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-rw-r--r--src/vehicles/Bike.cpp165
1 files changed, 159 insertions, 6 deletions
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 1fec7521..647cd6d6 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -3,6 +3,7 @@
#include "Pad.h"
#include "DMAudio.h"
#include "Timecycle.h"
+#include "ZoneCull.h"
#include "Camera.h"
#include "Darkel.h"
#include "Rubbish.h"
@@ -10,6 +11,7 @@
#include "Particle.h"
#include "ParticleObject.h"
#include "WaterLevel.h"
+#include "Floater.h"
#include "World.h"
#include "SurfaceTable.h"
#include "Record.h"
@@ -555,6 +557,7 @@ CBike::ProcessControl(void)
m_fAirResistance = savedAirResistance;
ProcessBuoyancy();
+
// Rescale spring ratios, i.e. subtract wheel radius
for(i = 0; i < 4; i++){
// wheel radius in relation to suspension line
@@ -1570,7 +1573,64 @@ CBike::ProcessControlInputs(uint8 pad)
void
CBike::ProcessBuoyancy(void)
{
- // TODO
+ int i;
+ CVector impulse, point;
+
+ if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
+ bTouchingWater = true;
+ ApplyMoveForce(impulse);
+ ApplyTurnForce(impulse, point);
+
+ float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
+ float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
+ float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= waterResistance;
+ m_vecTurnSpeed *= waterResistance;
+
+ if(impulseRatio > 0.8f ||
+ impulseRatio > 0.4f && (m_aSuspensionSpringRatio[0] == 1.0f ||
+ m_aSuspensionSpringRatio[1] == 1.0f ||
+ m_aSuspensionSpringRatio[2] == 1.0f ||
+ m_aSuspensionSpringRatio[3] == 1.0f)){
+ bIsInWater = true;
+ bIsDrowning = true;
+ if(m_vecMoveSpeed.z < -0.1f)
+ m_vecMoveSpeed.z = -0.1f;
+
+ if(pDriver){
+ pDriver->bIsInWater = true;
+ if(pDriver->IsPlayer() || !bWaterTight){
+ if(m_aSuspensionSpringRatio[0] < 1.0f ||
+ m_aSuspensionSpringRatio[1] < 1.0f ||
+ m_aSuspensionSpringRatio[2] < 1.0f ||
+ m_aSuspensionSpringRatio[3] < 1.0f)
+ pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ else
+ KnockOffRider(WEAPONTYPE_DROWNING, 0, pDriver, false);
+ }
+ }
+ for(i = 0; i < m_nNumMaxPassengers; i++)
+ if(pPassengers[i]){
+ pPassengers[i]->bIsInWater = true;
+ if(pPassengers[i]->IsPlayer() || !bWaterTight){
+ if(m_aSuspensionSpringRatio[0] < 1.0f ||
+ m_aSuspensionSpringRatio[1] < 1.0f ||
+ m_aSuspensionSpringRatio[2] < 1.0f ||
+ m_aSuspensionSpringRatio[3] < 1.0f)
+ pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ else
+ KnockOffRider(WEAPONTYPE_DROWNING, 0, pPassengers[i], false);
+ }
+ }
+ }else{
+ bIsInWater = false;
+ bIsDrowning = false;
+ }
+ }else{
+ bIsInWater = false;
+ bIsDrowning = false;
+ bTouchingWater = false;
+ }
}
void
@@ -1582,7 +1642,101 @@ CBike::DoDriveByShootings(void)
void
CBike::VehicleDamage(void)
{
- // TODO
+ float impulse = m_fDamageImpulse;
+ float colSpeed = 800.0f*impulse/m_fMass;
+ if(GetStatus() == STATUS_PLAYER)
+ colSpeed *= 0.65f;
+ else if(VehicleCreatedBy == MISSION_VEHICLE)
+ colSpeed *= 0.4f;
+
+ if(!bCanBeDamaged)
+ return;
+
+ if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
+ impulse *= 0.5f;
+
+ if(bIsStanding && impulse > 20.0f)
+ bIsStanding = false;
+
+ // Inflict damage on the driver and passenger
+ if(pDriver && pDriver->GetPedState() == PED_DRIVING && colSpeed > 10.0f){
+ float fwd = 0.6f;
