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-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/animation/AnimBlendAssocGroup.cpp74
-rw-r--r--src/animation/AnimBlendAssocGroup.h1
-rw-r--r--src/animation/AnimBlendAssociation.cpp6
-rw-r--r--src/animation/AnimBlendAssociation.h1
-rw-r--r--src/animation/AnimManager.cpp942
-rw-r--r--src/animation/AnimManager.h30
-rw-r--r--src/animation/AnimationId.h103
-rw-r--r--src/animation/CutsceneMgr.cpp674
-rw-r--r--src/animation/CutsceneMgr.h128
-rw-r--r--src/animation/CutsceneMgr_overlay.cpp1030
-rw-r--r--src/audio/AudioLogic.cpp3416
-rw-r--r--src/audio/AudioManager.cpp18
-rw-r--r--src/audio/AudioManager.h18
-rw-r--r--src/audio/AudioSamples.h15468
-rw-r--r--src/audio/MusicManager.cpp52
-rw-r--r--src/audio/PolRadio.cpp203
-rw-r--r--src/audio/audio_enums.h1286
-rw-r--r--src/audio/sampman.h2532
-rw-r--r--src/audio/sampman_miles.cpp221
-rw-r--r--src/audio/sampman_oal.cpp169
-rw-r--r--src/collision/ColBox.h10
-rw-r--r--src/collision/ColLine.h4
-rw-r--r--src/collision/ColModel.cpp138
-rw-r--r--src/collision/ColModel.h4
-rw-r--r--src/collision/ColPoint.h4
-rw-r--r--src/collision/ColSphere.h5
-rw-r--r--src/collision/ColStore.cpp176
-rw-r--r--src/collision/ColStore.h18
-rw-r--r--src/collision/ColTriangle.h1
-rw-r--r--src/collision/Collision.cpp18
-rw-r--r--src/collision/TempColModels.cpp87
-rw-r--r--src/collision/TempColModels.h15
-rw-r--r--src/control/AutoPilot.cpp2
-rw-r--r--src/control/Bridge.cpp63
-rw-r--r--src/control/Bridge.h4
-rw-r--r--src/control/CarAI.cpp15
-rw-r--r--src/control/CarCtrl.cpp479
-rw-r--r--src/control/CarCtrl.h14
-rw-r--r--src/control/Curves.cpp2
-rw-r--r--src/control/GameLogic.cpp22
-rw-r--r--src/control/GameLogic.h1
-rw-r--r--src/control/Garages.cpp750
-rw-r--r--src/control/Garages.h56
-rw-r--r--src/control/PathFind.cpp6
-rw-r--r--src/control/Pickups.cpp18
-rw-r--r--src/control/Pickups.h3
-rw-r--r--src/control/Remote.cpp3
-rw-r--r--src/control/Remote.h2
-rw-r--r--src/control/Replay.cpp2
-rw-r--r--src/control/Replay.h4
-rw-r--r--src/control/Script.cpp1182
-rw-r--r--src/control/Script.h188
-rw-r--r--src/control/Script10.cpp422
-rw-r--r--src/control/Script2.cpp792
-rw-r--r--src/control/Script3.cpp1103
-rw-r--r--src/control/Script4.cpp858
-rw-r--r--src/control/Script5.cpp644
-rw-r--r--src/control/Script6.cpp777
-rw-r--r--src/control/Script7.cpp620
-rw-r--r--src/control/Script8.cpp618
-rw-r--r--src/control/Script9.cpp775
-rw-r--r--src/control/ScriptCommands.h256
-rw-r--r--src/control/ScriptDebug.cpp416
-rw-r--r--src/control/TrafficLights.cpp26
-rw-r--r--src/core/AnimViewer.cpp2
-rw-r--r--src/core/Cam.cpp74
-rw-r--r--src/core/Camera.cpp8
-rw-r--r--src/core/Camera.h1
-rw-r--r--src/core/Clock.cpp9
-rw-r--r--src/core/Clock.h3
-rw-r--r--src/core/FileLoader.cpp119
-rw-r--r--src/core/FileLoader.h1
-rw-r--r--src/core/Frontend.cpp130
-rw-r--r--src/core/Game.cpp83
-rw-r--r--src/core/Game.h10
-rw-r--r--src/core/General.h34
-rw-r--r--src/core/IniFile.cpp7
-rw-r--r--src/core/IniFile.h2
-rw-r--r--src/core/KeyGen.cpp106
-rw-r--r--src/core/KeyGen.h11
-rw-r--r--src/core/Leeds.cpp14
-rw-r--r--src/core/Leeds.h36
-rw-r--r--src/core/Pad.cpp13
-rw-r--r--src/core/Pad.h14
-rw-r--r--src/core/PlayerInfo.cpp6
-rw-r--r--src/core/Radar.cpp217
-rw-r--r--src/core/Radar.h87
-rw-r--r--src/core/Streaming.cpp255
-rw-r--r--src/core/Streaming.h22
-rw-r--r--src/core/World.cpp130
-rw-r--r--src/core/World.h16
-rw-r--r--src/core/Zones.cpp12
-rw-r--r--src/core/common.h14
-rw-r--r--src/core/config.h81
-rw-r--r--src/core/main.cpp115
-rw-r--r--src/core/main.h12
-rw-r--r--src/core/re3.cpp136
-rw-r--r--src/entities/Entity.cpp102
-rw-r--r--src/entities/Entity.h21
-rw-r--r--src/entities/Physical.cpp417
-rw-r--r--src/entities/Physical.h20
-rw-r--r--src/extras/custompipes.cpp10
-rw-r--r--src/extras/custompipes.h20
-rw-r--r--src/extras/custompipes_d3d9.cpp455
-rw-r--r--src/extras/custompipes_gl.cpp440
-rw-r--r--src/extras/postfx.cpp129
-rw-r--r--src/extras/postfx.h9
-rw-r--r--src/extras/shaders/colourfilterLCS.frag20
-rw-r--r--src/extras/shaders/colourfilterLCS_PS.hlsl10
-rw-r--r--src/extras/shaders/colourfilterVC.frag27
-rw-r--r--src/extras/shaders/colourfilterVC_PS.hlsl23
-rw-r--r--src/extras/shaders/leedsBuilding.vert28
-rw-r--r--src/extras/shaders/leedsBuilding_VS.hlsl43
-rw-r--r--src/extras/shaders/leedsBuilding_mobile.vert52
-rw-r--r--src/extras/shaders/leedsBuilding_mobile_VS.hlsl64
-rw-r--r--src/extras/shaders/leedsDefault.frag46
-rw-r--r--src/extras/shaders/leedsDefault.vert51
-rw-r--r--src/extras/shaders/leedsDefault_PS_x.hlsl49
-rw-r--r--src/extras/shaders/leedsDefault_VS_x.hlsl72
-rw-r--r--src/extras/shaders/leedsVehicle_mobile.frag74
-rw-r--r--src/extras/shaders/leedsVehicle_mobile.vert40
-rw-r--r--src/extras/shaders/leedsVehicle_mobile_PS.hlsl53
-rw-r--r--src/extras/shaders/leedsVehicle_mobile_VS.hlsl57
-rw-r--r--src/extras/shaders/make_hlsl.cmd3
-rw-r--r--src/extras/shaders/obj/colourfilterLCS_PS.csobin0 -> 308 bytes
-rw-r--r--src/extras/shaders/obj/colourfilterLCS_PS.inc28
-rw-r--r--src/extras/shaders/obj/colourfilterLCS_frag.inc22
-rw-r--r--src/extras/shaders/obj/colourfilterVC_PS.csobin648 -> 0 bytes
-rw-r--r--src/extras/shaders/obj/colourfilterVC_PS.inc56
-rw-r--r--src/extras/shaders/obj/colourfilterVC_frag.inc29
-rw-r--r--src/extras/shaders/obj/leedsBuilding_VS.csobin0 -> 652 bytes
-rw-r--r--src/extras/shaders/obj/leedsBuilding_VS.inc57
-rw-r--r--src/extras/shaders/obj/leedsBuilding_mobile_VS.csobin0 -> 808 bytes
-rw-r--r--src/extras/shaders/obj/leedsBuilding_mobile_VS.inc70
-rw-r--r--src/extras/shaders/obj/leedsBuilding_mobile_vert.inc54
-rw-r--r--src/extras/shaders/obj/leedsBuilding_vert.inc30
-rw-r--r--src/extras/shaders/obj/leedsDefault_ADD_PS.csobin0 -> 532 bytes
-rw-r--r--src/extras/shaders/obj/leedsDefault_ADD_PS.inc47
-rw-r--r--src/extras/shaders/obj/leedsDefault_BLEND_PS.csobin0 -> 608 bytes
-rw-r--r--src/extras/shaders/obj/leedsDefault_BLEND_PS.inc53
-rw-r--r--src/extras/shaders/obj/leedsDefault_ENV_VS.csobin0 -> 1204 bytes
-rw-r--r--src/extras/shaders/obj/leedsDefault_ENV_VS.inc103
-rw-r--r--src/extras/shaders/obj/leedsDefault_frag.inc48
-rw-r--r--src/extras/shaders/obj/leedsDefault_vert.inc53
-rw-r--r--src/extras/shaders/obj/leedsVehicle_mobile_PS.csobin0 -> 728 bytes
-rw-r--r--src/extras/shaders/obj/leedsVehicle_mobile_PS.inc63
-rw-r--r--src/extras/shaders/obj/leedsVehicle_mobile_VS.csobin0 -> 1556 bytes
-rw-r--r--src/extras/shaders/obj/leedsVehicle_mobile_VS.inc132
-rw-r--r--src/extras/shaders/obj/leedsVehicle_mobile_frag.inc76
-rw-r--r--src/extras/shaders/obj/leedsVehicle_mobile_vert.inc42
-rw-r--r--src/extras/shaders/obj/scale_PS.csobin0 -> 348 bytes
-rw-r--r--src/extras/shaders/obj/scale_PS.inc31
-rw-r--r--src/extras/shaders/obj/scale_frag.inc21
-rw-r--r--src/extras/shaders/scale.frag19
-rw-r--r--src/extras/shaders/scale_PS.hlsl19
-rw-r--r--src/fakerw/fake.cpp5
-rw-r--r--src/fakerw/rpworld.h1
-rw-r--r--src/fakerw/rwcore.h3
-rw-r--r--src/leeds/base/memoryManager.cpp75
-rw-r--r--src/leeds/base/memoryManager.h39
-rw-r--r--src/leeds/base/relocatableChunk.cpp38
-rw-r--r--src/leeds/base/relocatableChunk.h55
-rw-r--r--src/leeds/base/sList.h35
-rw-r--r--src/leeds/smallHeap.cpp20
-rw-r--r--src/leeds/smallHeap.h17
-rw-r--r--src/math/Vector.cpp15
-rw-r--r--src/math/Vector.h11
-rw-r--r--src/math/VuVector.h4
-rw-r--r--src/modelinfo/BaseModelInfo.cpp91
-rw-r--r--src/modelinfo/BaseModelInfo.h31
-rw-r--r--src/modelinfo/ClumpModelInfo.cpp68
-rw-r--r--src/modelinfo/ClumpModelInfo.h9
-rw-r--r--src/modelinfo/MloModelInfo.cpp21
-rw-r--r--src/modelinfo/MloModelInfo.h6
-rw-r--r--src/modelinfo/ModelIndices.cpp16
-rw-r--r--src/modelinfo/ModelIndices.h1177
-rw-r--r--src/modelinfo/ModelInfo.cpp7
-rw-r--r--src/modelinfo/ModelInfo.h1
-rw-r--r--src/modelinfo/PedModelInfo.cpp127
-rw-r--r--src/modelinfo/PedModelInfo.h10
-rw-r--r--src/modelinfo/SimpleModelInfo.cpp216
-rw-r--r--src/modelinfo/SimpleModelInfo.h37
-rw-r--r--src/modelinfo/TimeModelInfo.cpp29
-rw-r--r--src/modelinfo/TimeModelInfo.h9
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp473
-rw-r--r--src/modelinfo/VehicleModelInfo.h49
-rw-r--r--src/modelinfo/WeaponModelInfo.cpp22
-rw-r--r--src/modelinfo/WeaponModelInfo.h10
-rw-r--r--src/modelinfo/XtraCompsModelInfo.cpp21
-rw-r--r--src/modelinfo/XtraCompsModelInfo.h19
-rw-r--r--src/objects/CutsceneObject.cpp3
-rw-r--r--src/objects/CutsceneObject.h1
-rw-r--r--src/objects/Object.h1
-rw-r--r--src/objects/ParticleObject.cpp11
-rw-r--r--src/objects/ParticleObject.h5
-rw-r--r--src/peds/Gangs.cpp35
-rw-r--r--src/peds/Gangs.h18
-rw-r--r--src/peds/Ped.cpp567
-rw-r--r--src/peds/Ped.h160
-rw-r--r--src/peds/PedAI.cpp47
-rw-r--r--src/peds/PedFight.cpp138
-rw-r--r--src/peds/PedType.h8
-rw-r--r--src/peds/PlayerPed.cpp3
-rw-r--r--src/peds/Population.cpp160
-rw-r--r--src/renderer/Coronas.cpp6
-rw-r--r--src/renderer/Fluff.cpp5
-rw-r--r--src/renderer/Font.cpp1016
-rw-r--r--src/renderer/Font.h25
-rw-r--r--src/renderer/Hud.cpp470
-rw-r--r--src/renderer/Hud.h21
-rw-r--r--src/renderer/MBlur.cpp3
-rw-r--r--src/renderer/Particle.cpp1284
-rw-r--r--src/renderer/Particle.h17
-rw-r--r--src/renderer/ParticleMgr.cpp32
-rw-r--r--src/renderer/ParticleMgr.h7
-rw-r--r--src/renderer/ParticleType.h9
-rw-r--r--src/renderer/PlayerSkin.cpp2
-rw-r--r--src/renderer/Renderer.cpp577
-rw-r--r--src/renderer/Renderer.h19
-rw-r--r--src/renderer/Shadows.cpp20
-rw-r--r--src/renderer/Shadows.h2
-rw-r--r--src/renderer/SpecialFX.cpp4
-rw-r--r--src/renderer/Sprite.cpp13
-rw-r--r--src/renderer/Sprite.h2
-rw-r--r--src/renderer/Timecycle.cpp276
-rw-r--r--src/renderer/Timecycle.h1
-rw-r--r--src/renderer/WaterCannon.cpp58
-rw-r--r--src/renderer/WaterCannon.h3
-rw-r--r--src/renderer/WaterCreatures.cpp4
-rw-r--r--src/renderer/WaterCreatures.h3
-rw-r--r--src/renderer/WaterLevel.cpp21
-rw-r--r--src/renderer/WaterLevel.h2
-rw-r--r--src/renderer/Weather.cpp27
-rw-r--r--src/renderer/Weather.h7
-rw-r--r--src/rw/Lights.cpp7
-rw-r--r--src/rw/RwHelper.cpp3
-rw-r--r--src/rw/TexRead.cpp12
-rw-r--r--src/rw/TxdStore.cpp93
-rw-r--r--src/rw/TxdStore.h11
-rw-r--r--src/rw/VisibilityPlugins.cpp250
-rw-r--r--src/rw/VisibilityPlugins.h35
-rw-r--r--src/save/GenericGameStorage.cpp130
-rw-r--r--src/skel/glfw/glfw.cpp10
-rw-r--r--src/skel/skeleton.cpp2
-rw-r--r--src/skel/win/gtalcs.icobin0 -> 2238 bytes
-rw-r--r--src/skel/win/gtavc.icobin81817 -> 0 bytes
-rw-r--r--src/skel/win/win.cpp10
-rw-r--r--src/skel/win/win.rc2
-rw-r--r--src/text/Messages.cpp85
-rw-r--r--src/text/Messages.h2
-rw-r--r--src/text/Text.cpp13
-rw-r--r--src/text/Text.h16
-rw-r--r--src/vehicles/Automobile.cpp1466
-rw-r--r--src/vehicles/Automobile.h4
-rw-r--r--src/vehicles/Bike.cpp10
-rw-r--r--src/vehicles/Bike.h1
-rw-r--r--src/vehicles/Boat.cpp5
-rw-r--r--src/vehicles/Cranes.cpp10
-rw-r--r--src/vehicles/DamageManager.cpp5
-rw-r--r--src/vehicles/DamageManager.h1
-rw-r--r--src/vehicles/Door.cpp55
-rw-r--r--src/vehicles/Door.h19
-rw-r--r--src/vehicles/Ferry.cpp832
-rw-r--r--src/vehicles/Ferry.h143
-rw-r--r--src/vehicles/HandlingMgr.cpp160
-rw-r--r--src/vehicles/HandlingMgr.h93
-rw-r--r--src/vehicles/Heli.cpp2
-rw-r--r--src/vehicles/Plane.cpp6
-rw-r--r--src/vehicles/Plane.h1
-rw-r--r--src/vehicles/Train.cpp88
-rw-r--r--src/vehicles/Transmission.cpp118
-rw-r--r--src/vehicles/Transmission.h2
-rw-r--r--src/vehicles/Vehicle.cpp287
-rw-r--r--src/vehicles/Vehicle.h40
-rw-r--r--src/weapons/ShotInfo.cpp6
-rw-r--r--src/weapons/Weapon.cpp10
277 files changed, 29985 insertions, 24065 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index b605d45b..edd31c0a 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -112,6 +112,8 @@ if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang
if (NOT LIBRW_PLATFORM_PS2)
target_compile_options(${EXECUTABLE}
PRIVATE
+ -fpermissive # for CVECTORHACK
+ -Wno-address-of-temporary # for CVECTORHACK
-Wextra
-Wdouble-promotion
-Wpedantic
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp
index 935e7fd6..7c0a10d4 100644
--- a/src/animation/AnimBlendAssocGroup.cpp
+++ b/src/animation/AnimBlendAssocGroup.cpp
@@ -18,6 +18,7 @@
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "AnimBlendAssocGroup.h"
+#include "KeyGen.h"
CAnimBlendAssocGroup::CAnimBlendAssocGroup(void)
{
@@ -111,27 +112,34 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
}
}
+extern const char* csPlayerNames[];
+extern const char* playerNames[];
+
CBaseModelInfo*
GetModelFromName(const char *name)
{
int i;
- CBaseModelInfo *mi;
- char playername[32];
-
- if(strncasecmp(name, "CSplay", 6) == 0 &&
- strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){
- strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName());
- playername[0] = 'C';
- playername[1] = 'S';
- name = playername;
+ CBaseModelInfo* mi;
+ if (CKeyGen::GetUppercaseKey(name) == CKeyGen::GetUppercaseKey("cstoni_a")) {
+ i = 0;
+ while (csPlayerNames[i][0] != '\0') {
+ if (CModelInfo::GetModelInfo(0)->GetNameHashKey() == CKeyGen::GetUppercaseKey(playerNames[i])) {
+ name = csPlayerNames[i];
+ break;
+ }
+ i++;
+ }
}
- for(i = 0; i < MODELINFOSIZE; i++){
+ uint32 hashKey = CKeyGen::GetUppercaseKey(name);
+ for (i = 0; i < MODELINFOSIZE; i++) {
mi = CModelInfo::GetModelInfo(i);
- if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
- strcmpIgnoringDigits(mi->GetModelName(), name))
+ if (mi && mi->GetRwObject()
+ && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
+ hashKey == mi->GetNameHashKey())
return mi;
}
+
return nil;
}
@@ -185,3 +193,45 @@ CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump,
}
numAssociations = numAssocs;
}
+
+void
+CAnimBlendAssocGroup::CreateAssociations(const char *blockName, const char *animNames, const char *objectNames, int numChars)
+{
+ if (!objectNames) {
+ CreateAssociations(blockName);
+ return;
+ }
+
+ if (assocList)
+ DestroyAssociations();
+
+ animBlock = CAnimManager::GetAnimationBlock(blockName);
+ assocList = new CAnimBlendAssociation[animBlock->numAnims];
+
+ numAssociations = 0;
+ if (animBlock->numAnims > 0)
+ {
+ int i, j;
+ for (i = 0; i < animBlock->numAnims; i++) {
+ int animId = -1;
+ for (j = 0; j != animBlock->numAnims; j++)
+ if (strcmp(CAnimManager::GetAnimation(i + animBlock->firstIndex)->name, animNames + numChars * j) == 0)
+ animId = j;
+
+ if (animId != -1) {
+ CBaseModelInfo* minfo = GetModelFromName(objectNames + numChars * animId);
+ if (minfo)
+ {
+ RpClump* clump = (RpClump*)minfo->CreateInstance();
+ RpAnimBlendClumpInit(clump);
+ assocList[numAssociations].Init(clump, CAnimManager::GetAnimation(i + animBlock->firstIndex));
+ if (IsClumpSkinned(clump))
+ RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
+ RpClumpDestroy(clump);
+ assocList[numAssociations].animId = i + numAssociations;
+ assocList[numAssociations++].groupId = groupId;
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/animation/AnimBlendAssocGroup.h b/src/animation/AnimBlendAssocGroup.h
index 86f0ca18..e264787e 100644
--- a/src/animation/AnimBlendAssocGroup.h
+++ b/src/animation/AnimBlendAssocGroup.h
@@ -21,4 +21,5 @@ public:
CAnimBlendAssociation *CopyAnimation(const char *name);
void CreateAssociations(const char *name);
void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs);
+ void CreateAssociations(const char *blockName, const char *animNames, const char *objectNames, int numChars);
};
diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp
index bb4e7bf4..a65f0fc5 100644
--- a/src/animation/AnimBlendAssociation.cpp
+++ b/src/animation/AnimBlendAssociation.cpp
@@ -230,3 +230,9 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta)
return true;
}
+
+void
+CAnimBlendAssociation::Remove()
+{
+ delete this;
+}
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h
index dbfcb722..da026e01 100644
--- a/src/animation/AnimBlendAssociation.h
+++ b/src/animation/AnimBlendAssociation.h
@@ -81,6 +81,7 @@ public:
void UpdateTimeStep(float timeDelta, float relSpeed);
bool UpdateTime(float timeDelta, float relSpeed);
bool UpdateBlend(float timeDelta);
+ void Remove();
void SetRun(void) { flags |= ASSOC_RUNNING; }
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index f6ac3eb5..d0763ef7 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -20,281 +20,373 @@ CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
AnimAssocDesc aStdAnimDescs[] = {
- { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_STD_IDLE, ASSOC_REPEAT },
- { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION },
- { ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_STD_IDLE_TIRED, ASSOC_REPEAT },
- { ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL },
- { ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL },
- { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL },
- { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT },
- { ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_STD_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_PARTIALPUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_FIGHT_SHUFFLE_B, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_JUMP_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT},
- { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT},
- { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT},
- { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT},
- { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVEBY_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
- { ANIM_STD_BOAT_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_BOAT_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_BOAT_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_STD_BIKE_PICKUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_BIKE_PICKUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_BIKE_PULLUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_BIKE_PULLUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_BIKE_ELBOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_BIKE_ELBOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_BIKE_FALLOFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_BIKE_FALLBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_STD_TRAIN_GETIN, ASSOC_PARTIAL },
- { ANIM_STD_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
- { ANIM_STD_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
- { ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_FALL_ONBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_FALL_ONFRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
- { ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_DROWN, ASSOC_PARTIAL },
- { ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_DUCK_WEAPON, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_RBLOCK_SHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_STD_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_STD_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_SEAT_RVRS, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_IDLE_TIRED, ASSOC_REPEAT },
+ { ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL },
+ { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL },
+ { ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL },
+ { ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL },
+ { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL },
+ { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_FIGHT_ATTACK_A1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_ATTACK_A2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_ATTACK_A3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_ATTACK_B1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_ATTACK_B2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_ATTACK_B3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_HIT_A1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_HIT_A2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_HIT_A3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_HIT_B1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_HIT_B2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_HIT_B3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PARTIALPUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_SHUFFLE_B, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_JUMP_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BIKE_PICKUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_PICKUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_PULLUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_PULLUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_ELBOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_ELBOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_FALLOFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_BIKE_FALLBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_TRAIN_GETIN, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_TRAIN_GETOUT, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE },
+ { ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL_COLLAPSE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL_ONBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_FALL_ONFRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_COMMANDO_ROLL, ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_DROWN, ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_WEAPON, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_RBLOCK_SHOOT, ASSOC_RUNNING },
+ { ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_RVRS, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
};
AnimAssocDesc aVanAnimDescs[] = {
- { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aCoachAnimDescs[] = {
- { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aBikeAnimDescs[] = {
- { ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT},
- { ANIM_BIKE_READY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_LEANB, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_LEANF, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_WALKBACK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_JUMPON_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_JUMPON_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_DRIVEBY_FORWARD, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_RIDE_P, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
+ { ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT },
+ { ANIM_BIKE_READY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_LEANB, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_LEANF, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_WALKBACK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_JUMPON_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_JUMPON_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_DRIVEBY_FORWARD, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_RIDE_P, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
};
AnimAssocDesc aMeleeAnimDescs[] = {
- { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
- { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
+ { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
};
AnimAssocDesc aSwingAnimDescs[] = {
- { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
- { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
+ { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aWeaponAnimDescs[] = {
- { ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_CROUCHFIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_CROUCHRELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_FIRE_3RD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aMedicAnimDescs[] = {
- { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aSunbatheAnimDescs[] = {
- { ANIM_SUNBATHE_IDLE, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_SUNBATHE_DOWN, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
- { ANIM_SUNBATHE_UP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
- { ANIM_SUNBATHE_ESCAPE, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_SUNBATHE_IDLE, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_SUNBATHE_DOWN, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
+ { ANIM_SUNBATHE_UP, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
+ { ANIM_SUNBATHE_ESCAPE, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
};
AnimAssocDesc aPlayerIdleAnimDescs[] = {
- { ANIM_PLAYER_IDLE1, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PLAYER_IDLE2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PLAYER_IDLE3, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PLAYER_IDLE4, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE1, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE3, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE4, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aRiotAnimDescs[] = {
- { ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_ANGRY_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_CHANT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_FUCKYOU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_ANGRY_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_CHANT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_FUCKYOU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aStripAnimDescs[] = {
- { ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STRIP_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STRIP_C, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STRIP_D, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STRIP_E, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STRIP_F, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
-};
-#ifdef PC_PLAYER_CONTROLS
+ { ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_C, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_D, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_E, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_F, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+};
AnimAssocDesc aStdAnimDescsSide[] = {
- { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
- { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
- { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
- { ANIM_STD_IDLE, ASSOC_REPEAT },
- { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+};
+AnimAssocDesc aMPNoteAnimDescs[] = {
+ { ANIM_MULTIPLAYER_CUTSCENE_MPNOTE, ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aCSMiscAnimDescs[] = {
+ { ANIM_CS_MISC_IDLE_LOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_NO, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_YES, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_CHAT2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_COUGH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_GIGGLE_FEMALE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_TOUGH_CHAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_CS_MISC_IDLE_CELL_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aDONH2AnimDescs[] = {
+ { ANIM_DONH2_CAMERA, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aDONH3AnimDescs[] = {
+ { ANIM_DONH3_HAPPY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aJDT2AnimDescs[] = {
+ { ANIM_JDT2_ANXIOUS_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_JDT2_SHRUG, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aJDT4AnimDescs[] = {
+ { ANIM_JDT4_DILDO_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aJDT5AnimDescs[] = {
+ { ANIM_JDT5_CALM_DOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_JDT5_POINT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aJDT6AnimDescs[] = {
+ { ANIM_JDT6_PICKUP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_JDT6_KNOCK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aMAR1AnimDescs[] = {
+ { ANIM_MAR1_SKIRT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aMAR2AnimDescs[] = {
+ { ANIM_MAR2_CELL_ANSWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_MAR2_CELL_END, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_MAR2_CELL_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_MAR2_FOOT_TAP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aMAR3AnimDescs[] = {
+ { ANIM_MAR3_HOOCHY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_MAR3_NOTE_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_MAR3_NOTE_PICKUP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aSAL1AnimDescs[] = {
+ { ANIM_SAL1_BIREFCASE_DOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aSAL2AnimDescs[] = {
+ { ANIM_SAL2_IDLE_SEATED, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_SAL2_SEAT_TO_STAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aSAL3AnimDescs[] = {
+ { ANIM_SAL3_SEATED_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_SAL3_SEATED_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_SAL3_SIT_DOWN, ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aSAL4AnimDescs[] = {
+ { ANIM_SAL4_DUST_DOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_SAL4_GIRL_RUN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aSAL6AnimDescs[] = {
+ { ANIM_SAL6_ANGRY_SEATED, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_SAL6_IDLE_SEATED, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aSAL7AnimDescs[] = {
+ { ANIM_SAL7_LOOKOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aVIC2AnimDescs[] = {
+ { ANIM_VIC2_POINT_ANGRY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aVIC3AnimDescs[] = {
+ { ANIM_VIC3_WAFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_VIC3_PICKUP_ROLL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aVIC4AnimDescs[] = {
+ { ANIM_VIC4_CARRY_BOX, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_VIC4_CELL_LOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_VIC4_CRATE_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aVIC6AnimDescs[] = {
+ { ANIM_VIC6_CELL_ANGRY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aTouristAnimDescs[] = {
+ { ANIM_TOURIST3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_TOURIST2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_TOURIST1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aMAC2AnimDescs[] = {
+ { ANIM_MAC2_PLEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+};
+AnimAssocDesc aVIC7AnimDescs[] = {
+ { ANIM_VIC7_PROD_WITH_FOOT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
};
-#endif
-char const* aStdAnimations[] = {
+
+char const *aStdAnimations[] = {
"walk_civi",
"run_civi",
"sprint_panic",
@@ -318,8 +410,8 @@ char const* aStdAnimations[] = {
"KO_shot_armR",
"KO_shot_legl",
"KO_shot_legR",
- "KD_left",
- "KD_right",
+ "BIKE_fall_off",
+ "BIKE_fall_off",
"KO_skid_front",
"KO_spin_R",
"KO_skid_back",
@@ -333,30 +425,28 @@ char const* aStdAnimations[] = {
"HIT_back",
"HIT_R",
"FLOOR_hit",
- "HIT_bodyblow",
- "HIT_chest",
- "HIT_head",
- "HIT_walk",
+
"HIT_wall",
"FLOOR_hit_f",
"HIT_behind",
"FIGHTIDLE",
"FIGHT2IDLE",
"FIGHTsh_F",
- "FIGHTbodyblow",
- "FIGHThead",
- "FIGHTkick",
- "FIGHTknee",
- "FIGHTLhook",
- "FIGHTpunch",
- "FIGHTrndhse",
- "FIGHTlngkck",
"FIGHTppunch",
- "FIGHTjab",
- "FIGHTelbowL",
- "FIGHTelbowR",
- "FIGHTbkickL",
- "FIGHTbkickR",
+
+ "l_hook",
+ "r_hook",
+ "uppercut",
+ "headbutt",
+ "frontkick",
+ "roundhouse",
+ "hit_l_hook",
+ "hit_r_hook",
+ "hit_uppercut",
+ "hit_headbutt",
+ "hit_frontkick",
+ "hit_rhouse",
+
"bomber",
"punchR",
"FIGHTppunch",
@@ -426,12 +516,13 @@ char const* aStdAnimations[] = {
"CAR_getoutL_RHS",
"CAR_close_RHS",
"car_hookertalk",
- "idle_stance",
- "idle_stance",
+
+ "TRAIN_getin",
+ "TRAIN_getout",
"CAR_crawloutRHS",
"CAR_crawloutRHS",
"CAR_rollout_LHS",
- "CAR_rollout_LHS",
+ "CAR_rollout_RHS",
"Getup",
"Getup",
"Getup",
@@ -447,6 +538,8 @@ char const* aStdAnimations[] = {
"FALL_front",
"EV_step",
"EV_dive",
+
+ "commando_roll",
"XPRESSscratch",
"roadcross",
"TURN_180",
@@ -469,7 +562,7 @@ char const* aStdAnimations[] = {
"ATM",
"abseil",
};
-char const* aVanAnimations[] = {
+char const *aVanAnimations[] = {
"VAN_openL",
"VAN_getinL",
"VAN_closeL",
@@ -479,14 +572,14 @@ char const* aVanAnimations[] = {
"VAN_close",
"VAN_getout",
};
-char const* aCoachAnimations[] = {
+char const *aCoachAnimations[] = {
"COACH_opnL",
- "COACH_opnL",
- "COACH_inL",
+ "COACH_opnR",
"COACH_inL",
+ "COACH_inR",
"COACH_outL",
};
-char const* aBikesAnimations[] = {
+char const *aBikesAnimations[] = {
"BIKEs_Ride",
"BIKEs_Still",
"BIKEs_Left",
@@ -506,7 +599,7 @@ char const* aBikesAnimations[] = {
"BIKEs_drivebyFT",
"BIKEs_passenger",
};
-char const* aBikevAnimations[] = {
+char const *aBikevAnimations[] = {
"BIKEv_Ride",
"BIKEv_Still",
"BIKEv_Left",
@@ -526,7 +619,7 @@ char const* aBikevAnimations[] = {
"BIKEv_drivebyFT",
"BIKEv_passenger",
};
-char const* aBikehAnimations[] = {
+char const *aBikehAnimations[] = {
"BIKEh_Ride",
"BIKEh_Still",
"BIKEh_Left",
@@ -546,7 +639,7 @@ char const* aBikehAnimations[] = {
"BIKEh_drivebyFT",
"BIKEh_passenger",
};
-char const* aBikedAnimations[] = {
+char const *aBikedAnimations[] = {
"BIKEd_Ride",
"BIKEd_Still",
"BIKEd_Left",
@@ -566,115 +659,123 @@ char const* aBikedAnimations[] = {
"BIKEd_drivebyFT",
"BIKEd_passenger",
};
-char const* aUnarmedAnimations[] = {
+char const *aUnarmedAnimations[] = {
"punchR",
"KICK_floor",
"FIGHTppunch",
};
-char const* aScrewdriverAnimations[] = {
- "FIGHTbodyblow",
- "FIGHTbodyblow",
+char const *aScrewdriverAnimations[] = {
+ "r_hook",
+ "r_hook",
"FIGHTppunch",
"FIGHTIDLE",
- "FIGHTbodyblow",
+ "r_hook",
};
-char const* aKnifeAnimations[] = {
+char const *aKnifeAnimations[] = {
"WEAPON_knife_1",
"WEAPON_knife_2",
"knife_part",
"WEAPON_knifeidle",
"WEAPON_knife_3",
};
-char const* aBaseballbatAnimations[] = {
+char const *aBaseballbatAnimations[] = {
"WEAPON_bat_h",
"WEAPON_bat_v",
"BAT_PART",
"WEAPON_bat_h",
"WEAPON_golfclub",
};
-char const* aGolfclubAnimations[] = {
+char const *aGolfclubAnimations[] = {
"WEAPON_bat_h",
"WEAPON_golfclub",
"BAT_PART",
"WEAPON_bat_h",
"WEAPON_bat_v",
};
-char const* aChainsawAnimations[] = {
+char const *aChainsawAnimations[] = {
"WEAPON_csaw",
"WEAPON_csawlo",
"csaw_part",
};
-char const* aPythonAnimations[] = {
+char const *aPythonAnimations[] = {
"python_fire",
"python_crouchfire",
"python_reload",
"python_crouchreload",
};
-char const* aColtAnimations[] = {
+char const *aColtAnimations[] = {
"colt45_fire",
"colt45_crouchfire",
"colt45_reload",
"colt45_crouchreload",
"colt45_cop",
};
-char const* aShotgunAnimations[] = {
+char const *aShotgunAnimations[] = {
"shotgun_fire",
"shotgun_crouchfire",
};
-char const* aBuddyAnimations[] = {
+char const *aBuddyAnimations[] = {
"buddy_fire",
"buddy_crouchfire",
+ "buddy_reload",
};
-char const* aTecAnimations[] = {
+char const *aTecAnimations[] = {
"TEC_fire",
"TEC_crouchfire",
"TEC_reload",
"TEC_crouchreload",
};
-char const* aUziAnimations[] = {
+char const *aUziAnimations[] = {
"UZI_fire",
"UZI_crouchfire",
"UZI_reload",
"UZI_crouchreload",
};
-char const* aRifleAnimations[] = {
+char const *aRifleAnimations[] = {
"RIFLE_fire",
"RIFLE_crouchfire",
"RIFLE_load",
"RIFLE_crouchload",
};
-char const* aM60Animations[] = {
+char const *aM60Animations[] = {
"M60_fire",
"M60_fire",
"M60_reload",
};
-char const* aSniperAnimations[] = {
- "WEAPON_sniper",
+char const *aSniperAnimations[] = {
+ "sniper_fire",
+ "sniper_fire",
+ "sniper_reload",
};
-char const* aThrowAnimations[] = {
+char const *aThrowAnimations[] = {
"WEAPON_throw",
"WEAPON_throwu",
"WEAPON_start_throw",
};
-char const* aFlamethrowerAnimations[] = {
+char const *aFlamethrowerAnimations[] = {
"FLAME_fire",
};
-char const* aMedicAnimations[] = {
+char const *aRocketLauncherAnimations[] = {
+ "rocket_fire",
+ "rocket_fire",
+ "rocket_reload",
+};
+char const *aMedicAnimations[] = {
"CPR",
};
-char const* aSunbatheAnimations[] = {
+char const *aSunbatheAnimations[] = {
"bather",
"batherdown",
"batherup",
"batherscape",
};
-char const* aPlayerIdleAnimations[] = {
+char const *aPlayerIdleAnimations[] = {
"stretch",
"time",
"shldr",
"strleg",
};
-char const* aRiotAnimations[] = {
+char const *aRiotAnimations[] = {
"riot_angry",
"riot_angry_b",
"riot_chant",
@@ -683,7 +784,7 @@ char const* aRiotAnimations[] = {
"riot_challenge",
"riot_fuku",
};
-char const* aStripAnimations[] = {
+char const *aStripAnimations[] = {
"strip_A",
"strip_B",
"strip_C",
@@ -692,212 +793,287 @@ char const* aStripAnimations[] = {
"strip_F",
"strip_G",
};
-char const* aLanceAnimations[] = {
+char const *aLanceAnimations[] = {
"lance",
};
-char const* aPlayerAnimations[] = {
+char const *aPlayerAnimations[] = {
"walk_player",
"run_player",
"SPRINT_civi",
"IDLE_STANCE",
"walk_start",
};
-char const* aPlayerWithRocketAnimations[] = {
+char const *aPlayerWithRocketAnimations[] = {
"walk_rocket",
"run_rocket",
- "run_rocket",
+ "sprint_rocket",
"idle_rocket",
"walk_start_rocket",
};
-char const* aPlayer1ArmedAnimations[] = {
+char const *aPlayer1ArmedAnimations[] = {
"walk_player",
"run_1armed",
"SPRINT_civi",
"IDLE_STANCE",
"walk_start",
};
-char const* aPlayer2ArmedAnimations[] = {
+char const *aPlayer2ArmedAnimations[] = {
"walk_armed",
"run_armed",
- "run_armed",
+ "playersprint_armed",
"idle_armed",
"walk_start_armed",
};
-char const* aPlayerBBBatAnimations[] = {
- "walk_player",
- "run_player",
- "run_player",
- "IDLE_STANCE",
- "walk_start",
+char const *aAIChainsawAnimations[] = {
+ "walk_aicsaw",
+ "run_aicsaw",
+ "run_aicsaw",
+ "IDLE_csaw",
+ "walk_start_aicsaw",
};
-char const* aPlayerChainsawAnimations[] = {
+char const *aPlayerChainsawAnimations[] = {
"walk_csaw",
"run_csaw",
- "run_csaw",
+ "sprint_csaw",
"IDLE_csaw",
"walk_start_csaw",
};
-char const* aShuffleAnimations[] = {
+char const *aShuffleAnimations[] = {
"WALK_shuffle",
"RUN_civi",
"SPRINT_civi",
"IDLE_STANCE",
};
-char const* aOldAnimations[] = {
+char const *aOldAnimations[] = {
"walk_old",
"run_civi",
"sprint_civi",
"idle_stance",
};
-char const* aGang1Animations[] = {
+char const *aGang1Animations[] = {
"walk_gang1",
"run_gang1",
"sprint_civi",
"idle_stance",
};
-char const* aGang2Animations[] = {
+char const *aGang2Animations[] = {
"walk_gang2",
"run_gang1",
"sprint_civi",
"idle_stance",
};
-char const* aFatAnimations[] = {
+char const *aFatAnimations[] = {
"walk_fat",
"run_civi",
"woman_runpanic",
"idle_stance",
};
-char const* aOldFatAnimations[] = {
+char const *aOldFatAnimations[] = {
"walk_fatold",
"run_fatold",
"woman_runpanic",
"idle_stance",
};
-char const* aJoggerAnimations[] = {
+char const *aJoggerAnimations[] = {
"JOG_maleA",
"run_civi",
"sprint_civi",
"idle_stance",
};
-char const* aStdWomanAnimations[] = {
+char const *aStdWomanAnimations[] = {
"woman_walknorm",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const* aWomanShopAnimations[] = {
+char const *aWomanShopAnimations[] = {
"woman_walkshop",
"woman_run",
"woman_run",
"woman_idlestance",
};
-char const* aBusyWomanAnimations[] = {
+char const *aBusyWomanAnimations[] = {
"woman_walkbusy",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const* aSexyWomanAnimations[] = {
+char const *aSexyWomanAnimations[] = {
"woman_walksexy",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const* aFatWomanAnimations[] = {
+char const *aFatWomanAnimations[] = {
"walk_fat",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const* aOldWomanAnimations[] = {
+char const *aOldWomanAnimations[] = {
"woman_walkold",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const* aJoggerWomanAnimations[] = {
+char const *aJoggerWomanAnimations[] = {
"JOG_maleB",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const* aPanicChunkyAnimations[] = {
+char const *aPanicChunkyAnimations[] = {
"run_fatold",
"woman_runpanic",
"woman_runpanic",
"idle_stance",
};
-char const* aSkateAnimations[] = {
+char const *aSkateAnimations[] = {
"skate_run",
"skate_sprint",
"skate_sprint",
"skate_idle",
};
-#ifdef PC_PLAYER_CONTROLS
-char const* aPlayerStrafeBackAnimations[] = {
+char const *aPlayerStrafeBackAnimations[] = {
"walk_back",
"run_back",
"run_back",
"IDLE_STANCE",
"walk_start_back",
};
-char const* aPlayerStrafeLeftAnimations[] = {
+char const *aPlayerStrafeLeftAnimations[] = {
"walk_left",
"run_left",
"run_left",
"IDLE_STANCE",
"walk_start_left",
};
-char const* aPlayerStrafeRightAnimations[] = {
+char const *aPlayerStrafeRightAnimations[] = {
"walk_right",
"run_right",
"run_right",
"IDLE_STANCE",
"walk_start_right",
};
-char const* aRocketStrafeBackAnimations[] = {
+char const *aRocketStrafeBackAnimations[] = {
"walk_rocket_back",
"run_rocket_back",
"run_rocket_back",
"idle_rocket",
"walkst_rocket_back",
};
-char const* aRocketStrafeLeftAnimations[] = {
+char const *aRocketStrafeLeftAnimations[] = {
"walk_rocket_left",
"run_rocket_left",
"run_rocket_left",
"idle_rocket",
"walkst_rocket_left",
};
-char const* aRocketStrafeRightAnimations[] = {
+char const *aRocketStrafeRightAnimations[] = {
"walk_rocket_right",
"run_rocket_right",
"run_rocket_right",
"idle_rocket",
"walkst_rocket_right",
};
-char const* aChainsawStrafeBackAnimations[] = {
- "walk_csaw_back",
- "run_csaw_back",
- "run_csaw_back",
- "idle_csaw",
- "walkst_csaw_back",
-};
-char const* aChainsawStrafeLeftAnimations[] = {
- "walk_csaw_left",
- "run_csaw_left",
- "run_csaw_left",
- "idle_csaw",
- "walkst_csaw_left",
-};
-char const* aChainsawStrafeRightAnimations[] = {
- "walk_csaw_right",
- "run_csaw_right",
- "run_csaw_right",
- "idle_csaw",
- "walkst_csaw_right",
+char const *aMPNoteAnimations[] = {
+ "MPNote",
+ "MPNoteloop",
+};
+char const *aCSMiscAnimations[] = {
+ "IDLE_look",
+ "IDLE_no",
+ "IDLE_yes",
+ "IDLE_chat2",
+ "IDLE_cough",
+ "IDLE_giggle_female",
+ "IDLE_tough_chat",
+ "IDLE_cell_talk",
+};
+char const *aDONH2Animations[] = {
+ "DONH2_camera",
+};
+char const *aDONH3Animations[] = {
+ "DONH3_happy",
+};
+char const *aJDT2Animations[] = {
+ "JDT2_anxious_talk",
+ "JDT2_shrug",
+};
+char const *aJDT4Animations[] = {
+ "JDT4_dildo_talk",
+};
+char const *aJDT5Animations[] = {
+ "JDT5_calm_down",
+ "JDT5_point",
+};
+char const *aJDT6Animations[] = {
+ "JDT6_pickup",
+ "JDT6_doorknock",
+};
+char const *aMAR1Animations[] = {
+ "MAR1_skirt",
+};
+char const *aMAR2Animations[] = {
+ "MAR2_cell_answer",
+ "MAR2_cell_end",
+ "MAR2_cell_talk",
+ "MAR2_foot_tap",
+};
+char const *aMAR3Animations[] = {
+ "MAR3_hoochy",
+ "MAR3_note_idle",
+ "MAR3_note_pick",
+};
+char const *aSAL1Animations[] = {
+ "SAL1_briefcase_down",
+};
+char const *aSAL2Animations[] = {
+ "SAL2_idle_seated",
+ "SAL2_seat_to_stand",
+};
+char const *aSAL3Animations[] = {
+ "SAL3_seated_talk",
+ "SAL3_seated_idle",
+ "SAL3_sit_down",
+};
+char const *aSAL4Animations[] = {
+ "SAL4_dustdown",
+ "SAL4_girlrun",
+};
+char const *aSAL6Animations[] = {
+ "SAL6_angry_seated",
+ "SAL6_idle_seated",
+};
+char const *aSAL7Animations[] = {
+ "SAL7_lookout",
+};
+char const *aVIC2Animations[] = {
+ "VIC2_point_angry",
+};
+char const *aVIC3Animations[] = {
+ "VIC3_waft",
+ "VIC3_pickup_roll",
+};
+char const *aVIC4Animations[] = {
+ "VIC4_carry_box",
+ "VIC4_cell_look",
+ "VIC4_crate_idle",
+};
+char const *aVIC6Animations[] = {
+ "VIC6_cell_angry",
+};
+char const *aTouristAnimations[] = {
+ "tourist3",
+ "tourist2",
+ "tourist1",
+};
+char const *aMAC2Animations[] = {
+ "MAC2_plead",
+};
+char const *aVIC7Animations[] = {
+ "VIC7_prod_with_foot",
};
-#endif
#define awc(a) ARRAY_SIZE(a), a
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
@@ -925,6 +1101,7 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
{ "sniper", "sniper", MI_COP, awc(aSniperAnimations), aWeaponAnimDescs },
{ "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs },
{ "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs },
+ { "rocketla", "rocketla", MI_COP, awc(aRocketLauncherAnimations), aWeaponAnimDescs },
{ "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs },
{ "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs }, // NB: not using awc here!
{ "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs },
@@ -935,7 +1112,8 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
{ "playerrocket", "ped", MI_COP, awc(aPlayerWithRocketAnimations), aStdAnimDescs },
{ "player1armed", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs },
{ "player2armed", "ped", MI_COP, awc(aPlayer2ArmedAnimations), aStdAnimDescs },
- { "playerBBBat", "ped", MI_COP, awc(aPlayerBBBatAnimations), aStdAnimDescs },
+ { "playerBBBat", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs },
+ { "aicsaw2", "ped", MI_COP, awc(aAIChainsawAnimations), aStdAnimDescs },
{ "playercsaw", "ped", MI_COP, awc(aPlayerChainsawAnimations), aStdAnimDescs },
{ "shuffle", "ped", MI_COP, awc(aShuffleAnimations), aStdAnimDescs },
{ "oldman", "ped", MI_COP, awc(aOldAnimations), aStdAnimDescs },
@@ -953,17 +1131,39 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
{ "jogwoman", "ped", MI_COP, awc(aJoggerWomanAnimations), aStdAnimDescs },
{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
{ "skate", "skate", MI_COP, awc(aSkateAnimations), aStdAnimDescs },
-#ifdef PC_PLAYER_CONTROLS
+#ifdef PC_PLAYER_CONTROLS // strangely enabled even on PS2
{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
{ "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
{ "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
{ "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
- { "csawback", "ped", MI_COP, awc(aChainsawStrafeBackAnimations), aStdAnimDescs },
- { "csawleft", "ped", MI_COP, awc(aChainsawStrafeLeftAnimations), aStdAnimDescsSide },
- { "csawright", "ped", MI_COP, awc(aChainsawStrafeRightAnimations), aStdAnimDescsSide },
#endif
+
+ { "MPNote", "MPNote", MI_COP, awc(aMPNoteAnimations), aMPNoteAnimDescs },
+ { "CS_MISC", "CS_MISC", MI_COP, awc(aCSMiscAnimations), aCSMiscAnimDescs },
+ { "DONH2", "DONH2", MI_COP, awc(aDONH2Animations), aDONH2AnimDescs },
+ { "DONH3", "DONH3", MI_COP, awc(aDONH3Animations), aDONH3AnimDescs },
+ { "JDT2", "JDT2", MI_COP, awc(aJDT2Animations), aJDT2AnimDescs },
+ { "JDT4", "JDT4", MI_COP, awc(aJDT4Animations), aJDT4AnimDescs },
+ { "JDT5", "JDT5", MI_COP, awc(aJDT5Animations), aJDT5AnimDescs },
+ { "JDT6", "JDT6", MI_COP, awc(aJDT6Animations), aJDT6AnimDescs },
+ { "MAR1", "MAR1", MI_COP, awc(aMAR1Animations), aMAR1AnimDescs },
+ { "MAR2", "MAR2", MI_COP, awc(aMAR2Animations), aMAR2AnimDescs },
+ { "MAR3", "MAR3", MI_COP, awc(aMAR3Animations), aMAR3AnimDescs },
+ { "SAL1", "SAL1", MI_COP, awc(aSAL1Animations), aSAL1AnimDescs },
+ { "SAL2", "SAL2", MI_COP, awc(aSAL2Animations), aSAL2AnimDescs },
+ { "SAL3", "SAL3", MI_COP, awc(aSAL3Animations), aSAL3AnimDescs },
+ { "SAL4", "SAL4", MI_COP, awc(aSAL4Animations), aSAL4AnimDescs },
+ { "SAL6", "SAL6", MI_COP, awc(aSAL6Animations), aSAL6AnimDescs },
+ { "SAL7", "SAL7", MI_COP, awc(aSAL7Animations), aSAL7AnimDescs },
+ { "VIC2", "VIC2", MI_COP, awc(aVIC2Animations), aVIC2AnimDescs },
+ { "VIC3", "VIC3", MI_COP, awc(aVIC3Animations), aVIC3AnimDescs },
+ { "VIC4", "VIC4", MI_COP, awc(aVIC4Animations), aVIC4AnimDescs },
+ { "VIC6", "VIC6", MI_COP, awc(aVIC6Animations), aVIC6AnimDescs },
+ { "TOURIST", "TOURIST", MI_COP, awc(aTouristAnimations), aTouristAnimDescs },
+ { "MAC2", "MAC2", MI_COP, awc(aMAC2Animations), aMAC2AnimDescs },
+ { "VIC7", "VIC7", MI_COP, awc(aVIC7Animations), aVIC7AnimDescs },
};
#undef awc
diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h
index 213326b6..9f556b54 100644
--- a/src/animation/AnimManager.h
+++ b/src/animation/AnimManager.h
@@ -29,6 +29,7 @@ enum AssocGroupId
ASSOCGRP_SNIPER,
ASSOCGRP_THROW,
ASSOCGRP_FLAMETHROWER,
+ ASSOCGRP_ROCKETLAUNCHER,
ASSOCGRP_MEDIC,
ASSOCGRP_SUNBATHE,
ASSOCGRP_PLAYER_IDLE,
@@ -40,6 +41,7 @@ enum AssocGroupId
ASSOCGRP_PLAYER1ARMED,
ASSOCGRP_PLAYER2ARMED,
ASSOCGRP_PLAYERBBBAT,
+ ASSOCGRP_AICHAINSAW,
ASSOCGRP_PLAYERCHAINSAW,
ASSOCGRP_SHUFFLE,
ASSOCGRP_OLD,
@@ -64,11 +66,33 @@ enum AssocGroupId
ASSOCGRP_ROCKETBACK,
ASSOCGRP_ROCKETLEFT,
ASSOCGRP_ROCKETRIGHT,
- ASSOCGRP_CHAINSAWBACK,
- ASSOCGRP_CHAINSAWLEFT,
- ASSOCGRP_CHAINSAWRIGHT,
#endif
+ ASSOCGRP_MPNOTE,
+ ASSOCGRP_CSMISC,
+ ASSOCGRP_DONH2,
+ ASSOCGRP_DONH3,
+ ASSOCGRP_JDT2,
+ ASSOCGRP_JDT4,
+ ASSOCGRP_JDT5,
+ ASSOCGRP_JDT6,
+ ASSOCGRP_MAR1,
+ ASSOCGRP_MAR2,
+ ASSOCGRP_MAR3,
+ ASSOCGRP_SAL1,
+ ASSOCGRP_SAL2,
+ ASSOCGRP_SAL3,
+ ASSOCGRP_SAL4,
+ ASSOCGRP_SAL6,
+ ASSOCGRP_SAL7,
+ ASSOCGRP_VIC2,
+ ASSOCGRP_VIC3,
+ ASSOCGRP_VIC4,
+ ASSOCGRP_VIC6,
+ ASSOCGRP_TOURIST,
+ ASSOCGRP_MAC2,
+ ASSOCGRP_VIC7,
+
NUM_ANIM_ASSOC_GROUPS
};
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h
index 0b5d8d8e..5a8f7289 100644
--- a/src/animation/AnimationId.h
+++ b/src/animation/AnimationId.h
@@ -40,42 +40,25 @@ enum AnimationId
ANIM_STD_HIT_BACK,
ANIM_STD_HIT_RIGHT,
ANIM_STD_HIT_FLOOR,
-
- /* names made up */
- ANIM_STD_HIT_BODYBLOW,
- ANIM_STD_HIT_CHEST,
- ANIM_STD_HIT_HEAD,
- ANIM_STD_HIT_WALK,
- /**/
-
ANIM_STD_HIT_WALL,
ANIM_STD_HIT_FLOOR_FRONT,
ANIM_STD_HIT_BEHIND,
ANIM_STD_FIGHT_IDLE,
ANIM_STD_FIGHT_2IDLE,
ANIM_STD_FIGHT_SHUFFLE_F,
-
- /* names made up */
- ANIM_STD_FIGHT_BODYBLOW,
- ANIM_STD_FIGHT_HEAD,
- ANIM_STD_FIGHT_KICK,
- ANIM_STD_FIGHT_KNEE,
- ANIM_STD_FIGHT_LHOOK,
- ANIM_STD_FIGHT_PUNCH,
- ANIM_STD_FIGHT_ROUNDHOUSE,
- ANIM_STD_FIGHT_LONGKICK,
- /**/
-
ANIM_STD_PARTIAL_PUNCH,
-
- /* names made up */
- ANIM_STD_FIGHT_JAB,
- ANIM_STD_FIGHT_ELBOW_L,
- ANIM_STD_FIGHT_ELBOW_R,
- ANIM_STD_FIGHT_BKICK_L,
- ANIM_STD_FIGHT_BKICK_R,
- /**/
-
+ ANIM_FIGHT_ATTACK_A1,
+ ANIM_FIGHT_ATTACK_A2,
+ ANIM_FIGHT_ATTACK_A3,
+ ANIM_FIGHT_ATTACK_B1,
+ ANIM_FIGHT_ATTACK_B2,
+ ANIM_FIGHT_ATTACK_B3,
+ ANIM_FIGHT_HIT_A1,
+ ANIM_FIGHT_HIT_A2,
+ ANIM_FIGHT_HIT_A3,
+ ANIM_FIGHT_HIT_B1,
+ ANIM_FIGHT_HIT_B2,
+ ANIM_FIGHT_HIT_B3,
ANIM_STD_DETONATE,
ANIM_STD_PUNCH,
ANIM_STD_PARTIALPUNCH,
@@ -174,6 +157,7 @@ enum AnimationId
ANIM_STD_EVADE_STEP,
ANIM_STD_EVADE_DIVE,
+ ANIM_STD_COMMANDO_ROLL,
ANIM_STD_XPRESS_SCRATCH,
ANIM_STD_ROADCROSS,
ANIM_STD_TURN180,
@@ -284,4 +268,65 @@ enum AnimationId
ANIM_STRIP_E,
ANIM_STRIP_F,
ANIM_STRIP_G,
+
+
+ ANIM_MULTIPLAYER_CUTSCENE_MPNOTE,
+ ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP,
+
+ ANIM_CS_MISC_IDLE_LOOK,
+ ANIM_CS_MISC_IDLE_NO,
+ ANIM_CS_MISC_IDLE_YES,
+ ANIM_CS_MISC_IDLE_CHAT2,
+ ANIM_CS_MISC_IDLE_COUGH,
+ ANIM_CS_MISC_IDLE_GIGGLE_FEMALE,
+ ANIM_CS_MISC_IDLE_TOUGH_CHAT,
+ ANIM_CS_MISC_IDLE_CELL_TALK,
+
+ ANIM_DONH2_CAMERA,
+ ANIM_DONH3_HAPPY,
+
+ ANIM_JDT2_ANXIOUS_TALK,
+ ANIM_JDT2_SHRUG,
+ ANIM_JDT4_DILDO_TALK,
+ ANIM_JDT5_CALM_DOWN,
+ ANIM_JDT5_POINT,
+ ANIM_JDT6_PICKUP,
+ ANIM_JDT6_KNOCK,
+
+ ANIM_MAR1_SKIRT,
+ ANIM_MAR2_CELL_ANSWER,
+ ANIM_MAR2_CELL_END,
+ ANIM_MAR2_CELL_TALK,
+ ANIM_MAR2_FOOT_TAP,
+ ANIM_MAR3_HOOCHY,
+ ANIM_MAR3_NOTE_IDLE,
+ ANIM_MAR3_NOTE_PICKUP,
+
+ ANIM_SAL1_BIREFCASE_DOWN,
+ ANIM_SAL2_IDLE_SEATED,
+ ANIM_SAL2_SEAT_TO_STAND,
+ ANIM_SAL3_SEATED_TALK,
+ ANIM_SAL3_SEATED_IDLE,
+ ANIM_SAL3_SIT_DOWN,
+ ANIM_SAL4_DUST_DOWN,
+ ANIM_SAL4_GIRL_RUN,
+ ANIM_SAL6_ANGRY_SEATED,
+ ANIM_SAL6_IDLE_SEATED,
+ ANIM_SAL7_LOOKOUT,
+
+ ANIM_VIC2_POINT_ANGRY,
+ ANIM_VIC3_WAFT,
+ ANIM_VIC3_PICKUP_ROLL,
+ ANIM_VIC4_CARRY_BOX,
+ ANIM_VIC4_CELL_LOOK,
+ ANIM_VIC4_CRATE_IDLE,
+ ANIM_VIC6_CELL_ANGRY,
+
+ ANIM_TOURIST3,
+ ANIM_TOURIST2,
+ ANIM_TOURIST1,
+
+ ANIM_MAC2_PLEAD,
+
+ ANIM_VIC7_PROD_WITH_FOOT
}; \ No newline at end of file
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp
index 633618b1..088cb413 100644
--- a/src/animation/CutsceneMgr.cpp
+++ b/src/animation/CutsceneMgr.cpp
@@ -22,590 +22,84 @@
#include "ColStore.h"
#include "Radar.h"
#include "Pools.h"
+#include "crossplatform.h"
-const struct {
- const char *szTrackName;
- int iTrackId;
-} musicNameIdAssoc[] = {
- { "ASS_1", STREAMED_SOUND_CUTSCENE_ASS_1 },
- { "ASS_2", STREAMED_SOUND_CUTSCENE_ASS_2 },
- { "BANK_1", STREAMED_SOUND_CUTSCENE_BANK_1 },
- { "BANK_2A", STREAMED_SOUND_CUTSCENE_BANK_2A },
- { "BANK_2B", STREAMED_SOUND_CUTSCENE_BANK_2B },
- { "BANK_3A", STREAMED_SOUND_CUTSCENE_BANK_3A },
- { "BANK_3B", STREAMED_SOUND_CUTSCENE_BANK_3B },
- { "BANK_4", STREAMED_SOUND_CUTSCENE_BANK_4 },
- { "BIKE_1", STREAMED_SOUND_CUTSCENE_BIKE_1 },
- { "BIKE_2", STREAMED_SOUND_CUTSCENE_BIKE_2 },
- { "BIKE_3", STREAMED_SOUND_CUTSCENE_BIKE_3 },
- { "BUD_1", STREAMED_SOUND_CUTSCENE_BUD_1 },
- { "BUD_2", STREAMED_SOUND_CUTSCENE_BUD_2 },
- { "BUD_3", STREAMED_SOUND_CUTSCENE_BUD_3 },
- { "CAP_1", STREAMED_SOUND_CUTSCENE_CAP_1 },
- { "CAR_1", STREAMED_SOUND_CUTSCENE_CAR_1 },
- { "CNT_1A", STREAMED_SOUND_CUTSCENE_CNT_1A },
- { "CNT_1B", STREAMED_SOUND_CUTSCENE_CNT_1B },
- { "CNT_2", STREAMED_SOUND_CUTSCENE_CNT_2 },
- { "COK_1", STREAMED_SOUND_CUTSCENE_COK_1 },
- { "COK_2A", STREAMED_SOUND_CUTSCENE_COK_2A },
- { "COK_2B", STREAMED_SOUND_CUTSCENE_COK_2B },
- { "COK_3", STREAMED_SOUND_CUTSCENE_COK_3 },
- { "COK_4A", STREAMED_SOUND_CUTSCENE_COK_4A },
- { "COK_4A2", STREAMED_SOUND_CUTSCENE_COK_4A2 },
- { "COK_4B", STREAMED_SOUND_CUTSCENE_COK_4B },
- { "COL_1", STREAMED_SOUND_CUTSCENE_COL_1 },
- { "COL_2", STREAMED_SOUND_CUTSCENE_COL_2 },
- { "COL_3A", STREAMED_SOUND_CUTSCENE_COL_3A },
- { "COL_4A", STREAMED_SOUND_CUTSCENE_COL_4A },
- { "COL_5A", STREAMED_SOUND_CUTSCENE_COL_5A },
- { "COL_5B", STREAMED_SOUND_CUTSCENE_COL_5B },
- { "CUB_1", STREAMED_SOUND_CUTSCENE_CUB_1 },
- { "CUB_2", STREAMED_SOUND_CUTSCENE_CUB_2 },
- { "CUB_3", STREAMED_SOUND_CUTSCENE_CUB_3 },
- { "CUB_4", STREAMED_SOUND_CUTSCENE_CUB_4 },
- { "DRUG_1", STREAMED_SOUND_CUTSCENE_DRUG_1 },
- { "FIN", STREAMED_SOUND_CUTSCENE_FIN },
- { "FIN_2", STREAMED_SOUND_CUTSCENE_FIN2 },
- { "FINALE", STREAMED_SOUND_CUTSCENE_FINALE },
- { "HAT_1", STREAMED_SOUND_CUTSCENE_HAT_1 },
- { "HAT_2", STREAMED_SOUND_CUTSCENE_HAT_2 },
- { "HAT_3", STREAMED_SOUND_CUTSCENE_HAT_3 },
- { "ICE_1", STREAMED_SOUND_CUTSCENE_ICE_1 },
- { "INT_A", STREAMED_SOUND_CUTSCENE_INT_A },
- { "INT_B", STREAMED_SOUND_CUTSCENE_INT_B },
- { "INT_D", STREAMED_SOUND_CUTSCENE_INT_D },
- { "INT_M", STREAMED_SOUND_CUTSCENE_INT_M },
- { "LAW_1A", STREAMED_SOUND_CUTSCENE_LAW_1A },
- { "LAW_1B", STREAMED_SOUND_CUTSCENE_LAW_1B },
- { "LAW_2A", STREAMED_SOUND_CUTSCENE_LAW_2A },
- { "LAW_2B", STREAMED_SOUND_CUTSCENE_LAW_2B },
- { "LAW_2C", STREAMED_SOUND_CUTSCENE_LAW_2C },
- { "LAW_3", STREAMED_SOUND_CUTSCENE_LAW_3 },
- { "LAW_4", STREAMED_SOUND_CUTSCENE_LAW_4 },
- { "PHIL_1", STREAMED_SOUND_CUTSCENE_PHIL_1 },
- { "PHIL_2", STREAMED_SOUND_CUTSCENE_PHIL_2 },
- { "PORN_1", STREAMED_SOUND_CUTSCENE_PORN_1 },
- { "PORN_2", STREAMED_SOUND_CUTSCENE_PORN_2 },
- { "PORN_3", STREAMED_SOUND_CUTSCENE_PORN_3 },
- { "PORN_4", STREAMED_SOUND_CUTSCENE_PORN_4 },
- { "RESC_1A", STREAMED_SOUND_CUTSCENE_RESC_1A },
- { "ROK_1", STREAMED_SOUND_CUTSCENE_ROK_1 },
- { "ROK_2", STREAMED_SOUND_CUTSCENE_ROK_2 },
- { "ROK_3A", STREAMED_SOUND_CUTSCENE_ROK_3A },
- { "STRIPA", STREAMED_SOUND_CUTSCENE_STRIPA },
- { "TAX_1", STREAMED_SOUND_CUTSCENE_TAX_1 },
- { "TEX_1", STREAMED_SOUND_CUTSCENE_TEX_1 },
- { "TEX_2", STREAMED_SOUND_CUTSCENE_TEX_2 },
- { "TEX_3", STREAMED_SOUND_CUTSCENE_TEX_3 },
- { "GSPOT", STREAMED_SOUND_CUTSCENE_GLIGHT },
- { "FIST", STREAMED_SOUND_CUTSCENE_FIST },
- { "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
- { "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
- { NULL, 0 }
-};
+static bool bModelsRemovedForCutscene;
+static int32 NumberOfSavedWeapons;
+static eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
+static int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS];
-int
-FindCutsceneAudioTrackId(const char *szCutsceneName)
-{
- for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
- if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName))
- return musicNameIdAssoc[i].iTrackId;
- }
- return -1;
-}
-
-bool CCutsceneMgr::ms_running;
-bool CCutsceneMgr::ms_cutsceneProcessing;
+char CCutsceneMgr::ms_cAppendAnimName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+char CCutsceneMgr::ms_cAppendObjectName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+int CCutsceneMgr::ms_numAppendObjectNames;
CDirectory *CCutsceneMgr::ms_pCutsceneDir;
-CCutsceneObject *CCutsceneMgr::ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
-int32 CCutsceneMgr::ms_numCutsceneObjs;
bool CCutsceneMgr::ms_loaded;
-bool CCutsceneMgr::ms_animLoaded;
-bool CCutsceneMgr::ms_useLodMultiplier;
-char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
-CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
-CVector CCutsceneMgr::ms_cutsceneOffset;
-float CCutsceneMgr::ms_cutsceneTimer;
+bool CCutsceneMgr::ms_hasFileInfo;
bool CCutsceneMgr::ms_wasCutsceneSkipped;
+bool CCutsceneMgr::ms_useLodMultiplier;
+bool CCutsceneMgr::ms_cutsceneProcessing;
+bool CCutsceneMgr::ms_running;
+bool CCutsceneMgr::ms_animLoaded;
uint32 CCutsceneMgr::ms_cutsceneLoadStatus;
-bool CCutsceneMgr::ms_useCutsceneShadows = true;
-
-bool bCamLoaded;
-bool bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver; // pls don't shrink the name :P
-int32 NumberOfSavedWeapons;
-eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
-int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS];
-char uncompressedAnims[8][32];
-uint32 numUncompressedAnims;
-
-
-RpAtomic *
-CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
-{
- float radius = RpAtomicGetBoundingSphere(atomic)->radius;
- RwV3d center = RpAtomicGetBoundingSphere(atomic)->center;
-
- for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
- RwV3dTransformPoints(&center, &center, 1, RwFrameGetMatrix(frame));
-
- float size = RwV3dLength(&center) + radius;
- if (size > *(float *)data)
- *(float *)data = size;
- return atomic;
-}
void
-CCutsceneMgr::Initialise(void)
+CCutsceneMgr::Initialise(void *dir)
{
- ms_numCutsceneObjs = 0;
- ms_loaded = false;
- ms_wasCutsceneSkipped = false;
+ ms_cutsceneLoadStatus = CUTSCENE_NOT_LOADED;
ms_running = false;
- ms_useLodMultiplier = false;
ms_animLoaded = false;
ms_cutsceneProcessing = false;
-
- ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
- ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
-
- numUncompressedAnims = 0;
- uncompressedAnims[0][0] = '\0';
-}
-
-void
-CCutsceneMgr::Shutdown(void)
-{
- delete ms_pCutsceneDir;
-}
-
-void
-CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
-{
- int file;
- uint32 size;
- uint32 offset;
- CPlayerPed *pPlayerPed;
-
- ms_cutsceneProcessing = true;
+ ms_useLodMultiplier = false;
ms_wasCutsceneSkipped = false;
- CTimer::Suspend();
- if (!bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver)
- CStreaming::RemoveCurrentZonesModels();
-
- ms_pCutsceneDir->numEntries = 0;
- ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
-
- CStreaming::RemoveUnusedModelsInLoadedList();
- CGame::DrasticTidyUpMemory(true);
-
- strcpy(ms_cutsceneName, szCutsceneName);
-
- RwStream *stream;
- stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
- assert(stream);
-
- // Load animations
- sprintf(gString, "%s.IFP", szCutsceneName);
- if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
- CStreaming::MakeSpaceFor(size << 11);
- CStreaming::ImGonnaUseStreamingMemory();
- RwStreamSkip(stream, offset << 11);
- CAnimManager::LoadAnimFile(stream, true, uncompressedAnims);
- ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
- CStreaming::IHaveUsedStreamingMemory();
- ms_animLoaded = true;
- } else {
- ms_animLoaded = false;
- }
- RwStreamClose(stream, nil);
-
- // Load camera data
- file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
- sprintf(gString, "%s.DAT", szCutsceneName);
- if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
- CStreaming::ImGonnaUseStreamingMemory();
- CFileMgr::Seek(file, offset << 11, SEEK_SET);
- TheCamera.LoadPathSplines(file);
- CStreaming::IHaveUsedStreamingMemory();
- bCamLoaded = true;
- } else {
- bCamLoaded = false;
- }
-
- CFileMgr::CloseFile(file);
-
- if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
- DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
- int trackId = FindCutsceneAudioTrackId(szCutsceneName);
- if (trackId != -1) {
- printf("Start preload audio %s\n", szCutsceneName);
- DMAudio.PreloadCutSceneMusic(trackId);
- printf("End preload audio %s\n", szCutsceneName);
- }
+ ms_hasFileInfo = false;
+ //ms_numCutsceneObjs = 0;
+ //ms_loaded = false;
+ if (gMakeResources) {
+ ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
+ ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
}
+ else
+ ms_pCutsceneDir = (CDirectory*)dir;
- ms_cutsceneTimer = 0.0f;
- ms_loaded = true;
- ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
-
- pPlayerPed = FindPlayerPed();
- pPlayerPed->m_pWanted->ClearQdCrimes();
- pPlayerPed->bIsVisible = false;
- pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
- CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
- CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
-
- CTimer::Resume();
-}
-
-void
-CCutsceneMgr::FinishCutscene()
-{
- ms_wasCutsceneSkipped = true;
- if (bCamLoaded) {
- CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
- TheCamera.FinishCutscene();
- }
-
- FindPlayerPed()->bIsVisible = true;
- CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
+ //numUncompressedAnims = 0;
+ //uncompressedAnims[0][0] = '\0';
}
-void
-CCutsceneMgr::SetupCutsceneToStart(void)
+void CCutsceneMgr::Write(base::cRelocatableChunkWriter& writer)
{
- if (bCamLoaded) {
- TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
- TheCamera.TakeControlWithSpline(JUMP_CUT);
- TheCamera.SetWideScreenOn();
- }
-
- ms_cutsceneOffset.z++;
-
- for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
- assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
- if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
- assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
- if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) {
- pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION);
- } else {
- if (pAnimBlendAssoc->hierarchy->IsCompressed()){
- KeyFrameTransCompressed *keyFrames = ((KeyFrameTransCompressed*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
- CVector trans;
- keyFrames->GetTranslation(&trans);
- ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + trans);
- }else{
- KeyFrameTrans *keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
- ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation);
- }
- }
- pAnimBlendAssoc->SetRun();
- } else {
- ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
- }
- CWorld::Add(ms_pCutsceneObjects[i]);
- if (RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP) {
- ms_pCutsceneObjects[i]->UpdateRpHAnim();
- }
- }
-
- CTimer::Update();
- CTimer::Update();
- ms_running = true;
- ms_cutsceneTimer = 0.0f;
+ writer.AllocateRaw(ms_pCutsceneDir, sizeof(*ms_pCutsceneDir), 4, false, true);
+ writer.AllocateRaw(ms_pCutsceneDir->entries, sizeof(CDirectory::DirectoryInfo) * ms_pCutsceneDir->numEntries, 4, false, true);
+ writer.AddPatch(ms_pCutsceneDir);
}
void
-CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
+CCutsceneMgr::Shutdown(void)
{
- CAnimBlendAssociation *pNewAnim;
- CAnimBlendClumpData *pAnimBlendClumpData;
-
- assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
- debug("Give cutscene anim %s\n", animName);
- RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
-
- pNewAnim = ms_cutsceneAssociations.GetAnimation(animName);
- if (!pNewAnim) {
- debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName);
- return;
- }
-
- if (pNewAnim->hierarchy->IsCompressed())
- pNewAnim->hierarchy->keepCompressed = true;
-
- CStreaming::ImGonnaUseStreamingMemory();
- pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
- CStreaming::IHaveUsedStreamingMemory();
-
- pNewAnim->SetCurrentTime(0.0f);
- pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
- pNewAnim->flags &= ~ASSOC_RUNNING;
-
- pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
- pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
-
- if (pNewAnim->hierarchy->keepCompressed)
- pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::COMPRESSED;
+ delete ms_pCutsceneDir;
}
void
-CCutsceneMgr::SetCutsceneAnimToLoop(const char* animName)
-{
- ms_cutsceneAssociations.GetAnimation(animName)->flags |= ASSOC_REPEAT;
-}
-
-CCutsceneHead *
-CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
-{
- return nil;
-}
-
-void UpdateCutsceneObjectBoundingBox(RpClump* clump, int modelId)
-{
- if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
- CColModel* pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
- float radius = 0.0f;
- RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
- pColModel->boundingSphere.radius = radius;
- pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
- pColModel->boundingBox.max = CVector(radius, radius, radius);
- }
-}
-
-CCutsceneObject *
-CCutsceneMgr::CreateCutsceneObject(int modelId)
+CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
{
- CBaseModelInfo *pModelInfo;
- CColModel *pColModel;
- CCutsceneObject *pCutsceneObject;
-
- CStreaming::ImGonnaUseStreamingMemory();
- debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
- if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
- pModelInfo = CModelInfo::GetModelInfo(modelId);
- pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
- pModelInfo->SetColModel(pColModel);
- UpdateCutsceneObjectBoundingBox((RpClump*)pModelInfo->GetRwObject(), modelId);
- } else if (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21) {
- pModelInfo = CModelInfo::GetModelInfo(modelId);
- if (pModelInfo->GetColModel() == &CTempColModels::ms_colModelPed1) {
- CColModel *colModel = new CColModel();
- colModel->boundingSphere.radius = 2.0f;
- colModel->boundingSphere.center = CVector(0.0f, 0.0f, 0.0f);
- pModelInfo->SetColModel(colModel, true);
- }
- pColModel = pModelInfo->GetColModel();
- float radius = 2.0f;
- pColModel->boundingSphere.radius = radius;
- pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
- pColModel->boundingBox.max = CVector(radius, radius, radius);
- }
-
- pCutsceneObject = new CCutsceneObject();
- pCutsceneObject->SetModelIndex(modelId);
- if (ms_useCutsceneShadows)
- pCutsceneObject->CreateShadow();
- ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
- CStreaming::IHaveUsedStreamingMemory();
- return pCutsceneObject;
+ LoadCutsceneData_overlay(szCutsceneName);
}
void
CCutsceneMgr::DeleteCutsceneData(void)
{
- if (!ms_loaded) return;
- CTimer::Suspend();
-
- ms_cutsceneProcessing = false;
- ms_useLodMultiplier = false;
- ms_useCutsceneShadows = true;
-
- for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
- CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
- ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
- delete ms_pCutsceneObjects[ms_numCutsceneObjs];
- ms_pCutsceneObjects[ms_numCutsceneObjs] = nil;
- }
- ms_numCutsceneObjs = 0;
-
- for (int i = MI_SPECIAL01; i < MI_SPECIAL21; i++) {
- CBaseModelInfo *minfo = CModelInfo::GetModelInfo(i);
- CColModel *colModel = minfo->GetColModel();
- if (colModel != &CTempColModels::ms_colModelPed1) {
- delete colModel;
- minfo->SetColModel(&CTempColModels::ms_colModelPed1);
- }
- }
-
- if (ms_animLoaded)
- CAnimManager::RemoveLastAnimFile();
-
- ms_animLoaded = false;
- numUncompressedAnims = 0;
- uncompressedAnims[0][0] = '\0';
-
- if (bCamLoaded) {
- TheCamera.RestoreWithJumpCut();
- TheCamera.SetWideScreenOff();
- TheCamera.DeleteCutSceneCamDataMemory();
- }
- ms_running = false;
- ms_loaded = false;
-
- FindPlayerPed()->bIsVisible = true;
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
- CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
-
- if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
- DMAudio.StopCutSceneMusic();
- DMAudio.ChangeMusicMode(MUSICMODE_GAME);
- }
-
- CStreaming::ms_disableStreaming = false;
- CWorld::bProcessCutsceneOnly = false;
-
- if(bCamLoaded)
- CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2);
-
- CPad::GetPad(0)->Clear(false);
- if (bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver) {
- CStreaming::LoadInitialPeds();
- CStreaming::LoadInitialWeapons();
- CStreaming::LoadInitialVehicles();
- bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = false;
-
- CPlayerPed *pPlayerPed = FindPlayerPed();
- for (int i = 0; i < NumberOfSavedWeapons; i++) {
- int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId;
- uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags;
- CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE);
- CStreaming::LoadAllRequestedModels(false);
- if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) {
- CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0);
- CStreaming::LoadAllRequestedModels(false);
- }
- if (!(flags & STREAMFLAGS_DONT_REMOVE))
- CStreaming::SetModelIsDeletable(weaponModelId);
- pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true);
- }
- NumberOfSavedWeapons = 0;
- }
-
- CTimer::Resume();
-}
-
-void
-CCutsceneMgr::Update(void)
-{
- enum {
- CUTSCENE_LOADING_0 = 0,
- CUTSCENE_LOADING_AUDIO,
- CUTSCENE_LOADING_2,
- CUTSCENE_LOADING_3,
- CUTSCENE_LOADING_4
- };
-
- switch (ms_cutsceneLoadStatus) {
- case CUTSCENE_LOADING_AUDIO:
- SetupCutsceneToStart();
- if (CGeneral::faststricmp(ms_cutsceneName, "finale"))
- DMAudio.PlayPreloadedCutSceneMusic();
- ms_cutsceneLoadStatus++;
- break;
- case CUTSCENE_LOADING_2:
- case CUTSCENE_LOADING_3:
- ms_cutsceneLoadStatus++;
- break;
- case CUTSCENE_LOADING_4:
- ms_cutsceneLoadStatus = CUTSCENE_LOADING_0;
- break;
- default:
- break;
- }
-
- if (!ms_running) return;
-
- ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
-
- for (int i = 0; i < ms_numCutsceneObjs; i++) {
- int modelId = ms_pCutsceneObjects[i]->GetModelIndex();
- if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05)
- UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
-
- if (ms_pCutsceneObjects[i]->m_pAttachTo != nil && modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21)
- UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
- }
-
- if (bCamLoaded)
- if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
- if (CPad::GetPad(0)->GetCrossJustDown()
- || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
- || CPad::GetPad(0)->GetLeftMouseJustDown()
- || CPad::GetPad(0)->GetEnterJustDown()
- || CPad::GetPad(0)->GetCharJustDown(' '))
- FinishCutscene();
- }
-}
-
-bool CCutsceneMgr::HasCutsceneFinished(void) { return !bCamLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; }
-
-void
-CCutsceneMgr::LoadAnimationUncompressed(char const* name)
-{
- strcpy(uncompressedAnims[numUncompressedAnims], name);
-
- // Because that's how CAnimManager knows the end of array
- ++numUncompressedAnims;
- assert(numUncompressedAnims < ARRAY_SIZE(uncompressedAnims));
- uncompressedAnims[numUncompressedAnims][0] = '\0';
-}
-
-void
-CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
-{
- ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
- ((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
-
- debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
-}
-
-void
-CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame)
-{
- ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
- ((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
- debug("Attach %s to component %s of %s\n",
- CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
- frame,
- CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
- if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
- RpClump *clump = (RpClump*)pObject->m_rwObject;
- if (IsClumpSkinned(clump))
- RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f;
- }
+ DeleteCutsceneData_overlay();
+ if (bModelsRemovedForCutscene)
+ LoadEverythingBecauseCutsceneDeletedAllOfIt();
}
void
-CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
+CCutsceneMgr::RemoveEverythingBecauseCutsceneDoesntFitInMemory()
{
- RpHAnimHierarchy *hanim = GetAnimHierarchyFromSkinClump(pAttachTo->GetClump());
- RwInt32 id = RpHAnimIDGetIndex(hanim, bone);
- RwMatrix *matrixArray = RpHAnimHierarchyGetMatrixArray(hanim);
- ((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
- ((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
- debug("Attach %s to %s\n",
- CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
- CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
-}
-
-void
-CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
-{
- CStreaming::ms_disableStreaming = true;
+ //CStreaming::ms_disableStreaming = true;
+ CWorld::ClearExcitingStuffFromArea(FindPlayerCoors(), 120.0f, true);
CColStore::RemoveAllCollision();
CWorld::bProcessCutsceneOnly = true;
- ms_cutsceneProcessing = true;
+ /*ms_cutsceneProcessing = true;
for (int i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) {
CPed *pPed = CPools::GetPedPool()->GetSlot(i);
@@ -626,25 +120,21 @@ CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
}
}
}
-
- bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = true;
+ CWorld::bProcessCutsceneOnly = true;
+ //bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = true;*/
CStreaming::RemoveCurrentZonesModels();
+ while (CStreaming::RemoveLoadedVehicle());
+ CRadar::RemoveRadarSections();
CStreaming::SetModelIsDeletable(MI_MALE01);
CStreaming::SetModelTxdIsDeletable(MI_MALE01);
- CStreaming::SetModelIsDeletable(MI_TAXI_D);
- CStreaming::SetModelTxdIsDeletable(MI_TAXI_D);
+ CStreaming::SetModelIsDeletable(MI_COLT45);
+ CStreaming::SetModelTxdIsDeletable(MI_COLT45);
CStreaming::SetModelIsDeletable(MI_NIGHTSTICK);
CStreaming::SetModelTxdIsDeletable(MI_NIGHTSTICK);
CStreaming::SetModelIsDeletable(MI_MISSILE);
CStreaming::SetModelTxdIsDeletable(MI_MISSILE);
- CStreaming::SetModelIsDeletable(MI_POLICE);
- CStreaming::SetModelTxdIsDeletable(MI_POLICE);
-
- while (CStreaming::RemoveLoadedVehicle()) ;
-
- CRadar::RemoveRadarSections();
- for (int i = CPools::GetDummyPool()->GetSize() - 1; i >= 0; i--) {
+ /*for (int i = CPools::GetDummyPool()->GetSize() - 1; i >= 0; i--) {
CDummy* pDummy = CPools::GetDummyPool()->GetSlot(i);
if (pDummy)
pDummy->DeleteRwObject();
@@ -664,7 +154,7 @@ CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
if (!pBuilding->bImBeingRendered)
pBuilding->DeleteRwObject();
}
- }
+ }*/
CPlayerPed *pPlayerPed = FindPlayerPed();
pPlayerPed->RemoveWeaponAnims(0, -1000.0f);
@@ -679,5 +169,69 @@ CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
}
pPlayerPed->ClearWeapons();
- CGame::DrasticTidyUpMemory(true);
+ bModelsRemovedForCutscene = true;
+ //CGame::DrasticTidyUpMemory(true);
+}
+
+void
+CCutsceneMgr::LoadEverythingBecauseCutsceneDeletedAllOfIt()
+{
+ bModelsRemovedForCutscene = false;
+ CStreaming::LoadInitialPeds();
+ CStreaming::LoadInitialWeapons();
+ //CStreaming::LoadInitialVehicles();
+
+ CPlayerPed *pPlayerPed = FindPlayerPed();
+ for (int i = 0; i < NumberOfSavedWeapons; i++) {
+ int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId;
+ uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags;
+ CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+ if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) {
+ CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ }
+ if (!(flags & STREAMFLAGS_DONT_REMOVE))
+ CStreaming::SetModelIsDeletable(weaponModelId);
+ pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true);
+ }
+ NumberOfSavedWeapons = 0;
+}
+
+void
+CCutsceneMgr::Update(void)
+{
+ if (ms_cutsceneLoadStatus != CUTSCENE_NOT_LOADED)
+ Update_overlay();
+}
+
+void
+CCutsceneMgr::LoadAnimationUncompressed(char const* name)
+{
+ strcpy(ms_aUncompressedCutsceneAnims[ms_numUncompressedCutsceneAnims], name);
+
+ // Because that's how CAnimManager knows the end of array
+ ++ms_numUncompressedCutsceneAnims;
+ assert(ms_numUncompressedCutsceneAnims < ARRAY_SIZE(ms_aUncompressedCutsceneAnims));
+ ms_aUncompressedCutsceneAnims[ms_numUncompressedCutsceneAnims][0] = '\0';
+}
+
+
+bool
+CCutsceneMgr::IsCutsceneSkipButtonBeingPressed()
+{
+ return (CPad::GetPad(0)->GetCrossJustDown()
+ || CPad::GetPad(0)->GetLeftMouseJustDown()
+ || CPad::GetPad(0)->GetEnterJustDown()
+ || CPad::GetPad(0)->GetCharJustDown(' '));
+}
+
+void
+CCutsceneMgr::AppendToNextCutscene(const char *object, const char *anim)
+{
+ strcpy(ms_cAppendObjectName[ms_numAppendObjectNames], object);
+ strlwr(ms_cAppendObjectName[ms_numAppendObjectNames]);
+ strcpy(ms_cAppendAnimName[ms_numAppendObjectNames], anim);
+ strlwr(ms_cAppendAnimName[ms_numAppendObjectNames]);
+ ms_numAppendObjectNames++;
} \ No newline at end of file
diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h
index 51ef6c04..7c749d4b 100644
--- a/src/animation/CutsceneMgr.h
+++ b/src/animation/CutsceneMgr.h
@@ -1,14 +1,69 @@
#pragma once
#include "CutsceneObject.h"
-#define CUTSCENENAMESIZE 8
class CDirectory;
class CAnimBlendAssocGroup;
class CCutsceneHead;
+enum {
+ CUTSCENE_NOT_LOADED = 0,
+ CUTSCENE_LOADING,
+ CUTSCENE_LOADED,
+};
+
+enum {
+ CUTSCENE_PLAYING_0 = 0,
+ CUTSCENE_STARTED,
+ CUTSCENE_PLAYING_2,
+ CUTSCENE_PLAYING_3,
+ CUTSCENE_PLAYING_4,
+};
+
+enum
+{
+ NAMELENGTH = 32,
+ NUM_CUTS_PARTICLE_EFFECTS = 8,
+ NUM_CUTS_MAX_TEXTS = 64,
+ NUM_CUTS_UNCOMPRESSED_ANIMS = 8,
+ TEXT_KEY_SIZE = 8,
+ CUTSCENENAMESIZE = 8
+};
+
+struct sToHideItem
+{
+ float x, y, z;
+ char name[NAMELENGTH];
+};
+
+// TODO: figure out from SA
+// this is unused in LCS anyway
+struct sParticleEffect
+{
+ char name[NAMELENGTH];
+ bool bPlayed; // ??
+ int iTime;
+ int unk1;
+ int unk2;
+ char name2[NAMELENGTH];
+ float x;
+ float y;
+ float z;
+ float unkX;
+ float unkY;
+ float unkZ;
+ bool unk10;
+ bool unk11;
+};
+
+struct sAttachInfo
+{
+ int attachToId, objectId, boneId;
+};
+
class CCutsceneMgr
{
+
static bool ms_running;
static CCutsceneObject *ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
@@ -24,10 +79,55 @@ class CCutsceneMgr
static bool ms_wasCutsceneSkipped;
static bool ms_cutsceneProcessing;
static bool ms_useCutsceneShadows;
+ static bool ms_hasFileInfo;
+ static int ms_numLoadObjectNames;
+
+ static char ms_cAppendAnimName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+ static char ms_cAppendObjectName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+ static int ms_numAppendObjectNames;
public:
static CDirectory *ms_pCutsceneDir;
static uint32 ms_cutsceneLoadStatus;
+ static bool mCutsceneSkipFading;
+ static int mCutsceneSkipFadeTime;
+
+ static float m_fPrevCarDensity;
+ static float m_fPrevPedDensity;
+
+ static bool m_PrevExtraColourOn;
+ static uint32 m_PrevExtraColour;
+
+ static uint32 ms_iNumParticleEffects;
+ static sParticleEffect ms_pParticleEffects[NUM_CUTS_PARTICLE_EFFECTS];
+
+ static sToHideItem ms_crToHideItems[NUMCUTSCENEOBJECTS];
+ static uint32 ms_iNumHiddenEntities;
+ static CEntity *ms_pHiddenEntities[NUMCUTSCENEOBJECTS];
+
+ static int ms_numAttachObjectToBones;
+ static bool ms_bRepeatObject[NUMCUTSCENEOBJECTS];
+
+ static sAttachInfo ms_iAttachObjectToBone[NUMCUTSCENEOBJECTS];
+
+ static uint32 ms_numUncompressedCutsceneAnims;
+
+ static char ms_aUncompressedCutsceneAnims[NUM_CUTS_UNCOMPRESSED_ANIMS][NAMELENGTH];
+
+ static uint32 ms_iTextDuration[NUM_CUTS_MAX_TEXTS];
+ static uint32 ms_iTextStartTime[NUM_CUTS_MAX_TEXTS];
+ static char ms_cTextOutput[NUM_CUTS_MAX_TEXTS][TEXT_KEY_SIZE];
+
+ static uint32 ms_currTextOutput;
+ static uint32 ms_numTextOutput;
+ static uint32 ms_iModelIndex[NUMCUTSCENEOBJECTS];
+
+ static char ms_cLoadAnimName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+ static char ms_cLoadObjectName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+
+ static uint32 ms_cutscenePlayStatus;
+
+ static void StartCutscene();
static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
static bool IsRunning(void) { return ms_running; }
static bool HasLoaded(void) { return ms_loaded; }
@@ -35,19 +135,19 @@ public:
static bool WasCutsceneSkipped(void) { return ms_wasCutsceneSkipped; }
static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
- static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
+ static uint32 GetCutsceneTimeInMilleseconds(void);
static char *GetCutsceneName(void) { return ms_cutsceneName; }
static void SetCutsceneOffset(const CVector& vec) { ms_cutsceneOffset = vec; }
static bool HasCutsceneFinished(void);
- static void Initialise(void);
+ static void Initialise(void *dir = nil);
static void Shutdown(void);
static void LoadCutsceneData(const char *szCutsceneName);
static void FinishCutscene(void);
static void SetupCutsceneToStart(void);
static void SetCutsceneAnim(const char *animName, CObject *pObject);
static void SetCutsceneAnimToLoop(const char *animName);
- static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
+ static CCutsceneHead *SetHeadAnim(const char*, CObject *pObject);
static CCutsceneObject *CreateCutsceneObject(int modelId);
static void DeleteCutsceneData(void);
static void LoadAnimationUncompressed(char const*);
@@ -56,6 +156,24 @@ public:
static void AttachObjectToParent(CObject *pObject, CEntity *pAttachTo);
static void AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame);
static void AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int frame);
- static void RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver();
+ static void RemoveEverythingBecauseCutsceneDoesntFitInMemory();
+ static void LoadEverythingBecauseCutsceneDeletedAllOfIt();
static void DisableCutsceneShadows() { ms_useCutsceneShadows = false; }
+
+
+ static void LoadCutsceneData_overlay(const char* szCutsceneName);
+ static bool LoadCutsceneData_postload(bool b = false);
+ static void Update_overlay(void);
+ static void DeleteCutsceneData_overlay(void);
+
+ static bool IsCutsceneSkipButtonBeingPressed();
+ static void AppendToNextCutscene(const char *object, const char *anim);
+
+ static void LoadCutsceneData_preload();
+ static void LoadCutsceneData_loading();
+ static void HideRequestedObjects();
+
+ static bool PresubBodge();
+
+ static void Write(base::cRelocatableChunkWriter& writer);
};
diff --git a/src/animation/CutsceneMgr_overlay.cpp b/src/animation/CutsceneMgr_overlay.cpp
new file mode 100644
index 00000000..5fcb752d
--- /dev/null
+++ b/src/animation/CutsceneMgr_overlay.cpp
@@ -0,0 +1,1030 @@
+#include "common.h"
+#include "relocatableChunk.h"
+
+#include "General.h"
+#include "CutsceneMgr.h"
+#include "Directory.h"
+#include "Camera.h"
+#include "Streaming.h"
+#include "FileMgr.h"
+#include "main.h"
+#include "AnimManager.h"
+#include "AnimBlendAssociation.h"
+#include "AnimBlendAssocGroup.h"
+#include "AnimBlendClumpData.h"
+#include "Pad.h"
+#include "DMAudio.h"
+#include "World.h"
+#include "PlayerPed.h"
+#include "Wanted.h"
+#include "RpAnimBlend.h"
+#include "ModelIndices.h"
+#include "TempColModels.h"
+#include "ColStore.h"
+#include "Radar.h"
+#include "Pools.h"
+#include "Messages.h"
+#include "Population.h"
+#include "CarCtrl.h"
+#include "Timecycle.h"
+#include "Rubbish.h"
+#include "Text.h"
+#include "Hud.h"
+#include "crossplatform.h"
+
+const struct {
+ const char *szTrackName;
+ int iTrackId;
+} musicNameIdAssoc[] = {
+ { "BIKER", STREAMED_SOUND_CUTSCENE_BIKER },
+ { "BONEVOY", STREAMED_SOUND_CUTSCENE_BONEVOY },
+ { "CAMPAIN", STREAMED_SOUND_CUTSCENE_CAMPAIN },
+ { "CASHCHP", STREAMED_SOUND_CUTSCENE_CASHCHP },
+ { "CONTBAN", STREAMED_SOUND_CUTSCENE_CONTBAN },
+ { "CRAZY69", STREAMED_SOUND_CUTSCENE_CRAZY69 },
+ { "CUTTEST", STREAMED_SOUND_CUTSCENE_CUTTEST },
+ { "DEADLY", STREAMED_SOUND_CUTSCENE_DEADLY },
+ { "DONPROB", STREAMED_SOUND_CUTSCENE_DONPROB },
+ { "DRIVNMR", STREAMED_SOUND_CUTSCENE_DRIVNMR },
+ { "ELECTON", STREAMED_SOUND_CUTSCENE_ELECTON },
+ { "FINAL", STREAMED_SOUND_CUTSCENE_FINAL },
+ { "FINAL_2", STREAMED_SOUND_CUTSCENE_FINAL_2 },
+ { "HOMSWET", STREAMED_SOUND_CUTSCENE_HOMSWET },
+ { "HOTWHEL", STREAMED_SOUND_CUTSCENE_HOTWHEL },
+ { "KIDNAPP", STREAMED_SOUND_CUTSCENE_KIDNAPP },
+ { "LANDGRB", STREAMED_SOUND_CUTSCENE_LANDGRB },
+ { "MORGUE", STREAMED_SOUND_CUTSCENE_MORGUE },
+ { "OVERDOS", STREAMED_SOUND_CUTSCENE_OVERDOS },
+ { "RUFJUST", STREAMED_SOUND_CUTSCENE_RUFJUST },
+ { "SAYONAR", STREAMED_SOUND_CUTSCENE_SAYONAR },
+ { "SICILAN", STREAMED_SOUND_CUTSCENE_SICILAN },
+ { "THEOFER", STREAMED_SOUND_CUTSCENE_THEOFER },
+ { "INTRO", STREAMED_SOUND_CUTSCENE_INTRO },
+ { "FINALE", STREAMED_SOUND_CUTSCENE_FINALE },
+ { NULL, 0 }
+};
+
+int
+FindCutsceneAudioTrackId(const char *szCutsceneName)
+{
+ debug("looking for cutscene music track\n");
+ for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
+ if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName)) {
+ debug("HUZZA! FOUND cutscene music track\n");
+ return musicNameIdAssoc[i].iTrackId;
+ }
+ }
+ debug("NOT FOUND cutscene music track\n");
+ return -1;
+}
+
+const char *
+GetNextLine(const char *buf, char *line, uint32 lineSize)
+{
+ while (*buf == '\n' || *buf == '\r')
+ buf++;
+
+ if (*buf == '\0')
+ return nil;
+
+ // size check never happened, eh?
+ while (*buf != '\n' && *buf != '\r') {
+ if (*buf == '\0')
+ break;
+ *(line++) = *(buf++);
+ }
+ *(line++) = '\0';
+ return buf;
+}
+
+RpAtomic*
+CalculateBoundingSphereRadiusCB(RpAtomic* atomic, void* data)
+{
+ float radius = RpAtomicGetBoundingSphere(atomic)->radius;
+ RwV3d center = RpAtomicGetBoundingSphere(atomic)->center;
+
+ for (RwFrame* frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
+ RwV3dTransformPoints(&center, &center, 1, RwFrameGetMatrix(frame));
+
+ float size = RwV3dLength(&center) + radius;
+ if (size > *(float*)data)
+ *(float*)data = size;
+ return atomic;
+}
+
+void UpdateCutsceneObjectBoundingBox(RpClump* clump, int modelId)
+{
+ if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ10) {
+ CColModel* pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
+ float oldRadius = pColModel->boundingSphere.radius;
+ float radius = 0.0f;
+ RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
+ if (oldRadius < 20.0f) oldRadius = 20.0f;
+ if (oldRadius < radius) {
+ debug("Limiting cutscene object radius %f\n", oldRadius);
+ radius = oldRadius;
+ }
+ radius = oldRadius;
+ pColModel->boundingSphere.radius = radius;
+ pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
+ pColModel->boundingBox.max = CVector(radius, radius, radius);
+ }
+}
+
+bool bCamLoaded;
+bool bCamFading;
+
+// yes, they've actually doubled this thing here, thus this one is unused
+static bool bModelsRemovedForCutscene;
+static int32 NumberOfSavedWeapons;
+static eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
+static int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS];
+
+enum
+{
+ CUTMODEL_PLAYER = 1,
+ CUTMODEL_SIMPLE,
+ CUTMODEL_REPEATED,
+};
+
+bool CCutsceneMgr::ms_useCutsceneShadows = true;
+bool CCutsceneMgr::mCutsceneSkipFading;
+int CCutsceneMgr::mCutsceneSkipFadeTime;
+float CCutsceneMgr::m_fPrevCarDensity;
+float CCutsceneMgr::m_fPrevPedDensity;
+bool CCutsceneMgr::m_PrevExtraColourOn;
+uint32 CCutsceneMgr::m_PrevExtraColour;
+uint32 CCutsceneMgr::ms_iNumParticleEffects;
+sParticleEffect CCutsceneMgr::ms_pParticleEffects[NUM_CUTS_PARTICLE_EFFECTS];
+sToHideItem CCutsceneMgr::ms_crToHideItems[NUMCUTSCENEOBJECTS];
+uint32 CCutsceneMgr::ms_iNumHiddenEntities;
+CEntity *CCutsceneMgr::ms_pHiddenEntities[NUMCUTSCENEOBJECTS];
+int CCutsceneMgr::ms_numAttachObjectToBones;
+bool CCutsceneMgr::ms_bRepeatObject[NUMCUTSCENEOBJECTS];
+sAttachInfo CCutsceneMgr::ms_iAttachObjectToBone[NUMCUTSCENEOBJECTS];
+uint32 CCutsceneMgr::ms_numUncompressedCutsceneAnims;
+char CCutsceneMgr::ms_aUncompressedCutsceneAnims[NUM_CUTS_UNCOMPRESSED_ANIMS][NAMELENGTH];
+uint32 CCutsceneMgr::ms_iTextDuration[NUM_CUTS_MAX_TEXTS];
+uint32 CCutsceneMgr::ms_iTextStartTime[NUM_CUTS_MAX_TEXTS];
+char CCutsceneMgr::ms_cTextOutput[NUM_CUTS_MAX_TEXTS][TEXT_KEY_SIZE];
+uint32 CCutsceneMgr::ms_currTextOutput;
+uint32 CCutsceneMgr::ms_numTextOutput;
+uint32 CCutsceneMgr::ms_iModelIndex[NUMCUTSCENEOBJECTS];
+char CCutsceneMgr::ms_cLoadAnimName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+char CCutsceneMgr::ms_cLoadObjectName[NUMCUTSCENEOBJECTS][NAMELENGTH];
+int CCutsceneMgr::ms_numLoadObjectNames;
+CCutsceneObject *CCutsceneMgr::ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
+int32 CCutsceneMgr::ms_numCutsceneObjs;
+CVector CCutsceneMgr::ms_cutsceneOffset;
+float CCutsceneMgr::ms_cutsceneTimer;
+uint32 CCutsceneMgr::ms_cutscenePlayStatus;
+CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
+char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
+
+CCutsceneObject *
+CCutsceneMgr::CreateCutsceneObject(int modelId)
+{
+ CBaseModelInfo *pModelInfo;
+ CColModel *pColModel;
+ CCutsceneObject *pCutsceneObject;
+
+ CStreaming::ImGonnaUseStreamingMemory();
+ debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
+ if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ10) {
+ pModelInfo = CModelInfo::GetModelInfo(modelId);
+ pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
+ pModelInfo->SetColModel(pColModel);
+ UpdateCutsceneObjectBoundingBox((RpClump*)pModelInfo->GetRwObject(), modelId);
+ }
+
+ pCutsceneObject = new CCutsceneObject();
+ pCutsceneObject->SetModelIndex(modelId);
+ if (ms_useCutsceneShadows)
+ pCutsceneObject->CreateShadow();
+ ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
+ CStreaming::IHaveUsedStreamingMemory();
+ return pCutsceneObject;
+}
+
+void
+CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
+{
+ CAnimBlendAssociation *pNewAnim;
+ CAnimBlendClumpData *pAnimBlendClumpData;
+
+ debug("Give cutscene anim %s\n", animName);
+ /*assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
+ debug("Give cutscene anim %s\n", animName);
+ RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
+
+ pNewAnim = ms_cutsceneAssociations.GetAnimation(animName);
+ if (!pNewAnim) {
+ debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName);
+ return;
+ }
+
+ if (pNewAnim->hierarchy->IsCompressed())
+ pNewAnim->hierarchy->keepCompressed = true;*/
+
+ CStreaming::ImGonnaUseStreamingMemory();
+ pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
+ CStreaming::IHaveUsedStreamingMemory();
+
+ pNewAnim->SetCurrentTime(0.0f);
+ pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
+ pNewAnim->flags &= ~ASSOC_RUNNING;
+
+ pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
+ pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
+
+ //if (pNewAnim->hierarchy->keepCompressed)
+ // pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::COMPRESSED;
+}
+
+void
+CCutsceneMgr::SetCutsceneAnimToLoop(const char* animName)
+{
+ ms_cutsceneAssociations.GetAnimation(animName)->flags |= ASSOC_REPEAT;
+}
+
+CCutsceneHead*
+CCutsceneMgr::SetHeadAnim(const char*, CObject* pObject)
+{
+ return nil;
+}
+
+void
+CCutsceneMgr::StartCutscene()
+{
+ ms_cutscenePlayStatus = CUTSCENE_STARTED;
+ if (bCamLoaded) {
+ TheCamera.SetWideScreenOn();
+ CHud::SetHelpMessage(nil, true);
+ }
+}
+
+void
+CCutsceneMgr::SetupCutsceneToStart(void)
+{
+ if (bCamLoaded) {
+ TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
+ TheCamera.TakeControlWithSpline(JUMP_CUT);
+ TheCamera.SetWideScreenOn();
+ CHud::SetHelpMessage(nil, true);
+ }
+
+ ms_cutsceneOffset.z += 1.0f;
+
+ for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
+ assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
+ if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
+ assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
+ if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) {
+ pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION);
+ } else {
+ if (pAnimBlendAssoc->hierarchy->IsCompressed()){
+ KeyFrameTransCompressed *keyFrames = ((KeyFrameTransCompressed*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
+ CVector trans;
+ keyFrames->GetTranslation(&trans);
+ ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + trans);
+ }else{
+ KeyFrameTrans *keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
+ ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation);
+ }
+ }
+ pAnimBlendAssoc->SetRun();
+ } else {
+ ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
+ }
+ CWorld::Add(ms_pCutsceneObjects[i]);
+ if (RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP) {
+ ms_pCutsceneObjects[i]->UpdateRpHAnim();
+ }
+ }
+
+ CTimer::Update();
+ CTimer::Update();
+ ms_cutsceneTimer = 0.0f;
+ ms_running = true;
+ mCutsceneSkipFadeTime = 0;
+ mCutsceneSkipFading = 0;
+}
+
+void
+CCutsceneMgr::FinishCutscene()
+{
+ if (bCamLoaded) {
+ ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
+ TheCamera.FinishCutscene();
+ }
+
+ FindPlayerPed()->bIsVisible = true;
+ CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
+}
+
+uint32
+CCutsceneMgr::GetCutsceneTimeInMilleseconds(void)
+{
+ return 1000.0f * ms_cutsceneTimer;
+}
+
+bool CCutsceneMgr::HasCutsceneFinished(void)
+{
+ return !bCamLoaded || TheCamera.GetPositionAlongSpline() == 1.0f;
+}
+
+void
+CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
+{
+ RpHAnimHierarchy *hanim = GetAnimHierarchyFromSkinClump(pAttachTo->GetClump());
+ RwInt32 id = RpHAnimIDGetIndex(hanim, bone);
+ RwMatrix *matrixArray = RpHAnimHierarchyGetMatrixArray(hanim);
+ ((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
+ ((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
+ //debug("Attach %s to %s\n",
+ // CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
+ // CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
+}
+
+void
+CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame)
+{
+ ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
+ ((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
+ //debug("Attach %s to component %s of %s\n",
+ // CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
+ // frame,
+ // CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
+ if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
+ RpClump *clump = (RpClump*)pObject->m_rwObject;
+ if (IsClumpSkinned(clump))
+ RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f;
+ }
+}
+
+void
+CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
+{
+ ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
+ ((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
+
+ //debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
+}
+
+void
+CCutsceneMgr::HideRequestedObjects(void)
+{
+ int num = ms_iNumHiddenEntities;
+ ms_iNumHiddenEntities = 0;
+
+ for (int i = 0; i < num; i++) {
+ int id;
+ if (CModelInfo::GetModelInfo(ms_crToHideItems[i].name, &id)) {
+ CVector pos(ms_crToHideItems[i].x, ms_crToHideItems[i].y, ms_crToHideItems[i].z);
+ int16 foundEntities;
+ CEntity* pEntities[32];
+ CWorld::FindObjectsOfTypeInRange(id, pos, 1.5f, true, &foundEntities, 32, pEntities, true, false, false, true, true);
+ for (int j = 0; i < foundEntities; j++) {
+ if (pEntities[j]->bIsVisible) {
+ ms_pHiddenEntities[ms_iNumHiddenEntities] = pEntities[j];
+ ms_pHiddenEntities[ms_iNumHiddenEntities]->RegisterReference(&ms_pHiddenEntities[ms_iNumHiddenEntities]);
+ ms_pHiddenEntities[ms_iNumHiddenEntities]->bIsVisible = false;
+ ms_iNumHiddenEntities++;
+ }
+ }
+ }
+ }
+}
+
+bool
+CCutsceneMgr::PresubBodge()
+{
+ return true;
+}
+
+void
+CCutsceneMgr::LoadCutsceneData_loading()
+{
+ for (int i = 0; i < ms_numLoadObjectNames; i++) {
+ int mi = ms_iModelIndex[i];
+ if (mi >= MI_CUTOBJ01 && mi <= MI_CUTOBJ10) {
+ if (CStreaming::ms_aInfoForModel[mi].m_loadState != STREAMSTATE_LOADED)
+ return;
+ }
+ }
+
+ if (!LoadCutsceneData_postload())
+ return;
+
+ CCutsceneObject* cutsceneObject;
+ for (int i = 0; i < ms_numLoadObjectNames; i++) {
+ if (!ms_bRepeatObject[i])
+ cutsceneObject = CreateCutsceneObject(ms_iModelIndex[i]);
+ if (ms_cLoadAnimName[i][0] != '\0')
+ SetCutsceneAnim(ms_cLoadAnimName[i], cutsceneObject);
+ }
+
+ for (int i = 0; i < ms_numAttachObjectToBones; i++) {
+ int objectId = ms_iAttachObjectToBone[i].objectId;
+ int attachToId = ms_iAttachObjectToBone[i].attachToId;
+ int bone = ms_iAttachObjectToBone[i].boneId;
+ AttachObjectToBone(ms_pCutsceneObjects[objectId], ms_pCutsceneObjects[attachToId], bone);
+ }
+}
+
+bool
+CCutsceneMgr::LoadCutsceneData_postload(bool b)
+{
+ RwStream *stream = nil;
+ uint32 size;
+ uint32 offset;
+
+ bool result;
+
+ CMessages::ClearThisBigPrintNow(0);
+ CPopulation::PedDensityMultiplier = 0.0f;
+ CCarCtrl::CarDensityMultiplier = 0.0f;
+ CStreaming::ms_disableStreaming = false;
+ if (b)
+ {
+ sprintf(gString, "%s.IFP", ms_cutsceneName);
+ result = false;
+ ms_animLoaded = false;
+ RwStreamClose(stream, nil); // umm...
+ sprintf(gString, "%s.DAT", ms_cutsceneName);
+ bCamLoaded = false;
+ } else {
+
+ stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
+ sprintf(gString, "%s.IFP", ms_cutsceneName);
+ if (stream) {
+ if (ms_pCutsceneDir->FindItem(gString, offset, size))
+ {
+ CStreaming::MakeSpaceFor(size << 11);
+ CStreaming::ImGonnaUseStreamingMemory();
+ RwStreamSkip(stream, offset << 11);
+ CAnimManager::LoadAnimFile(stream, true, ms_aUncompressedCutsceneAnims);
+ ms_cutsceneAssociations.CreateAssociations(ms_cutsceneName, ms_cLoadAnimName[0], ms_cLoadObjectName[0], NAMELENGTH);
+ CStreaming::IHaveUsedStreamingMemory();
+ ms_animLoaded = true;
+ }
+ else
+ {
+ ms_animLoaded = false;
