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* Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcsFire-Head2021-01-121-0/+4
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| * CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-111-0/+4
* | rem gMakeResourcesFire-Head2021-01-121-2/+0
* | lcs particleFire-Head2021-01-121-1/+3
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* fix phonesaap2021-01-081-1/+1
* timecycle; some renderingaap2021-01-081-1/+1
* merge attemptNikolay Korolev2020-12-191-0/+5
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| * PreAllocateRwObjectsaap2020-12-171-0/+1
| * added a few registered pointers and memory debugaap2020-11-301-0/+4
| * clean up timebar ifdefsaap2020-10-251-0/+2
| * Load and write our settings in re3.ini & fixeseray orçunus2020-10-021-0/+5
| * small fixesaap2020-08-201-0/+3
* | Frontend cleanup, .INI, CFO, scrollable pageserorcun2020-12-091-0/+5
* | new LCS-style rendereraap2020-11-031-0/+5
* | clean up timebar ifdefsaap2020-10-251-0/+2
* | rw stuff done & other small thingsaap2020-08-201-0/+3
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* fixed timebar toggleaap2020-06-011-1/+0
* Add files via uploadrollschuh22822020-05-291-0/+4
* Fix linux warningsFilip Gawin2020-05-121-2/+2
* rem refsFire-Head2020-04-171-10/+6
* More refs removedSergeanur2020-04-161-3/+0
* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-0/+1
* CGame::InitialiseNikolay Korolev2020-03-221-0/+1
* saveSergeanur2020-01-271-0/+2
* AnimViewer!eray orçunus2019-08-151-1/+4
* implemented CTrainaap2019-07-311-0/+1
* Merge branch 'master' into masterFire_Head2019-07-241-1/+2
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| * shadows doneFire-Head2019-07-241-0/+2
* | implemented col line renderingaap2019-07-191-0/+2
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* fixed some stuff in frontend, badly broke others; disabled reversed frontend for the momentaap2019-07-101-1/+7
* the great reorganizationaap2019-07-071-0/+22