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path: root/src/control/Script.cpp (follow)
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* Fixed typos and made all assert functions optionalbigbossbro082020-05-101-0/+10
* some work on zonesaap2020-05-061-15/+15
* Make CBaseModelInfo fields protectedSergeanur2020-05-051-1/+1
* SetPosition, final partSergeanur2020-05-051-9/+9
* Merge pull request #508 from Nick007J/masterNikolay Korolev2020-05-041-3/+77
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| * Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-05-031-0/+4
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| * | script compatibilityNikolay Korolev2020-05-031-3/+77
* | | implemented most of vice city path systemaap2020-05-031-5/+5
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* | Add CURMODE macroSergeanur2020-05-021-1/+1
* | Fix COMMAND_GET_CONTROLLER_MODESergeanur2020-05-021-0/+4
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* SetPosition, part 1Sergeanur2020-05-021-2/+2
* Adding getters and setters for type and statusSergeanur2020-04-301-20/+20
* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-6/+2
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| * implemented skinned peds, no cutscene hands yetaap2020-04-241-6/+2
* | removed redundant checksNikolay Korolev2020-04-241-32/+18
* | more 1.1 patchNikolay Korolev2020-04-241-0/+10
* | Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-231-1/+0
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| * Crossplatform work continueseray orçunus2020-04-221-1/+0
* | Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-211-41/+41
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| * Try to build with mingwFilip Gawin2020-04-201-41/+41
* | fixesNikolay Korolev2020-04-201-6/+0
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-2/+2
* Various fixeseray orçunus2020-04-181-1/+1
* Remove patchesSergeanur2020-04-171-15/+1
* rem refsFire-Head2020-04-171-41/+41
* fix Bait crashNikolay Korolev2020-04-161-1/+1
* fix script crashNikolay Korolev2020-04-151-2/+2
* Merge pull request #446 from erorcun/erorcunerorcun2020-04-151-1/+1
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| * Many fixes and cleanuperay orçunus2020-04-151-1/+1
* | fixed crashNikolay Korolev2020-04-141-0/+1
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* fixed intro crashNikolay Korolev2020-04-101-6/+6
* Fixing mixed IsCutsceneProcessing and IsRunningSergeanur2020-04-101-1/+1
* Merge remote-tracking branch 'Fire-Head/master'Sergeanur2020-04-091-4/+4
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| * PS2 Cheats, restored R*namesFire-Head2020-04-091-4/+4
* | fix bugNikolay Korolev2020-04-081-0/+1
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* fix bugNikolay Korolev2020-04-081-1/+1
* fix bugNikolay Korolev2020-04-081-1/+1
* Merge branch 'master' into garages_devNikolay Korolev2020-04-061-4/+4
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| * CCamera fixesaap2020-04-031-4/+4
* | Cranes doneNikolay Korolev2020-04-061-2/+5
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* bug fixes, reorganisationNikolay Korolev2020-03-301-4/+4
* merge with upstreamNikolay Korolev2020-03-291-31/+2
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| * Merge branch 'master' into masterFire_Head2020-03-291-29/+0
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| | * Wrappers cleanupSergeanur2020-03-291-29/+0
| * | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-2/+2
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* | merge with masterNikolay Korolev2020-03-281-0/+3
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| * CCopPed done and #include cleanuperay orçunus2020-03-281-0/+3
* | Merge branch 'master' into garages_devNikolay Korolev2020-03-281-0/+1
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| * removed windows.h for most .cppsaap2020-03-271-0/+1
* | garages part 1Nikolay Korolev2020-03-281-4/+4
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* change default script to storyaap2020-03-241-1/+1
* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
* replay bug fixes, script bug fixNikolay Korolev2020-03-151-0/+2
* more utilsNikolay Korolev2020-03-041-23/+72
* more utilsNikolay Korolev2020-03-041-20/+131
* script utilsNikolay Korolev2020-03-021-28/+119
* Merge branch 'master' into script_devNikolay Korolev2020-03-011-132/+145
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| * review fixesNikolay Korolev2020-03-011-131/+136
| * merge with upstreamNikolay Korolev2020-03-011-1/+9
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| | * fixeseray orçunus2020-03-011-0/+8
| | * CPopulation 3 and fixeseray orçunus2020-02-271-1/+1
* | | save/loadNikolay Korolev2020-03-011-3/+165
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* | removed debug leftoversNikolay Korolev2020-02-241-3/+0
* | more stuff + intro fixNikolay Korolev2020-02-241-20/+620
* | Merge branch 'master' into script_devNikolay Korolev2020-02-241-3/+3
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| * script fixeseray orçunus2020-02-231-3/+3
* | more stuffNikolay Korolev2020-02-241-12/+646
* | more cosmetic stuffNikolay Korolev2020-02-231-0/+5
* | stuffNikolay Korolev2020-02-231-0/+2
* | some changesNikolay Korolev2020-02-231-154/+134
* | some cosmetic stuffNikolay Korolev2020-02-231-117/+216
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* ARRAY_SIZENikolay Korolev2020-02-221-2/+2