+ }
+ RwStreamClose(stream, nil);
+
+ int file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
+ sprintf(gString, "%s.DAT", ms_cutsceneName);
+ if (file) {
+ if (ms_pCutsceneDir->FindItem(gString, offset, size))
+ {
+ CStreaming::ImGonnaUseStreamingMemory();
+ CFileMgr::Seek(file, offset << 11, 0);
+ TheCamera.LoadPathSplines(file);
+ CStreaming::IHaveUsedStreamingMemory();
+ bCamLoaded = true;
+ }
+ else
+ {
+ bCamLoaded = false;
+ }
+ result = true;
+ CFileMgr::CloseFile(file);
+ }
+ else
+ {
+ bCamLoaded = false;
+ result = true;
+ }
+ }
+ else
+ {
+ result = false;
+ ms_animLoaded = false;
+ RwStreamClose(stream, nil);
+ sprintf(gString, "%s.DAT", ms_cutsceneName);
+ bCamLoaded = false;
+ }
+ }
+ ms_cutsceneLoadStatus = CUTSCENE_LOADED;
+ ms_cutsceneTimer = 0.0f;
+ FindPlayerPed()->m_pWanted->ClearQdCrimes();
+ return result;
+}
+
+void
+CCutsceneMgr::LoadCutsceneData_overlay(const char *szCutsceneName)
+{
+ CTimer::Suspend();
+ ms_cutsceneProcessing = true;
+ ms_wasCutsceneSkipped = false;
+ if (!bModelsRemovedForCutscene)
+ CStreaming::RemoveCurrentZonesModels();
+
+ ms_pCutsceneDir->numEntries = 0;
+ ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
+
+ CStreaming::RemoveUnusedModelsInLoadedList();
+ CGame::DrasticTidyUpMemory(true);
+
+ strcpy(ms_cutsceneName, szCutsceneName);
+
+ LoadCutsceneData_preload();
+ CTimer::Resume();
+}
+
+void
+CCutsceneMgr::LoadCutsceneData_preload(void)
+{
+ uint32 size;
+ uint32 offset;
+ CPlayerPed* pPlayerPed;
+ if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
+ DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
+ int trackId = FindCutsceneAudioTrackId(ms_cutsceneName);
+ if (trackId != -1) {
+ printf("Start preload audio %s\n", ms_cutsceneName);
+ DMAudio.PreloadCutSceneMusic(trackId);
+ printf("End preload audio %s\n", ms_cutsceneName);
+ }
+ }
+
+ for (int i = MI_CUTOBJ01; i <= MI_CUTOBJ10; i++) {
+ if (CModelInfo::GetModelInfo(i)->GetNumRefs() <= 0) {
+ if (CStreaming::ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED) {
+ CStreaming::RemoveModel(i);
+ CModelInfo::GetModelInfo(i)->SetModelName("&*%");
+ }
+ }
+ }
+
+ m_PrevExtraColour = CTimeCycle::m_ExtraColour;
+ m_PrevExtraColourOn = CTimeCycle::m_bExtraColourOn != 0;
+ m_fPrevPedDensity = CPopulation::PedDensityMultiplier;
+ m_fPrevCarDensity = CCarCtrl::CarDensityMultiplier;
+ ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
+ ms_numTextOutput = 0;
+ ms_currTextOutput = 0;
+ ms_numLoadObjectNames = 0;
+ ms_numUncompressedCutsceneAnims = 0;
+ ms_numAttachObjectToBones = 0;
+ ms_iNumHiddenEntities = 0;
+ bCamFading = false;
+ ms_iNumParticleEffects = 0;
+
+ for (int i = 0; i < NUM_CUTS_UNCOMPRESSED_ANIMS; i++)
+ ms_aUncompressedCutsceneAnims[i][0] = '\0';
+
+ memset(ms_iModelIndex, 0, sizeof(ms_iModelIndex));
+ CRubbish::SetVisibility(false);
+
+ pPlayerPed = FindPlayerPed();
+ pPlayerPed->m_pWanted->ClearQdCrimes();
+ pPlayerPed->bIsVisible = false;
+ pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
+ CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
+
+ sprintf(gString, "%s.CUT", ms_cutsceneName);
+ if (!ms_pCutsceneDir->FindItem(gString, offset, size)) {
+ LoadCutsceneData_postload();
+ return;
+ }
+
+ size <<= 11;
+ offset <<= 11;
+
+ char *cutsBuf = new char[size];
+
+ RwStream* stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
+
+ if (stream) {
+ RwStreamSkip(stream, offset);
+ RwStreamRead(stream, cutsBuf, size);
+ RwStreamClose(stream, nil);
+ }
+
+ enum
+ {
+ CUT_NONE = 0,
+ CUT_INFO,
+ CUT_MODEL,
+ CUT_TEXT,
+ CUT_UNCOMPRESS,
+ CUT_ATTACH,
+ CUT_REMOVE,
+ CUT_PARTICLE_EFFECT,
+ CUT_EXTRA_COLOR,
+ };
+
+ int cutSection = CUT_NONE;
+ bool bExtraColSet = false;
+
+ char line[1024];
+ const char *pCurLine = cutsBuf;
+
+ while (true)
+ {
+ pCurLine = GetNextLine(pCurLine, line, sizeof(line));
+ if (pCurLine) {
+ if (line[0] == '\0')
+ break;
+
+ if (strcmp(line, "end") == 0) {
+ cutSection = CUT_NONE;
+ continue;
+ }
+
+ switch (cutSection)
+ {
+ case CUT_NONE:
+ if (strcmp(line, "info") == 0)
+ cutSection = CUT_INFO;
+ if (strcmp(line, "model") == 0)
+ cutSection = CUT_MODEL;
+ if (strcmp(line, "text") == 0)
+ cutSection = CUT_TEXT;
+ if (strcmp(line, "uncompress") == 0)
+ cutSection = CUT_UNCOMPRESS;
+ if (strcmp(line, "attach") == 0)
+ cutSection = CUT_ATTACH;
+ if (strcmp(line, "remove") == 0)
+ cutSection = CUT_REMOVE;
+ if (strcmp(line, "peffect") == 0)
+ cutSection = CUT_PARTICLE_EFFECT;
+ if (strcmp(line, "extracol") == 0)
+ cutSection = CUT_EXTRA_COLOR;
+ break;
+ case CUT_INFO:
+ {
+ if (strncmp(line, "offset", 6) == 0) {
+ float x, y, z;
+ sscanf(line+7, "%f %f %f", &x, &y, &z);
+ FindPlayerPed(); // called for some sa check in here
+ ms_cutsceneOffset = CVector(x, y, z);
+ }
+ break;
+ }
+ case CUT_MODEL:
+ {
+ char objectName[NAMELENGTH];
+ char animName[NAMELENGTH];
+
+ int num; // unused
+ sscanf(strtok(line, " ,"), "%d", &num);
+ strcpy(objectName, strtok(nil, " ,"));
+ char* pAnimName = strtok(0, " ,");
+ strlwr(objectName);
+
+ bool bUsedFirstTime = true;
+ if (pAnimName) {
+ do {
+ strcpy(animName, pAnimName);
+ strlwr(animName);
+ strcpy(ms_cLoadObjectName[ms_numLoadObjectNames], objectName);
+ strcpy(ms_cLoadAnimName[ms_numLoadObjectNames], animName);
+ if (bUsedFirstTime) {
+ bUsedFirstTime = false;
+ ms_iModelIndex[ms_numLoadObjectNames] = CUTMODEL_SIMPLE;
+ ms_bRepeatObject[ms_numLoadObjectNames] = false;
+ } else {
+ ms_bRepeatObject[ms_numLoadObjectNames] = true;
+ ms_iModelIndex[ms_numLoadObjectNames] = CUTMODEL_REPEATED;
+ }
+ ms_numLoadObjectNames++;
+ pAnimName = strtok(0, " ,");
+ } while (pAnimName);
+ }
+ break;
+ }
+ case CUT_TEXT:
+ {
+ int iTextStartTime, iTextDuration;
+ char cTextOutput[8];
+ sscanf(line, "%d,%d,%s", &iTextStartTime, &iTextDuration, cTextOutput);
+ for (size_t i = 0; i < strlen(cTextOutput); i++)
+ cTextOutput[i] = toupper(cTextOutput[i]);
+
+ memcpy(ms_cTextOutput[ms_numTextOutput], cTextOutput, strlen(cTextOutput)+1);
+ ms_iTextStartTime[ms_numTextOutput] = iTextStartTime;
+ ms_iTextDuration[ms_numTextOutput] = iTextDuration;
+ ms_numTextOutput++;
+ break;
+ }
+ case CUT_UNCOMPRESS:
+ LoadAnimationUncompressed(strtok(line, " ,"));
+ break;
+ case CUT_ATTACH:
+ {
+ int attachToId, objectId, bone;
+ sscanf(line, "%d,%d,%d", &attachToId, &objectId, &bone);
+ ms_iAttachObjectToBone[ms_numAttachObjectToBones].attachToId = attachToId;
+ ms_iAttachObjectToBone[ms_numAttachObjectToBones].objectId = objectId;
+ ms_iAttachObjectToBone[ms_numAttachObjectToBones].boneId = bone;
+ ms_numAttachObjectToBones++;
+ break;
+ }
+ case CUT_REMOVE:
+ {
+ float x, y, z;
+ char name[NAMELENGTH];
+ sscanf(line, "%f,%f,%f,%s", &x, &y, &z, name);
+ ms_crToHideItems[ms_iNumHiddenEntities].x = x;
+ ms_crToHideItems[ms_iNumHiddenEntities].y = y;
+ ms_crToHideItems[ms_iNumHiddenEntities].z = z;
+ strcpy(ms_crToHideItems[ms_iNumHiddenEntities].name, name);
+ ms_iNumHiddenEntities++;
+ break;
+ }
+ case CUT_PARTICLE_EFFECT:
+ {
+ char name[NAMELENGTH];
+ char name2[NAMELENGTH];
+
+ int iTime;
+ int unk1;
+ int unk2;
+ float x;
+ float y;
+ float z;
+ float unkX;
+ float unkY;
+ float unkZ;
+
+ memset(name, 0, NAMELENGTH);
+ memset(name2, 0, NAMELENGTH);
+
+ strncpy(name, strtok(line, ","), NAMELENGTH-1);
+ iTime = atoi(strtok(0, ","));
+ unk1 = atoi(strtok(0, ","));
+ unk2 = atoi(strtok(0, ","));
+ strncpy(name, strtok(line, ","), NAMELENGTH-1);
+ x = strtod(strtok(0, ","), nil);
+ y = strtod(strtok(0, ","), nil);
+ z = strtod(strtok(0, ","), nil);
+ unkX = strtod(strtok(0, ","), nil);
+ unkY = strtod(strtok(0, ","), nil);
+ unkZ = strtod(strtok(0, ","), nil);
+
+ ms_pParticleEffects[ms_iNumParticleEffects].bPlayed = false;
+ ms_pParticleEffects[ms_iNumParticleEffects].iTime = iTime;
+ ms_pParticleEffects[ms_iNumParticleEffects].unk1 = unk1;
+ ms_pParticleEffects[ms_iNumParticleEffects].unk2 = unk2;
+ strcpy(CCutsceneMgr::ms_pParticleEffects[ms_iNumParticleEffects].name2, name2);
+ ms_pParticleEffects[ms_iNumParticleEffects].unk10 = false;
+ ms_pParticleEffects[ms_iNumParticleEffects].x = x;
+ ms_pParticleEffects[ms_iNumParticleEffects].y = y;
+ ms_pParticleEffects[ms_iNumParticleEffects].z = z;
+ ms_pParticleEffects[ms_iNumParticleEffects].unkX = unkX;
+ ms_pParticleEffects[ms_iNumParticleEffects].unkY = unkY;
+ ms_pParticleEffects[ms_iNumParticleEffects].unkZ = unkZ;
+ ms_pParticleEffects[ms_iNumParticleEffects].unk11 = false;
+ strcpy(CCutsceneMgr::ms_pParticleEffects[ms_iNumParticleEffects].name, name);
+ ms_iNumParticleEffects++;
+ break;
+ }
+ case CUT_EXTRA_COLOR:
+ if (!bExtraColSet) {
+ int colorId;
+ sscanf(line, "%d", &colorId);
+ if (colorId == 0)
+ bExtraColSet = false;
+ else {
+ CTimeCycle::StartExtraColour(colorId - 1, false);
+ bExtraColSet = true;
+ }
+ }
+ break;
+ default:
+ break;
+ };
+
+ }
+ else
+ {
+ delete[]cutsBuf;
+
+ // add manually inserted objects
+ for (int i = 0; i < ms_numAppendObjectNames; i++) {
+ strcpy(ms_cLoadObjectName[ms_numLoadObjectNames], ms_cAppendObjectName[i]);
+ strcpy(ms_cLoadAnimName[ms_numLoadObjectNames], ms_cAppendAnimName[i]);
+ ms_iModelIndex[ms_numLoadObjectNames] = CUTMODEL_SIMPLE;
+ ms_numLoadObjectNames++;
+ }
+ ms_numAppendObjectNames = 0;
+
+ int specialId = 0;
+ for (int i = 0; i < ms_numLoadObjectNames; i++)
+ {
+ if (strcasecmp(ms_cLoadObjectName[i], "csplay") == 0) {
+ ms_iModelIndex[i] = CUTMODEL_PLAYER;
+ continue;
+ } else if (ms_iModelIndex[i] == CUTMODEL_SIMPLE) {
+ int id;
+ if (CModelInfo::GetModelInfo(ms_cLoadObjectName[i], &id)) {
+ ms_iModelIndex[i] = id;
+ CStreaming::RequestModel(id, STREAMFLAGS_SCRIPTOWNED | STREAMFLAGS_DEPENDENCY | STREAMFLAGS_PRIORITY);
+ } else {
+ CStreaming::RequestSpecialModel(specialId + MI_CUTOBJ01, ms_cLoadObjectName[i], STREAMFLAGS_SCRIPTOWNED | STREAMFLAGS_DEPENDENCY | STREAMFLAGS_PRIORITY);
+ ms_iModelIndex[i] = specialId + MI_CUTOBJ01;
+ specialId++;
+ // skip if id is busy
+ while (CStreaming::ms_aInfoForModel[specialId + MI_CUTOBJ01].m_loadState == STREAMSTATE_LOADED)
+ specialId++;
+ }
+ }
+ else if (ms_iModelIndex[i] == CUTMODEL_REPEATED && i != 0)
+ ms_iModelIndex[i] = ms_iModelIndex[i - 1];
+ }
+
+ CStreaming::LoadAllRequestedModels(true);
+ ms_cutsceneLoadStatus = CUTSCENE_LOADING;
+ return;
+ }
+ }
+
+ delete[]cutsBuf;
+ LoadCutsceneData_postload(true);
+}
+
+void
+CCutsceneMgr::DeleteCutsceneData_overlay(void)
+{
+ if (ms_cutsceneLoadStatus == CUTSCENE_NOT_LOADED) return;
+ CTimer::Suspend();
+ CPopulation::PedDensityMultiplier = m_fPrevPedDensity;
+ CCarCtrl::CarDensityMultiplier = m_fPrevCarDensity;
+ if (m_PrevExtraColourOn)
+ CTimeCycle::StartExtraColour(m_PrevExtraColour, false);
+ else
+ CTimeCycle::StopExtraColour(m_PrevExtraColourOn);
+
+ for (uint32 i = 0; i < ms_iNumHiddenEntities; i++) {
+ if (ms_pHiddenEntities[i]) {
+ ms_pHiddenEntities[i]->CleanUpOldReference(&ms_pHiddenEntities[i]);
+ ms_pHiddenEntities[i]->bIsVisible = true;
+ }
+ }
+
+ ms_iNumHiddenEntities = 0;
+ ms_iNumParticleEffects = 0;
+ CMessages::ClearMessages();
+ CRubbish::SetVisibility(true);
+
+ ms_cutsceneProcessing = false;
+ ms_useLodMultiplier = false;
+ ms_useCutsceneShadows = false;
+
+ ms_numCutsceneObjs--;
+ while (ms_numCutsceneObjs >= 0) {
+ CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
+ ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
+ delete ms_pCutsceneObjects[ms_numCutsceneObjs];
+ ms_pCutsceneObjects[ms_numCutsceneObjs] = nil;
+ ms_numCutsceneObjs--;
+ }
+ ms_numCutsceneObjs = 0;
+
+ if (ms_animLoaded)
+ CAnimManager::RemoveLastAnimFile();
+
+ ms_animLoaded = false;
+ ms_cutsceneAssociations.DestroyAssociations();
+
+ ms_aUncompressedCutsceneAnims[0][0] = '\0';
+ ms_numUncompressedCutsceneAnims = 0;
+
+ if (bCamLoaded) {
+ TheCamera.RestoreWithJumpCut();
+ TheCamera.SetWideScreenOff();
+ TheCamera.DeleteCutSceneCamDataMemory();
+ }
+ ms_cutsceneLoadStatus = CUTSCENE_NOT_LOADED;
+ ms_running = false;
+
+ FindPlayerPed()->bIsVisible = true;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
+ CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
+
+ if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
+ DMAudio.StopCutSceneMusic();
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ }
+
+ CStreaming::ms_disableStreaming = false;
+ CWorld::bProcessCutsceneOnly = false;
+
+ //if(bCamLoaded)
+ // CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2);
+
+ CPad::GetPad(0)->Clear(false);
+
+ if (bModelsRemovedForCutscene) {
+ CStreaming::LoadInitialPeds();
+ CStreaming::LoadInitialWeapons();
+ CStreaming::LoadInitialVehicles();
+ bModelsRemovedForCutscene = false;
+
+ CPlayerPed *pPlayerPed = FindPlayerPed();
+ for (int i = 0; i < NumberOfSavedWeapons; i++) {
+ int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId;
+ uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags;
+ CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+ if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) {
+ CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ }
+ if (!(flags & STREAMFLAGS_DONT_REMOVE))
+ CStreaming::SetModelIsDeletable(weaponModelId);
+ pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true);
+ }
+ NumberOfSavedWeapons = 0;
+ }
+
+ for (int i = 0; i < ms_numLoadObjectNames; i++)
+ CStreaming::SetMissionDoesntRequireModel(ms_iModelIndex[i]);
+
+ CStreaming::SetMissionDoesntRequireModel(MI_COP);
+ CStreaming::StreamZoneModels(FindPlayerCoors());
+ CTimer::Resume();
+}
+
+void
+CCutsceneMgr::Update_overlay(void)
+{
+ if (ms_cutsceneLoadStatus == CUTSCENE_LOADING) {
+ debug("Loading Cutscene...\n");
+ CTimer::Suspend();
+ LoadCutsceneData_loading();
+ CTimer::Resume();
+ return;
+ }
+
+ if (ms_cutsceneLoadStatus != CUTSCENE_LOADED) {
+ debug("Cutscene Not Loaded!\n");
+ return;
+ }
+
+ switch (ms_cutscenePlayStatus) {
+ case CUTSCENE_STARTED:
+ SetupCutsceneToStart();
+ HideRequestedObjects();
+ ms_cutscenePlayStatus++;
+ break;
+ case CUTSCENE_PLAYING_2:
+ case CUTSCENE_PLAYING_3:
+ ms_cutscenePlayStatus++;
+ break;
+ case CUTSCENE_PLAYING_4:
+ ms_cutscenePlayStatus = CUTSCENE_PLAYING_0;
+ if (CGeneral::faststricmp(ms_cutsceneName, "finale"))
+ DMAudio.PlayPreloadedCutSceneMusic();
+ break;
+ default:
+ break;
+ }
+
+ if (!ms_running) return;
+
+ ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
+ uint32 cutsceneTimeInMS = GetCutsceneTimeInMilleseconds();
+
+ if (ms_currTextOutput < ms_numTextOutput && cutsceneTimeInMS > ms_iTextStartTime[ms_currTextOutput]) {
+ CMessages::AddMessageJumpQ(TheText.Get(ms_cTextOutput[ms_currTextOutput]), ms_iTextDuration[ms_currTextOutput], 1);
+ ms_currTextOutput++;
+ }
+
+ for (int i = 0; i < ms_numCutsceneObjs; i++) {
+ int modelId = ms_pCutsceneObjects[i]->GetModelIndex();
+ if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ10)
+ UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
+ }
+
+ if (!bCamLoaded) return;
+
+ if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADED) {
+ if (TheCamera.GetCutSceneFinishTime() < cutsceneTimeInMS + 1000) {
+ if (!bCamFading) {
+ bCamFading = true;
+ TheCamera.Fade(1.0f, FADE_OUT);
+ }
+ }
+ if (mCutsceneSkipFading) {
+ mCutsceneSkipFadeTime -= CTimer::GetTimeStepInMilliseconds();
+ if (mCutsceneSkipFadeTime < 0) {
+ CHud::m_BigMessage[1][0] = '\0';
+ ms_wasCutsceneSkipped = true;
+ FinishCutscene();
+ mCutsceneSkipFading = false;
+ mCutsceneSkipFadeTime = 0;
+ }
+ }
+ else if (IsCutsceneSkipButtonBeingPressed() && PresubBodge()){
+ mCutsceneSkipFading = true;
+ mCutsceneSkipFadeTime = 1000;
+ TheCamera.Fade(1.0f, FADE_OUT);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index c1181888..c7605126 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -42,6 +42,7 @@
#include "Fluff.h"
#include "Script.h"
#include "Wanted.h"
+#include "KeyGen.h"
// TODO: Get rid of *intensity* consts (and get rid of term 'intensity' in general)
// Make them defines, not floats because they were not floats on PS2
@@ -576,136 +577,139 @@ struct tVehicleSampleData {
};
const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
- {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR},
- {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
- {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR},
- {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
- {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
- {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR},
- {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
- {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 22293, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
- {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 12688, OLD_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR},
- {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR},
- {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
- {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10500, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
- {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR},
- {SFX_HELI_APACHE_1, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
- {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
- {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR},
- {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
- {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR},
+ {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR},
+ {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
+ {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR},
+ {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR},
+ {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR},
+ {SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
+ {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR},
+ {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
+ {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR},
+ {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
+ {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SI, 12688, OLD_DOOR},
+ {SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR},
+ {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR},
+ {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
+ {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
+ {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR},
+ {SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR},
+ {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
+ {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR},
+ {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR},
+ {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR},
+ {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
+ {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
{SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_PICKUP, 20000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
- {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29000, SFX_CAR_HORN_JEEP, 9400, TRUCK_DOOR},
- {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR},
+ {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
+ {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_PONTIAC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_PONTIAC, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
+ {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
+ {SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR},
{SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
- {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 22043, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
- {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
- {SFX_CAR_REV_12, SFX_BANK_GOLF_CART, SFX_CAR_HORN_JEEP, 28500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
- {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
- {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
- {SFX_SEAPLANE_PRO1, SFX_BANK_PLANE_SEAPLANE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
- {SFX_CAR_REV_20, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
+ {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
+ {SFX_CAR_REV_SPORTCAR, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
{SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 31000, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
- {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
- {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR},
- {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR},
- {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10300, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR},
- {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10500, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR},
- {SFX_CAR_REV_19, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 28000, SFX_CAR_HORN_JEEP, 9200, TRUCK_DOOR},
- {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PICKUP, 11200, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
- {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
- {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_BMW328, 9200, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
- {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
- {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10540, SFX_CAR_HORN_JEEP, 9935, TRUCK_DOOR},
- {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
- {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 9500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
- {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 9700, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
- {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18000, SFX_CAR_HORN_JEEP, 9500, TRUCK_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
- {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_JEEP, 27513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
- {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR},
- {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
- {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BUS2, 17900, SFX_POLICE_SIREN_SLOW, 10511, TRUCK_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
- {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BMW328, 9600, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
- {SFX_CAR_REV_4, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
- {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10000, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_PORSCHE, 10500, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
- {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 25513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
- {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
- {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
- {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
- {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
+ {SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
+ {SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR},
+ {SFX_CAR_REV_HONDA, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR},
+ {SFX_CAR_REV_HONDA, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR},
{SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
- {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
- {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
- {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
- {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
- {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_POLICE_SIREN_SLOW, 11000, NEW_DOOR},
- {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
- {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
- {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR} };
-
+ {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR},
+ {SFX_CAR_ACCEL_22, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
+ {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR}
+};
+const eSfxSample aEngineSounds[][2] = {
+ { SFX_CAR_IDLE_PONT, SFX_CAR_REV_PONT },
+ { SFX_CAR_IDLE_PORSHE, SFX_CAR_REV_PORSHE },
+ { SFX_CAR_IDLE_SPIDER, SFX_CAR_REV_SPIDER },
+ { SFX_CAR_IDLE_MERC, SFX_CAR_REV_MERC },
+ { SFX_CAR_IDLE_TRUCK, SFX_CAR_REV_TRUCK },
+ { SFX_CAR_IDLE_HOTROD, SFX_CAR_REV_HOTROD },
+ { SFX_CAR_IDLE_COBRA, SFX_CAR_REV_COBRA },
+ { SFX_CAR_IDLE_PONT2, SFX_CAR_REV_PONT2 },
+ { SFX_CAR_IDLE_CADI, SFX_CAR_REV_CADI },
+ { SFX_CAR_IDLE_PATHFINDER, SFX_CAR_REV_PATHFINDER },
+ { SFX_CAR_IDLE_PACARD, SFX_CAR_REV_PACARD },
+ { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
+ { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
+ { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
+ { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
+ { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
+ { SFX_CAR_IDLE_VTWI, SFX_CAR_REV_VTWI },
+ { SFX_MOPED_IDLE, SFX_MOPED_REV },
+ { SFX_CAR_IDLE_HONDA, SFX_CAR_REV_HONDA },
+ { SFX_CAR_IDLE_SPORTCAR, SFX_CAR_REV_SPORTCAR },
+ { SFX_CAR_IDLE_UNUSED1, SFX_CAR_REV_UNUSED1 },
+ { SFX_CAR_IDLE_UNUSED2, SFX_CAR_REV_UNUSED2 },
+ { SFX_CAR_IDLE_UNUSED3, SFX_CAR_REV_UNUSED3 },
+ { SFX_CAR_IDLE_UNUSED4, SFX_CAR_REV_UNUSED4 },
+};
bool8 bPlayerJustEnteredCar;
const bool8 hornPatternsArray[8][44] = {
- {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE,
- FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE},
- {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
- TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
- {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
- FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE},
- {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE,
- TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE},
- {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
+ {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
+ FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE,
+ FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
+ FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
+ TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
- {FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
- FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
- {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE,
- TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
- {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
- FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE},
+ {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE,
+ TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
+ FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
+ {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
+ TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}
};
void
@@ -794,6 +798,12 @@ cAudioManager::ProcessVehicle(CVehicle* veh)
ProcessBoatMovingOverWater(params);
ProcessVehicleOneShots(params);
break;
+#ifdef GTA_TRAIN
+ case VEHICLE_TYPE_TRAIN:
+ ProcessTrainNoise(params);
+ ProcessVehicleOneShots(params);
+ break;
+#endif
case VEHICLE_TYPE_HELI:
ProcessCarHeli(params);
ProcessVehicleOneShots(params);
@@ -1814,7 +1824,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
if (!caddyBool) {
if (veh->GetStatus() == STATUS_SIMPLE) {
if (modificator < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0];
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
@@ -1823,7 +1833,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
}
} else {
if (veh->m_fGasPedal < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0];
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
@@ -1836,13 +1846,13 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
if (FindVehicleOfPlayer() == params.m_pVehicle)
m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12;
else
- m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_GOLFCART;
m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
- if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5)
+ if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_TRUCK || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_TRUCK)
m_sQueueSample.m_nFrequency /= 2;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
@@ -2123,7 +2133,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
freqModifier += 1400;
gearSoundLength = 0;
engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
- soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
+ soundOffset = gBankStartOffset[engineSoundType] - gBankStartOffset[CAR_SFX_BANKS_OFFSET];
+ //soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
noGearBox = FALSE;
switch (engineSoundType) {
case SFX_BANK_PONTIAC:
@@ -2184,7 +2195,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
- switch (engineSoundType) {
+ /*switch (engineSoundType) {
case SFX_BANK_MOPED:
++soundOffset;
break;
@@ -2196,7 +2207,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
break;
default:
break;
- }
+ }*/
if (accelerateState <= 0) {
if (slowingDown) {
if (channelUsed) {
@@ -2243,7 +2254,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
freq /= 2;
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
- AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, TRUE);
+ AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, TRUE);
CurrentPretendGear = Max(1, currentGear);
}
@@ -2278,7 +2289,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
}
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
- AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, TRUE);
+ AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, TRUE);
} else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
#ifndef EXTERNAL_3D_SOUND
@@ -3516,7 +3527,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
bool8
cAudioManager::ProcessTrainNoise(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 300.0f;
+ const float SOUND_INTENSITY = 140.0f;
CTrain *train;
uint8 emittingVol;
@@ -3529,16 +3540,16 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
train = (CTrain *)params.m_pVehicle;
speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
- emittingVol = (75.f * speedMultipler);
+ emittingVol = (70.f * speedMultipler);
if (train->m_fWagonPosition == 0.0f) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 32;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN);
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
@@ -3551,28 +3562,28 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
AddSampleToRequestedQueue();
}
}
- const float SOUND_INTENSITY = 70.0f;
- if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 33;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 5;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 3;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
- }
- }
+ //const float SOUND_INTENSITY = 70.0f;
+ //if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
+ // m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ // if (m_sQueueSample.m_nVolume > 0) {
+ // m_sQueueSample.m_nCounter = 33;
+ // m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
+ // m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ // m_sQueueSample.m_bIs2D = FALSE;
+ // m_sQueueSample.m_nPriority = 5;
+ // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
+ // m_sQueueSample.m_nLoopCount = 0;
+ // SET_EMITTING_VOLUME(emittingVol);
+ // SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ // m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ // m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ // m_sQueueSample.m_bStatic = FALSE;
+ // m_sQueueSample.m_nFramesToPlay = 3;
+ // SET_SOUND_REVERB(TRUE);
+ // SET_SOUND_REFLECTION(FALSE);
+ // AddSampleToRequestedQueue();
+ // }
+ //}
}
return TRUE;
}
@@ -4072,6 +4083,23 @@ cAudioManager::GetJumboTaxiFreq()
#pragma endregion All the vehicle audio code
#pragma region PED AUDIO
+struct sToniReactions
+{
+ uint32 sfx[4];
+ uint32 count[4];
+};
+
+const sToniReactions aReactions[8] = {
+ {{SFX_TONI_PISSED_OFF_CRASH_01, SFX_TONI_ANGRY_CRASH_01, SFX_TONI_WISECRACKING_CRASH_01, NULL}, {25, 29, 17, 0}},
+ {{SFX_TONI_PISSED_OFF_FIGHT_01, SFX_TONI_ANGRY_FIGHT_01, SFX_TONI_WISECRACKING_FIGHT_01, NULL}, {18, 39, 20, 0}},
+ {{SFX_TONI_PISSED_OFF_JACKED_01, SFX_TONI_ANGRY_JACKED_01, SFX_TONI_WISECRACKING_JACKED_01, NULL}, {11, 16, 17, 0}},
+ {{SFX_TONI_PISSED_OFF_JACKING_01, SFX_TONI_ANGRY_JACKING_01, SFX_TONI_WISECRACKING_JACKING_01, NULL}, {25, 33, 12, 0}},
+ {{SFX_TONI_ANGRY_PICK_UP_HOOKER_01, SFX_TONI_ANGRY_PICK_UP_HOOKER_01, SFX_TONI_WISECRACKING_PICK_UP_HOOKER_01, NULL}, {8, 8, 11, 0}},
+ {{SFX_TONI_PISSED_OFF_PULL_GUN_01, SFX_TONI_ANGRY_PULL_GUN_01, SFX_TONI_WISECRACKING_PULL_GUN_01, NULL}, {18, 29, 19, 0}},
+ {{SFX_TONI_CALM_SEX_01, SFX_TONI_ANGRY_SEX_01, SFX_TONI_ANGRY_SEX_01, SFX_TONI_WISECRACKING_SEX_01}, {11, 10, 10, 10}},
+ {{SFX_TONI_CALM_SHOOT_01, SFX_TONI_PISSED_OFF_SHOOT_01, SFX_TONI_ANGRY_SHOOT_01, SFX_TONI_WISECRACKING_SHOOT_01}, {30, 31, 36, 26}}
+};
+
void
cAudioManager::ProcessPed(CPhysical *ped)
{
@@ -4272,14 +4300,18 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
if (weaponType == WEAPONTYPE_BRASSKNUCKLE) {
CPed* ped = params.m_pPed;
uint32 fightMove = ped->m_curFightMove;
- if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
+ // LCS:removed for now
+ //if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
+ if (
ped->m_nPedState == PED_ATTACK) {
CEntity* damageEntity = ped->m_pDamageEntity;
if (!damageEntity)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
else if (damageEntity->GetType() != ENTITY_TYPE_PED)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
- else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
+ // LCS:removed for now
+ //else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
+ else if(1)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
else
m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1;
@@ -4796,7 +4828,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
break;
case WEAPONTYPE_M60:
case WEAPONTYPE_HELICANNON:
- m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT;
+ //m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT;
break;
default:
continue;
@@ -5164,23 +5196,23 @@ cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
switch(sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
soundIntensity = 400.0f;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 20 + SFX_POLICE_HELI_1;
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_PHCHAT1;
break;
case SOUND_PED_VCPA_PLAYER_FOUND:
soundIntensity = 400.0f;
-#ifdef FIX_BUGS
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1;
-#else
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_BOAT_1;
-#endif
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_PBCHAT1;
break;
case SOUND_INJURED_PED_MALE_OUCH:
soundIntensity = 40.0f;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 41 + SFX_GENERIC_MALE_GRUNT_1;
+#ifdef FIX_BUGS
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 53 + SFX_MALE_PAIN_01;
+#else
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 51 + SFX_MALE_PAIN_01;
+#endif
break;
case SOUND_INJURED_PED_FEMALE:
soundIntensity = 40.0f;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 33 + SFX_GENERIC_FEMALE_GRUNT_1;
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 34 + SFX_FEMALE_PAIN_01;
break;
default:
return;
@@ -5225,63 +5257,90 @@ cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound)
case MI_MEDIC: return GetMedicTalkSfx(ped, sound);
case MI_FIREMAN: return GetFiremanTalkSfx(ped, sound);
case MI_MALE01: return GetDefaultTalkSfx(ped, sound);
+/* LCS: removed for now
+ case MI_TAXI_D:
+ case MI_MALE03: return GetHFORITalkSfx(ped, sound);
+ case MI_PIMP: return GetHFOSTTalkSfx(ped, sound);
+ case MI_CRIMINAL01: return GetHMYSTTalkSfx(ped, sound);
+ case MI_CRIMINAL02: return GetHMOSTTalkSfx(ped, sound);
+ case MI_MALE02: return GetHFYRITalkSfx(ped, sound);
+ case MI_FATMALE01:
+ case MI_FATMALE02: return GetHMORITalkSfx(ped, sound);
+ case MI_FEMALE01: return GetHFYBETalkSfx(ped, sound);
+ case MI_FEMALE02: return GetHFOBETalkSfx(ped, sound);
+ case MI_FEMALE03: return GetHMYBETalkSfx(ped, sound);
+ case MI_FATFEMALE01: return GetHMYRITalkSfx(ped, sound);
+ case MI_FATFEMALE02: return GetHFYBUTalkSfx(ped, sound);
+ case MI_PROSTITUTE: return GetHFYMDTalkSfx(ped, sound);
+ case MI_PROSTITUTE2: return GetHFYCGTalkSfx(ped, sound);
+ case MI_P_MAN1: return GetHFYPRTalkSfx(ped, sound);
+ case MI_P_MAN2: return GetHFOTRTalkSfx(ped, sound);
+ case MI_P_WOM1: return GetHMOTRTalkSfx(ped, sound);
+ case MI_P_WOM2: return GetHMYAPTalkSfx(ped, sound);
+ case MI_CT_MAN1: return GetHMOCATalkSfx(ped, sound);
+ case MI_CT_MAN2: return GetBMODKTalkSfx(ped, sound);
+ case MI_CT_WOM1: return GetBMYCRTalkSfx(ped, sound);
+ case MI_CT_WOM2: return GetBFYSTTalkSfx(ped, sound);
+ case MI_LI_MAN1: return GetBFOSTTalkSfx(ped, sound);
+ case MI_LI_MAN2: return GetBMYSTTalkSfx(ped, sound);
+ case MI_LI_WOM1: return GetBMOSTTalkSfx(ped, sound);
+ case MI_LI_WOM2: return GetBFYRITalkSfx(ped, sound);
+ case MI_DOCKER1:
+ case MI_DOCKER2: return GetBFORITalkSfx(ped, sound);
+ case MI_SCUM_MAN: return GetBFYBETalkSfx(ped, sound);
+ case MI_SCUM_WOM: return GetBMYBETalkSfx(ped, sound);
+ case MI_WORKER1: return GetBFOBETalkSfx(ped, sound);
+ case MI_WORKER2: return GetBMOBETalkSfx(ped, sound);
+ case MI_B_MAN1: return GetBMYBUTalkSfx(ped, sound);
+ case MI_B_MAN2: return GetBFYPRTalkSfx(ped, sound);
+ case MI_B_MAN3: return GetBFOTRTalkSfx(ped, sound);
+ case MI_B_WOM1: return GetBMOTRTalkSfx(ped, sound);
+ case MI_B_WOM2: return GetBMYPITalkSfx(ped, sound);
+ case MI_B_WOM3: return GetBMYBBTalkSfx(ped, sound);
+ case MI_MOD_MAN: return GetWMYCRTalkSfx(ped, sound);
+ case MI_MOD_WOM: return GetWFYSTTalkSfx(ped, sound);
+ case MI_ST_MAN: return GetWFOSTTalkSfx(ped, sound);
+ case MI_ST_WOM: return GetWMYSTTalkSfx(ped, sound);
+ case MI_FAN_MAN1: return GetWMOSTTalkSfx(ped, sound);
+ case MI_FAN_MAN2: return GetWFYRITalkSfx(ped, sound);
+ case MI_FAN_WOM: return GetWFORITalkSfx(ped, sound);
+ case MI_HOS_MAN: return GetWMYRITalkSfx(ped, sound);
+ case MI_HOS_WOM: return GetWMORITalkSfx(ped, sound);
+ case MI_CONST1: return GetWFYBETalkSfx(ped, sound);
+ case MI_CONST2: return GetWMYBETalkSfx(ped, sound);
+ case MI_SHOPPER1: return GetWFOBETalkSfx(ped, sound);
+ case MI_SHOPPER2: return GetWMOBETalkSfx(ped, sound);
+ case MI_SHOPPER3: return GetWMYCWTalkSfx(ped, sound);
+ case MI_STUD_MAN: return GetWMYGOTalkSfx(ped, sound);
+ case MI_STUD_WOM: return GetWFOGOTalkSfx(ped, sound);
+ case MI_CAS_MAN: return GetWMOGOTalkSfx(ped, sound);
+ case MI_CAS_WOM: return GetWFYLGTalkSfx(ped, sound);
+ case MI_CAMP_MAN: return GetCAMPMANTalkSfx(ped, sound);
+ case MI_CAMP_WOM: return GetCAMPWOMTalkSfx(ped, sound);
+ case MI_JFOTO: return GetJFOTOTalkSfx(ped, sound);
+ case MI_JMOTO: return GetJMOTOTalkSfx(ped, sound);
+ case MI_GANG01: return GetGangLeoneATalkSfx(ped, sound);
+ case MI_GANG02: return GetGangLeoneBTalkSfx(ped, sound);
+ case MI_GANG03: return GetGangTriadATalkSfx(ped, sound);
+ case MI_GANG04: return GetGangTriadBTalkSfx(ped, sound);
+ case MI_GANG05: return GetGangDiabloATalkSfx(ped, sound);
+ case MI_GANG06: return GetGangDiabloBTalkSfx(ped, sound);
+ case MI_GANG07: return GetGangYakuzaATalkSfx(ped, sound);
+ case MI_GANG08: return GetGangYakuzaBTalkSfx(ped, sound);
+ case MI_GANG09: return GetGangYardieATalkSfx(ped, sound);
+ case MI_GANG10: return GetGangYardieBTalkSfx(ped, sound);
+ case MI_GANG11: return GetGangColumbianATalkSfx(ped, sound);
+ case MI_GANG12: return GetGangColumbianBTalkSfx(ped, sound);
+ case MI_GANG13: return GetGangHoodATalkSfx(ped, sound);
+ case MI_GANG14: return GetGangHoodBTalkSfx(ped, sound);
+ case MI_GANG15: return GetGangForelliATalkSfx(ped, sound);
+ case MI_GANG16: return GetGangForelliBTalkSfx(ped, sound);
+ case MI_GANG17: return GetGangSindaccosATalkSfx(ped, sound);
+ case MI_GANG18: return GetGangSindaccosBTalkSfx(ped, sound);
+/* LCS: cut
case MI_HFYST: return GetHFYSTTalkSfx(ped, sound);
- case MI_HFOST: return GetHFOSTTalkSfx(ped, sound);
- case MI_HMYST: return GetHMYSTTalkSfx(ped, sound);
- case MI_HMOST: return GetHMOSTTalkSfx(ped, sound);
- case MI_HFYRI: return GetHFYRITalkSfx(ped, sound);
- case MI_HFORI: return GetHFORITalkSfx(ped, sound);
- case MI_HMYRI: return GetHMYRITalkSfx(ped, sound);
- case MI_HMORI: return GetHMORITalkSfx(ped, sound);
- case MI_HFYBE: return GetHFYBETalkSfx(ped, sound);
- case MI_HFOBE: return GetHFOBETalkSfx(ped, sound);
- case MI_HMYBE: return GetHMYBETalkSfx(ped, sound);
case MI_HMOBE: return GetHMOBETalkSfx(ped, sound);
- case MI_HFYBU: return GetHFYBUTalkSfx(ped, sound);
- case MI_HFYMD: return GetHFYMDTalkSfx(ped, sound);
- case MI_HFYCG: return GetHFYCGTalkSfx(ped, sound);
- case MI_HFYPR: return GetHFYPRTalkSfx(ped, sound);
- case MI_HFOTR: return GetHFOTRTalkSfx(ped, sound);
- case MI_HMOTR: return GetHMOTRTalkSfx(ped, sound);
- case MI_HMYAP: return GetHMYAPTalkSfx(ped, sound);
- case MI_HMOCA: return GetHMOCATalkSfx(ped, sound);
- case MI_BMODK: return GetBMODKTalkSfx(ped, sound);
- case MI_BMYKR: return GetBMYCRTalkSfx(ped, sound);
- case MI_BFYST: return GetBFYSTTalkSfx(ped, sound);
- case MI_BFOST: return GetBFOSTTalkSfx(ped, sound);
- case MI_BMYST: return GetBMYSTTalkSfx(ped, sound);
- case MI_BMOST: return GetBMOSTTalkSfx(ped, sound);
- case MI_BFYRI: return GetBFYRITalkSfx(ped, sound);
- case MI_BFORI: return GetBFORITalkSfx(ped, sound);
case MI_BMYRI: return GetBMYRITalkSfx(ped, sound);
- case MI_BFYBE: return GetBFYBETalkSfx(ped, sound);
- case MI_BMYBE: return GetBMYBETalkSfx(ped, sound);
- case MI_BFOBE: return GetBFOBETalkSfx(ped, sound);
- case MI_BMOBE: return GetBMOBETalkSfx(ped, sound);
- case MI_BMYBU: return GetBMYBUTalkSfx(ped, sound);
- case MI_BFYPR: return GetBFYPRTalkSfx(ped, sound);
- case MI_BFOTR: return GetBFOTRTalkSfx(ped, sound);
- case MI_BMOTR: return GetBMOTRTalkSfx(ped, sound);
- case MI_BMYPI: return GetBMYPITalkSfx(ped, sound);
- case MI_BMYBB: return GetBMYBBTalkSfx(ped, sound);
- case MI_WMYCR: return GetWMYCRTalkSfx(ped, sound);
- case MI_WFYST: return GetWFYSTTalkSfx(ped, sound);
- case MI_WFOST: return GetWFOSTTalkSfx(ped, sound);
- case MI_WMYST: return GetWMYSTTalkSfx(ped, sound);
- case MI_WMOST: return GetWMOSTTalkSfx(ped, sound);
- case MI_WFYRI: return GetWFYRITalkSfx(ped, sound);
- case MI_WFORI: return GetWFORITalkSfx(ped, sound);
- case MI_WMYRI: return GetWMYRITalkSfx(ped, sound);
- case MI_WMORI: return GetWMORITalkSfx(ped, sound);
- case MI_WFYBE: return GetWFYBETalkSfx(ped, sound);
- case MI_WMYBE: return GetWMYBETalkSfx(ped, sound);
- case MI_WFOBE: return GetWFOBETalkSfx(ped, sound);
- case MI_WMOBE: return GetWMOBETalkSfx(ped, sound);
- case MI_WMYCW: return GetWMYCWTalkSfx(ped, sound);
- case MI_WMYGO: return GetWMYGOTalkSfx(ped, sound);
- case MI_WFOGO: return GetWFOGOTalkSfx(ped, sound);
- case MI_WMOGO: return GetWMOGOTalkSfx(ped, sound);
- case MI_WFYLG: return GetWFYLGTalkSfx(ped, sound);
case MI_WMYLG: return GetWMYLGTalkSfx(ped, sound);
case MI_WFYBU: return GetWFYBUTalkSfx(ped, sound);
case MI_WMYBU: return GetWMYBUTalkSfx(ped, sound);
@@ -5297,8 +5356,6 @@ cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound)
case MI_WMYSK: return GetWMYSKTalkSfx(ped, sound);
case MI_WFYSH: return GetWFYSHTalkSfx(ped, sound);
case MI_WFOSH: return GetWFOSHTalkSfx(ped, sound);
- case MI_JFOTO: return GetJFOTOTalkSfx(ped, sound);
- case MI_JMOTO: return GetJMOTOTalkSfx(ped, sound);
case MI_CBA:
case MI_CBB: return GetCBTalkSfx(ped, sound);
case MI_HNA:
@@ -5313,6 +5370,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound)
case MI_BKB: return GetBKTalkSfx(ped, sound);
case MI_PGA:
case MI_PGB: return GetPGTalkSfx(ped, sound);
+*/
case MI_VICE1:
case MI_VICE2:
case MI_VICE3:
@@ -5321,8 +5379,6 @@ cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound)
case MI_VICE7:
case MI_VICE8: return GetViceWhiteTalkSfx(ped, sound);
case MI_VICE6: return GetViceBlackTalkSfx(ped, sound);
- case MI_WFYG1: return GetWFYG1TalkSfx(ped, sound);
- case MI_WFYG2: return GetWFYG2TalkSfx(ped, sound);
case MI_SPECIAL01:
case MI_SPECIAL02:
case MI_SPECIAL03:
@@ -5344,6 +5400,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound)
case MI_SPECIAL19:
case MI_SPECIAL20:
case MI_SPECIAL21: return GetSpecialCharacterTalkSfx(ped, ped->GetModelIndex(), sound);
+ return NO_SAMPLE;
default: return GetGenericMaleTalkSfx(ped, sound);
}
}
@@ -5354,6 +5411,11 @@ cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound)
void
cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset)
{
+ if (maxOffset == 0) {
+ phrase = prevPhrase = NO_SAMPLE;
+ return;
+ }
+
phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
// check if the same sfx like last time, if yes, then try use next one,
@@ -5379,40 +5441,38 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, uint16 sound)
if(m_bIsPlayerShutUp) return NO_SAMPLE;
switch(sound) {
- case SOUND_PED_DEATH: return SFX_PLAYER_DEATH;
+ case SOUND_PED_DEATH:
+ case SOUND_PED_PLAYER_AFTERSEX: return NO_SAMPLE;
case SOUND_PED_DAMAGE:
- case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_BULLET_1, 33); break;
+ case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_IMP_HI_01, 16); break;
case SOUND_PED_HIT:
- case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_FIST_1, 42); break;
- case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_GROUND_1, 35); break;
- case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ON_FIRE_1, 16); break;
+ case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_IMP_LOW_01, 15); break;
+ case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_HIT_GROUND_01, 12); break;
+ case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_ON_FIRE_01, 7); break;
case SOUND_PED_PLAYER_REACTTOCOP:
switch(m_nPlayerMood) {
- case PLAYER_MOOD_ANGRY:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_BUSTED_1, 38);
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_PISSED_OFF_BUSTED_01, 12);
break;
- case PLAYER_MOOD_WISECRACKING:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_BUSTED_1, 20);
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_ANGRY_BUSTED_01, 16);
break;
default:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_BUSTED_1, 22);
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_BUSTED_01, 25);
break;
}
break;
case SOUND_PED_ON_FIRE: {
cooldown_phrase(8);
switch(m_nPlayerMood) {
+ case PLAYER_MOOD_CALM:
case PLAYER_MOOD_PISSED_OFF:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_SHOOT_1, 29);
- break;
case PLAYER_MOOD_ANGRY:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SHOOT_1, 39);
- break;
case PLAYER_MOOD_WISECRACKING:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SHOOT_1, 9);
+ GetPhrase(sfx, ped->m_lastComment, aReactions[7].sfx[m_nPlayerMood], aReactions[7].count[m_nPlayerMood]);
break;
default:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SHOOT_1, 35);
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_SEX_01, 30); // bruh
break;
}
break;
@@ -5421,16 +5481,12 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, uint16 sound)
cooldown_phrase(8);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PULL_GUN_1, 25);
- break;
case PLAYER_MOOD_ANGRY:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PULL_GUN_1, 52);
- break;
case PLAYER_MOOD_WISECRACKING:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PULL_GUN_1, 19);
+ GetPhrase(sfx, ped->m_lastComment, aReactions[5].sfx[m_nPlayerMood-1], aReactions[5].count[m_nPlayerMood-1]);
break;
default:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PULL_GUN_1, 39);
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_PULL_GUN_01, 35);
break;
}
break;
@@ -5439,81 +5495,59 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, uint16 sound)
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKING_1, 36);
- break;
case PLAYER_MOOD_ANGRY:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKING_1, 43);
- break;
case PLAYER_MOOD_WISECRACKING:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKING_1, 18);
+ GetPhrase(sfx, ped->m_lastComment, aReactions[3].sfx[m_nPlayerMood-1], aReactions[3].count[m_nPlayerMood-1]);
break;
default:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKING_1, 40);
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_JACKING_01, 35);
break;
}
break;
}
case SOUND_PED_MUGGING: {
cooldown_phrase(8);
- switch(m_nPlayerMood) {
- case PLAYER_MOOD_PISSED_OFF:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_1, 25);
- break;
- case PLAYER_MOOD_ANGRY:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_CASH_1, 12);
- break;
- case PLAYER_MOOD_WISECRACKING:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_CASH_1, 23);
- break;
- default:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_CASH_1, 11);
- break;
- }
+ sfx = NO_SAMPLE;
break;
}
case SOUND_PED_CAR_JACKED: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKED_1, 21);
- break;
case PLAYER_MOOD_ANGRY:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKED_1, 33);
- break;
case PLAYER_MOOD_WISECRACKING:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKED_1, 18);
+ GetPhrase(sfx, ped->m_lastComment, aReactions[2].sfx[m_nPlayerMood-1], aReactions[2].count[m_nPlayerMood-1]);
break;
default:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKED_1, 24);
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_JACKED_01, 23);
break;
}
break;
}
- case SOUND_PED_PLAYER_AFTERSEX: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_AFTERSEX_1, 18); break;
case SOUND_PED_PLAYER_BEFORESEX:
switch(m_nPlayerMood) {
+ case PLAYER_MOOD_CALM:
+ case PLAYER_MOOD_PISSED_OFF:
case PLAYER_MOOD_ANGRY:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SEX_1, 18);
- break;
case PLAYER_MOOD_WISECRACKING:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SEX_1, 10);
+ GetPhrase(sfx, ped->m_lastComment, aReactions[6].sfx[m_nPlayerMood], aReactions[6].count[m_nPlayerMood]);
break;
default:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SEX_1, 8);
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_SEX_01, 10);
break;
}
break;
case SOUND_PED_PLAYER_FARFROMCOPS: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
- case PLAYER_MOOD_ANGRY:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CHASED_1, 9);
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_PISSED_OFF_CHASED_01, 25);
break;
- case PLAYER_MOOD_WISECRACKING:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CHASED_1, 7);
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_ANGRY_CHASED_01, 25);
break;
default:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CHASED_1, 20);
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_CHASED_01, 20);
break;
}
break;
@@ -5522,16 +5556,12 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, uint16 sound)
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_FIGHT_1, 61);
- break;
case PLAYER_MOOD_ANGRY:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_FIGHT_1, 61);
- break;
case PLAYER_MOOD_WISECRACKING:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_FIGHT_1, 27);
+ GetPhrase(sfx, ped->m_lastComment, aReactions[1].sfx[m_nPlayerMood-1], aReactions[1].count[m_nPlayerMood-1]);
break;
default:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_FIGHT_1, 47);
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_FIGHT_01, 42);
break;
}
break;
@@ -5542,16 +5572,12 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, uint16 sound)
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_CRASH_1, 44);
- break;
case PLAYER_MOOD_ANGRY:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CRASH_1, 41);
- break;
case PLAYER_MOOD_WISECRACKING:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CRASH_1, 19);
+ GetPhrase(sfx, ped->m_lastComment, aReactions[0].sfx[m_nPlayerMood-1], aReactions[0].count[m_nPlayerMood-1]);
break;
default:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CRASH_1, 43);
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_CRASH_01, 31);
break;
}
break;
@@ -5560,16 +5586,12 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, uint16 sound)
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_1, 17);
- break;
case PLAYER_MOOD_ANGRY:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_HOOKER_1, 6);
- break;
case PLAYER_MOOD_WISECRACKING:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_1, 11);
+ GetPhrase(sfx, ped->m_lastComment, aReactions[4].sfx[m_nPlayerMood-1], aReactions[4].count[m_nPlayerMood-1]);
break;
default:
- GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_HOOKER_1, 22);
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_PICK_UP_HOOKER_01, 18);
break;
}
break;
@@ -5580,17 +5602,204 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, uint16 sound)
}
uint32
+cAudioManager::GetMariaTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_MARIA_JACKED_CAR_1, 3); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_MARIA_CRASH_CAR_1, 4); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_MARIA_DRIVER_BLOCKED_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_MARIA_SHOCKED_1, 2); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetDonaldLoveTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_DONALD_JACKED_CAR_1, 3); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_DONALD_CRASH_CAR_1, 3); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_DONALD_DRIVER_BLOCKED_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_DONALD_SHOCKED_1, 2); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetJdOtooleTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JD_CRASH_CAR_1, 3); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_JD_SHOCKED_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JD_JACKED_CAR_1, 3); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetleonMcaffreyTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_LEON_JACKED_CAR_1, 3); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_LEON_CRASH_CAR_1, 5); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_LEON_DRIVER_BLOCKED_1, 4); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_LEON_SHOCKED_1, 2); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetSalvatoreTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_SALVATORE_JACKED_CAR_1, 2); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_SALVATORE_CRASH_CAR_1, 4); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_SALVATORE_DRIVER_BLOCKED_1, 3); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_SALVATORE_SHOCKED_1, 2); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetToshikoTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_TOSHIKO_JACKED_CAR_1, 5); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_TOSHIKO_CRASH_CAR_1, 4); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_TOSHIKO_DRIVER_BLOCKED_1, 4); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_TOSHIKO_SHOCKED_1, 3); break;
+ default: return GetGenericFemaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetMickeyHamfistsTalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_MICKEY_SHOOT_1, 4); break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_MICKEY_GUN_THREATENED_1, 2); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_MICKEY_JACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_MICKEY_JACKED_CAR_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MICKEY_FIGHT_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_MICKEY_DODGE_1, 2); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_MICKEY_CRASH_CAR_1, 2); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_MICKEY_DRIVER_BLOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_MICKEY_BUMP_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_MICKEY_CHAT_1, 2); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBiker1TalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER1_GUN_THREATENED_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER1_JACKED_CAR_1, 3); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER1_FIGHT_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER1_DODGE_1, 2); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER1_CRASH_CAR_1, 2); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER1_DRIVER_BLOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER1_BUMP_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER1_CHAT_1, 4); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetBiker2TalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER2_GUN_THREATENED_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER2_JACKED_CAR_1, 3); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER2_FIGHT_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER2_DODGE_1, 3); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER2_CRASH_CAR_1, 2); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER2_DRIVER_BLOCKED_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER2_SHOCKED_1, 1); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER2_BUMP_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER2_CHAT_1, 4); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetGrdAng1TalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG1_GUN_THREATENED_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG1_JACKED_CAR_1, 3); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG1_FIGHT_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG1_DODGE_1, 2); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG1_CRASH_CAR_1, 2); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG1_DRIVER_BLOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG1_BUMP_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG1_CHAT_1, 4); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
+cAudioManager::GetGrdAng2TalkSfx(CPed *ped, uint16 sound)
+{
+ uint32 sfx;
+
+ switch(sound) {
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG2_GUN_THREATENED_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG2_JACKED_CAR_1, 3); break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG2_FIGHT_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG2_DODGE_1, 2); break;
+ case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG2_CRASH_CAR_1, 2); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG2_DRIVER_BLOCKED_1, 2); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG2_BUMP_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_GRDANG2_CHAT_1, 4); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ return sfx;
+}
+
+uint32
cAudioManager::GetGenericMaleTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
m_bGenericSfx = TRUE;
switch(sound) {
- case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_DEATH_1, 41); break;
+ case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_DEATH_01, 28); break;
case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_GRUNT_1, 41); break;
- case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_FIRE_1, 32); break;
- case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_PANIC_1, 35); break;
+ case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PAIN_01, 51); break;
+ case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PAIN_ON_FIRE_01, 21); break;
+ case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PANIC_01, 23); break;
default: return NO_SAMPLE;
}
return sfx;
@@ -5602,11 +5811,12 @@ cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, uint16 sound)
uint32 sfx;
m_bGenericSfx = TRUE;
switch(sound) {
- case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break;
+ case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_FEMALE_DEATH_01, 16); break;
case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_GRUNT_1, 33); break;
- case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_FIRE_1, 17); break;
- case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_PANIC_1, 27); break;
+ case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_FEMALE_PAIN_01, 34); break;
+ case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_FEMALE_PAIN_ON_FIRE_01, 11); break;
+ case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_FEMALE_PANIC_01, 13); break;
+ case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_FEMALE_SEX_01, 11); break;
default: return NO_SAMPLE;
}
return sfx;
@@ -5618,29 +5828,28 @@ cAudioManager::GetDefaultTalkSfx(CPed *ped, uint16 sound)
uint32 sfx;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GUN_PANIC_1, 12); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKED_1, 12); break;
-#ifdef FIX_BUGS
- case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKING_1, 13); break;
-#endif
- case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_MUGGED_1, 4); break;
- case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SAVED_1, 4); break;
- case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_TAXI_1, 5); break;
- case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_FIGHT_1, 16); break;
- case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_DODGE_1, 19); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_RUN_1, 19); break;
- case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GENERIC_CRASH_1, 13); break;
- case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CAR_CRASH_1, 15); break;
- case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BLOCKED_1, 16); break;
- case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_LOST_1, 5); break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_GUN_THREATENED_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_JACKED_CAR_1, 2); break;
+ case SOUND_PED_ROBBED:
+ case SOUND_PED_ACCIDENTREACTION1:
+ case SOUND_PED_TAXI_WAIT:
+ case SOUND_PED_EVADE:
+ case SOUND_PED_FLEE_RUN:
+ case SOUND_PED_CRASH_VEHICLE:
+ case SOUND_PED_WAIT_DOUBLEBACK:
#ifdef FIX_BUGS
- case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break;
+ case SOUND_PED_CHAT_SEXY_MALE:
#else
- case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break;
+ case SOUND_PED_CHAT_SEXY_FEMALE:
#endif
- case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SHOCKED_1, 6); break;
- case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BUMP_1, 25); break;
- case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CHAT_1, 25); break;
+ GetPhrase(sfx, ped->m_lastComment, NO_SAMPLE, 0);
+ break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_FIGHT_1, 3); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_CRASH_CAR_1, 2); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_DRIVER_BLOCKED_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_SHOCKED_1, 1); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_BUMP_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_CHAT_1, 4); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
@@ -5652,38 +5861,35 @@ cAudioManager::GetCopTalkSfx(CPed *ped, uint16 sound)
uint32 sfx;
PedState objective;
switch(sound) {
- case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_ARREST_1, 4); break;
- case SOUND_PED_PULLOUTWEAPON: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_PULLOUTWEAPON_1, 3); break;
- case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_SAVED_1, 2); break;
- case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_TARGETING_1, 4); break;
- case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_MANYCOPSAROUND_1, 2); break;
- case SOUND_PED_GUNAIMEDAT2: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break;
- case SOUND_PED_COP_ALONE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ALONE_1, 4); break;
- case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break;
+ case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_COP1_ARREST_1, 2); break;
+ case SOUND_PED_PULLOUTWEAPON:
+ case SOUND_PED_ACCIDENTREACTION1:
+ case SOUND_PED_COP_MANYCOPSAROUND:
+ case SOUND_PED_GUNAIMEDAT2:
+ case SOUND_PED_COP_ALONE:
+ case SOUND_PED_GUNAIMEDAT3:
+ return NO_SAMPLE;
+ case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_COP1_SHOOT_1, 6); break;
case SOUND_PED_COP_ASK_FOR_ID: {
cooldown_phrase(4);
- GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ASK_FOR_ID_1, 2);
- break;
+ return NO_SAMPLE;
}
case SOUND_PED_COP_LITTLECOPSAROUND:
objective = FindPlayerPed()->m_nPedState;
if(objective == PED_ARRESTED || objective == PED_DEAD || objective == PED_DIE) return NO_SAMPLE;
- GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_1, 4);
+ GetPhrase(sfx, ped->m_lastComment, SFX_COP1_CHASE_FOOT_1, 6);
break;
- case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_DODGE_1, 3); break;
-#ifdef FIX_BUGS
- case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_CAR_CRASH_1, 4); break;
-#endif
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_COP1_FIGHT_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_COP1_DODGE_1, 2); break;
case SOUND_PED_PED_COLLISION:
if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0)
- GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_BUMP_1, 5);
+ GetPhrase(sfx, ped->m_lastComment, SFX_COP1_BUMP_1, 5);
else
return NO_SAMPLE;
break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
- return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
+ return (SFX_COP2_ARREST_1 - SFX_COP1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 6) + sfx;
}
uint32
@@ -5691,12 +5897,12 @@ cAudioManager::GetSwatTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
- case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_1, 7); break;
- case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_TARGETING_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_DODGE_1, 3); break;
+ case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_ROPE_1, 2); break;
+ case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_SHOOT_1, 5); break;
+ case SOUND_PED_EVADE: return NO_SAMPLE;
default: return GetGenericMaleTalkSfx(ped, sound);
}
- sfx += (SFX_SWAT_VOICE_2_DODGE_1 - SFX_SWAT_VOICE_1_DODGE_1) * (m_sQueueSample.m_nEntityIndex % 3);
+ sfx += (SFX_SWAT_VOICE_2_ROPE_1 - SFX_SWAT_VOICE_1_ROPE_1) * (m_sQueueSample.m_nEntityIndex % 2);
return sfx;
}
@@ -5705,22 +5911,21 @@ cAudioManager::GetFBITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
+ case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_SHOOT_1, 5); break;
+ case SOUND_PED_COP_MANYCOPSAROUND:
+ case SOUND_PED_GUNAIMEDAT2:
+ case SOUND_PED_GUNAIMEDAT3:
+ case SOUND_PED_CRASH_VEHICLE:
+ case SOUND_PED_CRASH_CAR: return NO_SAMPLE;
#ifdef FIX_BUGS
- case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 6); break;
-#else
- case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 4); break;
+ case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_VAN_1, 2); break;
#endif
- case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_1, 3); break;
- case SOUND_PED_GUNAIMEDAT2: sfx = SFX_FBI_VOICE_1_GUNAIMEDAT2_1; break;
- case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_GUNAIMEDAT3_1, 4); break;
- case SOUND_PED_CRASH_VEHICLE:
- case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_CAR_CRASH_1, 4); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
#ifdef FIX_BUGS
- sfx += (SFX_FBI_VOICE_2_GUNAIMEDAT3_1 - SFX_FBI_VOICE_1_GUNAIMEDAT3_1) * (m_sQueueSample.m_nEntityIndex % 3);
+ sfx += (SFX_FBI_VOICE_2_SHOOT_1 - SFX_FBI_VOICE_1_SHOOT_1) * (m_sQueueSample.m_nEntityIndex % 2);
#else
- sfx += 16 * (m_sQueueSample.m_nEntityIndex % 3);
+ sfx += 5 * (m_sQueueSample.m_nEntityIndex % 2);
#endif
return sfx;
}
@@ -5736,12 +5941,11 @@ cAudioManager::GetMedicTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
- case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_FIGHT_1, 6); break;
- case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 17); break;
- case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 10); break;
+ case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_AMBULAN_VOICE_1_VICTIM_1, 17); break;
+ case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_AMBULAN_VOICE_1_VAN_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
- sfx += (SFX_MEDIC_VOICE_2_FIGHT_1 - SFX_MEDIC_VOICE_1_FIGHT_1) * (m_sQueueSample.m_nEntityIndex % 2);
+ sfx += (SFX_AMBULAN_VOICE_2_VAN_1 - SFX_AMBULAN_VOICE_1_VAN_1) * (m_sQueueSample.m_nEntityIndex % 2);
return sfx;
}
@@ -5751,6 +5955,7 @@ cAudioManager::GetFiremanTalkSfx(CPed *ped, uint16 sound)
return GetGenericMaleTalkSfx(ped, sound);
}
+/*
uint32
cAudioManager::GetWFYG1TalkSfx(CPed *ped, uint16 sound)
{
@@ -5808,7 +6013,9 @@ cAudioManager::GetWFYG2TalkSfx(CPed *ped, uint16 sound)
return sfx;
}
+*/
+/*
uint32
cAudioManager::GetHFYSTTalkSfx(CPed *ped, uint16 sound)
{
@@ -7575,7 +7782,8 @@ cAudioManager::GetSGTalkSfx(CPed *ped, uint16 sound)
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CHAT_1, 12); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
- if(ped->GetModelIndex() == MI_SGB) sfx += (SFX_STREET_GANG_2_BLOCKED_1 - SFX_STREET_GANG_1_BLOCKED_1);
+// LCS removed for now
+// if(ped->GetModelIndex() == MI_SGB) sfx += (SFX_STREET_GANG_2_BLOCKED_1 - SFX_STREET_GANG_1_BLOCKED_1);
return sfx;
}
@@ -7651,17 +7859,17 @@ cAudioManager::GetPGTalkSfx(CPed *ped, uint16 sound)
}
return (SFX_PLAYER_GANG_2_BLOCKED_1 - SFX_PLAYER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
-
+*/
uint32
cAudioManager::GetViceWhiteTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
- case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_1_ARREST_1, 3); break;
- case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1; break;
+ case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_SFX_VICE_VOICE_1_ARREST_1, 3); break;
+ case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = SFX_SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1; break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
- sfx += (SFX_VICE_VOICE_2_ARREST_1-SFX_VICE_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5);
+ sfx += (SFX_SFX_VICE_VOICE_2_ARREST_1-SFX_SFX_VICE_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5);
return sfx;
}
@@ -7670,13 +7878,13 @@ cAudioManager::GetViceBlackTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
- case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_6_ARREST_1, 3); break;
- case SOUND_PED_MIAMIVICE_EXITING_CAR: return SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1;
+ case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_SFX_VICE_VOICE_6_ARREST_1, 3); break;
+ case SOUND_PED_MIAMIVICE_EXITING_CAR: return SFX_SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
-
+/*
uint32
cAudioManager::GetBMODKTalkSfx(CPed *ped, uint16 sound)
{
@@ -7769,10 +7977,34 @@ cAudioManager::GetWMYJGTalkSfx(CPed *ped, uint16 sound)
}
return sfx;
}
+*/
uint32
cAudioManager::GetSpecialCharacterTalkSfx(CPed *ped, int32 model, uint16 sound)
{
+ uint32 key = CModelInfo::GetModelInfo(model)->GetNameHashKey();
+ if(key == CKeyGen::GetUppercaseKey("mar_01"))
+ return GetMariaTalkSfx(ped, sound);
+ if(key == CKeyGen::GetUppercaseKey("HOBO_01") || key == CKeyGen::GetUppercaseKey("LOVE_01"))
+ return GetDonaldLoveTalkSfx(ped, sound);
+ if(key == CKeyGen::GetUppercaseKey("JDMADE") || key == CKeyGen::GetUppercaseKey("TOOL_01"))
+ return GetJdOtooleTalkSfx(ped, sound);
+ if(key == CKeyGen::GetUppercaseKey("MCAFFRY"))
+ return GetleonMcaffreyTalkSfx(ped, sound);
+ if(key == CKeyGen::GetUppercaseKey("SAL_CON") || key == CKeyGen::GetUppercaseKey("SAL_01"))
+ return GetSalvatoreTalkSfx(ped, sound);
+ if(key == CKeyGen::GetUppercaseKey("WKAS_01") || key == CKeyGen::GetUppercaseKey("KAS_01"))
+ return GetToshikoTalkSfx(ped, sound);
+ if(key == CKeyGen::GetUppercaseKey("MICKEYH"))
+ return GetMickeyHamfistsTalkSfx(ped, sound);
+ if(key == CKeyGen::GetUppercaseKey("BIKER1"))
+ return GetBiker1TalkSfx(ped, sound);
+ if(key == CKeyGen::GetUppercaseKey("BIKER2"))
+ return GetBiker2TalkSfx(ped, sound);
+ if(key == CKeyGen::GetUppercaseKey("GRDANG1"))
+ return GetGrdAng1TalkSfx(ped, sound);
+ if(key == CKeyGen::GetUppercaseKey("GRDANG2"))
+ return GetGrdAng2TalkSfx(ped, sound);
return NO_SAMPLE;
}
@@ -7885,10 +8117,7 @@ cPedComments::Process()
#endif // AUDIO_REFLECTIONS
AudioManager.m_sQueueSample.m_bIs2D = FALSE;
#ifdef FIX_BUGS
- if((sampleIndex >= SFX_POLICE_BOAT_1 && sampleIndex <= SFX_POLICE_BOAT_23) ||
- (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_20))
- AudioManager.m_sQueueSample.m_MaxDistance = 400.0f;
- else if (sampleIndex >= SFX_PLAYER_ANGRY_BUSTED_1 && sampleIndex <= SFX_PLAYER_ON_FIRE_16) { // check if player sfx
+ if (sampleIndex >= SFX_TONI_ANGRY_BUSTED_01 && sampleIndex <= SFX_TONI_WISECRACKING_SHOOT_26) { // check if player sfx
AudioManager.m_sQueueSample.m_bIs2D = TRUE;
AudioManager.m_sQueueSample.m_nPan = 63;
}
@@ -8241,17 +8470,17 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = TRUE;
SET_SOUND_REFLECTION(FALSE);
break;
- case SCRIPT_SOUND_PAYPHONE_RINGING:
- m_sQueueSample.m_MaxDistance = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- emittingVolume = 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = FALSE;
- SET_SOUND_REFLECTION(FALSE);
- break;
+ //case SCRIPT_SOUND_PAYPHONE_RINGING:
+ // m_sQueueSample.m_MaxDistance = 80.0f;
+ // m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
+ // m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ // emittingVolume = 80;
+ // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
+ // m_sQueueSample.m_nPriority = 1;
+ // m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ // m_sQueueSample.m_bIs2D = FALSE;
+ // SET_SOUND_REFLECTION(FALSE);
+ // break;
case SCRIPT_SOUND_GLASS_BREAK_L:
m_sQueueSample.m_MaxDistance = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
@@ -8797,7 +9026,7 @@ cAudioManager::ProcessFrontEnd()
case SOUND_FRONTEND_MENU_STARTING:
case SOUND_HUD:
stereo = TRUE;
- m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT;
+ m_sQueueSample.m_nSampleIndex = SFX_FE_INFO_LEFT;
center = TRUE;
break;
case SOUND_PICKUP_MONEY:
@@ -8836,7 +9065,7 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
case SOUND_FRONTEND_HURRICANE:
- m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA;
+ //m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA;
break;
case SOUND_BULLETTRACE_1:
case SOUND_BULLETTRACE_2:
@@ -8847,21 +9076,21 @@ cAudioManager::ProcessFrontEnd()
break;
case SOUND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2;
- if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_12)
- m_sQueueSample.m_nSampleIndex -= 12;
+ if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_3)
+ m_sQueueSample.m_nSampleIndex -= 3;
radioDial = m_sQueueSample.m_nSampleIndex;
break;
case SOUND_FRONTEND_HIGHLIGHT_OPTION:
- stereo = TRUE;
- m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
+ //stereo = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT;
break;
case SOUND_FRONTEND_ENTER_OR_ADJUST:
- stereo = TRUE;
- m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT;
+ //stereo = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT;
break;
case SOUND_FRONTEND_BACK:
- stereo = TRUE;
- m_sQueueSample.m_nSampleIndex = SFX_FE_BACK_LEFT;
+ //stereo = TRUE;
+ m_sQueueSample.m_nSampleIndex = SFX_FE_BACK;
break;
case SOUND_FRONTEND_FAIL:
stereo = TRUE;
@@ -8899,8 +9128,8 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nVolume = 127;
- if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f)
- m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume;
+ //if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f)
+ // m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bStatic = TRUE;
@@ -9101,37 +9330,37 @@ CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVec
void
cAudioManager::ProcessExtraSounds()
{
- const float SOUND_INTENSITY = 18.0f;
- const uint8 EMITTING_VOLUME = 50;
-
- float distance;
-
- for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
- m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
- distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distance < SQR(SOUND_INTENSITY)) {
- m_sQueueSample.m_fDistance = Sqrt(distance);
- m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nPriority = 4;
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- SET_EMITTING_VOLUME(EMITTING_VOLUME);
- SET_LOOP_OFFSETS(SFX_ARCADE)
- SET_SOUND_REVERB(TRUE);
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- SET_SOUND_REFLECTION(FALSE);
- m_sQueueSample.m_nFramesToPlay = 3;
- AddSampleToRequestedQueue();
- }
- }
- }
+ //const float SOUND_INTENSITY = 18.0f;
+ //const uint8 EMITTING_VOLUME = 50;
+
+ //float distance;
+
+ //for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
+ // m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
+ // distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ // if (distance < SQR(SOUND_INTENSITY)) {
+ // m_sQueueSample.m_fDistance = Sqrt(distance);
+ // m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ // if (m_sQueueSample.m_nVolume > 0) {
+ // m_sQueueSample.m_nCounter = i;
+ // m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
+ // m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
+ // m_sQueueSample.m_bIs2D = FALSE;
+ // m_sQueueSample.m_nLoopCount = 0;
+ // m_sQueueSample.m_bStatic = FALSE;
+ // m_sQueueSample.m_nPriority = 4;
+ // m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ // SET_EMITTING_VOLUME(EMITTING_VOLUME);
+ // SET_LOOP_OFFSETS(SFX_ARCADE)
+ // SET_SOUND_REVERB(TRUE);
+ // m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ // SET_SOUND_REFLECTION(FALSE);
+ // m_sQueueSample.m_nFramesToPlay = 3;
+ // AddSampleToRequestedQueue();
+ // }
+ // }
+ //}
}
void
@@ -9325,7 +9554,8 @@ cAudioManager::ProcessBridge()
void
cAudioManager::ProcessBridgeWarning()
{
- if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
+ // TODO: LCS
+/* if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 0;
@@ -9345,7 +9575,7 @@ cAudioManager::ProcessBridgeWarning()
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
- }
+ }*/
}
void
@@ -9419,380 +9649,1874 @@ struct MissionAudioData {
const MissionAudioData MissionAudioNameSfxAssoc[] = {
- {"mobring", STREAMED_SOUND_MISSION_MOBR1}, {"pagring", STREAMED_SOUND_MISSION_PAGER}, {"carrev", STREAMED_SOUND_MISSION_CARREV},
- {"bikerev", STREAMED_SOUND_MISSION_BIKEREV}, {"liftop", STREAMED_SOUND_MISSION_LIFTOP}, {"liftcl", STREAMED_SOUND_MISSION_LIFTCL},
- {"liftrun", STREAMED_SOUND_MISSION_LIFTRUN}, {"liftbel", STREAMED_SOUND_MISSION_LIFTBEL}, {"inlift", STREAMED_SOUND_MISSION_INLIFT},
- {"caml", STREAMED_SOUND_MISSION_CAMERAL}, {"camr", STREAMED_SOUND_MISSION_CAMERAR}, {"cheer1", STREAMED_SOUND_MISSION_CHEER1},
- {"cheer2", STREAMED_SOUND_MISSION_CHEER2}, {"cheer3", STREAMED_SOUND_MISSION_CHEER3}, {"cheer4", STREAMED_SOUND_MISSION_CHEER4},
- {"ooh1", STREAMED_SOUND_MISSION_OOH1}, {"ooh2", STREAMED_SOUND_MISSION_OOH2}, {"race1", STREAMED_SOUND_MISSION_RACE1},
- {"race2", STREAMED_SOUND_MISSION_RACE2}, {"race3", STREAMED_SOUND_MISSION_RACE3}, {"race4", STREAMED_SOUND_MISSION_RACE4},
- {"race5", STREAMED_SOUND_MISSION_RACE5}, {"race6", STREAMED_SOUND_MISSION_RACE6}, {"race7", STREAMED_SOUND_MISSION_RACE7},
- {"race8", STREAMED_SOUND_MISSION_RACE8}, {"race9", STREAMED_SOUND_MISSION_RACE9}, {"race10", STREAMED_SOUND_MISSION_RACE10},
- {"race11", STREAMED_SOUND_MISSION_RACE11}, {"race12", STREAMED_SOUND_MISSION_RACE12}, {"race13", STREAMED_SOUND_MISSION_RACE13},
- {"race14", STREAMED_SOUND_MISSION_RACE14}, {"race15", STREAMED_SOUND_MISSION_RACE15}, {"hot1", STREAMED_SOUND_MISSION_HOT1},
- {"hot2", STREAMED_SOUND_MISSION_HOT2}, {"hot3", STREAMED_SOUND_MISSION_HOT3}, {"hot4", STREAMED_SOUND_MISSION_HOT4},
- {"hot5", STREAMED_SOUND_MISSION_HOT5}, {"hot6", STREAMED_SOUND_MISSION_HOT6}, {"hot7", STREAMED_SOUND_MISSION_HOT7},
- {"hot8", STREAMED_SOUND_MISSION_HOT8}, {"hot9", STREAMED_SOUND_MISSION_HOT9}, {"hot10", STREAMED_SOUND_MISSION_HOT10},
- {"hot11", STREAMED_SOUND_MISSION_HOT11}, {"hot12", STREAMED_SOUND_MISSION_HOT12}, {"hot13", STREAMED_SOUND_MISSION_HOT13},
- {"hot14", STREAMED_SOUND_MISSION_HOT14}, {"hot15", STREAMED_SOUND_MISSION_HOT15}, {"lanstp1", STREAMED_SOUND_MISSION_LANSTP1},
- {"lanstp2", STREAMED_SOUND_MISSION_LANSTP2}, {"lanamu1", STREAMED_SOUND_MISSION_LANAMU1}, {"lanamu2", STREAMED_SOUND_MISSION_LANAMU2},
- {"airhrnl", STREAMED_SOUND_MISSION_AIRHORNL}, {"airhrnr", STREAMED_SOUND_MISSION_AIRHORNR}, {"sniper", STREAMED_SOUND_MISSION_SNIPSCRL},
- {"snipsh", STREAMED_SOUND_MISSION_SNIPSHORT}, {"bloroof", STREAMED_SOUND_MISSION_BLOWROOF}, {"sfx_01", STREAMED_SOUND_MISSION_SFX_01},
- {"sfx_02", STREAMED_SOUND_MISSION_SFX_02}, {"LAW1_1", STREAMED_SOUND_MISSION_LAW1_1}, {"LAW1_2", STREAMED_SOUND_MISSION_LAW1_2},
- {"LAW1_3", STREAMED_SOUND_MISSION_LAW1_3}, {"LAW1_4", STREAMED_SOUND_MISSION_LAW1_4}, {"LAW1_5", STREAMED_SOUND_MISSION_LAW1_5},
- {"LAW1_6", STREAMED_SOUND_MISSION_LAW1_6}, {"LAW1_7", STREAMED_SOUND_MISSION_LAW1_7}, {"LAW1_8", STREAMED_SOUND_MISSION_LAW1_8},
- {"LAW1_9", STREAMED_SOUND_MISSION_LAW1_9}, {"LAW1_10", STREAMED_SOUND_MISSION_LAW1_10}, {"LAW2_1", STREAMED_SOUND_MISSION_LAW2_1},
- {"LAW2_2", STREAMED_SOUND_MISSION_LAW2_2}, {"LAW2_3", STREAMED_SOUND_MISSION_LAW2_3}, {"LAW2_4", STREAMED_SOUND_MISSION_LAW2_4},
- {"LAW2_5", STREAMED_SOUND_MISSION_LAW2_5}, {"LAW2_6", STREAMED_SOUND_MISSION_LAW2_6}, {"LAW2_7", STREAMED_SOUND_MISSION_LAW2_7},
- {"LAW2_8", STREAMED_SOUND_MISSION_LAW2_8}, {"LAW2_9", STREAMED_SOUND_MISSION_LAW2_9}, {"LAW2_10", STREAMED_SOUND_MISSION_LAW2_10},
- {"LAW3_1", STREAMED_SOUND_MISSION_LAW3_1}, {"LAW3_2", STREAMED_SOUND_MISSION_LAW3_2}, {"LAW3_3", STREAMED_SOUND_MISSION_LAW3_3},
- {"LAW3_4", STREAMED_SOUND_MISSION_LAW3_4}, {"LAW3_5", STREAMED_SOUND_MISSION_LAW3_5}, {"LAW3_6", STREAMED_SOUND_MISSION_LAW3_6},
- {"LAW3_10", STREAMED_SOUND_MISSION_LAW3_10}, {"LAW3_11", STREAMED_SOUND_MISSION_LAW3_11}, {"LAW3_12", STREAMED_SOUND_MISSION_LAW3_12},
- {"LAW3_13", STREAMED_SOUND_MISSION_LAW3_13}, {"LAW3_14", STREAMED_SOUND_MISSION_LAW3_14}, {"LAW3_16", STREAMED_SOUND_MISSION_LAW3_16},
- {"LAW3_17", STREAMED_SOUND_MISSION_LAW3_17}, {"LAW3_18", STREAMED_SOUND_MISSION_LAW3_18}, {"LAW3_19", STREAMED_SOUND_MISSION_LAW3_19},
- {"LAW3_20", STREAMED_SOUND_MISSION_LAW3_20}, {"LAW3_21", STREAMED_SOUND_MISSION_LAW3_21}, {"LAW3_22", STREAMED_SOUND_MISSION_LAW3_22},
- {"LAW3_23", STREAMED_SOUND_MISSION_LAW3_23}, {"LAW3_24", STREAMED_SOUND_MISSION_LAW3_24}, {"LAW3_25", STREAMED_SOUND_MISSION_LAW3_25},
- {"LAW4_1a", STREAMED_SOUND_MISSION_LAW4_1A}, {"LAW4_1b", STREAMED_SOUND_MISSION_LAW4_1B}, {"LAW4_1c", STREAMED_SOUND_MISSION_LAW4_1C},
- {"LAW4_1d", STREAMED_SOUND_MISSION_LAW4_1D}, {"LAW4_10", STREAMED_SOUND_MISSION_LAW4_10}, {"LAW4_3", STREAMED_SOUND_MISSION_LAW4_3},
- {"LAW4_4", STREAMED_SOUND_MISSION_LAW4_4}, {"LAW4_5", STREAMED_SOUND_MISSION_LAW4_5}, {"LAW4_6", STREAMED_SOUND_MISSION_LAW4_6},
- {"LAW4_7", STREAMED_SOUND_MISSION_LAW4_7}, {"LAW4_8", STREAMED_SOUND_MISSION_LAW4_8}, {"LAW4_9", STREAMED_SOUND_MISSION_LAW4_9},
- {"COL1_1", STREAMED_SOUND_MISSION_COL1_1}, {"COL1_2", STREAMED_SOUND_MISSION_COL1_2}, {"COL1_3", STREAMED_SOUND_MISSION_COL1_3},
- {"COL1_4", STREAMED_SOUND_MISSION_COL1_4}, {"COL1_5", STREAMED_SOUND_MISSION_COL1_5}, {"COL1_6", STREAMED_SOUND_MISSION_COL1_6},
- {"COL1_7", STREAMED_SOUND_MISSION_COL1_7}, {"COL1_8", STREAMED_SOUND_MISSION_COL1_8}, {"COL2_1", STREAMED_SOUND_MISSION_COL2_1},
- {"COL2_2", STREAMED_SOUND_MISSION_COL2_2}, {"COL2_3", STREAMED_SOUND_MISSION_COL2_3}, {"COL2_4", STREAMED_SOUND_MISSION_COL2_4},
- {"COL2_5", STREAMED_SOUND_MISSION_COL2_5}, {"COL2_6a", STREAMED_SOUND_MISSION_COL2_6A}, {"COL2_7", STREAMED_SOUND_MISSION_COL2_7},
- {"COL2_8", STREAMED_SOUND_MISSION_COL2_8}, {"COL2_9", STREAMED_SOUND_MISSION_COL2_9}, {"COL2_10", STREAMED_SOUND_MISSION_COL2_10},
- {"COL2_11", STREAMED_SOUND_MISSION_COL2_11}, {"COL2_12", STREAMED_SOUND_MISSION_COL2_12}, {"COL2_13", STREAMED_SOUND_MISSION_COL2_13},
- {"COL2_14", STREAMED_SOUND_MISSION_COL2_14}, {"COL2_15", STREAMED_SOUND_MISSION_COL2_15}, {"COL2_16", STREAMED_SOUND_MISSION_COL2_16},
- {"COL3_1", STREAMED_SOUND_MISSION_COL3_1}, {"COL3_2", STREAMED_SOUND_MISSION_COL3_2}, {"COL3_2a", STREAMED_SOUND_MISSION_COL3_2A},
- {"COL3_2b", STREAMED_SOUND_MISSION_COL3_2B}, {"COL3_3", STREAMED_SOUND_MISSION_COL3_3}, {"COL3_4", STREAMED_SOUND_MISSION_COL3_4},
- {"COL3_5", STREAMED_SOUND_MISSION_COL3_5}, {"COL3_6", STREAMED_SOUND_MISSION_COL3_6}, {"COL3_7", STREAMED_SOUND_MISSION_COL3_7},
- {"COL3_8", STREAMED_SOUND_MISSION_COL3_8}, {"COL3_9", STREAMED_SOUND_MISSION_COL3_9}, {"COL3_10", STREAMED_SOUND_MISSION_COL3_10},
- {"COL3_11", STREAMED_SOUND_MISSION_COL3_11}, {"COL3_12", STREAMED_SOUND_MISSION_COL3_12}, {"COL3_13", STREAMED_SOUND_MISSION_COL3_13},
- {"COL3_14", STREAMED_SOUND_MISSION_COL3_14}, {"COL3_15", STREAMED_SOUND_MISSION_COL3_15}, {"COL3_16", STREAMED_SOUND_MISSION_COL3_16},
- {"COL3_17", STREAMED_SOUND_MISSION_COL3_17}, {"COL3_18", STREAMED_SOUND_MISSION_COL3_18}, {"COL3_19", STREAMED_SOUND_MISSION_COL3_19},
- {"COL3_20", STREAMED_SOUND_MISSION_COL3_20}, {"COL3_21", STREAMED_SOUND_MISSION_COL3_21}, {"COL3_23", STREAMED_SOUND_MISSION_COL3_23},
- {"COL3_24", STREAMED_SOUND_MISSION_COL3_24}, {"COL3_25", STREAMED_SOUND_MISSION_COL3_25}, {"COL4_1", STREAMED_SOUND_MISSION_COL4_1},
- {"COL4_2", STREAMED_SOUND_MISSION_COL4_2}, {"COL4_3", STREAMED_SOUND_MISSION_COL4_3}, {"COL4_4", STREAMED_SOUND_MISSION_COL4_4},
- {"COL4_5", STREAMED_SOUND_MISSION_COL4_5}, {"COL4_6", STREAMED_SOUND_MISSION_COL4_6}, {"COL4_7", STREAMED_SOUND_MISSION_COL4_7},
- {"COL4_8", STREAMED_SOUND_MISSION_COL4_8}, {"COL4_9", STREAMED_SOUND_MISSION_COL4_9}, {"COL4_10", STREAMED_SOUND_MISSION_COL4_10},
- {"COL4_11", STREAMED_SOUND_MISSION_COL4_11}, {"COL4_12", STREAMED_SOUND_MISSION_COL4_12}, {"COL4_13", STREAMED_SOUND_MISSION_COL4_13},
- {"COL4_14", STREAMED_SOUND_MISSION_COL4_14}, {"COL4_15", STREAMED_SOUND_MISSION_COL4_15}, {"COL4_16", STREAMED_SOUND_MISSION_COL4_16},
- {"COL4_17", STREAMED_SOUND_MISSION_COL4_17}, {"COL4_18", STREAMED_SOUND_MISSION_COL4_18}, {"COL4_19", STREAMED_SOUND_MISSION_COL4_19},
- {"COL4_20", STREAMED_SOUND_MISSION_COL4_20}, {"COL4_21", STREAMED_SOUND_MISSION_COL4_21}, {"COL4_22", STREAMED_SOUND_MISSION_COL4_22},
- {"COL4_23", STREAMED_SOUND_MISSION_COL4_23}, {"COL4_24", STREAMED_SOUND_MISSION_COL4_24}, {"COL4_25", STREAMED_SOUND_MISSION_COL4_25},
- {"COL4_26", STREAMED_SOUND_MISSION_COL4_26}, {"COL5_1", STREAMED_SOUND_MISSION_COL5_1}, {"COL5_2", STREAMED_SOUND_MISSION_COL5_2},
- {"COL5_3", STREAMED_SOUND_MISSION_COL5_3}, {"COL5_4", STREAMED_SOUND_MISSION_COL5_4}, {"COL5_5", STREAMED_SOUND_MISSION_COL5_5},
- {"COL5_6", STREAMED_SOUND_MISSION_COL5_6}, {"COL5_7", STREAMED_SOUND_MISSION_COL5_7}, {"COL5_8", STREAMED_SOUND_MISSION_COL5_8},
- {"COL5_9", STREAMED_SOUND_MISSION_COL5_9}, {"COL5_10", STREAMED_SOUND_MISSION_COL5_10}, {"COL5_11", STREAMED_SOUND_MISSION_COL5_11},
- {"COL5_12", STREAMED_SOUND_MISSION_COL5_12}, {"COL5_13", STREAMED_SOUND_MISSION_COL5_13}, {"COL5_14", STREAMED_SOUND_MISSION_COL5_14},
- {"COL5_15", STREAMED_SOUND_MISSION_COL5_15}, {"COL5_16", STREAMED_SOUND_MISSION_COL5_16}, {"COL5_17", STREAMED_SOUND_MISSION_COL5_17},
- {"COL5_18", STREAMED_SOUND_MISSION_COL5_18}, {"COL5_19", STREAMED_SOUND_MISSION_COL5_19}, {"COL5_20", STREAMED_SOUND_MISSION_COL5_20},
- {"COL5_21", STREAMED_SOUND_MISSION_COL5_21}, {"COL5_22", STREAMED_SOUND_MISSION_COL5_22}, {"COK1_1", STREAMED_SOUND_MISSION_COK1_1},
- {"COK1_2", STREAMED_SOUND_MISSION_COK1_2}, {"COK1_3", STREAMED_SOUND_MISSION_COK1_3}, {"COK1_4", STREAMED_SOUND_MISSION_COK1_4},
- {"COK1_5", STREAMED_SOUND_MISSION_COK1_5}, {"COK1_6", STREAMED_SOUND_MISSION_COK1_6}, {"COK2_1", STREAMED_SOUND_MISSION_COK2_1},
- {"COK2_2", STREAMED_SOUND_MISSION_COK2_2}, {"COK2_3", STREAMED_SOUND_MISSION_COK2_3}, {"COK2_4", STREAMED_SOUND_MISSION_COK2_4},
- {"COK2_5", STREAMED_SOUND_MISSION_COK2_5}, {"COK2_6", STREAMED_SOUND_MISSION_COK2_6}, {"COK2_7a", STREAMED_SOUND_MISSION_COK2_7A},
- {"COK2_7b", STREAMED_SOUND_MISSION_COK2_7B}, {"COK2_7c", STREAMED_SOUND_MISSION_COK2_7C}, {"COK2_8a", STREAMED_SOUND_MISSION_COK2_8A},
- {"COK2_8b", STREAMED_SOUND_MISSION_COK2_8B}, {"COK2_8c", STREAMED_SOUND_MISSION_COK2_8C}, {"COK2_8d", STREAMED_SOUND_MISSION_COK2_8D},
- {"COK2_9", STREAMED_SOUND_MISSION_COK2_9}, {"COK210a", STREAMED_SOUND_MISSION_COK210A}, {"COK210b", STREAMED_SOUND_MISSION_COK210B},
- {"COK210c", STREAMED_SOUND_MISSION_COK210C}, {"COK212a", STREAMED_SOUND_MISSION_COK212A}, {"COK212b", STREAMED_SOUND_MISSION_COK212B},
- {"COK2_13", STREAMED_SOUND_MISSION_COK2_13}, {"COK2_14", STREAMED_SOUND_MISSION_COK2_14}, {"COK2_15", STREAMED_SOUND_MISSION_COK2_15},
- {"COK2_16", STREAMED_SOUND_MISSION_COK2_16}, {"COK2_20", STREAMED_SOUND_MISSION_COK2_20}, {"COK2_21", STREAMED_SOUND_MISSION_COK2_21},
- {"COK2_22", STREAMED_SOUND_MISSION_COK2_22}, {"COK3_1", STREAMED_SOUND_MISSION_COK3_1}, {"COK3_2", STREAMED_SOUND_MISSION_COK3_2},
- {"COK3_3", STREAMED_SOUND_MISSION_COK3_3}, {"COK3_4", STREAMED_SOUND_MISSION_COK3_4}, {"COK4_1", STREAMED_SOUND_MISSION_COK4_1},
- {"COK4_2", STREAMED_SOUND_MISSION_COK4_2}, {"COK4_3", STREAMED_SOUND_MISSION_COK4_3}, {"COK4_4", STREAMED_SOUND_MISSION_COK4_4},
- {"COK4_5", STREAMED_SOUND_MISSION_COK4_5}, {"COK4_6", STREAMED_SOUND_MISSION_COK4_6}, {"COK4_7", STREAMED_SOUND_MISSION_COK4_7},
- {"COK4_8", STREAMED_SOUND_MISSION_COK4_8}, {"COK4_9", STREAMED_SOUND_MISSION_COK4_9}, {"COK4_9A", STREAMED_SOUND_MISSION_COK4_9A},
- {"COK4_10", STREAMED_SOUND_MISSION_COK4_10}, {"COK4_11", STREAMED_SOUND_MISSION_COK4_11}, {"COK4_12", STREAMED_SOUND_MISSION_COK4_12},
- {"COK4_13", STREAMED_SOUND_MISSION_COK4_13}, {"COK4_14", STREAMED_SOUND_MISSION_COK4_14}, {"COK4_15", STREAMED_SOUND_MISSION_COK4_15},
- {"COK4_16", STREAMED_SOUND_MISSION_COK4_16}, {"COK4_17", STREAMED_SOUND_MISSION_COK4_17}, {"COK4_18", STREAMED_SOUND_MISSION_COK4_18},
- {"COK4_19", STREAMED_SOUND_MISSION_COK4_19}, {"COK4_20", STREAMED_SOUND_MISSION_COK4_20}, {"COK4_21", STREAMED_SOUND_MISSION_COK4_21},
- {"COK4_22", STREAMED_SOUND_MISSION_COK4_22}, {"COK4_23", STREAMED_SOUND_MISSION_COK4_23}, {"COK4_24", STREAMED_SOUND_MISSION_COK4_24},
- {"COK4_25", STREAMED_SOUND_MISSION_COK4_25}, {"COK4_26", STREAMED_SOUND_MISSION_COK4_26}, {"COK4_27", STREAMED_SOUND_MISSION_COK4_27},
- {"RESC_1", STREAMED_SOUND_MISSION_RESC_1}, {"RESC_2", STREAMED_SOUND_MISSION_RESC_2}, {"RESC_3", STREAMED_SOUND_MISSION_RESC_3},
- {"RESC_4", STREAMED_SOUND_MISSION_RESC_4}, {"RESC_5", STREAMED_SOUND_MISSION_RESC_5}, {"RESC_6", STREAMED_SOUND_MISSION_RESC_6},
- {"RESC_7", STREAMED_SOUND_MISSION_RESC_7}, {"RESC_8", STREAMED_SOUND_MISSION_RESC_8}, {"RESC_9", STREAMED_SOUND_MISSION_RESC_9},
- {"RESC_10", STREAMED_SOUND_MISSION_RESC_10}, {"ASS_1", STREAMED_SOUND_MISSION_ASS_1}, {"ASS_2", STREAMED_SOUND_MISSION_ASS_2},
- {"ASS_3", STREAMED_SOUND_MISSION_ASS_3}, {"ASS_4", STREAMED_SOUND_MISSION_ASS_4}, {"ASS_5", STREAMED_SOUND_MISSION_ASS_5},
- {"ASS_6", STREAMED_SOUND_MISSION_ASS_6}, {"ASS_7", STREAMED_SOUND_MISSION_ASS_7}, {"ASS_8", STREAMED_SOUND_MISSION_ASS_8},
- {"ASS_9", STREAMED_SOUND_MISSION_ASS_9}, {"ASS_10", STREAMED_SOUND_MISSION_ASS_10}, {"ASS_11", STREAMED_SOUND_MISSION_ASS_11},
- {"ASS_12", STREAMED_SOUND_MISSION_ASS_12}, {"ASS_13", STREAMED_SOUND_MISSION_ASS_13}, {"ASS_14", STREAMED_SOUND_MISSION_ASS_14},
- {"BUD1_1", STREAMED_SOUND_MISSION_BUD1_1}, {"BUD1_2", STREAMED_SOUND_MISSION_BUD1_2}, {"BUD1_3", STREAMED_SOUND_MISSION_BUD1_3},
- {"BUD1_4", STREAMED_SOUND_MISSION_BUD1_4}, {"BUD1_5", STREAMED_SOUND_MISSION_BUD1_5}, {"BUD1_9", STREAMED_SOUND_MISSION_BUD1_9},
- {"BUD1_10", STREAMED_SOUND_MISSION_BUD1_10}, {"BUD2_1", STREAMED_SOUND_MISSION_BUD2_1}, {"BUD2_2", STREAMED_SOUND_MISSION_BUD2_2},
- {"BUD2_3", STREAMED_SOUND_MISSION_BUD2_3}, {"BUD2_4", STREAMED_SOUND_MISSION_BUD2_4}, {"BUD2_5", STREAMED_SOUND_MISSION_BUD2_5},
- {"BUD2_6", STREAMED_SOUND_MISSION_BUD2_6}, {"BUD2_7", STREAMED_SOUND_MISSION_BUD2_7}, {"BUD3_1a", STREAMED_SOUND_MISSION_BUD3_1A},
- {"BUD3_1b", STREAMED_SOUND_MISSION_BUD3_1B}, {"BUD3_1", STREAMED_SOUND_MISSION_BUD3_1}, {"BUD3_2", STREAMED_SOUND_MISSION_BUD3_2},
- {"BUD3_3", STREAMED_SOUND_MISSION_BUD3_3}, {"BUD3_4", STREAMED_SOUND_MISSION_BUD3_4}, {"BUD3_1c", STREAMED_SOUND_MISSION_BUD3_1C},
- {"BUD3_5", STREAMED_SOUND_MISSION_BUD3_5}, {"BUD3_6", STREAMED_SOUND_MISSION_BUD3_6}, {"BUD3_7", STREAMED_SOUND_MISSION_BUD3_7},
- {"BUD3_8a", STREAMED_SOUND_MISSION_BUD3_8A}, {"BUD3_8b", STREAMED_SOUND_MISSION_BUD3_8B}, {"BUD3_8c", STREAMED_SOUND_MISSION_BUD3_8C},
- {"BUD3_9a", STREAMED_SOUND_MISSION_BUD3_9A}, {"BUD3_9b", STREAMED_SOUND_MISSION_BUD3_9B}, {"BUD3_9c", STREAMED_SOUND_MISSION_BUD3_9C},
- {"CAP1_2", STREAMED_SOUND_MISSION_CAP1_2}, {"CAP1_3", STREAMED_SOUND_MISSION_CAP1_3}, {"CAP1_4", STREAMED_SOUND_MISSION_CAP1_4},
- {"CAP1_5", STREAMED_SOUND_MISSION_CAP1_5}, {"CAP1_6", STREAMED_SOUND_MISSION_CAP1_6}, {"CAP1_7", STREAMED_SOUND_MISSION_CAP1_7},
- {"CAP1_8", STREAMED_SOUND_MISSION_CAP1_8}, {"CAP1_9", STREAMED_SOUND_MISSION_CAP1_9}, {"CAP1_10", STREAMED_SOUND_MISSION_CAP1_10},
- {"CAP1_11", STREAMED_SOUND_MISSION_CAP1_11}, {"CAP1_12", STREAMED_SOUND_MISSION_CAP1_12}, {"FINKILL", STREAMED_SOUND_MISSION_FINKILL},
- {"FIN_1a", STREAMED_SOUND_MISSION_FIN_1A}, {"FIN_1b", STREAMED_SOUND_MISSION_FIN_1B}, {"FIN_1c", STREAMED_SOUND_MISSION_FIN_1C},
- {"FIN_2b", STREAMED_SOUND_MISSION_FIN_2B}, {"FIN_2c", STREAMED_SOUND_MISSION_FIN_2C}, {"FIN_3", STREAMED_SOUND_MISSION_FIN_3},
- {"FIN_4", STREAMED_SOUND_MISSION_FIN_4}, {"FIN_5", STREAMED_SOUND_MISSION_FIN_5}, {"FIN_6", STREAMED_SOUND_MISSION_FIN_6},
- {"FIN_10", STREAMED_SOUND_MISSION_FIN_10}, {"FIN_11a", STREAMED_SOUND_MISSION_FIN_11A}, {"FIN_11b", STREAMED_SOUND_MISSION_FIN_11B},
- {"FIN_12a", STREAMED_SOUND_MISSION_FIN_12A}, {"FIN_12b", STREAMED_SOUND_MISSION_FIN_12B}, {"FIN_12c", STREAMED_SOUND_MISSION_FIN_12C},
- {"FIN_13", STREAMED_SOUND_MISSION_FIN_13}, {"BNK1_1", STREAMED_SOUND_MISSION_BNK1_1}, {"BNK1_2", STREAMED_SOUND_MISSION_BNK1_2},
- {"BNK1_3", STREAMED_SOUND_MISSION_BNK1_3}, {"BNK1_4", STREAMED_SOUND_MISSION_BNK1_4}, {"BNK1_5", STREAMED_SOUND_MISSION_BNK1_5},
- {"BNK1_6", STREAMED_SOUND_MISSION_BNK1_6}, {"BNK1_7", STREAMED_SOUND_MISSION_BNK1_7}, {"BNK1_8", STREAMED_SOUND_MISSION_BNK1_8},
- {"BNK1_10", STREAMED_SOUND_MISSION_BNK1_10}, {"BNK1_11", STREAMED_SOUND_MISSION_BNK1_11}, {"BNK1_12", STREAMED_SOUND_MISSION_BNK1_12},
- {"BNK1_13", STREAMED_SOUND_MISSION_BNK1_13}, {"BNK1_14", STREAMED_SOUND_MISSION_BNK1_14}, {"BNK2_1", STREAMED_SOUND_MISSION_BNK2_1},
- {"BNK2_2", STREAMED_SOUND_MISSION_BNK2_2}, {"BNK2_3", STREAMED_SOUND_MISSION_BNK2_3}, {"BNK2_4", STREAMED_SOUND_MISSION_BNK2_4},
- {"BNK2_5", STREAMED_SOUND_MISSION_BNK2_5}, {"BNK2_6", STREAMED_SOUND_MISSION_BNK2_6}, {"BNK2_7", STREAMED_SOUND_MISSION_BNK2_7},
- {"BNK2_8", STREAMED_SOUND_MISSION_BNK2_8}, {"BNK2_9", STREAMED_SOUND_MISSION_BNK2_9}, {"BNK3_1", STREAMED_SOUND_MISSION_BNK3_1},
- {"BNK3_2", STREAMED_SOUND_MISSION_BNK3_2}, {"BNK3_3a", STREAMED_SOUND_MISSION_BNK3_3A}, {"BNK3_3b", STREAMED_SOUND_MISSION_BNK3_3B},
- {"BNK3_3c", STREAMED_SOUND_MISSION_BNK3_3C}, {"BNK3_4a", STREAMED_SOUND_MISSION_BNK3_4A}, {"BNK3_4b", STREAMED_SOUND_MISSION_BNK3_4B},
- {"BNK3_4c", STREAMED_SOUND_MISSION_BNK3_4C}, {"BNK4_1", STREAMED_SOUND_MISSION_BNK4_1}, {"BNK4_2", STREAMED_SOUND_MISSION_BNK4_2},
- {"BNK4_3A", STREAMED_SOUND_MISSION_BNK4_3A}, {"BNK4_3B", STREAMED_SOUND_MISSION_BNK4_3B}, {"BNK4_3C", STREAMED_SOUND_MISSION_BNK4_3C},
- {"BNK4_3D", STREAMED_SOUND_MISSION_BNK4_3D}, {"BNK4_3E", STREAMED_SOUND_MISSION_BNK4_3E}, {"BNK4_3F", STREAMED_SOUND_MISSION_BNK4_3F},
- {"BNK4_3G", STREAMED_SOUND_MISSION_BNK4_3G}, {"BNK4_3H", STREAMED_SOUND_MISSION_BNK4_3H}, {"BNK4_3I", STREAMED_SOUND_MISSION_BNK4_3I},
- {"BNK4_3J", STREAMED_SOUND_MISSION_BNK4_3J}, {"BNK4_3K", STREAMED_SOUND_MISSION_BNK4_3K}, {"BNK4_3M", STREAMED_SOUND_MISSION_BNK4_3M},
- {"BNK4_3O", STREAMED_SOUND_MISSION_BNK4_3O}, {"BNK4_3P", STREAMED_SOUND_MISSION_BNK4_3P}, {"BNK4_3Q", STREAMED_SOUND_MISSION_BNK4_3Q},
- {"BNK4_3R", STREAMED_SOUND_MISSION_BNK4_3R}, {"BNK4_3S", STREAMED_SOUND_MISSION_BNK4_3S}, {"BNK4_3T", STREAMED_SOUND_MISSION_BNK4_3T},
- {"BNK4_3U", STREAMED_SOUND_MISSION_BNK4_3U}, {"BNK4_3V", STREAMED_SOUND_MISSION_BNK4_3V}, {"BNK4_4a", STREAMED_SOUND_MISSION_BNK4_4A},
- {"BNK4_4b", STREAMED_SOUND_MISSION_BNK4_4B}, {"BNK4_5", STREAMED_SOUND_MISSION_BNK4_5}, {"BNK4_6", STREAMED_SOUND_MISSION_BNK4_6},
- {"BNK4_7", STREAMED_SOUND_MISSION_BNK4_7}, {"BNK4_8", STREAMED_SOUND_MISSION_BNK4_8}, {"BNK4_9", STREAMED_SOUND_MISSION_BNK4_9},
- {"BNK4_10", STREAMED_SOUND_MISSION_BNK4_10}, {"BNK4_11", STREAMED_SOUND_MISSION_BNK4_11}, {"BK4_12a", STREAMED_SOUND_MISSION_BK4_12A},
- {"BK4_12b", STREAMED_SOUND_MISSION_BK4_12B}, {"BK4_12c", STREAMED_SOUND_MISSION_BK4_12C}, {"BNK4_13", STREAMED_SOUND_MISSION_BNK4_13},
- {"BK4_14a", STREAMED_SOUND_MISSION_BK4_14A}, {"BK4_14b", STREAMED_SOUND_MISSION_BK4_14B}, {"BNK4_15", STREAMED_SOUND_MISSION_BNK4_15},
