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* Fix collision loading for mission entitiesSergeanur2021-07-011-1/+1
* Pool fixes + peds not forming circle fixerorcun2021-06-242-4/+4
* Fixeserorcun2021-02-281-2/+1
* Fix some Collision NaN/inf'serorcun2021-01-271-2/+19
* Fix CCollision::DistToLineshfil2021-01-241-6/+6
* Includes overhaul, fix some compiler warningserorcun2021-01-232-1/+2
* get rid of most --MIAMI commentswithmorten2021-01-221-5/+3
* foobaraap2021-01-131-1/+0
* fixed shoot through collisionaap2021-01-131-4/+12
* colmodel fixaap2021-01-121-1/+0
* minor refactoringNikolay Korolev2021-01-071-1/+13
* CVarConsoleSergeanur2021-01-021-0/+7
* NO_ISLAND_LOADING ported from re3Sergeanur2020-12-271-1/+1
* merge attemptNikolay Korolev2020-12-192-2/+8
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| * PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-7/+7
| * more PS2 stuff; memory movement doneaap2020-12-031-1/+1
| * start using CMemoryHeapaap2020-11-261-0/+6
| * Make collision code placement more like original (+ small fixes)Sergeanur2020-11-1522-0/+4761
* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-7/+7
* Move ColStore to collisionSergeanur2020-11-162-0/+279
* Make collision code placement more like original (+ small fixes)Sergeanur2020-11-1522-0/+4651