summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/audio/AudioLogic.cpp28
-rw-r--r--src/control/Pickups.cpp13
-rw-r--r--src/control/Script.cpp2
-rw-r--r--src/math/Vector.h8
-rw-r--r--src/skel/glfw/glfw.cpp3
5 files changed, 38 insertions, 16 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index d0e426ab..3fc9334f 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -813,7 +813,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
int32 emittingVol;
uint32 freq;
- float modificator;
+ float multiplier;
int sampleFreq;
float velocity;
@@ -836,9 +836,9 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
freq = 6050 * emittingVol / 30 + 16000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- modificator = m_sQueueSample.m_fDistance / 190.f;
+ multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
+ freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
@@ -866,7 +866,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
float relativeVelocity;
int32 emittingVol;
- float modificator;
+ float multiplier;
int freq;
float velChange;
@@ -886,9 +886,13 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- modificator = m_sQueueSample.m_fDistance / 6.f;
+#ifdef FIX_BUGS
+ multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
+#else
+ multiplier = (m_sQueueSample.m_fDistance / 3.0f) * 0.5f;
+#endif
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- m_sQueueSample.m_nFrequency = freq + freq * modificator;
+ m_sQueueSample.m_nFrequency = freq + freq * multiplier;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@@ -6459,17 +6463,25 @@ cAudioManager::ProcessFires(int32)
void
cAudioManager::ProcessWaterCannon(int32)
{
- const float SOUND_INTENSITY = 900.0f;
+ const float SOUND_INTENSITY = 30.0f;
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
if (CWaterCannons::aCannons[i].m_nId) {
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SOUND_INTENSITY) {
+ if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+#else
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+#endif
if (m_sQueueSample.m_nVolume != 0) {
+#ifdef FIX_BUGS
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+#else
+ m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
+#endif
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 9215b57e..78084624 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -628,7 +628,7 @@ CPickups::Update()
#ifdef CAMERA_PICKUP
if ( bPickUpcamActivated ) // taken from PS2
{
- float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
+ float dist = Distance2D(StaticCamCoors, FindPlayerCoors());
float mult;
if ( dist < 10.0f )
mult = 1.0f - (dist / 10.0f );
@@ -644,8 +644,7 @@ CPickups::Update()
TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
}
- if ( FindPlayerVehicle() != pPlayerVehicle
- || (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
+ if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f
|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
{
TheCamera.RestoreWithJumpCut();
@@ -715,7 +714,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
CObject *object = (CObject*)entity;
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance2D(pos, TheCamera.GetPosition());
const float MAXDIST = 12.0f;
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
@@ -746,7 +745,7 @@ void
CPickups::DoMineEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
@@ -765,7 +764,7 @@ void
CPickups::DoMoneyEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
@@ -784,7 +783,7 @@ void
CPickups::DoCollectableEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 14.0f;
if (dist < MAXDIST) {
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 650e11a7..5dceacb7 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -2002,9 +2002,11 @@ void CTheScripts::Process()
case 4:
AllowMissionReplay = 5;
RetryMission(0, 0);
+ break;
case 6:
AllowMissionReplay = 7;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
+ break;
case 7:
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
AllowMissionReplay = 0;
diff --git a/src/math/Vector.h b/src/math/Vector.h
index 7ee01149..082b296f 100644
--- a/src/math/Vector.h
+++ b/src/math/Vector.h
@@ -115,6 +115,14 @@ Distance(const CVector &v1, const CVector &v2)
return (v2 - v1).Magnitude();
}
+inline float
+Distance2D(const CVector &v1, const CVector &v2)
+{
+ float x = v2.x - v1.x;
+ float y = v2.y - v1.y;
+ return Sqrt(x*x + y*y);
+}
+
class CMatrix;
CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 118ed950..cdb73992 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -847,7 +847,8 @@ bool IsThisJoystickBlacklisted(int i)
const char* joyname = glfwGetJoystickName(i);
- if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
+ if (gSelectedJoystickName[0] != '\0' &&
+ strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
return false;
return true;