- {"BNK4_16", STREAMED_SOUND_MISSION_BNK4_16}, {"BNK4_17", STREAMED_SOUND_MISSION_BNK4_17}, {"BNK4_18", STREAMED_SOUND_MISSION_BNK4_18},
- {"BK4_19a", STREAMED_SOUND_MISSION_BK4_19A}, {"BK4_19b", STREAMED_SOUND_MISSION_BK4_19B}, {"BK4_20a", STREAMED_SOUND_MISSION_BK4_20A},
- {"BK4_20b", STREAMED_SOUND_MISSION_BK4_20B}, {"BNK4_21", STREAMED_SOUND_MISSION_BNK4_21}, {"BNK422a", STREAMED_SOUND_MISSION_BNK422A},
- {"BNK422b", STREAMED_SOUND_MISSION_BNK422B}, {"BK4_23a", STREAMED_SOUND_MISSION_BK4_23A}, {"BK4_23b", STREAMED_SOUND_MISSION_BK4_23B},
- {"BK4_23c", STREAMED_SOUND_MISSION_BK4_23C}, {"BK4_23d", STREAMED_SOUND_MISSION_BK4_23D}, {"BK4_24a", STREAMED_SOUND_MISSION_BK4_24A},
- {"BK4_24b", STREAMED_SOUND_MISSION_BK4_24B}, {"BNK4_25", STREAMED_SOUND_MISSION_BNK4_25}, {"BNK4_26", STREAMED_SOUND_MISSION_BNK4_26},
- {"BNK4_27", STREAMED_SOUND_MISSION_BNK4_27}, {"BNK4_28", STREAMED_SOUND_MISSION_BNK4_28}, {"BNK4_29", STREAMED_SOUND_MISSION_BNK4_29},
- {"BNK4_30", STREAMED_SOUND_MISSION_BNK4_30}, {"BK4_31a", STREAMED_SOUND_MISSION_BK4_31A}, {"BK4_31b", STREAMED_SOUND_MISSION_BK4_31B},
- {"BNK4_32", STREAMED_SOUND_MISSION_BNK4_32}, {"BK4_34a", STREAMED_SOUND_MISSION_BK4_34A}, {"BK4_34b", STREAMED_SOUND_MISSION_BK4_34B},
- {"BK4_35a", STREAMED_SOUND_MISSION_BK4_35A}, {"BK4_35b", STREAMED_SOUND_MISSION_BK4_35B}, {"BNK4_36", STREAMED_SOUND_MISSION_BNK4_36},
- {"BNK4_37", STREAMED_SOUND_MISSION_BNK4_37}, {"BNK4_38", STREAMED_SOUND_MISSION_BNK4_38}, {"BNK_39", STREAMED_SOUND_MISSION_BNK4_39},
- {"BK4_40a", STREAMED_SOUND_MISSION_BK4_40A}, {"BK4_40b", STREAMED_SOUND_MISSION_BK4_40B}, {"BNK4_41", STREAMED_SOUND_MISSION_BNK4_41},
- {"BNK4_42", STREAMED_SOUND_MISSION_BNK4_42}, {"BNK4_43", STREAMED_SOUND_MISSION_BNK4_43}, {"BNK4_44", STREAMED_SOUND_MISSION_BNK4_44},
- {"BNK4_45", STREAMED_SOUND_MISSION_BNK4_45}, {"BNK4_46", STREAMED_SOUND_MISSION_BNK4_46}, {"BNK4_47", STREAMED_SOUND_MISSION_BNK4_47},
- {"BNK4_48", STREAMED_SOUND_MISSION_BNK4_48}, {"BNK4_49", STREAMED_SOUND_MISSION_BNK4_49}, {"BNK450A", STREAMED_SOUND_MISSION_BNK450A},
- {"BNK450B", STREAMED_SOUND_MISSION_BNK450B}, {"BNK4_51", STREAMED_SOUND_MISSION_BNK4_51}, {"BNK4_94", STREAMED_SOUND_MISSION_BNK4_94},
- {"BNK4_95", STREAMED_SOUND_MISSION_BNK4_95}, {"BNK4_96", STREAMED_SOUND_MISSION_BNK4_96}, {"BNK4_97", STREAMED_SOUND_MISSION_BNK4_97},
- {"BNK4_98", STREAMED_SOUND_MISSION_BNK4_98}, {"BNK4_99", STREAMED_SOUND_MISSION_BNK4_99}, {"CNT1_1", STREAMED_SOUND_MISSION_CNT1_1},
- {"CNT1_2", STREAMED_SOUND_MISSION_CNT1_2}, {"CNT1_3", STREAMED_SOUND_MISSION_CNT1_3}, {"CNT1_4", STREAMED_SOUND_MISSION_CNT1_4},
- {"CNT1_5", STREAMED_SOUND_MISSION_CNT1_5}, {"CNT2_1", STREAMED_SOUND_MISSION_CNT2_1}, {"CNT2_2", STREAMED_SOUND_MISSION_CNT2_2},
- {"CNT2_3", STREAMED_SOUND_MISSION_CNT2_3}, {"CNT2_4", STREAMED_SOUND_MISSION_CNT2_4}, {"PORN1_1", STREAMED_SOUND_MISSION_PORN1_1},
- {"PORN1_2", STREAMED_SOUND_MISSION_PORN1_2}, {"PORN1_3", STREAMED_SOUND_MISSION_PORN1_3}, {"PRN1_3A", STREAMED_SOUND_MISSION_PRN1_3A},
- {"PORN1_4", STREAMED_SOUND_MISSION_PORN1_4}, {"PORN1_5", STREAMED_SOUND_MISSION_PORN1_5}, {"PORN1_6", STREAMED_SOUND_MISSION_PORN1_6},
- {"PORN1_7", STREAMED_SOUND_MISSION_PORN1_7}, {"PORN1_8", STREAMED_SOUND_MISSION_PORN1_8}, {"PORN1_9", STREAMED_SOUND_MISSION_PORN1_9},
- {"PRN1_10", STREAMED_SOUND_MISSION_PRN1_10}, {"PRN1_11", STREAMED_SOUND_MISSION_PRN1_11}, {"PRN1_12", STREAMED_SOUND_MISSION_PRN1_12},
- {"PRN1_13", STREAMED_SOUND_MISSION_PRN1_13}, {"PRN1_14", STREAMED_SOUND_MISSION_PRN1_14}, {"PRN1_15", STREAMED_SOUND_MISSION_PRN1_15},
- {"PRN1_16", STREAMED_SOUND_MISSION_PRN1_16}, {"PRN1_17", STREAMED_SOUND_MISSION_PRN1_17}, {"PRN1_18", STREAMED_SOUND_MISSION_PRN1_18},
- {"PRN1_19", STREAMED_SOUND_MISSION_PRN1_19}, {"PRN1_20", STREAMED_SOUND_MISSION_PRN1_20}, {"PRN1_21", STREAMED_SOUND_MISSION_PRN1_21},
- {"PORN3_1", STREAMED_SOUND_MISSION_PORN3_1}, {"PORN3_2", STREAMED_SOUND_MISSION_PORN3_2}, {"PORN3_3", STREAMED_SOUND_MISSION_PORN3_3},
- {"PORN3_4", STREAMED_SOUND_MISSION_PORN3_4}, {"TAX1_1", STREAMED_SOUND_MISSION_TAX1_1}, {"TAX1_2", STREAMED_SOUND_MISSION_TAX1_2},
- {"TAX1_3", STREAMED_SOUND_MISSION_TAX1_3}, {"TAX1_4", STREAMED_SOUND_MISSION_TAX1_4}, {"TAX1_5", STREAMED_SOUND_MISSION_TAX1_5},
- {"TAX2_1", STREAMED_SOUND_MISSION_TAX2_1}, {"TAX2_2", STREAMED_SOUND_MISSION_TAX2_2}, {"TAX2_3", STREAMED_SOUND_MISSION_TAX2_3},
- {"TAX2_4", STREAMED_SOUND_MISSION_TAX2_4}, {"TAX2_5", STREAMED_SOUND_MISSION_TAX2_5}, {"TAX2_6", STREAMED_SOUND_MISSION_TAX2_6},
- {"TAX2_7", STREAMED_SOUND_MISSION_TAX2_7}, {"TAX3_1", STREAMED_SOUND_MISSION_TAX3_1}, {"TAX3_2", STREAMED_SOUND_MISSION_TAX3_2},
- {"TAX3_3", STREAMED_SOUND_MISSION_TAX3_3}, {"TAX3_4", STREAMED_SOUND_MISSION_TAX3_4}, {"TAX3_5", STREAMED_SOUND_MISSION_TAX3_5},
- {"TEX1_1", STREAMED_SOUND_MISSION_TEX1_1}, {"TEX1_2", STREAMED_SOUND_MISSION_TEX1_2}, {"TEX1_3", STREAMED_SOUND_MISSION_TEX1_3},
- {"TEX1_4", STREAMED_SOUND_MISSION_TEX1_4}, {"TEX1_5", STREAMED_SOUND_MISSION_TEX1_5}, {"TEX1_6", STREAMED_SOUND_MISSION_TEX1_6},
- {"TEX2_1", STREAMED_SOUND_MISSION_TEX2_1}, {"TEX3_1", STREAMED_SOUND_MISSION_TEX3_1}, {"TEX3_2", STREAMED_SOUND_MISSION_TEX3_2},
- {"TEX3_3", STREAMED_SOUND_MISSION_TEX3_3}, {"TEX3_4", STREAMED_SOUND_MISSION_TEX3_4}, {"TEX3_5", STREAMED_SOUND_MISSION_TEX3_5},
- {"TEX3_6", STREAMED_SOUND_MISSION_TEX3_6}, {"TEX3_7", STREAMED_SOUND_MISSION_TEX3_7}, {"TEX3_8", STREAMED_SOUND_MISSION_TEX3_8},
- {"PHIL1_2", STREAMED_SOUND_MISSION_PHIL1_2}, {"PHIL1_3", STREAMED_SOUND_MISSION_PHIL1_3}, {"PHIL2_1", STREAMED_SOUND_MISSION_PHIL2_1},
- {"PHIL2_2", STREAMED_SOUND_MISSION_PHIL2_2}, {"PHIL2_3", STREAMED_SOUND_MISSION_PHIL2_3}, {"PHIL2_4", STREAMED_SOUND_MISSION_PHIL2_4},
- {"PHIL2_5", STREAMED_SOUND_MISSION_PHIL2_5}, {"PHIL2_6", STREAMED_SOUND_MISSION_PHIL2_6}, {"PHIL2_7", STREAMED_SOUND_MISSION_PHIL2_7},
- {"PHIL2_8", STREAMED_SOUND_MISSION_PHIL2_8}, {"PHIL2_9", STREAMED_SOUND_MISSION_PHIL2_9}, {"PHIL210", STREAMED_SOUND_MISSION_PHIL210},
- {"PHIL211", STREAMED_SOUND_MISSION_PHIL211}, {"BIKE1_1", STREAMED_SOUND_MISSION_BIKE1_1}, {"BIKE1_2", STREAMED_SOUND_MISSION_BIKE1_2},
- {"BIKE1_3", STREAMED_SOUND_MISSION_BIKE1_3}, {"ROK1_1a", STREAMED_SOUND_MISSION_ROK1_1A}, {"ROK1_1b", STREAMED_SOUND_MISSION_ROK1_1B},
- {"ROK1_5", STREAMED_SOUND_MISSION_ROK1_5}, {"ROK1_6", STREAMED_SOUND_MISSION_ROK1_6}, {"ROK1_7", STREAMED_SOUND_MISSION_ROK1_7},
- {"ROK1_8", STREAMED_SOUND_MISSION_ROK1_8}, {"ROK1_9", STREAMED_SOUND_MISSION_ROK1_9}, {"PSYCH_1", STREAMED_SOUND_MISSION_PSYCH_1},
- {"PSYCH_2", STREAMED_SOUND_MISSION_PSYCH_2}, {"ROK2_01", STREAMED_SOUND_MISSION_ROK2_01}, {"ROK3_1", STREAMED_SOUND_MISSION_ROK3_1},
- {"ROK3_2", STREAMED_SOUND_MISSION_ROK3_2}, {"ROK3_3", STREAMED_SOUND_MISSION_ROK3_3}, {"ROK3_4", STREAMED_SOUND_MISSION_ROK3_4},
- {"ROK3_5", STREAMED_SOUND_MISSION_ROK3_5}, {"ROK3_6", STREAMED_SOUND_MISSION_ROK3_6}, {"ROK3_7", STREAMED_SOUND_MISSION_ROK3_7},
- {"ROK3_8", STREAMED_SOUND_MISSION_ROK3_8}, {"ROK3_9", STREAMED_SOUND_MISSION_ROK3_9}, {"ROK3_10", STREAMED_SOUND_MISSION_ROK3_10},
- {"ROK3_11", STREAMED_SOUND_MISSION_ROK3_11}, {"ROK3_12", STREAMED_SOUND_MISSION_ROK3_12}, {"ROK3_13", STREAMED_SOUND_MISSION_ROK3_13},
- {"ROK3_14", STREAMED_SOUND_MISSION_ROK3_14}, {"ROK3_15", STREAMED_SOUND_MISSION_ROK3_15}, {"ROK3_16", STREAMED_SOUND_MISSION_ROK3_16},
- {"ROK3_17", STREAMED_SOUND_MISSION_ROK3_17}, {"ROK3_18", STREAMED_SOUND_MISSION_ROK3_18}, {"ROK3_19", STREAMED_SOUND_MISSION_ROK3_19},
- {"ROK3_20", STREAMED_SOUND_MISSION_ROK3_20}, {"ROK3_21", STREAMED_SOUND_MISSION_ROK3_21}, {"ROK3_22", STREAMED_SOUND_MISSION_ROK3_22},
- {"ROK3_23", STREAMED_SOUND_MISSION_ROK3_23}, {"ROK3_24", STREAMED_SOUND_MISSION_ROK3_24}, {"ROK3_25", STREAMED_SOUND_MISSION_ROK3_25},
- {"ROK3_26", STREAMED_SOUND_MISSION_ROK3_26}, {"ROK3_27", STREAMED_SOUND_MISSION_ROK3_27}, {"ROK3_62", STREAMED_SOUND_MISSION_ROK3_62},
- {"ROK3_63", STREAMED_SOUND_MISSION_ROK3_63}, {"ROK3_64", STREAMED_SOUND_MISSION_ROK3_64}, {"ROK3_65", STREAMED_SOUND_MISSION_ROK3_65},
- {"ROK3_66", STREAMED_SOUND_MISSION_ROK3_66}, {"ROK3_67", STREAMED_SOUND_MISSION_ROK3_67}, {"ROK3_68", STREAMED_SOUND_MISSION_ROK3_68},
- {"ROK3_69", STREAMED_SOUND_MISSION_ROK3_69}, {"ROK3_70", STREAMED_SOUND_MISSION_ROK3_70}, {"ROK3_71", STREAMED_SOUND_MISSION_ROK3_71},
- {"ROK3_73", STREAMED_SOUND_MISSION_ROK3_73}, {"HAT_1a", STREAMED_SOUND_MISSION_HAT_1A}, {"intro1", STREAMED_SOUND_MISSION_INTRO1},
- {"intro2", STREAMED_SOUND_MISSION_INTRO2}, {"intro3", STREAMED_SOUND_MISSION_INTRO3}, {"intro4", STREAMED_SOUND_MISSION_INTRO4},
- {"CUB1_1", STREAMED_SOUND_MISSION_CUB1_1}, {"CUB1_2", STREAMED_SOUND_MISSION_CUB1_2}, {"CUB1_3", STREAMED_SOUND_MISSION_CUB1_3},
- {"CUB1_4", STREAMED_SOUND_MISSION_CUB1_4}, {"CUB1_5", STREAMED_SOUND_MISSION_CUB1_5}, {"CUB1_6", STREAMED_SOUND_MISSION_CUB1_6},
- {"CUB1_7", STREAMED_SOUND_MISSION_CUB1_7}, {"CUB1_8", STREAMED_SOUND_MISSION_CUB1_8}, {"CUB1_9", STREAMED_SOUND_MISSION_CUB1_9},
- {"CUB1_10", STREAMED_SOUND_MISSION_CUB1_10}, {"CUB2_1", STREAMED_SOUND_MISSION_CUB2_1}, {"CUB2_2", STREAMED_SOUND_MISSION_CUB2_2},
- {"CUB2_3a", STREAMED_SOUND_MISSION_CUB2_3A}, {"CUB2_3b", STREAMED_SOUND_MISSION_CUB2_3B}, {"CUB2_3c", STREAMED_SOUND_MISSION_CUB2_3C},
- {"CUB2_4a", STREAMED_SOUND_MISSION_CUB2_4A}, {"CUB2_5", STREAMED_SOUND_MISSION_CUB2_5}, {"CUB2_6", STREAMED_SOUND_MISSION_CUB2_6},
- {"CUB2_7", STREAMED_SOUND_MISSION_CUB2_7}, {"CUB2_8", STREAMED_SOUND_MISSION_CUB2_8}, {"CUB2_9", STREAMED_SOUND_MISSION_CUB2_9},
- {"CUB2_10", STREAMED_SOUND_MISSION_CUB2_10}, {"CUB2_11", STREAMED_SOUND_MISSION_CUB2_11}, {"CUB3_1", STREAMED_SOUND_MISSION_CUB3_1},
- {"CUB3_2", STREAMED_SOUND_MISSION_CUB3_2}, {"CUB3_3", STREAMED_SOUND_MISSION_CUB3_3}, {"CUB3_4", STREAMED_SOUND_MISSION_CUB3_4},
- {"CUB4_1", STREAMED_SOUND_MISSION_CUB4_1}, {"CUB4_2", STREAMED_SOUND_MISSION_CUB4_2}, {"CUB4_3", STREAMED_SOUND_MISSION_CUB4_3},
- {"CUB4_4", STREAMED_SOUND_MISSION_CUB4_4}, {"CUB4_5", STREAMED_SOUND_MISSION_CUB4_5}, {"CUB4_5A", STREAMED_SOUND_MISSION_CUB4_5A},
- {"CUB4_6", STREAMED_SOUND_MISSION_CUB4_6}, {"CUB4_7", STREAMED_SOUND_MISSION_CUB4_7}, {"CUB4_8", STREAMED_SOUND_MISSION_CUB4_8},
- {"CUB4_9", STREAMED_SOUND_MISSION_CUB4_9}, {"CUB4_10", STREAMED_SOUND_MISSION_CUB4_10}, {"CUB4_11", STREAMED_SOUND_MISSION_CUB4_11},
- {"CUB4_12", STREAMED_SOUND_MISSION_CUB4_12}, {"CUB4_13", STREAMED_SOUND_MISSION_CUB4_13}, {"CUB4_14", STREAMED_SOUND_MISSION_CUB4_14},
- {"CUB4_15", STREAMED_SOUND_MISSION_CUB4_15}, {"CUB4_16", STREAMED_SOUND_MISSION_CUB4_16}, {"golf_1", STREAMED_SOUND_MISSION_GOLF_1},
- {"golf_2", STREAMED_SOUND_MISSION_GOLF_2}, {"golf_3", STREAMED_SOUND_MISSION_GOLF_3}, {"bar_1", STREAMED_SOUND_MISSION_BAR_1},
- {"bar_2", STREAMED_SOUND_MISSION_BAR_2}, {"bar_3", STREAMED_SOUND_MISSION_BAR_3}, {"bar_4", STREAMED_SOUND_MISSION_BAR_4},
- {"bar_5", STREAMED_SOUND_MISSION_BAR_5}, {"bar_6", STREAMED_SOUND_MISSION_BAR_6}, {"bar_7", STREAMED_SOUND_MISSION_BAR_7},
- {"bar_8", STREAMED_SOUND_MISSION_BAR_8}, {"strip_1", STREAMED_SOUND_MISSION_STRIP_1}, {"strip_2", STREAMED_SOUND_MISSION_STRIP_2},
- {"strip_3", STREAMED_SOUND_MISSION_STRIP_3}, {"strip_4", STREAMED_SOUND_MISSION_STRIP_4}, {"strip_5", STREAMED_SOUND_MISSION_STRIP_5},
- {"strip_6", STREAMED_SOUND_MISSION_STRIP_6}, {"strip_7", STREAMED_SOUND_MISSION_STRIP_7}, {"strip_8", STREAMED_SOUND_MISSION_STRIP_8},
- {"strip_9", STREAMED_SOUND_MISSION_STRIP_9}, {"star_1", STREAMED_SOUND_MISSION_STAR_1}, {"star_2", STREAMED_SOUND_MISSION_STAR_2},
- {"star_3", STREAMED_SOUND_MISSION_STAR_3}, {"star_4", STREAMED_SOUND_MISSION_STAR_4}, {"mob_01a", STREAMED_SOUND_MISSION_MOB_01A},
- {"mob_01b", STREAMED_SOUND_MISSION_MOB_01B}, {"mob_01c", STREAMED_SOUND_MISSION_MOB_01C}, {"mob_02a", STREAMED_SOUND_MISSION_MOB_02A},
- {"mob_02b", STREAMED_SOUND_MISSION_MOB_02B}, {"mob_02c", STREAMED_SOUND_MISSION_MOB_02C}, {"mob_03a", STREAMED_SOUND_MISSION_MOB_03A},
- {"mob_03b", STREAMED_SOUND_MISSION_MOB_03B}, {"mob_03c", STREAMED_SOUND_MISSION_MOB_03C}, {"mob_03d", STREAMED_SOUND_MISSION_MOB_03D},
- {"mob_03e", STREAMED_SOUND_MISSION_MOB_03E}, {"shark_1", STREAMED_SOUND_MISSION_SHARK_1}, {"shark_2", STREAMED_SOUND_MISSION_SHARK_2},
- {"shark_3", STREAMED_SOUND_MISSION_SHARK_3}, {"shark_4", STREAMED_SOUND_MISSION_SHARK_4}, {"shark_5", STREAMED_SOUND_MISSION_SHARK_5},
- {"mob_04a", STREAMED_SOUND_MISSION_MOB_04A}, {"mob_04b", STREAMED_SOUND_MISSION_MOB_04B}, {"mob_04c", STREAMED_SOUND_MISSION_MOB_04C},
- {"mob_04d", STREAMED_SOUND_MISSION_MOB_04D}, {"mob_05a", STREAMED_SOUND_MISSION_MOB_05A}, {"mob_05b", STREAMED_SOUND_MISSION_MOB_05B},
- {"mob_05c", STREAMED_SOUND_MISSION_MOB_05C}, {"mob_05d", STREAMED_SOUND_MISSION_MOB_05D}, {"mob_06a", STREAMED_SOUND_MISSION_MOB_06A},
- {"mob_06b", STREAMED_SOUND_MISSION_MOB_06B}, {"mob_06c", STREAMED_SOUND_MISSION_MOB_06C}, {"mob_07a", STREAMED_SOUND_MISSION_MOB_07A},
- {"mob_07b", STREAMED_SOUND_MISSION_MOB_07B}, {"mob_08a", STREAMED_SOUND_MISSION_MOB_08A}, {"mob_08b", STREAMED_SOUND_MISSION_MOB_08B},
- {"mob_08c", STREAMED_SOUND_MISSION_MOB_08C}, {"mob_08d", STREAMED_SOUND_MISSION_MOB_08D}, {"mob_08e", STREAMED_SOUND_MISSION_MOB_08E},
- {"mob_08f", STREAMED_SOUND_MISSION_MOB_08F}, {"mob_08g", STREAMED_SOUND_MISSION_MOB_08G}, {"mob_09a", STREAMED_SOUND_MISSION_MOB_09A},
- {"mob_09b", STREAMED_SOUND_MISSION_MOB_09B}, {"mob_09c", STREAMED_SOUND_MISSION_MOB_09C}, {"mob_09d", STREAMED_SOUND_MISSION_MOB_09D},
- {"mob_09e", STREAMED_SOUND_MISSION_MOB_09E}, {"mob_09f", STREAMED_SOUND_MISSION_MOB_09F}, {"mob_10a", STREAMED_SOUND_MISSION_MOB_10A},
- {"mob_10b", STREAMED_SOUND_MISSION_MOB_10B}, {"mob_10c", STREAMED_SOUND_MISSION_MOB_10C}, {"mob_10d", STREAMED_SOUND_MISSION_MOB_10D},
- {"mob_10e", STREAMED_SOUND_MISSION_MOB_10E}, {"mob_11a", STREAMED_SOUND_MISSION_MOB_11A}, {"mob_11b", STREAMED_SOUND_MISSION_MOB_11B},
- {"mob_11c", STREAMED_SOUND_MISSION_MOB_11C}, {"mob_11d", STREAMED_SOUND_MISSION_MOB_11D}, {"mob_11e", STREAMED_SOUND_MISSION_MOB_11E},
- {"mob_11f", STREAMED_SOUND_MISSION_MOB_11F}, {"mob_14a", STREAMED_SOUND_MISSION_MOB_14A}, {"mob_14b", STREAMED_SOUND_MISSION_MOB_14B},
- {"mob_14c", STREAMED_SOUND_MISSION_MOB_14C}, {"mob_14d", STREAMED_SOUND_MISSION_MOB_14D}, {"mob_14e", STREAMED_SOUND_MISSION_MOB_14E},
- {"mob_14f", STREAMED_SOUND_MISSION_MOB_14F}, {"mob_14g", STREAMED_SOUND_MISSION_MOB_14G}, {"mob_14h", STREAMED_SOUND_MISSION_MOB_14H},
- {"mob_16a", STREAMED_SOUND_MISSION_MOB_16A}, {"mob_16b", STREAMED_SOUND_MISSION_MOB_16B}, {"mob_16c", STREAMED_SOUND_MISSION_MOB_16C},
- {"mob_16d", STREAMED_SOUND_MISSION_MOB_16D}, {"mob_16e", STREAMED_SOUND_MISSION_MOB_16E}, {"mob_16f", STREAMED_SOUND_MISSION_MOB_16F},
- {"mob_16g", STREAMED_SOUND_MISSION_MOB_16G}, {"mob_17a", STREAMED_SOUND_MISSION_MOB_17A}, {"mob_17b", STREAMED_SOUND_MISSION_MOB_17B},
- {"mob_17c", STREAMED_SOUND_MISSION_MOB_17C}, {"mob_17d", STREAMED_SOUND_MISSION_MOB_17D}, {"mob_17e", STREAMED_SOUND_MISSION_MOB_17E},
- {"mob_17g", STREAMED_SOUND_MISSION_MOB_17G}, {"mob_17h", STREAMED_SOUND_MISSION_MOB_17H}, {"mob_17i", STREAMED_SOUND_MISSION_MOB_17I},
- {"mob_17j", STREAMED_SOUND_MISSION_MOB_17J}, {"mob_17k", STREAMED_SOUND_MISSION_MOB_17K}, {"mob_17l", STREAMED_SOUND_MISSION_MOB_17L},
- {"mob_18a", STREAMED_SOUND_MISSION_MOB_18A}, {"mob_18b", STREAMED_SOUND_MISSION_MOB_18B}, {"mob_18c", STREAMED_SOUND_MISSION_MOB_18C},
- {"mob_18d", STREAMED_SOUND_MISSION_MOB_18D}, {"mob_18e", STREAMED_SOUND_MISSION_MOB_18E}, {"mob_18f", STREAMED_SOUND_MISSION_MOB_18F},
- {"mob_18g", STREAMED_SOUND_MISSION_MOB_18G}, {"mob_20a", STREAMED_SOUND_MISSION_MOB_20A}, {"mob_20b", STREAMED_SOUND_MISSION_MOB_20B},
- {"mob_20c", STREAMED_SOUND_MISSION_MOB_20C}, {"mob_20d", STREAMED_SOUND_MISSION_MOB_20D}, {"mob_20e", STREAMED_SOUND_MISSION_MOB_20E},
- {"mob_24a", STREAMED_SOUND_MISSION_MOB_24A}, {"mob_24b", STREAMED_SOUND_MISSION_MOB_24B}, {"mob_24c", STREAMED_SOUND_MISSION_MOB_24C},
- {"mob_24d", STREAMED_SOUND_MISSION_MOB_24D}, {"mob_24e", STREAMED_SOUND_MISSION_MOB_24E}, {"mob_24f", STREAMED_SOUND_MISSION_MOB_24F},
- {"mob_24g", STREAMED_SOUND_MISSION_MOB_24G}, {"mob_24h", STREAMED_SOUND_MISSION_MOB_24H}, {"mob_25a", STREAMED_SOUND_MISSION_MOB_25A},
- {"mob_25b", STREAMED_SOUND_MISSION_MOB_25B}, {"mob_25c", STREAMED_SOUND_MISSION_MOB_25C}, {"mob_25d", STREAMED_SOUND_MISSION_MOB_25D},
- {"mob_26a", STREAMED_SOUND_MISSION_MOB_26A}, {"mob_26b", STREAMED_SOUND_MISSION_MOB_26B}, {"mob_26c", STREAMED_SOUND_MISSION_MOB_26C},
- {"mob_26d", STREAMED_SOUND_MISSION_MOB_26D}, {"mob_26e", STREAMED_SOUND_MISSION_MOB_26E}, {"mob_29a", STREAMED_SOUND_MISSION_MOB_29A},
- {"mob_29b", STREAMED_SOUND_MISSION_MOB_29B}, {"mob_29c", STREAMED_SOUND_MISSION_MOB_29C}, {"mob_29d", STREAMED_SOUND_MISSION_MOB_29D},
- {"mob_29e", STREAMED_SOUND_MISSION_MOB_29E}, {"mob_29f", STREAMED_SOUND_MISSION_MOB_29F}, {"mob_29g", STREAMED_SOUND_MISSION_MOB_29G},
- {"mob_30a", STREAMED_SOUND_MISSION_MOB_30A}, {"mob_30b", STREAMED_SOUND_MISSION_MOB_30B}, {"mob_30c", STREAMED_SOUND_MISSION_MOB_30C},
- {"mob_30d", STREAMED_SOUND_MISSION_MOB_30D}, {"mob_30e", STREAMED_SOUND_MISSION_MOB_30E}, {"mob_30f", STREAMED_SOUND_MISSION_MOB_30F},
- {"mob_33a", STREAMED_SOUND_MISSION_MOB_33A}, {"mob_33b", STREAMED_SOUND_MISSION_MOB_33B}, {"mob_33c", STREAMED_SOUND_MISSION_MOB_33C},
- {"mob_33d", STREAMED_SOUND_MISSION_MOB_33D}, {"mob_34a", STREAMED_SOUND_MISSION_MOB_34A}, {"mob_34b", STREAMED_SOUND_MISSION_MOB_34B},
- {"mob_34c", STREAMED_SOUND_MISSION_MOB_34C}, {"mob_34d", STREAMED_SOUND_MISSION_MOB_34D}, {"mob_35a", STREAMED_SOUND_MISSION_MOB_35A},
- {"mob_35b", STREAMED_SOUND_MISSION_MOB_35B}, {"mob_35c", STREAMED_SOUND_MISSION_MOB_35C}, {"mob_35d", STREAMED_SOUND_MISSION_MOB_35D},
- {"mob_36a", STREAMED_SOUND_MISSION_MOB_36A}, {"mob_36b", STREAMED_SOUND_MISSION_MOB_36B}, {"mob_36c", STREAMED_SOUND_MISSION_MOB_36C},
- {"mob_40a", STREAMED_SOUND_MISSION_MOB_40A}, {"mob_40b", STREAMED_SOUND_MISSION_MOB_40B}, {"mob_40c", STREAMED_SOUND_MISSION_MOB_40C},
- {"mob_40d", STREAMED_SOUND_MISSION_MOB_40D}, {"mob_40e", STREAMED_SOUND_MISSION_MOB_40E}, {"mob_40f", STREAMED_SOUND_MISSION_MOB_40F},
- {"mob_40g", STREAMED_SOUND_MISSION_MOB_40G}, {"mob_40h", STREAMED_SOUND_MISSION_MOB_40H}, {"mob_40i", STREAMED_SOUND_MISSION_MOB_40I},
- {"mob_41a", STREAMED_SOUND_MISSION_MOB_41A}, {"mob_41b", STREAMED_SOUND_MISSION_MOB_41B}, {"mob_41c", STREAMED_SOUND_MISSION_MOB_41C},
- {"mob_41d", STREAMED_SOUND_MISSION_MOB_41D}, {"mob_41e", STREAMED_SOUND_MISSION_MOB_41E}, {"mob_41f", STREAMED_SOUND_MISSION_MOB_41F},
- {"mob_41g", STREAMED_SOUND_MISSION_MOB_41G}, {"mob_41h", STREAMED_SOUND_MISSION_MOB_41H}, {"mob_42a", STREAMED_SOUND_MISSION_MOB_42A},
- {"mob_42b", STREAMED_SOUND_MISSION_MOB_42B}, {"mob_42c", STREAMED_SOUND_MISSION_MOB_42C}, {"mob_42d", STREAMED_SOUND_MISSION_MOB_42D},
- {"mob_42e", STREAMED_SOUND_MISSION_MOB_42E}, {"mob_43a", STREAMED_SOUND_MISSION_MOB_43A}, {"mob_43b", STREAMED_SOUND_MISSION_MOB_43B},
- {"mob_43c", STREAMED_SOUND_MISSION_MOB_43C}, {"mob_43d", STREAMED_SOUND_MISSION_MOB_43D}, {"mob_43e", STREAMED_SOUND_MISSION_MOB_43E},
- {"mob_43f", STREAMED_SOUND_MISSION_MOB_43F}, {"mob_43g", STREAMED_SOUND_MISSION_MOB_43G}, {"mob_43h", STREAMED_SOUND_MISSION_MOB_43H},
- {"mob_45a", STREAMED_SOUND_MISSION_MOB_45A}, {"mob_45b", STREAMED_SOUND_MISSION_MOB_45B}, {"mob_45c", STREAMED_SOUND_MISSION_MOB_45C},
- {"mob_45d", STREAMED_SOUND_MISSION_MOB_45D}, {"mob_45e", STREAMED_SOUND_MISSION_MOB_45E}, {"mob_45f", STREAMED_SOUND_MISSION_MOB_45F},
- {"mob_45g", STREAMED_SOUND_MISSION_MOB_45G}, {"mob_45h", STREAMED_SOUND_MISSION_MOB_45H}, {"mob_45i", STREAMED_SOUND_MISSION_MOB_45I},
- {"mob_45j", STREAMED_SOUND_MISSION_MOB_45J}, {"mob_45k", STREAMED_SOUND_MISSION_MOB_45K}, {"mob_45l", STREAMED_SOUND_MISSION_MOB_45L},
- {"mob_45m", STREAMED_SOUND_MISSION_MOB_45M}, {"mob_45n", STREAMED_SOUND_MISSION_MOB_45N}, {"mob_46a", STREAMED_SOUND_MISSION_MOB_46A},
- {"mob_46b", STREAMED_SOUND_MISSION_MOB_46B}, {"mob_46c", STREAMED_SOUND_MISSION_MOB_46C}, {"mob_46d", STREAMED_SOUND_MISSION_MOB_46D},
- {"mob_46e", STREAMED_SOUND_MISSION_MOB_46E}, {"mob_46f", STREAMED_SOUND_MISSION_MOB_46F}, {"mob_46g", STREAMED_SOUND_MISSION_MOB_46G},
- {"mob_46h", STREAMED_SOUND_MISSION_MOB_46H}, {"mob_47a", STREAMED_SOUND_MISSION_MOB_47A}, {"mob_52a", STREAMED_SOUND_MISSION_MOB_52A},
- {"mob_52b", STREAMED_SOUND_MISSION_MOB_52B}, {"mob_52c", STREAMED_SOUND_MISSION_MOB_52C}, {"mob_52d", STREAMED_SOUND_MISSION_MOB_52D},
- {"mob_52e", STREAMED_SOUND_MISSION_MOB_52E}, {"mob_52f", STREAMED_SOUND_MISSION_MOB_52F}, {"mob_52g", STREAMED_SOUND_MISSION_MOB_52G},
- {"mob_52h", STREAMED_SOUND_MISSION_MOB_52H}, {"mob_54a", STREAMED_SOUND_MISSION_MOB_54A}, {"mob_54b", STREAMED_SOUND_MISSION_MOB_54B},
- {"mob_54c", STREAMED_SOUND_MISSION_MOB_54C}, {"mob_54d", STREAMED_SOUND_MISSION_MOB_54D}, {"mob_54e", STREAMED_SOUND_MISSION_MOB_54E},
- {"mob_55a", STREAMED_SOUND_MISSION_MOB_55A}, {"mob_55b", STREAMED_SOUND_MISSION_MOB_55B}, {"mob_55c", STREAMED_SOUND_MISSION_MOB_55C},
- {"mob_55d", STREAMED_SOUND_MISSION_MOB_55D}, {"mob_55e", STREAMED_SOUND_MISSION_MOB_55E}, {"mob_55f", STREAMED_SOUND_MISSION_MOB_55F},
- {"mob_56a", STREAMED_SOUND_MISSION_MOB_56A}, {"mob_56b", STREAMED_SOUND_MISSION_MOB_56B}, {"mob_56c", STREAMED_SOUND_MISSION_MOB_56C},
- {"mob_56d", STREAMED_SOUND_MISSION_MOB_56D}, {"mob_56e", STREAMED_SOUND_MISSION_MOB_56E}, {"mob_56f", STREAMED_SOUND_MISSION_MOB_56F},
- {"mob_57a", STREAMED_SOUND_MISSION_MOB_57A}, {"mob_57b", STREAMED_SOUND_MISSION_MOB_57B}, {"mob_57c", STREAMED_SOUND_MISSION_MOB_57C},
- {"mob_57d", STREAMED_SOUND_MISSION_MOB_57D}, {"mob_57e", STREAMED_SOUND_MISSION_MOB_57E}, {"mob_58a", STREAMED_SOUND_MISSION_MOB_58A},
- {"mob_58b", STREAMED_SOUND_MISSION_MOB_58B}, {"mob_58c", STREAMED_SOUND_MISSION_MOB_58C}, {"mob_58d", STREAMED_SOUND_MISSION_MOB_58D},
- {"mob_58e", STREAMED_SOUND_MISSION_MOB_58E}, {"mob_58f", STREAMED_SOUND_MISSION_MOB_58F}, {"mob_58g", STREAMED_SOUND_MISSION_MOB_58G},
- {"mob_61a", STREAMED_SOUND_MISSION_MOB_61A}, {"mob_61b", STREAMED_SOUND_MISSION_MOB_61B}, {"mob_62a", STREAMED_SOUND_MISSION_MOB_62A},
- {"mob_62b", STREAMED_SOUND_MISSION_MOB_62B}, {"mob_62c", STREAMED_SOUND_MISSION_MOB_62C}, {"mob_62d", STREAMED_SOUND_MISSION_MOB_62D},
- {"mob_63a", STREAMED_SOUND_MISSION_MOB_63A}, {"mob_63b", STREAMED_SOUND_MISSION_MOB_63B}, {"mob_63c", STREAMED_SOUND_MISSION_MOB_63C},
- {"mob_63d", STREAMED_SOUND_MISSION_MOB_63D}, {"mob_63e", STREAMED_SOUND_MISSION_MOB_63E}, {"mob_63f", STREAMED_SOUND_MISSION_MOB_63F},
- {"mob_63g", STREAMED_SOUND_MISSION_MOB_63G}, {"mob_63h", STREAMED_SOUND_MISSION_MOB_63H}, {"mob_63i", STREAMED_SOUND_MISSION_MOB_63I},
- {"mob_63j", STREAMED_SOUND_MISSION_MOB_63J}, {"mob_66a", STREAMED_SOUND_MISSION_MOB_66A}, {"mob_66b", STREAMED_SOUND_MISSION_MOB_66B},
- {"mob_68a", STREAMED_SOUND_MISSION_MOB_68A}, {"mob_68b", STREAMED_SOUND_MISSION_MOB_68B}, {"mob_68c", STREAMED_SOUND_MISSION_MOB_68C},
- {"mob_68d", STREAMED_SOUND_MISSION_MOB_68D}, {"mob_70a", STREAMED_SOUND_MISSION_MOB_70A}, {"mob_70b", STREAMED_SOUND_MISSION_MOB_70B},
- {"mob_71a", STREAMED_SOUND_MISSION_MOB_71A}, {"mob_71b", STREAMED_SOUND_MISSION_MOB_71B}, {"mob_71c", STREAMED_SOUND_MISSION_MOB_71C},
- {"mob_71d", STREAMED_SOUND_MISSION_MOB_71D}, {"mob_71e", STREAMED_SOUND_MISSION_MOB_71E}, {"mob_71f", STREAMED_SOUND_MISSION_MOB_71F},
- {"mob_71g", STREAMED_SOUND_MISSION_MOB_71G}, {"mob_71h", STREAMED_SOUND_MISSION_MOB_71H}, {"mob_71i", STREAMED_SOUND_MISSION_MOB_71I},
- {"mob_71j", STREAMED_SOUND_MISSION_MOB_71J}, {"mob_71k", STREAMED_SOUND_MISSION_MOB_71K}, {"mob_71l", STREAMED_SOUND_MISSION_MOB_71L},
- {"mob_71m", STREAMED_SOUND_MISSION_MOB_71M}, {"mob_71n", STREAMED_SOUND_MISSION_MOB_71N}, {"mob_72a", STREAMED_SOUND_MISSION_MOB_72A},
- {"mob_72b", STREAMED_SOUND_MISSION_MOB_72B}, {"mob_72c", STREAMED_SOUND_MISSION_MOB_72C}, {"mob_72d", STREAMED_SOUND_MISSION_MOB_72D},
- {"mob_72e", STREAMED_SOUND_MISSION_MOB_72E}, {"mob_72f", STREAMED_SOUND_MISSION_MOB_72F}, {"mob_72g", STREAMED_SOUND_MISSION_MOB_72G},
- {"mob_73a", STREAMED_SOUND_MISSION_MOB_73A}, {"mob_73c", STREAMED_SOUND_MISSION_MOB_73C}, {"mob_73d", STREAMED_SOUND_MISSION_MOB_73D},
- {"mob_73f", STREAMED_SOUND_MISSION_MOB_73F}, {"mob_73g", STREAMED_SOUND_MISSION_MOB_73G}, {"mob_73i", STREAMED_SOUND_MISSION_MOB_73I},
- {"mob_95a", STREAMED_SOUND_MISSION_MOB_95A}, {"mob_96a", STREAMED_SOUND_MISSION_MOB_96A}, {"mob_98a", STREAMED_SOUND_MISSION_MOB_98A},
- {"mob_99a", STREAMED_SOUND_MISSION_MOB_99A}, {"job1_1b", STREAMED_SOUND_MISSION_JOB1_1B}, {"job1_1c", STREAMED_SOUND_MISSION_JOB1_1C},
- {"job1_1d", STREAMED_SOUND_MISSION_JOB1_1D}, {"job2_1b", STREAMED_SOUND_MISSION_JOB2_1B}, {"job2_2", STREAMED_SOUND_MISSION_JOB2_2},
- {"job2_3", STREAMED_SOUND_MISSION_JOB2_3}, {"job2_4", STREAMED_SOUND_MISSION_JOB2_4}, {"job2_5", STREAMED_SOUND_MISSION_JOB2_5},
- {"job2_6", STREAMED_SOUND_MISSION_JOB2_6}, {"job2_7", STREAMED_SOUND_MISSION_JOB2_7}, {"job2_8", STREAMED_SOUND_MISSION_JOB2_8},
- {"job2_9", STREAMED_SOUND_MISSION_JOB2_9}, {"job3_1", STREAMED_SOUND_MISSION_JOB3_1}, {"job3_2", STREAMED_SOUND_MISSION_JOB3_2},
- {"job3_3", STREAMED_SOUND_MISSION_JOB3_3}, {"job4_1", STREAMED_SOUND_MISSION_JOB4_1}, {"job4_2", STREAMED_SOUND_MISSION_JOB4_2},
- {"job4_3", STREAMED_SOUND_MISSION_JOB4_3}, {"job5_1", STREAMED_SOUND_MISSION_JOB5_1}, {"job5_2", STREAMED_SOUND_MISSION_JOB5_2},
- {"job5_3", STREAMED_SOUND_MISSION_JOB5_3}, {"bjm1_20", STREAMED_SOUND_MISSION_BJM1_20}, {"bjm1_4", STREAMED_SOUND_MISSION_BJM1_4},
- {"bjm1_5", STREAMED_SOUND_MISSION_BJM1_5}, {"merc_39", STREAMED_SOUND_MISSION_MERC_39}, {"mono_1", STREAMED_SOUND_MISSION_MONO_1},
- {"mono_2", STREAMED_SOUND_MISSION_MONO_2}, {"mono_3", STREAMED_SOUND_MISSION_MONO_3}, {"mono_4", STREAMED_SOUND_MISSION_MONO_4},
- {"mono_5", STREAMED_SOUND_MISSION_MONO_5}, {"mono_6", STREAMED_SOUND_MISSION_MONO_6}, {"mono_7", STREAMED_SOUND_MISSION_MONO_7},
- {"mono_8", STREAMED_SOUND_MISSION_MONO_8}, {"mono_9", STREAMED_SOUND_MISSION_MONO_9}, {"mono10", STREAMED_SOUND_MISSION_MONO10},
- {"mono11", STREAMED_SOUND_MISSION_MONO11}, {"mono12", STREAMED_SOUND_MISSION_MONO12}, {"mono13", STREAMED_SOUND_MISSION_MONO13},
- {"mono14", STREAMED_SOUND_MISSION_MONO14}, {"mono15", STREAMED_SOUND_MISSION_MONO15}, {"mono16", STREAMED_SOUND_MISSION_MONO16},
- {"fud_01", STREAMED_SOUND_MISSION_FUD_01}, {"fud_02", STREAMED_SOUND_MISSION_FUD_02}, {"fud_03", STREAMED_SOUND_MISSION_FUD_03},
- {"fud_04", STREAMED_SOUND_MISSION_FUD_04}, {"fud_05", STREAMED_SOUND_MISSION_FUD_05}, {"fud_06", STREAMED_SOUND_MISSION_FUD_06},
- {"fud_07", STREAMED_SOUND_MISSION_FUD_07}, {"fud_08", STREAMED_SOUND_MISSION_FUD_08}, {"fud_09", STREAMED_SOUND_MISSION_FUD_09},
- {"fud_10", STREAMED_SOUND_MISSION_FUD_10}, {"fud_11", STREAMED_SOUND_MISSION_FUD_11}, {"fud_12", STREAMED_SOUND_MISSION_FUD_12},
- {"fud_13", STREAMED_SOUND_MISSION_FUD_13}, {"fud_14", STREAMED_SOUND_MISSION_FUD_14}, {"fud_15", STREAMED_SOUND_MISSION_FUD_15},
- {"fud_16", STREAMED_SOUND_MISSION_FUD_16}, {"fud_17", STREAMED_SOUND_MISSION_FUD_17}, {"fud_18", STREAMED_SOUND_MISSION_FUD_18},
- {"fud_19", STREAMED_SOUND_MISSION_FUD_19}, {"fud_20", STREAMED_SOUND_MISSION_FUD_20}, {"burg_01", STREAMED_SOUND_MISSION_BURG_01},
- {"burg_02", STREAMED_SOUND_MISSION_BURG_02}, {"burg_03", STREAMED_SOUND_MISSION_BURG_03}, {"burg_04", STREAMED_SOUND_MISSION_BURG_04},
- {"burg_05", STREAMED_SOUND_MISSION_BURG_05}, {"burg_06", STREAMED_SOUND_MISSION_BURG_06}, {"burg_07", STREAMED_SOUND_MISSION_BURG_07},
- {"burg_08", STREAMED_SOUND_MISSION_BURG_08}, {"burg_09", STREAMED_SOUND_MISSION_BURG_09}, {"burg_10", STREAMED_SOUND_MISSION_BURG_10},
- {"burg_11", STREAMED_SOUND_MISSION_BURG_11}, {"burg_12", STREAMED_SOUND_MISSION_BURG_12}, {"crust01", STREAMED_SOUND_MISSION_CRUST01},
- {"crust02", STREAMED_SOUND_MISSION_CRUST02}, {"crust03", STREAMED_SOUND_MISSION_CRUST03}, {"crust04", STREAMED_SOUND_MISSION_CRUST04},
- {"crust05", STREAMED_SOUND_MISSION_CRUST05}, {"crust06", STREAMED_SOUND_MISSION_CRUST06}, {"crust07", STREAMED_SOUND_MISSION_CRUST07},
- {"crust08", STREAMED_SOUND_MISSION_CRUST08}, {"crust09", STREAMED_SOUND_MISSION_CRUST09}, {"band_01", STREAMED_SOUND_MISSION_BAND_01},
- {"band_02", STREAMED_SOUND_MISSION_BAND_02}, {"band_03", STREAMED_SOUND_MISSION_BAND_03}, {"band_04", STREAMED_SOUND_MISSION_BAND_04},
- {"band_05", STREAMED_SOUND_MISSION_BAND_05}, {"band_06", STREAMED_SOUND_MISSION_BAND_06}, {"band_07", STREAMED_SOUND_MISSION_BAND_07},
- {"band_08", STREAMED_SOUND_MISSION_BAND_08}, {"shaft01", STREAMED_SOUND_MISSION_SHAFT01}, {"shaft02", STREAMED_SOUND_MISSION_SHAFT02},
- {"shaft03", STREAMED_SOUND_MISSION_SHAFT03}, {"shaft04", STREAMED_SOUND_MISSION_SHAFT04}, {"shaft05", STREAMED_SOUND_MISSION_SHAFT05},
- {"shaft06", STREAMED_SOUND_MISSION_SHAFT06}, {"shaft07", STREAMED_SOUND_MISSION_SHAFT07}, {"shaft08", STREAMED_SOUND_MISSION_SHAFT08},
- {"piss_01", STREAMED_SOUND_MISSION_PISS_01}, {"piss_02", STREAMED_SOUND_MISSION_PISS_02}, {"piss_03", STREAMED_SOUND_MISSION_PISS_03},
- {"piss_04", STREAMED_SOUND_MISSION_PISS_04}, {"piss_05", STREAMED_SOUND_MISSION_PISS_05}, {"piss_06", STREAMED_SOUND_MISSION_PISS_06},
- {"piss_07", STREAMED_SOUND_MISSION_PISS_07}, {"piss_08", STREAMED_SOUND_MISSION_PISS_08}, {"piss_09", STREAMED_SOUND_MISSION_PISS_09},
- {"piss_10", STREAMED_SOUND_MISSION_PISS_10}, {"piss_11", STREAMED_SOUND_MISSION_PISS_11}, {"piss_12", STREAMED_SOUND_MISSION_PISS_12},
- {"piss_13", STREAMED_SOUND_MISSION_PISS_13}, {"piss_14", STREAMED_SOUND_MISSION_PISS_14}, {"piss_15", STREAMED_SOUND_MISSION_PISS_15},
- {"piss_16", STREAMED_SOUND_MISSION_PISS_16}, {"piss_17", STREAMED_SOUND_MISSION_PISS_17}, {"piss_18", STREAMED_SOUND_MISSION_PISS_18},
- {"piss_19", STREAMED_SOUND_MISSION_PISS_19}, {"gimme01", STREAMED_SOUND_MISSION_GIMME01}, {"gimme02", STREAMED_SOUND_MISSION_GIMME02},
- {"gimme03", STREAMED_SOUND_MISSION_GIMME03}, {"gimme04", STREAMED_SOUND_MISSION_GIMME04}, {"gimme05", STREAMED_SOUND_MISSION_GIMME05},
- {"gimme06", STREAMED_SOUND_MISSION_GIMME06}, {"gimme07", STREAMED_SOUND_MISSION_GIMME07}, {"gimme08", STREAMED_SOUND_MISSION_GIMME08},
- {"gimme09", STREAMED_SOUND_MISSION_GIMME09}, {"gimme10", STREAMED_SOUND_MISSION_GIMME10}, {"gimme11", STREAMED_SOUND_MISSION_GIMME11},
- {"gimme12", STREAMED_SOUND_MISSION_GIMME12}, {"gimme13", STREAMED_SOUND_MISSION_GIMME13}, {"gimme14", STREAMED_SOUND_MISSION_GIMME14},
- {"gimme15", STREAMED_SOUND_MISSION_GIMME15}, {"bust_01", STREAMED_SOUND_MISSION_BUST_01}, {"bust_02", STREAMED_SOUND_MISSION_BUST_02},
- {"bust_03", STREAMED_SOUND_MISSION_BUST_03}, {"bust_04", STREAMED_SOUND_MISSION_BUST_04}, {"bust_05", STREAMED_SOUND_MISSION_BUST_05},
- {"bust_06", STREAMED_SOUND_MISSION_BUST_06}, {"bust_07", STREAMED_SOUND_MISSION_BUST_07}, {"bust_08", STREAMED_SOUND_MISSION_BUST_08},
- {"bust_09", STREAMED_SOUND_MISSION_BUST_09}, {"bust_10", STREAMED_SOUND_MISSION_BUST_10}, {"bust_11", STREAMED_SOUND_MISSION_BUST_11},
- {"bust_12", STREAMED_SOUND_MISSION_BUST_12}, {"bust_13", STREAMED_SOUND_MISSION_BUST_13}, {"bust_14", STREAMED_SOUND_MISSION_BUST_14},
- {"bust_15", STREAMED_SOUND_MISSION_BUST_15}, {"bust_16", STREAMED_SOUND_MISSION_BUST_16}, {"bust_17", STREAMED_SOUND_MISSION_BUST_17},
- {"bust_18", STREAMED_SOUND_MISSION_BUST_18}, {"bust_19", STREAMED_SOUND_MISSION_BUST_19}, {"bust_20", STREAMED_SOUND_MISSION_BUST_20},
- {"bust_21", STREAMED_SOUND_MISSION_BUST_21}, {"bust_22", STREAMED_SOUND_MISSION_BUST_22}, {"bust_23", STREAMED_SOUND_MISSION_BUST_23},
- {"bust_24", STREAMED_SOUND_MISSION_BUST_24}, {"bust_25", STREAMED_SOUND_MISSION_BUST_25}, {"bust_26", STREAMED_SOUND_MISSION_BUST_26},
- {"bust_27", STREAMED_SOUND_MISSION_BUST_27}, {"bust_28", STREAMED_SOUND_MISSION_BUST_28}, {nil, 0} };
+ {"JDAISH2", SFX_JD_SHOCKED_2},
+ {"JDAICR2", SFX_JD_CRASH_CAR_2},
+ {"JDAICR1", SFX_JD_CRASH_CAR_1},
+ {"MHAIJC1", SFX_MICKEY_JACKED_CAR_1},
+ {"JDAICR3", SFX_JD_CRASH_CAR_3},
+ {"CSHUTR", SFX_CSHUTR},
+ {"DRKNOCK", SFX_DRKNOCK},
+ {"NEDS4CA", SFX_NEDS4CA},
+ {"RUNPAST", SFX_RUNPAST},
+ {"LEAR", SFX_LEAR},
+ {"TING", SFX_TING},
+ {"CLICK", SFX_CLICK},
+ {"BBell", SFX_BRIDGE_BELL},
+ {"CHOP_1", SFX_CHOP_1},
+ {"CHOP_2", SFX_CHOP_2},
+ {"MAC4_CM", SFX_MAC4_CM},
+ {"MAC4_CN", SFX_MAC4_CN},
+ {"MAC4_CO", SFX_MAC4_CO},
+ {"MAC4_CP", SFX_MAC4_CP},
+ {"MAC4_CQ", SFX_MAC4_CQ},
+ {"MAC4_CR", SFX_MAC4_CR},
+ {"MAC4_CS", SFX_MAC4_CS},
+ {"SBell", SFX_SHOPBELL},
+ {"PROSCR1", SFX_PROSTITUTE_SHOCKED_2},
+ {"PROSCR2", SFX_PROSTITUTE_SHOCKED_3},
+ {"COLT_45", SFX_COLT_45},
+ {"SAL4_AJ", SFX_SAL4_AJ},
+ {"JD_SLPN", SFX_JD_SLPN},
+ {"MDON2AH", SFX_MDON2AH},
+ {"SAL4_EA", SFX_SAL4_EA},
+ {"mobring", SFX_SFX_RING},
+ {"pagring", SFX_SFX_PAGER_RING},
+ {"carrev", SFX_SFX_WILLIE_CAR_REV},
+ {"bikerev", SFX_SFX_WILLIE_BIKE_REV},
+ {"liftop", SFX_SFX_LIFT_OPEN},
+ {"liftcl", SFX_SFX_LIFT_CLOSE},
+ {"liftrun", SFX_SFX_LIFT_RUNNING},
+ {"liftbel", SFX_SFX_LIFT_BELL},
+ {"inlift", SFX_SFX_IN_LIFT},
+ {"caml", SFX_SFX_CAMERA_LEFT},
+ {"camr", SFX_SFX_CAMERA_RIGHT},
+ {"cheer1", SFX_SFX_CHEER1},
+ {"cheer2", SFX_SFX_CHEER2},
+ {"cheer3", SFX_SFX_CHEER3},
+ {"cheer4", SFX_SFX_CHEER4},
+ {"ooh1", SFX_SFX_OOH1},
+ {"ooh2", SFX_SFX_OOH2},
+ {"lanstp1", SFX_SFX_LANSTP1},
+ {"lanstp2", SFX_SFX_LANSTP2},
+ {"lanamu1", SFX_SFX_LANAMU1},
+ {"lanamu2", SFX_SFX_LANAMU2},
+ {"airhrnl", SFX_SFX_AIRHORN_LEFT},
+ {"airhrnr", SFX_SFX_AIRHORN_RIGHT},
+ {"sniper", SFX_SFX_SNIPER_SHOT_1},
+ {"snipsh", SFX_SFX_SNIPER_SHOT_2},
+ {"bloroof", SFX_SFX_BLOW_ROOF},
+ {"sfx_01", SFX_SFX_SFX_01},
+ {"sfx_02", SFX_SFX_SFX_02},
+ {"ANG1_AA", SFX_SFX_ANG1_AA},
+ {"ANG1_AB", SFX_SFX_ANG1_AB},
+ {"ANG1_AC", SFX_SFX_ANG1_AC},
+ {"ANG1_AD", SFX_SFX_ANG1_AD},
+ {"ANG1_AE", SFX_SFX_ANG1_AE},
+ {"ANG1_AF", SFX_SFX_ANG1_AF},
+ {"ANG1_AG", SFX_SFX_ANG1_AG},
+ {"ANG1_AH", SFX_SFX_ANG1_AH},
+ {"ANG1_AI", SFX_SFX_ANG1_AI},
+ {"ANG1_AJ", SFX_SFX_ANG1_AJ},
+ {"ANG1_AK", SFX_SFX_ANG1_AK},
+ {"ANG1_AL", SFX_SFX_ANG1_AL},
+ {"ANG1_AM", SFX_SFX_ANG1_AM},
+ {"ANG1_AN", SFX_SFX_ANG1_AN},
+ {"ANG1_AO", SFX_SFX_ANG1_AO},
+ {"ANG1_AP", SFX_SFX_ANG1_AP},
+ {"ANG1_AQ", SFX_SFX_ANG1_AQ},
+ {"ANG1_AR", SFX_SFX_ANG1_AR},
+ {"ANG1_AS", SFX_SFX_ANG1_AS},
+ {"ANG1_AT", SFX_SFX_ANG1_AT},
+ {"ANG1_AU", SFX_SFX_ANG1_AU},
+ {"ANG1_AV", SFX_SFX_ANG1_AV},
+ {"ANG1_AW", SFX_SFX_ANG1_AW},
+ {"JDT3_AA", SFX_SFX_JDT3_AA},
+ {"JDT3_AB", SFX_SFX_JDT3_AB},
+ {"JDT3_AC", SFX_SFX_JDT3_AC},
+ {"JDT3_AD", SFX_SFX_JDT3_AD},
+ {"JDT3_AE", SFX_SFX_JDT3_AE},
+ {"JDT3_AG", SFX_SFX_JDT3_AG},
+ {"JDT3_AH", SFX_SFX_JDT3_AH},
+ {"JDT3_BA", SFX_SFX_JDT3_BA},
+ {"JDT3_BB", SFX_SFX_JDT3_BB},
+ {"JDT3_BC", SFX_SFX_JDT3_BC},
+ {"JDT3_BD", SFX_SFX_JDT3_BD},
+ {"JDT3_BE", SFX_SFX_JDT3_BE},
+ {"JDT3_BF", SFX_SFX_JDT3_BF},
+ {"MAR4_AA", SFX_SFX_MAR4_AA},
+ {"MAR4_AB", SFX_SFX_MAR4_AB},
+ {"MAR4_AC", SFX_SFX_MAR4_AC},
+ {"MAR4_AD", SFX_SFX_MAR4_AD},
+ {"MAR4_BA", SFX_SFX_MAR4_BA},
+ {"MAR4_BB", SFX_SFX_MAR4_BB},
+ {"MAR4_BC", SFX_SFX_MAR4_BC},
+ {"MAR4_BD", SFX_SFX_MAR4_BD},
+ {"MAR4_BE", SFX_SFX_MAR4_BE},
+ {"MAR4_BF", SFX_SFX_MAR4_BF},
+ {"MAR4_BG", SFX_SFX_MAR4_BG},
+ {"AVEN_AA", SFX_AVEN_AA},
+ {"AVEN_AB", SFX_AVEN_AB},
+ {"AVEN_AC", SFX_AVEN_AC},
+ {"AVEN_AD", SFX_AVEN_AD},
+ {"AVEN_AE", SFX_AVEN_AE},
+ {"AVEN_AF", SFX_AVEN_AF},
+ {"AVEN_AG", SFX_AVEN_AG},
+ {"AVEN_AH", SFX_AVEN_AH},
+ {"AVEN_AI", SFX_AVEN_AI},
+ {"AVEN_AJ", SFX_AVEN_AJ},
+ {"AVEN_AK", SFX_AVEN_AK},
+ {"AVEN_AL", SFX_AVEN_AL},
+ {"AVEN_AM", SFX_AVEN_AM},
+ {"AVEN_AN", SFX_AVEN_AN},
+ {"AVEN_AO", SFX_AVEN_AO},
+ {"AVEN_AP", SFX_AVEN_AP},
+ {"AVEN_AQ", SFX_AVEN_AQ},
+ {"AVEN_AR", SFX_AVEN_AR},
+ {"AVEN_AS", SFX_AVEN_AS},
+ {"AVEN_AT", SFX_AVEN_AT},
+ {"AVEN_AU", SFX_AVEN_AU},
+ {"AVEN_AV", SFX_AVEN_AV},
+ {"AVEN_AW", SFX_AVEN_AW},
+ {"AVE1_AA", SFX_AVE1_AA},
+ {"AVE1_AB", SFX_AVE1_AB},
+ {"AVE1_AC", SFX_AVE1_AC},
+ {"AVE1_AD", SFX_AVE1_AD},
+ {"AVE1_AE", SFX_AVE1_AE},
+ {"AVE1_AF", SFX_AVE1_AF},
+ {"AVE1_AG", SFX_AVE1_AG},
+ {"AVE2_AA", SFX_AVE2_AA},
+ {"AVE2_AC", SFX_AVE2_AC},
+ {"AVE2_AD", SFX_AVE2_AD},
+ {"AVE2_AE", SFX_AVE2_AE},
+ {"AVE2_AG", SFX_AVE2_AG},
+ {"AVE2_AH", SFX_AVE2_AH},
+ {"AVE3_AA", SFX_AVE3_AA},
+ {"AVE3_AB", SFX_AVE3_AB},
+ {"AVE3_AC", SFX_AVE3_AC},
+ {"AVE3_AD", SFX_AVE3_AD},
+ {"AVE3_AE", SFX_AVE3_AE},
+ {"AVE3_AF", SFX_AVE3_AF},
+ {"AVE3_AG", SFX_AVE3_AG},
+ {"AVE4_AA", SFX_AVE4_AA},
+ {"AVE4_AB", SFX_AVE4_AB},
+ {"AVE4_AD", SFX_AVE4_AD},
+ {"AVE4_AE", SFX_AVE4_AE},
+ {"AVE4_AF", SFX_AVE4_AF},
+ {"AVE4_AG", SFX_AVE4_AG},
+ {"AVE4_AH", SFX_AVE4_AH},
+ {"AVE5_AA", SFX_AVE5_AA},
+ {"AVE5_AB", SFX_AVE5_AB},
+ {"AVE5_AC", SFX_AVE5_AC},
+ {"AVE5_AD", SFX_AVE5_AD},
+ {"AVE5_AE", SFX_AVE5_AE},
+ {"AVE5_AF", SFX_AVE5_AF},
+ {"AVE5_AG", SFX_AVE5_AG},
+ {"AVE6_AA", SFX_AVE6_AA},
+ {"AVE6_AB", SFX_AVE6_AB},
+ {"AVE6_AC", SFX_AVE6_AC},
+ {"AVE6_AD", SFX_AVE6_AD},
+ {"AVE6_AE", SFX_AVE6_AE},
+ {"BONS2BA", SFX_BONS2BA},
+ {"BONS2BB", SFX_BONS2BB},
+ {"BONS2BC", SFX_BONS2BC},
+ {"BONS2BD", SFX_BONS2BD},
+ {"BONS2BE", SFX_BONS2BE},
+ {"CAD1_AA", SFX_CAD1_AA},
+ {"CAD1_AB", SFX_CAD1_AB},
+ {"CAD1_AC", SFX_CAD1_AC},
+ {"CAD1_AD", SFX_CAD1_AD},
+ {"CAD1_AE", SFX_CAD1_AE},
+ {"CAD2_AA", SFX_CAD2_AA},
+ {"CAD2_AB", SFX_CAD2_AB},
+ {"CAD2_AC", SFX_CAD2_AC},
+ {"CAD2_AD", SFX_CAD2_AD},
+ {"CAD2_AE", SFX_CAD2_AE},
+ {"CAD2_AF", SFX_CAD2_AF},
+ {"CAD3_AA", SFX_CAD3_AA},
+ {"CAD3_AB", SFX_CAD3_AB},
+ {"CAD3_AC", SFX_CAD3_AC},
+ {"CAD3_AD", SFX_CAD3_AD},
+ {"CAD3_AE", SFX_CAD3_AE},
+ {"CAD3_AF", SFX_CAD3_AF},
+ {"CAD4_AA", SFX_CAD4_AA},
+ {"CAD4_AB", SFX_CAD4_AB},
+ {"CAD4_AC", SFX_CAD4_AC},
+ {"CAD4_AD", SFX_CAD4_AD},
+ {"CAD4_AE", SFX_CAD4_AE},
+ {"CAD4_AF", SFX_CAD4_AF},
+ {"CAD5_AA", SFX_CAD5_AA},
+ {"CAD5_AB", SFX_CAD5_AB},
+ {"CAD5_AC", SFX_CAD5_AC},
+ {"CAD5_AD", SFX_CAD5_AD},
+ {"CAD5_AE", SFX_CAD5_AE},
+ {"CAD5_AF", SFX_CAD5_AF},
+ {"CAD6_AA", SFX_CAD6_AA},
+ {"CAD6_AB", SFX_CAD6_AB},
+ {"CAD6_AC", SFX_CAD6_AC},
+ {"CAD6_AD", SFX_CAD6_AD},
+ {"CAD6_AE", SFX_CAD6_AE},
+ {"CAD6_AF", SFX_CAD6_AF},
+ {"CAD7_AB", SFX_CAD7_AB},
+ {"CAD7_AC", SFX_CAD7_AC},
+ {"CAD7_AD", SFX_CAD7_AD},
+ {"CAD7_AE", SFX_CAD7_AE},
+ {"CAD8_AB", SFX_CAD8_AB},
+ {"CAD8_AC", SFX_CAD8_AC},
+ {"CAD8_AD", SFX_CAD8_AD},
+ {"CAD8_AE", SFX_CAD8_AE},
+ {"CAD8_AF", SFX_CAD8_AF},
+ {"CAD9_AA", SFX_CAD9_AA},
+ {"CAD9_AB", SFX_CAD9_AB},
+ {"CAD9_AC", SFX_CAD9_AC},
+ {"CAD9_AD", SFX_CAD9_AD},
+ {"CAD9_AE", SFX_CAD9_AE},
+ {"CAD9_AF", SFX_CAD9_AF},
+ {"DONH1CA", SFX_DONH1CA},
+ {"DONH1DA", SFX_DONH1DA},
+ {"DONH1DB", SFX_DONH1DB},
+ {"DONH1EA", SFX_DONH1EA},
+ {"DONH1EB", SFX_DONH1EB},
+ {"DONH1EC", SFX_DONH1EC},
+ {"DONH1ED", SFX_DONH1ED},
+ {"DONH1EE", SFX_DONH1EE},
+ {"DONH1FA", SFX_DONH1FA},
+ {"DONH1GA", SFX_DONH1GA},
+ {"DONH1GB", SFX_DONH1GB},
+ {"DONH1GC", SFX_DONH1GC},
+ {"DONH1HA", SFX_DONH1HA},
+ {"DONH1IA", SFX_DONH1IA},
+ {"DONH1IB", SFX_DONH1IB},
+ {"DONH1JA", SFX_DONH1JA},
+ {"DONH1JB", SFX_DONH1JB},
+ {"DONH1JC", SFX_DONH1JC},
+ {"DONH1JD", SFX_DONH1JD},
+ {"DONH1JE", SFX_DONH1JE},
+ {"DONH2AA", SFX_DONH2AA},
+ {"DONH2AB", SFX_DONH2AB},
+ {"DONH2AC", SFX_DONH2AC},
+ {"DONH2AD", SFX_DONH2AD},
+ {"DONH2AF", SFX_DONH2AF},
+ {"DONH2AG", SFX_DONH2AG},
+ {"DONH2AH", SFX_DONH2AH},
+ {"DONH2BA", SFX_DONH2BA},
+ {"DONH2BB", SFX_DONH2BB},
+ {"DONH2BC", SFX_DONH2BC},
+ {"DONH2BD", SFX_DONH2BD},
+ {"DONH2BE", SFX_DONH2BE},
+ {"DONH2BF", SFX_DONH2BF},
+ {"DONH2BG", SFX_DONH2BG},
+ {"DONH2BH", SFX_DONH2BH},
+ {"DONH2BI", SFX_DONH2BI},
+ {"DONH2BJ", SFX_DONH2BJ},
+ {"DONH2BK", SFX_DONH2BK},
+ {"DONH2BL", SFX_DONH2BL},
+ {"DONH2CA", SFX_DONH2CA},
+ {"DONH2CB", SFX_DONH2CB},
+ {"DONH2CC", SFX_DONH2CC},
+ {"DONH2CD", SFX_DONH2CD},
+ {"DONH2CE", SFX_DONH2CE},
+ {"DONH2CF", SFX_DONH2CF},
+ {"DONH2CG", SFX_DONH2CG},
+ {"DONH2DA", SFX_DONH2DA},
+ {"DONH2DB", SFX_DONH2DB},
+ {"DONH2DC", SFX_DONH2DC},
+ {"DONH2EA", SFX_DONH2EA},
+ {"DONH2EC", SFX_DONH2EC},
+ {"DONH3AA", SFX_DONH3AA},
+ {"DONH3AB", SFX_DONH3AB},
+ {"DONH3AC", SFX_DONH3AC},
+ {"DONH3AD", SFX_DONH3AD},
+ {"DONH3AE", SFX_DONH3AE},
+ {"DONH3AF", SFX_DONH3AF},
+ {"DONH3AG", SFX_DONH3AG},
+ {"DONH3AH", SFX_DONH3AH},
+ {"DONH3AI", SFX_DONH3AI},
+ {"DONH3BA", SFX_DONH3BA},
+ {"DONH3BB", SFX_DONH3BB},
+ {"DONH3CA", SFX_DONH3CA},
+ {"DONH3DA", SFX_DONH3DA},
+ {"DONH3EA", SFX_DONH3EA},
+ {"DONH3EB", SFX_DONH3EB},
+ {"DONH3EC", SFX_DONH3EC},
+ {"DONH3ED", SFX_DONH3ED},
+ {"DONH3EE", SFX_DONH3EE},
+ {"DONH3EF", SFX_DONH3EF},
+ {"DONH3FA", SFX_DONH3FA},
+ {"DONH3GA", SFX_DONH3GA},
+ {"DONH3GB", SFX_DONH3GB},
+ {"DONH3GC", SFX_DONH3GC},
+ {"DONH3GD", SFX_DONH3GD},
+ {"DONH3GE", SFX_DONH3GE},
+ {"DONH3GF", SFX_DONH3GF},
+ {"DONH3HA", SFX_DONH3HA},
+ {"DONH3HB", SFX_DONH3HB},
+ {"DONH4AA", SFX_DONH4AA},
+ {"DONH4AB", SFX_DONH4AB},
+ {"DONH4AC", SFX_DONH4AC},
+ {"DONH4AD", SFX_DONH4AD},
+ {"DONH4AE", SFX_DONH4AE},
+ {"DONH4AF", SFX_DONH4AF},
+ {"DONH4AG", SFX_DONH4AG},
+ {"DONH4AH", SFX_DONH4AH},
+ {"DONH4AI", SFX_DONH4AI},
+ {"DONH4AJ", SFX_DONH4AJ},
+ {"DONH5AA", SFX_DONH5AA},
+ {"DONH5AB", SFX_DONH5AB},
+ {"DONH5AC", SFX_DONH5AC},
+ {"DONH5AD", SFX_DONH5AD},
+ {"DONH5AE", SFX_DONH5AE},
+ {"DONH5AF", SFX_DONH5AF},
+ {"DONH5AG", SFX_DONH5AG},
+ {"DONH5AH", SFX_DONH5AH},
+ {"DONH5AI", SFX_DONH5AI},
+ {"DONH5AJ", SFX_DONH5AJ},
+ {"DONH5BA", SFX_DONH5BA},
+ {"DONH6BA", SFX_DONH6BA},
+ {"DONH6CA", SFX_DONH6CA},
+ {"DONH6CB", SFX_DONH6CB},
+ {"DONH6DA", SFX_DONH6DA},
+ {"DONH6DB", SFX_DONH6DB},
+ {"DONH6EA", SFX_DONH6EA},
+ {"DONH6EB", SFX_DONH6EB},
+ {"DONH6EC", SFX_DONH6EC},
+ {"DONH6FA", SFX_DONH6FA},
+ {"DONH6GA", SFX_DONH6GA},
+ {"DONH6GB", SFX_DONH6GB},
+ {"DONH6GC", SFX_DONH6GC},
+ {"DONH6GD", SFX_DONH6GD},
+ {"DONH6GF", SFX_DONH6GF},
+ {"DONS1AA", SFX_DONS1AA},
+ {"DONS1AB", SFX_DONS1AB},
+ {"DONS1AC", SFX_DONS1AC},
+ {"DONS1BA", SFX_DONS1BA},
+ {"DONS1BB", SFX_DONS1BB},
+ {"DONS2AA", SFX_DONS2AA},
+ {"DONS2AB", SFX_DONS2AB},
+ {"DONS2AC", SFX_DONS2AC},
+ {"DONS2AD", SFX_DONS2AD},
+ {"DONS2AE", SFX_DONS2AE},
+ {"DONS2AF", SFX_DONS2AF},
+ {"DONS2BA", SFX_DONS2BA},
+ {"DONS2BB", SFX_DONS2BB},
+ {"DONS2BC", SFX_DONS2BC},
+ {"DONS2BD", SFX_DONS2BD},
+ {"DONS2BE", SFX_DONS2BE},
+ {"DONS2CA", SFX_DONS2CA},
+ {"DONS2CB", SFX_DONS2CB},
+ {"DONS2CC", SFX_DONS2CC},
+ {"DONS2CD", SFX_DONS2CD},
+ {"DONS2CE", SFX_DONS2CE},
+ {"DONS2CF", SFX_DONS2CF},
+ {"DONS2CG", SFX_DONS2CG},
+ {"DONS2CH", SFX_DONS2CH},
+ {"DONS2CI", SFX_DONS2CI},
+ {"DONS2CJ", SFX_DONS2CJ},
+ {"DONS2CK", SFX_DONS2CK},
+ {"DONS2CL", SFX_DONS2CL},
+ {"DONS2CM", SFX_DONS2CM},
+ {"DONS2CN", SFX_DONS2CN},
+ {"DONS4AA", SFX_DONS4AA},
+ {"DONS4AB", SFX_DONS4AB},
+ {"DONS4AC", SFX_DONS4AC},
+ {"DONS4AD", SFX_DONS4AD},
+ {"DONS4AE", SFX_DONS4AE},
+ {"DONS4AF", SFX_DONS4AF},
+ {"DONS5AA", SFX_DONS5AA},
+ {"DONS5AB", SFX_DONS5AB},
+ {"DONS5AC", SFX_DONS5AC},
+ {"DONS5AD", SFX_DONS5AD},
+ {"DONS5AE", SFX_DONS5AE},
+ {"DONS5BA", SFX_DONS5BA},
+ {"DONS5BB", SFX_DONS5BB},
+ {"DONS5BC", SFX_DONS5BC},
+ {"DONS5BD", SFX_DONS5BD},
+ {"DONS5BE", SFX_DONS5BE},
+ {"DONS5CA", SFX_DONS5CA},
+ {"DONS5DA", SFX_DONS5DA},
+ {"DONS5EA", SFX_DONS5EA},
+ {"DONS5EB", SFX_DONS5EB},
+ {"DONS6AA", SFX_DONS6AA},
+ {"DONS6AB", SFX_DONS6AB},
+ {"DONS6AC", SFX_DONS6AC},
+ {"DONS6AD", SFX_DONS6AD},
+ {"DONS6AE", SFX_DONS6AE},
+ {"DONS6AF", SFX_DONS6AF},
+ {"DONS6AG", SFX_DONS6AG},
+ {"DONS7AA", SFX_DONS7AA},
+ {"DONS7AB", SFX_DONS7AB},
+ {"DONS7AC", SFX_DONS7AC},
+ {"DONS7AD", SFX_DONS7AD},
+ {"DONS7AE", SFX_DONS7AE},
+ {"DONS7AF", SFX_DONS7AF},
+ {"DONS7AG", SFX_DONS7AG},
+ {"HIT1_AA", SFX_HIT1_AA},
+ {"HIT1_AB", SFX_HIT1_AB},
+ {"HIT1_AC", SFX_HIT1_AC},
+ {"HIT1_AD", SFX_HIT1_AD},
+ {"HIT1_AE", SFX_HIT1_AE},
+ {"HIT1_AF", SFX_HIT1_AF},
+ {"HIT1_AG", SFX_HIT1_AG},
+ {"HIT2_AA", SFX_HIT2_AA},
+ {"HIT2_AB", SFX_HIT2_AB},
+ {"HIT2_AC", SFX_HIT2_AC},
+ {"HIT2_AD", SFX_HIT2_AD},
+ {"HIT2_AE", SFX_HIT2_AE},
+ {"HIT2_AF", SFX_HIT2_AF},
+ {"HIT2_AG", SFX_HIT2_AG},
+ {"HIT2_AH", SFX_HIT2_AH},
+ {"HIT3_AA", SFX_HIT3_AA},
+ {"HIT3_AB", SFX_HIT3_AB},
+ {"HIT3_AC", SFX_HIT3_AC},
+ {"HIT3_AD", SFX_HIT3_AD},
+ {"HIT3_AE", SFX_HIT3_AE},
+ {"HIT3_AF", SFX_HIT3_AF},
+ {"HIT3_AG", SFX_HIT3_AG},
+ {"HITM_AA", SFX_HITM_AA},
+ {"HITM_AB", SFX_HITM_AB},
+ {"HITM_AC", SFX_HITM_AC},
+ {"HITM_AD", SFX_HITM_AD},
+ {"JDT1_BA", SFX_JDT1_BA},
+ {"JDT1_BB", SFX_JDT1_BB},
+ {"JDT1_CA", SFX_JDT1_CA},
+ {"JDT1_CB", SFX_JDT1_CB},
+ {"JDT1_DA", SFX_JDT1_DA},
+ {"JDT1_DB", SFX_JDT1_DB},
+ {"JDT1_DC", SFX_JDT1_DC},
+ {"JDT1_DD", SFX_JDT1_DD},
+ {"JDT1_DE", SFX_JDT1_DE},
+ {"JDT1_DF", SFX_JDT1_DF},
+ {"JDT1_DG", SFX_JDT1_DG},
+ {"JDT1_DH", SFX_JDT1_DH},
+ {"JDT1_DI", SFX_JDT1_DI},
+ {"JDT1_DJ", SFX_JDT1_DJ},
+ {"JDT1_EA", SFX_JDT1_EA},
+ {"JDT1_EB", SFX_JDT1_EB},
+ {"JDT1_EC", SFX_JDT1_EC},
+ {"JDT1_ED", SFX_JDT1_ED},
+ {"JDT1_EE", SFX_JDT1_EE},
+ {"JDT1_FA", SFX_JDT1_FA},
+ {"JDT1_FB", SFX_JDT1_FB},
+ {"JDT1_FC", SFX_JDT1_FC},
+ {"JDT1_FD", SFX_JDT1_FD},
+ {"JDT1_FE", SFX_JDT1_FE},
+ {"JDT1_FF", SFX_JDT1_FF},
+ {"JDT1_GA", SFX_JDT1_GA},
+ {"JDT1_HA", SFX_JDT1_HA},
+ {"JDT1_HB", SFX_JDT1_HB},
+ {"JDT1_HC", SFX_JDT1_HC},
+ {"JDT1_HD", SFX_JDT1_HD},
+ {"JDT1_HE", SFX_JDT1_HE},
+ {"JDT1_HF", SFX_JDT1_HF},
+ {"JDT1_IA", SFX_JDT1_IA},
+ {"JDT1_JA", SFX_JDT1_JA},
+ {"JDT1_JB", SFX_JDT1_JB},
+ {"JDT1_KA", SFX_JDT1_KA},
+ {"JDT1_KB", SFX_JDT1_KB},
+ {"JDT1_KC", SFX_JDT1_KC},
+ {"JDT1_KD", SFX_JDT1_KD},
+ {"JDT1_KE", SFX_JDT1_KE},
+ {"JDT1_KF", SFX_JDT1_KF},
+ {"JDT1_LA", SFX_JDT1_LA},
+ {"JDT1_LB", SFX_JDT1_LB},
+ {"JDT2_AA", SFX_JDT2_AA},
+ {"JDT2_AB", SFX_JDT2_AB},
+ {"JDT2_AC", SFX_JDT2_AC},
+ {"JDT2_AD", SFX_JDT2_AD},
+ {"JDT2_AE", SFX_JDT2_AE},
+ {"JDT2_AF", SFX_JDT2_AF},
+ {"JDT2_AG", SFX_JDT2_AG},
+ {"JDT2_AH", SFX_JDT2_AH},
+ {"JDT2_BA", SFX_JDT2_BA},
+ {"JDT2_BB", SFX_JDT2_BB},
+ {"JDT2_BC", SFX_JDT2_BC},
+ {"JDT2_CA", SFX_JDT2_CA},
+ {"JDT2_CB", SFX_JDT2_CB},
+ {"JDT2_DA", SFX_JDT2_DA},
+ {"JDT2_DC", SFX_JDT2_DC},
+ {"JDT2_DD", SFX_JDT2_DD},
+ {"JDT2_DE", SFX_JDT2_DE},
+ {"JDT2_DF", SFX_JDT2_DF},
+ {"JDT3_AA", SFX_JDT3_AA},
+ {"JDT3_AB", SFX_JDT3_AB},
+ {"JDT3_AC", SFX_JDT3_AC},
+ {"JDT3_AD", SFX_JDT3_AD},
+ {"JDT3_AE", SFX_JDT3_AE},
+ {"JDT3_AG", SFX_JDT3_AG},
+ {"JDT3_AH", SFX_JDT3_AH},
+ {"JDT3_BA", SFX_JDT3_BA},
+ {"JDT3_BB", SFX_JDT3_BB},
+ {"JDT3_BC", SFX_JDT3_BC},
+ {"JDT3_BD", SFX_JDT3_BD},
+ {"JDT3_BE", SFX_JDT3_BE},
+ {"JDT3_BF", SFX_JDT3_BF},
+ {"JDT4_AA", SFX_JDT4_AA},
+ {"JDT4_AB", SFX_JDT4_AB},
+ {"JDT4_AC", SFX_JDT4_AC},
+ {"JDT4_AD", SFX_JDT4_AD},
+ {"JDT4_AE", SFX_JDT4_AE},
+ {"JDT4_AF", SFX_JDT4_AF},
+ {"JDT5_BA", SFX_JDT5_BA},
+ {"JDT5_CA", SFX_JDT5_CA},
+ {"JDT5_CC", SFX_JDT5_CC},
+ {"JDT5_CD", SFX_JDT5_CD},
+ {"JDT5_CE", SFX_JDT5_CE},
+ {"JDT5_CG", SFX_JDT5_CG},
+ {"JDT5_CI", SFX_JDT5_CI},
+ {"JDT5_DA", SFX_JDT5_DA},
+ {"JDT5_EA", SFX_JDT5_EA},
+ {"JDT5_EB", SFX_JDT5_EB},
+ {"JDT5_EC", SFX_JDT5_EC},
+ {"JDT5_ED", SFX_JDT5_ED},
+ {"JDT5_EE", SFX_JDT5_EE},
+ {"JDT6_AA", SFX_JDT6_AA},
+ {"JDT6_AB", SFX_JDT6_AB},
+ {"JDT6_AC", SFX_JDT6_AC},
+ {"JDT6_AE", SFX_JDT6_AE},
+ {"JDT6_AF", SFX_JDT6_AF},
+ {"JDT6_AG", SFX_JDT6_AG},
+ {"JDT6_AH", SFX_JDT6_AH},
+ {"JDT6_BA", SFX_JDT6_BA},
+ {"JDT6_BB", SFX_JDT6_BB},
+ {"JDT6_BC", SFX_JDT6_BC},
+ {"JDT6_BD", SFX_JDT6_BD},
+ {"JDT6_BE", SFX_JDT6_BE},
+ {"JDT6_BF", SFX_JDT6_BF},
+ {"JDT6_BG", SFX_JDT6_BG},
+ {"JDT7_AA", SFX_JDT7_AA},
+ {"JDT7_AB", SFX_JDT7_AB},
+ {"JDT7_AC", SFX_JDT7_AC},
+ {"JDT7_AD", SFX_JDT7_AD},
+ {"JDT7_AE", SFX_JDT7_AE},
+ {"JDT7_AF", SFX_JDT7_AF},
+ {"JDT7_AG", SFX_JDT7_AG},
+ {"JDT7_BA", SFX_JDT7_BA},
+ {"JDT7_BB", SFX_JDT7_BB},
+ {"JDT7_BC", SFX_JDT7_BC},
+ {"JDT7_CA", SFX_JDT7_CA},
+ {"JDT7_CB", SFX_JDT7_CB},
+ {"JDT7_CC", SFX_JDT7_CC},
+ {"JDT8_AA", SFX_JDT8_AA},
+ {"JDT8_AB", SFX_JDT8_AB},
+ {"JDT8_AC", SFX_JDT8_AC},
+ {"JDT8_AD", SFX_JDT8_AD},
+ {"JDT8_AE", SFX_JDT8_AE},
+ {"JDT8_AF", SFX_JDT8_AF},
+ {"JDT8_AG", SFX_JDT8_AG},
+ {"JDT8_AH", SFX_JDT8_AH},
+ {"JDT8_CA", SFX_JDT8_CA},
+ {"JDT8_CB", SFX_JDT8_CB},
+ {"JDT8_DA", SFX_JDT8_DA},
+ {"JDT8_DB", SFX_JDT8_DB},
+ {"JDT8_DC", SFX_JDT8_DC},
+ {"JDT8_DD", SFX_JDT8_DD},
+ {"JDT8_DE", SFX_JDT8_DE},
+ {"JDT8_DF", SFX_JDT8_DF},
+ {"JDT8_DG", SFX_JDT8_DG},
+ {"JDT8_EA", SFX_JDT8_EA},
+ {"JDT8_EB", SFX_JDT8_EB},
+ {"JDT8_EC", SFX_JDT8_EC},
+ {"JDT8_ED", SFX_JDT8_ED},
+ {"JDT8_EE", SFX_JDT8_EE},
+ {"JDT8_FA", SFX_JDT8_FA},
+ {"JDT8_FB", SFX_JDT8_FB},
+ {"JDT8_FC", SFX_JDT8_FC},
+ {"JDX_AA", SFX_JDX_AA},
+ {"JDX_AB", SFX_JDX_AB},
+ {"JDX_AC", SFX_JDX_AC},
+ {"M8B1AA", SFX_M8B1AA},
+ {"M8B1AB", SFX_M8B1AB},
+ {"MAC1_AA", SFX_MAC1_AA},
+ {"MAC1_AB", SFX_MAC1_AB},
+ {"MAC1_AC", SFX_MAC1_AC},
+ {"MAC1_AD", SFX_MAC1_AD},
+ {"MAC1_AE", SFX_MAC1_AE},
+ {"MAC1_AF", SFX_MAC1_AF},
+ {"MAC1_AG", SFX_MAC1_AG},
+ {"MAC1_AH", SFX_MAC1_AH},
+ {"MAC1_AI", SFX_MAC1_AI},
+ {"MAC1_AJ", SFX_MAC1_AJ},
+ {"MAC1_AK", SFX_MAC1_AK},
+ {"MAC1_AL", SFX_MAC1_AL},
+ {"MAC1_AM", SFX_MAC1_AM},
+ {"MAC1_AN", SFX_MAC1_AN},
+ {"MAC1_AO", SFX_MAC1_AO},
+ {"MAC1_BA", SFX_MAC1_BA},
+ {"MAC1_BB", SFX_MAC1_BB},
+ {"MAC1_BC", SFX_MAC1_BC},
+ {"MAC1_BD", SFX_MAC1_BD},
+ {"MAC1_BE", SFX_MAC1_BE},
+ {"MAC1_BF", SFX_MAC1_BF},
+ {"MAC1_BG", SFX_MAC1_BG},
+ {"MAC1_CA", SFX_MAC1_CA},
+ {"MAC1_CB", SFX_MAC1_CB},
+ {"MAC1_DA", SFX_MAC1_DA},
+ {"MAC1_EA", SFX_MAC1_EA},
+ {"MAC1_FA", SFX_MAC1_FA},
+ {"MAC1_FB", SFX_MAC1_FB},
+ {"MAC1_GA", SFX_MAC1_GA},
+ {"MAC1_GB", SFX_MAC1_GB},
+ {"MAC1_HA", SFX_MAC1_HA},
+ {"MAC1_IA", SFX_MAC1_IA},
+ {"MAC1_IB", SFX_MAC1_IB},
+ {"MAC1_JA", SFX_MAC1_JA},
+ {"MAC1_JB", SFX_MAC1_JB},
+ {"MAC2_AA", SFX_MAC2_AA},
+ {"MAC2_AB", SFX_MAC2_AB},
+ {"MAC2_AC", SFX_MAC2_AC},
+ {"MAC2_AD", SFX_MAC2_AD},
+ {"MAC2_AE", SFX_MAC2_AE},
+ {"MAC2_AF", SFX_MAC2_AF},
+ {"MAC2_AG", SFX_MAC2_AG},
+ {"MAC2_AH", SFX_MAC2_AH},
+ {"MAC2_AI", SFX_MAC2_AI},
+ {"MAC2_BA", SFX_MAC2_BA},
+ {"MAC2_BB", SFX_MAC2_BB},
+ {"MAC2_BC", SFX_MAC2_BC},
+ {"MAC3_AA", SFX_MAC3_AA},
+ {"MAC3_AB", SFX_MAC3_AB},
+ {"MAC3_AC", SFX_MAC3_AC},
+ {"MAC3_AD", SFX_MAC3_AD},
+ {"MAC3_AE", SFX_MAC3_AE},
+ {"MAC3_AF", SFX_MAC3_AF},
+ {"MAC3_AG", SFX_MAC3_AG},
+ {"MAC3_AH", SFX_MAC3_AH},
+ {"MAC3_AI", SFX_MAC3_AI},
+ {"MAC3_AJ", SFX_MAC3_AJ},
+ {"MAC3_AK", SFX_MAC3_AK},
+ {"MAC3_AL", SFX_MAC3_AL},
+ {"MAC3_AM", SFX_MAC3_AM},
+ {"MAC3_AN", SFX_MAC3_AN},
+ {"MAC3_BA", SFX_MAC3_BA},
+ {"MAC4_AA", SFX_MAC4_AA},
+ {"MAC4_AB", SFX_MAC4_AB},
+ {"MAC4_AC", SFX_MAC4_AC},
+ {"MAC4_AD", SFX_MAC4_AD},
+ {"MAC4_AE", SFX_MAC4_AE},
+ {"MAC4_AF", SFX_MAC4_AF},
+ {"MAC4_AG", SFX_MAC4_AG},
+ {"MAC4_AH", SFX_MAC4_AH},
+ {"MAC4_AI", SFX_MAC4_AI},
+ {"MAC4_AJ", SFX_MAC4_AJ},
+ {"MAC4_AK", SFX_MAC4_AK},
+ {"MAC4_AL", SFX_MAC4_AL},
+ {"MAC4_BA", SFX_MAC4_BA},
+ {"MAC4_BB", SFX_MAC4_BB},
+ {"MAC4_BC", SFX_MAC4_BC},
+ {"MAC4_BD", SFX_MAC4_BD},
+ {"MAC4_BE", SFX_MAC4_BE},
+ {"MAC4_BF", SFX_MAC4_BF},
+ {"MAC4_BG", SFX_MAC4_BG},
+ {"MAC4_BI", SFX_MAC4_BI},
+ {"MAC4_BJ", SFX_MAC4_BJ},
+ {"MAC4_BL", SFX_MAC4_BL},
+ {"MAC4_BM", SFX_MAC4_BM},
+ {"MAC4_BO", SFX_MAC4_BO},
+ {"MAC4_BP", SFX_MAC4_BP},
+ {"MAC4_BQ", SFX_MAC4_BQ},
+ {"MAC4_BR", SFX_MAC4_BR},
+ {"MAC4_BS", SFX_MAC4_BS},
+ {"MAC4_BT", SFX_MAC4_BT},
+ {"MAC4_BU", SFX_MAC4_BU},
+ {"MAC4_CA", SFX_MAC4_CA},
+ {"MAC4_CB", SFX_MAC4_CB},
+ {"MAC4_CC", SFX_MAC4_CC},
+ {"MAC4_CD", SFX_MAC4_CD},
+ {"MAC4_CE", SFX_MAC4_CE},
+ {"MAC4_CF", SFX_MAC4_CF},
+ {"MAC4_CG", SFX_MAC4_CG},
+ {"MAC4_CH", SFX_MAC4_CH},
+ {"MAC4_CI", SFX_MAC4_CI},
+ {"MAC4_CK", SFX_MAC4_CK},
+ {"MAC4_CM", SFX_MAC4_CM},
+ {"MAC5_AA", SFX_MAC5_AA},
+ {"MAC5_AB", SFX_MAC5_AB},
+ {"MAC5_AC", SFX_MAC5_AC},
+ {"MAC5_AD", SFX_MAC5_AD},
+ {"MAC5_AE", SFX_MAC5_AE},
+ {"MAC5_AF", SFX_MAC5_AF},
+ {"MAC5_AG", SFX_MAC5_AG},
+ {"MAC5_AH", SFX_MAC5_AH},
+ {"MAC5_AI", SFX_MAC5_AI},
+ {"MAC5_AJ", SFX_MAC5_AJ},
+ {"MAC5_AK", SFX_MAC5_AK},
+ {"MAC5_AL", SFX_MAC5_AL},
+ {"MAC5_AM", SFX_MAC5_AM},
+ {"MAC5_AN", SFX_MAC5_AN},
+ {"MAR1_AA", SFX_MAR1_AA},
+ {"MAR1_AB", SFX_MAR1_AB},
+ {"MAR1_AC", SFX_MAR1_AC},
+ {"MAR1_AD", SFX_MAR1_AD},
+ {"MAR1_AE", SFX_MAR1_AE},
+ {"MAR1_BA", SFX_MAR1_BA},
+ {"MAR1_CA", SFX_MAR1_CA},
+ {"MAR1_DA", SFX_MAR1_DA},
+ {"MAR1_DB", SFX_MAR1_DB},
+ {"MAR1_EA", SFX_MAR1_EA},
+ {"MAR1_FA", SFX_MAR1_FA},
+ {"MAR1_FB", SFX_MAR1_FB},
+ {"MAR1_FC", SFX_MAR1_FC},
+ {"MAR1_FD", SFX_MAR1_FD},
+ {"MAR1_GA", SFX_MAR1_GA},
+ {"MAR1_GB", SFX_MAR1_GB},
+ {"MAR1_GC", SFX_MAR1_GC},
+ {"MAR1_HA", SFX_MAR1_HA},
+ {"MAR1_HB", SFX_MAR1_HB},
+ {"MAR1_HC", SFX_MAR1_HC},
+ {"MAR1_IA", SFX_MAR1_IA},
+ {"MAR1_IB", SFX_MAR1_IB},
+ {"MAR1_IC", SFX_MAR1_IC},
+ {"MAR2_AA", SFX_MAR2_AA},
+ {"MAR2_AB", SFX_MAR2_AB},
+ {"MAR2_AC", SFX_MAR2_AC},
+ {"MAR2_AD", SFX_MAR2_AD},
+ {"MAR2_AE", SFX_MAR2_AE},
+ {"MAR2_AF", SFX_MAR2_AF},
+ {"MAR2_AG", SFX_MAR2_AG},
+ {"MAR2_AH", SFX_MAR2_AH},
+ {"MAR2_BA", SFX_MAR2_BA},
+ {"MAR2_BB", SFX_MAR2_BB},
+ {"MAR2_BC", SFX_MAR2_BC},
+ {"MAR2_CA", SFX_MAR2_CA},
+ {"MAR2_CB", SFX_MAR2_CB},
+ {"MAR2_CC", SFX_MAR2_CC},
+ {"MAR2_CD", SFX_MAR2_CD},
+ {"MAR2_CE", SFX_MAR2_CE},
+ {"MAR2_DA", SFX_MAR2_DA},
+ {"MAR2_EA", SFX_MAR2_EA},
+ {"MAR2_EB", SFX_MAR2_EB},
+ {"MAR2_EC", SFX_MAR2_EC},
+ {"MAR2_FA", SFX_MAR2_FA},
+ {"MAR2_FB", SFX_MAR2_FB},
+ {"MAR2_GA", SFX_MAR2_GA},
+ {"MAR2_GB", SFX_MAR2_GB},
+ {"MAR2_GC", SFX_MAR2_GC},
+ {"MAR2_GE", SFX_MAR2_GE},
+ {"MAR2_GG", SFX_MAR2_GG},
+ {"MAR2_GH", SFX_MAR2_GH},
+ {"MAR2_HA", SFX_MAR2_HA},
+ {"MAR2_HB", SFX_MAR2_HB},
+ {"MAR2_HC", SFX_MAR2_HC},
+ {"MAR3_AA", SFX_MAR3_AA},
+ {"MAR3_AB", SFX_MAR3_AB},
+ {"MAR3_AC", SFX_MAR3_AC},
+ {"MAR3_AD", SFX_MAR3_AD},
+ {"MAR3_BA", SFX_MAR3_BA},
+ {"MAR3_BB", SFX_MAR3_BB},
+ {"MAR3_BC", SFX_MAR3_BC},
+ {"MAR3_BD", SFX_MAR3_BD},
+ {"MAR3_BE", SFX_MAR3_BE},
+ {"MAR3_BF", SFX_MAR3_BF},
+ {"MAR4_BA", SFX_MAR4_BA},
+ {"MAR4_BC", SFX_MAR4_BC},
+ {"MAR4_BD", SFX_MAR4_BD},
+ {"MAR4_BF", SFX_MAR4_BF},
+ {"MAR5_AA", SFX_MAR5_AA},
+ {"MAR5_AB", SFX_MAR5_AB},
+ {"MAR5_AC", SFX_MAR5_AC},
+ {"MAR5_AD", SFX_MAR5_AD},
+ {"MAR5_AE", SFX_MAR5_AE},
+ {"MAR5_BA", SFX_MAR5_BA},
+ {"MAR5_BB", SFX_MAR5_BB},
+ {"MAR5_CA", SFX_MAR5_CA},
+ {"MAR5_CB", SFX_MAR5_CB},
+ {"MAR5_CC", SFX_MAR5_CC},
+ {"MAR5_CD", SFX_MAR5_CD},
+ {"MAR5_CE", SFX_MAR5_CE},
+ {"MAR5_EA", SFX_MAR5_EA},
+ {"MAR5_EB", SFX_MAR5_EB},
+ {"MAR5_EC", SFX_MAR5_EC},
+ {"MAR5_FA", SFX_MAR5_FA},
+ {"MAR5_FB", SFX_MAR5_FB},
+ {"MAR5_FC", SFX_MAR5_FC},
+ {"MAR5_FD", SFX_MAR5_FD},
+ {"MAR5_FE", SFX_MAR5_FE},
+ {"MAR5_FF", SFX_MAR5_FF},
+ {"MARX_AA", SFX_MARX_AA},
+ {"MARX_AB", SFX_MARX_AB},
+ {"MARX_AC", SFX_MARX_AC},
+ {"MDON1AA", SFX_MDON1AA},
+ {"MDON1AB", SFX_MDON1AB},
+ {"MDON1AC", SFX_MDON1AC},
+ {"MDON2AA", SFX_MDON2AA},
+ {"MDON2AB", SFX_MDON2AB},
+ {"MDON2AC", SFX_MDON2AC},
+ {"MDON2AD", SFX_MDON2AD},
+ {"MDON2AE", SFX_MDON2AE},
+ {"MDON2AF", SFX_MDON2AF},
+ {"MDON2AG", SFX_MDON2AG},
+ {"MDON3AA", SFX_MDON3AA},
+ {"MDON3AB", SFX_MDON3AB},
+ {"MDON3AC", SFX_MDON3AC},
+ {"MDON3AD", SFX_MDON3AD},
+ {"MDON3AE", SFX_MDON3AE},
+ {"MDON3AF", SFX_MDON3AF},
+ {"MDON3AG", SFX_MDON3AG},
+ {"MJDT1AA", SFX_MJDT1AA},
+ {"MJDT1AB", SFX_MJDT1AB},
+ {"MJDT1AC", SFX_MJDT1AC},
+ {"MJDT1AE", SFX_MJDT1AE},
+ {"MMA1AA", SFX_MMA1AA},
+ {"MMA1AB", SFX_MMA1AB},
+ {"MMA1AC", SFX_MMA1AC},
+ {"MMA1AD", SFX_MMA1AD},
+ {"MMA1AE", SFX_MMA1AE},
+ {"MMA2AA", SFX_MMA2AA},
+ {"MMA2AB", SFX_MMA2AB},
+ {"MMA2AC", SFX_MMA2AC},
+ {"MMA2AD", SFX_MMA2AD},
+ {"MMA2AE", SFX_MMA2AE},
+ {"MMA2AF", SFX_MMA2AF},
+ {"MMA2AG", SFX_MMA2AG},
+ {"MMA2AH", SFX_MMA2AH},
+ {"MMA2AI", SFX_MMA2AI},
+ {"MMA2AJ", SFX_MMA2AJ},
+ {"MMAR1AA", SFX_MMAR1AA},
+ {"MMAR1AB", SFX_MMAR1AB},
+ {"MMAR1AC", SFX_MMAR1AC},
+ {"MMAR1AD", SFX_MMAR1AD},
+ {"MMCA1AA", SFX_MMCA1AA},
+ {"MMCA1AB", SFX_MMCA1AB},
+ {"MMCA1AC", SFX_MMCA1AC},
+ {"MMCA1AD", SFX_MMCA1AD},
+ {"MMCA2AA", SFX_MMCA2AA},
+ {"MMCA2AB", SFX_MMCA2AB},
+ {"MMCA2AC", SFX_MMCA2AC},
+ {"MMCA2AD", SFX_MMCA2AD},
+ {"MMCA2AE", SFX_MMCA2AE},
+ {"MMCA2AF", SFX_MMCA2AF},
+ {"MSA10AA", SFX_MSA10AA},
+ {"MSA10AB", SFX_MSA10AB},
+ {"MSA10AC", SFX_MSA10AC},
+ {"MSA10AD", SFX_MSA10AD},
+ {"MSA11AA", SFX_MSA11AA},
+ {"MSA11AB", SFX_MSA11AB},
+ {"MSA11AC", SFX_MSA11AC},
+ {"MSA11AD", SFX_MSA11AD},
+ {"MSA12AA", SFX_MSA12AA},
+ {"MSA12AC", SFX_MSA12AC},
+ {"MSA12AD", SFX_MSA12AD},
+ {"MSA13AA", SFX_MSA13AA},
+ {"MSA13AB", SFX_MSA13AB},
+ {"MSA13AC", SFX_MSA13AC},
+ {"MSA13AD", SFX_MSA13AD},
+ {"MSA13AE", SFX_MSA13AE},
+ {"MSA13AF", SFX_MSA13AF},
+ {"MSA13AG", SFX_MSA13AG},
+ {"MSA13AH", SFX_MSA13AH},
+ {"MSA14AA", SFX_MSA14AA},
+ {"MSA14AB", SFX_MSA14AB},
+ {"MSA14AC", SFX_MSA14AC},
+ {"MSA14AD", SFX_MSA14AD},
+ {"MSAL5AA", SFX_MSAL5AA},
+ {"MSAL5AB", SFX_MSAL5AB},
+ {"MSAL6AA", SFX_MSAL6AA},
+ {"MSAL6AB", SFX_MSAL6AB},
+ {"MSAL6AC", SFX_MSAL6AC},
+ {"MSAL6AD", SFX_MSAL6AD},
+ {"MSAL7AA", SFX_MSAL7AA},
+ {"MSAL7AB", SFX_MSAL7AB},
+ {"MSAL7AC", SFX_MSAL7AC},
+ {"MSAL7AD", SFX_MSAL7AD},
+ {"MSAL7AE", SFX_MSAL7AE},
+ {"MSAL7AF", SFX_MSAL7AF},
+ {"MSAL7AG", SFX_MSAL7AG},
+ {"MSAL8AA", SFX_MSAL8AA},
+ {"MSAL8AB", SFX_MSAL8AB},
+ {"MSAL8AC", SFX_MSAL8AC},
+ {"MSAL8AD", SFX_MSAL8AD},
+ {"MSAL8AF", SFX_MSAL8AF},
+ {"MSAL8AG", SFX_MSAL8AG},
+ {"MSAL9AA", SFX_MSAL9AA},
+ {"MSAL9AB", SFX_MSAL9AB},
+ {"MSAL9AC", SFX_MSAL9AC},
+ {"MSAL9AD", SFX_MSAL9AD},
+ {"MSAL9AE", SFX_MSAL9AE},
+ {"MSAL9AF", SFX_MSAL9AF},
+ {"MTOS1AA", SFX_MTOS1AA},
+ {"MTOS1AB", SFX_MTOS1AB},
+ {"MTOS1AC", SFX_MTOS1AC},
+ {"MTOS1AD", SFX_MTOS1AD},
+ {"MTOS1AE", SFX_MTOS1AE},
+ {"MTOS1AF", SFX_MTOS1AF},
+ {"MTOS1AG", SFX_MTOS1AG},
+ {"MTOS2AA", SFX_MTOS2AA},
+ {"MTOS2AB", SFX_MTOS2AB},
+ {"MTOS2AC", SFX_MTOS2AC},
+ {"MTOS2AD", SFX_MTOS2AD},
+ {"MTOS2AE", SFX_MTOS2AE},
+ {"MTOS2AF", SFX_MTOS2AF},
+ {"MTOS2AG", SFX_MTOS2AG},
+ {"MVIC1AA", SFX_MVIC1AA},
+ {"MVIC1AB", SFX_MVIC1AB},
+ {"MVIC1AC", SFX_MVIC1AC},
+ {"MVIC1AD", SFX_MVIC1AD},
+ {"MVIC1AE", SFX_MVIC1AE},
+ {"MVIC1AF", SFX_MVIC1AF},
+ {"MVIC1AG", SFX_MVIC1AG},
+ {"MVIC1AH", SFX_MVIC1AH},
+ {"MVIC1AI", SFX_MVIC1AI},
+ {"MVIC1AJ", SFX_MVIC1AJ},
+ {"MVIC1AK", SFX_MVIC1AK},
+ {"NEDS1AA", SFX_NEDS1AA},
+ {"NEDS1AB", SFX_NEDS1AB},
+ {"NEDS1AC", SFX_NEDS1AC},
+ {"NEDS1AD", SFX_NEDS1AD},
+ {"NEDS1AE", SFX_NEDS1AE},
+ {"NEDS1AF", SFX_NEDS1AF},
+ {"NEDS1AG", SFX_NEDS1AG},
+ {"NEDS1BC", SFX_NEDS1BC},
+ {"NEDS1BE", SFX_NEDS1BE},
+ {"NEDS2AA", SFX_NEDS2AA},
+ {"NEDS2AB", SFX_NEDS2AB},
+ {"NEDS2AC", SFX_NEDS2AC},
+ {"NEDS2AD", SFX_NEDS2AD},
+ {"NEDS2AE", SFX_NEDS2AE},
+ {"NEDS2AF", SFX_NEDS2AF},
+ {"NEDS2BA", SFX_NEDS2BA},
+ {"NEDS3AA", SFX_NEDS3AA},
+ {"NEDS3AB", SFX_NEDS3AB},
+ {"NEDS3AC", SFX_NEDS3AC},
+ {"NEDS3AD", SFX_NEDS3AD},
+ {"NEDS4AA", SFX_NEDS4AA},
+ {"NEDS4AB", SFX_NEDS4AB},
+ {"NEDS4AC", SFX_NEDS4AC},
+ {"NEDS4AD", SFX_NEDS4AD},
+ {"NEDS4AE", SFX_NEDS4AE},
+ {"NEDS4BA", SFX_NEDS4BA},
+ {"NEDS4BB", SFX_NEDS4BB},
+ {"NEDS4BC", SFX_NEDS4BC},
+ {"NEDS4BD", SFX_NEDS4BD},
+ {"NEDS4BE", SFX_NEDS4BE},
+ {"NEDS4BF", SFX_NEDS4BF},
+ {"RAC1_AA", SFX_RAC1_AA},
+ {"RAC1_AB", SFX_RAC1_AB},
+ {"RAC1_AC", SFX_RAC1_AC},
+ {"RAC1_AD", SFX_RAC1_AD},
+ {"RAC1_AE", SFX_RAC1_AE},
+ {"RAC1_AF", SFX_RAC1_AF},
+ {"RAC1_AG", SFX_RAC1_AG},
+ {"RAC2_AA", SFX_RAC2_AA},
+ {"RAC2_AB", SFX_RAC2_AB},
+ {"RAC2_AC", SFX_RAC2_AC},
+ {"RAC2_AD", SFX_RAC2_AD},
+ {"RAC2_AE", SFX_RAC2_AE},
+ {"RAC2_AF", SFX_RAC2_AF},
+ {"RAC3_AB", SFX_RAC3_AB},
+ {"RAC3_AC", SFX_RAC3_AC},
+ {"RAC3_AD", SFX_RAC3_AD},
+ {"RAC3_AE", SFX_RAC3_AE},
+ {"RAC3_AF", SFX_RAC3_AF},
+ {"RAC3_AG", SFX_RAC3_AG},
+ {"RAYS1AA", SFX_RAYS1AA},
+ {"RAYS1AB", SFX_RAYS1AB},
+ {"RAYS1AC", SFX_RAYS1AC},
+ {"RAYS1BA", SFX_RAYS1BA},
+ {"RAYS1BB", SFX_RAYS1BB},
+ {"RAYS1CA", SFX_RAYS1CA},
+ {"RAYS1CB", SFX_RAYS1CB},
+ {"RAYS1CC", SFX_RAYS1CC},
+ {"RAYS1CD", SFX_RAYS1CD},
+ {"RAYS1CE", SFX_RAYS1CE},
+ {"RAYS1CF", SFX_RAYS1CF},
+ {"RAYS1DA", SFX_RAYS1DA},
+ {"RAYS1DB", SFX_RAYS1DB},
+ {"RAYS1DC", SFX_RAYS1DC},
+ {"RAYS2AA", SFX_RAYS2AA},
+ {"RAYS2AB", SFX_RAYS2AB},
+ {"RAYS2AD", SFX_RAYS2AD},
+ {"RAYS2AE", SFX_RAYS2AE},
+ {"RAYS2AF", SFX_RAYS2AF},
+ {"RAYS2AG", SFX_RAYS2AG},
+ {"RAYS2AH", SFX_RAYS2AH},
+ {"RAYS2AI", SFX_RAYS2AI},
+ {"RAYS2CA", SFX_RAYS2CA},
+ {"RAYS2DA", SFX_RAYS2DA},
+ {"RAYS4AA", SFX_RAYS4AA},
+ {"RAYS4AB", SFX_RAYS4AB},
+ {"RAYS4AC", SFX_RAYS4AC},
+ {"RAYS4AD", SFX_RAYS4AD},
+ {"RAYS4AE", SFX_RAYS4AE},
+ {"RAYS4AF", SFX_RAYS4AF},
+ {"RAYS5AA", SFX_RAYS5AA},
+ {"RAYS5AB", SFX_RAYS5AB},
+ {"RAYS5AC", SFX_RAYS5AC},
+ {"RAYS5AD", SFX_RAYS5AD},
+ {"RAYS5AE", SFX_RAYS5AE},
+ {"RAYS5AF", SFX_RAYS5AF},
+ {"RAYS5AG", SFX_RAYS5AG},
+ {"RAYS5AH", SFX_RAYS5AH},
+ {"RAYS5AI", SFX_RAYS5AI},
+ {"SAL1_AA", SFX_SAL1_AA},
+ {"SAL1_AB", SFX_SAL1_AB},
+ {"SAL1_AC", SFX_SAL1_AC},
+ {"SAL1_AE", SFX_SAL1_AE},
+ {"SAL2_AA", SFX_SAL2_AA},
+ {"SAL2_AB", SFX_SAL2_AB},
+ {"SAL2_AC", SFX_SAL2_AC},
+ {"SAL2_AD", SFX_SAL2_AD},
+ {"SAL2_AF", SFX_SAL2_AF},
+ {"SAL2_AG", SFX_SAL2_AG},
+ {"SAL2_CK", SFX_SAL2_CK},
+ {"SAL2_DA", SFX_SAL2_DA},
+ {"SAL2_DB", SFX_SAL2_DB},
+ {"SAL2_DC", SFX_SAL2_DC},
+ {"SAL2_EA", SFX_SAL2_EA},
+ {"SAL3_AA", SFX_SAL3_AA},
+ {"SAL3_AD", SFX_SAL3_AD},
+ {"SAL3_AE", SFX_SAL3_AE},
+ {"SAL3_AF", SFX_SAL3_AF},
+ {"SAL3_AG", SFX_SAL3_AG},
+ {"SAL3_AI", SFX_SAL3_AI},
+ {"SAL3_BB", SFX_SAL3_BB},
+ {"SAL3_CB", SFX_SAL3_CB},
+ {"SALH4AB", SFX_SALH4AB},
+ {"SALH4AC", SFX_SALH4AC},
+ {"SALH4AE", SFX_SALH4AE},
+ {"SALH4AF", SFX_SALH4AF},
+ {"SALH4AH", SFX_SALH4AH},
+ {"SALH4AI", SFX_SALH4AI},
+ {"SALH4AJ", SFX_SALH4AJ},
+ {"SAL4_AA", SFX_SAL4_AA},
+ {"SAL4_AB", SFX_SAL4_AB},
+ {"SAL4_AC", SFX_SAL4_AC},
+ {"SAL4_AD", SFX_SAL4_AD},
+ {"SAL4_AE", SFX_SAL4_AE},
+ {"SAL4_AF", SFX_SAL4_AF},
+ {"SAL4_AH", SFX_SAL4_AH},
+ {"SAL4_AI", SFX_SAL4_AI},
+ {"SAL4_BA", SFX_SAL4_BA},
+ {"SAL4_CA", SFX_SAL4_CA},
+ {"SAL4_CB", SFX_SAL4_CB},
+ {"SAL4_CC", SFX_SAL4_CC},
+ {"SAL4_CD", SFX_SAL4_CD},
+ {"SAL4_CE", SFX_SAL4_CE},
+ {"SAL4_CF", SFX_SAL4_CF},
+ {"SAL4_CG", SFX_SAL4_CG},
+ {"SAL4_CH", SFX_SAL4_CH},
+ {"SAL4_CI", SFX_SAL4_CI},
+ {"SAL4_CJ", SFX_SAL4_CJ},
+ {"SAL4_CK", SFX_SAL4_CK},
+ {"SAL4_CL", SFX_SAL4_CL},
+ {"SAL4_CM", SFX_SAL4_CM},
+ {"SAL4_CN", SFX_SAL4_CN},
+ {"SAL4_CO", SFX_SAL4_CO},
+ {"SAL4_CP", SFX_SAL4_CP},
+ {"SAL4_CQ", SFX_SAL4_CQ},
+ {"SAL4_DA", SFX_SAL4_DA},
+ {"SAL5_AB", SFX_SAL5_AB},
+ {"SAL5_AE", SFX_SAL5_AE},
+ {"SAL5_AH", SFX_SAL5_AH},
+ {"SAL5_AI", SFX_SAL5_AI},
+ {"SAL5_AJ", SFX_SAL5_AJ},
+ {"SAL6_AA", SFX_SAL6_AA},
+ {"SAL6_AB", SFX_SAL6_AB},
+ {"SAL6_AC", SFX_SAL6_AC},
+ {"SAL6_AE", SFX_SAL6_AE},
+ {"SAL6_AF", SFX_SAL6_AF},
+ {"SAL6_AG", SFX_SAL6_AG},
+ {"SAL6_AH", SFX_SAL6_AH},
+ {"SAL6_AI", SFX_SAL6_AI},
+ {"SAL6_AJ", SFX_SAL6_AJ},
+ {"SAL6_BA", SFX_SAL6_BA},
+ {"SAL6_BB", SFX_SAL6_BB},
+ {"SAL6_BC", SFX_SAL6_BC},
+ {"SAL6_BD", SFX_SAL6_BD},
+ {"SAL6_BE", SFX_SAL6_BE},
+ {"SAL6_BF", SFX_SAL6_BF},
+ {"SAL6_BH", SFX_SAL6_BH},
+ {"SAL6_BJ", SFX_SAL6_BJ},
+ {"SAL6_BK", SFX_SAL6_BK},
+ {"SAL7_AA", SFX_SAL7_AA},
+ {"SAL7_AB", SFX_SAL7_AB},
+ {"SAL7_AC", SFX_SAL7_AC},
+ {"SAL7_AD", SFX_SAL7_AD},
+ {"SAL7_AE", SFX_SAL7_AE},
+ {"SAL7_AF", SFX_SAL7_AF},
+ {"SAL7_AG", SFX_SAL7_AG},
+ {"SAL7_AI", SFX_SAL7_AI},
+ {"SAL7_AJ", SFX_SAL7_AJ},
+ {"SAL7_AK", SFX_SAL7_AK},
+ {"SAL7_BA", SFX_SAL7_BA},
+ {"SAL7_BB", SFX_SAL7_BB},
+ {"SAL7_BC", SFX_SAL7_BC},
+ {"SAL7_BD", SFX_SAL7_BD},
+ {"SAL7_BE", SFX_SAL7_BE},
+ {"SAL7_BF", SFX_SAL7_BF},
+ {"SAL7_BG", SFX_SAL7_BG},
+ {"SAL7_BH", SFX_SAL7_BH},
+ {"SAL7_CA", SFX_SAL7_CA},
+ {"SAL7_CB", SFX_SAL7_CB},
+ {"SAL7_CC", SFX_SAL7_CC},
+ {"SAL8_AA", SFX_SAL8_AA},
+ {"SAL8_AB", SFX_SAL8_AB},
+ {"SAL8_AC", SFX_SAL8_AC},
+ {"SAL8_BA", SFX_SAL8_BA},
+ {"SAL8_BC", SFX_SAL8_BC},
+ {"SAL8_BD", SFX_SAL8_BD},
+ {"SAL8_BE", SFX_SAL8_BE},
+ {"SAL8_BF", SFX_SAL8_BF},
+ {"SAL8_CA", SFX_SAL8_CA},
+ {"SAL8_CC", SFX_SAL8_CC},
+ {"SAL8_DA", SFX_SAL8_DA},
+ {"SAL8_DB", SFX_SAL8_DB},
+ {"SAL8_DC", SFX_SAL8_DC},
+ {"SAL8_EA", SFX_SAL8_EA},
+ {"SAL8_EC", SFX_SAL8_EC},
+ {"SAL8_ED", SFX_SAL8_ED},
+ {"SAL8_EE", SFX_SAL8_EE},
+ {"SAL8_FA", SFX_SAL8_FA},
+ {"SAL8_GA", SFX_SAL8_GA},
+ {"SAL8_GB", SFX_SAL8_GB},
+ {"SALH1GB", SFX_SALH1GB},
+ {"SALH1HB", SFX_SALH1HB},
+ {"SALH2AA", SFX_SALH2AA},
+ {"SALH2AB", SFX_SALH2AB},
+ {"SALH2AC", SFX_SALH2AC},
+ {"SALH2AD", SFX_SALH2AD},
+ {"SALH2AE", SFX_SALH2AE},
+ {"SALH2AF", SFX_SALH2AF},
+ {"SALH2AG", SFX_SALH2AG},
+ {"SALH2AH", SFX_SALH2AH},
+ {"SALH2BA", SFX_SALH2BA},
+ {"SALH2BB", SFX_SALH2BB},
+ {"SALH2BC", SFX_SALH2BC},
+ {"SALH2BD", SFX_SALH2BD},
+ {"SALH2BH", SFX_SALH2BH},
+ {"SALH2BI", SFX_SALH2BI},
+ {"SALH2CA", SFX_SALH2CA},
+ {"SALH3AA", SFX_SALH3AA},
+ {"SALH3AB", SFX_SALH3AB},
+ {"SALH3AC", SFX_SALH3AC},
+ {"SALH3AD", SFX_SALH3AD},
+ {"SALH3AE", SFX_SALH3AE},
+ {"SALH3AF", SFX_SALH3AF},
+ {"SALH3AG", SFX_SALH3AG},
+ {"SALH3AH", SFX_SALH3AH},
+ {"SALH3AI", SFX_SALH3AI},
+ {"SALH3AJ", SFX_SALH3AJ},
+ {"SALH3AK", SFX_SALH3AK},
+ {"SALH3BA", SFX_SALH3BA},
+ {"SALH3BB", SFX_SALH3BB},
+ {"SALH3CA", SFX_SALH3CA},
+ {"SALH3CC", SFX_SALH3CC},
+ {"SALH3CD", SFX_SALH3CD},
+ {"SALH4AA", SFX_SALH4AA},
+ {"SALH4AD", SFX_SALH4AD},
+ {"SALH4AG", SFX_SALH4AG},
+ {"SALH4BA", SFX_SALH4BA},
+ {"SALH4BB", SFX_SALH4BB},
+ {"SALH4BC", SFX_SALH4BC},
+ {"SALH4CA", SFX_SALH4CA},
+ {"SALH5CA", SFX_SALH5CA},
+ {"SALH5CB", SFX_SALH5CB},
+ {"SALH5CC", SFX_SALH5CC},
+ {"SALH5DA", SFX_SALH5DA},
+ {"SALH5DB", SFX_SALH5DB},
+ {"SALH5EA", SFX_SALH5EA},
+ {"SALH5EB", SFX_SALH5EB},
+ {"SALH5FA", SFX_SALH5FA},
+ {"SALH5GA", SFX_SALH5GA},
+ {"SALH5GB", SFX_SALH5GB},
+ {"SALH5GC", SFX_SALH5GC},
+ {"SALH5HA", SFX_SALH5HA},
+ {"SALH5IA", SFX_SALH5IA},
+ {"SALH5IB", SFX_SALH5IB},
+ {"SALH5JA", SFX_SALH5JA},
+ {"SALH5KA", SFX_SALH5KA},
+ {"SALH5KB", SFX_SALH5KB},
+ {"SALH5LA", SFX_SALH5LA},
+ {"SALH5LB", SFX_SALH5LB},
+ {"SALH5MA", SFX_SALH5MA},
+ {"SALH5MB", SFX_SALH5MB},
+ {"SALH5MC", SFX_SALH5MC},
+ {"SALH5NA", SFX_SALH5NA},
+ {"SALH5OA", SFX_SALH5OA},
+ {"SALH5OB", SFX_SALH5OB},
+ {"SALH5OC", SFX_SALH5OC},
+ {"SALH5OD", SFX_SALH5OD},
+ {"SALH5OE", SFX_SALH5OE},
+ {"SALH5OF", SFX_SALH5OF},
+ {"SALH5OG", SFX_SALH5OG},
+ {"SALH5OH", SFX_SALH5OH},
+ {"SALH5OI", SFX_SALH5OI},
+ {"SALH5OJ", SFX_SALH5OJ},
+ {"SALH5OK", SFX_SALH5OK},
+ {"SALS1AA", SFX_SALS1AA},
+ {"SALS1AB", SFX_SALS1AB},
+ {"SALS1AC", SFX_SALS1AC},
+ {"SALS1AD", SFX_SALS1AD},
+ {"SALS1AE", SFX_SALS1AE},
+ {"SALS1AF", SFX_SALS1AF},
+ {"SALS1AG", SFX_SALS1AG},
+ {"SALS1AH", SFX_SALS1AH},
+ {"SALS1AI", SFX_SALS1AI},
+ {"SALS2AA", SFX_SALS2AA},
+ {"SALS2AB", SFX_SALS2AB},
+ {"SALS2AC", SFX_SALS2AC},
+ {"SALS2AD", SFX_SALS2AD},
+ {"SALS2BC", SFX_SALS2BC},
+ {"SALS2BD", SFX_SALS2BD},
+ {"SALS2BE", SFX_SALS2BE},
+ {"SALS2BF", SFX_SALS2BF},
+ {"SALS2CD", SFX_SALS2CD},
+ {"SALS3AA", SFX_SALS3AA},
+ {"SALS3AB", SFX_SALS3AB},
+ {"SALS3AC", SFX_SALS3AC},
+ {"SALS3BB", SFX_SALS3BB},
+ {"SALS3BD", SFX_SALS3BD},
+ {"SALS3CA", SFX_SALS3CA},
+ {"SALS3CB", SFX_SALS3CB},
+ {"SALS3CC", SFX_SALS3CC},
+ {"SALS3CD", SFX_SALS3CD},
+ {"SALS3CE", SFX_SALS3CE},
+ {"SALS3CF", SFX_SALS3CF},
+ {"SALS3CG", SFX_SALS3CG},
+ {"SALS3DA", SFX_SALS3DA},
+ {"SALS3DE", SFX_SALS3DE},
+ {"SALS3DH", SFX_SALS3DH},
+ {"SALS3DI", SFX_SALS3DI},
+ {"SALS4AA", SFX_SALS4AA},
+ {"SALS4AB", SFX_SALS4AB},
+ {"SALS4AC", SFX_SALS4AC},
+ {"SALS4AD", SFX_SALS4AD},
+ {"SALS4AE", SFX_SALS4AE},
+ {"SALS4AF", SFX_SALS4AF},
+ {"SALS4BA", SFX_SALS4BA},
+ {"SALS4BB", SFX_SALS4BB},
+ {"SALS4BC", SFX_SALS4BC},
+ {"SALS4BD", SFX_SALS4BD},
+ {"SALS4BE", SFX_SALS4BE},
+ {"SALS4BF", SFX_SALS4BF},
+ {"SALS4BG", SFX_SALS4BG},
+ {"SALS4BH", SFX_SALS4BH},
+ {"SALS5AA", SFX_SALS5AA},
+ {"SALS5AB", SFX_SALS5AB},
+ {"SALS5AC", SFX_SALS5AC},
+ {"SALS5AD", SFX_SALS5AD},
+ {"SALS5AE", SFX_SALS5AE},
+ {"SALS5AF", SFX_SALS5AF},
+ {"SALS5BA", SFX_SALS5BA},
+ {"SALS5BB", SFX_SALS5BB},
+ {"SALS5BC", SFX_SALS5BC},
+ {"SALS5BD", SFX_SALS5BD},
+ {"SALS5BE", SFX_SALS5BE},
+ {"SALS5BF", SFX_SALS5BF},
+ {"SALS5BG", SFX_SALS5BG},
+ {"SALS5CA", SFX_SALS5CA},
+ {"SALS5CB", SFX_SALS5CB},
+ {"SALS5CC", SFX_SALS5CC},
+ {"SALS5CD", SFX_SALS5CD},
+ {"SALS5CE", SFX_SALS5CE},
+ {"SALS5CF", SFX_SALS5CF},
+ {"SALS5CG", SFX_SALS5CG},
+ {"SALS6AA", SFX_SALS6AA},
+ {"SALS6AB", SFX_SALS6AB},
+ {"SALS6AD", SFX_SALS6AD},
+ {"SALS6AE", SFX_SALS6AE},
+ {"SALS6AF", SFX_SALS6AF},
+ {"SALS6AG", SFX_SALS6AG},
+ {"SALS6AH", SFX_SALS6AH},
+ {"SALX_AA", SFX_SALX_AA},
+ {"SALX_AB", SFX_SALX_AB},
+ {"SALX_AC", SFX_SALX_AC},
+ {"SALX_AD", SFX_SALX_AD},
+ {"SALX_AE", SFX_SALX_AE},
+ {"SALX_AF", SFX_SALX_AF},
+ {"SALX_AG", SFX_SALX_AG},
+ {"SALX_AH", SFX_SALX_AH},
+ {"SALX_AI", SFX_SALX_AI},
+ {"SALX_AK", SFX_SALX_AK},
+ {"SALX_AL", SFX_SALX_AL},
+ {"SALX_AM", SFX_SALX_AM},
+ {"SALX_AN", SFX_SALX_AN},
+ {"SALX_AO", SFX_SALX_AO},
+ {"SALX_AP", SFX_SALX_AP},
+ {"SALX_AQ", SFX_SALX_AQ},
+ {"SALX_AR", SFX_SALX_AR},
+ {"SALX_AS", SFX_SALX_AS},
+ {"TAN1_AA", SFX_TAN1_AA},
+ {"TAN1_AB", SFX_TAN1_AB},
+ {"TAN1_AD", SFX_TAN1_AD},
+ {"TAN1_AE", SFX_TAN1_AE},
+ {"TAN1_AF", SFX_TAN1_AF},
+ {"TAN1_AG", SFX_TAN1_AG},
+ {"TAN1_AH", SFX_TAN1_AH},
+ {"TAN1_AI", SFX_TAN1_AI},
+ {"TAN1_AJ", SFX_TAN1_AJ},
+ {"TAN2_AA", SFX_TAN2_AA},
+ {"TAN2_AB", SFX_TAN2_AB},
+ {"TAN2_AC", SFX_TAN2_AC},
+ {"TAN2_AE", SFX_TAN2_AE},
+ {"TAN2_AF", SFX_TAN2_AF},
+ {"TAN2_AG", SFX_TAN2_AG},
+ {"TAN2_AH", SFX_TAN2_AH},
+ {"TAN2_AJ", SFX_TAN2_AJ},
+ {"TAN3_AA", SFX_TAN3_AA},
+ {"TAN3_AB", SFX_TAN3_AB},
+ {"TAN3_AC", SFX_TAN3_AC},
+ {"TAN3_AD", SFX_TAN3_AD},
+ {"TAN3_AE", SFX_TAN3_AE},
+ {"TAN3_AF", SFX_TAN3_AF},
+ {"TAN3_AG", SFX_TAN3_AG},
+ {"TAN3_AH", SFX_TAN3_AH},
+ {"TOSH1AA", SFX_TOSH1AA},
+ {"TOSH1AB", SFX_TOSH1AB},
+ {"TOSH1AC", SFX_TOSH1AC},
+ {"TOSH1AD", SFX_TOSH1AD},
+ {"TOSH2AA", SFX_TOSH2AA},
+ {"TOSH2AB", SFX_TOSH2AB},
+ {"TOSH2AC", SFX_TOSH2AC},
+ {"TOSH2AE", SFX_TOSH2AE},
+ {"TOSH2AF", SFX_TOSH2AF},
+ {"TOSH2AG", SFX_TOSH2AG},
+ {"TOSH2AH", SFX_TOSH2AH},
+ {"TOSH2AI", SFX_TOSH2AI},
+ {"TOSH2AJ", SFX_TOSH2AJ},
+ {"TOSH2AK", SFX_TOSH2AK},
+ {"TOSH2AL", SFX_TOSH2AL},
+ {"TOSH2AM", SFX_TOSH2AM},
+ {"TOSH3AA", SFX_TOSH3AA},
+ {"TOSH3AB", SFX_TOSH3AB},
+ {"TOSH3AC", SFX_TOSH3AC},
+ {"TOSH3AD", SFX_TOSH3AD},
+ {"TOSH3AE", SFX_TOSH3AE},
+ {"TOSH3AF", SFX_TOSH3AF},
+ {"TOSH3AG", SFX_TOSH3AG},
+ {"TOSH3AH", SFX_TOSH3AH},
+ {"TOSH3AI", SFX_TOSH3AI},
+ {"TOSH3AJ", SFX_TOSH3AJ},
+ {"TOSH3AK", SFX_TOSH3AK},
+ {"TOSH3BA", SFX_TOSH3BA},
+ {"TOSH3BB", SFX_TOSH3BB},
+ {"TOSH3CA", SFX_TOSH3CA},
+ {"TOSH3CB", SFX_TOSH3CB},
+ {"TOSH3CC", SFX_TOSH3CC},
+ {"TOSH3CD", SFX_TOSH3CD},
+ {"TOSH3CE", SFX_TOSH3CE},
+ {"TOSH3CF", SFX_TOSH3CF},
+ {"TOSH3CG", SFX_TOSH3CG},
+ {"TOSH3CH", SFX_TOSH3CH},
+ {"TOSH3CI", SFX_TOSH3CI},
+ {"TOSH3CJ", SFX_TOSH3CJ},
+ {"TOSH3CK", SFX_TOSH3CK},
+ {"TOSH3DA", SFX_TOSH3DA},
+ {"TOSH3EA", SFX_TOSH3EA},
+ {"TOSH3FA", SFX_TOSH3FA},
+ {"TOSH3FB", SFX_TOSH3FB},
+ {"TOSH3FC", SFX_TOSH3FC},
+ {"TOSH3FD", SFX_TOSH3FD},
+ {"TOSH3FE", SFX_TOSH3FE},
+ {"TOSH3FF", SFX_TOSH3FF},
+ {"TOSH3GA", SFX_TOSH3GA},
+ {"TOSH3GB", SFX_TOSH3GB},
+ {"TOSH3HA", SFX_TOSH3HA},
+ {"TOSH4AA", SFX_TOSH4AA},
+ {"TOSH4AB", SFX_TOSH4AB},
+ {"TOSH4AC", SFX_TOSH4AC},
+ {"TOSH4AD", SFX_TOSH4AD},
+ {"TOSH4AE", SFX_TOSH4AE},
+ {"TOSH4AF", SFX_TOSH4AF},
+ {"TOSH4AG", SFX_TOSH4AG},
+ {"TOSH4AH", SFX_TOSH4AH},
+ {"TOSH4AI", SFX_TOSH4AI},
+ {"TOSH4AJ", SFX_TOSH4AJ},
+ {"TOSH4BA", SFX_TOSH4BA},
+ {"TOSH4BB", SFX_TOSH4BB},
+ {"TOSH4BC", SFX_TOSH4BC},
+ {"TOSH4CA", SFX_TOSH4CA},
+ {"TOSH4CB", SFX_TOSH4CB},
+ {"TOSH4CC", SFX_TOSH4CC},
+ {"TOSH4CD", SFX_TOSH4CD},
+ {"TOSH4CE", SFX_TOSH4CE},
+ {"TOSH4DA", SFX_TOSH4DA},
+ {"TOSH4DB", SFX_TOSH4DB},
+ {"TOSH4DC", SFX_TOSH4DC},
+ {"VAL1_AA", SFX_VAL1_AA},
+ {"VAL1_AB", SFX_VAL1_AB},
+ {"VAL1_AC", SFX_VAL1_AC},
+ {"VAL1_AD", SFX_VAL1_AD},
+ {"VAL1_AE", SFX_VAL1_AE},
+ {"VAL1_AF", SFX_VAL1_AF},
+ {"VAL1_AG", SFX_VAL1_AG},
+ {"VAL1_AH", SFX_VAL1_AH},
+ {"VAL1_AI", SFX_VAL1_AI},
+ {"VAL2_AA", SFX_VAL2_AA},
+ {"VAL2_AB", SFX_VAL2_AB},
+ {"VAL2_AC", SFX_VAL2_AC},
+ {"VAL2_AD", SFX_VAL2_AD},
+ {"VAL2_AE", SFX_VAL2_AE},
+ {"VAL2_AF", SFX_VAL2_AF},
+ {"VAL2_AG", SFX_VAL2_AG},
+ {"VAL2_AH", SFX_VAL2_AH},
+ {"VAL2_AI", SFX_VAL2_AI},
+ {"VAL3_AA", SFX_VAL3_AA},
+ {"VAL3_AB", SFX_VAL3_AB},
+ {"VAL3_AC", SFX_VAL3_AC},
+ {"VAL3_AD", SFX_VAL3_AD},
+ {"VAL3_AE", SFX_VAL3_AE},
+ {"VAL3_AF", SFX_VAL3_AF},
+ {"VIC1_BA", SFX_VIC1_BA},
+ {"VIC1_BB", SFX_VIC1_BB},
+ {"VIC1_BC", SFX_VIC1_BC},
+ {"VIC1_BD", SFX_VIC1_BD},
+ {"VIC1_BE", SFX_VIC1_BE},
+ {"VIC1_BF", SFX_VIC1_BF},
+ {"VIC1_CA", SFX_VIC1_CA},
+ {"VIC1_CB", SFX_VIC1_CB},
+ {"VIC1_CC", SFX_VIC1_CC},
+ {"VIC1_CD", SFX_VIC1_CD},
+ {"VIC1_CE", SFX_VIC1_CE},
+ {"VIC1_DA", SFX_VIC1_DA},
+ {"VIC1_DB", SFX_VIC1_DB},
+ {"VIC1_DC", SFX_VIC1_DC},
+ {"VIC1_DD", SFX_VIC1_DD},
+ {"VIC1_DE", SFX_VIC1_DE},
+ {"VIC1_DF", SFX_VIC1_DF},
+ {"VIC1_DG", SFX_VIC1_DG},
+ {"VIC1_DH", SFX_VIC1_DH},
+ {"VIC2_AA", SFX_VIC2_AA},
+ {"VIC2_AB", SFX_VIC2_AB},
+ {"VIC2_AC", SFX_VIC2_AC},
+ {"VIC2_AD", SFX_VIC2_AD},
+ {"VIC2_AF", SFX_VIC2_AF},
+ {"VIC2_AG", SFX_VIC2_AG},
+ {"VIC2_AH", SFX_VIC2_AH},
+ {"VIC2_BA", SFX_VIC2_BA},
+ {"VIC2_BE", SFX_VIC2_BE},
+ {"VIC2_BI", SFX_VIC2_BI},
+ {"VIC3_AA", SFX_VIC3_AA},
+ {"VIC3_AB", SFX_VIC3_AB},
+ {"VIC3_AD", SFX_VIC3_AD},
+ {"VIC3_AE", SFX_VIC3_AE},
+ {"VIC3_AF", SFX_VIC3_AF},
+ {"VIC3_AG", SFX_VIC3_AG},
+ {"VIC3_AH", SFX_VIC3_AH},
+ {"VIC3_AJ", SFX_VIC3_AJ},
+ {"VIC3_AK", SFX_VIC3_AK},
+ {"VIC3_AL", SFX_VIC3_AL},
+ {"VIC3_AM", SFX_VIC3_AM},
+ {"VIC3_AN", SFX_VIC3_AN},
+ {"VIC3_AO", SFX_VIC3_AO},
+ {"VIC3_BA", SFX_VIC3_BA},
+ {"VIC3_BB", SFX_VIC3_BB},
+ {"VIC3_BC", SFX_VIC3_BC},
+ {"VIC4_AA", SFX_VIC4_AA},
+ {"VIC4_AB", SFX_VIC4_AB},
+ {"VIC4_AC", SFX_VIC4_AC},
+ {"VIC4_AD", SFX_VIC4_AD},
+ {"VIC4_AE", SFX_VIC4_AE},
+ {"VIC4_AF", SFX_VIC4_AF},
+ {"VIC4_AG", SFX_VIC4_AG},
+ {"VIC4_AH", SFX_VIC4_AH},
+ {"VIC4_AI", SFX_VIC4_AI},
+ {"VIC4_AJ", SFX_VIC4_AJ},
+ {"VIC4_AK", SFX_VIC4_AK},
+ {"VIC4_AL", SFX_VIC4_AL},
+ {"VIC4_AM", SFX_VIC4_AM},
+ {"VIC4_AN", SFX_VIC4_AN},
+ {"VIC4_BA", SFX_VIC4_BA},
+ {"VIC4_BB", SFX_VIC4_BB},
+ {"VIC4_BC", SFX_VIC4_BC},
+ {"VIC4_BD", SFX_VIC4_BD},
+ {"VIC4_BE", SFX_VIC4_BE},
+ {"VIC4_BF", SFX_VIC4_BF},
+ {"VIC4_BG", SFX_VIC4_BG},
+ {"VIC4_BH", SFX_VIC4_BH},
+ {"VIC5_AA", SFX_VIC5_AA},
+ {"VIC5_AB", SFX_VIC5_AB},
+ {"VIC5_AC", SFX_VIC5_AC},
+ {"VIC5_AD", SFX_VIC5_AD},
+ {"VIC5_AE", SFX_VIC5_AE},
+ {"VIC5_AF", SFX_VIC5_AF},
+ {"VIC5_AG", SFX_VIC5_AG},
+ {"VIC5_AH", SFX_VIC5_AH},
+ {"VIC5_AI", SFX_VIC5_AI},
+ {"VIC5_AJ", SFX_VIC5_AJ},
+ {"VIC5_AK", SFX_VIC5_AK},
+ {"VIC5_AL", SFX_VIC5_AL},
+ {"VIC5_FA", SFX_VIC5_FA},
+ {"VIC5_FD", SFX_VIC5_FD},
+ {"VIC5_FF", SFX_VIC5_FF},
+ {"VIC5_FG", SFX_VIC5_FG},
+ {"VIC5_FH", SFX_VIC5_FH},
+ {"VIC5_FI", SFX_VIC5_FI},
+ {"VIC5_FJ", SFX_VIC5_FJ},
+ {"VIC5_FK", SFX_VIC5_FK},
+ {"VIC6_AA", SFX_VIC6_AA},
+ {"VIC6_AB", SFX_VIC6_AB},
+ {"VIC6_AC", SFX_VIC6_AC},
+ {"VIC6_AD", SFX_VIC6_AD},
+ {"VIC6_AE", SFX_VIC6_AE},
+ {"VIC6_AF", SFX_VIC6_AF},
+ {"VIC6_AG", SFX_VIC6_AG},
+ {"VIC6_AH", SFX_VIC6_AH},
+ {"VIC6_AI", SFX_VIC6_AI},
+ {"VIC6_AJ", SFX_VIC6_AJ},
+ {"VIC6_AK", SFX_VIC6_AK},
+ {"VIC6_AL", SFX_VIC6_AL},
+ {"VIC6_AM", SFX_VIC6_AM},
+ {"VIC6_AN", SFX_VIC6_AN},
+ {"VIC6_AO", SFX_VIC6_AO},
+ {"VIC7_AA", SFX_VIC7_AA},
+ {"VIC7_AB", SFX_VIC7_AB},
+ {"VIC7_AC", SFX_VIC7_AC},
+ {"VIC7_AD", SFX_VIC7_AD},
+ {"VIC7_AE", SFX_VIC7_AE},
+ {"VIC7_AG", SFX_VIC7_AG},
+ {"VIC7_AH", SFX_VIC7_AH},
+ {"VIC7_AJ", SFX_VIC7_AJ},
+ {"VIC7_AL", SFX_VIC7_AL},
+ {"VIC7_AM", SFX_VIC7_AM},
+ {"VIC7_AN", SFX_VIC7_AN},
+ {"VIC7_AO", SFX_VIC7_AO},
+ {"VIC7_BA", SFX_VIC7_BA},
+ {"VIC7_BB", SFX_VIC7_BB},
+ {"VIC7_BC", SFX_VIC7_BC},
+ {"VIC7_BD", SFX_VIC7_BD},
+ {"VIC7_BE", SFX_VIC7_BE},
+ {"VIC7_BF", SFX_VIC7_BF},
+ {"VIC7_BG", SFX_VIC7_BG},
+ {"VIC7_BH", SFX_VIC7_BH},
+ {"VIC7_BI", SFX_VIC7_BI},
+ {"WAC1_AA", SFX_WAC1_AA},
+ {"WAC1_AB", SFX_WAC1_AB},
+ {"WAC1_AC", SFX_WAC1_AC},
+ {"WAC1_AD", SFX_WAC1_AD},
+ {"WAC1_AE", SFX_WAC1_AE},
+ {"WAC1_AF", SFX_WAC1_AF},
+ {"WAC1_AG", SFX_WAC1_AG},
+ {"WAC1_AH", SFX_WAC1_AH},
+ {"WAC2_AA", SFX_WAC2_AA},
+ {"WAC2_AB", SFX_WAC2_AB},
+ {"WAC2_AC", SFX_WAC2_AC},
+ {"WAC2_AD", SFX_WAC2_AD},
+ {"WAC2_AE", SFX_WAC2_AE},
+ {"WAC2_AF", SFX_WAC2_AF},
+ {"WAC2_AG", SFX_WAC2_AG},
+ {"WED1_AA", SFX_WED1_AA},
+ {"WED1_AB", SFX_WED1_AB},
+ {"WED1_AC", SFX_WED1_AC},
+ {"WED1_AD", SFX_WED1_AD},
+ {"WED1_AE", SFX_WED1_AE},
+ {"WED1_AF", SFX_WED1_AF},
+ {"WED1_AG", SFX_WED1_AG},
+ {"WED2_AA", SFX_WED2_AA},
+ {"WED2_AB", SFX_WED2_AB},
+ {"WED2_AC", SFX_WED2_AC},
+ {"WED2_AD", SFX_WED2_AD},
+ {"WED2_AE", SFX_WED2_AE},
+ {"WED2_AF", SFX_WED2_AF},
+ {"WED2_AG", SFX_WED2_AG},
+ {"WED2_AH", SFX_WED2_AH},
+ {"WED3_AA", SFX_WED3_AA},
+ {"WED3_AB", SFX_WED3_AB},
+ {"WED3_AC", SFX_WED3_AC},
+ {"WED3_AD", SFX_WED3_AD},
+ {"WED3_AE", SFX_WED3_AE},
+ {"WED3_AF", SFX_WED3_AF},
+ {"WED3_AG", SFX_WED3_AG},
+ {"WED3_AH", SFX_WED3_AH},
+ {"WED3_AI", SFX_WED3_AI},
+ {"WED3_AJ", SFX_WED3_AJ},
+ {"WED3_AK", SFX_WED3_AK},
+ {"WED3_AL", SFX_WED3_AL},
+ {"DONH3IA", SFX_DONH3IA},
+ {"DONH3JA", SFX_DONH3JA},
+ {"DONH5CA", SFX_DONH5CA},
+ {"DONH5CB", SFX_DONH5CB},
+ {"DONS7CA", SFX_DONS7CA},
+ {"DONS7CB", SFX_DONS7CB},
+ {"DONS7CC", SFX_DONS7CC},
+ {"DONS7CD", SFX_DONS7CD},
+ {"DONS7CE", SFX_DONS7CE},
+ {"JDT1_MA", SFX_JDT1_MA},
+ {"JDT1_MB", SFX_JDT1_MB},
+ {"JDT1_MC", SFX_JDT1_MC},
+ {"JDT1_MD", SFX_JDT1_MD},
+ {"JDT1_ME", SFX_JDT1_ME},
+ {"JDT1_MF", SFX_JDT1_MF},
+ {"JDT1_MG", SFX_JDT1_MG},
+ {"JDT1_MH", SFX_JDT1_MH},
+ {"JDT4_BA", SFX_JDT4_BA},
+ {"JDT4_BB", SFX_JDT4_BB},
+ {"JDT4_BC", SFX_JDT4_BC},
+ {"JDT5_FA", SFX_JDT5_FA},
+ {"JDT5_FB", SFX_JDT5_FB},
+ {"JDT5_FC", SFX_JDT5_FC},
+ {"JDT5_GA", SFX_JDT5_GA},
+ {"JDT5_GB", SFX_JDT5_GB},
+ {"JDT6_CA", SFX_JDT6_CA},
+ {"JDT6_CB", SFX_JDT6_CB},
+ {"JDT6_DA", SFX_JDT6_DA},
+ {"JDT7_CD", SFX_JDT7_CD},
+ {"JDT8_AI", SFX_JDT8_AI},
+ {"JDT8_BA", SFX_JDT8_BA},
+ {"JDT8_FD", SFX_JDT8_FD},
+ {"JDT8_FE", SFX_JDT8_FE},
+ {"JDT8_FF", SFX_JDT8_FF},
+ {"JDT8_FG", SFX_JDT8_FG},
+ {"JDT8_FH", SFX_JDT8_FH},
+ {"JDT8_GA", SFX_JDT8_GA},
+ {"JDT8_HA", SFX_JDT8_HA},
+ {"JDT8_HB", SFX_JDT8_HB},
+ {"MAC1_JC", SFX_MAC1_JC},
+ {"MAC4_DA", SFX_MAC4_DA},
+ {"MAC4_DB", SFX_MAC4_DB},
+ {"MAC4_DC", SFX_MAC4_DC},
+ {"MAC4_DD", SFX_MAC4_DD},
+ {"MAC4_DE", SFX_MAC4_DE},
+ {"MAC4_DF", SFX_MAC4_DF},
+ {"MAC4_DG", SFX_MAC4_DG},
+ {"MAC4_DH", SFX_MAC4_DH},
+ {"MAR1_HD", SFX_MAR1_HD},
+ {"MAR2_GF", SFX_MAR2_GF},
+ {"MAR5_DA", SFX_MAR5_DA},
+ {"MAR5_DB", SFX_MAR5_DB},
+ {"MAR5_DC", SFX_MAR5_DC},
+ {"MAR5_EA", SFX_MAR5_EA},
+ {"MAR5_EB", SFX_MAR5_EB},
+ {"MAR5_EC", SFX_MAR5_EC},
+ {"MAR5_ED", SFX_MAR5_ED},
+ {"NEDS1BA", SFX_NEDS1BA},
+ {"NEDS1BB", SFX_NEDS1BB},
+ {"NEDS1BC", SFX_NEDS1BC},
+ {"NEDS1BD", SFX_NEDS1BD},
+ {"NEDS1BE", SFX_NEDS1BE},
+ {"NEDS1BF", SFX_NEDS1BF},
+ {"NOOD_AA", SFX_NOOD_AA},
+ {"NOOD_AB", SFX_NOOD_AB},
+ {"NOOD_AC", SFX_NOOD_AC},
+ {"NOOD_AD", SFX_NOOD_AD},
+ {"NOOD_AE", SFX_NOOD_AE},
+ {"NOOD_AF", SFX_NOOD_AF},
+ {"NOOD_AG", SFX_NOOD_AG},
+ {"NOOD_AH", SFX_NOOD_AH},
+ {"NOOD_AI", SFX_NOOD_AI},
+ {"NOOD_AJ", SFX_NOOD_AJ},
+ {"NOOD_AK", SFX_NOOD_AK},
+ {"NOOD_AL", SFX_NOOD_AL},
+ {"NOOD_AM", SFX_NOOD_AM},
+ {"NOOD_AN", SFX_NOOD_AN},
+ {"NOOD_AO", SFX_NOOD_AO},
+ {"NOOD_AP", SFX_NOOD_AP},
+ {"NOOD_AQ", SFX_NOOD_AQ},
+ {"NOOD_AR", SFX_NOOD_AR},
+ {"NOOD_AS", SFX_NOOD_AS},
+ {"NOOD_AT", SFX_NOOD_AT},
+ {"PIZZ_AA", SFX_PIZZ_AA},
+ {"PIZZ_AB", SFX_PIZZ_AB},
+ {"PIZZ_AC", SFX_PIZZ_AC},
+ {"PIZZ_AD", SFX_PIZZ_AD},
+ {"PIZZ_AE", SFX_PIZZ_AE},
+ {"PIZZ_AF", SFX_PIZZ_AF},
+ {"PIZZ_AG", SFX_PIZZ_AG},
+ {"PIZZ_AH", SFX_PIZZ_AH},
+ {"PIZZ_AI", SFX_PIZZ_AI},
+ {"PIZZ_AJ", SFX_PIZZ_AJ},
+ {"PIZZ_AK", SFX_PIZZ_AK},
+ {"PIZZ_AL", SFX_PIZZ_AL},
+ {"PIZZ_AM", SFX_PIZZ_AM},
+ {"PIZZ_AN", SFX_PIZZ_AN},
+ {"PIZZ_AO", SFX_PIZZ_AO},
+ {"PIZZ_AP", SFX_PIZZ_AP},
+ {"PIZZ_AQ", SFX_PIZZ_AQ},
+ {"PIZZ_AR", SFX_PIZZ_AR},
+ {"PIZZ_AS", SFX_PIZZ_AS},
+ {"PIZZ_AT", SFX_PIZZ_AT},
+ {"RAYS2BA", SFX_RAYS2BA},
+ {"RAYS2BB", SFX_RAYS2BB},
+ {"RAYS2CA", SFX_RAYS2CA},
+ {"RAYS2CB", SFX_RAYS2CB},
+ {"RAYS2DA", SFX_RAYS2DA},
+ {"RAYS2DB", SFX_RAYS2DB},
+ {"RAYS2EA", SFX_RAYS2EA},
+ {"RAYS2EB", SFX_RAYS2EB},
+ {"RAYS4AA", SFX_RAYS4AA},
+ {"RAYS4AB", SFX_RAYS4AB},
+ {"RAYS4AC", SFX_RAYS4AC},
+ {"RAYS4AD", SFX_RAYS4AD},
+ {"RAYS4AE", SFX_RAYS4AE},
+ {"RAYS4AF", SFX_RAYS4AF},
+ {"RAYS4BA", SFX_RAYS4BA},
+ {"RAYS4BB", SFX_RAYS4BB},
+ {"RAYS4BC", SFX_RAYS4BC},
+ {"RAYS4BD", SFX_RAYS4BD},
+ {"RAYS4BE", SFX_RAYS4BE},
+ {"RAYS4BF", SFX_RAYS4BF},
+ {"RAYS4BG", SFX_RAYS4BG},
+ {"RAYS5BA", SFX_RAYS5BA},
+ {"RAYS5BB", SFX_RAYS5BB},
+ {"RMN_AA", SFX_RMN_AA},
+ {"RMN_AB", SFX_RMN_AB},
+ {"RMN_AC", SFX_RMN_AC},
+ {"RMN_AD", SFX_RMN_AD},
+ {"RMN_AE", SFX_RMN_AE},
+ {"RMN_AF", SFX_RMN_AF},
+ {"RMN_AG", SFX_RMN_AG},
+ {"RMN_AH", SFX_RMN_AH},
+ {"RMN_AI", SFX_RMN_AI},
+ {"RMN_AJ", SFX_RMN_AJ},
+ {"RMN_AK", SFX_RMN_AK},
+ {"SAL1_BA", SFX_SAL1_BA},
+ {"SAL1_BB", SFX_SAL1_BB},
+ {"SAL1_BC", SFX_SAL1_BC},
+ {"SAL1_BD", SFX_SAL1_BD},
+ {"SAL2_BA", SFX_SAL2_BA},
+ {"SAL2_BB", SFX_SAL2_BB},
+ {"SAL2_BC", SFX_SAL2_BC},
+ {"SAL2_BD", SFX_SAL2_BD},
+ {"SAL2_CA", SFX_SAL2_CA},
+ {"SAL2_CB", SFX_SAL2_CB},
+ {"SAL2_CC", SFX_SAL2_CC},
+ {"SAL2_CD", SFX_SAL2_CD},
+ {"SAL2_CE", SFX_SAL2_CE},
+ {"SAL2_CF", SFX_SAL2_CF},
+ {"SAL2_CG", SFX_SAL2_CG},
+ {"SAL2_CH", SFX_SAL2_CH},
+ {"SAL2_CI", SFX_SAL2_CI},
+ {"SAL2_CJ", SFX_SAL2_CJ},
+ {"SAL2_CL", SFX_SAL2_CL},
+ {"SAL2_CM", SFX_SAL2_CM},
+ {"SAL2_CN", SFX_SAL2_CN},
+ {"SAL2_CO", SFX_SAL2_CO},
+ {"SAL2_CP", SFX_SAL2_CP},
+ {"SAL2_CQ", SFX_SAL2_CQ},
+ {"SAL2_CR", SFX_SAL2_CR},
+ {"SAL2_CS", SFX_SAL2_CS},
+ {"SAL2_CT", SFX_SAL2_CT},
+ {"SAL2_CU", SFX_SAL2_CU},
+ {"SAL2_CV", SFX_SAL2_CV},
+ {"SAL2_DD", SFX_SAL2_DD},
+ {"SAL2_DE", SFX_SAL2_DE},
+ {"SAL3_BA", SFX_SAL3_BA},
+ {"SAL3_CA", SFX_SAL3_CA},
+ {"SAL3_DA", SFX_SAL3_DA},
+ {"SAL4_AA", SFX_SAL4_AA},
+ {"SAL5_AA", SFX_SAL5_AA},
+ {"SAL5_AD", SFX_SAL5_AD},
+ {"SAL5_AF", SFX_SAL5_AF},
+ {"SAL5_AG", SFX_SAL5_AG},
+ {"SAL6_CA", SFX_SAL6_CA},
+ {"SAL6_CB", SFX_SAL6_CB},
+ {"SAL6_CC", SFX_SAL6_CC},
+ {"SAL6_CD", SFX_SAL6_CD},
+ {"SAL7_CD", SFX_SAL7_CD},
+ {"SAL8_HA", SFX_SAL8_HA},
+ {"SAL8_HB", SFX_SAL8_HB},
+ {"SAL8_HC", SFX_SAL8_HC},
+ {"SAL8_HD", SFX_SAL8_HD},
+ {"SAL8_HE", SFX_SAL8_HE},
+ {"SAL8_HF", SFX_SAL8_HF},
+ {"SAL8_HG", SFX_SAL8_HG},
+ {"SAL8_HH", SFX_SAL8_HH},
+ {"SALH1AA", SFX_SALH1AA},
+ {"SALH1AB", SFX_SALH1AB},
+ {"SALH1BA", SFX_SALH1BA},
+ {"SALH1BB", SFX_SALH1BB},
+ {"SALH1CA", SFX_SALH1CA},
+ {"SALH1CB", SFX_SALH1CB},
+ {"SALH1DA", SFX_SALH1DA},
+ {"SALH1EA", SFX_SALH1EA},
+ {"SALH1EB", SFX_SALH1EB},
+ {"SALH1FB", SFX_SALH1FB},
+ {"SALH1FC", SFX_SALH1FC},
+ {"SALH1FG", SFX_SALH1FG},
+ {"SALH1GA", SFX_SALH1GA},
+ {"SALH1GB", SFX_SALH1GB},
+ {"SALH1HA", SFX_SALH1HA},
+ {"SALH2BE", SFX_SALH2BE},
+ {"SALH2BF", SFX_SALH2BF},
+ {"SALH2BG", SFX_SALH2BG},
+ {"SALH4CB", SFX_SALH4CB},
+ {"SALS1BA", SFX_SALS1BA},
+ {"SALS1BB", SFX_SALS1BB},
+ {"SALS1BC", SFX_SALS1BC},
+ {"SALS1BD", SFX_SALS1BD},
+ {"SALS2BA", SFX_SALS2BA},
+ {"SALS2BB", SFX_SALS2BB},
+ {"SALS2CA", SFX_SALS2CA},
+ {"SALS2CB", SFX_SALS2CB},
+ {"SALS2CC", SFX_SALS2CC},
+ {"SALS2CE", SFX_SALS2CE},
+ {"SALS3BA", SFX_SALS3BA},
+ {"SALS3BC", SFX_SALS3BC},
+ {"SALS3DB", SFX_SALS3DB},
+ {"SALS3DC", SFX_SALS3DC},
+ {"SALS3DD", SFX_SALS3DD},
+ {"SALS3DF", SFX_SALS3DF},
+ {"SALS3DG", SFX_SALS3DG},
+ {"STRE_AA", SFX_STRE_AA},
+ {"STRE_AB", SFX_STRE_AB},
+ {"STRE_AC", SFX_STRE_AC},
+ {"STRE_AD", SFX_STRE_AD},
+ {"STRE_AE", SFX_STRE_AE},
+ {"STRE_AF", SFX_STRE_AF},
+ {"STRE_AG", SFX_STRE_AG},
+ {"STRE_BA", SFX_STRE_BA},
+ {"STRE_BB", SFX_STRE_BB},
+ {"STRE_BC", SFX_STRE_BC},
+ {"STRE_BD", SFX_STRE_BD},
+ {"STRE_BE", SFX_STRE_BE},
+ {"STRE_BF", SFX_STRE_BF},
+ {"STRE_BG", SFX_STRE_BG},
+ {"STRE_CA", SFX_STRE_CA},
+ {"STRE_CB", SFX_STRE_CB},
+ {"STRE_CC", SFX_STRE_CC},
+ {"TOSH1BA", SFX_TOSH1BA},
+ {"TOSH1BB", SFX_TOSH1BB},
+ {"TOSH1BC", SFX_TOSH1BC},
+ {"TOSH1BD", SFX_TOSH1BD},
+ {"TOSH3IA", SFX_TOSH3IA},
+ {"TOSH3IB", SFX_TOSH3IB},
+ {"VIC2_BB", SFX_VIC2_BB},
+ {"VIC2_BC", SFX_VIC2_BC},
+ {"VIC2_BD", SFX_VIC2_BD},
+ {"VIC2_BF", SFX_VIC2_BF},
+ {"VIC2_BH", SFX_VIC2_BH},
+ {"VIC2_BJ", SFX_VIC2_BJ},
+ {"VIC2_CA", SFX_VIC2_CA},
+ {"VIC2_DA", SFX_VIC2_DA},
+ {"VIC2_DB", SFX_VIC2_DB},
+ {"VIC2_DE", SFX_VIC2_DC},
+ {"VIC4_CA", SFX_VIC4_CA},
+ {"VIC4_CB", SFX_VIC4_CB},
+ {"VIC5_DA", SFX_VIC5_DA},
+ {"VIC5_DB", SFX_VIC5_DB},
+ {"VIC5_DC", SFX_VIC5_DC},
+ {"VIC5_EA", SFX_VIC5_EA},
+ {"VIC5_EB", SFX_VIC5_EB},
+ {"VIC5_EC", SFX_VIC5_EC},
+ {"VIC5_FB", SFX_VIC5_FB},
+ {"VIC5_FC", SFX_VIC5_FC},
+ {"VIC5_FE", SFX_VIC5_FE},
+ {"VIC6_BA", SFX_VIC6_BA},
+ {"VIC6_BB", SFX_VIC6_BB},
+ {"VIC7_CA", SFX_VIC7_CA},
+ {"VIC7_CB", SFX_VIC7_CB},
+ {"VIC7_CC", SFX_VIC7_CC},
+ {"LCN_AA", SFX_LCN_AA},
+ {"LCN_AB", SFX_LCN_AB},
+ {"MSA12AB", SFX_SFX_ANG1_AA},
+ {"BNK1_12", SFX_SFX_BNK1_12},
+ {"TAX1_1", SFX_SFX_TAX1_1},
+ {"TAX1_2", SFX_SFX_TAX1_2},
+ {"TAX1_3", SFX_SFX_TAX1_3},
+ {"TAX1_4", SFX_SFX_TAX1_4},
+ {"TAX1_5", SFX_SFX_TAX1_5},
+ {"TAX2_1", SFX_SFX_TAX2_1},
+ {"TAX2_2", SFX_SFX_TAX2_2},
+ {"TAX2_3", SFX_SFX_TAX2_3},
+ {"TAX2_4", SFX_SFX_TAX2_4},
+ {"TAX2_5", SFX_SFX_TAX2_5},
+ {"TAX2_6", SFX_SFX_TAX2_6},
+ {"TAX2_7", SFX_SFX_TAX2_7},
+ {"TAX3_1", SFX_SFX_TAX3_1},
+ {"TAX3_2", SFX_SFX_TAX3_2},
+ {"TAX3_3", SFX_SFX_TAX3_3},
+ {"TAX3_4", SFX_SFX_TAX3_4},
+ {"TAX3_5", SFX_SFX_TAX3_5},
+ {nil, 0}
+};
int32
FindMissionAudioSfx(const char *name)
@@ -9828,6 +11552,8 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(uint32 soundMission)
return FALSE;
}
+// LCS: mission audio turns from streamed to sampled
+
void
cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name)
{
@@ -9838,8 +11564,8 @@ cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name)
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
m_sMissionAudio.m_bIsPlaying[slot] = FALSE;
- m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
- m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4;
+ m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetSampleLength(missionAudioSfx) / SampleManager.GetSampleBaseFrequency(missionAudioSfx);
+ m_sMissionAudio.m_nMissionAudioCounter[slot] = 11 * m_sMissionAudio.m_nMissionAudioCounter[slot] / 10;
m_sMissionAudio.m_bIsPlayed[slot] = FALSE;
m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE;
g_bMissionAudioLoadFailed[slot] = FALSE;
@@ -9876,8 +11602,8 @@ cAudioManager::PlayLoadedMissionAudio(uint8 slot)
bool8
cAudioManager::ShouldDuckMissionAudio(uint8 slot)
{
- if (IsMissionAudioSamplePlaying(slot))
- return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01;
+ //if (IsMissionAudioSamplePlaying(slot))
+ // return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01;
return FALSE;
}
@@ -9923,7 +11649,7 @@ cAudioManager::ClearMissionAudio(uint8 slot)
m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE;
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
m_sMissionAudio.m_bIsMobile[slot] = FALSE;
- SampleManager.StopStreamedFile(slot + 1);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
}
}
@@ -9944,7 +11670,9 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
switch (m_sMissionAudio.m_nLoadingStatus[slot]) {
case LOADING_STATUS_NOT_LOADED:
- SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1);
+ // TODO: LoadMissionAudio
+ SampleManager.LoadPedComment(m_sMissionAudio.m_nSampleIndex[slot]);
+ SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
nFramesUntilFailedLoad[slot] = 0;
break;
@@ -9954,7 +11682,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
if (g_bMissionAudioLoadFailed[slot]) {
if (m_bTimerJustReset) {
ClearMissionAudio(slot);
- SampleManager.StopStreamedFile(slot + 1);
+ SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
nFramesForPretendPlaying[slot] = 0;
nCheckPlayingDelay[slot] = 0;
nFramesUntilFailedLoad[slot] = 0;
@@ -9973,42 +11702,47 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]);
} else {
- if (m_nUserPause)
- SampleManager.PauseStream(TRUE, slot + 1);
+ SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS);
+ if(m_nUserPause)
+ SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0);
+ else
+ SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
- if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
- SampleManager.SetStreamedVolumeAndPan(80, 0, TRUE, slot + 1);
- else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
- SampleManager.SetStreamedVolumeAndPan(80, 127, TRUE, slot + 1);
+ SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, 127);
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63);
+ if (m_sMissionAudio.m_nSampleIndex[slot] == SFX_SFX_CAMERA_LEFT || m_sMissionAudio.m_nSampleIndex[slot] == SFX_SFX_AIRHORN_LEFT)
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 0);
+ else if (m_sMissionAudio.m_nSampleIndex[slot] == SFX_SFX_CAMERA_RIGHT || m_sMissionAudio.m_nSampleIndex[slot] == SFX_SFX_AIRHORN_RIGHT)
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 127);
else
- SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, slot + 1);
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63);
} else {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
if (distSquared >= SQR(80.0f)) {
emittingVol = 0;
pan = 63;
} else {
- emittingVol = 80;
+ emittingVol = 127;
if (distSquared > 0.0f) {
dist = Sqrt(distSquared);
- emittingVol = ComputeVolume(80, 80.0f, dist);
+ emittingVol = ComputeVolume(127, 80.0f, dist);
}
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
pan = ComputePan(80.f, &vec);
}
- SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, slot + 1);
+ SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol);
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
}
- SampleManager.StartPreloadedStreamedFile(slot + 1);
+ SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1);
}
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
nCheckPlayingDelay[slot] = 30;
- if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
- m_sMissionAudio.m_bIsMobile[slot] = TRUE;
break;
case PLAY_STATUS_PLAYING:
if (m_bTimerJustReset) {
ClearMissionAudio(slot);
- SampleManager.StopStreamedFile(slot + 1);
+ SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
break;
}
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
@@ -10016,21 +11750,20 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
if (nCheckPlayingDelay[slot]) {
--nCheckPlayingDelay[slot];
} else if ((g_bMissionAudioLoadFailed[slot] && m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
+ debug("FINISHED PLAYINGXXXXXXXXXXXXX");
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
- if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
- m_sMissionAudio.m_bIsMobile[slot] = FALSE;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
- SampleManager.StopStreamedFile(slot + 1);
+ SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
}
}
} else if (m_sMissionAudio.m_bIsPlaying[slot]) {
- if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
- if (m_nUserPause)
- SampleManager.PauseStream(TRUE, slot + 1);
+ if(SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) || m_nUserPause || m_nPreviousUserPause) {
+ if(m_nUserPause)
+ SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0);
else
{
- SampleManager.PauseStream(FALSE, slot + 1);
+ SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
if (!m_sMissionAudio.m_bPredefinedProperties[slot]) {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
if (distSquared >= SQR(80.0f)) {
@@ -10045,24 +11778,21 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
pan = ComputePan(80.f, &vec);
}
- SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, slot + 1);
+ SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol);
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
}
}
- } else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) {
- m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
} else {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
- if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
- m_sMissionAudio.m_bIsMobile[slot] = FALSE;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
- SampleManager.StopStreamedFile(slot + 1);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
}
} else {
if (m_nUserPause)
break;
if (nCheckPlayingDelay[slot]--) {
- if (!SampleManager.IsStreamPlaying(slot + 1))
+ if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1))
break;
nCheckPlayingDelay[slot] = 0;
}
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 614511f3..9068b4dd 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -15,7 +15,7 @@
cAudioManager AudioManager;
#define SPEED_OF_SOUND 343.f
-#define TIME_SPENT 40
+#define TIME_SPENT 30
cAudioManager::cAudioManager()
{
@@ -298,6 +298,8 @@ cAudioManager::ResetTimers(uint32 time)
ClearMissionAudio(0);
ClearMissionAudio(1);
SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
+ SampleManager.StopChannel(CHANNEL_MISSION_AUDIO_1);
+ SampleManager.StopChannel(CHANNEL_MISSION_AUDIO_2);
SampleManager.SetEffectsFadeVolume(0);
SampleManager.SetMusicFadeVolume(0);
MusicManager.ResetMusicAfterReload();
@@ -493,9 +495,17 @@ cAudioManager::ServiceSoundEffects()
#endif
m_bReduceReleasingPriority = (m_FrameCounter++ % 5) == 0;
if (m_nUserPause && !m_nPreviousUserPause) {
- for (int32 i = 0; i < NUM_CHANNELS; i++)
+ for (int32 i = 0; i < NUM_CHANNELS_GENERIC; i++)
SampleManager.StopChannel(i);
+ SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, 0);
+ SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO_1, 0);
+ SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO_2, 0);
+
+ // ps2 code just stops the sound here for some reason
+ //SampleManager.StopChannel(CHANNEL_MISSION_AUDIO_1);
+ //SampleManager.StopChannel(CHANNEL_MISSION_AUDIO_2);
+
ClearRequestedQueue();
if (m_nActiveSampleQueue) {
m_nActiveSampleQueue = 0;
@@ -730,11 +740,11 @@ cAudioManager::AddReflectionsToRequestedQueue()
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
if ( CTimer::GetIsSlowMotionActive() )
- m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 100.f / 8.f;
+ m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 50.f / 8.f;
reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
- m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f);
+ m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 600.f / 1029.f) : (reflectionDistance * 300.f / 1029.f);
if (m_sQueueSample.m_nReflectionDelay > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
SET_EMITTING_VOLUME(emittingVolume);
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 6580fb12..eeb2581c 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -431,6 +431,17 @@ public:
uint32 GetPedCommentSfx(CPed *ped, uint16 sound);
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset);
uint32 GetPlayerTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetMariaTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetDonaldLoveTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetJdOtooleTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetleonMcaffreyTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetSalvatoreTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetToshikoTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetMickeyHamfistsTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBiker1TalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBiker2TalkSfx(CPed *ped, uint16 sound);
+ uint32 GetGrdAng1TalkSfx(CPed *ped, uint16 sound);
+ uint32 GetGrdAng2TalkSfx(CPed *ped, uint16 sound);
uint32 GetGenericMaleTalkSfx(CPed *ped, uint16 sound); // inlined in vc
uint32 GetGenericFemaleTalkSfx(CPed *ped, uint16 sound); // inlined in vc
uint32 GetDefaultTalkSfx(CPed *ped, uint16 sound);
@@ -630,8 +641,9 @@ public:
#define SET_SOUND_REVERB(b)
#endif
-#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
-static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
-#endif
+//#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
+//static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
+//#endif
+
extern cAudioManager AudioManager;
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index b98bfd7c..41c2e3d4 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -4,398 +4,330 @@
enum eSfxSample
{
- SFX_CAR_HORN_JEEP = 0,
+ SFX_AIR_BRAKES,
+ SFX_AK47_LEFT,
+ SFX_AK47_RELOAD,
+ SFX_AK47_RIGHT,
+ SFX_ALARM,
+ SFX_AMBULANCE_SI,
+ SFX_AMMU_AA,
+ SFX_AMMU_AB,
+ SFX_AMMU_AC,
+ SFX_ARM_BOMB,
+ SFX_A_10,
+ SFX_BAT_HIT_LEFT,
+ SFX_BAT_HIT_RIGHT,
+ SFX_BEEP,
+ SFX_BOAT_CRUISER_LOOP,
+ SFX_BOAT_SPLASH_1,
+ SFX_BOAT_SPLASH_2,
+ SFX_BOAT_V12_LOOP,
+ SFX_BOAT_WATER_LOOP,
+ SFX_BODY_LAND,
+ SFX_BODY_LAND_AND_FALL,
+ SFX_BOMB_BEEP,
+ SFX_BRIDGE_OPEN_WARNING,
+ SFX_BULLET_CAR_1,
+ SFX_BULLET_CAR_2,
+ SFX_BULLET_CAR_3,
+ SFX_BULLET_PASS_1,
+ SFX_BULLET_PASS_2,
+ SFX_BULLET_PED,
+ SFX_BULLET_SHELL_HIT_GROUND_1,
+ SFX_BULLET_SHELL_HIT_GROUND_2,
+ SFX_BULLET_WALL_1,
+ SFX_BULLET_WALL_2,
+ SFX_BULLET_WALL_3,
+ SFX_CAMERA,
+ SFX_CARDBOARD_BOX_SMASH,
+ SFX_CAR_HELI_FAR,
+ SFX_CAR_HELI_MAI,
+ SFX_CAR_HELI_MAI2,
+ SFX_CAR_HELI_REA,
+ SFX_CAR_HELI_ROL,
+ SFX_CAR_HELI_ROT,
+ SFX_CAR_HELI_STA,
+ SFX_CAR_HORN_56CHEV,
SFX_CAR_HORN_BMW328,
SFX_CAR_HORN_BUS,
SFX_CAR_HORN_BUS2,
- SFX_CAR_HORN_56CHEV,
+ SFX_CAR_HORN_JEEP,
SFX_CAR_HORN_PICKUP,
SFX_CAR_HORN_PORSCHE,
SFX_CAR_HORN_TRUCK,
-
- SFX_CAR_HELI_MAI, // 8
- SFX_CAR_HELI_MAI2, // 9
- SFX_CAR_HELI_REA, // 10
- SFX_CAR_HELI_STA, // 11
- SFX_CAR_HELI_ROT, // 12
