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* Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamieray orçunus2020-05-191-6/+6
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| * sync with upstreamNikolay Korolev2020-05-171-10/+0
| * sync with upstreamNikolay Korolev2020-05-171-49/+71
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| * | full script basic supportNikolay Korolev2020-05-171-0/+10
| * | more script stuffNikolay Korolev2020-05-161-6/+6
* | | Melee weapons(half-working), Ped and Hud bitseray orçunus2020-05-191-4/+18
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* | Weapon fixes and thingieseray orçunus2020-05-171-49/+71
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* Merge branch 'master' into miamiSergeanur2020-05-121-0/+2
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| * Fix linux warningsFilip Gawin2020-05-121-0/+2
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-6/+6
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| * Linux build supporteray orçunus2020-05-111-6/+6
* | more scriptNikolay Korolev2020-05-121-1/+1
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* More use of GetModelIndexSergeanur2020-05-051-1/+1
* SetPosition, part 2Sergeanur2020-05-021-4/+4
* SetPosition, part 1Sergeanur2020-05-021-7/+7
* Merge pull request #480 from Fire-Head/masterFire_Head2020-04-201-0/+28
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| * camerapickup ps2 codeFire-Head2020-04-201-0/+28
* | Fix CPickups::GenerateNewOne loopSergeanur2020-04-191-1/+1
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-4/+4
* Remove patchesSergeanur2020-04-171-45/+1
* rem refsFire-Head2020-04-171-8/+8
* added missing breakSergeanur2020-04-131-0/+1
* Fix compilation errorSergeanur2020-04-131-7/+7
* CPacManPickupsSergeanur2020-04-131-28/+430
* CObject completesaml1er2020-04-101-5/+5
* normalized line endings to LFaap2020-04-091-1049/+1049
* vehicles missing functions + fixesNikolay Korolev2020-04-011-16/+13
* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+3
* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-16/+18
* Remove unneeded double to float castsFilip Gawin2020-03-221-3/+3
* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
* some not fully tested stuffNikolay Korolev2020-01-011-1/+14
* Audio fixesSergeanur2019-10-271-1/+1
* Merge pull request #246 from Sergeanur/PoolsSergeanur2019-10-211-2/+2
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| * Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur2019-10-161-2/+2
* | CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
* | Gangs save and missed sound enumsSergeanur2019-10-171-1/+1
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* Fixed floating package pickupsSergeanur2019-10-121-0/+1
* Typo fixSergeanur2019-10-121-1/+1
* Merge pull request #229 from Sergeanur/SaveLoadTemplatesSergeanur2019-10-111-27/+21
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| * Added read/write template functions for save data, small Load/Save arguments unificationSergeanur2019-10-081-27/+21
* | CMoneyMessages moved to SpecialFX.cppSergeanur2019-10-101-1/+1
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* Fix warningsSergeanur2019-10-041-4/+4
* Fix formatting mistakesSergeanur2019-10-031-2/+1
* Fixed some formattingSergeanur2019-10-031-6/+2
* Checks rewrittenSergeanur2019-10-031-88/+95
* Drop w'sSergeanur2019-10-031-13/+13
* CPickupsSergeanur2019-10-031-20/+1036
* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-1/+2
* The Pedseray orçunus2019-08-021-0/+5
* Running script part 3Nikolay Korolev2019-07-251-0/+1
* finished CEntityaap2019-06-301-0/+4
* More replay stuffNikolay Korolev2019-06-251-0/+2
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+7