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path: root/src/audio/AudioManager.h (follow)
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* Fix build and use enum in ProcessPlayerMoodRoman Masanin2020-10-261-11/+11
* fix mergeRoman Masanin2020-10-251-1/+1
* merge upstreamRoman Masanin2020-10-251-3/+3
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| * cAudioManager::ProcessFrontEnd doneSergeanur2020-10-251-1/+1
| * DMAudio fixesSergeanur2020-10-251-1/+1
* | processVehicleOneShotsRoman Masanin2020-10-251-1/+1
* | skidingRoman Masanin2020-10-251-3/+4
* | mark reflections doneRoman Masanin2020-10-241-3/+3
* | fix merging errorsRoman Masanin2020-10-241-2/+2
* | jumboRoman Masanin2020-10-241-7/+7
* | firesRoman Masanin2020-10-241-1/+1
* | model heliRoman Masanin2020-10-241-2/+2
* | merge UpstreamRoman Masanin2020-10-241-15/+11
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| * Fix argument typeSergeanur2020-10-221-1/+1
| * Police Radio + fixesSergeanur2020-10-221-2/+3
| * SampleManagereray orçunus2020-10-121-13/+8
* | pedsRoman Masanin2020-10-181-3/+5
* | model cars and other audio stuffRoman Masanin2020-10-171-4/+4
* | road noiseRoman Masanin2020-10-171-3/+3
* | siren and hornRoman Masanin2020-10-161-4/+4
* | sirenes and more marks for audio. also fix cAudioMrg sizeRoman Masanin2020-10-121-11/+12
* | mark some audio stuff and fix frameCounterRoman Masanin2020-10-121-31/+30
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* some audio and part of CExplosionRoman Masanin2020-10-051-43/+43
* revert some changes and little fixRoman Masanin2020-10-021-1/+1
* letter 'c' is doneRoman Masanin2020-10-021-11/+10
* merged from upstreamRoman Masanin2020-10-021-36/+32
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| * Mark audio code which is the same in re3 as doneFilip Gawin2020-09-301-38/+34
* | rewieved some audio functionsRoman Masanin2020-10-021-6/+6
* | half done processActiveQueuesRoman Masanin2020-10-011-0/+1
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* Fix arg typesSergeanur2020-09-301-2/+2
* correction of defects and another two audio functionsRoman Masanin2020-09-271-3/+3
* processEngineDamageRoman Masanin2020-09-271-1/+1
* mark completed functions in audioManager.hRoman Masanin2020-09-261-25/+25
* complete cleanup heli and flatTyreRoman Masanin2020-09-261-1/+0
* flat tyre and minimal refractoringRoman Masanin2020-09-251-0/+1
* processCarHeli half doneRoman Masanin2020-09-251-0/+1
* rewisited:Roman Masanin2020-09-221-0/+2
* fix enum edditing effects for oal target and small improvementsRoman Masanin2020-09-211-1/+1
* cleanup processVehicleEngine and some fixesRoman Masanin2020-09-211-3/+1
* some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin2020-09-211-0/+2
* just more cleanup...Roman Masanin2020-09-181-0/+1
* cleanup processVehicleRoman Masanin2020-09-181-1/+1
* revisit processVehicleRoman Masanin2020-09-151-1/+1
* finish work on ProcessPlayerVehicleEngine and cleanupRoman Masanin2020-09-141-2/+1
* Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamiRoman Masanin2020-09-131-3/+9
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| * Add missing fileSergeanur2020-09-101-1/+1
| * player mood enumSergeanur2020-09-091-2/+2
| * cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-1/+7
* | vehicle audio(first part) and temp fix for openALRoman Masanin2020-09-131-0/+2
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* Merge branch 'master' into miamiSergeanur2020-07-161-1/+1
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| * Audio fixesSergeanur2020-07-161-1/+1
* | Merge branch 'master' into miamiSergeanur2020-06-301-1/+1
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| * Audio fixesSergeanur2020-06-301-1/+1
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-2/+2
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| * menu fixesFire-Head2020-06-291-2/+2
| * Merge branch 'master' into ps2menuFire_Head2020-06-291-10/+20
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| | * IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-2/+2
| * | mips overdoseFire-Head2020-06-271-2/+2
* | | miamification of some audio structsSergeanur2020-06-081-2/+16
* | | Mission audio slotsSergeanur2020-06-081-17/+25
* | | Merge branch 'master' into miamiSergeanur2020-06-061-1/+1
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| * | ps2 audio banksSergeanur2020-06-061-1/+1
| * | fixes, mostly from miamieray orçunus2020-06-041-1/+1
* | | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-1/+1
* | | Very basic compatibility with original sfx.raw/sdtSergeanur2020-05-261-11/+5
* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-261-1/+1
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| * | More audio cleanupSergeanur2020-05-231-1/+1
* | | Fix compilation errorsSergeanur2020-05-161-77/+1