- SFX_CAR_HELI_FAR, // 13
- SFX_CAR_HELI_ROL, // 14
-
- SFX_OLD_CAR_DOOR_OPEN,
- SFX_OLD_CAR_DOOR_CLOSE,
- SFX_NEW_CAR_DOOR_OPEN,
- SFX_NEW_CAR_DOOR_CLOSE,
- SFX_TRUCK_DOOR_OPEN,
- SFX_TRUCK_DOOR_CLOSE,
- SFX_REVERSE_GEAR,
- SFX_REVERSE_GEAR_2,
- SFX_CAR_STARTER, // 23
- SFX_ROAD_NOISE, // 24
- SFX_SKID, // 25
- SFX_GRAVEL_SKID, // 26
- SFX_POLICE_SIREN_SLOW,
- SFX_SIREN_FAST, // 28
- SFX_AMBULANCE_SIREN_SLOW,
- SFX_REVERSE_WARNING,
- SFX_ICE_CREAM_TUNE,
- SFX_AIR_BRAKES, // 32
- SFX_TYRE_BUMP, // 33
- SFX_TYRE_BURST_B, // 34
- SFX_TYRE_BURST, // 35
- SFX_TYRE_BURST_L, // 36
- SFX_PALM_TREE_LO, // 37
- SFX_BULLET_PASS_1, // 38
- SFX_BULLET_PASS_2, // 39
- SFX_SKATE_1, // 40
- SFX_SKATE_2, // 41
- SFX_FOOTSTEP_CONCRETE_1,
- SFX_FOOTSTEP_CONCRETE_2,
- SFX_FOOTSTEP_CONCRETE_3,
- SFX_FOOTSTEP_CONCRETE_4,
- SFX_FOOTSTEP_CONCRETE_5,
- SFX_EXPLOSION_1, // 47
- SFX_EXPLOSION_2, // 48
- SFX_EXPLOSION_3, // 49
- SFX_COLT45_LEFT, // 50
- SFX_COLT45_RIGHT, // 51
- SFX_AK47_LEFT, // 52
- SFX_AK47_RIGHT, // 53
- SFX_UZI_LEFT, // 54
- SFX_UZI_RIGHT, // 55
- SFX_UZI_END_LEFT, // 56
- SFX_SNIPER_LEFT, // 57
- SFX_SNIPER_RIGHT, // 58
- SFX_ROCKET_LEFT, // 59
- SFX_ROCKET_RIGHT, // 60
- SFX_ROCKET_FLY, // 61
- SFX_FLAMETHROWER_LEFT, // 62
- SFX_FLAMETHROWER_RIGHT, // 63
- SFX_FLAMETHROWER_START_LEFT, // 64
- SFX_FLAMETHROWER_START_RIGHT, // 65
- SFX_SHOTGUN_LEFT, // 66
- SFX_SHOTGUN_RIGH, // 67
- SFX_M60_LEFT, // 68
- SFX_M60_RIGHT, // 69
- SFX_M60_TAIL_LEFT, // 70
- SFX_TEC_LEFT, // 71
- SFX_TEC_RIGHT, // 72
- SFX_TEC_TAIL, // 73
- SFX_RUGER_LEFT, // 74
- SFX_RUGER_RIGHT, // 75
- SFX_RUGER_TAIL, // 76
- SFX_PISTOL_RELOAD, // 77
- SFX_AK47_RELOAD, // 78
- SFX_ROCKET_RELOAD, // 79
- SFX_RIFLE_RELOAD, // 80
- SFX_GOLF_CLUB_SWING, // 81
- SFX_MINIGUN_FIRE_LEFT, // 82
- SFX_MINIGUN_FIRE_RIGHT, // 83
- SFX_MINIGUN_STOP, // 84
- SFX_SPAS12_LEFT, // 85
- SFX_SPAS12_RIGHT, // 86
- SFX_SPAS12_TAIL_LEFT, // 87
- SFX_PYTHON_LEFT, // 88
- SFX_PYTHON_RIGHT, // 89
- SFX_MP5_LEFT, // 90
- SFX_MP5_RIGHT, // 91
- SFX_COL_TARMAC_1, // 92
- SFX_COL_TARMAC_2, // 93
- SFX_COL_TARMAC_3, // 94
- SFX_COL_TARMAC_4, // 95
- SFX_COL_TARMAC_5, // 96
- SFX_COL_GRASS_1,
- SFX_COL_GRAVEL_1,
- SFX_COL_MUD_1,
- SFX_COL_GARAGE_DOOR_1,
+ SFX_CAR_IDLE_CADI,
+ SFX_CAR_IDLE_COBRA,
+ SFX_CAR_IDLE_GOLFCART,
+ SFX_CAR_IDLE_HONDA,
+ SFX_CAR_IDLE_HOTROD,
+ SFX_CAR_IDLE_MERC,
+ SFX_CAR_IDLE_PACARD,
+ SFX_CAR_IDLE_PATHFINDER,
+ SFX_CAR_IDLE_PONT,
+ SFX_CAR_IDLE_PONT2,
+ SFX_CAR_IDLE_PORSHE,
+ SFX_CAR_IDLE_SPIDER,
+ SFX_CAR_IDLE_SPORTCAR,
+ SFX_CAR_IDLE_TRUCK,
+ SFX_CAR_IDLE_UNUSED1,
+ SFX_CAR_IDLE_UNUSED2,
+ SFX_CAR_IDLE_UNUSED3,
+ SFX_CAR_IDLE_UNUSED4,
+ SFX_CAR_IDLE_VTWI,
+ SFXNEWCARDOOR,
+ SFX_CAR_ON_FIRE,
+ SFX_CAR_RAIN_1,
+ SFX_CAR_RAIN_2,
+ SFX_CAR_RAIN_3,
+ SFX_CAR_RAIN_4,
+ SFX_CAR_REV_CADI,
+ SFX_CAR_REV_COBRA,
+ SFX_CAR_REV_GOLFCART,
+ SFX_CAR_REV_HONDA,
+ SFX_CAR_REV_HOTROD,
+ SFX_CAR_REV_MERC,
+ SFX_CAR_REV_PACARD,
+ SFX_CAR_REV_PATHFINDER,
+ SFX_CAR_REV_PONT,
+ SFX_CAR_REV_PONT2,
+ SFX_CAR_REV_PORSHE,
+ SFX_CAR_REV_SPIDER,
+ SFX_CAR_REV_SPORTCAR,
+ SFX_CAR_REV_TRUCK,
+ SFX_CAR_REV_UNUSED1,
+ SFX_CAR_REV_UNUSED2,
+ SFX_CAR_REV_UNUSED3,
+ SFX_CAR_REV_UNUSED4,
+ SFX_CAR_REV_VTWI,
+ SFX_CAR_STARTER,
+ SFX_CENTRAL,
+ SFX_CESNA_IDLE,
+ SFX_CESNA_REV,
+ SFX_COLT45_LEFT,
+ SFX_COLT45_RIGHT,
+ SFX_COL_CARDBOARD_1,
+ SFX_COL_CARDBOARD_2,
+ SFX_COL_CAR_1,
+ SFX_COL_CAR_2,
+ SFX_COL_CAR_3,
+ SFX_COL_CAR_4,
+ SFX_COL_CAR_5,
SFX_COL_CAR_PANEL_1,
SFX_COL_CAR_PANEL_2,
SFX_COL_CAR_PANEL_3,
SFX_COL_CAR_PANEL_4,
SFX_COL_CAR_PANEL_5,
SFX_COL_CAR_PANEL_6,
- SFX_COL_THICK_METAL_PLATE_1,
- SFX_COL_SCAFFOLD_POLE_1,
- SFX_COL_LAMP_POST_1,
+ SFX_COL_CONTAINER_1,
+ SFX_COL_GARAGE_DOOR_1,
+ SFX_COL_GATE,
+ SFX_COL_GRASS_1,
+ SFX_COL_GRAVEL_1,
SFX_COL_HYDRANT_1,
+ SFX_COL_LAMP_POST_1,
SFX_COL_METAL_CHAIN_FENCE_1,
SFX_COL_METAL_CHAIN_FENCE_2,
SFX_COL_METAL_CHAIN_FENCE_3,
SFX_COL_METAL_CHAIN_FENCE_4,
- SFX_COL_PED_1, // 115
- SFX_COL_PED_2, // 116
+ SFX_COL_MUD_1,
+ SFX_COL_NEWS_VENDOR_1,
+ SFX_COL_NEWS_VENDOR_2,
+ SFX_COL_NEWS_VENDOR_3,
+ SFX_COL_PED_1,
+ SFX_COL_PED_2,
SFX_COL_SAND_1,
- SFX_COL_WOOD_CRATES_1,
- SFX_COL_WOOD_CRATES_2,
- SFX_COL_WOOD_CRATES_3,
- SFX_COL_WOOD_CRATES_4,
+ SFX_COL_SCAFFOLD_POLE_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_TARMAC_2,
+ SFX_COL_TARMAC_3,
+ SFX_COL_TARMAC_4,
+ SFX_COL_TARMAC_5,
+ SFX_COL_THICK_METAL_PLATE_1,
+ SFX_COL_VEG_1,
+ SFX_COL_VEG_2,
+ SFX_COL_VEG_3,
+ SFX_COL_VEG_4,
+ SFX_COL_VEG_5,
SFX_COL_WOOD_BENCH_1,
SFX_COL_WOOD_BENCH_2,
SFX_COL_WOOD_BENCH_3,
SFX_COL_WOOD_BENCH_4,
+ SFX_COL_WOOD_CRATES_1,
+ SFX_COL_WOOD_CRATES_2,
+ SFX_COL_WOOD_CRATES_3,
+ SFX_COL_WOOD_CRATES_4,
SFX_COL_WOOD_SOLID_1,
- SFX_COL_VEG_1, // 127
- SFX_COL_VEG_2, // 128
- SFX_COL_VEG_3, // 129
- SFX_COL_VEG_4, // 130
- SFX_COL_VEG_5, // 131
- SFX_COL_CONTAINER_1,
- SFX_COL_NEWS_VENDOR_1,
- SFX_COL_NEWS_VENDOR_2,
- SFX_COL_NEWS_VENDOR_3,
- SFX_COL_CAR_1, // 136
- SFX_COL_CAR_2, // 137
- SFX_COL_CAR_3, // 138
- SFX_COL_CAR_4, // 139
- SFX_COL_CAR_5, // 140
- SFX_COL_CARDBOARD_1,
- SFX_COL_CARDBOARD_2,
- SFX_COL_GATE, // 143
- SFX_SCRAPE_CAR_1, // 144
+ SFX_COUNTDOWN,
SFX_CRATE_SMASH,
- SFX_GLASS_CRACK, // 146
- SFX_GLASS_SMASH, // 147
+ SFX_C_OR_D_UNK_1,
+ SFX_C_OR_D_UNK_2,
+ SFX_C_OR_D_UNK_3,
+ SFX_C_OR_D_UNK_4,
+ SFX_C_OR_D_UNK_5,
+ SFX_C_OR_D_UNK_6,
+ SFX_DOCK_BA,
+ SFX_DOCK_BB,
+ SFX_EAST,
+ SFX_ERROR_FIRE_RIFLE,
+ SFX_ERROR_FIRE_ROCKET_LAUNCHER,
+ SFX_EXPLOSION_1,
+ SFX_EXPLOSION_2,
+ SFX_EXPLOSION_3,
+ SFX_FIGHT_1,
+ SFX_FIGHT_2,
+ SFX_FIGHT_4,
+ SFX_FIGHT_5,
+ SFX_FISHING_BOAT_IDLE,
+ SFX_FLAMETHROWER_LEFT,
+ SFX_FLAMETHROWER_RIGHT,
+ SFX_FLAMETHROWER_START_LEFT,
+ SFX_FLAMETHROWER_START_RIGHT,
+ SFX_FOOTSTEP_CONCRETE_1,
+ SFX_FOOTSTEP_CONCRETE_2,
+ SFX_FOOTSTEP_CONCRETE_3,
+ SFX_FOOTSTEP_CONCRETE_4,
+ SFX_FOOTSTEP_CONCRETE_5,
+ SFX_GARAGE_DOOR_LOOP,
+ SFX_GATE_START_CLU,
+ SFX_GATE_STOP_CLU,
+ SFX_GLASS_CRACK,
SFX_GLASS_SHARD_1,
SFX_GLASS_SHARD_2,
SFX_GLASS_SHARD_3,
SFX_GLASS_SHARD_4,
- SFX_PED_ON_FIRE, // 152
- SFX_CAR_ON_FIRE, // 153
- SFX_RAIN, // 154
- SFX_HURRICANE_MA, // 155
- SFX_BULLET_SHELL_HIT_GROUND_1,
- SFX_BULLET_SHELL_HIT_GROUND_2,
- SFX_BULLET_PED, // 158
- SFX_BULLET_CAR_1, // 159
- SFX_BULLET_CAR_2, // 160
- SFX_BULLET_CAR_3, // 161
- SFX_BULLET_WALL_1, // 162
- SFX_BULLET_WALL_2, // 163
- SFX_BULLET_WALL_3, // 164
- SFX_BAT_HIT_LEFT, // 165
- SFX_BAT_HIT_RIGH, // 166
- SFX_FIGHT_1, // 167
- SFX_FIGHT_2, // 168
- SFX_FIGHT_4, // 169
- SFX_FIGHT_5, // 170
- SFX_KNIFE_SWING, // 171
- SFX_KNIFE_SLASH, // 172
- SFX_KNIFE_STAB, // 173
- SFX_HAMMER_HIT_1, // 174
- SFX_HAMMER_HIT_2, // 175
- SFX_GARAGE_DOOR_LOOP, // 176
- SFX_COUNTDOWN, // 177
- SFX_ARM_BOMB, // 178
- SFX_POLICE_RADIO_CRACKLE, // 179
-
- SFX_WEVE_GOT,
- SFX_THERES,
- SFX_RESPOND_TO,
- SFX_A_10,
+ SFX_GLASS_SMASH,
+ SFX_GOLF_CLUB_SWING,
+ SFX_GO_CENTRE,
+ SFX_GO_LEFT,
+ SFX_GO_RIGHT,
+ SFX_GRAVEL_SKID,
+ SFX_HAMMER_HIT_1,
+ SFX_HAMMER_HIT_2,
+ SFX_HELI_1,
+ SFX_HIT_BALL,
+ SFX_HOSE,
+ SFX_H_UNK, // SFX_CAR_REV_UNUS
+ SFX_ICE_CREAM_TUNE,
SFX_IN,
- SFX_NORTH,
- SFX_EAST,
- SFX_SOUTH,
- SFX_WEST,
- SFX_CENTRAL,
- SFX_POLICE_RADIO_MESSAGE_NOISE_1,
- SFX_POLICE_RADIO_SUSPECT,
- SFX_POLICE_RADIO_LAST_SEEN,
- SFX_POLICE_RADIO_ON_FOOT,
- SFX_POLICE_RADIO_IN_A,
- SFX_POLICE_RADIO_DARK,
- SFX_POLICE_RADIO_LIGHT,
- SFX_POLICE_RADIO_BRIGHT,
-
- SFX_CRIME_1,
- SFX_CRIME_2,
- SFX_CRIME_3,
- SFX_CRIME_4,
- SFX_CRIME_5,
- SFX_CRIME_6,
- SFX_CRIME_7,
- SFX_CRIME_8,
- SFX_CRIME_9,
- SFX_CRIME_10,
- SFX_CRIME_11,
- SFX_CRIME_12,
- SFX_POLICE_RADIO_VICE_CITY,
- SFX_POLICE_RADIO_VICE_CITY_BEACH,
- SFX_POLICE_RADIO_VICE_CITY_MAINLAND,
- SFX_POLICE_RADIO_OCEAN_BEACH, //???
- SFX_POLICE_RADIO_WASHINGTON_BEACH,
- SFX_POLICE_RADIO_VICE_POINT,
- SFX_POLICE_RADIO_LEAF_LINKS,
- SFX_POLICE_RADIO_STARFISH_ISLAND, //???????????
- SFX_POLICE_RADIO_VICEPORT,
- SFX_POLICE_RADIO_LITTLE_HAVANA,
- SFX_POLICE_RADIO_LITTLE_HAITI,
- SFX_POLICE_RADIO_PRAWN_ISLAND, //??????????? IS THAT HOW SHE PRONOUNCES ISLAND?
- SFX_POLICE_RADIO_DOWNTOWN,
- SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL,
- SFX_POLICE_RADIO_BLACK,
- SFX_POLICE_RADIO_WHITE,
- SFX_POLICE_RADIO_BLUE,
- SFX_POLICE_RADIO_RED,
- SFX_POLICE_RADIO_PURPLE,
- SFX_POLICE_RADIO_YELLOW,
- SFX_POLICE_RADIO_GREY,
- SFX_POLICE_RADIO_ORANGE,
- SFX_POLICE_RADIO_GREEN,
- SFX_POLICE_RADIO_SILVER,
- SFX_POLICE_RADIO_AMBULANCE,
- SFX_POLICE_RADIO_TUDOOR,
- SFX_POLICE_RADIO_TRUCK,
- SFX_POLICE_RADIO_FIRE_TRUCK,
- SFX_POLICE_RADIO_PICKUP,
- SFX_POLICE_RADIO_POLICE_CAR,
- SFX_POLICE_RADIO_BOAT,
- SFX_POLICE_RADIO_BUGGY,
- SFX_POLICE_RADIO_BUS,
- SFX_POLICE_RADIO_COACH,
- SFX_POLICE_RADIO_CRUISER,
- SFX_POLICE_RADIO_DINGHY,
- SFX_POLICE_RADIO_GARBAGE_TRUCK,
- SFX_POLICE_RADIO_GOLF_CART,
- SFX_POLICE_RADIO_HEARSE,
- SFX_POLICE_RADIO_HELICOPTER,
- SFX_POLICE_RADIO_ICE_CREAM_VAN,
- SFX_POLICE_RADIO_LOWRIDER,
- SFX_POLICE_RADIO_MOPED,
- SFX_POLICE_RADIO_MOTOBIKE,
- SFX_POLICE_RADIO_OFFROAD,
- SFX_POLICE_RADIO_PLANE,
- SFX_POLICE_RADIO_RIG,
- SFX_POLICE_RADIO_SEDAN,
- SFX_POLICE_RADIO_SPEEDBOAT,
- SFX_POLICE_RADIO_SPORTS_CAR,
- SFX_POLICE_RADIO_STATION_WAGON,
- SFX_POLICE_RADIO_STRETCH,
- SFX_POLICE_RADIO_SWAT_VAN,
- SFX_POLICE_RADIO_TANK,
- SFX_POLICE_RADIO_TAXI,
- SFX_POLICE_RADIO_VAN,
-
- SFX_HELI_1, // 198
- SFX_PHONE_RING, // 199
- SFX_CAR_REV_1, // PONT
- SFX_CAR_REV_2, // PORSHE
- SFX_CAR_REV_3, // SPIDER
- SFX_CAR_REV_4, // MERC
- SFX_CAR_REV_5, // TRUC
- SFX_CAR_REV_6, // HOTROD
- SFX_CAR_REV_7, // COBRA
- SFX_CAR_REV_8, // PONT2
- SFX_CAR_REV_9, // CADI
- SFX_CAR_REV_10, // PATHFINDER
- SFX_CAR_REV_11, // PACARD
- SFX_CAR_REV_12, // GOLFCART
- SFX_CAR_REV_13, // SFX_CAR_IDLE_GOL
- SFX_CAR_REV_14, // SFX_CAR_IDLE_GOL
- SFX_CAR_REV_15, // SFX_CAR_IDLE_GOL
- SFX_CAR_REV_16, // SFX_CAR_IDLE_GOL
- SFX_CAR_REV_17, // VTWI
- SFX_MOPED_REV, // just moped
- SFX_CAR_REV_19, // HOND(A)
- SFX_CAR_REV_20, // SPOR(TCAR)
- SFX_CAR_IDLE_1, // PONT
- SFX_CAR_IDLE_2, // PORSHE
- SFX_CAR_IDLE_3, // SPIDER
- SFX_CAR_IDLE_4, // MERC
- SFX_CAR_IDLE_5, // TRUC
- SFX_CAR_IDLE_6, // HOTROD
- SFX_CAR_IDLE_7, // COBRA
- SFX_CAR_IDLE_8, // PONT2
- SFX_CAR_IDLE_9, // CADI
- SFX_CAR_IDLE_10, // PATHFINDER
- SFX_CAR_IDLE_11, // PACARD
- SFX_CAR_IDLE_12, // GOLFCART
- SFX_CAR_IDLE_13, // SFX_CAR_IDLE_GOL
- SFX_CAR_IDLE_14, // SFX_CAR_IDLE_GOL
- SFX_CAR_IDLE_15, // SFX_CAR_IDLE_GOL
- SFX_CAR_IDLE_16, // SFX_CAR_IDLE_GOL
- SFX_CAR_IDLE_17, // VTWI
- SFX_MOPED_IDLE, // 237
- SFX_CAR_IDLE_19, // HOND(A)
- SFX_CAR_IDLE_20, // SPOR(TCAR)
+ SFX_FE_INFO_LEFT,
+ SFX_FE_INFO_RIGHT,
SFX_JUMBO_DIST_FLY,
- SFX_JUMBO_TAXI, // 241
- SFX_JUMBO_WHINE, // 242
- SFX_JUMBO_ENGINE, // 243
- SFX_JUMBO_RUMBLE, // 244
+ SFX_JUMBO_ENGINE,
SFX_JUMBO_LAND_WHEELS,
- SFX_BOAT_CRUISER_LOOP, // 246
- SFX_BOAT_V12_LOOP, // 247
- SFX_BOAT_WATER_LOOP,
- SFX_BOAT_SPLASH_1,
- SFX_BOAT_SPLASH_2,
- SFX_FISHING_BOAT_IDLE,
- SFX_CAR_RAIN_1, // 252
- SFX_CAR_RAIN_2, // 253
- SFX_CAR_RAIN_3, // 254
- SFX_CAR_RAIN_4, // 255
- SFX_SPLASH_1, // 256
- SFX_PED_CRUNCH_1, // 257
- SFX_PED_CRUNCH_2, // 258
- SFX_WOODEN_BOX_SMASH,
- SFX_CARDBOARD_BOX_SMASH,
- SFX_ERROR_FIRE_ROCKET_LAUNCHER,
- SFX_ERROR_FIRE_RIFLE,
- SFX_TANK_TURRET, // 263
- SFX_BODY_LAND_AND_FALL,
- SFX_BODY_LAND, // 265
- SFX_BOMB_BEEP, // 266
- SFX_TIMER_BEEP, // 267
+ SFX_JUMBO_RUMBLE,
+ SFX_JUMBO_TAXI,
+ SFX_JUMBO_WHINE,
+ SFX_KNIFE_SLASH,
+ SFX_KNIFE_STAB,
+ SFX_KNIFE_SWING,
+ SFX_M60_LEFT,
+ SFX_M60_RIGHT,
+ SFX_MINIGUN_FIRE_LEFT,
+ SFX_MINIGUN_FIRE_RIGHT,
+ SFX_MINIGUN_STOP,
+ SFX_MONEY_LEFT,
+ SFX_MONEY_RIGHT,
+ SFX_MOPED_IDLE,
+ SFX_MOPED_REV,
+ SFX_MP5_LEFT,
+ SFX_MP5_RIGHT,
+ SFX_NEW_CAR_DOOR_CLOSE,
+ SFX_NEW_CAR_DOOR_OPEN,
+ SFX_NORTH, // cut
+ SFX_OLD_CAR_DOOR_CLOSE,
+ SFX_OLD_CAR_DOOR_OPEN,
+ SFX_PALM_TREE_LO,
+ SFX_PART_MISSION_COMPLETE_LEFT,
+ SFX_PART_MISSION_COMPLETE_RIGHT,
+ SFX_PART_MISSION_COMPLETE_CENTRE,
+ SFX_PAY_PHONE,
+ SFX_PED_CRUNCH_1,
+ SFX_PED_CRUNCH_2,
+ SFX_PED_ON_FIRE,
+ SFX_PISTOL_RELOAD,
+ SFX_PIZZA_THROW, // Throwpizza
+ SFX_POLICE_RADIO_BRIGHT,
+ SFX_POLICE_RADIO_CRACKLE, // 179
+ SFX_POLICE_RADIO_DARK,
+ SFX_POLICE_RADIO_IN_A,
+ SFX_POLICE_RADIO_LAST_SEEN,
+ SFX_POLICE_RADIO_LIGHT,
+ SFX_POLICE_RADIO_MESSAGE_NOISE_1,
+ SFX_POLICE_RADIO_ON_FOOT,
+ SFX_POLICE_RADIO_SUSPECT,
+ SFX_POLICE_SIREN_SLOW,
+ SFX_PYTHON_LEFT,
+ SFX_PYTHON_RIGHT,
+ SFX_RADIO_CLICK,
+ SFX_RADIO_DIAL_1,
+ SFX_RADIO_DIAL_2,
+ SFX_RADIO_DIAL_3,
+ SFX_RAIN,
+ SFX_RESPOND_TO, // cut
+ SFX_REVERSE_GEAR,
+ SFX_REVERSE_GEAR_2,
+ SFX_REVERSE_WARNING,
+ SFX_RIFLE_RELOAD,
+ SFX_ROAD_NOISE,
+ SFX_ROCKET_FLY,
+ SFX_ROCKET_LEFT,
+ SFX_ROCKET_RELOAD,
+ SFX_ROCKET_RIGHT,
+ SFX_RUGER_LEFT,
+ SFX_RUGER_RIGHT,
+ SFX_RUGER_TAIL,
+ SFX_R_OR_S_UNK1,
+ SFX_SCRAPE_CAR_1,
+ SFX_SHAG_SUSPENSION,
+ SFX_SHOTGUN_LEFT,
+ SFX_SHOTGUN_RIGHT,
+ SFX_SIREN_FAST,
+ SFX_SKATE_1, // cut
+ SFX_SKATE_2, // cut
+ SFX_SKID,
+ SFX_SNIPER_LEFT,
+ SFX_SNIPER_RIGHT,
+ SFX_SOUTH, // cut
+ SFX_SPAS12_LEFT,
+ SFX_SPAS12_RIGHT,
+ SFX_SPAS12_TAIL_LEFT,
+ SFX_SPLASH_1,
SFX_SUSPENSION_FAST_MOVE,
SFX_SUSPENSION_SLOW_MOVE_LOOP,
- SFX_SHAG_SUSPENSION,
- SFX_HIT_BALL, // 271
- SFX_ARCADE, // 272
- SFX_CESNA_IDLE, // 273
- SFX_CESNA_REV, // 274
- SFX_RADIO_CLICK, // 275
- SFX_RADIO_DIAL_1, // 276
- SFX_RADIO_DIAL_2, // 277
- SFX_RADIO_DIAL_3, // 278
-
- // pc only
- SFX_RADIO_DIAL_4,
- SFX_RADIO_DIAL_5,
- SFX_RADIO_DIAL_6,
- SFX_RADIO_DIAL_7,
- SFX_RADIO_DIAL_8,
- SFX_RADIO_DIAL_9,
- SFX_RADIO_DIAL_10,
- SFX_RADIO_DIAL_11,
- SFX_RADIO_DIAL_12,
+ SFX_TANK_TURRET,
+ SFX_TEC_LEFT,
+ SFX_TEC_RIGHT,
+ SFX_TEC_TAIL,
+ SFX_THERES, // cut
+ SFX_TIMER,
+ SFX_TIMER_BEEP,
+ SFX_TRAIN, // trainloop
+ SFX_TRUCK_DOOR_CLOSE,
+ SFX_TRUCK_DOOR_OPEN,
+ SFX_TYRE_BUMP,
+ SFX_TYRE_BURST,
+ SFX_TYRE_BURST_B,
+ SFX_TYRE_BURST_L,
+ SFX_UZI_END_LEFT,
+ SFX_UZI_LEFT,
+ SFX_UZI_RIGHT,
+ SFX_WEAPON_CENTRE,
+ SFX_WEAPON_LEFT,
+ SFX_WEAPON_RIGHT,
+ SFX_WEST, // cut
+ SFX_WEVE_GOT, // cut
+ SFX_WOODEN_BOX_SMASH,
- SFX_INFO_LEFT, // 279
- SFX_INFO_RIGHT, // 280
- SFX_INFO_CENTRE, // 281
- SFX_MONEY_LEFT, // 282
- SFX_MONEY_RIGHT, // 283
- SFX_WEAPON_LEFT, // 284
- SFX_WEAPON_RIGHT, // 285
- SFX_WEAPON_CENTRE, // 286
- SFX_PART_MISSION_COMPLETE_LEFT, // 287
- SFX_PART_MISSION_COMPLETE_RIGHT, // 288
- SFX_PART_MISSION_COMPLETE_CENTRE, // 289
- SFX_GO_LEFT, // 290
- SFX_GO_RIGHT, // 291
- SFX_GO_CENTRE, // 292
- SFX_TIMER, // 293
- SFX_EMPTY, // 294
+ SFX_EMPTY,
- SFX_FE_HIGHLIGHT_LEFT, //
- SFX_FE_HIGHLIGHT_RIGHT, //
- SFX_FE_SELECT_LEFT, //
- SFX_FE_SELECT_RIGHT, //
- SFX_FE_BACK_LEFT, //
- SFX_FE_BACK_RIGHT, //
- SFX_FE_ERROR_LEFT, //
- SFX_FE_ERROR_RIGHT, //
+ SFX_FE_BACK,
+ SFX_FE_ERROR_LEFT,
+ SFX_FE_ERROR_RIGHT,
+ SFX_FE_HIGHLIGHT,
SFX_FE_NOISE_BURST_1,
SFX_FE_NOISE_BURST_2,
SFX_FE_NOISE_BURST_3,
+ SFX_FE_SELECT,
SFX_CAR_ACCEL_1,
SFX_CAR_AFTER_ACCEL_1,
@@ -450,17 +382,17 @@ enum eSfxSample
SFX_CAR_CHAINSAW_ATTACK,
SFX_CAR_CHAINSAW_EMPTY, // unused
- SFX_RC_IDLE, // 10976
- SFX_RC_REV, // 10977
- SFX_RC_EMPTY, // 10978
+ SFX_RC_IDLE,
+ SFX_RC_REV,
+ SFX_RC_EMPTY,
- SFX_CAR_RC_HELI, // 10979
- SFX_CAR_AFTER_ACCEL_15, // empty
- SFX_CAR_FINGER_OFF_ACCEL_15, // empty
+ SFX_CAR_RC_HELI,
+ SFX_CAR_AFTER_ACCEL_15,
+ // SFX_CAR_FINGER_OFF_ACCEL_15,
- SFX_CAR_ACCEL_16, // empty
- SFX_CAR_AFTER_ACCEL_16, // empty
- SFX_CAR_FINGER_OFF_ACCEL_16, // empty
+ SFX_CAR_ACCEL_16,
+ // SFX_CAR_AFTER_ACCEL_16,
+ // SFX_CAR_FINGER_OFF_ACCEL_16,
// bike stuff apparently
SFX_CAR_ACCEL_17,
@@ -502,12 +434,12 @@ enum eSfxSample
SFX_HELI_UNUSED_3,
SFX_HELI_UNUSED_4,
- SFX_SEAPLANE_PRO1, // 11018
- SFX_SEAPLANE_PRO2, // 11019
- SFX_SEAPLANE_PRO3, // 11020
- SFX_SEAPLANE_PRO4, // 11021
// low fuel
- SFX_SEAPLANE_LOW, // 11022
+ SFX_SEAPLANE_LOW,
+ SFX_SEAPLANE_PRO1,
+ SFX_SEAPLANE_PRO2,
+ SFX_SEAPLANE_PRO3,
+ SFX_SEAPLANE_PRO4,
// something padded for more plane?
SFX_PLANE_UNUSED_1,
@@ -516,32 +448,32 @@ enum eSfxSample
SFX_PLANE_UNUSED_4,
// script objects
- SFX_BUILDINGS_BANK_ALARM, // 11027
- SFX_BUILDING_SNORE, // 11028
- SFX_BUILDING_BAR_1, // 11029
- SFX_BUILDING_BAR_2, // 11030
- SFX_BUILDING_BAR_3, // 11031
- SFX_BUILDING_BAR_4, // 11032
- SFX_BUILDING_MAL1, // 11033
- SFX_BUILDING_MAL2, // 11034
- SFX_BUILDING_MAL3, // 11035
- SFX_BUILDING_STR1, // 11036
- SFX_BUILDING_STR2, // 11037
- SFX_BUILDING_STR3, // 11038
- SFX_BUILDING_CHURCH, // 11039
- SFX_BUILDING_FAN_1, // 11040
- SFX_BUILDING_FAN_2, // 11041
- SFX_BUILDING_FAN_3, // 11042
- SFX_BUILDING_FAN_4, // 11043
- SFX_BUILDING_INSECTS_1, // 11044
- SFX_BUILDING_INSECTS_2, // 11045
- SFX_BUILDING_INSECTS_3, // 11046
- SFX_BUILDING_INSECTS_4, // 11047
- SFX_BUILDING_INSECTS_5, // 11048
- SFX_CLUB_1, // 11049
- SFX_CLUB_2, // 11050
- SFX_CLUB_3, // 11051
- SFX_CLUB_4, // 11052
+ SFX_BUILDINGS_BANK_ALARM,
+ SFX_BUILDING_SNORE,
+ SFX_BUILDING_BAR_1,
+ SFX_BUILDING_BAR_2,
+ SFX_BUILDING_BAR_3,
+ SFX_BUILDING_BAR_4,
+ SFX_BUILDING_MAL1,
+ SFX_BUILDING_MAL2,
+ SFX_BUILDING_MAL3,
+ SFX_BUILDING_STR1,
+ SFX_BUILDING_STR2,
+ SFX_BUILDING_STR3,
+ SFX_BUILDING_CHURCH,
+ SFX_BUILDING_FAN_1,
+ SFX_BUILDING_FAN_2,
+ SFX_BUILDING_FAN_3,
+ SFX_BUILDING_FAN_4,
+ SFX_BUILDING_INSECTS_1,
+ SFX_BUILDING_INSECTS_2,
+ SFX_BUILDING_INSECTS_3,
+ SFX_BUILDING_INSECTS_4,
+ SFX_BUILDING_INSECTS_5,
+ SFX_CLUB_1,
+ SFX_CLUB_2,
+ SFX_CLUB_3,
+ SFX_CLUB_4,
SFX_FOOTSTEP_GRASS_1,
SFX_FOOTSTEP_GRASS_2,
@@ -574,9554 +506,5220 @@ enum eSfxSample
// ped comments
- SFX_BMYBB_BLOCKED_1,
- SFX_BMYBB_BLOCKED_2,
- SFX_BMYBB_BLOCKED_3,
- SFX_BMYBB_BLOCKED_4,
- SFX_BMYBB_BLOCKED_5,
- SFX_BMYBB_BLOCKED_6,
- SFX_BMYBB_BLOCKED_7,
- SFX_BMYBB_BLOCKED_8,
- SFX_BMYBB_BLOCKED_9,
- SFX_BMYBB_BLOCKED_10,
- SFX_BMYBB_BLOCKED_11,
- SFX_BMYBB_BLOCKED_12,
- SFX_BMYBB_BLOCKED_13,
- SFX_BMYBB_BUMP_1,
- SFX_BMYBB_BUMP_2,
- SFX_BMYBB_BUMP_3,
- SFX_BMYBB_BUMP_4,
- SFX_BMYBB_BUMP_5,
- SFX_BMYBB_BUMP_6,
- SFX_BMYBB_BUMP_7,
- SFX_BMYBB_BUMP_8,
- SFX_BMYBB_BUMP_9,
- SFX_BMYBB_BUMP_10,
- SFX_BMYBB_BUMP_11,
- SFX_BMYBB_BUMP_12,
- SFX_BMYBB_BUMP_13,
- SFX_BMYBB_BUMP_14,
- SFX_BMYBB_BUMP_15,
- SFX_BMYBB_BUMP_16,
- SFX_BMYBB_BUMP_17,
- SFX_BMYBB_CAR_CRASH_1,
- SFX_BMYBB_CAR_CRASH_2,
- SFX_BMYBB_CAR_CRASH_3,
- SFX_BMYBB_CAR_CRASH_4,
- SFX_BMYBB_CAR_CRASH_5,
- SFX_BMYBB_CAR_CRASH_6,
- SFX_BMYBB_CAR_CRASH_7,
- SFX_BMYBB_CAR_CRASH_8,
- SFX_BMYBB_CAR_CRASH_9,
- SFX_BMYBB_CHAT_1,
- SFX_BMYBB_CHAT_2,
- SFX_BMYBB_CHAT_3,
- SFX_BMYBB_CHAT_4,
- SFX_BMYBB_CHAT_5,
- SFX_BMYBB_CHAT_6,
- SFX_BMYBB_CHAT_7,
- SFX_BMYBB_CHAT_8,
- SFX_BMYBB_CHAT_9,
- SFX_BMYBB_CHAT_10,
- SFX_BMYBB_CHAT_11,
- SFX_BMYBB_CHAT_12,
- SFX_BMYBB_CHAT_13,
- SFX_BMYBB_CHAT_14,
- SFX_BMYBB_CHAT_15,
- SFX_BMYBB_CHAT_16,
- SFX_BMYBB_CHAT_17,
- SFX_BMYBB_CHAT_18,
- SFX_BMYBB_CHAT_19,
- SFX_BMYBB_CHAT_20,
- SFX_BMYBB_CHAT_21,
- SFX_BMYBB_DODGE_1,
- SFX_BMYBB_DODGE_2,
- SFX_BMYBB_DODGE_3,
- SFX_BMYBB_DODGE_4,
- SFX_BMYBB_DODGE_5,
- SFX_BMYBB_DODGE_6,
- SFX_BMYBB_DODGE_7,
- SFX_BMYBB_DODGE_8,
- SFX_BMYBB_DODGE_9,
- SFX_BMYBB_DODGE_10,
- SFX_BMYBB_DODGE_11,
- SFX_BMYBB_DODGE_12,
- SFX_BMYBB_DODGE_13,
- SFX_BMYBB_DODGE_14,
- SFX_BMYBB_DODGE_15,
- SFX_BMYBB_DODGE_16,
- SFX_BMYBB_DODGE_17,
- SFX_BMYBB_DODGE_18,
- SFX_BMYBB_EYEING_1,
- SFX_BMYBB_EYEING_2,
- SFX_BMYBB_EYEING_3,
- SFX_BMYBB_EYEING_4,
- SFX_BMYBB_EYEING_5,
- SFX_BMYBB_EYEING_6,
- SFX_BMYBB_EYEING_7,
- SFX_BMYBB_EYEING_8,
- SFX_BMYBB_EYEING_9,
- SFX_BMYBB_EYEING_10,
- SFX_BMYBB_EYEING_11,
- SFX_BMYBB_EYEING_12,
- SFX_BMYBB_EYEING_13,
- SFX_BMYBB_EYEING_14,
- SFX_BMYBB_EYEING_15,
- SFX_BMYBB_EYEING_16,
- SFX_BMYBB_FIGHT_1,
- SFX_BMYBB_FIGHT_2,
- SFX_BMYBB_FIGHT_3,
- SFX_BMYBB_FIGHT_4,
- SFX_BMYBB_FIGHT_5,
- SFX_BMYBB_FIGHT_6,
- SFX_BMYBB_FIGHT_7,
- SFX_BMYBB_FIGHT_8,
- SFX_BMYBB_FIGHT_9,
- SFX_BMYBB_FIGHT_10,
- SFX_BMYBB_FIGHT_11,
- SFX_BMYBB_FIGHT_12,
- SFX_BMYBB_GENERIC_CRASH_1,
- SFX_BMYBB_GENERIC_CRASH_2,
- SFX_BMYBB_GENERIC_CRASH_3,
- SFX_BMYBB_GENERIC_CRASH_4,
- SFX_BMYBB_GENERIC_CRASH_5,
- SFX_BMYBB_GENERIC_CRASH_6,
- SFX_BMYBB_GENERIC_CRASH_7,
- SFX_BMYBB_GENERIC_CRASH_8,
- SFX_BMYBB_GENERIC_CRASH_9,
- SFX_BMYBB_GUN_COOL_1,
- SFX_BMYBB_GUN_COOL_2,
- SFX_BMYBB_GUN_COOL_3,
- SFX_BMYBB_GUN_COOL_4,
- SFX_BMYBB_GUN_COOL_5,
- SFX_BMYBB_INNOCENT_1,
- SFX_BMYBB_INNOCENT_2,
- SFX_BMYBB_INNOCENT_3,
- SFX_BMYBB_INNOCENT_4,
- SFX_BMYBB_JACKED_1,
- SFX_BMYBB_JACKED_2,
- SFX_BMYBB_JACKED_3,
- SFX_BMYBB_JACKED_4,
- SFX_BMYBB_JACKED_5,
- SFX_BMYBB_JACKED_6,
- SFX_BMYBB_JACKED_7,
- SFX_BMYBB_JACKED_8,
- SFX_BMYBB_JACKED_9,
- SFX_BMYBB_JACKED_10,
- SFX_BMYBB_JACKED_11,
- SFX_BMYBB_JACKING_1,
- SFX_BMYBB_JACKING_2,
- SFX_BMYBB_JACKING_3,
- SFX_BMYBB_JACKING_4,
- SFX_BMYBB_JACKING_5,
- SFX_BMYBB_JACKING_6,
- SFX_BMYBB_JACKING_7,
- SFX_BMYBB_JACKING_8,
- SFX_BMYBB_JACKING_9,
- SFX_BMYBB_JEER_1,
- SFX_BMYBB_JEER_2,
- SFX_BMYBB_JEER_3,
- SFX_BMYBB_JEER_4,
- SFX_BMYBB_JEER_5,
- SFX_BMYBB_JEER_6,
- SFX_BMYBB_JEER_7,
- SFX_BMYBB_JEER_8,
- SFX_BMYBB_JEER_9,
- SFX_BMYBB_JEER_10,
- SFX_BMYBB_JEER_11,
- SFX_BMYBB_JEER_12,
- SFX_BMYBB_JEER_13,
- SFX_BMYBB_JEER_14,
- SFX_BMYBB_JEER_15,
- SFX_BMYBB_JEER_16,
- SFX_BMYBB_LOST_1,
- SFX_BMYBB_LOST_2,
- SFX_BMYBB_MUGGED_1,
- SFX_BMYBB_MUGGED_2,
- SFX_BMYBB_MUGGED_3,
- SFX_BMYBB_MUGGED_4,
- SFX_BMYBB_MUGGED_5,
- SFX_BMYBB_MUGGING_1,
- SFX_BMYBB_MUGGING_2,
- SFX_BMYBB_MUGGING_3,
- SFX_BMYBB_MUGGING_4,
- SFX_BMYBB_MUGGING_5,
- SFX_BMYBB_MUGGING_6,
- SFX_BMYBB_MUGGING_7,
- SFX_BMYBB_MUGGING_8,
- SFX_BMYBB_SAVED_1,
- SFX_BMYBB_SAVED_2,
- SFX_BMYBB_SAVED_3,
- SFX_BMYBB_SAVED_4,
- SFX_BMYBB_SAVED_5,
- SFX_BMYBB_SAVED_6,
- SFX_BMYBB_SHOCKED_1,
- SFX_BMYBB_SHOCKED_2,
- SFX_BMYBB_SHOCKED_3,
- SFX_BMYBB_SHOCKED_4,
- SFX_BMYBB_SHOCKED_5,
- SFX_BMYBB_SHOCKED_6,
- SFX_BMYBB_TAXI_1,
- SFX_BMYBB_TAXI_2,
- SFX_BMYBB_TAXI_3,
+ SFX_AMBULAN_VOICE_1_VAN_1,
+ SFX_AMBULAN_VOICE_1_VAN_2,
+ SFX_AMBULAN_VOICE_1_VAN_3,
+ SFX_AMBULAN_VOICE_1_VAN_4,
+ SFX_AMBULAN_VOICE_1_VICTIM_1,
+ SFX_AMBULAN_VOICE_1_VICTIM_2,
+ SFX_AMBULAN_VOICE_1_VICTIM_3,
+ SFX_AMBULAN_VOICE_1_VICTIM_4,
+ SFX_AMBULAN_VOICE_2_VAN_1,
+ SFX_AMBULAN_VOICE_2_VAN_2,
+ SFX_AMBULAN_VOICE_2_VAN_3,
+ SFX_AMBULAN_VOICE_2_VAN_4,
+ SFX_AMBULAN_VOICE_2_VICTIM_1,
+ SFX_AMBULAN_VOICE_2_VICTIM_2,
+ SFX_AMBULAN_VOICE_2_VICTIM_3,
+ SFX_AMBULAN_VOICE_2_VICTIM_4,
+ SFX_AVE1_AA,
+ SFX_AVE1_AB,
+ SFX_AVE1_AC,
+ SFX_AVE1_AD,
+ SFX_AVE1_AE,
+ SFX_AVE1_AF,
+ SFX_AVE1_AG,
+ SFX_AVE2_AA,
+ SFX_AVE2_AC,
+ SFX_AVE2_AD,
+ SFX_AVE2_AE,
+ SFX_AVE2_AG,
+ SFX_AVE2_AH,
+ SFX_AVE3_AA,
+ SFX_AVE3_AB,
+ SFX_AVE3_AC,
+ SFX_AVE3_AD,
+ SFX_AVE3_AE,
+ SFX_AVE3_AF,
+ SFX_AVE3_AG,
+ SFX_AVE4_AA,
+ SFX_AVE4_AB,
+ SFX_AVE4_AD,
+ SFX_AVE4_AE,
+ SFX_AVE4_AF,
+ SFX_AVE4_AG,
+ SFX_AVE4_AH,
+ SFX_AVE5_AA,
+ SFX_AVE5_AB,
+ SFX_AVE5_AC,
+ SFX_AVE5_AD,
+ SFX_AVE5_AE,
+ SFX_AVE5_AF,
+ SFX_AVE5_AG,
+ SFX_AVE6_AA,
+ SFX_AVE6_AB,
+ SFX_AVE6_AC,
+ SFX_AVE6_AD,
+ SFX_AVE6_AE,
+ SFX_AVEN_AA,
+ SFX_AVEN_AB,
+ SFX_AVEN_AC,
+ SFX_AVEN_AD,
+ SFX_AVEN_AE,
+ SFX_AVEN_AF,
+ SFX_AVEN_AG,
+ SFX_AVEN_AH,
+ SFX_AVEN_AI,
+ SFX_AVEN_AJ,
+ SFX_AVEN_AK,
+ SFX_AVEN_AL,
+ SFX_AVEN_AM,
+ SFX_AVEN_AN,
+ SFX_AVEN_AO,
+ SFX_AVEN_AP,
+ SFX_AVEN_AQ,
+ SFX_AVEN_AR,
+ SFX_AVEN_AS,
+ SFX_AVEN_AT,
+ SFX_AVEN_AU,
+ SFX_AVEN_AV,
+ SFX_AVEN_AW,
+ SFX_BIKER1_BUMP_1,
+ SFX_BIKER1_BUMP_2,
+ SFX_BIKER1_BUMP_3,
+ SFX_BIKER1_CHAT_1,
+ SFX_BIKER1_CHAT_2,
+ SFX_BIKER1_CHAT_3,
+ SFX_BIKER1_CHAT_4,
+ SFX_BIKER1_CRASH_CAR_1,
+ SFX_BIKER1_CRASH_CAR_2,
+ SFX_BIKER1_DODGE_1,
+ SFX_BIKER1_DODGE_2,
+ SFX_BIKER1_DRIVER_BLOCKED_1,
+ SFX_BIKER1_DRIVER_BLOCKED_2,
+ SFX_BIKER1_FIGHT_1,
+ SFX_BIKER1_FIGHT_2,
+ SFX_BIKER1_FIGHT_3,
+ SFX_BIKER1_GUN_THREATENED_1,
+ SFX_BIKER1_GUN_THREATENED_2,
+ SFX_BIKER1_JACKED_CAR_1,
+ SFX_BIKER1_JACKED_CAR_2,
+ SFX_BIKER1_JACKED_CAR_3,
+ SFX_BIKER2_BUMP_1,
+ SFX_BIKER2_BUMP_2,
+ SFX_BIKER2_BUMP_3,
+ SFX_BIKER2_CHAT_1,
+ SFX_BIKER2_CHAT_2,
+ SFX_BIKER2_CHAT_3,
+ SFX_BIKER2_CRASH_CAR_1,
+ SFX_BIKER2_CRASH_CAR_2,
+ SFX_BIKER2_DODGE_1,
+ SFX_BIKER2_DODGE_2,
+ SFX_BIKER2_DODGE_3,
+ SFX_BIKER2_DRIVER_BLOCKED_1,
+ SFX_BIKER2_DRIVER_BLOCKED_2,
+ SFX_BIKER2_FIGHT_1,
+ SFX_BIKER2_FIGHT_2,
+ SFX_BIKER2_FIGHT_3,
+ SFX_BIKER2_GUN_THREATENED_1,
+ SFX_BIKER2_GUN_THREATENED_2,
+ SFX_BIKER2_JACKED_CAR_1,
+ SFX_BIKER2_JACKED_CAR_2,
+ SFX_BIKER2_JACKED_CAR_3,
+ SFX_BIKER2_SHOCKED_1,
+ SFX_BONS2BA,
+ SFX_BONS2BB,
+ SFX_BONS2BC,
+ SFX_BONS2BD,
+ SFX_BONS2BE,
+ SFX_BRIDGE_BELL,
+ SFX_B_MAN1_BUMP_1,
+ SFX_B_MAN1_BUMP_2,
+ SFX_B_MAN1_BUMP_3,
+ SFX_B_MAN1_CHAT_1,
+ SFX_B_MAN1_CHAT_2,
+ SFX_B_MAN1_CHAT_3,
+ SFX_B_MAN1_CRASH_CAR_1,
+ SFX_B_MAN1_CRASH_CAR_2,
+ SFX_B_MAN1_DODGE_1,
+ SFX_B_MAN1_DODGE_2,
+ SFX_B_MAN1_DRIVER_BLOCKED_1,
+ SFX_B_MAN1_DRIVER_BLOCKED_2,
+ SFX_B_MAN1_FIGHT_1,
+ SFX_B_MAN1_FIGHT_2,
+ SFX_B_MAN1_FIGHT_3,
+ SFX_B_MAN1_GUN_THREATENED_1,
+ SFX_B_MAN1_GUN_THREATENED_2,
+ SFX_B_MAN1_JACKED_CAR_1,
+ SFX_B_MAN1_JACKED_CAR_2,
+ SFX_B_MAN1_JACKED_CAR_3,
+ SFX_B_MAN1_SHOCKED_1,
+ SFX_B_MAN2_BUMP_1,
+ SFX_B_MAN2_BUMP_2,
+ SFX_B_MAN2_BUMP_3,
+ SFX_B_MAN2_CHAT_1,
+ SFX_B_MAN2_CHAT_2,
+ SFX_B_MAN2_CHAT_3,
+ SFX_B_MAN2_CHAT_4,
+ SFX_B_MAN2_CRASH_CAR_1,
+ SFX_B_MAN2_CRASH_CAR_2,
+ SFX_B_MAN2_DODGE_1,
+ SFX_B_MAN2_DODGE_2,
+ SFX_B_MAN2_DRIVER_BLOCKED_1,
+ SFX_B_MAN2_DRIVER_BLOCKED_2,
+ SFX_B_MAN2_FIGHT_1,
+ SFX_B_MAN2_FIGHT_2,
+ SFX_B_MAN2_FIGHT_3,
+ SFX_B_MAN2_GUN_THREATENED_1,
+ SFX_B_MAN2_GUN_THREATENED_2,
+ SFX_B_MAN2_JACKED_CAR_1,
+ SFX_B_MAN2_JACKED_CAR_2,
+ SFX_B_MAN2_JACKED_CAR_3,
+ SFX_B_MAN2_SHOCKED_1,
+ SFX_B_MAN3_BUMP_1,
+ SFX_B_MAN3_BUMP_2,
+ SFX_B_MAN3_BUMP_3,
+ SFX_B_MAN3_CHAT_1,
+ SFX_B_MAN3_CHAT_2,
+ SFX_B_MAN3_CHAT_3,
+ SFX_B_MAN3_CHAT_4,
+ SFX_B_MAN3_CHAT_5,
+ SFX_B_MAN3_CRASH_CAR_1,
+ SFX_B_MAN3_CRASH_CAR_2,
+ SFX_B_MAN3_DODGE_1,
+ SFX_B_MAN3_DODGE_2,
+ SFX_B_MAN3_DRIVER_BLOCKED_1,
+ SFX_B_MAN3_DRIVER_BLOCKED_2,
+ SFX_B_MAN3_FIGHT_1,
+ SFX_B_MAN3_FIGHT_2,
+ SFX_B_MAN3_FIGHT_3,
+ SFX_B_MAN3_FIGHT_4,
+ SFX_B_MAN3_GUN_THREATENED_1,
+ SFX_B_MAN3_GUN_THREATENED_2,
+ SFX_B_MAN3_JACKED_CAR_1,
+ SFX_B_MAN3_JACKED_CAR_2,
+ SFX_B_MAN3_JACKED_CAR_3,
+ SFX_B_MAN3_SHOCKED_1,
+ SFX_B_WOM1_BUMP_1,
+ SFX_B_WOM1_BUMP_2,
+ SFX_B_WOM1_BUMP_3,
+ SFX_B_WOM1_CHAT_1,
+ SFX_B_WOM1_CHAT_2,
+ SFX_B_WOM1_CHAT_3,
+ SFX_B_WOM1_CRASH_CAR_1,
+ SFX_B_WOM1_CRASH_CAR_2,
+ SFX_B_WOM1_DODGE_1,
+ SFX_B_WOM1_DODGE_2,
+ SFX_B_WOM1_DRIVER_BLOCKED_1,
+ SFX_B_WOM1_DRIVER_BLOCKED_2,
+ SFX_B_WOM1_FIGHT_1,
+ SFX_B_WOM1_FIGHT_2,
+ SFX_B_WOM1_FIGHT_3,
+ SFX_B_WOM1_GUN_THREATENED_1,
+ SFX_B_WOM1_GUN_THREATENED_2,
+ SFX_B_WOM1_JACKED_CAR_1,
+ SFX_B_WOM1_JACKED_CAR_2,
+ SFX_B_WOM1_JACKED_CAR_3,
+ SFX_B_WOM1_SHOCKED_1,
+ SFX_B_WOM2_BUMP_1,
+ SFX_B_WOM2_BUMP_2,
+ SFX_B_WOM2_BUMP_3,
+ SFX_B_WOM2_CHAT_1,
+ SFX_B_WOM2_CHAT_2,
+ SFX_B_WOM2_CHAT_3,
+ SFX_B_WOM2_CHAT_4,
+ SFX_B_WOM2_CRASH_CAR_1,
+ SFX_B_WOM2_CRASH_CAR_2,
+ SFX_B_WOM2_DODGE_1,
+ SFX_B_WOM2_DODGE_2,
+ SFX_B_WOM2_DODGE_3,
+ SFX_B_WOM2_DRIVER_BLOCKED_1,
+ SFX_B_WOM2_DRIVER_BLOCKED_2,
+ SFX_B_WOM2_FIGHT_1,
+ SFX_B_WOM2_FIGHT_2,
+ SFX_B_WOM2_FIGHT_3,
+ SFX_B_WOM2_GUN_THREATENED_1,
+ SFX_B_WOM2_GUN_THREATENED_2,
+ SFX_B_WOM2_JACKED_CAR_1,
+ SFX_B_WOM2_JACKED_CAR_2,
+ SFX_B_WOM2_JACKED_CAR_3,
+ SFX_B_WOM2_SHOCKED_1,
+ SFX_B_WOM3_BUMP_1,
+ SFX_B_WOM3_BUMP_2,
+ SFX_B_WOM3_BUMP_3,
+ SFX_B_WOM3_CHAT_1,
+ SFX_B_WOM3_CHAT_2,
+ SFX_B_WOM3_CHAT_3,
+ SFX_B_WOM3_CRASH_CAR_1,
+ SFX_B_WOM3_CRASH_CAR_2,
+ SFX_B_WOM3_DODGE_1,
+ SFX_B_WOM3_DODGE_2,
+ SFX_B_WOM3_DRIVER_BLOCKED_1,
+ SFX_B_WOM3_DRIVER_BLOCKED_2,
+ SFX_B_WOM3_FIGHT_1,
+ SFX_B_WOM3_FIGHT_2,
+ SFX_B_WOM3_FIGHT_3,
+ SFX_B_WOM3_GUN_THREATENED_1,
+ SFX_B_WOM3_GUN_THREATENED_2,
+ SFX_B_WOM3_JACKED_CAR_1,
+ SFX_B_WOM3_JACKED_CAR_2,
+ SFX_B_WOM3_JACKED_CAR_3,
+ SFX_B_WOM3_SHOCKED_1,
+ SFX_CAD1_AA,
+ SFX_CAD1_AB,
+ SFX_CAD1_AC,
+ SFX_CAD1_AD,
+ SFX_CAD1_AE,
+ SFX_CAD2_AA,
+ SFX_CAD2_AB,
+ SFX_CAD2_AC,
+ SFX_CAD2_AD,
+ SFX_CAD2_AE,
+ SFX_CAD2_AF,
+ SFX_CAD3_AA,
+ SFX_CAD3_AB,
+ SFX_CAD3_AC,
+ SFX_CAD3_AD,
+ SFX_CAD3_AE,
+ SFX_CAD3_AF,
+ SFX_CAD4_AA,
+ SFX_CAD4_AB,
+ SFX_CAD4_AC,
+ SFX_CAD4_AD,
+ SFX_CAD4_AE,
+ SFX_CAD4_AF,
+ SFX_CAD5_AA,
+ SFX_CAD5_AB,
+ SFX_CAD5_AC,
+ SFX_CAD5_AD,
+ SFX_CAD5_AE,
+ SFX_CAD5_AF,
+ SFX_CAD6_AA,
+ SFX_CAD6_AB,
+ SFX_CAD6_AC,
+ SFX_CAD6_AD,
+ SFX_CAD6_AE,
+ SFX_CAD6_AF,
+ SFX_CAD7_AB,
+ SFX_CAD7_AC,
+ SFX_CAD7_AD,
+ SFX_CAD7_AE,
+ SFX_CAD8_AB,
+ SFX_CAD8_AC,
+ SFX_CAD8_AD,
+ SFX_CAD8_AE,
+ SFX_CAD8_AF,
+ SFX_CAD9_AA,
+ SFX_CAD9_AB,
+ SFX_CAD9_AC,
+ SFX_CAD9_AD,
+ SFX_CAD9_AE,
+ SFX_CAD9_AF,
+ SFX_CSHUTR,
+ SFX_CAMP_MAN_BUMP_1,
+ SFX_CAMP_MAN_BUMP_2,
+ SFX_CAMP_MAN_BUMP_3,
+ SFX_CAMP_MAN_CHAT_1,
+ SFX_CAMP_MAN_CHAT_2,
+ SFX_CAMP_MAN_CHAT_3,
+ SFX_CAMP_MAN_CHAT_4,
+ SFX_CAMP_MAN_CRASH_CAR_1,
+ SFX_CAMP_MAN_CRASH_CAR_2,
+ SFX_CAMP_MAN_CRASH_CAR_3,
+ SFX_CAMP_MAN_DODGE_1,
+ SFX_CAMP_MAN_DODGE_2,
+ SFX_CAMP_MAN_DRIVER_BLOCKED_1,
+ SFX_CAMP_MAN_DRIVER_BLOCKED_2,
+ SFX_CAMP_MAN_DRIVER_BLOCKED_3,
+ SFX_CAMP_MAN_FIGHT_1,
+ SFX_CAMP_MAN_FIGHT_2,
+ SFX_CAMP_MAN_FIGHT_3,
+ SFX_CAMP_MAN_GUN_THREATENED_1,
+ SFX_CAMP_MAN_GUN_THREATENED_2,
+ SFX_CAMP_MAN_JACKED_CAR_1,
+ SFX_CAMP_MAN_JACKED_CAR_2,
+ SFX_CAMP_MAN_JACKED_CAR_3,
+ SFX_CAMP_MAN_SHOCKED_1,
+ SFX_CAMP_WOM_BUMP_1,
+ SFX_CAMP_WOM_BUMP_2,
+ SFX_CAMP_WOM_BUMP_3,
+ SFX_CAMP_WOM_CHAT_1,
+ SFX_CAMP_WOM_CHAT_2,
+ SFX_CAMP_WOM_CHAT_3,
+ SFX_CAMP_WOM_CHAT_4,
+ SFX_CAMP_WOM_CHAT_5,
+ SFX_CAMP_WOM_CRASH_CAR_1,
+ SFX_CAMP_WOM_CRASH_CAR_2,
+ SFX_CAMP_WOM_DODGE_1,
+ SFX_CAMP_WOM_DODGE_2,
+ SFX_CAMP_WOM_DRIVER_BLOCKED_1,
+ SFX_CAMP_WOM_DRIVER_BLOCKED_2,
+ SFX_CAMP_WOM_FIGHT_1,
+ SFX_CAMP_WOM_FIGHT_2,
+ SFX_CAMP_WOM_FIGHT_3,
+ SFX_CAMP_WOM_GUN_THREATENED_1,
+ SFX_CAMP_WOM_GUN_THREATENED_2,
+ SFX_CAMP_WOM_JACKED_CAR_1,
+ SFX_CAMP_WOM_JACKED_CAR_2,
+ SFX_CAMP_WOM_JACKED_CAR_3,
+ SFX_CAMP_WOM_SHOCKED_1,
+ SFX_CAS_MAN_BUMP_1,
+ SFX_CAS_MAN_BUMP_2,
+ SFX_CAS_MAN_BUMP_3,
+ SFX_CAS_MAN_CHAT_1,
+ SFX_CAS_MAN_CHAT_2,
+ SFX_CAS_MAN_CHAT_3,
+ SFX_CAS_MAN_CHAT_4,
+ SFX_CAS_MAN_CRASH_CAR_1,
+ SFX_CAS_MAN_CRASH_CAR_2,
+ SFX_CAS_MAN_DODGE_1,
+ SFX_CAS_MAN_DODGE_2,
+ SFX_CAS_MAN_DRIVER_BLOCKED_1,
+ SFX_CAS_MAN_DRIVER_BLOCKED_2,
+ SFX_CAS_MAN_FIGHT_1,
+ SFX_CAS_MAN_FIGHT_2,
+ SFX_CAS_MAN_FIGHT_3,
+ SFX_CAS_MAN_GUN_THREATENED_1,
+ SFX_CAS_MAN_GUN_THREATENED_2,
+ SFX_CAS_MAN_JACKED_CAR_1,
+ SFX_CAS_MAN_JACKED_CAR_2,
+ SFX_CAS_MAN_JACKED_CAR_3,
+ SFX_CAS_MAN_SHOCKED_1,
+ SFX_CAS_WOM_BUMP_1,
+ SFX_CAS_WOM_BUMP_2,
+ SFX_CAS_WOM_BUMP_3,
+ SFX_CAS_WOM_CHAT_1,
+ SFX_CAS_WOM_CHAT_2,
+ SFX_CAS_WOM_CHAT_3,
+ SFX_CAS_WOM_CHAT_4,
+ SFX_CAS_WOM_CRASH_CAR_1,
+ SFX_CAS_WOM_CRASH_CAR_2,
+ SFX_CAS_WOM_DODGE_1,
+ SFX_CAS_WOM_DODGE_2,
+ SFX_CAS_WOM_DRIVER_BLOCKED_1,
+ SFX_CAS_WOM_DRIVER_BLOCKED_2,
+ SFX_CAS_WOM_FIGHT_1,
+ SFX_CAS_WOM_FIGHT_2,
+ SFX_CAS_WOM_FIGHT_3,
+ SFX_CAS_WOM_GUN_THREATENED_1,
+ SFX_CAS_WOM_GUN_THREATENED_2,
+ SFX_CAS_WOM_JACKED_CAR_1,
+ SFX_CAS_WOM_JACKED_CAR_2,
+ SFX_CAS_WOM_JACKED_CAR_3,
+ SFX_CAS_WOM_SHOCKED_1,
+ SFX_CAS_WOM_SPECIAL_CASE_1,
+ SFX_CAS_WOM_SPECIAL_CASE_2,
+ SFX_CAS_WOM_SPECIAL_CASE_3,
+ SFX_CHOP_1,
+ SFX_CHOP_2,
+ SFX_CLICK,
+ SFX_COLT_45,
+ SFX_CONST1_BUMP_1,
+ SFX_CONST1_BUMP_2,
+ SFX_CONST1_CHAT_1,
+ SFX_CONST1_CHAT_3,
+ SFX_CONST1_CHAT_4,
+ SFX_CONST1_CRASH_CAR_1,
+ SFX_CONST1_CRASH_CAR_2,
+ SFX_CONST1_DODGE_1,
+ SFX_CONST1_DODGE_2,
+ SFX_CONST1_DRIVER_BLOCKED_1,
+ SFX_CONST1_DRIVER_BLOCKED_2,
+ SFX_CONST1_FIGHT_1,
+ SFX_CONST1_FIGHT_2,
+ SFX_CONST1_FIGHT_3,
+ SFX_CONST1_GUN_THREATENED_1,
+ SFX_CONST1_GUN_THREATENED_2,
+ SFX_CONST1_JACKED_CAR_1,
+ SFX_CONST1_JACKED_CAR_2,
+ SFX_CONST1_JACKED_CAR_3,
+ SFX_CONST1_SHOCKED_1,
+ SFX_CONST1_SPECIAL_CASE_1,
+ SFX_CONST1_SPECIAL_CASE_2,
+ SFX_CONST1_SPECIAL_CASE_3,
+ SFX_CONST2_BUMP_1,
+ SFX_CONST2_BUMP_2,
+ SFX_CONST2_BUMP_3,
+ SFX_CONST2_CHAT_1,
+ SFX_CONST2_CHAT_2,
+ SFX_CONST2_CHAT_3,
+ SFX_CONST2_CHAT_4,
+ SFX_CONST2_CRASH_CAR_1,
+ SFX_CONST2_CRASH_CAR_2,
+ SFX_CONST2_DODGE_1,
+ SFX_CONST2_DODGE_2,
+ SFX_CONST2_DRIVER_BLOCKED_1,
+ SFX_CONST2_DRIVER_BLOCKED_2,
+ SFX_CONST2_FIGHT_1,
+ SFX_CONST2_FIGHT_2,
+ SFX_CONST2_FIGHT_3,
+ SFX_CONST2_GUN_THREATENED_1,
+ SFX_CONST2_GUN_THREATENED_2,
+ SFX_CONST2_JACKED_CAR_1,
+ SFX_CONST2_JACKED_CAR_2,
+ SFX_CONST2_SHOCKED_1,
+ SFX_COP1_ARREST_1,
+ SFX_COP1_ARREST_2,
+ SFX_COP1_BUMP_1,
+ SFX_COP1_BUMP_2,
+ SFX_COP1_BUMP_3,
+ SFX_COP1_CHASE_FOOT_1,
+ SFX_COP1_CHASE_FOOT_2,
+ SFX_COP1_CHASE_FOOT_3,
+ SFX_COP1_CHASE_FOOT_4,
+ SFX_COP1_CHASE_FOOT_5,
+ SFX_COP1_CHASE_FOOT_6,
+ SFX_COP1_DODGE_1,
+ SFX_COP1_DODGE_2,
+ SFX_COP1_FIGHT_1,
+ SFX_COP1_FIGHT_2,
+ SFX_COP1_FIGHT_3,
+ SFX_COP1_SHOOT_1,
+ SFX_COP1_SHOOT_2,
+ SFX_COP1_SHOOT_3,
+ SFX_COP1_SHOOT_4,
+ SFX_COP1_SHOOT_5,
+ SFX_COP1_SHOOT_6,
+ SFX_COP2_ARREST_1,
+ SFX_COP2_ARREST_2,
+ SFX_COP2_BUMP_1,
+ SFX_COP2_BUMP_2,
+ SFX_COP2_BUMP_3,
+ SFX_COP2_CHASE_FOOT_1,
+ SFX_COP2_CHASE_FOOT_2,
+ SFX_COP2_CHASE_FOOT_3,
+ SFX_COP2_CHASE_FOOT_4,
+ SFX_COP2_CHASE_FOOT_5,
+ SFX_COP2_CHASE_FOOT_6,
+ SFX_COP2_DODGE_1,
+ SFX_COP2_DODGE_2,
+ SFX_COP2_FIGHT_1,
+ SFX_COP2_FIGHT_2,
+ SFX_COP2_FIGHT_3,
+ SFX_COP2_SHOOT_1,
+ SFX_COP2_SHOOT_2,
+ SFX_COP2_SHOOT_3,
+ SFX_COP2_SHOOT_4,
+ SFX_COP2_SHOOT_5,
+ SFX_COP2_SHOOT_6,
+ SFX_COP3_ARREST_1,
+ SFX_COP3_ARREST_2,
+ SFX_COP3_BUMP_1,
+ SFX_COP3_BUMP_2,
+ SFX_COP3_BUMP_3,
+ SFX_COP3_CHASE_FOOT_1,
+ SFX_COP3_CHASE_FOOT_2,
+ SFX_COP3_CHASE_FOOT_3,
+ SFX_COP3_CHASE_FOOT_4,
+ SFX_COP3_CHASE_FOOT_5,
+ SFX_COP3_CHASE_FOOT_6,
+ SFX_COP3_DODGE_1,
+ SFX_COP3_DODGE_2,
+ SFX_COP3_FIGHT_1,
+ SFX_COP3_FIGHT_2,
+ SFX_COP3_FIGHT_3,
+ SFX_COP3_SHOOT_1,
+ SFX_COP3_SHOOT_2,
+ SFX_COP3_SHOOT_3,
+ SFX_COP3_SHOOT_4,
+ SFX_COP3_SHOOT_5,
+ SFX_COP3_SHOOT_6,
+ SFX_COP4_ARREST_1,
+ SFX_COP4_ARREST_2,
+ SFX_COP4_BUMP_1,
+ SFX_COP4_BUMP_2,
+ SFX_COP4_BUMP_3,
+ SFX_COP4_CHASE_FOOT_1,
+ SFX_COP4_CHASE_FOOT_2,
+ SFX_COP4_CHASE_FOOT_3,
+ SFX_COP4_CHASE_FOOT_4,
+ SFX_COP4_CHASE_FOOT_5,
+ SFX_COP4_CHASE_FOOT_6,
+ SFX_COP4_DODGE_1,
+ SFX_COP4_DODGE_2,
+ SFX_COP4_FIGHT_1,
+ SFX_COP4_FIGHT_2,
+ SFX_COP4_FIGHT_3,
+ SFX_COP4_SHOOT_1,
+ SFX_COP4_SHOOT_2,
+ SFX_COP4_SHOOT_3,
+ SFX_COP4_SHOOT_4,
+ SFX_COP4_SHOOT_5,
+ SFX_COP4_SHOOT_6,
+ SFX_COP5_ARREST_1,
+ SFX_COP5_ARREST_2,
+ SFX_COP5_BUMP_1,
+ SFX_COP5_BUMP_2,
+ SFX_COP5_BUMP_3,
+ SFX_COP5_CHASE_FOOT_1,
+ SFX_COP5_CHASE_FOOT_2,
+ SFX_COP5_CHASE_FOOT_3,
+ SFX_COP5_CHASE_FOOT_4,
+ SFX_COP5_CHASE_FOOT_5,
+ SFX_COP5_CHASE_FOOT_6,
+ SFX_COP5_DODGE_1,
+ SFX_COP5_DODGE_2,
+ SFX_COP5_FIGHT_1,
+ SFX_COP5_FIGHT_2,
+ SFX_COP5_FIGHT_3,
+ SFX_COP5_SHOOT_1,
+ SFX_COP5_SHOOT_2,
+ SFX_COP5_SHOOT_3,
+ SFX_COP5_SHOOT_4,
+ SFX_COP5_SHOOT_5,
+ SFX_COP5_SHOOT_6,
+ SFX_COP6_ARREST_1,
+ SFX_COP6_ARREST_2,
+ SFX_COP6_BUMP_1,
+ SFX_COP6_BUMP_2,
+ SFX_COP6_BUMP_3,
+ SFX_COP6_CHASE_FOOT_1,
+ SFX_COP6_CHASE_FOOT_2,
+ SFX_COP6_CHASE_FOOT_3,
+ SFX_COP6_CHASE_FOOT_4,
+ SFX_COP6_CHASE_FOOT_5,
+ SFX_COP6_CHASE_FOOT_6,
+ SFX_COP6_DODGE_1,
+ SFX_COP6_DODGE_2,
+ SFX_COP6_FIGHT_1,
+ SFX_COP6_FIGHT_2,
+ SFX_COP6_FIGHT_3,
+ SFX_COP6_SHOOT_1,
+ SFX_COP6_SHOOT_2,
+ SFX_COP6_SHOOT_3,
+ SFX_COP6_SHOOT_4,
+ SFX_COP6_SHOOT_5,
+ SFX_COP6_SHOOT_6,
+ SFX_CRIMINAL01_BUMP_1,
+ SFX_CRIMINAL01_BUMP_2,
+ SFX_CRIMINAL01_BUMP_3,
+ SFX_CRIMINAL01_CHAT_1,
+ SFX_CRIMINAL01_CHAT_2,
+ SFX_CRIMINAL01_CHAT_3,
+ SFX_CRIMINAL01_CHAT_4,
+ SFX_CRIMINAL01_CRASH_CAR_1,
+ SFX_CRIMINAL01_CRASH_CAR_2,
+ SFX_CRIMINAL01_DODGE_1,
+ SFX_CRIMINAL01_DODGE_2,
+ SFX_CRIMINAL01_DRIVER_BLOCKED_1,
+ SFX_CRIMINAL01_DRIVER_BLOCKED_2,
+ SFX_CRIMINAL01_FIGHT_1,
+ SFX_CRIMINAL01_FIGHT_2,
+ SFX_CRIMINAL01_FIGHT_3,
+ SFX_CRIMINAL01_GUN_THREATENED_1,
+ SFX_CRIMINAL01_GUN_THREATENED_2,
+ SFX_CRIMINAL01_JACKED_CAR_1,
+ SFX_CRIMINAL01_JACKED_CAR_2,
+ SFX_CRIMINAL01_JACKED_CAR_3,
+ SFX_CRIMINAL01_SHOCKED_1,
+ SFX_CRIMINAL02_BUMP_1,
+ SFX_CRIMINAL02_BUMP_2,
+ SFX_CRIMINAL02_BUMP_3,
+ SFX_CRIMINAL02_CHAT_1,
+ SFX_CRIMINAL02_CHAT_2,
+ SFX_CRIMINAL02_CHAT_3,
+ SFX_CRIMINAL02_CHAT_4,
+ SFX_CRIMINAL02_CRASH_CAR_1,
+ SFX_CRIMINAL02_CRASH_CAR_2,
+ SFX_CRIMINAL02_DODGE_1,
+ SFX_CRIMINAL02_DODGE_2,
+ SFX_CRIMINAL02_DRIVER_BLOCKED_1,
+ SFX_CRIMINAL02_DRIVER_BLOCKED_2,
+ SFX_CRIMINAL02_FIGHT_1,
+ SFX_CRIMINAL02_FIGHT_2,
+ SFX_CRIMINAL02_FIGHT_3,
+ SFX_CRIMINAL02_GUN_THREATENED_1,
+ SFX_CRIMINAL02_GUN_THREATENED_2,
+ SFX_CRIMINAL02_JACKED_CAR_1,
+ SFX_CRIMINAL02_JACKED_CAR_2,
+ SFX_CRIMINAL02_JACKED_CAR_3,
+ SFX_CRIMINAL02_SHOCKED_1,
+ SFX_CRIMINAL02_SPECIAL_CASE_1,
+ SFX_CRIMINAL02_SPECIAL_CASE_2,
+ SFX_CT_MAN1_BUMP_1,
+ SFX_CT_MAN1_BUMP_2,
+ SFX_CT_MAN1_BUMP_3,
+ SFX_CT_MAN1_CHAT_1,
+ SFX_CT_MAN1_CHAT_2,
+ SFX_CT_MAN1_CHAT_3,
+ SFX_CT_MAN1_CHAT_4,
+ SFX_CT_MAN1_CRASH_CAR_1,
+ SFX_CT_MAN1_CRASH_CAR_2,
+ SFX_CT_MAN1_DODGE_1,
+ SFX_CT_MAN1_DODGE_2,
+ SFX_CT_MAN1_DRIVER_BLOCKED_1,
+ SFX_CT_MAN1_DRIVER_BLOCKED_2,
+ SFX_CT_MAN1_FIGHT_1,
+ SFX_CT_MAN1_FIGHT_2,
+ SFX_CT_MAN1_FIGHT_3,
+ SFX_CT_MAN1_GUN_THREATENED_1,
+ SFX_CT_MAN1_GUN_THREATENED_2,
+ SFX_CT_MAN1_JACKED_CAR_1,
+ SFX_CT_MAN1_JACKED_CAR_2,
+ SFX_CT_MAN1_JACKED_CAR_3,
+ SFX_CT_MAN1_SHOCKED_1,
+ SFX_CT_MAN1_SPECIAL_CASE_1,
+ SFX_CT_MAN1_SPECIAL_CASE_2,
+ SFX_CT_MAN1_SPECIAL_CASE_3,
+ SFX_CT_MAN2_BUMP_1,
+ SFX_CT_MAN2_BUMP_2,
+ SFX_CT_MAN2_BUMP_3,
+ SFX_CT_MAN2_CHAT_1,
+ SFX_CT_MAN2_CHAT_2,
+ SFX_CT_MAN2_CHAT_3,
+ SFX_CT_MAN2_CHAT_4,
+ SFX_CT_MAN2_CRASH_CAR_1,
+ SFX_CT_MAN2_CRASH_CAR_2,
+ SFX_CT_MAN2_DODGE_1,
+ SFX_CT_MAN2_DODGE_2,
+ SFX_CT_MAN2_DRIVER_BLOCKED_1,
+ SFX_CT_MAN2_DRIVER_BLOCKED_2,
+ SFX_CT_MAN2_FIGHT_1,
+ SFX_CT_MAN2_FIGHT_2,
+ SFX_CT_MAN2_FIGHT_3,
+ SFX_CT_MAN2_GUN_THREATENED_1,
+ SFX_CT_MAN2_GUN_THREATENED_2,
+ SFX_CT_MAN2_JACKED_CAR_1,
+ SFX_CT_MAN2_JACKED_CAR_2,
+ SFX_CT_MAN2_JACKED_CAR_3,
+ SFX_CT_MAN2_SHOCKED_1,
+ SFX_CT_WOM1_BUMP_1,
+ SFX_CT_WOM1_BUMP_2,
+ SFX_CT_WOM1_BUMP_3,
+ SFX_CT_WOM1_CHAT_1,
+ SFX_CT_WOM1_CHAT_2,
+ SFX_CT_WOM1_CHAT_3,
+ SFX_CT_WOM1_CHAT_4,
+ SFX_CT_WOM1_CRASH_CAR_1,
+ SFX_CT_WOM1_CRASH_CAR_2,
+ SFX_CT_WOM1_DODGE_1,
+ SFX_CT_WOM1_DODGE_2,
+ SFX_CT_WOM1_DRIVER_BLOCKED_1,
+ SFX_CT_WOM1_DRIVER_BLOCKED_2,
+ SFX_CT_WOM1_FIGHT_1,
+ SFX_CT_WOM1_FIGHT_2,
+ SFX_CT_WOM1_FIGHT_3,
+ SFX_CT_WOM1_GUN_THREATENED_1,
+ SFX_CT_WOM1_GUN_THREATENED_2,
+ SFX_CT_WOM1_JACKED_CAR_1,
+ SFX_CT_WOM1_JACKED_CAR_2,
+ SFX_CT_WOM1_JACKED_CAR_3,
+ SFX_CT_WOM1_SHOCKED_1,
+ SFX_CT_WOM2_BUMP_1,
+ SFX_CT_WOM2_BUMP_2,
+ SFX_CT_WOM2_BUMP_3,
+ SFX_CT_WOM2_CHAT_1,
+ SFX_CT_WOM2_CHAT_2,
+ SFX_CT_WOM2_CHAT_3,
+ SFX_CT_WOM2_CHAT_4,
+ SFX_CT_WOM2_CRASH_CAR_1,
+ SFX_CT_WOM2_CRASH_CAR_2,
+ SFX_CT_WOM2_DODGE_1,
+ SFX_CT_WOM2_DODGE_2,
+ SFX_CT_WOM2_DRIVER_BLOCKED_1,
+ SFX_CT_WOM2_DRIVER_BLOCKED_2,
+ SFX_CT_WOM2_FIGHT_1,
+ SFX_CT_WOM2_FIGHT_2,
+ SFX_CT_WOM2_FIGHT_3,
+ SFX_CT_WOM2_GUN_THREATENED_1,
+ SFX_CT_WOM2_GUN_THREATENED_2,
+ SFX_CT_WOM2_JACKED_CAR_1,
+ SFX_CT_WOM2_JACKED_CAR_2,
+ SFX_CT_WOM2_JACKED_CAR_3,
+ SFX_CT_WOM2_SHOCKED_1,
+ SFX_DOCKER_BUMP_1,
+ SFX_DOCKER_BUMP_2,
+ SFX_DOCKER_BUMP_3,
+ SFX_DOCKER_CHAT_1,
+ SFX_DOCKER_CHAT_2,
+ SFX_DOCKER_CHAT_3,
+ SFX_DOCKER_CHAT_4,
+ SFX_DOCKER_CRASH_CAR_1,
+ SFX_DOCKER_CRASH_CAR_2,
+ SFX_DOCKER_DODGE_1,
+ SFX_DOCKER_DODGE_2,
+ SFX_DOCKER_DRIVER_BLOCKED_1,
+ SFX_DOCKER_DRIVER_BLOCKED_2,
+ SFX_DOCKER_FIGHT_1,
+ SFX_DOCKER_FIGHT_2,
+ SFX_DOCKER_FIGHT_3,
+ SFX_DOCKER_GUN_THREATENED_1,
+ SFX_DOCKER_GUN_THREATENED_2,
+ SFX_DOCKER_JACKED_CAR_1,
+ SFX_DOCKER_JACKED_CAR_2,
+ SFX_DOCKER_JACKED_CAR_3,
+ SFX_DOCKER_SHOCKED_1,
+ SFX_DOCKER_SPECIAL_CASE_1,
+ SFX_DOCKER_SPECIAL_CASE_2,
+ SFX_DOCKER_SPECIAL_CASE_3,
+ SFX_DONALD_CRASH_CAR_1,
+ SFX_DONALD_CRASH_CAR_2,
+ SFX_DONALD_CRASH_CAR_3,
+ SFX_DONALD_DRIVER_BLOCKED_1,
+ SFX_DONALD_DRIVER_BLOCKED_2,
+ SFX_DONALD_JACKED_CAR_1,
+ SFX_DONALD_JACKED_CAR_2,
+ SFX_DONALD_JACKED_CAR_3,
+ SFX_DONALD_SHOCKED_1,
+ SFX_DONALD_SHOCKED_2,
+ SFX_DONH1CA,
+ SFX_DONH1DA,
+ SFX_DONH1DB,
+ SFX_DONH1EA,
+ SFX_DONH1EB,
+ SFX_DONH1EC,
+ SFX_DONH1ED,
+ SFX_DONH1EE,
+ SFX_DONH1FA,
+ SFX_DONH1GA,
+ SFX_DONH1GB,
+ SFX_DONH1GC,
+ SFX_DONH1HA,
+ SFX_DONH1IA,
+ SFX_DONH1IB,
+ SFX_DONH1JA,
+ SFX_DONH1JB,
+ SFX_DONH1JC,
+ SFX_DONH1JD,
+ SFX_DONH1JE,
+ SFX_DONH2AA,
+ SFX_DONH2AB,
+ SFX_DONH2AC,
+ SFX_DONH2AD,
+ SFX_DONH2AF,
+ SFX_DONH2AG,
+ SFX_DONH2AH,
+ SFX_DONH2BA,
+ SFX_DONH2BB,
+ SFX_DONH2BC,
+ SFX_DONH2BD,
+ SFX_DONH2BE,
+ SFX_DONH2BF,
+ SFX_DONH2BG,
+ SFX_DONH2BH,
+ SFX_DONH2BI,
+ SFX_DONH2BJ,
+ SFX_DONH2BK,
+ SFX_DONH2BL,
+ SFX_DONH2CA,
+ SFX_DONH2CB,
+ SFX_DONH2CC,
+ SFX_DONH2CD,
+ SFX_DONH2CE,
+ SFX_DONH2CF,
+ SFX_DONH2CG,
+ SFX_DONH2DA,
+ SFX_DONH2DB,
+ SFX_DONH2DC,
+ SFX_DONH2EA,
+ SFX_DONH2EC,
+ SFX_DONH3AA,
+ SFX_DONH3AB,
+ SFX_DONH3AC,
+ SFX_DONH3AD,
+ SFX_DONH3AE,
+ SFX_DONH3AF,
+ SFX_DONH3AG,
+ SFX_DONH3AH,
+ SFX_DONH3AI,
+ SFX_DONH3BA,
+ SFX_DONH3BB,
+ SFX_DONH3CA,
+ SFX_DONH3DA,
+ SFX_DONH3EA,
+ SFX_DONH3EB,
+ SFX_DONH3EC,
+ SFX_DONH3ED,
+ SFX_DONH3EE,
+ SFX_DONH3EF,
+ SFX_DONH3FA,
+ SFX_DONH3GA,
+ SFX_DONH3GB,
+ SFX_DONH3GC,
+ SFX_DONH3GD,
+ SFX_DONH3GE,
+ SFX_DONH3GF,
+ SFX_DONH3HA,
+ SFX_DONH3HB,
+ SFX_DONH3IA,
+ SFX_DONH3JA,
+ SFX_DONH4AA,
+ SFX_DONH4AB,
+ SFX_DONH4AC,
+ SFX_DONH4AD,
+ SFX_DONH4AE,
+ SFX_DONH4AF,
+ SFX_DONH4AG,
+ SFX_DONH4AH,
+ SFX_DONH4AI,
+ SFX_DONH4AJ,
+ SFX_DONH5AA,
+ SFX_DONH5AB,
+ SFX_DONH5AC,
+ SFX_DONH5AD,
+ SFX_DONH5AE,
+ SFX_DONH5AF,
+ SFX_DONH5AG,
+ SFX_DONH5AH,
+ SFX_DONH5AI,
+ SFX_DONH5AJ,
+ SFX_DONH5BA,
+ SFX_DONH5CA,
+ SFX_DONH5CB,
+ SFX_DONH6BA,
+ SFX_DONH6CA,
+ SFX_DONH6CB,
+ SFX_DONH6DA,
+ SFX_DONH6DB,
+ SFX_DONH6EA,
+ SFX_DONH6EB,
+ SFX_DONH6EC,
+ SFX_DONH6FA,
+ SFX_DONH6GA,
+ SFX_DONH6GB,
+ SFX_DONH6GC,
+ SFX_DONH6GD,
+ SFX_DONH6GF,
+ SFX_DONS1AA,
+ SFX_DONS1AB,
+ SFX_DONS1AC,
+ SFX_DONS1BA,
+ SFX_DONS1BB,
+ SFX_DONS2AA,
+ SFX_DONS2AB,
+ SFX_DONS2AC,
+ SFX_DONS2AD,
+ SFX_DONS2AE,
+ SFX_DONS2AF,
+ SFX_DONS2BA,
+ SFX_DONS2BB,
+ SFX_DONS2BC,
+ SFX_DONS2BD,
+ SFX_DONS2BE,
+ SFX_DONS2CA,
+ SFX_DONS2CB,
+ SFX_DONS2CC,
+ SFX_DONS2CD,
+ SFX_DONS2CE,
+ SFX_DONS2CF,
+ SFX_DONS2CG,
+ SFX_DONS2CH,
+ SFX_DONS2CI,
+ SFX_DONS2CJ,
+ SFX_DONS2CK,
+ SFX_DONS2CL,
+ SFX_DONS2CM,
+ SFX_DONS2CN,
+ SFX_DONS4AA,
+ SFX_DONS4AB,
+ SFX_DONS4AC,
+ SFX_DONS4AD,
+ SFX_DONS4AE,
+ SFX_DONS4AF,
+ SFX_DONS5AA,
+ SFX_DONS5AB,
+ SFX_DONS5AC,
+ SFX_DONS5AD,
+ SFX_DONS5AE,
+ SFX_DONS5BA,
+ SFX_DONS5BB,
+ SFX_DONS5BC,
+ SFX_DONS5BD,
+ SFX_DONS5BE,
+ SFX_DONS5CA,
+ SFX_DONS5DA,
+ SFX_DONS5EA,
+ SFX_DONS5EB,
+ SFX_DONS6AA,
+ SFX_DONS6AB,
+ SFX_DONS6AC,
+ SFX_DONS6AD,
+ SFX_DONS6AE,
+ SFX_DONS6AF,
+ SFX_DONS6AG,
+ SFX_DONS7AA,
+ SFX_DONS7AB,
+ SFX_DONS7AC,
+ SFX_DONS7AD,
+ SFX_DONS7AE,
+ SFX_DONS7AF,
+ SFX_DONS7AG,
+ SFX_DONS7CA,
+ SFX_DONS7CB,
+ SFX_DONS7CC,
+ SFX_DONS7CD,
+ SFX_DONS7CE,
+ SFX_DRKNOCK,
+ SFX_FAN_MAN1_BUMP_1,
+ SFX_FAN_MAN1_BUMP_2,
+ SFX_FAN_MAN1_BUMP_3,
+ SFX_FAN_MAN1_CHAT_1,
+ SFX_FAN_MAN1_CHAT_2,
+ SFX_FAN_MAN1_CHAT_3,
+ SFX_FAN_MAN1_CHAT_4,
+ SFX_FAN_MAN1_CRASH_CAR_1,
+ SFX_FAN_MAN1_CRASH_CAR_2,
+ SFX_FAN_MAN1_DODGE_1,
+ SFX_FAN_MAN1_DRIVER_BLOCKED_1,
+ SFX_FAN_MAN1_DRIVER_BLOCKED_2,
+ SFX_FAN_MAN1_FIGHT_1,
+ SFX_FAN_MAN1_FIGHT_2,
+ SFX_FAN_MAN1_FIGHT_3,
+ SFX_FAN_MAN1_GUN_THREATENED_1,
+ SFX_FAN_MAN1_GUN_THREATENED_2,
+ SFX_FAN_MAN1_JACKED_CAR_1,
+ SFX_FAN_MAN1_JACKED_CAR_2,
+ SFX_FAN_MAN1_JACKED_CAR_3,
+ SFX_FAN_MAN1_SHOCKED_1,
+ SFX_FAN_MAN2_BUMP_1,
+ SFX_FAN_MAN2_BUMP_2,
+ SFX_FAN_MAN2_BUMP_3,
+ SFX_FAN_MAN2_CHAT_1,
+ SFX_FAN_MAN2_CHAT_2,
+ SFX_FAN_MAN2_CHAT_3,
+ SFX_FAN_MAN2_CHAT_4,
+ SFX_FAN_MAN2_CRASH_CAR_1,
+ SFX_FAN_MAN2_CRASH_CAR_2,
+ SFX_FAN_MAN2_DODGE_1,
+ SFX_FAN_MAN2_DODGE_2,
+ SFX_FAN_MAN2_DRIVER_BLOCKED_1,
+ SFX_FAN_MAN2_DRIVER_BLOCKED_2,
+ SFX_FAN_MAN2_FIGHT_1,
+ SFX_FAN_MAN2_FIGHT_2,
+ SFX_FAN_MAN2_FIGHT_3,
+ SFX_FAN_MAN2_GUN_THREATENED_1,
+ SFX_FAN_MAN2_GUN_THREATENED_2,
+ SFX_FAN_MAN2_JACKED_CAR_1,
+ SFX_FAN_MAN2_JACKED_CAR_2,
+ SFX_FAN_MAN2_JACKED_CAR_3,
+ SFX_FAN_MAN2_SHOCKED_1,
+ SFX_FAN_WOM_BUMP_1,
+ SFX_FAN_WOM_BUMP_2,
+ SFX_FAN_WOM_BUMP_3,
+ SFX_FAN_WOM_CHAT_1,
+ SFX_FAN_WOM_CHAT_2,
+ SFX_FAN_WOM_CHAT_3,
+ SFX_FAN_WOM_CHAT_4,
+ SFX_FAN_WOM_CRASH_CAR_1,
+ SFX_FAN_WOM_CRASH_CAR_2,
+ SFX_FAN_WOM_DODGE_1,
+ SFX_FAN_WOM_DODGE_2,
+ SFX_FAN_WOM_DRIVER_BLOCKED_1,
+ SFX_FAN_WOM_DRIVER_BLOCKED_2,
+ SFX_FAN_WOM_FIGHT_1,
+ SFX_FAN_WOM_FIGHT_2,
+ SFX_FAN_WOM_FIGHT_3,
+ SFX_FAN_WOM_GUN_THREATENED_1,
+ SFX_FAN_WOM_GUN_THREATENED_2,
+ SFX_FAN_WOM_JACKED_CAR_1,
+ SFX_FAN_WOM_JACKED_CAR_2,
+ SFX_FAN_WOM_JACKED_CAR_3,
+ SFX_FAN_WOM_SHOCKED_1,
+ SFX_FATFEMALE01_BUMP_1,
+ SFX_FATFEMALE01_BUMP_2,
+ SFX_FATFEMALE01_BUMP_3,
+ SFX_FATFEMALE01_CHAT_1,
+ SFX_FATFEMALE01_CHAT_2,
+ SFX_FATFEMALE01_CHAT_3,
+ SFX_FATFEMALE01_CHAT_4,
+ SFX_FATFEMALE01_CRASH_CAR_1,
+ SFX_FATFEMALE01_CRASH_CAR_2,
+ SFX_FATFEMALE01_DODGE_1,
+ SFX_FATFEMALE01_DODGE_2,
+ SFX_FATFEMALE01_DRIVER_BLOCKED_1,
+ SFX_FATFEMALE01_DRIVER_BLOCKED_2,
+ SFX_FATFEMALE01_FIGHT_1,
+ SFX_FATFEMALE01_FIGHT_2,
+ SFX_FATFEMALE01_FIGHT_3,
+ SFX_FATFEMALE01_FIGHT_4,
+ SFX_FATFEMALE01_GUN_THREATENED_1,
+ SFX_FATFEMALE01_GUN_THREATENED_2,
+ SFX_FATFEMALE01_JACKED_CAR_1,
+ SFX_FATFEMALE01_JACKED_CAR_2,
+ SFX_FATFEMALE01_JACKED_CAR_3,
+ SFX_FATFEMALE01_SHOCKED_1,
+ SFX_FATFEMALE02_BUMP_1,
+ SFX_FATFEMALE02_BUMP_2,
+ SFX_FATFEMALE02_BUMP_3,
+ SFX_FATFEMALE02_CHAT_1,
+ SFX_FATFEMALE02_CHAT_2,
+ SFX_FATFEMALE02_CHAT_3,
+ SFX_FATFEMALE02_CHAT_4,
+ SFX_FATFEMALE02_CRASH_CAR_1,
+ SFX_FATFEMALE02_CRASH_CAR_2,
+ SFX_FATFEMALE02_DODGE_1,
+ SFX_FATFEMALE02_DODGE_2,
+ SFX_FATFEMALE02_DRIVER_BLOCKED_1,
+ SFX_FATFEMALE02_DRIVER_BLOCKED_2,
+ SFX_FATFEMALE02_FIGHT_1,
+ SFX_FATFEMALE02_FIGHT_2,
+ SFX_FATFEMALE02_FIGHT_3,
+ SFX_FATFEMALE02_GUN_THREATENED_1,
+ SFX_FATFEMALE02_GUN_THREATENED_2,
+ SFX_FATFEMALE02_JACKED_CAR_1,
+ SFX_FATFEMALE02_JACKED_CAR_2,
+ SFX_FATFEMALE02_JACKED_CAR_3,
+ SFX_FATFEMALE02_SHOCKED_1,
+ SFX_FATMALE_BUMP_1,
+ SFX_FATMALE_BUMP_2,
+ SFX_FATMALE_BUMP_3,
+ SFX_FATMALE_CHAT_1,
+ SFX_FATMALE_CHAT_2,
+ SFX_FATMALE_CHAT_3,
+ SFX_FATMALE_CHAT_4,
+ SFX_FATMALE_CRASH_CAR_1,
+ SFX_FATMALE_CRASH_CAR_2,
+ SFX_FATMALE_DODGE_1,
+ SFX_FATMALE_DODGE_2,
+ SFX_FATMALE_DRIVER_BLOCKED_1,
+ SFX_FATMALE_DRIVER_BLOCKED_2,
+ SFX_FATMALE_FIGHT_1,
+ SFX_FATMALE_FIGHT_2,
+ SFX_FATMALE_FIGHT_3,
+ SFX_FATMALE_GUN_THREATENED_1,
+ SFX_FATMALE_GUN_THREATENED_2,
+ SFX_FATMALE_JACKED_CAR_1,
+ SFX_FATMALE_JACKED_CAR_2,
+ SFX_FATMALE_JACKED_CAR_3,
+ SFX_FATMALE_SHOCKED_1,
+ SFX_FBI_VOICE_1_SHOOT_1,
+ SFX_FBI_VOICE_1_SHOOT_2,
+ SFX_FBI_VOICE_1_SHOOT_3,
+ SFX_FBI_VOICE_1_SHOOT_4,
+ SFX_FBI_VOICE_1_SHOOT_5,
+ SFX_FBI_VOICE_1_VAN_1,
+ SFX_FBI_VOICE_1_VAN_2,
+ SFX_FBI_VOICE_2_SHOOT_1,
+ SFX_FBI_VOICE_2_SHOOT_2,
+ SFX_FBI_VOICE_2_SHOOT_3,
+ SFX_FBI_VOICE_2_SHOOT_4,
+ SFX_FBI_VOICE_2_SHOOT_5,
+ SFX_FBI_VOICE_2_VAN_1,
+ SFX_FBI_VOICE_2_VAN_2,
+ SFX_FEMALE01_BUMP_1,
+ SFX_FEMALE01_BUMP_2,
+ SFX_FEMALE01_BUMP_3,
+ SFX_FEMALE01_CHAT_1,
+ SFX_FEMALE01_CHAT_2,
+ SFX_FEMALE01_CHAT_3,
+ SFX_FEMALE01_CHAT_4,
+ SFX_FEMALE01_CRASH_CAR_1,
+ SFX_FEMALE01_CRASH_CAR_2,
+ SFX_FEMALE01_DODGE_1,
+ SFX_FEMALE01_DODGE_2,
+ SFX_FEMALE01_DRIVER_BLOCKED_1,
+ SFX_FEMALE01_DRIVER_BLOCKED_2,
+ SFX_FEMALE01_FIGHT_1,
+ SFX_FEMALE01_FIGHT_2,
+ SFX_FEMALE01_FIGHT_3,
+ SFX_FEMALE01_GUN_THREATENED_1,
+ SFX_FEMALE01_GUN_THREATENED_2,
+ SFX_FEMALE01_SHOCKED_1,
+ SFX_FEMALE01_SPECIAL_CASE_1,
+ SFX_FEMALE01_SPECIAL_CASE_2,
+ SFX_FEMALE01_SPECIAL_CASE_3,
+ SFX_FEMALE02_BUMP_1,
+ SFX_FEMALE02_BUMP_2,
+ SFX_FEMALE02_CHAT_1,
+ SFX_FEMALE02_CHAT_2,
+ SFX_FEMALE02_CHAT_3,
+ SFX_FEMALE02_CRASH_CAR_1,
+ SFX_FEMALE02_DODGE_1,
+ SFX_FEMALE02_DODGE_2,
+ SFX_FEMALE02_DRIVER_BLOCKED_1,
+ SFX_FEMALE02_DRIVER_BLOCKED_2,
+ SFX_FEMALE02_FIGHT_1,
+ SFX_FEMALE02_FIGHT_2,
+ SFX_FEMALE02_GUN_THREATENED_1,
+ SFX_FEMALE02_GUN_THREATENED_2,
+ SFX_FEMALE02_JACKED_CAR_1,
+ SFX_FEMALE02_JACKED_CAR_2,
+ SFX_FEMALE02_JACKED_CAR_3,
+ SFX_FEMALE02_SHOCKED_1,
+ SFX_FEMALE03_BUMP_1,
+ SFX_FEMALE03_BUMP_2,
+ SFX_FEMALE03_BUMP_3,
+ SFX_FEMALE03_CHAT_1,
+ SFX_FEMALE03_CHAT_2,
+ SFX_FEMALE03_CRASH_CAR_1,
+ SFX_FEMALE03_CRASH_CAR_2,
+ SFX_FEMALE03_CRASH_CAR_3,
+ SFX_FEMALE03_DODGE_1,
+ SFX_FEMALE03_DODGE_2,
+ SFX_FEMALE03_DRIVER_BLOCKED_1,
+ SFX_FEMALE03_FIGHT_1,
+ SFX_FEMALE03_FIGHT_2,
+ SFX_FEMALE03_FIGHT_3,
+ SFX_FEMALE03_GUN_THREATENED_1,
+ SFX_FEMALE03_GUN_THREATENED_2,
+ SFX_FEMALE03_JACKED_CAR_1,
+ SFX_FEMALE03_JACKED_CAR_2,
+ SFX_FEMALE03_JACKED_CAR_3,
+ SFX_FEMALE03_SHOCKED_1,
+ SFX_FEMALE_DEATH_01,
+ SFX_FEMALE_DEATH_02,
+ SFX_FEMALE_DEATH_03,
+ SFX_FEMALE_DEATH_04,
+ SFX_FEMALE_DEATH_05,
+ SFX_FEMALE_DEATH_06,
+ SFX_FEMALE_DEATH_07,
+ SFX_FEMALE_DEATH_08,
+ SFX_FEMALE_DEATH_09,
+ SFX_FEMALE_DEATH_10,
+ SFX_FEMALE_DEATH_11,
+ SFX_FEMALE_DEATH_12,
+ SFX_FEMALE_DEATH_13,
+ SFX_FEMALE_DEATH_14,
+ SFX_FEMALE_DEATH_15,
+ SFX_FEMALE_DEATH_16,
+ SFX_FEMALE_PAIN_01,
+ SFX_FEMALE_PAIN_02,
+ SFX_FEMALE_PAIN_03,
+ SFX_FEMALE_PAIN_04,
+ SFX_FEMALE_PAIN_05,
+ SFX_FEMALE_PAIN_06,
+ SFX_FEMALE_PAIN_07,
+ SFX_FEMALE_PAIN_08,
+ SFX_FEMALE_PAIN_09,
+ SFX_FEMALE_PAIN_10,
+ SFX_FEMALE_PAIN_11,
+ SFX_FEMALE_PAIN_12,
+ SFX_FEMALE_PAIN_13,
+ SFX_FEMALE_PAIN_14,
+ SFX_FEMALE_PAIN_15,
+ SFX_FEMALE_PAIN_16,
+ SFX_FEMALE_PAIN_17,
+ SFX_FEMALE_PAIN_18,
+ SFX_FEMALE_PAIN_19,
+ SFX_FEMALE_PAIN_20,
+ SFX_FEMALE_PAIN_21,
+ SFX_FEMALE_PAIN_22,
+ SFX_FEMALE_PAIN_23,
+ SFX_FEMALE_PAIN_24,
+ SFX_FEMALE_PAIN_25,
+ SFX_FEMALE_PAIN_26,
+ SFX_FEMALE_PAIN_27,
+ SFX_FEMALE_PAIN_28,
+ SFX_FEMALE_PAIN_29,
+ SFX_FEMALE_PAIN_30,
+ SFX_FEMALE_PAIN_31,
+ SFX_FEMALE_PAIN_32,
+ SFX_FEMALE_PAIN_33,
+ SFX_FEMALE_PAIN_34,
+ SFX_FEMALE_PAIN_ON_FIRE_01,
+ SFX_FEMALE_PAIN_ON_FIRE_02,
+ SFX_FEMALE_PAIN_ON_FIRE_03,
+ SFX_FEMALE_PAIN_ON_FIRE_04,
+ SFX_FEMALE_PAIN_ON_FIRE_05,
+ SFX_FEMALE_PAIN_ON_FIRE_06,
+ SFX_FEMALE_PAIN_ON_FIRE_07,
+ SFX_FEMALE_PAIN_ON_FIRE_08,
+ SFX_FEMALE_PAIN_ON_FIRE_09,
+ SFX_FEMALE_PAIN_ON_FIRE_10,
+ SFX_FEMALE_PAIN_ON_FIRE_11,
+ SFX_FEMALE_PANIC_01,
+ SFX_FEMALE_PANIC_02,
+ SFX_FEMALE_PANIC_03,
+ SFX_FEMALE_PANIC_04,
+ SFX_FEMALE_PANIC_05,
+ SFX_FEMALE_PANIC_06,
+ SFX_FEMALE_PANIC_07,
+ SFX_FEMALE_PANIC_08,
+ SFX_FEMALE_PANIC_09,
+ SFX_FEMALE_PANIC_10,
+ SFX_FEMALE_PANIC_11,
+ SFX_FEMALE_PANIC_12,
+ SFX_FEMALE_PANIC_13,
+ SFX_FEMALE_SEX_01,
+ SFX_FEMALE_SEX_02,
+ SFX_FEMALE_SEX_03,
+ SFX_FEMALE_SEX_04,
+ SFX_FEMALE_SEX_05,
+ SFX_FEMALE_SEX_06,
+ SFX_FEMALE_SEX_07,
+ SFX_FEMALE_SEX_08,
+ SFX_FEMALE_SEX_09,
+ SFX_FEMALE_SEX_10,
+ SFX_FEMALE_SEX_11,
+ SFX_GANG01_BUMP_1,
+ SFX_GANG01_BUMP_2,
+ SFX_GANG01_BUMP_3,
+ SFX_GANG01_CHAT_1,
+ SFX_GANG01_CHAT_2,
+ SFX_GANG01_CHAT_3,
+ SFX_GANG01_CRASH_CAR_1,
+ SFX_GANG01_CRASH_CAR_2,
+ SFX_GANG01_DODGE_1,
+ SFX_GANG01_DODGE_2,
+ SFX_GANG01_DRIVER_BLOCKED_1,
+ SFX_GANG01_DRIVER_BLOCKED_2,
+ SFX_GANG01_FIGHT_1,
+ SFX_GANG01_FIGHT_2,
+ SFX_GANG01_GUN_THREATENED_1,
+ SFX_GANG01_GUN_THREATENED_2,
+ SFX_GANG01_JACKED_CAR_1,
+ SFX_GANG01_JACKED_CAR_2,
+ SFX_GANG01_JACKING_1,
+ SFX_GANG01_JACKING_2,
+ SFX_GANG01_SHOOT_1,
+ SFX_GANG01_SHOOT_2,
+ SFX_GANG01_SHOOT_3,
+ SFX_GANG01_SHOOT_4,
+ SFX_GANG01_SHOOT_5,
+ SFX_GANG02_BUMP_1,
+ SFX_GANG02_BUMP_2,
+ SFX_GANG02_BUMP_3,
+ SFX_GANG02_CHAT_1,
+ SFX_GANG02_CHAT_2,
+ SFX_GANG02_CRASH_CAR_1,
+ SFX_GANG02_CRASH_CAR_2,
+ SFX_GANG02_DODGE_1,
+ SFX_GANG02_DODGE_2,
+ SFX_GANG02_DRIVER_BLOCKED_1,
+ SFX_GANG02_DRIVER_BLOCKED_2,
+ SFX_GANG02_FIGHT_1,
+ SFX_GANG02_FIGHT_2,
+ SFX_GANG02_GUN_THREATENED_1,
+ SFX_GANG02_GUN_THREATENED_2,
+ SFX_GANG02_JACKED_CAR_1,
+ SFX_GANG02_JACKED_CAR_2,
+ SFX_GANG02_JACKING_1,
+ SFX_GANG02_JACKING_2,
+ SFX_GANG02_SHOOT_1,
+ SFX_GANG02_SHOOT_2,
+ SFX_GANG02_SHOOT_3,
+ SFX_GANG02_SHOOT_4,
+ SFX_GANG02_SHOOT_5,
+ SFX_GANG03_BUMP_1,
+ SFX_GANG03_BUMP_2,
+ SFX_GANG03_BUMP_3,
+ SFX_GANG03_CHAT_1,
+ SFX_GANG03_CHAT_2,
+ SFX_GANG03_CHAT_3,
+ SFX_GANG03_CHAT_4,
+ SFX_GANG03_CRASH_CAR_1,
+ SFX_GANG03_CRASH_CAR_2,
+ SFX_GANG03_CRASH_CAR_3,
+ SFX_GANG03_DODGE_1,
+ SFX_GANG03_DODGE_2,
+ SFX_GANG03_DRIVER_BLOCKED_1,
+ SFX_GANG03_DRIVER_BLOCKED_2,
+ SFX_GANG03_FIGHT_1,
+ SFX_GANG03_FIGHT_2,
+ SFX_GANG03_FIGHT_3,
+ SFX_GANG03_GUN_THREATENED_1,
+ SFX_GANG03_GUN_THREATENED_2,
+ SFX_GANG03_JACKED_CAR_1,
+ SFX_GANG03_JACKED_CAR_2,
+ SFX_GANG03_SHOOT_1,
+ SFX_GANG03_SHOOT_2,
+ SFX_GANG03_SHOOT_3,
+ SFX_GANG03_SHOOT_4,
+ SFX_GANG04_BUMP_1,
+ SFX_GANG04_BUMP_2,
+ SFX_GANG04_BUMP_3,
+ SFX_GANG04_CHAT_1,
+ SFX_GANG04_CHAT_2,
+ SFX_GANG04_CRASH_CAR_1,
+ SFX_GANG04_CRASH_CAR_2,
+ SFX_GANG04_DODGE_1,
+ SFX_GANG04_DODGE_2,
+ SFX_GANG04_DRIVER_BLOCKED_1,
+ SFX_GANG04_DRIVER_BLOCKED_2,
+ SFX_GANG04_FIGHT_1,
+ SFX_GANG04_FIGHT_2,
+ SFX_GANG04_GUN_THREATENED_1,
+ SFX_GANG04_GUN_THREATENED_2,
+ SFX_GANG04_JACKED_CAR_1,
+ SFX_GANG04_JACKED_CAR_2,
+ SFX_GANG04_JACKING_1,
+ SFX_GANG04_JACKING_2,
+ SFX_GANG04_SHOOT_1,
+ SFX_GANG04_SHOOT_2,
+ SFX_GANG04_SHOOT_3,
+ SFX_GANG04_SHOOT_4,
+ SFX_GANG04_SHOOT_5,
+ SFX_GANG05_BUMP_1,
+ SFX_GANG05_BUMP_2,
+ SFX_GANG05_BUMP_3,
+ SFX_GANG05_CHAT_1,
+ SFX_GANG05_CHAT_2,
+ SFX_GANG05_CHAT_3,
+ SFX_GANG05_CRASH_CAR_1,
+ SFX_GANG05_CRASH_CAR_2,
+ SFX_GANG05_DODGE_1,
+ SFX_GANG05_DODGE_2,
+ SFX_GANG05_DRIVER_BLOCKED_1,
+ SFX_GANG05_DRIVER_BLOCKED_2,
+ SFX_GANG05_FIGHT_1,
+ SFX_GANG05_FIGHT_2,
+ SFX_GANG05_GUN_THREATENED_1,
+ SFX_GANG05_GUN_THREATENED_2,
+ SFX_GANG05_JACKED_CAR_1,
+ SFX_GANG05_JACKED_CAR_2,
+ SFX_GANG05_JACKING_1,
+ SFX_GANG05_JACKING_2,
+ SFX_GANG05_SHOOT_1,
+ SFX_GANG05_SHOOT_2,
+ SFX_GANG05_SHOOT_3,
+ SFX_GANG05_SHOOT_4,
+ SFX_GANG06_BUMP_1,
+ SFX_GANG06_BUMP_2,
+ SFX_GANG06_BUMP_3,
+ SFX_GANG06_CHAT_1,
+ SFX_GANG06_CHAT_2,
+ SFX_GANG06_CHAT_3,
+ SFX_GANG06_CRASH_CAR_1,
+ SFX_GANG06_CRASH_CAR_2,
+ SFX_GANG06_DODGE_1,
+ SFX_GANG06_DODGE_2,
+ SFX_GANG06_DRIVER_BLOCKED_1,
+ SFX_GANG06_DRIVER_BLOCKED_2,
+ SFX_GANG06_FIGHT_1,
+ SFX_GANG06_FIGHT_2,
+ SFX_GANG06_GUN_THREATENED_1,
+ SFX_GANG06_GUN_THREATENED_2,
+ SFX_GANG06_JACKED_CAR_1,
+ SFX_GANG06_JACKED_CAR_2,
+ SFX_GANG06_JACKING_1,
+ SFX_GANG06_JACKING_2,
+ SFX_GANG06_SHOOT_1,
+ SFX_GANG06_SHOOT_2,
+ SFX_GANG06_SHOOT_3,
+ SFX_GANG06_SHOOT_4,
+ SFX_GANG06_SHOOT_5,
+ SFX_GANG07_BUMP_1,
+ SFX_GANG07_BUMP_2,
+ SFX_GANG07_BUMP_3,
+ SFX_GANG07_CHAT_1,
+ SFX_GANG07_CHAT_2,
+ SFX_GANG07_CRASH_CAR_1,
+ SFX_GANG07_CRASH_CAR_2,
+ SFX_GANG07_DODGE_1,
+ SFX_GANG07_DODGE_2,
+ SFX_GANG07_DRIVER_BLOCKED_1,
+ SFX_GANG07_DRIVER_BLOCKED_2,
+ SFX_GANG07_FIGHT_1,
+ SFX_GANG07_FIGHT_2,
+ SFX_GANG07_GUN_THREATENED_1,
+ SFX_GANG07_GUN_THREATENED_2,
+ SFX_GANG07_JACKED_CAR_1,
+ SFX_GANG07_JACKED_CAR_2,
+ SFX_GANG07_JACKING_1,
+ SFX_GANG07_SHOOT_1,
+ SFX_GANG07_SHOOT_2,
+ SFX_GANG07_SHOOT_3,
+ SFX_GANG07_SHOOT_4,
+ SFX_GANG08_BUMP_1,
+ SFX_GANG08_BUMP_2,
+ SFX_GANG08_BUMP_3,
+ SFX_GANG08_CHAT_1,
+ SFX_GANG08_CHAT_2,
+ SFX_GANG08_CRASH_CAR_1,
+ SFX_GANG08_CRASH_CAR_2,
+ SFX_GANG08_DODGE_1,
+ SFX_GANG08_DODGE_2,
+ SFX_GANG08_DRIVER_BLOCKED_1,
+ SFX_GANG08_DRIVER_BLOCKED_2,
+ SFX_GANG08_FIGHT_1,
+ SFX_GANG08_FIGHT_2,
+ SFX_GANG08_GUN_THREATENED_1,
+ SFX_GANG08_GUN_THREATENED_2,
+ SFX_GANG08_JACKED_CAR_1,
+ SFX_GANG08_JACKED_CAR_2,
+ SFX_GANG08_JACKING_1,
+ SFX_GANG08_JACKING_2,
+ SFX_GANG08_SHOOT_1,
+ SFX_GANG08_SHOOT_2,
+ SFX_GANG08_SHOOT_3,
+ SFX_GANG08_SHOOT_4,
+ SFX_GANG08_SHOOT_5,
+ SFX_GANG09_BUMP_1,
+ SFX_GANG09_BUMP_2,
+ SFX_GANG09_BUMP_3,
+ SFX_GANG09_CHAT_1,
+ SFX_GANG09_CHAT_2,
+ SFX_GANG09_CHAT_3,
+ SFX_GANG09_CRASH_CAR_1,
+ SFX_GANG09_CRASH_CAR_2,
+ SFX_GANG09_DODGE_1,
+ SFX_GANG09_DODGE_2,
+ SFX_GANG09_DRIVER_BLOCKED_1,
+ SFX_GANG09_DRIVER_BLOCKED_2,
+ SFX_GANG09_FIGHT_1,
+ SFX_GANG09_FIGHT_2,
+ SFX_GANG09_GUN_THREATENED_1,
+ SFX_GANG09_GUN_THREATENED_2,
+ SFX_GANG09_JACKED_CAR_1,
+ SFX_GANG09_JACKED_CAR_2,
+ SFX_GANG09_JACKING_1,
+ SFX_GANG09_JACKING_2,
+ SFX_GANG09_SHOOT_1,
+ SFX_GANG09_SHOOT_2,
+ SFX_GANG09_SHOOT_3,
+ SFX_GANG09_SHOOT_4,
+ SFX_GANG09_SHOOT_5,
+ SFX_GANG10_BUMP_1,
+ SFX_GANG10_BUMP_2,
+ SFX_GANG10_BUMP_3,
+ SFX_GANG10_CHAT_1,
+ SFX_GANG10_CHAT_2,
+ SFX_GANG10_CHAT_3,
+ SFX_GANG10_CRASH_CAR_1,
+ SFX_GANG10_CRASH_CAR_2,
+ SFX_GANG10_DODGE_1,
+ SFX_GANG10_DODGE_2,
+ SFX_GANG10_DRIVER_BLOCKED_1,
+ SFX_GANG10_DRIVER_BLOCKED_2,
+ SFX_GANG10_FIGHT_1,
+ SFX_GANG10_FIGHT_2,
+ SFX_GANG10_GUN_THREATENED_1,
+ SFX_GANG10_GUN_THREATENED_2,
+ SFX_GANG10_JACKED_CAR_1,
+ SFX_GANG10_JACKED_CAR_2,
+ SFX_GANG10_JACKING_1,
+ SFX_GANG10_JACKING_2,
+ SFX_GANG10_SHOOT_1,
+ SFX_GANG10_SHOOT_2,
+ SFX_GANG10_SHOOT_3,
+ SFX_GANG10_SHOOT_4,
+ SFX_GANG10_SHOOT_5,
+ SFX_GANG11_BUMP_1,
+ SFX_GANG11_BUMP_2,
+ SFX_GANG11_BUMP_3,
+ SFX_GANG11_CHAT_1,
+ SFX_GANG11_CHAT_2,
+ SFX_GANG11_CRASH_CAR_1,
+ SFX_GANG11_CRASH_CAR_2,
+ SFX_GANG11_DODGE_1,
+ SFX_GANG11_DODGE_2,
+ SFX_GANG11_DRIVER_BLOCKED_1,
+ SFX_GANG11_DRIVER_BLOCKED_2,
+ SFX_GANG11_FIGHT_1,
+ SFX_GANG11_FIGHT_2,
+ SFX_GANG11_GUN_THREATENED_1,
+ SFX_GANG11_GUN_THREATENED_2,
+ SFX_GANG11_JACKED_CAR_1,
+ SFX_GANG11_JACKED_CAR_2,
+ SFX_GANG11_JACKING_1,
+ SFX_GANG11_JACKING_2,
+ SFX_GANG11_SHOOT_1,
+ SFX_GANG11_SHOOT_2,
+ SFX_GANG11_SHOOT_3,
+ SFX_GANG11_SHOOT_4,
+ SFX_GANG11_SHOOT_5,
+ SFX_GANG12_BUMP_1,
+ SFX_GANG12_BUMP_2,
+ SFX_GANG12_BUMP_3,
+ SFX_GANG12_CHAT_1,
+ SFX_GANG12_CHAT_2,
+ SFX_GANG12_CHAT_3,
+ SFX_GANG12_CRASH_CAR_1,
+ SFX_GANG12_CRASH_CAR_2,
+ SFX_GANG12_DODGE_1,
+ SFX_GANG12_DODGE_2,
+ SFX_GANG12_DRIVER_BLOCKED_1,
+ SFX_GANG12_DRIVER_BLOCKED_2,
+ SFX_GANG12_FIGHT_1,
+ SFX_GANG12_FIGHT_2,
+ SFX_GANG12_GUN_THREATENED_1,
+ SFX_GANG12_GUN_THREATENED_2,
+ SFX_GANG12_JACKED_CAR_1,
+ SFX_GANG12_JACKED_CAR_2,
+ SFX_GANG12_JACKING_1,
+ SFX_GANG12_JACKING_2,
+ SFX_GANG12_SHOOT_1,
+ SFX_GANG12_SHOOT_2,
+ SFX_GANG12_SHOOT_3,
+ SFX_GANG12_SHOOT_4,
+ SFX_GANG12_SHOOT_5,
+ SFX_GANG13_BUMP_1,
+ SFX_GANG13_BUMP_2,
+ SFX_GANG13_BUMP_3,
+ SFX_GANG13_CHAT_1,
+ SFX_GANG13_CHAT_2,
+ SFX_GANG13_CRASH_CAR_1,
+ SFX_GANG13_CRASH_CAR_2,
+ SFX_GANG13_DODGE_1,
+ SFX_GANG13_DODGE_2,
+ SFX_GANG13_DRIVER_BLOCKED_1,
+ SFX_GANG13_DRIVER_BLOCKED_2,
+ SFX_GANG13_FIGHT_1,
+ SFX_GANG13_FIGHT_2,
+ SFX_GANG13_GUN_THREATENED_1,
+ SFX_GANG13_GUN_THREATENED_2,
+ SFX_GANG13_JACKED_CAR_1,
+ SFX_GANG13_JACKED_CAR_2,
+ SFX_GANG13_JACKING_1,
+ SFX_GANG13_JACKING_2,
+ SFX_GANG13_SHOOT_1,
+ SFX_GANG13_SHOOT_2,
+ SFX_GANG13_SHOOT_3,
+ SFX_GANG13_SHOOT_4,
+ SFX_GANG13_SHOOT_5,
+ SFX_GANG14_BUMP_1,
+ SFX_GANG14_BUMP_2,
+ SFX_GANG14_BUMP_3,
+ SFX_GANG14_CHAT_1,
+ SFX_GANG14_CHAT_2,
+ SFX_GANG14_CHAT_3,
+ SFX_GANG14_CRASH_CAR_1,
+ SFX_GANG14_CRASH_CAR_2,
+ SFX_GANG14_DODGE_1,
+ SFX_GANG14_DODGE_2,
+ SFX_GANG14_DRIVER_BLOCKED_1,
+ SFX_GANG14_DRIVER_BLOCKED_2,
+ SFX_GANG14_FIGHT_1,
+ SFX_GANG14_FIGHT_2,
+ SFX_GANG14_GUN_THREATENED_1,
+ SFX_GANG14_GUN_THREATENED_2,
+ SFX_GANG14_JACKED_CAR_1,
+ SFX_GANG14_JACKED_CAR_2,
+ SFX_GANG14_JACKING_1,
+ SFX_GANG14_JACKING_2,
+ SFX_GANG14_SHOOT_1,
+ SFX_GANG14_SHOOT_2,
+ SFX_GANG14_SHOOT_3,
+ SFX_GANG14_SHOOT_4,
+ SFX_GANG14_SHOOT_5,
+ SFX_GANG15_BUMP_1,
+ SFX_GANG15_BUMP_2,
+ SFX_GANG15_BUMP_3,
+ SFX_GANG15_CHAT_1,
+ SFX_GANG15_CHAT_2,
+ SFX_GANG15_CHAT_3,
+ SFX_GANG15_CRASH_CAR_1,
+ SFX_GANG15_CRASH_CAR_2,
+ SFX_GANG15_DODGE_1,
+ SFX_GANG15_DODGE_2,
+ SFX_GANG15_DRIVER_BLOCKED_1,
+ SFX_GANG15_DRIVER_BLOCKED_2,
+ SFX_GANG15_FIGHT_1,
+ SFX_GANG15_FIGHT_2,
+ SFX_GANG15_GUN_THREATENED_1,
+ SFX_GANG15_GUN_THREATENED_2,
+ SFX_GANG15_JACKING_1,
+ SFX_GANG15_JACKING_2,
+ SFX_GANG15_JACKING_CAR_1,
+ SFX_GANG15_JACKING_CAR_2,
+ SFX_GANG15_SHOOT_1,
+ SFX_GANG15_SHOOT_2,
+ SFX_GANG15_SHOOT_3,
+ SFX_GANG15_SHOOT_4,
+ SFX_GANG16_BUMP_1,
+ SFX_GANG16_BUMP_2,
+ SFX_GANG16_BUMP_3,
+ SFX_GANG16_CHAT_1,
+ SFX_GANG16_CHAT_2,
+ SFX_GANG16_CRASH_CAR_1,
+ SFX_GANG16_CRASH_CAR_2,
+ SFX_GANG16_DODGE_1,
+ SFX_GANG16_DODGE_2,
+ SFX_GANG16_DRIVER_BLOCKED_1,
+ SFX_GANG16_DRIVER_BLOCKED_2,
+ SFX_GANG16_FIGHT_1,
+ SFX_GANG16_FIGHT_2,
+ SFX_GANG16_GUN_THREATENED_1,
+ SFX_GANG16_GUN_THREATENED_2,
+ SFX_GANG16_JACKED_CAR_1,
+ SFX_GANG16_JACKED_CAR_2,
+ SFX_GANG16_JACKING_1,
+ SFX_GANG16_JACKING_2,
+ SFX_GANG16_SHOOT_1,
+ SFX_GANG16_SHOOT_2,
+ SFX_GANG16_SHOOT_3,
+ SFX_GANG16_SHOOT_4,
+ SFX_GANG16_SHOOT_5,
+ SFX_GANG17_BUMP_1,
+ SFX_GANG17_BUMP_2,
+ SFX_GANG17_BUMP_3,
+ SFX_GANG17_CHAT_1,
+ SFX_GANG17_CHAT_2,
+ SFX_GANG17_CRASH_CAR_1,
+ SFX_GANG17_CRASH_CAR_2,
+ SFX_GANG17_DODGE_1,
+ SFX_GANG17_DODGE_2,
+ SFX_GANG17_DRIVER_BLOCKED_1,
+ SFX_GANG17_DRIVER_BLOCKED_2,
+ SFX_GANG17_FIGHT_1,
+ SFX_GANG17_FIGHT_2,
+ SFX_GANG17_GUN_THREATENED_1,
+ SFX_GANG17_GUN_THREATENED_2,
+ SFX_GANG17_JACKED_CAR_1,
+ SFX_GANG17_JACKED_CAR_2,
+ SFX_GANG17_JACKING_1,
+ SFX_GANG17_JACKING_2,
+ SFX_GANG17_SHOOT_1,
+ SFX_GANG17_SHOOT_2,
+ SFX_GANG17_SHOOT_3,
+ SFX_GANG17_SHOOT_4,
+ SFX_GANG17_SHOOT_5,
+ SFX_GANG18_BUMP_1,
+ SFX_GANG18_BUMP_2,
+ SFX_GANG18_BUMP_3,
+ SFX_GANG18_CHAT_1,
+ SFX_GANG18_CHAT_2,
+ SFX_GANG18_CHAT_3,
+ SFX_GANG18_CRASH_CAR_1,
+ SFX_GANG18_CRASH_CAR_2,
+ SFX_GANG18_DODGE_1,
+ SFX_GANG18_DODGE_2,
+ SFX_GANG18_DRIVER_BLOCKED_1,
+ SFX_GANG18_DRIVER_BLOCKED_2,
+ SFX_GANG18_FIGHT_1,
+ SFX_GANG18_FIGHT_2,
+ SFX_GANG18_GUN_THREATENED_1,
+ SFX_GANG18_GUN_THREATENED_2,
+ SFX_GANG18_JACKED_CAR_1,
+ SFX_GANG18_JACKED_CAR_2,
+ SFX_GANG18_JACKING_1,
+ SFX_GANG18_JACKING_2,
+ SFX_GANG18_SHOOT_1,
+ SFX_GANG18_SHOOT_2,
+ SFX_GANG18_SHOOT_3,
+ SFX_GANG18_SHOOT_4,
+ SFX_GRDANG1_BUMP_1,
+ SFX_GRDANG1_BUMP_2,
+ SFX_GRDANG1_BUMP_3,
+ SFX_GRDANG1_CHAT_1,
+ SFX_GRDANG1_CHAT_2,
+ SFX_GRDANG1_CHAT_3,
+ SFX_GRDANG1_CRASH_CAR_1,
+ SFX_GRDANG1_CRASH_CAR_2,
+ SFX_GRDANG1_DODGE_1,
+ SFX_GRDANG1_DODGE_2,
+ SFX_GRDANG1_DRIVER_BLOCKED_1,
+ SFX_GRDANG1_DRIVER_BLOCKED_2,
+ SFX_GRDANG1_FIGHT_1,
+ SFX_GRDANG1_FIGHT_2,
+ SFX_GRDANG1_FIGHT_3,
+ SFX_GRDANG1_GUN_THREATENED_1,
+ SFX_GRDANG1_GUN_THREATENED_2,
+ SFX_GRDANG1_JACKED_CAR_1,
+ SFX_GRDANG1_JACKED_CAR_2,
+ SFX_GRDANG1_JACKED_CAR_3,
+ SFX_GRDANG1_SHOCKED_1,
+ SFX_GRDANG1_SPECIAL_CASE_1,
+ SFX_GRDANG1_SPECIAL_CASE_2,
+ SFX_GRDANG1_SPECIAL_CASE_3,
+ SFX_GRDANG2_BUMP_1,
+ SFX_GRDANG2_BUMP_2,
+ SFX_GRDANG2_BUMP_3,
+ SFX_GRDANG2_CHAT_1,
+ SFX_GRDANG2_CHAT_2,
+ SFX_GRDANG2_CHAT_3,
+ SFX_GRDANG2_CHAT_4,
+ SFX_GRDANG2_CRASH_CAR_1,
+ SFX_GRDANG2_CRASH_CAR_2,
+ SFX_GRDANG2_DODGE_1,
+ SFX_GRDANG2_DODGE_2,
+ SFX_GRDANG2_DRIVER_BLOCKED_1,
+ SFX_GRDANG2_DRIVER_BLOCKED_2,
+ SFX_GRDANG2_FIGHT_1,
+ SFX_GRDANG2_FIGHT_2,
+ SFX_GRDANG2_FIGHT_3,
+ SFX_GRDANG2_GUN_THREATENED_1,
+ SFX_GRDANG2_GUN_THREATENED_2,
+ SFX_GRDANG2_JACKED_CAR_1,
+ SFX_GRDANG2_JACKED_CAR_2,
+ SFX_GRDANG2_JACKED_CAR_3,
+ SFX_GRDANG2_SHOCKED_1,
+ SFX_HIT1_AA,
+ SFX_HIT1_AB,
+ SFX_HIT1_AC,
+ SFX_HIT1_AD,
+ SFX_HIT1_AE,
+ SFX_HIT1_AF,
+ SFX_HIT1_AG,
+ SFX_HIT2_AA,
+ SFX_HIT2_AB,
+ SFX_HIT2_AC,
+ SFX_HIT2_AD,
+ SFX_HIT2_AE,
+ SFX_HIT2_AF,
+ SFX_HIT2_AG,
+ SFX_HIT2_AH,
+ SFX_HIT3_AA,
+ SFX_HIT3_AB,
+ SFX_HIT3_AC,
+ SFX_HIT3_AD,
+ SFX_HIT3_AE,
+ SFX_HIT3_AF,
+ SFX_HIT3_AG,
+ SFX_HITM_AA,
+ SFX_HITM_AB,
+ SFX_HITM_AC,
+ SFX_HITM_AD,
+ SFX_HOS_MAN_BUMP_1,
+ SFX_HOS_MAN_BUMP_2,
+ SFX_HOS_MAN_BUMP_3,
+ SFX_HOS_MAN_CHAT_1,
+ SFX_HOS_MAN_CHAT_2,
+ SFX_HOS_MAN_CHAT_3,
+ SFX_HOS_MAN_CRASH_CAR_1,
+ SFX_HOS_MAN_CRASH_CAR_2,
+ SFX_HOS_MAN_DODGE_1,
+ SFX_HOS_MAN_DODGE_2,
+ SFX_HOS_MAN_DRIVER_BLOCKED_1,
+ SFX_HOS_MAN_DRIVER_BLOCKED_2,
+ SFX_HOS_MAN_FIGHT_1,
+ SFX_HOS_MAN_FIGHT_2,
+ SFX_HOS_MAN_FIGHT_3,
+ SFX_HOS_MAN_GUN_THREATENED_1,
+ SFX_HOS_MAN_GUN_THREATENED_2,
+ SFX_HOS_MAN_JACKED_CAR_1,
+ SFX_HOS_MAN_JACKED_CAR_2,
+ SFX_HOS_MAN_JACKED_CAR_3,
+ SFX_HOS_MAN_SHOCKED_1,
+ SFX_HOS_WOM_BUMP_1,
+ SFX_HOS_WOM_BUMP_2,
+ SFX_HOS_WOM_BUMP_3,
+ SFX_HOS_WOM_CHAT_1,
+ SFX_HOS_WOM_CHAT_2,
+ SFX_HOS_WOM_CHAT_3,
+ SFX_HOS_WOM_CRASH_CAR_1,
+ SFX_HOS_WOM_CRASH_CAR_2,
+ SFX_HOS_WOM_DODGE_1,
+ SFX_HOS_WOM_DODGE_2,
+ SFX_HOS_WOM_DRIVER_BLOCKED_1,
+ SFX_HOS_WOM_DRIVER_BLOCKED_2,
+ SFX_HOS_WOM_FIGHT_1,
+ SFX_HOS_WOM_FIGHT_2,
+ SFX_HOS_WOM_FIGHT_3,
+ SFX_HOS_WOM_GUN_THREATENED_1,
+ SFX_HOS_WOM_GUN_THREATENED_2,
+ SFX_HOS_WOM_JACKED_CAR_1,
+ SFX_HOS_WOM_JACKED_CAR_2,
+ SFX_HOS_WOM_JACKED_CAR_3,
+ SFX_HOS_WOM_SHOCKED_1,
+ SFX_JDT1_BA,
+ SFX_JDT1_BB,
+ SFX_JDT1_CA,
+ SFX_JDT1_CB,
+ SFX_JDT1_DA,
+ SFX_JDT1_DB,
+ SFX_JDT1_DC,
+ SFX_JDT1_DD,
+ SFX_JDT1_DE,
+ SFX_JDT1_DF,
+ SFX_JDT1_DG,
+ SFX_JDT1_DH,
+ SFX_JDT1_DI,
+ SFX_JDT1_DJ,
+ SFX_JDT1_EA,
+ SFX_JDT1_EB,
+ SFX_JDT1_EC,
+ SFX_JDT1_ED,
+ SFX_JDT1_EE,
+ SFX_JDT1_FA,
+ SFX_JDT1_FB,
+ SFX_JDT1_FC,
+ SFX_JDT1_FD,
+ SFX_JDT1_FE,
+ SFX_JDT1_FF,
+ SFX_JDT1_GA,
+ SFX_JDT1_HA,
+ SFX_JDT1_HB,
+ SFX_JDT1_HC,
+ SFX_JDT1_HD,
+ SFX_JDT1_HE,
+ SFX_JDT1_HF,
+ SFX_JDT1_IA,
+ SFX_JDT1_JA,
+ SFX_JDT1_JB,
+ SFX_JDT1_KA,
+ SFX_JDT1_KB,
+ SFX_JDT1_KC,
+ SFX_JDT1_KD,
+ SFX_JDT1_KE,
+ SFX_JDT1_KF,
+ SFX_JDT1_LA,
+ SFX_JDT1_LB,
+ SFX_JDT1_MA,
+ SFX_JDT1_MB,
+ SFX_JDT1_MC,
+ SFX_JDT1_MD,
+ SFX_JDT1_ME,
+ SFX_JDT1_MF,
+ SFX_JDT1_MG,
+ SFX_JDT1_MH,
+ SFX_JDT2_AA,
+ SFX_JDT2_AB,
+ SFX_JDT2_AC,
+ SFX_JDT2_AD,
+ SFX_JDT2_AE,
+ SFX_JDT2_AF,
+ SFX_JDT2_AG,
+ SFX_JDT2_AH,
+ SFX_JDT2_BA,
+ SFX_JDT2_BB,
+ SFX_JDT2_BC,
+ SFX_JDT2_CA,
+ SFX_JDT2_CB,
+ SFX_JDT2_DA,
+ SFX_JDT2_DC,
+ SFX_JDT2_DD,
+ SFX_JDT2_DE,
+ SFX_JDT2_DF,
+ SFX_JDT3_AA,
+ SFX_JDT3_AB,
+ SFX_JDT3_AC,
+ SFX_JDT3_AD,
+ SFX_JDT3_AE,
+ SFX_JDT3_AG,
+ SFX_JDT3_AH,
+ SFX_JDT3_BA,
+ SFX_JDT3_BB,
+ SFX_JDT3_BC,
+ SFX_JDT3_BD,
+ SFX_JDT3_BE,
+ SFX_JDT3_BF,
+ SFX_JDT4_AA,
+ SFX_JDT4_AB,
+ SFX_JDT4_AC,
+ SFX_JDT4_AD,
+ SFX_JDT4_AE,
+ SFX_JDT4_AF,
+ SFX_JDT4_BA,
+ SFX_JDT4_BB,
+ SFX_JDT4_BC,
+ SFX_JDT5_BA,
+ SFX_JDT5_CA,
+ SFX_JDT5_CC,
+ SFX_JDT5_CD,
+ SFX_JDT5_CE,
+ SFX_JDT5_CG,
+ SFX_JDT5_CI,
+ SFX_JDT5_DA,
+ SFX_JDT5_EA,
+ SFX_JDT5_EB,
+ SFX_JDT5_EC,
+ SFX_JDT5_ED,
+ SFX_JDT5_EE,
+ SFX_JDT5_FA,
+ SFX_JDT5_FB,
+ SFX_JDT5_FC,
+ SFX_JDT5_GA,
+ SFX_JDT5_GB,
+ SFX_JDT6_AA,
+ SFX_JDT6_AB,
+ SFX_JDT6_AC,
+ SFX_JDT6_AE,
+ SFX_JDT6_AF,
+ SFX_JDT6_AG,
+ SFX_JDT6_AH,
+ SFX_JDT6_BA,
+ SFX_JDT6_BB,
+ SFX_JDT6_BC,
+ SFX_JDT6_BD,
+ SFX_JDT6_BE,
+ SFX_JDT6_BF,
+ SFX_JDT6_BG,
+ SFX_JDT6_CA,
+ SFX_JDT6_CB,
+ SFX_JDT6_DA,
+ SFX_JDT7_AA,
+ SFX_JDT7_AB,
+ SFX_JDT7_AC,
+ SFX_JDT7_AD,
+ SFX_JDT7_AE,
+ SFX_JDT7_AF,
+ SFX_JDT7_AG,
+ SFX_JDT7_BA,
+ SFX_JDT7_BB,
+ SFX_JDT7_BC,
+ SFX_JDT7_CA,
+ SFX_JDT7_CB,
+ SFX_JDT7_CC,
+ SFX_JDT7_CD,
+ SFX_JDT8_AA,
+ SFX_JDT8_AB,
+ SFX_JDT8_AC,
+ SFX_JDT8_AD,
+ SFX_JDT8_AE,
+ SFX_JDT8_AF,
+ SFX_JDT8_AG,
+ SFX_JDT8_AH,
+ SFX_JDT8_AI,
+ SFX_JDT8_BA,
+ SFX_JDT8_CA,
+ SFX_JDT8_CB,
+ SFX_JDT8_DA,
+ SFX_JDT8_DB,
+ SFX_JDT8_DC,
+ SFX_JDT8_DD,
+ SFX_JDT8_DE,
+ SFX_JDT8_DF,
+ SFX_JDT8_DG,
+ SFX_JDT8_EA,
+ SFX_JDT8_EB,
+ SFX_JDT8_EC,
+ SFX_JDT8_ED,
+ SFX_JDT8_EE,
+ SFX_JDT8_FA,
+ SFX_JDT8_FB,
+ SFX_JDT8_FC,
+ SFX_JDT8_FD,
+ SFX_JDT8_FE,
+ SFX_JDT8_FF,
+ SFX_JDT8_FG,
+ SFX_JDT8_FH,
+ SFX_JDT8_GA,
+ SFX_JDT8_HA,
+ SFX_JDT8_HB,
+ SFX_JDX_AA,
+ SFX_JDX_AB,
+ SFX_JDX_AC,
+ SFX_JD_CRASH_CAR_1,
+ SFX_JD_CRASH_CAR_2,
+ SFX_JD_CRASH_CAR_3,
+ SFX_JD_JACKED_CAR_1,
+ SFX_JD_JACKED_CAR_2,
+ SFX_JD_JACKED_CAR_3,
+ SFX_JD_SHOCKED_1,
+ SFX_JD_SHOCKED_2,
+ SFX_JD_SLPN,
+ SFX_LCN_AA,
+ SFX_LCN_AB,
+ SFX_LEAR,
+ SFX_LEON_CRASH_CAR_1,
+ SFX_LEON_CRASH_CAR_2,
+ SFX_LEON_CRASH_CAR_3,
+ SFX_LEON_CRASH_CAR_4,
+ SFX_LEON_CRASH_CAR_5,
+ SFX_LEON_DRIVER_BLOCKED_1,
+ SFX_LEON_DRIVER_BLOCKED_2,
+ SFX_LEON_DRIVER_BLOCKED_3,
+ SFX_LEON_DRIVER_BLOCKED_4,
+ SFX_LEON_JACKED_CAR_1,
+ SFX_LEON_JACKED_CAR_2,
+ SFX_LEON_JACKED_CAR_3,
+ SFX_LEON_SHOCKED_1,
+ SFX_LEON_SHOCKED_2,
+ SFX_LI_MAN1_BUMP_1,
+ SFX_LI_MAN1_BUMP_2,
+ SFX_LI_MAN1_BUMP_3,
+ SFX_LI_MAN1_CHAT_1,
+ SFX_LI_MAN1_CHAT_2,
+ SFX_LI_MAN1_CHAT_3,
+ SFX_LI_MAN1_CHAT_4,
+ SFX_LI_MAN1_CRASH_CAR_1,
+ SFX_LI_MAN1_CRASH_CAR_2,
+ SFX_LI_MAN1_DODGE_1,
+ SFX_LI_MAN1_DODGE_2,
+ SFX_LI_MAN1_DRIVER_BLOCKED_1,
+ SFX_LI_MAN1_DRIVER_BLOCKED_2,
+ SFX_LI_MAN1_FIGHT_1,
+ SFX_LI_MAN1_FIGHT_2,
+ SFX_LI_MAN1_FIGHT_3,
+ SFX_LI_MAN1_GUN_THREATENED_1,
+ SFX_LI_MAN1_GUN_THREATENED_2,
+ SFX_LI_MAN1_JACKED_CAR_1,
+ SFX_LI_MAN1_JACKED_CAR_2,
+ SFX_LI_MAN1_JACKED_CAR_3,
+ SFX_LI_MAN2_BUMP_1,
+ SFX_LI_MAN2_BUMP_2,
+ SFX_LI_MAN2_BUMP_3,
+ SFX_LI_MAN2_CHAT_1,
+ SFX_LI_MAN2_CHAT_2,
+ SFX_LI_MAN2_CHAT_3,
+ SFX_LI_MAN2_CHAT_4,
+ SFX_LI_MAN2_CRASH_CAR_1,
+ SFX_LI_MAN2_CRASH_CAR_2,
+ SFX_LI_MAN2_DODGE_1,
+ SFX_LI_MAN2_DODGE_2,
+ SFX_LI_MAN2_DRIVER_BLOCKED_1,
+ SFX_LI_MAN2_DRIVER_BLOCKED_2,
+ SFX_LI_MAN2_FIGHT_1,
+ SFX_LI_MAN2_FIGHT_2,
+ SFX_LI_MAN2_FIGHT_3,
+ SFX_LI_MAN2_GUN_THREATENED_1,
+ SFX_LI_MAN2_GUN_THREATENED_2,
+ SFX_LI_MAN2_JACKED_CAR_1,
+ SFX_LI_MAN2_JACKED_CAR_2,
+ SFX_LI_MAN2_JACKED_CAR_3,
+ SFX_LI_MAN2_SHOCKED_1,
+ SFX_LI_WOM1_BUMP_1,
+ SFX_LI_WOM1_BUMP_2,
+ SFX_LI_WOM1_BUMP_3,
+ SFX_LI_WOM1_CHAT_1,
+ SFX_LI_WOM1_CHAT_2,
+ SFX_LI_WOM1_CHAT_3,
+ SFX_LI_WOM1_CRASH_CAR_1,
+ SFX_LI_WOM1_CRASH_CAR_2,
+ SFX_LI_WOM1_DODGE_1,
+ SFX_LI_WOM1_DODGE_2,
+ SFX_LI_WOM1_DRIVER_BLOCKED_1,
+ SFX_LI_WOM1_DRIVER_BLOCKED_2,
+ SFX_LI_WOM1_FIGHT_1,
+ SFX_LI_WOM1_FIGHT_2,
+ SFX_LI_WOM1_FIGHT_3,
+ SFX_LI_WOM1_GUN_THREATENED_1,
+ SFX_LI_WOM1_GUN_THREATENED_2,
+ SFX_LI_WOM1_JACKED_CAR_1,
+ SFX_LI_WOM1_JACKED_CAR_2,
+ SFX_LI_WOM1_SHOCKED_1,
+ SFX_LI_WOM2_BUMP_1,
+ SFX_LI_WOM2_BUMP_2,
+ SFX_LI_WOM2_BUMP_3,
+ SFX_LI_WOM2_CHAT_1,
+ SFX_LI_WOM2_CHAT_2,
+ SFX_LI_WOM2_CHAT_3,
+ SFX_LI_WOM2_CHAT_4,
+ SFX_LI_WOM2_CRASH_CAR_1,
+ SFX_LI_WOM2_CRASH_CAR_2,
+ SFX_LI_WOM2_DODGE_1,
+ SFX_LI_WOM2_DODGE_2,
+ SFX_LI_WOM2_DRIVER_BLOCKED_1,
+ SFX_LI_WOM2_DRIVER_BLOCKED_2,
+ SFX_LI_WOM2_FIGHT_1,
+ SFX_LI_WOM2_FIGHT_2,
+ SFX_LI_WOM2_FIGHT_3,
+ SFX_LI_WOM2_GUN_THREATENED_1,
+ SFX_LI_WOM2_GUN_THREATENED_2,
+ SFX_LI_WOM2_JACKED_CAR_1,
+ SFX_LI_WOM2_JACKED_CAR_2,
+ SFX_LI_WOM2_JACKED_CAR_3,
+ SFX_LI_WOM2_SHOCKED_1,
+ SFX_M8B1AA,
+ SFX_M8B1AB,
+ SFX_MAC1_AA,
+ SFX_MAC1_AB,
+ SFX_MAC1_AC,
+ SFX_MAC1_AD,
+ SFX_MAC1_AE,
+ SFX_MAC1_AF,
+ SFX_MAC1_AG,
+ SFX_MAC1_AH,
+ SFX_MAC1_AI,
+ SFX_MAC1_AJ,
+ SFX_MAC1_AK,
+ SFX_MAC1_AL,
+ SFX_MAC1_AM,
+ SFX_MAC1_AN,
+ SFX_MAC1_AO,
+ SFX_MAC1_BA,
+ SFX_MAC1_BB,
+ SFX_MAC1_BC,
+ SFX_MAC1_BD,
+ SFX_MAC1_BE,
+ SFX_MAC1_BF,
+ SFX_MAC1_BG,
+ SFX_MAC1_CA,
+ SFX_MAC1_CB,
+ SFX_MAC1_DA,
+ SFX_MAC1_EA,
+ SFX_MAC1_FA,
+ SFX_MAC1_FB,
+ SFX_MAC1_GA,
+ SFX_MAC1_GB,
+ SFX_MAC1_HA,
+ SFX_MAC1_IA,
+ SFX_MAC1_IB,
+ SFX_MAC1_JA,
+ SFX_MAC1_JB,
+ SFX_MAC1_JC,
+ SFX_MAC2_AA,
+ SFX_MAC2_AB,
+ SFX_MAC2_AC,
+ SFX_MAC2_AD,
+ SFX_MAC2_AE,
+ SFX_MAC2_AF,
+ SFX_MAC2_AG,
+ SFX_MAC2_AH,
+ SFX_MAC2_AI,
+ SFX_MAC2_BA,
+ SFX_MAC2_BB,
+ SFX_MAC2_BC,
+ SFX_MAC3_AA,
+ SFX_MAC3_AB,
+ SFX_MAC3_AC,
+ SFX_MAC3_AD,
+ SFX_MAC3_AE,
+ SFX_MAC3_AF,
+ SFX_MAC3_AG,
+ SFX_MAC3_AH,
+ SFX_MAC3_AI,
+ SFX_MAC3_AJ,
+ SFX_MAC3_AK,
+ SFX_MAC3_AL,
+ SFX_MAC3_AM,
+ SFX_MAC3_AN,
+ SFX_MAC3_BA,
+ SFX_MAC4_AA,
+ SFX_MAC4_AB,
+ SFX_MAC4_AC,
+ SFX_MAC4_AD,
+ SFX_MAC4_AE,
+ SFX_MAC4_AF,
+ SFX_MAC4_AG,
+ SFX_MAC4_AH,
+ SFX_MAC4_AI,
+ SFX_MAC4_AJ,
+ SFX_MAC4_AK,
+ SFX_MAC4_AL,
+ SFX_MAC4_BA,
+ SFX_MAC4_BB,
+ SFX_MAC4_BC,
+ SFX_MAC4_BD,
+ SFX_MAC4_BE,
+ SFX_MAC4_BF,
+ SFX_MAC4_BG,
+ SFX_MAC4_BI,
+ SFX_MAC4_BJ,
+ SFX_MAC4_BL,
+ SFX_MAC4_BM,
+ SFX_MAC4_BO,
+ SFX_MAC4_BP,
+ SFX_MAC4_BQ,
+ SFX_MAC4_BR,
+ SFX_MAC4_BS,
+ SFX_MAC4_BT,
+ SFX_MAC4_BU,
+ SFX_MAC4_CA,
+ SFX_MAC4_CB,
+ SFX_MAC4_CC,
+ SFX_MAC4_CD,
+ SFX_MAC4_CE,
+ SFX_MAC4_CF,
+ SFX_MAC4_CG,
+ SFX_MAC4_CH,
+ SFX_MAC4_CI,
+ SFX_MAC4_CK,
+ SFX_MAC4_CM,
+ SFX_MAC4_CN,
+ SFX_MAC4_CO,
+ SFX_MAC4_CP,
+ SFX_MAC4_CQ,
+ SFX_MAC4_CR,
+ SFX_MAC4_CS,
+ SFX_MAC4_DA,
+ SFX_MAC4_DB,
+ SFX_MAC4_DC,
+ SFX_MAC4_DD,
+ SFX_MAC4_DE,
+ SFX_MAC4_DF,
+ SFX_MAC4_DG,
+ SFX_MAC4_DH,
+ SFX_MAC5_AA,
+ SFX_MAC5_AB,
+ SFX_MAC5_AC,
+ SFX_MAC5_AD,
+ SFX_MAC5_AE,
+ SFX_MAC5_AF,
+ SFX_MAC5_AG,
+ SFX_MAC5_AH,
+ SFX_MAC5_AI,
+ SFX_MAC5_AJ,
+ SFX_MAC5_AK,
+ SFX_MAC5_AL,
+ SFX_MAC5_AM,
+ SFX_MAC5_AN,
+ SFX_MALE01_BUMP_1,
+ SFX_MALE01_BUMP_2,
+ SFX_MALE01_BUMP_3,
+ SFX_MALE01_CHAT_1,
+ SFX_MALE01_CHAT_2,
+ SFX_MALE01_CHAT_3,
+ SFX_MALE01_CHAT_4,
+ SFX_MALE01_CRASH_CAR_1,
+ SFX_MALE01_CRASH_CAR_2,
+ SFX_MALE01_DRIVER_BLOCKED_1,
+ SFX_MALE01_DRIVER_BLOCKED_2,
+ SFX_MALE01_FIGHT_1,
+ SFX_MALE01_FIGHT_2,
+ SFX_MALE01_FIGHT_3,
+ SFX_MALE01_GUN_THREATENED_1,
+ SFX_MALE01_GUN_THREATENED_2,
+ SFX_MALE01_JACKED_CAR_1,
+ SFX_MALE01_JACKED_CAR_2,
+ SFX_MALE01_SHOCKED_1,
+ SFX_MALE02_BUMP_1,
+ SFX_MALE02_BUMP_2,
+ SFX_MALE02_BUMP_3,
+ SFX_MALE02_CHAT_1,
+ SFX_MALE02_CHAT_2,
+ SFX_MALE02_CHAT_3,
+ SFX_MALE02_CHAT_4,
+ SFX_MALE02_CRASH_CAR_1,
+ SFX_MALE02_CRASH_CAR_2,
+ SFX_MALE02_DODGE_1,
+ SFX_MALE02_DODGE_2,
+ SFX_MALE02_DRIVER_BLOCKED_1,
+ SFX_MALE02_DRIVER_BLOCKED_2,
+ SFX_MALE02_FIGHT_1,
+ SFX_MALE02_FIGHT_2,
+ SFX_MALE02_FIGHT_3,
+ SFX_MALE02_GUN_THREATENED_1,
+ SFX_MALE02_GUN_THREATENED_2,
+ SFX_MALE02_JACKED_CAR_1,
+ SFX_MALE02_JACKED_CAR_2,
+ SFX_MALE02_JACKED_CAR_3,
+ SFX_MALE02_SHOCKED_1,
+ SFX_MALE02_SPECIAL_CASE_1,
+ SFX_MALE02_SPECIAL_CASE_2,
+ SFX_MALE03_BUMP_1,
+ SFX_MALE03_BUMP_2,
+ SFX_MALE03_BUMP_3,
+ SFX_MALE03_CHAT_1,
+ SFX_MALE03_CHAT_2,
+ SFX_MALE03_CHAT_3,
+ SFX_MALE03_CRASH_CAR_1,
+ SFX_MALE03_CRASH_CAR_2,
+ SFX_MALE03_DODGE_1,
+ SFX_MALE03_DODGE_2,
+ SFX_MALE03_DRIVER_BLOCKED_1,
+ SFX_MALE03_DRIVER_BLOCKED_2,
+ SFX_MALE03_FIGHT_1,
+ SFX_MALE03_FIGHT_2,
+ SFX_MALE03_FIGHT_3,
+ SFX_MALE03_GUN_THREATENED_1,
+ SFX_MALE03_GUN_THREATENED_2,
+ SFX_MALE03_JACKED_CAR_1,
+ SFX_MALE03_JACKED_CAR_2,
+ SFX_MALE03_JACKED_CAR_3,
+ SFX_MALE03_SHOCKED_1,
+ SFX_MALE_DEATH_01,
+ SFX_MALE_DEATH_02,
+ SFX_MALE_DEATH_03,
+ SFX_MALE_DEATH_04,
+ SFX_MALE_DEATH_05,
+ SFX_MALE_DEATH_06,
+ SFX_MALE_DEATH_07,
+ SFX_MALE_DEATH_08,
+ SFX_MALE_DEATH_09,
+ SFX_MALE_DEATH_10,
+ SFX_MALE_DEATH_11,
+ SFX_MALE_DEATH_12,
+ SFX_MALE_DEATH_13,
+ SFX_MALE_DEATH_14,
+ SFX_MALE_DEATH_15,
+ SFX_MALE_DEATH_16,
+ SFX_MALE_DEATH_17,
+ SFX_MALE_DEATH_18,
+ SFX_MALE_DEATH_19,
+ SFX_MALE_DEATH_20,
+ SFX_MALE_DEATH_21,
+ SFX_MALE_DEATH_22,
+ SFX_MALE_DEATH_23,
+ SFX_MALE_DEATH_24,
+ SFX_MALE_DEATH_25,
+ SFX_MALE_DEATH_26,
+ SFX_MALE_DEATH_27,
+ SFX_MALE_DEATH_28,
+ SFX_MALE_PAIN_01,
+ SFX_MALE_PAIN_02,
+ SFX_MALE_PAIN_03,
+ SFX_MALE_PAIN_04,
+ SFX_MALE_PAIN_05,
+ SFX_MALE_PAIN_06,
+ SFX_MALE_PAIN_07,
+ SFX_MALE_PAIN_08,
+ SFX_MALE_PAIN_09,
+ SFX_MALE_PAIN_10,
+ SFX_MALE_PAIN_11,
+ SFX_MALE_PAIN_12,
+ SFX_MALE_PAIN_13,
+ SFX_MALE_PAIN_16,
+ SFX_MALE_PAIN_17,
+ SFX_MALE_PAIN_18,
+ SFX_MALE_PAIN_19,
+ SFX_MALE_PAIN_20,
+ SFX_MALE_PAIN_21,
+ SFX_MALE_PAIN_22,
+ SFX_MALE_PAIN_23,
+ SFX_MALE_PAIN_24,
+ SFX_MALE_PAIN_25,
+ SFX_MALE_PAIN_26,
+ SFX_MALE_PAIN_27,
+ SFX_MALE_PAIN_28,
+ SFX_MALE_PAIN_29,
+ SFX_MALE_PAIN_30,
+ SFX_MALE_PAIN_31,
+ SFX_MALE_PAIN_32,
+ SFX_MALE_PAIN_33,
+ SFX_MALE_PAIN_34,
+ SFX_MALE_PAIN_35,
+ SFX_MALE_PAIN_36,
+ SFX_MALE_PAIN_37,
+ SFX_MALE_PAIN_38,
+ SFX_MALE_PAIN_39,
+ SFX_MALE_PAIN_40,
+ SFX_MALE_PAIN_41,
+ SFX_MALE_PAIN_42,
+ SFX_MALE_PAIN_43,
+ SFX_MALE_PAIN_44,
+ SFX_MALE_PAIN_45,
+ SFX_MALE_PAIN_46,
+ SFX_MALE_PAIN_47,
+ SFX_MALE_PAIN_48,
+ SFX_MALE_PAIN_49,
+ SFX_MALE_PAIN_50,
+ SFX_MALE_PAIN_51,
+ SFX_MALE_PAIN_52,
+ SFX_MALE_PAIN_53,
+ SFX_MALE_PAIN_ON_FIRE_01,
+ SFX_MALE_PAIN_ON_FIRE_02,
+ SFX_MALE_PAIN_ON_FIRE_03,
+ SFX_MALE_PAIN_ON_FIRE_04,
+ SFX_MALE_PAIN_ON_FIRE_05,
+ SFX_MALE_PAIN_ON_FIRE_06,
+ SFX_MALE_PAIN_ON_FIRE_07,
+ SFX_MALE_PAIN_ON_FIRE_08,
+ SFX_MALE_PAIN_ON_FIRE_09,
+ SFX_MALE_PAIN_ON_FIRE_10,
+ SFX_MALE_PAIN_ON_FIRE_11,
+ SFX_MALE_PAIN_ON_FIRE_12,
+ SFX_MALE_PAIN_ON_FIRE_13,
+ SFX_MALE_PAIN_ON_FIRE_14,
+ SFX_MALE_PAIN_ON_FIRE_15,
+ SFX_MALE_PAIN_ON_FIRE_16,
+ SFX_MALE_PAIN_ON_FIRE_17,
+ SFX_MALE_PAIN_ON_FIRE_18,
+ SFX_MALE_PAIN_ON_FIRE_19,
+ SFX_MALE_PAIN_ON_FIRE_20,
+ SFX_MALE_PAIN_ON_FIRE_21,
+ SFX_MALE_PANIC_01,
+ SFX_MALE_PANIC_02,
+ SFX_MALE_PANIC_03,
+ SFX_MALE_PANIC_04,
+ SFX_MALE_PANIC_05,
+ SFX_MALE_PANIC_06,
+ SFX_MALE_PANIC_07,
+ SFX_MALE_PANIC_08,
+ SFX_MALE_PANIC_09,
+ SFX_MALE_PANIC_10,
+ SFX_MALE_PANIC_11,
+ SFX_MALE_PANIC_12,
+ SFX_MALE_PANIC_13,
+ SFX_MALE_PANIC_14,
+ SFX_MALE_PANIC_15,
+ SFX_MALE_PANIC_16,
+ SFX_MALE_PANIC_17,
+ SFX_MALE_PANIC_18,
+ SFX_MALE_PANIC_19,
+ SFX_MALE_PANIC_20,
+ SFX_MALE_PANIC_21,
+ SFX_MALE_PANIC_22,
+ SFX_MALE_PANIC_23,
+ SFX_MAR1_AA,
+ SFX_MAR1_AB,
+ SFX_MAR1_AC,
+ SFX_MAR1_AD,
+ SFX_MAR1_AE,
+ SFX_MAR1_BA,
+ SFX_MAR1_CA,
+ SFX_MAR1_DA,
+ SFX_MAR1_DB,
+ SFX_MAR1_EA,
+ SFX_MAR1_FA,
+ SFX_MAR1_FB,
+ SFX_MAR1_FC,
+ SFX_MAR1_FD,
+ SFX_MAR1_GA,
+ SFX_MAR1_GB,
+ SFX_MAR1_GC,
+ SFX_MAR1_HA,
+ SFX_MAR1_HB,
+ SFX_MAR1_HC,
+ SFX_MAR1_HD,
+ SFX_MAR1_IA,
+ SFX_MAR1_IB,
+ SFX_MAR1_IC,
+ SFX_MAR2_AA,
+ SFX_MAR2_AB,
+ SFX_MAR2_AC,
+ SFX_MAR2_AD,
+ SFX_MAR2_AE,
+ SFX_MAR2_AF,
+ SFX_MAR2_AG,
+ SFX_MAR2_AH,
+ SFX_MAR2_BA,
+ SFX_MAR2_BB,
+ SFX_MAR2_BC,
+ SFX_MAR2_CA,
+ SFX_MAR2_CB,
+ SFX_MAR2_CC,
+ SFX_MAR2_CD,
+ SFX_MAR2_CE,
+ SFX_MAR2_DA,
+ SFX_MAR2_EA,
+ SFX_MAR2_EB,
+ SFX_MAR2_EC,
+ SFX_MAR2_FA,
+ SFX_MAR2_FB,
+ SFX_MAR2_GA,
+ SFX_MAR2_GB,
+ SFX_MAR2_GC,
+ SFX_MAR2_GE,
+ SFX_MAR2_GF,
+ SFX_MAR2_GG,
+ SFX_MAR2_GH,
+ SFX_MAR2_HA,
+ SFX_MAR2_HB,
+ SFX_MAR2_HC,
+ SFX_MAR3_AA,
+ SFX_MAR3_AB,
+ SFX_MAR3_AC,
+ SFX_MAR3_AD,
+ SFX_MAR3_BA,
+ SFX_MAR3_BB,
+ SFX_MAR3_BC,
+ SFX_MAR3_BD,
+ SFX_MAR3_BE,
+ SFX_MAR3_BF,
+ SFX_MAR4_BA,
+ SFX_MAR4_BC,
+ SFX_MAR4_BD,
+ SFX_MAR4_BF,
+ SFX_MAR5_AA,
+ SFX_MAR5_AB,
+ SFX_MAR5_AC,
+ SFX_MAR5_AD,
+ SFX_MAR5_AE,
+ SFX_MAR5_BA,
+ SFX_MAR5_BB,
+ SFX_MAR5_CA,
+ SFX_MAR5_CB,
+ SFX_MAR5_CC,
+ SFX_MAR5_CD,
+ SFX_MAR5_CE,
+ SFX_MAR5_DA,
+ SFX_MAR5_DB,
+ SFX_MAR5_DC,
+ SFX_MAR5_EA,
+ SFX_MAR5_EB,
+ SFX_MAR5_EC,
+ SFX_MAR5_ED,
+ SFX_MAR5_FA,
+ SFX_MAR5_FB,
+ SFX_MAR5_FC,
+ SFX_MAR5_FD,
+ SFX_MAR5_FE,
+ SFX_MAR5_FF,
+ SFX_MARIA_CRASH_CAR_1,
+ SFX_MARIA_CRASH_CAR_2,
+ SFX_MARIA_CRASH_CAR_3,
+ SFX_MARIA_CRASH_CAR_4,
+ SFX_MARIA_DRIVER_BLOCKED_1,
+ SFX_MARIA_DRIVER_BLOCKED_2,
+ SFX_MARIA_JACKED_CAR_1,
+ SFX_MARIA_JACKED_CAR_2,
+ SFX_MARIA_JACKED_CAR_3,
+ SFX_MARIA_SHOCKED_1,
+ SFX_MARIA_SHOCKED_2,
+ SFX_MARX_AA,
+ SFX_MARX_AB,
+ SFX_MARX_AC,
+ SFX_MDON1AA,
+ SFX_MDON1AB,
+ SFX_MDON1AC,
+ SFX_MDON2AA,
+ SFX_MDON2AB,
+ SFX_MDON2AC,
+ SFX_MDON2AD,
+ SFX_MDON2AE,
+ SFX_MDON2AF,
+ SFX_MDON2AG,
+ SFX_MDON2AH,
+ SFX_MDON3AA,
+ SFX_MDON3AB,
+ SFX_MDON3AC,
+ SFX_MDON3AD,
+ SFX_MDON3AE,
+ SFX_MDON3AF,
+ SFX_MDON3AG,
+ SFX_MDON3AH,
+ SFX_MICKEY_BUMP_1,
+ SFX_MICKEY_BUMP_2,
+ SFX_MICKEY_BUMP_3,
+ SFX_MICKEY_BUMP_4,
+ SFX_MICKEY_CHAT_1,
+ SFX_MICKEY_CHAT_2,
+ SFX_MICKEY_CRASH_CAR_1,
+ SFX_MICKEY_CRASH_CAR_2,
+ SFX_MICKEY_DODGE_1,
+ SFX_MICKEY_DODGE_2,
+ SFX_MICKEY_DRIVER_BLOCKED_1,
+ SFX_MICKEY_DRIVER_BLOCKED_2,
+ SFX_MICKEY_FIGHT_1,
+ SFX_MICKEY_FIGHT_2,
+ SFX_MICKEY_GUN_THREATENED_1,
+ SFX_MICKEY_GUN_THREATENED_2,
+ SFX_MICKEY_JACKED_CAR_1,
+ SFX_MICKEY_JACKED_CAR_2,
+ SFX_MICKEY_JACKING_1,
+ SFX_MICKEY_JACKING_2,
+ SFX_MICKEY_SHOOT_1,
+ SFX_MICKEY_SHOOT_2,
+ SFX_MICKEY_SHOOT_3,
+ SFX_MICKEY_SHOOT_4,
+ SFX_MICKEY_SHOOT_5,
+ SFX_MJDT1AA,
+ SFX_MJDT1AB,
+ SFX_MJDT1AC,
+ SFX_MJDT1AE,
+ SFX_MMA1AA,
+ SFX_MMA1AB,
+ SFX_MMA1AC,
+ SFX_MMA1AD,
+ SFX_MMA1AE,
+ SFX_MMA2AA,
+ SFX_MMA2AB,
+ SFX_MMA2AC,
+ SFX_MMA2AD,
+ SFX_MMA2AE,
+ SFX_MMA2AF,
+ SFX_MMA2AG,
+ SFX_MMA2AH,
+ SFX_MMA2AI,
+ SFX_MMA2AJ,
+ SFX_MMAR1AA,
+ SFX_MMAR1AB,
+ SFX_MMAR1AC,
+ SFX_MMAR1AD,
+ SFX_MMCA1AA,
+ SFX_MMCA1AB,
+ SFX_MMCA1AC,
+ SFX_MMCA1AD,
+ SFX_MMCA2AA,
+ SFX_MMCA2AB,
+ SFX_MMCA2AC,
+ SFX_MMCA2AD,
+ SFX_MMCA2AE,
+ SFX_MMCA2AF,
+ SFX_MOD_MAN_BUMP_1,
+ SFX_MOD_MAN_BUMP_2,
+ SFX_MOD_MAN_BUMP_3,
+ SFX_MOD_MAN_CHAT_1,
+ SFX_MOD_MAN_CHAT_2,
+ SFX_MOD_MAN_CHAT_3,
+ SFX_MOD_MAN_CHAT_4,
+ SFX_MOD_MAN_CRASH_CAR_1,
+ SFX_MOD_MAN_CRASH_CAR_2,
+ SFX_MOD_MAN_DODGE_1,
+ SFX_MOD_MAN_DODGE_2,
+ SFX_MOD_MAN_DRIVER_BLOCKED_1,
+ SFX_MOD_MAN_DRIVER_BLOCKED_2,
+ SFX_MOD_MAN_FIGHT_1,
+ SFX_MOD_MAN_FIGHT_2,
+ SFX_MOD_MAN_FIGHT_3,
+ SFX_MOD_MAN_GUN_THREATENED_1,
+ SFX_MOD_MAN_GUN_THREATENED_2,
+ SFX_MOD_MAN_JACKED_CAR_1,
+ SFX_MOD_MAN_JACKED_CAR_2,
+ SFX_MOD_MAN_JACKED_CAR_3,
+ SFX_MOD_MAN_SHOCKED_1,
+ SFX_MOD_WOM_BUMP_1,
+ SFX_MOD_WOM_BUMP_2,
+ SFX_MOD_WOM_BUMP_3,
+ SFX_MOD_WOM_CHAT_1,
+ SFX_MOD_WOM_CHAT_2,
+ SFX_MOD_WOM_CHAT_3,
+ SFX_MOD_WOM_CHAT_4,
+ SFX_MOD_WOM_CRASH_CAR_1,
+ SFX_MOD_WOM_CRASH_CAR_2,
+ SFX_MOD_WOM_DODGE_1,
+ SFX_MOD_WOM_DODGE_2,
+ SFX_MOD_WOM_DRIVER_BLOCKED_1,
+ SFX_MOD_WOM_DRIVER_BLOCKED_2,
+ SFX_MOD_WOM_FIGHT_1,
+ SFX_MOD_WOM_FIGHT_2,
+ SFX_MOD_WOM_FIGHT_3,
+ SFX_MOD_WOM_GUN_THREATENED_1,
+ SFX_MOD_WOM_GUN_THREATENED_2,
+ SFX_MOD_WOM_JACKED_CAR_1,
+ SFX_MOD_WOM_JACKED_CAR_2,
+ SFX_MOD_WOM_JACKED_CAR_3,
+ SFX_MOD_WOM_SHOCKED_1,
+ SFX_MSA10AA,
+ SFX_MSA10AB,
+ SFX_MSA10AC,
+ SFX_MSA10AD,
+ SFX_MSA11AA,
+ SFX_MSA11AB,
+ SFX_MSA11AC,
+ SFX_MSA11AD,
+ SFX_MSA12AA,
+ SFX_MSA12AC,
+ SFX_MSA12AD,
+ SFX_MSA13AA,
+ SFX_MSA13AB,
+ SFX_MSA13AC,
+ SFX_MSA13AD,
+ SFX_MSA13AE,
+ SFX_MSA13AF,
+ SFX_MSA13AG,
+ SFX_MSA13AH,
+ SFX_MSA14AA,
+ SFX_MSA14AB,
+ SFX_MSA14AC,
+ SFX_MSA14AD,
+ SFX_MSAL5AA,
+ SFX_MSAL5AB,
+ SFX_MSAL6AA,
+ SFX_MSAL6AB,
+ SFX_MSAL6AC,
+ SFX_MSAL6AD,
+ SFX_MSAL7AA,
+ SFX_MSAL7AB,
+ SFX_MSAL7AC,
+ SFX_MSAL7AD,
+ SFX_MSAL7AE,
+ SFX_MSAL7AF,
+ SFX_MSAL7AG,
+ SFX_MSAL8AA,
+ SFX_MSAL8AB,
+ SFX_MSAL8AC,
+ SFX_MSAL8AD,
+ SFX_MSAL8AF,
+ SFX_MSAL8AG,
+ SFX_MSAL9AA,
+ SFX_MSAL9AB,
+ SFX_MSAL9AC,
+ SFX_MSAL9AD,
+ SFX_MSAL9AE,
+ SFX_MSAL9AF,
+ SFX_MTOS1AA,
+ SFX_MTOS1AB,
+ SFX_MTOS1AC,
+ SFX_MTOS1AD,
+ SFX_MTOS1AE,
+ SFX_MTOS1AF,
+ SFX_MTOS1AG,
+ SFX_MTOS2AA,
+ SFX_MTOS2AB,
+ SFX_MTOS2AC,
+ SFX_MTOS2AD,
+ SFX_MTOS2AE,
+ SFX_MTOS2AF,
+ SFX_MTOS2AG,
+ SFX_MVIC1AA,
+ SFX_MVIC1AB,
+ SFX_MVIC1AC,
+ SFX_MVIC1AD,
+ SFX_MVIC1AE,
+ SFX_MVIC1AF,
+ SFX_MVIC1AG,
+ SFX_MVIC1AH,
+ SFX_MVIC1AI,
+ SFX_MVIC1AJ,
+ SFX_MVIC1AK,
+ SFX_NEDS1AA,
+ SFX_NEDS1AB,
+ SFX_NEDS1AC,
+ SFX_NEDS1AD,
+ SFX_NEDS1AE,
+ SFX_NEDS1AF,
+ SFX_NEDS1AG,
+ SFX_NEDS1BA,
+ SFX_NEDS1BB,
+ SFX_NEDS1BC,
+ SFX_NEDS1BD,
+ SFX_NEDS1BE,
+ SFX_NEDS1BF,
+ SFX_NEDS2AA,
+ SFX_NEDS2AB,
+ SFX_NEDS2AC,
+ SFX_NEDS2AD,
+ SFX_NEDS2AE,
+ SFX_NEDS2AF,
+ SFX_NEDS2BA,
+ SFX_NEDS3AA,
+ SFX_NEDS3AB,
+ SFX_NEDS3AC,
+ SFX_NEDS3AD,
+ SFX_NEDS4AA,
+ SFX_NEDS4AB,
+ SFX_NEDS4AC,
+ SFX_NEDS4AD,
+ SFX_NEDS4AE,
+ SFX_NEDS4BA,
+ SFX_NEDS4BB,
+ SFX_NEDS4BC,
+ SFX_NEDS4BD,
+ SFX_NEDS4BE,
+ SFX_NEDS4BF,
+ SFX_NEDS4CA,
+ SFX_NOOD_AA,
+ SFX_NOOD_AB,
+ SFX_NOOD_AC,
+ SFX_NOOD_AD,
+ SFX_NOOD_AE,
+ SFX_NOOD_AF,
+ SFX_NOOD_AG,
+ SFX_NOOD_AH,
+ SFX_NOOD_AI,
+ SFX_NOOD_AJ,
+ SFX_NOOD_AK,
+ SFX_NOOD_AL,
+ SFX_NOOD_AM,
+ SFX_NOOD_AN,
+ SFX_NOOD_AO,
+ SFX_NOOD_AP,
+ SFX_NOOD_AQ,
+ SFX_NOOD_AR,
+ SFX_NOOD_AS,
+ SFX_NOOD_AT,
+ SFX_PBCHAT1,
+ SFX_PBCHAT10,
+ SFX_PBCHAT11,
+ SFX_PBCHAT12,
+ SFX_PBCHAT13,
+ SFX_PBCHAT14,
+ SFX_PBCHAT15,
+ SFX_PBCHAT16,
+ SFX_PBCHAT17,
+ SFX_PBCHAT18,
+ SFX_PBCHAT19,
+ SFX_PBCHAT2,
+ SFX_PBCHAT20,
+ SFX_PBCHAT21,
+ SFX_PBCHAT22,
+ SFX_PBCHAT23,
+ SFX_PBCHAT24,
+ SFX_PBCHAT25,
+ SFX_PBCHAT26,
+ SFX_PBCHAT27,
+ SFX_PBCHAT28,
+ SFX_PBCHAT29,
+ SFX_PBCHAT3,
+ SFX_PBCHAT4,
+ SFX_PBCHAT5,
+ SFX_PBCHAT6,
+ SFX_PBCHAT7,
+ SFX_PBCHAT8,
+ SFX_PBCHAT9,
+ SFX_PHCHAT1,
+ SFX_PHCHAT10,
+ SFX_PHCHAT11,
+ SFX_PHCHAT12,
+ SFX_PHCHAT13,
+ SFX_PHCHAT14,
+ SFX_PHCHAT15,
+ SFX_PHCHAT16,
+ SFX_PHCHAT17,
+ SFX_PHCHAT18,
+ SFX_PHCHAT19,
+ SFX_PHCHAT2,
+ SFX_PHCHAT20,
+ SFX_PHCHAT21,
+ SFX_PHCHAT22,
+ SFX_PHCHAT23,
+ SFX_PHCHAT24,
+ SFX_PHCHAT25,
+ SFX_PHCHAT26,
+ SFX_PHCHAT27,
+ SFX_PHCHAT28,
+ SFX_PHCHAT29,
+ SFX_PHCHAT3,
+ SFX_PHCHAT4,
+ SFX_PHCHAT5,
+ SFX_PHCHAT6,
+ SFX_PHCHAT7,
+ SFX_PHCHAT8,
+ SFX_PHCHAT9,
+ SFX_PIMP_BUMP_1,
+ SFX_PIMP_BUMP_2,
+ SFX_PIMP_BUMP_3,
+ SFX_PIMP_CHAT_1,
+ SFX_PIMP_CHAT_2,
+ SFX_PIMP_CHAT_3,
+ SFX_PIMP_CHAT_4,
+ SFX_PIMP_CRASH_CAR_1,
+ SFX_PIMP_CRASH_CAR_2,
+ SFX_PIMP_DODGE_1,
+ SFX_PIMP_DODGE_2,
+ SFX_PIMP_DRIVER_BLOCKED_1,
+ SFX_PIMP_DRIVER_BLOCKED_2,
+ SFX_PIMP_FIGHT_1,
+ SFX_PIMP_FIGHT_2,
+ SFX_PIMP_FIGHT_3,
+ SFX_PIMP_GUN_THREATENED_1,
+ SFX_PIMP_GUN_THREATENED_2,
+ SFX_PIMP_JACKED_CAR_1,
+ SFX_PIMP_JACKED_CAR_2,
+ SFX_PIMP_JACKED_CAR_3,
+ SFX_PIMP_SHOCKED_1,
+ SFX_PIMP_SPECIAL_CASE_1,
+ SFX_PIMP_SPECIAL_CASE_2,
+ SFX_PIMP_SPECIAL_CASE_3,
+ SFX_PIZZ_AA,
+ SFX_PIZZ_AB,
+ SFX_PIZZ_AC,
+ SFX_PIZZ_AD,
+ SFX_PIZZ_AE,
+ SFX_PIZZ_AF,
+ SFX_PIZZ_AG,
+ SFX_PIZZ_AH,
+ SFX_PIZZ_AI,
+ SFX_PIZZ_AJ,
+ SFX_PIZZ_AK,
+ SFX_PIZZ_AL,
+ SFX_PIZZ_AM,
+ SFX_PIZZ_AN,
+ SFX_PIZZ_AO,
+ SFX_PIZZ_AP,
+ SFX_PIZZ_AQ,
+ SFX_PIZZ_AR,
+ SFX_PIZZ_AS,
+ SFX_PIZZ_AT,
+ SFX_PROSTITUTE2_BUMP_1,
+ SFX_PROSTITUTE2_BUMP_2,
+ SFX_PROSTITUTE2_BUMP_3,
+ SFX_PROSTITUTE2_CHAT_1,
+ SFX_PROSTITUTE2_CHAT_2,
+ SFX_PROSTITUTE2_CHAT_3,
+ SFX_PROSTITUTE2_CHAT_4,
+ SFX_PROSTITUTE2_CRASH_CAR_1,
+ SFX_PROSTITUTE2_CRASH_CAR_2,
+ SFX_PROSTITUTE2_DODGE_1,
+ SFX_PROSTITUTE2_DODGE_2,
+ SFX_PROSTITUTE2_DRIVER_BLOCKED_1,
+ SFX_PROSTITUTE2_DRIVER_BLOCKED_2,
+ SFX_PROSTITUTE2_FIGHT_1,
+ SFX_PROSTITUTE2_FIGHT_2,
+ SFX_PROSTITUTE2_FIGHT_3,
+ SFX_PROSTITUTE2_GUN_THREATENED_1,
+ SFX_PROSTITUTE2_GUN_THREATENED_2,
+ SFX_PROSTITUTE2_JACKED_CAR_1,
+ SFX_PROSTITUTE2_JACKED_CAR_2,
+ SFX_PROSTITUTE2_JACKED_CAR_3,
+ SFX_PROSTITUTE2_SPECIAL_CASE_1,
+ SFX_PROSTITUTE2_SPECIAL_CASE_2,
+ SFX_PROSTITUTE2_SPECIAL_CASE_3,
+ SFX_PROSTITUTE_BUMP_1,
+ SFX_PROSTITUTE_BUMP_2,
+ SFX_PROSTITUTE_BUMP_3,
+ SFX_PROSTITUTE_CHAT_1,
+ SFX_PROSTITUTE_CHAT_2,
+ SFX_PROSTITUTE_CHAT_3,
+ SFX_PROSTITUTE_CHAT_4,
+ SFX_PROSTITUTE_CRASH_CAR_1,
+ SFX_PROSTITUTE_CRASH_CAR_2,
+ SFX_PROSTITUTE_DODGE_1,
+ SFX_PROSTITUTE_DODGE_2,
+ SFX_PROSTITUTE_DRIVER_BLOCKED_1,
+ SFX_PROSTITUTE_DRIVER_BLOCKED_2,
+ SFX_PROSTITUTE_FIGHT_1,
+ SFX_PROSTITUTE_FIGHT_2,
+ SFX_PROSTITUTE_GUN_THREATENED_1,
+ SFX_PROSTITUTE_GUN_THREATENED_2,
+ SFX_PROSTITUTE_JACKED_CAR_1,
+ SFX_PROSTITUTE_JACKED_CAR_2,
+ SFX_PROSTITUTE_JACKED_CAR_3,
+ SFX_PROSTITUTE_JACKED_CAR_4,
+ SFX_PROSTITUTE_SHOCKED_1,
+ SFX_PROSTITUTE_SHOCKED_2,
+ SFX_PROSTITUTE_SHOCKED_3,
+ SFX_P_MAN1_BUMP_1,
+ SFX_P_MAN1_BUMP_2,
+ SFX_P_MAN1_BUMP_3,
+ SFX_P_MAN1_CHAT_1,
+ SFX_P_MAN1_CHAT_2,
+ SFX_P_MAN1_CHAT_3,
+ SFX_P_MAN1_CRASH_CAR_1,
+ SFX_P_MAN1_CRASH_CAR_2,
+ SFX_P_MAN1_DODGE_1,
+ SFX_P_MAN1_DODGE_2,
+ SFX_P_MAN1_DRIVER_BLOCKED_1,
+ SFX_P_MAN1_DRIVER_BLOCKED_2,
+ SFX_P_MAN1_FIGHT_1,
+ SFX_P_MAN1_FIGHT_2,
+ SFX_P_MAN1_FIGHT_3,
+ SFX_P_MAN1_GUN_THREATENED_1,
+ SFX_P_MAN1_GUN_THREATENED_2,
+ SFX_P_MAN1_JACKED_CAR_1,
+ SFX_P_MAN1_JACKED_CAR_2,
+ SFX_P_MAN1_JACKED_CAR_3,
+ SFX_P_MAN2_BUMP_1,
+ SFX_P_MAN2_BUMP_2,
+ SFX_P_MAN2_BUMP_3,
+ SFX_P_MAN2_CHAT_1,
+ SFX_P_MAN2_CHAT_2,
+ SFX_P_MAN2_CHAT_3,
+ SFX_P_MAN2_CHAT_4,
+ SFX_P_MAN2_CRASH_CAR_1,
+ SFX_P_MAN2_CRASH_CAR_2,
+ SFX_P_MAN2_DODGE_1,
+ SFX_P_MAN2_DODGE_2,
+ SFX_P_MAN2_DRIVER_BLOCKED_1,
+ SFX_P_MAN2_DRIVER_BLOCKED_2,
+ SFX_P_MAN2_FIGHT_1,
+ SFX_P_MAN2_FIGHT_2,
+ SFX_P_MAN2_FIGHT_3,
+ SFX_P_MAN2_FIGHT_4,
+ SFX_P_MAN2_GUN_THREATENED_1,
+ SFX_P_MAN2_GUN_THREATENED_2,
+ SFX_P_MAN2_JACKED_CAR_1,
+ SFX_P_MAN2_JACKED_CAR_2,
+ SFX_P_MAN2_JACKED_CAR_3,
+ SFX_P_MAN2_SHOCKED_1,
+ SFX_P_WOM1_BUMP_1,
+ SFX_P_WOM1_BUMP_2,
+ SFX_P_WOM1_BUMP_3,
+ SFX_P_WOM1_CHAT_1,
+ SFX_P_WOM1_CHAT_2,
+ SFX_P_WOM1_CHAT_3,
+ SFX_P_WOM1_CHAT_4,
+ SFX_P_WOM1_CRASH_CAR_1,
+ SFX_P_WOM1_CRASH_CAR_2,
+ SFX_P_WOM1_DODGE_1,
+ SFX_P_WOM1_DODGE_2,
+ SFX_P_WOM1_DRIVER_BLOCKED_1,
+ SFX_P_WOM1_DRIVER_BLOCKED_2,
+ SFX_P_WOM1_FIGHT_1,
+ SFX_P_WOM1_FIGHT_2,
+ SFX_P_WOM1_FIGHT_3,
+ SFX_P_WOM1_GUN_THREATENED_1,
+ SFX_P_WOM1_GUN_THREATENED_2,
+ SFX_P_WOM1_JACKED_CAR_1,
+ SFX_P_WOM1_JACKED_CAR_2,
+ SFX_P_WOM1_JACKED_CAR_3,
+ SFX_P_WOM1_SHOCKED_1,
+ SFX_P_WOM2_BUMP_1,
+ SFX_P_WOM2_BUMP_2,
+ SFX_P_WOM2_BUMP_3,
+ SFX_P_WOM2_CHAT_1,
+ SFX_P_WOM2_CHAT_2,
+ SFX_P_WOM2_CHAT_3,
+ SFX_P_WOM2_CHAT_4,
+ SFX_P_WOM2_CRASH_CAR_1,
+ SFX_P_WOM2_CRASH_CAR_2,
+ SFX_P_WOM2_DODGE_1,
+ SFX_P_WOM2_DODGE_2,
+ SFX_P_WOM2_DRIVER_BLOCKED_1,
+ SFX_P_WOM2_DRIVER_BLOCKED_2,
+ SFX_P_WOM2_FIGHT_1,
+ SFX_P_WOM2_FIGHT_2,
+ SFX_P_WOM2_FIGHT_3,
+ SFX_P_WOM2_GUN_THREATENED_1,
+ SFX_P_WOM2_GUN_THREATENED_2,
+ SFX_P_WOM2_JACKED_CAR_1,
+ SFX_P_WOM2_JACKED_CAR_2,
+ SFX_P_WOM2_SHOCKED_1,
+ SFX_RAC1_AA,
+ SFX_RAC1_AB,
+ SFX_RAC1_AC,
+ SFX_RAC1_AD,
+ SFX_RAC1_AE,
+ SFX_RAC1_AF,
+ SFX_RAC1_AG,
+ SFX_RAC2_AA,
+ SFX_RAC2_AB,
+ SFX_RAC2_AC,
+ SFX_RAC2_AD,
+ SFX_RAC2_AE,
+ SFX_RAC2_AF,
+ SFX_RAC3_AB,
+ SFX_RAC3_AC,
+ SFX_RAC3_AD,
+ SFX_RAC3_AE,
+ SFX_RAC3_AF,
+ SFX_RAC3_AG,
+ SFX_RAYS1AA,
+ SFX_RAYS1AB,
+ SFX_RAYS1AC,
+ SFX_RAYS1BA,
+ SFX_RAYS1BB,
+ SFX_RAYS1CA,
+ SFX_RAYS1CB,
+ SFX_RAYS1CC,
+ SFX_RAYS1CD,
+ SFX_RAYS1CE,
+ SFX_RAYS1CF,
+ SFX_RAYS1DA,
+ SFX_RAYS1DB,
+ SFX_RAYS1DC,
+ SFX_RAYS2AA,
+ SFX_RAYS2AB,
+ SFX_RAYS2AD,
+ SFX_RAYS2AE,
+ SFX_RAYS2AF,
+ SFX_RAYS2AG,
+ SFX_RAYS2AH,
+ SFX_RAYS2AI,
+ SFX_RAYS2BA,
+ SFX_RAYS2BB,
+ SFX_RAYS2CA,
+ SFX_RAYS2CB,
+ SFX_RAYS2DA,
+ SFX_RAYS2DB,
+ SFX_RAYS2EA,
+ SFX_RAYS2EB,
+ SFX_RAYS4AA,
+ SFX_RAYS4AB,
+ SFX_RAYS4AC,
+ SFX_RAYS4AD,
+ SFX_RAYS4AE,
+ SFX_RAYS4AF,
+ SFX_RAYS4BA,
+ SFX_RAYS4BB,
+ SFX_RAYS4BC,
+ SFX_RAYS4BD,
+ SFX_RAYS4BE,
+ SFX_RAYS4BF,
+ SFX_RAYS4BG,
+ SFX_RAYS5AA,
+ SFX_RAYS5AB,
+ SFX_RAYS5AC,
+ SFX_RAYS5AD,
+ SFX_RAYS5AE,
+ SFX_RAYS5AF,
+ SFX_RAYS5AG,
+ SFX_RAYS5AH,
+ SFX_RAYS5AI,
+ SFX_RAYS5BA,
+ SFX_RAYS5BB,
+ SFX_RMN_AA,
+ SFX_RMN_AB,
+ SFX_RMN_AC,
+ SFX_RMN_AD,
+ SFX_RMN_AE,
+ SFX_RMN_AF,
+ SFX_RMN_AG,
+ SFX_RMN_AH,
+ SFX_RMN_AI,
+ SFX_RMN_AJ,
+ SFX_RMN_AK,
+ SFX_RUNPAST,
+ SFX_SAL1_AA,
+ SFX_SAL1_AB,
+ SFX_SAL1_AC,
+ SFX_SAL1_AE,
+ SFX_SAL1_BA,
+ SFX_SAL1_BB,
+ SFX_SAL1_BC,
+ SFX_SAL1_BD,
+ SFX_SAL2_AA,
+ SFX_SAL2_AB,
+ SFX_SAL2_AC,
+ SFX_SAL2_AD,
+ SFX_SAL2_AF,
+ SFX_SAL2_AG,
+ SFX_SAL2_BA,
+ SFX_SAL2_BB,
+ SFX_SAL2_BC,
+ SFX_SAL2_BD,
+ SFX_SAL2_CA,
+ SFX_SAL2_CB,
+ SFX_SAL2_CC,
+ SFX_SAL2_CD,
+ SFX_SAL2_CE,
+ SFX_SAL2_CF,
+ SFX_SAL2_CG,
+ SFX_SAL2_CH,
+ SFX_SAL2_CI,
+ SFX_SAL2_CJ,
+ SFX_SAL2_CK,
+ SFX_SAL2_CL,
+ SFX_SAL2_CM,
+ SFX_SAL2_CN,
+ SFX_SAL2_CO,
+ SFX_SAL2_CP,
+ SFX_SAL2_CQ,
+ SFX_SAL2_CR,
+ SFX_SAL2_CS,
+ SFX_SAL2_CT,
+ SFX_SAL2_CU,
+ SFX_SAL2_CV,
+ SFX_SAL2_DA,
+ SFX_SAL2_DB,
+ SFX_SAL2_DC,
+ SFX_SAL2_DD,
+ SFX_SAL2_DE,
+ SFX_SAL2_EA,
+ SFX_SAL3_AA,
+ SFX_SAL3_AD,
+ SFX_SAL3_AE,
+ SFX_SAL3_AF,
+ SFX_SAL3_AG,
+ SFX_SAL3_AI,
+ SFX_SAL3_BA,
+ SFX_SAL3_BB,
+ SFX_SAL3_CA,
+ SFX_SAL3_CB,
+ SFX_SAL3_DA,
+ SFX_SAL4_AA,
+ SFX_SAL4_AB,
+ SFX_SAL4_AC,
+ SFX_SAL4_AD,
+ SFX_SAL4_AE,
+ SFX_SAL4_AF,
+ SFX_SAL4_AH,
+ SFX_SAL4_AI,
+ SFX_SAL4_AJ,
+ SFX_SAL4_BA,
+ SFX_SAL4_CA,
+ SFX_SAL4_CB,
+ SFX_SAL4_CC,
+ SFX_SAL4_CD,
+ SFX_SAL4_CE,
+ SFX_SAL4_CF,
+ SFX_SAL4_CG,
+ SFX_SAL4_CH,
+ SFX_SAL4_CI,
+ SFX_SAL4_CJ,
+ SFX_SAL4_CK,
+ SFX_SAL4_CL,
+ SFX_SAL4_CM,
+ SFX_SAL4_CN,
+ SFX_SAL4_CO,
+ SFX_SAL4_CP,
+ SFX_SAL4_CQ,
+ SFX_SAL4_DA,
+ SFX_SAL4_EA,
+ SFX_SAL5_AA,
+ SFX_SAL5_AB,
+ SFX_SAL5_AD,
+ SFX_SAL5_AE,
+ SFX_SAL5_AF,
+ SFX_SAL5_AG,
+ SFX_SAL5_AH,
+ SFX_SAL5_AI,
+ SFX_SAL5_AJ,
+ SFX_SAL6_AA,
+ SFX_SAL6_AB,
+ SFX_SAL6_AC,
+ SFX_SAL6_AE,
+ SFX_SAL6_AF,
+ SFX_SAL6_AG,
+ SFX_SAL6_AH,
+ SFX_SAL6_AI,
+ SFX_SAL6_AJ,
+ SFX_SAL6_BA,
+ SFX_SAL6_BB,
+ SFX_SAL6_BC,
+ SFX_SAL6_BD,
+ SFX_SAL6_BE,
+ SFX_SAL6_BF,
+ SFX_SAL6_BH,
+ SFX_SAL6_BJ,
+ SFX_SAL6_BK,
+ SFX_SAL6_CA,
+ SFX_SAL6_CB,
+ SFX_SAL6_CC,
+ SFX_SAL6_CD,
+ SFX_SAL7_AA,
+ SFX_SAL7_AB,
+ SFX_SAL7_AC,
+ SFX_SAL7_AD,
+ SFX_SAL7_AE,
+ SFX_SAL7_AF,
+ SFX_SAL7_AG,
+ SFX_SAL7_AI,
+ SFX_SAL7_AJ,
+ SFX_SAL7_AK,
+ SFX_SAL7_BA,
+ SFX_SAL7_BB,
+ SFX_SAL7_BC,
+ SFX_SAL7_BD,
+ SFX_SAL7_BE,
+ SFX_SAL7_BF,
+ SFX_SAL7_BG,
+ SFX_SAL7_BH,
+ SFX_SAL7_CA,
+ SFX_SAL7_CB,
+ SFX_SAL7_CC,
+ SFX_SAL7_CD,
+ SFX_SAL8_AA,
+ SFX_SAL8_AB,
+ SFX_SAL8_AC,
+ SFX_SAL8_BA,
+ SFX_SAL8_BC,
+ SFX_SAL8_BD,
+ SFX_SAL8_BE,
+ SFX_SAL8_BF,
+ SFX_SAL8_CA,
+ SFX_SAL8_CC,
+ SFX_SAL8_DA,
+ SFX_SAL8_DB,
+ SFX_SAL8_DC,
+ SFX_SAL8_EA,
+ SFX_SAL8_EC,
+ SFX_SAL8_ED,
+ SFX_SAL8_EE,
+ SFX_SAL8_FA,
+ SFX_SAL8_GA,
+ SFX_SAL8_GB,
+ SFX_SAL8_HA,
+ SFX_SAL8_HB,
+ SFX_SAL8_HC,
+ SFX_SAL8_HD,
+ SFX_SAL8_HE,
+ SFX_SAL8_HF,
+ SFX_SAL8_HG,
+ SFX_SAL8_HH,
+ SFX_SALH1AA,
+ SFX_SALH1AB,
+ SFX_SALH1BA,
+ SFX_SALH1BB,
+ SFX_SALH1CA,
+ SFX_SALH1CB,
+ SFX_SALH1DA,
+ SFX_SALH1EA,
+ SFX_SALH1EB,
+ SFX_SALH1FB,
+ SFX_SALH1FC,
+ SFX_SALH1FG,
+ SFX_SALH1GA,
+ SFX_SALH1GB,
+ SFX_SALH1HA,
+ SFX_SALH1HB,
+ SFX_SALH2AA,
+ SFX_SALH2AB,
+ SFX_SALH2AC,
+ SFX_SALH2AD,
+ SFX_SALH2AE,
+ SFX_SALH2AF,
+ SFX_SALH2AG,
+ SFX_SALH2AH,
+ SFX_SALH2BA,
+ SFX_SALH2BB,
+ SFX_SALH2BC,
+ SFX_SALH2BD,
+ SFX_SALH2BE,
+ SFX_SALH2BF,
+ SFX_SALH2BG,
+ SFX_SALH2BH,
+ SFX_SALH2BI,
+ SFX_SALH2CA,
+ SFX_SALH3AA,
+ SFX_SALH3AB,
+ SFX_SALH3AC,
+ SFX_SALH3AD,
+ SFX_SALH3AE,
+ SFX_SALH3AF,
+ SFX_SALH3AG,
+ SFX_SALH3AH,
+ SFX_SALH3AI,
+ SFX_SALH3AJ,
+ SFX_SALH3AK,
+ SFX_SALH3BA,
+ SFX_SALH3BB,
+ SFX_SALH3CA,
+ SFX_SALH3CC,
+ SFX_SALH3CD,
+ SFX_SALH4AA,
+ SFX_SALH4AB,
+ SFX_SALH4AC,
+ SFX_SALH4AD,
+ SFX_SALH4AE,
+ SFX_SALH4AF,
+ SFX_SALH4AG,
+ SFX_SALH4AH,
+ SFX_SALH4AI,
+ SFX_SALH4AJ,
+ SFX_SALH4BA,
+ SFX_SALH4BB,
+ SFX_SALH4BC,
+ SFX_SALH4CA,
+ SFX_SALH4CB,
+ SFX_SALH5CA,
+ SFX_SALH5CB,
+ SFX_SALH5CC,
+ SFX_SALH5DA,
+ SFX_SALH5DB,
+ SFX_SALH5EA,
+ SFX_SALH5EB,
+ SFX_SALH5FA,
+ SFX_SALH5GA,
+ SFX_SALH5GB,
+ SFX_SALH5GC,
+ SFX_SALH5HA,
+ SFX_SALH5IA,
+ SFX_SALH5IB,
+ SFX_SALH5JA,
+ SFX_SALH5KA,
+ SFX_SALH5KB,
+ SFX_SALH5LA,
+ SFX_SALH5LB,
+ SFX_SALH5MA,
+ SFX_SALH5MB,
+ SFX_SALH5MC,
+ SFX_SALH5NA,
+ SFX_SALH5OA,
+ SFX_SALH5OB,
+ SFX_SALH5OC,
+ SFX_SALH5OD,
+ SFX_SALH5OE,
+ SFX_SALH5OF,
+ SFX_SALH5OG,
+ SFX_SALH5OH,
+ SFX_SALH5OI,
+ SFX_SALH5OJ,
+ SFX_SALH5OK,
+ SFX_SALS1AA,
+ SFX_SALS1AB,
+ SFX_SALS1AC,
+ SFX_SALS1AD,
+ SFX_SALS1AE,
+ SFX_SALS1AF,
+ SFX_SALS1AG,
+ SFX_SALS1AH,
+ SFX_SALS1AI,
+ SFX_SALS1BA,
+ SFX_SALS1BB,
+ SFX_SALS1BC,
+ SFX_SALS1BD,
+ SFX_SALS2AA,
+ SFX_SALS2AB,
+ SFX_SALS2AC,
+ SFX_SALS2AD,
+ SFX_SALS2BA,
+ SFX_SALS2BB,
+ SFX_SALS2BC,
+ SFX_SALS2BD,
+ SFX_SALS2BE,
+ SFX_SALS2BF,
+ SFX_SALS2CA,
+ SFX_SALS2CB,
+ SFX_SALS2CC,
+ SFX_SALS2CD,
+ SFX_SALS2CE,
+ SFX_SALS3AA,
+ SFX_SALS3AB,
+ SFX_SALS3AC,
+ SFX_SALS3BA,
+ SFX_SALS3BB,
+ SFX_SALS3BC,
+ SFX_SALS3BD,
+ SFX_SALS3CA,
+ SFX_SALS3CB,
+ SFX_SALS3CC,
+ SFX_SALS3CD,
+ SFX_SALS3CE,
+ SFX_SALS3CF,
+ SFX_SALS3CG,
+ SFX_SALS3DA,
+ SFX_SALS3DB,
+ SFX_SALS3DC,
+ SFX_SALS3DD,
+ SFX_SALS3DE,
+ SFX_SALS3DF,
+ SFX_SALS3DG,
+ SFX_SALS3DH,
+ SFX_SALS3DI,
+ SFX_SALS4AA,
+ SFX_SALS4AB,
+ SFX_SALS4AC,
+ SFX_SALS4AD,
+ SFX_SALS4AE,
+ SFX_SALS4AF,
+ SFX_SALS4BA,
+ SFX_SALS4BB,
+ SFX_SALS4BC,
+ SFX_SALS4BD,
+ SFX_SALS4BE,
+ SFX_SALS4BF,
+ SFX_SALS4BG,
+ SFX_SALS4BH,
+ SFX_SALS5AA,
+ SFX_SALS5AB,
+ SFX_SALS5AC,
+ SFX_SALS5AD,
+ SFX_SALS5AE,
+ SFX_SALS5AF,
+ SFX_SALS5BA,
+ SFX_SALS5BB,
+ SFX_SALS5BC,
+ SFX_SALS5BD,
+ SFX_SALS5BE,
+ SFX_SALS5BF,
+ SFX_SALS5BG,
+ SFX_SALS5CA,
+ SFX_SALS5CB,
+ SFX_SALS5CC,
+ SFX_SALS5CD,
+ SFX_SALS5CE,
+ SFX_SALS5CF,
+ SFX_SALS5CG,
+ SFX_SALS6AA,
+ SFX_SALS6AB,
+ SFX_SALS6AD,
+ SFX_SALS6AE,
+ SFX_SALS6AF,
+ SFX_SALS6AG,
+ SFX_SALS6AH,
+ SFX_SALVATORE_CRASH_CAR_1,
+ SFX_SALVATORE_CRASH_CAR_2,
+ SFX_SALVATORE_CRASH_CAR_3,
+ SFX_SALVATORE_CRASH_CAR_4,
+ SFX_SALVATORE_DRIVER_BLOCKED_1,
+ SFX_SALVATORE_DRIVER_BLOCKED_2,
+ SFX_SALVATORE_DRIVER_BLOCKED_3,
+ SFX_SALVATORE_JACKED_CAR_1,
+ SFX_SALVATORE_JACKED_CAR_2,
+ SFX_SALVATORE_SHOCKED_1,
+ SFX_SALVATORE_SHOCKED_2,
+ SFX_SALX_AA,
+ SFX_SALX_AB,
+ SFX_SALX_AC,
+ SFX_SALX_AD,
+ SFX_SALX_AE,
+ SFX_SALX_AF,
+ SFX_SALX_AG,
+ SFX_SALX_AH,
+ SFX_SALX_AI,
+ SFX_SALX_AK,
+ SFX_SALX_AL,
+ SFX_SALX_AM,
+ SFX_SALX_AN,
+ SFX_SALX_AO,
+ SFX_SALX_AP,
+ SFX_SALX_AQ,
+ SFX_SALX_AR,
+ SFX_SALX_AS,
+ SFX_SCUM_MAN_BUMP_1,
+ SFX_SCUM_MAN_BUMP_2,
+ SFX_SCUM_MAN_BUMP_3,
+ SFX_SCUM_MAN_CHAT_1,
+ SFX_SCUM_MAN_CHAT_2,
+ SFX_SCUM_MAN_CHAT_3,
+ SFX_SCUM_MAN_CHAT_4,
+ SFX_SCUM_MAN_CRASH_CAR_1,
+ SFX_SCUM_MAN_CRASH_CAR_2,
+ SFX_SCUM_MAN_DODGE_1,
+ SFX_SCUM_MAN_DODGE_2,
+ SFX_SCUM_MAN_DRIVER_BLOCKED_1,
+ SFX_SCUM_MAN_DRIVER_BLOCKED_2,
+ SFX_SCUM_MAN_FIGHT_1,
+ SFX_SCUM_MAN_FIGHT_2,
+ SFX_SCUM_MAN_FIGHT_3,
+ SFX_SCUM_MAN_GUN_THREATENED_1,
+ SFX_SCUM_MAN_GUN_THREATENED_2,
+ SFX_SCUM_MAN_JACKED_CAR_1,
+ SFX_SCUM_MAN_JACKED_CAR_2,
+ SFX_SCUM_MAN_JACKED_CAR_3,
+ SFX_SCUM_MAN_SHOCKED_1,
+ SFX_SCUM_MAN_SPECIAL_CASE_1,
+ SFX_SCUM_MAN_SPECIAL_CASE_2,
+ SFX_SCUM_MAN_SPECIAL_CASE_3,
+ SFX_SCUM_WOM_BUMP_1,
+ SFX_SCUM_WOM_BUMP_2,
+ SFX_SCUM_WOM_BUMP_3,
+ SFX_SCUM_WOM_CAR_JACKED_1,
+ SFX_SCUM_WOM_CAR_JACKED_2,
+ SFX_SCUM_WOM_CHAT_1,
+ SFX_SCUM_WOM_CHAT_2,
+ SFX_SCUM_WOM_CHAT_3,
+ SFX_SCUM_WOM_CHAT_4,
+ SFX_SCUM_WOM_CRASH_CAR_1,
+ SFX_SCUM_WOM_CRASH_CAR_2,
+ SFX_SCUM_WOM_DODGE_1,
+ SFX_SCUM_WOM_DODGE_2,
+ SFX_SCUM_WOM_DRIVER_BLOCKED_1,
+ SFX_SCUM_WOM_DRIVER_BLOCKED_2,
+ SFX_SCUM_WOM_FIGHT_1,
+ SFX_SCUM_WOM_FIGHT_2,
+ SFX_SCUM_WOM_FIGHT_3,
+ SFX_SCUM_WOM_GUN_THREATENED_1,
+ SFX_SCUM_WOM_GUN_THREATENED_2,
+ SFX_SCUM_WOM_SHOCKED_1,
+ SFX_SFX_AIRHORN_LEFT,
+ SFX_SFX_AIRHORN_RIGHT,
+ SFX_SFX_ANG1_AA,
+ SFX_SFX_ANG1_AB,
+ SFX_SFX_ANG1_AC,
+ SFX_SFX_ANG1_AD,
+ SFX_SFX_ANG1_AE,
+ SFX_SFX_ANG1_AF,
+ SFX_SFX_ANG1_AG,
+ SFX_SFX_ANG1_AH,
+ SFX_SFX_ANG1_AI,
+ SFX_SFX_ANG1_AJ,
+ SFX_SFX_ANG1_AK,
+ SFX_SFX_ANG1_AL,
+ SFX_SFX_ANG1_AM,
+ SFX_SFX_ANG1_AN,
+ SFX_SFX_ANG1_AO,
+ SFX_SFX_ANG1_AP,
+ SFX_SFX_ANG1_AQ,
+ SFX_SFX_ANG1_AR,
+ SFX_SFX_ANG1_AS,
+ SFX_SFX_ANG1_AT,
+ SFX_SFX_ANG1_AU,
+ SFX_SFX_ANG1_AV,
+ SFX_SFX_ANG1_AW,
+ SFX_SFX_BLOW_ROOF,
+ SFX_SFX_BNK1_12,
+ SFX_SFX_CAMERA_LEFT,
+ SFX_SFX_CAMERA_RIGHT,
+ SFX_SFX_CHEER1,
+ SFX_SFX_CHEER2,
+ SFX_SFX_CHEER3,
+ SFX_SFX_CHEER4,
+ SFX_SFX_CRIME_1,
+ SFX_SFX_CRIME_10,
+ SFX_SFX_CRIME_11,
+ SFX_SFX_CRIME_12,
+ SFX_SFX_CRIME_2,
+ SFX_SFX_CRIME_3,
+ SFX_SFX_CRIME_4,
+ SFX_SFX_CRIME_5,
+ SFX_SFX_CRIME_6,
+ SFX_SFX_CRIME_7,
+ SFX_SFX_CRIME_8,
+ SFX_SFX_CRIME_9,
+ SFX_SFX_IN_LIFT,
+ SFX_SFX_JDT3_AA,
+ SFX_SFX_JDT3_AB,
+ SFX_SFX_JDT3_AC,
+ SFX_SFX_JDT3_AD,
+ SFX_SFX_JDT3_AE,
+ SFX_SFX_JDT3_AG,
+ SFX_SFX_JDT3_AH,
+ SFX_SFX_JDT3_BA,
+ SFX_SFX_JDT3_BB,
+ SFX_SFX_JDT3_BC,
+ SFX_SFX_JDT3_BD,
+ SFX_SFX_JDT3_BE,
+ SFX_SFX_JDT3_BF,
+ SFX_SFX_LANAMU1,
+ SFX_SFX_LANAMU2,
+ SFX_SFX_LANSTP1,
+ SFX_SFX_LANSTP2,
+ SFX_SFX_LIFT_BELL,
+ SFX_SFX_LIFT_CLOSE,
+ SFX_SFX_LIFT_OPEN,
+ SFX_SFX_LIFT_RUNNING,
+ SFX_SFX_MAR4_AA,
+ SFX_SFX_MAR4_AB,
+ SFX_SFX_MAR4_AC,
+ SFX_SFX_MAR4_AD,
+ SFX_SFX_MAR4_BA,
+ SFX_SFX_MAR4_BB,
+ SFX_SFX_MAR4_BC,
+ SFX_SFX_MAR4_BD,
+ SFX_SFX_MAR4_BE,
+ SFX_SFX_MAR4_BF,
+ SFX_SFX_MAR4_BG,
+ SFX_SFX_RING,
+ SFX_SFX_OOH1,
+ SFX_SFX_OOH2,
+ SFX_SFX_PAGER_RING,
+ SFX_SFX_POLICE_RADIO_AMBULANCE,
+ SFX_SFX_POLICE_RADIO_BLACK,
+ SFX_SFX_POLICE_RADIO_BLUE,
+ SFX_SFX_POLICE_RADIO_BOAT,
+ SFX_SFX_POLICE_RADIO_BUGGY,
+ SFX_SFX_POLICE_RADIO_BUS,
+ SFX_SFX_POLICE_RADIO_COACH,
+ SFX_SFX_POLICE_RADIO_CRUISER,
+ SFX_SFX_POLICE_RADIO_DINGHY,
