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path: root/src/audio/PolRadio.cpp (unfollow)
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2021-08-20Audio refactoring:Sergeanur1-4/+4
2021-08-19Add AUDIO_REVERB defineSergeanur1-2/+3
2021-08-19Audio: ifdef more things that aren't on ps2Sergeanur1-0/+2
2021-08-18Port audio changes from masterSergeanur1-20/+20
2021-08-12Sync audio changes from masterSergeanur1-1/+1
2021-08-12Put more things under ifdefSergeanur1-1/+1
2021-07-27PolRadio type fixesSergeanur1-3/+3
2021-07-27One more type fixSergeanur1-1/+1
2021-07-27Type fixSergeanur1-1/+1
2021-07-26Audio changes:Sergeanur1-4/+2
2021-06-24High FPS FixesSergeanur1-0/+8
2021-06-24Small fixSergeanur1-1/+1
2021-06-24Add macros to set sample loop offsetsSergeanur1-2/+1
2021-06-24Increase the number of audio channels to PS2 count and some small audio fixesSergeanur1-15/+12
2021-06-24Use bool8 in audio codeSergeanur1-28/+28
2021-06-24LCS sfx + mission audioSergeanur1-100/+100
2021-06-24Small fixSergeanur1-1/+1
2021-06-24Add macros to set sample loop offsetsSergeanur1-2/+1
2021-06-24Increase the number of audio channels to PS2 count and some small audio fixesSergeanur1-15/+12
2021-06-24Use bool8 in audio codeSergeanur1-28/+28
2021-06-24Fix police scanner on high fpsSergeanur1-0/+8
2021-06-24Add macros to set sample loop offsetsSergeanur1-3/+2
2021-06-24Patch PolRadioSergeanur1-15/+12
2021-06-24Use bool8 in audio codeSergeanur1-28/+28
2021-05-16Fixes to sfx namesSergeanur1-3/+3
2021-02-26Uhh, rightSergeanur1-1/+1
2021-02-26Uhh, rightSergeanur1-1/+1
2021-02-26PoliceRadio -> PolRadio (original name)Sergeanur1-0/+0
2021-02-26PoliceRadio -> PolRadio (original name)Sergeanur1-780/+0
2021-01-24make building with Codewarrior 7 possiblewithmorten1-1/+1
2021-01-24syncNikolay Korolev1-0/+1
2021-01-23Includes overhaul, fix some compiler warningserorcun1-0/+1
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten1-2/+2
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten1-2/+2
2021-01-21make building with Codewarrior 7 possiblewithmorten1-1/+1
2021-01-17Includes overhaul, fix some compiler warningserorcun1-0/+1
2021-01-08first commit for LCSaap1-2/+1
2020-12-25Small type use fixesSergeanur1-1/+1
2020-12-25Small type use fixesSergeanur1-1/+1
2020-10-24fix merging errorsRoman Masanin1-0/+1
2020-10-22Fix argument typeSergeanur1-1/+1
2020-10-22Fix argument typeSergeanur1-1/+1
2020-10-22Police Radio + fixesSergeanur1-273/+288
2020-10-22Police Radio fixesSergeanur1-9/+9
2020-10-16siren and hornRoman Masanin1-6/+5
2020-09-30Mark audio code which is the same in re3 as doneFilip Gawin1-1/+1
2020-09-21some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin1-1/+1
2020-09-19Renaming audio enum entries to something more like originalSergeanur1-1/+1
2020-05-26Very basic compatibility with original sfx.raw/sdtSergeanur1-117/+67
2020-05-18Remove MAX_VOLUME dupsSergeanur1-2/+1
2020-05-07VC vehicles just barely working nowaap1-32/+32
2020-05-06fix memory corruptionNikolay Korolev1-0/+2
2020-05-06new zone stuffaap1-2/+2
2020-05-06some work on zonesaap1-2/+2
2020-05-05More use of GetModelIndexSergeanur1-2/+2
2020-04-28Changing prefixes for some audio fieldsSergeanur1-7/+7
2020-04-18Fix crash in cAudioManager::ServicePoliceRadioFilip Gawin1-4/+8
2020-04-17Remove patchesSergeanur1-17/+1
2020-04-17rem refsFire-Head1-8/+8
2020-04-12Cleanup audio codeFilip Gawin1-8/+11
2020-04-09normalized line endings to LFaap1-789/+789
2020-04-07Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin1-4/+4
2020-03-22Remove all constexprFilip Gawin1-3/+3
2020-03-22Fixes for reviewFilip Gawin1-0/+3
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin1-4/+4
2020-02-02Audio, use of enums and true/falseSergeanur1-4/+4
2020-01-25audio stuffSergeanur1-0/+786