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path: root/src/audio/AudioLogic.cpp (follow)
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* Pickups fixSergeanur2020-11-081-1/+4
* Ped comments fixesSergeanur2020-11-071-1338/+1250
* Sfx audio logicFilip Gawin2020-11-061-112/+2666
* Finalize frontend sounds, player setup screenerorcun2020-10-251-5/+5
* cAudioManager::ProcessFrontEnd doneSergeanur2020-10-251-94/+146
* DMAudio fixesSergeanur2020-10-251-1/+1
* ScriptSoundsSergeanur2020-10-231-4/+4
* Merge branch 'master' into miamiSergeanur2020-10-181-9/+21
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| * Merge branch 'master' of github.com:GTAmodding/re3 into masterFilip Gawin2020-10-181-8/+20
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| | * ProcessWaterCannon bug and refractoring (#773)Roman Masanin2020-10-171-8/+20
| * | Add missing breaks in AudioLogic.cppFilip Gawin2020-10-181-52/+23
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| * Fix arg typesSergeanur2020-09-281-2/+2
| * Renaming audio enum entries to something more like originalSergeanur2020-09-191-347/+347
| * changed a sound enumaap2020-08-201-56/+56
* | fix mistakesRoman Masanin2020-10-051-1/+1
* | some audio and part of CExplosionRoman Masanin2020-10-051-20/+19
* | Fix arg typesSergeanur2020-09-301-2/+2
* | Merge pull request #717 from theR4K/miamierorcun2020-09-291-129/+640
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| * | reverse compareRoman Masanin2020-09-281-3/+3
| * | tiny style fixRoman Masanin2020-09-281-13/+11
| * | another clampRoman Masanin2020-09-271-6/+6
| * | correction of defects and another two audio functionsRoman Masanin2020-09-271-46/+63
| * | processEngineDamageRoman Masanin2020-09-271-16/+17
| * | return bridge, crane and fix structures in fluff.hRoman Masanin2020-09-261-2/+16
| * | small fixes and cleanupRoman Masanin2020-09-261-51/+45
| * | complete cleanup heli and flatTyreRoman Masanin2020-09-261-231/+154
| * | cleanup carHeliRoman Masanin2020-09-261-143/+92
| * | processVehicleOneShots for heli, and heli blade fixRoman Masanin2020-09-261-1/+22
| * | flat tyre and minimal refractoringRoman Masanin2020-09-251-50/+137
| * | safe before clean upRoman Masanin2020-09-251-171/+176
| * | fix deaddodoRoman Masanin2020-09-251-9/+8
| * | remove anther gotoRoman Masanin2020-09-251-99/+105
| * | removed some gotoRoman Masanin2020-09-251-305/+304
| * | processCarHeli half doneRoman Masanin2020-09-251-14/+393
| * | ProcessEscalators + some fixesRoman Masanin2020-09-221-7/+53
| * | rewisited:Roman Masanin2020-09-221-42/+115
* | | Use enums in aVehicleSettingsSergeanur2020-09-271-122/+128
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* | fix enum edditing effects for oal target and small improvementsRoman Masanin2020-09-211-4/+5
* | cleanup processVehicleEngine and some fixesRoman Masanin2020-09-211-207/+56
* | some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin2020-09-211-181/+407
* | just more cleanup...Roman Masanin2020-09-181-55/+51
* | cleanup processVehicleRoman Masanin2020-09-181-14/+6
* | cleanup processPlayerVehicleEngineRoman Masanin2020-09-181-74/+46
* | fix conditions for processPlayerVehicleEngineRoman Masanin2020-09-181-8/+7
* | revisit processVehicleRoman Masanin2020-09-151-123/+140
* | finish work on ProcessPlayerVehicleEngine and cleanupRoman Masanin2020-09-141-246/+348
* | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamiRoman Masanin2020-09-131-0/+31
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| * | player mood enumSergeanur2020-09-091-3/+3
| * | cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-0/+31
* | | vehicle audio(first part) and temp fix for openALRoman Masanin2020-09-131-110/+271
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* | Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-1/+0
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-221-7/+7
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| * Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-1/+1
| * Fix another floatSergeanur2020-07-181-1/+1
| * Fix some audio floatsSergeanur2020-07-181-6/+6
* | Merge branch 'master' into miamiSergeanur2020-07-161-43/+40
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| * Audio fixesSergeanur2020-07-161-43/+40
* | VC fighting, Peds, many fixes including ghost bikeseray orçunus2020-07-091-0/+2
* | Merge branch 'master' into miamiSergeanur2020-06-301-21/+15
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| * Audio fixesSergeanur2020-06-301-21/+15
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-3/+3
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| * Update AudioLogic.cppFire_Head2020-06-291-3/+3
| * IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-1/+1
* | Ped, Weapon and fixeseray orçunus2020-06-171-12/+12
* | fixesSergeanur2020-06-081-2/+2
* | miamification of some audio structsSergeanur2020-06-081-2/+21
* | Mission audio slotsSergeanur2020-06-081-108/+196
* | Merge branch 'master' into miamiSergeanur2020-06-061-36/+110
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| * ps2 audio banksSergeanur2020-06-061-161/+238
| * ProcessTrainAnnouncementsSergeanur2020-06-051-3/+3
| * fixes, mostly from miamieray orçunus2020-06-041-20/+19
| * Restore original logicSergeanur2020-05-271-2/+2
* | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-26/+27
* | Support of original mp3/wav/adfSergeanur2020-05-271-52/+377
* | Very basic compatibility with original sfx.raw/sdtSergeanur2020-05-261-1139/+106
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-261-659/+593
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| * eSurfaceTypeaap2020-05-261-28/+28
| * Even more audio cleanupsSergeanur2020-05-251-107/+104
| * Ped comments cleanupSergeanur2020-05-251-43/+53
| * More audio cleanup and bugfixesSergeanur2020-05-251-55/+44
| * Fix names of static variablesSergeanur2020-05-251-19/+19
| * cAudioManager::ProcessPlayersVehicleEngine cleanup and fixesSergeanur2020-05-251-149/+108
| * Clean cAudioManager::ProcessGarages up a bitSergeanur2020-05-241-89/+79
| * Even more small audio cleanupSergeanur2020-05-231-3/+3
| * More audio cleanupSergeanur2020-05-231-314/+318
* | eSurfaceTypeaap2020-05-261-28/+28
* | Compatibility with VC weapon.dat + new shotgunseray orçunus2020-05-231-4/+4
* | Pickup and audio fixeray orçunus2020-05-201-2/+2
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-201-67/+66
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| * Remove MAX_VOLUME dupsSergeanur2020-05-181-67/+66
* | Fix compilation errorsSergeanur2020-05-161-2521/+186
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* More small audio fixesSergeanur2020-05-161-7/+6
* Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-0/+8838