+ SFX_SFX_POLICE_RADIO_DOWNTOWN,
+ SFX_SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL,
+ SFX_SFX_POLICE_RADIO_FIRE_TRUCK,
+ SFX_SFX_POLICE_RADIO_GARBAGE_TRUCK,
+ SFX_SFX_POLICE_RADIO_GOLF_CART,
+ SFX_SFX_POLICE_RADIO_GREEN,
+ SFX_SFX_POLICE_RADIO_GREY,
+ SFX_SFX_POLICE_RADIO_HEARSE,
+ SFX_SFX_POLICE_RADIO_HELICOPTER,
+ SFX_SFX_POLICE_RADIO_ICE_CREAM_VAN,
+ SFX_SFX_POLICE_RADIO_LEAF_LINKS,
+ SFX_SFX_POLICE_RADIO_LITTLE_HAITI,
+ SFX_SFX_POLICE_RADIO_LITTLE_HAVANA,
+ SFX_SFX_POLICE_RADIO_LOWRIDER,
+ SFX_SFX_POLICE_RADIO_MOPED,
+ SFX_SFX_POLICE_RADIO_MOTOBIKE,
+ SFX_SFX_POLICE_RADIO_OCEAN_BEACH,
+ SFX_SFX_POLICE_RADIO_OFFROAD,
+ SFX_SFX_POLICE_RADIO_ORANGE,
+ SFX_SFX_POLICE_RADIO_PICKUP,
+ SFX_SFX_POLICE_RADIO_PLANE,
+ SFX_SFX_POLICE_RADIO_POLICE_CAR,
+ SFX_SFX_POLICE_RADIO_PRAWN_ISLAND,
+ SFX_SFX_POLICE_RADIO_PURPLE,
+ SFX_SFX_POLICE_RADIO_RED,
+ SFX_SFX_POLICE_RADIO_RIG,
+ SFX_SFX_POLICE_RADIO_SEDAN,
+ SFX_SFX_POLICE_RADIO_SILVER,
+ SFX_SFX_POLICE_RADIO_SPEEDBOAT,
+ SFX_SFX_POLICE_RADIO_SPORTS_CAR,
+ SFX_SFX_POLICE_RADIO_STARFISH_ISLAND,
+ SFX_SFX_POLICE_RADIO_STATION_WAGON,
+ SFX_SFX_POLICE_RADIO_STRETCH,
+ SFX_SFX_POLICE_RADIO_SWAT_VAN,
+ SFX_SFX_POLICE_RADIO_TANK,
+ SFX_SFX_POLICE_RADIO_TAXI,
+ SFX_SFX_POLICE_RADIO_TRUCK,
+ SFX_SFX_POLICE_RADIO_TUDOOR,
+ SFX_SFX_POLICE_RADIO_VAN,
+ SFX_SFX_POLICE_RADIO_VICEPORT,
+ SFX_SFX_POLICE_RADIO_VICE_CITY,
+ SFX_SFX_POLICE_RADIO_VICE_CITY_BEACH,
+ SFX_SFX_POLICE_RADIO_VICE_CITY_MAINLAND,
+ SFX_SFX_POLICE_RADIO_VICE_POINT,
+ SFX_SFX_POLICE_RADIO_WASHINGTON_BEACH,
+ SFX_SFX_POLICE_RADIO_WHITE,
+ SFX_SFX_POLICE_RADIO_YELLOW,
+ SFX_SFX_PSYCH_1,
+ SFX_SFX_PSYCH_2,
+ SFX_SFX_SAL7_BA,
+ SFX_SFX_SAL7_BB,
+ SFX_SFX_SAL7_BC,
+ SFX_SFX_SAL7_BD,
+ SFX_SFX_SAL7_BE,
+ SFX_SFX_SAL7_BF,
+ SFX_SFX_SAL7_BG,
+ SFX_SFX_SAL7_BH,
+ SFX_SFX_SAL7_CA,
+ SFX_SFX_SAL7_CB,
+ SFX_SFX_SAL7_CC,
+ SFX_SFX_SAL7_CD,
+ SFX_SFX_SFX_01,
+ SFX_SFX_SFX_02,
+ SFX_SFX_SNIPER_SHOT_1,
+ SFX_SFX_SNIPER_SHOT_2,
+ SFX_SFX_TAX1_1,
+ SFX_SFX_TAX1_2,
+ SFX_SFX_TAX1_3,
+ SFX_SFX_TAX1_4,
+ SFX_SFX_TAX1_5,
+ SFX_SFX_TAX2_1,
+ SFX_SFX_TAX2_2,
+ SFX_SFX_TAX2_3,
+ SFX_SFX_TAX2_4,
+ SFX_SFX_TAX2_5,
+ SFX_SFX_TAX2_6,
+ SFX_SFX_TAX2_7,
+ SFX_SFX_TAX3_1,
+ SFX_SFX_TAX3_2,
+ SFX_SFX_TAX3_3,
+ SFX_SFX_TAX3_4,
+ SFX_SFX_TAX3_5,
+ SFX_SFX_VICE_VOICE_1_ARREST_1,
+ SFX_SFX_VICE_VOICE_1_ARREST_2,
+ SFX_SFX_VICE_VOICE_1_ARREST_3,
+ SFX_SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1,
+ SFX_SFX_VICE_VOICE_2_ARREST_1,
+ SFX_SFX_VICE_VOICE_2_ARREST_2,
+ SFX_SFX_VICE_VOICE_2_ARREST_3,
+ SFX_SFX_VICE_VOICE_2_MIAMIVICE_EXITING_CAR_1,
+ SFX_SFX_VICE_VOICE_3_ARREST_1,
+ SFX_SFX_VICE_VOICE_3_ARREST_2,
+ SFX_SFX_VICE_VOICE_3_ARREST_3,
+ SFX_SFX_VICE_VOICE_3_MIAMIVICE_EXITING_CAR_1,
+ SFX_SFX_VICE_VOICE_4_ARREST_1,
+ SFX_SFX_VICE_VOICE_4_ARREST_2,
+ SFX_SFX_VICE_VOICE_4_ARREST_3,
+ SFX_SFX_VICE_VOICE_4_MIAMIVICE_EXITING_CAR_1,
+ SFX_SFX_VICE_VOICE_5_ARREST_1,
+ SFX_SFX_VICE_VOICE_5_ARREST_2,
+ SFX_SFX_VICE_VOICE_5_ARREST_3,
+ SFX_SFX_VICE_VOICE_5_MIAMIVICE_EXITING_CAR_1,
+ SFX_SFX_VICE_VOICE_6_ARREST_1,
+ SFX_SFX_VICE_VOICE_6_ARREST_2,
+ SFX_SFX_VICE_VOICE_6_ARREST_3,
+ SFX_SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1,
+ SFX_SFX_WILLIE_BIKE_REV,
+ SFX_SFX_WILLIE_CAR_REV,
+ SFX_SHOPBELL,
+ SFX_SHOPPER1_BUMP_1,
+ SFX_SHOPPER1_BUMP_2,
+ SFX_SHOPPER1_BUMP_3,
+ SFX_SHOPPER1_CHAT_1,
+ SFX_SHOPPER1_CHAT_2,
+ SFX_SHOPPER1_CHAT_3,
+ SFX_SHOPPER1_CHAT_4,
+ SFX_SHOPPER1_CRASH_CAR_1,
+ SFX_SHOPPER1_CRASH_CAR_2,
+ SFX_SHOPPER1_DODGE_1,
+ SFX_SHOPPER1_DODGE_2,
+ SFX_SHOPPER1_DRIVER_BLOCKED_1,
+ SFX_SHOPPER1_DRIVER_BLOCKED_2,
+ SFX_SHOPPER1_FIGHT_1,
+ SFX_SHOPPER1_FIGHT_2,
+ SFX_SHOPPER1_FIGHT_3,
+ SFX_SHOPPER1_GUN_THREATENED_1,
+ SFX_SHOPPER1_GUN_THREATENED_2,
+ SFX_SHOPPER1_JACKED_CAR_1,
+ SFX_SHOPPER1_JACKED_CAR_2,
+ SFX_SHOPPER1_JACKED_CAR_3,
+ SFX_SHOPPER1_SHOCKED_1,
+ SFX_SHOPPER2_BUMP_1,
+ SFX_SHOPPER2_BUMP_2,
+ SFX_SHOPPER2_BUMP_3,
+ SFX_SHOPPER2_CHAT_1,
+ SFX_SHOPPER2_CHAT_2,
+ SFX_SHOPPER2_CHAT_3,
+ SFX_SHOPPER2_CRASH_CAR_1,
+ SFX_SHOPPER2_CRASH_CAR_2,
+ SFX_SHOPPER2_DODGE_1,
+ SFX_SHOPPER2_DODGE_2,
+ SFX_SHOPPER2_DRIVER_BLOCKED_1,
+ SFX_SHOPPER2_DRIVER_BLOCKED_2,
+ SFX_SHOPPER2_FIGHT_1,
+ SFX_SHOPPER2_FIGHT_2,
+ SFX_SHOPPER2_FIGHT_3,
+ SFX_SHOPPER2_GUN_THREATENED_1,
+ SFX_SHOPPER2_GUN_THREATENED_2,
+ SFX_SHOPPER2_JACKED_CAR_1,
+ SFX_SHOPPER2_JACKED_CAR_2,
+ SFX_SHOPPER2_JACKED_CAR_3,
+ SFX_SHOPPER2_SHOCKED_1,
+ SFX_SHOPPER3_BUMP_1,
+ SFX_SHOPPER3_BUMP_2,
+ SFX_SHOPPER3_BUMP_3,
+ SFX_SHOPPER3_CHAT_1,
+ SFX_SHOPPER3_CHAT_2,
+ SFX_SHOPPER3_CHAT_3,
+ SFX_SHOPPER3_CRASH_CAR_1,
+ SFX_SHOPPER3_CRASH_CAR_2,
+ SFX_SHOPPER3_DODGE_1,
+ SFX_SHOPPER3_DODGE_2,
+ SFX_SHOPPER3_DRIVER_BLOCKED_1,
+ SFX_SHOPPER3_DRIVER_BLOCKED_2,
+ SFX_SHOPPER3_FIGHT_1,
+ SFX_SHOPPER3_FIGHT_2,
+ SFX_SHOPPER3_FIGHT_3,
+ SFX_SHOPPER3_GUN_THREATENED_1,
+ SFX_SHOPPER3_GUN_THREATENED_2,
+ SFX_SHOPPER3_JACKED_CAR_1,
+ SFX_SHOPPER3_JACKED_CAR_2,
+ SFX_SHOPPER3_JACKED_CAR_3,
+ SFX_SHOPPER3_SHOCKED_1,
+ SFX_STRE_AA,
+ SFX_STRE_AB,
+ SFX_STRE_AC,
+ SFX_STRE_AD,
+ SFX_STRE_AE,
+ SFX_STRE_AF,
+ SFX_STRE_AG,
+ SFX_STRE_BA,
+ SFX_STRE_BB,
+ SFX_STRE_BC,
+ SFX_STRE_BD,
+ SFX_STRE_BE,
+ SFX_STRE_BF,
+ SFX_STRE_BG,
+ SFX_STRE_CA,
+ SFX_STRE_CB,
+ SFX_STRE_CC,
+ SFX_STUD_MAN_CHAT_1,
+ SFX_STUD_MAN_CHAT_2,
+ SFX_STUD_MAN_CHAT_3,
+ SFX_STUD_MAN_CHAT_4,
+ SFX_STUD_MAN_CRASH_CAR_1,
+ SFX_STUD_MAN_CRASH_CAR_2,
+ SFX_STUD_MAN_DODGE_1,
+ SFX_STUD_MAN_DODGE_2,
+ SFX_STUD_MAN_DRIVER_BLOCKED_1,
+ SFX_STUD_MAN_DRIVER_BLOCKED_2,
+ SFX_STUD_MAN_FIGHT_1,
+ SFX_STUD_MAN_FIGHT_2,
+ SFX_STUD_MAN_FIGHT_3,
+ SFX_STUD_MAN_GUN_THREATENED_1,
+ SFX_STUD_MAN_GUN_THREATENED_2,
+ SFX_STUD_MAN_JACKED_CAR_1,
+ SFX_STUD_MAN_JACKED_CAR_2,
+ SFX_STUD_MAN_JACKED_CAR_3,
+ SFX_STUD_MAN_SHOCKED_1,
+ SFX_STUD_MAN_SPECIAL_CASE_1,
+ SFX_STUD_MAN_SPECIAL_CASE_2,
+ SFX_STUD_MAN_SPECIAL_CASE_3,
+ SFX_STUD_WOM_BUMP_1,
+ SFX_STUD_WOM_BUMP_2,
+ SFX_STUD_WOM_BUMP_3,
+ SFX_STUD_WOM_CHAT_1,
+ SFX_STUD_WOM_CHAT_2,
+ SFX_STUD_WOM_CHAT_3,
+ SFX_STUD_WOM_CHAT_4,
+ SFX_STUD_WOM_CRASH_CAR_1,
+ SFX_STUD_WOM_CRASH_CAR_2,
+ SFX_STUD_WOM_DODGE_1,
+ SFX_STUD_WOM_DODGE_2,
+ SFX_STUD_WOM_DRIVER_BLOCKED_1,
+ SFX_STUD_WOM_DRIVER_BLOCKED_2,
+ SFX_STUD_WOM_FIGHT_1,
+ SFX_STUD_WOM_FIGHT_2,
+ SFX_STUD_WOM_GUN_THREATENED_1,
+ SFX_STUD_WOM_GUN_THREATENED_2,
+ SFX_STUD_WOM_JACKED_CAR_1,
+ SFX_STUD_WOM_JACKED_CAR_2,
+ SFX_STUD_WOM_JACKED_CAR_3,
+ SFX_STUD_WOM_SHOCKED_1,
+ SFX_ST_MAN_BUMP_1,
+ SFX_ST_MAN_BUMP_2,
+ SFX_ST_MAN_BUMP_3,
+ SFX_ST_MAN_CHAT_1,
+ SFX_ST_MAN_CHAT_2,
+ SFX_ST_MAN_CHAT_3,
+ SFX_ST_MAN_CRASH_CAR_1,
+ SFX_ST_MAN_CRASH_CAR_2,
+ SFX_ST_MAN_DODGE_1,
+ SFX_ST_MAN_DODGE_2,
+ SFX_ST_MAN_DRIVER_BLOCKED_1,
+ SFX_ST_MAN_DRIVER_BLOCKED_2,
+ SFX_ST_MAN_FIGHT_1,
+ SFX_ST_MAN_FIGHT_2,
+ SFX_ST_MAN_GUN_THREATENED_1,
+ SFX_ST_MAN_GUN_THREATENED_2,
+ SFX_ST_MAN_JACKED_CAR_1,
+ SFX_ST_MAN_JACKED_CAR_2,
+ SFX_ST_MAN_JACKED_CAR_3,
+ SFX_ST_WOM_BUMP_1,
+ SFX_ST_WOM_BUMP_2,
+ SFX_ST_WOM_BUMP_3,
+ SFX_ST_WOM_CHAT_1,
+ SFX_ST_WOM_CHAT_2,
+ SFX_ST_WOM_CHAT_3,
+ SFX_ST_WOM_CHAT_4,
+ SFX_ST_WOM_CRASH_CAR_1,
+ SFX_ST_WOM_CRASH_CAR_2,
+ SFX_ST_WOM_DODGE_1,
+ SFX_ST_WOM_DODGE_2,
+ SFX_ST_WOM_DRIVER_BLOCKED_1,
+ SFX_ST_WOM_DRIVER_BLOCKED_2,
+ SFX_ST_WOM_FIGHT_1,
+ SFX_ST_WOM_FIGHT_2,
+ SFX_ST_WOM_FIGHT_3,
+ SFX_ST_WOM_GUN_THREATENED_1,
+ SFX_ST_WOM_GUN_THREATENED_2,
+ SFX_ST_WOM_JACKED_CAR_1,
+ SFX_ST_WOM_JACKED_CAR_2,
+ SFX_ST_WOM_JACKED_CAR_3,
+ SFX_ST_WOM_SHOCKED_1,
+ SFX_SWAT_VOICE_1_ROPE_1,
+ SFX_SWAT_VOICE_1_ROPE_2,
+ SFX_SWAT_VOICE_1_SHOOT_1,
+ SFX_SWAT_VOICE_1_SHOOT_2,
+ SFX_SWAT_VOICE_1_SHOOT_3,
+ SFX_SWAT_VOICE_1_SHOOT_4,
+ SFX_SWAT_VOICE_1_SHOOT_5,
+ SFX_SWAT_VOICE_2_ROPE_1,
+ SFX_SWAT_VOICE_2_ROPE_2,
+ SFX_SWAT_VOICE_2_SHOOT_1,
+ SFX_SWAT_VOICE_2_SHOOT_2,
+ SFX_SWAT_VOICE_2_SHOOT_3,
+ SFX_SWAT_VOICE_2_SHOOT_4,
+ SFX_SWAT_VOICE_2_SHOOT_5,
+ SFX_TAN1_AA,
+ SFX_TAN1_AB,
+ SFX_TAN1_AD,
+ SFX_TAN1_AE,
+ SFX_TAN1_AF,
+ SFX_TAN1_AG,
+ SFX_TAN1_AH,
+ SFX_TAN1_AI,
+ SFX_TAN1_AJ,
+ SFX_TAN2_AA,
+ SFX_TAN2_AB,
+ SFX_TAN2_AC,
+ SFX_TAN2_AE,
+ SFX_TAN2_AF,
+ SFX_TAN2_AG,
+ SFX_TAN2_AH,
+ SFX_TAN2_AJ,
+ SFX_TAN3_AA,
+ SFX_TAN3_AB,
+ SFX_TAN3_AC,
+ SFX_TAN3_AD,
+ SFX_TAN3_AE,
+ SFX_TAN3_AF,
+ SFX_TAN3_AG,
+ SFX_TAN3_AH,
+ SFX_TING,
+ SFX_TONI_ANGRY_BUSTED_01,
+ SFX_TONI_ANGRY_BUSTED_02,
+ SFX_TONI_ANGRY_BUSTED_03,
+ SFX_TONI_ANGRY_BUSTED_04,
+ SFX_TONI_ANGRY_BUSTED_05,
+ SFX_TONI_ANGRY_BUSTED_06,
+ SFX_TONI_ANGRY_BUSTED_07,
+ SFX_TONI_ANGRY_BUSTED_08,
+ SFX_TONI_ANGRY_BUSTED_09,
+ SFX_TONI_ANGRY_BUSTED_10,
+ SFX_TONI_ANGRY_BUSTED_11,
+ SFX_TONI_ANGRY_BUSTED_12,
+ SFX_TONI_ANGRY_BUSTED_13,
+ SFX_TONI_ANGRY_BUSTED_14,
+ SFX_TONI_ANGRY_BUSTED_15,
+ SFX_TONI_ANGRY_BUSTED_16,
+ SFX_TONI_ANGRY_CHASED_01,
+ SFX_TONI_ANGRY_CHASED_02,
+ SFX_TONI_ANGRY_CHASED_03,
+ SFX_TONI_ANGRY_CHASED_04,
+ SFX_TONI_ANGRY_CHASED_05,
+ SFX_TONI_ANGRY_CHASED_06,
+ SFX_TONI_ANGRY_CHASED_07,
+ SFX_TONI_ANGRY_CHASED_08,
+ SFX_TONI_ANGRY_CHASED_09,
+ SFX_TONI_ANGRY_CHASED_10,
+ SFX_TONI_ANGRY_CHASED_11,
+ SFX_TONI_ANGRY_CHASED_12,
+ SFX_TONI_ANGRY_CHASED_13,
+ SFX_TONI_ANGRY_CHASED_14,
+ SFX_TONI_ANGRY_CHASED_15,
+ SFX_TONI_ANGRY_CHASED_16,
+ SFX_TONI_ANGRY_CHASED_17,
+ SFX_TONI_ANGRY_CHASED_18,
+ SFX_TONI_ANGRY_CHASED_19,
+ SFX_TONI_ANGRY_CHASED_20,
+ SFX_TONI_ANGRY_CHASED_21,
+ SFX_TONI_ANGRY_CHASED_22,
+ SFX_TONI_ANGRY_CHASED_23,
+ SFX_TONI_ANGRY_CHASED_24,
+ SFX_TONI_ANGRY_CHASED_25,
+ SFX_TONI_ANGRY_CRASH_01,
+ SFX_TONI_ANGRY_CRASH_02,
+ SFX_TONI_ANGRY_CRASH_03,
+ SFX_TONI_ANGRY_CRASH_04,
+ SFX_TONI_ANGRY_CRASH_05,
+ SFX_TONI_ANGRY_CRASH_06,
+ SFX_TONI_ANGRY_CRASH_07,
+ SFX_TONI_ANGRY_CRASH_08,
+ SFX_TONI_ANGRY_CRASH_09,
+ SFX_TONI_ANGRY_CRASH_10,
+ SFX_TONI_ANGRY_CRASH_11,
+ SFX_TONI_ANGRY_CRASH_12,
+ SFX_TONI_ANGRY_CRASH_13,
+ SFX_TONI_ANGRY_CRASH_14,
+ SFX_TONI_ANGRY_CRASH_15,
+ SFX_TONI_ANGRY_CRASH_16,
+ SFX_TONI_ANGRY_CRASH_17,
+ SFX_TONI_ANGRY_CRASH_18,
+ SFX_TONI_ANGRY_CRASH_19,
+ SFX_TONI_ANGRY_CRASH_20,
+ SFX_TONI_ANGRY_CRASH_21,
+ SFX_TONI_ANGRY_CRASH_22,
+ SFX_TONI_ANGRY_CRASH_23,
+ SFX_TONI_ANGRY_CRASH_24,
+ SFX_TONI_ANGRY_CRASH_25,
+ SFX_TONI_ANGRY_CRASH_26,
+ SFX_TONI_ANGRY_CRASH_27,
+ SFX_TONI_ANGRY_CRASH_28,
+ SFX_TONI_ANGRY_CRASH_29,
+ SFX_TONI_ANGRY_FIGHT_01,
+ SFX_TONI_ANGRY_FIGHT_02,
+ SFX_TONI_ANGRY_FIGHT_03,
+ SFX_TONI_ANGRY_FIGHT_04,
+ SFX_TONI_ANGRY_FIGHT_05,
+ SFX_TONI_ANGRY_FIGHT_06,
+ SFX_TONI_ANGRY_FIGHT_07,
+ SFX_TONI_ANGRY_FIGHT_08,
+ SFX_TONI_ANGRY_FIGHT_09,
+ SFX_TONI_ANGRY_FIGHT_10,
+ SFX_TONI_ANGRY_FIGHT_11,
+ SFX_TONI_ANGRY_FIGHT_12,
+ SFX_TONI_ANGRY_FIGHT_13,
+ SFX_TONI_ANGRY_FIGHT_14,
+ SFX_TONI_ANGRY_FIGHT_15,
+ SFX_TONI_ANGRY_FIGHT_16,
+ SFX_TONI_ANGRY_FIGHT_17,
+ SFX_TONI_ANGRY_FIGHT_18,
+ SFX_TONI_ANGRY_FIGHT_19,
+ SFX_TONI_ANGRY_FIGHT_20,
+ SFX_TONI_ANGRY_FIGHT_21,
+ SFX_TONI_ANGRY_FIGHT_22,
+ SFX_TONI_ANGRY_FIGHT_23,
+ SFX_TONI_ANGRY_FIGHT_24,
+ SFX_TONI_ANGRY_FIGHT_25,
+ SFX_TONI_ANGRY_FIGHT_26,
+ SFX_TONI_ANGRY_FIGHT_27,
+ SFX_TONI_ANGRY_FIGHT_28,
+ SFX_TONI_ANGRY_FIGHT_29,
+ SFX_TONI_ANGRY_FIGHT_30,
+ SFX_TONI_ANGRY_FIGHT_31,
+ SFX_TONI_ANGRY_FIGHT_32,
+ SFX_TONI_ANGRY_FIGHT_33,
+ SFX_TONI_ANGRY_FIGHT_34,
+ SFX_TONI_ANGRY_FIGHT_35,
+ SFX_TONI_ANGRY_FIGHT_36,
+ SFX_TONI_ANGRY_FIGHT_37,
+ SFX_TONI_ANGRY_FIGHT_38,
+ SFX_TONI_ANGRY_FIGHT_39,
+ SFX_TONI_ANGRY_JACKED_01,
+ SFX_TONI_ANGRY_JACKED_02,
+ SFX_TONI_ANGRY_JACKED_03,
+ SFX_TONI_ANGRY_JACKED_04,
+ SFX_TONI_ANGRY_JACKED_05,
+ SFX_TONI_ANGRY_JACKED_06,
+ SFX_TONI_ANGRY_JACKED_07,
+ SFX_TONI_ANGRY_JACKED_08,
+ SFX_TONI_ANGRY_JACKED_09,
+ SFX_TONI_ANGRY_JACKED_10,
+ SFX_TONI_ANGRY_JACKED_11,
+ SFX_TONI_ANGRY_JACKED_12,
+ SFX_TONI_ANGRY_JACKED_13,
+ SFX_TONI_ANGRY_JACKED_14,
+ SFX_TONI_ANGRY_JACKED_15,
+ SFX_TONI_ANGRY_JACKED_16,
+ SFX_TONI_ANGRY_JACKING_01,
+ SFX_TONI_ANGRY_JACKING_02,
+ SFX_TONI_ANGRY_JACKING_03,
+ SFX_TONI_ANGRY_JACKING_04,
+ SFX_TONI_ANGRY_JACKING_05,
+ SFX_TONI_ANGRY_JACKING_06,
+ SFX_TONI_ANGRY_JACKING_07,
+ SFX_TONI_ANGRY_JACKING_08,
+ SFX_TONI_ANGRY_JACKING_09,
+ SFX_TONI_ANGRY_JACKING_10,
+ SFX_TONI_ANGRY_JACKING_11,
+ SFX_TONI_ANGRY_JACKING_12,
+ SFX_TONI_ANGRY_JACKING_13,
+ SFX_TONI_ANGRY_JACKING_14,
+ SFX_TONI_ANGRY_JACKING_15,
+ SFX_TONI_ANGRY_JACKING_16,
+ SFX_TONI_ANGRY_JACKING_17,
+ SFX_TONI_ANGRY_JACKING_18,
+ SFX_TONI_ANGRY_JACKING_19,
+ SFX_TONI_ANGRY_JACKING_20,
+ SFX_TONI_ANGRY_JACKING_21,
+ SFX_TONI_ANGRY_JACKING_22,
+ SFX_TONI_ANGRY_JACKING_23,
+ SFX_TONI_ANGRY_JACKING_24,
+ SFX_TONI_ANGRY_JACKING_25,
+ SFX_TONI_ANGRY_JACKING_26,
+ SFX_TONI_ANGRY_JACKING_27,
+ SFX_TONI_ANGRY_JACKING_28,
+ SFX_TONI_ANGRY_JACKING_29,
+ SFX_TONI_ANGRY_JACKING_30,
+ SFX_TONI_ANGRY_JACKING_31,
+ SFX_TONI_ANGRY_JACKING_32,
+ SFX_TONI_ANGRY_JACKING_33,
+ SFX_TONI_ANGRY_PICK_UP_CASH_01,
+ SFX_TONI_ANGRY_PICK_UP_CASH_02,
+ SFX_TONI_ANGRY_PICK_UP_CASH_03,
+ SFX_TONI_ANGRY_PICK_UP_CASH_04,
+ SFX_TONI_ANGRY_PICK_UP_CASH_05,
+ SFX_TONI_ANGRY_PICK_UP_CASH_06,
+ SFX_TONI_ANGRY_PICK_UP_CASH_07,
+ SFX_TONI_ANGRY_PICK_UP_CASH_08,
+ SFX_TONI_ANGRY_PICK_UP_CASH_09,
+ SFX_TONI_ANGRY_PICK_UP_CASH_10,
+ SFX_TONI_ANGRY_PICK_UP_CASH_11,
+ SFX_TONI_ANGRY_PICK_UP_CASH_12,
+ SFX_TONI_ANGRY_PICK_UP_HOOKER_01,
+ SFX_TONI_ANGRY_PICK_UP_HOOKER_02,
+ SFX_TONI_ANGRY_PICK_UP_HOOKER_03,
+ SFX_TONI_ANGRY_PICK_UP_HOOKER_04,
+ SFX_TONI_ANGRY_PICK_UP_HOOKER_05,
+ SFX_TONI_ANGRY_PICK_UP_HOOKER_06,
+ SFX_TONI_ANGRY_PICK_UP_HOOKER_07,
+ SFX_TONI_ANGRY_PICK_UP_HOOKER_08,
+ SFX_TONI_ANGRY_PULL_GUN_01,
+ SFX_TONI_ANGRY_PULL_GUN_02,
+ SFX_TONI_ANGRY_PULL_GUN_03,
+ SFX_TONI_ANGRY_PULL_GUN_04,
+ SFX_TONI_ANGRY_PULL_GUN_05,
+ SFX_TONI_ANGRY_PULL_GUN_06,
+ SFX_TONI_ANGRY_PULL_GUN_07,
+ SFX_TONI_ANGRY_PULL_GUN_08,
+ SFX_TONI_ANGRY_PULL_GUN_09,
+ SFX_TONI_ANGRY_PULL_GUN_10,
+ SFX_TONI_ANGRY_PULL_GUN_11,
+ SFX_TONI_ANGRY_PULL_GUN_12,
+ SFX_TONI_ANGRY_PULL_GUN_13,
+ SFX_TONI_ANGRY_PULL_GUN_14,
+ SFX_TONI_ANGRY_PULL_GUN_15,
+ SFX_TONI_ANGRY_PULL_GUN_16,
+ SFX_TONI_ANGRY_PULL_GUN_17,
+ SFX_TONI_ANGRY_PULL_GUN_18,
+ SFX_TONI_ANGRY_PULL_GUN_19,
+ SFX_TONI_ANGRY_PULL_GUN_20,
+ SFX_TONI_ANGRY_PULL_GUN_21,
+ SFX_TONI_ANGRY_PULL_GUN_22,
+ SFX_TONI_ANGRY_PULL_GUN_23,
+ SFX_TONI_ANGRY_PULL_GUN_24,
+ SFX_TONI_ANGRY_PULL_GUN_25,
+ SFX_TONI_ANGRY_PULL_GUN_26,
+ SFX_TONI_ANGRY_PULL_GUN_27,
+ SFX_TONI_ANGRY_PULL_GUN_28,
+ SFX_TONI_ANGRY_PULL_GUN_29,
+ SFX_TONI_ANGRY_SEX_01,
+ SFX_TONI_ANGRY_SEX_02,
+ SFX_TONI_ANGRY_SEX_03,
+ SFX_TONI_ANGRY_SEX_04,
+ SFX_TONI_ANGRY_SEX_05,
+ SFX_TONI_ANGRY_SEX_06,
+ SFX_TONI_ANGRY_SEX_07,
+ SFX_TONI_ANGRY_SEX_08,
+ SFX_TONI_ANGRY_SEX_09,
+ SFX_TONI_ANGRY_SEX_10,
+ SFX_TONI_ANGRY_SHOOT_01,
+ SFX_TONI_ANGRY_SHOOT_02,
+ SFX_TONI_ANGRY_SHOOT_03,
+ SFX_TONI_ANGRY_SHOOT_04,
+ SFX_TONI_ANGRY_SHOOT_05,
+ SFX_TONI_ANGRY_SHOOT_06,
+ SFX_TONI_ANGRY_SHOOT_07,
+ SFX_TONI_ANGRY_SHOOT_08,
+ SFX_TONI_ANGRY_SHOOT_09,
+ SFX_TONI_ANGRY_SHOOT_10,
+ SFX_TONI_ANGRY_SHOOT_11,
+ SFX_TONI_ANGRY_SHOOT_12,
+ SFX_TONI_ANGRY_SHOOT_13,
+ SFX_TONI_ANGRY_SHOOT_14,
+ SFX_TONI_ANGRY_SHOOT_15,
+ SFX_TONI_ANGRY_SHOOT_16,
+ SFX_TONI_ANGRY_SHOOT_17,
+ SFX_TONI_ANGRY_SHOOT_18,
+ SFX_TONI_ANGRY_SHOOT_19,
+ SFX_TONI_ANGRY_SHOOT_20,
+ SFX_TONI_ANGRY_SHOOT_21,
+ SFX_TONI_ANGRY_SHOOT_22,
+ SFX_TONI_ANGRY_SHOOT_23,
+ SFX_TONI_ANGRY_SHOOT_24,
+ SFX_TONI_ANGRY_SHOOT_25,
+ SFX_TONI_ANGRY_SHOOT_26,
+ SFX_TONI_ANGRY_SHOOT_27,
+ SFX_TONI_ANGRY_SHOOT_28,
+ SFX_TONI_ANGRY_SHOOT_29,
+ SFX_TONI_ANGRY_SHOOT_30,
+ SFX_TONI_ANGRY_SHOOT_31,
+ SFX_TONI_ANGRY_SHOOT_32,
+ SFX_TONI_ANGRY_SHOOT_33,
+ SFX_TONI_ANGRY_SHOOT_34,
+ SFX_TONI_ANGRY_SHOOT_35,
+ SFX_TONI_ANGRY_SHOOT_36,
+ SFX_TONI_CALM_BUSTED_01,
+ SFX_TONI_CALM_BUSTED_02,
+ SFX_TONI_CALM_BUSTED_03,
+ SFX_TONI_CALM_BUSTED_04,
+ SFX_TONI_CALM_BUSTED_05,
+ SFX_TONI_CALM_BUSTED_06,
+ SFX_TONI_CALM_BUSTED_07,
+ SFX_TONI_CALM_BUSTED_08,
+ SFX_TONI_CALM_BUSTED_10,
+ SFX_TONI_CALM_BUSTED_11,
+ SFX_TONI_CALM_BUSTED_12,
+ SFX_TONI_CALM_BUSTED_13,
+ SFX_TONI_CALM_BUSTED_14,
+ SFX_TONI_CALM_BUSTED_15,
+ SFX_TONI_CALM_BUSTED_16,
+ SFX_TONI_CALM_BUSTED_17,
+ SFX_TONI_CALM_BUSTED_18,
+ SFX_TONI_CALM_BUSTED_19,
+ SFX_TONI_CALM_BUSTED_20,
+ SFX_TONI_CALM_BUSTED_21,
+ SFX_TONI_CALM_BUSTED_22,
+ SFX_TONI_CALM_BUSTED_23,
+ SFX_TONI_CALM_BUSTED_24,
+ SFX_TONI_CALM_BUSTED_25,
+ SFX_TONI_CALM_CHASED_01,
+ SFX_TONI_CALM_CHASED_02,
+ SFX_TONI_CALM_CHASED_03,
+ SFX_TONI_CALM_CHASED_04,
+ SFX_TONI_CALM_CHASED_05,
+ SFX_TONI_CALM_CHASED_06,
+ SFX_TONI_CALM_CHASED_07,
+ SFX_TONI_CALM_CHASED_08,
+ SFX_TONI_CALM_CHASED_09,
+ SFX_TONI_CALM_CHASED_10,
+ SFX_TONI_CALM_CHASED_11,
+ SFX_TONI_CALM_CHASED_12,
+ SFX_TONI_CALM_CHASED_13,
+ SFX_TONI_CALM_CHASED_14,
+ SFX_TONI_CALM_CHASED_15,
+ SFX_TONI_CALM_CHASED_16,
+ SFX_TONI_CALM_CHASED_17,
+ SFX_TONI_CALM_CHASED_18,
+ SFX_TONI_CALM_CHASED_19,
+ SFX_TONI_CALM_CHASED_20,
+ SFX_TONI_CALM_CRASH_01,
+ SFX_TONI_CALM_CRASH_02,
+ SFX_TONI_CALM_CRASH_03,
+ SFX_TONI_CALM_CRASH_04,
+ SFX_TONI_CALM_CRASH_05,
+ SFX_TONI_CALM_CRASH_06,
+ SFX_TONI_CALM_CRASH_07,
+ SFX_TONI_CALM_CRASH_08,
+ SFX_TONI_CALM_CRASH_09,
+ SFX_TONI_CALM_CRASH_10,
+ SFX_TONI_CALM_CRASH_11,
+ SFX_TONI_CALM_CRASH_12,
+ SFX_TONI_CALM_CRASH_13,
+ SFX_TONI_CALM_CRASH_14,
+ SFX_TONI_CALM_CRASH_15,
+ SFX_TONI_CALM_CRASH_16,
+ SFX_TONI_CALM_CRASH_17,
+ SFX_TONI_CALM_CRASH_18,
+ SFX_TONI_CALM_CRASH_19,
+ SFX_TONI_CALM_CRASH_20,
+ SFX_TONI_CALM_CRASH_21,
+ SFX_TONI_CALM_CRASH_22,
+ SFX_TONI_CALM_CRASH_23,
+ SFX_TONI_CALM_CRASH_24,
+ SFX_TONI_CALM_CRASH_25,
+ SFX_TONI_CALM_CRASH_26,
+ SFX_TONI_CALM_CRASH_27,
+ SFX_TONI_CALM_CRASH_28,
+ SFX_TONI_CALM_CRASH_29,
+ SFX_TONI_CALM_CRASH_30,
+ SFX_TONI_CALM_CRASH_31,
+ SFX_TONI_CALM_FIGHT_01,
+ SFX_TONI_CALM_FIGHT_02,
+ SFX_TONI_CALM_FIGHT_03,
+ SFX_TONI_CALM_FIGHT_04,
+ SFX_TONI_CALM_FIGHT_05,
+ SFX_TONI_CALM_FIGHT_06,
+ SFX_TONI_CALM_FIGHT_07,
+ SFX_TONI_CALM_FIGHT_08,
+ SFX_TONI_CALM_FIGHT_09,
+ SFX_TONI_CALM_FIGHT_10,
+ SFX_TONI_CALM_FIGHT_11,
+ SFX_TONI_CALM_FIGHT_12,
+ SFX_TONI_CALM_FIGHT_13,
+ SFX_TONI_CALM_FIGHT_14,
+ SFX_TONI_CALM_FIGHT_15,
+ SFX_TONI_CALM_FIGHT_16,
+ SFX_TONI_CALM_FIGHT_17,
+ SFX_TONI_CALM_FIGHT_18,
+ SFX_TONI_CALM_FIGHT_19,
+ SFX_TONI_CALM_FIGHT_20,
+ SFX_TONI_CALM_FIGHT_21,
+ SFX_TONI_CALM_FIGHT_22,
+ SFX_TONI_CALM_FIGHT_23,
+ SFX_TONI_CALM_FIGHT_24,
+ SFX_TONI_CALM_FIGHT_25,
+ SFX_TONI_CALM_FIGHT_26,
+ SFX_TONI_CALM_FIGHT_27,
+ SFX_TONI_CALM_FIGHT_28,
+ SFX_TONI_CALM_FIGHT_29,
+ SFX_TONI_CALM_FIGHT_30,
+ SFX_TONI_CALM_FIGHT_31,
+ SFX_TONI_CALM_FIGHT_32,
+ SFX_TONI_CALM_FIGHT_33,
+ SFX_TONI_CALM_FIGHT_34,
+ SFX_TONI_CALM_FIGHT_35,
+ SFX_TONI_CALM_FIGHT_36,
+ SFX_TONI_CALM_FIGHT_37,
+ SFX_TONI_CALM_FIGHT_38,
+ SFX_TONI_CALM_FIGHT_39,
+ SFX_TONI_CALM_FIGHT_40,
+ SFX_TONI_CALM_FIGHT_41,
+ SFX_TONI_CALM_FIGHT_42,
+ SFX_TONI_CALM_JACKED_01,
+ SFX_TONI_CALM_JACKED_02,
+ SFX_TONI_CALM_JACKED_03,
+ SFX_TONI_CALM_JACKED_04,
+ SFX_TONI_CALM_JACKED_05,
+ SFX_TONI_CALM_JACKED_06,
+ SFX_TONI_CALM_JACKED_07,
+ SFX_TONI_CALM_JACKED_08,
+ SFX_TONI_CALM_JACKED_09,
+ SFX_TONI_CALM_JACKED_10,
+ SFX_TONI_CALM_JACKED_11,
+ SFX_TONI_CALM_JACKED_12,
+ SFX_TONI_CALM_JACKED_13,
+ SFX_TONI_CALM_JACKED_14,
+ SFX_TONI_CALM_JACKED_15,
+ SFX_TONI_CALM_JACKED_16,
+ SFX_TONI_CALM_JACKED_17,
+ SFX_TONI_CALM_JACKED_18,
+ SFX_TONI_CALM_JACKED_19,
+ SFX_TONI_CALM_JACKED_20,
+ SFX_TONI_CALM_JACKED_21,
+ SFX_TONI_CALM_JACKED_22,
+ SFX_TONI_CALM_JACKED_23,
+ SFX_TONI_CALM_JACKING_01,
+ SFX_TONI_CALM_JACKING_02,
+ SFX_TONI_CALM_JACKING_03,
+ SFX_TONI_CALM_JACKING_04,
+ SFX_TONI_CALM_JACKING_05,
+ SFX_TONI_CALM_JACKING_06,
+ SFX_TONI_CALM_JACKING_07,
+ SFX_TONI_CALM_JACKING_08,
+ SFX_TONI_CALM_JACKING_09,
+ SFX_TONI_CALM_JACKING_10,
+ SFX_TONI_CALM_JACKING_11,
+ SFX_TONI_CALM_JACKING_12,
+ SFX_TONI_CALM_JACKING_13,
+ SFX_TONI_CALM_JACKING_14,
+ SFX_TONI_CALM_JACKING_15,
+ SFX_TONI_CALM_JACKING_16,
+ SFX_TONI_CALM_JACKING_17,
+ SFX_TONI_CALM_JACKING_18,
+ SFX_TONI_CALM_JACKING_19,
+ SFX_TONI_CALM_JACKING_20,
+ SFX_TONI_CALM_JACKING_21,
+ SFX_TONI_CALM_JACKING_22,
+ SFX_TONI_CALM_JACKING_23,
+ SFX_TONI_CALM_JACKING_24,
+ SFX_TONI_CALM_JACKING_25,
+ SFX_TONI_CALM_JACKING_26,
+ SFX_TONI_CALM_JACKING_27,
+ SFX_TONI_CALM_JACKING_28,
+ SFX_TONI_CALM_JACKING_29,
+ SFX_TONI_CALM_JACKING_30,
+ SFX_TONI_CALM_JACKING_31,
+ SFX_TONI_CALM_JACKING_32,
+ SFX_TONI_CALM_JACKING_33,
+ SFX_TONI_CALM_JACKING_34,
+ SFX_TONI_CALM_JACKING_35,
+ SFX_TONI_CALM_JACKING_36,
+ SFX_TONI_CALM_JACKING_37,
+ SFX_TONI_CALM_JACKING_38,
+ SFX_TONI_CALM_JACKING_39,
+ SFX_TONI_CALM_PICK_UP_CASH_01,
+ SFX_TONI_CALM_PICK_UP_CASH_02,
+ SFX_TONI_CALM_PICK_UP_CASH_03,
+ SFX_TONI_CALM_PICK_UP_CASH_04,
+ SFX_TONI_CALM_PICK_UP_CASH_05,
+ SFX_TONI_CALM_PICK_UP_CASH_06,
+ SFX_TONI_CALM_PICK_UP_CASH_07,
+ SFX_TONI_CALM_PICK_UP_CASH_08,
+ SFX_TONI_CALM_PICK_UP_CASH_09,
+ SFX_TONI_CALM_PICK_UP_CASH_10,
+ SFX_TONI_CALM_PICK_UP_CASH_11,
+ SFX_TONI_CALM_PICK_UP_CASH_12,
+ SFX_TONI_CALM_PICK_UP_CASH_13,
+ SFX_TONI_CALM_PICK_UP_CASH_14,
+ SFX_TONI_CALM_PICK_UP_CASH_15,
+ SFX_TONI_CALM_PICK_UP_CASH_16,
+ SFX_TONI_CALM_PICK_UP_HOOKER_01,
+ SFX_TONI_CALM_PICK_UP_HOOKER_02,
+ SFX_TONI_CALM_PICK_UP_HOOKER_03,
+ SFX_TONI_CALM_PICK_UP_HOOKER_04,
+ SFX_TONI_CALM_PICK_UP_HOOKER_05,
+ SFX_TONI_CALM_PICK_UP_HOOKER_06,
+ SFX_TONI_CALM_PICK_UP_HOOKER_07,
+ SFX_TONI_CALM_PICK_UP_HOOKER_08,
+ SFX_TONI_CALM_PICK_UP_HOOKER_09,
+ SFX_TONI_CALM_PICK_UP_HOOKER_10,
+ SFX_TONI_CALM_PICK_UP_HOOKER_11,
+ SFX_TONI_CALM_PICK_UP_HOOKER_12,
+ SFX_TONI_CALM_PICK_UP_HOOKER_13,
+ SFX_TONI_CALM_PICK_UP_HOOKER_14,
+ SFX_TONI_CALM_PICK_UP_HOOKER_15,
+ SFX_TONI_CALM_PICK_UP_HOOKER_16,
+ SFX_TONI_CALM_PICK_UP_HOOKER_17,
+ SFX_TONI_CALM_PICK_UP_HOOKER_18,
+ SFX_TONI_CALM_PULL_GUN_01,
+ SFX_TONI_CALM_PULL_GUN_02,
+ SFX_TONI_CALM_PULL_GUN_03,
+ SFX_TONI_CALM_PULL_GUN_04,
+ SFX_TONI_CALM_PULL_GUN_05,
+ SFX_TONI_CALM_PULL_GUN_06,
+ SFX_TONI_CALM_PULL_GUN_07,
+ SFX_TONI_CALM_PULL_GUN_08,
+ SFX_TONI_CALM_PULL_GUN_09,
+ SFX_TONI_CALM_PULL_GUN_10,
+ SFX_TONI_CALM_PULL_GUN_11,
+ SFX_TONI_CALM_PULL_GUN_12,
+ SFX_TONI_CALM_PULL_GUN_13,
+ SFX_TONI_CALM_PULL_GUN_14,
+ SFX_TONI_CALM_PULL_GUN_15,
+ SFX_TONI_CALM_PULL_GUN_16,
+ SFX_TONI_CALM_PULL_GUN_17,
+ SFX_TONI_CALM_PULL_GUN_18,
+ SFX_TONI_CALM_PULL_GUN_19,
+ SFX_TONI_CALM_PULL_GUN_20,
+ SFX_TONI_CALM_PULL_GUN_21,
+ SFX_TONI_CALM_PULL_GUN_22,
+ SFX_TONI_CALM_PULL_GUN_23,
+ SFX_TONI_CALM_PULL_GUN_24,
+ SFX_TONI_CALM_PULL_GUN_25,
+ SFX_TONI_CALM_PULL_GUN_26,
+ SFX_TONI_CALM_PULL_GUN_27,
+ SFX_TONI_CALM_PULL_GUN_28,
+ SFX_TONI_CALM_PULL_GUN_29,
+ SFX_TONI_CALM_PULL_GUN_30,
+ SFX_TONI_CALM_PULL_GUN_31,
+ SFX_TONI_CALM_PULL_GUN_32,
+ SFX_TONI_CALM_PULL_GUN_33,
+ SFX_TONI_CALM_PULL_GUN_34,
+ SFX_TONI_CALM_PULL_GUN_35,
+ SFX_TONI_CALM_SEX_01,
+ SFX_TONI_CALM_SEX_02,
+ SFX_TONI_CALM_SEX_03,
+ SFX_TONI_CALM_SEX_04,
+ SFX_TONI_CALM_SEX_05,
+ SFX_TONI_CALM_SEX_06,
+ SFX_TONI_CALM_SEX_07,
+ SFX_TONI_CALM_SEX_08,
+ SFX_TONI_CALM_SEX_09,
+ SFX_TONI_CALM_SEX_10,
+ SFX_TONI_CALM_SEX_11,
+ SFX_TONI_CALM_SHOOT_01,
+ SFX_TONI_CALM_SHOOT_02,
+ SFX_TONI_CALM_SHOOT_03,
+ SFX_TONI_CALM_SHOOT_04,
+ SFX_TONI_CALM_SHOOT_05,
+ SFX_TONI_CALM_SHOOT_06,
+ SFX_TONI_CALM_SHOOT_07,
+ SFX_TONI_CALM_SHOOT_08,
+ SFX_TONI_CALM_SHOOT_09,
+ SFX_TONI_CALM_SHOOT_10,
+ SFX_TONI_CALM_SHOOT_11,
+ SFX_TONI_CALM_SHOOT_12,
+ SFX_TONI_CALM_SHOOT_13,
+ SFX_TONI_CALM_SHOOT_14,
+ SFX_TONI_CALM_SHOOT_15,
+ SFX_TONI_CALM_SHOOT_16,
+ SFX_TONI_CALM_SHOOT_17,
+ SFX_TONI_CALM_SHOOT_18,
+ SFX_TONI_CALM_SHOOT_19,
+ SFX_TONI_CALM_SHOOT_20,
+ SFX_TONI_CALM_SHOOT_21,
+ SFX_TONI_CALM_SHOOT_22,
+ SFX_TONI_CALM_SHOOT_23,
+ SFX_TONI_CALM_SHOOT_24,
+ SFX_TONI_CALM_SHOOT_25,
+ SFX_TONI_CALM_SHOOT_26,
+ SFX_TONI_CALM_SHOOT_27,
+ SFX_TONI_CALM_SHOOT_28,
+ SFX_TONI_CALM_SHOOT_29,
+ SFX_TONI_CALM_SHOOT_30,
+ SFX_TONI_GENERAL_AFTER_SEX_01,
+ SFX_TONI_GENERAL_AFTER_SEX_02,
+ SFX_TONI_GENERAL_AFTER_SEX_03,
+ SFX_TONI_GENERAL_AFTER_SEX_04,
+ SFX_TONI_GENERAL_AFTER_SEX_05,
+ SFX_TONI_GENERAL_AFTER_SEX_06,
+ SFX_TONI_GENERAL_AFTER_SEX_07,
+ SFX_TONI_GENERAL_AFTER_SEX_08,
+ SFX_TONI_GENERAL_AFTER_SEX_09,
+ SFX_TONI_GENERAL_AFTER_SEX_10,
+ SFX_TONI_GENERAL_AFTER_SEX_11,
+ SFX_TONI_GENERAL_AFTER_SEX_12,
+ SFX_TONI_GENERAL_AFTER_SEX_13,
+ SFX_TONI_GENERAL_AFTER_SEX_14,
+ SFX_TONI_GENERAL_HIT_GROUND_01,
+ SFX_TONI_GENERAL_HIT_GROUND_02,
+ SFX_TONI_GENERAL_HIT_GROUND_03,
+ SFX_TONI_GENERAL_HIT_GROUND_04,
+ SFX_TONI_GENERAL_HIT_GROUND_08,
+ SFX_TONI_GENERAL_HIT_GROUND_09,
+ SFX_TONI_GENERAL_HIT_GROUND_10,
+ SFX_TONI_GENERAL_HIT_GROUND_11,
+ SFX_TONI_GENERAL_HIT_GROUND_12,
+ SFX_TONI_GENERAL_HIT_GROUND_13,
+ SFX_TONI_GENERAL_HIT_GROUND_14,
+ SFX_TONI_GENERAL_HIT_GROUND_15,
+ SFX_TONI_GENERAL_IMP_HI_01,
+ SFX_TONI_GENERAL_IMP_HI_02,
+ SFX_TONI_GENERAL_IMP_HI_03,
+ SFX_TONI_GENERAL_IMP_HI_04,
+ SFX_TONI_GENERAL_IMP_HI_05,
+ SFX_TONI_GENERAL_IMP_HI_06,
+ SFX_TONI_GENERAL_IMP_HI_07,
+ SFX_TONI_GENERAL_IMP_HI_08,
+ SFX_TONI_GENERAL_IMP_HI_09,
+ SFX_TONI_GENERAL_IMP_HI_10,
+ SFX_TONI_GENERAL_IMP_HI_11,
+ SFX_TONI_GENERAL_IMP_HI_12,
+ SFX_TONI_GENERAL_IMP_HI_13,
+ SFX_TONI_GENERAL_IMP_HI_14,
+ SFX_TONI_GENERAL_IMP_HI_15,
+ SFX_TONI_GENERAL_IMP_HI_16,
+ SFX_TONI_GENERAL_IMP_LOW_01,
+ SFX_TONI_GENERAL_IMP_LOW_02,
+ SFX_TONI_GENERAL_IMP_LOW_03,
+ SFX_TONI_GENERAL_IMP_LOW_04,
+ SFX_TONI_GENERAL_IMP_LOW_05,
+ SFX_TONI_GENERAL_IMP_LOW_06,
+ SFX_TONI_GENERAL_IMP_LOW_07,
+ SFX_TONI_GENERAL_IMP_LOW_08,
+ SFX_TONI_GENERAL_IMP_LOW_09,
+ SFX_TONI_GENERAL_IMP_LOW_10,
+ SFX_TONI_GENERAL_IMP_LOW_11,
+ SFX_TONI_GENERAL_IMP_LOW_12,
+ SFX_TONI_GENERAL_IMP_LOW_13,
+ SFX_TONI_GENERAL_IMP_LOW_14,
+ SFX_TONI_GENERAL_IMP_LOW_15,
+ SFX_TONI_GENERAL_ON_FIRE_01,
+ SFX_TONI_GENERAL_ON_FIRE_02,
+ SFX_TONI_GENERAL_ON_FIRE_03,
+ SFX_TONI_GENERAL_ON_FIRE_04,
+ SFX_TONI_GENERAL_ON_FIRE_05,
+ SFX_TONI_GENERAL_ON_FIRE_06,
+ SFX_TONI_GENERAL_ON_FIRE_08,
+ SFX_TONI_PISSED_OFF_BUSTED_01,
+ SFX_TONI_PISSED_OFF_BUSTED_02,
+ SFX_TONI_PISSED_OFF_BUSTED_03,
+ SFX_TONI_PISSED_OFF_BUSTED_04,
+ SFX_TONI_PISSED_OFF_BUSTED_05,
+ SFX_TONI_PISSED_OFF_BUSTED_06,
+ SFX_TONI_PISSED_OFF_BUSTED_07,
+ SFX_TONI_PISSED_OFF_BUSTED_08,
+ SFX_TONI_PISSED_OFF_BUSTED_09,
+ SFX_TONI_PISSED_OFF_BUSTED_10,
+ SFX_TONI_PISSED_OFF_BUSTED_11,
+ SFX_TONI_PISSED_OFF_BUSTED_12,
+ SFX_TONI_PISSED_OFF_CHASED_01,
+ SFX_TONI_PISSED_OFF_CHASED_02,
+ SFX_TONI_PISSED_OFF_CHASED_03,
+ SFX_TONI_PISSED_OFF_CHASED_04,
+ SFX_TONI_PISSED_OFF_CHASED_05,
+ SFX_TONI_PISSED_OFF_CHASED_06,
+ SFX_TONI_PISSED_OFF_CHASED_07,
+ SFX_TONI_PISSED_OFF_CHASED_08,
+ SFX_TONI_PISSED_OFF_CHASED_09,
+ SFX_TONI_PISSED_OFF_CHASED_10,
+ SFX_TONI_PISSED_OFF_CHASED_11,
+ SFX_TONI_PISSED_OFF_CHASED_12,
+ SFX_TONI_PISSED_OFF_CHASED_13,
+ SFX_TONI_PISSED_OFF_CHASED_14,
+ SFX_TONI_PISSED_OFF_CHASED_15,
+ SFX_TONI_PISSED_OFF_CHASED_16,
+ SFX_TONI_PISSED_OFF_CHASED_17,
+ SFX_TONI_PISSED_OFF_CHASED_18,
+ SFX_TONI_PISSED_OFF_CHASED_19,
+ SFX_TONI_PISSED_OFF_CHASED_20,
+ SFX_TONI_PISSED_OFF_CHASED_21,
+ SFX_TONI_PISSED_OFF_CHASED_22,
+ SFX_TONI_PISSED_OFF_CHASED_23,
+ SFX_TONI_PISSED_OFF_CHASED_24,
+ SFX_TONI_PISSED_OFF_CHASED_25,
+ SFX_TONI_PISSED_OFF_CRASH_01,
+ SFX_TONI_PISSED_OFF_CRASH_02,
+ SFX_TONI_PISSED_OFF_CRASH_03,
+ SFX_TONI_PISSED_OFF_CRASH_04,
+ SFX_TONI_PISSED_OFF_CRASH_05,
+ SFX_TONI_PISSED_OFF_CRASH_06,
+ SFX_TONI_PISSED_OFF_CRASH_07,
+ SFX_TONI_PISSED_OFF_CRASH_08,
+ SFX_TONI_PISSED_OFF_CRASH_09,
+ SFX_TONI_PISSED_OFF_CRASH_10,
+ SFX_TONI_PISSED_OFF_CRASH_11,
+ SFX_TONI_PISSED_OFF_CRASH_12,
+ SFX_TONI_PISSED_OFF_CRASH_13,
+ SFX_TONI_PISSED_OFF_CRASH_14,
+ SFX_TONI_PISSED_OFF_CRASH_15,
+ SFX_TONI_PISSED_OFF_CRASH_16,
+ SFX_TONI_PISSED_OFF_CRASH_17,
+ SFX_TONI_PISSED_OFF_CRASH_18,
+ SFX_TONI_PISSED_OFF_CRASH_19,
+ SFX_TONI_PISSED_OFF_CRASH_20,
+ SFX_TONI_PISSED_OFF_CRASH_21,
+ SFX_TONI_PISSED_OFF_CRASH_22,
+ SFX_TONI_PISSED_OFF_CRASH_23,
+ SFX_TONI_PISSED_OFF_CRASH_24,
+ SFX_TONI_PISSED_OFF_CRASH_25,
+ SFX_TONI_PISSED_OFF_FIGHT_01,
+ SFX_TONI_PISSED_OFF_FIGHT_02,
+ SFX_TONI_PISSED_OFF_FIGHT_03,
+ SFX_TONI_PISSED_OFF_FIGHT_04,
+ SFX_TONI_PISSED_OFF_FIGHT_05,
+ SFX_TONI_PISSED_OFF_FIGHT_06,
+ SFX_TONI_PISSED_OFF_FIGHT_07,
+ SFX_TONI_PISSED_OFF_FIGHT_08,
+ SFX_TONI_PISSED_OFF_FIGHT_09,
+ SFX_TONI_PISSED_OFF_FIGHT_10,
+ SFX_TONI_PISSED_OFF_FIGHT_11,
+ SFX_TONI_PISSED_OFF_FIGHT_12,
+ SFX_TONI_PISSED_OFF_FIGHT_13,
+ SFX_TONI_PISSED_OFF_FIGHT_14,
+ SFX_TONI_PISSED_OFF_FIGHT_15,
+ SFX_TONI_PISSED_OFF_FIGHT_16,
+ SFX_TONI_PISSED_OFF_FIGHT_17,
+ SFX_TONI_PISSED_OFF_FIGHT_18,
+ SFX_TONI_PISSED_OFF_JACKED_01,
+ SFX_TONI_PISSED_OFF_JACKED_02,
+ SFX_TONI_PISSED_OFF_JACKED_03,
+ SFX_TONI_PISSED_OFF_JACKED_04,
+ SFX_TONI_PISSED_OFF_JACKED_05,
+ SFX_TONI_PISSED_OFF_JACKED_06,
+ SFX_TONI_PISSED_OFF_JACKED_07,
+ SFX_TONI_PISSED_OFF_JACKED_08,
+ SFX_TONI_PISSED_OFF_JACKED_09,
+ SFX_TONI_PISSED_OFF_JACKED_10,
+ SFX_TONI_PISSED_OFF_JACKED_11,
+ SFX_TONI_PISSED_OFF_JACKING_01,
+ SFX_TONI_PISSED_OFF_JACKING_02,
+ SFX_TONI_PISSED_OFF_JACKING_03,
+ SFX_TONI_PISSED_OFF_JACKING_04,
+ SFX_TONI_PISSED_OFF_JACKING_05,
+ SFX_TONI_PISSED_OFF_JACKING_06,
+ SFX_TONI_PISSED_OFF_JACKING_07,
+ SFX_TONI_PISSED_OFF_JACKING_08,
+ SFX_TONI_PISSED_OFF_JACKING_09,
+ SFX_TONI_PISSED_OFF_JACKING_10,
+ SFX_TONI_PISSED_OFF_JACKING_11,
+ SFX_TONI_PISSED_OFF_JACKING_12,
+ SFX_TONI_PISSED_OFF_JACKING_13,
+ SFX_TONI_PISSED_OFF_JACKING_14,
+ SFX_TONI_PISSED_OFF_JACKING_15,
+ SFX_TONI_PISSED_OFF_JACKING_16,
+ SFX_TONI_PISSED_OFF_JACKING_17,
+ SFX_TONI_PISSED_OFF_JACKING_18,
+ SFX_TONI_PISSED_OFF_JACKING_19,
+ SFX_TONI_PISSED_OFF_JACKING_20,
+ SFX_TONI_PISSED_OFF_JACKING_21,
+ SFX_TONI_PISSED_OFF_JACKING_22,
+ SFX_TONI_PISSED_OFF_JACKING_23,
+ SFX_TONI_PISSED_OFF_JACKING_24,
+ SFX_TONI_PISSED_OFF_JACKING_25,
+ SFX_TONI_PISSED_OFF_PICK_UP_CASH_01,
+ SFX_TONI_PISSED_OFF_PICK_UP_CASH_02,
+ SFX_TONI_PISSED_OFF_PICK_UP_CASH_03,
+ SFX_TONI_PISSED_OFF_PICK_UP_CASH_04,
+ SFX_TONI_PISSED_OFF_PICK_UP_CASH_05,
+ SFX_TONI_PISSED_OFF_PICK_UP_CASH_06,
+ SFX_TONI_PISSED_OFF_PICK_UP_CASH_07,
+ SFX_TONI_PISSED_OFF_PICK_UP_CASH_08,
+ SFX_TONI_PISSED_OFF_PICK_UP_CASH_09,
+ SFX_TONI_PISSED_OFF_PULL_GUN_01,
+ SFX_TONI_PISSED_OFF_PULL_GUN_02,
+ SFX_TONI_PISSED_OFF_PULL_GUN_03,
+ SFX_TONI_PISSED_OFF_PULL_GUN_04,
+ SFX_TONI_PISSED_OFF_PULL_GUN_05,
+ SFX_TONI_PISSED_OFF_PULL_GUN_06,
+ SFX_TONI_PISSED_OFF_PULL_GUN_07,
+ SFX_TONI_PISSED_OFF_PULL_GUN_08,
+ SFX_TONI_PISSED_OFF_PULL_GUN_09,
+ SFX_TONI_PISSED_OFF_PULL_GUN_10,
+ SFX_TONI_PISSED_OFF_PULL_GUN_11,
+ SFX_TONI_PISSED_OFF_PULL_GUN_12,
+ SFX_TONI_PISSED_OFF_PULL_GUN_13,
+ SFX_TONI_PISSED_OFF_PULL_GUN_14,
+ SFX_TONI_PISSED_OFF_PULL_GUN_15,
+ SFX_TONI_PISSED_OFF_PULL_GUN_16,
+ SFX_TONI_PISSED_OFF_PULL_GUN_17,
+ SFX_TONI_PISSED_OFF_PULL_GUN_18,
+ SFX_TONI_PISSED_OFF_SHOOT_01,
+ SFX_TONI_PISSED_OFF_SHOOT_02,
+ SFX_TONI_PISSED_OFF_SHOOT_03,
+ SFX_TONI_PISSED_OFF_SHOOT_04,
+ SFX_TONI_PISSED_OFF_SHOOT_05,
+ SFX_TONI_PISSED_OFF_SHOOT_06,
+ SFX_TONI_PISSED_OFF_SHOOT_07,
+ SFX_TONI_PISSED_OFF_SHOOT_08,
+ SFX_TONI_PISSED_OFF_SHOOT_09,
+ SFX_TONI_PISSED_OFF_SHOOT_10,
+ SFX_TONI_PISSED_OFF_SHOOT_11,
+ SFX_TONI_PISSED_OFF_SHOOT_12,
+ SFX_TONI_PISSED_OFF_SHOOT_13,
+ SFX_TONI_PISSED_OFF_SHOOT_14,
+ SFX_TONI_PISSED_OFF_SHOOT_15,
+ SFX_TONI_PISSED_OFF_SHOOT_16,
+ SFX_TONI_PISSED_OFF_SHOOT_17,
+ SFX_TONI_PISSED_OFF_SHOOT_18,
+ SFX_TONI_PISSED_OFF_SHOOT_19,
+ SFX_TONI_PISSED_OFF_SHOOT_20,
+ SFX_TONI_PISSED_OFF_SHOOT_21,
+ SFX_TONI_PISSED_OFF_SHOOT_22,
+ SFX_TONI_PISSED_OFF_SHOOT_23,
+ SFX_TONI_PISSED_OFF_SHOOT_24,
+ SFX_TONI_PISSED_OFF_SHOOT_25,
+ SFX_TONI_PISSED_OFF_SHOOT_26,
+ SFX_TONI_PISSED_OFF_SHOOT_27,
+ SFX_TONI_PISSED_OFF_SHOOT_28,
+ SFX_TONI_PISSED_OFF_SHOOT_29,
+ SFX_TONI_PISSED_OFF_SHOOT_30,
+ SFX_TONI_PISSED_OFF_SHOOT_31,
+ SFX_TONI_WISECRACKING_CRASH_01,
+ SFX_TONI_WISECRACKING_CRASH_02,
+ SFX_TONI_WISECRACKING_CRASH_03,
+ SFX_TONI_WISECRACKING_CRASH_04,
+ SFX_TONI_WISECRACKING_CRASH_05,
+ SFX_TONI_WISECRACKING_CRASH_06,
+ SFX_TONI_WISECRACKING_CRASH_07,
+ SFX_TONI_WISECRACKING_CRASH_08,
+ SFX_TONI_WISECRACKING_CRASH_09,
+ SFX_TONI_WISECRACKING_CRASH_10,
+ SFX_TONI_WISECRACKING_CRASH_11,
+ SFX_TONI_WISECRACKING_CRASH_12,
+ SFX_TONI_WISECRACKING_CRASH_13,
+ SFX_TONI_WISECRACKING_CRASH_14,
+ SFX_TONI_WISECRACKING_CRASH_15,
+ SFX_TONI_WISECRACKING_CRASH_16,
+ SFX_TONI_WISECRACKING_CRASH_17,
+ SFX_TONI_WISECRACKING_FIGHT_01,
+ SFX_TONI_WISECRACKING_FIGHT_02,
+ SFX_TONI_WISECRACKING_FIGHT_03,
+ SFX_TONI_WISECRACKING_FIGHT_04,
+ SFX_TONI_WISECRACKING_FIGHT_05,
+ SFX_TONI_WISECRACKING_FIGHT_06,
+ SFX_TONI_WISECRACKING_FIGHT_07,
+ SFX_TONI_WISECRACKING_FIGHT_08,
+ SFX_TONI_WISECRACKING_FIGHT_09,
+ SFX_TONI_WISECRACKING_FIGHT_10,
+ SFX_TONI_WISECRACKING_FIGHT_11,
+ SFX_TONI_WISECRACKING_FIGHT_12,
+ SFX_TONI_WISECRACKING_FIGHT_13,
+ SFX_TONI_WISECRACKING_FIGHT_14,
+ SFX_TONI_WISECRACKING_FIGHT_15,
+ SFX_TONI_WISECRACKING_FIGHT_16,
+ SFX_TONI_WISECRACKING_FIGHT_17,
+ SFX_TONI_WISECRACKING_FIGHT_18,
+ SFX_TONI_WISECRACKING_FIGHT_19,
+ SFX_TONI_WISECRACKING_FIGHT_20,
+ SFX_TONI_WISECRACKING_JACKED_01,
+ SFX_TONI_WISECRACKING_JACKED_02,
+ SFX_TONI_WISECRACKING_JACKED_03,
+ SFX_TONI_WISECRACKING_JACKED_04,
+ SFX_TONI_WISECRACKING_JACKED_05,
+ SFX_TONI_WISECRACKING_JACKED_06,
+ SFX_TONI_WISECRACKING_JACKED_07,
+ SFX_TONI_WISECRACKING_JACKED_08,
+ SFX_TONI_WISECRACKING_JACKED_09,
+ SFX_TONI_WISECRACKING_JACKED_10,
+ SFX_TONI_WISECRACKING_JACKED_11,
+ SFX_TONI_WISECRACKING_JACKED_12,
+ SFX_TONI_WISECRACKING_JACKED_13,
+ SFX_TONI_WISECRACKING_JACKED_14,
+ SFX_TONI_WISECRACKING_JACKED_15,
+ SFX_TONI_WISECRACKING_JACKED_16,
+ SFX_TONI_WISECRACKING_JACKED_17,
+ SFX_TONI_WISECRACKING_JACKING_01,
+ SFX_TONI_WISECRACKING_JACKING_02,
+ SFX_TONI_WISECRACKING_JACKING_03,
+ SFX_TONI_WISECRACKING_JACKING_04,
+ SFX_TONI_WISECRACKING_JACKING_05,
+ SFX_TONI_WISECRACKING_JACKING_06,
+ SFX_TONI_WISECRACKING_JACKING_07,
+ SFX_TONI_WISECRACKING_JACKING_08,
+ SFX_TONI_WISECRACKING_JACKING_09,
+ SFX_TONI_WISECRACKING_JACKING_10,
+ SFX_TONI_WISECRACKING_JACKING_11,
+ SFX_TONI_WISECRACKING_JACKING_12,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_01,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_02,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_03,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_04,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_05,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_06,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_07,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_08,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_09,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_10,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_11,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_12,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_13,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_14,
+ SFX_TONI_WISECRACKING_PICK_UP_CASH_15,
+ SFX_TONI_WISECRACKING_PICK_UP_HOOKER_01,
+ SFX_TONI_WISECRACKING_PICK_UP_HOOKER_02,
+ SFX_TONI_WISECRACKING_PICK_UP_HOOKER_03,
+ SFX_TONI_WISECRACKING_PICK_UP_HOOKER_04,
+ SFX_TONI_WISECRACKING_PICK_UP_HOOKER_05,
+ SFX_TONI_WISECRACKING_PICK_UP_HOOKER_06,
+ SFX_TONI_WISECRACKING_PICK_UP_HOOKER_07,
+ SFX_TONI_WISECRACKING_PICK_UP_HOOKER_08,
+ SFX_TONI_WISECRACKING_PICK_UP_HOOKER_09,
+ SFX_TONI_WISECRACKING_PICK_UP_HOOKER_10,
+ SFX_TONI_WISECRACKING_PICK_UP_HOOKER_11,
+ SFX_TONI_WISECRACKING_PULL_GUN_01,
+ SFX_TONI_WISECRACKING_PULL_GUN_02,
+ SFX_TONI_WISECRACKING_PULL_GUN_03,
+ SFX_TONI_WISECRACKING_PULL_GUN_04,
+ SFX_TONI_WISECRACKING_PULL_GUN_05,
+ SFX_TONI_WISECRACKING_PULL_GUN_06,
+ SFX_TONI_WISECRACKING_PULL_GUN_07,
+ SFX_TONI_WISECRACKING_PULL_GUN_08,
+ SFX_TONI_WISECRACKING_PULL_GUN_09,
+ SFX_TONI_WISECRACKING_PULL_GUN_10,
+ SFX_TONI_WISECRACKING_PULL_GUN_11,
+ SFX_TONI_WISECRACKING_PULL_GUN_12,
+ SFX_TONI_WISECRACKING_PULL_GUN_13,
+ SFX_TONI_WISECRACKING_PULL_GUN_14,
+ SFX_TONI_WISECRACKING_PULL_GUN_15,
+ SFX_TONI_WISECRACKING_PULL_GUN_16,
+ SFX_TONI_WISECRACKING_PULL_GUN_17,
+ SFX_TONI_WISECRACKING_PULL_GUN_18,
+ SFX_TONI_WISECRACKING_PULL_GUN_19,
+ SFX_TONI_WISECRACKING_SEX_01,
+ SFX_TONI_WISECRACKING_SEX_02,
+ SFX_TONI_WISECRACKING_SEX_03,
+ SFX_TONI_WISECRACKING_SEX_04,
+ SFX_TONI_WISECRACKING_SEX_05,
+ SFX_TONI_WISECRACKING_SEX_06,
+ SFX_TONI_WISECRACKING_SEX_07,
+ SFX_TONI_WISECRACKING_SEX_08,
+ SFX_TONI_WISECRACKING_SEX_09,
+ SFX_TONI_WISECRACKING_SEX_10,
+ SFX_TONI_WISECRACKING_SHOOT_01,
+ SFX_TONI_WISECRACKING_SHOOT_02,
+ SFX_TONI_WISECRACKING_SHOOT_03,
+ SFX_TONI_WISECRACKING_SHOOT_04,
+ SFX_TONI_WISECRACKING_SHOOT_05,
+ SFX_TONI_WISECRACKING_SHOOT_06,
+ SFX_TONI_WISECRACKING_SHOOT_07,
+ SFX_TONI_WISECRACKING_SHOOT_08,
+ SFX_TONI_WISECRACKING_SHOOT_09,
+ SFX_TONI_WISECRACKING_SHOOT_10,
+ SFX_TONI_WISECRACKING_SHOOT_11,
+ SFX_TONI_WISECRACKING_SHOOT_12,
+ SFX_TONI_WISECRACKING_SHOOT_13,
+ SFX_TONI_WISECRACKING_SHOOT_14,
+ SFX_TONI_WISECRACKING_SHOOT_15,
+ SFX_TONI_WISECRACKING_SHOOT_16,
+ SFX_TONI_WISECRACKING_SHOOT_17,
+ SFX_TONI_WISECRACKING_SHOOT_18,
+ SFX_TONI_WISECRACKING_SHOOT_19,
+ SFX_TONI_WISECRACKING_SHOOT_20,
+ SFX_TONI_WISECRACKING_SHOOT_21,
+ SFX_TONI_WISECRACKING_SHOOT_22,
+ SFX_TONI_WISECRACKING_SHOOT_23,
+ SFX_TONI_WISECRACKING_SHOOT_24,
+ SFX_TONI_WISECRACKING_SHOOT_25,
+ SFX_TONI_WISECRACKING_SHOOT_26,
+ SFX_TOSH1AA,
+ SFX_TOSH1AB,
+ SFX_TOSH1AC,
+ SFX_TOSH1AD,
+ SFX_TOSH1BA,
+ SFX_TOSH1BB,
+ SFX_TOSH1BC,
+ SFX_TOSH1BD,
+ SFX_TOSH2AA,
+ SFX_TOSH2AB,
+ SFX_TOSH2AC,
+ SFX_TOSH2AE,
+ SFX_TOSH2AF,
+ SFX_TOSH2AG,
+ SFX_TOSH2AH,
+ SFX_TOSH2AI,
+ SFX_TOSH2AJ,
+ SFX_TOSH2AK,
+ SFX_TOSH2AL,
+ SFX_TOSH2AM,
+ SFX_TOSH3AA,
+ SFX_TOSH3AB,
+ SFX_TOSH3AC,
+ SFX_TOSH3AD,
+ SFX_TOSH3AE,
+ SFX_TOSH3AF,
+ SFX_TOSH3AG,
+ SFX_TOSH3AH,
+ SFX_TOSH3AI,
+ SFX_TOSH3AJ,
+ SFX_TOSH3AK,
+ SFX_TOSH3BA,
+ SFX_TOSH3BB,
+ SFX_TOSH3CA,
+ SFX_TOSH3CB,
+ SFX_TOSH3CC,
+ SFX_TOSH3CD,
+ SFX_TOSH3CE,
+ SFX_TOSH3CF,
+ SFX_TOSH3CG,
+ SFX_TOSH3CH,
+ SFX_TOSH3CI,
+ SFX_TOSH3CJ,
+ SFX_TOSH3CK,
+ SFX_TOSH3DA,
+ SFX_TOSH3EA,
+ SFX_TOSH3FA,
+ SFX_TOSH3FB,
+ SFX_TOSH3FC,
+ SFX_TOSH3FD,
+ SFX_TOSH3FE,
+ SFX_TOSH3FF,
+ SFX_TOSH3GA,
+ SFX_TOSH3GB,
+ SFX_TOSH3HA,
+ SFX_TOSH3IA,
+ SFX_TOSH3IB,
+ SFX_TOSH4AA,
+ SFX_TOSH4AB,
+ SFX_TOSH4AC,
+ SFX_TOSH4AD,
+ SFX_TOSH4AE,
+ SFX_TOSH4AF,
+ SFX_TOSH4AG,
+ SFX_TOSH4AH,
+ SFX_TOSH4AI,
+ SFX_TOSH4AJ,
+ SFX_TOSH4BA,
+ SFX_TOSH4BB,
+ SFX_TOSH4BC,
+ SFX_TOSH4CA,
+ SFX_TOSH4CB,
+ SFX_TOSH4CC,
+ SFX_TOSH4CD,
+ SFX_TOSH4CE,
+ SFX_TOSH4DA,
+ SFX_TOSH4DB,
+ SFX_TOSH4DC,
+ SFX_TOSHIKO_CRASH_CAR_1,
+ SFX_TOSHIKO_CRASH_CAR_2,
+ SFX_TOSHIKO_CRASH_CAR_3,
+ SFX_TOSHIKO_CRASH_CAR_4,
+ SFX_TOSHIKO_DRIVER_BLOCKED_1,
+ SFX_TOSHIKO_DRIVER_BLOCKED_2,
+ SFX_TOSHIKO_DRIVER_BLOCKED_3,
+ SFX_TOSHIKO_DRIVER_BLOCKED_4,
+ SFX_TOSHIKO_JACKED_CAR_1,
+ SFX_TOSHIKO_JACKED_CAR_2,
+ SFX_TOSHIKO_JACKED_CAR_3,
+ SFX_TOSHIKO_JACKED_CAR_4,
+ SFX_TOSHIKO_JACKED_CAR_5,
+ SFX_TOSHIKO_SHOCKED_1,
+ SFX_TOSHIKO_SHOCKED_2,
+ SFX_TOSHIKO_SHOCKED_3,
+ SFX_VAL1_AA,
+ SFX_VAL1_AB,
+ SFX_VAL1_AC,
+ SFX_VAL1_AD,
+ SFX_VAL1_AE,
+ SFX_VAL1_AF,
+ SFX_VAL1_AG,
+ SFX_VAL1_AH,
+ SFX_VAL1_AI,
+ SFX_VAL2_AA,
+ SFX_VAL2_AB,
+ SFX_VAL2_AC,
+ SFX_VAL2_AD,
+ SFX_VAL2_AE,
+ SFX_VAL2_AF,
+ SFX_VAL2_AG,
+ SFX_VAL2_AH,
+ SFX_VAL2_AI,
+ SFX_VAL3_AA,
+ SFX_VAL3_AB,
+ SFX_VAL3_AC,
+ SFX_VAL3_AD,
+ SFX_VAL3_AE,
+ SFX_VAL3_AF,
+ SFX_VIC1_BA,
+ SFX_VIC1_BB,
+ SFX_VIC1_BC,
+ SFX_VIC1_BD,
+ SFX_VIC1_BE,
+ SFX_VIC1_BF,
+ SFX_VIC1_CA,
+ SFX_VIC1_CB,
+ SFX_VIC1_CC,
+ SFX_VIC1_CD,
+ SFX_VIC1_CE,
+ SFX_VIC1_DA,
+ SFX_VIC1_DB,
+ SFX_VIC1_DC,
+ SFX_VIC1_DD,
+ SFX_VIC1_DE,
+ SFX_VIC1_DF,
+ SFX_VIC1_DG,
+ SFX_VIC1_DH,
+ SFX_VIC2_AA,
+ SFX_VIC2_AB,
+ SFX_VIC2_AC,
+ SFX_VIC2_AD,
+ SFX_VIC2_AF,
+ SFX_VIC2_AG,
+ SFX_VIC2_AH,
+ SFX_VIC2_BA,
+ SFX_VIC2_BB,
+ SFX_VIC2_BC,
+ SFX_VIC2_BD,
+ SFX_VIC2_BE,
+ SFX_VIC2_BF,
+ SFX_VIC2_BH,
+ SFX_VIC2_BI,
+ SFX_VIC2_BJ,
+ SFX_VIC2_CA,
+ SFX_VIC2_DA,
+ SFX_VIC2_DB,
+ SFX_VIC2_DC,
+ SFX_VIC3_AA,
+ SFX_VIC3_AB,
+ SFX_VIC3_AD,
+ SFX_VIC3_AE,
+ SFX_VIC3_AF,
+ SFX_VIC3_AG,
+ SFX_VIC3_AH,
+ SFX_VIC3_AJ,
+ SFX_VIC3_AK,
+ SFX_VIC3_AL,
+ SFX_VIC3_AM,
+ SFX_VIC3_AN,
+ SFX_VIC3_AO,
+ SFX_VIC3_BA,
+ SFX_VIC3_BB,
+ SFX_VIC3_BC,
+ SFX_VIC4_AA,
+ SFX_VIC4_AB,
+ SFX_VIC4_AC,
+ SFX_VIC4_AD,
+ SFX_VIC4_AE,
+ SFX_VIC4_AF,
+ SFX_VIC4_AG,
+ SFX_VIC4_AH,
+ SFX_VIC4_AI,
+ SFX_VIC4_AJ,
+ SFX_VIC4_AK,
+ SFX_VIC4_AL,
+ SFX_VIC4_AM,
+ SFX_VIC4_AN,
+ SFX_VIC4_BA,
+ SFX_VIC4_BB,
+ SFX_VIC4_BC,
+ SFX_VIC4_BD,
+ SFX_VIC4_BE,
+ SFX_VIC4_BF,
+ SFX_VIC4_BG,
+ SFX_VIC4_BH,
+ SFX_VIC4_CA,
+ SFX_VIC4_CB,
+ SFX_VIC5_AA,
+ SFX_VIC5_AB,
+ SFX_VIC5_AC,
+ SFX_VIC5_AD,
+ SFX_VIC5_AE,
+ SFX_VIC5_AF,
+ SFX_VIC5_AG,
+ SFX_VIC5_AH,
+ SFX_VIC5_AI,
+ SFX_VIC5_AJ,
+ SFX_VIC5_AK,
+ SFX_VIC5_AL,
+ SFX_VIC5_DA,
+ SFX_VIC5_DB,
+ SFX_VIC5_DC,
+ SFX_VIC5_EA,
+ SFX_VIC5_EB,
+ SFX_VIC5_EC,
+ SFX_VIC5_FA,
+ SFX_VIC5_FB,
+ SFX_VIC5_FC,
+ SFX_VIC5_FD,
+ SFX_VIC5_FE,
+ SFX_VIC5_FF,
+ SFX_VIC5_FG,
+ SFX_VIC5_FH,
+ SFX_VIC5_FI,
+ SFX_VIC5_FJ,
+ SFX_VIC5_FK,
+ SFX_VIC6_AA,
+ SFX_VIC6_AB,
+ SFX_VIC6_AC,
+ SFX_VIC6_AD,
+ SFX_VIC6_AE,
+ SFX_VIC6_AF,
+ SFX_VIC6_AG,
+ SFX_VIC6_AH,
+ SFX_VIC6_AI,
+ SFX_VIC6_AJ,
+ SFX_VIC6_AK,
+ SFX_VIC6_AL,
+ SFX_VIC6_AM,
+ SFX_VIC6_AN,
+ SFX_VIC6_AO,
+ SFX_VIC6_BA,
+ SFX_VIC6_BB,
+ SFX_VIC7_AA,
+ SFX_VIC7_AB,
+ SFX_VIC7_AC,
+ SFX_VIC7_AD,
+ SFX_VIC7_AE,
+ SFX_VIC7_AG,
+ SFX_VIC7_AH,
+ SFX_VIC7_AJ,
+ SFX_VIC7_AL,
+ SFX_VIC7_AM,
+ SFX_VIC7_AN,
+ SFX_VIC7_AO,
+ SFX_VIC7_BA,
+ SFX_VIC7_BB,
+ SFX_VIC7_BC,
+ SFX_VIC7_BD,
+ SFX_VIC7_BE,
+ SFX_VIC7_BF,
+ SFX_VIC7_BG,
+ SFX_VIC7_BH,
+ SFX_VIC7_BI,
+ SFX_VIC7_CA,
+ SFX_VIC7_CB,
+ SFX_VIC7_CC,
+ SFX_WAC1_AA,
+ SFX_WAC1_AB,
+ SFX_WAC1_AC,
+ SFX_WAC1_AD,
+ SFX_WAC1_AE,
+ SFX_WAC1_AF,
+ SFX_WAC1_AG,
+ SFX_WAC1_AH,
+ SFX_WAC2_AA,
+ SFX_WAC2_AB,
+ SFX_WAC2_AC,
+ SFX_WAC2_AD,
+ SFX_WAC2_AE,
+ SFX_WAC2_AF,
+ SFX_WAC2_AG,
+ SFX_WED1_AA,
+ SFX_WED1_AB,
+ SFX_WED1_AC,
+ SFX_WED1_AD,
+ SFX_WED1_AE,
+ SFX_WED1_AF,
+ SFX_WED1_AG,
+ SFX_WED2_AA,
+ SFX_WED2_AB,
+ SFX_WED2_AC,
+ SFX_WED2_AD,
+ SFX_WED2_AE,
+ SFX_WED2_AF,
+ SFX_WED2_AG,
+ SFX_WED2_AH,
+ SFX_WED3_AA,
+ SFX_WED3_AB,
+ SFX_WED3_AC,
+ SFX_WED3_AD,
+ SFX_WED3_AE,
+ SFX_WED3_AF,
+ SFX_WED3_AG,
+ SFX_WED3_AH,
+ SFX_WED3_AI,
+ SFX_WED3_AJ,
+ SFX_WED3_AK,
+ SFX_WED3_AL,
+ SFX_WORKER1_BUMP_1,
+ SFX_WORKER1_BUMP_2,
+ SFX_WORKER1_BUMP_3,
+ SFX_WORKER1_CHAT_1,
+ SFX_WORKER1_CHAT_2,
+ SFX_WORKER1_CHAT_3,
+ SFX_WORKER1_CHAT_4,
+ SFX_WORKER1_CRASH_CAR_1,
+ SFX_WORKER1_CRASH_CAR_2,
+ SFX_WORKER1_DODGE_1,
+ SFX_WORKER1_DODGE_2,
+ SFX_WORKER1_DRIVER_BLOCKED_1,
+ SFX_WORKER1_DRIVER_BLOCKED_2,
+ SFX_WORKER1_FIGHT_1,
+ SFX_WORKER1_FIGHT_2,
+ SFX_WORKER1_FIGHT_3,
+ SFX_WORKER1_GUN_THREATENED_1,
+ SFX_WORKER1_GUN_THREATENED_2,
+ SFX_WORKER1_JACKED_CAR_1,
+ SFX_WORKER1_JACKED_CAR_2,
+ SFX_WORKER1_JACKED_CAR_3,
+ SFX_WORKER1_SHOCKED_1,
+ SFX_WORKER1_SPECIAL_CASE_1,
+ SFX_WORKER1_SPECIAL_CASE_2,
+ SFX_WORKER1_SPECIAL_CASE_3,
+ SFX_WORKER2_BUMP_1,
+ SFX_WORKER2_BUMP_2,
+ SFX_WORKER2_BUMP_3,
+ SFX_WORKER2_CHAT_1,
+ SFX_WORKER2_CHAT_2,
+ SFX_WORKER2_CHAT_3,
+ SFX_WORKER2_CHAT_4,
+ SFX_WORKER2_CRASH_CAR_1,
+ SFX_WORKER2_CRASH_CAR_2,
+ SFX_WORKER2_DODGE_1,
+ SFX_WORKER2_DODGE_2,
+ SFX_WORKER2_DRIVER_BLOCKED_1,
+ SFX_WORKER2_DRIVER_BLOCKED_2,
+ SFX_WORKER2_FIGHT_1,
+ SFX_WORKER2_FIGHT_2,
+ SFX_WORKER2_FIGHT_3,
+ SFX_WORKER2_GUN_THREATENED_1,
+ SFX_WORKER2_GUN_THREATENED_2,
+ SFX_WORKER2_JACKED_CAR_1,
+ SFX_WORKER2_JACKED_CAR_2,
+ SFX_WORKER2_JACKED_CAR_3,
+ SFX_WORKER2_SHOCKED_1,
+ SFX_WORKER2_SPECIAL_CASE_1,
+ SFX_WORKER2_SPECIAL_CASE_2,
+ SFX_WORKER2_SPECIAL_CASE_3,
- SFX_POLICE_BOAT_1,
- SFX_POLICE_BOAT_2,
- SFX_POLICE_BOAT_3,
- SFX_POLICE_BOAT_4,
- SFX_POLICE_BOAT_5,
- SFX_POLICE_BOAT_6,
- SFX_POLICE_BOAT_7,
- SFX_POLICE_BOAT_8,
- SFX_POLICE_BOAT_9,
- SFX_POLICE_BOAT_10,
- SFX_POLICE_BOAT_11,
- SFX_POLICE_BOAT_12,
- SFX_POLICE_BOAT_13,
- SFX_POLICE_BOAT_14,
- SFX_POLICE_BOAT_15,
- SFX_POLICE_BOAT_16,
- SFX_POLICE_BOAT_17,
- SFX_POLICE_BOAT_18,
- SFX_POLICE_BOAT_19,
- SFX_POLICE_BOAT_20,
- SFX_POLICE_BOAT_21,
- SFX_POLICE_BOAT_22,
- SFX_POLICE_BOAT_23,
-
- SFX_POLICE_HELI_1,
- SFX_POLICE_HELI_2,
- SFX_POLICE_HELI_3,
- SFX_POLICE_HELI_4,
- SFX_POLICE_HELI_5,
- SFX_POLICE_HELI_6,
- SFX_POLICE_HELI_7,
- SFX_POLICE_HELI_8,
- SFX_POLICE_HELI_9,
- SFX_POLICE_HELI_10,
- SFX_POLICE_HELI_11,
- SFX_POLICE_HELI_12,
- SFX_POLICE_HELI_13,
- SFX_POLICE_HELI_14,
- SFX_POLICE_HELI_15,
- SFX_POLICE_HELI_16,
- SFX_POLICE_HELI_17,
- SFX_POLICE_HELI_18,
- SFX_POLICE_HELI_19,
- SFX_POLICE_HELI_20,
-
- SFX_JFOTO_BLOCKED_1,
- SFX_JFOTO_BLOCKED_2,
- SFX_JFOTO_BLOCKED_3,
- SFX_JFOTO_BLOCKED_4,
- SFX_JFOTO_BLOCKED_5,
- SFX_JFOTO_BLOCKED_6,
- SFX_JFOTO_BLOCKED_7,
- SFX_JFOTO_BLOCKED_8,
-
- SFX_JFOTO_BUMP_1,
- SFX_JFOTO_BUMP_2,
- SFX_JFOTO_BUMP_3,
- SFX_JFOTO_BUMP_4,
- SFX_JFOTO_BUMP_5,
- SFX_JFOTO_BUMP_6,
- SFX_JFOTO_BUMP_7,
- SFX_JFOTO_BUMP_8,
- SFX_JFOTO_BUMP_9,
- SFX_JFOTO_BUMP_10,
-
- SFX_JFOTO_CAR_CRASH_1,
- SFX_JFOTO_CAR_CRASH_2,
- SFX_JFOTO_CAR_CRASH_3,
- SFX_JFOTO_CAR_CRASH_4,
- SFX_JFOTO_CAR_CRASH_5,
- SFX_JFOTO_CAR_CRASH_6,
- SFX_JFOTO_CAR_CRASH_7,
- SFX_JFOTO_CAR_CRASH_8,
-
- SFX_JFOTO_CHAT_1,
- SFX_JFOTO_CHAT_2,
- SFX_JFOTO_CHAT_3,
- SFX_JFOTO_CHAT_4,
- SFX_JFOTO_CHAT_5,
- SFX_JFOTO_CHAT_6,
- SFX_JFOTO_CHAT_7,
- SFX_JFOTO_CHAT_8,
- SFX_JFOTO_CHAT_9,
- SFX_JFOTO_CHAT_10,
- SFX_JFOTO_CHAT_11,
- SFX_JFOTO_CHAT_12,
- SFX_JFOTO_CHAT_13,
-
- SFX_JFOTO_DODGE_1,
- SFX_JFOTO_DODGE_2,
- SFX_JFOTO_DODGE_3,
- SFX_JFOTO_DODGE_4,
- SFX_JFOTO_DODGE_5,
- SFX_JFOTO_DODGE_6,
- SFX_JFOTO_DODGE_7,
- SFX_JFOTO_DODGE_8,
- SFX_JFOTO_DODGE_9,
-
- SFX_JFOTO_GENERIC_CRASH_1,
- SFX_JFOTO_GENERIC_CRASH_2,
- SFX_JFOTO_GENERIC_CRASH_3,
- SFX_JFOTO_GENERIC_CRASH_4,
- SFX_JFOTO_GENERIC_CRASH_5,
- SFX_JFOTO_GENERIC_CRASH_6,
- SFX_JFOTO_GUN_PANIC_1,
- SFX_JFOTO_GUN_PANIC_2,
- SFX_JFOTO_GUN_PANIC_3,
- SFX_JFOTO_GUN_PANIC_4,
- SFX_JFOTO_JACKED_1,
- SFX_JFOTO_JACKED_2,
- SFX_JFOTO_JACKED_3,
- SFX_JFOTO_JACKED_4,
- SFX_JFOTO_JACKED_5,
- SFX_JFOTO_LOST_1,
- SFX_JFOTO_MUGGED_1,
- SFX_JFOTO_MUGGED_2,
- SFX_JFOTO_RUN_1,
- SFX_JFOTO_RUN_2,
- SFX_JFOTO_RUN_3,
- SFX_JFOTO_RUN_4,
- SFX_JFOTO_RUN_5,
- SFX_JFOTO_SAVED_1,
- SFX_JFOTO_SAVED_2,
- SFX_JFOTO_SHOCKED_1,
- SFX_JFOTO_TAXI_1,
- SFX_JFOTO_TAXI_2,
-
- SFX_JMOTO_BLOCKED_1,
- SFX_JMOTO_BLOCKED_2,
- SFX_JMOTO_BLOCKED_3,
- SFX_JMOTO_BLOCKED_4,
- SFX_JMOTO_BLOCKED_5,
- SFX_JMOTO_BLOCKED_6,
- SFX_JMOTO_BLOCKED_7,
- SFX_JMOTO_BLOCKED_8,
- SFX_JMOTO_BUMP_1,
- SFX_JMOTO_BUMP_2,
- SFX_JMOTO_BUMP_3,
- SFX_JMOTO_BUMP_4,
- SFX_JMOTO_BUMP_5,
- SFX_JMOTO_BUMP_6,
- SFX_JMOTO_BUMP_7,
- SFX_JMOTO_BUMP_8,
- SFX_JMOTO_CAR_CRASH_1,
- SFX_JMOTO_CAR_CRASH_2,
- SFX_JMOTO_CAR_CRASH_3,
- SFX_JMOTO_CAR_CRASH_4,
- SFX_JMOTO_CAR_CRASH_5,
- SFX_JMOTO_CAR_CRASH_6,
- SFX_JMOTO_CHAT_1,
- SFX_JMOTO_CHAT_2,
- SFX_JMOTO_CHAT_3,
- SFX_JMOTO_CHAT_4,
- SFX_JMOTO_CHAT_5,
- SFX_JMOTO_CHAT_6,
- SFX_JMOTO_CHAT_7,
- SFX_JMOTO_DODGE_1,
- SFX_JMOTO_DODGE_2,
- SFX_JMOTO_DODGE_3,
- SFX_JMOTO_DODGE_4,
- SFX_JMOTO_DODGE_5,
- SFX_JMOTO_DODGE_6,
- SFX_JMOTO_GENERIC_CRASH_1,
- SFX_JMOTO_GENERIC_CRASH_2,
- SFX_JMOTO_GENERIC_CRASH_3,
- SFX_JMOTO_GENERIC_CRASH_4,
- SFX_JMOTO_GENERIC_CRASH_5,
- SFX_JMOTO_GENERIC_CRASH_6,
- SFX_JMOTO_GUN_PANIC_1,
- SFX_JMOTO_GUN_PANIC_2,
- SFX_JMOTO_GUN_PANIC_3,
- SFX_JMOTO_GUN_PANIC_4,
- SFX_JMOTO_JACKED_1,
- SFX_JMOTO_JACKED_2,
- SFX_JMOTO_JACKED_3,
- SFX_JMOTO_JACKED_4,
- SFX_JMOTO_LOST_1,
- SFX_JMOTO_MUGGED_1,
- SFX_JMOTO_MUGGED_2,
- SFX_JMOTO_RUN_1,
- SFX_JMOTO_RUN_2,
- SFX_JMOTO_RUN_3,
- SFX_JMOTO_RUN_4,
- SFX_JMOTO_SAVED_1,
- SFX_JMOTO_SHOCKED_1,
- SFX_JMOTO_TAXI_1,
-
- SFX_BMYBE_BLOCKED_1,
- SFX_BMYBE_BLOCKED_2,
- SFX_BMYBE_BLOCKED_3,
- SFX_BMYBE_BLOCKED_4,
- SFX_BMYBE_BLOCKED_5,
- SFX_BMYBE_BLOCKED_6,
- SFX_BMYBE_BLOCKED_7,
- SFX_BMYBE_BLOCKED_8,
- SFX_BMYBE_BUMP_1,
- SFX_BMYBE_BUMP_2,
- SFX_BMYBE_BUMP_3,
- SFX_BMYBE_BUMP_4,
- SFX_BMYBE_BUMP_5,
- SFX_BMYBE_BUMP_6,
- SFX_BMYBE_BUMP_7,
- SFX_BMYBE_BUMP_8,
- SFX_BMYBE_BUMP_9,
- SFX_BMYBE_BUMP_10,
- SFX_BMYBE_CAR_CRASH_1,
- SFX_BMYBE_CAR_CRASH_2,
- SFX_BMYBE_CAR_CRASH_3,
- SFX_BMYBE_CAR_CRASH_4,
- SFX_BMYBE_CAR_CRASH_5,
- SFX_BMYBE_CAR_CRASH_6,
- SFX_BMYBE_CAR_CRASH_7,
- SFX_BMYBE_CAR_CRASH_8,
- SFX_BMYBE_CHAT_1,
- SFX_BMYBE_CHAT_2,
- SFX_BMYBE_CHAT_3,
- SFX_BMYBE_CHAT_4,
- SFX_BMYBE_CHAT_5,
- SFX_BMYBE_CHAT_6,
- SFX_BMYBE_CHAT_7,
- SFX_BMYBE_CHAT_8,
- SFX_BMYBE_CHAT_9,
- SFX_BMYBE_CHAT_10,
- SFX_BMYBE_DODGE_1,
- SFX_BMYBE_DODGE_2,
- SFX_BMYBE_DODGE_3,
- SFX_BMYBE_DODGE_4,
- SFX_BMYBE_DODGE_5,
- SFX_BMYBE_DODGE_6,
- SFX_BMYBE_DODGE_7,
- SFX_BMYBE_DODGE_8,
- SFX_BMYBE_DODGE_9,
- SFX_BMYBE_DODGE_10,
- SFX_BMYBE_EYEING_1,
- SFX_BMYBE_EYEING_2,
- SFX_BMYBE_FIGHT_1,
- SFX_BMYBE_FIGHT_2,
- SFX_BMYBE_FIGHT_3,
- SFX_BMYBE_FIGHT_4,
- SFX_BMYBE_FIGHT_5,
- SFX_BMYBE_FIGHT_6,
- SFX_BMYBE_FIGHT_7,
- SFX_BMYBE_FIGHT_8,
- SFX_BMYBE_GENERIC_CRASH_1,
- SFX_BMYBE_GENERIC_CRASH_2,
- SFX_BMYBE_GENERIC_CRASH_3,
- SFX_BMYBE_GENERIC_CRASH_4,
- SFX_BMYBE_GENERIC_CRASH_5,
- SFX_BMYBE_GENERIC_CRASH_6,
- SFX_BMYBE_GENERIC_CRASH_7,
- SFX_BMYBE_GENERIC_CRASH_8,
- SFX_BMYBE_GUN_COOL_1,
- SFX_BMYBE_GUN_COOL_2,
- SFX_BMYBE_GUN_COOL_3,
- SFX_BMYBE_GUN_COOL_4,
- SFX_BMYBE_JACKED_1,
- SFX_BMYBE_JACKED_2,
- SFX_BMYBE_JACKED_3,
- SFX_BMYBE_JACKED_4,
- SFX_BMYBE_JACKED_5,
- SFX_BMYBE_JACKED_6,
- SFX_BMYBE_JACKING_1,
- SFX_BMYBE_JACKING_2,
- SFX_BMYBE_JACKING_3,
- SFX_BMYBE_LOST_1,
- SFX_BMYBE_MUGGED_1,
- SFX_BMYBE_SAVED_1,
- SFX_BMYBE_TAXI_1,
-
- SFX_HFOBE_BLOCKED_1,
- SFX_HFOBE_BLOCKED_2,
- SFX_HFOBE_BLOCKED_3,
- SFX_HFOBE_BLOCKED_4,
- SFX_HFOBE_BLOCKED_5,
- SFX_HFOBE_BLOCKED_6,
- SFX_HFOBE_BUMP_1,
- SFX_HFOBE_BUMP_2,
- SFX_HFOBE_BUMP_3,
- SFX_HFOBE_BUMP_4,
- SFX_HFOBE_BUMP_5,
- SFX_HFOBE_BUMP_6,
- SFX_HFOBE_BUMP_7,
- SFX_HFOBE_BUMP_8,
- SFX_HFOBE_BUMP_9,
- SFX_HFOBE_BUMP_10,
- SFX_HFOBE_BUMP_11,
- SFX_HFOBE_CAR_CRASH_1,
- SFX_HFOBE_CAR_CRASH_2,
- SFX_HFOBE_CAR_CRASH_3,
- SFX_HFOBE_CAR_CRASH_4,
- SFX_HFOBE_CAR_CRASH_5,
- SFX_HFOBE_CAR_CRASH_6,
- SFX_HFOBE_CHAT_1,
- SFX_HFOBE_CHAT_2,
- SFX_HFOBE_CHAT_3,
- SFX_HFOBE_CHAT_4,
- SFX_HFOBE_CHAT_5,
- SFX_HFOBE_CHAT_6,
- SFX_HFOBE_CHAT_7,
- SFX_HFOBE_CHAT_8,
- SFX_HFOBE_CHAT_9,
- SFX_HFOBE_CHAT_10,
- SFX_HFOBE_DODGE_1,
- SFX_HFOBE_DODGE_2,
- SFX_HFOBE_DODGE_3,
- SFX_HFOBE_DODGE_4,
- SFX_HFOBE_DODGE_5,
- SFX_HFOBE_DODGE_6,
- SFX_HFOBE_DODGE_7,
- SFX_HFOBE_GENERIC_CRASH_1,
- SFX_HFOBE_GENERIC_CRASH_2,
- SFX_HFOBE_GENERIC_CRASH_3,
- SFX_HFOBE_GENERIC_CRASH_4,
- SFX_HFOBE_GENERIC_CRASH_5,
- SFX_HFOBE_GUN_PANIC_1,
- SFX_HFOBE_GUN_PANIC_2,
- SFX_HFOBE_GUN_PANIC_3,
- SFX_HFOBE_GUN_PANIC_4,
- SFX_HFOBE_GUN_PANIC_5,
- SFX_HFOBE_JACKED_1,
- SFX_HFOBE_JACKED_2,
- SFX_HFOBE_JACKED_3,
- SFX_HFOBE_JACKED_4,
- SFX_HFOBE_JACKED_5,
- SFX_HFOBE_JACKED_6,
- SFX_HFOBE_LOST_1,
- SFX_HFOBE_LOST_2,
- SFX_HFOBE_RUN_1,
- SFX_HFOBE_RUN_2,
- SFX_HFOBE_RUN_3,
- SFX_HFOBE_RUN_4,
- SFX_HFOBE_SAVED_1,
- SFX_HFOBE_SHOCKED_1,
- SFX_HFOBE_SHOCKED_2,
- SFX_HFOBE_TAXI_1,
- SFX_HFOBE_TAXI_2,
-
- SFX_STREET_GANG_1_BLOCKED_1,
- SFX_STREET_GANG_1_BLOCKED_2,
- SFX_STREET_GANG_1_BLOCKED_3,
- SFX_STREET_GANG_1_BLOCKED_4,
- SFX_STREET_GANG_1_BLOCKED_5,
- SFX_STREET_GANG_1_BLOCKED_6,
- SFX_STREET_GANG_1_BLOCKED_7,
- SFX_STREET_GANG_1_BLOCKED_8,
- SFX_STREET_GANG_1_BUMP_1,
- SFX_STREET_GANG_1_BUMP_2,
- SFX_STREET_GANG_1_BUMP_3,
- SFX_STREET_GANG_1_BUMP_4,
- SFX_STREET_GANG_1_BUMP_5,
- SFX_STREET_GANG_1_BUMP_6,
- SFX_STREET_GANG_1_BUMP_7,
- SFX_STREET_GANG_1_BUMP_8,
- SFX_STREET_GANG_1_BUMP_9,
- SFX_STREET_GANG_1_BUMP_10,
- SFX_STREET_GANG_1_CAR_CRASH_1,
- SFX_STREET_GANG_1_CAR_CRASH_2,
- SFX_STREET_GANG_1_CAR_CRASH_3,
- SFX_STREET_GANG_1_CAR_CRASH_4,
- SFX_STREET_GANG_1_CAR_CRASH_5,
- SFX_STREET_GANG_1_CAR_CRASH_6,
- SFX_STREET_GANG_1_CHAT_1,
- SFX_STREET_GANG_1_CHAT_2,
- SFX_STREET_GANG_1_CHAT_3,
- SFX_STREET_GANG_1_CHAT_4,
- SFX_STREET_GANG_1_CHAT_5,
- SFX_STREET_GANG_1_CHAT_6,
- SFX_STREET_GANG_1_CHAT_7,
- SFX_STREET_GANG_1_CHAT_8,
- SFX_STREET_GANG_1_CHAT_9,
- SFX_STREET_GANG_1_CHAT_10,
- SFX_STREET_GANG_1_CHAT_11,
- SFX_STREET_GANG_1_CHAT_12,
- SFX_STREET_GANG_1_DODGE_1,
- SFX_STREET_GANG_1_DODGE_2,
- SFX_STREET_GANG_1_DODGE_3,
- SFX_STREET_GANG_1_DODGE_4,
- SFX_STREET_GANG_1_DODGE_5,
- SFX_STREET_GANG_1_DODGE_6,
- SFX_STREET_GANG_1_DODGE_7,
- SFX_STREET_GANG_1_DODGE_8,
- SFX_STREET_GANG_1_DODGE_9,
- SFX_STREET_GANG_1_EYEING_1,
- SFX_STREET_GANG_1_EYEING_2,
- SFX_STREET_GANG_1_EYEING_3,
- SFX_STREET_GANG_1_FIGHT_1,
- SFX_STREET_GANG_1_FIGHT_2,
- SFX_STREET_GANG_1_FIGHT_3,
- SFX_STREET_GANG_1_FIGHT_4,
- SFX_STREET_GANG_1_FIGHT_5,
- SFX_STREET_GANG_1_FIGHT_6,
- SFX_STREET_GANG_1_FIGHT_7,
- SFX_STREET_GANG_1_FIGHT_8,
- SFX_STREET_GANG_1_FIGHT_9,
- SFX_STREET_GANG_1_FIGHT_10,
- SFX_STREET_GANG_1_GENERIC_CRASH_1,
- SFX_STREET_GANG_1_GENERIC_CRASH_2,
- SFX_STREET_GANG_1_GENERIC_CRASH_3,
- SFX_STREET_GANG_1_GENERIC_CRASH_4,
- SFX_STREET_GANG_1_GENERIC_CRASH_5,
- SFX_STREET_GANG_1_GENERIC_CRASH_6,
- SFX_STREET_GANG_1_GUN_COOL_1,
- SFX_STREET_GANG_1_GUN_COOL_2,
- SFX_STREET_GANG_1_GUN_COOL_3,
- SFX_STREET_GANG_1_GUN_COOL_4,
- SFX_STREET_GANG_1_GUN_COOL_5,
- SFX_STREET_GANG_1_JACKED_1,
- SFX_STREET_GANG_1_JACKED_2,
- SFX_STREET_GANG_1_JACKED_3,
- SFX_STREET_GANG_1_JACKED_4,
- SFX_STREET_GANG_1_JACKED_5,
- SFX_STREET_GANG_1_JACKING_1,
- SFX_STREET_GANG_1_JACKING_2,
- SFX_STREET_GANG_1_JACKING_3,
- SFX_STREET_GANG_1_JACKING_4,
- SFX_STREET_GANG_1_JACKING_5,
- SFX_STREET_GANG_1_LOST_1,
- SFX_STREET_GANG_1_LOST_2,
- SFX_STREET_GANG_1_MUGGED_1,
- SFX_STREET_GANG_1_MUGGED_2,
- SFX_STREET_GANG_1_MUGGED_3,
- SFX_STREET_GANG_1_MUGGING_1,
- SFX_STREET_GANG_1_MUGGING_2,
- SFX_STREET_GANG_1_MUGGING_3,
- SFX_STREET_GANG_1_MUGGING_4,
- SFX_STREET_GANG_1_MUGGING_5,
- SFX_STREET_GANG_1_SAVED_1,
- SFX_STREET_GANG_1_SHOCKED_1,
- SFX_STREET_GANG_1_SHOCKED_2,
- SFX_STREET_GANG_1_TAXI_1,
-
- SFX_STREET_GANG_2_BLOCKED_1,
- SFX_STREET_GANG_2_BLOCKED_2,
- SFX_STREET_GANG_2_BLOCKED_3,
- SFX_STREET_GANG_2_BLOCKED_4,
- SFX_STREET_GANG_2_BLOCKED_5,
- SFX_STREET_GANG_2_BLOCKED_6,
- SFX_STREET_GANG_2_BLOCKED_7,
- SFX_STREET_GANG_2_BLOCKED_8,
- SFX_STREET_GANG_2_BUMP_1,
- SFX_STREET_GANG_2_BUMP_2,
- SFX_STREET_GANG_2_BUMP_3,
- SFX_STREET_GANG_2_BUMP_4,
- SFX_STREET_GANG_2_BUMP_5,
- SFX_STREET_GANG_2_BUMP_6,
- SFX_STREET_GANG_2_BUMP_7,
- SFX_STREET_GANG_2_BUMP_8,
- SFX_STREET_GANG_2_BUMP_9,
- SFX_STREET_GANG_2_BUMP_10,
- SFX_STREET_GANG_2_CAR_CRASH_1,
- SFX_STREET_GANG_2_CAR_CRASH_2,
- SFX_STREET_GANG_2_CAR_CRASH_3,
- SFX_STREET_GANG_2_CAR_CRASH_4,
- SFX_STREET_GANG_2_CAR_CRASH_5,
- SFX_STREET_GANG_2_CAR_CRASH_6,
- SFX_STREET_GANG_2_CHAT_1,
- SFX_STREET_GANG_2_CHAT_2,
- SFX_STREET_GANG_2_CHAT_3,
- SFX_STREET_GANG_2_CHAT_4,
- SFX_STREET_GANG_2_CHAT_5,
- SFX_STREET_GANG_2_CHAT_6,
- SFX_STREET_GANG_2_CHAT_7,
- SFX_STREET_GANG_2_CHAT_8,
- SFX_STREET_GANG_2_CHAT_9,
- SFX_STREET_GANG_2_CHAT_10,
- SFX_STREET_GANG_2_CHAT_11,
- SFX_STREET_GANG_2_CHAT_12,
- SFX_STREET_GANG_2_DODGE_1,
- SFX_STREET_GANG_2_DODGE_2,
- SFX_STREET_GANG_2_DODGE_3,
- SFX_STREET_GANG_2_DODGE_4,
- SFX_STREET_GANG_2_DODGE_5,
- SFX_STREET_GANG_2_DODGE_6,
- SFX_STREET_GANG_2_DODGE_7,
- SFX_STREET_GANG_2_DODGE_8,
- SFX_STREET_GANG_2_DODGE_9,
- SFX_STREET_GANG_2_EYEING_1,
- SFX_STREET_GANG_2_EYEING_2,
- SFX_STREET_GANG_2_EYEING_3,
- SFX_STREET_GANG_2_FIGHT_1,
- SFX_STREET_GANG_2_FIGHT_2,
- SFX_STREET_GANG_2_FIGHT_3,
- SFX_STREET_GANG_2_FIGHT_4,
- SFX_STREET_GANG_2_FIGHT_5,
- SFX_STREET_GANG_2_FIGHT_6,
- SFX_STREET_GANG_2_FIGHT_7,
- SFX_STREET_GANG_2_FIGHT_8,
- SFX_STREET_GANG_2_FIGHT_9,
- SFX_STREET_GANG_2_FIGHT_10,
- SFX_STREET_GANG_2_GENERIC_CRASH_1,
- SFX_STREET_GANG_2_GENERIC_CRASH_2,
- SFX_STREET_GANG_2_GENERIC_CRASH_3,
- SFX_STREET_GANG_2_GENERIC_CRASH_4,
- SFX_STREET_GANG_2_GENERIC_CRASH_5,
- SFX_STREET_GANG_2_GENERIC_CRASH_6,
- SFX_STREET_GANG_2_GUN_COOL_1,
- SFX_STREET_GANG_2_GUN_COOL_2,
- SFX_STREET_GANG_2_GUN_COOL_3,
- SFX_STREET_GANG_2_GUN_COOL_4,
- SFX_STREET_GANG_2_GUN_COOL_5,
- SFX_STREET_GANG_2_JACKED_1,
- SFX_STREET_GANG_2_JACKED_2,
- SFX_STREET_GANG_2_JACKED_3,
- SFX_STREET_GANG_2_JACKED_4,
- SFX_STREET_GANG_2_JACKED_5,
- SFX_STREET_GANG_2_JACKING_1,
- SFX_STREET_GANG_2_JACKING_2,
- SFX_STREET_GANG_2_JACKING_3,
- SFX_STREET_GANG_2_JACKING_4,
- SFX_STREET_GANG_2_JACKING_5,
- SFX_STREET_GANG_2_LOST_1,
- SFX_STREET_GANG_2_LOST_2,
- SFX_STREET_GANG_2_MUGGED_1,
- SFX_STREET_GANG_2_MUGGED_2,
- SFX_STREET_GANG_2_MUGGED_3,
- SFX_STREET_GANG_2_MUGGING_1,
- SFX_STREET_GANG_2_MUGGING_2,
- SFX_STREET_GANG_2_MUGGING_3,
- SFX_STREET_GANG_2_MUGGING_4,
- SFX_STREET_GANG_2_MUGGING_5,
- SFX_STREET_GANG_2_SAVED_1,
- SFX_STREET_GANG_2_SHOCKED_1,
- SFX_STREET_GANG_2_SHOCKED_2,
- SFX_STREET_GANG_2_TAXI_1,
-
- SFX_CUBAN_LORD_GANG_1_BLOCKED_1,
- SFX_CUBAN_LORD_GANG_1_BLOCKED_2,
- SFX_CUBAN_LORD_GANG_1_BLOCKED_3,
- SFX_CUBAN_LORD_GANG_1_BLOCKED_4,
- SFX_CUBAN_LORD_GANG_1_BLOCKED_5,
- SFX_CUBAN_LORD_GANG_1_BLOCKED_6,
- SFX_CUBAN_LORD_GANG_1_BLOCKED_7,
- SFX_CUBAN_LORD_GANG_1_BLOCKED_8,
- SFX_CUBAN_LORD_GANG_1_BLOCKED_9,
- SFX_CUBAN_LORD_GANG_1_BLOCKED_10,
- SFX_CUBAN_LORD_GANG_1_BUMP_1,
- SFX_CUBAN_LORD_GANG_1_BUMP_2,
- SFX_CUBAN_LORD_GANG_1_BUMP_3,
- SFX_CUBAN_LORD_GANG_1_BUMP_4,
- SFX_CUBAN_LORD_GANG_1_BUMP_5,
- SFX_CUBAN_LORD_GANG_1_BUMP_6,
- SFX_CUBAN_LORD_GANG_1_BUMP_7,
- SFX_CUBAN_LORD_GANG_1_BUMP_8,
- SFX_CUBAN_LORD_GANG_1_BUMP_9,
- SFX_CUBAN_LORD_GANG_1_BUMP_10,
- SFX_CUBAN_LORD_GANG_1_CAR_CRASH_1,
- SFX_CUBAN_LORD_GANG_1_CAR_CRASH_2,
- SFX_CUBAN_LORD_GANG_1_CAR_CRASH_3,
- SFX_CUBAN_LORD_GANG_1_CAR_CRASH_4,
- SFX_CUBAN_LORD_GANG_1_CAR_CRASH_5,
- SFX_CUBAN_LORD_GANG_1_CAR_CRASH_6,
- SFX_CUBAN_LORD_GANG_1_CAR_CRASH_7,
- SFX_CUBAN_LORD_GANG_1_CAR_CRASH_8,
- SFX_CUBAN_LORD_GANG_1_CAR_CRASH_9,
- SFX_CUBAN_LORD_GANG_1_CAR_CRASH_10,
- SFX_CUBAN_LORD_GANG_1_CHAT_1,
- SFX_CUBAN_LORD_GANG_1_CHAT_2,
- SFX_CUBAN_LORD_GANG_1_CHAT_3,
- SFX_CUBAN_LORD_GANG_1_CHAT_4,
- SFX_CUBAN_LORD_GANG_1_CHAT_5,
- SFX_CUBAN_LORD_GANG_1_CHAT_6,
- SFX_CUBAN_LORD_GANG_1_CHAT_7,
- SFX_CUBAN_LORD_GANG_1_CHAT_8,
- SFX_CUBAN_LORD_GANG_1_CHAT_9,
- SFX_CUBAN_LORD_GANG_1_CHAT_10,
- SFX_CUBAN_LORD_GANG_1_DODGE_1,
- SFX_CUBAN_LORD_GANG_1_DODGE_2,
- SFX_CUBAN_LORD_GANG_1_DODGE_3,
- SFX_CUBAN_LORD_GANG_1_DODGE_4,
- SFX_CUBAN_LORD_GANG_1_DODGE_5,
- SFX_CUBAN_LORD_GANG_1_DODGE_6,
- SFX_CUBAN_LORD_GANG_1_DODGE_7,
- SFX_CUBAN_LORD_GANG_1_DODGE_8,
- SFX_CUBAN_LORD_GANG_1_DODGE_9,
- SFX_CUBAN_LORD_GANG_1_DODGE_10,
- SFX_CUBAN_LORD_GANG_1_DODGE_11,
- SFX_CUBAN_LORD_GANG_1_DODGE_12,
- SFX_CUBAN_LORD_GANG_1_DODGE_13,
- SFX_CUBAN_LORD_GANG_1_EYEING_1,
- SFX_CUBAN_LORD_GANG_1_EYEING_2,
- SFX_CUBAN_LORD_GANG_1_FIGHT_1,
- SFX_CUBAN_LORD_GANG_1_FIGHT_2,
- SFX_CUBAN_LORD_GANG_1_FIGHT_3,
- SFX_CUBAN_LORD_GANG_1_FIGHT_4,
- SFX_CUBAN_LORD_GANG_1_FIGHT_5,
- SFX_CUBAN_LORD_GANG_1_FIGHT_6,
- SFX_CUBAN_LORD_GANG_1_FIGHT_7,
- SFX_CUBAN_LORD_GANG_1_FIGHT_8,
- SFX_CUBAN_LORD_GANG_1_FIGHT_9,
- SFX_CUBAN_LORD_GANG_1_FIGHT_10,
- SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_1,
- SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_2,
- SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_3,
- SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_4,
- SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_5,
- SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_6,
- SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_7,
- SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_8,
- SFX_CUBAN_LORD_GANG_1_GUN_COOL_1,
- SFX_CUBAN_LORD_GANG_1_GUN_COOL_2,
- SFX_CUBAN_LORD_GANG_1_GUN_COOL_3,
- SFX_CUBAN_LORD_GANG_1_GUN_COOL_4,
- SFX_CUBAN_LORD_GANG_1_GUN_COOL_5,
- SFX_CUBAN_LORD_GANG_1_JACKED_1,
- SFX_CUBAN_LORD_GANG_1_JACKED_2,
- SFX_CUBAN_LORD_GANG_1_JACKED_3,
- SFX_CUBAN_LORD_GANG_1_JACKED_4,
- SFX_CUBAN_LORD_GANG_1_JACKED_5,
- SFX_CUBAN_LORD_GANG_1_JACKED_6,
- SFX_CUBAN_LORD_GANG_1_JACKING_1,
- SFX_CUBAN_LORD_GANG_1_JACKING_2,
- SFX_CUBAN_LORD_GANG_1_JACKING_3,
- SFX_CUBAN_LORD_GANG_1_JACKING_4,
- SFX_CUBAN_LORD_GANG_1_JACKING_5,
- SFX_CUBAN_LORD_GANG_1_LOST_1,
- SFX_CUBAN_LORD_GANG_1_LOST_2,
- SFX_CUBAN_LORD_GANG_1_MUGGED_1,
- SFX_CUBAN_LORD_GANG_1_MUGGED_2,
- SFX_CUBAN_LORD_GANG_1_SAVED_1,
- SFX_CUBAN_LORD_GANG_1_TAXI_1,
- SFX_CUBAN_LORD_GANG_1_TAXI_2,
- SFX_CUBAN_LORD_GANG_2_BLOCKED_1,
- SFX_CUBAN_LORD_GANG_2_BLOCKED_2,
- SFX_CUBAN_LORD_GANG_2_BLOCKED_3,
- SFX_CUBAN_LORD_GANG_2_BLOCKED_4,
- SFX_CUBAN_LORD_GANG_2_BLOCKED_5,
- SFX_CUBAN_LORD_GANG_2_BLOCKED_6,
- SFX_CUBAN_LORD_GANG_2_BLOCKED_7,
- SFX_CUBAN_LORD_GANG_2_BLOCKED_8,
- SFX_CUBAN_LORD_GANG_2_BLOCKED_9,
- SFX_CUBAN_LORD_GANG_2_BLOCKED_10,
- SFX_CUBAN_LORD_GANG_2_BUMP_1,
- SFX_CUBAN_LORD_GANG_2_BUMP_2,
- SFX_CUBAN_LORD_GANG_2_BUMP_3,
- SFX_CUBAN_LORD_GANG_2_BUMP_4,
- SFX_CUBAN_LORD_GANG_2_BUMP_5,
- SFX_CUBAN_LORD_GANG_2_BUMP_6,
- SFX_CUBAN_LORD_GANG_2_BUMP_7,
- SFX_CUBAN_LORD_GANG_2_BUMP_8,
- SFX_CUBAN_LORD_GANG_2_BUMP_9,
- SFX_CUBAN_LORD_GANG_2_BUMP_10,
- SFX_CUBAN_LORD_GANG_2_CAR_CRASH_1,
- SFX_CUBAN_LORD_GANG_2_CAR_CRASH_2,
- SFX_CUBAN_LORD_GANG_2_CAR_CRASH_3,
- SFX_CUBAN_LORD_GANG_2_CAR_CRASH_4,
- SFX_CUBAN_LORD_GANG_2_CAR_CRASH_5,
- SFX_CUBAN_LORD_GANG_2_CAR_CRASH_6,
- SFX_CUBAN_LORD_GANG_2_CAR_CRASH_7,
- SFX_CUBAN_LORD_GANG_2_CAR_CRASH_8,
- SFX_CUBAN_LORD_GANG_2_CAR_CRASH_9,
- SFX_CUBAN_LORD_GANG_2_CAR_CRASH_10,
- SFX_CUBAN_LORD_GANG_2_CHAT_1,
- SFX_CUBAN_LORD_GANG_2_CHAT_2,
- SFX_CUBAN_LORD_GANG_2_CHAT_3,
- SFX_CUBAN_LORD_GANG_2_CHAT_4,
- SFX_CUBAN_LORD_GANG_2_CHAT_5,
- SFX_CUBAN_LORD_GANG_2_CHAT_6,
- SFX_CUBAN_LORD_GANG_2_CHAT_7,
- SFX_CUBAN_LORD_GANG_2_CHAT_8,
- SFX_CUBAN_LORD_GANG_2_CHAT_9,
- SFX_CUBAN_LORD_GANG_2_CHAT_10,
- SFX_CUBAN_LORD_GANG_2_DODGE_1,
- SFX_CUBAN_LORD_GANG_2_DODGE_2,
- SFX_CUBAN_LORD_GANG_2_DODGE_3,
- SFX_CUBAN_LORD_GANG_2_DODGE_4,
- SFX_CUBAN_LORD_GANG_2_DODGE_5,
- SFX_CUBAN_LORD_GANG_2_DODGE_6,
- SFX_CUBAN_LORD_GANG_2_DODGE_7,
- SFX_CUBAN_LORD_GANG_2_DODGE_8,
- SFX_CUBAN_LORD_GANG_2_DODGE_9,
- SFX_CUBAN_LORD_GANG_2_DODGE_10,
- SFX_CUBAN_LORD_GANG_2_DODGE_11,
- SFX_CUBAN_LORD_GANG_2_DODGE_12,
- SFX_CUBAN_LORD_GANG_2_DODGE_13,
- SFX_CUBAN_LORD_GANG_2_EYEING_1,
- SFX_CUBAN_LORD_GANG_2_EYEING_2,
- SFX_CUBAN_LORD_GANG_2_FIGHT_1,
- SFX_CUBAN_LORD_GANG_2_FIGHT_2,
- SFX_CUBAN_LORD_GANG_2_FIGHT_3,
- SFX_CUBAN_LORD_GANG_2_FIGHT_4,
- SFX_CUBAN_LORD_GANG_2_FIGHT_5,
- SFX_CUBAN_LORD_GANG_2_FIGHT_6,
- SFX_CUBAN_LORD_GANG_2_FIGHT_7,
- SFX_CUBAN_LORD_GANG_2_FIGHT_8,
- SFX_CUBAN_LORD_GANG_2_FIGHT_9,
- SFX_CUBAN_LORD_GANG_2_FIGHT_10,
- SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_1,
- SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_2,
- SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_3,
- SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_4,
- SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_5,
- SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_6,
- SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_7,
- SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_8,
- SFX_CUBAN_LORD_GANG_2_GUN_COOL_1,
- SFX_CUBAN_LORD_GANG_2_GUN_COOL_2,
- SFX_CUBAN_LORD_GANG_2_GUN_COOL_3,
- SFX_CUBAN_LORD_GANG_2_GUN_COOL_4,
- SFX_CUBAN_LORD_GANG_2_GUN_COOL_5,
- SFX_CUBAN_LORD_GANG_2_JACKED_1,
- SFX_CUBAN_LORD_GANG_2_JACKED_2,
- SFX_CUBAN_LORD_GANG_2_JACKED_3,
- SFX_CUBAN_LORD_GANG_2_JACKED_4,
- SFX_CUBAN_LORD_GANG_2_JACKED_5,
- SFX_CUBAN_LORD_GANG_2_JACKED_6,
- SFX_CUBAN_LORD_GANG_2_JACKING_1,
- SFX_CUBAN_LORD_GANG_2_JACKING_2,
- SFX_CUBAN_LORD_GANG_2_JACKING_3,
- SFX_CUBAN_LORD_GANG_2_JACKING_4,
- SFX_CUBAN_LORD_GANG_2_JACKING_5,
- SFX_CUBAN_LORD_GANG_2_LOST_1,
- SFX_CUBAN_LORD_GANG_2_LOST_2,
- SFX_CUBAN_LORD_GANG_2_MUGGED_1,
- SFX_CUBAN_LORD_GANG_2_MUGGED_2,
- SFX_CUBAN_LORD_GANG_2_SAVED_1,
- SFX_CUBAN_LORD_GANG_2_TAXI_1,
- SFX_CUBAN_LORD_GANG_2_TAXI_2,
- SFX_CUBAN_LORD_GANG_3_BLOCKED_1,
- SFX_CUBAN_LORD_GANG_3_BLOCKED_2,
- SFX_CUBAN_LORD_GANG_3_BLOCKED_3,
- SFX_CUBAN_LORD_GANG_3_BLOCKED_4,
- SFX_CUBAN_LORD_GANG_3_BLOCKED_5,
- SFX_CUBAN_LORD_GANG_3_BLOCKED_6,
- SFX_CUBAN_LORD_GANG_3_BLOCKED_7,
- SFX_CUBAN_LORD_GANG_3_BLOCKED_8,
- SFX_CUBAN_LORD_GANG_3_BLOCKED_9,
- SFX_CUBAN_LORD_GANG_3_BLOCKED_10,
- SFX_CUBAN_LORD_GANG_3_BUMP_1,
- SFX_CUBAN_LORD_GANG_3_BUMP_2,
- SFX_CUBAN_LORD_GANG_3_BUMP_3,
- SFX_CUBAN_LORD_GANG_3_BUMP_4,
- SFX_CUBAN_LORD_GANG_3_BUMP_5,
- SFX_CUBAN_LORD_GANG_3_BUMP_6,
- SFX_CUBAN_LORD_GANG_3_BUMP_7,
- SFX_CUBAN_LORD_GANG_3_BUMP_8,
- SFX_CUBAN_LORD_GANG_3_BUMP_9,
- SFX_CUBAN_LORD_GANG_3_BUMP_10,
- SFX_CUBAN_LORD_GANG_3_CAR_CRASH_1,
- SFX_CUBAN_LORD_GANG_3_CAR_CRASH_2,
- SFX_CUBAN_LORD_GANG_3_CAR_CRASH_3,
- SFX_CUBAN_LORD_GANG_3_CAR_CRASH_4,
- SFX_CUBAN_LORD_GANG_3_CAR_CRASH_5,
- SFX_CUBAN_LORD_GANG_3_CAR_CRASH_6,
- SFX_CUBAN_LORD_GANG_3_CAR_CRASH_7,
- SFX_CUBAN_LORD_GANG_3_CAR_CRASH_8,
- SFX_CUBAN_LORD_GANG_3_CAR_CRASH_9,
- SFX_CUBAN_LORD_GANG_3_CAR_CRASH_10,
- SFX_CUBAN_LORD_GANG_3_CHAT_1,
- SFX_CUBAN_LORD_GANG_3_CHAT_2,
- SFX_CUBAN_LORD_GANG_3_CHAT_3,
- SFX_CUBAN_LORD_GANG_3_CHAT_4,
- SFX_CUBAN_LORD_GANG_3_CHAT_5,
- SFX_CUBAN_LORD_GANG_3_CHAT_6,
- SFX_CUBAN_LORD_GANG_3_CHAT_7,
- SFX_CUBAN_LORD_GANG_3_CHAT_8,
- SFX_CUBAN_LORD_GANG_3_CHAT_9,
- SFX_CUBAN_LORD_GANG_3_CHAT_10,
- SFX_CUBAN_LORD_GANG_3_DODGE_1,
- SFX_CUBAN_LORD_GANG_3_DODGE_2,
- SFX_CUBAN_LORD_GANG_3_DODGE_3,
- SFX_CUBAN_LORD_GANG_3_DODGE_4,
- SFX_CUBAN_LORD_GANG_3_DODGE_5,
- SFX_CUBAN_LORD_GANG_3_DODGE_6,
- SFX_CUBAN_LORD_GANG_3_DODGE_7,
- SFX_CUBAN_LORD_GANG_3_DODGE_8,
- SFX_CUBAN_LORD_GANG_3_DODGE_9,
- SFX_CUBAN_LORD_GANG_3_DODGE_10,
- SFX_CUBAN_LORD_GANG_3_DODGE_11,
- SFX_CUBAN_LORD_GANG_3_DODGE_12,
- SFX_CUBAN_LORD_GANG_3_DODGE_13,
- SFX_CUBAN_LORD_GANG_3_EYEING_1,
- SFX_CUBAN_LORD_GANG_3_EYEING_2,
- SFX_CUBAN_LORD_GANG_3_FIGHT_1,
- SFX_CUBAN_LORD_GANG_3_FIGHT_2,
- SFX_CUBAN_LORD_GANG_3_FIGHT_3,
- SFX_CUBAN_LORD_GANG_3_FIGHT_4,
- SFX_CUBAN_LORD_GANG_3_FIGHT_5,
- SFX_CUBAN_LORD_GANG_3_FIGHT_6,
- SFX_CUBAN_LORD_GANG_3_FIGHT_7,
- SFX_CUBAN_LORD_GANG_3_FIGHT_8,
- SFX_CUBAN_LORD_GANG_3_FIGHT_9,
- SFX_CUBAN_LORD_GANG_3_FIGHT_10,
- SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_1,
- SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_2,
- SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_3,
- SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_4,
- SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_5,
- SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_6,
- SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_7,
- SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_8,
- SFX_CUBAN_LORD_GANG_3_GUN_COOL_1,
- SFX_CUBAN_LORD_GANG_3_GUN_COOL_2,
- SFX_CUBAN_LORD_GANG_3_GUN_COOL_3,
- SFX_CUBAN_LORD_GANG_3_GUN_COOL_4,
- SFX_CUBAN_LORD_GANG_3_GUN_COOL_5,
- SFX_CUBAN_LORD_GANG_3_JACKED_1,
- SFX_CUBAN_LORD_GANG_3_JACKED_2,
- SFX_CUBAN_LORD_GANG_3_JACKED_3,
- SFX_CUBAN_LORD_GANG_3_JACKED_4,
- SFX_CUBAN_LORD_GANG_3_JACKED_5,
- SFX_CUBAN_LORD_GANG_3_JACKED_6,
- SFX_CUBAN_LORD_GANG_3_JACKING_1,
- SFX_CUBAN_LORD_GANG_3_JACKING_2,
- SFX_CUBAN_LORD_GANG_3_JACKING_3,
- SFX_CUBAN_LORD_GANG_3_JACKING_4,
- SFX_CUBAN_LORD_GANG_3_JACKING_5,
- SFX_CUBAN_LORD_GANG_3_LOST_1,
- SFX_CUBAN_LORD_GANG_3_LOST_2,
- SFX_CUBAN_LORD_GANG_3_MUGGED_1,
- SFX_CUBAN_LORD_GANG_3_MUGGED_2,
- SFX_CUBAN_LORD_GANG_3_SAVED_1,
- SFX_CUBAN_LORD_GANG_3_TAXI_1,
- SFX_CUBAN_LORD_GANG_3_TAXI_2,
-
- SFX_PLAYER_GANG_1_BLOCKED_1,
- SFX_PLAYER_GANG_1_BLOCKED_2,
- SFX_PLAYER_GANG_1_BLOCKED_3,
- SFX_PLAYER_GANG_1_BLOCKED_4,
- SFX_PLAYER_GANG_1_BLOCKED_5,
- SFX_PLAYER_GANG_1_BLOCKED_6,
- SFX_PLAYER_GANG_1_BLOCKED_7,
- SFX_PLAYER_GANG_1_BLOCKED_8,
- SFX_PLAYER_GANG_1_BLOCKED_9,
- SFX_PLAYER_GANG_1_BLOCKED_10,
- SFX_PLAYER_GANG_1_BUMP_1,
- SFX_PLAYER_GANG_1_BUMP_2,
- SFX_PLAYER_GANG_1_BUMP_3,
- SFX_PLAYER_GANG_1_BUMP_4,
- SFX_PLAYER_GANG_1_BUMP_5,
- SFX_PLAYER_GANG_1_CAR_CRASH_1,
- SFX_PLAYER_GANG_1_CAR_CRASH_2,
- SFX_PLAYER_GANG_1_CAR_CRASH_3,
- SFX_PLAYER_GANG_1_CAR_CRASH_4,
- SFX_PLAYER_GANG_1_CAR_CRASH_5,
- SFX_PLAYER_GANG_1_CHAT_1,
- SFX_PLAYER_GANG_1_CHAT_2,
- SFX_PLAYER_GANG_1_CHAT_3,
- SFX_PLAYER_GANG_1_CHAT_4,
- SFX_PLAYER_GANG_1_CHAT_5,
- SFX_PLAYER_GANG_1_CHAT_6,
- SFX_PLAYER_GANG_1_CHAT_7,
- SFX_PLAYER_GANG_1_CHAT_8,
- SFX_PLAYER_GANG_1_DODGE_1,
- SFX_PLAYER_GANG_1_DODGE_2,
- SFX_PLAYER_GANG_1_DODGE_3,
- SFX_PLAYER_GANG_1_DODGE_4,
- SFX_PLAYER_GANG_1_DODGE_5,
- SFX_PLAYER_GANG_1_DODGE_6,
- SFX_PLAYER_GANG_1_DODGE_7,
- SFX_PLAYER_GANG_1_EYEING_1,
- SFX_PLAYER_GANG_1_EYEING_2,
- SFX_PLAYER_GANG_1_FIGHT_1,
- SFX_PLAYER_GANG_1_FIGHT_2,
- SFX_PLAYER_GANG_1_FIGHT_3,
- SFX_PLAYER_GANG_1_FIGHT_4,
- SFX_PLAYER_GANG_1_FIGHT_5,
- SFX_PLAYER_GANG_1_GENERIC_CRASH_1,
- SFX_PLAYER_GANG_1_GENERIC_CRASH_2,
- SFX_PLAYER_GANG_1_GENERIC_CRASH_3,
- SFX_PLAYER_GANG_1_GENERIC_CRASH_4,
- SFX_PLAYER_GANG_1_GENERIC_CRASH_5,
- SFX_PLAYER_GANG_1_GUN_COOL_1,
- SFX_PLAYER_GANG_1_GUN_COOL_2,
- SFX_PLAYER_GANG_1_GUN_COOL_3,
- SFX_PLAYER_GANG_1_GUN_COOL_4,
- SFX_PLAYER_GANG_1_JACKED_1,
- SFX_PLAYER_GANG_1_JACKED_2,
- SFX_PLAYER_GANG_1_JACKED_3,
- SFX_PLAYER_GANG_1_JACKED_4,
- SFX_PLAYER_GANG_1_JACKED_5,
- SFX_PLAYER_GANG_1_JACKING_1,
- SFX_PLAYER_GANG_1_JACKING_2,
- SFX_PLAYER_GANG_1_JACKING_3,
- SFX_PLAYER_GANG_1_JACKING_4,
- SFX_PLAYER_GANG_1_JACKING_5,
- SFX_PLAYER_GANG_1_LOST_1,
- SFX_PLAYER_GANG_1_LOST_2,
- SFX_PLAYER_GANG_1_MUGGED_1,
- SFX_PLAYER_GANG_1_MUGGED_2,
- SFX_PLAYER_GANG_1_SAVED_1,
- SFX_PLAYER_GANG_1_SHOCKED_1,
- SFX_PLAYER_GANG_1_SHOCKED_2,
- SFX_PLAYER_GANG_1_TAXI_1,
- SFX_PLAYER_GANG_1_TAXI_2,
- SFX_PLAYER_GANG_2_BLOCKED_1,
- SFX_PLAYER_GANG_2_BLOCKED_2,
- SFX_PLAYER_GANG_2_BLOCKED_3,
- SFX_PLAYER_GANG_2_BLOCKED_4,
- SFX_PLAYER_GANG_2_BLOCKED_5,
- SFX_PLAYER_GANG_2_BLOCKED_6,
- SFX_PLAYER_GANG_2_BLOCKED_7,
- SFX_PLAYER_GANG_2_BLOCKED_8,
- SFX_PLAYER_GANG_2_BLOCKED_9,
- SFX_PLAYER_GANG_2_BLOCKED_10,
- SFX_PLAYER_GANG_2_BUMP_1,
- SFX_PLAYER_GANG_2_BUMP_2,
- SFX_PLAYER_GANG_2_BUMP_3,
- SFX_PLAYER_GANG_2_BUMP_4,
- SFX_PLAYER_GANG_2_BUMP_5,
- SFX_PLAYER_GANG_2_CAR_CRASH_1,
- SFX_PLAYER_GANG_2_CAR_CRASH_2,
- SFX_PLAYER_GANG_2_CAR_CRASH_3,
- SFX_PLAYER_GANG_2_CAR_CRASH_4,
- SFX_PLAYER_GANG_2_CAR_CRASH_5,
- SFX_PLAYER_GANG_2_CHAT_1,
- SFX_PLAYER_GANG_2_CHAT_2,
- SFX_PLAYER_GANG_2_CHAT_3,
- SFX_PLAYER_GANG_2_CHAT_4,
- SFX_PLAYER_GANG_2_CHAT_5,
- SFX_PLAYER_GANG_2_CHAT_6,
- SFX_PLAYER_GANG_2_CHAT_7,
- SFX_PLAYER_GANG_2_CHAT_8,
- SFX_PLAYER_GANG_2_DODGE_1,
- SFX_PLAYER_GANG_2_DODGE_2,
- SFX_PLAYER_GANG_2_DODGE_3,
- SFX_PLAYER_GANG_2_DODGE_4,
- SFX_PLAYER_GANG_2_DODGE_5,
- SFX_PLAYER_GANG_2_DODGE_6,
- SFX_PLAYER_GANG_2_DODGE_7,
- SFX_PLAYER_GANG_2_EYEING_1,
- SFX_PLAYER_GANG_2_EYEING_2,
- SFX_PLAYER_GANG_2_FIGHT_1,
- SFX_PLAYER_GANG_2_FIGHT_2,
- SFX_PLAYER_GANG_2_FIGHT_3,
- SFX_PLAYER_GANG_2_FIGHT_4,
- SFX_PLAYER_GANG_2_FIGHT_5,
- SFX_PLAYER_GANG_2_GENERIC_CRASH_1,
- SFX_PLAYER_GANG_2_GENERIC_CRASH_2,
- SFX_PLAYER_GANG_2_GENERIC_CRASH_3,
- SFX_PLAYER_GANG_2_GENERIC_CRASH_4,
- SFX_PLAYER_GANG_2_GENERIC_CRASH_5,
- SFX_PLAYER_GANG_2_GUN_COOL_1,
- SFX_PLAYER_GANG_2_GUN_COOL_2,
- SFX_PLAYER_GANG_2_GUN_COOL_3,
- SFX_PLAYER_GANG_2_GUN_COOL_4,
- SFX_PLAYER_GANG_2_JACKED_1,
- SFX_PLAYER_GANG_2_JACKED_2,
- SFX_PLAYER_GANG_2_JACKED_3,
- SFX_PLAYER_GANG_2_JACKED_4,
- SFX_PLAYER_GANG_2_JACKED_5,
- SFX_PLAYER_GANG_2_JACKING_1,
- SFX_PLAYER_GANG_2_JACKING_2,
- SFX_PLAYER_GANG_2_JACKING_3,
- SFX_PLAYER_GANG_2_JACKING_4,
- SFX_PLAYER_GANG_2_JACKING_5,
- SFX_PLAYER_GANG_2_LOST_1,
- SFX_PLAYER_GANG_2_LOST_2,
- SFX_PLAYER_GANG_2_MUGGED_1,
- SFX_PLAYER_GANG_2_MUGGED_2,
- SFX_PLAYER_GANG_2_SAVED_1,
- SFX_PLAYER_GANG_2_SHOCKED_1,
- SFX_PLAYER_GANG_2_SHOCKED_2,
- SFX_PLAYER_GANG_2_TAXI_1,
- SFX_PLAYER_GANG_2_TAXI_2,
- SFX_PLAYER_GANG_3_BLOCKED_1,
- SFX_PLAYER_GANG_3_BLOCKED_2,
- SFX_PLAYER_GANG_3_BLOCKED_3,
- SFX_PLAYER_GANG_3_BLOCKED_4,
- SFX_PLAYER_GANG_3_BLOCKED_5,
- SFX_PLAYER_GANG_3_BLOCKED_6,
- SFX_PLAYER_GANG_3_BLOCKED_7,
- SFX_PLAYER_GANG_3_BLOCKED_8,
- SFX_PLAYER_GANG_3_BLOCKED_9,
- SFX_PLAYER_GANG_3_BLOCKED_10,
- SFX_PLAYER_GANG_3_BUMP_1,
- SFX_PLAYER_GANG_3_BUMP_2,
- SFX_PLAYER_GANG_3_BUMP_3,
- SFX_PLAYER_GANG_3_BUMP_4,
- SFX_PLAYER_GANG_3_BUMP_5,
- SFX_PLAYER_GANG_3_CAR_CRASH_1,
- SFX_PLAYER_GANG_3_CAR_CRASH_2,
- SFX_PLAYER_GANG_3_CAR_CRASH_3,
- SFX_PLAYER_GANG_3_CAR_CRASH_4,
- SFX_PLAYER_GANG_3_CAR_CRASH_5,
- SFX_PLAYER_GANG_3_CHAT_1,
- SFX_PLAYER_GANG_3_CHAT_2,
- SFX_PLAYER_GANG_3_CHAT_3,
- SFX_PLAYER_GANG_3_CHAT_4,
- SFX_PLAYER_GANG_3_CHAT_5,
- SFX_PLAYER_GANG_3_CHAT_6,
- SFX_PLAYER_GANG_3_CHAT_7,
- SFX_PLAYER_GANG_3_CHAT_8,
- SFX_PLAYER_GANG_3_DODGE_1,
- SFX_PLAYER_GANG_3_DODGE_2,
- SFX_PLAYER_GANG_3_DODGE_3,
- SFX_PLAYER_GANG_3_DODGE_4,
- SFX_PLAYER_GANG_3_DODGE_5,
- SFX_PLAYER_GANG_3_DODGE_6,
- SFX_PLAYER_GANG_3_DODGE_7,
- SFX_PLAYER_GANG_3_EYEING_1,
- SFX_PLAYER_GANG_3_EYEING_2,
- SFX_PLAYER_GANG_3_FIGHT_1,
- SFX_PLAYER_GANG_3_FIGHT_2,
- SFX_PLAYER_GANG_3_FIGHT_3,
- SFX_PLAYER_GANG_3_FIGHT_4,
- SFX_PLAYER_GANG_3_FIGHT_5,
- SFX_PLAYER_GANG_3_GENERIC_CRASH_1,
- SFX_PLAYER_GANG_3_GENERIC_CRASH_2,
- SFX_PLAYER_GANG_3_GENERIC_CRASH_3,
- SFX_PLAYER_GANG_3_GENERIC_CRASH_4,
- SFX_PLAYER_GANG_3_GENERIC_CRASH_5,
- SFX_PLAYER_GANG_3_GUN_COOL_1,
- SFX_PLAYER_GANG_3_GUN_COOL_2,
- SFX_PLAYER_GANG_3_GUN_COOL_3,
- SFX_PLAYER_GANG_3_GUN_COOL_4,
- SFX_PLAYER_GANG_3_JACKED_1,
- SFX_PLAYER_GANG_3_JACKED_2,
- SFX_PLAYER_GANG_3_JACKED_3,
- SFX_PLAYER_GANG_3_JACKED_4,
- SFX_PLAYER_GANG_3_JACKED_5,
- SFX_PLAYER_GANG_3_JACKING_1,
- SFX_PLAYER_GANG_3_JACKING_2,
- SFX_PLAYER_GANG_3_JACKING_3,
- SFX_PLAYER_GANG_3_JACKING_4,
- SFX_PLAYER_GANG_3_JACKING_5,
- SFX_PLAYER_GANG_3_LOST_1,
- SFX_PLAYER_GANG_3_LOST_2,
- SFX_PLAYER_GANG_3_MUGGED_1,
- SFX_PLAYER_GANG_3_MUGGED_2,
- SFX_PLAYER_GANG_3_SAVED_1,
- SFX_PLAYER_GANG_3_SHOCKED_1,
- SFX_PLAYER_GANG_3_SHOCKED_2,
- SFX_PLAYER_GANG_3_TAXI_1,
- SFX_PLAYER_GANG_3_TAXI_2,
-
- SFX_GUARD_DUTY_1_BUMP_1,
- SFX_GUARD_DUTY_1_BUMP_2,
- SFX_GUARD_DUTY_1_BUMP_3,
- SFX_GUARD_DUTY_1_BUMP_4,
- SFX_GUARD_DUTY_1_BUMP_5,
- SFX_GUARD_DUTY_1_BUMP_6,
- SFX_GUARD_DUTY_1_BUMP_7,
- SFX_GUARD_DUTY_1_BUMP_8,
- SFX_GUARD_DUTY_1_BUMP_9,
- SFX_GUARD_DUTY_1_BUMP_10,
- SFX_GUARD_DUTY_1_CHAT_1,
- SFX_GUARD_DUTY_1_CHAT_2,
- SFX_GUARD_DUTY_1_CHAT_3,
- SFX_GUARD_DUTY_1_CHAT_4,
- SFX_GUARD_DUTY_1_CHAT_5,
- SFX_GUARD_DUTY_1_CHAT_6,
- SFX_GUARD_DUTY_1_CHAT_7,
- SFX_GUARD_DUTY_1_CHAT_8,
- SFX_GUARD_DUTY_1_CHAT_9,
- SFX_GUARD_DUTY_1_CHAT_10,
- SFX_GUARD_DUTY_1_DODGE_1,
- SFX_GUARD_DUTY_1_DODGE_2,
- SFX_GUARD_DUTY_1_DODGE_3,
- SFX_GUARD_DUTY_1_DODGE_4,
- SFX_GUARD_DUTY_1_DODGE_5,
- SFX_GUARD_DUTY_1_DODGE_6,
- SFX_GUARD_DUTY_1_DODGE_7,
- SFX_GUARD_DUTY_1_DODGE_8,
- SFX_GUARD_DUTY_1_DODGE_9,
- SFX_GUARD_DUTY_1_EYEING_1,
- SFX_GUARD_DUTY_1_EYEING_2,
- SFX_GUARD_DUTY_1_FIGHT_1,
- SFX_GUARD_DUTY_1_FIGHT_2,
- SFX_GUARD_DUTY_1_FIGHT_3,
- SFX_GUARD_DUTY_1_FIGHT_4,
- SFX_GUARD_DUTY_1_FIGHT_5,
- SFX_GUARD_DUTY_1_FIGHT_6,
- SFX_GUARD_DUTY_1_FIGHT_7,
- SFX_GUARD_DUTY_1_GUN_COOL_1,
- SFX_GUARD_DUTY_1_GUN_COOL_2,
- SFX_GUARD_DUTY_1_GUN_COOL_3,
- SFX_GUARD_DUTY_1_GUN_COOL_4,
- SFX_GUARD_DUTY_1_GUN_COOL_5,
- SFX_GUARD_DUTY_1_GUN_COOL_6,
- SFX_GUARD_DUTY_1_LOST_1,
- SFX_GUARD_DUTY_1_LOST_2,
- SFX_GUARD_DUTY_1_SAVED_1,
- SFX_GUARD_DUTY_1_SAVED_2,
- SFX_GUARD_DUTY_1_SHOCKED_1,
- SFX_GUARD_DUTY_1_SHOCKED_2,
-
- SFX_GUARD_DUTY_2_BUMP_1,
- SFX_GUARD_DUTY_2_BUMP_2,
- SFX_GUARD_DUTY_2_BUMP_3,
- SFX_GUARD_DUTY_2_BUMP_4,
- SFX_GUARD_DUTY_2_BUMP_5,
- SFX_GUARD_DUTY_2_BUMP_6,
- SFX_GUARD_DUTY_2_BUMP_7,
- SFX_GUARD_DUTY_2_BUMP_8,
- SFX_GUARD_DUTY_2_BUMP_9,
- SFX_GUARD_DUTY_2_BUMP_10,
- SFX_GUARD_DUTY_2_CHAT_1,
- SFX_GUARD_DUTY_2_CHAT_2,
- SFX_GUARD_DUTY_2_CHAT_3,
- SFX_GUARD_DUTY_2_CHAT_4,
- SFX_GUARD_DUTY_2_CHAT_5,
- SFX_GUARD_DUTY_2_CHAT_6,
- SFX_GUARD_DUTY_2_CHAT_7,
- SFX_GUARD_DUTY_2_CHAT_8,
- SFX_GUARD_DUTY_2_CHAT_9,
- SFX_GUARD_DUTY_2_CHAT_10,
- SFX_GUARD_DUTY_2_DODGE_1,
- SFX_GUARD_DUTY_2_DODGE_2,
- SFX_GUARD_DUTY_2_DODGE_3,
- SFX_GUARD_DUTY_2_DODGE_4,
- SFX_GUARD_DUTY_2_DODGE_5,
- SFX_GUARD_DUTY_2_DODGE_6,
- SFX_GUARD_DUTY_2_DODGE_7,
- SFX_GUARD_DUTY_2_DODGE_8,
- SFX_GUARD_DUTY_2_DODGE_9,
- SFX_GUARD_DUTY_2_EYEING_1,
- SFX_GUARD_DUTY_2_EYEING_2,
- SFX_GUARD_DUTY_2_FIGHT_1,
- SFX_GUARD_DUTY_2_FIGHT_2,
- SFX_GUARD_DUTY_2_FIGHT_3,
- SFX_GUARD_DUTY_2_FIGHT_4,
- SFX_GUARD_DUTY_2_FIGHT_5,
- SFX_GUARD_DUTY_2_FIGHT_6,
- SFX_GUARD_DUTY_2_FIGHT_7,
- SFX_GUARD_DUTY_2_GUN_COOL_1,
- SFX_GUARD_DUTY_2_GUN_COOL_2,
- SFX_GUARD_DUTY_2_GUN_COOL_3,
- SFX_GUARD_DUTY_2_GUN_COOL_4,
- SFX_GUARD_DUTY_2_GUN_COOL_5,
- SFX_GUARD_DUTY_2_GUN_COOL_6,
- SFX_GUARD_DUTY_2_LOST_1,
- SFX_GUARD_DUTY_2_LOST_2,
- SFX_GUARD_DUTY_2_SAVED_1,
- SFX_GUARD_DUTY_2_SAVED_2,
- SFX_GUARD_DUTY_2_SHOCKED_1,
- SFX_GUARD_DUTY_2_SHOCKED_2,
-
- SFX_GUARD_DUTY_3_BUMP_1,
- SFX_GUARD_DUTY_3_BUMP_2,
- SFX_GUARD_DUTY_3_BUMP_3,
- SFX_GUARD_DUTY_3_BUMP_4,
- SFX_GUARD_DUTY_3_BUMP_5,
- SFX_GUARD_DUTY_3_BUMP_6,
- SFX_GUARD_DUTY_3_BUMP_7,
- SFX_GUARD_DUTY_3_BUMP_8,
- SFX_GUARD_DUTY_3_BUMP_9,
- SFX_GUARD_DUTY_3_BUMP_10,
- SFX_GUARD_DUTY_3_CHAT_1,
- SFX_GUARD_DUTY_3_CHAT_2,
- SFX_GUARD_DUTY_3_CHAT_3,
- SFX_GUARD_DUTY_3_CHAT_4,
- SFX_GUARD_DUTY_3_CHAT_5,
- SFX_GUARD_DUTY_3_CHAT_6,
- SFX_GUARD_DUTY_3_CHAT_7,
- SFX_GUARD_DUTY_3_CHAT_8,
- SFX_GUARD_DUTY_3_CHAT_9,
- SFX_GUARD_DUTY_3_CHAT_10,
- SFX_GUARD_DUTY_3_DODGE_1,
- SFX_GUARD_DUTY_3_DODGE_2,
- SFX_GUARD_DUTY_3_DODGE_3,
- SFX_GUARD_DUTY_3_DODGE_4,
- SFX_GUARD_DUTY_3_DODGE_5,
- SFX_GUARD_DUTY_3_DODGE_6,
- SFX_GUARD_DUTY_3_DODGE_7,
- SFX_GUARD_DUTY_3_DODGE_8,
- SFX_GUARD_DUTY_3_DODGE_9,
- SFX_GUARD_DUTY_3_EYEING_1,
- SFX_GUARD_DUTY_3_EYEING_2,
- SFX_GUARD_DUTY_3_FIGHT_1,
- SFX_GUARD_DUTY_3_FIGHT_2,
- SFX_GUARD_DUTY_3_FIGHT_3,
- SFX_GUARD_DUTY_3_FIGHT_4,
- SFX_GUARD_DUTY_3_FIGHT_5,
- SFX_GUARD_DUTY_3_FIGHT_6,
- SFX_GUARD_DUTY_3_FIGHT_7,
- SFX_GUARD_DUTY_3_GUN_COOL_1,
- SFX_GUARD_DUTY_3_GUN_COOL_2,
- SFX_GUARD_DUTY_3_GUN_COOL_3,
- SFX_GUARD_DUTY_3_GUN_COOL_4,
- SFX_GUARD_DUTY_3_GUN_COOL_5,
- SFX_GUARD_DUTY_3_GUN_COOL_6,
- SFX_GUARD_DUTY_3_LOST_1,
- SFX_GUARD_DUTY_3_LOST_2,
- SFX_GUARD_DUTY_3_SAVED_1,
- SFX_GUARD_DUTY_3_SAVED_2,
- SFX_GUARD_DUTY_3_SHOCKED_1,
- SFX_GUARD_DUTY_3_SHOCKED_2,
-
- SFX_VICE_VOICE_1_ARREST_1,
- SFX_VICE_VOICE_1_ARREST_2,
- SFX_VICE_VOICE_1_ARREST_3,
- SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1,
-
- SFX_VICE_VOICE_2_ARREST_1,
- SFX_VICE_VOICE_2_ARREST_2,
- SFX_VICE_VOICE_2_ARREST_3,
- SFX_VICE_VOICE_2_MIAMIVICE_EXITING_CAR_1,
-
- SFX_VICE_VOICE_3_ARREST_1,
- SFX_VICE_VOICE_3_ARREST_2,
- SFX_VICE_VOICE_3_ARREST_3,
- SFX_VICE_VOICE_3_MIAMIVICE_EXITING_CAR_1,
-
- SFX_VICE_VOICE_4_ARREST_1,
- SFX_VICE_VOICE_4_ARREST_2,
- SFX_VICE_VOICE_4_ARREST_3,
- SFX_VICE_VOICE_4_MIAMIVICE_EXITING_CAR_1,
-
- SFX_VICE_VOICE_5_ARREST_1,
- SFX_VICE_VOICE_5_ARREST_2,
- SFX_VICE_VOICE_5_ARREST_3,
- SFX_VICE_VOICE_5_MIAMIVICE_EXITING_CAR_1,
-
- SFX_VICE_VOICE_6_ARREST_1,
- SFX_VICE_VOICE_6_ARREST_2,
- SFX_VICE_VOICE_6_ARREST_3,
- SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1,
-
- SFX_DEFAULT_VOICE_BLOCKED_1,
- SFX_DEFAULT_VOICE_BLOCKED_2,
- SFX_DEFAULT_VOICE_BLOCKED_3,
- SFX_DEFAULT_VOICE_BLOCKED_4,
- SFX_DEFAULT_VOICE_BLOCKED_5,
- SFX_DEFAULT_VOICE_BLOCKED_6,
- SFX_DEFAULT_VOICE_BLOCKED_7,
- SFX_DEFAULT_VOICE_BLOCKED_8,
- SFX_DEFAULT_VOICE_BLOCKED_9,
- SFX_DEFAULT_VOICE_BLOCKED_10,
- SFX_DEFAULT_VOICE_BLOCKED_11,
- SFX_DEFAULT_VOICE_BLOCKED_12,
- SFX_DEFAULT_VOICE_BLOCKED_13,
- SFX_DEFAULT_VOICE_BLOCKED_14,
- SFX_DEFAULT_VOICE_BLOCKED_15,
- SFX_DEFAULT_VOICE_BLOCKED_16,
- SFX_DEFAULT_VOICE_BUMP_1,
- SFX_DEFAULT_VOICE_BUMP_2,
- SFX_DEFAULT_VOICE_BUMP_3,
- SFX_DEFAULT_VOICE_BUMP_4,
- SFX_DEFAULT_VOICE_BUMP_5,
- SFX_DEFAULT_VOICE_BUMP_6,
- SFX_DEFAULT_VOICE_BUMP_7,
- SFX_DEFAULT_VOICE_BUMP_8,
- SFX_DEFAULT_VOICE_BUMP_9,
- SFX_DEFAULT_VOICE_BUMP_10,
- SFX_DEFAULT_VOICE_BUMP_11,
- SFX_DEFAULT_VOICE_BUMP_12,
- SFX_DEFAULT_VOICE_BUMP_13,
- SFX_DEFAULT_VOICE_BUMP_14,
- SFX_DEFAULT_VOICE_BUMP_15,
- SFX_DEFAULT_VOICE_BUMP_16,
- SFX_DEFAULT_VOICE_BUMP_17,
- SFX_DEFAULT_VOICE_BUMP_18,
- SFX_DEFAULT_VOICE_BUMP_19,
- SFX_DEFAULT_VOICE_BUMP_20,
- SFX_DEFAULT_VOICE_BUMP_21,
- SFX_DEFAULT_VOICE_BUMP_22,
- SFX_DEFAULT_VOICE_BUMP_23,
- SFX_DEFAULT_VOICE_BUMP_24,
- SFX_DEFAULT_VOICE_BUMP_25,
- SFX_DEFAULT_VOICE_CAR_CRASH_1,
- SFX_DEFAULT_VOICE_CAR_CRASH_2,
- SFX_DEFAULT_VOICE_CAR_CRASH_3,
- SFX_DEFAULT_VOICE_CAR_CRASH_4,
- SFX_DEFAULT_VOICE_CAR_CRASH_5,
- SFX_DEFAULT_VOICE_CAR_CRASH_6,
- SFX_DEFAULT_VOICE_CAR_CRASH_7,
- SFX_DEFAULT_VOICE_CAR_CRASH_8,
- SFX_DEFAULT_VOICE_CAR_CRASH_9,
- SFX_DEFAULT_VOICE_CAR_CRASH_10,
- SFX_DEFAULT_VOICE_CAR_CRASH_11,
- SFX_DEFAULT_VOICE_CAR_CRASH_12,
- SFX_DEFAULT_VOICE_CAR_CRASH_13,
- SFX_DEFAULT_VOICE_CAR_CRASH_14,
- SFX_DEFAULT_VOICE_CAR_CRASH_15,
- SFX_DEFAULT_VOICE_CHAT_1,
- SFX_DEFAULT_VOICE_CHAT_2,
- SFX_DEFAULT_VOICE_CHAT_3,
- SFX_DEFAULT_VOICE_CHAT_4,
- SFX_DEFAULT_VOICE_CHAT_5,
- SFX_DEFAULT_VOICE_CHAT_6,
- SFX_DEFAULT_VOICE_CHAT_7,
- SFX_DEFAULT_VOICE_CHAT_8,
- SFX_DEFAULT_VOICE_CHAT_9,
- SFX_DEFAULT_VOICE_CHAT_10,
- SFX_DEFAULT_VOICE_CHAT_11,
- SFX_DEFAULT_VOICE_CHAT_12,
- SFX_DEFAULT_VOICE_CHAT_13,
- SFX_DEFAULT_VOICE_CHAT_14,
- SFX_DEFAULT_VOICE_CHAT_15,
- SFX_DEFAULT_VOICE_CHAT_16,
- SFX_DEFAULT_VOICE_CHAT_17,
- SFX_DEFAULT_VOICE_CHAT_18,
- SFX_DEFAULT_VOICE_CHAT_19,
- SFX_DEFAULT_VOICE_CHAT_20,
- SFX_DEFAULT_VOICE_CHAT_21,
- SFX_DEFAULT_VOICE_CHAT_22,
- SFX_DEFAULT_VOICE_CHAT_23,
- SFX_DEFAULT_VOICE_CHAT_24,
- SFX_DEFAULT_VOICE_CHAT_25,
- SFX_DEFAULT_VOICE_DODGE_1,
- SFX_DEFAULT_VOICE_DODGE_2,
- SFX_DEFAULT_VOICE_DODGE_3,
- SFX_DEFAULT_VOICE_DODGE_4,
- SFX_DEFAULT_VOICE_DODGE_5,
- SFX_DEFAULT_VOICE_DODGE_6,
- SFX_DEFAULT_VOICE_DODGE_7,
- SFX_DEFAULT_VOICE_DODGE_8,
- SFX_DEFAULT_VOICE_DODGE_9,
- SFX_DEFAULT_VOICE_DODGE_10,
- SFX_DEFAULT_VOICE_DODGE_11,
- SFX_DEFAULT_VOICE_DODGE_12,
- SFX_DEFAULT_VOICE_DODGE_13,
- SFX_DEFAULT_VOICE_DODGE_14,
- SFX_DEFAULT_VOICE_DODGE_15,
- SFX_DEFAULT_VOICE_DODGE_16,
- SFX_DEFAULT_VOICE_DODGE_17,
- SFX_DEFAULT_VOICE_DODGE_18,
- SFX_DEFAULT_VOICE_DODGE_19,
- SFX_DEFAULT_VOICE_EYEING_1,
- SFX_DEFAULT_VOICE_EYEING_2,
- SFX_DEFAULT_VOICE_EYEING_3,
- SFX_DEFAULT_VOICE_EYEING_4,
- SFX_DEFAULT_VOICE_EYEING_5,
- SFX_DEFAULT_VOICE_EYEING_6,
- SFX_DEFAULT_VOICE_FIGHT_1,
- SFX_DEFAULT_VOICE_FIGHT_2,
- SFX_DEFAULT_VOICE_FIGHT_3,
- SFX_DEFAULT_VOICE_FIGHT_4,
- SFX_DEFAULT_VOICE_FIGHT_5,
- SFX_DEFAULT_VOICE_FIGHT_6,
- SFX_DEFAULT_VOICE_FIGHT_7,
- SFX_DEFAULT_VOICE_FIGHT_8,
- SFX_DEFAULT_VOICE_FIGHT_9,
- SFX_DEFAULT_VOICE_FIGHT_10,
- SFX_DEFAULT_VOICE_FIGHT_11,
- SFX_DEFAULT_VOICE_FIGHT_12,
- SFX_DEFAULT_VOICE_FIGHT_13,
- SFX_DEFAULT_VOICE_FIGHT_14,
- SFX_DEFAULT_VOICE_FIGHT_15,
- SFX_DEFAULT_VOICE_FIGHT_16,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_1,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_2,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_3,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_4,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_5,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_6,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_7,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_8,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_9,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_10,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_11,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_12,
- SFX_DEFAULT_VOICE_GENERIC_CRASH_13,
- SFX_DEFAULT_VOICE_GUN_PANIC_1,
- SFX_DEFAULT_VOICE_GUN_PANIC_2,
- SFX_DEFAULT_VOICE_GUN_PANIC_3,
- SFX_DEFAULT_VOICE_GUN_PANIC_4,
- SFX_DEFAULT_VOICE_GUN_PANIC_5,
- SFX_DEFAULT_VOICE_GUN_PANIC_6,
- SFX_DEFAULT_VOICE_GUN_PANIC_7,
- SFX_DEFAULT_VOICE_GUN_PANIC_8,
- SFX_DEFAULT_VOICE_GUN_PANIC_9,
- SFX_DEFAULT_VOICE_GUN_PANIC_10,
- SFX_DEFAULT_VOICE_GUN_PANIC_11,
- SFX_DEFAULT_VOICE_GUN_PANIC_12,
- SFX_DEFAULT_VOICE_JACKED_1,
- SFX_DEFAULT_VOICE_JACKED_2,
- SFX_DEFAULT_VOICE_JACKED_3,
- SFX_DEFAULT_VOICE_JACKED_4,
- SFX_DEFAULT_VOICE_JACKED_5,
- SFX_DEFAULT_VOICE_JACKED_6,
- SFX_DEFAULT_VOICE_JACKED_7,
- SFX_DEFAULT_VOICE_JACKED_8,
- SFX_DEFAULT_VOICE_JACKED_9,
- SFX_DEFAULT_VOICE_JACKED_10,
- SFX_DEFAULT_VOICE_JACKED_11,
- SFX_DEFAULT_VOICE_JACKED_12,
- SFX_DEFAULT_VOICE_JACKING_1,
- SFX_DEFAULT_VOICE_JACKING_2,
- SFX_DEFAULT_VOICE_JACKING_3,
- SFX_DEFAULT_VOICE_JACKING_4,
- SFX_DEFAULT_VOICE_JACKING_5,
- SFX_DEFAULT_VOICE_JACKING_6,
- SFX_DEFAULT_VOICE_JACKING_7,
- SFX_DEFAULT_VOICE_JACKING_8,
- SFX_DEFAULT_VOICE_JACKING_9,
- SFX_DEFAULT_VOICE_JACKING_10,
- SFX_DEFAULT_VOICE_JACKING_11,
- SFX_DEFAULT_VOICE_JACKING_12,
- SFX_DEFAULT_VOICE_JACKING_13,
- SFX_DEFAULT_VOICE_LOST_1,
- SFX_DEFAULT_VOICE_LOST_2,
- SFX_DEFAULT_VOICE_LOST_3,
- SFX_DEFAULT_VOICE_LOST_4,
- SFX_DEFAULT_VOICE_LOST_5,
- SFX_DEFAULT_VOICE_MUGGED_1,
- SFX_DEFAULT_VOICE_MUGGED_2,
- SFX_DEFAULT_VOICE_MUGGED_3,
- SFX_DEFAULT_VOICE_MUGGED_4,
- SFX_DEFAULT_VOICE_RUN_1,
- SFX_DEFAULT_VOICE_RUN_2,
- SFX_DEFAULT_VOICE_RUN_3,
- SFX_DEFAULT_VOICE_RUN_4,
- SFX_DEFAULT_VOICE_RUN_5,
- SFX_DEFAULT_VOICE_RUN_6,
- SFX_DEFAULT_VOICE_RUN_7,
- SFX_DEFAULT_VOICE_RUN_8,
- SFX_DEFAULT_VOICE_RUN_9,
- SFX_DEFAULT_VOICE_RUN_10,
- SFX_DEFAULT_VOICE_RUN_11,
- SFX_DEFAULT_VOICE_RUN_12,
- SFX_DEFAULT_VOICE_RUN_13,
- SFX_DEFAULT_VOICE_RUN_14,
- SFX_DEFAULT_VOICE_RUN_15,
- SFX_DEFAULT_VOICE_RUN_16,
- SFX_DEFAULT_VOICE_RUN_17,
- SFX_DEFAULT_VOICE_RUN_18,
- SFX_DEFAULT_VOICE_RUN_19,
- SFX_DEFAULT_VOICE_SAVED_1,
- SFX_DEFAULT_VOICE_SAVED_2,
- SFX_DEFAULT_VOICE_SAVED_3,
- SFX_DEFAULT_VOICE_SAVED_4,
- SFX_DEFAULT_VOICE_SHOCKED_1,
- SFX_DEFAULT_VOICE_SHOCKED_2,
- SFX_DEFAULT_VOICE_SHOCKED_3,
- SFX_DEFAULT_VOICE_SHOCKED_4,
- SFX_DEFAULT_VOICE_SHOCKED_5,
- SFX_DEFAULT_VOICE_SHOCKED_6,
- SFX_DEFAULT_VOICE_TAXI_1,
- SFX_DEFAULT_VOICE_TAXI_2,
- SFX_DEFAULT_VOICE_TAXI_3,
- SFX_DEFAULT_VOICE_TAXI_4,
- SFX_DEFAULT_VOICE_TAXI_5,
-
- SFX_CUBAN_GANG_1_BLOCKED_1,
- SFX_CUBAN_GANG_1_BLOCKED_2,
- SFX_CUBAN_GANG_1_BLOCKED_3,
- SFX_CUBAN_GANG_1_BLOCKED_4,
- SFX_CUBAN_GANG_1_BLOCKED_5,
- SFX_CUBAN_GANG_1_BLOCKED_6,
- SFX_CUBAN_GANG_1_BLOCKED_7,
- SFX_CUBAN_GANG_1_BLOCKED_8,
- SFX_CUBAN_GANG_1_BUMP_1,
- SFX_CUBAN_GANG_1_BUMP_2,
- SFX_CUBAN_GANG_1_BUMP_3,
- SFX_CUBAN_GANG_1_BUMP_4,
- SFX_CUBAN_GANG_1_BUMP_5,
- SFX_CUBAN_GANG_1_BUMP_6,
- SFX_CUBAN_GANG_1_BUMP_7,
- SFX_CUBAN_GANG_1_BUMP_8,
- SFX_CUBAN_GANG_1_BUMP_9,
- SFX_CUBAN_GANG_1_BUMP_10,
- SFX_CUBAN_GANG_1_BUMP_11,
- SFX_CUBAN_GANG_1_CAR_CRASH_1,
- SFX_CUBAN_GANG_1_CAR_CRASH_2,
- SFX_CUBAN_GANG_1_CAR_CRASH_3,
- SFX_CUBAN_GANG_1_CAR_CRASH_4,
- SFX_CUBAN_GANG_1_CAR_CRASH_5,
- SFX_CUBAN_GANG_1_CAR_CRASH_6,
- SFX_CUBAN_GANG_1_CAR_CRASH_7,
- SFX_CUBAN_GANG_1_CAR_CRASH_8,
- SFX_CUBAN_GANG_1_CHAT_1,
- SFX_CUBAN_GANG_1_CHAT_2,
- SFX_CUBAN_GANG_1_CHAT_3,
- SFX_CUBAN_GANG_1_CHAT_4,
- SFX_CUBAN_GANG_1_CHAT_5,
- SFX_CUBAN_GANG_1_CHAT_6,
- SFX_CUBAN_GANG_1_CHAT_7,
- SFX_CUBAN_GANG_1_CHAT_8,
- SFX_CUBAN_GANG_1_CHAT_9,
- SFX_CUBAN_GANG_1_CHAT_10,
- SFX_CUBAN_GANG_1_DODGE_1,
- SFX_CUBAN_GANG_1_DODGE_2,
- SFX_CUBAN_GANG_1_DODGE_3,
- SFX_CUBAN_GANG_1_DODGE_4,
- SFX_CUBAN_GANG_1_DODGE_5,
- SFX_CUBAN_GANG_1_DODGE_6,
- SFX_CUBAN_GANG_1_DODGE_7,
- SFX_CUBAN_GANG_1_DODGE_8,
- SFX_CUBAN_GANG_1_DODGE_9,
- SFX_CUBAN_GANG_1_EYEING_1,
- SFX_CUBAN_GANG_1_EYEING_2,
- SFX_CUBAN_GANG_1_FIGHT_1,
- SFX_CUBAN_GANG_1_FIGHT_2,
- SFX_CUBAN_GANG_1_FIGHT_3,
- SFX_CUBAN_GANG_1_FIGHT_4,
- SFX_CUBAN_GANG_1_FIGHT_5,
- SFX_CUBAN_GANG_1_FIGHT_6,
- SFX_CUBAN_GANG_1_FIGHT_7,
- SFX_CUBAN_GANG_1_FIGHT_8,
- SFX_CUBAN_GANG_1_FIGHT_9,
- SFX_CUBAN_GANG_1_GENERIC_CRASH_1,
- SFX_CUBAN_GANG_1_GENERIC_CRASH_2,
- SFX_CUBAN_GANG_1_GENERIC_CRASH_3,
- SFX_CUBAN_GANG_1_GENERIC_CRASH_4,
- SFX_CUBAN_GANG_1_GENERIC_CRASH_5,
- SFX_CUBAN_GANG_1_GENERIC_CRASH_6,
- SFX_CUBAN_GANG_1_GENERIC_CRASH_7,
- SFX_CUBAN_GANG_1_GENERIC_CRASH_8,
- SFX_CUBAN_GANG_1_GUN_COOL_1,
- SFX_CUBAN_GANG_1_GUN_COOL_2,
- SFX_CUBAN_GANG_1_GUN_COOL_3,
- SFX_CUBAN_GANG_1_GUN_COOL_4,
- SFX_CUBAN_GANG_1_GUN_COOL_5,
- SFX_CUBAN_GANG_1_JACKED_1,
- SFX_CUBAN_GANG_1_JACKED_2,
- SFX_CUBAN_GANG_1_JACKED_3,
- SFX_CUBAN_GANG_1_JACKED_4,
- SFX_CUBAN_GANG_1_JACKING_1,
- SFX_CUBAN_GANG_1_JACKING_2,
- SFX_CUBAN_GANG_1_JACKING_3,
- SFX_CUBAN_GANG_1_JACKING_4,
- SFX_CUBAN_GANG_1_JACKING_5,
- SFX_CUBAN_GANG_1_LOST_1,
- SFX_CUBAN_GANG_1_LOST_2,
- SFX_CUBAN_GANG_1_MUGGED_1,
- SFX_CUBAN_GANG_1_MUGGED_2,
- SFX_CUBAN_GANG_1_SAVED_1,
- SFX_CUBAN_GANG_1_TAXI_1,
- SFX_CUBAN_GANG_1_TAXI_2,
- SFX_CUBAN_GANG_2_BLOCKED_1,
- SFX_CUBAN_GANG_2_BLOCKED_2,
- SFX_CUBAN_GANG_2_BLOCKED_3,
- SFX_CUBAN_GANG_2_BLOCKED_4,
- SFX_CUBAN_GANG_2_BLOCKED_5,
- SFX_CUBAN_GANG_2_BLOCKED_6,
- SFX_CUBAN_GANG_2_BLOCKED_7,
- SFX_CUBAN_GANG_2_BLOCKED_8,
- SFX_CUBAN_GANG_2_BUMP_1,
- SFX_CUBAN_GANG_2_BUMP_2,
- SFX_CUBAN_GANG_2_BUMP_3,
- SFX_CUBAN_GANG_2_BUMP_4,
- SFX_CUBAN_GANG_2_BUMP_5,
- SFX_CUBAN_GANG_2_BUMP_6,
- SFX_CUBAN_GANG_2_BUMP_7,
- SFX_CUBAN_GANG_2_BUMP_8,
- SFX_CUBAN_GANG_2_BUMP_9,
- SFX_CUBAN_GANG_2_BUMP_10,
- SFX_CUBAN_GANG_2_BUMP_11,
- SFX_CUBAN_GANG_2_CAR_CRASH_1,
- SFX_CUBAN_GANG_2_CAR_CRASH_2,
- SFX_CUBAN_GANG_2_CAR_CRASH_3,
- SFX_CUBAN_GANG_2_CAR_CRASH_4,
- SFX_CUBAN_GANG_2_CAR_CRASH_5,
- SFX_CUBAN_GANG_2_CAR_CRASH_6,
- SFX_CUBAN_GANG_2_CAR_CRASH_7,
- SFX_CUBAN_GANG_2_CAR_CRASH_8,
- SFX_CUBAN_GANG_2_CHAT_1,
- SFX_CUBAN_GANG_2_CHAT_2,
- SFX_CUBAN_GANG_2_CHAT_3,
- SFX_CUBAN_GANG_2_CHAT_4,
- SFX_CUBAN_GANG_2_CHAT_5,
- SFX_CUBAN_GANG_2_CHAT_6,
- SFX_CUBAN_GANG_2_CHAT_7,
- SFX_CUBAN_GANG_2_CHAT_8,
- SFX_CUBAN_GANG_2_CHAT_9,
- SFX_CUBAN_GANG_2_CHAT_10,
- SFX_CUBAN_GANG_2_DODGE_1,
- SFX_CUBAN_GANG_2_DODGE_2,
- SFX_CUBAN_GANG_2_DODGE_3,
- SFX_CUBAN_GANG_2_DODGE_4,
- SFX_CUBAN_GANG_2_DODGE_5,
- SFX_CUBAN_GANG_2_DODGE_6,
- SFX_CUBAN_GANG_2_DODGE_7,
- SFX_CUBAN_GANG_2_DODGE_8,
- SFX_CUBAN_GANG_2_DODGE_9,
- SFX_CUBAN_GANG_2_EYEING_1,
- SFX_CUBAN_GANG_2_EYEING_2,
- SFX_CUBAN_GANG_2_FIGHT_1,
- SFX_CUBAN_GANG_2_FIGHT_2,
- SFX_CUBAN_GANG_2_FIGHT_3,
- SFX_CUBAN_GANG_2_FIGHT_4,
- SFX_CUBAN_GANG_2_FIGHT_5,
- SFX_CUBAN_GANG_2_FIGHT_6,
- SFX_CUBAN_GANG_2_FIGHT_7,
- SFX_CUBAN_GANG_2_FIGHT_8,
- SFX_CUBAN_GANG_2_FIGHT_9,
- SFX_CUBAN_GANG_2_GENERIC_CRASH_1,
- SFX_CUBAN_GANG_2_GENERIC_CRASH_2,
- SFX_CUBAN_GANG_2_GENERIC_CRASH_3,
- SFX_CUBAN_GANG_2_GENERIC_CRASH_4,
- SFX_CUBAN_GANG_2_GENERIC_CRASH_5,
- SFX_CUBAN_GANG_2_GENERIC_CRASH_6,
- SFX_CUBAN_GANG_2_GENERIC_CRASH_7,
- SFX_CUBAN_GANG_2_GENERIC_CRASH_8,
- SFX_CUBAN_GANG_2_GUN_COOL_1,
- SFX_CUBAN_GANG_2_GUN_COOL_2,
- SFX_CUBAN_GANG_2_GUN_COOL_3,
- SFX_CUBAN_GANG_2_GUN_COOL_4,
- SFX_CUBAN_GANG_2_GUN_COOL_5,
- SFX_CUBAN_GANG_2_JACKED_1,
- SFX_CUBAN_GANG_2_JACKED_2,
- SFX_CUBAN_GANG_2_JACKED_3,
- SFX_CUBAN_GANG_2_JACKED_4,
- SFX_CUBAN_GANG_2_JACKING_1,
- SFX_CUBAN_GANG_2_JACKING_2,
- SFX_CUBAN_GANG_2_JACKING_3,
- SFX_CUBAN_GANG_2_JACKING_4,
- SFX_CUBAN_GANG_2_JACKING_5,
- SFX_CUBAN_GANG_2_LOST_1,
- SFX_CUBAN_GANG_2_LOST_2,
- SFX_CUBAN_GANG_2_MUGGED_1,
- SFX_CUBAN_GANG_2_MUGGED_2,
- SFX_CUBAN_GANG_2_SAVED_1,
- SFX_CUBAN_GANG_2_TAXI_1,
- SFX_CUBAN_GANG_2_TAXI_2,
- SFX_CUBAN_GANG_3_BLOCKED_1,
- SFX_CUBAN_GANG_3_BLOCKED_2,
- SFX_CUBAN_GANG_3_BLOCKED_3,
- SFX_CUBAN_GANG_3_BLOCKED_4,
- SFX_CUBAN_GANG_3_BLOCKED_5,
- SFX_CUBAN_GANG_3_BLOCKED_6,
- SFX_CUBAN_GANG_3_BLOCKED_7,
- SFX_CUBAN_GANG_3_BLOCKED_8,
- SFX_CUBAN_GANG_3_BUMP_1,
- SFX_CUBAN_GANG_3_BUMP_2,
- SFX_CUBAN_GANG_3_BUMP_3,
- SFX_CUBAN_GANG_3_BUMP_4,
- SFX_CUBAN_GANG_3_BUMP_5,
- SFX_CUBAN_GANG_3_BUMP_6,
- SFX_CUBAN_GANG_3_BUMP_7,
- SFX_CUBAN_GANG_3_BUMP_8,
- SFX_CUBAN_GANG_3_BUMP_9,
- SFX_CUBAN_GANG_3_BUMP_10,
- SFX_CUBAN_GANG_3_BUMP_11,
- SFX_CUBAN_GANG_3_CAR_CRASH_1,
- SFX_CUBAN_GANG_3_CAR_CRASH_2,
- SFX_CUBAN_GANG_3_CAR_CRASH_3,
- SFX_CUBAN_GANG_3_CAR_CRASH_4,
- SFX_CUBAN_GANG_3_CAR_CRASH_5,
- SFX_CUBAN_GANG_3_CAR_CRASH_6,
- SFX_CUBAN_GANG_3_CAR_CRASH_7,
- SFX_CUBAN_GANG_3_CAR_CRASH_8,
- SFX_CUBAN_GANG_3_CHAT_1,
- SFX_CUBAN_GANG_3_CHAT_2,
- SFX_CUBAN_GANG_3_CHAT_3,
- SFX_CUBAN_GANG_3_CHAT_4,
- SFX_CUBAN_GANG_3_CHAT_5,
- SFX_CUBAN_GANG_3_CHAT_6,
- SFX_CUBAN_GANG_3_CHAT_7,
- SFX_CUBAN_GANG_3_CHAT_8,
- SFX_CUBAN_GANG_3_CHAT_9,
- SFX_CUBAN_GANG_3_CHAT_10,
- SFX_CUBAN_GANG_3_DODGE_1,
- SFX_CUBAN_GANG_3_DODGE_2,
- SFX_CUBAN_GANG_3_DODGE_3,
- SFX_CUBAN_GANG_3_DODGE_4,
- SFX_CUBAN_GANG_3_DODGE_5,
- SFX_CUBAN_GANG_3_DODGE_6,
- SFX_CUBAN_GANG_3_DODGE_7,
- SFX_CUBAN_GANG_3_DODGE_8,
- SFX_CUBAN_GANG_3_DODGE_9,
- SFX_CUBAN_GANG_3_EYEING_1,
- SFX_CUBAN_GANG_3_EYEING_2,
- SFX_CUBAN_GANG_3_FIGHT_1,
- SFX_CUBAN_GANG_3_FIGHT_2,
- SFX_CUBAN_GANG_3_FIGHT_3,
- SFX_CUBAN_GANG_3_FIGHT_4,
- SFX_CUBAN_GANG_3_FIGHT_5,
- SFX_CUBAN_GANG_3_FIGHT_6,
- SFX_CUBAN_GANG_3_FIGHT_7,
- SFX_CUBAN_GANG_3_FIGHT_8,
- SFX_CUBAN_GANG_3_FIGHT_9,
- SFX_CUBAN_GANG_3_GENERIC_CRASH_1,
- SFX_CUBAN_GANG_3_GENERIC_CRASH_2,
- SFX_CUBAN_GANG_3_GENERIC_CRASH_3,
- SFX_CUBAN_GANG_3_GENERIC_CRASH_4,
- SFX_CUBAN_GANG_3_GENERIC_CRASH_5,
- SFX_CUBAN_GANG_3_GENERIC_CRASH_6,
- SFX_CUBAN_GANG_3_GENERIC_CRASH_7,
- SFX_CUBAN_GANG_3_GENERIC_CRASH_8,
- SFX_CUBAN_GANG_3_GUN_COOL_1,
- SFX_CUBAN_GANG_3_GUN_COOL_2,
- SFX_CUBAN_GANG_3_GUN_COOL_3,
- SFX_CUBAN_GANG_3_GUN_COOL_4,
- SFX_CUBAN_GANG_3_GUN_COOL_5,
- SFX_CUBAN_GANG_3_JACKED_1,
- SFX_CUBAN_GANG_3_JACKED_2,
- SFX_CUBAN_GANG_3_JACKED_3,
- SFX_CUBAN_GANG_3_JACKED_4,
- SFX_CUBAN_GANG_3_JACKING_1,
- SFX_CUBAN_GANG_3_JACKING_2,
- SFX_CUBAN_GANG_3_JACKING_3,
- SFX_CUBAN_GANG_3_JACKING_4,
- SFX_CUBAN_GANG_3_JACKING_5,
- SFX_CUBAN_GANG_3_LOST_1,
- SFX_CUBAN_GANG_3_LOST_2,
- SFX_CUBAN_GANG_3_MUGGED_1,
- SFX_CUBAN_GANG_3_MUGGED_2,
- SFX_CUBAN_GANG_3_SAVED_1,
- SFX_CUBAN_GANG_3_TAXI_1,
- SFX_CUBAN_GANG_3_TAXI_2,
-
- SFX_BIKER_GANG_1_BLOCKED_1,
- SFX_BIKER_GANG_1_BLOCKED_2,
- SFX_BIKER_GANG_1_BLOCKED_3,
- SFX_BIKER_GANG_1_BLOCKED_4,
- SFX_BIKER_GANG_1_BLOCKED_5,
- SFX_BIKER_GANG_1_BLOCKED_6,
- SFX_BIKER_GANG_1_BLOCKED_7,
- SFX_BIKER_GANG_1_BLOCKED_8,
- SFX_BIKER_GANG_1_BLOCKED_9,
- SFX_BIKER_GANG_1_BLOCKED_10,
- SFX_BIKER_GANG_1_BUMP_1,
- SFX_BIKER_GANG_1_BUMP_2,
- SFX_BIKER_GANG_1_BUMP_3,
- SFX_BIKER_GANG_1_BUMP_4,
- SFX_BIKER_GANG_1_BUMP_5,
- SFX_BIKER_GANG_1_BUMP_6,
- SFX_BIKER_GANG_1_BUMP_7,
- SFX_BIKER_GANG_1_BUMP_8,
- SFX_BIKER_GANG_1_BUMP_9,
- SFX_BIKER_GANG_1_BUMP_10,
- SFX_BIKER_GANG_1_CHAT_1,
- SFX_BIKER_GANG_1_CHAT_2,
- SFX_BIKER_GANG_1_CHAT_3,
- SFX_BIKER_GANG_1_CHAT_4,
- SFX_BIKER_GANG_1_CHAT_5,
- SFX_BIKER_GANG_1_CHAT_6,
- SFX_BIKER_GANG_1_CHAT_7,
- SFX_BIKER_GANG_1_CHAT_8,
- SFX_BIKER_GANG_1_CHAT_9,
- SFX_BIKER_GANG_1_CHAT_10,
- SFX_BIKER_GANG_1_CHAT_11,
- SFX_BIKER_GANG_1_CHAT_12,
- SFX_BIKER_GANG_1_DODGE_1,
- SFX_BIKER_GANG_1_DODGE_2,
- SFX_BIKER_GANG_1_DODGE_3,
- SFX_BIKER_GANG_1_DODGE_4,
- SFX_BIKER_GANG_1_DODGE_5,
- SFX_BIKER_GANG_1_DODGE_6,
- SFX_BIKER_GANG_1_DODGE_7,
- SFX_BIKER_GANG_1_DODGE_8,
- SFX_BIKER_GANG_1_DODGE_9,
- SFX_BIKER_GANG_1_FIGHT_1,
- SFX_BIKER_GANG_1_FIGHT_2,
- SFX_BIKER_GANG_1_FIGHT_3,
- SFX_BIKER_GANG_1_FIGHT_4,
- SFX_BIKER_GANG_1_FIGHT_5,
- SFX_BIKER_GANG_1_FIGHT_6,
- SFX_BIKER_GANG_1_FIGHT_7,
- SFX_BIKER_GANG_1_FIGHT_8,
- SFX_BIKER_GANG_1_FIGHT_9,
- SFX_BIKER_GANG_1_GENERIC_CRASH_1,
- SFX_BIKER_GANG_1_GENERIC_CRASH_2,
- SFX_BIKER_GANG_1_GENERIC_CRASH_3,
- SFX_BIKER_GANG_1_GENERIC_CRASH_4,
- SFX_BIKER_GANG_1_GENERIC_CRASH_5,
- SFX_BIKER_GANG_1_GENERIC_CRASH_6,
- SFX_BIKER_GANG_1_GENERIC_CRASH_7,
- SFX_BIKER_GANG_1_GENERIC_CRASH_8,
- SFX_BIKER_GANG_1_GUN_COOL_1,
- SFX_BIKER_GANG_1_GUN_COOL_2,
- SFX_BIKER_GANG_1_GUN_COOL_3,
- SFX_BIKER_GANG_1_GUN_COOL_4,
- SFX_BIKER_GANG_1_GUN_COOL_5,
- SFX_BIKER_GANG_1_JACKED_1,
- SFX_BIKER_GANG_1_JACKED_2,
- SFX_BIKER_GANG_1_JACKED_3,
- SFX_BIKER_GANG_1_JACKED_4,
- SFX_BIKER_GANG_1_JACKED_5,
- SFX_BIKER_GANG_1_JACKED_6,
- SFX_BIKER_GANG_1_JACKED_7,
- SFX_BIKER_GANG_1_JACKED_8,
- SFX_BIKER_GANG_1_JACKING_1,
- SFX_BIKER_GANG_1_JACKING_2,
- SFX_BIKER_GANG_1_JACKING_3,
- SFX_BIKER_GANG_1_JACKING_4,
- SFX_BIKER_GANG_1_LOST_1,
- SFX_BIKER_GANG_1_LOST_2,
- SFX_BIKER_GANG_1_MUGGED_1,
- SFX_BIKER_GANG_1_MUGGED_2,
- SFX_BIKER_GANG_1_SAVED_1,
- SFX_BIKER_GANG_1_TAXI_1,
- SFX_BIKER_GANG_1_TAXI_2,
-
- SFX_BIKER_GANG_2_BLOCKED_1,
- SFX_BIKER_GANG_2_BLOCKED_2,
- SFX_BIKER_GANG_2_BLOCKED_3,
- SFX_BIKER_GANG_2_BLOCKED_4,
- SFX_BIKER_GANG_2_BLOCKED_5,
- SFX_BIKER_GANG_2_BLOCKED_6,
- SFX_BIKER_GANG_2_BLOCKED_7,
- SFX_BIKER_GANG_2_BLOCKED_8,
- SFX_BIKER_GANG_2_BLOCKED_9,
- SFX_BIKER_GANG_2_BLOCKED_10,
- SFX_BIKER_GANG_2_BUMP_1,
- SFX_BIKER_GANG_2_BUMP_2,
- SFX_BIKER_GANG_2_BUMP_3,
- SFX_BIKER_GANG_2_BUMP_4,
- SFX_BIKER_GANG_2_BUMP_5,
- SFX_BIKER_GANG_2_BUMP_6,
- SFX_BIKER_GANG_2_BUMP_7,
- SFX_BIKER_GANG_2_BUMP_8,
- SFX_BIKER_GANG_2_BUMP_9,
- SFX_BIKER_GANG_2_BUMP_10,
- SFX_BIKER_GANG_2_CHAT_1,
- SFX_BIKER_GANG_2_CHAT_2,
- SFX_BIKER_GANG_2_CHAT_3,
- SFX_BIKER_GANG_2_CHAT_4,
- SFX_BIKER_GANG_2_CHAT_5,
- SFX_BIKER_GANG_2_CHAT_6,
- SFX_BIKER_GANG_2_CHAT_7,
- SFX_BIKER_GANG_2_CHAT_8,
- SFX_BIKER_GANG_2_CHAT_9,
- SFX_BIKER_GANG_2_CHAT_10,
- SFX_BIKER_GANG_2_CHAT_11,
- SFX_BIKER_GANG_2_CHAT_12,
- SFX_BIKER_GANG_2_DODGE_1,
- SFX_BIKER_GANG_2_DODGE_2,
- SFX_BIKER_GANG_2_DODGE_3,
- SFX_BIKER_GANG_2_DODGE_4,
- SFX_BIKER_GANG_2_DODGE_5,
- SFX_BIKER_GANG_2_DODGE_6,
- SFX_BIKER_GANG_2_DODGE_7,
- SFX_BIKER_GANG_2_DODGE_8,
- SFX_BIKER_GANG_2_DODGE_9,
- SFX_BIKER_GANG_2_FIGHT_1,
- SFX_BIKER_GANG_2_FIGHT_2,
- SFX_BIKER_GANG_2_FIGHT_3,
- SFX_BIKER_GANG_2_FIGHT_4,
- SFX_BIKER_GANG_2_FIGHT_5,
- SFX_BIKER_GANG_2_FIGHT_6,
- SFX_BIKER_GANG_2_FIGHT_7,
- SFX_BIKER_GANG_2_FIGHT_8,
- SFX_BIKER_GANG_2_FIGHT_9,
- SFX_BIKER_GANG_2_GENERIC_CRASH_1,
- SFX_BIKER_GANG_2_GENERIC_CRASH_2,
- SFX_BIKER_GANG_2_GENERIC_CRASH_3,
- SFX_BIKER_GANG_2_GENERIC_CRASH_4,
- SFX_BIKER_GANG_2_GENERIC_CRASH_5,
- SFX_BIKER_GANG_2_GENERIC_CRASH_6,
- SFX_BIKER_GANG_2_GENERIC_CRASH_7,
- SFX_BIKER_GANG_2_GENERIC_CRASH_8,
- SFX_BIKER_GANG_2_GUN_COOL_1,
- SFX_BIKER_GANG_2_GUN_COOL_2,
- SFX_BIKER_GANG_2_GUN_COOL_3,