* mergeNikolay Korolev2020-02-221-4/+4
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| * Merge pull request #328 from erorcun/erorcunerorcun2020-02-171-4/+4
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| | * CPopulation 1eray orçunus2020-02-171-4/+4
| | * Some fixes and some cosmetic thingseray orçunus2020-02-021-1/+1
* | | fixesNikolay Korolev2020-02-221-3/+3
* | | script 1000-1154Nikolay Korolev2020-02-161-27/+976
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* | review fixesNikolay Korolev2020-02-161-62/+62
* | bug fixesNikolay Korolev2020-02-151-11/+24
* | script 900-999Nikolay Korolev2020-02-151-12/+547
* | Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-02-021-2/+2
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| * fixed SET_BOAT_CRUISE_SPEEDNikolay Korolev2020-02-021-1/+1
| * fixed police ignore bugNikolay Korolev2020-02-021-1/+1
* | script 900-999 initNikolay Korolev2020-02-021-2/+491
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* fixed ai bugNikolay Korolev2020-02-021-1/+1
* fixed bullion runNikolay Korolev2020-02-021-2/+3
* Fix HAS_OBJECT_BEEN_DAMAGEDSergeanur2020-02-011-1/+1
* Fix CTheScripts::AddToInvisibilitySwapArraySergeanur2020-02-011-2/+2
* Fix SET_BOAT_CRUISE_SPEEDSergeanur2020-01-311-4/+5
* More fixesSergeanur2020-01-311-36/+36
* Fixing IS_AREA_OCCUPIED commandSergeanur2020-01-311-1/+1
* CRemoteSergeanur2020-01-311-4/+4
* RC toyz crashfixSergeanur2020-01-311-1/+1
* PowerPointsSergeanur2020-01-201-1/+36
* fixesNikolay Korolev2020-01-031-3/+3
* script 800-899Nikolay Korolev2020-01-031-125/+1121
* bug fixesNikolay Korolev2020-01-011-4/+4
* bug fixNikolay Korolev2020-01-011-1/+1
* fix merge with upstreamNikolay Korolev2020-01-011-3/+3
* merge with upstreamNikolay Korolev2020-01-011-24/+40
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| * CPhone, CPlayerInfo, CFire, CWorlderay orçunus2019-12-051-3/+3
| * CPed completed!eray orçunus2019-11-201-18/+30
| * Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-3/+7
* | some not fully tested stuffNikolay Korolev2020-01-011-8/+780
* | Merge remote-tracking branch 'upstream/master' into script_devNikolay Korolev2019-11-091-7/+6
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| * Script fixeray orçunus2019-11-011-7/+6
* | script stubsNikolay Korolev2019-11-091-6/+519
* | script 600-699Nikolay Korolev2019-10-271-1/+361
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* fix pager buildNikolay Korolev2019-10-261-1/+1
* mergeNikolay Korolev2019-10-261-6/+6
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| * Full MessagesSergeanur2019-10-211-6/+6
* | script 500-599Nikolay Korolev2019-10-261-0/+1
* | script 500-599 plus bugfixNikolay Korolev2019-10-211-22/+830
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* 400-499Nikolay Korolev2019-10-131-11/+411
* Merge branch 'master' into script_devNikolay Korolev2019-10-121-3/+3
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| * fixesNikolay Korolev2019-10-121-3/+3
* | script 400-499 startNikolay Korolev2019-10-121-6/+398
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* Fixed CCamera::SetWideScreenOff dupe, removed goto in CStreaming::RetryLoadFileSergeanur2019-10-061-1/+1
* Fixes & pedseray orçunus2019-10-031-3/+3
* CCarCtrl stuffNikolay Korolev2019-09-011-2/+5
* fixFire-Head2019-08-151-7/+7
* more CCarCtrlNikolay Korolev2019-08-111-3/+3
* fixed COMMAND_ADD_BLIP_FOR_COORD_OLDNikolay Korolev2019-08-051-0/+1
* fixed heading calculationNikolay Korolev2019-08-031-8/+4
* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-9/+474
* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2019-07-271-2/+2
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| * fixed intro skipNikolay Korolev2019-07-271-2/+2
* | cargen + some scriptNikolay Korolev2019-07-271-1/+277
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* fixed remoteNikolay Korolev2019-07-261-1/+1
* Running script part 3Nikolay Korolev2019-07-251-9/+658
* fixed script issuesNikolay Korolev2019-07-201-8/+10
* fixed car AI bugNikolay Korolev2019-07-181-0/+1
* renamed some variables and added files; more CAutomobile::ProcessControlaap2019-07-171-1/+1
* script fix, bomb fix, flying components fixNikolay Korolev2019-07-171-1/+1
* more fixes; started CAutomobile::ProcessControlaap2019-07-161-24/+24
* fixNikolay Korolev2019-07-151-1/+2
* testNikolay Korolev2019-07-151-4/+4
* fixed arithmeticsNikolay Korolev2019-07-141-16/+64
* fixed copsNikolay Korolev2019-07-141-2/+2
* RunningScript 2. So far with bugs (cops not caring, errors in arithmetical opcodes)Nikolay Korolev2019-07-141-7/+306
* Partial RunningScript part2Nikolay Korolev2019-07-141-1/+469
* more CWanted; added CEventListaap2019-07-121-2/+2
* fixed COMMAND_IS_PLAYER_IN_AREA_3Daap2019-07-101-2/+2
* fixNikolay Korolev2019-07-091-0/+1
* RunningScript: 1/12Nikolay Korolev2019-07-091-2/+697
* Added script commandsNikolay Korolev2019-07-071-0/+1
* More scriptNikolay Korolev2019-07-071-4/+76
* More scriptsNikolay Korolev2019-07-071-22/+94
* IntoTheScripts!Nikolay Korolev2019-07-071-10/+295
* finished CPhysicalaap2019-07-071-1/+1
* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-1/+1
* Added CUpsideDownCarCheck and CStuckCarCheckNikolay Korolev2019-07-061-6/+145
* Script stuff + bug fixesNikolay Korolev2019-07-041-6/+155
* Update Radar.cpp_AG2019-06-201-0/+1
* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-201-0/+4
* New updates for Hud.cpp and more._AG2019-06-151-0/+3
* little cleanupaap2019-06-121-0/+6