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* | Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-5/+17
* | Remove unused audio enumSergeanur2020-05-161-2/+0
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* Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-1/+3
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| * oal updFire-Head2020-05-041-1/+3
* | Fixed typos and made all assert functions optionalbigbossbro082020-05-101-11/+6
* | defined out asserts.bigbossbro082020-05-101-0/+4
* | Fix GetDistanceSquaredSergeanur2020-05-071-1/+3
* | Fixed arguments for sound collisionsSergeanur2020-05-071-3/+3
* | A bit more audio cleanupSergeanur2020-05-021-1/+2
* | SetPosition, part 1Sergeanur2020-05-021-1/+1
* | Changing prefixes for some audio fieldsSergeanur2020-04-281-149/+18
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* Audio structs moved to their AudioManager.hSergeanur2020-04-271-3/+22
* ps2 particles, sampman oal startedFire-Head2020-04-231-1/+1
* Remove padding fieldsSergeanur2020-04-181-37/+0
* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-1/+1
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| * CWeapon done, ps2 cheats fixFire-Head2020-04-151-1/+1
* | Added missing audio ctorsSergeanur2020-04-141-8/+17
* | Finish audio codeFilip Gawin2020-04-131-176/+176
* | Cleanup audio codeFilip Gawin2020-04-121-6/+6
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* normalized line endings to LFaap2020-04-091-1/+1
* Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin2020-04-071-23/+23
* ProcessVehicleEngine and ProcessActiveQueuesFilip Gawin2020-03-281-2/+2
* fix includeFilip Gawin2020-03-221-1/+1
* Fixes for reviewFilip Gawin2020-03-221-31/+15
* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-9/+21
* Implement ProcessGarages + small cleanupFilip Gawin2020-03-221-3/+3
* Implement SetupJumboEngineSoundFilip Gawin2020-03-221-11/+11
* Implement ProcessFiresFilip Gawin2020-03-221-2/+2
* Implement ProcessCesnaFilip Gawin2020-03-221-1/+1
* cMusicManagerSergeanur2020-02-071-0/+1
* Audio, use of enums and true/falseSergeanur2020-02-021-3/+3
* audio stuffSergeanur2020-01-251-99/+11
* Two audio structs renamed to their original namesSergeanur2020-01-131-8/+8
* Audio fixes for erorcun reviewFilip Gawin2019-12-011-5/+5
* Implement ProcessVehicleSirenOrAlarmFilip Gawin2019-12-011-1/+1
* RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-1/+1
* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-2/+2
* Audio fixesSergeanur2019-10-271-3/+3
* Audio9 (fixes)Filip Gawin2019-10-271-1/+1
* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-2/+129
* Audio fixes from SergFilip Gawin2019-10-261-9/+15
* Cleanup audioFilip Gawin2019-10-261-11/+8
* Cleanup police radioFilip Gawin2019-10-261-10/+7
* More audio windowsFilip Gawin2019-10-261-8/+7
* More audio (to hook and test)Filip Gawin2019-10-261-12/+11
* More workFilip Gawin2019-10-261-20/+22
* audio7Filip Gawin2019-10-261-45/+73
* Audio fixesFilip Gawin2019-08-271-6/+6
* CleanupFilip Gawin2019-08-271-113/+93
* More more more audioFilip Gawin2019-08-271-92/+116
* CleanupFilip Gawin2019-08-271-42/+53
* More audio pedFilip Gawin2019-08-271-36/+30
* CParticleObject done, cDMAudio doneFire-Head2019-08-151-12/+36
* sampman doneFire-Head2019-08-021-5/+29
* added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2019-07-201-0/+5
* fixes for #142Filip Gawin2019-07-191-1/+1
* More audio scriptFilip Gawin2019-07-191-10/+14
* more audio processFilip Gawin2019-07-191-60/+72
* ProcessActiveQueuesFilip Gawin2019-07-191-98/+100
* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-32/+98
* Fix reverse warn and air brakesFilip Gawin2019-07-071-6/+11
* cAudioManager::InitialiseFilip Gawin2019-07-071-3/+10
* More AudioManagerFilip Gawin2019-07-041-4/+72
* RandomDisplacementFilip Gawin2019-07-041-0/+2
* RequireDigitalHandleFilip Gawin2019-07-041-0/+1
* ReleaseDigitalHandleFilip Gawin2019-07-041-4/+10
* PlayerJustGotInCarFilip Gawin2019-07-041-1/+2
* CreateEntityFilip Gawin2019-07-041-1/+2
* SetEntityStatusFilip Gawin2019-07-041-0/+1
* PreTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
* DestroyEntityFilip Gawin2019-07-041-0/+1
* PostTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
* SetDynamicAcousticModelingStatusFilip Gawin2019-07-041-1/+2
* IsAudioInitialisedFilip Gawin2019-07-041-0/+1
* GenerateIntegerRandomNumberTableFilip Gawin2019-07-041-0/+2
* Implement GetSpecialCharacterTalkSfxFilip Gawin2019-06-301-1/+10
* Implement the rest of GetXTalkSfxFilip Gawin2019-06-291-0/+51
* Implement some GetXTalkSfx methodsFilip Gawin2019-06-291-8/+26
* fixes for AudioManager::GetPhraseFilip Gawin2019-06-291-6/+12
* AudioManager::GetPhraseFilip Gawin2019-06-291-2/+214
* Better organization for Frontend.cpp_AG2019-06-251-0/+1
* CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+8