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-rw-r--r--src/core/TempColModels.cpp56
1 files changed, 34 insertions, 22 deletions
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp
index f13028a9..f7cf035e 100644
--- a/src/core/TempColModels.cpp
+++ b/src/core/TempColModels.cpp
@@ -51,17 +51,19 @@ CTempColModels::Initialise(void)
ms_colModelCutObj[i].level = LEVEL_NONE;
}
- for (i = 0; i < 3; i++)
- s_aPedSpheres[0].radius = 0.35f;
+ // Ped Spheres
+
+ for (i = 0; i < ARRAYSIZE(s_aPedSpheres); i++)
+ s_aPedSpheres[i].radius = 0.35f;
s_aPedSpheres[0].center = CVector(0.0f, 0.0f, -0.25f);
s_aPedSpheres[1].center = CVector(0.0f, 0.0f, 0.15f);
s_aPedSpheres[2].center = CVector(0.0f, 0.0f, 0.55f);
#ifdef FIX_BUGS
- for (i = 0; i < 3; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aPedSpheres); i++) {
#else
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aPedGSpheres); i++) {
#endif
s_aPedSpheres[i].surface = SURFACE_FLESH;
s_aPedSpheres[i].piece = 0;
@@ -71,6 +73,8 @@ CTempColModels::Initialise(void)
ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
+ // Ped 2 Spheres
+
s_aPed2Spheres[0].radius = 0.3f;
s_aPed2Spheres[1].radius = 0.4f;
s_aPed2Spheres[2].radius = 0.3f;
@@ -79,7 +83,7 @@ CTempColModels::Initialise(void)
s_aPed2Spheres[1].center = CVector(0.0f, 0.0f, -0.9f);
s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f);
- for (i = 0; i < 3; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aPed2Spheres); i++) {
s_aPed2Spheres[i].surface = SURFACE_FLESH;
s_aPed2Spheres[i].piece = 0;
}
@@ -125,7 +129,7 @@ CTempColModels::Initialise(void)
s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f);
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
- for (i = 0; i < 3; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aDoorSpheres); i++) {
s_aDoorSpheres[i].surface = SURFACE_BILLBOARD;
s_aDoorSpheres[i].piece = 0;
}
@@ -137,7 +141,7 @@ CTempColModels::Initialise(void)
// Bumper Spheres
- for (i = 0; i < 4; i++)
+ for (i = 0; i < ARRAYSIZE(s_aBumperSpheres); i++)
s_aBumperSpheres[i].radius = 0.15f;
s_aBumperSpheres[0].center = CVector(0.85f, -0.05f, 0.0f);
@@ -145,7 +149,7 @@ CTempColModels::Initialise(void)
s_aBumperSpheres[2].center = CVector(-0.4f, 0.05f, 0.0f);
s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f);
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aBumperSpheres); i++) {
s_aBumperSpheres[i].surface = SURFACE_BILLBOARD;
s_aBumperSpheres[i].piece = 0;
}
@@ -157,7 +161,7 @@ CTempColModels::Initialise(void)
// Panel Spheres
- for (i = 0; i < 4; i++)
+ for (i = 0; i < ARRAYSIZE(s_aPanelSpheres); i++)
s_aPanelSpheres[i].radius = 0.15f;
s_aPanelSpheres[0].center = CVector(0.15f, 0.45f, 0.0f);
@@ -165,7 +169,7 @@ CTempColModels::Initialise(void)
s_aPanelSpheres[2].center = CVector(-0.15f, -0.45f, 0.0f);
s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f);
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aPanelSpheres); i++) {
s_aPanelSpheres[i].surface = SURFACE_BILLBOARD;
s_aPanelSpheres[i].piece = 0;
}
@@ -175,7 +179,9 @@ CTempColModels::Initialise(void)
SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres);
- for (i = 0; i < 4; i++)
+ // Bonnet Spheres
+
+ for (i = 0; i < ARRAYSIZE(s_aBonnetSpheres); i++)
s_aBonnetSpheres[i].radius = 0.2f;
s_aBonnetSpheres[0].center = CVector(-0.4f, 0.1f, 0.0f);
@@ -183,7 +189,7 @@ CTempColModels::Initialise(void)
s_aBonnetSpheres[2].center = CVector(0.4f, 0.1f, 0.0f);
s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f);
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aBonnetSpheres); i++) {
s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD;
s_aBonnetSpheres[i].piece = 0;
}
@@ -193,7 +199,9 @@ CTempColModels::Initialise(void)
SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres);
- for (i = 0; i < 4; i++)
+ // Boot Spheres
+
+ for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++)
s_aBootSpheres[i].radius = 0.2f;
s_aBootSpheres[0].center = CVector(-0.4f, -0.1f, 0.0f);
@@ -201,17 +209,18 @@ CTempColModels::Initialise(void)
s_aBootSpheres[2].center = CVector(0.4f, -0.1f, 0.0f);
s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f);
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) {
s_aBootSpheres[i].surface = SURFACE_BILLBOARD;
s_aBootSpheres[i].piece = 0;
}
-
ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres);
+ // Wheel Spheres
+
s_aWheelSpheres[0].radius = 0.35f;
s_aWheelSpheres[1].radius = 0.35f;
@@ -219,20 +228,21 @@ CTempColModels::Initialise(void)
s_aWheelSpheres[1].center = CVector(0.3f, 0.0f, 0.0f);
#ifdef FIX_BUGS
- for (i = 0; i < 2; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aWheelSpheres); i++) {
#else
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) {
#endif
s_aWheelSpheres[i].surface = SURFACE_RUBBER29;
s_aWheelSpheres[i].piece = 0;
}
-
ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres);
+ // Body Part Spheres 1
+
s_aBodyPartSpheres1[0].radius = 0.2f;
s_aBodyPartSpheres1[1].radius = 0.2f;
@@ -240,9 +250,9 @@ CTempColModels::Initialise(void)
s_aBodyPartSpheres1[1].center = CVector(0.8f, 0.0f, 0.0f);
#ifdef FIX_BUGS
- for (i = 0; i < 2; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aBodyPartSpheres1); i++) {
#else
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) {
#endif
s_aBodyPartSpheres1[i].surface = SURFACE_FLESH;
s_aBodyPartSpheres1[i].piece = 0;
@@ -253,6 +263,8 @@ CTempColModels::Initialise(void)
SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1);
+ // Body Part Spheres 2
+
s_aBodyPartSpheres2[0].radius = 0.15f;
s_aBodyPartSpheres2[1].radius = 0.15f;
@@ -260,9 +272,9 @@ CTempColModels::Initialise(void)
s_aBodyPartSpheres2[1].center = CVector(0.5f, 0.0f, 0.0f);
#ifdef FIX_BUGS
- for (i = 0; i < 2; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aBodyPartSpheres2); i++) {
#else
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) {
#endif
s_aBodyPartSpheres2[i].surface = SURFACE_FLESH;
s_aBodyPartSpheres2[i].piece = 0;