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path: root/src/core/FileLoader.cpp (follow)
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* Use original namesSergeanur2021-01-081-10/+10
* FixSergeanur2020-12-251-2/+2
* Fix use of strncmpSergeanur2020-12-251-46/+49
* push/pop memidsaap2020-12-211-1/+7
* merge attemptNikolay Korolev2020-12-191-0/+14
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| * little cleanup of templatesaap2020-12-181-2/+2
| * some more GTA_VERSIONaap2020-12-011-0/+6
| * added a few registered pointers and memory debugaap2020-11-301-0/+5
| * start using CMemoryHeapaap2020-11-261-0/+11
| * Reorganize CPed functions into their original cpp filesSergeanur2020-11-191-1/+0
| * changes to RW layer so loading foreign files worksaap2020-11-111-0/+17
| * implemented extra model flags for backface culling and alpha test from mobileaap2020-10-291-0/+344
| * Fix some sanitizer errors, improve POSIX streamereray orçunus2020-10-041-0/+4
| * collision fixesaap2020-07-271-5/+5
* | little cleanup and synch on templates and configaap2020-12-181-1/+1
* | Reorganize CPed functions into their original cpp filesSergeanur2020-11-201-1/+0
* | Make collision code placement more like original (+ small fixes)Sergeanur2020-11-151-1/+1
* | Fix some sanitizer errors, improve POSIX streamereray orçunus2020-10-081-0/+4
* | CCollision done and fixesaap2020-07-271-5/+5
* | fixed COcclusionaap2020-07-201-1/+1
* | Merge branch 'master' into miamiSergeanur2020-07-171-0/+2
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| * Add audio cache for faster initializationSergeanur2020-07-171-0/+2
| * renamed 2dfx shadowRange to Sizeaap2020-06-281-1/+1
| * rename attractor flag to typeaap2020-06-251-1/+1
* | make game load all platform dffsaap2020-07-161-0/+17
* | renamed 2dfx shadowRange to Sizeaap2020-06-281-1/+1
* | rename attractor flag to typeaap2020-06-251-1/+1
* | finished CFileLoader; some COcclusion stubsaap2020-05-191-7/+30
* | sync with upstreamNikolay Korolev2020-05-161-2/+2
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| * | Weapon layer in Pedseray orçunus2020-05-151-2/+2
* | | ped attractors doneNikolay Korolev2020-05-161-4/+4
* | | Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-05-131-1/+1
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| * | Merge branch 'master' into miamiSergeanur2020-05-121-1/+1
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| | * Fix linux warningsFilip Gawin2020-05-121-2/+2
| | * some fixes and cosmetic changesaap2020-05-101-1/+1
| | * got rid of superfluous enum; update librwaap2020-05-071-14/+14
| | * some work on zonesaap2020-05-061-2/+2
* | | ped attractor: startNikolay Korolev2020-05-131-1/+13
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* | update file loader for new VC fieldsaap2020-05-101-5/+31
* | CVehicleModelInfoaap2020-05-101-1/+2
* | CPedModelInfoaap2020-05-101-8/+0
* | CSimpleModelInfoaap2020-05-101-1/+1
* | peds starting to workaap2020-05-091-4/+5
* | sync with upstreamNikolay Korolev2020-05-071-35/+15
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| * | CZoneInfo mostly done; not its dependenciesaap2020-05-071-35/+15
* | | sync with upstreamNikolay Korolev2020-05-071-20/+39
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| * | VC vehicles just barely working nowaap2020-05-071-20/+39
* | | car control and friendsNikolay Korolev2020-05-071-2/+2
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* | changed default ID ranges. old default.ide incompatible nowaap2020-05-061-3/+0
* | checked some of streaming for VC changesaap2020-05-061-2/+2
* | CSphere and CBox for CColModelaap2020-05-061-0/+2
* | new zone stuffaap2020-05-061-2/+2
* | getting the vice city map to workaap2020-05-051-101/+93
* | cleaned up MIAMI ifdefsaap2020-05-051-143/+11
* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+154
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* Remove Miami stuffSergeanur2020-05-051-154/+0
* merged masteraap2020-05-051-3/+3
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| * Make CBaseModelInfo fields protectedSergeanur2020-05-051-2/+2
* | implemented most of streamed collisions and big buildingsaap2020-05-051-4/+160
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* Remove patchesSergeanur2020-04-171-41/+1
* CFileLoader last funcs and Frontend cleanuperay orçunus2020-04-131-2/+163
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-1/+1
* Fixes and cleanuperay orçunus2020-03-021-3/+3
* acosSergeanur2020-01-291-1/+1
* Plane crashfix and moreSergeanur2020-01-231-2/+2
* ConstructMloClumpsSergeanur2020-01-211-1/+1
* Atan2 and SqrtSergeanur2020-01-201-1/+1
* MLO, XtraCompsModelInfo, MovingThing, SolidSergeanur2020-01-201-4/+55
* Fixes for aap review (audio8)Filip Gawin2019-10-261-1/+1
* More audio (to hook and test)Filip Gawin2019-10-261-1/+1
* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+2
* implemented CPlaneaap2019-07-311-1/+1
* couple of fixesaap2019-07-201-3/+3
* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-1/+1
* added wrappers around math functionsaap2019-07-101-3/+3
* One driver owns all the cars fixeray orçunus2019-07-081-0/+1
* the great reorganizationaap2019-07-071-0/+1182