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-rw-r--r--src/control/Darkel.cpp52
-rw-r--r--src/core/Stats.cpp2
-rw-r--r--src/core/Stats.h2
3 files changed, 46 insertions, 10 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index 50ff39a2..b7ae0726 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -11,6 +11,10 @@
#include "Stats.h"
#include "Font.h"
#include "Text.h"
+#include "Vehicle.h"
+
+#define FRENZY_ANY_PED -1
+#define FRENZY_ANY_CAR -2
int32 &CDarkel::TimeLimit = *(int32*)0x885BAC;
int32 &CDarkel::PreviousTime = *(int32*)0x885B00;
@@ -157,29 +161,57 @@ CDarkel::ReadStatus()
return Status;
}
-#if 1
+#if 0
WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
#else
-int32 CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
+void
+CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
{
- return 0;
+ if (FrenzyOnGoing()) {
+ int32 model = vehicle->GetModelIndex();
+ if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
+ KillsNeeded--;
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_CAR_BLOWN, 0);
+ }
+ }
+ RegisteredKills[vehicle->GetModelIndex()]++;
+ CStats::CarsExploded++;
}
#endif
-#if 1
+#if 0
WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
#else
-void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot)
+void
+CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
{
-
-
+ if (FrenzyOnGoing() && (weapon == WeaponType
+ || weapon == WEAPONTYPE_EXPLOSION
+ || weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
+ || weapon == WEAPONTYPE_RAMMEDBYCAR && WeaponType == WEAPONTYPE_RUNOVERBYCAR
+ || weapon == WEAPONTYPE_RUNOVERBYCAR && WeaponType == WEAPONTYPE_RAMMEDBYCAR
+ || weapon == WEAPONTYPE_FLAMETHROWER && WeaponType == WEAPONTYPE_MOLOTOV)) {
+ int32 model = victim->GetModelIndex();
+ if (ModelToKill == FRENZY_ANY_PED || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
+ if (!bNeedHeadShot || headshot) {
+ KillsNeeded--;
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_KILL, 0);
+ }
+ }
+ }
+ CStats::PeopleKilledByPlayer++;
+ RegisteredKills[victim->GetModelIndex()]++;
+ CStats::PedsKilledOfThisType[victim->bChrisCriminal ? PEDTYPE_CRIMINAL : victim->m_nPedType]++;
+ if (headshot)
+ CStats::HeadsPopped++;
+ CStats::KillsSinceLastCheckpoint++;
}
#endif
void
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
{
- ++CStats::PeopleKilledByOthers;
+ CStats::PeopleKilledByOthers++;
}
void
@@ -367,6 +399,6 @@ STARTPATCHES
InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
- //InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
- //InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
+ InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
+ InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index fd6ba602..c1259f82 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -17,6 +17,8 @@ int32& CStats::DistanceTravelledInVehicle = *(int32*)0x940574;
int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518;
int32 &CStats::ProgressMade = *(int32*)0x8F6224;
int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C;
+int32& CStats::CarsExploded = *(int32*)0x941288;
+int32& CStats::PeopleKilledByPlayer = *(int32*)0x8F1B7C;
float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC;
float &CStats::MaximumJumpHeight = *(float*)0x940564;
int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524;
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 8feb3c13..3e7973ea 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -17,6 +17,8 @@ public:
static int32 &KillsSinceLastCheckpoint;
static int32 &DistanceTravelledInVehicle;
static int32 &DistanceTravelledOnFoot;
+ static int32 &CarsExploded;
+ static int32 &PeopleKilledByPlayer;
static int32 &ProgressMade;
static int32 &TotalProgressInGame;
static float &MaximumJumpDistance;