- SFX_BIKER_GANG_2_GUN_COOL_4,
- SFX_BIKER_GANG_2_GUN_COOL_5,
- SFX_BIKER_GANG_2_JACKED_1,
- SFX_BIKER_GANG_2_JACKED_2,
- SFX_BIKER_GANG_2_JACKED_3,
- SFX_BIKER_GANG_2_JACKED_4,
- SFX_BIKER_GANG_2_JACKED_5,
- SFX_BIKER_GANG_2_JACKED_6,
- SFX_BIKER_GANG_2_JACKED_7,
- SFX_BIKER_GANG_2_JACKED_8,
- SFX_BIKER_GANG_2_JACKING_1,
- SFX_BIKER_GANG_2_JACKING_2,
- SFX_BIKER_GANG_2_JACKING_3,
- SFX_BIKER_GANG_2_JACKING_4,
- SFX_BIKER_GANG_2_LOST_1,
- SFX_BIKER_GANG_2_LOST_2,
- SFX_BIKER_GANG_2_MUGGED_1,
- SFX_BIKER_GANG_2_MUGGED_2,
- SFX_BIKER_GANG_2_SAVED_1,
- SFX_BIKER_GANG_2_TAXI_1,
- SFX_BIKER_GANG_2_TAXI_2,
-
- SFX_BIKER_GANG_3_BLOCKED_1,
- SFX_BIKER_GANG_3_BLOCKED_2,
- SFX_BIKER_GANG_3_BLOCKED_3,
- SFX_BIKER_GANG_3_BLOCKED_4,
- SFX_BIKER_GANG_3_BLOCKED_5,
- SFX_BIKER_GANG_3_BLOCKED_6,
- SFX_BIKER_GANG_3_BLOCKED_7,
- SFX_BIKER_GANG_3_BLOCKED_8,
- SFX_BIKER_GANG_3_BLOCKED_9,
- SFX_BIKER_GANG_3_BLOCKED_10,
- SFX_BIKER_GANG_3_BUMP_1,
- SFX_BIKER_GANG_3_BUMP_2,
- SFX_BIKER_GANG_3_BUMP_3,
- SFX_BIKER_GANG_3_BUMP_4,
- SFX_BIKER_GANG_3_BUMP_5,
- SFX_BIKER_GANG_3_BUMP_6,
- SFX_BIKER_GANG_3_BUMP_7,
- SFX_BIKER_GANG_3_BUMP_8,
- SFX_BIKER_GANG_3_BUMP_9,
- SFX_BIKER_GANG_3_BUMP_10,
- SFX_BIKER_GANG_3_CHAT_1,
- SFX_BIKER_GANG_3_CHAT_2,
- SFX_BIKER_GANG_3_CHAT_3,
- SFX_BIKER_GANG_3_CHAT_4,
- SFX_BIKER_GANG_3_CHAT_5,
- SFX_BIKER_GANG_3_CHAT_6,
- SFX_BIKER_GANG_3_CHAT_7,
- SFX_BIKER_GANG_3_CHAT_8,
- SFX_BIKER_GANG_3_CHAT_9,
- SFX_BIKER_GANG_3_CHAT_10,
- SFX_BIKER_GANG_3_CHAT_11,
- SFX_BIKER_GANG_3_CHAT_12,
- SFX_BIKER_GANG_3_DODGE_1,
- SFX_BIKER_GANG_3_DODGE_2,
- SFX_BIKER_GANG_3_DODGE_3,
- SFX_BIKER_GANG_3_DODGE_4,
- SFX_BIKER_GANG_3_DODGE_5,
- SFX_BIKER_GANG_3_DODGE_6,
- SFX_BIKER_GANG_3_DODGE_7,
- SFX_BIKER_GANG_3_DODGE_8,
- SFX_BIKER_GANG_3_DODGE_9,
- SFX_BIKER_GANG_3_FIGHT_1,
- SFX_BIKER_GANG_3_FIGHT_2,
- SFX_BIKER_GANG_3_FIGHT_3,
- SFX_BIKER_GANG_3_FIGHT_4,
- SFX_BIKER_GANG_3_FIGHT_5,
- SFX_BIKER_GANG_3_FIGHT_6,
- SFX_BIKER_GANG_3_FIGHT_7,
- SFX_BIKER_GANG_3_FIGHT_8,
- SFX_BIKER_GANG_3_FIGHT_9,
- SFX_BIKER_GANG_3_GENERIC_CRASH_1,
- SFX_BIKER_GANG_3_GENERIC_CRASH_2,
- SFX_BIKER_GANG_3_GENERIC_CRASH_3,
- SFX_BIKER_GANG_3_GENERIC_CRASH_4,
- SFX_BIKER_GANG_3_GENERIC_CRASH_5,
- SFX_BIKER_GANG_3_GENERIC_CRASH_6,
- SFX_BIKER_GANG_3_GENERIC_CRASH_7,
- SFX_BIKER_GANG_3_GENERIC_CRASH_8,
- SFX_BIKER_GANG_3_GUN_COOL_1,
- SFX_BIKER_GANG_3_GUN_COOL_2,
- SFX_BIKER_GANG_3_GUN_COOL_3,
- SFX_BIKER_GANG_3_GUN_COOL_4,
- SFX_BIKER_GANG_3_GUN_COOL_5,
- SFX_BIKER_GANG_3_JACKED_1,
- SFX_BIKER_GANG_3_JACKED_2,
- SFX_BIKER_GANG_3_JACKED_3,
- SFX_BIKER_GANG_3_JACKED_4,
- SFX_BIKER_GANG_3_JACKED_5,
- SFX_BIKER_GANG_3_JACKED_6,
- SFX_BIKER_GANG_3_JACKED_7,
- SFX_BIKER_GANG_3_JACKED_8,
- SFX_BIKER_GANG_3_JACKING_1,
- SFX_BIKER_GANG_3_JACKING_2,
- SFX_BIKER_GANG_3_JACKING_3,
- SFX_BIKER_GANG_3_JACKING_4,
- SFX_BIKER_GANG_3_LOST_1,
- SFX_BIKER_GANG_3_LOST_2,
- SFX_BIKER_GANG_3_MUGGED_1,
- SFX_BIKER_GANG_3_MUGGED_2,
- SFX_BIKER_GANG_3_SAVED_1,
- SFX_BIKER_GANG_3_TAXI_1,
- SFX_BIKER_GANG_3_TAXI_2,
-
- SFX_HAITIAN_GANG_1_BLOCKED_1,
- SFX_HAITIAN_GANG_1_BLOCKED_2,
- SFX_HAITIAN_GANG_1_BLOCKED_3,
- SFX_HAITIAN_GANG_1_BLOCKED_4,
- SFX_HAITIAN_GANG_1_BLOCKED_5,
- SFX_HAITIAN_GANG_1_BLOCKED_6,
- SFX_HAITIAN_GANG_1_BLOCKED_7,
- SFX_HAITIAN_GANG_1_BLOCKED_8,
- SFX_HAITIAN_GANG_1_BLOCKED_9,
- SFX_HAITIAN_GANG_1_BUMP_1,
- SFX_HAITIAN_GANG_1_BUMP_2,
- SFX_HAITIAN_GANG_1_BUMP_3,
- SFX_HAITIAN_GANG_1_BUMP_4,
- SFX_HAITIAN_GANG_1_BUMP_5,
- SFX_HAITIAN_GANG_1_BUMP_6,
- SFX_HAITIAN_GANG_1_BUMP_7,
- SFX_HAITIAN_GANG_1_BUMP_8,
- SFX_HAITIAN_GANG_1_BUMP_9,
- SFX_HAITIAN_GANG_1_BUMP_10,
- SFX_HAITIAN_GANG_1_BUMP_11,
- SFX_HAITIAN_GANG_1_BUMP_12,
- SFX_HAITIAN_GANG_1_CAR_CRASH_1,
- SFX_HAITIAN_GANG_1_CAR_CRASH_2,
- SFX_HAITIAN_GANG_1_CAR_CRASH_3,
- SFX_HAITIAN_GANG_1_CAR_CRASH_4,
- SFX_HAITIAN_GANG_1_CAR_CRASH_5,
- SFX_HAITIAN_GANG_1_CAR_CRASH_6,
- SFX_HAITIAN_GANG_1_CAR_CRASH_7,
- SFX_HAITIAN_GANG_1_CAR_CRASH_8,
- SFX_HAITIAN_GANG_1_CAR_CRASH_9,
- SFX_HAITIAN_GANG_1_CHAT_1,
- SFX_HAITIAN_GANG_1_CHAT_2,
- SFX_HAITIAN_GANG_1_CHAT_3,
- SFX_HAITIAN_GANG_1_CHAT_4,
- SFX_HAITIAN_GANG_1_CHAT_5,
- SFX_HAITIAN_GANG_1_CHAT_6,
- SFX_HAITIAN_GANG_1_CHAT_7,
- SFX_HAITIAN_GANG_1_CHAT_8,
- SFX_HAITIAN_GANG_1_CHAT_9,
- SFX_HAITIAN_GANG_1_CHAT_10,
- SFX_HAITIAN_GANG_1_CHAT_11,
- SFX_HAITIAN_GANG_1_CHAT_12,
- SFX_HAITIAN_GANG_1_CHAT_13,
- SFX_HAITIAN_GANG_1_CHAT_14,
- SFX_HAITIAN_GANG_1_DODGE_1,
- SFX_HAITIAN_GANG_1_DODGE_2,
- SFX_HAITIAN_GANG_1_DODGE_3,
- SFX_HAITIAN_GANG_1_DODGE_4,
- SFX_HAITIAN_GANG_1_DODGE_5,
- SFX_HAITIAN_GANG_1_DODGE_6,
- SFX_HAITIAN_GANG_1_DODGE_7,
- SFX_HAITIAN_GANG_1_DODGE_8,
- SFX_HAITIAN_GANG_1_DODGE_9,
- SFX_HAITIAN_GANG_1_DODGE_10,
- SFX_HAITIAN_GANG_1_EYEING_1,
- SFX_HAITIAN_GANG_1_EYEING_2,
- SFX_HAITIAN_GANG_1_FIGHT_1,
- SFX_HAITIAN_GANG_1_FIGHT_2,
- SFX_HAITIAN_GANG_1_FIGHT_3,
- SFX_HAITIAN_GANG_1_FIGHT_4,
- SFX_HAITIAN_GANG_1_FIGHT_5,
- SFX_HAITIAN_GANG_1_FIGHT_6,
- SFX_HAITIAN_GANG_1_FIGHT_7,
- SFX_HAITIAN_GANG_1_FIGHT_8,
- SFX_HAITIAN_GANG_1_FIGHT_9,
- SFX_HAITIAN_GANG_1_FIGHT_10,
- SFX_HAITIAN_GANG_1_GENERIC_CRASH_1,
- SFX_HAITIAN_GANG_1_GENERIC_CRASH_2,
- SFX_HAITIAN_GANG_1_GENERIC_CRASH_3,
- SFX_HAITIAN_GANG_1_GENERIC_CRASH_4,
- SFX_HAITIAN_GANG_1_GENERIC_CRASH_5,
- SFX_HAITIAN_GANG_1_GENERIC_CRASH_6,
- SFX_HAITIAN_GANG_1_GENERIC_CRASH_7,
- SFX_HAITIAN_GANG_1_GENERIC_CRASH_8,
- SFX_HAITIAN_GANG_1_GENERIC_CRASH_9,
- SFX_HAITIAN_GANG_1_GUN_COOL_1,
- SFX_HAITIAN_GANG_1_GUN_COOL_2,
- SFX_HAITIAN_GANG_1_GUN_COOL_3,
- SFX_HAITIAN_GANG_1_GUN_COOL_4,
- SFX_HAITIAN_GANG_1_GUN_COOL_5,
- SFX_HAITIAN_GANG_1_JACKED_1,
- SFX_HAITIAN_GANG_1_JACKED_2,
- SFX_HAITIAN_GANG_1_JACKED_3,
- SFX_HAITIAN_GANG_1_JACKED_4,
- SFX_HAITIAN_GANG_1_JACKED_5,
- SFX_HAITIAN_GANG_1_JACKED_6,
- SFX_HAITIAN_GANG_1_JACKING_1,
- SFX_HAITIAN_GANG_1_JACKING_2,
- SFX_HAITIAN_GANG_1_JACKING_3,
- SFX_HAITIAN_GANG_1_JACKING_4,
- SFX_HAITIAN_GANG_1_LOST_1,
- SFX_HAITIAN_GANG_1_LOST_2,
- SFX_HAITIAN_GANG_1_LOST_3,
- SFX_HAITIAN_GANG_1_LOST_4,
- SFX_HAITIAN_GANG_1_MUGGED_1,
- SFX_HAITIAN_GANG_1_MUGGED_2,
- SFX_HAITIAN_GANG_1_MUGGED_3,
- SFX_HAITIAN_GANG_1_SAVED_1,
- SFX_HAITIAN_GANG_1_TAXI_1,
-
-
- SFX_HAITIAN_GANG_2_BLOCKED_1,
- SFX_HAITIAN_GANG_2_BLOCKED_2,
- SFX_HAITIAN_GANG_2_BLOCKED_3,
- SFX_HAITIAN_GANG_2_BLOCKED_4,
- SFX_HAITIAN_GANG_2_BLOCKED_5,
- SFX_HAITIAN_GANG_2_BLOCKED_6,
- SFX_HAITIAN_GANG_2_BLOCKED_7,
- SFX_HAITIAN_GANG_2_BLOCKED_8,
- SFX_HAITIAN_GANG_2_BLOCKED_9,
- SFX_HAITIAN_GANG_2_BUMP_1,
- SFX_HAITIAN_GANG_2_BUMP_2,
- SFX_HAITIAN_GANG_2_BUMP_3,
- SFX_HAITIAN_GANG_2_BUMP_4,
- SFX_HAITIAN_GANG_2_BUMP_5,
- SFX_HAITIAN_GANG_2_BUMP_6,
- SFX_HAITIAN_GANG_2_BUMP_7,
- SFX_HAITIAN_GANG_2_BUMP_8,
- SFX_HAITIAN_GANG_2_BUMP_9,
- SFX_HAITIAN_GANG_2_BUMP_10,
- SFX_HAITIAN_GANG_2_BUMP_11,
- SFX_HAITIAN_GANG_2_BUMP_12,
- SFX_HAITIAN_GANG_2_CAR_CRASH_1,
- SFX_HAITIAN_GANG_2_CAR_CRASH_2,
- SFX_HAITIAN_GANG_2_CAR_CRASH_3,
- SFX_HAITIAN_GANG_2_CAR_CRASH_4,
- SFX_HAITIAN_GANG_2_CAR_CRASH_5,
- SFX_HAITIAN_GANG_2_CAR_CRASH_6,
- SFX_HAITIAN_GANG_2_CAR_CRASH_7,
- SFX_HAITIAN_GANG_2_CAR_CRASH_8,
- SFX_HAITIAN_GANG_2_CAR_CRASH_9,
- SFX_HAITIAN_GANG_2_CHAT_1,
- SFX_HAITIAN_GANG_2_CHAT_2,
- SFX_HAITIAN_GANG_2_CHAT_3,
- SFX_HAITIAN_GANG_2_CHAT_4,
- SFX_HAITIAN_GANG_2_CHAT_5,
- SFX_HAITIAN_GANG_2_CHAT_6,
- SFX_HAITIAN_GANG_2_CHAT_7,
- SFX_HAITIAN_GANG_2_CHAT_8,
- SFX_HAITIAN_GANG_2_CHAT_9,
- SFX_HAITIAN_GANG_2_CHAT_10,
- SFX_HAITIAN_GANG_2_CHAT_11,
- SFX_HAITIAN_GANG_2_CHAT_12,
- SFX_HAITIAN_GANG_2_CHAT_13,
- SFX_HAITIAN_GANG_2_CHAT_14,
- SFX_HAITIAN_GANG_2_DODGE_1,
- SFX_HAITIAN_GANG_2_DODGE_2,
- SFX_HAITIAN_GANG_2_DODGE_3,
- SFX_HAITIAN_GANG_2_DODGE_4,
- SFX_HAITIAN_GANG_2_DODGE_5,
- SFX_HAITIAN_GANG_2_DODGE_6,
- SFX_HAITIAN_GANG_2_DODGE_7,
- SFX_HAITIAN_GANG_2_DODGE_8,
- SFX_HAITIAN_GANG_2_DODGE_9,
- SFX_HAITIAN_GANG_2_DODGE_10,
- SFX_HAITIAN_GANG_2_EYEING_1,
- SFX_HAITIAN_GANG_2_EYEING_2,
- SFX_HAITIAN_GANG_2_FIGHT_1,
- SFX_HAITIAN_GANG_2_FIGHT_2,
- SFX_HAITIAN_GANG_2_FIGHT_3,
- SFX_HAITIAN_GANG_2_FIGHT_4,
- SFX_HAITIAN_GANG_2_FIGHT_5,
- SFX_HAITIAN_GANG_2_FIGHT_6,
- SFX_HAITIAN_GANG_2_FIGHT_7,
- SFX_HAITIAN_GANG_2_FIGHT_8,
- SFX_HAITIAN_GANG_2_FIGHT_9,
- SFX_HAITIAN_GANG_2_FIGHT_10,
- SFX_HAITIAN_GANG_2_GENERIC_CRASH_1,
- SFX_HAITIAN_GANG_2_GENERIC_CRASH_2,
- SFX_HAITIAN_GANG_2_GENERIC_CRASH_3,
- SFX_HAITIAN_GANG_2_GENERIC_CRASH_4,
- SFX_HAITIAN_GANG_2_GENERIC_CRASH_5,
- SFX_HAITIAN_GANG_2_GENERIC_CRASH_6,
- SFX_HAITIAN_GANG_2_GENERIC_CRASH_7,
- SFX_HAITIAN_GANG_2_GENERIC_CRASH_8,
- SFX_HAITIAN_GANG_2_GENERIC_CRASH_9,
- SFX_HAITIAN_GANG_2_GUN_COOL_1,
- SFX_HAITIAN_GANG_2_GUN_COOL_2,
- SFX_HAITIAN_GANG_2_GUN_COOL_3,
- SFX_HAITIAN_GANG_2_GUN_COOL_4,
- SFX_HAITIAN_GANG_2_GUN_COOL_5,
- SFX_HAITIAN_GANG_2_JACKED_1,
- SFX_HAITIAN_GANG_2_JACKED_2,
- SFX_HAITIAN_GANG_2_JACKED_3,
- SFX_HAITIAN_GANG_2_JACKED_4,
- SFX_HAITIAN_GANG_2_JACKED_5,
- SFX_HAITIAN_GANG_2_JACKED_6,
- SFX_HAITIAN_GANG_2_JACKING_1,
- SFX_HAITIAN_GANG_2_JACKING_2,
- SFX_HAITIAN_GANG_2_JACKING_3,
- SFX_HAITIAN_GANG_2_JACKING_4,
- SFX_HAITIAN_GANG_2_LOST_1,
- SFX_HAITIAN_GANG_2_LOST_2,
- SFX_HAITIAN_GANG_2_LOST_3,
- SFX_HAITIAN_GANG_2_LOST_4,
- SFX_HAITIAN_GANG_2_MUGGED_1,
- SFX_HAITIAN_GANG_2_MUGGED_2,
- SFX_HAITIAN_GANG_2_MUGGED_3,
- SFX_HAITIAN_GANG_2_SAVED_1,
- SFX_HAITIAN_GANG_2_TAXI_1,
-
- SFX_HAITIAN_GANG_3_BLOCKED_1,
- SFX_HAITIAN_GANG_3_BLOCKED_2,
- SFX_HAITIAN_GANG_3_BLOCKED_3,
- SFX_HAITIAN_GANG_3_BLOCKED_4,
- SFX_HAITIAN_GANG_3_BLOCKED_5,
- SFX_HAITIAN_GANG_3_BLOCKED_6,
- SFX_HAITIAN_GANG_3_BLOCKED_7,
- SFX_HAITIAN_GANG_3_BLOCKED_8,
- SFX_HAITIAN_GANG_3_BLOCKED_9,
- SFX_HAITIAN_GANG_3_BUMP_1,
- SFX_HAITIAN_GANG_3_BUMP_2,
- SFX_HAITIAN_GANG_3_BUMP_3,
- SFX_HAITIAN_GANG_3_BUMP_4,
- SFX_HAITIAN_GANG_3_BUMP_5,
- SFX_HAITIAN_GANG_3_BUMP_6,
- SFX_HAITIAN_GANG_3_BUMP_7,
- SFX_HAITIAN_GANG_3_BUMP_8,
- SFX_HAITIAN_GANG_3_BUMP_9,
- SFX_HAITIAN_GANG_3_BUMP_10,
- SFX_HAITIAN_GANG_3_BUMP_11,
- SFX_HAITIAN_GANG_3_BUMP_12,
- SFX_HAITIAN_GANG_3_CAR_CRASH_1,
- SFX_HAITIAN_GANG_3_CAR_CRASH_2,
- SFX_HAITIAN_GANG_3_CAR_CRASH_3,
- SFX_HAITIAN_GANG_3_CAR_CRASH_4,
- SFX_HAITIAN_GANG_3_CAR_CRASH_5,
- SFX_HAITIAN_GANG_3_CAR_CRASH_6,
- SFX_HAITIAN_GANG_3_CAR_CRASH_7,
- SFX_HAITIAN_GANG_3_CAR_CRASH_8,
- SFX_HAITIAN_GANG_3_CAR_CRASH_9,
- SFX_HAITIAN_GANG_3_CHAT_1,
- SFX_HAITIAN_GANG_3_CHAT_2,
- SFX_HAITIAN_GANG_3_CHAT_3,
- SFX_HAITIAN_GANG_3_CHAT_4,
- SFX_HAITIAN_GANG_3_CHAT_5,
- SFX_HAITIAN_GANG_3_CHAT_6,
- SFX_HAITIAN_GANG_3_CHAT_7,
- SFX_HAITIAN_GANG_3_CHAT_8,
- SFX_HAITIAN_GANG_3_CHAT_9,
- SFX_HAITIAN_GANG_3_CHAT_10,
- SFX_HAITIAN_GANG_3_CHAT_11,
- SFX_HAITIAN_GANG_3_CHAT_12,
- SFX_HAITIAN_GANG_3_CHAT_13,
- SFX_HAITIAN_GANG_3_CHAT_14,
- SFX_HAITIAN_GANG_3_DODGE_1,
- SFX_HAITIAN_GANG_3_DODGE_2,
- SFX_HAITIAN_GANG_3_DODGE_3,
- SFX_HAITIAN_GANG_3_DODGE_4,
- SFX_HAITIAN_GANG_3_DODGE_5,
- SFX_HAITIAN_GANG_3_DODGE_6,
- SFX_HAITIAN_GANG_3_DODGE_7,
- SFX_HAITIAN_GANG_3_DODGE_8,
- SFX_HAITIAN_GANG_3_DODGE_9,
- SFX_HAITIAN_GANG_3_DODGE_10,
- SFX_HAITIAN_GANG_3_EYEING_1,
- SFX_HAITIAN_GANG_3_EYEING_2,
- SFX_HAITIAN_GANG_3_FIGHT_1,
- SFX_HAITIAN_GANG_3_FIGHT_2,
- SFX_HAITIAN_GANG_3_FIGHT_3,
- SFX_HAITIAN_GANG_3_FIGHT_4,
- SFX_HAITIAN_GANG_3_FIGHT_5,
- SFX_HAITIAN_GANG_3_FIGHT_6,
- SFX_HAITIAN_GANG_3_FIGHT_7,
- SFX_HAITIAN_GANG_3_FIGHT_8,
- SFX_HAITIAN_GANG_3_FIGHT_9,
- SFX_HAITIAN_GANG_3_FIGHT_10,
- SFX_HAITIAN_GANG_3_GENERIC_CRASH_1,
- SFX_HAITIAN_GANG_3_GENERIC_CRASH_2,
- SFX_HAITIAN_GANG_3_GENERIC_CRASH_3,
- SFX_HAITIAN_GANG_3_GENERIC_CRASH_4,
- SFX_HAITIAN_GANG_3_GENERIC_CRASH_5,
- SFX_HAITIAN_GANG_3_GENERIC_CRASH_6,
- SFX_HAITIAN_GANG_3_GENERIC_CRASH_7,
- SFX_HAITIAN_GANG_3_GENERIC_CRASH_8,
- SFX_HAITIAN_GANG_3_GENERIC_CRASH_9,
- SFX_HAITIAN_GANG_3_GUN_COOL_1,
- SFX_HAITIAN_GANG_3_GUN_COOL_2,
- SFX_HAITIAN_GANG_3_GUN_COOL_3,
- SFX_HAITIAN_GANG_3_GUN_COOL_4,
- SFX_HAITIAN_GANG_3_GUN_COOL_5,
- SFX_HAITIAN_GANG_3_JACKED_1,
- SFX_HAITIAN_GANG_3_JACKED_2,
- SFX_HAITIAN_GANG_3_JACKED_3,
- SFX_HAITIAN_GANG_3_JACKED_4,
- SFX_HAITIAN_GANG_3_JACKED_5,
- SFX_HAITIAN_GANG_3_JACKED_6,
- SFX_HAITIAN_GANG_3_JACKING_1,
- SFX_HAITIAN_GANG_3_JACKING_2,
- SFX_HAITIAN_GANG_3_JACKING_3,
- SFX_HAITIAN_GANG_3_JACKING_4,
- SFX_HAITIAN_GANG_3_LOST_1,
- SFX_HAITIAN_GANG_3_LOST_2,
- SFX_HAITIAN_GANG_3_LOST_3,
- SFX_HAITIAN_GANG_3_LOST_4,
- SFX_HAITIAN_GANG_3_MUGGED_1,
- SFX_HAITIAN_GANG_3_MUGGED_2,
- SFX_HAITIAN_GANG_3_MUGGED_3,
- SFX_HAITIAN_GANG_3_SAVED_1,
- SFX_HAITIAN_GANG_3_TAXI_1,
-
- SFX_GENERIC_FEMALE_FIRE_1,
- SFX_GENERIC_FEMALE_FIRE_2,
- SFX_GENERIC_FEMALE_FIRE_3,
- SFX_GENERIC_FEMALE_FIRE_4,
- SFX_GENERIC_FEMALE_FIRE_5,
- SFX_GENERIC_FEMALE_FIRE_6,
- SFX_GENERIC_FEMALE_FIRE_7,
- SFX_GENERIC_FEMALE_FIRE_8,
- SFX_GENERIC_FEMALE_FIRE_9,
- SFX_GENERIC_FEMALE_FIRE_10,
- SFX_GENERIC_FEMALE_FIRE_11,
- SFX_GENERIC_FEMALE_FIRE_12,
- SFX_GENERIC_FEMALE_FIRE_13,
- SFX_GENERIC_FEMALE_FIRE_14,
- SFX_GENERIC_FEMALE_FIRE_15,
- SFX_GENERIC_FEMALE_FIRE_16,
- SFX_GENERIC_FEMALE_FIRE_17,
- SFX_GENERIC_FEMALE_DEATH_1,
- SFX_GENERIC_FEMALE_DEATH_2,
- SFX_GENERIC_FEMALE_DEATH_3,
- SFX_GENERIC_FEMALE_DEATH_4,
- SFX_GENERIC_FEMALE_DEATH_5,
- SFX_GENERIC_FEMALE_DEATH_6,
- SFX_GENERIC_FEMALE_DEATH_7,
- SFX_GENERIC_FEMALE_DEATH_8,
- SFX_GENERIC_FEMALE_DEATH_9,
- SFX_GENERIC_FEMALE_DEATH_10,
- SFX_GENERIC_FEMALE_DEATH_11,
- SFX_GENERIC_FEMALE_DEATH_12,
- SFX_GENERIC_FEMALE_DEATH_13,
- SFX_GENERIC_FEMALE_DEATH_14,
- SFX_GENERIC_FEMALE_DEATH_15,
- SFX_GENERIC_FEMALE_DEATH_16,
- SFX_GENERIC_FEMALE_DEATH_17,
- SFX_GENERIC_FEMALE_DEATH_18,
- SFX_GENERIC_FEMALE_DEATH_19,
- SFX_GENERIC_FEMALE_DEATH_20,
- SFX_GENERIC_FEMALE_DEATH_21,
- SFX_GENERIC_FEMALE_DEATH_22,
- SFX_GENERIC_FEMALE_GRUNT_1,
- SFX_GENERIC_FEMALE_GRUNT_2,
- SFX_GENERIC_FEMALE_GRUNT_3,
- SFX_GENERIC_FEMALE_GRUNT_4,
- SFX_GENERIC_FEMALE_GRUNT_5,
- SFX_GENERIC_FEMALE_GRUNT_6,
- SFX_GENERIC_FEMALE_GRUNT_7,
- SFX_GENERIC_FEMALE_GRUNT_8,
- SFX_GENERIC_FEMALE_GRUNT_9,
- SFX_GENERIC_FEMALE_GRUNT_10,
- SFX_GENERIC_FEMALE_GRUNT_11,
- SFX_GENERIC_FEMALE_GRUNT_12,
- SFX_GENERIC_FEMALE_GRUNT_13,
- SFX_GENERIC_FEMALE_GRUNT_14,
- SFX_GENERIC_FEMALE_GRUNT_15,
- SFX_GENERIC_FEMALE_GRUNT_16,
- SFX_GENERIC_FEMALE_GRUNT_17,
- SFX_GENERIC_FEMALE_GRUNT_18,
- SFX_GENERIC_FEMALE_GRUNT_19,
- SFX_GENERIC_FEMALE_GRUNT_20,
- SFX_GENERIC_FEMALE_GRUNT_21,
- SFX_GENERIC_FEMALE_GRUNT_22,
- SFX_GENERIC_FEMALE_GRUNT_23,
- SFX_GENERIC_FEMALE_GRUNT_24,
- SFX_GENERIC_FEMALE_GRUNT_25,
- SFX_GENERIC_FEMALE_GRUNT_26,
- SFX_GENERIC_FEMALE_GRUNT_27,
- SFX_GENERIC_FEMALE_GRUNT_28,
- SFX_GENERIC_FEMALE_GRUNT_29,
- SFX_GENERIC_FEMALE_GRUNT_30,
- SFX_GENERIC_FEMALE_GRUNT_31,
- SFX_GENERIC_FEMALE_GRUNT_32,
- SFX_GENERIC_FEMALE_GRUNT_33,
- SFX_GENERIC_FEMALE_PANIC_1,
- SFX_GENERIC_FEMALE_PANIC_2,
- SFX_GENERIC_FEMALE_PANIC_3,
- SFX_GENERIC_FEMALE_PANIC_4,
- SFX_GENERIC_FEMALE_PANIC_5,
- SFX_GENERIC_FEMALE_PANIC_6,
- SFX_GENERIC_FEMALE_PANIC_7,
- SFX_GENERIC_FEMALE_PANIC_8,
- SFX_GENERIC_FEMALE_PANIC_9,
- SFX_GENERIC_FEMALE_PANIC_10,
- SFX_GENERIC_FEMALE_PANIC_11,
- SFX_GENERIC_FEMALE_PANIC_12,
- SFX_GENERIC_FEMALE_PANIC_13,
- SFX_GENERIC_FEMALE_PANIC_14,
- SFX_GENERIC_FEMALE_PANIC_15,
- SFX_GENERIC_FEMALE_PANIC_16,
- SFX_GENERIC_FEMALE_PANIC_17,
- SFX_GENERIC_FEMALE_PANIC_18,
- SFX_GENERIC_FEMALE_PANIC_19,
- SFX_GENERIC_FEMALE_PANIC_20,
- SFX_GENERIC_FEMALE_PANIC_21,
- SFX_GENERIC_FEMALE_PANIC_22,
- SFX_GENERIC_FEMALE_PANIC_23,
- SFX_GENERIC_FEMALE_PANIC_24,
- SFX_GENERIC_FEMALE_PANIC_25,
- SFX_GENERIC_FEMALE_PANIC_26,
- SFX_GENERIC_FEMALE_PANIC_27,
-
- SFX_GENERIC_MALE_FIRE_1,
- SFX_GENERIC_MALE_FIRE_2,
- SFX_GENERIC_MALE_FIRE_3,
- SFX_GENERIC_MALE_FIRE_4,
- SFX_GENERIC_MALE_FIRE_5,
- SFX_GENERIC_MALE_FIRE_6,
- SFX_GENERIC_MALE_FIRE_7,
- SFX_GENERIC_MALE_FIRE_8,
- SFX_GENERIC_MALE_FIRE_9,
- SFX_GENERIC_MALE_FIRE_10,
- SFX_GENERIC_MALE_FIRE_11,
- SFX_GENERIC_MALE_FIRE_12,
- SFX_GENERIC_MALE_FIRE_13,
- SFX_GENERIC_MALE_FIRE_14,
- SFX_GENERIC_MALE_FIRE_15,
- SFX_GENERIC_MALE_FIRE_16,
- SFX_GENERIC_MALE_FIRE_17,
- SFX_GENERIC_MALE_FIRE_18,
- SFX_GENERIC_MALE_FIRE_19,
- SFX_GENERIC_MALE_FIRE_20,
- SFX_GENERIC_MALE_FIRE_21,
- SFX_GENERIC_MALE_FIRE_22,
- SFX_GENERIC_MALE_FIRE_23,
- SFX_GENERIC_MALE_FIRE_24,
- SFX_GENERIC_MALE_FIRE_25,
- SFX_GENERIC_MALE_FIRE_26,
- SFX_GENERIC_MALE_FIRE_27,
- SFX_GENERIC_MALE_FIRE_28,
- SFX_GENERIC_MALE_FIRE_29,
- SFX_GENERIC_MALE_FIRE_30,
- SFX_GENERIC_MALE_FIRE_31,
- SFX_GENERIC_MALE_FIRE_32,
- SFX_GENERIC_MALE_DEATH_1,
- SFX_GENERIC_MALE_DEATH_2,
- SFX_GENERIC_MALE_DEATH_3,
- SFX_GENERIC_MALE_DEATH_4,
- SFX_GENERIC_MALE_DEATH_5,
- SFX_GENERIC_MALE_DEATH_6,
- SFX_GENERIC_MALE_DEATH_7,
- SFX_GENERIC_MALE_DEATH_8,
- SFX_GENERIC_MALE_DEATH_9,
- SFX_GENERIC_MALE_DEATH_10,
- SFX_GENERIC_MALE_DEATH_11,
- SFX_GENERIC_MALE_DEATH_12,
- SFX_GENERIC_MALE_DEATH_13,
- SFX_GENERIC_MALE_DEATH_14,
- SFX_GENERIC_MALE_DEATH_15,
- SFX_GENERIC_MALE_DEATH_16,
- SFX_GENERIC_MALE_DEATH_17,
- SFX_GENERIC_MALE_DEATH_18,
- SFX_GENERIC_MALE_DEATH_19,
- SFX_GENERIC_MALE_DEATH_20,
- SFX_GENERIC_MALE_DEATH_21,
- SFX_GENERIC_MALE_DEATH_22,
- SFX_GENERIC_MALE_DEATH_23,
- SFX_GENERIC_MALE_DEATH_24,
- SFX_GENERIC_MALE_DEATH_25,
- SFX_GENERIC_MALE_DEATH_26,
- SFX_GENERIC_MALE_DEATH_27,
- SFX_GENERIC_MALE_DEATH_28,
- SFX_GENERIC_MALE_DEATH_29,
- SFX_GENERIC_MALE_DEATH_30,
- SFX_GENERIC_MALE_DEATH_31,
- SFX_GENERIC_MALE_DEATH_32,
- SFX_GENERIC_MALE_DEATH_33,
- SFX_GENERIC_MALE_DEATH_34,
- SFX_GENERIC_MALE_DEATH_35,
- SFX_GENERIC_MALE_DEATH_36,
- SFX_GENERIC_MALE_DEATH_37,
- SFX_GENERIC_MALE_DEATH_38,
- SFX_GENERIC_MALE_DEATH_39,
- SFX_GENERIC_MALE_DEATH_40,
- SFX_GENERIC_MALE_DEATH_41,
- SFX_GENERIC_MALE_GRUNT_1,
- SFX_GENERIC_MALE_GRUNT_2,
- SFX_GENERIC_MALE_GRUNT_3,
- SFX_GENERIC_MALE_GRUNT_4,
- SFX_GENERIC_MALE_GRUNT_5,
- SFX_GENERIC_MALE_GRUNT_6,
- SFX_GENERIC_MALE_GRUNT_7,
- SFX_GENERIC_MALE_GRUNT_8,
- SFX_GENERIC_MALE_GRUNT_9,
- SFX_GENERIC_MALE_GRUNT_10,
- SFX_GENERIC_MALE_GRUNT_11,
- SFX_GENERIC_MALE_GRUNT_12,
- SFX_GENERIC_MALE_GRUNT_13,
- SFX_GENERIC_MALE_GRUNT_14,
- SFX_GENERIC_MALE_GRUNT_15,
- SFX_GENERIC_MALE_GRUNT_16,
- SFX_GENERIC_MALE_GRUNT_17,
- SFX_GENERIC_MALE_GRUNT_18,
- SFX_GENERIC_MALE_GRUNT_19,
- SFX_GENERIC_MALE_GRUNT_20,
- SFX_GENERIC_MALE_GRUNT_21,
- SFX_GENERIC_MALE_GRUNT_22,
- SFX_GENERIC_MALE_GRUNT_23,
- SFX_GENERIC_MALE_GRUNT_24,
- SFX_GENERIC_MALE_GRUNT_25,
- SFX_GENERIC_MALE_GRUNT_26,
- SFX_GENERIC_MALE_GRUNT_27,
- SFX_GENERIC_MALE_GRUNT_28,
- SFX_GENERIC_MALE_GRUNT_29,
- SFX_GENERIC_MALE_GRUNT_30,
- SFX_GENERIC_MALE_GRUNT_31,
- SFX_GENERIC_MALE_GRUNT_32,
- SFX_GENERIC_MALE_GRUNT_33,
- SFX_GENERIC_MALE_GRUNT_34,
- SFX_GENERIC_MALE_GRUNT_35,
- SFX_GENERIC_MALE_GRUNT_36,
- SFX_GENERIC_MALE_GRUNT_37,
- SFX_GENERIC_MALE_GRUNT_38,
- SFX_GENERIC_MALE_GRUNT_39,
- SFX_GENERIC_MALE_GRUNT_40,
- SFX_GENERIC_MALE_GRUNT_41,
- SFX_GENERIC_MALE_PANIC_1,
- SFX_GENERIC_MALE_PANIC_2,
- SFX_GENERIC_MALE_PANIC_3,
- SFX_GENERIC_MALE_PANIC_4,
- SFX_GENERIC_MALE_PANIC_5,
- SFX_GENERIC_MALE_PANIC_6,
- SFX_GENERIC_MALE_PANIC_7,
- SFX_GENERIC_MALE_PANIC_8,
- SFX_GENERIC_MALE_PANIC_9,
- SFX_GENERIC_MALE_PANIC_10,
- SFX_GENERIC_MALE_PANIC_11,
- SFX_GENERIC_MALE_PANIC_12,
- SFX_GENERIC_MALE_PANIC_13,
- SFX_GENERIC_MALE_PANIC_14,
- SFX_GENERIC_MALE_PANIC_15,
- SFX_GENERIC_MALE_PANIC_16,
- SFX_GENERIC_MALE_PANIC_17,
- SFX_GENERIC_MALE_PANIC_18,
- SFX_GENERIC_MALE_PANIC_19,
- SFX_GENERIC_MALE_PANIC_20,
- SFX_GENERIC_MALE_PANIC_21,
- SFX_GENERIC_MALE_PANIC_22,
- SFX_GENERIC_MALE_PANIC_23,
- SFX_GENERIC_MALE_PANIC_24,
- SFX_GENERIC_MALE_PANIC_25,
- SFX_GENERIC_MALE_PANIC_26,
- SFX_GENERIC_MALE_PANIC_27,
- SFX_GENERIC_MALE_PANIC_28,
- SFX_GENERIC_MALE_PANIC_29,
- SFX_GENERIC_MALE_PANIC_30,
- SFX_GENERIC_MALE_PANIC_31,
- SFX_GENERIC_MALE_PANIC_32,
- SFX_GENERIC_MALE_PANIC_33,
- SFX_GENERIC_MALE_PANIC_34,
- SFX_GENERIC_MALE_PANIC_35,
-
- SFX_MEDIC_VOICE_1_FIGHT_1,
- SFX_MEDIC_VOICE_1_FIGHT_2,
- SFX_MEDIC_VOICE_1_FIGHT_3,
- SFX_MEDIC_VOICE_1_FIGHT_4,
- SFX_MEDIC_VOICE_1_FIGHT_5,
- SFX_MEDIC_VOICE_1_FIGHT_6,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_2,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_3,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_4,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_5,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_6,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_7,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_8,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_9,
- SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_10,
- SFX_MEDIC_VOICE_1_AT_VICTIM_1,
- SFX_MEDIC_VOICE_1_AT_VICTIM_2,
- SFX_MEDIC_VOICE_1_AT_VICTIM_3,
- SFX_MEDIC_VOICE_1_AT_VICTIM_4,
- SFX_MEDIC_VOICE_1_AT_VICTIM_5,
- SFX_MEDIC_VOICE_1_AT_VICTIM_6,
- SFX_MEDIC_VOICE_1_AT_VICTIM_7,
- SFX_MEDIC_VOICE_1_AT_VICTIM_8,
- SFX_MEDIC_VOICE_1_AT_VICTIM_9,
- SFX_MEDIC_VOICE_1_AT_VICTIM_10,
- SFX_MEDIC_VOICE_1_AT_VICTIM_11,
- SFX_MEDIC_VOICE_1_AT_VICTIM_12,
- SFX_MEDIC_VOICE_1_AT_VICTIM_13,
- SFX_MEDIC_VOICE_1_AT_VICTIM_14,
- SFX_MEDIC_VOICE_1_AT_VICTIM_15,
- SFX_MEDIC_VOICE_1_AT_VICTIM_16,
- SFX_MEDIC_VOICE_1_AT_VICTIM_17,
-
- SFX_MEDIC_VOICE_2_FIGHT_1,
- SFX_MEDIC_VOICE_2_FIGHT_2,
- SFX_MEDIC_VOICE_2_FIGHT_3,
- SFX_MEDIC_VOICE_2_FIGHT_4,
- SFX_MEDIC_VOICE_2_FIGHT_5,
- SFX_MEDIC_VOICE_2_FIGHT_6,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_1,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_2,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_3,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_4,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_5,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_6,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_7,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_8,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_9,
- SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_10,
- SFX_MEDIC_VOICE_2_AT_VICTIM_1,
- SFX_MEDIC_VOICE_2_AT_VICTIM_2,
- SFX_MEDIC_VOICE_2_AT_VICTIM_3,
- SFX_MEDIC_VOICE_2_AT_VICTIM_4,
- SFX_MEDIC_VOICE_2_AT_VICTIM_5,
- SFX_MEDIC_VOICE_2_AT_VICTIM_6,
- SFX_MEDIC_VOICE_2_AT_VICTIM_7,
- SFX_MEDIC_VOICE_2_AT_VICTIM_8,
- SFX_MEDIC_VOICE_2_AT_VICTIM_9,
- SFX_MEDIC_VOICE_2_AT_VICTIM_10,
- SFX_MEDIC_VOICE_2_AT_VICTIM_11,
- SFX_MEDIC_VOICE_2_AT_VICTIM_12,
- SFX_MEDIC_VOICE_2_AT_VICTIM_13,
- SFX_MEDIC_VOICE_2_AT_VICTIM_14,
- SFX_MEDIC_VOICE_2_AT_VICTIM_15,
- SFX_MEDIC_VOICE_2_AT_VICTIM_16,
- SFX_MEDIC_VOICE_2_AT_VICTIM_17,
-
- SFX_FBI_VOICE_1_GUNAIMEDAT3_1,
- SFX_FBI_VOICE_1_GUNAIMEDAT3_2,
- SFX_FBI_VOICE_1_GUNAIMEDAT3_3,
- SFX_FBI_VOICE_1_GUNAIMEDAT3_4,
- SFX_FBI_VOICE_1_CAR_CRASH_1,
- SFX_FBI_VOICE_1_CAR_CRASH_2,
- SFX_FBI_VOICE_1_CAR_CRASH_3,
- SFX_FBI_VOICE_1_CAR_CRASH_4,
- SFX_FBI_VOICE_1_GUNAIMEDAT2_1,
- SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_1,
- SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_2,
- SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_3,
- SFX_FBI_VOICE_1_COP_TARGETING_1,
- SFX_FBI_VOICE_1_COP_TARGETING_2,
- SFX_FBI_VOICE_1_COP_TARGETING_3,
- SFX_FBI_VOICE_1_COP_TARGETING_4,
- SFX_FBI_VOICE_1_COP_TARGETING_5,
- SFX_FBI_VOICE_1_COP_TARGETING_6,
-
- SFX_FBI_VOICE_2_GUNAIMEDAT3_1,
- SFX_FBI_VOICE_2_GUNAIMEDAT3_2,
- SFX_FBI_VOICE_2_GUNAIMEDAT3_3,
- SFX_FBI_VOICE_2_GUNAIMEDAT3_4,
- SFX_FBI_VOICE_2_CAR_CRASH_1,
- SFX_FBI_VOICE_2_CAR_CRASH_2,
- SFX_FBI_VOICE_2_CAR_CRASH_3,
- SFX_FBI_VOICE_2_CAR_CRASH_4,
- SFX_FBI_VOICE_2_GUNAIMEDAT2_1,
- SFX_FBI_VOICE_2_COP_MANYCOPSAROUND_1,
- SFX_FBI_VOICE_2_COP_MANYCOPSAROUND_2,
- SFX_FBI_VOICE_2_COP_MANYCOPSAROUND_3,
- SFX_FBI_VOICE_2_COP_TARGETING_1,
- SFX_FBI_VOICE_2_COP_TARGETING_2,
- SFX_FBI_VOICE_2_COP_TARGETING_3,
- SFX_FBI_VOICE_2_COP_TARGETING_4,
- SFX_FBI_VOICE_2_COP_TARGETING_5,
- SFX_FBI_VOICE_2_COP_TARGETING_6,
-
- SFX_FBI_VOICE_3_GUNAIMEDAT3_1,
- SFX_FBI_VOICE_3_GUNAIMEDAT3_2,
- SFX_FBI_VOICE_3_GUNAIMEDAT3_3,
- SFX_FBI_VOICE_3_GUNAIMEDAT3_4,
- SFX_FBI_VOICE_3_CAR_CRASH_1,
- SFX_FBI_VOICE_3_CAR_CRASH_2,
- SFX_FBI_VOICE_3_CAR_CRASH_3,
- SFX_FBI_VOICE_3_CAR_CRASH_4,
- SFX_FBI_VOICE_3_GUNAIMEDAT2_1,
- SFX_FBI_VOICE_3_COP_MANYCOPSAROUND_1,
- SFX_FBI_VOICE_3_COP_MANYCOPSAROUND_2,
- SFX_FBI_VOICE_3_COP_MANYCOPSAROUND_3,
- SFX_FBI_VOICE_3_COP_TARGETING_1,
- SFX_FBI_VOICE_3_COP_TARGETING_2,
- SFX_FBI_VOICE_3_COP_TARGETING_3,
- SFX_FBI_VOICE_3_COP_TARGETING_4,
- SFX_FBI_VOICE_3_COP_TARGETING_5,
- SFX_FBI_VOICE_3_COP_TARGETING_6,
-
- SFX_SWAT_VOICE_1_DODGE_1,
- SFX_SWAT_VOICE_1_DODGE_2,
- SFX_SWAT_VOICE_1_DODGE_3,
- SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_1,
- SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_2,
- SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_3,
- SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_4,
- SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_5,
- SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_6,
- SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_7,
- SFX_SWAT_VOICE_1_COP_TARGETING_1,
- SFX_SWAT_VOICE_1_COP_TARGETING_2,
- SFX_SWAT_VOICE_1_COP_TARGETING_3,
- SFX_SWAT_VOICE_1_COP_TARGETING_4,
-
- SFX_SWAT_VOICE_2_DODGE_1,
- SFX_SWAT_VOICE_2_DODGE_2,
- SFX_SWAT_VOICE_2_DODGE_3,
- SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_1,
- SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_2,
- SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_3,
- SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_4,
- SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_5,
- SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_6,
- SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_7,
- SFX_SWAT_VOICE_2_COP_TARGETING_1,
- SFX_SWAT_VOICE_2_COP_TARGETING_2,
- SFX_SWAT_VOICE_2_COP_TARGETING_3,
- SFX_SWAT_VOICE_2_COP_TARGETING_4,
-
- SFX_SWAT_VOICE_3_DODGE_1,
- SFX_SWAT_VOICE_3_DODGE_2,
- SFX_SWAT_VOICE_3_DODGE_3,
- SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_1,
- SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_2,
- SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_3,
- SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_4,
- SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_5,
- SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_6,
- SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_7,
- SFX_SWAT_VOICE_3_COP_TARGETING_1,
- SFX_SWAT_VOICE_3_COP_TARGETING_2,
- SFX_SWAT_VOICE_3_COP_TARGETING_3,
- SFX_SWAT_VOICE_3_COP_TARGETING_4,
-
-
- SFX_WFYG1_BLOCKED_1,
- SFX_WFYG1_BLOCKED_2,
- SFX_WFYG1_BLOCKED_3,
- SFX_WFYG1_BLOCKED_4,
- SFX_WFYG1_BLOCKED_5,
- SFX_WFYG1_BLOCKED_6,
- SFX_WFYG1_BLOCKED_7,
- SFX_WFYG1_BUMP_1,
- SFX_WFYG1_BUMP_2,
- SFX_WFYG1_BUMP_3,
- SFX_WFYG1_BUMP_4,
- SFX_WFYG1_BUMP_5,
- SFX_WFYG1_BUMP_6,
- SFX_WFYG1_BUMP_7,
- SFX_WFYG1_BUMP_8,
- SFX_WFYG1_BUMP_9,
- SFX_WFYG1_BUMP_10,
- SFX_WFYG1_BUMP_11,
- SFX_WFYG1_CAR_CRASH_1,
- SFX_WFYG1_CAR_CRASH_2,
- SFX_WFYG1_CAR_CRASH_3,
- SFX_WFYG1_CAR_CRASH_4,
- SFX_WFYG1_CAR_CRASH_5,
- SFX_WFYG1_CAR_CRASH_6,
- SFX_WFYG1_CAR_CRASH_7,
- SFX_WFYG1_CAR_CRASH_8,
- SFX_WFYG1_CAR_CRASH_9,
- SFX_WFYG1_CHAT_1,
- SFX_WFYG1_CHAT_2,
- SFX_WFYG1_CHAT_3,
- SFX_WFYG1_CHAT_4,
- SFX_WFYG1_CHAT_5,
- SFX_WFYG1_CHAT_6,
- SFX_WFYG1_CHAT_7,
- SFX_WFYG1_CHAT_8,
- SFX_WFYG1_CHAT_9,
- SFX_WFYG1_CHAT_10,
- SFX_WFYG1_DODGE_1,
- SFX_WFYG1_DODGE_2,
- SFX_WFYG1_DODGE_3,
- SFX_WFYG1_DODGE_4,
- SFX_WFYG1_DODGE_5,
- SFX_WFYG1_DODGE_6,
- SFX_WFYG1_DODGE_7,
- SFX_WFYG1_DODGE_8,
- SFX_WFYG1_DODGE_9,
- SFX_WFYG1_EYEING_1,
- SFX_WFYG1_EYEING_2,
- SFX_WFYG1_FIGHT_1,
- SFX_WFYG1_FIGHT_2,
- SFX_WFYG1_FIGHT_3,
- SFX_WFYG1_FIGHT_4,
- SFX_WFYG1_GENERIC_CRASH_1,
- SFX_WFYG1_GENERIC_CRASH_2,
- SFX_WFYG1_GENERIC_CRASH_3,
- SFX_WFYG1_GENERIC_CRASH_4,
- SFX_WFYG1_GENERIC_CRASH_5,
- SFX_WFYG1_GENERIC_CRASH_6,
- SFX_WFYG1_GENERIC_CRASH_7,
- SFX_WFYG1_GUN_COOL_1,
- SFX_WFYG1_GUN_COOL_2,
- SFX_WFYG1_GUN_COOL_3,
- SFX_WFYG1_GUN_COOL_4,
- SFX_WFYG1_GUN_COOL_5,
- SFX_WFYG1_GUN_COOL_6,
- SFX_WFYG1_JACKED_1,
- SFX_WFYG1_JACKED_2,
- SFX_WFYG1_JACKED_3,
- SFX_WFYG1_JACKED_4,
- SFX_WFYG1_JACKED_5,
- SFX_WFYG1_LOST_1,
- SFX_WFYG1_LOST_2,
- SFX_WFYG1_LOST_3,
- SFX_WFYG1_MUGGED_1,
- SFX_WFYG1_MUGGED_2,
- SFX_WFYG1_MUGGING_1,
- SFX_WFYG1_MUGGING_2,
- SFX_WFYG1_RUN_1,
- SFX_WFYG1_RUN_2,
- SFX_WFYG1_SAVED_1,
- SFX_WFYG1_SHOCKED_1,
- SFX_WFYG1_TAXI_1,
-
- SFX_WFYG2_BLOCKED_1,
- SFX_WFYG2_BLOCKED_2,
- SFX_WFYG2_BLOCKED_3,
- SFX_WFYG2_BLOCKED_4,
- SFX_WFYG2_BLOCKED_5,
- SFX_WFYG2_BUMP_1,
- SFX_WFYG2_BUMP_2,
- SFX_WFYG2_BUMP_3,
- SFX_WFYG2_BUMP_4,
- SFX_WFYG2_BUMP_5,
- SFX_WFYG2_BUMP_6,
- SFX_WFYG2_BUMP_7,
- SFX_WFYG2_BUMP_8,
- SFX_WFYG2_BUMP_9,
- SFX_WFYG2_BUMP_10,
- SFX_WFYG2_BUMP_11,
- SFX_WFYG2_CAR_CRASH_1,
- SFX_WFYG2_CAR_CRASH_2,
- SFX_WFYG2_CAR_CRASH_3,
- SFX_WFYG2_CAR_CRASH_4,
- SFX_WFYG2_CAR_CRASH_5,
- SFX_WFYG2_CAR_CRASH_6,
- SFX_WFYG2_CAR_CRASH_7,
- SFX_WFYG2_CAR_CRASH_8,
- SFX_WFYG2_CAR_CRASH_9,
- SFX_WFYG2_CHAT_1,
- SFX_WFYG2_CHAT_2,
- SFX_WFYG2_CHAT_3,
- SFX_WFYG2_CHAT_4,
- SFX_WFYG2_CHAT_5,
- SFX_WFYG2_CHAT_6,
- SFX_WFYG2_CHAT_7,
- SFX_WFYG2_CHAT_8,
- SFX_WFYG2_CHAT_9,
- SFX_WFYG2_DODGE_1,
- SFX_WFYG2_DODGE_2,
- SFX_WFYG2_DODGE_3,
- SFX_WFYG2_DODGE_4,
- SFX_WFYG2_DODGE_5,
- SFX_WFYG2_DODGE_6,
- SFX_WFYG2_DODGE_7,
- SFX_WFYG2_DODGE_8,
- SFX_WFYG2_EYEING_1,
- SFX_WFYG2_EYEING_2,
- SFX_WFYG2_EYEING_3,
- SFX_WFYG2_EYEING_4,
- SFX_WFYG2_FIGHT_1,
- SFX_WFYG2_FIGHT_2,
- SFX_WFYG2_FIGHT_3,
- SFX_WFYG2_FIGHT_4,
- SFX_WFYG2_FIGHT_5,
- SFX_WFYG2_GENERIC_CRASH_1,
- SFX_WFYG2_GENERIC_CRASH_2,
- SFX_WFYG2_GENERIC_CRASH_3,
- SFX_WFYG2_GENERIC_CRASH_4,
- SFX_WFYG2_GENERIC_CRASH_5,
- SFX_WFYG2_GENERIC_CRASH_6,
- SFX_WFYG2_GENERIC_CRASH_7,
- SFX_WFYG2_GUN_COOL_1,
- SFX_WFYG2_GUN_COOL_2,
- SFX_WFYG2_GUN_COOL_3,
- SFX_WFYG2_JACKED_1,
- SFX_WFYG2_JACKED_2,
- SFX_WFYG2_JACKED_3,
- SFX_WFYG2_JACKED_4,
- SFX_WFYG2_JACKED_5,
- SFX_WFYG2_LOST_1,
- SFX_WFYG2_MUGGED_1,
- SFX_WFYG2_MUGGED_2,
- SFX_WFYG2_SHOCKED_1,
- SFX_WFYG2_TAXI_1,
- SFX_WFYG2_TAXI_2, // unused
-
- SFX_HMOCA_BLOCKED_1,
- SFX_HMOCA_BLOCKED_2,
- SFX_HMOCA_BLOCKED_3,
- SFX_HMOCA_BLOCKED_4,
- SFX_HMOCA_BLOCKED_5,
- SFX_HMOCA_BLOCKED_6,
- SFX_HMOCA_BLOCKED_7,
- SFX_HMOCA_BLOCKED_8,
- SFX_HMOCA_CAR_CRASH_1,
- SFX_HMOCA_CAR_CRASH_2,
- SFX_HMOCA_CAR_CRASH_3,
- SFX_HMOCA_CAR_CRASH_4,
- SFX_HMOCA_CAR_CRASH_5,
- SFX_HMOCA_CAR_CRASH_6,
- SFX_HMOCA_CAR_CRASH_7,
- SFX_HMOCA_CAR_CRASH_8,
- SFX_HMOCA_CHAT_1,
- SFX_HMOCA_CHAT_2,
- SFX_HMOCA_CHAT_3,
- SFX_HMOCA_CHAT_4,
- SFX_HMOCA_CHAT_5,
- SFX_HMOCA_CHAT_6,
- SFX_HMOCA_CHAT_7,
- SFX_HMOCA_CHAT_8,
- SFX_HMOCA_CHAT_9,
- SFX_HMOCA_CHAT_10,
- SFX_HMOCA_EYEING_1,
- SFX_HMOCA_EYEING_2,
- SFX_HMOCA_GUN_PANIC_1,
- SFX_HMOCA_GUN_PANIC_2,
- SFX_HMOCA_GUN_PANIC_3,
- SFX_HMOCA_GUN_PANIC_4,
- SFX_HMOCA_GUN_PANIC_5,
- SFX_HMOCA_JACKED_1,
- SFX_HMOCA_JACKED_2,
- SFX_HMOCA_JACKED_3,
- SFX_HMOCA_JACKED_4,
- SFX_HMOCA_JACKED_5,
- SFX_HMOCA_JACKED_6,
- SFX_HMOCA_JACKED_7,
- SFX_HMOCA_JACKED_8,
- SFX_HMOCA_JACKED_9,
- SFX_HMOCA_JACKED_10,
- SFX_HMOCA_JACKING_1,
- SFX_HMOCA_JACKING_2,
- SFX_HMOCA_JACKING_3,
- SFX_HMOCA_JACKING_4,
- SFX_HMOCA_JACKING_5,
- SFX_HMOCA_JACKING_6,
- SFX_HMOCA_JACKING_7,
- SFX_HMOCA_JACKING_8,
- SFX_HMOCA_JACKING_9,
- SFX_HMOCA_JACKING_10,
- SFX_HMOCA_JACKING_11,
- SFX_HMOCA_MUGGED_1,
- SFX_HMOCA_MUGGED_2,
- SFX_HMOCA_MUGGED_3,
- SFX_HMOCA_MUGGED_4,
- SFX_HMOCA_MUGGED_5,
- SFX_HMOCA_MUGGED_6,
- SFX_HMOCA_MUGGED_7,
- SFX_HMOCA_RUN_1,
- SFX_HMOCA_RUN_2,
- SFX_HMOCA_TAXI_1,
-
- SFX_WFOSH_BUMP_1,
- SFX_WFOSH_BUMP_2,
- SFX_WFOSH_BUMP_3,
- SFX_WFOSH_BUMP_4,
- SFX_WFOSH_BUMP_5,
- SFX_WFOSH_BUMP_6,
- SFX_WFOSH_BUMP_7,
- SFX_WFOSH_BUMP_8,
- SFX_WFOSH_BUMP_9,
- SFX_WFOSH_BUMP_10,
- SFX_WFOSH_CHAT_1,
- SFX_WFOSH_CHAT_2,
- SFX_WFOSH_CHAT_3,
- SFX_WFOSH_CHAT_4,
- SFX_WFOSH_CHAT_5,
- SFX_WFOSH_CHAT_6,
- SFX_WFOSH_CHAT_7,
- SFX_WFOSH_CHAT_8,
- SFX_WFOSH_CHAT_9,
- SFX_WFOSH_DODGE_1,
- SFX_WFOSH_DODGE_2,
- SFX_WFOSH_DODGE_3,
- SFX_WFOSH_DODGE_4,
- SFX_WFOSH_DODGE_5,
- SFX_WFOSH_DODGE_6,
- SFX_WFOSH_DODGE_7,
- SFX_WFOSH_DODGE_8,
- SFX_WFOSH_DODGE_9,
- SFX_WFOSH_DODGE_10,
- SFX_WFOSH_GUN_COOL_1,
- SFX_WFOSH_GUN_COOL_2,
- SFX_WFOSH_GUN_COOL_3,
- SFX_WFOSH_GUN_COOL_4,
- SFX_WFOSH_GUN_COOL_5,
- SFX_WFOSH_GUN_COOL_6,
- SFX_WFOSH_GUN_COOL_7,
- SFX_WFOSH_GUN_COOL_8,
- SFX_WFOSH_GUN_COOL_9,
- SFX_WFOSH_GUN_COOL_10,
- SFX_WFOSH_LOST_1,
- SFX_WFOSH_LOST_2,
- SFX_WFOSH_MUGGED_1,
- SFX_WFOSH_MUGGED_2,
- SFX_WFOSH_RUN_1,
- SFX_WFOSH_RUN_2,
- SFX_WFOSH_RUN_3,
- SFX_WFOSH_RUN_4,
- SFX_WFOSH_RUN_5,
- SFX_WFOSH_RUN_6,
- SFX_WFOSH_RUN_7,
- SFX_WFOSH_RUN_8,
- SFX_WFOSH_RUN_9,
- SFX_WFOSH_SAVED_1,
- SFX_WFOSH_SAVED_2,
- SFX_WFOSH_SAVED_3,
- SFX_WFOSH_SHOCKED_1,
- SFX_WFOSH_SHOCKED_2,
- SFX_WFOSH_SHOCKED_3,
- SFX_WFOSH_SHOCKED_4,
- SFX_WFOSH_SHOCKED_5,
- SFX_WFOSH_TAXI_1,
- SFX_WFYSK_BLOCKED_1,
- SFX_WFYSK_BLOCKED_2,
- SFX_WFYSK_BLOCKED_3,
- SFX_WFYSK_BLOCKED_4,
- SFX_WFYSK_BLOCKED_5,
- SFX_WFYSK_BLOCKED_6,
- SFX_WFYSK_BLOCKED_7,
- SFX_WFYSK_BLOCKED_8,
- SFX_WFYSK_BLOCKED_9,
- SFX_WFYSK_BLOCKED_10,
- SFX_WFYSK_BLOCKED_11,
- SFX_WFYSK_BUMP_1,
- SFX_WFYSK_BUMP_2,
- SFX_WFYSK_BUMP_3,
- SFX_WFYSK_BUMP_4,
- SFX_WFYSK_BUMP_5,
- SFX_WFYSK_BUMP_6,
- SFX_WFYSK_BUMP_7,
- SFX_WFYSK_BUMP_8,
- SFX_WFYSK_BUMP_9,
- SFX_WFYSK_BUMP_10,
- SFX_WFYSK_BUMP_11,
- SFX_WFYSK_BUMP_12,
- SFX_WFYSK_BUMP_13,
- SFX_WFYSK_BUMP_14,
- SFX_WFYSK_BUMP_15,
- SFX_WFYSK_BUMP_16,
- SFX_WFYSK_BUMP_17,
- SFX_WFYSK_BUMP_18,
- SFX_WFYSK_DODGE_1,
- SFX_WFYSK_DODGE_2,
- SFX_WFYSK_DODGE_3,
- SFX_WFYSK_DODGE_4,
- SFX_WFYSK_DODGE_5,
- SFX_WFYSK_DODGE_6,
- SFX_WFYSK_DODGE_7,
- SFX_WFYSK_DODGE_8,
- SFX_WFYSK_DODGE_9,
- SFX_WFYSK_FIGHT_1,
- SFX_WFYSK_FIGHT_2,
- SFX_WFYSK_FIGHT_3,
- SFX_WFYSK_FIGHT_4,
- SFX_WFYSK_FIGHT_5,
- SFX_WFYSK_FIGHT_6,
- SFX_WFYSK_FIGHT_7,
- SFX_WFYSK_FIGHT_8,
- SFX_WFYSK_FIGHT_9,
- SFX_WFYSK_FIGHT_10,
- SFX_WFYSK_FIGHT_11,
- SFX_WFYSK_GUN_PANIC_1,
- SFX_WFYSK_GUN_PANIC_2,
- SFX_WFYSK_GUN_PANIC_3,
- SFX_WFYSK_GUN_PANIC_4,
- SFX_WFYSK_GUN_PANIC_5,
- SFX_WFYSK_MUGGED_1,
- SFX_WFYSK_MUGGED_2,
- SFX_WFYSK_SAVED_1,
- SFX_WFYSK_SAVED_2,
- SFX_WFYSK_TAXI_1,
- SFX_WMYLG_BUMP_1,
- SFX_WMYLG_BUMP_2,
- SFX_WMYLG_BUMP_3,
- SFX_WMYLG_BUMP_4,
- SFX_WMYLG_BUMP_5,
- SFX_WMYLG_BUMP_6,
- SFX_WMYLG_BUMP_7,
- SFX_WMYLG_BUMP_8,
- SFX_WMYLG_BUMP_9,
- SFX_WMYLG_BUMP_10,
- SFX_WMYLG_CHAT_1,
- SFX_WMYLG_CHAT_2,
- SFX_WMYLG_CHAT_3,
- SFX_WMYLG_CHAT_4,
- SFX_WMYLG_CHAT_5,
- SFX_WMYLG_CHAT_6,
- SFX_WMYLG_CHAT_7,
- SFX_WMYLG_CHAT_8,
- SFX_WMYLG_CHAT_9,
- SFX_WMYLG_CHAT_10,
- SFX_WMYLG_DODGE_1,
- SFX_WMYLG_DODGE_2,
- SFX_WMYLG_DODGE_3,
- SFX_WMYLG_DODGE_4,
- SFX_WMYLG_DODGE_5,
- SFX_WMYLG_DODGE_6,
- SFX_WMYLG_DODGE_7,
- SFX_WMYLG_DODGE_8,
- SFX_WMYLG_DODGE_9,
- SFX_WMYLG_FIGHT_1,
- SFX_WMYLG_FIGHT_2,
- SFX_WMYLG_FIGHT_3,
- SFX_WMYLG_FIGHT_4,
- SFX_WMYLG_FIGHT_5,
- SFX_WMYLG_FIGHT_6,
- SFX_WMYLG_FIGHT_7,
- SFX_WMYLG_GUN_COOL_1,
- SFX_WMYLG_GUN_COOL_2,
- SFX_WMYLG_GUN_COOL_3,
- SFX_WMYLG_GUN_COOL_4,
- SFX_WMYLG_GUN_COOL_5,
- SFX_WMYLG_GUN_COOL_6,
- SFX_WMYLG_SAVED_1,
- SFX_WMYLG_TAXI_1,
-
- SFX_WMOBE_BLOCKED_1,
- SFX_WMOBE_BLOCKED_2,
- SFX_WMOBE_BLOCKED_3,
- SFX_WMOBE_BLOCKED_4,
- SFX_WMOBE_BLOCKED_5,
- SFX_WMOBE_BLOCKED_6,
- SFX_WMOBE_BUMP_1,
- SFX_WMOBE_BUMP_2,
- SFX_WMOBE_BUMP_3,
- SFX_WMOBE_BUMP_4,
- SFX_WMOBE_BUMP_5,
- SFX_WMOBE_BUMP_6,
- SFX_WMOBE_BUMP_7,
- SFX_WMOBE_BUMP_8,
- SFX_WMOBE_BUMP_9,
- SFX_WMOBE_BUMP_10,
- SFX_WMOBE_BUMP_11,
- SFX_WMOBE_BUMP_12,
- SFX_WMOBE_CAR_CRASH_1,
- SFX_WMOBE_CAR_CRASH_2,
- SFX_WMOBE_CAR_CRASH_3,
- SFX_WMOBE_CAR_CRASH_4,
- SFX_WMOBE_CAR_CRASH_5,
- SFX_WMOBE_CAR_CRASH_6,
- SFX_WMOBE_CAR_CRASH_7,
- SFX_WMOBE_CAR_CRASH_8,
- SFX_WMOBE_CHAT_1,
- SFX_WMOBE_CHAT_2,
- SFX_WMOBE_CHAT_3,
- SFX_WMOBE_CHAT_4,
- SFX_WMOBE_CHAT_5,
- SFX_WMOBE_CHAT_6,
- SFX_WMOBE_CHAT_7,
- SFX_WMOBE_CHAT_8,
- SFX_WMOBE_CHAT_9,
- SFX_WMOBE_CHAT_10,
- SFX_WMOBE_DODGE_1,
- SFX_WMOBE_DODGE_2,
- SFX_WMOBE_DODGE_3,
- SFX_WMOBE_DODGE_4,
- SFX_WMOBE_DODGE_5,
- SFX_WMOBE_DODGE_6,
- SFX_WMOBE_DODGE_7,
- SFX_WMOBE_DODGE_8,
- SFX_WMOBE_EYEING_1,
- SFX_WMOBE_EYEING_2,
- SFX_WMOBE_GENERIC_CRASH_1,
- SFX_WMOBE_GENERIC_CRASH_2,
- SFX_WMOBE_GENERIC_CRASH_3,
- SFX_WMOBE_GENERIC_CRASH_4,
- SFX_WMOBE_GENERIC_CRASH_5,
- SFX_WMOBE_GENERIC_CRASH_6,
- SFX_WMOBE_GENERIC_CRASH_7,
- SFX_WMOBE_GUN_PANIC_1,
- SFX_WMOBE_GUN_PANIC_2,
- SFX_WMOBE_GUN_PANIC_3,
- SFX_WMOBE_GUN_PANIC_4,
- SFX_WMOBE_GUN_PANIC_5,
- SFX_WMOBE_JACKED_1,
- SFX_WMOBE_JACKED_2,
- SFX_WMOBE_JACKED_3,
- SFX_WMOBE_JACKED_4,
- SFX_WMOBE_JACKED_5,
- SFX_WMOBE_JACKED_6,
- SFX_WMOBE_JACKED_7,
- SFX_WMOBE_JACKED_8,
- SFX_WMOBE_JACKING_1,
- SFX_WMOBE_JACKING_2,
- SFX_WMOBE_JACKING_3,
- SFX_WMOBE_JACKING_4,
- SFX_WMOBE_JEER_1,
- SFX_WMOBE_JEER_2,
- SFX_WMOBE_JEER_3,
- SFX_WMOBE_JEER_4,
- SFX_WMOBE_JEER_5,
- SFX_WMOBE_JEER_6,
- SFX_WMOBE_JEER_7,
- SFX_WMOBE_JEER_8,
- SFX_WMOBE_JEER_9,
- SFX_WMOBE_JEER_10,
- SFX_WMOBE_JEER_11,
- SFX_WMOBE_JEER_12,
- SFX_WMOBE_JEER_13,
- SFX_WMOBE_JEER_14,
- SFX_WMOBE_JEER_15,
- SFX_WMOBE_JEER_16,
- SFX_WMOBE_MUGGING_1,
- SFX_WMOBE_MUGGING_2,
- SFX_WMOBE_MUGGING_3,
- SFX_WMOBE_MUGGING_4,
- SFX_WMOBE_MUGGING_5,
- SFX_WMOBE_MUGGING_6,
- SFX_WMOBE_RUN_1,
- SFX_WMOBE_RUN_2,
- SFX_WMOBE_RUN_3,
- SFX_WMOBE_RUN_4,
- SFX_WMOBE_SAVED_1,
- SFX_WMOBE_SAVED_2,
- SFX_WMOBE_SHOCKED_1,
- SFX_WMOBE_SHOCKED_2,
-
-
-
- SFX_WMYBU_BLOCKED_1,
- SFX_WMYBU_BLOCKED_2,
- SFX_WMYBU_BLOCKED_3,
- SFX_WMYBU_BLOCKED_4,
- SFX_WMYBU_BLOCKED_5,
- SFX_WMYBU_BLOCKED_6,
- SFX_WMYBU_BLOCKED_7,
- SFX_WMYBU_BLOCKED_8,
- SFX_WMYBU_BLOCKED_9,
- SFX_WMYBU_BUMP_1,
- SFX_WMYBU_BUMP_2,
- SFX_WMYBU_BUMP_3,
- SFX_WMYBU_BUMP_4,
- SFX_WMYBU_BUMP_5,
- SFX_WMYBU_BUMP_6,
- SFX_WMYBU_BUMP_7,
- SFX_WMYBU_BUMP_8,
- SFX_WMYBU_BUMP_9,
- SFX_WMYBU_BUMP_10,
- SFX_WMYBU_BUMP_11,
- SFX_WMYBU_CAR_CRASH_1,
- SFX_WMYBU_CAR_CRASH_2,
- SFX_WMYBU_CAR_CRASH_3,
- SFX_WMYBU_CAR_CRASH_4,
- SFX_WMYBU_CAR_CRASH_5,
- SFX_WMYBU_CAR_CRASH_6,
- SFX_WMYBU_CAR_CRASH_7,
- SFX_WMYBU_CAR_CRASH_8,
- SFX_WMYBU_CAR_CRASH_9,
- SFX_WMYBU_CHAT_1,
- SFX_WMYBU_CHAT_2,
- SFX_WMYBU_CHAT_3,
- SFX_WMYBU_CHAT_4,
- SFX_WMYBU_CHAT_5,
- SFX_WMYBU_CHAT_6,
- SFX_WMYBU_CHAT_7,
- SFX_WMYBU_CHAT_8,
- SFX_WMYBU_CHAT_9,
- SFX_WMYBU_CHAT_10,
- SFX_WMYBU_DODGE_1,
- SFX_WMYBU_DODGE_2,
- SFX_WMYBU_DODGE_3,
- SFX_WMYBU_DODGE_4,
- SFX_WMYBU_DODGE_5,
- SFX_WMYBU_DODGE_6,
- SFX_WMYBU_DODGE_7,
- SFX_WMYBU_DODGE_8,
- SFX_WMYBU_DODGE_9,
- SFX_WMYBU_DODGE_10,
- SFX_WMYBU_EYEING_1,
- SFX_WMYBU_EYEING_2,
- SFX_WMYBU_GENERIC_CRASH_1,
- SFX_WMYBU_GENERIC_CRASH_2,
- SFX_WMYBU_GENERIC_CRASH_3,
- SFX_WMYBU_GENERIC_CRASH_4,
- SFX_WMYBU_GENERIC_CRASH_5,
- SFX_WMYBU_GUN_PANIC_1,
- SFX_WMYBU_GUN_PANIC_2,
- SFX_WMYBU_GUN_PANIC_3,
- SFX_WMYBU_GUN_PANIC_4,
- SFX_WMYBU_GUN_PANIC_5,
- SFX_WMYBU_GUN_PANIC_6,
- SFX_WMYBU_INNOCENT_1,
- SFX_WMYBU_INNOCENT_2,
- SFX_WMYBU_JACKED_1,
- SFX_WMYBU_JACKED_2,
- SFX_WMYBU_JACKED_3,
- SFX_WMYBU_JACKED_4,
- SFX_WMYBU_JACKED_5,
- SFX_WMYBU_LOST_1,
- SFX_WMYBU_LOST_2,
- SFX_WMYBU_LOST_3,
- SFX_WMYBU_LOST_4,
- SFX_WMYBU_LOST_5,
- SFX_WMYBU_MUGGED_1,
- SFX_WMYBU_RUN_1,
- SFX_WMYBU_RUN_2,
- SFX_WMYBU_RUN_3,
- SFX_WMYBU_SAVED_1,
- SFX_WMYBU_SAVED_2,
- SFX_WMYBU_SHOCKED_1,
- SFX_WMYBU_SHOCKED_2,
- SFX_WMYBU_SHOCKED_3,
- SFX_WMYBU_SHOCKED_4,
- SFX_WMYBU_SHOCKED_5,
- SFX_WMYBU_TAXI_1,
- SFX_WMYBU_TAXI_2,
-
- SFX_WMYST_BLOCKED_1,
- SFX_WMYST_BLOCKED_2,
- SFX_WMYST_BLOCKED_3,
- SFX_WMYST_BLOCKED_4,
- SFX_WMYST_BLOCKED_5,
- SFX_WMYST_BLOCKED_6,
- SFX_WMYST_BLOCKED_7,
- SFX_WMYST_BLOCKED_8,
- SFX_WMYST_BUMP_1,
- SFX_WMYST_BUMP_2,
- SFX_WMYST_BUMP_3,
- SFX_WMYST_BUMP_4,
- SFX_WMYST_BUMP_5,
- SFX_WMYST_BUMP_6,
- SFX_WMYST_BUMP_7,
- SFX_WMYST_BUMP_8,
- SFX_WMYST_BUMP_9,
- SFX_WMYST_BUMP_10,
- SFX_WMYST_BUMP_11,
- SFX_WMYST_CAR_CRASH_1,
- SFX_WMYST_CAR_CRASH_2,
- SFX_WMYST_CAR_CRASH_3,
- SFX_WMYST_CAR_CRASH_4,
- SFX_WMYST_CAR_CRASH_5,
- SFX_WMYST_CAR_CRASH_6,
- SFX_WMYST_CAR_CRASH_7,
- SFX_WMYST_CAR_CRASH_8,
- SFX_WMYST_CHAT_1,
- SFX_WMYST_CHAT_2,
- SFX_WMYST_CHAT_3,
- SFX_WMYST_CHAT_4,
- SFX_WMYST_CHAT_5,
- SFX_WMYST_CHAT_6,
- SFX_WMYST_CHAT_7,
- SFX_WMYST_CHAT_8,
- SFX_WMYST_CHAT_9,
- SFX_WMYST_CHAT_10,
- SFX_WMYST_DODGE_1,
- SFX_WMYST_DODGE_2,
- SFX_WMYST_DODGE_3,
- SFX_WMYST_DODGE_4,
- SFX_WMYST_DODGE_5,
- SFX_WMYST_DODGE_6,
- SFX_WMYST_DODGE_7,
- SFX_WMYST_DODGE_8,
- SFX_WMYST_DODGE_9,
- SFX_WMYST_DODGE_10,
- SFX_WMYST_EYEING_1,
- SFX_WMYST_EYEING_2,
- SFX_WMYST_GENERIC_CRASH_1,
- SFX_WMYST_GENERIC_CRASH_2,
- SFX_WMYST_GENERIC_CRASH_3,
- SFX_WMYST_GENERIC_CRASH_4,
- SFX_WMYST_GENERIC_CRASH_5,
- SFX_WMYST_GUN_PANIC_1,
- SFX_WMYST_GUN_PANIC_2,
- SFX_WMYST_GUN_PANIC_3,
- SFX_WMYST_GUN_PANIC_4,
- SFX_WMYST_GUN_PANIC_5,
- SFX_WMYST_INNOCENT_1,
- SFX_WMYST_INNOCENT_2,
- SFX_WMYST_INNOCENT_3,
- SFX_WMYST_JACKED_1,
- SFX_WMYST_JACKED_2,
- SFX_WMYST_JACKED_3,
- SFX_WMYST_JACKED_4,
- SFX_WMYST_JACKED_5,
- SFX_WMYST_LOST_1,
- SFX_WMYST_LOST_2,
- SFX_WMYST_MUGGED_1,
- SFX_WMYST_MUGGING_1,
- SFX_WMYST_MUGGING_2,
- SFX_WMYST_MUGGING_3,
- SFX_WMYST_MUGGING_4,
- SFX_WMYST_MUGGING_5,
- SFX_WMYST_RUN_1,
- SFX_WMYST_RUN_2,
- SFX_WMYST_RUN_3,
- SFX_WMYST_RUN_4,
- SFX_WMYST_RUN_5,
- SFX_WMYST_RUN_6,
- SFX_WMYST_RUN_7,
- SFX_WMYST_SAVED_1,
- SFX_WMYST_TAXI_1,
- SFX_WMYST_TAXI_2,
-
- SFX_BMYPI_BLOCKED_1,
- SFX_BMYPI_BLOCKED_2,
- SFX_BMYPI_BLOCKED_3,
- SFX_BMYPI_BLOCKED_4,
- SFX_BMYPI_BLOCKED_5,
- SFX_BMYPI_BLOCKED_6,
- SFX_BMYPI_BUMP_1,
- SFX_BMYPI_BUMP_2,
- SFX_BMYPI_BUMP_3,
- SFX_BMYPI_BUMP_4,
- SFX_BMYPI_BUMP_5,
- SFX_BMYPI_BUMP_6,
- SFX_BMYPI_BUMP_7,
- SFX_BMYPI_BUMP_8,
- SFX_BMYPI_BUMP_9,
- SFX_BMYPI_CAR_CRASH_1,
- SFX_BMYPI_CAR_CRASH_2,
- SFX_BMYPI_CAR_CRASH_3,
- SFX_BMYPI_CAR_CRASH_4,
- SFX_BMYPI_CAR_CRASH_5,
- SFX_BMYPI_DODGE_1,
- SFX_BMYPI_DODGE_2,
- SFX_BMYPI_DODGE_3,
- SFX_BMYPI_DODGE_4,
- SFX_BMYPI_DODGE_5,
- SFX_BMYPI_DODGE_6,
- SFX_BMYPI_DODGE_7,
- SFX_BMYPI_DODGE_8,
- SFX_BMYPI_DODGE_9,
- SFX_BMYPI_DODGE_10,
- SFX_BMYPI_EYEING_1,
- SFX_BMYPI_EYEING_2,
- SFX_BMYPI_EYEING_3,
- SFX_BMYPI_EYEING_4,
- SFX_BMYPI_FIGHT_1,
- SFX_BMYPI_FIGHT_2,
- SFX_BMYPI_FIGHT_3,
- SFX_BMYPI_FIGHT_4,
- SFX_BMYPI_FIGHT_5,
- SFX_BMYPI_FIGHT_6,
- SFX_BMYPI_FIGHT_7,
- SFX_BMYPI_FIGHT_8,
- SFX_BMYPI_GENERIC_CRASH_1,
- SFX_BMYPI_GENERIC_CRASH_2,
- SFX_BMYPI_GENERIC_CRASH_3,
- SFX_BMYPI_GENERIC_CRASH_4,
- SFX_BMYPI_GENERIC_CRASH_5,
- SFX_BMYPI_GENERIC_CRASH_6,
- SFX_BMYPI_GENERIC_CRASH_7,
- SFX_BMYPI_GENERIC_CRASH_8,
- SFX_BMYPI_GENERIC_CRASH_9,
- SFX_BMYPI_GENERIC_CRASH_10,
- SFX_BMYPI_GENERIC_CRASH_11,
- SFX_BMYPI_GENERIC_CRASH_12,
- SFX_BMYPI_GENERIC_CRASH_13,
- SFX_BMYPI_GUN_COOL_1,
- SFX_BMYPI_GUN_COOL_2,
- SFX_BMYPI_GUN_COOL_3,
- SFX_BMYPI_GUN_COOL_4,
- SFX_BMYPI_GUN_COOL_5,
- SFX_BMYPI_JACKED_1,
- SFX_BMYPI_JACKED_2,
- SFX_BMYPI_JACKED_3,
- SFX_BMYPI_JACKED_4,
- SFX_BMYPI_JACKED_5,
- SFX_BMYPI_JACKED_6,
- SFX_BMYPI_JACKING_1,
- SFX_BMYPI_JACKING_2,
- SFX_BMYPI_JACKING_3,
- SFX_BMYPI_JACKING_4,
- SFX_BMYPI_MUGGED_1,
- SFX_BMYPI_SAVED_1,
- SFX_BMYPI_TAXI_1,
- SFX_BMYPI_TAXI_2,
-
- SFX_WFYPR_BUMP_1,
- SFX_WFYPR_BUMP_2,
- SFX_WFYPR_BUMP_3,
- SFX_WFYPR_BUMP_4,
- SFX_WFYPR_BUMP_5,
- SFX_WFYPR_BUMP_6,
- SFX_WFYPR_BUMP_7,
- SFX_WFYPR_BUMP_8,
- SFX_WFYPR_BUMP_9,
- SFX_WFYPR_BUMP_10,
- SFX_WFYPR_BUMP_11,
- SFX_WFYPR_CHAT_1,
- SFX_WFYPR_CHAT_2,
- SFX_WFYPR_CHAT_3,
- SFX_WFYPR_CHAT_4,
- SFX_WFYPR_CHAT_5,
- SFX_WFYPR_CHAT_6,
- SFX_WFYPR_CHAT_7,
- SFX_WFYPR_CHAT_8,
- SFX_WFYPR_CHAT_9,
- SFX_WFYPR_CHAT_10,
- SFX_WFYPR_CHAT_11,
- SFX_WFYPR_CHAT_12,
- SFX_WFYPR_CHAT_13,
- SFX_WFYPR_CHAT_14,
- SFX_WFYPR_DODGE_1,
- SFX_WFYPR_DODGE_2,
- SFX_WFYPR_DODGE_3,
- SFX_WFYPR_DODGE_4,
- SFX_WFYPR_DODGE_5,
- SFX_WFYPR_DODGE_6,
- SFX_WFYPR_DODGE_7,
- SFX_WFYPR_DODGE_8,
- SFX_WFYPR_DODGE_9,
- SFX_WFYPR_DODGE_10,
- SFX_WFYPR_FIGHT_1,
- SFX_WFYPR_FIGHT_2,
- SFX_WFYPR_FIGHT_3,
- SFX_WFYPR_FIGHT_4,
- SFX_WFYPR_FIGHT_5,
- SFX_WFYPR_FIGHT_6,
- SFX_WFYPR_FIGHT_7,
- SFX_WFYPR_FIGHT_8,
- SFX_WFYPR_FIGHT_9,
- SFX_WFYPR_FUCKING_1,
- SFX_WFYPR_FUCKING_2,
- SFX_WFYPR_FUCKING_3,
- SFX_WFYPR_FUCKING_4,
- SFX_WFYPR_FUCKING_5,
- SFX_WFYPR_GUN_COOL_1,
- SFX_WFYPR_GUN_COOL_2,
- SFX_WFYPR_GUN_COOL_3,
- SFX_WFYPR_GUN_COOL_4,
- SFX_WFYPR_GUN_COOL_5,
- SFX_WFYPR_GUN_COOL_6,
- SFX_WFYPR_MUGGED_1,
- SFX_WFYPR_MUGGED_2,
- SFX_WFYPR_SAVED_1,
- SFX_WFYPR_SOLICIT_1,
- SFX_WFYPR_SOLICIT_2,
- SFX_WFYPR_SOLICIT_3,
- SFX_WFYPR_SOLICIT_4,
- SFX_WFYPR_SOLICIT_5,
- SFX_WFYPR_SOLICIT_6,
- SFX_WFYPR_SOLICIT_7,
- SFX_WFYPR_SOLICIT_8,
- SFX_WFYPR_SOLICIT_9,
- SFX_WFYPR_SOLICIT_10,
- SFX_WFYPR_SOLICIT_11,
- SFX_WFYPR_SOLICIT_12,
- SFX_WFYPR_SOLICIT_13,
- SFX_WFYPR_SOLICIT_14,
- SFX_WFYPR_SOLICIT_15,
- SFX_WFYPR_TAXI_1,
-
- SFX_WMYRI_BLOCKED_1,
- SFX_WMYRI_BLOCKED_2,
- SFX_WMYRI_BLOCKED_3,
- SFX_WMYRI_BLOCKED_4,
- SFX_WMYRI_BLOCKED_5,
- SFX_WMYRI_BLOCKED_6,
- SFX_WMYRI_BLOCKED_7,
- SFX_WMYRI_BLOCKED_8,
- SFX_WMYRI_BLOCKED_9,
- SFX_WMYRI_BLOCKED_10,
- SFX_WMYRI_BUMP_1,
- SFX_WMYRI_BUMP_2,
- SFX_WMYRI_BUMP_3,
- SFX_WMYRI_BUMP_4,
- SFX_WMYRI_BUMP_5,
- SFX_WMYRI_BUMP_6,
- SFX_WMYRI_BUMP_7,
- SFX_WMYRI_BUMP_8,
- SFX_WMYRI_CAR_CRASH_1,
- SFX_WMYRI_CAR_CRASH_2,
- SFX_WMYRI_CAR_CRASH_3,
- SFX_WMYRI_CAR_CRASH_4,
- SFX_WMYRI_CAR_CRASH_5,
- SFX_WMYRI_CAR_CRASH_6,
- SFX_WMYRI_CAR_CRASH_7,
- SFX_WMYRI_CAR_CRASH_8,
- SFX_WMYRI_CAR_CRASH_9,
- SFX_WMYRI_CHAT_1,
- SFX_WMYRI_CHAT_2,
- SFX_WMYRI_CHAT_3,
- SFX_WMYRI_CHAT_4,
- SFX_WMYRI_CHAT_5,
- SFX_WMYRI_CHAT_6,
- SFX_WMYRI_CHAT_7,
- SFX_WMYRI_CHAT_8,
- SFX_WMYRI_CHAT_9,
- SFX_WMYRI_CHAT_10,
- SFX_WMYRI_DODGE_1,
- SFX_WMYRI_DODGE_2,
- SFX_WMYRI_DODGE_3,
- SFX_WMYRI_DODGE_4,
- SFX_WMYRI_DODGE_5,
- SFX_WMYRI_DODGE_6,
- SFX_WMYRI_DODGE_7,
- SFX_WMYRI_DODGE_8,
- SFX_WMYRI_DODGE_9,
- SFX_WMYRI_EYEING_1,
- SFX_WMYRI_EYEING_2,
- SFX_WMYRI_EYEING_3,
- SFX_WMYRI_GENERIC_CRASH_1,
- SFX_WMYRI_GENERIC_CRASH_2,
- SFX_WMYRI_GENERIC_CRASH_3,
- SFX_WMYRI_GENERIC_CRASH_4,
- SFX_WMYRI_GENERIC_CRASH_5,
- SFX_WMYRI_GENERIC_CRASH_6,
- SFX_WMYRI_GENERIC_CRASH_7,
- SFX_WMYRI_GENERIC_CRASH_8,
- SFX_WMYRI_GENERIC_CRASH_9,
- SFX_WMYRI_GENERIC_CRASH_10,
- SFX_WMYRI_GENERIC_CRASH_11,
- SFX_WMYRI_GUN_PANIC_1,
- SFX_WMYRI_GUN_PANIC_2,
- SFX_WMYRI_GUN_PANIC_3,
- SFX_WMYRI_GUN_PANIC_4,
- SFX_WMYRI_GUN_PANIC_5,
- SFX_WMYRI_GUN_PANIC_6,
- SFX_WMYRI_GUN_PANIC_7,
- SFX_WMYRI_GUN_PANIC_8,
- SFX_WMYRI_JACKED_1,
- SFX_WMYRI_JACKED_2,
- SFX_WMYRI_JACKED_3,
- SFX_WMYRI_JACKED_4,
- SFX_WMYRI_JACKED_5,
- SFX_WMYRI_JACKED_6,
- SFX_WMYRI_JACKED_7,
- SFX_WMYRI_JACKED_8,
- SFX_WMYRI_LOST_1,
- SFX_WMYRI_RUN_1,
- SFX_WMYRI_RUN_2,
- SFX_WMYRI_RUN_3,
- SFX_WMYRI_RUN_4,
- SFX_WMYRI_RUN_5,
- SFX_WMYRI_SAVED_1,
- SFX_WMYRI_SHOCKED_1,
- SFX_WMYRI_SHOCKED_2,
- SFX_WMYRI_SHOCKED_3,
- SFX_WMYRI_SHOCKED_4,
- SFX_WMYRI_TAXI_1,
- SFX_WMYRI_TAXI_2,
-
- SFX_BMOST_BUMP_1,
- SFX_BMOST_BUMP_2,
- SFX_BMOST_BUMP_3,
- SFX_BMOST_BUMP_4,
- SFX_BMOST_BUMP_5,
- SFX_BMOST_BUMP_6,
- SFX_BMOST_BUMP_7,
- SFX_BMOST_BUMP_8,
- SFX_BMOST_BUMP_9,
- SFX_BMOST_BUMP_10,
- SFX_BMOST_BUMP_11,
- SFX_BMOST_BUMP_12,
- SFX_BMOST_BUMP_13,
- SFX_BMOST_BUMP_14,
- SFX_BMOST_BUMP_15,
- SFX_BMOST_BUMP_16,
- SFX_BMOST_BUMP_17,
- SFX_BMOST_CAR_CRASH_1,
- SFX_BMOST_CAR_CRASH_2,
- SFX_BMOST_CAR_CRASH_3,
- SFX_BMOST_CAR_CRASH_4,
- SFX_BMOST_CAR_CRASH_5,
- SFX_BMOST_CAR_CRASH_6,
- SFX_BMOST_CAR_CRASH_7,
- SFX_BMOST_CAR_CRASH_8,
- SFX_BMOST_CHAT_1,
- SFX_BMOST_CHAT_2,
- SFX_BMOST_CHAT_3,
- SFX_BMOST_CHAT_4,
- SFX_BMOST_CHAT_5,
- SFX_BMOST_CHAT_6,
- SFX_BMOST_CHAT_7,
- SFX_BMOST_CHAT_8,
- SFX_BMOST_CHAT_9,
- SFX_BMOST_CHAT_10,
- SFX_BMOST_CHAT_11,
- SFX_BMOST_CHAT_12,
- SFX_BMOST_CHAT_13,
- SFX_BMOST_CHAT_14,
- SFX_BMOST_CHAT_15,
- SFX_BMOST_CHAT_16,
- SFX_BMOST_CHAT_17,
- SFX_BMOST_CHAT_18,
- SFX_BMOST_DODGE_1,
- SFX_BMOST_DODGE_2,
- SFX_BMOST_DODGE_3,
- SFX_BMOST_DODGE_4,
- SFX_BMOST_DODGE_5,
- SFX_BMOST_DODGE_6,
- SFX_BMOST_DODGE_7,
- SFX_BMOST_DODGE_8,
- SFX_BMOST_EYEING_1,
- SFX_BMOST_EYEING_2,
- SFX_BMOST_EYEING_3,
- SFX_BMOST_EYEING_4,
- SFX_BMOST_EYEING_5,
- SFX_BMOST_EYEING_6,
- SFX_BMOST_FIGHT_1,
- SFX_BMOST_FIGHT_2,
- SFX_BMOST_FIGHT_3,
- SFX_BMOST_FIGHT_4,
- SFX_BMOST_FIGHT_5,
- SFX_BMOST_FIGHT_6,
- SFX_BMOST_FIGHT_7,
- SFX_BMOST_GENERIC_CRASH_1,
- SFX_BMOST_GENERIC_CRASH_2,
- SFX_BMOST_GENERIC_CRASH_3,
- SFX_BMOST_GENERIC_CRASH_4,
- SFX_BMOST_GENERIC_CRASH_5,
- SFX_BMOST_GENERIC_CRASH_6,
- SFX_BMOST_GENERIC_CRASH_7,
- SFX_BMOST_GENERIC_CRASH_8,
- SFX_BMOST_GENERIC_CRASH_9,
- SFX_BMOST_GENERIC_CRASH_10,
- SFX_BMOST_GENERIC_CRASH_11,
- SFX_BMOST_GENERIC_CRASH_12,
- SFX_BMOST_GENERIC_CRASH_13,
- SFX_BMOST_GUN_PANIC_1,
- SFX_BMOST_GUN_PANIC_2,
- SFX_BMOST_GUN_PANIC_3,
- SFX_BMOST_GUN_PANIC_4,
- SFX_BMOST_GUN_PANIC_5,
- SFX_BMOST_GUN_PANIC_6,
- SFX_BMOST_GUN_PANIC_7,
- SFX_BMOST_GUN_PANIC_8,
- SFX_BMOST_GUN_PANIC_9,
- SFX_BMOST_LOST_1,
- SFX_BMOST_LOST_2,
- SFX_BMOST_LOST_3,
- SFX_BMOST_LOST_4,
- SFX_BMOST_LOST_5,
- SFX_BMOST_LOST_6,
- SFX_BMOST_MUGGED_1,
- SFX_BMOST_MUGGED_2,
- SFX_BMOST_MUGGED_3,
- SFX_BMOST_MUGGED_4,
- SFX_BMOST_SAVED_1,
- SFX_BMOST_TAXI_1,
-
- SFX_HFOST_BLOCKED_1,
- SFX_HFOST_BLOCKED_2,
- SFX_HFOST_BLOCKED_3,
- SFX_HFOST_BLOCKED_4,
- SFX_HFOST_BLOCKED_5,
- SFX_HFOST_BLOCKED_6,
- SFX_HFOST_BLOCKED_7,
- SFX_HFOST_BLOCKED_8,
- SFX_HFOST_BLOCKED_9,
- SFX_HFOST_BUMP_1,
- SFX_HFOST_BUMP_2,
- SFX_HFOST_BUMP_3,
- SFX_HFOST_BUMP_4,
- SFX_HFOST_BUMP_5,
- SFX_HFOST_BUMP_6,
- SFX_HFOST_BUMP_7,
- SFX_HFOST_BUMP_8,
- SFX_HFOST_BUMP_9,
- SFX_HFOST_BUMP_10,
- SFX_HFOST_BUMP_11,
- SFX_HFOST_BUMP_12,
- SFX_HFOST_CAR_CRASH_1,
- SFX_HFOST_CAR_CRASH_2,
- SFX_HFOST_CAR_CRASH_3,
- SFX_HFOST_CAR_CRASH_4,
- SFX_HFOST_CAR_CRASH_5,
- SFX_HFOST_CAR_CRASH_6,
- SFX_HFOST_CAR_CRASH_7,
- SFX_HFOST_CAR_CRASH_8,
- SFX_HFOST_CHAT_1,
- SFX_HFOST_CHAT_2,
- SFX_HFOST_CHAT_3,
- SFX_HFOST_CHAT_4,
- SFX_HFOST_CHAT_5,
- SFX_HFOST_CHAT_6,
- SFX_HFOST_CHAT_7,
- SFX_HFOST_CHAT_8,
- SFX_HFOST_CHAT_9,
- SFX_HFOST_CHAT_10,
- SFX_HFOST_CHAT_11,
- SFX_HFOST_DODGE_1,
- SFX_HFOST_DODGE_2,
- SFX_HFOST_DODGE_3,
- SFX_HFOST_DODGE_4,
- SFX_HFOST_DODGE_5,
- SFX_HFOST_DODGE_6,
- SFX_HFOST_DODGE_7,
- SFX_HFOST_DODGE_8,
- SFX_HFOST_DODGE_9,
- SFX_HFOST_DODGE_10,
- SFX_HFOST_FIGHT_1,
- SFX_HFOST_FIGHT_2,
- SFX_HFOST_FIGHT_3,
- SFX_HFOST_FIGHT_4,
- SFX_HFOST_FIGHT_5,
- SFX_HFOST_FIGHT_6,
- SFX_HFOST_FIGHT_7,
- SFX_HFOST_FIGHT_8,
- SFX_HFOST_GENERIC_CRASH_1,
- SFX_HFOST_GENERIC_CRASH_2,
- SFX_HFOST_GENERIC_CRASH_3,
- SFX_HFOST_GENERIC_CRASH_4,
- SFX_HFOST_GENERIC_CRASH_5,
- SFX_HFOST_GENERIC_CRASH_6,
- SFX_HFOST_GENERIC_CRASH_7,
- SFX_HFOST_GENERIC_CRASH_8,
- SFX_HFOST_GENERIC_CRASH_9,
- SFX_HFOST_GENERIC_CRASH_10,
- SFX_HFOST_GENERIC_CRASH_11,
- SFX_HFOST_GUN_COOL_1,
- SFX_HFOST_GUN_COOL_2,
- SFX_HFOST_GUN_COOL_3,
- SFX_HFOST_GUN_COOL_4,
- SFX_HFOST_GUN_COOL_5,
- SFX_HFOST_GUN_COOL_6,
- SFX_HFOST_JACKED_1,
- SFX_HFOST_JACKED_2,
- SFX_HFOST_JACKED_3,
- SFX_HFOST_JACKED_4,
- SFX_HFOST_JACKED_5,
- SFX_HFOST_JACKED_6,
- SFX_HFOST_JACKED_7,
- SFX_HFOST_JACKED_8,
- SFX_HFOST_LOST_1,
- SFX_HFOST_LOST_2,
- SFX_HFOST_MUGGED_1,
- SFX_HFOST_MUGGED_2,
- SFX_HFOST_MUGGED_3,
- SFX_HFOST_TAXI_1,
- SFX_HFOST_TAXI_2,
-
- SFX_HMORI_BLOCKED_1,
- SFX_HMORI_BLOCKED_2,
- SFX_HMORI_BLOCKED_3,
- SFX_HMORI_BLOCKED_4,
- SFX_HMORI_BLOCKED_5,
- SFX_HMORI_BLOCKED_6,
- SFX_HMORI_BLOCKED_7,
- SFX_HMORI_BLOCKED_8,
- SFX_HMORI_BUMP_1,
- SFX_HMORI_BUMP_2,
- SFX_HMORI_BUMP_3,
- SFX_HMORI_BUMP_4,
- SFX_HMORI_BUMP_5,
- SFX_HMORI_BUMP_6,
- SFX_HMORI_BUMP_7,
- SFX_HMORI_BUMP_8,
- SFX_HMORI_BUMP_9,
- SFX_HMORI_BUMP_10,
- SFX_HMORI_BUMP_11,
- SFX_HMORI_CAR_CRASH_1,
- SFX_HMORI_CAR_CRASH_2,
- SFX_HMORI_CAR_CRASH_3,
- SFX_HMORI_CAR_CRASH_4,
- SFX_HMORI_CAR_CRASH_5,
- SFX_HMORI_CAR_CRASH_6,
- SFX_HMORI_CHAT_1,
- SFX_HMORI_CHAT_2,
- SFX_HMORI_CHAT_3,
- SFX_HMORI_CHAT_4,
- SFX_HMORI_CHAT_5,
- SFX_HMORI_CHAT_6,
- SFX_HMORI_CHAT_7,
- SFX_HMORI_CHAT_8,
- SFX_HMORI_DODGE_1,
- SFX_HMORI_DODGE_2,
- SFX_HMORI_DODGE_3,
- SFX_HMORI_DODGE_4,
- SFX_HMORI_DODGE_5,
- SFX_HMORI_DODGE_6,
- SFX_HMORI_DODGE_7,
- SFX_HMORI_GENERIC_CRASH_1,
- SFX_HMORI_GENERIC_CRASH_2,
- SFX_HMORI_GENERIC_CRASH_3,
- SFX_HMORI_GENERIC_CRASH_4,
- SFX_HMORI_GENERIC_CRASH_5,
- SFX_HMORI_GENERIC_CRASH_6,
- SFX_HMORI_GENERIC_CRASH_7,
- SFX_HMORI_GENERIC_CRASH_8,
- SFX_HMORI_GENERIC_CRASH_9,
- SFX_HMORI_GENERIC_CRASH_10,
- SFX_HMORI_GENERIC_CRASH_11,
- SFX_HMORI_GUN_PANIC_1,
- SFX_HMORI_GUN_PANIC_2,
- SFX_HMORI_GUN_PANIC_3,
- SFX_HMORI_GUN_PANIC_4,
- SFX_HMORI_GUN_PANIC_5,
- SFX_HMORI_JACKED_1,
- SFX_HMORI_JACKED_2,
- SFX_HMORI_JACKED_3,
- SFX_HMORI_JACKED_4,
- SFX_HMORI_JACKED_5,
- SFX_HMORI_JACKED_6,
- SFX_HMORI_JACKED_7,
- SFX_HMORI_JACKED_8,
- SFX_HMORI_LOST_1,
- SFX_HMORI_LOST_2,
- SFX_HMORI_MUGGED_1,
- SFX_HMORI_MUGGED_2,
- SFX_HMORI_MUGGED_3,
- SFX_HMORI_RUN_1,
- SFX_HMORI_RUN_2,
- SFX_HMORI_RUN_3,
- SFX_HMORI_RUN_4,
- SFX_HMORI_RUN_5,
- SFX_HMORI_RUN_6,
- SFX_HMORI_TAXI_1,
- SFX_HMORI_TAXI_2,
-
- SFX_HMOTR_BUMP_1,
- SFX_HMOTR_BUMP_2,
- SFX_HMOTR_BUMP_3,
- SFX_HMOTR_BUMP_4,
- SFX_HMOTR_BUMP_5,
- SFX_HMOTR_BUMP_6,
- SFX_HMOTR_BUMP_7,
- SFX_HMOTR_BUMP_8,
- SFX_HMOTR_CHAT_1,
- SFX_HMOTR_CHAT_2,
- SFX_HMOTR_CHAT_3,
- SFX_HMOTR_CHAT_4,
- SFX_HMOTR_CHAT_5,
- SFX_HMOTR_CHAT_6,
- SFX_HMOTR_CHAT_7,
- SFX_HMOTR_CHAT_8,
- SFX_HMOTR_CHAT_9,
- SFX_HMOTR_DODGE_1,
- SFX_HMOTR_DODGE_2,
- SFX_HMOTR_DODGE_3,
- SFX_HMOTR_DODGE_4,
- SFX_HMOTR_DODGE_5,
- SFX_HMOTR_DODGE_6,
- SFX_HMOTR_DODGE_7,
- SFX_HMOTR_DODGE_8,
- SFX_HMOTR_DODGE_9,
- SFX_HMOTR_DODGE_10,
- SFX_HMOTR_DODGE_11,
- SFX_HMOTR_FIGHT_1,
- SFX_HMOTR_FIGHT_2,
- SFX_HMOTR_FIGHT_3,
- SFX_HMOTR_FIGHT_4,
- SFX_HMOTR_FIGHT_5,
- SFX_HMOTR_FIGHT_6,
- SFX_HMOTR_FIGHT_7,
- SFX_HMOTR_GUN_COOL_1,
- SFX_HMOTR_GUN_COOL_2,
- SFX_HMOTR_GUN_COOL_3,
- SFX_HMOTR_GUN_COOL_4,
- SFX_HMOTR_GUN_COOL_5,
- SFX_HMOTR_GUN_COOL_6,
- SFX_HMOTR_SAVED_1,
- SFX_HMOTR_SAVED_2,
- SFX_HMOTR_SHOCKED_1,
- SFX_HMOTR_SHOCKED_2,
- SFX_HMOTR_SHOCKED_3,
- SFX_HMOTR_SOLICIT_1,
- SFX_HMOTR_SOLICIT_2,
- SFX_HMOTR_SOLICIT_3,
- SFX_HMOTR_SOLICIT_4,
- SFX_HMOTR_SOLICIT_5,
- SFX_HMOTR_SOLICIT_6,
- SFX_HMOTR_SOLICIT_7,
- SFX_HMOTR_SOLICIT_8,
- SFX_HMOTR_TAXI_1,
-
- SFX_HMYAP_BLOCKED_1,
- SFX_HMYAP_BLOCKED_2,
- SFX_HMYAP_BLOCKED_3,
- SFX_HMYAP_BLOCKED_4,
- SFX_HMYAP_BLOCKED_5,
- SFX_HMYAP_BLOCKED_6,
- SFX_HMYAP_BLOCKED_7,
- SFX_HMYAP_BLOCKED_8,
- SFX_HMYAP_BLOCKED_9,
- SFX_HMYAP_BUMP_1,
- SFX_HMYAP_BUMP_2,
- SFX_HMYAP_BUMP_3,
- SFX_HMYAP_BUMP_4,
- SFX_HMYAP_BUMP_5,
- SFX_HMYAP_BUMP_6,
- SFX_HMYAP_BUMP_7,
- SFX_HMYAP_BUMP_8,
- SFX_HMYAP_BUMP_9,
- SFX_HMYAP_BUMP_10,
- SFX_HMYAP_BUMP_11,
- SFX_HMYAP_CAR_CRASH_1,
- SFX_HMYAP_CAR_CRASH_2,
- SFX_HMYAP_CAR_CRASH_3,
- SFX_HMYAP_CAR_CRASH_4,
- SFX_HMYAP_CAR_CRASH_5,
- SFX_HMYAP_CAR_CRASH_6,
- SFX_HMYAP_CAR_CRASH_7,
- SFX_HMYAP_CAR_CRASH_8,
- SFX_HMYAP_CAR_CRASH_9,
- SFX_HMYAP_CHAT_1,
- SFX_HMYAP_CHAT_2,
- SFX_HMYAP_CHAT_3,
- SFX_HMYAP_CHAT_4,
- SFX_HMYAP_CHAT_5,
- SFX_HMYAP_CHAT_6,
- SFX_HMYAP_CHAT_7,
- SFX_HMYAP_CHAT_8,
- SFX_HMYAP_CHAT_9,
- SFX_HMYAP_DODGE_1,
- SFX_HMYAP_DODGE_2,
- SFX_HMYAP_DODGE_3,
- SFX_HMYAP_DODGE_4,
- SFX_HMYAP_DODGE_5,
- SFX_HMYAP_DODGE_6,
- SFX_HMYAP_DODGE_7,
- SFX_HMYAP_DODGE_8,
- SFX_HMYAP_DODGE_9,
- SFX_HMYAP_EYEING_1,
- SFX_HMYAP_EYEING_2,
- SFX_HMYAP_EYEING_3,
- SFX_HMYAP_GENERIC_CRASH_1,
- SFX_HMYAP_GENERIC_CRASH_2,
- SFX_HMYAP_GENERIC_CRASH_3,
- SFX_HMYAP_GENERIC_CRASH_4,
- SFX_HMYAP_GENERIC_CRASH_5,
- SFX_HMYAP_GENERIC_CRASH_6,
- SFX_HMYAP_GUN_PANIC_1,
- SFX_HMYAP_GUN_PANIC_2,
- SFX_HMYAP_GUN_PANIC_3,
- SFX_HMYAP_GUN_PANIC_4,
- SFX_HMYAP_GUN_PANIC_5,
- SFX_HMYAP_GUN_PANIC_6,
- SFX_HMYAP_GUN_PANIC_7,
- SFX_HMYAP_JACKED_1,
- SFX_HMYAP_JACKED_2,
- SFX_HMYAP_JACKED_3,
- SFX_HMYAP_JACKED_4,
- SFX_HMYAP_JACKED_5,
- SFX_HMYAP_JACKED_6,
- SFX_HMYAP_JACKED_7,
- SFX_HMYAP_JACKING_1,
- SFX_HMYAP_JACKING_2,
- SFX_HMYAP_JACKING_3,
- SFX_HMYAP_JACKING_4,
- SFX_HMYAP_LOST_1,
- SFX_HMYAP_LOST_2,
- SFX_HMYAP_MUGGED_1,
- SFX_HMYAP_MUGGED_2,
- SFX_HMYAP_RUN_1,
- SFX_HMYAP_RUN_2,
- SFX_HMYAP_RUN_3,
- SFX_HMYAP_RUN_4,
- SFX_HMYAP_RUN_5,
- SFX_HMYAP_RUN_6,
- SFX_HMYAP_SAVED_1,
- SFX_HMYAP_SAVED_2,
- SFX_HMYAP_TAXI_1,
- SFX_HMYAP_TAXI_2,
-
- SFX_HFOTR_BUMP_1,
- SFX_HFOTR_BUMP_2,
- SFX_HFOTR_BUMP_3,
- SFX_HFOTR_BUMP_4,
- SFX_HFOTR_BUMP_5,
- SFX_HFOTR_BUMP_6,
- SFX_HFOTR_BUMP_7,
- SFX_HFOTR_BUMP_8,
- SFX_HFOTR_BUMP_9,
- SFX_HFOTR_BUMP_10,
- SFX_HFOTR_BUMP_11,
- SFX_HFOTR_CHAT_1,
- SFX_HFOTR_CHAT_2,
- SFX_HFOTR_CHAT_3,
- SFX_HFOTR_CHAT_4,
- SFX_HFOTR_CHAT_5,
- SFX_HFOTR_CHAT_6,
- SFX_HFOTR_CHAT_7,
- SFX_HFOTR_CHAT_8,
- SFX_HFOTR_CHAT_9,
- SFX_HFOTR_CHAT_10,
- SFX_HFOTR_CHAT_11,
- SFX_HFOTR_CHAT_12,
- SFX_HFOTR_DODGE_1,
- SFX_HFOTR_DODGE_2,
- SFX_HFOTR_DODGE_3,
- SFX_HFOTR_DODGE_4,
- SFX_HFOTR_DODGE_5,
- SFX_HFOTR_DODGE_6,
- SFX_HFOTR_DODGE_7,
- SFX_HFOTR_DODGE_8,
- SFX_HFOTR_FIGHT_1,
- SFX_HFOTR_FIGHT_2,
- SFX_HFOTR_FIGHT_3,
- SFX_HFOTR_FIGHT_4,
- SFX_HFOTR_FIGHT_5,
- SFX_HFOTR_FIGHT_6,
- SFX_HFOTR_GUN_COOL_1,
- SFX_HFOTR_GUN_COOL_2,
- SFX_HFOTR_GUN_COOL_3,
- SFX_HFOTR_GUN_COOL_4,
- SFX_HFOTR_GUN_COOL_5,
- SFX_HFOTR_MUGGED_1,
- SFX_HFOTR_MUGGED_2,
- SFX_HFOTR_SAVED_1,
- SFX_HFOTR_SHOCKED_1,
- SFX_HFOTR_SHOCKED_2,
- SFX_HFOTR_TAXI_1,
- SFX_HFOTR_TAXI_2,
-
- SFX_HMOBE_BLOCKED_1,
- SFX_HMOBE_BLOCKED_2,
- SFX_HMOBE_BLOCKED_3,
- SFX_HMOBE_BLOCKED_4,
- SFX_HMOBE_BLOCKED_5,
- SFX_HMOBE_BLOCKED_6,
- SFX_HMOBE_BLOCKED_7,
- SFX_HMOBE_BLOCKED_8,
- SFX_HMOBE_BLOCKED_9,
- SFX_HMOBE_BLOCKED_10,
- SFX_HMOBE_BUMP_1,
- SFX_HMOBE_BUMP_2,
- SFX_HMOBE_BUMP_3,
- SFX_HMOBE_BUMP_4,
- SFX_HMOBE_BUMP_5,
- SFX_HMOBE_BUMP_6,
- SFX_HMOBE_BUMP_7,
- SFX_HMOBE_BUMP_8,
- SFX_HMOBE_DODGE_1,
- SFX_HMOBE_DODGE_2,
- SFX_HMOBE_DODGE_3,
- SFX_HMOBE_DODGE_4,
- SFX_HMOBE_DODGE_5,
- SFX_HMOBE_DODGE_6,
- SFX_HMOBE_DODGE_7,
- SFX_HMOBE_DODGE_8,
- SFX_HMOBE_DODGE_9,
- SFX_HMOBE_EYEING_1,
- SFX_HMOBE_EYEING_2,
- SFX_HMOBE_EYEING_3,
- SFX_HMOBE_EYEING_4,
- SFX_HMOBE_GUN_PANIC_1,
- SFX_HMOBE_GUN_PANIC_2,
- SFX_HMOBE_GUN_PANIC_3,
- SFX_HMOBE_INNOCENT_1,
- SFX_HMOBE_INNOCENT_2,
- SFX_HMOBE_INNOCENT_3,
- SFX_HMOBE_JACKED_1,
- SFX_HMOBE_JACKED_2,
- SFX_HMOBE_JACKED_3,
- SFX_HMOBE_JACKED_4,
- SFX_HMOBE_JACKED_5,
- SFX_HMOBE_JACKED_6,
-
- SFX_HFYBU_BLOCKED_1,
- SFX_HFYBU_BLOCKED_2,
- SFX_HFYBU_BLOCKED_3,
- SFX_HFYBU_BLOCKED_4,
- SFX_HFYBU_BLOCKED_5,
- SFX_HFYBU_BLOCKED_6,
- SFX_HFYBU_BLOCKED_7,
- SFX_HFYBU_BLOCKED_8,
- SFX_HFYBU_BUMP_1,
- SFX_HFYBU_BUMP_2,
- SFX_HFYBU_BUMP_3,
- SFX_HFYBU_BUMP_4,
- SFX_HFYBU_BUMP_5,
- SFX_HFYBU_BUMP_6,
- SFX_HFYBU_BUMP_7,
- SFX_HFYBU_BUMP_8,
- SFX_HFYBU_BUMP_9,
- SFX_HFYBU_BUMP_10,
- SFX_HFYBU_BUMP_11,
- SFX_HFYBU_CAR_CRASH_1,
- SFX_HFYBU_CAR_CRASH_2,
- SFX_HFYBU_CAR_CRASH_3,
- SFX_HFYBU_CAR_CRASH_4,
- SFX_HFYBU_CAR_CRASH_5,
- SFX_HFYBU_CAR_CRASH_6,
- SFX_HFYBU_CAR_CRASH_7,
- SFX_HFYBU_CAR_CRASH_8,
- SFX_HFYBU_DODGE_1,
- SFX_HFYBU_DODGE_2,
- SFX_HFYBU_DODGE_3,
- SFX_HFYBU_DODGE_4,
- SFX_HFYBU_DODGE_5,
- SFX_HFYBU_DODGE_6,
- SFX_HFYBU_DODGE_7,
- SFX_HFYBU_DODGE_8,
- SFX_HFYBU_DODGE_9,
- SFX_HFYBU_DODGE_10,
- SFX_HFYBU_FIGHT_1,
- SFX_HFYBU_FIGHT_2,
- SFX_HFYBU_FIGHT_3,
- SFX_HFYBU_FIGHT_4,
- SFX_HFYBU_FIGHT_5,
- SFX_HFYBU_FIGHT_6,
- SFX_HFYBU_FIGHT_7,
- SFX_HFYBU_GENERIC_CRASH_1,
- SFX_HFYBU_GENERIC_CRASH_2,
- SFX_HFYBU_GENERIC_CRASH_3,
- SFX_HFYBU_GENERIC_CRASH_4,
- SFX_HFYBU_GENERIC_CRASH_5,
- SFX_HFYBU_GENERIC_CRASH_6,
- SFX_HFYBU_GENERIC_CRASH_7,
- SFX_HFYBU_GENERIC_CRASH_8,
- SFX_HFYBU_GENERIC_CRASH_9,
- SFX_HFYBU_GENERIC_CRASH_10,
- SFX_HFYBU_GENERIC_CRASH_11,
- SFX_HFYBU_GENERIC_CRASH_12,
- SFX_HFYBU_GUN_PANIC_1,
- SFX_HFYBU_GUN_PANIC_2,
- SFX_HFYBU_GUN_PANIC_3,
- SFX_HFYBU_GUN_PANIC_4,
- SFX_HFYBU_GUN_PANIC_5,
- SFX_HFYBU_JACKED_1,
- SFX_HFYBU_JACKED_2,
- SFX_HFYBU_JACKED_3,
- SFX_HFYBU_JACKED_4,
- SFX_HFYBU_JACKED_5,
- SFX_HFYBU_JACKED_6,
- SFX_HFYBU_JACKING_1,
- SFX_HFYBU_JACKING_2,
- SFX_HFYBU_JACKING_3,
- SFX_HFYBU_LOST_1,
- SFX_HFYBU_LOST_2,
- SFX_HFYBU_MUGGED_1,
- SFX_HFYBU_MUGGED_2,
- SFX_HFYBU_SAVED_1,
- SFX_HFYBU_TAXI_1,
-
- SFX_HFYCG_BUMP_1,
- SFX_HFYCG_BUMP_2,
- SFX_HFYCG_BUMP_3,
- SFX_HFYCG_BUMP_4,
- SFX_HFYCG_BUMP_5,
- SFX_HFYCG_BUMP_6,
- SFX_HFYCG_BUMP_7,
- SFX_HFYCG_BUMP_8,
- SFX_HFYCG_BUMP_9,
- SFX_HFYCG_DODGE_1,
- SFX_HFYCG_DODGE_2,
- SFX_HFYCG_DODGE_3,
- SFX_HFYCG_DODGE_4,
- SFX_HFYCG_DODGE_5,
- SFX_HFYCG_DODGE_6,
- SFX_HFYCG_DODGE_7,
- SFX_HFYCG_DODGE_8,
- SFX_HFYCG_GUN_PANIC_1,
- SFX_HFYCG_GUN_PANIC_2,
- SFX_HFYCG_GUN_PANIC_3,
- SFX_HFYCG_GUN_PANIC_4,
- SFX_HFYCG_GUN_PANIC_5,
- SFX_HFYCG_MUGGED_1,
- SFX_HFYCG_MUGGED_2,
- SFX_HFYCG_RUN_1,
- SFX_HFYCG_RUN_2,
- SFX_HFYCG_RUN_3,
- SFX_HFYCG_RUN_4,
- SFX_HFYCG_SAVED_1,
- SFX_HFYCG_SOLICIT_1,
- SFX_HFYCG_SOLICIT_2,
- SFX_HFYCG_SOLICIT_3,
- SFX_HFYCG_SOLICIT_4,
- SFX_HFYCG_SOLICIT_5,
- SFX_HFYCG_SOLICIT_6,
- SFX_HFYCG_SOLICIT_7,
- SFX_HFYCG_SOLICIT_8,
- SFX_HFYCG_SOLICIT_9,
- SFX_HFYCG_SOLICIT_10,
- SFX_HFYCG_SOLICIT_11,
- SFX_HFYCG_SOLICIT_12,
- SFX_HFYCG_SOLICIT_13,
- SFX_HFYCG_SOLICIT_14,
- SFX_HFYCG_TAXI_1,
-
- SFX_HMYBE_BUMP_1,
- SFX_HMYBE_BUMP_2,
- SFX_HMYBE_BUMP_3,
- SFX_HMYBE_BUMP_4,
- SFX_HMYBE_BUMP_5,
- SFX_HMYBE_BUMP_6,
- SFX_HMYBE_BUMP_7,
- SFX_HMYBE_BUMP_8,
- SFX_HMYBE_BUMP_9,
- SFX_HMYBE_BUMP_10,
- SFX_HMYBE_CAR_CRASH_1,
- SFX_HMYBE_CAR_CRASH_2,
- SFX_HMYBE_CAR_CRASH_3,
- SFX_HMYBE_CAR_CRASH_4,
- SFX_HMYBE_CAR_CRASH_5,
- SFX_HMYBE_CAR_CRASH_6,
- SFX_HMYBE_CAR_CRASH_7,
- SFX_HMYBE_CHAT_1,
- SFX_HMYBE_CHAT_2,
- SFX_HMYBE_CHAT_3,
- SFX_HMYBE_CHAT_4,
- SFX_HMYBE_CHAT_5,
- SFX_HMYBE_CHAT_6,
- SFX_HMYBE_CHAT_7,
- SFX_HMYBE_CHAT_8,
- SFX_HMYBE_CHAT_9,
- SFX_HMYBE_CHAT_10,
- SFX_HMYBE_DODGE_1,
- SFX_HMYBE_DODGE_2,
- SFX_HMYBE_DODGE_3,
- SFX_HMYBE_DODGE_4,
- SFX_HMYBE_DODGE_5,
- SFX_HMYBE_DODGE_6,
- SFX_HMYBE_DODGE_7,
- SFX_HMYBE_EYEING_1,
- SFX_HMYBE_EYEING_2,
- SFX_HMYBE_EYEING_3,
- SFX_HMYBE_EYEING_4,
- SFX_HMYBE_EYEING_5,
- SFX_HMYBE_FIGHT_1,
- SFX_HMYBE_FIGHT_2,
- SFX_HMYBE_FIGHT_3,
- SFX_HMYBE_FIGHT_4,
- SFX_HMYBE_FIGHT_5,
- SFX_HMYBE_FIGHT_6,
- SFX_HMYBE_FIGHT_7,
- SFX_HMYBE_FIGHT_8,
- SFX_HMYBE_GENERIC_CRASH_1,
- SFX_HMYBE_GENERIC_CRASH_2,
- SFX_HMYBE_GENERIC_CRASH_3,
- SFX_HMYBE_GENERIC_CRASH_4,
- SFX_HMYBE_GENERIC_CRASH_5,
- SFX_HMYBE_GENERIC_CRASH_6,
- SFX_HMYBE_GENERIC_CRASH_7,
- SFX_HMYBE_GENERIC_CRASH_8,
- SFX_HMYBE_GENERIC_CRASH_9,
- SFX_HMYBE_GENERIC_CRASH_10,
- SFX_HMYBE_GUN_PANIC_1,
- SFX_HMYBE_GUN_PANIC_2,
- SFX_HMYBE_GUN_PANIC_3,
- SFX_HMYBE_GUN_PANIC_4,
- SFX_HMYBE_GUN_PANIC_5,
- SFX_HMYBE_GUN_PANIC_6,
- SFX_HMYBE_INNOCENT_1,
- SFX_HMYBE_INNOCENT_2,
- SFX_HMYBE_INNOCENT_3,
- SFX_HMYBE_INNOCENT_4,
- SFX_HMYBE_JACKED_1,
- SFX_HMYBE_JACKED_2,
- SFX_HMYBE_JACKED_3,
- SFX_HMYBE_JACKED_4,
- SFX_HMYBE_JACKED_5,
- SFX_HMYBE_JACKED_6,
- SFX_HMYBE_JACKED_7,
- SFX_HMYBE_JACKED_8,
- SFX_HMYBE_JACKED_9,
- SFX_HMYBE_JACKED_10,
- SFX_HMYBE_JACKED_11,
- SFX_HMYBE_JACKED_12,
- SFX_HMYBE_LOST_1,
- SFX_HMYBE_LOST_2,
- SFX_HMYBE_LOST_3,
- SFX_HMYBE_SAVED_1,
- SFX_HMYBE_SHOCKED_1,
- SFX_HMYBE_SHOCKED_2,
- SFX_HMYBE_TAXI_1,
-
- SFX_WMOGO_BUMP_1,
- SFX_WMOGO_BUMP_2,
- SFX_WMOGO_BUMP_3,
- SFX_WMOGO_BUMP_4,
- SFX_WMOGO_BUMP_5,
- SFX_WMOGO_BUMP_6,
- SFX_WMOGO_BUMP_7,
- SFX_WMOGO_BUMP_8,
- SFX_WMOGO_CAR_CRASH_1,
- SFX_WMOGO_CAR_CRASH_2,
- SFX_WMOGO_CAR_CRASH_3,
- SFX_WMOGO_CAR_CRASH_4,
- SFX_WMOGO_CAR_CRASH_5,
- SFX_WMOGO_CAR_CRASH_6,
- SFX_WMOGO_CAR_CRASH_7,
- SFX_WMOGO_CAR_CRASH_8,
- SFX_WMOGO_CAR_CRASH_9,
- SFX_WMOGO_CHAT_1,
- SFX_WMOGO_CHAT_2,
- SFX_WMOGO_CHAT_3,
- SFX_WMOGO_CHAT_4,
- SFX_WMOGO_CHAT_5,
- SFX_WMOGO_CHAT_6,
- SFX_WMOGO_CHAT_7,
- SFX_WMOGO_CHAT_8,
- SFX_WMOGO_CHAT_9,
- SFX_WMOGO_DODGE_1,
- SFX_WMOGO_DODGE_2,
- SFX_WMOGO_DODGE_3,
- SFX_WMOGO_DODGE_4,
- SFX_WMOGO_DODGE_5,
- SFX_WMOGO_DODGE_6,
- SFX_WMOGO_DODGE_7,
- SFX_WMOGO_DODGE_8,
- SFX_WMOGO_DODGE_9,
- SFX_WMOGO_DODGE_10,
- SFX_WMOGO_DODGE_11,
- SFX_WMOGO_DODGE_12,
- SFX_WMOGO_EYEING_1,
- SFX_WMOGO_EYEING_2,
- SFX_WMOGO_FIGHT_1,
- SFX_WMOGO_FIGHT_2,
- SFX_WMOGO_FIGHT_3,
- SFX_WMOGO_FIGHT_4,
- SFX_WMOGO_FIGHT_5,
- SFX_WMOGO_FIGHT_6,
- SFX_WMOGO_FIGHT_7,
- SFX_WMOGO_FIGHT_8,
- SFX_WMOGO_FIGHT_9,
- SFX_WMOGO_FIGHT_10,
- SFX_WMOGO_FIGHT_11,
- SFX_WMOGO_FIGHT_12,
- SFX_WMOGO_FIGHT_13,
- SFX_WMOGO_GENERIC_CRASH_1,
- SFX_WMOGO_GENERIC_CRASH_2,
- SFX_WMOGO_GENERIC_CRASH_3,
- SFX_WMOGO_GENERIC_CRASH_4,
- SFX_WMOGO_GENERIC_CRASH_5,
- SFX_WMOGO_GENERIC_CRASH_6,
- SFX_WMOGO_GENERIC_CRASH_7,
- SFX_WMOGO_GENERIC_CRASH_8,
- SFX_WMOGO_GUN_PANIC_1,
- SFX_WMOGO_GUN_PANIC_2,
- SFX_WMOGO_GUN_PANIC_3,
- SFX_WMOGO_GUN_PANIC_4,
- SFX_WMOGO_GUN_PANIC_5,
- SFX_WMOGO_JACKED_1,
- SFX_WMOGO_JACKED_2,
- SFX_WMOGO_JACKED_3,
- SFX_WMOGO_JACKED_4,
- SFX_WMOGO_JACKED_5,
- SFX_WMOGO_JACKED_6,
- SFX_WMOGO_RUN_1,
- SFX_WMOGO_RUN_2,
- SFX_WMOGO_RUN_3,
- SFX_WMOGO_RUN_4,
- SFX_WMOGO_RUN_5,
- SFX_WMOGO_SAVED_1,
- SFX_WMOGO_SHOCKED_1,
- SFX_WMOGO_SHOCKED_2,
- SFX_WMOGO_SHOCKED_3,
- SFX_WMOGO_TAXI_1,
-
- SFX_WMYCR_BUMP_1,
- SFX_WMYCR_BUMP_2,
- SFX_WMYCR_BUMP_3,
- SFX_WMYCR_BUMP_4,
- SFX_WMYCR_BUMP_5,
- SFX_WMYCR_BUMP_6,
- SFX_WMYCR_BUMP_7,
- SFX_WMYCR_BUMP_8,
- SFX_WMYCR_BUMP_9,
- SFX_WMYCR_BUMP_10,
- SFX_WMYCR_BUMP_11,
- SFX_WMYCR_BUMP_12,
- SFX_WMYCR_BUMP_13,
- SFX_WMYCR_BUMP_14,
- SFX_WMYCR_BUMP_15,
- SFX_WMYCR_BUMP_16,
- SFX_WMYCR_BUMP_17,
- SFX_WMYCR_BUMP_18,
- SFX_WMYCR_CAR_CRASH_1,
- SFX_WMYCR_CAR_CRASH_2,
- SFX_WMYCR_CAR_CRASH_3,
- SFX_WMYCR_CAR_CRASH_4,
- SFX_WMYCR_CAR_CRASH_5,
- SFX_WMYCR_CAR_CRASH_6,
- SFX_WMYCR_CAR_CRASH_7,
- SFX_WMYCR_CAR_CRASH_8,
- SFX_WMYCR_CAR_CRASH_9,
- SFX_WMYCR_DODGE_1,
- SFX_WMYCR_DODGE_2,
- SFX_WMYCR_DODGE_3,
- SFX_WMYCR_DODGE_4,
- SFX_WMYCR_DODGE_5,
- SFX_WMYCR_DODGE_6,
- SFX_WMYCR_DODGE_7,
- SFX_WMYCR_DODGE_8,
- SFX_WMYCR_DODGE_9,
- SFX_WMYCR_DODGE_10,
- SFX_WMYCR_FIGHT_1,
- SFX_WMYCR_FIGHT_2,
- SFX_WMYCR_FIGHT_3,
- SFX_WMYCR_FIGHT_4,
- SFX_WMYCR_FIGHT_5,
- SFX_WMYCR_FIGHT_6,
- SFX_WMYCR_FIGHT_7,
- SFX_WMYCR_GENERIC_CRASH_1,
- SFX_WMYCR_GENERIC_CRASH_2,
- SFX_WMYCR_GENERIC_CRASH_3,
- SFX_WMYCR_GENERIC_CRASH_4,
- SFX_WMYCR_GENERIC_CRASH_5,
- SFX_WMYCR_GENERIC_CRASH_6,
- SFX_WMYCR_GENERIC_CRASH_7,
- SFX_WMYCR_GENERIC_CRASH_8,
- SFX_WMYCR_GENERIC_CRASH_9,
- SFX_WMYCR_GUN_COOL_1,
- SFX_WMYCR_GUN_COOL_2,
- SFX_WMYCR_GUN_COOL_3,
- SFX_WMYCR_GUN_COOL_4,
- SFX_WMYCR_GUN_COOL_5,
- SFX_WMYCR_JACKING_1,
- SFX_WMYCR_JACKING_2,
- SFX_WMYCR_JACKING_3,
- SFX_WMYCR_JACKING_4,
- SFX_WMYCR_JACKING_5,
- SFX_WMYCR_JACKING_6,
- SFX_WMYCR_MUGGED_1,
- SFX_WMYCR_MUGGED_2,
- SFX_WMYCR_MUGGED_3,
- SFX_WMYCR_MUGGING_1,
- SFX_WMYCR_MUGGING_2,
- SFX_WMYCR_MUGGING_3,
- SFX_WMYCR_MUGGING_4,
- SFX_WMYCR_MUGGING_5,
- SFX_WMYCR_TAXI_1,
-
- SFX_WMYJG_BLOCKED_1,
- SFX_WMYJG_BLOCKED_2,
- SFX_WMYJG_BLOCKED_3,
- SFX_WMYJG_BLOCKED_4,
- SFX_WMYJG_BLOCKED_5,
- SFX_WMYJG_BLOCKED_6,
- SFX_WMYJG_BLOCKED_7,
- SFX_WMYJG_BLOCKED_8,
- SFX_WMYJG_BLOCKED_9,
- SFX_WMYJG_BLOCKED_10,
- SFX_WMYJG_BUMP_1,
- SFX_WMYJG_BUMP_2,
- SFX_WMYJG_BUMP_3,
- SFX_WMYJG_BUMP_4,
- SFX_WMYJG_BUMP_5,
- SFX_WMYJG_BUMP_6,
- SFX_WMYJG_BUMP_7,
- SFX_WMYJG_BUMP_8,
- SFX_WMYJG_BUMP_9,
- SFX_WMYJG_BUMP_10,
- SFX_WMYJG_EYEING_1,
- SFX_WMYJG_EYEING_2,
- SFX_WMYJG_GUN_PANIC_1,
- SFX_WMYJG_GUN_PANIC_2,
- SFX_WMYJG_GUN_PANIC_3,
- SFX_WMYJG_GUN_PANIC_4,
- SFX_WMYJG_MUGGED_1,
- SFX_WMYJG_MUGGED_2,
- SFX_WMYJG_RUN_1,
- SFX_WMYJG_RUN_2,
- SFX_WMYJG_RUN_3,
- SFX_WMYJG_RUN_4,
- SFX_WMYJG_RUN_5,
- SFX_WMYJG_SAVED_1,
- SFX_WMYJG_TAXI_1,
-
- SFX_WMOST_BLOCKED_1,
- SFX_WMOST_BLOCKED_2,
- SFX_WMOST_BLOCKED_3,
- SFX_WMOST_BLOCKED_4,
- SFX_WMOST_BLOCKED_5,
- SFX_WMOST_BLOCKED_6,
- SFX_WMOST_BLOCKED_7,
- SFX_WMOST_BLOCKED_8,
- SFX_WMOST_BUMP_1,
- SFX_WMOST_BUMP_2,
- SFX_WMOST_BUMP_3,
- SFX_WMOST_BUMP_4,
- SFX_WMOST_BUMP_5,
- SFX_WMOST_BUMP_6,
- SFX_WMOST_BUMP_7,
- SFX_WMOST_BUMP_8,
- SFX_WMOST_BUMP_9,
- SFX_WMOST_BUMP_10,
- SFX_WMOST_CAR_CRASH_1,
- SFX_WMOST_CAR_CRASH_2,
- SFX_WMOST_CAR_CRASH_3,
- SFX_WMOST_CAR_CRASH_4,
- SFX_WMOST_CAR_CRASH_5,
- SFX_WMOST_CAR_CRASH_6,
- SFX_WMOST_CAR_CRASH_7,
- SFX_WMOST_CHAT_1,
- SFX_WMOST_CHAT_2,
- SFX_WMOST_CHAT_3,
- SFX_WMOST_CHAT_4,
- SFX_WMOST_CHAT_5,
- SFX_WMOST_CHAT_6,
- SFX_WMOST_CHAT_7,
- SFX_WMOST_CHAT_8,
- SFX_WMOST_CHAT_9,
- SFX_WMOST_DODGE_1,
- SFX_WMOST_DODGE_2,
- SFX_WMOST_DODGE_3,
- SFX_WMOST_DODGE_4,
- SFX_WMOST_DODGE_5,
- SFX_WMOST_DODGE_6,
- SFX_WMOST_DODGE_7,
- SFX_WMOST_DODGE_8,
- SFX_WMOST_EYEING_1,
- SFX_WMOST_EYEING_2,
- SFX_WMOST_FIGHT_1,
- SFX_WMOST_FIGHT_2,
- SFX_WMOST_FIGHT_3,
- SFX_WMOST_FIGHT_4,
- SFX_WMOST_FIGHT_5,
- SFX_WMOST_FIGHT_6,
- SFX_WMOST_FIGHT_7,
- SFX_WMOST_FIGHT_8,
- SFX_WMOST_GENERIC_CRASH_1,
- SFX_WMOST_GENERIC_CRASH_2,
- SFX_WMOST_GENERIC_CRASH_3,
- SFX_WMOST_GENERIC_CRASH_4,
- SFX_WMOST_GENERIC_CRASH_5,
- SFX_WMOST_GENERIC_CRASH_6,
- SFX_WMOST_GENERIC_CRASH_7,
- SFX_WMOST_GUN_COOL_1,
- SFX_WMOST_GUN_COOL_2,
- SFX_WMOST_GUN_COOL_3,
- SFX_WMOST_GUN_COOL_4,
- SFX_WMOST_GUN_COOL_5,
- SFX_WMOST_INNOCENT_1,
- SFX_WMOST_INNOCENT_2,
- SFX_WMOST_INNOCENT_3,
- SFX_WMOST_JACKED_1,
- SFX_WMOST_JACKED_2,
- SFX_WMOST_JACKED_3,
- SFX_WMOST_JACKED_4,
- SFX_WMOST_JEER_1,
- SFX_WMOST_JEER_2,
- SFX_WMOST_JEER_3,
- SFX_WMOST_JEER_4,
- SFX_WMOST_LOST_1,
- SFX_WMOST_LOST_2,
- SFX_WMOST_MUGGED_1,
- SFX_WMOST_MUGGED_2,
- SFX_WMOST_SAVED_1,
- SFX_WMOST_TAXI_1,
-
- SFX_BFOTR_BUMP_1,
- SFX_BFOTR_BUMP_2,
- SFX_BFOTR_BUMP_3,
- SFX_BFOTR_BUMP_4,
- SFX_BFOTR_BUMP_5,
- SFX_BFOTR_BUMP_6,
- SFX_BFOTR_BUMP_7,
- SFX_BFOTR_BUMP_8,
- SFX_BFOTR_BUMP_9,
- SFX_BFOTR_BUMP_10,
- SFX_BFOTR_CHAT_1,
- SFX_BFOTR_CHAT_2,
- SFX_BFOTR_CHAT_3,
- SFX_BFOTR_CHAT_4,
- SFX_BFOTR_CHAT_5,
- SFX_BFOTR_CHAT_6,
- SFX_BFOTR_CHAT_7,
- SFX_BFOTR_CHAT_8,
- SFX_BFOTR_CHAT_9,
- SFX_BFOTR_CHAT_10,
- SFX_BFOTR_CHAT_11,
- SFX_BFOTR_CHAT_12,
- SFX_BFOTR_CHAT_13,
- SFX_BFOTR_CHAT_14,
- SFX_BFOTR_CHAT_15,
- SFX_BFOTR_DODGE_1,
- SFX_BFOTR_DODGE_2,
- SFX_BFOTR_DODGE_3,
- SFX_BFOTR_DODGE_4,
- SFX_BFOTR_DODGE_5,
- SFX_BFOTR_DODGE_6,
- SFX_BFOTR_DODGE_7,
- SFX_BFOTR_DODGE_8,
- SFX_BFOTR_DODGE_9,
- SFX_BFOTR_FIGHT_1,
- SFX_BFOTR_FIGHT_2,
- SFX_BFOTR_FIGHT_3,
- SFX_BFOTR_FIGHT_4,
- SFX_BFOTR_FIGHT_5,
- SFX_BFOTR_FIGHT_6,
- SFX_BFOTR_GUN_COOL_1,
- SFX_BFOTR_GUN_COOL_2,
- SFX_BFOTR_GUN_COOL_3,
- SFX_BFOTR_GUN_COOL_4,
- SFX_BFOTR_GUN_COOL_5,
- SFX_BFOTR_GUN_COOL_6,
- SFX_BFOTR_MUGGED_1,
- SFX_BFOTR_MUGGED_2,
- SFX_BFOTR_MUGGING_1,
- SFX_BFOTR_MUGGING_2,
- SFX_BFOTR_MUGGING_3,
- SFX_BFOTR_SAVED_1,
- SFX_BFOTR_SHOCKED_1,
- SFX_BFOTR_SHOCKED_2,
- SFX_BFOTR_SHOCKED_3,
- SFX_BFOTR_SOLICIT_1,
- SFX_BFOTR_SOLICIT_2,
- SFX_BFOTR_SOLICIT_3,
- SFX_BFOTR_SOLICIT_4,
- SFX_BFOTR_SOLICIT_5,
- SFX_BFOTR_TAXI_1,
-
- SFX_WFYRI_BLOCKED_1,
- SFX_WFYRI_BLOCKED_2,
- SFX_WFYRI_BLOCKED_3,
- SFX_WFYRI_BLOCKED_4,
- SFX_WFYRI_BLOCKED_5,
- SFX_WFYRI_BLOCKED_6,
- SFX_WFYRI_BLOCKED_7,
- SFX_WFYRI_BLOCKED_8,
- SFX_WFYRI_BUMP_1,
- SFX_WFYRI_BUMP_2,
- SFX_WFYRI_BUMP_3,
- SFX_WFYRI_BUMP_4,
- SFX_WFYRI_BUMP_5,
- SFX_WFYRI_BUMP_6,
- SFX_WFYRI_BUMP_7,
- SFX_WFYRI_BUMP_8,
- SFX_WFYRI_BUMP_9,
- SFX_WFYRI_BUMP_10,
- SFX_WFYRI_CAR_CRASH_1,
- SFX_WFYRI_CAR_CRASH_2,
- SFX_WFYRI_CAR_CRASH_3,
- SFX_WFYRI_CAR_CRASH_4,
- SFX_WFYRI_CAR_CRASH_5,
- SFX_WFYRI_CAR_CRASH_6,
- SFX_WFYRI_CAR_CRASH_7,
- SFX_WFYRI_CAR_CRASH_8,
- SFX_WFYRI_CAR_CRASH_9,
- SFX_WFYRI_DODGE_1,
- SFX_WFYRI_DODGE_2,
- SFX_WFYRI_DODGE_3,
- SFX_WFYRI_DODGE_4,
- SFX_WFYRI_DODGE_5,
- SFX_WFYRI_DODGE_6,
- SFX_WFYRI_DODGE_7,
- SFX_WFYRI_DODGE_8,
- SFX_WFYRI_DODGE_9,
- SFX_WFYRI_EYEING_1,
- SFX_WFYRI_EYEING_2,
- SFX_WFYRI_GENERIC_CRASH_1,
- SFX_WFYRI_GENERIC_CRASH_2,
- SFX_WFYRI_GENERIC_CRASH_3,
- SFX_WFYRI_GENERIC_CRASH_4,
- SFX_WFYRI_GENERIC_CRASH_5,
- SFX_WFYRI_GENERIC_CRASH_6,
- SFX_WFYRI_GENERIC_CRASH_7,
- SFX_WFYRI_GENERIC_CRASH_8,
- SFX_WFYRI_GUN_PANIC_1,
- SFX_WFYRI_GUN_PANIC_2,
- SFX_WFYRI_GUN_PANIC_3,
- SFX_WFYRI_GUN_PANIC_4,
- SFX_WFYRI_GUN_PANIC_5,
- SFX_WFYRI_JACKED_1,
- SFX_WFYRI_JACKED_2,
- SFX_WFYRI_JACKED_3,
- SFX_WFYRI_JACKED_4,
- SFX_WFYRI_JACKED_5,
- SFX_WFYRI_JACKED_6,
- SFX_WFYRI_JACKED_7,
- SFX_WFYRI_LOST_1,
- SFX_WFYRI_LOST_2,
- SFX_WFYRI_MUGGED_1,
- SFX_WFYRI_MUGGED_2,
- SFX_WFYRI_RUN_1,
- SFX_WFYRI_RUN_2,
- SFX_WFYRI_RUN_3,
- SFX_WFYRI_RUN_4,
- SFX_WFYRI_RUN_5,
- SFX_WFYRI_SAVED_1,
- SFX_WFYRI_SHOCKED_1,
- SFX_WFYRI_SHOCKED_2,
- SFX_WFYRI_TAXI_1,
- SFX_BFYPR_BUMP_1,
- SFX_BFYPR_BUMP_2,
- SFX_BFYPR_BUMP_3,
- SFX_BFYPR_BUMP_4,
- SFX_BFYPR_BUMP_5,
- SFX_BFYPR_BUMP_6,
- SFX_BFYPR_BUMP_7,
- SFX_BFYPR_BUMP_8,
- SFX_BFYPR_BUMP_9,
- SFX_BFYPR_BUMP_10,
- SFX_BFYPR_BUMP_11,
- SFX_BFYPR_CHAT_1,
- SFX_BFYPR_CHAT_2,
- SFX_BFYPR_CHAT_3,
- SFX_BFYPR_CHAT_4,
- SFX_BFYPR_CHAT_5,
- SFX_BFYPR_CHAT_6,
- SFX_BFYPR_CHAT_7,
- SFX_BFYPR_CHAT_8,
- SFX_BFYPR_CHAT_9,
- SFX_BFYPR_CHAT_10,
- SFX_BFYPR_CHAT_11,
- SFX_BFYPR_CHAT_12,
- SFX_BFYPR_CHAT_13,
- SFX_BFYPR_DODGE_1,
- SFX_BFYPR_DODGE_2,
- SFX_BFYPR_DODGE_3,
- SFX_BFYPR_DODGE_4,
- SFX_BFYPR_DODGE_5,
- SFX_BFYPR_DODGE_6,
- SFX_BFYPR_DODGE_7,
- SFX_BFYPR_FIGHT_1,
- SFX_BFYPR_FIGHT_2,
- SFX_BFYPR_FIGHT_3,
- SFX_BFYPR_FIGHT_4,
- SFX_BFYPR_FIGHT_5,
- SFX_BFYPR_FIGHT_6,
- SFX_BFYPR_FIGHT_7,
- SFX_BFYPR_FUCKING_1,
- SFX_BFYPR_FUCKING_2,
- SFX_BFYPR_FUCKING_3,
- SFX_BFYPR_FUCKING_4,
- SFX_BFYPR_FUCKING_5,
- SFX_BFYPR_FUCKING_6,
- SFX_BFYPR_FUCKING_7,
- SFX_BFYPR_GUN_COOL_1,
- SFX_BFYPR_GUN_COOL_2,
- SFX_BFYPR_GUN_COOL_3,
- SFX_BFYPR_GUN_COOL_4,
- SFX_BFYPR_GUN_COOL_5,
- SFX_BFYPR_MUGGED_1,
- SFX_BFYPR_MUGGED_2,
- SFX_BFYPR_SAVED_1,
- SFX_BFYPR_SHOCKED_1,
- SFX_BFYPR_SHOCKED_2,
- SFX_BFYPR_SOLICIT_1,
- SFX_BFYPR_SOLICIT_2,
- SFX_BFYPR_SOLICIT_3,
- SFX_BFYPR_SOLICIT_4,
- SFX_BFYPR_SOLICIT_5,
- SFX_BFYPR_SOLICIT_6,
- SFX_BFYPR_SOLICIT_7,
- SFX_BFYPR_SOLICIT_8,
- SFX_BFYPR_SOLICIT_9,
- SFX_BFYPR_SOLICIT_10,
- SFX_BFYPR_SOLICIT_11,
- SFX_BFYPR_SOLICIT_12,
- SFX_BFYPR_SOLICIT_13,
- SFX_BFYPR_TAXI_1,
- SFX_BFYPR_TAXI_2,
-
- SFX_BMYRI_BLOCKED_1,
- SFX_BMYRI_BLOCKED_2,
- SFX_BMYRI_BLOCKED_3,
- SFX_BMYRI_BLOCKED_4,
- SFX_BMYRI_BLOCKED_5,
- SFX_BMYRI_BLOCKED_6,
- SFX_BMYRI_BUMP_1,
- SFX_BMYRI_BUMP_2,
- SFX_BMYRI_BUMP_3,
- SFX_BMYRI_BUMP_4,
- SFX_BMYRI_BUMP_5,
- SFX_BMYRI_BUMP_6,
- SFX_BMYRI_BUMP_7,
- SFX_BMYRI_CAR_CRASH_1,
- SFX_BMYRI_CAR_CRASH_2,
- SFX_BMYRI_CAR_CRASH_3,
- SFX_BMYRI_CAR_CRASH_4,
- SFX_BMYRI_CAR_CRASH_5,
- SFX_BMYRI_CAR_CRASH_6,
- SFX_BMYRI_CAR_CRASH_7,
- SFX_BMYRI_DODGE_1,
- SFX_BMYRI_DODGE_2,
- SFX_BMYRI_DODGE_3,
- SFX_BMYRI_DODGE_4,
- SFX_BMYRI_DODGE_5,
- SFX_BMYRI_DODGE_6,
- SFX_BMYRI_DODGE_7,
- SFX_BMYRI_DODGE_8,
- SFX_BMYRI_EYEING_1,
- SFX_BMYRI_GENERIC_CRASH_1,
- SFX_BMYRI_GENERIC_CRASH_2,
- SFX_BMYRI_GENERIC_CRASH_3,
- SFX_BMYRI_GENERIC_CRASH_4,
- SFX_BMYRI_GENERIC_CRASH_5,
- SFX_BMYRI_GENERIC_CRASH_6,
- SFX_BMYRI_GENERIC_CRASH_7,
- SFX_BMYRI_GUN_PANIC_1,
- SFX_BMYRI_GUN_PANIC_2,
- SFX_BMYRI_GUN_PANIC_3,
- SFX_BMYRI_GUN_PANIC_4,
- SFX_BMYRI_GUN_PANIC_5,
- SFX_BMYRI_GUN_PANIC_6,
- SFX_BMYRI_GUN_PANIC_7,
- SFX_BMYRI_JACKED_1,
- SFX_BMYRI_JACKED_2,
- SFX_BMYRI_JACKED_3,
- SFX_BMYRI_JACKED_4,
- SFX_BMYRI_LOST_1,
- SFX_BMYRI_LOST_2,
- SFX_BMYRI_MUGGED_1,
- SFX_BMYRI_MUGGED_2,
- SFX_BMYRI_RUN_1,
- SFX_BMYRI_RUN_2,
- SFX_BMYRI_RUN_3,
- SFX_BMYRI_RUN_4,
- SFX_BMYRI_SAVED_1,
- SFX_BMYRI_SHOCKED_1,
- SFX_BMYRI_SHOCKED_2,
- SFX_BMYRI_SHOCKED_3,
- SFX_BMYRI_TAXI_1,
- SFX_BMYBU_BLOCKED_1,
- SFX_BMYBU_BLOCKED_2,
- SFX_BMYBU_BLOCKED_3,
- SFX_BMYBU_BLOCKED_4,
- SFX_BMYBU_BLOCKED_5,
- SFX_BMYBU_BLOCKED_6,
- SFX_BMYBU_BLOCKED_7,
- SFX_BMYBU_BLOCKED_8,
- SFX_BMYBU_BUMP_1,
- SFX_BMYBU_BUMP_2,
- SFX_BMYBU_BUMP_3,
- SFX_BMYBU_BUMP_4,
- SFX_BMYBU_BUMP_5,
- SFX_BMYBU_BUMP_6,
- SFX_BMYBU_BUMP_7,
- SFX_BMYBU_CAR_CRASH_1,
- SFX_BMYBU_CAR_CRASH_2,
- SFX_BMYBU_CAR_CRASH_3,
- SFX_BMYBU_CAR_CRASH_4,
- SFX_BMYBU_CAR_CRASH_5,
- SFX_BMYBU_CAR_CRASH_6,
- SFX_BMYBU_CAR_CRASH_7,
- SFX_BMYBU_DODGE_1,
- SFX_BMYBU_DODGE_2,
- SFX_BMYBU_DODGE_3,
- SFX_BMYBU_DODGE_4,
- SFX_BMYBU_DODGE_5,
- SFX_BMYBU_DODGE_6,
- SFX_BMYBU_DODGE_7,
- SFX_BMYBU_DODGE_8,
- SFX_BMYBU_DODGE_9,
- SFX_BMYBU_DODGE_10,
- SFX_BMYBU_EYEING_1,
- SFX_BMYBU_EYEING_2,
- SFX_BMYBU_FIGHT_1,
- SFX_BMYBU_FIGHT_2,
- SFX_BMYBU_FIGHT_3,
- SFX_BMYBU_FIGHT_4,
- SFX_BMYBU_FIGHT_5,
- SFX_BMYBU_GENERIC_CRASH_1,
- SFX_BMYBU_GENERIC_CRASH_2,
- SFX_BMYBU_GENERIC_CRASH_3,
- SFX_BMYBU_GENERIC_CRASH_4,
- SFX_BMYBU_GENERIC_CRASH_5,
- SFX_BMYBU_GENERIC_CRASH_6,
- SFX_BMYBU_GENERIC_CRASH_7,
- SFX_BMYBU_GUN_PANIC_1,
- SFX_BMYBU_GUN_PANIC_2,
- SFX_BMYBU_GUN_PANIC_3,
- SFX_BMYBU_GUN_PANIC_4,
- SFX_BMYBU_GUN_PANIC_5,
- SFX_BMYBU_INNOCENT_1,
- SFX_BMYBU_INNOCENT_2,
- SFX_BMYBU_JACKED_1,
- SFX_BMYBU_JACKED_2,
- SFX_BMYBU_JACKED_3,
- SFX_BMYBU_JACKED_4,
- SFX_BMYBU_JACKED_5,
- SFX_BMYBU_JACKED_6,
- SFX_BMYBU_MUGGED_1,
- SFX_BMYBU_MUGGED_2,
- SFX_BMYBU_SAVED_1,
- SFX_BMYBU_SHOCKED_1,
- SFX_BMYBU_SHOCKED_2,
- SFX_BMYBU_TAXI_1,
-
- SFX_WMYSK_BUMP_1,
- SFX_WMYSK_BUMP_2,
- SFX_WMYSK_BUMP_3,
- SFX_WMYSK_BUMP_4,
- SFX_WMYSK_BUMP_5,
- SFX_WMYSK_BUMP_6,
- SFX_WMYSK_BUMP_7,
- SFX_WMYSK_BUMP_8,
- SFX_WMYSK_BUMP_9,
- SFX_WMYSK_BUMP_10,
- SFX_WMYSK_BUMP_11,
- SFX_WMYSK_BUMP_12,
- SFX_WMYSK_BUMP_13,
- SFX_WMYSK_BUMP_14,
- SFX_WMYSK_CHAT_1,
- SFX_WMYSK_CHAT_2,
- SFX_WMYSK_CHAT_3,
- SFX_WMYSK_CHAT_4,
- SFX_WMYSK_CHAT_5,
- SFX_WMYSK_CHAT_6,
- SFX_WMYSK_CHAT_7,
- SFX_WMYSK_CHAT_8,
- SFX_WMYSK_CHAT_9,
- SFX_WMYSK_CHAT_10,
- SFX_WMYSK_CHAT_11,
- SFX_WMYSK_CHAT_12,
- SFX_WMYSK_CHAT_13,
- SFX_WMYSK_DODGE_1,
- SFX_WMYSK_DODGE_2,
- SFX_WMYSK_DODGE_3,
- SFX_WMYSK_DODGE_4,
- SFX_WMYSK_DODGE_5,
- SFX_WMYSK_DODGE_6,
- SFX_WMYSK_DODGE_7,
- SFX_WMYSK_DODGE_8,
- SFX_WMYSK_DODGE_9,
- SFX_WMYSK_DODGE_10,
- SFX_WMYSK_EYEING_1,
- SFX_WMYSK_EYEING_2,
- SFX_WMYSK_FIGHT_1,
- SFX_WMYSK_FIGHT_2,
- SFX_WMYSK_FIGHT_3,
- SFX_WMYSK_FIGHT_4,
- SFX_WMYSK_FIGHT_5,
- SFX_WMYSK_GUN_PANIC_1,
- SFX_WMYSK_GUN_PANIC_2,
- SFX_WMYSK_GUN_PANIC_3,
- SFX_WMYSK_GUN_PANIC_4,
- SFX_WMYSK_GUN_PANIC_5,
- SFX_WMYSK_INNOCENT_1,
- SFX_WMYSK_INNOCENT_2,
- SFX_WMYSK_INNOCENT_3,
- SFX_WMYSK_LOST_1,
- SFX_WMYSK_LOST_2,
- SFX_WMYSK_MUGGED_1,
- SFX_WMYSK_MUGGED_2,
- SFX_WMYSK_SAVED_1,
- SFX_WMYSK_SAVED_2,
- SFX_WMYSK_SHOCKED_1,
- SFX_WMYSK_SHOCKED_2,
- SFX_WMYSK_TAXI_1,
-
- SFX_WMYCW_BLOCKED_1,
- SFX_WMYCW_BLOCKED_2,
- SFX_WMYCW_BLOCKED_3,
- SFX_WMYCW_BLOCKED_4,
- SFX_WMYCW_BLOCKED_5,
- SFX_WMYCW_BLOCKED_6,
- SFX_WMYCW_BLOCKED_7,
- SFX_WMYCW_BLOCKED_8,
- SFX_WMYCW_BLOCKED_9,
- SFX_WMYCW_BUMP_1,
- SFX_WMYCW_BUMP_2,
- SFX_WMYCW_BUMP_3,
- SFX_WMYCW_BUMP_4,
- SFX_WMYCW_BUMP_5,
- SFX_WMYCW_BUMP_6,
- SFX_WMYCW_BUMP_7,
- SFX_WMYCW_BUMP_8,
- SFX_WMYCW_BUMP_9,
- SFX_WMYCW_CAR_CRASH_1,
- SFX_WMYCW_CAR_CRASH_2,
- SFX_WMYCW_CAR_CRASH_3,
- SFX_WMYCW_CAR_CRASH_4,
- SFX_WMYCW_CAR_CRASH_5,
- SFX_WMYCW_CAR_CRASH_6,
- SFX_WMYCW_CAR_CRASH_7,
- SFX_WMYCW_CAR_CRASH_8,
- SFX_WMYCW_CAR_CRASH_9,
- SFX_WMYCW_CHAT_1,
- SFX_WMYCW_CHAT_2,
- SFX_WMYCW_CHAT_3,
- SFX_WMYCW_CHAT_4,
- SFX_WMYCW_CHAT_5,
- SFX_WMYCW_CHAT_6,
- SFX_WMYCW_CHAT_7,
- SFX_WMYCW_CHAT_8,
- SFX_WMYCW_CHAT_9,
- SFX_WMYCW_CHAT_10,
- SFX_WMYCW_CHAT_11,
- SFX_WMYCW_CHAT_12,
- SFX_WMYCW_CHAT_13,
- SFX_WMYCW_CHAT_14,
- SFX_WMYCW_CHAT_15,
- SFX_WMYCW_DODGE_1,
- SFX_WMYCW_DODGE_2,
- SFX_WMYCW_DODGE_3,
- SFX_WMYCW_DODGE_4,
- SFX_WMYCW_DODGE_5,
- SFX_WMYCW_DODGE_6,
- SFX_WMYCW_DODGE_7,
- SFX_WMYCW_DODGE_8,
- SFX_WMYCW_DODGE_9,
- SFX_WMYCW_DODGE_10,
- SFX_WMYCW_EYEING_1,
- SFX_WMYCW_EYEING_2,
- SFX_WMYCW_EYEING_3,
- SFX_WMYCW_FIGHT_1,
- SFX_WMYCW_FIGHT_2,
- SFX_WMYCW_FIGHT_3,
- SFX_WMYCW_FIGHT_4,
- SFX_WMYCW_FIGHT_5,
- SFX_WMYCW_FIGHT_6,
- SFX_WMYCW_FIGHT_7,
- SFX_WMYCW_FIGHT_8,
- SFX_WMYCW_GENERIC_CRASH_1,
- SFX_WMYCW_GENERIC_CRASH_2,
- SFX_WMYCW_GENERIC_CRASH_3,
- SFX_WMYCW_GENERIC_CRASH_4,
- SFX_WMYCW_GENERIC_CRASH_5,
- SFX_WMYCW_GENERIC_CRASH_6,
- SFX_WMYCW_GENERIC_CRASH_7,
- SFX_WMYCW_GUN_PANIC_1,
- SFX_WMYCW_GUN_PANIC_2,
- SFX_WMYCW_GUN_PANIC_3,
- SFX_WMYCW_GUN_PANIC_4,
- SFX_WMYCW_GUN_PANIC_5,
- SFX_WMYCW_GUN_PANIC_6,
- SFX_WMYCW_INNOCENT_1,
- SFX_WMYCW_INNOCENT_2,
- SFX_WMYCW_INNOCENT_3,
- SFX_WMYCW_JACKED_1,
- SFX_WMYCW_JACKED_2,
- SFX_WMYCW_JACKED_3,
- SFX_WMYCW_JACKED_4,
- SFX_WMYCW_JACKED_5,
- SFX_WMYCW_JACKED_6,
- SFX_WMYCW_JEER_1,
- SFX_WMYCW_JEER_2,
- SFX_WMYCW_JEER_3,
- SFX_WMYCW_JEER_4,
- SFX_WMYCW_JEER_5,
- SFX_WMYCW_JACKING_1,
- SFX_WMYCW_JACKING_2,
- SFX_WMYCW_JACKING_3,
- SFX_WMYCW_JACKING_4,
- SFX_WMYCW_LOST_1,
- SFX_WMYCW_LOST_2,
- SFX_WMYCW_MUGGED_1,
- SFX_WMYCW_TAXI_1,
-
- SFX_HFYST_BLOCKED_1,
- SFX_HFYST_BLOCKED_2,
- SFX_HFYST_BLOCKED_3,
- SFX_HFYST_BLOCKED_4,
- SFX_HFYST_BLOCKED_5,
- SFX_HFYST_BLOCKED_6,
- SFX_HFYST_BLOCKED_7,
- SFX_HFYST_BUMP_1,
- SFX_HFYST_BUMP_2,
- SFX_HFYST_BUMP_3,
- SFX_HFYST_BUMP_4,
- SFX_HFYST_BUMP_5,
- SFX_HFYST_BUMP_6,
- SFX_HFYST_BUMP_7,
- SFX_HFYST_BUMP_8,
- SFX_HFYST_BUMP_9,
- SFX_HFYST_BUMP_10,
- SFX_HFYST_CAR_CRASH_1,
- SFX_HFYST_CAR_CRASH_2,
- SFX_HFYST_CAR_CRASH_3,
- SFX_HFYST_CAR_CRASH_4,
- SFX_HFYST_CAR_CRASH_5,
- SFX_HFYST_CAR_CRASH_6,
- SFX_HFYST_CAR_CRASH_7,
- SFX_HFYST_CAR_CRASH_8,
- SFX_HFYST_CHAT_1,
- SFX_HFYST_CHAT_2,
- SFX_HFYST_CHAT_3,
- SFX_HFYST_CHAT_4,
- SFX_HFYST_CHAT_5,
- SFX_HFYST_CHAT_6,
- SFX_HFYST_CHAT_7,
- SFX_HFYST_CHAT_8,
- SFX_HFYST_CHAT_9,
- SFX_HFYST_DODGE_1,
- SFX_HFYST_DODGE_2,
- SFX_HFYST_DODGE_3,
- SFX_HFYST_DODGE_4,
- SFX_HFYST_DODGE_5,
- SFX_HFYST_DODGE_6,
- SFX_HFYST_DODGE_7,
- SFX_HFYST_DODGE_8,
- SFX_HFYST_DODGE_9,
- SFX_HFYST_DODGE_10,
- SFX_HFYST_FIGHT_1,
- SFX_HFYST_FIGHT_2,
- SFX_HFYST_FIGHT_3,
- SFX_HFYST_FIGHT_4,
- SFX_HFYST_FIGHT_5,
- SFX_HFYST_FIGHT_6,
- SFX_HFYST_FIGHT_7,
- SFX_HFYST_GENERIC_CRASH_1,
- SFX_HFYST_GENERIC_CRASH_2,
- SFX_HFYST_GENERIC_CRASH_3,
- SFX_HFYST_GENERIC_CRASH_4,
- SFX_HFYST_GENERIC_CRASH_5,
- SFX_HFYST_GENERIC_CRASH_6,
- SFX_HFYST_GENERIC_CRASH_7,
- SFX_HFYST_GUN_COOL_1,
- SFX_HFYST_GUN_COOL_2,
- SFX_HFYST_GUN_COOL_3,
- SFX_HFYST_GUN_COOL_4,
- SFX_HFYST_GUN_COOL_5,
- SFX_HFYST_JACKED_1,
- SFX_HFYST_JACKED_2,
- SFX_HFYST_JACKED_3,
- SFX_HFYST_JACKED_4,
- SFX_HFYST_JACKED_5,
- SFX_HFYST_JACKED_6,
- SFX_HFYST_JACKING_1,
- SFX_HFYST_JACKING_2,
- SFX_HFYST_JACKING_3,
- SFX_HFYST_JACKING_4,
- SFX_HFYST_LOST_1,
- SFX_HFYST_LOST_2,
- SFX_HFYST_MUGGED_1,
- SFX_HFYST_MUGGED_2,
- SFX_HFYST_MUGGING_1,
- SFX_HFYST_MUGGING_2,
- SFX_HFYST_MUGGING_3,
- SFX_HFYST_MUGGING_4,
- SFX_HFYST_TAXI_1,
-
- SFX_HMOST_BLOCKED_1,
- SFX_HMOST_BLOCKED_2,
- SFX_HMOST_BLOCKED_3,
- SFX_HMOST_BLOCKED_4,
- SFX_HMOST_BLOCKED_5,
- SFX_HMOST_BLOCKED_6,
- SFX_HMOST_BLOCKED_7,
- SFX_HMOST_BUMP_1,
- SFX_HMOST_BUMP_2,
- SFX_HMOST_BUMP_3,
- SFX_HMOST_BUMP_4,
- SFX_HMOST_BUMP_5,
- SFX_HMOST_BUMP_6,
- SFX_HMOST_BUMP_7,
- SFX_HMOST_BUMP_8,
- SFX_HMOST_BUMP_9,
- SFX_HMOST_BUMP_10,
- SFX_HMOST_CAR_CRASH_1,
- SFX_HMOST_CAR_CRASH_2,
- SFX_HMOST_CAR_CRASH_3,
- SFX_HMOST_CAR_CRASH_4,
- SFX_HMOST_CAR_CRASH_5,
- SFX_HMOST_CAR_CRASH_6,
- SFX_HMOST_CAR_CRASH_7,
- SFX_HMOST_CHAT_1,
- SFX_HMOST_CHAT_2,
- SFX_HMOST_CHAT_3,
- SFX_HMOST_CHAT_4,
- SFX_HMOST_CHAT_5,
- SFX_HMOST_CHAT_6,
- SFX_HMOST_CHAT_7,
- SFX_HMOST_CHAT_8,
- SFX_HMOST_CHAT_9,
- SFX_HMOST_CHAT_10,
- SFX_HMOST_CHAT_11,
- SFX_HMOST_DODGE_1,
- SFX_HMOST_DODGE_2,
- SFX_HMOST_DODGE_3,
- SFX_HMOST_DODGE_4,
- SFX_HMOST_DODGE_5,
- SFX_HMOST_DODGE_6,
- SFX_HMOST_DODGE_7,
- SFX_HMOST_DODGE_8,
- SFX_HMOST_DODGE_9,
- SFX_HMOST_EYEING_1,
- SFX_HMOST_FIGHT_1,
- SFX_HMOST_FIGHT_2,
- SFX_HMOST_FIGHT_3,
- SFX_HMOST_FIGHT_4,
- SFX_HMOST_FIGHT_5,
- SFX_HMOST_FIGHT_6,
- SFX_HMOST_FIGHT_7,
- SFX_HMOST_FIGHT_8,
- SFX_HMOST_GENERIC_CRASH_1,
- SFX_HMOST_GENERIC_CRASH_2,
- SFX_HMOST_GENERIC_CRASH_3,
- SFX_HMOST_GENERIC_CRASH_4,
- SFX_HMOST_GENERIC_CRASH_5,
- SFX_HMOST_GENERIC_CRASH_6,
- SFX_HMOST_GENERIC_CRASH_7,
- SFX_HMOST_GUN_COOL_1,
- SFX_HMOST_GUN_COOL_2,
- SFX_HMOST_GUN_COOL_3,
- SFX_HMOST_GUN_COOL_4,
- SFX_HMOST_GUN_COOL_5,
- SFX_HMOST_JACKED_1,
- SFX_HMOST_JACKED_2,
- SFX_HMOST_JACKED_3,
- SFX_HMOST_JACKED_4,
- SFX_HMOST_JACKED_5,
- SFX_HMOST_JACKED_6,
- SFX_HMOST_JACKING_1,
- SFX_HMOST_JACKING_2,
- SFX_HMOST_JACKING_3,
- SFX_HMOST_LOST_1,
- SFX_HMOST_LOST_2,
- SFX_HMOST_MUGGED_1,
- SFX_HMOST_MUGGED_2,
- SFX_HMOST_TAXI_1,
-
- SFX_HMYRI_BLOCKED_1,
- SFX_HMYRI_BLOCKED_2,
- SFX_HMYRI_BLOCKED_3,
- SFX_HMYRI_BLOCKED_4,
- SFX_HMYRI_BLOCKED_5,
- SFX_HMYRI_BLOCKED_6,
- SFX_HMYRI_BLOCKED_7,
- SFX_HMYRI_BUMP_1,
- SFX_HMYRI_BUMP_2,
- SFX_HMYRI_BUMP_3,
- SFX_HMYRI_BUMP_4,
- SFX_HMYRI_BUMP_5,
- SFX_HMYRI_BUMP_6,
- SFX_HMYRI_BUMP_7,
- SFX_HMYRI_BUMP_8,
- SFX_HMYRI_BUMP_9,
- SFX_HMYRI_BUMP_10,
- SFX_HMYRI_CAR_CRASH_1,
- SFX_HMYRI_CAR_CRASH_2,
- SFX_HMYRI_CAR_CRASH_3,
- SFX_HMYRI_CAR_CRASH_4,
- SFX_HMYRI_CAR_CRASH_5,
- SFX_HMYRI_CAR_CRASH_6,
- SFX_HMYRI_CAR_CRASH_7,
- SFX_HMYRI_CAR_CRASH_8,
- SFX_HMYRI_DODGE_1,
- SFX_HMYRI_DODGE_2,
- SFX_HMYRI_DODGE_3,
- SFX_HMYRI_DODGE_4,
- SFX_HMYRI_DODGE_5,
- SFX_HMYRI_DODGE_6,
- SFX_HMYRI_DODGE_7,
- SFX_HMYRI_DODGE_8,
- SFX_HMYRI_DODGE_9,
- SFX_HMYRI_FIGHT_1,
- SFX_HMYRI_FIGHT_2,
- SFX_HMYRI_FIGHT_3,
- SFX_HMYRI_FIGHT_4,
- SFX_HMYRI_FIGHT_5,
- SFX_HMYRI_GENERIC_CRASH_1,
- SFX_HMYRI_GENERIC_CRASH_2,
- SFX_HMYRI_GENERIC_CRASH_3,
- SFX_HMYRI_GENERIC_CRASH_4,
- SFX_HMYRI_GENERIC_CRASH_5,
- SFX_HMYRI_GENERIC_CRASH_6,
- SFX_HMYRI_GENERIC_CRASH_7,
- SFX_HMYRI_GENERIC_CRASH_8,
- SFX_HMYRI_GENERIC_CRASH_9,
- SFX_HMYRI_GENERIC_CRASH_10,
- SFX_HMYRI_GENERIC_CRASH_11,
- SFX_HMYRI_GENERIC_CRASH_12,
- SFX_HMYRI_GUN_PANIC_1,
- SFX_HMYRI_GUN_PANIC_2,
- SFX_HMYRI_GUN_PANIC_3,
- SFX_HMYRI_GUN_PANIC_4,
- SFX_HMYRI_GUN_PANIC_5,
- SFX_HMYRI_GUN_PANIC_6,
- SFX_HMYRI_GUN_PANIC_7,
- SFX_HMYRI_JACKED_1,
- SFX_HMYRI_JACKED_2,
- SFX_HMYRI_JACKED_3,
- SFX_HMYRI_JACKED_4,
- SFX_HMYRI_JACKED_5,
- SFX_HMYRI_JACKED_6,
- SFX_HMYRI_JACKED_7,
- SFX_HMYRI_JACKED_8,
- SFX_HMYRI_JACKING_1,
- SFX_HMYRI_JACKING_2,
- SFX_HMYRI_JACKING_3,
- SFX_HMYRI_MUGGED_1,
- SFX_HMYRI_SHOCKED_1,
- SFX_HMYRI_SHOCKED_2,
- SFX_HMYRI_SHOCKED_3,
-
- SFX_HFYPR_BUMP_1,
- SFX_HFYPR_BUMP_2,
- SFX_HFYPR_BUMP_3,
- SFX_HFYPR_BUMP_4,
- SFX_HFYPR_BUMP_5,
- SFX_HFYPR_BUMP_6,
- SFX_HFYPR_BUMP_7,
- SFX_HFYPR_BUMP_8,
- SFX_HFYPR_BUMP_9,
- SFX_HFYPR_BUMP_10,
- SFX_HFYPR_CHAT_1,
- SFX_HFYPR_CHAT_2,
- SFX_HFYPR_CHAT_3,
- SFX_HFYPR_CHAT_4,
- SFX_HFYPR_CHAT_5,
- SFX_HFYPR_CHAT_6,
- SFX_HFYPR_CHAT_7,
- SFX_HFYPR_CHAT_8,
- SFX_HFYPR_CHAT_9,
- SFX_HFYPR_CHAT_10,
- SFX_HFYPR_CHAT_11,
- SFX_HFYPR_CHAT_12,
- SFX_HFYPR_DODGE_1,
- SFX_HFYPR_DODGE_2,
- SFX_HFYPR_DODGE_3,
- SFX_HFYPR_DODGE_4,
- SFX_HFYPR_DODGE_5,
- SFX_HFYPR_DODGE_6,
- SFX_HFYPR_DODGE_7,
- SFX_HFYPR_DODGE_8,
- SFX_HFYPR_DODGE_9,
- SFX_HFYPR_EYEING_1,
- SFX_HFYPR_EYEING_2,
- SFX_HFYPR_EYEING_3,
- SFX_HFYPR_FIGHT_1,
- SFX_HFYPR_FIGHT_2,
- SFX_HFYPR_FIGHT_3,
- SFX_HFYPR_FIGHT_4,
- SFX_HFYPR_FIGHT_5,
- SFX_HFYPR_FIGHT_6,
- SFX_HFYPR_FIGHT_7,
- SFX_HFYPR_FIGHT_8,
- SFX_HFYPR_FIGHT_9,
- SFX_HFYPR_FIGHT_10,
- SFX_HFYPR_FUCKING_1,
- SFX_HFYPR_FUCKING_2,
- SFX_HFYPR_FUCKING_3,
- SFX_HFYPR_FUCKING_4,
- SFX_HFYPR_FUCKING_5,
- SFX_HFYPR_FUCKING_6,
- SFX_HFYPR_FUCKING_7,
- SFX_HFYPR_FUCKING_8,
- SFX_HFYPR_GUN_COOL_1,
- SFX_HFYPR_GUN_COOL_2,
- SFX_HFYPR_GUN_COOL_3,
- SFX_HFYPR_GUN_COOL_4,
- SFX_HFYPR_GUN_COOL_5,
- SFX_HFYPR_GUN_COOL_6,
- SFX_HFYPR_MUGGED_1,
- SFX_HFYPR_MUGGED_2,
- SFX_HFYPR_SAVED_1,
- SFX_HFYPR_SOLICIT_1,
- SFX_HFYPR_SOLICIT_2,
- SFX_HFYPR_SOLICIT_3,
- SFX_HFYPR_SOLICIT_4,
- SFX_HFYPR_SOLICIT_5,
- SFX_HFYPR_SOLICIT_6,
- SFX_HFYPR_SOLICIT_7,
- SFX_HFYPR_SOLICIT_8,
- SFX_HFYPR_SOLICIT_9,
- SFX_HFYPR_SOLICIT_10,
- SFX_HFYPR_SOLICIT_11,
- SFX_HFYPR_SOLICIT_12,
- SFX_HFYPR_SOLICIT_13,
- SFX_HFYPR_SOLICIT_14,
- SFX_HFYPR_TAXI_1,
-
- SFX_HFYMD_BUMP_1,
- SFX_HFYMD_BUMP_2,
- SFX_HFYMD_BUMP_3,
- SFX_HFYMD_BUMP_4,
- SFX_HFYMD_BUMP_5,
- SFX_HFYMD_BUMP_6,
- SFX_HFYMD_BUMP_7,
- SFX_HFYMD_BUMP_8,
- SFX_HFYMD_BUMP_9,
- SFX_HFYMD_DODGE_1,
- SFX_HFYMD_DODGE_2,
- SFX_HFYMD_DODGE_3,
- SFX_HFYMD_DODGE_4,
- SFX_HFYMD_DODGE_5,
- SFX_HFYMD_DODGE_6,
- SFX_HFYMD_DODGE_7,
- SFX_HFYMD_DODGE_8,
- SFX_HFYMD_FIGHT_1,
- SFX_HFYMD_FIGHT_2,
- SFX_HFYMD_FIGHT_3,
- SFX_HFYMD_FIGHT_4,
- SFX_HFYMD_FIGHT_5,
- SFX_HFYMD_FIGHT_6,
- SFX_HFYMD_FIGHT_7,
- SFX_HFYMD_FIGHT_8,
- SFX_HFYMD_FIGHT_9,
- SFX_HFYMD_GUN_PANIC_1,
- SFX_HFYMD_GUN_PANIC_2,
- SFX_HFYMD_GUN_PANIC_3,
- SFX_HFYMD_GUN_PANIC_4,
- SFX_HFYMD_GUN_PANIC_5,
- SFX_HFYMD_MUGGED_1,
- SFX_HFYMD_MUGGED_2,
- SFX_HFYMD_SAVED_1,
- SFX_HFYMD_SAVED_2,
- SFX_HFYMD_SAVED_3,
- SFX_HFYMD_SOLICIT_1,
- SFX_HFYMD_SOLICIT_2,
- SFX_HFYMD_SOLICIT_3,
- SFX_HFYMD_SOLICIT_4,
- SFX_HFYMD_SOLICIT_5,
- SFX_HFYMD_SOLICIT_6,
- SFX_HFYMD_SOLICIT_7,
- SFX_HFYMD_SOLICIT_8,
- SFX_HFYMD_SOLICIT_9,
- SFX_HFYMD_SOLICIT_10,
- SFX_HFYMD_SOLICIT_11,
- SFX_HFYMD_SOLICIT_12,
- SFX_HFYMD_SOLICIT_13,
- SFX_HFYMD_SOLICIT_14,
- SFX_HFYMD_SOLICIT_15,
- SFX_HFYMD_TAXI_1,
-
- SFX_WFOBE_BLOCKED_1,
- SFX_WFOBE_BLOCKED_2,
- SFX_WFOBE_BLOCKED_3,
- SFX_WFOBE_BLOCKED_4,
- SFX_WFOBE_BLOCKED_5,
- SFX_WFOBE_BLOCKED_6,
- SFX_WFOBE_BLOCKED_7,
- SFX_WFOBE_BLOCKED_8,
- SFX_WFOBE_BUMP_1,
- SFX_WFOBE_BUMP_2,
- SFX_WFOBE_BUMP_3,
- SFX_WFOBE_BUMP_4,
- SFX_WFOBE_BUMP_5,
- SFX_WFOBE_BUMP_6,
- SFX_WFOBE_BUMP_7,
- SFX_WFOBE_BUMP_8,
- SFX_WFOBE_BUMP_9,
- SFX_WFOBE_BUMP_10,
- SFX_WFOBE_CAR_CRASH_1,
- SFX_WFOBE_CAR_CRASH_2,
- SFX_WFOBE_CAR_CRASH_3,
- SFX_WFOBE_CAR_CRASH_4,
- SFX_WFOBE_CAR_CRASH_5,
- SFX_WFOBE_CAR_CRASH_6,
- SFX_WFOBE_CAR_CRASH_7,
- SFX_WFOBE_CHAT_1,
- SFX_WFOBE_CHAT_2,
- SFX_WFOBE_CHAT_3,
- SFX_WFOBE_CHAT_4,
- SFX_WFOBE_CHAT_5,
- SFX_WFOBE_CHAT_6,
- SFX_WFOBE_CHAT_7,
- SFX_WFOBE_CHAT_8,
- SFX_WFOBE_CHAT_9,
- SFX_WFOBE_CHAT_10,
- SFX_WFOBE_DODGE_1,
- SFX_WFOBE_DODGE_2,
- SFX_WFOBE_DODGE_3,
- SFX_WFOBE_DODGE_4,
- SFX_WFOBE_DODGE_5,
- SFX_WFOBE_DODGE_6,
- SFX_WFOBE_DODGE_7,
- SFX_WFOBE_DODGE_8,
- SFX_WFOBE_GENERIC_CRASH_1,
- SFX_WFOBE_GENERIC_CRASH_2,
- SFX_WFOBE_GENERIC_CRASH_3,
- SFX_WFOBE_GENERIC_CRASH_4,
- SFX_WFOBE_GENERIC_CRASH_5,
- SFX_WFOBE_GENERIC_CRASH_6,
- SFX_WFOBE_GENERIC_CRASH_7,
- SFX_WFOBE_GENERIC_CRASH_8,
- SFX_WFOBE_GENERIC_CRASH_9,
- SFX_WFOBE_GENERIC_CRASH_10,
- SFX_WFOBE_GUN_PANIC_1,
- SFX_WFOBE_GUN_PANIC_2,
- SFX_WFOBE_GUN_PANIC_3,
- SFX_WFOBE_GUN_PANIC_4,
- SFX_WFOBE_GUN_PANIC_5,
- SFX_WFOBE_JACKED_1,
- SFX_WFOBE_JACKED_2,
- SFX_WFOBE_JACKED_3,
- SFX_WFOBE_JACKED_4,
- SFX_WFOBE_RUN_1,
- SFX_WFOBE_RUN_2,
- SFX_WFOBE_RUN_3,
- SFX_WFOBE_RUN_4,
- SFX_WFOBE_RUN_5,
- SFX_WFOBE_RUN_6,
- SFX_WFOBE_RUN_7,
- SFX_WFOBE_SAVED_1,
- SFX_WFOBE_SAVED_2,
- SFX_WFOBE_SAVED_3,
- SFX_WFOBE_SHOCKED_1,
- SFX_WFOBE_SHOCKED_2,
- SFX_WFOBE_SHOCKED_3,
- SFX_WFOBE_TAXI_1,
- SFX_WFOBE_TAXI_2,
-
- SFX_BFYRI_BLOCKED_1,
- SFX_BFYRI_BLOCKED_2,
- SFX_BFYRI_BLOCKED_3,
- SFX_BFYRI_BLOCKED_4,
- SFX_BFYRI_BLOCKED_5,
- SFX_BFYRI_BLOCKED_6,
- SFX_BFYRI_BLOCKED_7,
- SFX_BFYRI_BLOCKED_8,
- SFX_BFYRI_BLOCKED_9,
- SFX_BFYRI_BUMP_1,
- SFX_BFYRI_BUMP_2,
- SFX_BFYRI_BUMP_3,
- SFX_BFYRI_BUMP_4,
- SFX_BFYRI_BUMP_5,
- SFX_BFYRI_BUMP_6,
- SFX_BFYRI_BUMP_7,
- SFX_BFYRI_BUMP_8,
- SFX_BFYRI_BUMP_9,
- SFX_BFYRI_CAR_CRASH_1,
- SFX_BFYRI_CAR_CRASH_2,
- SFX_BFYRI_CAR_CRASH_3,
- SFX_BFYRI_CAR_CRASH_4,
- SFX_BFYRI_CAR_CRASH_5,
- SFX_BFYRI_CAR_CRASH_6,
- SFX_BFYRI_CAR_CRASH_7,
- SFX_BFYRI_CAR_CRASH_8,
- SFX_BFYRI_DODGE_1,
- SFX_BFYRI_DODGE_2,
- SFX_BFYRI_DODGE_3,
- SFX_BFYRI_DODGE_4,
- SFX_BFYRI_DODGE_5,
- SFX_BFYRI_DODGE_6,
- SFX_BFYRI_DODGE_7,
- SFX_BFYRI_DODGE_8,
- SFX_BFYRI_EYEING_1,
- SFX_BFYRI_EYEING_2,
- SFX_BFYRI_EYEING_3,
- SFX_BFYRI_GENERIC_CRASH_1,
- SFX_BFYRI_GENERIC_CRASH_2,
- SFX_BFYRI_GENERIC_CRASH_3,
- SFX_BFYRI_GENERIC_CRASH_4,
- SFX_BFYRI_GENERIC_CRASH_5,
- SFX_BFYRI_GENERIC_CRASH_6,
- SFX_BFYRI_GENERIC_CRASH_7,
- SFX_BFYRI_GUN_PANIC_1,
- SFX_BFYRI_GUN_PANIC_2,
- SFX_BFYRI_GUN_PANIC_3,
- SFX_BFYRI_GUN_PANIC_4,
- SFX_BFYRI_JACKED_1,
- SFX_BFYRI_JACKED_2,
- SFX_BFYRI_JACKED_3,
- SFX_BFYRI_JACKED_4,
- SFX_BFYRI_JACKED_5,
- SFX_BFYRI_JACKED_6,
- SFX_BFYRI_JACKED_7,
- SFX_BFYRI_JACKED_8,
- SFX_BFYRI_JACKING_1,
- SFX_BFYRI_JACKING_2,
- SFX_BFYRI_JACKING_3,
- SFX_BFYRI_JACKING_4,
- SFX_BFYRI_LOST_1,
- SFX_BFYRI_LOST_2,
- SFX_BFYRI_MUGGED_1,
- SFX_BFYRI_MUGGED_2,
- SFX_BFYRI_MUGGED_3,
- SFX_BFYRI_RUN_1,
- SFX_BFYRI_RUN_2,
- SFX_BFYRI_RUN_3,
- SFX_BFYRI_RUN_4,
- SFX_BFYRI_RUN_5,
- SFX_BFYRI_RUN_6,
- SFX_BFYRI_SAVED_1,
- SFX_BFYRI_SAVED_2,
- SFX_BFYRI_SHOCKED_1,
- SFX_BFYRI_SHOCKED_2,
- SFX_BFYRI_SHOCKED_3,
- SFX_BFYRI_SHOCKED_4,
- SFX_BFYRI_TAXI_1,
-
- SFX_BFYBE_BLOCKED_1,
- SFX_BFYBE_BLOCKED_2,
- SFX_BFYBE_BLOCKED_3,
- SFX_BFYBE_BLOCKED_4,
- SFX_BFYBE_BLOCKED_5,
- SFX_BFYBE_BLOCKED_6,
- SFX_BFYBE_BLOCKED_7,
- SFX_BFYBE_BLOCKED_8,
- SFX_BFYBE_BLOCKED_9,
- SFX_BFYBE_BLOCKED_10,
- SFX_BFYBE_BLOCKED_11,
- SFX_BFYBE_BLOCKED_12,
- SFX_BFYBE_CAR_CRASH_1,
- SFX_BFYBE_CAR_CRASH_2,
- SFX_BFYBE_CAR_CRASH_3,
- SFX_BFYBE_CAR_CRASH_4,
- SFX_BFYBE_CAR_CRASH_5,
- SFX_BFYBE_CAR_CRASH_6,
- SFX_BFYBE_CAR_CRASH_7,
- SFX_BFYBE_CAR_CRASH_8,
- SFX_BFYBE_CAR_CRASH_9,
- SFX_BFYBE_CAR_CRASH_10,
- SFX_BFYBE_CHAT_1,
- SFX_BFYBE_CHAT_2,
- SFX_BFYBE_CHAT_3,
- SFX_BFYBE_CHAT_4,
- SFX_BFYBE_CHAT_5,
- SFX_BFYBE_CHAT_6,
- SFX_BFYBE_CHAT_7,
- SFX_BFYBE_CHAT_8,
- SFX_BFYBE_CHAT_9,
- SFX_BFYBE_CHAT_10,
- SFX_BFYBE_CHAT_11,
- SFX_BFYBE_CHAT_12,
- SFX_BFYBE_CHAT_13,
- SFX_BFYBE_CHAT_14,
- SFX_BFYBE_CHAT_15,
- SFX_BFYBE_CHAT_16,
- SFX_BFYBE_DODGE_1,
- SFX_BFYBE_DODGE_2,
- SFX_BFYBE_DODGE_3,
- SFX_BFYBE_DODGE_4,
- SFX_BFYBE_DODGE_5,
- SFX_BFYBE_DODGE_6,
- SFX_BFYBE_DODGE_7,
- SFX_BFYBE_DODGE_8,
- SFX_BFYBE_DODGE_9,
- SFX_BFYBE_DODGE_10,
- SFX_BFYBE_EYEING_1,
- SFX_BFYBE_EYEING_2,
- SFX_BFYBE_EYEING_3,
- SFX_BFYBE_EYEING_4,
- SFX_BFYBE_GENERIC_CRASH_1,
- SFX_BFYBE_GENERIC_CRASH_2,
- SFX_BFYBE_GENERIC_CRASH_3,
- SFX_BFYBE_GENERIC_CRASH_4,
- SFX_BFYBE_GENERIC_CRASH_5,
- SFX_BFYBE_GENERIC_CRASH_6,
- SFX_BFYBE_GENERIC_CRASH_7,
- SFX_BFYBE_GENERIC_CRASH_8,
- SFX_BFYBE_GUN_COOL_1,
- SFX_BFYBE_GUN_COOL_2,
- SFX_BFYBE_GUN_COOL_3,
- SFX_BFYBE_GUN_COOL_4,
- SFX_BFYBE_GUN_COOL_5,
- SFX_BFYBE_GUN_COOL_6,
- SFX_BFYBE_JACKED_1,
- SFX_BFYBE_JACKED_2,
- SFX_BFYBE_JACKED_3,
- SFX_BFYBE_JACKED_4,
- SFX_BFYBE_JACKED_5,
- SFX_BFYBE_JACKED_6,
- SFX_BFYBE_JACKED_7,
- SFX_BFYBE_JACKED_8,
- SFX_BFYBE_LOST_1,
- SFX_BFYBE_LOST_2,
- SFX_BFYBE_LOST_3,
- SFX_BFYBE_LOST_4,
- SFX_BFYBE_MUGGED_1,
- SFX_BFYBE_MUGGED_2,
- SFX_BFYBE_MUGGED_3,
- SFX_BFYBE_MUGGED_4,
- SFX_BFYBE_MUGGED_5,
- SFX_BFYBE_RUN_1,
- SFX_BFYBE_RUN_2,
- SFX_BFYBE_RUN_3,
- SFX_BFYBE_RUN_4,
- SFX_BFYBE_RUN_5,
- SFX_BFYBE_RUN_6,
- SFX_BFYBE_SAVED_1,
- SFX_BFYBE_SAVED_2,
- SFX_BFYBE_SHOCKED_1,
- SFX_BFYBE_SHOCKED_2,
- SFX_BFYBE_SHOCKED_3,
- SFX_BFYBE_SHOCKED_4,
- SFX_BFYBE_TAXI_1,
- SFX_BFYBE_TAXI_2,
- SFX_BFYBE_TAXI_3,
-
- SFX_BMOTR_BUMP_1,
- SFX_BMOTR_BUMP_2,
- SFX_BMOTR_BUMP_3,
- SFX_BMOTR_BUMP_4,
- SFX_BMOTR_BUMP_5,
- SFX_BMOTR_BUMP_6,
- SFX_BMOTR_BUMP_7,
- SFX_BMOTR_BUMP_8,
- SFX_BMOTR_BUMP_9,
- SFX_BMOTR_BUMP_10,
- SFX_BMOTR_CHAT_1,
- SFX_BMOTR_CHAT_2,
- SFX_BMOTR_CHAT_3,
- SFX_BMOTR_CHAT_4,
- SFX_BMOTR_CHAT_5,
- SFX_BMOTR_CHAT_6,
- SFX_BMOTR_CHAT_7,
- SFX_BMOTR_CHAT_8,
- SFX_BMOTR_CHAT_9,
- SFX_BMOTR_CHAT_10,
- SFX_BMOTR_DODGE_1,
- SFX_BMOTR_DODGE_2,
- SFX_BMOTR_DODGE_3,
- SFX_BMOTR_DODGE_4,
- SFX_BMOTR_DODGE_5,
- SFX_BMOTR_DODGE_6,
- SFX_BMOTR_DODGE_7,
- SFX_BMOTR_DODGE_8,
- SFX_BMOTR_DODGE_9,
- SFX_BMOTR_DODGE_10,
- SFX_BMOTR_DODGE_11,
- SFX_BMOTR_EYEING_1,
- SFX_BMOTR_EYEING_2,
- SFX_BMOTR_EYEING_3,
- SFX_BMOTR_GUN_COOL_1,
- SFX_BMOTR_GUN_COOL_2,
- SFX_BMOTR_GUN_COOL_3,
- SFX_BMOTR_GUN_COOL_4,
- SFX_BMOTR_GUN_COOL_5,
- SFX_BMOTR_INNOCENT_1,
- SFX_BMOTR_INNOCENT_2,
- SFX_BMOTR_INNOCENT_3,
- SFX_BMOTR_INNOCENT_4,
- SFX_BMOTR_RUN_1,
- SFX_BMOTR_RUN_2,
- SFX_BMOTR_RUN_3,
- SFX_BMOTR_RUN_4,
- SFX_BMOTR_RUN_5,
- SFX_BMOTR_RUN_6,
- SFX_BMOTR_RUN_7,
- SFX_BMOTR_SAVED_1,
- SFX_BMOTR_SOLICIT_1,
- SFX_BMOTR_SOLICIT_2,
- SFX_BMOTR_SOLICIT_3,
- SFX_BMOTR_SOLICIT_4,
- SFX_BMOTR_SOLICIT_5,
- SFX_BMOTR_SOLICIT_6,
- SFX_BMOTR_SOLICIT_7,
- SFX_BMOTR_TAXI_1,
-
- SFX_BMYST_BLOCKED_1,
- SFX_BMYST_BLOCKED_2,
- SFX_BMYST_BLOCKED_3,
- SFX_BMYST_BLOCKED_4,
- SFX_BMYST_BLOCKED_5,
- SFX_BMYST_BLOCKED_6,
- SFX_BMYST_BLOCKED_7,
- SFX_BMYST_BLOCKED_8,
- SFX_BMYST_BUMP_1,
- SFX_BMYST_BUMP_2,
- SFX_BMYST_BUMP_3,
- SFX_BMYST_BUMP_4,
- SFX_BMYST_BUMP_5,
- SFX_BMYST_BUMP_6,
- SFX_BMYST_BUMP_7,
- SFX_BMYST_BUMP_8,
- SFX_BMYST_BUMP_9,
- SFX_BMYST_BUMP_10,
- SFX_BMYST_BUMP_11,
- SFX_BMYST_CAR_CRASH_1,
- SFX_BMYST_CAR_CRASH_2,
- SFX_BMYST_CAR_CRASH_3,
- SFX_BMYST_CAR_CRASH_4,
- SFX_BMYST_CAR_CRASH_5,
- SFX_BMYST_CAR_CRASH_6,
- SFX_BMYST_CAR_CRASH_7,
- SFX_BMYST_CAR_CRASH_8,
- SFX_BMYST_CAR_CRASH_9,
- SFX_BMYST_CHAT_1,
- SFX_BMYST_CHAT_2,
- SFX_BMYST_CHAT_3,
- SFX_BMYST_CHAT_4,
- SFX_BMYST_CHAT_5,
- SFX_BMYST_CHAT_6,
- SFX_BMYST_CHAT_7,
- SFX_BMYST_CHAT_8,
- SFX_BMYST_CHAT_9,
- SFX_BMYST_CHAT_10,
- SFX_BMYST_CHAT_11,
- SFX_BMYST_CHAT_12,
- SFX_BMYST_DODGE_1,
- SFX_BMYST_DODGE_2,
- SFX_BMYST_DODGE_3,
- SFX_BMYST_DODGE_4,
- SFX_BMYST_DODGE_5,
- SFX_BMYST_DODGE_6,
- SFX_BMYST_DODGE_7,
- SFX_BMYST_DODGE_8,
- SFX_BMYST_FIGHT_1,
- SFX_BMYST_FIGHT_2,
- SFX_BMYST_FIGHT_3,
- SFX_BMYST_FIGHT_4,
- SFX_BMYST_FIGHT_5,
- SFX_BMYST_FIGHT_6,
- SFX_BMYST_GENERIC_CRASH_1,
- SFX_BMYST_GENERIC_CRASH_2,
- SFX_BMYST_GENERIC_CRASH_3,
- SFX_BMYST_GENERIC_CRASH_4,
- SFX_BMYST_GENERIC_CRASH_5,
- SFX_BMYST_GENERIC_CRASH_6,
- SFX_BMYST_GENERIC_CRASH_7,
- SFX_BMYST_GUN_COOL_1,
- SFX_BMYST_GUN_COOL_2,
- SFX_BMYST_GUN_COOL_3,
- SFX_BMYST_GUN_COOL_4,
- SFX_BMYST_GUN_COOL_5,
- SFX_BMYST_GUN_COOL_6,
- SFX_BMYST_JACKED_1,
- SFX_BMYST_JACKED_2,
- SFX_BMYST_JACKED_3,
- SFX_BMYST_JACKED_4,
- SFX_BMYST_JACKED_5,
- SFX_BMYST_JACKED_6,
- SFX_BMYST_JACKED_7,
- SFX_BMYST_JACKED_8,
- SFX_BMYST_JACKING_1,
- SFX_BMYST_JACKING_2,
- SFX_BMYST_JACKING_3,
- SFX_BMYST_JACKING_4,
- SFX_BMYST_MUGGED_1,
- SFX_BMYST_MUGGED_2,
- SFX_BMYST_MUGGING_1,
- SFX_BMYST_MUGGING_2,
- SFX_BMYST_MUGGING_3,
- SFX_BMYST_MUGGING_4,
- SFX_BMYST_TAXI_1,
- SFX_BMYST_TAXI_2,
-
- SFX_WMYPI_BLOCKED_1,
- SFX_WMYPI_BLOCKED_2,
- SFX_WMYPI_BLOCKED_3,
- SFX_WMYPI_BLOCKED_4,
- SFX_WMYPI_BLOCKED_5,
- SFX_WMYPI_BLOCKED_6,
- SFX_WMYPI_BLOCKED_7,
- SFX_WMYPI_BLOCKED_8,
- SFX_WMYPI_BUMP_1,
- SFX_WMYPI_BUMP_2,
- SFX_WMYPI_BUMP_3,
- SFX_WMYPI_BUMP_4,
- SFX_WMYPI_BUMP_5,
- SFX_WMYPI_BUMP_6,
- SFX_WMYPI_BUMP_7,
- SFX_WMYPI_BUMP_8,
- SFX_WMYPI_BUMP_9,
- SFX_WMYPI_BUMP_10,
- SFX_WMYPI_CAR_CRASH_1,
