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path: root/src/control/Pickups.cpp (follow)
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* Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2021-06-241-3/+15
* add debug render groupsaap2021-02-181-0/+4
* Revert "First batch of fixes (CallAndMessage)"Filip Gawin2021-01-311-8/+1
* First batch of fixes (CallAndMessage)Filip Gawin2021-01-311-1/+8
* m_nWantedLevel -> GetWantedLevel()withmorten2021-01-221-2/+2
* Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-191-1/+1
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| * uint8 enums fixedwithmorten2020-12-071-1/+1
* | Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-071-3/+85
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| * Add GTA_REPLAYSergeanur2020-12-011-2/+2
| * small garages revision + small template stuffNikolay Korolev2020-11-301-1/+1
| * Reorganize CPed functions into their original cpp filesSergeanur2020-11-191-0/+82
* | ps2 hud, restore original codeFire-Head2020-12-071-0/+4
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* Pickup fixesSergeanur2020-10-211-21/+33
* Fix pickup fix :PSergeanur2020-10-171-3/+3
* Pickup fixesSergeanur2020-10-171-7/+6
* Pickup fixSergeanur2020-10-141-4/+4
* The real pickup reflection fixSergeanur2020-07-291-24/+9
* Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-1/+1
* FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-1/+1
* Fix linux warningsFilip Gawin2020-05-121-0/+2
* Linux build supporteray orçunus2020-05-111-6/+6
* More use of GetModelIndexSergeanur2020-05-051-1/+1
* SetPosition, part 2Sergeanur2020-05-021-4/+4
* SetPosition, part 1Sergeanur2020-05-021-7/+7
* Merge pull request #480 from Fire-Head/masterFire_Head2020-04-201-0/+28
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| * camerapickup ps2 codeFire-Head2020-04-201-0/+28
* | Fix CPickups::GenerateNewOne loopSergeanur2020-04-191-1/+1
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-4/+4
* Remove patchesSergeanur2020-04-171-45/+1
* rem refsFire-Head2020-04-171-8/+8
* added missing breakSergeanur2020-04-131-0/+1
* Fix compilation errorSergeanur2020-04-131-7/+7
* CPacManPickupsSergeanur2020-04-131-28/+430
* CObject completesaml1er2020-04-101-5/+5
* normalized line endings to LFaap2020-04-091-1049/+1049
* vehicles missing functions + fixesNikolay Korolev2020-04-011-16/+13
* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+3
* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-16/+18
* Remove unneeded double to float castsFilip Gawin2020-03-221-3/+3
* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
* some not fully tested stuffNikolay Korolev2020-01-011-1/+14
* Audio fixesSergeanur2019-10-271-1/+1
* Merge pull request #246 from Sergeanur/PoolsSergeanur2019-10-211-2/+2
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| * Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur2019-10-161-2/+2
* | CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
* | Gangs save and missed sound enumsSergeanur2019-10-171-1/+1
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* Fixed floating package pickupsSergeanur2019-10-121-0/+1
* Typo fixSergeanur2019-10-121-1/+1
* Merge pull request #229 from Sergeanur/SaveLoadTemplatesSergeanur2019-10-111-27/+21
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| * Added read/write template functions for save data, small Load/Save arguments unificationSergeanur2019-10-081-27/+21
* | CMoneyMessages moved to SpecialFX.cppSergeanur2019-10-101-1/+1
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* Fix warningsSergeanur2019-10-041-4/+4
* Fix formatting mistakesSergeanur2019-10-031-2/+1
* Fixed some formattingSergeanur2019-10-031-6/+2
* Checks rewrittenSergeanur2019-10-031-88/+95
* Drop w'sSergeanur2019-10-031-13/+13
* CPickupsSergeanur2019-10-031-20/+1036
* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-1/+2
* The Pedseray orçunus2019-08-021-0/+5
* Running script part 3Nikolay Korolev2019-07-251-0/+1
* finished CEntityaap2019-06-301-0/+4
* More replay stuffNikolay Korolev2019-06-251-0/+2
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+7