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path: root/src/audio/PolRadio.cpp (follow)
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* Merge branch 'miami' into lcsSergeanur2021-08-201-4/+4
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| * Audio refactoring:Sergeanur2021-08-201-4/+4
* | Merge branch 'miami' into lcsSergeanur2021-08-191-22/+25
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| * Add AUDIO_REVERB defineSergeanur2021-08-191-2/+3
| * Audio: ifdef more things that aren't on ps2Sergeanur2021-08-191-0/+2
| * Port audio changes from masterSergeanur2021-08-181-20/+20
* | Merge branch 'miami' into lcsSergeanur2021-08-121-1/+1
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| * Sync audio changes from masterSergeanur2021-08-121-1/+1
* | Merge branch 'miami' into lcsSergeanur2021-07-271-3/+3
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| * PolRadio type fixesSergeanur2021-07-271-3/+3
* | Merge remote-tracking branch 'GitHub/miami' into lcsSergeanur2021-06-241-0/+8
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| * High FPS FixesSergeanur2021-06-241-0/+8
| * Small fixSergeanur2021-06-241-1/+1
| * Add macros to set sample loop offsetsSergeanur2021-06-241-2/+1
| * Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-15/+12
| * Use bool8 in audio codeSergeanur2021-06-241-28/+28
* | Small fixSergeanur2021-06-241-1/+1
* | Add macros to set sample loop offsetsSergeanur2021-06-241-2/+1
* | Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-15/+12
* | Use bool8 in audio codeSergeanur2021-06-241-28/+28
* | LCS sfx + mission audioSergeanur2021-06-241-100/+100
* | Merge branch 'miami' into lcsSergeanur2021-05-161-3/+3
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| * Fixes to sfx namesSergeanur2021-05-161-3/+3
| * Uhh, rightSergeanur2021-02-261-1/+1
* | Merge branch 'miami' into lcsSergeanur2021-02-261-3/+2
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* PoliceRadio -> PolRadio (original name)Sergeanur2021-02-261-0/+747