- SFX_WMYPI_CAR_CRASH_2,
- SFX_WMYPI_CAR_CRASH_3,
- SFX_WMYPI_CAR_CRASH_4,
- SFX_WMYPI_CAR_CRASH_5,
- SFX_WMYPI_CAR_CRASH_6,
- SFX_WMYPI_CAR_CRASH_7,
- SFX_WMYPI_CAR_CRASH_8,
- SFX_WMYPI_DODGE_1,
- SFX_WMYPI_DODGE_2,
- SFX_WMYPI_DODGE_3,
- SFX_WMYPI_DODGE_4,
- SFX_WMYPI_DODGE_5,
- SFX_WMYPI_DODGE_6,
- SFX_WMYPI_DODGE_7,
- SFX_WMYPI_DODGE_8,
- SFX_WMYPI_EYEING_1,
- SFX_WMYPI_EYEING_2,
- SFX_WMYPI_EYEING_3,
- SFX_WMYPI_EYEING_4,
- SFX_WMYPI_EYEING_5,
- SFX_WMYPI_EYEING_6,
- SFX_WMYPI_FIGHT_1,
- SFX_WMYPI_FIGHT_2,
- SFX_WMYPI_FIGHT_3,
- SFX_WMYPI_FIGHT_4,
- SFX_WMYPI_FIGHT_5,
- SFX_WMYPI_FIGHT_6,
- SFX_WMYPI_FIGHT_7,
- SFX_WMYPI_FIGHT_8,
- SFX_WMYPI_FIGHT_9,
- SFX_WMYPI_GENERIC_CRASH_1,
- SFX_WMYPI_GENERIC_CRASH_2,
- SFX_WMYPI_GENERIC_CRASH_3,
- SFX_WMYPI_GENERIC_CRASH_4,
- SFX_WMYPI_GENERIC_CRASH_5,
- SFX_WMYPI_GENERIC_CRASH_6,
- SFX_WMYPI_GENERIC_CRASH_7,
- SFX_WMYPI_GENERIC_CRASH_8,
- SFX_WMYPI_GUN_COOL_1,
- SFX_WMYPI_GUN_COOL_2,
- SFX_WMYPI_GUN_COOL_3,
- SFX_WMYPI_GUN_COOL_4,
- SFX_WMYPI_GUN_COOL_5,
- SFX_WMYPI_INNOCENT_1,
- SFX_WMYPI_INNOCENT_2,
- SFX_WMYPI_JACKED_1,
- SFX_WMYPI_JACKED_2,
- SFX_WMYPI_JACKED_3,
- SFX_WMYPI_JACKED_4,
- SFX_WMYPI_JACKED_5,
- SFX_WMYPI_JACKED_6,
- SFX_WMYPI_JACKING_1,
- SFX_WMYPI_JACKING_2,
- SFX_WMYPI_JACKING_3,
- SFX_WMYPI_JACKING_4,
- SFX_WMYPI_MUGGED_1,
- SFX_WMYPI_MUGGED_2,
- SFX_WMYPI_SAVED_1,
- SFX_WMYPI_SAVED_2,
- SFX_WMYPI_TAXI_1,
- SFX_WMYPI_TAXI_2,
- SFX_WMYPI_TAXI_3,
- SFX_WMYPI_TAXI_4,
-
- SFX_BMYCR_BLOCKED_1,
- SFX_BMYCR_BLOCKED_2,
- SFX_BMYCR_BLOCKED_3,
- SFX_BMYCR_BLOCKED_4,
- SFX_BMYCR_BLOCKED_5,
- SFX_BMYCR_BLOCKED_6,
- SFX_BMYCR_BLOCKED_7,
- SFX_BMYCR_BLOCKED_8,
- SFX_BMYCR_BLOCKED_9,
- SFX_BMYCR_BLOCKED_10,
- SFX_BMYCR_BLOCKED_11,
- SFX_BMYCR_BLOCKED_12,
- SFX_BMYCR_BUMP_1,
- SFX_BMYCR_BUMP_2,
- SFX_BMYCR_BUMP_3,
- SFX_BMYCR_BUMP_4,
- SFX_BMYCR_BUMP_5,
- SFX_BMYCR_BUMP_6,
- SFX_BMYCR_BUMP_7,
- SFX_BMYCR_BUMP_8,
- SFX_BMYCR_BUMP_9,
- SFX_BMYCR_BUMP_10,
- SFX_BMYCR_BUMP_11,
- SFX_BMYCR_CAR_CRASH_1,
- SFX_BMYCR_CAR_CRASH_2,
- SFX_BMYCR_CAR_CRASH_3,
- SFX_BMYCR_CAR_CRASH_4,
- SFX_BMYCR_CAR_CRASH_5,
- SFX_BMYCR_CAR_CRASH_6,
- SFX_BMYCR_CAR_CRASH_7,
- SFX_BMYCR_CAR_CRASH_8,
- SFX_BMYCR_CAR_CRASH_9,
- SFX_BMYCR_DODGE_1,
- SFX_BMYCR_DODGE_2,
- SFX_BMYCR_DODGE_3,
- SFX_BMYCR_DODGE_4,
- SFX_BMYCR_DODGE_5,
- SFX_BMYCR_DODGE_6,
- SFX_BMYCR_DODGE_7,
- SFX_BMYCR_DODGE_8,
- SFX_BMYCR_EYEING_1,
- SFX_BMYCR_EYEING_2,
- SFX_BMYCR_FIGHT_1,
- SFX_BMYCR_FIGHT_2,
- SFX_BMYCR_FIGHT_3,
- SFX_BMYCR_FIGHT_4,
- SFX_BMYCR_FIGHT_5,
- SFX_BMYCR_FIGHT_6,
- SFX_BMYCR_FIGHT_7,
- SFX_BMYCR_FIGHT_8,
- SFX_BMYCR_GENERIC_CRASH_1,
- SFX_BMYCR_GENERIC_CRASH_2,
- SFX_BMYCR_GENERIC_CRASH_3,
- SFX_BMYCR_GENERIC_CRASH_4,
- SFX_BMYCR_GENERIC_CRASH_5,
- SFX_BMYCR_GENERIC_CRASH_6,
- SFX_BMYCR_GENERIC_CRASH_7,
- SFX_BMYCR_GUN_COOL_1,
- SFX_BMYCR_GUN_COOL_2,
- SFX_BMYCR_GUN_COOL_3,
- SFX_BMYCR_GUN_COOL_4,
- SFX_BMYCR_GUN_COOL_5,
- SFX_BMYCR_GUN_COOL_6,
- SFX_BMYCR_INNOCENT_1,
- SFX_BMYCR_INNOCENT_2,
- SFX_BMYCR_INNOCENT_3,
- SFX_BMYCR_INNOCENT_4,
- SFX_BMYCR_JACKED_1,
- SFX_BMYCR_JACKED_2,
- SFX_BMYCR_JACKED_3,
- SFX_BMYCR_JACKED_4,
- SFX_BMYCR_JACKED_5,
- SFX_BMYCR_JACKED_6,
- SFX_BMYCR_JACKING_1,
- SFX_BMYCR_JACKING_2,
- SFX_BMYCR_JACKING_3,
- SFX_BMYCR_JACKING_4,
- SFX_BMYCR_JACKING_5,
- SFX_BMYCR_JACKING_6,
- SFX_BMYCR_JACKING_7,
- SFX_BMYCR_JACKING_8,
- SFX_BMYCR_JACKING_9,
- SFX_BMYCR_JACKING_10,
- SFX_BMYCR_JACKING_11,
- SFX_BMYCR_JACKING_12,
- SFX_BMYCR_MUGGED_1,
- SFX_BMYCR_MUGGED_2,
- SFX_BMYCR_MUGGED_3,
- SFX_BMYCR_MUGGING_1,
- SFX_BMYCR_MUGGING_2,
- SFX_BMYCR_MUGGING_3,
- SFX_BMYCR_MUGGING_4,
- SFX_BMYCR_MUGGING_5,
- SFX_BMYCR_MUGGING_6,
- SFX_BMYCR_SAVED_1,
- SFX_BMYCR_SAVED_2,
-
- SFX_WMORI_BLOCKED_1,
- SFX_WMORI_BLOCKED_2,
- SFX_WMORI_BLOCKED_3,
- SFX_WMORI_BLOCKED_4,
- SFX_WMORI_BLOCKED_5,
- SFX_WMORI_BLOCKED_6,
- SFX_WMORI_BLOCKED_7,
- SFX_WMORI_BLOCKED_8,
- SFX_WMORI_BLOCKED_9,
- SFX_WMORI_BLOCKED_10,
- SFX_WMORI_BUMP_1,
- SFX_WMORI_BUMP_2,
- SFX_WMORI_BUMP_3,
- SFX_WMORI_BUMP_4,
- SFX_WMORI_BUMP_5,
- SFX_WMORI_BUMP_6,
- SFX_WMORI_BUMP_7,
- SFX_WMORI_BUMP_8,
- SFX_WMORI_BUMP_9,
- SFX_WMORI_BUMP_10,
- SFX_WMORI_BUMP_11,
- SFX_WMORI_BUMP_12,
- SFX_WMORI_BUMP_13,
- SFX_WMORI_BUMP_14,
- SFX_WMORI_CAR_CRASH_1,
- SFX_WMORI_CAR_CRASH_2,
- SFX_WMORI_CAR_CRASH_3,
- SFX_WMORI_CAR_CRASH_4,
- SFX_WMORI_CAR_CRASH_5,
- SFX_WMORI_CAR_CRASH_6,
- SFX_WMORI_DODGE_1,
- SFX_WMORI_DODGE_2,
- SFX_WMORI_DODGE_3,
- SFX_WMORI_DODGE_4,
- SFX_WMORI_DODGE_5,
- SFX_WMORI_DODGE_6,
- SFX_WMORI_DODGE_7,
- SFX_WMORI_DODGE_8,
- SFX_WMORI_DODGE_9,
- SFX_WMORI_DODGE_10,
- SFX_WMORI_EYEING_1,
- SFX_WMORI_EYEING_2,
- SFX_WMORI_EYEING_3,
- SFX_WMORI_GENERIC_CRASH_1,
- SFX_WMORI_GENERIC_CRASH_2,
- SFX_WMORI_GENERIC_CRASH_3,
- SFX_WMORI_GENERIC_CRASH_4,
- SFX_WMORI_GENERIC_CRASH_5,
- SFX_WMORI_GENERIC_CRASH_6,
- SFX_WMORI_GENERIC_CRASH_7,
- SFX_WMORI_GENERIC_CRASH_8,
- SFX_WMORI_GUN_PANIC_1,
- SFX_WMORI_GUN_PANIC_2,
- SFX_WMORI_GUN_PANIC_3,
- SFX_WMORI_GUN_PANIC_4,
- SFX_WMORI_GUN_PANIC_5,
- SFX_WMORI_GUN_PANIC_6,
- SFX_WMORI_GUN_PANIC_7,
- SFX_WMORI_GUN_PANIC_8,
- SFX_WMORI_GUN_PANIC_9,
- SFX_WMORI_JACKED_1,
- SFX_WMORI_JACKED_2,
- SFX_WMORI_JACKED_3,
- SFX_WMORI_JACKED_4,
- SFX_WMORI_JACKED_5,
- SFX_WMORI_JACKED_6,
- SFX_WMORI_LOST_1,
- SFX_WMORI_LOST_2,
- SFX_WMORI_MUGGED_1,
- SFX_WMORI_MUGGED_2,
- SFX_WMORI_MUGGED_3,
- SFX_WMORI_MUGGED_4,
- SFX_WMORI_RUN_1,
- SFX_WMORI_RUN_2,
- SFX_WMORI_RUN_3,
- SFX_WMORI_RUN_4,
- SFX_WMORI_RUN_5,
- SFX_WMORI_RUN_6,
- SFX_WMORI_RUN_7,
- SFX_WMORI_RUN_8,
- SFX_WMORI_RUN_9,
- SFX_WMORI_RUN_10,
- SFX_WMORI_RUN_11,
- SFX_WMORI_RUN_12,
- SFX_WMORI_SAVED_1,
- SFX_WMORI_SAVED_2,
- SFX_WMORI_SHOCKED_1,
- SFX_WMORI_SHOCKED_2,
- SFX_WMORI_SHOCKED_3,
- SFX_WMORI_SHOCKED_4,
- SFX_WMORI_TAXI_1,
- SFX_WMORI_TAXI_2,
-
- SFX_WMOBU_BLOCKED_1,
- SFX_WMOBU_BLOCKED_2,
- SFX_WMOBU_BLOCKED_3,
- SFX_WMOBU_BLOCKED_4,
- SFX_WMOBU_BLOCKED_5,
- SFX_WMOBU_BLOCKED_6,
- SFX_WMOBU_BLOCKED_7,
- SFX_WMOBU_BUMP_1,
- SFX_WMOBU_BUMP_2,
- SFX_WMOBU_BUMP_3,
- SFX_WMOBU_BUMP_4,
- SFX_WMOBU_BUMP_5,
- SFX_WMOBU_BUMP_6,
- SFX_WMOBU_BUMP_7,
- SFX_WMOBU_BUMP_8,
- SFX_WMOBU_BUMP_9,
- SFX_WMOBU_BUMP_10,
- SFX_WMOBU_CAR_CRASH_1,
- SFX_WMOBU_CAR_CRASH_2,
- SFX_WMOBU_CAR_CRASH_3,
- SFX_WMOBU_CAR_CRASH_4,
- SFX_WMOBU_CAR_CRASH_5,
- SFX_WMOBU_CAR_CRASH_6,
- SFX_WMOBU_CAR_CRASH_7,
- SFX_WMOBU_DODGE_1,
- SFX_WMOBU_DODGE_2,
- SFX_WMOBU_DODGE_3,
- SFX_WMOBU_DODGE_4,
- SFX_WMOBU_DODGE_5,
- SFX_WMOBU_DODGE_6,
- SFX_WMOBU_DODGE_7,
- SFX_WMOBU_DODGE_8,
- SFX_WMOBU_EYEING_1,
- SFX_WMOBU_EYEING_2,
- SFX_WMOBU_FIGHT_1,
- SFX_WMOBU_FIGHT_2,
- SFX_WMOBU_FIGHT_3,
- SFX_WMOBU_GENERIC_CRASH_1,
- SFX_WMOBU_GENERIC_CRASH_2,
- SFX_WMOBU_GENERIC_CRASH_3,
- SFX_WMOBU_GENERIC_CRASH_4,
- SFX_WMOBU_GENERIC_CRASH_5,
- SFX_WMOBU_GENERIC_CRASH_6,
- SFX_WMOBU_GENERIC_CRASH_7,
- SFX_WMOBU_GUN_PANIC_1,
- SFX_WMOBU_GUN_PANIC_2,
- SFX_WMOBU_GUN_PANIC_3,
- SFX_WMOBU_GUN_PANIC_4,
- SFX_WMOBU_GUN_PANIC_5,
- SFX_WMOBU_GUN_PANIC_6,
- SFX_WMOBU_JACKED_1,
- SFX_WMOBU_JACKED_2,
- SFX_WMOBU_JACKED_3,
- SFX_WMOBU_JACKED_4,
- SFX_WMOBU_JACKED_5,
- SFX_WMOBU_JACKED_6,
- SFX_WMOBU_JACKED_7,
- SFX_WMOBU_LOST_1,
- SFX_WMOBU_LOST_2,
- SFX_WMOBU_LOST_3,
- SFX_WMOBU_MUGGED_1,
- SFX_WMOBU_MUGGED_2,
- SFX_WMOBU_SAVED_1,
- SFX_WMOBU_SAVED_2,
- SFX_WMOBU_SAVED_3,
- SFX_WMOBU_TAXI_1,
- SFX_WMOBU_TAXI_2,
-
- SFX_BMODK_BLOCKED_1,
- SFX_BMODK_BLOCKED_2,
- SFX_BMODK_BLOCKED_3,
- SFX_BMODK_BLOCKED_4,
- SFX_BMODK_BLOCKED_5,
- SFX_BMODK_BLOCKED_6,
- SFX_BMODK_BLOCKED_7,
- SFX_BMODK_BLOCKED_8,
- SFX_BMODK_BUMP_1,
- SFX_BMODK_BUMP_2,
- SFX_BMODK_BUMP_3,
- SFX_BMODK_BUMP_4,
- SFX_BMODK_BUMP_5,
- SFX_BMODK_BUMP_6,
- SFX_BMODK_BUMP_7,
- SFX_BMODK_BUMP_8,
- SFX_BMODK_BUMP_9,
- SFX_BMODK_BUMP_10,
- SFX_BMODK_CAR_CRASH_1,
- SFX_BMODK_CAR_CRASH_2,
- SFX_BMODK_CAR_CRASH_3,
- SFX_BMODK_CAR_CRASH_4,
- SFX_BMODK_CAR_CRASH_5,
- SFX_BMODK_CAR_CRASH_6,
- SFX_BMODK_CAR_CRASH_7,
- SFX_BMODK_CAR_CRASH_8,
- SFX_BMODK_CAR_CRASH_9,
- SFX_BMODK_CAR_CRASH_10,
- SFX_BMODK_UNK, // UNUSED
- SFX_BMODK_UNK_147_1,
- SFX_BMODK_UNK_147_2,
- SFX_BMODK_UNK_147_3,
- SFX_BMODK_UNK_147_4,
- SFX_BMODK_UNK_147_5,
- SFX_BMODK_UNK_147_6,
- SFX_BMODK_UNK_147_7,
- SFX_BMODK_UNK_147_8,
- SFX_BMODK_UNK_147_9,
- SFX_BMODK_UNK_147_10,
- SFX_BMODK_UNK_147_11,
- SFX_BMODK_UNK_147_12,
- SFX_BMODK_DODGE_1,
- SFX_BMODK_DODGE_2,
- SFX_BMODK_DODGE_3,
- SFX_BMODK_DODGE_4,
- SFX_BMODK_DODGE_5,
- SFX_BMODK_DODGE_6,
- SFX_BMODK_DODGE_7,
- SFX_BMODK_GENERIC_CRASH_1,
- SFX_BMODK_GENERIC_CRASH_2,
- SFX_BMODK_GENERIC_CRASH_3,
- SFX_BMODK_GENERIC_CRASH_4,
- SFX_BMODK_GENERIC_CRASH_5,
- SFX_BMODK_GENERIC_CRASH_6,
- SFX_BMODK_GENERIC_CRASH_7,
- SFX_BMODK_GUN_PANIC_1,
- SFX_BMODK_GUN_PANIC_2,
- SFX_BMODK_GUN_PANIC_3,
- SFX_BMODK_GUN_PANIC_4,
- SFX_BMODK_INNOCENT_1,
- SFX_BMODK_INNOCENT_2,
- SFX_BMODK_INNOCENT_3,
- SFX_BMODK_JACKED_1,
- SFX_BMODK_JACKED_2,
- SFX_BMODK_JACKED_3,
- SFX_BMODK_JACKED_4,
- SFX_BMODK_JACKED_5,
- SFX_BMODK_JACKED_6,
- SFX_BMODK_JACKED_7,
- SFX_BMODK_JACKED_8,
- SFX_BMODK_JACKED_9,
- SFX_BMODK_MUGGED_1,
- SFX_BMODK_MUGGED_2,
- SFX_BMODK_RUN_1,
- SFX_BMODK_RUN_2,
- SFX_BMODK_RUN_3,
- SFX_BMODK_RUN_4,
- SFX_BMODK_TAXI_1,
-
- SFX_HFYBE_BUMP_1,
- SFX_HFYBE_BUMP_2,
- SFX_HFYBE_BUMP_3,
- SFX_HFYBE_BUMP_4,
- SFX_HFYBE_BUMP_5,
- SFX_HFYBE_BUMP_6,
- SFX_HFYBE_BUMP_7,
- SFX_HFYBE_BUMP_8,
- SFX_HFYBE_CAR_CRASH_1,
- SFX_HFYBE_CAR_CRASH_2,
- SFX_HFYBE_CAR_CRASH_3,
- SFX_HFYBE_CAR_CRASH_4,
- SFX_HFYBE_CAR_CRASH_5,
- SFX_HFYBE_CAR_CRASH_6,
- SFX_HFYBE_CHAT_1,
- SFX_HFYBE_CHAT_2,
- SFX_HFYBE_CHAT_3,
- SFX_HFYBE_CHAT_4,
- SFX_HFYBE_CHAT_5,
- SFX_HFYBE_CHAT_6,
- SFX_HFYBE_CHAT_7,
- SFX_HFYBE_CHAT_8,
- SFX_HFYBE_CHAT_9,
- SFX_HFYBE_CHAT_10,
- SFX_HFYBE_DODGE_1,
- SFX_HFYBE_DODGE_2,
- SFX_HFYBE_DODGE_3,
- SFX_HFYBE_DODGE_4,
- SFX_HFYBE_DODGE_5,
- SFX_HFYBE_DODGE_6,
- SFX_HFYBE_DODGE_7,
- SFX_HFYBE_DODGE_8,
- SFX_HFYBE_DODGE_9,
- SFX_HFYBE_DODGE_10,
- SFX_HFYBE_DODGE_11,
- SFX_HFYBE_GENERIC_CRASH_1,
- SFX_HFYBE_GENERIC_CRASH_2,
- SFX_HFYBE_GENERIC_CRASH_3,
- SFX_HFYBE_GENERIC_CRASH_4,
- SFX_HFYBE_GENERIC_CRASH_5,
- SFX_HFYBE_GENERIC_CRASH_6,
- SFX_HFYBE_GENERIC_CRASH_7,
- SFX_HFYBE_GENERIC_CRASH_8,
- SFX_HFYBE_GUN_PANIC_1,
- SFX_HFYBE_GUN_PANIC_2,
- SFX_HFYBE_GUN_PANIC_3,
- SFX_HFYBE_GUN_PANIC_4,
- SFX_HFYBE_GUN_PANIC_5,
- SFX_HFYBE_GUN_PANIC_6,
- SFX_HFYBE_GUN_PANIC_7,
- SFX_HFYBE_JACKED_1,
- SFX_HFYBE_JACKED_2,
- SFX_HFYBE_JACKED_3,
- SFX_HFYBE_JACKED_4,
- SFX_HFYBE_JACKED_5,
- SFX_HFYBE_JACKED_6,
- SFX_HFYBE_JACKED_7,
- SFX_HFYBE_LOST_1,
- SFX_HFYBE_LOST_2,
-
- // this is a guess, idk what she's saying
- SFX_HFYBE_RUN_1,
- SFX_HFYBE_RUN_2,
- SFX_HFYBE_RUN_3,
- SFX_HFYBE_RUN_4,
- SFX_HFYBE_RUN_5,
- SFX_HFYBE_RUN_6,
- SFX_HFYBE_RUN_7,
-
- SFX_HFYBE_SHOCKED_1,
- SFX_HFYBE_SHOCKED_2,
- SFX_HFYBE_TAXI_1,
-
- SFX_HFYRI_BLOCKED_1,
- SFX_HFYRI_BLOCKED_2,
- SFX_HFYRI_BLOCKED_3,
- SFX_HFYRI_BLOCKED_4,
- SFX_HFYRI_BLOCKED_5,
- SFX_HFYRI_BLOCKED_6,
- SFX_HFYRI_BLOCKED_7,
- SFX_HFYRI_BLOCKED_8,
- SFX_HFYRI_BUMP_1,
- SFX_HFYRI_BUMP_2,
- SFX_HFYRI_BUMP_3,
- SFX_HFYRI_BUMP_4,
- SFX_HFYRI_BUMP_5,
- SFX_HFYRI_BUMP_6,
- SFX_HFYRI_BUMP_7,
- SFX_HFYRI_BUMP_8,
- SFX_HFYRI_BUMP_9,
- SFX_HFYRI_CAR_CRASH_1,
- SFX_HFYRI_CAR_CRASH_2,
- SFX_HFYRI_CAR_CRASH_3,
- SFX_HFYRI_CAR_CRASH_4,
- SFX_HFYRI_CAR_CRASH_5,
- SFX_HFYRI_CAR_CRASH_6,
- SFX_HFYRI_CAR_CRASH_7,
- SFX_HFYRI_CAR_CRASH_8,
- SFX_HFYRI_DODGE_1,
- SFX_HFYRI_DODGE_2,
- SFX_HFYRI_DODGE_3,
- SFX_HFYRI_DODGE_4,
- SFX_HFYRI_DODGE_5,
- SFX_HFYRI_DODGE_6,
- SFX_HFYRI_DODGE_7,
- SFX_HFYRI_DODGE_8,
- SFX_HFYRI_DODGE_9,
- SFX_HFYRI_DODGE_10,
- SFX_HFYRI_GENERIC_CRASH_1,
- SFX_HFYRI_GENERIC_CRASH_2,
- SFX_HFYRI_GENERIC_CRASH_3,
- SFX_HFYRI_GENERIC_CRASH_4,
- SFX_HFYRI_GENERIC_CRASH_5,
- SFX_HFYRI_GENERIC_CRASH_6,
- SFX_HFYRI_GENERIC_CRASH_7,
- SFX_HFYRI_GUN_PANIC_1,
- SFX_HFYRI_GUN_PANIC_2,
- SFX_HFYRI_GUN_PANIC_3,
- SFX_HFYRI_GUN_PANIC_4,
- SFX_HFYRI_GUN_PANIC_5,
- SFX_HFYRI_JACKED_1,
- SFX_HFYRI_JACKED_2,
- SFX_HFYRI_JACKED_3,
- SFX_HFYRI_JACKED_4,
- SFX_HFYRI_JACKED_5,
- SFX_HFYRI_JACKED_6,
- SFX_HFYRI_LOST_1,
- SFX_HFYRI_LOST_2,
- SFX_HFYRI_MUGGED_1,
- SFX_HFYRI_MUGGED_2,
- SFX_HFYRI_MUGGED_3,
- SFX_HFYRI_MUGGED_4,
- SFX_HFYRI_RUN_1,
- SFX_HFYRI_RUN_2,
- SFX_HFYRI_RUN_3,
- SFX_HFYRI_RUN_4,
- SFX_HFYRI_SAVED_1,
- SFX_HFYRI_SAVED_2,
- SFX_HFYRI_SHOCKED_1,
- SFX_HFYRI_SHOCKED_2,
- SFX_HFYRI_SHOCKED_3,
- SFX_HFYRI_TAXI_1,
- SFX_BFOST_BLOCKED_1,
- SFX_BFOST_BLOCKED_2,
- SFX_BFOST_BLOCKED_3,
- SFX_BFOST_BLOCKED_4,
- SFX_BFOST_BLOCKED_5,
- SFX_BFOST_BLOCKED_6,
- SFX_BFOST_BLOCKED_7,
- SFX_BFOST_BUMP_1,
- SFX_BFOST_BUMP_2,
- SFX_BFOST_BUMP_3,
- SFX_BFOST_BUMP_4,
- SFX_BFOST_BUMP_5,
- SFX_BFOST_BUMP_6,
- SFX_BFOST_BUMP_7,
- SFX_BFOST_BUMP_8,
- SFX_BFOST_BUMP_9,
- SFX_BFOST_BUMP_10,
- SFX_BFOST_CAR_CRASH_1,
- SFX_BFOST_CAR_CRASH_2,
- SFX_BFOST_CAR_CRASH_3,
- SFX_BFOST_CAR_CRASH_4,
- SFX_BFOST_CAR_CRASH_5,
- SFX_BFOST_CAR_CRASH_6,
- SFX_BFOST_CAR_CRASH_7,
- SFX_BFOST_CAR_CRASH_8,
- SFX_BFOST_CHAT_1,
- SFX_BFOST_CHAT_2,
- SFX_BFOST_CHAT_3,
- SFX_BFOST_CHAT_4,
- SFX_BFOST_CHAT_5,
- SFX_BFOST_CHAT_6,
- SFX_BFOST_CHAT_7,
- SFX_BFOST_CHAT_8,
- SFX_BFOST_CHAT_9,
- SFX_BFOST_CHAT_10,
- SFX_BFOST_DODGE_1,
- SFX_BFOST_DODGE_2,
- SFX_BFOST_DODGE_3,
- SFX_BFOST_DODGE_4,
- SFX_BFOST_DODGE_5,
- SFX_BFOST_DODGE_6,
- SFX_BFOST_DODGE_7,
- SFX_BFOST_DODGE_8,
- SFX_BFOST_DODGE_9,
- SFX_BFOST_DODGE_10,
- SFX_BFOST_DODGE_11,
- SFX_BFOST_GENERIC_CRASH_1,
- SFX_BFOST_GENERIC_CRASH_2,
- SFX_BFOST_GENERIC_CRASH_3,
- SFX_BFOST_GENERIC_CRASH_4,
- SFX_BFOST_GENERIC_CRASH_5,
- SFX_BFOST_GENERIC_CRASH_6,
- SFX_BFOST_GENERIC_CRASH_7,
- SFX_BFOST_GENERIC_CRASH_8,
- SFX_BFOST_GUN_PANIC_1,
- SFX_BFOST_GUN_PANIC_2,
- SFX_BFOST_GUN_PANIC_3,
- SFX_BFOST_GUN_PANIC_4,
- SFX_BFOST_GUN_PANIC_5,
- SFX_BFOST_JACKED_1,
- SFX_BFOST_JACKED_2,
- SFX_BFOST_JACKED_3,
- SFX_BFOST_JACKED_4,
- SFX_BFOST_JACKED_5,
- SFX_BFOST_JACKED_6,
- SFX_BFOST_JACKED_7,
- SFX_BFOST_JACKED_8,
- SFX_BFOST_LOST_1,
- SFX_BFOST_LOST_2,
- SFX_BFOST_MUGGED_1,
- SFX_BFOST_MUGGED_2,
- SFX_BFOST_RUN_1,
- SFX_BFOST_RUN_2,
- SFX_BFOST_RUN_3,
- SFX_BFOST_RUN_4,
- SFX_BFOST_SAVED_1,
- SFX_BFOST_SAVED_2,
- SFX_BFOST_TAXI_1,
- SFX_BFORI_BLOCKED_1,
- SFX_BFORI_BLOCKED_2,
- SFX_BFORI_BLOCKED_3,
- SFX_BFORI_BLOCKED_4,
- SFX_BFORI_BLOCKED_5,
- SFX_BFORI_BLOCKED_6,
- SFX_BFORI_BLOCKED_7,
- SFX_BFORI_BLOCKED_8,
- SFX_BFORI_BUMP_1,
- SFX_BFORI_BUMP_2,
- SFX_BFORI_BUMP_3,
- SFX_BFORI_BUMP_4,
- SFX_BFORI_BUMP_5,
- SFX_BFORI_BUMP_6,
- SFX_BFORI_BUMP_7,
- SFX_BFORI_BUMP_8,
- SFX_BFORI_BUMP_9,
- SFX_BFORI_CAR_CRASH_1,
- SFX_BFORI_CAR_CRASH_2,
- SFX_BFORI_CAR_CRASH_3,
- SFX_BFORI_CAR_CRASH_4,
- SFX_BFORI_CAR_CRASH_5,
- SFX_BFORI_CAR_CRASH_6,
- SFX_BFORI_CAR_CRASH_7,
- SFX_BFORI_DODGE_1,
- SFX_BFORI_DODGE_2,
- SFX_BFORI_DODGE_3,
- SFX_BFORI_DODGE_4,
- SFX_BFORI_DODGE_5,
- SFX_BFORI_DODGE_6,
- SFX_BFORI_DODGE_7,
- SFX_BFORI_DODGE_8,
- SFX_BFORI_DODGE_9,
- SFX_BFORI_GENERIC_CRASH_1,
- SFX_BFORI_GENERIC_CRASH_2,
- SFX_BFORI_GENERIC_CRASH_3,
- SFX_BFORI_GENERIC_CRASH_4,
- SFX_BFORI_GENERIC_CRASH_5,
- SFX_BFORI_GENERIC_CRASH_6,
- SFX_BFORI_GENERIC_CRASH_7,
- SFX_BFORI_GUN_PANIC_1,
- SFX_BFORI_GUN_PANIC_2,
- SFX_BFORI_GUN_PANIC_3,
- SFX_BFORI_GUN_PANIC_4,
- SFX_BFORI_GUN_PANIC_5,
- SFX_BFORI_JACKED_1,
- SFX_BFORI_JACKED_2,
- SFX_BFORI_JACKED_3,
- SFX_BFORI_JACKED_4,
- SFX_BFORI_LOST_1,
- SFX_BFORI_LOST_2,
- SFX_BFORI_MUGGED_1,
- SFX_BFORI_MUGGED_2,
- SFX_BFORI_RUN_1,
- SFX_BFORI_RUN_2,
- SFX_BFORI_RUN_3,
- SFX_BFORI_RUN_4,
- SFX_BFORI_SAVED_1,
- SFX_BFORI_SHOCKED_1,
- SFX_BFORI_SHOCKED_2,
- SFX_BFORI_TAXI_1,
- SFX_BFORI_TAXI_2,
-
- SFX_BFYST_BLOCKED_1,
- SFX_BFYST_BLOCKED_2,
- SFX_BFYST_BLOCKED_3,
- SFX_BFYST_BLOCKED_4,
- SFX_BFYST_BLOCKED_5,
- SFX_BFYST_BLOCKED_6,
- SFX_BFYST_BLOCKED_7,
- SFX_BFYST_BLOCKED_8,
- SFX_BFYST_BUMP_1,
- SFX_BFYST_BUMP_2,
- SFX_BFYST_BUMP_3,
- SFX_BFYST_BUMP_4,
- SFX_BFYST_BUMP_5,
- SFX_BFYST_BUMP_6,
- SFX_BFYST_BUMP_7,
- SFX_BFYST_BUMP_8,
- SFX_BFYST_BUMP_9,
- SFX_BFYST_CAR_CRASH_1,
- SFX_BFYST_CAR_CRASH_2,
- SFX_BFYST_CAR_CRASH_3,
- SFX_BFYST_CAR_CRASH_4,
- SFX_BFYST_CAR_CRASH_5,
- SFX_BFYST_CAR_CRASH_6,
- SFX_BFYST_CAR_CRASH_7,
- SFX_BFYST_CAR_CRASH_8,
- SFX_BFYST_CAR_CRASH_9,
- SFX_BFYST_CHAT_1,
- SFX_BFYST_CHAT_2,
- SFX_BFYST_CHAT_3,
- SFX_BFYST_CHAT_4,
- SFX_BFYST_CHAT_5,
- SFX_BFYST_CHAT_6,
- SFX_BFYST_CHAT_7,
- SFX_BFYST_CHAT_8,
- SFX_BFYST_CHAT_9,
- SFX_BFYST_DODGE_1,
- SFX_BFYST_DODGE_2,
- SFX_BFYST_DODGE_3,
- SFX_BFYST_DODGE_4,
- SFX_BFYST_DODGE_5,
- SFX_BFYST_DODGE_6,
- SFX_BFYST_DODGE_7,
- SFX_BFYST_DODGE_8,
- SFX_BFYST_DODGE_9,
- SFX_BFYST_GENERIC_CRASH_1,
- SFX_BFYST_GENERIC_CRASH_2,
- SFX_BFYST_GENERIC_CRASH_3,
- SFX_BFYST_GENERIC_CRASH_4,
- SFX_BFYST_GENERIC_CRASH_5,
- SFX_BFYST_GENERIC_CRASH_6,
- SFX_BFYST_GENERIC_CRASH_7,
- SFX_BFYST_GENERIC_CRASH_8,
- SFX_BFYST_GUN_PANIC_1,
- SFX_BFYST_GUN_PANIC_2,
- SFX_BFYST_GUN_PANIC_3,
- SFX_BFYST_GUN_PANIC_4,
- SFX_BFYST_JACKED_1,
- SFX_BFYST_JACKED_2,
- SFX_BFYST_JACKED_3,
- SFX_BFYST_JACKED_4,
- SFX_BFYST_JACKED_5,
- SFX_BFYST_LOST_1,
- SFX_BFYST_LOST_2,
- SFX_BFYST_MUGGED_1,
- SFX_BFYST_MUGGED_2,
- SFX_BFYST_RUN_1,
- SFX_BFYST_RUN_2,
- SFX_BFYST_RUN_3,
- SFX_BFYST_RUN_4,
- SFX_BFYST_RUN_5,
- SFX_BFYST_RUN_6,
- SFX_BFYST_SAVED_1,
- SFX_BFYST_SAVED_2,
- SFX_BFYST_TAXI_1,
-
- SFX_HFORI_BLOCKED_1,
- SFX_HFORI_BLOCKED_2,
- SFX_HFORI_BLOCKED_3,
- SFX_HFORI_BLOCKED_4,
- SFX_HFORI_BLOCKED_5,
- SFX_HFORI_BLOCKED_6,
- SFX_HFORI_BUMP_1,
- SFX_HFORI_BUMP_2,
- SFX_HFORI_BUMP_3,
- SFX_HFORI_BUMP_4,
- SFX_HFORI_BUMP_5,
- SFX_HFORI_BUMP_6,
- SFX_HFORI_BUMP_7,
- SFX_HFORI_BUMP_8,
- SFX_HFORI_BUMP_9,
- SFX_HFORI_BUMP_10,
- SFX_HFORI_CAR_CRASH_1,
- SFX_HFORI_CAR_CRASH_2,
- SFX_HFORI_CAR_CRASH_3,
- SFX_HFORI_CAR_CRASH_4,
- SFX_HFORI_CAR_CRASH_5,
- SFX_HFORI_CAR_CRASH_6,
- SFX_HFORI_CAR_CRASH_7,
- SFX_HFORI_DODGE_1,
- SFX_HFORI_DODGE_2,
- SFX_HFORI_DODGE_3,
- SFX_HFORI_DODGE_4,
- SFX_HFORI_DODGE_5,
- SFX_HFORI_DODGE_6,
- SFX_HFORI_EYEING_1,
- SFX_HFORI_EYEING_2,
- SFX_HFORI_GENERIC_CRASH_1,
- SFX_HFORI_GENERIC_CRASH_2,
- SFX_HFORI_GENERIC_CRASH_3,
- SFX_HFORI_GENERIC_CRASH_4,
- SFX_HFORI_GENERIC_CRASH_5,
- SFX_HFORI_GENERIC_CRASH_6,
- SFX_HFORI_GENERIC_CRASH_7,
- SFX_HFORI_GUN_PANIC_1,
- SFX_HFORI_GUN_PANIC_2,
- SFX_HFORI_GUN_PANIC_3,
- SFX_HFORI_GUN_PANIC_4,
- SFX_HFORI_GUN_PANIC_5,
- SFX_HFORI_GUN_PANIC_6,
- SFX_HFORI_JACKED_1,
- SFX_HFORI_JACKED_2,
- SFX_HFORI_JACKED_3,
- SFX_HFORI_JACKED_4,
- SFX_HFORI_JACKED_5,
- SFX_HFORI_JACKED_6,
- SFX_HFORI_JACKED_7,
- SFX_HFORI_JACKED_8,
- SFX_HFORI_JACKED_9,
- SFX_HFORI_LOST_1,
- SFX_HFORI_LOST_2,
- SFX_HFORI_MUGGED_1,
- SFX_HFORI_MUGGED_2,
- SFX_HFORI_RUN_1,
- SFX_HFORI_RUN_2,
- SFX_HFORI_RUN_3,
- SFX_HFORI_RUN_4,
- SFX_HFORI_SAVED_1,
- SFX_HFORI_SHOCKED_1,
- SFX_HFORI_SHOCKED_2,
- SFX_HFORI_TAXI_1,
-
- SFX_WFYBU_BUMP_1,
- SFX_WFYBU_BUMP_2,
- SFX_WFYBU_BUMP_3,
- SFX_WFYBU_BUMP_4,
- SFX_WFYBU_BUMP_5,
- SFX_WFYBU_BUMP_6,
- SFX_WFYBU_BUMP_7,
- SFX_WFYBU_BUMP_8,
- SFX_WFYBU_BUMP_9,
- SFX_WFYBU_BUMP_10,
- SFX_WFYBU_BUMP_11,
- SFX_WFYBU_BUMP_12,
- SFX_WFYBU_BUMP_13,
- SFX_WFYBU_BUMP_14,
- SFX_WFYBU_BUMP_15,
- SFX_WFYBU_BUMP_16,
- SFX_WFYBU_BUMP_17,
- SFX_WFYBU_BUMP_18,
- SFX_WFYBU_BUMP_19,
- SFX_WFYBU_BUMP_20,
- SFX_WFYBU_BUMP_21,
- SFX_WFYBU_CAR_CRASH_1,
- SFX_WFYBU_CAR_CRASH_2,
- SFX_WFYBU_CAR_CRASH_3,
- SFX_WFYBU_CAR_CRASH_4,
- SFX_WFYBU_CAR_CRASH_5,
- SFX_WFYBU_CAR_CRASH_6,
- SFX_WFYBU_CAR_CRASH_7,
- SFX_WFYBU_CAR_CRASH_8,
- SFX_WFYBU_CAR_CRASH_9,
- SFX_WFYBU_GENERIC_CRASH_1,
- SFX_WFYBU_GENERIC_CRASH_2,
- SFX_WFYBU_GENERIC_CRASH_3,
- SFX_WFYBU_GENERIC_CRASH_4,
- SFX_WFYBU_GENERIC_CRASH_5,
- SFX_WFYBU_GENERIC_CRASH_6,
- SFX_WFYBU_GENERIC_CRASH_7,
- SFX_WFYBU_GENERIC_CRASH_8,
- SFX_WFYBU_GUN_PANIC_1,
- SFX_WFYBU_GUN_PANIC_2,
- SFX_WFYBU_GUN_PANIC_3,
- SFX_WFYBU_GUN_PANIC_4,
- SFX_WFYBU_GUN_PANIC_5,
- SFX_WFYBU_GUN_PANIC_6,
- SFX_WFYBU_GUN_PANIC_7,
- SFX_WFYBU_GUN_PANIC_8,
- SFX_WFYBU_JACKED_1,
- SFX_WFYBU_JACKED_2,
- SFX_WFYBU_JACKED_3,
- SFX_WFYBU_JACKED_4,
- SFX_WFYBU_JACKED_5,
- SFX_WFYBU_JACKED_6,
- SFX_WFYBU_JACKED_7,
- SFX_WFYBU_JACKED_8,
- SFX_WFYBU_MUGGED_1,
- SFX_WFYBU_MUGGED_2,
- SFX_WFYBU_MUGGED_3,
- SFX_WFYBU_MUGGED_4,
- SFX_WFYBU_RUN_1,
- SFX_WFYBU_RUN_2,
- SFX_WFYBU_RUN_3,
- SFX_WFYBU_RUN_4,
- SFX_WFYBU_RUN_5,
- SFX_WFYBU_RUN_6,
- SFX_WFYBU_RUN_7,
- SFX_WFYBU_RUN_8,
- SFX_WFYBU_SHOCKED_1,
- SFX_WFYBU_SHOCKED_2,
- SFX_WFYBU_SHOCKED_3,
- SFX_WFYBU_TAXI_1,
- SFX_WFYBU_TAXI_2,
-
- SFX_WFOTR_BUMP_1,
- SFX_WFOTR_BUMP_2,
- SFX_WFOTR_BUMP_3,
- SFX_WFOTR_BUMP_4,
- SFX_WFOTR_BUMP_5,
- SFX_WFOTR_BUMP_6,
- SFX_WFOTR_BUMP_7,
- SFX_WFOTR_BUMP_8,
- SFX_WFOTR_BUMP_9,
- SFX_WFOTR_BUMP_10,
- SFX_WFOTR_BUMP_11,
- SFX_WFOTR_CHAT_1,
- SFX_WFOTR_CHAT_2,
- SFX_WFOTR_CHAT_3,
- SFX_WFOTR_CHAT_4,
- SFX_WFOTR_CHAT_5,
- SFX_WFOTR_CHAT_6,
- SFX_WFOTR_CHAT_7,
- SFX_WFOTR_CHAT_8,
- SFX_WFOTR_CHAT_9,
- SFX_WFOTR_DODGE_1,
- SFX_WFOTR_DODGE_2,
- SFX_WFOTR_DODGE_3,
- SFX_WFOTR_DODGE_4,
- SFX_WFOTR_DODGE_5,
- SFX_WFOTR_DODGE_6,
- SFX_WFOTR_DODGE_7,
- SFX_WFOTR_DODGE_8,
- SFX_WFOTR_DODGE_9,
- SFX_WFOTR_GUN_COOL_1,
- SFX_WFOTR_GUN_COOL_2,
- SFX_WFOTR_GUN_COOL_3,
- SFX_WFOTR_GUN_COOL_4,
- SFX_WFOTR_GUN_COOL_5,
- SFX_WFOTR_GUN_COOL_6,
- SFX_WFOTR_RUN_1,
- SFX_WFOTR_RUN_2,
- SFX_WFOTR_RUN_3,
- SFX_WFOTR_RUN_4,
- SFX_WFOTR_RUN_5,
- SFX_WFOTR_RUN_6,
- SFX_WFOTR_SAVED_1,
- SFX_WFOTR_SOLICIT_1,
- SFX_WFOTR_SOLICIT_2,
- SFX_WFOTR_SOLICIT_3,
- SFX_WFOTR_SOLICIT_4,
- SFX_WFOTR_SOLICIT_5,
- SFX_WFOTR_SOLICIT_6,
- SFX_WFOTR_SOLICIT_7,
- SFX_WFOTR_SOLICIT_8,
- SFX_WFOTR_SOLICIT_9,
- SFX_WFOTR_TAXI_1,
-
- SFX_WFYJG_BUMP_1,
- SFX_WFYJG_BUMP_2,
- SFX_WFYJG_BUMP_3,
- SFX_WFYJG_BUMP_4,
- SFX_WFYJG_BUMP_5,
- SFX_WFYJG_BUMP_6,
- SFX_WFYJG_BUMP_7,
- SFX_WFYJG_BUMP_8,
- SFX_WFYJG_BUMP_9,
- SFX_WFYJG_BUMP_10,
- SFX_WFYJG_BUMP_11,
- SFX_WFYJG_BUMP_12,
- SFX_WFYJG_DODGE_1,
- SFX_WFYJG_DODGE_2,
- SFX_WFYJG_DODGE_3,
- SFX_WFYJG_DODGE_4,
- SFX_WFYJG_DODGE_5,
- SFX_WFYJG_DODGE_6,
- SFX_WFYJG_DODGE_7,
- SFX_WFYJG_DODGE_8,
- SFX_WFYJG_GUN_PANIC_1,
- SFX_WFYJG_GUN_PANIC_2,
- SFX_WFYJG_GUN_PANIC_3,
- SFX_WFYJG_GUN_PANIC_4,
- SFX_WFYJG_RUN_1,
- SFX_WFYJG_RUN_2,
- SFX_WFYJG_RUN_3,
- SFX_WFYJG_RUN_4,
- SFX_WFYJG_RUN_5,
- SFX_WFYJG_RUN_6,
- SFX_WFYJG_SAVED_1,
- SFX_WFYJG_TAXI_1,
-
- SFX_WFYSH_BUMP_1,
- SFX_WFYSH_BUMP_2,
- SFX_WFYSH_BUMP_3,
- SFX_WFYSH_BUMP_4,
- SFX_WFYSH_BUMP_5,
- SFX_WFYSH_BUMP_6,
- SFX_WFYSH_BUMP_7,
- SFX_WFYSH_BUMP_8,
- SFX_WFYSH_BUMP_9,
- SFX_WFYSH_BUMP_10,
- SFX_WFYSH_BUMP_11,
- SFX_WFYSH_BUMP_12,
- SFX_WFYSH_CHAT_1,
- SFX_WFYSH_CHAT_2,
- SFX_WFYSH_CHAT_3,
- SFX_WFYSH_CHAT_4,
- SFX_WFYSH_CHAT_5,
- SFX_WFYSH_CHAT_6,
- SFX_WFYSH_CHAT_7,
- SFX_WFYSH_CHAT_8,
- SFX_WFYSH_CHAT_9,
- SFX_WFYSH_CHAT_10,
- SFX_WFYSH_DODGE_1,
- SFX_WFYSH_DODGE_2,
- SFX_WFYSH_DODGE_3,
- SFX_WFYSH_DODGE_4,
- SFX_WFYSH_DODGE_5,
- SFX_WFYSH_DODGE_6,
- SFX_WFYSH_DODGE_7,
- SFX_WFYSH_DODGE_8,
- SFX_WFYSH_DODGE_9,
- SFX_WFYSH_DODGE_10,
- SFX_WFYSH_DODGE_11,
- SFX_WFYSH_GUN_COOL_1,
- SFX_WFYSH_GUN_COOL_2,
- SFX_WFYSH_GUN_COOL_3,
- SFX_WFYSH_GUN_COOL_4,
- SFX_WFYSH_GUN_COOL_5,
- SFX_WFYSH_GUN_COOL_6,
- SFX_WFYSH_GUN_COOL_7,
- SFX_WFYSH_GUN_COOL_8,
- SFX_WFYSH_GUN_COOL_9,
- SFX_WFYSH_LOST_1,
- SFX_WFYSH_LOST_2,
- SFX_WFYSH_MUGGED_1,
- SFX_WFYSH_MUGGED_2,
- SFX_WFYSH_RUN_1,
- SFX_WFYSH_RUN_2,
- SFX_WFYSH_RUN_3,
- SFX_WFYSH_RUN_4,
- SFX_WFYSH_RUN_5,
- SFX_WFYSH_RUN_6,
- SFX_WFYSH_RUN_7,
- SFX_WFYSH_RUN_8,
- SFX_WFYSH_RUN_9,
- SFX_WFYSH_RUN_10,
- SFX_WFYSH_RUN_11,
- SFX_WFYSH_SAVED_1,
- SFX_WFYSH_SAVED_2,
- SFX_WFYSH_SAVED_3,
- SFX_WFYSH_SAVED_4,
- SFX_WFYSH_SHOCKED_1,
- SFX_WFYSH_SHOCKED_2,
- SFX_WFYSH_SHOCKED_3,
- SFX_WFYSH_SHOCKED_4,
- SFX_WFYSH_SHOCKED_5,
- SFX_WFYSH_TAXI_1,
- SFX_WFYSH_TAXI_2,
-
- SFX_WMOTR_BUMP_1,
- SFX_WMOTR_BUMP_2,
- SFX_WMOTR_BUMP_3,
- SFX_WMOTR_BUMP_4,
- SFX_WMOTR_BUMP_5,
- SFX_WMOTR_BUMP_6,
- SFX_WMOTR_BUMP_7,
- SFX_WMOTR_BUMP_8,
- SFX_WMOTR_BUMP_9,
- SFX_WMOTR_BUMP_10,
- SFX_WMOTR_CHAT_1,
- SFX_WMOTR_CHAT_2,
- SFX_WMOTR_CHAT_3,
- SFX_WMOTR_CHAT_4,
- SFX_WMOTR_CHAT_5,
- SFX_WMOTR_CHAT_6,
- SFX_WMOTR_CHAT_7,
- SFX_WMOTR_CHAT_8,
- SFX_WMOTR_CHAT_9,
- SFX_WMOTR_CHAT_10,
- SFX_WMOTR_CHAT_11,
- SFX_WMOTR_CHAT_12,
- SFX_WMOTR_CHAT_13,
- SFX_WMOTR_DODGE_1,
- SFX_WMOTR_DODGE_2,
- SFX_WMOTR_DODGE_3,
- SFX_WMOTR_DODGE_4,
- SFX_WMOTR_DODGE_5,
- SFX_WMOTR_DODGE_6,
- SFX_WMOTR_DODGE_7,
- SFX_WMOTR_DODGE_8,
- SFX_WMOTR_DODGE_9,
- SFX_WMOTR_DODGE_10,
- SFX_WMOTR_DODGE_11,
- SFX_WMOTR_DODGE_12,
- SFX_WMOTR_DODGE_13,
- SFX_WMOTR_DODGE_14,
- SFX_WMOTR_DODGE_15,
- SFX_WMOTR_DODGE_16,
- SFX_WMOTR_DODGE_17,
- SFX_WMOTR_EYEING_1,
- SFX_WMOTR_EYEING_2,
- SFX_WMOTR_FIGHT_1,
- SFX_WMOTR_FIGHT_2,
- SFX_WMOTR_FIGHT_3,
- SFX_WMOTR_FIGHT_4,
- SFX_WMOTR_FIGHT_5,
- SFX_WMOTR_FIGHT_6,
- SFX_WMOTR_GUN_COOL_1,
- SFX_WMOTR_GUN_COOL_2,
- SFX_WMOTR_GUN_COOL_3,
- SFX_WMOTR_GUN_COOL_4,
- SFX_WMOTR_GUN_COOL_5,
- SFX_WMOTR_SAVED_1,
- SFX_WMOTR_SHOCKED_1,
- SFX_WMOTR_SHOCKED_2,
- SFX_WMOTR_SHOCKED_3,
- SFX_WMOTR_SOLICIT_1,
- SFX_WMOTR_SOLICIT_2,
- SFX_WMOTR_SOLICIT_3,
- SFX_WMOTR_SOLICIT_4,
- SFX_WMOTR_SOLICIT_5,
- SFX_WMOTR_SOLICIT_6,
- SFX_WMOTR_SOLICIT_7,
- SFX_WMOTR_TAXI_1,
-
- SFX_BMOBE_BUMP_1,
- SFX_BMOBE_BUMP_2,
- SFX_BMOBE_BUMP_3,
- SFX_BMOBE_BUMP_4,
- SFX_BMOBE_BUMP_5,
- SFX_BMOBE_CAR_CRASH_1,
- SFX_BMOBE_CAR_CRASH_2,
- SFX_BMOBE_CAR_CRASH_3,
- SFX_BMOBE_CAR_CRASH_4,
- SFX_BMOBE_CAR_CRASH_5,
- SFX_BMOBE_CAR_CRASH_6,
- SFX_BMOBE_CAR_CRASH_7,
- SFX_BMOBE_CAR_CRASH_8,
- SFX_BMOBE_CAR_CRASH_9,
- SFX_BMOBE_CHAT_1,
- SFX_BMOBE_CHAT_2,
- SFX_BMOBE_CHAT_3,
- SFX_BMOBE_CHAT_4,
- SFX_BMOBE_CHAT_5,
- SFX_BMOBE_CHAT_6,
- SFX_BMOBE_CHAT_7,
- SFX_BMOBE_CHAT_8,
- SFX_BMOBE_CHAT_9,
- SFX_BMOBE_CHAT_10,
- SFX_BMOBE_DODGE_1,
- SFX_BMOBE_DODGE_2,
- SFX_BMOBE_DODGE_3,
- SFX_BMOBE_DODGE_4,
- SFX_BMOBE_DODGE_5,
- SFX_BMOBE_DODGE_6,
- SFX_BMOBE_DODGE_7,
- SFX_BMOBE_DODGE_8,
- SFX_BMOBE_DODGE_9,
- SFX_BMOBE_DODGE_10,
- SFX_BMOBE_DODGE_11,
- SFX_BMOBE_FIGHT_1,
- SFX_BMOBE_FIGHT_2,
- SFX_BMOBE_FIGHT_3,
- SFX_BMOBE_FIGHT_4,
- SFX_BMOBE_FIGHT_5,
- SFX_BMOBE_FIGHT_6,
- SFX_BMOBE_FIGHT_7,
- SFX_BMOBE_FIGHT_8,
- SFX_BMOBE_FIGHT_9,
- SFX_BMOBE_FIGHT_10,
- SFX_BMOBE_GENERIC_CRASH_1,
- SFX_BMOBE_GENERIC_CRASH_2,
- SFX_BMOBE_GENERIC_CRASH_3,
- SFX_BMOBE_GENERIC_CRASH_4,
- SFX_BMOBE_GENERIC_CRASH_5,
- SFX_BMOBE_GENERIC_CRASH_6,
- SFX_BMOBE_GENERIC_CRASH_7,
- SFX_BMOBE_GUN_PANIC_1,
- SFX_BMOBE_GUN_PANIC_2,
- SFX_BMOBE_GUN_PANIC_3,
- SFX_BMOBE_GUN_PANIC_4,
- SFX_BMOBE_GUN_PANIC_5,
- SFX_BMOBE_JACKED_1,
- SFX_BMOBE_JACKED_2,
- SFX_BMOBE_JACKED_3,
- SFX_BMOBE_JACKED_4,
- SFX_BMOBE_JACKED_5,
- SFX_BMOBE_JACKED_6,
- SFX_BMOBE_MUGGED_1,
- SFX_BMOBE_MUGGED_2,
- SFX_BMOBE_MUGGED_3,
- SFX_BMOBE_MUGGED_4,
- SFX_BMOBE_SAVED_1,
- SFX_BMOBE_SAVED_2,
- SFX_BMOBE_SAVED_3,
- SFX_BMOBE_SHOCKED_1,
- SFX_BMOBE_SHOCKED_2,
- SFX_BMOBE_SHOCKED_3,
- SFX_BMOBE_TAXI_1,
-
- SFX_WMYGO_BUMP_1,
- SFX_WMYGO_BUMP_2,
- SFX_WMYGO_BUMP_3,
- SFX_WMYGO_BUMP_4,
- SFX_WMYGO_BUMP_5,
- SFX_WMYGO_BUMP_6,
- SFX_WMYGO_BUMP_7,
- SFX_WMYGO_BUMP_8,
- SFX_WMYGO_BUMP_9,
- SFX_WMYGO_CAR_CRASH_1,
- SFX_WMYGO_CAR_CRASH_2,
- SFX_WMYGO_CAR_CRASH_3,
- SFX_WMYGO_CAR_CRASH_4,
- SFX_WMYGO_CAR_CRASH_5,
- SFX_WMYGO_CAR_CRASH_6,
- SFX_WMYGO_CAR_CRASH_7,
- SFX_WMYGO_CHAT_1,
- SFX_WMYGO_CHAT_2,
- SFX_WMYGO_CHAT_3,
- SFX_WMYGO_CHAT_4,
- SFX_WMYGO_CHAT_5,
- SFX_WMYGO_CHAT_6,
- SFX_WMYGO_CHAT_7,
- SFX_WMYGO_CHAT_8,
- SFX_WMYGO_CHAT_9,
- SFX_WMYGO_CHAT_10,
- SFX_WMYGO_DODGE_1,
- SFX_WMYGO_DODGE_2,
- SFX_WMYGO_DODGE_3,
- SFX_WMYGO_DODGE_4,
- SFX_WMYGO_DODGE_5,
- SFX_WMYGO_DODGE_6,
- SFX_WMYGO_DODGE_7,
- SFX_WMYGO_DODGE_8,
- SFX_WMYGO_DODGE_9,
- SFX_WMYGO_DODGE_10,
- SFX_WMYGO_DODGE_11,
- SFX_WMYGO_EYEING_1,
- SFX_WMYGO_EYEING_2,
- SFX_WMYGO_GENERIC_CRASH_1,
- SFX_WMYGO_GENERIC_CRASH_2,
- SFX_WMYGO_GENERIC_CRASH_3,
- SFX_WMYGO_GENERIC_CRASH_4,
- SFX_WMYGO_GENERIC_CRASH_5,
- SFX_WMYGO_GENERIC_CRASH_6,
- SFX_WMYGO_GENERIC_CRASH_7,
- SFX_WMYGO_GUN_PANIC_1,
- SFX_WMYGO_GUN_PANIC_2,
- SFX_WMYGO_GUN_PANIC_3,
- SFX_WMYGO_GUN_PANIC_4,
- SFX_WMYGO_GUN_PANIC_5,
- SFX_WMYGO_JACKED_1,
- SFX_WMYGO_JACKED_2,
- SFX_WMYGO_JACKED_3,
- SFX_WMYGO_JACKED_4,
- SFX_WMYGO_JACKED_5,
- SFX_WMYGO_JACKED_6,
- SFX_WMYGO_MUGGED_1,
- SFX_WMYGO_MUGGED_2,
- SFX_WMYGO_RUN_1,
- SFX_WMYGO_RUN_2,
- SFX_WMYGO_RUN_3,
- SFX_WMYGO_RUN_4,
- SFX_WMYGO_RUN_5,
- SFX_WMYGO_RUN_6,
- SFX_WMYGO_SAVED_1,
- SFX_WMYGO_SHOCKED_1,
- SFX_WMYGO_SHOCKED_2,
- SFX_WMYGO_TAXI_1,
- SFX_WMYGO_TAXI_2,
- SFX_WMYGO_TAXI_3,
-
- SFX_WFYBE_BLOCKED_1,
- SFX_WFYBE_BLOCKED_2,
- SFX_WFYBE_BLOCKED_3,
- SFX_WFYBE_BLOCKED_4,
- SFX_WFYBE_BLOCKED_5,
- SFX_WFYBE_BLOCKED_6,
- SFX_WFYBE_BLOCKED_7,
- SFX_WFYBE_BUMP_1,
- SFX_WFYBE_BUMP_2,
- SFX_WFYBE_BUMP_3,
- SFX_WFYBE_BUMP_4,
- SFX_WFYBE_BUMP_5,
- SFX_WFYBE_BUMP_6,
- SFX_WFYBE_BUMP_7,
- SFX_WFYBE_BUMP_8,
- SFX_WFYBE_BUMP_9,
- SFX_WFYBE_BUMP_10,
- SFX_WFYBE_BUMP_11,
- SFX_WFYBE_CAR_CRASH_1,
- SFX_WFYBE_CAR_CRASH_2,
- SFX_WFYBE_CAR_CRASH_3,
- SFX_WFYBE_CAR_CRASH_4,
- SFX_WFYBE_CAR_CRASH_5,
- SFX_WFYBE_CAR_CRASH_6,
- SFX_WFYBE_CHAT_1,
- SFX_WFYBE_CHAT_2,
- SFX_WFYBE_CHAT_3,
- SFX_WFYBE_CHAT_4,
- SFX_WFYBE_CHAT_5,
- SFX_WFYBE_CHAT_6,
- SFX_WFYBE_CHAT_7,
- SFX_WFYBE_CHAT_8,
- SFX_WFYBE_CHAT_9,
- SFX_WFYBE_CHAT_10,
- SFX_WFYBE_DODGE_1,
- SFX_WFYBE_DODGE_2,
- SFX_WFYBE_DODGE_3,
- SFX_WFYBE_DODGE_4,
- SFX_WFYBE_DODGE_5,
- SFX_WFYBE_DODGE_6,
- SFX_WFYBE_DODGE_7,
- SFX_WFYBE_DODGE_8,
- SFX_WFYBE_GENERIC_CRASH_1,
- SFX_WFYBE_GENERIC_CRASH_2,
- SFX_WFYBE_GENERIC_CRASH_3,
- SFX_WFYBE_GENERIC_CRASH_4,
- SFX_WFYBE_GENERIC_CRASH_5,
- SFX_WFYBE_GENERIC_CRASH_6,
- SFX_WFYBE_GUN_PANIC_1,
- SFX_WFYBE_GUN_PANIC_2,
- SFX_WFYBE_GUN_PANIC_3,
- SFX_WFYBE_GUN_PANIC_4,
- SFX_WFYBE_GUN_PANIC_5,
- SFX_WFYBE_JACKED_1,
- SFX_WFYBE_JACKED_2,
- SFX_WFYBE_JACKED_3,
- SFX_WFYBE_JACKED_4,
- SFX_WFYBE_RUN_1,
- SFX_WFYBE_RUN_2,
- SFX_WFYBE_RUN_3,
- SFX_WFYBE_RUN_4,
- SFX_WFYBE_RUN_5,
- SFX_WFYBE_SAVED_1,
- SFX_WFYBE_SHOCKED_1,
- SFX_WFYBE_SHOCKED_2,
- SFX_WFYBE_SHOCKED_3,
- SFX_WFYBE_TAXI_1,
-
- SFX_WFORI_BLOCKED_1,
- SFX_WFORI_BLOCKED_2,
- SFX_WFORI_BLOCKED_3,
- SFX_WFORI_BLOCKED_4,
- SFX_WFORI_BLOCKED_5,
- SFX_WFORI_BLOCKED_6,
- SFX_WFORI_BLOCKED_7,
- SFX_WFORI_BUMP_1,
- SFX_WFORI_BUMP_2,
- SFX_WFORI_BUMP_3,
- SFX_WFORI_BUMP_4,
- SFX_WFORI_BUMP_5,
- SFX_WFORI_BUMP_6,
- SFX_WFORI_BUMP_7,
- SFX_WFORI_BUMP_8,
- SFX_WFORI_BUMP_9,
- SFX_WFORI_BUMP_10,
- SFX_WFORI_BUMP_11,
- SFX_WFORI_CAR_CRASH_1,
- SFX_WFORI_CAR_CRASH_2,
- SFX_WFORI_CAR_CRASH_3,
- SFX_WFORI_CAR_CRASH_4,
- SFX_WFORI_CAR_CRASH_5,
- SFX_WFORI_CAR_CRASH_6,
- SFX_WFORI_CAR_CRASH_7,
- SFX_WFORI_CAR_CRASH_8,
- SFX_WFORI_CAR_CRASH_9,
- SFX_WFORI_CAR_CRASH_10,
- SFX_WFORI_DODGE_1,
- SFX_WFORI_DODGE_2,
- SFX_WFORI_DODGE_3,
- SFX_WFORI_DODGE_4,
- SFX_WFORI_DODGE_5,
- SFX_WFORI_DODGE_6,
- SFX_WFORI_DODGE_7,
- SFX_WFORI_DODGE_8,
- SFX_WFORI_DODGE_9,
- SFX_WFORI_DODGE_10,
- SFX_WFORI_DODGE_11,
- SFX_WFORI_FIGHT_1,
- SFX_WFORI_FIGHT_2,
- SFX_WFORI_FIGHT_3,
- SFX_WFORI_FIGHT_4,
- SFX_WFORI_FIGHT_5,
- SFX_WFORI_FIGHT_6,
- SFX_WFORI_FIGHT_7,
- SFX_WFORI_GENERIC_CRASH_1,
- SFX_WFORI_GENERIC_CRASH_2,
- SFX_WFORI_GENERIC_CRASH_3,
- SFX_WFORI_GENERIC_CRASH_4,
- SFX_WFORI_GENERIC_CRASH_5,
- SFX_WFORI_GENERIC_CRASH_6,
- SFX_WFORI_GENERIC_CRASH_7,
- SFX_WFORI_GENERIC_CRASH_8,
- SFX_WFORI_GUN_PANIC_1,
- SFX_WFORI_GUN_PANIC_2,
- SFX_WFORI_GUN_PANIC_3,
- SFX_WFORI_GUN_PANIC_4,
- SFX_WFORI_GUN_PANIC_5,
- SFX_WFORI_GUN_PANIC_6,
- SFX_WFORI_JACKED_1,
- SFX_WFORI_JACKED_2,
- SFX_WFORI_JACKED_3,
- SFX_WFORI_JACKED_4,
- SFX_WFORI_JACKED_5,
- SFX_WFORI_JACKED_6,
- SFX_WFORI_LOST_1,
- SFX_WFORI_LOST_2,
- SFX_WFORI_MUGGED_1,
- SFX_WFORI_MUGGED_2,
- SFX_WFORI_MUGGED_3,
- SFX_WFORI_SAVED_1,
- SFX_WFORI_SHOCKED_1,
- SFX_WFORI_SHOCKED_2,
- SFX_WFORI_SHOCKED_3,
- SFX_WFORI_TAXI_1,
-
- SFX_WFOGO_BUMP_1,
- SFX_WFOGO_BUMP_2,
- SFX_WFOGO_BUMP_3,
- SFX_WFOGO_BUMP_4,
- SFX_WFOGO_BUMP_5,
- SFX_WFOGO_BUMP_6,
- SFX_WFOGO_BUMP_7,
- SFX_WFOGO_BUMP_8,
- SFX_WFOGO_CAR_CRASH_1,
- SFX_WFOGO_CAR_CRASH_2,
- SFX_WFOGO_CAR_CRASH_3,
- SFX_WFOGO_CAR_CRASH_4,
- SFX_WFOGO_CAR_CRASH_5,
- SFX_WFOGO_CAR_CRASH_6,
- SFX_WFOGO_CAR_CRASH_7,
- SFX_WFOGO_CAR_CRASH_8,
- SFX_WFOGO_CHAT_1,
- SFX_WFOGO_CHAT_2,
- SFX_WFOGO_CHAT_3,
- SFX_WFOGO_CHAT_4,
- SFX_WFOGO_CHAT_5,
- SFX_WFOGO_CHAT_6,
- SFX_WFOGO_CHAT_7,
- SFX_WFOGO_CHAT_8,
- SFX_WFOGO_CHAT_9,
- SFX_WFOGO_CHAT_10,
- SFX_WFOGO_CHAT_11,
- SFX_WFOGO_DODGE_1,
- SFX_WFOGO_DODGE_2,
- SFX_WFOGO_DODGE_3,
- SFX_WFOGO_DODGE_4,
- SFX_WFOGO_DODGE_5,
- SFX_WFOGO_DODGE_6,
- SFX_WFOGO_DODGE_7,
- SFX_WFOGO_DODGE_8,
- SFX_WFOGO_DODGE_9,
- SFX_WFOGO_FIGHT_1,
- SFX_WFOGO_FIGHT_2,
- SFX_WFOGO_FIGHT_3,
- SFX_WFOGO_FIGHT_4,
- SFX_WFOGO_FIGHT_5,
- SFX_WFOGO_FIGHT_6,
- SFX_WFOGO_FIGHT_7,
- SFX_WFOGO_FIGHT_8,
- SFX_WFOGO_FIGHT_9,
- SFX_WFOGO_FIGHT_10,
- SFX_WFOGO_FIGHT_11,
- SFX_WFOGO_FIGHT_12,
- SFX_WFOGO_FIGHT_13,
- SFX_WFOGO_FIGHT_14,
- SFX_WFOGO_GENERIC_CRASH_1,
- SFX_WFOGO_GENERIC_CRASH_2,
- SFX_WFOGO_GENERIC_CRASH_3,
- SFX_WFOGO_GENERIC_CRASH_4,
- SFX_WFOGO_GENERIC_CRASH_5,
- SFX_WFOGO_GENERIC_CRASH_6,
- SFX_WFOGO_GENERIC_CRASH_7,
- SFX_WFOGO_GUN_PANIC_1,
- SFX_WFOGO_GUN_PANIC_2,
- SFX_WFOGO_GUN_PANIC_3,
- SFX_WFOGO_GUN_PANIC_4,
- SFX_WFOGO_GUN_PANIC_5,
- SFX_WFOGO_JACKED_1,
- SFX_WFOGO_JACKED_2,
- SFX_WFOGO_JACKED_3,
- SFX_WFOGO_JACKED_4,
- SFX_WFOGO_JACKED_5,
- SFX_WFOGO_JACKED_6,
- SFX_WFOGO_MUGGED_1,
- SFX_WFOGO_MUGGED_2,
- SFX_WFOGO_RUN_1,
- SFX_WFOGO_RUN_2,
- SFX_WFOGO_SAVED_1,
- SFX_WFOGO_SHOCKED_1,
- SFX_WFOGO_SHOCKED_2,
-
- SFX_HMYST_BUMP_1,
- SFX_HMYST_BUMP_2,
- SFX_HMYST_BUMP_3,
- SFX_HMYST_BUMP_4,
- SFX_HMYST_BUMP_5,
- SFX_HMYST_BUMP_6,
- SFX_HMYST_BUMP_7,
- SFX_HMYST_BUMP_8,
- SFX_HMYST_BUMP_9,
- SFX_HMYST_BUMP_10,
- SFX_HMYST_BUMP_11,
- SFX_HMYST_BUMP_12,
- SFX_HMYST_BUMP_13,
- SFX_HMYST_CHAT_1,
- SFX_HMYST_CHAT_2,
- SFX_HMYST_CHAT_3,
- SFX_HMYST_CHAT_4,
- SFX_HMYST_CHAT_5,
- SFX_HMYST_CHAT_6,
- SFX_HMYST_CHAT_7,
- SFX_HMYST_CHAT_8,
- SFX_HMYST_CHAT_9,
- SFX_HMYST_CHAT_10,
- SFX_HMYST_CHAT_11,
- SFX_HMYST_DODGE_1,
- SFX_HMYST_DODGE_2,
- SFX_HMYST_DODGE_3,
- SFX_HMYST_DODGE_4,
- SFX_HMYST_DODGE_5,
- SFX_HMYST_DODGE_6,
- SFX_HMYST_EYEING_1,
- SFX_HMYST_EYEING_2,
- SFX_HMYST_GENERIC_CRASH_1,
- SFX_HMYST_GENERIC_CRASH_2,
- SFX_HMYST_GENERIC_CRASH_3,
- SFX_HMYST_GENERIC_CRASH_4,
- SFX_HMYST_GENERIC_CRASH_5,
- SFX_HMYST_GENERIC_CRASH_6,
- SFX_HMYST_GENERIC_CRASH_7,
- SFX_HMYST_GUN_PANIC_1,
- SFX_HMYST_GUN_PANIC_2,
- SFX_HMYST_GUN_PANIC_3,
- SFX_HMYST_GUN_PANIC_4,
- SFX_HMYST_GUN_PANIC_5,
- SFX_HMYST_GUN_PANIC_6,
- SFX_HMYST_RUN_1,
- SFX_HMYST_RUN_2,
- SFX_HMYST_RUN_3,
- SFX_HMYST_RUN_4,
- SFX_HMYST_SAVED_1,
- SFX_HMYST_SHOCKED_1,
- SFX_HMYST_SHOCKED_2,
- SFX_HMYST_TAXI_1,
-
- SFX_WMOCA_BLOCKED_1,
- SFX_WMOCA_BLOCKED_2,
- SFX_WMOCA_BLOCKED_3,
- SFX_WMOCA_BLOCKED_4,
- SFX_WMOCA_BLOCKED_5,
- SFX_WMOCA_BLOCKED_6,
- SFX_WMOCA_BLOCKED_7,
- SFX_WMOCA_BLOCKED_8,
- SFX_WMOCA_BLOCKED_9,
- SFX_WMOCA_BLOCKED_10,
- SFX_WMOCA_BLOCKED_11,
- SFX_WMOCA_BLOCKED_12,
- SFX_WMOCA_BUMP_1,
- SFX_WMOCA_BUMP_2,
- SFX_WMOCA_BUMP_3,
- SFX_WMOCA_BUMP_4,
- SFX_WMOCA_BUMP_5,
- SFX_WMOCA_BUMP_6,
- SFX_WMOCA_CAR_CRASH_1,
- SFX_WMOCA_CAR_CRASH_2,
- SFX_WMOCA_CAR_CRASH_3,
- SFX_WMOCA_CAR_CRASH_4,
- SFX_WMOCA_CAR_CRASH_5,
- SFX_WMOCA_CAR_CRASH_6,
- SFX_WMOCA_CAR_CRASH_7,
- SFX_WMOCA_CAR_CRASH_8,
- SFX_WMOCA_CAR_CRASH_9,
- SFX_WMOCA_CAR_CRASH_10,
- SFX_WMOCA_DODGE_1,
- SFX_WMOCA_DODGE_2,
- SFX_WMOCA_DODGE_3,
- SFX_WMOCA_DODGE_4,
- SFX_WMOCA_DODGE_5,
- SFX_WMOCA_DODGE_6,
- SFX_WMOCA_DODGE_7,
- SFX_WMOCA_DODGE_8,
- SFX_WMOCA_DODGE_9,
- SFX_WMOCA_DODGE_10,
- SFX_WMOCA_EYEING_1,
- SFX_WMOCA_EYEING_2,
- SFX_WMOCA_FIGHT_1,
- SFX_WMOCA_FIGHT_2,
- SFX_WMOCA_FIGHT_3,
- SFX_WMOCA_FIGHT_4,
- SFX_WMOCA_FIGHT_5,
- SFX_WMOCA_FIGHT_6,
- SFX_WMOCA_FIGHT_7,
- SFX_WMOCA_FIGHT_8,
- SFX_WMOCA_GENERIC_CRASH_1,
- SFX_WMOCA_GENERIC_CRASH_2,
- SFX_WMOCA_GENERIC_CRASH_3,
- SFX_WMOCA_GENERIC_CRASH_4,
- SFX_WMOCA_GENERIC_CRASH_5,
- SFX_WMOCA_GENERIC_CRASH_6,
- SFX_WMOCA_GENERIC_CRASH_7,
- SFX_WMOCA_GENERIC_CRASH_8,
- SFX_WMOCA_GENERIC_CRASH_9,
- SFX_WMOCA_GUN_PANIC_1,
- SFX_WMOCA_GUN_PANIC_2,
- SFX_WMOCA_GUN_PANIC_3,
- SFX_WMOCA_GUN_PANIC_4,
- SFX_WMOCA_GUN_PANIC_5,
- SFX_WMOCA_GUN_PANIC_6,
- SFX_WMOCA_JACKED_1,
- SFX_WMOCA_JACKED_2,
- SFX_WMOCA_JACKED_3,
- SFX_WMOCA_JACKED_4,
- SFX_WMOCA_JACKED_5,
- SFX_WMOCA_JACKED_6,
- SFX_WMOCA_JACKED_7,
- SFX_WMOCA_JACKED_8,
- SFX_WMOCA_JACKED_9,
- SFX_WMOCA_JACKED_10,
- SFX_WMOCA_JACKING_1,
- SFX_WMOCA_JACKING_2,
- SFX_WMOCA_JACKING_3,
- SFX_WMOCA_JACKING_4,
- SFX_WMOCA_JACKING_5,
- SFX_WMOCA_JACKING_6,
- SFX_WMOCA_JACKING_7,
- SFX_WMOCA_JACKING_8,
- SFX_WMOCA_JACKING_9,
- SFX_WMOCA_JACKING_10,
- SFX_WMOCA_JACKING_11,
- SFX_WMOCA_MUGGED_1,
- SFX_WMOCA_MUGGED_2,
- SFX_WMOCA_SAVED_1,
- SFX_WMOCA_TAXI_1,
-
- SFX_WMYBE_BLOCKED_1,
- SFX_WMYBE_BLOCKED_2,
- SFX_WMYBE_BLOCKED_3,
- SFX_WMYBE_BLOCKED_4,
- SFX_WMYBE_BLOCKED_5,
- SFX_WMYBE_BLOCKED_6,
- SFX_WMYBE_BLOCKED_7,
- SFX_WMYBE_BLOCKED_8,
- SFX_WMYBE_BLOCKED_9,
- SFX_WMYBE_BUMP_1,
- SFX_WMYBE_BUMP_2,
- SFX_WMYBE_BUMP_3,
- SFX_WMYBE_BUMP_4,
- SFX_WMYBE_BUMP_5,
- SFX_WMYBE_BUMP_6,
- SFX_WMYBE_BUMP_7,
- SFX_WMYBE_BUMP_8,
- SFX_WMYBE_BUMP_9,
- SFX_WMYBE_BUMP_10,
- SFX_WMYBE_BUMP_11,
- SFX_WMYBE_BUMP_12,
- SFX_WMYBE_BUMP_13,
- SFX_WMYBE_BUMP_14,
- SFX_WMYBE_CAR_CRASH_1,
- SFX_WMYBE_CAR_CRASH_2,
- SFX_WMYBE_CAR_CRASH_3,
- SFX_WMYBE_CAR_CRASH_4,
- SFX_WMYBE_CAR_CRASH_5,
- SFX_WMYBE_CAR_CRASH_6,
- SFX_WMYBE_CAR_CRASH_7,
- SFX_WMYBE_CAR_CRASH_8,
- SFX_WMYBE_CHAT_1,
- SFX_WMYBE_CHAT_2,
- SFX_WMYBE_CHAT_3,
- SFX_WMYBE_CHAT_4,
- SFX_WMYBE_CHAT_5,
- SFX_WMYBE_CHAT_6,
- SFX_WMYBE_CHAT_7,
- SFX_WMYBE_CHAT_8,
- SFX_WMYBE_CHAT_9,
- SFX_WMYBE_CHAT_10,
- SFX_WMYBE_CHAT_11,
- SFX_WMYBE_DODGE_1,
- SFX_WMYBE_DODGE_2,
- SFX_WMYBE_DODGE_3,
- SFX_WMYBE_DODGE_4,
- SFX_WMYBE_DODGE_5,
- SFX_WMYBE_DODGE_6,
- SFX_WMYBE_DODGE_7,
- SFX_WMYBE_DODGE_8,
- SFX_WMYBE_DODGE_9,
- SFX_WMYBE_DODGE_10,
- SFX_WMYBE_DODGE_11,
- SFX_WMYBE_DODGE_12,
- SFX_WMYBE_EYEING_1,
- SFX_WMYBE_EYEING_2,
- SFX_WMYBE_GENERIC_CRASH_1,
- SFX_WMYBE_GENERIC_CRASH_2,
- SFX_WMYBE_GENERIC_CRASH_3,
- SFX_WMYBE_GENERIC_CRASH_4,
- SFX_WMYBE_GENERIC_CRASH_5,
- SFX_WMYBE_GENERIC_CRASH_6,
- SFX_WMYBE_GENERIC_CRASH_7,
- SFX_WMYBE_GENERIC_CRASH_8,
- SFX_WMYBE_GUN_PANIC_1,
- SFX_WMYBE_GUN_PANIC_2,
- SFX_WMYBE_GUN_PANIC_3,
- SFX_WMYBE_GUN_PANIC_4,
- SFX_WMYBE_GUN_PANIC_5,
- SFX_WMYBE_GUN_PANIC_6,
- SFX_WMYBE_GUN_PANIC_7,
- SFX_WMYBE_GUN_PANIC_8,
- SFX_WMYBE_JACKED_1,
- SFX_WMYBE_JACKED_2,
- SFX_WMYBE_JACKED_3,
- SFX_WMYBE_JACKED_4,
- SFX_WMYBE_JACKED_5,
- SFX_WMYBE_JACKED_6,
- SFX_WMYBE_JACKED_7,
- SFX_WMYBE_JACKING_1,
- SFX_WMYBE_JACKING_2,
- SFX_WMYBE_JACKING_3,
- SFX_WMYBE_JEER_1,
- SFX_WMYBE_JEER_2,
- SFX_WMYBE_JEER_3,
- SFX_WMYBE_JEER_4,
- SFX_WMYBE_JEER_5,
- SFX_WMYBE_JEER_6,
- SFX_WMYBE_JEER_7,
- SFX_WMYBE_LOST_1,
- SFX_WMYBE_LOST_2,
- SFX_WMYBE_LOST_3,
- SFX_WMYBE_RUN_1,
- SFX_WMYBE_RUN_2,
- SFX_WMYBE_RUN_3,
- SFX_WMYBE_RUN_4,
- SFX_WMYBE_RUN_5,
- SFX_WMYBE_SHOCKED_1,
- SFX_WMYBE_SHOCKED_2,
- SFX_WMYBE_SHOCKED_3,
- SFX_WMYBE_SHOCKED_4,
- SFX_WMYBE_SHOCKED_5,
- SFX_WMYBE_SHOCKED_6,
-
- SFX_BFOBE_BLOCKED_1,
- SFX_BFOBE_BLOCKED_2,
- SFX_BFOBE_BLOCKED_3,
- SFX_BFOBE_BLOCKED_4,
- SFX_BFOBE_BLOCKED_5,
- SFX_BFOBE_BLOCKED_6,
- SFX_BFOBE_BLOCKED_7,
- SFX_BFOBE_BLOCKED_8,
- SFX_BFOBE_BUMP_1,
- SFX_BFOBE_BUMP_2,
- SFX_BFOBE_BUMP_3,
- SFX_BFOBE_BUMP_4,
- SFX_BFOBE_BUMP_5,
- SFX_BFOBE_BUMP_6,
- SFX_BFOBE_BUMP_7,
- SFX_BFOBE_BUMP_8,
- SFX_BFOBE_CAR_CRASH_1,
- SFX_BFOBE_CAR_CRASH_2,
- SFX_BFOBE_CAR_CRASH_3,
- SFX_BFOBE_CAR_CRASH_4,
- SFX_BFOBE_CAR_CRASH_5,
- SFX_BFOBE_CAR_CRASH_6,
- SFX_BFOBE_CAR_CRASH_7,
- SFX_BFOBE_CHAT_1,
- SFX_BFOBE_CHAT_2,
- SFX_BFOBE_CHAT_3,
- SFX_BFOBE_CHAT_4,
- SFX_BFOBE_CHAT_5,
- SFX_BFOBE_CHAT_6,
- SFX_BFOBE_CHAT_7,
- SFX_BFOBE_CHAT_8,
- SFX_BFOBE_DODGE_1,
- SFX_BFOBE_DODGE_2,
- SFX_BFOBE_DODGE_3,
- SFX_BFOBE_DODGE_4,
- SFX_BFOBE_DODGE_5,
- SFX_BFOBE_DODGE_6,
- SFX_BFOBE_DODGE_7,
- SFX_BFOBE_DODGE_8,
- SFX_BFOBE_DODGE_9,
- SFX_BFOBE_GENERIC_CRASH_1,
- SFX_BFOBE_GENERIC_CRASH_2,
- SFX_BFOBE_GENERIC_CRASH_3,
- SFX_BFOBE_GENERIC_CRASH_4,
- SFX_BFOBE_GENERIC_CRASH_5,
- SFX_BFOBE_GENERIC_CRASH_6,
- SFX_BFOBE_GENERIC_CRASH_7,
- SFX_BFOBE_GUN_PANIC_1,
- SFX_BFOBE_GUN_PANIC_2,
- SFX_BFOBE_GUN_PANIC_3,
- SFX_BFOBE_GUN_PANIC_4,
- SFX_BFOBE_GUN_PANIC_5,
- SFX_BFOBE_JACKED_1,
- SFX_BFOBE_JACKED_2,
- SFX_BFOBE_JACKED_3,
- SFX_BFOBE_JACKED_4,
- SFX_BFOBE_JACKED_5,
- SFX_BFOBE_JACKING_1,
- SFX_BFOBE_JACKING_2,
- SFX_BFOBE_JACKING_3,
- SFX_BFOBE_JACKING_4,
- SFX_BFOBE_MUGGED_1,
- SFX_BFOBE_MUGGED_2,
- SFX_BFOBE_SHOCKED_1,
- SFX_BFOBE_SHOCKED_2,
- SFX_BFOBE_TAXI_1,
-
- SFX_WFYLG_BUMP_1,
- SFX_WFYLG_BUMP_2,
- SFX_WFYLG_BUMP_3,
- SFX_WFYLG_BUMP_4,
- SFX_WFYLG_BUMP_5,
- SFX_WFYLG_BUMP_6,
- SFX_WFYLG_BUMP_7,
- SFX_WFYLG_BUMP_8,
- SFX_WFYLG_BUMP_9,
- SFX_WFYLG_BUMP_10,
- SFX_WFYLG_CHAT_1,
- SFX_WFYLG_CHAT_2,
- SFX_WFYLG_CHAT_3,
- SFX_WFYLG_CHAT_4,
- SFX_WFYLG_CHAT_5,
- SFX_WFYLG_CHAT_6,
- SFX_WFYLG_CHAT_7,
- SFX_WFYLG_CHAT_8,
- SFX_WFYLG_CHAT_9,
- SFX_WFYLG_CHAT_10,
- SFX_WFYLG_DODGE_1,
- SFX_WFYLG_DODGE_2,
- SFX_WFYLG_DODGE_3,
- SFX_WFYLG_DODGE_4,
- SFX_WFYLG_DODGE_5,
- SFX_WFYLG_DODGE_6,
- SFX_WFYLG_DODGE_7,
- SFX_WFYLG_DODGE_8,
- SFX_WFYLG_FIGHT_1,
- SFX_WFYLG_FIGHT_2,
- SFX_WFYLG_FIGHT_3,
- SFX_WFYLG_FIGHT_4,
- SFX_WFYLG_FIGHT_5,
- SFX_WFYLG_FIGHT_6,
- SFX_WFYLG_FIGHT_7,
- SFX_WFYLG_GUN_COOL_1,
- SFX_WFYLG_GUN_COOL_2,
- SFX_WFYLG_GUN_COOL_3,
- SFX_WFYLG_GUN_COOL_4,
- SFX_WFYLG_GUN_COOL_5,
- SFX_WFYLG_SAVED_1,
- SFX_WFYLG_TAXI_1,
-
- SFX_WFOST_BLOCKED_1,
- SFX_WFOST_BLOCKED_2,
- SFX_WFOST_BLOCKED_3,
- SFX_WFOST_BLOCKED_4,
- SFX_WFOST_BLOCKED_5,
- SFX_WFOST_BLOCKED_6,
- SFX_WFOST_BLOCKED_7,
- SFX_WFOST_BLOCKED_8,
- SFX_WFOST_BLOCKED_9,
- SFX_WFOST_BLOCKED_10,
- SFX_WFOST_BLOCKED_11,
- SFX_WFOST_BLOCKED_12,
- SFX_WFOST_BUMP_1,
- SFX_WFOST_BUMP_2,
- SFX_WFOST_BUMP_3,
- SFX_WFOST_BUMP_4,
- SFX_WFOST_BUMP_5,
- SFX_WFOST_BUMP_6,
- SFX_WFOST_BUMP_7,
- SFX_WFOST_BUMP_8,
- SFX_WFOST_BUMP_9,
- SFX_WFOST_BUMP_10,
- SFX_WFOST_BUMP_11,
- SFX_WFOST_BUMP_12,
- SFX_WFOST_BUMP_13,
- SFX_WFOST_BUMP_14,
- SFX_WFOST_BUMP_15,
- SFX_WFOST_BUMP_16,
- SFX_WFOST_BUMP_17,
- SFX_WFOST_BUMP_18,
- SFX_WFOST_BUMP_19,
- SFX_WFOST_CAR_CRASH_1,
- SFX_WFOST_CAR_CRASH_2,
- SFX_WFOST_CAR_CRASH_3,
- SFX_WFOST_CAR_CRASH_4,
- SFX_WFOST_CAR_CRASH_5,
- SFX_WFOST_CAR_CRASH_6,
- SFX_WFOST_CAR_CRASH_7,
- SFX_WFOST_CAR_CRASH_8,
- SFX_WFOST_CAR_CRASH_9,
- SFX_WFOST_CAR_CRASH_10,
- SFX_WFOST_CAR_CRASH_11,
- SFX_WFOST_CHAT_1,
- SFX_WFOST_CHAT_2,
- SFX_WFOST_CHAT_3,
- SFX_WFOST_CHAT_4,
- SFX_WFOST_CHAT_5,
- SFX_WFOST_CHAT_6,
- SFX_WFOST_CHAT_7,
- SFX_WFOST_CHAT_8,
- SFX_WFOST_CHAT_9,
- SFX_WFOST_CHAT_10,
- SFX_WFOST_CHAT_11,
- SFX_WFOST_CHAT_12,
- SFX_WFOST_CHAT_13,
- SFX_WFOST_CHAT_14,
- SFX_WFOST_CHAT_15,
- SFX_WFOST_CHAT_16,
- SFX_WFOST_DODGE_1,
- SFX_WFOST_DODGE_2,
- SFX_WFOST_DODGE_3,
- SFX_WFOST_DODGE_4,
- SFX_WFOST_DODGE_5,
- SFX_WFOST_DODGE_6,
- SFX_WFOST_DODGE_7,
- SFX_WFOST_DODGE_8,
- SFX_WFOST_DODGE_9,
- SFX_WFOST_DODGE_10,
- SFX_WFOST_DODGE_11,
- SFX_WFOST_DODGE_12,
- SFX_WFOST_GENERIC_CRASH_1,
- SFX_WFOST_GENERIC_CRASH_2,
- SFX_WFOST_GENERIC_CRASH_3,
- SFX_WFOST_GENERIC_CRASH_4,
- SFX_WFOST_GENERIC_CRASH_5,
- SFX_WFOST_GENERIC_CRASH_6,
- SFX_WFOST_GENERIC_CRASH_7,
- SFX_WFOST_GENERIC_CRASH_8,
- SFX_WFOST_GENERIC_CRASH_9,
- SFX_WFOST_GENERIC_CRASH_10,
- SFX_WFOST_GUN_PANIC_1,
- SFX_WFOST_GUN_PANIC_2,
- SFX_WFOST_GUN_PANIC_3,
- SFX_WFOST_GUN_PANIC_4,
- SFX_WFOST_JACKED_1,
- SFX_WFOST_JACKED_2,
- SFX_WFOST_JACKED_3,
- SFX_WFOST_JACKED_4,
- SFX_WFOST_JACKED_5,
- SFX_WFOST_JACKED_6,
- SFX_WFOST_JACKED_7,
- SFX_WFOST_JACKED_8,
- SFX_WFOST_LOST_1,
- SFX_WFOST_LOST_2,
- SFX_WFOST_LOST_3,
- SFX_WFOST_MUGGED_1,
- SFX_WFOST_MUGGED_2,
- SFX_WFOST_MUGGED_3,
- SFX_WFOST_MUGGED_4,
- SFX_WFOST_MUGGED_5,
- SFX_WFOST_RUN_1,
- SFX_WFOST_RUN_2,
- SFX_WFOST_RUN_3,
- SFX_WFOST_RUN_4,
- SFX_WFOST_RUN_5,
- SFX_WFOST_RUN_6,
- SFX_WFOST_RUN_7,
- SFX_WFOST_SAVED_1,
- SFX_WFOST_SAVED_2,
- SFX_WFOST_SAVED_3,
- SFX_WFOST_SAVED_4,
- SFX_WFOST_TAXI_1,
-
- SFX_WFYST_BLOCKED_1,
- SFX_WFYST_BLOCKED_2,
- SFX_WFYST_BLOCKED_3,
- SFX_WFYST_BLOCKED_4,
- SFX_WFYST_BLOCKED_5,
- SFX_WFYST_BLOCKED_6,
- SFX_WFYST_BUMP_1,
- SFX_WFYST_BUMP_2,
- SFX_WFYST_BUMP_3,
- SFX_WFYST_BUMP_4,
- SFX_WFYST_BUMP_5,
- SFX_WFYST_BUMP_6,
- SFX_WFYST_BUMP_7,
- SFX_WFYST_BUMP_8,
- SFX_WFYST_BUMP_9,
- SFX_WFYST_BUMP_10,
- SFX_WFYST_CAR_CRASH_1,
- SFX_WFYST_CAR_CRASH_2,
- SFX_WFYST_CAR_CRASH_3,
- SFX_WFYST_CAR_CRASH_4,
- SFX_WFYST_CAR_CRASH_5,
- SFX_WFYST_CAR_CRASH_6,
- SFX_WFYST_CAR_CRASH_7,
- SFX_WFYST_CAR_CRASH_8,
- SFX_WFYST_CHAT_1,
- SFX_WFYST_CHAT_2,
- SFX_WFYST_CHAT_3,
- SFX_WFYST_CHAT_4,
- SFX_WFYST_CHAT_5,
- SFX_WFYST_CHAT_6,
- SFX_WFYST_CHAT_7,
- SFX_WFYST_CHAT_8,
- SFX_WFYST_CHAT_9,
- SFX_WFYST_CHAT_10,
- SFX_WFYST_DODGE_1,
- SFX_WFYST_DODGE_2,
- SFX_WFYST_DODGE_3,
- SFX_WFYST_DODGE_4,
- SFX_WFYST_DODGE_5,
- SFX_WFYST_DODGE_6,
- SFX_WFYST_DODGE_7,
- SFX_WFYST_DODGE_8,
- SFX_WFYST_DODGE_9,
- SFX_WFYST_DODGE_10,
- SFX_WFYST_FIGHT_1,
- SFX_WFYST_FIGHT_2,
- SFX_WFYST_FIGHT_3,
- SFX_WFYST_FIGHT_4,
- SFX_WFYST_FIGHT_5,
- SFX_WFYST_FIGHT_6,
- SFX_WFYST_FIGHT_7,
- SFX_WFYST_GENERIC_CRASH_1,
- SFX_WFYST_GENERIC_CRASH_2,
- SFX_WFYST_GENERIC_CRASH_3,
- SFX_WFYST_GENERIC_CRASH_4,
- SFX_WFYST_GENERIC_CRASH_5,
- SFX_WFYST_GENERIC_CRASH_6,
- SFX_WFYST_GENERIC_CRASH_7,
- SFX_WFYST_GENERIC_CRASH_8,
- SFX_WFYST_GUN_COOL_1,
- SFX_WFYST_GUN_COOL_2,
- SFX_WFYST_GUN_COOL_3,
- SFX_WFYST_GUN_COOL_4,
- SFX_WFYST_GUN_COOL_5,
- SFX_WFYST_JACKED_1,
- SFX_WFYST_JACKED_2,
- SFX_WFYST_JACKED_3,
- SFX_WFYST_JACKED_4,
- SFX_WFYST_JACKED_5,
- SFX_WFYST_JACKED_6,
- SFX_WFYST_JACKING_1,
- SFX_WFYST_JACKING_2,
- SFX_WFYST_JACKING_3,
- SFX_WFYST_JACKING_4,
- SFX_WFYST_LOST_1,
- SFX_WFYST_MUGGED_1,
- SFX_WFYST_MUGGED_2,
- SFX_WFYST_MUGGING_1,
- SFX_WFYST_MUGGING_2,
- SFX_WFYST_MUGGING_3,
- SFX_WFYST_MUGGING_4,
- SFX_WFYST_SAVED_1,
- SFX_WFYST_TAXI_1,
-
- SFX_COP_VOICE_1_ARREST_1,
- SFX_COP_VOICE_1_ARREST_2,
- SFX_COP_VOICE_1_ARREST_3,
- SFX_COP_VOICE_1_ARREST_4,
- SFX_COP_VOICE_1_PULLOUTWEAPON_1,
- SFX_COP_VOICE_1_PULLOUTWEAPON_2,
- SFX_COP_VOICE_1_PULLOUTWEAPON_3,
- SFX_COP_VOICE_1_BUMP_1,
- SFX_COP_VOICE_1_BUMP_2,
- SFX_COP_VOICE_1_BUMP_3,
- SFX_COP_VOICE_1_BUMP_4,
- SFX_COP_VOICE_1_BUMP_5,
- SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_1,
- SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_2,
- SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_3,
- SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_4,
- SFX_COP_VOICE_1_GUNAIMEDAT3_1,
- SFX_COP_VOICE_1_GUNAIMEDAT3_2,
- SFX_COP_VOICE_1_CAR_CRASH_1,
- SFX_COP_VOICE_1_CAR_CRASH_2,
- SFX_COP_VOICE_1_CAR_CRASH_3,
- SFX_COP_VOICE_1_CAR_CRASH_4,
- SFX_COP_VOICE_1_DODGE_1,
- SFX_COP_VOICE_1_DODGE_2,
- SFX_COP_VOICE_1_DODGE_3,
- SFX_COP_VOICE_1_FIGHT_1,
- SFX_COP_VOICE_1_FIGHT_2,
- SFX_COP_VOICE_1_FIGHT_3,
- SFX_COP_VOICE_1_FIGHT_4,
- SFX_COP_VOICE_1_GUNAIMEDAT2_1,
- SFX_COP_VOICE_1_GUNAIMEDAT2_2,
- SFX_COP_VOICE_1_SAVED_1,
- SFX_COP_VOICE_1_SAVED_2,
- SFX_COP_VOICE_1_COP_ASK_FOR_ID_1,
- SFX_COP_VOICE_1_COP_ASK_FOR_ID_2,
- SFX_COP_VOICE_1_COP_ALONE_1,
- SFX_COP_VOICE_1_COP_ALONE_2,
- SFX_COP_VOICE_1_COP_ALONE_3,
- SFX_COP_VOICE_1_COP_ALONE_4,
- SFX_COP_VOICE_1_COP_MANYCOPSAROUND_1,
- SFX_COP_VOICE_1_COP_MANYCOPSAROUND_2,
- SFX_COP_VOICE_1_COP_TARGETING_1,
- SFX_COP_VOICE_1_COP_TARGETING_2,
- SFX_COP_VOICE_1_COP_TARGETING_3,
- SFX_COP_VOICE_1_COP_TARGETING_4,
-
- SFX_COP_VOICE_2_ARREST_1,
- SFX_COP_VOICE_2_ARREST_2,
- SFX_COP_VOICE_2_ARREST_3,
- SFX_COP_VOICE_2_ARREST_4,
- SFX_COP_VOICE_2_PULLOUTWEAPON_1,
- SFX_COP_VOICE_2_PULLOUTWEAPON_2,
- SFX_COP_VOICE_2_PULLOUTWEAPON_3,
- SFX_COP_VOICE_2_BUMP_1,
- SFX_COP_VOICE_2_BUMP_2,
- SFX_COP_VOICE_2_BUMP_3,
- SFX_COP_VOICE_2_BUMP_4,
- SFX_COP_VOICE_2_BUMP_5,
- SFX_COP_VOICE_2_COP_LITTLECOPSAROUND_1,
- SFX_COP_VOICE_2_COP_LITTLECOPSAROUND_2,
- SFX_COP_VOICE_2_COP_LITTLECOPSAROUND_3,
- SFX_COP_VOICE_2_COP_LITTLECOPSAROUND_4,
- SFX_COP_VOICE_2_GUNAIMEDAT3_1,
- SFX_COP_VOICE_2_GUNAIMEDAT3_2,
- SFX_COP_VOICE_2_CAR_CRASH_1,
- SFX_COP_VOICE_2_CAR_CRASH_2,
- SFX_COP_VOICE_2_CAR_CRASH_3,
- SFX_COP_VOICE_2_CAR_CRASH_4,
- SFX_COP_VOICE_2_DODGE_1,
- SFX_COP_VOICE_2_DODGE_2,
- SFX_COP_VOICE_2_DODGE_3,
- SFX_COP_VOICE_2_FIGHT_1,
- SFX_COP_VOICE_2_FIGHT_2,
- SFX_COP_VOICE_2_FIGHT_3,
- SFX_COP_VOICE_2_FIGHT_4,
- SFX_COP_VOICE_2_GUNAIMEDAT2_1,
- SFX_COP_VOICE_2_GUNAIMEDAT2_2,
- SFX_COP_VOICE_2_SAVED_1,
- SFX_COP_VOICE_2_SAVED_2,
- SFX_COP_VOICE_2_COP_ASK_FOR_ID_1,
- SFX_COP_VOICE_2_COP_ASK_FOR_ID_2,
- SFX_COP_VOICE_2_COP_ALONE_1,
- SFX_COP_VOICE_2_COP_ALONE_2,
- SFX_COP_VOICE_2_COP_ALONE_3,
- SFX_COP_VOICE_2_COP_ALONE_4,
- SFX_COP_VOICE_2_COP_MANYCOPSAROUND_1,
- SFX_COP_VOICE_2_COP_MANYCOPSAROUND_2,
- SFX_COP_VOICE_2_COP_TARGETING_1,
- SFX_COP_VOICE_2_COP_TARGETING_2,
- SFX_COP_VOICE_2_COP_TARGETING_3,
- SFX_COP_VOICE_2_COP_TARGETING_4,
-
- SFX_COP_VOICE_3_ARREST_1,
- SFX_COP_VOICE_3_ARREST_2,
- SFX_COP_VOICE_3_ARREST_3,
- SFX_COP_VOICE_3_ARREST_4,
- SFX_COP_VOICE_3_PULLOUTWEAPON_1,
- SFX_COP_VOICE_3_PULLOUTWEAPON_2,
- SFX_COP_VOICE_3_PULLOUTWEAPON_3,
- SFX_COP_VOICE_3_BUMP_1,
- SFX_COP_VOICE_3_BUMP_2,
- SFX_COP_VOICE_3_BUMP_3,
- SFX_COP_VOICE_3_BUMP_4,
- SFX_COP_VOICE_3_BUMP_5,
- SFX_COP_VOICE_3_COP_LITTLECOPSAROUND_1,
- SFX_COP_VOICE_3_COP_LITTLECOPSAROUND_2,
- SFX_COP_VOICE_3_COP_LITTLECOPSAROUND_3,
- SFX_COP_VOICE_3_COP_LITTLECOPSAROUND_4,
- SFX_COP_VOICE_3_GUNAIMEDAT3_1,
- SFX_COP_VOICE_3_GUNAIMEDAT3_2,
- SFX_COP_VOICE_3_CAR_CRASH_1,
- SFX_COP_VOICE_3_CAR_CRASH_2,
- SFX_COP_VOICE_3_CAR_CRASH_3,
- SFX_COP_VOICE_3_CAR_CRASH_4,
- SFX_COP_VOICE_3_DODGE_1,
- SFX_COP_VOICE_3_DODGE_2,
- SFX_COP_VOICE_3_DODGE_3,
- SFX_COP_VOICE_3_FIGHT_1,
- SFX_COP_VOICE_3_FIGHT_2,
- SFX_COP_VOICE_3_FIGHT_3,
- SFX_COP_VOICE_3_FIGHT_4,
- SFX_COP_VOICE_3_GUNAIMEDAT2_1,
- SFX_COP_VOICE_3_GUNAIMEDAT2_2,
- SFX_COP_VOICE_3_SAVED_1,
- SFX_COP_VOICE_3_SAVED_2,
- SFX_COP_VOICE_3_COP_ASK_FOR_ID_1,
- SFX_COP_VOICE_3_COP_ASK_FOR_ID_2,
- SFX_COP_VOICE_3_COP_ALONE_1,
- SFX_COP_VOICE_3_COP_ALONE_2,
- SFX_COP_VOICE_3_COP_ALONE_3,
- SFX_COP_VOICE_3_COP_ALONE_4,
- SFX_COP_VOICE_3_COP_MANYCOPSAROUND_1,
- SFX_COP_VOICE_3_COP_MANYCOPSAROUND_2,
- SFX_COP_VOICE_3_COP_TARGETING_1,
- SFX_COP_VOICE_3_COP_TARGETING_2,
- SFX_COP_VOICE_3_COP_TARGETING_3,
- SFX_COP_VOICE_3_COP_TARGETING_4,
-
- SFX_COP_VOICE_4_ARREST_1,
- SFX_COP_VOICE_4_ARREST_2,
- SFX_COP_VOICE_4_ARREST_3,
- SFX_COP_VOICE_4_ARREST_4,
- SFX_COP_VOICE_4_PULLOUTWEAPON_1,
- SFX_COP_VOICE_4_PULLOUTWEAPON_2,
- SFX_COP_VOICE_4_PULLOUTWEAPON_3,
- SFX_COP_VOICE_4_BUMP_1,
- SFX_COP_VOICE_4_BUMP_2,
- SFX_COP_VOICE_4_BUMP_3,
- SFX_COP_VOICE_4_BUMP_4,
- SFX_COP_VOICE_4_BUMP_5,
- SFX_COP_VOICE_4_COP_LITTLECOPSAROUND_1,
- SFX_COP_VOICE_4_COP_LITTLECOPSAROUND_2,
- SFX_COP_VOICE_4_COP_LITTLECOPSAROUND_3,
- SFX_COP_VOICE_4_COP_LITTLECOPSAROUND_4,
- SFX_COP_VOICE_4_GUNAIMEDAT3_1,
- SFX_COP_VOICE_4_GUNAIMEDAT3_2,
- SFX_COP_VOICE_4_CAR_CRASH_1,
- SFX_COP_VOICE_4_CAR_CRASH_2,
- SFX_COP_VOICE_4_CAR_CRASH_3,
- SFX_COP_VOICE_4_CAR_CRASH_4,
- SFX_COP_VOICE_4_DODGE_1,
- SFX_COP_VOICE_4_DODGE_2,
- SFX_COP_VOICE_4_DODGE_3,
- SFX_COP_VOICE_4_FIGHT_1,
- SFX_COP_VOICE_4_FIGHT_2,
- SFX_COP_VOICE_4_FIGHT_3,
- SFX_COP_VOICE_4_FIGHT_4,
- SFX_COP_VOICE_4_GUNAIMEDAT2_1,
- SFX_COP_VOICE_4_GUNAIMEDAT2_2,
- SFX_COP_VOICE_4_SAVED_1,
- SFX_COP_VOICE_4_SAVED_2,
- SFX_COP_VOICE_4_COP_ASK_FOR_ID_1,
- SFX_COP_VOICE_4_COP_ASK_FOR_ID_2,
- SFX_COP_VOICE_4_COP_ALONE_1,
- SFX_COP_VOICE_4_COP_ALONE_2,
- SFX_COP_VOICE_4_COP_ALONE_3,
- SFX_COP_VOICE_4_COP_ALONE_4,
- SFX_COP_VOICE_4_COP_MANYCOPSAROUND_1,
- SFX_COP_VOICE_4_COP_MANYCOPSAROUND_2,
- SFX_COP_VOICE_4_COP_TARGETING_1,
- SFX_COP_VOICE_4_COP_TARGETING_2,
- SFX_COP_VOICE_4_COP_TARGETING_3,
- SFX_COP_VOICE_4_COP_TARGETING_4,
-
- SFX_COP_VOICE_5_ARREST_1,
- SFX_COP_VOICE_5_ARREST_2,
- SFX_COP_VOICE_5_ARREST_3,
- SFX_COP_VOICE_5_ARREST_4,
- SFX_COP_VOICE_5_PULLOUTWEAPON_1,
- SFX_COP_VOICE_5_PULLOUTWEAPON_2,
- SFX_COP_VOICE_5_PULLOUTWEAPON_3,
- SFX_COP_VOICE_5_BUMP_1,
- SFX_COP_VOICE_5_BUMP_2,
- SFX_COP_VOICE_5_BUMP_3,
- SFX_COP_VOICE_5_BUMP_4,
- SFX_COP_VOICE_5_BUMP_5,
- SFX_COP_VOICE_5_COP_LITTLECOPSAROUND_1,
- SFX_COP_VOICE_5_COP_LITTLECOPSAROUND_2,
- SFX_COP_VOICE_5_COP_LITTLECOPSAROUND_3,
- SFX_COP_VOICE_5_COP_LITTLECOPSAROUND_4,
- SFX_COP_VOICE_5_GUNAIMEDAT3_1,
- SFX_COP_VOICE_5_GUNAIMEDAT3_2,
- SFX_COP_VOICE_5_CAR_CRASH_1,
- SFX_COP_VOICE_5_CAR_CRASH_2,
- SFX_COP_VOICE_5_CAR_CRASH_3,
- SFX_COP_VOICE_5_CAR_CRASH_4,
- SFX_COP_VOICE_5_DODGE_1,
- SFX_COP_VOICE_5_DODGE_2,
- SFX_COP_VOICE_5_DODGE_3,
- SFX_COP_VOICE_5_FIGHT_1,
- SFX_COP_VOICE_5_FIGHT_2,
- SFX_COP_VOICE_5_FIGHT_3,
- SFX_COP_VOICE_5_FIGHT_4,
- SFX_COP_VOICE_5_GUNAIMEDAT2_1,
- SFX_COP_VOICE_5_GUNAIMEDAT2_2,
- SFX_COP_VOICE_5_SAVED_1,
- SFX_COP_VOICE_5_SAVED_2,
- SFX_COP_VOICE_5_COP_ASK_FOR_ID_1,
- SFX_COP_VOICE_5_COP_ASK_FOR_ID_2,
- SFX_COP_VOICE_5_COP_ALONE_1,
- SFX_COP_VOICE_5_COP_ALONE_2,
- SFX_COP_VOICE_5_COP_ALONE_3,
- SFX_COP_VOICE_5_COP_ALONE_4,
- SFX_COP_VOICE_5_COP_MANYCOPSAROUND_1,
- SFX_COP_VOICE_5_COP_MANYCOPSAROUND_2,
- SFX_COP_VOICE_5_COP_TARGETING_1,
- SFX_COP_VOICE_5_COP_TARGETING_2,
- SFX_COP_VOICE_5_COP_TARGETING_3,
- SFX_COP_VOICE_5_COP_TARGETING_4,
-
- SFX_PLAYER_ANGRY_BUSTED_1,
- SFX_PLAYER_ANGRY_BUSTED_2,
- SFX_PLAYER_ANGRY_BUSTED_3,
- SFX_PLAYER_ANGRY_BUSTED_4,
- SFX_PLAYER_ANGRY_BUSTED_5,
- SFX_PLAYER_ANGRY_BUSTED_6,
- SFX_PLAYER_ANGRY_BUSTED_7,
- SFX_PLAYER_ANGRY_BUSTED_8,
- SFX_PLAYER_ANGRY_BUSTED_9,
- SFX_PLAYER_ANGRY_BUSTED_10,
- SFX_PLAYER_ANGRY_BUSTED_11,
- SFX_PLAYER_ANGRY_BUSTED_12,
- SFX_PLAYER_ANGRY_BUSTED_13,
- SFX_PLAYER_ANGRY_BUSTED_14,
- SFX_PLAYER_ANGRY_BUSTED_15,
- SFX_PLAYER_ANGRY_BUSTED_16,
- SFX_PLAYER_ANGRY_BUSTED_17,
- SFX_PLAYER_ANGRY_BUSTED_18,
- SFX_PLAYER_ANGRY_BUSTED_19,
- SFX_PLAYER_ANGRY_BUSTED_20,
- SFX_PLAYER_ANGRY_BUSTED_21,
- SFX_PLAYER_ANGRY_BUSTED_22,
- SFX_PLAYER_ANGRY_BUSTED_23,
- SFX_PLAYER_ANGRY_BUSTED_24,
- SFX_PLAYER_ANGRY_BUSTED_25,
- SFX_PLAYER_ANGRY_BUSTED_26,
- SFX_PLAYER_ANGRY_BUSTED_27,
- SFX_PLAYER_ANGRY_BUSTED_28,
- SFX_PLAYER_ANGRY_BUSTED_29,
- SFX_PLAYER_ANGRY_BUSTED_30,
- SFX_PLAYER_ANGRY_BUSTED_31,
- SFX_PLAYER_ANGRY_BUSTED_32,
- SFX_PLAYER_ANGRY_BUSTED_33,
- SFX_PLAYER_ANGRY_BUSTED_34,
- SFX_PLAYER_ANGRY_BUSTED_35,
- SFX_PLAYER_ANGRY_BUSTED_36,
- SFX_PLAYER_ANGRY_BUSTED_37,
- SFX_PLAYER_ANGRY_BUSTED_38,
- SFX_PLAYER_ANGRY_CHASED_1,
- SFX_PLAYER_ANGRY_CHASED_2,
- SFX_PLAYER_ANGRY_CHASED_3,
- SFX_PLAYER_ANGRY_CHASED_4,
- SFX_PLAYER_ANGRY_CHASED_5,
- SFX_PLAYER_ANGRY_CHASED_6,
- SFX_PLAYER_ANGRY_CHASED_7,
- SFX_PLAYER_ANGRY_CHASED_8,
- SFX_PLAYER_ANGRY_CHASED_9,
- SFX_PLAYER_ANGRY_CRASH_1,
- SFX_PLAYER_ANGRY_CRASH_2,
- SFX_PLAYER_ANGRY_CRASH_3,
- SFX_PLAYER_ANGRY_CRASH_4,
- SFX_PLAYER_ANGRY_CRASH_5,
- SFX_PLAYER_ANGRY_CRASH_6,
- SFX_PLAYER_ANGRY_CRASH_7,
- SFX_PLAYER_ANGRY_CRASH_8,
- SFX_PLAYER_ANGRY_CRASH_9,
- SFX_PLAYER_ANGRY_CRASH_10,
- SFX_PLAYER_ANGRY_CRASH_11,
- SFX_PLAYER_ANGRY_CRASH_12,
- SFX_PLAYER_ANGRY_CRASH_13,
- SFX_PLAYER_ANGRY_CRASH_14,
- SFX_PLAYER_ANGRY_CRASH_15,
- SFX_PLAYER_ANGRY_CRASH_16,
- SFX_PLAYER_ANGRY_CRASH_17,
- SFX_PLAYER_ANGRY_CRASH_18,
- SFX_PLAYER_ANGRY_CRASH_19,
- SFX_PLAYER_ANGRY_CRASH_20,
- SFX_PLAYER_ANGRY_CRASH_21,
- SFX_PLAYER_ANGRY_CRASH_22,
- SFX_PLAYER_ANGRY_CRASH_23,
- SFX_PLAYER_ANGRY_CRASH_24,
- SFX_PLAYER_ANGRY_CRASH_25,
- SFX_PLAYER_ANGRY_CRASH_26,
- SFX_PLAYER_ANGRY_CRASH_27,
- SFX_PLAYER_ANGRY_CRASH_28,
- SFX_PLAYER_ANGRY_CRASH_29,
- SFX_PLAYER_ANGRY_CRASH_30,
- SFX_PLAYER_ANGRY_CRASH_31,
- SFX_PLAYER_ANGRY_CRASH_32,
- SFX_PLAYER_ANGRY_CRASH_33,
- SFX_PLAYER_ANGRY_CRASH_34,
- SFX_PLAYER_ANGRY_CRASH_35,
- SFX_PLAYER_ANGRY_CRASH_36,
- SFX_PLAYER_ANGRY_CRASH_37,
- SFX_PLAYER_ANGRY_CRASH_38,
- SFX_PLAYER_ANGRY_CRASH_39,
- SFX_PLAYER_ANGRY_CRASH_40,
- SFX_PLAYER_ANGRY_CRASH_41,
- SFX_PLAYER_ANGRY_FIGHT_1,
- SFX_PLAYER_ANGRY_FIGHT_2,
- SFX_PLAYER_ANGRY_FIGHT_3,
- SFX_PLAYER_ANGRY_FIGHT_4,
- SFX_PLAYER_ANGRY_FIGHT_5,
- SFX_PLAYER_ANGRY_FIGHT_6,
- SFX_PLAYER_ANGRY_FIGHT_7,
- SFX_PLAYER_ANGRY_FIGHT_8,
- SFX_PLAYER_ANGRY_FIGHT_9,
- SFX_PLAYER_ANGRY_FIGHT_10,
- SFX_PLAYER_ANGRY_FIGHT_11,
- SFX_PLAYER_ANGRY_FIGHT_12,
- SFX_PLAYER_ANGRY_FIGHT_13,
- SFX_PLAYER_ANGRY_FIGHT_14,
- SFX_PLAYER_ANGRY_FIGHT_15,
- SFX_PLAYER_ANGRY_FIGHT_16,
- SFX_PLAYER_ANGRY_FIGHT_17,
- SFX_PLAYER_ANGRY_FIGHT_18,
- SFX_PLAYER_ANGRY_FIGHT_19,
- SFX_PLAYER_ANGRY_FIGHT_20,
- SFX_PLAYER_ANGRY_FIGHT_21,
- SFX_PLAYER_ANGRY_FIGHT_22,
- SFX_PLAYER_ANGRY_FIGHT_23,
- SFX_PLAYER_ANGRY_FIGHT_24,
- SFX_PLAYER_ANGRY_FIGHT_25,
- SFX_PLAYER_ANGRY_FIGHT_26,
- SFX_PLAYER_ANGRY_FIGHT_27,
- SFX_PLAYER_ANGRY_FIGHT_28,
- SFX_PLAYER_ANGRY_FIGHT_29,
- SFX_PLAYER_ANGRY_FIGHT_30,
- SFX_PLAYER_ANGRY_FIGHT_31,
- SFX_PLAYER_ANGRY_FIGHT_32,
- SFX_PLAYER_ANGRY_FIGHT_33,
- SFX_PLAYER_ANGRY_FIGHT_34,
- SFX_PLAYER_ANGRY_FIGHT_35,
- SFX_PLAYER_ANGRY_FIGHT_36,
- SFX_PLAYER_ANGRY_FIGHT_37,
- SFX_PLAYER_ANGRY_FIGHT_38,
- SFX_PLAYER_ANGRY_FIGHT_39,
- SFX_PLAYER_ANGRY_FIGHT_40,
- SFX_PLAYER_ANGRY_FIGHT_41,
- SFX_PLAYER_ANGRY_FIGHT_42,
- SFX_PLAYER_ANGRY_FIGHT_43,
- SFX_PLAYER_ANGRY_FIGHT_44,
- SFX_PLAYER_ANGRY_FIGHT_45,
- SFX_PLAYER_ANGRY_FIGHT_46,
- SFX_PLAYER_ANGRY_FIGHT_47,
- SFX_PLAYER_ANGRY_FIGHT_48,
- SFX_PLAYER_ANGRY_FIGHT_49,
- SFX_PLAYER_ANGRY_FIGHT_50,
- SFX_PLAYER_ANGRY_FIGHT_51,
- SFX_PLAYER_ANGRY_FIGHT_52,
- SFX_PLAYER_ANGRY_FIGHT_53,
- SFX_PLAYER_ANGRY_FIGHT_54,
- SFX_PLAYER_ANGRY_FIGHT_55,
- SFX_PLAYER_ANGRY_FIGHT_56,
- SFX_PLAYER_ANGRY_FIGHT_57,
- SFX_PLAYER_ANGRY_FIGHT_58,
- SFX_PLAYER_ANGRY_FIGHT_59,
- SFX_PLAYER_ANGRY_FIGHT_60,
- SFX_PLAYER_ANGRY_FIGHT_61,
- SFX_PLAYER_ANGRY_JACKED_1,
- SFX_PLAYER_ANGRY_JACKED_2,
- SFX_PLAYER_ANGRY_JACKED_3,
- SFX_PLAYER_ANGRY_JACKED_4,
- SFX_PLAYER_ANGRY_JACKED_5,
- SFX_PLAYER_ANGRY_JACKED_6,
- SFX_PLAYER_ANGRY_JACKED_7,
- SFX_PLAYER_ANGRY_JACKED_8,
- SFX_PLAYER_ANGRY_JACKED_9,
- SFX_PLAYER_ANGRY_JACKED_10,
- SFX_PLAYER_ANGRY_JACKED_11,
- SFX_PLAYER_ANGRY_JACKED_12,
- SFX_PLAYER_ANGRY_JACKED_13,
- SFX_PLAYER_ANGRY_JACKED_14,
- SFX_PLAYER_ANGRY_JACKED_15,
- SFX_PLAYER_ANGRY_JACKED_16,
- SFX_PLAYER_ANGRY_JACKED_17,
- SFX_PLAYER_ANGRY_JACKED_18,
- SFX_PLAYER_ANGRY_JACKED_19,
- SFX_PLAYER_ANGRY_JACKED_20,
- SFX_PLAYER_ANGRY_JACKED_21,
- SFX_PLAYER_ANGRY_JACKED_22,
- SFX_PLAYER_ANGRY_JACKED_23,
- SFX_PLAYER_ANGRY_JACKED_24,
- SFX_PLAYER_ANGRY_JACKED_25,
- SFX_PLAYER_ANGRY_JACKED_26,
- SFX_PLAYER_ANGRY_JACKED_27,
- SFX_PLAYER_ANGRY_JACKED_28,
- SFX_PLAYER_ANGRY_JACKED_29,
- SFX_PLAYER_ANGRY_JACKED_30,
- SFX_PLAYER_ANGRY_JACKED_31,
- SFX_PLAYER_ANGRY_JACKED_32,
- SFX_PLAYER_ANGRY_JACKED_33,
- SFX_PLAYER_ANGRY_JACKING_1,
- SFX_PLAYER_ANGRY_JACKING_2,
- SFX_PLAYER_ANGRY_JACKING_3,
- SFX_PLAYER_ANGRY_JACKING_4,
- SFX_PLAYER_ANGRY_JACKING_5,
- SFX_PLAYER_ANGRY_JACKING_6,
- SFX_PLAYER_ANGRY_JACKING_7,
- SFX_PLAYER_ANGRY_JACKING_8,
- SFX_PLAYER_ANGRY_JACKING_9,
- SFX_PLAYER_ANGRY_JACKING_10,
- SFX_PLAYER_ANGRY_JACKING_11,
- SFX_PLAYER_ANGRY_JACKING_12,
- SFX_PLAYER_ANGRY_JACKING_13,
- SFX_PLAYER_ANGRY_JACKING_14,
- SFX_PLAYER_ANGRY_JACKING_15,
- SFX_PLAYER_ANGRY_JACKING_16,
- SFX_PLAYER_ANGRY_JACKING_17,
- SFX_PLAYER_ANGRY_JACKING_18,
- SFX_PLAYER_ANGRY_JACKING_19,
- SFX_PLAYER_ANGRY_JACKING_20,
- SFX_PLAYER_ANGRY_JACKING_21,
- SFX_PLAYER_ANGRY_JACKING_22,
- SFX_PLAYER_ANGRY_JACKING_23,
- SFX_PLAYER_ANGRY_JACKING_24,
- SFX_PLAYER_ANGRY_JACKING_25,
- SFX_PLAYER_ANGRY_JACKING_26,
- SFX_PLAYER_ANGRY_JACKING_27,
- SFX_PLAYER_ANGRY_JACKING_28,
- SFX_PLAYER_ANGRY_JACKING_29,
- SFX_PLAYER_ANGRY_JACKING_30,
- SFX_PLAYER_ANGRY_JACKING_31,
- SFX_PLAYER_ANGRY_JACKING_32,
- SFX_PLAYER_ANGRY_JACKING_33,
- SFX_PLAYER_ANGRY_JACKING_34,
- SFX_PLAYER_ANGRY_JACKING_35,
- SFX_PLAYER_ANGRY_JACKING_36,
- SFX_PLAYER_ANGRY_JACKING_37,
- SFX_PLAYER_ANGRY_JACKING_38,
- SFX_PLAYER_ANGRY_JACKING_39,
- SFX_PLAYER_ANGRY_JACKING_40,
- SFX_PLAYER_ANGRY_JACKING_41,
- SFX_PLAYER_ANGRY_JACKING_42,
- SFX_PLAYER_ANGRY_JACKING_43,
- SFX_PLAYER_ANGRY_PICK_UP_CASH_1,
- SFX_PLAYER_ANGRY_PICK_UP_CASH_2,
- SFX_PLAYER_ANGRY_PICK_UP_CASH_3,
- SFX_PLAYER_ANGRY_PICK_UP_CASH_4,
- SFX_PLAYER_ANGRY_PICK_UP_CASH_5,
- SFX_PLAYER_ANGRY_PICK_UP_CASH_6,
- SFX_PLAYER_ANGRY_PICK_UP_CASH_7,
- SFX_PLAYER_ANGRY_PICK_UP_CASH_8,
- SFX_PLAYER_ANGRY_PICK_UP_CASH_9,
- SFX_PLAYER_ANGRY_PICK_UP_CASH_10,
- SFX_PLAYER_ANGRY_PICK_UP_CASH_11,
- SFX_PLAYER_ANGRY_PICK_UP_CASH_12,
- SFX_PLAYER_ANGRY_PICK_UP_HOOKER_1,
- SFX_PLAYER_ANGRY_PICK_UP_HOOKER_2,
- SFX_PLAYER_ANGRY_PICK_UP_HOOKER_3,
- SFX_PLAYER_ANGRY_PICK_UP_HOOKER_4,
- SFX_PLAYER_ANGRY_PICK_UP_HOOKER_5,
- SFX_PLAYER_ANGRY_PICK_UP_HOOKER_6,
- SFX_PLAYER_ANGRY_PULL_GUN_1,
- SFX_PLAYER_ANGRY_PULL_GUN_2,
- SFX_PLAYER_ANGRY_PULL_GUN_3,
- SFX_PLAYER_ANGRY_PULL_GUN_4,
- SFX_PLAYER_ANGRY_PULL_GUN_5,
- SFX_PLAYER_ANGRY_PULL_GUN_6,
- SFX_PLAYER_ANGRY_PULL_GUN_7,
- SFX_PLAYER_ANGRY_PULL_GUN_8,
- SFX_PLAYER_ANGRY_PULL_GUN_9,
- SFX_PLAYER_ANGRY_PULL_GUN_10,
- SFX_PLAYER_ANGRY_PULL_GUN_11,
- SFX_PLAYER_ANGRY_PULL_GUN_12,
- SFX_PLAYER_ANGRY_PULL_GUN_13,
- SFX_PLAYER_ANGRY_PULL_GUN_14,
- SFX_PLAYER_ANGRY_PULL_GUN_15,
- SFX_PLAYER_ANGRY_PULL_GUN_16,
- SFX_PLAYER_ANGRY_PULL_GUN_17,
- SFX_PLAYER_ANGRY_PULL_GUN_18,
- SFX_PLAYER_ANGRY_PULL_GUN_19,
- SFX_PLAYER_ANGRY_PULL_GUN_20,
- SFX_PLAYER_ANGRY_PULL_GUN_21,
- SFX_PLAYER_ANGRY_PULL_GUN_22,
- SFX_PLAYER_ANGRY_PULL_GUN_23,
- SFX_PLAYER_ANGRY_PULL_GUN_24,
- SFX_PLAYER_ANGRY_PULL_GUN_25,
- SFX_PLAYER_ANGRY_PULL_GUN_26,
- SFX_PLAYER_ANGRY_PULL_GUN_27,
- SFX_PLAYER_ANGRY_PULL_GUN_28,
- SFX_PLAYER_ANGRY_PULL_GUN_29,
- SFX_PLAYER_ANGRY_PULL_GUN_30,
- SFX_PLAYER_ANGRY_PULL_GUN_31,
- SFX_PLAYER_ANGRY_PULL_GUN_32,
- SFX_PLAYER_ANGRY_PULL_GUN_33,
- SFX_PLAYER_ANGRY_PULL_GUN_34,
- SFX_PLAYER_ANGRY_PULL_GUN_35,
- SFX_PLAYER_ANGRY_PULL_GUN_36,
- SFX_PLAYER_ANGRY_PULL_GUN_37,
- SFX_PLAYER_ANGRY_PULL_GUN_38,
- SFX_PLAYER_ANGRY_PULL_GUN_39,
- SFX_PLAYER_ANGRY_PULL_GUN_40,
- SFX_PLAYER_ANGRY_PULL_GUN_41,
- SFX_PLAYER_ANGRY_PULL_GUN_42,
- SFX_PLAYER_ANGRY_PULL_GUN_43,
- SFX_PLAYER_ANGRY_PULL_GUN_44,
- SFX_PLAYER_ANGRY_PULL_GUN_45,
- SFX_PLAYER_ANGRY_PULL_GUN_46,
- SFX_PLAYER_ANGRY_PULL_GUN_47,
- SFX_PLAYER_ANGRY_PULL_GUN_48,
- SFX_PLAYER_ANGRY_PULL_GUN_49,
- SFX_PLAYER_ANGRY_PULL_GUN_50,
- SFX_PLAYER_ANGRY_PULL_GUN_51,
- SFX_PLAYER_ANGRY_PULL_GUN_52,
- SFX_PLAYER_ANGRY_SEX_1,
- SFX_PLAYER_ANGRY_SEX_2,
- SFX_PLAYER_ANGRY_SEX_3,
- SFX_PLAYER_ANGRY_SEX_4,
- SFX_PLAYER_ANGRY_SEX_5,
- SFX_PLAYER_ANGRY_SEX_6,
- SFX_PLAYER_ANGRY_SEX_7,
- SFX_PLAYER_ANGRY_SEX_8,
- SFX_PLAYER_ANGRY_SEX_9,
- SFX_PLAYER_ANGRY_SEX_10,
- SFX_PLAYER_ANGRY_SEX_11,
- SFX_PLAYER_ANGRY_SEX_12,
- SFX_PLAYER_ANGRY_SEX_13,
- SFX_PLAYER_ANGRY_SEX_14,
- SFX_PLAYER_ANGRY_SEX_15,
- SFX_PLAYER_ANGRY_SEX_16,
- SFX_PLAYER_ANGRY_SEX_17,
- SFX_PLAYER_ANGRY_SEX_18,
- SFX_PLAYER_ANGRY_SHOOT_1,
- SFX_PLAYER_ANGRY_SHOOT_2,
- SFX_PLAYER_ANGRY_SHOOT_3,
- SFX_PLAYER_ANGRY_SHOOT_4,
- SFX_PLAYER_ANGRY_SHOOT_5,
- SFX_PLAYER_ANGRY_SHOOT_6,
- SFX_PLAYER_ANGRY_SHOOT_7,
- SFX_PLAYER_ANGRY_SHOOT_8,
- SFX_PLAYER_ANGRY_SHOOT_9,
- SFX_PLAYER_ANGRY_SHOOT_10,
- SFX_PLAYER_ANGRY_SHOOT_11,
- SFX_PLAYER_ANGRY_SHOOT_12,
- SFX_PLAYER_ANGRY_SHOOT_13,
- SFX_PLAYER_ANGRY_SHOOT_14,
- SFX_PLAYER_ANGRY_SHOOT_15,
- SFX_PLAYER_ANGRY_SHOOT_16,
- SFX_PLAYER_ANGRY_SHOOT_17,
- SFX_PLAYER_ANGRY_SHOOT_18,
- SFX_PLAYER_ANGRY_SHOOT_19,
- SFX_PLAYER_ANGRY_SHOOT_20,
- SFX_PLAYER_ANGRY_SHOOT_21,
- SFX_PLAYER_ANGRY_SHOOT_22,
- SFX_PLAYER_ANGRY_SHOOT_23,
- SFX_PLAYER_ANGRY_SHOOT_24,
- SFX_PLAYER_ANGRY_SHOOT_25,
- SFX_PLAYER_ANGRY_SHOOT_26,
- SFX_PLAYER_ANGRY_SHOOT_27,
- SFX_PLAYER_ANGRY_SHOOT_28,
- SFX_PLAYER_ANGRY_SHOOT_29,
- SFX_PLAYER_ANGRY_SHOOT_30,
- SFX_PLAYER_ANGRY_SHOOT_31,
- SFX_PLAYER_ANGRY_SHOOT_32,
- SFX_PLAYER_ANGRY_SHOOT_33,
- SFX_PLAYER_ANGRY_SHOOT_34,
- SFX_PLAYER_ANGRY_SHOOT_35,
- SFX_PLAYER_ANGRY_SHOOT_36,
- SFX_PLAYER_ANGRY_SHOOT_37,
- SFX_PLAYER_ANGRY_SHOOT_38,
- SFX_PLAYER_ANGRY_SHOOT_39,
-
- SFX_PLAYER_CALM_BUSTED_1,
- SFX_PLAYER_CALM_BUSTED_2,
- SFX_PLAYER_CALM_BUSTED_3,
- SFX_PLAYER_CALM_BUSTED_4,
- SFX_PLAYER_CALM_BUSTED_5,
- SFX_PLAYER_CALM_BUSTED_6,
- SFX_PLAYER_CALM_BUSTED_7,
- SFX_PLAYER_CALM_BUSTED_8,
- SFX_PLAYER_CALM_BUSTED_9,
- SFX_PLAYER_CALM_BUSTED_10,
- SFX_PLAYER_CALM_BUSTED_11,
- SFX_PLAYER_CALM_BUSTED_12,
- SFX_PLAYER_CALM_BUSTED_13,
- SFX_PLAYER_CALM_BUSTED_14,
- SFX_PLAYER_CALM_BUSTED_15,
- SFX_PLAYER_CALM_BUSTED_16,
- SFX_PLAYER_CALM_BUSTED_17,
- SFX_PLAYER_CALM_BUSTED_18,
- SFX_PLAYER_CALM_BUSTED_19,
- SFX_PLAYER_CALM_BUSTED_20,
- SFX_PLAYER_CALM_BUSTED_21,
- SFX_PLAYER_CALM_BUSTED_22,
- SFX_PLAYER_CALM_CHASED_1,
- SFX_PLAYER_CALM_CHASED_2,
- SFX_PLAYER_CALM_CHASED_3,
- SFX_PLAYER_CALM_CHASED_4,
- SFX_PLAYER_CALM_CHASED_5,
- SFX_PLAYER_CALM_CHASED_6,
- SFX_PLAYER_CALM_CHASED_7,
- SFX_PLAYER_CALM_CHASED_8,
- SFX_PLAYER_CALM_CHASED_9,
- SFX_PLAYER_CALM_CHASED_10,
- SFX_PLAYER_CALM_CHASED_11,
- SFX_PLAYER_CALM_CHASED_12,
- SFX_PLAYER_CALM_CHASED_13,
- SFX_PLAYER_CALM_CHASED_14,
- SFX_PLAYER_CALM_CHASED_15,
- SFX_PLAYER_CALM_CHASED_16,
- SFX_PLAYER_CALM_CHASED_17,
- SFX_PLAYER_CALM_CHASED_18,
- SFX_PLAYER_CALM_CHASED_19,
- SFX_PLAYER_CALM_CHASED_20,
- SFX_PLAYER_CALM_CRASH_1,
- SFX_PLAYER_CALM_CRASH_2,
- SFX_PLAYER_CALM_CRASH_3,
- SFX_PLAYER_CALM_CRASH_4,
- SFX_PLAYER_CALM_CRASH_5,
- SFX_PLAYER_CALM_CRASH_6,
- SFX_PLAYER_CALM_CRASH_7,
- SFX_PLAYER_CALM_CRASH_8,
- SFX_PLAYER_CALM_CRASH_9,
- SFX_PLAYER_CALM_CRASH_10,
- SFX_PLAYER_CALM_CRASH_11,
- SFX_PLAYER_CALM_CRASH_12,
- SFX_PLAYER_CALM_CRASH_13,
- SFX_PLAYER_CALM_CRASH_14,
- SFX_PLAYER_CALM_CRASH_15,
- SFX_PLAYER_CALM_CRASH_16,
- SFX_PLAYER_CALM_CRASH_17,
- SFX_PLAYER_CALM_CRASH_18,
- SFX_PLAYER_CALM_CRASH_19,
- SFX_PLAYER_CALM_CRASH_20,
- SFX_PLAYER_CALM_CRASH_21,
- SFX_PLAYER_CALM_CRASH_22,
- SFX_PLAYER_CALM_CRASH_23,
- SFX_PLAYER_CALM_CRASH_24,
- SFX_PLAYER_CALM_CRASH_25,
- SFX_PLAYER_CALM_CRASH_26,
- SFX_PLAYER_CALM_CRASH_27,
- SFX_PLAYER_CALM_CRASH_28,
- SFX_PLAYER_CALM_CRASH_29,
- SFX_PLAYER_CALM_CRASH_30,
- SFX_PLAYER_CALM_CRASH_31,
- SFX_PLAYER_CALM_CRASH_32,
- SFX_PLAYER_CALM_CRASH_33,
- SFX_PLAYER_CALM_CRASH_34,
- SFX_PLAYER_CALM_CRASH_35,
- SFX_PLAYER_CALM_CRASH_36,
- SFX_PLAYER_CALM_CRASH_37,
- SFX_PLAYER_CALM_CRASH_38,
- SFX_PLAYER_CALM_CRASH_39,
- SFX_PLAYER_CALM_CRASH_40,
- SFX_PLAYER_CALM_CRASH_41,
- SFX_PLAYER_CALM_CRASH_42,
- SFX_PLAYER_CALM_CRASH_43,
- SFX_PLAYER_CALM_FIGHT_1,
- SFX_PLAYER_CALM_FIGHT_2,
- SFX_PLAYER_CALM_FIGHT_3,
- SFX_PLAYER_CALM_FIGHT_4,
- SFX_PLAYER_CALM_FIGHT_5,
- SFX_PLAYER_CALM_FIGHT_6,
- SFX_PLAYER_CALM_FIGHT_7,
- SFX_PLAYER_CALM_FIGHT_8,
- SFX_PLAYER_CALM_FIGHT_9,
- SFX_PLAYER_CALM_FIGHT_10,
- SFX_PLAYER_CALM_FIGHT_11,
- SFX_PLAYER_CALM_FIGHT_12,
- SFX_PLAYER_CALM_FIGHT_13,
- SFX_PLAYER_CALM_FIGHT_14,
- SFX_PLAYER_CALM_FIGHT_15,
- SFX_PLAYER_CALM_FIGHT_16,
- SFX_PLAYER_CALM_FIGHT_17,
- SFX_PLAYER_CALM_FIGHT_18,
- SFX_PLAYER_CALM_FIGHT_19,
- SFX_PLAYER_CALM_FIGHT_20,
- SFX_PLAYER_CALM_FIGHT_21,
- SFX_PLAYER_CALM_FIGHT_22,
- SFX_PLAYER_CALM_FIGHT_23,
- SFX_PLAYER_CALM_FIGHT_24,
- SFX_PLAYER_CALM_FIGHT_25,
- SFX_PLAYER_CALM_FIGHT_26,
- SFX_PLAYER_CALM_FIGHT_27,
- SFX_PLAYER_CALM_FIGHT_28,
- SFX_PLAYER_CALM_FIGHT_29,
- SFX_PLAYER_CALM_FIGHT_30,
- SFX_PLAYER_CALM_FIGHT_31,
- SFX_PLAYER_CALM_FIGHT_32,
- SFX_PLAYER_CALM_FIGHT_33,
- SFX_PLAYER_CALM_FIGHT_34,
- SFX_PLAYER_CALM_FIGHT_35,
- SFX_PLAYER_CALM_FIGHT_36,
- SFX_PLAYER_CALM_FIGHT_37,
- SFX_PLAYER_CALM_FIGHT_38,
- SFX_PLAYER_CALM_FIGHT_39,
- SFX_PLAYER_CALM_FIGHT_40,
- SFX_PLAYER_CALM_FIGHT_41,
- SFX_PLAYER_CALM_FIGHT_42,
- SFX_PLAYER_CALM_FIGHT_43,
- SFX_PLAYER_CALM_FIGHT_44,
- SFX_PLAYER_CALM_FIGHT_45,
- SFX_PLAYER_CALM_FIGHT_46,
- SFX_PLAYER_CALM_FIGHT_47,
- SFX_PLAYER_CALM_JACKED_1,
- SFX_PLAYER_CALM_JACKED_2,
- SFX_PLAYER_CALM_JACKED_3,
- SFX_PLAYER_CALM_JACKED_4,
- SFX_PLAYER_CALM_JACKED_5,
- SFX_PLAYER_CALM_JACKED_6,
- SFX_PLAYER_CALM_JACKED_7,
- SFX_PLAYER_CALM_JACKED_8,
- SFX_PLAYER_CALM_JACKED_9,
- SFX_PLAYER_CALM_JACKED_10,
- SFX_PLAYER_CALM_JACKED_11,
- SFX_PLAYER_CALM_JACKED_12,
- SFX_PLAYER_CALM_JACKED_13,
- SFX_PLAYER_CALM_JACKED_14,
- SFX_PLAYER_CALM_JACKED_15,
- SFX_PLAYER_CALM_JACKED_16,
- SFX_PLAYER_CALM_JACKED_17,
- SFX_PLAYER_CALM_JACKED_18,
- SFX_PLAYER_CALM_JACKED_19,
- SFX_PLAYER_CALM_JACKED_20,
- SFX_PLAYER_CALM_JACKED_21,
- SFX_PLAYER_CALM_JACKED_22,
- SFX_PLAYER_CALM_JACKED_23,
- SFX_PLAYER_CALM_JACKED_24,
- SFX_PLAYER_CALM_JACKING_1,
- SFX_PLAYER_CALM_JACKING_2,
- SFX_PLAYER_CALM_JACKING_3,
- SFX_PLAYER_CALM_JACKING_4,
- SFX_PLAYER_CALM_JACKING_5,
- SFX_PLAYER_CALM_JACKING_6,
- SFX_PLAYER_CALM_JACKING_7,
- SFX_PLAYER_CALM_JACKING_8,
- SFX_PLAYER_CALM_JACKING_9,
- SFX_PLAYER_CALM_JACKING_10,
- SFX_PLAYER_CALM_JACKING_11,
- SFX_PLAYER_CALM_JACKING_12,
- SFX_PLAYER_CALM_JACKING_13,
- SFX_PLAYER_CALM_JACKING_14,
- SFX_PLAYER_CALM_JACKING_15,
- SFX_PLAYER_CALM_JACKING_16,
- SFX_PLAYER_CALM_JACKING_17,
- SFX_PLAYER_CALM_JACKING_18,
- SFX_PLAYER_CALM_JACKING_19,
- SFX_PLAYER_CALM_JACKING_20,
- SFX_PLAYER_CALM_JACKING_21,
- SFX_PLAYER_CALM_JACKING_22,
- SFX_PLAYER_CALM_JACKING_23,
- SFX_PLAYER_CALM_JACKING_24,
- SFX_PLAYER_CALM_JACKING_25,
- SFX_PLAYER_CALM_JACKING_26,
- SFX_PLAYER_CALM_JACKING_27,
- SFX_PLAYER_CALM_JACKING_28,
- SFX_PLAYER_CALM_JACKING_29,
- SFX_PLAYER_CALM_JACKING_30,
- SFX_PLAYER_CALM_JACKING_31,
- SFX_PLAYER_CALM_JACKING_32,
- SFX_PLAYER_CALM_JACKING_33,
- SFX_PLAYER_CALM_JACKING_34,
- SFX_PLAYER_CALM_JACKING_35,
- SFX_PLAYER_CALM_JACKING_36,
- SFX_PLAYER_CALM_JACKING_37,
- SFX_PLAYER_CALM_JACKING_38,
- SFX_PLAYER_CALM_JACKING_39,
- SFX_PLAYER_CALM_JACKING_40,
- SFX_PLAYER_CALM_PICK_UP_CASH_1,
- SFX_PLAYER_CALM_PICK_UP_CASH_2,
- SFX_PLAYER_CALM_PICK_UP_CASH_3,
- SFX_PLAYER_CALM_PICK_UP_CASH_4,
- SFX_PLAYER_CALM_PICK_UP_CASH_5,
- SFX_PLAYER_CALM_PICK_UP_CASH_6,
- SFX_PLAYER_CALM_PICK_UP_CASH_7,
- SFX_PLAYER_CALM_PICK_UP_CASH_8,
- SFX_PLAYER_CALM_PICK_UP_CASH_9,
- SFX_PLAYER_CALM_PICK_UP_CASH_10,
- SFX_PLAYER_CALM_PICK_UP_CASH_11,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_1,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_2,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_3,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_4,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_5,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_6,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_7,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_8,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_9,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_10,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_11,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_12,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_13,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_14,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_15,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_16,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_17,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_18,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_19,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_20,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_21,
- SFX_PLAYER_CALM_PICK_UP_HOOKER_22,
- SFX_PLAYER_CALM_PULL_GUN_1,
- SFX_PLAYER_CALM_PULL_GUN_2,
- SFX_PLAYER_CALM_PULL_GUN_3,
- SFX_PLAYER_CALM_PULL_GUN_4,
- SFX_PLAYER_CALM_PULL_GUN_5,
- SFX_PLAYER_CALM_PULL_GUN_6,
- SFX_PLAYER_CALM_PULL_GUN_7,
- SFX_PLAYER_CALM_PULL_GUN_8,
- SFX_PLAYER_CALM_PULL_GUN_9,
- SFX_PLAYER_CALM_PULL_GUN_10,
- SFX_PLAYER_CALM_PULL_GUN_11,
- SFX_PLAYER_CALM_PULL_GUN_12,
- SFX_PLAYER_CALM_PULL_GUN_13,
- SFX_PLAYER_CALM_PULL_GUN_14,
- SFX_PLAYER_CALM_PULL_GUN_15,
- SFX_PLAYER_CALM_PULL_GUN_16,
- SFX_PLAYER_CALM_PULL_GUN_17,
- SFX_PLAYER_CALM_PULL_GUN_18,
- SFX_PLAYER_CALM_PULL_GUN_19,
- SFX_PLAYER_CALM_PULL_GUN_20,
- SFX_PLAYER_CALM_PULL_GUN_21,
- SFX_PLAYER_CALM_PULL_GUN_22,
- SFX_PLAYER_CALM_PULL_GUN_23,
- SFX_PLAYER_CALM_PULL_GUN_24,
- SFX_PLAYER_CALM_PULL_GUN_25,
- SFX_PLAYER_CALM_PULL_GUN_26,
- SFX_PLAYER_CALM_PULL_GUN_27,
- SFX_PLAYER_CALM_PULL_GUN_28,
- SFX_PLAYER_CALM_PULL_GUN_29,
- SFX_PLAYER_CALM_PULL_GUN_30,
- SFX_PLAYER_CALM_PULL_GUN_31,
- SFX_PLAYER_CALM_PULL_GUN_32,
- SFX_PLAYER_CALM_PULL_GUN_33,
- SFX_PLAYER_CALM_PULL_GUN_34,
- SFX_PLAYER_CALM_PULL_GUN_35,
- SFX_PLAYER_CALM_PULL_GUN_36,
- SFX_PLAYER_CALM_PULL_GUN_37,
- SFX_PLAYER_CALM_PULL_GUN_38,
- SFX_PLAYER_CALM_PULL_GUN_39,
- SFX_PLAYER_CALM_SEX_1,
- SFX_PLAYER_CALM_SEX_2,
- SFX_PLAYER_CALM_SEX_3,
- SFX_PLAYER_CALM_SEX_4,
- SFX_PLAYER_CALM_SEX_5,
- SFX_PLAYER_CALM_SEX_6,
- SFX_PLAYER_CALM_SEX_7,
- SFX_PLAYER_CALM_SEX_8,
- SFX_PLAYER_CALM_SHOOT_1,
- SFX_PLAYER_CALM_SHOOT_2,
- SFX_PLAYER_CALM_SHOOT_3,
- SFX_PLAYER_CALM_SHOOT_4,
- SFX_PLAYER_CALM_SHOOT_5,
- SFX_PLAYER_CALM_SHOOT_6,
- SFX_PLAYER_CALM_SHOOT_7,
- SFX_PLAYER_CALM_SHOOT_8,
- SFX_PLAYER_CALM_SHOOT_9,
- SFX_PLAYER_CALM_SHOOT_10,
- SFX_PLAYER_CALM_SHOOT_11,
- SFX_PLAYER_CALM_SHOOT_12,
- SFX_PLAYER_CALM_SHOOT_13,
- SFX_PLAYER_CALM_SHOOT_14,
- SFX_PLAYER_CALM_SHOOT_15,
- SFX_PLAYER_CALM_SHOOT_16,
- SFX_PLAYER_CALM_SHOOT_17,
- SFX_PLAYER_CALM_SHOOT_18,
- SFX_PLAYER_CALM_SHOOT_19,
- SFX_PLAYER_CALM_SHOOT_20,
- SFX_PLAYER_CALM_SHOOT_21,
- SFX_PLAYER_CALM_SHOOT_22,
- SFX_PLAYER_CALM_SHOOT_23,
- SFX_PLAYER_CALM_SHOOT_24,
- SFX_PLAYER_CALM_SHOOT_25,
- SFX_PLAYER_CALM_SHOOT_26,
- SFX_PLAYER_CALM_SHOOT_27,
- SFX_PLAYER_CALM_SHOOT_28,
- SFX_PLAYER_CALM_SHOOT_29,
- SFX_PLAYER_CALM_SHOOT_30,
- SFX_PLAYER_CALM_SHOOT_31,
- SFX_PLAYER_CALM_SHOOT_32,
- SFX_PLAYER_CALM_SHOOT_33,
- SFX_PLAYER_CALM_SHOOT_34,
- SFX_PLAYER_CALM_SHOOT_35,
-
- SFX_PLAYER_PISSED_OFF_CRASH_1,
- SFX_PLAYER_PISSED_OFF_CRASH_2,
- SFX_PLAYER_PISSED_OFF_CRASH_3,
- SFX_PLAYER_PISSED_OFF_CRASH_4,
- SFX_PLAYER_PISSED_OFF_CRASH_5,
- SFX_PLAYER_PISSED_OFF_CRASH_6,
- SFX_PLAYER_PISSED_OFF_CRASH_7,
- SFX_PLAYER_PISSED_OFF_CRASH_8,
- SFX_PLAYER_PISSED_OFF_CRASH_9,
- SFX_PLAYER_PISSED_OFF_CRASH_10,
- SFX_PLAYER_PISSED_OFF_CRASH_11,
- SFX_PLAYER_PISSED_OFF_CRASH_12,
- SFX_PLAYER_PISSED_OFF_CRASH_13,
- SFX_PLAYER_PISSED_OFF_CRASH_14,
- SFX_PLAYER_PISSED_OFF_CRASH_15,
- SFX_PLAYER_PISSED_OFF_CRASH_16,
- SFX_PLAYER_PISSED_OFF_CRASH_17,
- SFX_PLAYER_PISSED_OFF_CRASH_18,
- SFX_PLAYER_PISSED_OFF_CRASH_19,
- SFX_PLAYER_PISSED_OFF_CRASH_20,
- SFX_PLAYER_PISSED_OFF_CRASH_21,
- SFX_PLAYER_PISSED_OFF_CRASH_22,
- SFX_PLAYER_PISSED_OFF_CRASH_23,
- SFX_PLAYER_PISSED_OFF_CRASH_24,
- SFX_PLAYER_PISSED_OFF_CRASH_25,
- SFX_PLAYER_PISSED_OFF_CRASH_26,
- SFX_PLAYER_PISSED_OFF_CRASH_27,
- SFX_PLAYER_PISSED_OFF_CRASH_28,
- SFX_PLAYER_PISSED_OFF_CRASH_29,
- SFX_PLAYER_PISSED_OFF_CRASH_30,
- SFX_PLAYER_PISSED_OFF_CRASH_31,
- SFX_PLAYER_PISSED_OFF_CRASH_32,
- SFX_PLAYER_PISSED_OFF_CRASH_33,
- SFX_PLAYER_PISSED_OFF_CRASH_34,
- SFX_PLAYER_PISSED_OFF_CRASH_35,
- SFX_PLAYER_PISSED_OFF_CRASH_36,
- SFX_PLAYER_PISSED_OFF_CRASH_37,
- SFX_PLAYER_PISSED_OFF_CRASH_38,
- SFX_PLAYER_PISSED_OFF_CRASH_39,
- SFX_PLAYER_PISSED_OFF_CRASH_40,
- SFX_PLAYER_PISSED_OFF_CRASH_41,
- SFX_PLAYER_PISSED_OFF_CRASH_42,
- SFX_PLAYER_PISSED_OFF_CRASH_43,
- SFX_PLAYER_PISSED_OFF_CRASH_44,
- SFX_PLAYER_PISSED_OFF_FIGHT_1,
- SFX_PLAYER_PISSED_OFF_FIGHT_2,
- SFX_PLAYER_PISSED_OFF_FIGHT_3,
- SFX_PLAYER_PISSED_OFF_FIGHT_4,
- SFX_PLAYER_PISSED_OFF_FIGHT_5,
- SFX_PLAYER_PISSED_OFF_FIGHT_6,
- SFX_PLAYER_PISSED_OFF_FIGHT_7,
- SFX_PLAYER_PISSED_OFF_FIGHT_8,
- SFX_PLAYER_PISSED_OFF_FIGHT_9,
- SFX_PLAYER_PISSED_OFF_FIGHT_10,
- SFX_PLAYER_PISSED_OFF_FIGHT_11,
- SFX_PLAYER_PISSED_OFF_FIGHT_12,
- SFX_PLAYER_PISSED_OFF_FIGHT_13,
- SFX_PLAYER_PISSED_OFF_FIGHT_14,
- SFX_PLAYER_PISSED_OFF_FIGHT_15,
- SFX_PLAYER_PISSED_OFF_FIGHT_16,
- SFX_PLAYER_PISSED_OFF_FIGHT_17,
- SFX_PLAYER_PISSED_OFF_FIGHT_18,
- SFX_PLAYER_PISSED_OFF_FIGHT_19,
- SFX_PLAYER_PISSED_OFF_FIGHT_20,
- SFX_PLAYER_PISSED_OFF_FIGHT_21,
- SFX_PLAYER_PISSED_OFF_FIGHT_22,
- SFX_PLAYER_PISSED_OFF_FIGHT_23,
- SFX_PLAYER_PISSED_OFF_FIGHT_24,
- SFX_PLAYER_PISSED_OFF_FIGHT_25,
- SFX_PLAYER_PISSED_OFF_FIGHT_26,
- SFX_PLAYER_PISSED_OFF_FIGHT_27,
- SFX_PLAYER_PISSED_OFF_FIGHT_28,
- SFX_PLAYER_PISSED_OFF_FIGHT_29,
- SFX_PLAYER_PISSED_OFF_FIGHT_30,
- SFX_PLAYER_PISSED_OFF_FIGHT_31,
- SFX_PLAYER_PISSED_OFF_FIGHT_32,
- SFX_PLAYER_PISSED_OFF_FIGHT_33,
- SFX_PLAYER_PISSED_OFF_FIGHT_34,
- SFX_PLAYER_PISSED_OFF_FIGHT_35,
- SFX_PLAYER_PISSED_OFF_FIGHT_36,
- SFX_PLAYER_PISSED_OFF_FIGHT_37,
- SFX_PLAYER_PISSED_OFF_FIGHT_38,
- SFX_PLAYER_PISSED_OFF_FIGHT_39,
- SFX_PLAYER_PISSED_OFF_FIGHT_40,
- SFX_PLAYER_PISSED_OFF_FIGHT_41,
- SFX_PLAYER_PISSED_OFF_FIGHT_42,
- SFX_PLAYER_PISSED_OFF_FIGHT_43,
- SFX_PLAYER_PISSED_OFF_FIGHT_44,
- SFX_PLAYER_PISSED_OFF_FIGHT_45,
- SFX_PLAYER_PISSED_OFF_FIGHT_46,
- SFX_PLAYER_PISSED_OFF_FIGHT_47,
- SFX_PLAYER_PISSED_OFF_FIGHT_48,
- SFX_PLAYER_PISSED_OFF_FIGHT_49,
- SFX_PLAYER_PISSED_OFF_FIGHT_50,
- SFX_PLAYER_PISSED_OFF_FIGHT_51,
- SFX_PLAYER_PISSED_OFF_FIGHT_52,
- SFX_PLAYER_PISSED_OFF_FIGHT_53,
- SFX_PLAYER_PISSED_OFF_FIGHT_54,
- SFX_PLAYER_PISSED_OFF_FIGHT_55,
- SFX_PLAYER_PISSED_OFF_FIGHT_56,
- SFX_PLAYER_PISSED_OFF_FIGHT_57,
- SFX_PLAYER_PISSED_OFF_FIGHT_58,
- SFX_PLAYER_PISSED_OFF_FIGHT_59,
- SFX_PLAYER_PISSED_OFF_FIGHT_60,
- SFX_PLAYER_PISSED_OFF_FIGHT_61,
- SFX_PLAYER_PISSED_OFF_JACKED_1,
- SFX_PLAYER_PISSED_OFF_JACKED_2,
- SFX_PLAYER_PISSED_OFF_JACKED_3,
- SFX_PLAYER_PISSED_OFF_JACKED_4,
- SFX_PLAYER_PISSED_OFF_JACKED_5,
- SFX_PLAYER_PISSED_OFF_JACKED_6,
- SFX_PLAYER_PISSED_OFF_JACKED_7,
- SFX_PLAYER_PISSED_OFF_JACKED_8,
- SFX_PLAYER_PISSED_OFF_JACKED_9,
- SFX_PLAYER_PISSED_OFF_JACKED_10,
- SFX_PLAYER_PISSED_OFF_JACKED_11,
- SFX_PLAYER_PISSED_OFF_JACKED_12,
- SFX_PLAYER_PISSED_OFF_JACKED_13,
- SFX_PLAYER_PISSED_OFF_JACKED_14,
- SFX_PLAYER_PISSED_OFF_JACKED_15,
- SFX_PLAYER_PISSED_OFF_JACKED_16,
- SFX_PLAYER_PISSED_OFF_JACKED_17,
- SFX_PLAYER_PISSED_OFF_JACKED_18,
- SFX_PLAYER_PISSED_OFF_JACKED_19,
- SFX_PLAYER_PISSED_OFF_JACKED_20,
- SFX_PLAYER_PISSED_OFF_JACKED_21,
- SFX_PLAYER_PISSED_OFF_JACKING_1,
- SFX_PLAYER_PISSED_OFF_JACKING_2,
- SFX_PLAYER_PISSED_OFF_JACKING_3,
- SFX_PLAYER_PISSED_OFF_JACKING_4,
- SFX_PLAYER_PISSED_OFF_JACKING_5,
- SFX_PLAYER_PISSED_OFF_JACKING_6,
- SFX_PLAYER_PISSED_OFF_JACKING_7,
- SFX_PLAYER_PISSED_OFF_JACKING_8,
- SFX_PLAYER_PISSED_OFF_JACKING_9,
- SFX_PLAYER_PISSED_OFF_JACKING_10,
- SFX_PLAYER_PISSED_OFF_JACKING_11,
- SFX_PLAYER_PISSED_OFF_JACKING_12,
- SFX_PLAYER_PISSED_OFF_JACKING_13,
- SFX_PLAYER_PISSED_OFF_JACKING_14,
- SFX_PLAYER_PISSED_OFF_JACKING_15,
- SFX_PLAYER_PISSED_OFF_JACKING_16,
- SFX_PLAYER_PISSED_OFF_JACKING_17,
- SFX_PLAYER_PISSED_OFF_JACKING_18,
- SFX_PLAYER_PISSED_OFF_JACKING_19,
- SFX_PLAYER_PISSED_OFF_JACKING_20,
- SFX_PLAYER_PISSED_OFF_JACKING_21,
- SFX_PLAYER_PISSED_OFF_JACKING_22,
- SFX_PLAYER_PISSED_OFF_JACKING_23,
- SFX_PLAYER_PISSED_OFF_JACKING_24,
- SFX_PLAYER_PISSED_OFF_JACKING_25,
- SFX_PLAYER_PISSED_OFF_JACKING_26,
- SFX_PLAYER_PISSED_OFF_JACKING_27,
- SFX_PLAYER_PISSED_OFF_JACKING_28,
- SFX_PLAYER_PISSED_OFF_JACKING_29,
- SFX_PLAYER_PISSED_OFF_JACKING_30,
- SFX_PLAYER_PISSED_OFF_JACKING_31,
- SFX_PLAYER_PISSED_OFF_JACKING_32,
- SFX_PLAYER_PISSED_OFF_JACKING_33,
- SFX_PLAYER_PISSED_OFF_JACKING_34,
- SFX_PLAYER_PISSED_OFF_JACKING_35,
- SFX_PLAYER_PISSED_OFF_JACKING_36,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_1,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_2,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_3,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_4,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_5,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_6,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_7,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_8,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_9,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_10,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_11,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_12,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_13,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_14,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_15,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_16,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_17,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_18,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_19,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_20,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_21,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_22,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_23,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_24,
- SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_25,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_1,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_2,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_3,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_4,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_5,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_6,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_7,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_8,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_9,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_10,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_11,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_12,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_13,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_14,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_15,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_16,
- SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_17,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_1,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_2,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_3,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_4,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_5,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_6,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_7,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_8,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_9,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_10,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_11,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_12,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_13,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_14,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_15,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_16,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_17,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_18,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_19,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_20,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_21,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_22,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_23,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_24,
- SFX_PLAYER_PISSED_OFF_PULL_GUN_25,
- SFX_PLAYER_PISSED_OFF_SHOOT_1,
- SFX_PLAYER_PISSED_OFF_SHOOT_2,
- SFX_PLAYER_PISSED_OFF_SHOOT_3,
- SFX_PLAYER_PISSED_OFF_SHOOT_4,
- SFX_PLAYER_PISSED_OFF_SHOOT_5,
- SFX_PLAYER_PISSED_OFF_SHOOT_6,
- SFX_PLAYER_PISSED_OFF_SHOOT_7,
- SFX_PLAYER_PISSED_OFF_SHOOT_8,
- SFX_PLAYER_PISSED_OFF_SHOOT_9,
- SFX_PLAYER_PISSED_OFF_SHOOT_10,
- SFX_PLAYER_PISSED_OFF_SHOOT_11,
- SFX_PLAYER_PISSED_OFF_SHOOT_12,
- SFX_PLAYER_PISSED_OFF_SHOOT_13,
- SFX_PLAYER_PISSED_OFF_SHOOT_14,
- SFX_PLAYER_PISSED_OFF_SHOOT_15,
- SFX_PLAYER_PISSED_OFF_SHOOT_16,
- SFX_PLAYER_PISSED_OFF_SHOOT_17,
- SFX_PLAYER_PISSED_OFF_SHOOT_18,
- SFX_PLAYER_PISSED_OFF_SHOOT_19,
- SFX_PLAYER_PISSED_OFF_SHOOT_20,
- SFX_PLAYER_PISSED_OFF_SHOOT_21,
- SFX_PLAYER_PISSED_OFF_SHOOT_22,
- SFX_PLAYER_PISSED_OFF_SHOOT_23,
- SFX_PLAYER_PISSED_OFF_SHOOT_24,
- SFX_PLAYER_PISSED_OFF_SHOOT_25,
- SFX_PLAYER_PISSED_OFF_SHOOT_26,
- SFX_PLAYER_PISSED_OFF_SHOOT_27,
- SFX_PLAYER_PISSED_OFF_SHOOT_28,
- SFX_PLAYER_PISSED_OFF_SHOOT_29,
-
- SFX_PLAYER_WISECRACKING_BUSTED_1,
- SFX_PLAYER_WISECRACKING_BUSTED_2,
- SFX_PLAYER_WISECRACKING_BUSTED_3,
- SFX_PLAYER_WISECRACKING_BUSTED_4,
- SFX_PLAYER_WISECRACKING_BUSTED_5,
- SFX_PLAYER_WISECRACKING_BUSTED_6,
- SFX_PLAYER_WISECRACKING_BUSTED_7,
- SFX_PLAYER_WISECRACKING_BUSTED_8,
- SFX_PLAYER_WISECRACKING_BUSTED_9,
- SFX_PLAYER_WISECRACKING_BUSTED_10,
- SFX_PLAYER_WISECRACKING_BUSTED_11,
- SFX_PLAYER_WISECRACKING_BUSTED_12,
- SFX_PLAYER_WISECRACKING_BUSTED_13,
- SFX_PLAYER_WISECRACKING_BUSTED_14,
- SFX_PLAYER_WISECRACKING_BUSTED_15,
- SFX_PLAYER_WISECRACKING_BUSTED_16,
- SFX_PLAYER_WISECRACKING_BUSTED_17,
- SFX_PLAYER_WISECRACKING_BUSTED_18,
- SFX_PLAYER_WISECRACKING_BUSTED_19,
- SFX_PLAYER_WISECRACKING_BUSTED_20,
- SFX_PLAYER_WISECRACKING_CHASED_1,
- SFX_PLAYER_WISECRACKING_CHASED_2,
- SFX_PLAYER_WISECRACKING_CHASED_3,
- SFX_PLAYER_WISECRACKING_CHASED_4,
- SFX_PLAYER_WISECRACKING_CHASED_5,
- SFX_PLAYER_WISECRACKING_CHASED_6,
- SFX_PLAYER_WISECRACKING_CHASED_7,
- SFX_PLAYER_WISECRACKING_CRASH_1,
- SFX_PLAYER_WISECRACKING_CRASH_2,
- SFX_PLAYER_WISECRACKING_CRASH_3,
- SFX_PLAYER_WISECRACKING_CRASH_4,
- SFX_PLAYER_WISECRACKING_CRASH_5,
- SFX_PLAYER_WISECRACKING_CRASH_6,
- SFX_PLAYER_WISECRACKING_CRASH_7,
- SFX_PLAYER_WISECRACKING_CRASH_8,
- SFX_PLAYER_WISECRACKING_CRASH_9,
- SFX_PLAYER_WISECRACKING_CRASH_10,
- SFX_PLAYER_WISECRACKING_CRASH_11,
- SFX_PLAYER_WISECRACKING_CRASH_12,
- SFX_PLAYER_WISECRACKING_CRASH_13,
- SFX_PLAYER_WISECRACKING_CRASH_14,
- SFX_PLAYER_WISECRACKING_CRASH_15,
- SFX_PLAYER_WISECRACKING_CRASH_16,
- SFX_PLAYER_WISECRACKING_CRASH_17,
- SFX_PLAYER_WISECRACKING_CRASH_18,
- SFX_PLAYER_WISECRACKING_CRASH_19,
- SFX_PLAYER_WISECRACKING_FIGHT_1,
- SFX_PLAYER_WISECRACKING_FIGHT_2,
- SFX_PLAYER_WISECRACKING_FIGHT_3,
- SFX_PLAYER_WISECRACKING_FIGHT_4,
- SFX_PLAYER_WISECRACKING_FIGHT_5,
- SFX_PLAYER_WISECRACKING_FIGHT_6,
- SFX_PLAYER_WISECRACKING_FIGHT_7,
- SFX_PLAYER_WISECRACKING_FIGHT_8,
- SFX_PLAYER_WISECRACKING_FIGHT_9,
- SFX_PLAYER_WISECRACKING_FIGHT_10,
- SFX_PLAYER_WISECRACKING_FIGHT_11,
- SFX_PLAYER_WISECRACKING_FIGHT_12,
- SFX_PLAYER_WISECRACKING_FIGHT_13,
- SFX_PLAYER_WISECRACKING_FIGHT_14,
- SFX_PLAYER_WISECRACKING_FIGHT_15,
- SFX_PLAYER_WISECRACKING_FIGHT_16,
- SFX_PLAYER_WISECRACKING_FIGHT_17,
- SFX_PLAYER_WISECRACKING_FIGHT_18,
- SFX_PLAYER_WISECRACKING_FIGHT_19,
- SFX_PLAYER_WISECRACKING_FIGHT_20,
- SFX_PLAYER_WISECRACKING_FIGHT_21,
- SFX_PLAYER_WISECRACKING_FIGHT_22,
- SFX_PLAYER_WISECRACKING_FIGHT_23,
- SFX_PLAYER_WISECRACKING_FIGHT_24,
- SFX_PLAYER_WISECRACKING_FIGHT_25,
- SFX_PLAYER_WISECRACKING_FIGHT_26,
- SFX_PLAYER_WISECRACKING_FIGHT_27,
- SFX_PLAYER_WISECRACKING_JACKED_1,
- SFX_PLAYER_WISECRACKING_JACKED_2,
- SFX_PLAYER_WISECRACKING_JACKED_3,
- SFX_PLAYER_WISECRACKING_JACKED_4,
- SFX_PLAYER_WISECRACKING_JACKED_5,
- SFX_PLAYER_WISECRACKING_JACKED_6,
- SFX_PLAYER_WISECRACKING_JACKED_7,
- SFX_PLAYER_WISECRACKING_JACKED_8,
- SFX_PLAYER_WISECRACKING_JACKED_9,
- SFX_PLAYER_WISECRACKING_JACKED_10,
- SFX_PLAYER_WISECRACKING_JACKED_11,
- SFX_PLAYER_WISECRACKING_JACKED_12,
- SFX_PLAYER_WISECRACKING_JACKED_13,
- SFX_PLAYER_WISECRACKING_JACKED_14,
- SFX_PLAYER_WISECRACKING_JACKED_15,
- SFX_PLAYER_WISECRACKING_JACKED_16,
- SFX_PLAYER_WISECRACKING_JACKED_17,
- SFX_PLAYER_WISECRACKING_JACKED_18,
- SFX_PLAYER_WISECRACKING_JACKING_1,
- SFX_PLAYER_WISECRACKING_JACKING_2,
- SFX_PLAYER_WISECRACKING_JACKING_3,
- SFX_PLAYER_WISECRACKING_JACKING_4,
- SFX_PLAYER_WISECRACKING_JACKING_5,
- SFX_PLAYER_WISECRACKING_JACKING_6,
- SFX_PLAYER_WISECRACKING_JACKING_7,
- SFX_PLAYER_WISECRACKING_JACKING_8,
- SFX_PLAYER_WISECRACKING_JACKING_9,
- SFX_PLAYER_WISECRACKING_JACKING_10,
- SFX_PLAYER_WISECRACKING_JACKING_11,
- SFX_PLAYER_WISECRACKING_JACKING_12,
- SFX_PLAYER_WISECRACKING_JACKING_13,
- SFX_PLAYER_WISECRACKING_JACKING_14,
- SFX_PLAYER_WISECRACKING_JACKING_15,
- SFX_PLAYER_WISECRACKING_JACKING_16,
- SFX_PLAYER_WISECRACKING_JACKING_17,
- SFX_PLAYER_WISECRACKING_JACKING_18,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_1,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_2,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_3,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_4,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_5,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_6,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_7,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_8,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_9,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_10,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_11,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_12,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_13,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_14,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_15,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_16,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_17,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_18,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_19,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_20,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_21,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_22,
- SFX_PLAYER_WISECRACKING_PICK_UP_CASH_23,
- SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_1,
- SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_2,
- SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_3,
- SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_4,
- SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_5,
- SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_6,
- SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_7,
- SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_8,
- SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_9,
- SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_10,
- SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_11,
- SFX_PLAYER_WISECRACKING_PULL_GUN_1,
- SFX_PLAYER_WISECRACKING_PULL_GUN_2,
- SFX_PLAYER_WISECRACKING_PULL_GUN_3,
- SFX_PLAYER_WISECRACKING_PULL_GUN_4,
- SFX_PLAYER_WISECRACKING_PULL_GUN_5,
- SFX_PLAYER_WISECRACKING_PULL_GUN_6,
- SFX_PLAYER_WISECRACKING_PULL_GUN_7,
- SFX_PLAYER_WISECRACKING_PULL_GUN_8,
- SFX_PLAYER_WISECRACKING_PULL_GUN_9,
- SFX_PLAYER_WISECRACKING_PULL_GUN_10,
- SFX_PLAYER_WISECRACKING_PULL_GUN_11,
- SFX_PLAYER_WISECRACKING_PULL_GUN_12,
- SFX_PLAYER_WISECRACKING_PULL_GUN_13,
- SFX_PLAYER_WISECRACKING_PULL_GUN_14,
- SFX_PLAYER_WISECRACKING_PULL_GUN_15,
- SFX_PLAYER_WISECRACKING_PULL_GUN_16,
- SFX_PLAYER_WISECRACKING_PULL_GUN_17,
- SFX_PLAYER_WISECRACKING_PULL_GUN_18,
- SFX_PLAYER_WISECRACKING_PULL_GUN_19,
- SFX_PLAYER_WISECRACKING_SEX_1,
- SFX_PLAYER_WISECRACKING_SEX_2,
- SFX_PLAYER_WISECRACKING_SEX_3,
- SFX_PLAYER_WISECRACKING_SEX_4,
- SFX_PLAYER_WISECRACKING_SEX_5,
- SFX_PLAYER_WISECRACKING_SEX_6,
- SFX_PLAYER_WISECRACKING_SEX_7,
- SFX_PLAYER_WISECRACKING_SEX_8,
- SFX_PLAYER_WISECRACKING_SEX_9,
- SFX_PLAYER_WISECRACKING_SEX_10,
- SFX_PLAYER_WISECRACKING_SHOOT_1,
- SFX_PLAYER_WISECRACKING_SHOOT_2,
- SFX_PLAYER_WISECRACKING_SHOOT_3,
- SFX_PLAYER_WISECRACKING_SHOOT_4,
- SFX_PLAYER_WISECRACKING_SHOOT_5,
- SFX_PLAYER_WISECRACKING_SHOOT_6,
- SFX_PLAYER_WISECRACKING_SHOOT_7,
- SFX_PLAYER_WISECRACKING_SHOOT_8,
- SFX_PLAYER_WISECRACKING_SHOOT_9,
- SFX_PLAYER_DEATH,
- SFX_PLAYER_AFTERSEX_1,
- SFX_PLAYER_AFTERSEX_2,
- SFX_PLAYER_AFTERSEX_3,
- SFX_PLAYER_AFTERSEX_4,
- SFX_PLAYER_AFTERSEX_5,
- SFX_PLAYER_AFTERSEX_6,
- SFX_PLAYER_AFTERSEX_7,
- SFX_PLAYER_AFTERSEX_8,
- SFX_PLAYER_AFTERSEX_9,
- SFX_PLAYER_AFTERSEX_10,
- SFX_PLAYER_AFTERSEX_11,
- SFX_PLAYER_AFTERSEX_12,
- SFX_PLAYER_AFTERSEX_13,
- SFX_PLAYER_AFTERSEX_14,
- SFX_PLAYER_AFTERSEX_15,
- SFX_PLAYER_AFTERSEX_16,
- SFX_PLAYER_AFTERSEX_17,
- SFX_PLAYER_AFTERSEX_18,
- SFX_PLAYER_HIT_BULLET_1,
- SFX_PLAYER_HIT_BULLET_2,
- SFX_PLAYER_HIT_BULLET_3,
- SFX_PLAYER_HIT_BULLET_4,
- SFX_PLAYER_HIT_BULLET_5,
- SFX_PLAYER_HIT_BULLET_6,
- SFX_PLAYER_HIT_BULLET_7,
- SFX_PLAYER_HIT_BULLET_8,
- SFX_PLAYER_HIT_BULLET_9,
- SFX_PLAYER_HIT_BULLET_10,
- SFX_PLAYER_HIT_BULLET_11,
- SFX_PLAYER_HIT_BULLET_12,
- SFX_PLAYER_HIT_BULLET_13,
- SFX_PLAYER_HIT_BULLET_14,
- SFX_PLAYER_HIT_BULLET_15,
- SFX_PLAYER_HIT_BULLET_16,
- SFX_PLAYER_HIT_BULLET_17,
- SFX_PLAYER_HIT_BULLET_18,
- SFX_PLAYER_HIT_BULLET_19,
- SFX_PLAYER_HIT_BULLET_20,
- SFX_PLAYER_HIT_BULLET_21,
- SFX_PLAYER_HIT_BULLET_22,
- SFX_PLAYER_HIT_BULLET_23,
- SFX_PLAYER_HIT_BULLET_24,
- SFX_PLAYER_HIT_BULLET_25,
- SFX_PLAYER_HIT_BULLET_26,
- SFX_PLAYER_HIT_BULLET_27,
- SFX_PLAYER_HIT_BULLET_28,
- SFX_PLAYER_HIT_BULLET_29,
- SFX_PLAYER_HIT_BULLET_30,
- SFX_PLAYER_HIT_BULLET_31,
- SFX_PLAYER_HIT_BULLET_32,
- SFX_PLAYER_HIT_BULLET_33,
- SFX_PLAYER_HIT_GROUND_1,
- SFX_PLAYER_HIT_GROUND_2,
- SFX_PLAYER_HIT_GROUND_3,
- SFX_PLAYER_HIT_GROUND_4,
- SFX_PLAYER_HIT_GROUND_5,
- SFX_PLAYER_HIT_GROUND_6,
- SFX_PLAYER_HIT_GROUND_7,
- SFX_PLAYER_HIT_GROUND_8,
- SFX_PLAYER_HIT_GROUND_9,
- SFX_PLAYER_HIT_GROUND_10,
- SFX_PLAYER_HIT_GROUND_11,
- SFX_PLAYER_HIT_GROUND_12,
- SFX_PLAYER_HIT_GROUND_13,
- SFX_PLAYER_HIT_GROUND_14,
- SFX_PLAYER_HIT_GROUND_15,
- SFX_PLAYER_HIT_GROUND_16,
- SFX_PLAYER_HIT_GROUND_17,
- SFX_PLAYER_HIT_GROUND_18,
- SFX_PLAYER_HIT_GROUND_19,
- SFX_PLAYER_HIT_GROUND_20,
- SFX_PLAYER_HIT_GROUND_21,
- SFX_PLAYER_HIT_GROUND_22,
- SFX_PLAYER_HIT_GROUND_23,
- SFX_PLAYER_HIT_GROUND_24,
- SFX_PLAYER_HIT_GROUND_25,
- SFX_PLAYER_HIT_GROUND_26,
- SFX_PLAYER_HIT_GROUND_27,
- SFX_PLAYER_HIT_GROUND_28,
- SFX_PLAYER_HIT_GROUND_29,
- SFX_PLAYER_HIT_GROUND_30,
- SFX_PLAYER_HIT_GROUND_31,
- SFX_PLAYER_HIT_GROUND_32,
- SFX_PLAYER_HIT_GROUND_33,
- SFX_PLAYER_HIT_GROUND_34,
- SFX_PLAYER_HIT_GROUND_35,
- SFX_PLAYER_HIT_FIST_1,
- SFX_PLAYER_HIT_FIST_2,
- SFX_PLAYER_HIT_FIST_3,
- SFX_PLAYER_HIT_FIST_4,
- SFX_PLAYER_HIT_FIST_5,
- SFX_PLAYER_HIT_FIST_6,
- SFX_PLAYER_HIT_FIST_7,
- SFX_PLAYER_HIT_FIST_8,
- SFX_PLAYER_HIT_FIST_9,
- SFX_PLAYER_HIT_FIST_10,
- SFX_PLAYER_HIT_FIST_11,
- SFX_PLAYER_HIT_FIST_12,
- SFX_PLAYER_HIT_FIST_13,
- SFX_PLAYER_HIT_FIST_14,
- SFX_PLAYER_HIT_FIST_15,
- SFX_PLAYER_HIT_FIST_16,
- SFX_PLAYER_HIT_FIST_17,
- SFX_PLAYER_HIT_FIST_18,
- SFX_PLAYER_HIT_FIST_19,
- SFX_PLAYER_HIT_FIST_20,
- SFX_PLAYER_HIT_FIST_21,
- SFX_PLAYER_HIT_FIST_22,
- SFX_PLAYER_HIT_FIST_23,
- SFX_PLAYER_HIT_FIST_24,
- SFX_PLAYER_HIT_FIST_25,
- SFX_PLAYER_HIT_FIST_26,
- SFX_PLAYER_HIT_FIST_27,
- SFX_PLAYER_HIT_FIST_28,
- SFX_PLAYER_HIT_FIST_29,
- SFX_PLAYER_HIT_FIST_30,
- SFX_PLAYER_HIT_FIST_31,
- SFX_PLAYER_HIT_FIST_32,
- SFX_PLAYER_HIT_FIST_33,
- SFX_PLAYER_HIT_FIST_34,
- SFX_PLAYER_HIT_FIST_35,
- SFX_PLAYER_HIT_FIST_36,
- SFX_PLAYER_HIT_FIST_37,
- SFX_PLAYER_HIT_FIST_38,
- SFX_PLAYER_HIT_FIST_39,
- SFX_PLAYER_HIT_FIST_40,
- SFX_PLAYER_HIT_FIST_41,
- SFX_PLAYER_HIT_FIST_42,
- SFX_PLAYER_ON_FIRE_1,
- SFX_PLAYER_ON_FIRE_2,
- SFX_PLAYER_ON_FIRE_3,
- SFX_PLAYER_ON_FIRE_4,
- SFX_PLAYER_ON_FIRE_5,
- SFX_PLAYER_ON_FIRE_6,
- SFX_PLAYER_ON_FIRE_7,
- SFX_PLAYER_ON_FIRE_8,
- SFX_PLAYER_ON_FIRE_9,
- SFX_PLAYER_ON_FIRE_10,
- SFX_PLAYER_ON_FIRE_11,
- SFX_PLAYER_ON_FIRE_12,
- SFX_PLAYER_ON_FIRE_13,
- SFX_PLAYER_ON_FIRE_14,
- SFX_PLAYER_ON_FIRE_15,
- SFX_PLAYER_ON_FIRE_16,
TOTAL_AUDIO_SAMPLES,
NO_SAMPLE,
// shorthands
- SAMPLEBANK_START = SFX_CAR_HORN_JEEP,
+ SAMPLEBANK_START = SFX_AIR_BRAKES,
SAMPLEBANK_END = SFX_FOOTSTEP_SAND_4,
SAMPLEBANK_MAX = SFX_FOOTSTEP_SAND_4 + 1,
SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1,
- SAMPLEBANK_PED_END = 9940,
+ SAMPLEBANK_PED_END = SFX_WORKER2_SPECIAL_CASE_3,
SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1,
+
+ // LCS: TODO
+ SFX_TRAIN_FAR = NO_SAMPLE,
+ SFX_TRAIN_NEAR = NO_SAMPLE,
};
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 59cec9b3..c9230e02 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -164,8 +164,8 @@ cMusicManager::SetStartingTrackPositions(bool8 isNewGameTimer)
if (i < STREAMED_SOUND_CITY_AMBIENT && isNewGameTimer)
m_aTracks[i].m_nPosition = NewGameRadioTimers[i];
- else if (i < STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED)
- m_aTracks[i].m_nPosition = (pos * AudioManager.m_anRandomTable[i % 5]) % m_aTracks[i].m_nLength;
+ //else if (i < STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED)
+ // m_aTracks[i].m_nPosition = (pos * AudioManager.GetRandomNumber(i % 5)) % m_aTracks[i].m_nLength;
else
m_aTracks[i].m_nPosition = 0;
@@ -315,7 +315,7 @@ cMusicManager::ChangeMusicMode(uint8 mode)
#ifdef PAUSE_RADIO_IN_FRONTEND
// rewind those streams we weren't listening right now
- for( uint32 i = STREAMED_SOUND_RADIO_WILD; i < STREAMED_SOUND_CUTSCENE_ASS_1; i++ ) {
+ for( uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_BIKER; i++ ) {
m_aTracks[i].m_nPosition = GetTrackStartPos(i);
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
@@ -427,7 +427,7 @@ cMusicManager::ServiceFrontEndMode()
#ifdef PAUSE_RADIO_IN_FRONTEND
// pause radio
- for (uint32 i = STREAMED_SOUND_RADIO_WILD; i < STREAMED_SOUND_CUTSCENE_ASS_1; i++)
+ for( uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_BIKER; i++ )
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
#endif
@@ -595,7 +595,7 @@ cMusicManager::ServiceGameMode()
if (!m_bRadioStreamReady)
{
if(vehicle == nil) {
- m_nFrontendTrack = STREAMED_SOUND_RADIO_WAVE; // huh?