+ if(Abs(DotProduct(m_vecDamageNormal, GetForward())) > 0.85f){
+ float u = Max(DotProduct(m_vecDamageNormal, CVector(0.0f, 0.0f, 1.0f)), 0.0f);
+ if(u < 0.85f)
+ u = 0.0f;
+ fwd += 7.0f * SQR(u);
+ }
+ float up = 0.05f;
+
+ if(GetModelIndex() == MI_SANCHEZ){
+ fwd *= 0.65f;
+ up *= 0.75f;
+ }
+
+ float total = fwd*Abs(DotProduct(m_vecDamageNormal, GetForward())) +
+ 0.45f*Abs(DotProduct(m_vecDamageNormal, GetRight())) +
+ up*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f);
+ float damage = (total - 1.5f*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f))*colSpeed;
+
+ if(pDriver->IsPlayer() && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
+ damage = 0.0f;
+
+ if(damage > 75.0f){
+ int dir = -10;
+ if(pDriver){
+ dir = pDriver->GetLocalDirection(-m_vecDamageNormal);
+ if(pDriver->m_fHealth > 0.0f)
+ pDriver->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir);
+ if(pDriver && pDriver->GetPedState() == PED_DRIVING)
+ KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pDriver, false);
+ }
+ if(pPassengers[0]){
+ dir = pPassengers[0]->GetLocalDirection(-m_vecDamageNormal);
+ if(pPassengers[0]->m_fHealth > 0.0f)
+ pPassengers[0]->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir);
+ if(pPassengers[0] && pPassengers[0]->GetPedState() == PED_DRIVING)
+ KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pPassengers[0], false);
+ }
+ }
+ }
+
+ if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){
+ float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier;
+ if(damage > 0.0f){
+ if(damage > 5.0f &&
+ pDriver &&
+ m_pDamageEntity && m_pDamageEntity->IsVehicle() &&
+ (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) &&
+ ((CVehicle*)m_pDamageEntity)->pDriver)
+// TODO(MIAMI): enum
+ pDriver->Say(144);
+
+ int oldHealth = m_fHealth;
+ if(this == FindPlayerVehicle())
+ m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f;
+ else if(bTakeLessDamage)
+ m_fHealth -= damage/12.0f;
+ else if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle())
+ m_fHealth -= damage/1.5f;
+ else
+ m_fHealth -= damage/4.0f;
+ if(m_fHealth <= 0.0f && oldHealth > 0)
+ m_fHealth = 1.0f;
+ }
+ }
+
+ if(m_fHealth < 250.0f){
+ // Car is on fire
+ if(!bIsOnFire){
+ // Set engine on fire and remember who did this
+ bIsOnFire = true;
+ m_fFireBlowUpTimer = 0.0f;
+ m_pSetOnFireEntity = m_pDamageEntity;
+ if(m_pSetOnFireEntity)
+ m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity);
+ }
+ }
}
void
@@ -1819,7 +1973,6 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
else if(ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear &&
ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
!CTheScripts::IsPlayerOnAMission()){
-//TODO(MIAMI): is this right?
ped->SetObjective(OBJ_47, ped->m_pMyVehicle);
ped->m_nPathDir += CGeneral::GetRandomNumberInRange(0, 8);
}
@@ -1857,7 +2010,8 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
anim = NUM_STD_ANIMS;
break;
- case WEAPONTYPE_RAMMEDBYCAR:
+ case WEAPONTYPE_BASEBALLBAT:
+ default:
switch(direction){
case 0:
anim = ANIM_BIKE_FALL_R;
@@ -1933,8 +2087,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
break;
}
- case WEAPONTYPE_BASEBALLBAT:
- default: {
+ case WEAPONTYPE_RAMMEDBYCAR: {
ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed;
static float minForceZ = 8.0f;
static float maxForceZ = 15.0f;