+ m_nFrontendTrack = STREAMED_SOUND_RADIO_LCFR; // huh?
return;
}
if(m_bRadioSetByScript) {
@@ -768,7 +768,7 @@ cMusicManager::SetUpCorrectAmbienceTrack()
else if (TheCamera.DistanceToWater <= 90.0f) {
if (CCullZones::bAtBeachForAudio) {
if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f)
- m_nFrontendTrack = STREAMED_SOUND_BEACH_AMBIENT;
+ m_nFrontendTrack = STREAMED_SOUND_SAWMILL;
else
m_nFrontendTrack = STREAMED_SOUND_HAVANA_BEACH_AMBIENT;
}
@@ -1320,27 +1320,12 @@ cMusicManager::DisplayRadioStationName()
case RADIO_ESPANTOSO: string = TheText.Get("FEA_FM6"); break;
case EMOTION: string = TheText.Get("FEA_FM7"); break;
case WAVE: string = TheText.Get("FEA_FM8"); break;
- case USERTRACK:
+ case 9: string = TheText.Get("FEA_FM9"); break;
+ case 10:
if (!SampleManager.IsMP3RadioChannelAvailable())
return;
string = TheText.Get("FEA_MP3"); break;
-#ifdef RADIO_OFF_TEXT
- case RADIO_OFF: {
- // Otherwise RADIO OFF will be seen after pausing-resuming game and Mission Complete text
- if (!m_bRadioStreamReady || !m_bGameplayAllowsRadio)
- return;
-
- extern wchar WideErrorString[];
-
- string = TheText.Get("FEA_NON");
- if (string == WideErrorString) {
- pCurrentStation = nil;
- return;
- }
- break;
- }
-#endif
- default: return;
+ default: string = TheText.Get("FEA_NON"); break;
};
if (pCurrentStation != string) {
@@ -1358,21 +1343,22 @@ cMusicManager::DisplayRadioStationName()
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.5f), PSP_SCREEN_SCALE_Y(0.88f));
CFont::SetPropOn();
- CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetFontStyle(FONT_BANK);
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
+ CFont::SetCentreSize(PSP_SCREEN_SCALE_X(260.0f));
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
if (gNumRetunePresses)
- CFont::SetColor(CRGBA(102, 133, 143, 255));
+ CFont::SetColor(CRGBA(77, 155, 210, 255));
else
- CFont::SetColor(CRGBA(147, 196, 211, 255));
+ CFont::SetColor(CRGBA(77, 155, 210, 255));
- CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(22.0f), pCurrentStation);
+ CFont::PrintString(SCREEN_WIDTH / 2, PSP_SCREEN_SCALE_Y(7.0f), pCurrentStation);
CFont::DrawFonts();
+ CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
}
}
// Always show station text after entering car. Same behaviour as III and SA.
@@ -1403,7 +1389,7 @@ cMusicManager::UsesPoliceRadio(CVehicle *veh)
bool8
cMusicManager::UsesTaxiRadio(CVehicle *veh)
{
- if (veh->GetModelIndex() != MI_KAUFMAN) return FALSE;
+ if (veh->GetModelIndex() != MI_CABBIE) return FALSE;
return CTheScripts::bPlayerHasMetDebbieHarry;
}
diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp
index 2b45b526..f741a477 100644
--- a/src/audio/PolRadio.cpp
+++ b/src/audio/PolRadio.cpp
@@ -38,20 +38,20 @@ cAudioManager::InitialisePoliceRadioZones()
strcpy(ZoneSfx[i].m_aName, name); \
ZoneSfx[i].m_nSampleIndex = sample;
- SETZONESFX(0, "VICE_C", SFX_POLICE_RADIO_VICE_CITY);
- SETZONESFX(1, "IND_ZON", SFX_POLICE_RADIO_VICE_CITY_BEACH);
- SETZONESFX(2, "COM_ZON", SFX_POLICE_RADIO_VICE_CITY_MAINLAND);
- SETZONESFX(3, "BEACH1", SFX_POLICE_RADIO_OCEAN_BEACH);
- SETZONESFX(4, "BEACH2", SFX_POLICE_RADIO_WASHINGTON_BEACH);
- SETZONESFX(5, "BEACH3", SFX_POLICE_RADIO_VICE_POINT);
- SETZONESFX(6, "GOLFC", SFX_POLICE_RADIO_LEAF_LINKS);
- SETZONESFX(7, "STARI", SFX_POLICE_RADIO_STARFISH_ISLAND);
- SETZONESFX(8, "DOCKS", SFX_POLICE_RADIO_VICEPORT);
- SETZONESFX(9, "HAVANA", SFX_POLICE_RADIO_LITTLE_HAVANA);
- SETZONESFX(10, "HAITI", SFX_POLICE_RADIO_LITTLE_HAITI);
- SETZONESFX(11, "PORNI", SFX_POLICE_RADIO_PRAWN_ISLAND);
- SETZONESFX(12, "DTOWN", SFX_POLICE_RADIO_DOWNTOWN);
- SETZONESFX(13, "A_PORT", SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL);
+ SETZONESFX(0, "VICE_C", SFX_SFX_POLICE_RADIO_VICE_CITY);
+ SETZONESFX(1, "IND_ZON", SFX_SFX_POLICE_RADIO_VICE_CITY_BEACH);
+ SETZONESFX(2, "COM_ZON", SFX_SFX_POLICE_RADIO_VICE_CITY_MAINLAND);
+ SETZONESFX(3, "BEACH1", SFX_SFX_POLICE_RADIO_OCEAN_BEACH);
+ SETZONESFX(4, "BEACH2", SFX_SFX_POLICE_RADIO_WASHINGTON_BEACH);
+ SETZONESFX(5, "BEACH3", SFX_SFX_POLICE_RADIO_VICE_POINT);
+ SETZONESFX(6, "GOLFC", SFX_SFX_POLICE_RADIO_LEAF_LINKS);
+ SETZONESFX(7, "STARI", SFX_SFX_POLICE_RADIO_STARFISH_ISLAND);
+ SETZONESFX(8, "DOCKS", SFX_SFX_POLICE_RADIO_VICEPORT);
+ SETZONESFX(9, "HAVANA", SFX_SFX_POLICE_RADIO_LITTLE_HAVANA);
+ SETZONESFX(10, "HAITI", SFX_SFX_POLICE_RADIO_LITTLE_HAITI);
+ SETZONESFX(11, "PORNI", SFX_SFX_POLICE_RADIO_PRAWN_ISLAND);
+ SETZONESFX(12, "DTOWN", SFX_SFX_POLICE_RADIO_DOWNTOWN);
+ SETZONESFX(13, "A_PORT", SFX_SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL);
#undef SETZONESFX
}
@@ -310,9 +310,9 @@ cAudioManager::SetupCrimeReport()
default: break;
}
#ifdef FIX_BUGS
- m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1);
+ m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_SFX_CRIME_1 - 1);
#else
- m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1);
+ m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_SFX_CRIME_1);
#endif
m_sPoliceRadioQueue.Add(SFX_IN);
rangeX = zone->maxx - zone->minx;
@@ -361,85 +361,85 @@ cAudioManager::SetupSuspectLastSeenReport()
int32 color_post_modifier;
const int32 gCarColourTable[][3] = {
- {NO_SAMPLE, SFX_POLICE_RADIO_BLACK, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_WHITE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
- {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLACK, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_WHITE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {SFX_POLICE_RADIO_BRIGHT, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, SFX_SFX_POLICE_RADIO_BLUE, SFX_SFX_POLICE_RADIO_GREY},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
- {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
+ {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
@@ -475,7 +475,7 @@ cAudioManager::SetupSuspectLastSeenReport()
case MI_RANCHER:
case MI_FBIRANCH:
case MI_SANDKING:
- sample = SFX_POLICE_RADIO_OFFROAD;
+ sample = SFX_SFX_POLICE_RADIO_OFFROAD;
break;
case MI_IDAHO:
case MI_MANANA:
@@ -486,7 +486,7 @@ cAudioManager::SetupSuspectLastSeenReport()
case MI_SABRETUR:
case MI_VIRGO:
case MI_BLISTAC:
- sample = SFX_POLICE_RADIO_TUDOOR;
+ sample = SFX_SFX_POLICE_RADIO_TUDOOR;
break;
case MI_STINGER:
case MI_INFERNUS:
@@ -496,14 +496,14 @@ cAudioManager::SetupSuspectLastSeenReport()
case MI_COMET:
case MI_DELUXO:
case MI_HOTRING:
- sample = SFX_POLICE_RADIO_SPORTS_CAR;
+ sample = SFX_SFX_POLICE_RADIO_SPORTS_CAR;
break;
case MI_LINERUN:
- sample = SFX_POLICE_RADIO_RIG;
+ sample = SFX_SFX_POLICE_RADIO_RIG;
break;
case MI_PEREN:
case MI_REGINA:
- sample = SFX_POLICE_RADIO_STATION_WAGON;
+ sample = SFX_SFX_POLICE_RADIO_STATION_WAGON;
break;
case MI_SENTINEL:
case MI_FBICAR:
@@ -514,23 +514,23 @@ cAudioManager::SetupSuspectLastSeenReport()
case MI_OCEANIC:
case MI_HERMES:
case MI_GREENWOO:
- sample = SFX_POLICE_RADIO_SEDAN;
+ sample = SFX_SFX_POLICE_RADIO_SEDAN;
break;
case MI_RIO:
- sample = SFX_POLICE_RADIO_CRUISER;
+ sample = SFX_SFX_POLICE_RADIO_CRUISER;
break;
case MI_FIRETRUCK:
- sample = SFX_POLICE_RADIO_FIRE_TRUCK;
+ sample = SFX_SFX_POLICE_RADIO_FIRE_TRUCK;
break;
case MI_TRASH:
- sample = SFX_POLICE_RADIO_GARBAGE_TRUCK;
+ sample = SFX_SFX_POLICE_RADIO_GARBAGE_TRUCK;
break;
case MI_STRETCH:
case MI_LOVEFIST:
- sample = SFX_POLICE_RADIO_STRETCH;
+ sample = SFX_SFX_POLICE_RADIO_STRETCH;
break;
case MI_VOODOO:
- sample = SFX_POLICE_RADIO_LOWRIDER;
+ sample = SFX_SFX_POLICE_RADIO_LOWRIDER;
break;
case MI_PONY:
case MI_MOONBEAM:
@@ -541,32 +541,31 @@ cAudioManager::SetupSuspectLastSeenReport()
case MI_TOPFUN:
case MI_BURRITO:
case MI_SPAND:
- sample = SFX_POLICE_RADIO_VAN;
+ sample = SFX_SFX_POLICE_RADIO_VAN;
break;
case MI_MULE:
case MI_BARRACKS:
case MI_PACKER:
case MI_FLATBED:
- sample = SFX_POLICE_RADIO_TRUCK;
+ sample = SFX_SFX_POLICE_RADIO_TRUCK;
break;
case MI_AMBULAN:
- sample = SFX_POLICE_RADIO_AMBULANCE;
+ sample = SFX_SFX_POLICE_RADIO_AMBULANCE;
break;
case MI_TAXI:
case MI_CABBIE:
- case MI_ZEBRA:
- case MI_KAUFMAN:
- sample = SFX_POLICE_RADIO_TAXI;
+ case MI_BORGNINE:
+ sample = SFX_SFX_POLICE_RADIO_TAXI;
break;
case MI_BOBCAT:
case MI_WALTON:
- sample = SFX_POLICE_RADIO_PICKUP;
+ sample = SFX_SFX_POLICE_RADIO_PICKUP;
break;
case MI_MRWHOOP:
- sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
+ sample = SFX_SFX_POLICE_RADIO_ICE_CREAM_VAN;
break;
case MI_BFINJECT:
- sample = SFX_POLICE_RADIO_BUGGY;
+ sample = SFX_SFX_POLICE_RADIO_BUGGY;
break;
case MI_HUNTER:
case MI_CHOPPER:
@@ -575,57 +574,57 @@ cAudioManager::SetupSuspectLastSeenReport()
case MI_MAVERICK:
case MI_VCNMAV:
case MI_POLMAV:
- sample = SFX_POLICE_RADIO_HELICOPTER;
+ sample = SFX_SFX_POLICE_RADIO_HELICOPTER;
break;
case MI_POLICE:
- sample = SFX_POLICE_RADIO_POLICE_CAR;
+ sample = SFX_SFX_POLICE_RADIO_POLICE_CAR;
break;
case MI_ENFORCER:
- sample = SFX_POLICE_RADIO_SWAT_VAN;
+ sample = SFX_SFX_POLICE_RADIO_SWAT_VAN;
break;
case MI_PREDATOR:
case MI_SQUALO:
case MI_SPEEDER:
- sample = SFX_POLICE_RADIO_SPEEDBOAT;
+ sample = SFX_SFX_POLICE_RADIO_SPEEDBOAT;
break;
case MI_BUS:
- sample = SFX_POLICE_RADIO_BUS;
+ sample = SFX_SFX_POLICE_RADIO_BUS;
break;
case MI_RHINO:
- sample = SFX_POLICE_RADIO_TANK;
+ sample = SFX_SFX_POLICE_RADIO_TANK;
break;
case MI_ANGEL:
case MI_PCJ600:
case MI_FREEWAY:
case MI_SANCHEZ:
- sample = SFX_POLICE_RADIO_MOTOBIKE;
+ sample = SFX_SFX_POLICE_RADIO_MOTOBIKE;
break;
case MI_COACH:
- sample = SFX_POLICE_RADIO_COACH;
+ sample = SFX_SFX_POLICE_RADIO_COACH;
break;
case MI_ROMERO:
- sample = SFX_POLICE_RADIO_HEARSE;
+ sample = SFX_SFX_POLICE_RADIO_HEARSE;
break;
case MI_PIZZABOY:
case MI_FAGGIO:
- sample = SFX_POLICE_RADIO_MOPED;
+ sample = SFX_SFX_POLICE_RADIO_MOPED;
break;
case MI_DEADDODO:
case MI_SKIMMER:
- sample = SFX_POLICE_RADIO_PLANE;
+ sample = SFX_SFX_POLICE_RADIO_PLANE;
break;
case MI_REEFER:
case MI_TROPIC:
case MI_COASTG:
case MI_MARQUIS:
case MI_JETMAX:
- sample = SFX_POLICE_RADIO_BOAT;
+ sample = SFX_SFX_POLICE_RADIO_BOAT;
break;
case MI_CADDY:
- sample = SFX_POLICE_RADIO_GOLF_CART;
+ sample = SFX_SFX_POLICE_RADIO_GOLF_CART;
break;
case MI_DINGHY:
- sample = SFX_POLICE_RADIO_DINGHY;
+ sample = SFX_SFX_POLICE_RADIO_DINGHY;
break;
default:
//debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h
index 5a14d312..192eafac 100644
--- a/src/audio/audio_enums.h
+++ b/src/audio/audio_enums.h
@@ -12,8 +12,8 @@ enum eRadioStation
EMOTION,
WAVE,
USERTRACK,
- NUM_RADIOS = 10,
- POLICE_RADIO = 10,
+ NUM_RADIOS = 11,
+ POLICE_RADIO = 11,
RADIO_OFF = 10,
//TAXI_RADIO,
};
@@ -38,1230 +38,72 @@ enum ePlayerMood
enum eStreamedSounds
{
- STREAMED_SOUND_RADIO_WILD,
+ STREAMED_SOUND_RADIO_HEAD,
+ STREAMED_SOUND_RADIO_DOUBLE,
+ STREAMED_SOUND_RADIO_KJAH,
+ STREAMED_SOUND_RADIO_RISE,
+ STREAMED_SOUND_RADIO_LIPS,
+ STREAMED_SOUND_RADIO_MUNDO,
+ STREAMED_SOUND_RADIO_MSX,
STREAMED_SOUND_RADIO_FLASH,
- STREAMED_SOUND_RADIO_KCHAT,
- STREAMED_SOUND_RADIO_FEVER,
- STREAMED_SOUND_RADIO_VROCK,
- STREAMED_SOUND_RADIO_VCPR,
- STREAMED_SOUND_RADIO_ESPANTOSO,
- STREAMED_SOUND_RADIO_EMOTION,
- STREAMED_SOUND_RADIO_WAVE,
+ STREAMED_SOUND_RADIO_LCJ,
+ STREAMED_SOUND_RADIO_LCFR,
STREAMED_SOUND_RADIO_MP3_PLAYER,
STREAMED_SOUND_CITY_AMBIENT,
STREAMED_SOUND_WATER_AMBIENT,
- STREAMED_SOUND_BEACH_AMBIENT,
- STREAMED_SOUND_HAVANA_CITY_AMBIENT,
- STREAMED_SOUND_HAVANA_WATER_AMBIENT,
- STREAMED_SOUND_HAVANA_BEACH_AMBIENT,
- STREAMED_SOUND_MALL_AMBIENT,
- STREAMED_SOUND_STRIPCLUB_AMBIENT,
- STREAMED_SOUND_MALIBU_AMBIENT,
- STREAMED_SOUND_HOTEL_AMBIENT,
- STREAMED_SOUND_DIRTRING_AMBIENT,
- STREAMED_SOUND_LAW4RIOT_AMBIENT,
- STREAMED_SOUND_AMBSIL_AMBIENT,
+ STREAMED_SOUND_SAWMILL,
+ STREAMED_SOUND_HAVANA_CITY_AMBIENT, // CITY
+ STREAMED_SOUND_HAVANA_WATER_AMBIENT, // WATER
+ STREAMED_SOUND_HAVANA_BEACH_AMBIENT, // WATER
+ STREAMED_SOUND_MALL_AMBIENT, // CITY
+ STREAMED_SOUND_STRIPCLUB_AMBIENT, // CITY
+ STREAMED_SOUND_MALIBU_AMBIENT, // CITY
+ STREAMED_SOUND_HOTEL_AMBIENT, // CITY
+ STREAMED_SOUND_DIRTRING_AMBIENT, // CITY
+ STREAMED_SOUND_LAW4RIOT_AMBIENT, // CITY
+ STREAMED_SOUND_AMBSIL_AMBIENT, // CITY
STREAMED_SOUND_RADIO_POLICE,
STREAMED_SOUND_RADIO_TAXI,
- STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED,
- STREAMED_SOUND_ANNOUNCE_BRIDGE_OPEN,
- STREAMED_SOUND_CUTSCENE_ASS_1,
- STREAMED_SOUND_CUTSCENE_ASS_2,
- STREAMED_SOUND_CUTSCENE_BANK_1,
- STREAMED_SOUND_CUTSCENE_BANK_2A,
- STREAMED_SOUND_CUTSCENE_BANK_2B,
- STREAMED_SOUND_CUTSCENE_BANK_3A,
- STREAMED_SOUND_CUTSCENE_BANK_3B,
- STREAMED_SOUND_CUTSCENE_BANK_4,
- STREAMED_SOUND_CUTSCENE_BIKE_1,
- STREAMED_SOUND_CUTSCENE_BIKE_2,
- STREAMED_SOUND_CUTSCENE_BIKE_3,
- STREAMED_SOUND_CUTSCENE_BUD_1,
- STREAMED_SOUND_CUTSCENE_BUD_2,
- STREAMED_SOUND_CUTSCENE_BUD_3,
- STREAMED_SOUND_CUTSCENE_CAP_1,
- STREAMED_SOUND_CUTSCENE_CAR_1,
- STREAMED_SOUND_CUTSCENE_CNT_1A,
- STREAMED_SOUND_CUTSCENE_CNT_1B,
- STREAMED_SOUND_CUTSCENE_CNT_2,
- STREAMED_SOUND_CUTSCENE_COK_1,
- STREAMED_SOUND_CUTSCENE_COK_2A,
- STREAMED_SOUND_CUTSCENE_COK_2B,
- STREAMED_SOUND_CUTSCENE_COK_3,
- STREAMED_SOUND_CUTSCENE_COK_4A,
- STREAMED_SOUND_CUTSCENE_COK_4A2,
- STREAMED_SOUND_CUTSCENE_COK_4B,
- STREAMED_SOUND_CUTSCENE_COL_1,
- STREAMED_SOUND_CUTSCENE_COL_2,
- STREAMED_SOUND_CUTSCENE_COL_3A,
- STREAMED_SOUND_CUTSCENE_COL_4A,
- STREAMED_SOUND_CUTSCENE_COL_5A,
- STREAMED_SOUND_CUTSCENE_COL_5B,
- STREAMED_SOUND_CUTSCENE_CUB_1,
- STREAMED_SOUND_CUTSCENE_CUB_2,
- STREAMED_SOUND_CUTSCENE_CUB_3,
- STREAMED_SOUND_CUTSCENE_CUB_4,
- STREAMED_SOUND_CUTSCENE_DRUG_1,
- STREAMED_SOUND_CUTSCENE_FIN,
- STREAMED_SOUND_CUTSCENE_FIN2,
+ STREAMED_SOUND_NEWS_A,
+ STREAMED_SOUND_NEWS_B,
+ STREAMED_SOUND_NEWS_C,
+ STREAMED_SOUND_NEWS_D,
+ STREAMED_SOUND_NEWS_E,
+ STREAMED_SOUND_NEWS_F,
+ STREAMED_SOUND_NEWS_G,
+ STREAMED_SOUND_NEWS_H,
+ STREAMED_SOUND_NEWS_I,
+ STREAMED_SOUND_NEWS_J,
+ STREAMED_SOUND_NEWS_K,
+ STREAMED_SOUND_NEWS_L,
+ STREAMED_SOUND_NEWS_M,
+ STREAMED_SOUND_NEWS_N,
+ STREAMED_SOUND_CUTSCENE_BIKER,
+ STREAMED_SOUND_CUTSCENE_BONEVOY,
+ STREAMED_SOUND_CUTSCENE_CAMPAIN,
+ STREAMED_SOUND_CUTSCENE_CASHCHP,
+ STREAMED_SOUND_CUTSCENE_CONTBAN,
+ STREAMED_SOUND_CUTSCENE_CRAZY69,
+ STREAMED_SOUND_CUTSCENE_CUTTEST,
+ STREAMED_SOUND_CUTSCENE_DEADLY,
+ STREAMED_SOUND_CUTSCENE_DONPROB,
+ STREAMED_SOUND_CUTSCENE_DRIVNMR,
+ STREAMED_SOUND_CUTSCENE_ELECTON,
+ STREAMED_SOUND_CUTSCENE_FINAL,
+ STREAMED_SOUND_CUTSCENE_FINAL_2,
+ STREAMED_SOUND_CUTSCENE_HOMSWET,
+ STREAMED_SOUND_CUTSCENE_HOTWHEL,
+ STREAMED_SOUND_CUTSCENE_KIDNAPP,
+ STREAMED_SOUND_CUTSCENE_LANDGRB,
+ STREAMED_SOUND_CUTSCENE_MORGUE,
+ STREAMED_SOUND_CUTSCENE_OVERDOS,
+ STREAMED_SOUND_CUTSCENE_RUFJUST,
+ STREAMED_SOUND_CUTSCENE_SAYONAR,
+ STREAMED_SOUND_CUTSCENE_SICILAN,
+ STREAMED_SOUND_CUTSCENE_THEOFER,
+ STREAMED_SOUND_CUTSCENE_INTRO,
STREAMED_SOUND_CUTSCENE_FINALE,
- STREAMED_SOUND_CUTSCENE_HAT_1,
- STREAMED_SOUND_CUTSCENE_HAT_2,
- STREAMED_SOUND_CUTSCENE_HAT_3,
- STREAMED_SOUND_CUTSCENE_ICE_1,
- STREAMED_SOUND_CUTSCENE_INT_A,
- STREAMED_SOUND_CUTSCENE_INT_B,
- STREAMED_SOUND_CUTSCENE_INT_D,
- STREAMED_SOUND_CUTSCENE_INT_M,
- STREAMED_SOUND_CUTSCENE_LAW_1A,
- STREAMED_SOUND_CUTSCENE_LAW_1B,
- STREAMED_SOUND_CUTSCENE_LAW_2A,
- STREAMED_SOUND_CUTSCENE_LAW_2B,
- STREAMED_SOUND_CUTSCENE_LAW_2C,
- STREAMED_SOUND_CUTSCENE_LAW_3,
- STREAMED_SOUND_CUTSCENE_LAW_4,
- STREAMED_SOUND_CUTSCENE_PHIL_1,
- STREAMED_SOUND_CUTSCENE_PHIL_2,
- STREAMED_SOUND_CUTSCENE_PORN_1,
- STREAMED_SOUND_CUTSCENE_PORN_2,
- STREAMED_SOUND_CUTSCENE_PORN_3,
- STREAMED_SOUND_CUTSCENE_PORN_4,
- STREAMED_SOUND_CUTSCENE_RESC_1A,
- STREAMED_SOUND_CUTSCENE_ROK_1,
- STREAMED_SOUND_CUTSCENE_ROK_2,
- STREAMED_SOUND_CUTSCENE_ROK_3A,
- STREAMED_SOUND_CUTSCENE_STRIPA,
- STREAMED_SOUND_CUTSCENE_TAX_1,
- STREAMED_SOUND_CUTSCENE_TEX_1,
- STREAMED_SOUND_CUTSCENE_TEX_2,
- STREAMED_SOUND_CUTSCENE_TEX_3,
- STREAMED_SOUND_CUTSCENE_GLIGHT,
- STREAMED_SOUND_CUTSCENE_FIST,
- STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1,
- STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2,
STREAMED_SOUND_MISSION_COMPLETED,
- STREAMED_SOUND_MISSION_COMPLETED4,
- STREAMED_SOUND_MISSION_MOBR1,
- STREAMED_SOUND_MISSION_PAGER,
- STREAMED_SOUND_MISSION_CARREV,
- STREAMED_SOUND_MISSION_BIKEREV,
- STREAMED_SOUND_MISSION_LIFTOP,
- STREAMED_SOUND_MISSION_LIFTCL,
- STREAMED_SOUND_MISSION_LIFTRUN,
- STREAMED_SOUND_MISSION_LIFTBEL,
- STREAMED_SOUND_MISSION_INLIFT,
- STREAMED_SOUND_MISSION_SFX_01,
- STREAMED_SOUND_MISSION_SFX_02,
- STREAMED_SOUND_MISSION_CAMERAL,
- STREAMED_SOUND_MISSION_CAMERAR,
- STREAMED_SOUND_MISSION_CHEER1,
- STREAMED_SOUND_MISSION_CHEER2,
- STREAMED_SOUND_MISSION_CHEER3,
- STREAMED_SOUND_MISSION_CHEER4,
- STREAMED_SOUND_MISSION_OOH1,
- STREAMED_SOUND_MISSION_OOH2,
- STREAMED_SOUND_MISSION_RACE1,
- STREAMED_SOUND_MISSION_RACE2,
- STREAMED_SOUND_MISSION_RACE3,
- STREAMED_SOUND_MISSION_RACE4,
- STREAMED_SOUND_MISSION_RACE5,
- STREAMED_SOUND_MISSION_RACE6,
- STREAMED_SOUND_MISSION_RACE7,
- STREAMED_SOUND_MISSION_RACE8,
- STREAMED_SOUND_MISSION_RACE9,
- STREAMED_SOUND_MISSION_RACE10,
- STREAMED_SOUND_MISSION_RACE11,
- STREAMED_SOUND_MISSION_RACE12,
- STREAMED_SOUND_MISSION_RACE13,
- STREAMED_SOUND_MISSION_RACE14,
- STREAMED_SOUND_MISSION_RACE15,
- STREAMED_SOUND_MISSION_HOT1,
- STREAMED_SOUND_MISSION_HOT2,
- STREAMED_SOUND_MISSION_HOT3,
- STREAMED_SOUND_MISSION_HOT4,
- STREAMED_SOUND_MISSION_HOT5,
- STREAMED_SOUND_MISSION_HOT6,
- STREAMED_SOUND_MISSION_HOT7,
- STREAMED_SOUND_MISSION_HOT8,
- STREAMED_SOUND_MISSION_HOT9,
- STREAMED_SOUND_MISSION_HOT10,
- STREAMED_SOUND_MISSION_HOT11,
- STREAMED_SOUND_MISSION_HOT12,
- STREAMED_SOUND_MISSION_HOT13,
- STREAMED_SOUND_MISSION_HOT14,
- STREAMED_SOUND_MISSION_HOT15,
- STREAMED_SOUND_MISSION_LANSTP1,
- STREAMED_SOUND_MISSION_LANSTP2,
- STREAMED_SOUND_MISSION_LANAMU1,
- STREAMED_SOUND_MISSION_LANAMU2,
- STREAMED_SOUND_MISSION_AIRHORNL,
- STREAMED_SOUND_MISSION_AIRHORNR,
- STREAMED_SOUND_MISSION_SNIPSCRL,
- STREAMED_SOUND_MISSION_SNIPSHORT,
- STREAMED_SOUND_MISSION_BLOWROOF,
- STREAMED_SOUND_MISSION_ASS_1,
- STREAMED_SOUND_MISSION_ASS_2,
- STREAMED_SOUND_MISSION_ASS_3,
- STREAMED_SOUND_MISSION_ASS_4,
- STREAMED_SOUND_MISSION_ASS_5,
- STREAMED_SOUND_MISSION_ASS_6,
- STREAMED_SOUND_MISSION_ASS_7,
- STREAMED_SOUND_MISSION_ASS_8,
- STREAMED_SOUND_MISSION_ASS_9,
- STREAMED_SOUND_MISSION_ASS_10,
- STREAMED_SOUND_MISSION_ASS_11,
- STREAMED_SOUND_MISSION_ASS_12,
- STREAMED_SOUND_MISSION_ASS_13,
- STREAMED_SOUND_MISSION_ASS_14,
- STREAMED_SOUND_MISSION_BIKE1_1,
- STREAMED_SOUND_MISSION_BIKE1_2,
- STREAMED_SOUND_MISSION_BIKE1_3,
- STREAMED_SOUND_MISSION_BNK1_1,
- STREAMED_SOUND_MISSION_BNK1_2,
- STREAMED_SOUND_MISSION_BNK1_3,
- STREAMED_SOUND_MISSION_BNK1_4,
- STREAMED_SOUND_MISSION_BNK1_5,
- STREAMED_SOUND_MISSION_BNK1_6,
- STREAMED_SOUND_MISSION_BNK1_7,
- STREAMED_SOUND_MISSION_BNK1_8,
- STREAMED_SOUND_MISSION_BNK1_10,
- STREAMED_SOUND_MISSION_BNK1_11,
- STREAMED_SOUND_MISSION_BNK1_12,
- STREAMED_SOUND_MISSION_BNK1_13,
- STREAMED_SOUND_MISSION_BNK1_14,
- STREAMED_SOUND_MISSION_BNK2_1,
- STREAMED_SOUND_MISSION_BNK2_2,
- STREAMED_SOUND_MISSION_BNK2_3,
- STREAMED_SOUND_MISSION_BNK2_4,
- STREAMED_SOUND_MISSION_BNK2_5,
- STREAMED_SOUND_MISSION_BNK2_6,
- STREAMED_SOUND_MISSION_BNK2_7,
- STREAMED_SOUND_MISSION_BNK2_8,
- STREAMED_SOUND_MISSION_BNK2_9,
- STREAMED_SOUND_MISSION_BNK3_1,
- STREAMED_SOUND_MISSION_BNK3_2,
- STREAMED_SOUND_MISSION_BNK3_3A,
- STREAMED_SOUND_MISSION_BNK3_3B,
- STREAMED_SOUND_MISSION_BNK3_3C,
- STREAMED_SOUND_MISSION_BNK3_4A,
- STREAMED_SOUND_MISSION_BNK3_4B,
- STREAMED_SOUND_MISSION_BNK3_4C,
- STREAMED_SOUND_MISSION_BNK4_1,
- STREAMED_SOUND_MISSION_BNK4_2,
- STREAMED_SOUND_MISSION_BNK4_3A,
- STREAMED_SOUND_MISSION_BNK4_3B,
- STREAMED_SOUND_MISSION_BNK4_3C,
- STREAMED_SOUND_MISSION_BNK4_3D,
- STREAMED_SOUND_MISSION_BNK4_3E,
- STREAMED_SOUND_MISSION_BNK4_3F,
- STREAMED_SOUND_MISSION_BNK4_3G,
- STREAMED_SOUND_MISSION_BNK4_3H,
- STREAMED_SOUND_MISSION_BNK4_3I,
- STREAMED_SOUND_MISSION_BNK4_3J,
- STREAMED_SOUND_MISSION_BNK4_3K,
- STREAMED_SOUND_MISSION_BNK4_3M,
- STREAMED_SOUND_MISSION_BNK4_3O,
- STREAMED_SOUND_MISSION_BNK4_3P,
- STREAMED_SOUND_MISSION_BNK4_3Q,
- STREAMED_SOUND_MISSION_BNK4_3R,
- STREAMED_SOUND_MISSION_BNK4_3S,
- STREAMED_SOUND_MISSION_BNK4_3T,
- STREAMED_SOUND_MISSION_BNK4_3U,
- STREAMED_SOUND_MISSION_BNK4_3V,
- STREAMED_SOUND_MISSION_BNK4_4A,
- STREAMED_SOUND_MISSION_BNK4_4B,
- STREAMED_SOUND_MISSION_BNK4_5,
- STREAMED_SOUND_MISSION_BNK4_6,
- STREAMED_SOUND_MISSION_BNK4_7,
- STREAMED_SOUND_MISSION_BNK4_8,
- STREAMED_SOUND_MISSION_BNK4_9,
- STREAMED_SOUND_MISSION_BNK4_10,
- STREAMED_SOUND_MISSION_BNK4_11,
- STREAMED_SOUND_MISSION_BK4_12A,
- STREAMED_SOUND_MISSION_BK4_12B,
- STREAMED_SOUND_MISSION_BK4_12C,
- STREAMED_SOUND_MISSION_BNK4_13,
- STREAMED_SOUND_MISSION_BK4_14A,
- STREAMED_SOUND_MISSION_BK4_14B,
- STREAMED_SOUND_MISSION_BNK4_15,
- STREAMED_SOUND_MISSION_BNK4_16,
- STREAMED_SOUND_MISSION_BNK4_17,
- STREAMED_SOUND_MISSION_BNK4_18,
- STREAMED_SOUND_MISSION_BK4_19A,
- STREAMED_SOUND_MISSION_BK4_19B,
- STREAMED_SOUND_MISSION_BK4_20A,
- STREAMED_SOUND_MISSION_BK4_20B,
- STREAMED_SOUND_MISSION_BNK4_21,
- STREAMED_SOUND_MISSION_BNK422A,
- STREAMED_SOUND_MISSION_BNK422B,
- STREAMED_SOUND_MISSION_BK4_23A,
- STREAMED_SOUND_MISSION_BK4_23B,
- STREAMED_SOUND_MISSION_BK4_23C,
- STREAMED_SOUND_MISSION_BK4_23D,
- STREAMED_SOUND_MISSION_BK4_24A,
- STREAMED_SOUND_MISSION_BK4_24B,
- STREAMED_SOUND_MISSION_BNK4_25,
- STREAMED_SOUND_MISSION_BNK4_26,
- STREAMED_SOUND_MISSION_BNK4_27,
- STREAMED_SOUND_MISSION_BNK4_28,
- STREAMED_SOUND_MISSION_BNK4_29,
- STREAMED_SOUND_MISSION_BNK4_30,
- STREAMED_SOUND_MISSION_BK4_31A,
- STREAMED_SOUND_MISSION_BK4_31B,
- STREAMED_SOUND_MISSION_BNK4_32,
- STREAMED_SOUND_MISSION_BK4_34A,
- STREAMED_SOUND_MISSION_BK4_34B,
- STREAMED_SOUND_MISSION_BK4_35A,
- STREAMED_SOUND_MISSION_BK4_35B,
- STREAMED_SOUND_MISSION_BNK4_36,
- STREAMED_SOUND_MISSION_BNK4_37,
- STREAMED_SOUND_MISSION_BNK4_38,
- STREAMED_SOUND_MISSION_BNK4_39,
- STREAMED_SOUND_MISSION_BK4_40A,
- STREAMED_SOUND_MISSION_BK4_40B,
- STREAMED_SOUND_MISSION_BNK4_41,
- STREAMED_SOUND_MISSION_BNK4_42,
- STREAMED_SOUND_MISSION_BNK4_43,
- STREAMED_SOUND_MISSION_BNK4_44,
- STREAMED_SOUND_MISSION_BNK4_45,
- STREAMED_SOUND_MISSION_BNK4_46,
- STREAMED_SOUND_MISSION_BNK4_47,
- STREAMED_SOUND_MISSION_BNK4_48,
- STREAMED_SOUND_MISSION_BNK4_49,
- STREAMED_SOUND_MISSION_BNK450A,
- STREAMED_SOUND_MISSION_BNK450B,
- STREAMED_SOUND_MISSION_BNK4_51,
- STREAMED_SOUND_MISSION_BNK4_94,
- STREAMED_SOUND_MISSION_BNK4_95,
- STREAMED_SOUND_MISSION_BNK4_96,
- STREAMED_SOUND_MISSION_BNK4_97,
- STREAMED_SOUND_MISSION_BNK4_98,
- STREAMED_SOUND_MISSION_BNK4_99,
- STREAMED_SOUND_MISSION_BUD1_1,
- STREAMED_SOUND_MISSION_BUD1_2,
- STREAMED_SOUND_MISSION_BUD1_3,
- STREAMED_SOUND_MISSION_BUD1_4,
- STREAMED_SOUND_MISSION_BUD1_5,
- STREAMED_SOUND_MISSION_BUD1_9,
- STREAMED_SOUND_MISSION_BUD1_10,
- STREAMED_SOUND_MISSION_BUD2_1,
- STREAMED_SOUND_MISSION_BUD2_2,
- STREAMED_SOUND_MISSION_BUD2_3,
- STREAMED_SOUND_MISSION_BUD2_4,
- STREAMED_SOUND_MISSION_BUD2_5,
- STREAMED_SOUND_MISSION_BUD2_6,
- STREAMED_SOUND_MISSION_BUD2_7,
- STREAMED_SOUND_MISSION_BUD3_1,
- STREAMED_SOUND_MISSION_BUD3_1A,
- STREAMED_SOUND_MISSION_BUD3_1B,
- STREAMED_SOUND_MISSION_BUD3_1C,
- STREAMED_SOUND_MISSION_BUD3_2,
- STREAMED_SOUND_MISSION_BUD3_3,
- STREAMED_SOUND_MISSION_BUD3_4,
- STREAMED_SOUND_MISSION_BUD3_5,
- STREAMED_SOUND_MISSION_BUD3_6,
- STREAMED_SOUND_MISSION_BUD3_7,
- STREAMED_SOUND_MISSION_BUD3_8A,
- STREAMED_SOUND_MISSION_BUD3_8B,
- STREAMED_SOUND_MISSION_BUD3_8C,
- STREAMED_SOUND_MISSION_BUD3_9A,
- STREAMED_SOUND_MISSION_BUD3_9B,
- STREAMED_SOUND_MISSION_BUD3_9C,
- STREAMED_SOUND_MISSION_CAP1_2,
- STREAMED_SOUND_MISSION_CAP1_3,
- STREAMED_SOUND_MISSION_CAP1_4,
- STREAMED_SOUND_MISSION_CAP1_5,
- STREAMED_SOUND_MISSION_CAP1_6,
- STREAMED_SOUND_MISSION_CAP1_7,
- STREAMED_SOUND_MISSION_CAP1_8,
- STREAMED_SOUND_MISSION_CAP1_9,
- STREAMED_SOUND_MISSION_CAP1_10,
- STREAMED_SOUND_MISSION_CAP1_11,
- STREAMED_SOUND_MISSION_CAP1_12,
- STREAMED_SOUND_MISSION_CNT1_1,
- STREAMED_SOUND_MISSION_CNT1_2,
- STREAMED_SOUND_MISSION_CNT1_3,
- STREAMED_SOUND_MISSION_CNT1_4,
- STREAMED_SOUND_MISSION_CNT1_5,
- STREAMED_SOUND_MISSION_CNT2_1,
- STREAMED_SOUND_MISSION_CNT2_2,
- STREAMED_SOUND_MISSION_CNT2_3,
- STREAMED_SOUND_MISSION_CNT2_4,
- STREAMED_SOUND_MISSION_COK1_1,
- STREAMED_SOUND_MISSION_COK1_2,
- STREAMED_SOUND_MISSION_COK1_3,
- STREAMED_SOUND_MISSION_COK1_4,
- STREAMED_SOUND_MISSION_COK1_5,
- STREAMED_SOUND_MISSION_COK1_6,
- STREAMED_SOUND_MISSION_COK2_1,
- STREAMED_SOUND_MISSION_COK2_2,
- STREAMED_SOUND_MISSION_COK2_3,
- STREAMED_SOUND_MISSION_COK2_4,
- STREAMED_SOUND_MISSION_COK2_5,
- STREAMED_SOUND_MISSION_COK2_6,
- STREAMED_SOUND_MISSION_COK2_7A,
- STREAMED_SOUND_MISSION_COK2_7B,
- STREAMED_SOUND_MISSION_COK2_7C,
- STREAMED_SOUND_MISSION_COK2_8A,
- STREAMED_SOUND_MISSION_COK2_8B,
- STREAMED_SOUND_MISSION_COK2_8C,
- STREAMED_SOUND_MISSION_COK2_8D,
- STREAMED_SOUND_MISSION_COK2_9,
- STREAMED_SOUND_MISSION_COK210A,
- STREAMED_SOUND_MISSION_COK210B,
- STREAMED_SOUND_MISSION_COK210C,
- STREAMED_SOUND_MISSION_COK212A,
- STREAMED_SOUND_MISSION_COK212B,
- STREAMED_SOUND_MISSION_COK2_13,
- STREAMED_SOUND_MISSION_COK2_14,
- STREAMED_SOUND_MISSION_COK2_15,
- STREAMED_SOUND_MISSION_COK2_16,
- STREAMED_SOUND_MISSION_COK2_20,
- STREAMED_SOUND_MISSION_COK2_21,
- STREAMED_SOUND_MISSION_COK2_22,
- STREAMED_SOUND_MISSION_COK3_1,
- STREAMED_SOUND_MISSION_COK3_2,
- STREAMED_SOUND_MISSION_COK3_3,
- STREAMED_SOUND_MISSION_COK3_4,
- STREAMED_SOUND_MISSION_COK4_1,
- STREAMED_SOUND_MISSION_COK4_2,
- STREAMED_SOUND_MISSION_COK4_3,
- STREAMED_SOUND_MISSION_COK4_4,
- STREAMED_SOUND_MISSION_COK4_5,
- STREAMED_SOUND_MISSION_COK4_6,
- STREAMED_SOUND_MISSION_COK4_7,
- STREAMED_SOUND_MISSION_COK4_8,
- STREAMED_SOUND_MISSION_COK4_9,
- STREAMED_SOUND_MISSION_COK4_9A,
- STREAMED_SOUND_MISSION_COK4_10,
- STREAMED_SOUND_MISSION_COK4_11,
- STREAMED_SOUND_MISSION_COK4_12,
- STREAMED_SOUND_MISSION_COK4_13,
- STREAMED_SOUND_MISSION_COK4_14,
- STREAMED_SOUND_MISSION_COK4_15,
- STREAMED_SOUND_MISSION_COK4_16,
- STREAMED_SOUND_MISSION_COK4_17,
- STREAMED_SOUND_MISSION_COK4_18,
- STREAMED_SOUND_MISSION_COK4_19,
- STREAMED_SOUND_MISSION_COK4_20,
- STREAMED_SOUND_MISSION_COK4_21,
- STREAMED_SOUND_MISSION_COK4_22,
- STREAMED_SOUND_MISSION_COK4_23,
- STREAMED_SOUND_MISSION_COK4_24,
- STREAMED_SOUND_MISSION_COK4_25,
- STREAMED_SOUND_MISSION_COK4_26,
- STREAMED_SOUND_MISSION_COK4_27,
- STREAMED_SOUND_MISSION_COL1_1,
- STREAMED_SOUND_MISSION_COL1_2,
- STREAMED_SOUND_MISSION_COL1_3,
- STREAMED_SOUND_MISSION_COL1_4,
- STREAMED_SOUND_MISSION_COL1_5,
- STREAMED_SOUND_MISSION_COL1_6,
- STREAMED_SOUND_MISSION_COL1_7,
- STREAMED_SOUND_MISSION_COL1_8,
- STREAMED_SOUND_MISSION_COL2_1,
- STREAMED_SOUND_MISSION_COL2_2,
- STREAMED_SOUND_MISSION_COL2_3,
- STREAMED_SOUND_MISSION_COL2_4,
- STREAMED_SOUND_MISSION_COL2_5,
- STREAMED_SOUND_MISSION_COL2_6A,
- STREAMED_SOUND_MISSION_COL2_7,
- STREAMED_SOUND_MISSION_COL2_8,
- STREAMED_SOUND_MISSION_COL2_9,
- STREAMED_SOUND_MISSION_COL2_10,
- STREAMED_SOUND_MISSION_COL2_11,
- STREAMED_SOUND_MISSION_COL2_12,
- STREAMED_SOUND_MISSION_COL2_13,
- STREAMED_SOUND_MISSION_COL2_14,
- STREAMED_SOUND_MISSION_COL2_15,
- STREAMED_SOUND_MISSION_COL2_16,
- STREAMED_SOUND_MISSION_COL3_1,
- STREAMED_SOUND_MISSION_COL3_2,
- STREAMED_SOUND_MISSION_COL3_2A,
- STREAMED_SOUND_MISSION_COL3_2B,
- STREAMED_SOUND_MISSION_COL3_3,
- STREAMED_SOUND_MISSION_COL3_4,
- STREAMED_SOUND_MISSION_COL3_5,
- STREAMED_SOUND_MISSION_COL3_6,
- STREAMED_SOUND_MISSION_COL3_7,
- STREAMED_SOUND_MISSION_COL3_8,
- STREAMED_SOUND_MISSION_COL3_9,
- STREAMED_SOUND_MISSION_COL3_10,
- STREAMED_SOUND_MISSION_COL3_11,
- STREAMED_SOUND_MISSION_COL3_12,
- STREAMED_SOUND_MISSION_COL3_13,
- STREAMED_SOUND_MISSION_COL3_14,
- STREAMED_SOUND_MISSION_COL3_15,
- STREAMED_SOUND_MISSION_COL3_16,
- STREAMED_SOUND_MISSION_COL3_17,
- STREAMED_SOUND_MISSION_COL3_18,
- STREAMED_SOUND_MISSION_COL3_19,
- STREAMED_SOUND_MISSION_COL3_20,
- STREAMED_SOUND_MISSION_COL3_21,
- STREAMED_SOUND_MISSION_COL3_23,
- STREAMED_SOUND_MISSION_COL3_24,
- STREAMED_SOUND_MISSION_COL3_25,
- STREAMED_SOUND_MISSION_COL4_1,
- STREAMED_SOUND_MISSION_COL4_2,
- STREAMED_SOUND_MISSION_COL4_3,
- STREAMED_SOUND_MISSION_COL4_4,
- STREAMED_SOUND_MISSION_COL4_5,
- STREAMED_SOUND_MISSION_COL4_6,
- STREAMED_SOUND_MISSION_COL4_7,
- STREAMED_SOUND_MISSION_COL4_8,
- STREAMED_SOUND_MISSION_COL4_9,
- STREAMED_SOUND_MISSION_COL4_10,
- STREAMED_SOUND_MISSION_COL4_11,
- STREAMED_SOUND_MISSION_COL4_12,
- STREAMED_SOUND_MISSION_COL4_13,
- STREAMED_SOUND_MISSION_COL4_14,
- STREAMED_SOUND_MISSION_COL4_15,
- STREAMED_SOUND_MISSION_COL4_16,
- STREAMED_SOUND_MISSION_COL4_17,
- STREAMED_SOUND_MISSION_COL4_18,
- STREAMED_SOUND_MISSION_COL4_19,
- STREAMED_SOUND_MISSION_COL4_20,
- STREAMED_SOUND_MISSION_COL4_21,
- STREAMED_SOUND_MISSION_COL4_22,
- STREAMED_SOUND_MISSION_COL4_23,
- STREAMED_SOUND_MISSION_COL4_24,
- STREAMED_SOUND_MISSION_COL4_25,
- STREAMED_SOUND_MISSION_COL4_26,
- STREAMED_SOUND_MISSION_COL5_1,
- STREAMED_SOUND_MISSION_COL5_2,
- STREAMED_SOUND_MISSION_COL5_3,
- STREAMED_SOUND_MISSION_COL5_4,
- STREAMED_SOUND_MISSION_COL5_5,
- STREAMED_SOUND_MISSION_COL5_6,
- STREAMED_SOUND_MISSION_COL5_7,
- STREAMED_SOUND_MISSION_COL5_8,
- STREAMED_SOUND_MISSION_COL5_9,
- STREAMED_SOUND_MISSION_COL5_10,
- STREAMED_SOUND_MISSION_COL5_11,
- STREAMED_SOUND_MISSION_COL5_12,
- STREAMED_SOUND_MISSION_COL5_13,
- STREAMED_SOUND_MISSION_COL5_14,
- STREAMED_SOUND_MISSION_COL5_15,
- STREAMED_SOUND_MISSION_COL5_16,
- STREAMED_SOUND_MISSION_COL5_17,
- STREAMED_SOUND_MISSION_COL5_18,
- STREAMED_SOUND_MISSION_COL5_19,
- STREAMED_SOUND_MISSION_COL5_20,
- STREAMED_SOUND_MISSION_COL5_21,
- STREAMED_SOUND_MISSION_COL5_22,
- STREAMED_SOUND_MISSION_CUB1_1,
- STREAMED_SOUND_MISSION_CUB1_2,
- STREAMED_SOUND_MISSION_CUB1_3,
- STREAMED_SOUND_MISSION_CUB1_4,
- STREAMED_SOUND_MISSION_CUB1_5,
- STREAMED_SOUND_MISSION_CUB1_6,
- STREAMED_SOUND_MISSION_CUB1_7,
- STREAMED_SOUND_MISSION_CUB1_8,
- STREAMED_SOUND_MISSION_CUB1_9,
- STREAMED_SOUND_MISSION_CUB1_10,
- STREAMED_SOUND_MISSION_CUB2_1,
- STREAMED_SOUND_MISSION_CUB2_2,
- STREAMED_SOUND_MISSION_CUB2_3A,
- STREAMED_SOUND_MISSION_CUB2_3B,
- STREAMED_SOUND_MISSION_CUB2_3C,
- STREAMED_SOUND_MISSION_CUB2_4A,
- STREAMED_SOUND_MISSION_CUB2_5,
- STREAMED_SOUND_MISSION_CUB2_6,
- STREAMED_SOUND_MISSION_CUB2_7,
- STREAMED_SOUND_MISSION_CUB2_8,
- STREAMED_SOUND_MISSION_CUB2_9,
- STREAMED_SOUND_MISSION_CUB2_10,
- STREAMED_SOUND_MISSION_CUB2_11,
- STREAMED_SOUND_MISSION_CUB3_1,
- STREAMED_SOUND_MISSION_CUB3_2,
- STREAMED_SOUND_MISSION_CUB3_3,
- STREAMED_SOUND_MISSION_CUB3_4,
- STREAMED_SOUND_MISSION_CUB4_1,
- STREAMED_SOUND_MISSION_CUB4_2,
- STREAMED_SOUND_MISSION_CUB4_3,
- STREAMED_SOUND_MISSION_CUB4_4,
- STREAMED_SOUND_MISSION_CUB4_5,
- STREAMED_SOUND_MISSION_CUB4_5A,
- STREAMED_SOUND_MISSION_CUB4_6,
- STREAMED_SOUND_MISSION_CUB4_7,
- STREAMED_SOUND_MISSION_CUB4_8,
- STREAMED_SOUND_MISSION_CUB4_9,
- STREAMED_SOUND_MISSION_CUB4_10,
- STREAMED_SOUND_MISSION_CUB4_11,
- STREAMED_SOUND_MISSION_CUB4_12,
- STREAMED_SOUND_MISSION_CUB4_13,
- STREAMED_SOUND_MISSION_CUB4_14,
- STREAMED_SOUND_MISSION_CUB4_15,
- STREAMED_SOUND_MISSION_CUB4_16,
- STREAMED_SOUND_MISSION_GOLF_1,
- STREAMED_SOUND_MISSION_GOLF_2,
- STREAMED_SOUND_MISSION_GOLF_3,
- STREAMED_SOUND_MISSION_BAR_1,
- STREAMED_SOUND_MISSION_BAR_2,
- STREAMED_SOUND_MISSION_BAR_3,
- STREAMED_SOUND_MISSION_BAR_4,
- STREAMED_SOUND_MISSION_BAR_5,
- STREAMED_SOUND_MISSION_BAR_6,
- STREAMED_SOUND_MISSION_BAR_7,
- STREAMED_SOUND_MISSION_BAR_8,
- STREAMED_SOUND_MISSION_STRIP_1,
- STREAMED_SOUND_MISSION_STRIP_2,
- STREAMED_SOUND_MISSION_STRIP_3,
- STREAMED_SOUND_MISSION_STRIP_4,
- STREAMED_SOUND_MISSION_STRIP_5,
- STREAMED_SOUND_MISSION_STRIP_6,
- STREAMED_SOUND_MISSION_STRIP_7,
- STREAMED_SOUND_MISSION_STRIP_8,
- STREAMED_SOUND_MISSION_STRIP_9,
- STREAMED_SOUND_MISSION_STAR_1,
- STREAMED_SOUND_MISSION_STAR_2,
- STREAMED_SOUND_MISSION_STAR_3,
- STREAMED_SOUND_MISSION_STAR_4,
- STREAMED_SOUND_MISSION_FIN_1A,
- STREAMED_SOUND_MISSION_FIN_1B,
- STREAMED_SOUND_MISSION_FIN_1C,
- STREAMED_SOUND_MISSION_FIN_2B,
- STREAMED_SOUND_MISSION_FIN_2C,
- STREAMED_SOUND_MISSION_FIN_3,
- STREAMED_SOUND_MISSION_FIN_4,
- STREAMED_SOUND_MISSION_FIN_5,
- STREAMED_SOUND_MISSION_FIN_6,
- STREAMED_SOUND_MISSION_FIN_10,
- STREAMED_SOUND_MISSION_FIN_11A,
- STREAMED_SOUND_MISSION_FIN_11B,
- STREAMED_SOUND_MISSION_FIN_12A,
- STREAMED_SOUND_MISSION_FIN_12B,
- STREAMED_SOUND_MISSION_FIN_12C,
- STREAMED_SOUND_MISSION_FIN_13,
- STREAMED_SOUND_MISSION_FINKILL,
- STREAMED_SOUND_MISSION_LAW1_1,
- STREAMED_SOUND_MISSION_LAW1_2,
- STREAMED_SOUND_MISSION_LAW1_3,
- STREAMED_SOUND_MISSION_LAW1_4,
- STREAMED_SOUND_MISSION_LAW1_5,
- STREAMED_SOUND_MISSION_LAW1_6,
- STREAMED_SOUND_MISSION_LAW1_7,
- STREAMED_SOUND_MISSION_LAW1_8,
- STREAMED_SOUND_MISSION_LAW1_9,
- STREAMED_SOUND_MISSION_LAW1_10,
- STREAMED_SOUND_MISSION_LAW2_1,
- STREAMED_SOUND_MISSION_LAW2_2,
- STREAMED_SOUND_MISSION_LAW2_3,
- STREAMED_SOUND_MISSION_LAW2_4,
- STREAMED_SOUND_MISSION_LAW2_5,
- STREAMED_SOUND_MISSION_LAW2_6,
- STREAMED_SOUND_MISSION_LAW2_7,
- STREAMED_SOUND_MISSION_LAW2_8,
- STREAMED_SOUND_MISSION_LAW2_9,
- STREAMED_SOUND_MISSION_LAW2_10,
- STREAMED_SOUND_MISSION_LAW3_1,
- STREAMED_SOUND_MISSION_LAW3_2,
- STREAMED_SOUND_MISSION_LAW3_3,
- STREAMED_SOUND_MISSION_LAW3_4,
- STREAMED_SOUND_MISSION_LAW3_5,
- STREAMED_SOUND_MISSION_LAW3_6,
- STREAMED_SOUND_MISSION_LAW3_10,
- STREAMED_SOUND_MISSION_LAW3_11,
- STREAMED_SOUND_MISSION_LAW3_12,
- STREAMED_SOUND_MISSION_LAW3_13,
- STREAMED_SOUND_MISSION_LAW3_14,
- STREAMED_SOUND_MISSION_LAW3_16,
- STREAMED_SOUND_MISSION_LAW3_17,
- STREAMED_SOUND_MISSION_LAW3_18,
- STREAMED_SOUND_MISSION_LAW3_19,
- STREAMED_SOUND_MISSION_LAW3_20,
- STREAMED_SOUND_MISSION_LAW3_21,
- STREAMED_SOUND_MISSION_LAW3_22,
- STREAMED_SOUND_MISSION_LAW3_23,
- STREAMED_SOUND_MISSION_LAW3_24,
- STREAMED_SOUND_MISSION_LAW3_25,
- STREAMED_SOUND_MISSION_LAW4_1A,
- STREAMED_SOUND_MISSION_LAW4_1B,
- STREAMED_SOUND_MISSION_LAW4_1C,
- STREAMED_SOUND_MISSION_LAW4_1D,
- STREAMED_SOUND_MISSION_LAW4_10,
- STREAMED_SOUND_MISSION_LAW4_3,
- STREAMED_SOUND_MISSION_LAW4_4,
- STREAMED_SOUND_MISSION_LAW4_5,
- STREAMED_SOUND_MISSION_LAW4_6,
- STREAMED_SOUND_MISSION_LAW4_7,
- STREAMED_SOUND_MISSION_LAW4_8,
- STREAMED_SOUND_MISSION_LAW4_9,
- STREAMED_SOUND_MISSION_PHIL1_2,
- STREAMED_SOUND_MISSION_PHIL1_3,
- STREAMED_SOUND_MISSION_PHIL2_1,
- STREAMED_SOUND_MISSION_PHIL2_2,
- STREAMED_SOUND_MISSION_PHIL2_3,
- STREAMED_SOUND_MISSION_PHIL2_4,
- STREAMED_SOUND_MISSION_PHIL2_5,
- STREAMED_SOUND_MISSION_PHIL2_6,
- STREAMED_SOUND_MISSION_PHIL2_7,
- STREAMED_SOUND_MISSION_PHIL2_8,
- STREAMED_SOUND_MISSION_PHIL2_9,
- STREAMED_SOUND_MISSION_PHIL210,
- STREAMED_SOUND_MISSION_PHIL211,
- STREAMED_SOUND_MISSION_PORN1_1,
- STREAMED_SOUND_MISSION_PORN1_2,
- STREAMED_SOUND_MISSION_PORN1_3,
- STREAMED_SOUND_MISSION_PRN1_3A,
- STREAMED_SOUND_MISSION_PORN1_4,
- STREAMED_SOUND_MISSION_PORN1_5,
- STREAMED_SOUND_MISSION_PORN1_6,
- STREAMED_SOUND_MISSION_PORN1_7,
- STREAMED_SOUND_MISSION_PORN1_8,
- STREAMED_SOUND_MISSION_PORN1_9,
- STREAMED_SOUND_MISSION_PRN1_10,
- STREAMED_SOUND_MISSION_PRN1_11,
- STREAMED_SOUND_MISSION_PRN1_12,
- STREAMED_SOUND_MISSION_PRN1_13,
- STREAMED_SOUND_MISSION_PRN1_14,
- STREAMED_SOUND_MISSION_PRN1_15,
- STREAMED_SOUND_MISSION_PRN1_16,
- STREAMED_SOUND_MISSION_PRN1_17,
- STREAMED_SOUND_MISSION_PRN1_18,
- STREAMED_SOUND_MISSION_PRN1_19,
- STREAMED_SOUND_MISSION_PRN1_20,
- STREAMED_SOUND_MISSION_PRN1_21,
- STREAMED_SOUND_MISSION_PORN3_1,
- STREAMED_SOUND_MISSION_PORN3_2,
- STREAMED_SOUND_MISSION_PORN3_3,
- STREAMED_SOUND_MISSION_PORN3_4,
- STREAMED_SOUND_MISSION_PSYCH_1,
- STREAMED_SOUND_MISSION_PSYCH_2,
- STREAMED_SOUND_MISSION_ROK2_01,
- STREAMED_SOUND_MISSION_ROK3_1,
- STREAMED_SOUND_MISSION_ROK3_2,
- STREAMED_SOUND_MISSION_ROK3_3,
- STREAMED_SOUND_MISSION_ROK3_4,
- STREAMED_SOUND_MISSION_ROK3_5,
- STREAMED_SOUND_MISSION_ROK3_6,
- STREAMED_SOUND_MISSION_ROK3_7,
- STREAMED_SOUND_MISSION_ROK3_8,
- STREAMED_SOUND_MISSION_ROK3_9,
- STREAMED_SOUND_MISSION_ROK3_10,
- STREAMED_SOUND_MISSION_ROK3_11,
- STREAMED_SOUND_MISSION_ROK3_12,
- STREAMED_SOUND_MISSION_ROK3_13,
- STREAMED_SOUND_MISSION_ROK3_14,
- STREAMED_SOUND_MISSION_ROK3_15,
- STREAMED_SOUND_MISSION_ROK3_16,
- STREAMED_SOUND_MISSION_ROK3_17,
- STREAMED_SOUND_MISSION_ROK3_18,
- STREAMED_SOUND_MISSION_ROK3_19,
- STREAMED_SOUND_MISSION_ROK3_20,
- STREAMED_SOUND_MISSION_ROK3_21,
- STREAMED_SOUND_MISSION_ROK3_22,
- STREAMED_SOUND_MISSION_ROK3_23,
- STREAMED_SOUND_MISSION_ROK3_24,
- STREAMED_SOUND_MISSION_ROK3_25,
- STREAMED_SOUND_MISSION_ROK3_26,
- STREAMED_SOUND_MISSION_ROK3_27,
- STREAMED_SOUND_MISSION_ROK3_62,
- STREAMED_SOUND_MISSION_ROK3_63,
- STREAMED_SOUND_MISSION_ROK3_64,
- STREAMED_SOUND_MISSION_ROK3_65,
- STREAMED_SOUND_MISSION_ROK3_66,
- STREAMED_SOUND_MISSION_ROK3_67,
- STREAMED_SOUND_MISSION_ROK3_68,
- STREAMED_SOUND_MISSION_ROK3_69,
- STREAMED_SOUND_MISSION_ROK3_70,
- STREAMED_SOUND_MISSION_ROK3_71,
- STREAMED_SOUND_MISSION_ROK3_73,
- STREAMED_SOUND_MISSION_RESC_1,
- STREAMED_SOUND_MISSION_RESC_2,
- STREAMED_SOUND_MISSION_RESC_3,
- STREAMED_SOUND_MISSION_RESC_4,
- STREAMED_SOUND_MISSION_RESC_5,
- STREAMED_SOUND_MISSION_RESC_6,
- STREAMED_SOUND_MISSION_RESC_7,
- STREAMED_SOUND_MISSION_RESC_8,
- STREAMED_SOUND_MISSION_RESC_9,
- STREAMED_SOUND_MISSION_RESC_10,
- STREAMED_SOUND_MISSION_ROK1_1A,
- STREAMED_SOUND_MISSION_ROK1_1B,
- STREAMED_SOUND_MISSION_ROK1_5,
- STREAMED_SOUND_MISSION_ROK1_6,
- STREAMED_SOUND_MISSION_ROK1_7,
- STREAMED_SOUND_MISSION_ROK1_8,
- STREAMED_SOUND_MISSION_ROK1_9,
- STREAMED_SOUND_MISSION_TAX1_1,
- STREAMED_SOUND_MISSION_TAX1_2,
- STREAMED_SOUND_MISSION_TAX1_3,
- STREAMED_SOUND_MISSION_TAX1_4,
- STREAMED_SOUND_MISSION_TAX1_5,
- STREAMED_SOUND_MISSION_TAX2_1,
- STREAMED_SOUND_MISSION_TAX2_2,
- STREAMED_SOUND_MISSION_TAX2_3,
- STREAMED_SOUND_MISSION_TAX2_4,
- STREAMED_SOUND_MISSION_TAX2_5,
- STREAMED_SOUND_MISSION_TAX2_6,
- STREAMED_SOUND_MISSION_TAX2_7,
- STREAMED_SOUND_MISSION_TAX3_1,
- STREAMED_SOUND_MISSION_TAX3_2,
- STREAMED_SOUND_MISSION_TAX3_3,
- STREAMED_SOUND_MISSION_TAX3_4,
- STREAMED_SOUND_MISSION_TAX3_5,
- STREAMED_SOUND_MISSION_TEX1_1,
- STREAMED_SOUND_MISSION_TEX1_2,
- STREAMED_SOUND_MISSION_TEX1_3,
- STREAMED_SOUND_MISSION_TEX1_4,
- STREAMED_SOUND_MISSION_TEX1_5,
- STREAMED_SOUND_MISSION_TEX1_6,
- STREAMED_SOUND_MISSION_TEX2_1,
- STREAMED_SOUND_MISSION_TEX3_1,
- STREAMED_SOUND_MISSION_TEX3_2,
- STREAMED_SOUND_MISSION_TEX3_3,
- STREAMED_SOUND_MISSION_TEX3_4,
- STREAMED_SOUND_MISSION_TEX3_5,
- STREAMED_SOUND_MISSION_TEX3_6,
- STREAMED_SOUND_MISSION_TEX3_7,
- STREAMED_SOUND_MISSION_TEX3_8,
- STREAMED_SOUND_MISSION_HAT_1A,
- STREAMED_SOUND_MISSION_INTRO1,
- STREAMED_SOUND_MISSION_INTRO2,
- STREAMED_SOUND_MISSION_INTRO3,
- STREAMED_SOUND_MISSION_INTRO4,
- STREAMED_SOUND_MISSION_MOB_01A,
- STREAMED_SOUND_MISSION_MOB_01B,
- STREAMED_SOUND_MISSION_MOB_01C,
- STREAMED_SOUND_MISSION_MOB_02A,
- STREAMED_SOUND_MISSION_MOB_02B,
- STREAMED_SOUND_MISSION_MOB_02C,
- STREAMED_SOUND_MISSION_MOB_03A,
- STREAMED_SOUND_MISSION_MOB_03B,
- STREAMED_SOUND_MISSION_MOB_03C,
- STREAMED_SOUND_MISSION_MOB_03D,
- STREAMED_SOUND_MISSION_MOB_03E,
- STREAMED_SOUND_MISSION_SHARK_1,
- STREAMED_SOUND_MISSION_SHARK_2,
- STREAMED_SOUND_MISSION_SHARK_3,
- STREAMED_SOUND_MISSION_SHARK_4,
- STREAMED_SOUND_MISSION_SHARK_5,
- STREAMED_SOUND_MISSION_MOB_04A,
- STREAMED_SOUND_MISSION_MOB_04B,
- STREAMED_SOUND_MISSION_MOB_04C,
- STREAMED_SOUND_MISSION_MOB_04D,
- STREAMED_SOUND_MISSION_MOB_05A,
- STREAMED_SOUND_MISSION_MOB_05B,
- STREAMED_SOUND_MISSION_MOB_05C,
- STREAMED_SOUND_MISSION_MOB_05D,
- STREAMED_SOUND_MISSION_MOB_06A,
- STREAMED_SOUND_MISSION_MOB_06B,
- STREAMED_SOUND_MISSION_MOB_06C,
- STREAMED_SOUND_MISSION_MOB_07A,
- STREAMED_SOUND_MISSION_MOB_07B,
- STREAMED_SOUND_MISSION_MOB_08A,
- STREAMED_SOUND_MISSION_MOB_08B,
- STREAMED_SOUND_MISSION_MOB_08C,
- STREAMED_SOUND_MISSION_MOB_08D,
- STREAMED_SOUND_MISSION_MOB_08E,
- STREAMED_SOUND_MISSION_MOB_08F,
- STREAMED_SOUND_MISSION_MOB_08G,
- STREAMED_SOUND_MISSION_MOB_09A,
- STREAMED_SOUND_MISSION_MOB_09B,
- STREAMED_SOUND_MISSION_MOB_09C,
- STREAMED_SOUND_MISSION_MOB_09D,
- STREAMED_SOUND_MISSION_MOB_09E,
- STREAMED_SOUND_MISSION_MOB_09F,
- STREAMED_SOUND_MISSION_MOB_10A,
- STREAMED_SOUND_MISSION_MOB_10B,
- STREAMED_SOUND_MISSION_MOB_10C,
- STREAMED_SOUND_MISSION_MOB_10D,
- STREAMED_SOUND_MISSION_MOB_10E,
- STREAMED_SOUND_MISSION_MOB_11A,
- STREAMED_SOUND_MISSION_MOB_11B,
- STREAMED_SOUND_MISSION_MOB_11C,
- STREAMED_SOUND_MISSION_MOB_11D,
- STREAMED_SOUND_MISSION_MOB_11E,
- STREAMED_SOUND_MISSION_MOB_11F,
- STREAMED_SOUND_MISSION_MOB_14A,
- STREAMED_SOUND_MISSION_MOB_14B,
- STREAMED_SOUND_MISSION_MOB_14C,
- STREAMED_SOUND_MISSION_MOB_14D,
- STREAMED_SOUND_MISSION_MOB_14E,
- STREAMED_SOUND_MISSION_MOB_14F,
- STREAMED_SOUND_MISSION_MOB_14G,
- STREAMED_SOUND_MISSION_MOB_14H,
- STREAMED_SOUND_MISSION_MOB_16A,
- STREAMED_SOUND_MISSION_MOB_16B,
- STREAMED_SOUND_MISSION_MOB_16C,
- STREAMED_SOUND_MISSION_MOB_16D,
- STREAMED_SOUND_MISSION_MOB_16E,
- STREAMED_SOUND_MISSION_MOB_16F,
- STREAMED_SOUND_MISSION_MOB_16G,
- STREAMED_SOUND_MISSION_MOB_17A,
- STREAMED_SOUND_MISSION_MOB_17B,
- STREAMED_SOUND_MISSION_MOB_17C,
- STREAMED_SOUND_MISSION_MOB_17D,
- STREAMED_SOUND_MISSION_MOB_17E,
- STREAMED_SOUND_MISSION_MOB_17G,
- STREAMED_SOUND_MISSION_MOB_17H,
- STREAMED_SOUND_MISSION_MOB_17I,
- STREAMED_SOUND_MISSION_MOB_17J,
- STREAMED_SOUND_MISSION_MOB_17K,
- STREAMED_SOUND_MISSION_MOB_17L,
- STREAMED_SOUND_MISSION_MOB_18A,
- STREAMED_SOUND_MISSION_MOB_18B,
- STREAMED_SOUND_MISSION_MOB_18C,
- STREAMED_SOUND_MISSION_MOB_18D,
- STREAMED_SOUND_MISSION_MOB_18E,
- STREAMED_SOUND_MISSION_MOB_18F,
- STREAMED_SOUND_MISSION_MOB_18G,
- STREAMED_SOUND_MISSION_MOB_20A,
- STREAMED_SOUND_MISSION_MOB_20B,
- STREAMED_SOUND_MISSION_MOB_20C,
- STREAMED_SOUND_MISSION_MOB_20D,
- STREAMED_SOUND_MISSION_MOB_20E,
- STREAMED_SOUND_MISSION_MOB_24A,
- STREAMED_SOUND_MISSION_MOB_24B,
- STREAMED_SOUND_MISSION_MOB_24C,
- STREAMED_SOUND_MISSION_MOB_24D,
- STREAMED_SOUND_MISSION_MOB_24E,
- STREAMED_SOUND_MISSION_MOB_24F,
- STREAMED_SOUND_MISSION_MOB_24G,
- STREAMED_SOUND_MISSION_MOB_24H,
- STREAMED_SOUND_MISSION_MOB_25A,
- STREAMED_SOUND_MISSION_MOB_25B,
- STREAMED_SOUND_MISSION_MOB_25C,
- STREAMED_SOUND_MISSION_MOB_25D,
- STREAMED_SOUND_MISSION_MOB_26A,
- STREAMED_SOUND_MISSION_MOB_26B,
- STREAMED_SOUND_MISSION_MOB_26C,
- STREAMED_SOUND_MISSION_MOB_26D,
- STREAMED_SOUND_MISSION_MOB_26E,
- STREAMED_SOUND_MISSION_MOB_29A,
- STREAMED_SOUND_MISSION_MOB_29B,
- STREAMED_SOUND_MISSION_MOB_29C,
- STREAMED_SOUND_MISSION_MOB_29D,
- STREAMED_SOUND_MISSION_MOB_29E,
- STREAMED_SOUND_MISSION_MOB_29F,
- STREAMED_SOUND_MISSION_MOB_29G,
- STREAMED_SOUND_MISSION_MOB_30A,
- STREAMED_SOUND_MISSION_MOB_30B,
- STREAMED_SOUND_MISSION_MOB_30C,
- STREAMED_SOUND_MISSION_MOB_30D,
- STREAMED_SOUND_MISSION_MOB_30E,
- STREAMED_SOUND_MISSION_MOB_30F,
- STREAMED_SOUND_MISSION_MOB_33A,
- STREAMED_SOUND_MISSION_MOB_33B,
- STREAMED_SOUND_MISSION_MOB_33C,
- STREAMED_SOUND_MISSION_MOB_33D,
- STREAMED_SOUND_MISSION_MOB_34A,
- STREAMED_SOUND_MISSION_MOB_34B,
- STREAMED_SOUND_MISSION_MOB_34C,
- STREAMED_SOUND_MISSION_MOB_34D,
- STREAMED_SOUND_MISSION_MOB_35A,
- STREAMED_SOUND_MISSION_MOB_35B,
- STREAMED_SOUND_MISSION_MOB_35C,
- STREAMED_SOUND_MISSION_MOB_35D,
- STREAMED_SOUND_MISSION_MOB_36A,
- STREAMED_SOUND_MISSION_MOB_36B,
- STREAMED_SOUND_MISSION_MOB_36C,
- STREAMED_SOUND_MISSION_MOB_40A,
- STREAMED_SOUND_MISSION_MOB_40B,
- STREAMED_SOUND_MISSION_MOB_40C,
- STREAMED_SOUND_MISSION_MOB_40D,
- STREAMED_SOUND_MISSION_MOB_40E,
- STREAMED_SOUND_MISSION_MOB_40F,
- STREAMED_SOUND_MISSION_MOB_40G,
- STREAMED_SOUND_MISSION_MOB_40H,
- STREAMED_SOUND_MISSION_MOB_40I,
- STREAMED_SOUND_MISSION_MOB_41A,
- STREAMED_SOUND_MISSION_MOB_41B,
- STREAMED_SOUND_MISSION_MOB_41C,
- STREAMED_SOUND_MISSION_MOB_41D,
- STREAMED_SOUND_MISSION_MOB_41E,
- STREAMED_SOUND_MISSION_MOB_41F,
- STREAMED_SOUND_MISSION_MOB_41G,
- STREAMED_SOUND_MISSION_MOB_41H,
- STREAMED_SOUND_MISSION_MOB_42A,
- STREAMED_SOUND_MISSION_MOB_42B,
- STREAMED_SOUND_MISSION_MOB_42C,
- STREAMED_SOUND_MISSION_MOB_42D,
- STREAMED_SOUND_MISSION_MOB_42E,
- STREAMED_SOUND_MISSION_MOB_43A,
- STREAMED_SOUND_MISSION_MOB_43B,
- STREAMED_SOUND_MISSION_MOB_43C,
- STREAMED_SOUND_MISSION_MOB_43D,
- STREAMED_SOUND_MISSION_MOB_43E,
- STREAMED_SOUND_MISSION_MOB_43F,
- STREAMED_SOUND_MISSION_MOB_43G,
- STREAMED_SOUND_MISSION_MOB_43H,
- STREAMED_SOUND_MISSION_MOB_45A,
- STREAMED_SOUND_MISSION_MOB_45B,
- STREAMED_SOUND_MISSION_MOB_45C,
- STREAMED_SOUND_MISSION_MOB_45D,
- STREAMED_SOUND_MISSION_MOB_45E,
- STREAMED_SOUND_MISSION_MOB_45F,
- STREAMED_SOUND_MISSION_MOB_45G,
- STREAMED_SOUND_MISSION_MOB_45H,
- STREAMED_SOUND_MISSION_MOB_45I,
- STREAMED_SOUND_MISSION_MOB_45J,
- STREAMED_SOUND_MISSION_MOB_45K,
- STREAMED_SOUND_MISSION_MOB_45L,
- STREAMED_SOUND_MISSION_MOB_45M,
- STREAMED_SOUND_MISSION_MOB_45N,
- STREAMED_SOUND_MISSION_MOB_46A,
- STREAMED_SOUND_MISSION_MOB_46B,
- STREAMED_SOUND_MISSION_MOB_46C,
- STREAMED_SOUND_MISSION_MOB_46D,
- STREAMED_SOUND_MISSION_MOB_46E,
- STREAMED_SOUND_MISSION_MOB_46F,
- STREAMED_SOUND_MISSION_MOB_46G,
- STREAMED_SOUND_MISSION_MOB_46H,
- STREAMED_SOUND_MISSION_MOB_47A,
- STREAMED_SOUND_MISSION_MOB_52A,
- STREAMED_SOUND_MISSION_MOB_52B,
- STREAMED_SOUND_MISSION_MOB_52C,
- STREAMED_SOUND_MISSION_MOB_52D,
- STREAMED_SOUND_MISSION_MOB_52E,
- STREAMED_SOUND_MISSION_MOB_52F,
- STREAMED_SOUND_MISSION_MOB_52G,
- STREAMED_SOUND_MISSION_MOB_52H,
- STREAMED_SOUND_MISSION_MOB_54A,
- STREAMED_SOUND_MISSION_MOB_54B,
- STREAMED_SOUND_MISSION_MOB_54C,
- STREAMED_SOUND_MISSION_MOB_54D,
- STREAMED_SOUND_MISSION_MOB_54E,
- STREAMED_SOUND_MISSION_MOB_55A,
- STREAMED_SOUND_MISSION_MOB_55B,
- STREAMED_SOUND_MISSION_MOB_55C,
- STREAMED_SOUND_MISSION_MOB_55D,
- STREAMED_SOUND_MISSION_MOB_55E,
- STREAMED_SOUND_MISSION_MOB_55F,
- STREAMED_SOUND_MISSION_MOB_56A,
- STREAMED_SOUND_MISSION_MOB_56B,
- STREAMED_SOUND_MISSION_MOB_56C,
- STREAMED_SOUND_MISSION_MOB_56D,
- STREAMED_SOUND_MISSION_MOB_56E,
- STREAMED_SOUND_MISSION_MOB_56F,
- STREAMED_SOUND_MISSION_MOB_57A,
- STREAMED_SOUND_MISSION_MOB_57B,
- STREAMED_SOUND_MISSION_MOB_57C,
- STREAMED_SOUND_MISSION_MOB_57D,
- STREAMED_SOUND_MISSION_MOB_57E,
- STREAMED_SOUND_MISSION_MOB_58A,
- STREAMED_SOUND_MISSION_MOB_58B,
- STREAMED_SOUND_MISSION_MOB_58C,
- STREAMED_SOUND_MISSION_MOB_58D,
- STREAMED_SOUND_MISSION_MOB_58E,
- STREAMED_SOUND_MISSION_MOB_58F,
- STREAMED_SOUND_MISSION_MOB_58G,
- STREAMED_SOUND_MISSION_MOB_61A,
- STREAMED_SOUND_MISSION_MOB_61B,
- STREAMED_SOUND_MISSION_MOB_62A,
- STREAMED_SOUND_MISSION_MOB_62B,
- STREAMED_SOUND_MISSION_MOB_62C,
- STREAMED_SOUND_MISSION_MOB_62D,
- STREAMED_SOUND_MISSION_MOB_63A,
- STREAMED_SOUND_MISSION_MOB_63B,
- STREAMED_SOUND_MISSION_MOB_63C,
- STREAMED_SOUND_MISSION_MOB_63D,
- STREAMED_SOUND_MISSION_MOB_63E,
- STREAMED_SOUND_MISSION_MOB_63F,
- STREAMED_SOUND_MISSION_MOB_63G,
- STREAMED_SOUND_MISSION_MOB_63H,
- STREAMED_SOUND_MISSION_MOB_63I,
- STREAMED_SOUND_MISSION_MOB_63J,
- STREAMED_SOUND_MISSION_MOB_66A,
- STREAMED_SOUND_MISSION_MOB_66B,
- STREAMED_SOUND_MISSION_MOB_68A,
- STREAMED_SOUND_MISSION_MOB_68B,
- STREAMED_SOUND_MISSION_MOB_68C,
- STREAMED_SOUND_MISSION_MOB_68D,
- STREAMED_SOUND_MISSION_MOB_70A,
- STREAMED_SOUND_MISSION_MOB_70B,
- STREAMED_SOUND_MISSION_MOB_71A,
- STREAMED_SOUND_MISSION_MOB_71B,
- STREAMED_SOUND_MISSION_MOB_71C,
- STREAMED_SOUND_MISSION_MOB_71D,
- STREAMED_SOUND_MISSION_MOB_71E,
- STREAMED_SOUND_MISSION_MOB_71F,
- STREAMED_SOUND_MISSION_MOB_71G,
- STREAMED_SOUND_MISSION_MOB_71H,
- STREAMED_SOUND_MISSION_MOB_71I,
- STREAMED_SOUND_MISSION_MOB_71J,
- STREAMED_SOUND_MISSION_MOB_71K,
- STREAMED_SOUND_MISSION_MOB_71L,
- STREAMED_SOUND_MISSION_MOB_71M,
- STREAMED_SOUND_MISSION_MOB_71N,
- STREAMED_SOUND_MISSION_MOB_72A,
- STREAMED_SOUND_MISSION_MOB_72B,
- STREAMED_SOUND_MISSION_MOB_72C,
- STREAMED_SOUND_MISSION_MOB_72D,
- STREAMED_SOUND_MISSION_MOB_72E,
- STREAMED_SOUND_MISSION_MOB_72F,
- STREAMED_SOUND_MISSION_MOB_72G,
- STREAMED_SOUND_MISSION_MOB_73A,
- STREAMED_SOUND_MISSION_MOB_73C,
- STREAMED_SOUND_MISSION_MOB_73D,
- STREAMED_SOUND_MISSION_MOB_73F,
- STREAMED_SOUND_MISSION_MOB_73G,
- STREAMED_SOUND_MISSION_MOB_73I,
- STREAMED_SOUND_MISSION_MOB_95A,
- STREAMED_SOUND_MISSION_MOB_96A,
- STREAMED_SOUND_MISSION_MOB_98A,
- STREAMED_SOUND_MISSION_MOB_99A,
- STREAMED_SOUND_MISSION_JOB1_1B,
- STREAMED_SOUND_MISSION_JOB1_1C,
- STREAMED_SOUND_MISSION_JOB1_1D,
- STREAMED_SOUND_MISSION_JOB2_1B,
- STREAMED_SOUND_MISSION_JOB2_2,
- STREAMED_SOUND_MISSION_JOB2_3,
- STREAMED_SOUND_MISSION_JOB2_4,
- STREAMED_SOUND_MISSION_JOB2_5,
- STREAMED_SOUND_MISSION_JOB2_6,
- STREAMED_SOUND_MISSION_JOB2_7,
- STREAMED_SOUND_MISSION_JOB2_8,
- STREAMED_SOUND_MISSION_JOB2_9,
- STREAMED_SOUND_MISSION_JOB3_1,
- STREAMED_SOUND_MISSION_JOB3_2,
- STREAMED_SOUND_MISSION_JOB3_3,
- STREAMED_SOUND_MISSION_JOB4_1,
- STREAMED_SOUND_MISSION_JOB4_2,
- STREAMED_SOUND_MISSION_JOB4_3,
- STREAMED_SOUND_MISSION_JOB5_1,
- STREAMED_SOUND_MISSION_JOB5_2,
- STREAMED_SOUND_MISSION_JOB5_3,
- STREAMED_SOUND_MISSION_BJM1_20,
- STREAMED_SOUND_MISSION_BJM1_4,
- STREAMED_SOUND_MISSION_BJM1_5,
- STREAMED_SOUND_MISSION_MERC_39,
- STREAMED_SOUND_MISSION_MONO_1,
- STREAMED_SOUND_MISSION_MONO_2,
- STREAMED_SOUND_MISSION_MONO_3,
- STREAMED_SOUND_MISSION_MONO_4,
- STREAMED_SOUND_MISSION_MONO_5,
- STREAMED_SOUND_MISSION_MONO_6,
- STREAMED_SOUND_MISSION_MONO_7,
- STREAMED_SOUND_MISSION_MONO_8,
- STREAMED_SOUND_MISSION_MONO_9,
- STREAMED_SOUND_MISSION_MONO10,
- STREAMED_SOUND_MISSION_MONO11,
- STREAMED_SOUND_MISSION_MONO12,
- STREAMED_SOUND_MISSION_MONO13,
- STREAMED_SOUND_MISSION_MONO14,
- STREAMED_SOUND_MISSION_MONO15,
- STREAMED_SOUND_MISSION_MONO16,
- STREAMED_SOUND_MISSION_FUD_01,
- STREAMED_SOUND_MISSION_FUD_02,
- STREAMED_SOUND_MISSION_FUD_03,
- STREAMED_SOUND_MISSION_FUD_04,
- STREAMED_SOUND_MISSION_FUD_05,
- STREAMED_SOUND_MISSION_FUD_06,
- STREAMED_SOUND_MISSION_FUD_07,
- STREAMED_SOUND_MISSION_FUD_08,
- STREAMED_SOUND_MISSION_FUD_09,
- STREAMED_SOUND_MISSION_FUD_10,
- STREAMED_SOUND_MISSION_FUD_11,
- STREAMED_SOUND_MISSION_FUD_12,
- STREAMED_SOUND_MISSION_FUD_13,
- STREAMED_SOUND_MISSION_FUD_14,
- STREAMED_SOUND_MISSION_FUD_15,
- STREAMED_SOUND_MISSION_FUD_16,
- STREAMED_SOUND_MISSION_FUD_17,
- STREAMED_SOUND_MISSION_FUD_18,
- STREAMED_SOUND_MISSION_FUD_19,
- STREAMED_SOUND_MISSION_FUD_20,
- STREAMED_SOUND_MISSION_BURG_01,
- STREAMED_SOUND_MISSION_BURG_02,
- STREAMED_SOUND_MISSION_BURG_03,
- STREAMED_SOUND_MISSION_BURG_04,
- STREAMED_SOUND_MISSION_BURG_05,
- STREAMED_SOUND_MISSION_BURG_06,
- STREAMED_SOUND_MISSION_BURG_07,
- STREAMED_SOUND_MISSION_BURG_08,
- STREAMED_SOUND_MISSION_BURG_09,
- STREAMED_SOUND_MISSION_BURG_10,
- STREAMED_SOUND_MISSION_BURG_11,
- STREAMED_SOUND_MISSION_BURG_12,
- STREAMED_SOUND_MISSION_CRUST01,
- STREAMED_SOUND_MISSION_CRUST02,
- STREAMED_SOUND_MISSION_CRUST03,
- STREAMED_SOUND_MISSION_CRUST04,
- STREAMED_SOUND_MISSION_CRUST05,
- STREAMED_SOUND_MISSION_CRUST06,
- STREAMED_SOUND_MISSION_CRUST07,
- STREAMED_SOUND_MISSION_CRUST08,
- STREAMED_SOUND_MISSION_CRUST09,
- STREAMED_SOUND_MISSION_BAND_01,
- STREAMED_SOUND_MISSION_BAND_02,
- STREAMED_SOUND_MISSION_BAND_03,
- STREAMED_SOUND_MISSION_BAND_04,
- STREAMED_SOUND_MISSION_BAND_05,
- STREAMED_SOUND_MISSION_BAND_06,
- STREAMED_SOUND_MISSION_BAND_07,
- STREAMED_SOUND_MISSION_BAND_08,
- STREAMED_SOUND_MISSION_SHAFT01,
- STREAMED_SOUND_MISSION_SHAFT02,
- STREAMED_SOUND_MISSION_SHAFT03,
- STREAMED_SOUND_MISSION_SHAFT04,
- STREAMED_SOUND_MISSION_SHAFT05,
- STREAMED_SOUND_MISSION_SHAFT06,
- STREAMED_SOUND_MISSION_SHAFT07,
- STREAMED_SOUND_MISSION_SHAFT08,
- STREAMED_SOUND_MISSION_PISS_01,
- STREAMED_SOUND_MISSION_PISS_02,
- STREAMED_SOUND_MISSION_PISS_03,
- STREAMED_SOUND_MISSION_PISS_04,
- STREAMED_SOUND_MISSION_PISS_05,
- STREAMED_SOUND_MISSION_PISS_06,
- STREAMED_SOUND_MISSION_PISS_07,
- STREAMED_SOUND_MISSION_PISS_08,
- STREAMED_SOUND_MISSION_PISS_09,
- STREAMED_SOUND_MISSION_PISS_10,
- STREAMED_SOUND_MISSION_PISS_11,
- STREAMED_SOUND_MISSION_PISS_12,
- STREAMED_SOUND_MISSION_PISS_13,
- STREAMED_SOUND_MISSION_PISS_14,
- STREAMED_SOUND_MISSION_PISS_15,
- STREAMED_SOUND_MISSION_PISS_16,
- STREAMED_SOUND_MISSION_PISS_17,
- STREAMED_SOUND_MISSION_PISS_18,
- STREAMED_SOUND_MISSION_PISS_19,
- STREAMED_SOUND_MISSION_GIMME01,
- STREAMED_SOUND_MISSION_GIMME02,
- STREAMED_SOUND_MISSION_GIMME03,
- STREAMED_SOUND_MISSION_GIMME04,
- STREAMED_SOUND_MISSION_GIMME05,
- STREAMED_SOUND_MISSION_GIMME06,
- STREAMED_SOUND_MISSION_GIMME07,
- STREAMED_SOUND_MISSION_GIMME08,
- STREAMED_SOUND_MISSION_GIMME09,
- STREAMED_SOUND_MISSION_GIMME10,
- STREAMED_SOUND_MISSION_GIMME11,
- STREAMED_SOUND_MISSION_GIMME12,
- STREAMED_SOUND_MISSION_GIMME13,
- STREAMED_SOUND_MISSION_GIMME14,
- STREAMED_SOUND_MISSION_GIMME15,
- STREAMED_SOUND_MISSION_BUST_01,
- STREAMED_SOUND_MISSION_BUST_02,
- STREAMED_SOUND_MISSION_BUST_03,
- STREAMED_SOUND_MISSION_BUST_04,
- STREAMED_SOUND_MISSION_BUST_05,
- STREAMED_SOUND_MISSION_BUST_06,
- STREAMED_SOUND_MISSION_BUST_07,
- STREAMED_SOUND_MISSION_BUST_08,
- STREAMED_SOUND_MISSION_BUST_09,
- STREAMED_SOUND_MISSION_BUST_10,
- STREAMED_SOUND_MISSION_BUST_11,
- STREAMED_SOUND_MISSION_BUST_12,
- STREAMED_SOUND_MISSION_BUST_13,
- STREAMED_SOUND_MISSION_BUST_14,
- STREAMED_SOUND_MISSION_BUST_15,
- STREAMED_SOUND_MISSION_BUST_16,
- STREAMED_SOUND_MISSION_BUST_17,
- STREAMED_SOUND_MISSION_BUST_18,
- STREAMED_SOUND_MISSION_BUST_19,
- STREAMED_SOUND_MISSION_BUST_20,
- STREAMED_SOUND_MISSION_BUST_21,
- STREAMED_SOUND_MISSION_BUST_22,
- STREAMED_SOUND_MISSION_BUST_23,
- STREAMED_SOUND_MISSION_BUST_24,
- STREAMED_SOUND_MISSION_BUST_25,
- STREAMED_SOUND_MISSION_BUST_26,
- STREAMED_SOUND_MISSION_BUST_27,
- STREAMED_SOUND_MISSION_BUST_28,
TOTAL_STREAMED_SOUNDS,
NO_TRACK,
};
@@ -1299,7 +141,7 @@ enum eAudioType
#ifdef GTA_PS2
enum
{
- NUM_CHANNELS_GENERIC = 42,
+ NUM_CHANNELS_GENERIC = 40,
CHANNEL_POLICE_RADIO = NUM_CHANNELS_GENERIC,
CHANNEL_MISSION_AUDIO_1,
CHANNEL_MISSION_AUDIO_2,
@@ -1310,11 +152,13 @@ enum
enum
{
#ifdef PS2_AUDIO_CHANNELS
- NUM_CHANNELS_GENERIC = 42,
+ NUM_CHANNELS_GENERIC = 40,
#else
- NUM_CHANNELS_GENERIC = 27,
+ NUM_CHANNELS_GENERIC = 20,
#endif
CHANNEL_POLICE_RADIO,
+ CHANNEL_MISSION_AUDIO_1,
+ CHANNEL_MISSION_AUDIO_2,
NUM_CHANNELS
};
#endif
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index 3af2c51f..60a07bbb 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -112,21 +112,21 @@ enum
#endif
};
#define MAX_PEDSFX 7
-#define PED_BLOCKSIZE 79000
+#define PED_BLOCKSIZE 160000
#define MAXPROVIDERS 64
#ifdef EXTERNAL_3D_SOUND
#define MAXCHANNELS (NUM_CHANNELS_GENERIC+1)
#define MAXCHANNELS_SURROUND (MAXCHANNELS-4)
-#define MAX2DCHANNELS 1
+#define MAX2DCHANNELS 3
#else
#define MAXCHANNELS 0
#define MAXCHANNELS_SURROUND 0
#define MAX2DCHANNELS NUM_CHANNELS
#endif
-#define MAX_STREAMS 3
+#define MAX_STREAMS 1
#define DIGITALRATE 32000
#define DIGITALBITS 16
@@ -140,6 +140,8 @@ enum
static_assert( NUM_CHANNELS == MAXCHANNELS + MAX2DCHANNELS, "The number of channels doesn't match with an enum" );
+extern int gBankStartOffset[67];
+
class cSampleManager
{
uint8 m_nEffectsVolume;
@@ -250,2465 +252,77 @@ public:
bool8 InitialiseSampleBanks(void);
uint8 GetMusicVolume() const { return m_nMusicVolume; }
+ uint8 GetMusicFadeVolume() const { return m_nMusicFadeVolume; }
};
extern cSampleManager SampleManager;
extern uint32 BankStartOffset[MAX_SFX_BANKS];
-#ifdef PS2_AUDIO_PATHS
-static char PS2StreamedNameTable[][40] =
-{
- "AUDIO\\MUSIC\\WILD.VB",
- "AUDIO\\MUSIC\\FLASH.VB",
- "AUDIO\\MUSIC\\KCHAT.VB", // 16 khz
- "AUDIO\\MUSIC\\FEVER.VB",
- "AUDIO\\MUSIC\\VROCK.VB",
- "AUDIO\\MUSIC\\VCPR.VB", // 16 khz
- "AUDIO\\MUSIC\\ESPANT.VB",
- "AUDIO\\MUSIC\\EMOTION.VB",
- "AUDIO\\MUSIC\\WAVE.VB",
- "AUDIO\\MUSIC\\MISCOM.VB",
- "AUDIO\\MUSIC\\CITY.VB",
- "AUDIO\\MUSIC\\WATER.VB",
- "AUDIO\\MUSIC\\BEACHAMB.VB",
- "AUDIO\\MUSIC\\HCITY.VB",
- "AUDIO\\MUSIC\\HWATER.VB",
- "AUDIO\\MUSIC\\HBEACH.VB",
- "AUDIO\\MUSIC\\MALLAMB.VB",
- "AUDIO\\MUSIC\\STRIP.VB",
- "AUDIO\\MUSIC\\MALIBU.VB",
- "AUDIO\\MUSIC\\HOTEL.VB",
- "AUDIO\\MUSIC\\DIRTRING.VB",
- "AUDIO\\MUSIC\\LAW4RIOT.VB",
- "AUDIO\\MUSIC\\AMBSIL.VB",
- "AUDIO\\MUSIC\\POLICE.VB", // 16 khz
- "AUDIO\\MUSIC\\TAXI.VB",
- "AUDIO\\MUSIC\\BCLOSED.VB",
- "AUDIO\\MUSIC\\BOPEN.VB",
- "AUDIO\\CUTSCENE\\ASS\\ASS_1.VB",
- "AUDIO\\CUTSCENE\\ASS\\ASS_2.VB",
- "AUDIO\\CUTSCENE\\BANK\\BANK_1.VB",
- "AUDIO\\CUTSCENE\\BANK\\BANK_2A.VB",
- "AUDIO\\CUTSCENE\\BANK\\BANK_2B.VB",
- "AUDIO\\CUTSCENE\\BANK\\BANK_3A.VB",
- "AUDIO\\CUTSCENE\\BANK\\BANK_3B.VB",
- "AUDIO\\CUTSCENE\\BANK\\BANK_4.VB",
- "AUDIO\\CUTSCENE\\BIKE\\BIKE_1.VB",
- "AUDIO\\CUTSCENE\\BIKE\\BIKE_2.VB",
- "AUDIO\\CUTSCENE\\BIKE\\BIKE_3.VB",
- "AUDIO\\CUTSCENE\\BUD\\BUD_1.VB",
- "AUDIO\\CUTSCENE\\BUD\\BUD_2.VB",
- "AUDIO\\CUTSCENE\\BUD\\BUD_3.VB",
- "AUDIO\\CUTSCENE\\CAP\\CAP_1.VB",
- "AUDIO\\CUTSCENE\\CAR\\CAR_1.VB",
- "AUDIO\\CUTSCENE\\CNT\\CNT_1A.VB",
- "AUDIO\\CUTSCENE\\CNT\\CNT_1B.VB",
- "AUDIO\\CUTSCENE\\CNT\\CNT_2.VB",
- "AUDIO\\CUTSCENE\\COK\\COK_1.VB",
- "AUDIO\\CUTSCENE\\COK\\COK_2A.VB",
- "AUDIO\\CUTSCENE\\COK\\COK_2B.VB",
- "AUDIO\\CUTSCENE\\COK\\COK_3.VB",
- "AUDIO\\CUTSCENE\\COK\\COK_4A.VB",
- "AUDIO\\CUTSCENE\\COK\\COK_4A2.VB",
- "AUDIO\\CUTSCENE\\COK\\COK_4B.VB",
- "AUDIO\\CUTSCENE\\COL\\COL_1.VB",
- "AUDIO\\CUTSCENE\\COL\\COL_2.VB",
- "AUDIO\\CUTSCENE\\COL\\COL_3A.VB",
- "AUDIO\\CUTSCENE\\COL\\COL_4A.VB",
- "AUDIO\\CUTSCENE\\COL\\COL_5A.VB",
- "AUDIO\\CUTSCENE\\COL\\COL_5B.VB",
- "AUDIO\\CUTSCENE\\CUB\\CUB_1.VB",
- "AUDIO\\CUTSCENE\\CUB\\CUB_2.VB",
- "AUDIO\\CUTSCENE\\CUB\\CUB_3.VB",
- "AUDIO\\CUTSCENE\\CUB\\CUB_4.VB",
- "AUDIO\\CUTSCENE\\DRUG\\DRUG_1.VB",
- "AUDIO\\CUTSCENE\\FIN\\FIN.VB",
- "AUDIO\\CUTSCENE\\FIN\\FIN2.VB",
- "AUDIO\\CUTSCENE\\FINALE\\FINALE.VB",
- "AUDIO\\CUTSCENE\\HAT\\HAT_1.VB",
- "AUDIO\\CUTSCENE\\HAT\\HAT_2.VB",
- "AUDIO\\CUTSCENE\\HAT\\HAT_3.VB",
- "AUDIO\\CUTSCENE\\ICE\\ICE_1.VB",
- "AUDIO\\CUTSCENE\\INT\\INT_A.VB",
- "AUDIO\\CUTSCENE\\INT\\INT_B.VB",
- "AUDIO\\CUTSCENE\\INT\\INT_D.VB",
- "AUDIO\\CUTSCENE\\INT\\INT_M.VB",
- "AUDIO\\CUTSCENE\\LAW\\LAW_1A.VB",
- "AUDIO\\CUTSCENE\\LAW\\LAW_1B.VB",
- "AUDIO\\CUTSCENE\\LAW\\LAW_2A.VB",
- "AUDIO\\CUTSCENE\\LAW\\LAW_2B.VB",
- "AUDIO\\CUTSCENE\\LAW\\LAW_2C.VB",
- "AUDIO\\CUTSCENE\\LAW\\LAW_3.VB",
- "AUDIO\\CUTSCENE\\LAW\\LAW_4.VB",
- "AUDIO\\CUTSCENE\\PHIL\\PHIL_1.VB",
- "AUDIO\\CUTSCENE\\PHIL\\PHIL_2.VB",
- "AUDIO\\CUTSCENE\\PORN\\PORN_1.VB",
- "AUDIO\\CUTSCENE\\PORN\\PORN_2.VB",
- "AUDIO\\CUTSCENE\\PORN\\PORN_3.VB",
- "AUDIO\\CUTSCENE\\PORN\\PORN_4.VB",
- "AUDIO\\CUTSCENE\\RESC\\RESC_1A.VB",
- "AUDIO\\CUTSCENE\\ROK\\ROK_1.VB",
- "AUDIO\\CUTSCENE\\ROK\\ROK_2.VB",
- "AUDIO\\CUTSCENE\\ROK\\ROK_3A.VB",
- "AUDIO\\CUTSCENE\\STRIPA\\STRIPA.VB",
- "AUDIO\\CUTSCENE\\TAX\\TAX_1.VB",
- "AUDIO\\CUTSCENE\\TEX\\TEX_1.VB",
- "AUDIO\\CUTSCENE\\TEX\\TEX_2.VB",
- "AUDIO\\CUTSCENE\\TEX\\TEX_3.VB",
- "AUDIO\\MUSIC\\GLIGHT.VB",
- "AUDIO\\MUSIC\\FIST.VB",
- "AUDIO\\MUSIC\\MISCOM.VB",
- "AUDIO\\MUSIC\\MISCOM.VB",
- "AUDIO\\MUSIC\\MISCOM.VB",
- "AUDIO\\MUSIC\\MISCOM.VB",
- "AUDIO\\MOBR1.WAV",
- "AUDIO\\PAGER.WAV",
- "AUDIO\\CARREV.WAV",
- "AUDIO\\BIKEREV.WAV",
- "AUDIO\\LIFTOP.WAV",
- "AUDIO\\LIFTCL.WAV",
- "AUDIO\\LIFTRUN.WAV",
- "AUDIO\\LIFTBEL.WAV",
- "AUDIO\\INLIFT.WAV",
- "AUDIO\\SFX_01.WAV",
- "AUDIO\\SFX_02.WAV",
- "AUDIO\\CAMERAL.WAV",
- "AUDIO\\CAMERAR.WAV",
- "AUDIO\\CHEER1.WAV",
- "AUDIO\\CHEER2.WAV",
- "AUDIO\\CHEER3.WAV",
- "AUDIO\\CHEER4.WAV",
- "AUDIO\\OOH1.WAV",
- "AUDIO\\OOH2.WAV",
- "AUDIO\\RACE1.WAV",
- "AUDIO\\RACE2.WAV",
- "AUDIO\\RACE3.WAV",
- "AUDIO\\RACE4.WAV",
- "AUDIO\\RACE5.WAV",
- "AUDIO\\RACE6.WAV",
- "AUDIO\\RACE7.WAV",
- "AUDIO\\RACE8.WAV",
- "AUDIO\\RACE9.WAV",
- "AUDIO\\RACE10.WAV",
- "AUDIO\\RACE11.WAV",
- "AUDIO\\RACE12.WAV",
- "AUDIO\\RACE13.WAV",
- "AUDIO\\RACE14.WAV",
- "AUDIO\\RACE15.WAV",
- "AUDIO\\HOT1.WAV",
- "AUDIO\\HOT2.WAV",
- "AUDIO\\HOT3.WAV",
- "AUDIO\\HOT4.WAV",
- "AUDIO\\HOT5.WAV",
- "AUDIO\\HOT6.WAV",
- "AUDIO\\HOT7.WAV",
- "AUDIO\\HOT8.WAV",
- "AUDIO\\HOT9.WAV",
- "AUDIO\\HOT10.WAV",
- "AUDIO\\HOT11.WAV",
- "AUDIO\\HOT12.WAV",
- "AUDIO\\HOT13.WAV",
- "AUDIO\\HOT14.WAV",
- "AUDIO\\HOT15.WAV",
- "AUDIO\\LANSTP1.WAV",
- "AUDIO\\LANSTP2.WAV",
- "AUDIO\\LANAMU1.WAV",
- "AUDIO\\LANAMU2.WAV",
- "AUDIO\\AIRHORNL.WAV",
- "AUDIO\\AIRHORNR.WAV",
- "AUDIO\\SNIPSCRL.WAV",
- "AUDIO\\SNIPSHORT.WAV",
- "AUDIO\\BLOWROOF.WAV",
- "AUDIO\\ASS_1.WAV",
- "AUDIO\\ASS_2.WAV",
- "AUDIO\\ASS_3.WAV",
- "AUDIO\\ASS_4.WAV",
- "AUDIO\\ASS_5.WAV",
- "AUDIO\\ASS_6.WAV",
- "AUDIO\\ASS_7.WAV",
- "AUDIO\\ASS_8.WAV",
- "AUDIO\\ASS_9.WAV",
- "AUDIO\\ASS_10.WAV",
- "AUDIO\\ASS_11.WAV",
- "AUDIO\\ASS_12.WAV",
- "AUDIO\\ASS_13.WAV",
- "AUDIO\\ASS_14.WAV",
- "AUDIO\\BIKE1_1.WAV",
- "AUDIO\\BIKE1_2.WAV",
- "AUDIO\\BIKE1_3.WAV",
- "AUDIO\\BNK1_1.WAV",
- "AUDIO\\BNK1_2.WAV",
- "AUDIO\\BNK1_3.WAV",
- "AUDIO\\BNK1_4.WAV",
- "AUDIO\\BNK1_5.WAV",
- "AUDIO\\BNK1_6.WAV",
- "AUDIO\\BNK1_7.WAV",
- "AUDIO\\BNK1_8.WAV",
- "AUDIO\\BNK1_10.WAV",
- "AUDIO\\BNK1_11.WAV",
- "AUDIO\\BNK1_12.WAV",
- "AUDIO\\BNK1_13.WAV",
- "AUDIO\\BNK1_14.WAV",
- "AUDIO\\BNK2_1.WAV",
- "AUDIO\\BNK2_2.WAV",
- "AUDIO\\BNK2_3.WAV",
- "AUDIO\\BNK2_4.WAV",
- "AUDIO\\BNK2_5.WAV",
- "AUDIO\\BNK2_6.WAV",
- "AUDIO\\BNK2_7.WAV",
- "AUDIO\\BNK2_8.WAV",
- "AUDIO\\BNK2_9.WAV",
- "AUDIO\\BNK3_1.WAV",
- "AUDIO\\BNK3_2.WAV",
- "AUDIO\\BNK3_3A.WAV",
- "AUDIO\\BNK3_3B.WAV",
- "AUDIO\\BNK3_3C.WAV",
- "AUDIO\\BNK3_4A.WAV",
- "AUDIO\\BNK3_4B.WAV",
- "AUDIO\\BNK3_4C.WAV",
- "AUDIO\\BNK4_1.WAV",
- "AUDIO\\BNK4_2.WAV",
- "AUDIO\\BNK4_3A.WAV",
- "AUDIO\\BNK4_3B.WAV",
- "AUDIO\\BNK4_3C.WAV",
- "AUDIO\\BNK4_3D.WAV",
- "AUDIO\\BNK4_3E.WAV",
- "AUDIO\\BNK4_3F.WAV",
- "AUDIO\\BNK4_3G.WAV",
- "AUDIO\\BNK4_3H.WAV",
- "AUDIO\\BNK4_3I.WAV",
- "AUDIO\\BNK4_3J.WAV",
- "AUDIO\\BNK4_3K.WAV",
- "AUDIO\\BNK4_3M.WAV",
- "AUDIO\\BNK4_3O.WAV",
- "AUDIO\\BNK4_3P.WAV",
- "AUDIO\\BNK4_3Q.WAV",
- "AUDIO\\BNK4_3R.WAV",
- "AUDIO\\BNK4_3S.WAV",
- "AUDIO\\BNK4_3T.WAV",
- "AUDIO\\BNK4_3U.WAV",
- "AUDIO\\BNK4_3V.WAV",
- "AUDIO\\BNK4_4A.WAV",
- "AUDIO\\BNK4_4B.WAV",
- "AUDIO\\BNK4_5.WAV",
- "AUDIO\\BNK4_6.WAV",
- "AUDIO\\BNK4_7.WAV",
- "AUDIO\\BNK4_8.WAV",
- "AUDIO\\BNK4_9.WAV",
- "AUDIO\\BNK4_10.WAV",
- "AUDIO\\BNK4_11.WAV",
- "AUDIO\\BK4_12A.WAV",
- "AUDIO\\BK4_12B.WAV",
- "AUDIO\\BK4_12C.WAV",
- "AUDIO\\BNK4_13.WAV",
- "AUDIO\\BK4_14A.WAV",
- "AUDIO\\BK4_14B.WAV",
- "AUDIO\\BNK4_15.WAV",
- "AUDIO\\BNK4_16.WAV",
- "AUDIO\\BNK4_17.WAV",
- "AUDIO\\BNK4_18.WAV",
- "AUDIO\\BK4_19A.WAV",
- "AUDIO\\BK4_19B.WAV",
- "AUDIO\\BK4_20A.WAV",
- "AUDIO\\BK4_20B.WAV",
- "AUDIO\\BNK4_21.WAV",
- "AUDIO\\BNK422A.WAV",
- "AUDIO\\BNK422B.WAV",
- "AUDIO\\BK4_23A.WAV",
- "AUDIO\\BK4_23B.WAV",
- "AUDIO\\BK4_23C.WAV",
- "AUDIO\\BK4_23D.WAV",
- "AUDIO\\BK4_24A.WAV",
- "AUDIO\\BK4_24B.WAV",
- "AUDIO\\BNK4_25.WAV",
- "AUDIO\\BNK4_26.WAV",
- "AUDIO\\BNK4_27.WAV",
- "AUDIO\\BNK4_28.WAV",
- "AUDIO\\BNK4_29.WAV",
- "AUDIO\\BNK4_30.WAV",
- "AUDIO\\BK4_31A.WAV",
- "AUDIO\\BK4_31B.WAV",
- "AUDIO\\BNK4_32.WAV",
- "AUDIO\\BK4_34A.WAV",
- "AUDIO\\BK4_34B.WAV",
- "AUDIO\\BK4_35A.WAV",
- "AUDIO\\BK4_35B.WAV",
- "AUDIO\\BNK4_36.WAV",
- "AUDIO\\BNK4_37.WAV",
- "AUDIO\\BNK4_38.WAV",
- "AUDIO\\BNK4_39.WAV",
- "AUDIO\\BK4_40A.WAV",
- "AUDIO\\BK4_40B.WAV",
- "AUDIO\\BNK4_41.WAV",
- "AUDIO\\BNK4_42.WAV",
- "AUDIO\\BNK4_43.WAV",
- "AUDIO\\BNK4_44.WAV",
- "AUDIO\\BNK4_45.WAV",
- "AUDIO\\BNK4_46.WAV",
- "AUDIO\\BNK4_47.WAV",
- "AUDIO\\BNK4_48.WAV",
- "AUDIO\\BNK4_49.WAV",
- "AUDIO\\BNK450A.WAV",
- "AUDIO\\BNK450B.WAV",
- "AUDIO\\BNK4_51.WAV",
- "AUDIO\\BNK4_94.WAV",
- "AUDIO\\BNK4_95.WAV",
- "AUDIO\\BNK4_96.WAV",
- "AUDIO\\BNK4_97.WAV",
- "AUDIO\\BNK4_98.WAV",
- "AUDIO\\BNK4_99.WAV",
- "AUDIO\\BUD1_1.WAV",
- "AUDIO\\BUD1_2.WAV",
- "AUDIO\\BUD1_3.WAV",
- "AUDIO\\BUD1_4.WAV",
- "AUDIO\\BUD1_5.WAV",
- "AUDIO\\BUD1_9.WAV",
- "AUDIO\\BUD1_10.WAV",
- "AUDIO\\BUD2_1.WAV",
- "AUDIO\\BUD2_2.WAV",
- "AUDIO\\BUD2_3.WAV",
- "AUDIO\\BUD2_4.WAV",
- "AUDIO\\BUD2_5.WAV",
- "AUDIO\\BUD2_6.WAV",
- "AUDIO\\BUD2_7.WAV",
- "AUDIO\\BUD3_1.WAV",
- "AUDIO\\BUD3_1A.WAV",
- "AUDIO\\BUD3_1B.WAV",
- "AUDIO\\BUD3_1C.WAV",
- "AUDIO\\BUD3_2.WAV",
- "AUDIO\\BUD3_3.WAV",
- "AUDIO\\BUD3_4.WAV",
- "AUDIO\\BUD3_5.WAV",
- "AUDIO\\BUD3_6.WAV",
- "AUDIO\\BUD3_7.WAV",
- "AUDIO\\BUD3_8A.WAV",
- "AUDIO\\BUD3_8B.WAV",
- "AUDIO\\BUD3_8C.WAV",
- "AUDIO\\BUD3_9A.WAV",
- "AUDIO\\BUD3_9B.WAV",
- "AUDIO\\BUD3_9C.WAV",
- "AUDIO\\CAP1_2.WAV",
- "AUDIO\\CAP1_3.WAV",
- "AUDIO\\CAP1_4.WAV",
- "AUDIO\\CAP1_5.WAV",
- "AUDIO\\CAP1_6.WAV",
- "AUDIO\\CAP1_7.WAV",
- "AUDIO\\CAP1_8.WAV",
- "AUDIO\\CAP1_9.WAV",
- "AUDIO\\CAP1_10.WAV",
- "AUDIO\\CAP1_11.WAV",
- "AUDIO\\CAP1_12.WAV",
- "AUDIO\\CNT1_1.WAV",
- "AUDIO\\CNT1_2.WAV",
- "AUDIO\\CNT1_3.WAV",
- "AUDIO\\CNT1_4.WAV",
- "AUDIO\\CNT1_5.WAV",
- "AUDIO\\CNT2_1.WAV",
- "AUDIO\\CNT2_2.WAV",
- "AUDIO\\CNT2_3.WAV",
- "AUDIO\\CNT2_4.WAV",
- "AUDIO\\COK1_1.WAV",
- "AUDIO\\COK1_2.WAV",
- "AUDIO\\COK1_3.WAV",
- "AUDIO\\COK1_4.WAV",
- "AUDIO\\COK1_5.WAV",
- "AUDIO\\COK1_6.WAV",
- "AUDIO\\COK2_1.WAV",
- "AUDIO\\COK2_2.WAV",
- "AUDIO\\COK2_3.WAV",
- "AUDIO\\COK2_4.WAV",
- "AUDIO\\COK2_5.WAV",
- "AUDIO\\COK2_6.WAV",
- "AUDIO\\COK2_7A.WAV",
- "AUDIO\\COK2_7B.WAV",
- "AUDIO\\COK2_7C.WAV",
- "AUDIO\\COK2_8A.WAV",
- "AUDIO\\COK2_8B.WAV",
- "AUDIO\\COK2_8C.WAV",
- "AUDIO\\COK2_8D.WAV",
- "AUDIO\\COK2_9.WAV",
- "AUDIO\\COK210A.WAV",
- "AUDIO\\COK210B.WAV",
- "AUDIO\\COK210C.WAV",
- "AUDIO\\COK212A.WAV",
- "AUDIO\\COK212B.WAV",
- "AUDIO\\COK2_13.WAV",
- "AUDIO\\COK2_14.WAV",
- "AUDIO\\COK2_15.WAV",
- "AUDIO\\COK2_16.WAV",
- "AUDIO\\COK2_20.WAV",
- "AUDIO\\COK2_21.WAV",
- "AUDIO\\COK2_2.WAV", // this is probably a typo of COK2_22
- "AUDIO\\COK3_1.WAV",
- "AUDIO\\COK3_2.WAV",
- "AUDIO\\COK3_3.WAV",
- "AUDIO\\COK3_4.WAV",
- "AUDIO\\COK4_1.WAV",
- "AUDIO\\COK4_2.WAV",
- "AUDIO\\COK4_3.WAV",
- "AUDIO\\COK4_4.WAV",
- "AUDIO\\COK4_5.WAV",
- "AUDIO\\COK4_6.WAV",
- "AUDIO\\COK4_7.WAV",
- "AUDIO\\COK4_8.WAV",
- "AUDIO\\COK4_9.WAV",
- "AUDIO\\COK4_9A.WAV",
- "AUDIO\\COK4_10.WAV",
- "AUDIO\\COK4_11.WAV",
- "AUDIO\\COK4_12.WAV",
- "AUDIO\\COK4_13.WAV",
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- "AUDIO\\MOB_40A.WAV",
- "AUDIO\\MOB_40B.WAV",
- "AUDIO\\MOB_40C.WAV",
- "AUDIO\\MOB_40D.WAV",
- "AUDIO\\MOB_40E.WAV",
- "AUDIO\\MOB_40F.WAV",
- "AUDIO\\MOB_40G.WAV",
- "AUDIO\\MOB_40H.WAV",
- "AUDIO\\MOB_40I.WAV",
- "AUDIO\\MOB_41A.WAV",
- "AUDIO\\MOB_41B.WAV",
- "AUDIO\\MOB_41C.WAV",
- "AUDIO\\MOB_41D.WAV",
- "AUDIO\\MOB_41E.WAV",
- "AUDIO\\MOB_41F.WAV",
- "AUDIO\\MOB_41G.WAV",
- "AUDIO\\MOB_41H.WAV",
- "AUDIO\\MOB_42A.WAV",
- "AUDIO\\MOB_42B.WAV",
- "AUDIO\\MOB_42C.WAV",
- "AUDIO\\MOB_42D.WAV",
- "AUDIO\\MOB_42E.WAV",
- "AUDIO\\MOB_43A.WAV",
- "AUDIO\\MOB_43B.WAV",
- "AUDIO\\MOB_43C.WAV",
- "AUDIO\\MOB_43D.WAV",
- "AUDIO\\MOB_43E.WAV",
- "AUDIO\\MOB_43F.WAV",
- "AUDIO\\MOB_43G.WAV",
- "AUDIO\\MOB_43H.WAV",
- "AUDIO\\MOB_45A.WAV",
- "AUDIO\\MOB_45B.WAV",
- "AUDIO\\MOB_45C.WAV",
- "AUDIO\\MOB_45D.WAV",
- "AUDIO\\MOB_45E.WAV",
- "AUDIO\\MOB_45F.WAV",
- "AUDIO\\MOB_45G.WAV",
- "AUDIO\\MOB_45H.WAV",
- "AUDIO\\MOB_45I.WAV",
- "AUDIO\\MOB_45J.WAV",
- "AUDIO\\MOB_45K.WAV",
- "AUDIO\\MOB_45L.WAV",
- "AUDIO\\MOB_45M.WAV",
- "AUDIO\\MOB_45N.WAV",
- "AUDIO\\MOB_46A.WAV",
- "AUDIO\\MOB_46B.WAV",
- "AUDIO\\MOB_46C.WAV",
- "AUDIO\\MOB_46D.WAV",
- "AUDIO\\MOB_46E.WAV",
- "AUDIO\\MOB_46F.WAV",
- "AUDIO\\MOB_46G.WAV",
- "AUDIO\\MOB_46H.WAV",
- "AUDIO\\MOB_47A.WAV",
- "AUDIO\\MOB_52A.WAV",
- "AUDIO\\MOB_52B.WAV",
- "AUDIO\\MOB_52C.WAV",
- "AUDIO\\MOB_52D.WAV",
- "AUDIO\\MOB_52E.WAV",
- "AUDIO\\MOB_52F.WAV",
- "AUDIO\\MOB_52G.WAV",
- "AUDIO\\MOB_52H.WAV",
- "AUDIO\\MOB_54A.WAV",
- "AUDIO\\MOB_54B.WAV",
- "AUDIO\\MOB_54C.WAV",
- "AUDIO\\MOB_54D.WAV",
- "AUDIO\\MOB_54E.WAV",
- "AUDIO\\MOB_55A.WAV",
- "AUDIO\\MOB_55B.WAV",
- "AUDIO\\MOB_55C.WAV",
- "AUDIO\\MOB_55D.WAV",
- "AUDIO\\MOB_55E.WAV",
- "AUDIO\\MOB_55F.WAV",
- "AUDIO\\MOB_56A.WAV",
- "AUDIO\\MOB_56B.WAV",
- "AUDIO\\MOB_56C.WAV",
- "AUDIO\\MOB_56D.WAV",
- "AUDIO\\MOB_56E.WAV",
- "AUDIO\\MOB_56F.WAV",
- "AUDIO\\MOB_57A.WAV",
- "AUDIO\\MOB_57B.WAV",
- "AUDIO\\MOB_57C.WAV",
- "AUDIO\\MOB_57D.WAV",
- "AUDIO\\MOB_57E.WAV",
- "AUDIO\\MOB_58A.WAV",
- "AUDIO\\MOB_58B.WAV",
- "AUDIO\\MOB_58C.WAV",
- "AUDIO\\MOB_58D.WAV",
- "AUDIO\\MOB_58E.WAV",
- "AUDIO\\MOB_58F.WAV",
- "AUDIO\\MOB_58G.WAV",
- "AUDIO\\MOB_61A.WAV",
- "AUDIO\\MOB_61B.WAV",
- "AUDIO\\MOB_62A.WAV",
- "AUDIO\\MOB_62B.WAV",
- "AUDIO\\MOB_62C.WAV",
- "AUDIO\\MOB_62D.WAV",
- "AUDIO\\MOB_63A.WAV",
- "AUDIO\\MOB_63B.WAV",
- "AUDIO\\MOB_63C.WAV",
- "AUDIO\\MOB_63D.WAV",
- "AUDIO\\MOB_63E.WAV",
- "AUDIO\\MOB_63F.WAV",
- "AUDIO\\MOB_63G.WAV",
- "AUDIO\\MOB_63H.WAV",
- "AUDIO\\MOB_63I.WAV",
- "AUDIO\\MOB_63J.WAV",
- "AUDIO\\MOB_66A.WAV",
- "AUDIO\\MOB_66B.WAV",
- "AUDIO\\MOB_68A.WAV",
- "AUDIO\\MOB_68B.WAV",
- "AUDIO\\MOB_68C.WAV",
- "AUDIO\\MOB_68D.WAV",
- "AUDIO\\MOB_70A.WAV",
- "AUDIO\\MOB_70B.WAV",
- "AUDIO\\MOB_71A.WAV",
- "AUDIO\\MOB_71B.WAV",
- "AUDIO\\MOB_71C.WAV",
- "AUDIO\\MOB_71D.WAV",
- "AUDIO\\MOB_71E.WAV",
- "AUDIO\\MOB_71F.WAV",
- "AUDIO\\MOB_71G.WAV",
- "AUDIO\\MOB_71H.WAV",
- "AUDIO\\MOB_71I.WAV",
- "AUDIO\\MOB_71J.WAV",
- "AUDIO\\MOB_71K.WAV",
- "AUDIO\\MOB_71L.WAV",
- "AUDIO\\MOB_71M.WAV",
- "AUDIO\\MOB_71N.WAV",
- "AUDIO\\MOB_72A.WAV",
- "AUDIO\\MOB_72B.WAV",
- "AUDIO\\MOB_72C.WAV",
- "AUDIO\\MOB_72D.WAV",
- "AUDIO\\MOB_72E.WAV",
- "AUDIO\\MOB_72F.WAV",
- "AUDIO\\MOB_72G.WAV",
- "AUDIO\\MOB_73A.WAV",
- "AUDIO\\MOB_73C.WAV",
- "AUDIO\\MOB_73D.WAV",
- "AUDIO\\MOB_73F.WAV",
- "AUDIO\\MOB_73G.WAV",
- "AUDIO\\MOB_73I.WAV",
- "AUDIO\\MOB_95A.WAV",
- "AUDIO\\MOB_96A.WAV",
- "AUDIO\\MOB_98A.WAV",
- "AUDIO\\MOB_99A.WAV",
- "AUDIO\\JOB1_1B.WAV",
- "AUDIO\\JOB1_1C.WAV",
- "AUDIO\\JOB1_1D.WAV",
- "AUDIO\\JOB2_1B.WAV",
- "AUDIO\\JOB2_2.WAV",
- "AUDIO\\JOB2_3.WAV",
- "AUDIO\\JOB2_4.WAV",
- "AUDIO\\JOB2_5.WAV",
- "AUDIO\\JOB2_6.WAV",
- "AUDIO\\JOB2_7.WAV",
- "AUDIO\\JOB2_8.WAV",
- "AUDIO\\JOB2_9.WAV",
- "AUDIO\\JOB3_1.WAV",
- "AUDIO\\JOB3_2.WAV",
- "AUDIO\\JOB3_3.WAV",
- "AUDIO\\JOB4_1.WAV",
- "AUDIO\\JOB4_2.WAV",
- "AUDIO\\JOB4_3.WAV",
- "AUDIO\\JOB5_1.WAV",
- "AUDIO\\JOB5_2.WAV",
- "AUDIO\\JOB5_3.WAV",
- "AUDIO\\BJM1_20.WAV",
- "AUDIO\\BJM1_4.WAV",
- "AUDIO\\BJM1_5.WAV",
- "AUDIO\\MERC_39.WAV",
- "AUDIO\\MONO_1.WAV",
- "AUDIO\\MONO_2.WAV",
- "AUDIO\\MONO_3.WAV",
- "AUDIO\\MONO_4.WAV",
- "AUDIO\\MONO_5.WAV",
- "AUDIO\\MONO_6.WAV",
- "AUDIO\\MONO_7.WAV",
- "AUDIO\\MONO_8.WAV",
- "AUDIO\\MONO_9.WAV",
- "AUDIO\\MONO10.WAV",
- "AUDIO\\MONO11.WAV",
- "AUDIO\\MONO12.WAV",
- "AUDIO\\MONO13.WAV",
- "AUDIO\\MONO14.WAV",
- "AUDIO\\MONO15.WAV",
- "AUDIO\\MONO16.WAV",
- "AUDIO\\FUD_01.WAV",
- "AUDIO\\FUD_02.WAV",
- "AUDIO\\FUD_03.WAV",
- "AUDIO\\FUD_04.WAV",
- "AUDIO\\FUD_05.WAV",
- "AUDIO\\FUD_06.WAV",
- "AUDIO\\FUD_07.WAV",
- "AUDIO\\FUD_08.WAV",
- "AUDIO\\FUD_09.WAV",
- "AUDIO\\FUD_10.WAV",
- "AUDIO\\FUD_11.WAV",
- "AUDIO\\FUD_12.WAV",
- "AUDIO\\FUD_13.WAV",
- "AUDIO\\FUD_14.WAV",
- "AUDIO\\FUD_15.WAV",
- "AUDIO\\FUD_16.WAV",
- "AUDIO\\FUD_17.WAV",
- "AUDIO\\FUD_18.WAV",
- "AUDIO\\FUD_19.WAV",
- "AUDIO\\FUD_20.WAV",
- "AUDIO\\BURG_01.WAV",
- "AUDIO\\BURG_02.WAV",
- "AUDIO\\BURG_03.WAV",
- "AUDIO\\BURG_04.WAV",
- "AUDIO\\BURG_05.WAV",
- "AUDIO\\BURG_06.WAV",
- "AUDIO\\BURG_07.WAV",
- "AUDIO\\BURG_08.WAV",
- "AUDIO\\BURG_09.WAV",
- "AUDIO\\BURG_10.WAV",
- "AUDIO\\BURG_11.WAV",
- "AUDIO\\BURG_12.WAV",
- "AUDIO\\CRUST01.WAV",
- "AUDIO\\CRUST02.WAV",
- "AUDIO\\CRUST03.WAV",
- "AUDIO\\CRUST04.WAV",
- "AUDIO\\CRUST05.WAV",
- "AUDIO\\CRUST06.WAV",
- "AUDIO\\CRUST07.WAV",
- "AUDIO\\CRUST08.WAV",
- "AUDIO\\CRUST09.WAV",
- "AUDIO\\BAND_01.WAV",
- "AUDIO\\BAND_02.WAV",
- "AUDIO\\BAND_03.WAV",
- "AUDIO\\BAND_04.WAV",
- "AUDIO\\BAND_05.WAV",
- "AUDIO\\BAND_06.WAV",
- "AUDIO\\BAND_07.WAV",
- "AUDIO\\BAND_08.WAV",
- "AUDIO\\SHAFT01.WAV",
- "AUDIO\\SHAFT02.WAV",
- "AUDIO\\SHAFT03.WAV",
- "AUDIO\\SHAFT04.WAV",
- "AUDIO\\SHAFT05.WAV",
- "AUDIO\\SHAFT06.WAV",
- "AUDIO\\SHAFT07.WAV",
- "AUDIO\\SHAFT08.WAV",
- "AUDIO\\PISS_01.WAV",
- "AUDIO\\PISS_02.WAV",
- "AUDIO\\PISS_03.WAV",
- "AUDIO\\PISS_04.WAV",
- "AUDIO\\PISS_05.WAV",
- "AUDIO\\PISS_06.WAV",
- "AUDIO\\PISS_07.WAV",
- "AUDIO\\PISS_08.WAV",
- "AUDIO\\PISS_09.WAV",
- "AUDIO\\PISS_10.WAV",
- "AUDIO\\PISS_11.WAV",
- "AUDIO\\PISS_12.WAV",
- "AUDIO\\PISS_13.WAV",
- "AUDIO\\PISS_14.WAV",
- "AUDIO\\PISS_15.WAV",
- "AUDIO\\PISS_16.WAV",
- "AUDIO\\PISS_17.WAV",
- "AUDIO\\PISS_18.WAV",
- "AUDIO\\PISS_19.WAV",
- "AUDIO\\GIMME01.WAV",
- "AUDIO\\GIMME02.WAV",
- "AUDIO\\GIMME03.WAV",
- "AUDIO\\GIMME04.WAV",
- "AUDIO\\GIMME05.WAV",
- "AUDIO\\GIMME06.WAV",
- "AUDIO\\GIMME07.WAV",
- "AUDIO\\GIMME08.WAV",
- "AUDIO\\GIMME09.WAV",
- "AUDIO\\GIMME10.WAV",
- "AUDIO\\GIMME11.WAV",
- "AUDIO\\GIMME12.WAV",
- "AUDIO\\GIMME13.WAV",
- "AUDIO\\GIMME14.WAV",
- "AUDIO\\GIMME15.WAV",
- "AUDIO\\BUST_01.WAV",
- "AUDIO\\BUST_02.WAV",
- "AUDIO\\BUST_03.WAV",
- "AUDIO\\BUST_04.WAV",
- "AUDIO\\BUST_05.WAV",
- "AUDIO\\BUST_06.WAV",
- "AUDIO\\BUST_07.WAV",
- "AUDIO\\BUST_08.WAV",
- "AUDIO\\BUST_09.WAV",
- "AUDIO\\BUST_10.WAV",
- "AUDIO\\BUST_11.WAV",
- "AUDIO\\BUST_12.WAV",
- "AUDIO\\BUST_13.WAV",
- "AUDIO\\BUST_14.WAV",
- "AUDIO\\BUST_15.WAV",
- "AUDIO\\BUST_16.WAV",
- "AUDIO\\BUST_17.WAV",
- "AUDIO\\BUST_18.WAV",
- "AUDIO\\BUST_19.WAV",
- "AUDIO\\BUST_20.WAV",
- "AUDIO\\BUST_21.WAV",
- "AUDIO\\BUST_22.WAV",
- "AUDIO\\BUST_23.WAV",
- "AUDIO\\BUST_24.WAV",
- "AUDIO\\BUST_25.WAV",
- "AUDIO\\BUST_26.WAV",
- "AUDIO\\BUST_27.WAV",
- "AUDIO\\BUST_28.WAV",
-};
-#endif
-
-static char StreamedNameTable[][25] =
-{
- "AUDIO\\WILD.ADF",
- "AUDIO\\FLASH.ADF",
- "AUDIO\\KCHAT.ADF",
- "AUDIO\\FEVER.ADF",
- "AUDIO\\VROCK.ADF",
- "AUDIO\\VCPR.ADF",
- "AUDIO\\ESPANT.ADF",
- "AUDIO\\EMOTION.ADF",
- "AUDIO\\WAVE.ADF",
- "AUDIO\\MISCOM.MP3",
- "AUDIO\\CITY.MP3",
- "AUDIO\\WATER.MP3",
- "AUDIO\\BEACHAMB.MP3",
- "AUDIO\\HCITY.MP3",
- "AUDIO\\HWATER.MP3",
- "AUDIO\\HBEACH.MP3",
- "AUDIO\\MALLAMB.MP3",
- "AUDIO\\STRIP.MP3",
- "AUDIO\\MALIBU.MP3",
- "AUDIO\\HOTEL.MP3",
- "AUDIO\\DIRTRING.MP3",
- "AUDIO\\LAW4RIOT.MP3",
- "AUDIO\\AMBSIL.MP3",
- "AUDIO\\POLICE.MP3",
- "AUDIO\\TAXI.MP3",
- "AUDIO\\BCLOSED.MP3",
- "AUDIO\\BOPEN.MP3",
- "AUDIO\\ASS_1.MP3",
- "AUDIO\\ASS_2.MP3",
- "AUDIO\\BANK_1.MP3",
- "AUDIO\\BANK_2A.MP3",
- "AUDIO\\BANK_2B.MP3",
- "AUDIO\\BANK_3A.MP3",
- "AUDIO\\BANK_3B.MP3",
- "AUDIO\\BANK_4.MP3",
- "AUDIO\\BIKE_1.MP3",
- "AUDIO\\BIKE_2.MP3",
- "AUDIO\\BIKE_3.MP3",
- "AUDIO\\BUD_1.MP3",
- "AUDIO\\BUD_2.MP3",
- "AUDIO\\BUD_3.MP3",
- "AUDIO\\CAP_1.MP3",
- "AUDIO\\CAR_1.MP3",
- "AUDIO\\CNT_1A.MP3",
- "AUDIO\\CNT_1B.MP3",
- "AUDIO\\CNT_2.MP3",
- "AUDIO\\COK_1.MP3",
- "AUDIO\\COK_2A.MP3",
- "AUDIO\\COK_2B.MP3",
- "AUDIO\\COK_3.MP3",
- "AUDIO\\COK_4A.MP3",
- "AUDIO\\COK_4A2.MP3",
- "AUDIO\\COK_4B.MP3",
- "AUDIO\\COL_1.MP3",
- "AUDIO\\COL_2.MP3",
- "AUDIO\\COL_3A.MP3",
- "AUDIO\\COL_4A.MP3",
- "AUDIO\\COL_5A.MP3",
- "AUDIO\\COL_5B.MP3",
- "AUDIO\\CUB_1.MP3",
- "AUDIO\\CUB_2.MP3",
- "AUDIO\\CUB_3.MP3",
- "AUDIO\\CUB_4.MP3",
- "AUDIO\\DRUG_1.MP3",
- "AUDIO\\FIN.MP3",
- "AUDIO\\FIN2.MP3",
- "AUDIO\\FINALE.MP3",
- "AUDIO\\HAT_1.MP3",
- "AUDIO\\HAT_2.MP3",
- "AUDIO\\HAT_3.MP3",
- "AUDIO\\ICE_1.MP3",
- "AUDIO\\INT_A.MP3",
- "AUDIO\\INT_B.MP3",
- "AUDIO\\INT_D.MP3",
- "AUDIO\\INT_M.MP3",
- "AUDIO\\LAW_1A.MP3",
- "AUDIO\\LAW_1B.MP3",
- "AUDIO\\LAW_2A.MP3",
- "AUDIO\\LAW_2B.MP3",
- "AUDIO\\LAW_2C.MP3",
- "AUDIO\\LAW_3.MP3",
- "AUDIO\\LAW_4.MP3",
- "AUDIO\\PHIL_1.MP3",
- "AUDIO\\PHIL_2.MP3",
- "AUDIO\\PORN_1.MP3",
- "AUDIO\\PORN_2.MP3",
- "AUDIO\\PORN_3.MP3",
- "AUDIO\\PORN_4.MP3",
- "AUDIO\\RESC_1A.MP3",
- "AUDIO\\ROK_1.MP3",
- "AUDIO\\ROK_2.MP3",
- "AUDIO\\ROK_3A.MP3",
- "AUDIO\\STRIPA.MP3",
- "AUDIO\\TAX_1.MP3",
- "AUDIO\\TEX_1.MP3",
- "AUDIO\\TEX_2.MP3",
- "AUDIO\\TEX_3.MP3",
- "AUDIO\\GLIGHT.MP3",
- "AUDIO\\FIST.MP3",
- "AUDIO\\MISCOM.MP3",
- "AUDIO\\MISCOM.MP3",
- "AUDIO\\MISCOM.MP3",
- "AUDIO\\MISCOM.MP3",
- "AUDIO\\MOBR1.WAV",
- "AUDIO\\PAGER.WAV",
- "AUDIO\\CARREV.WAV",
- "AUDIO\\BIKEREV.WAV",
- "AUDIO\\LIFTOP.WAV",
- "AUDIO\\LIFTCL.WAV",
- "AUDIO\\LIFTRUN.WAV",
- "AUDIO\\LIFTBEL.WAV",
- "AUDIO\\INLIFT.WAV",
- "AUDIO\\SFX_01.WAV",
- "AUDIO\\SFX_02.WAV",
- "AUDIO\\CAMERAL.WAV",
- "AUDIO\\CAMERAR.WAV",
- "AUDIO\\CHEER1.WAV",
- "AUDIO\\CHEER2.WAV",
- "AUDIO\\CHEER3.WAV",
- "AUDIO\\CHEER4.WAV",
- "AUDIO\\OOH1.WAV",
- "AUDIO\\OOH2.WAV",
- "AUDIO\\RACE1.WAV",
- "AUDIO\\RACE2.WAV",
- "AUDIO\\RACE3.WAV",
- "AUDIO\\RACE4.WAV",
- "AUDIO\\RACE5.WAV",
- "AUDIO\\RACE6.WAV",
- "AUDIO\\RACE7.WAV",
- "AUDIO\\RACE8.WAV",
- "AUDIO\\RACE9.WAV",
- "AUDIO\\RACE10.WAV",
- "AUDIO\\RACE11.WAV",
- "AUDIO\\RACE12.WAV",
- "AUDIO\\RACE13.WAV",
- "AUDIO\\RACE14.WAV",
- "AUDIO\\RACE15.WAV",
- "AUDIO\\HOT1.WAV",
- "AUDIO\\HOT2.WAV",
- "AUDIO\\HOT3.WAV",
- "AUDIO\\HOT4.WAV",
- "AUDIO\\HOT5.WAV",
- "AUDIO\\HOT6.WAV",
- "AUDIO\\HOT7.WAV",
- "AUDIO\\HOT8.WAV",
- "AUDIO\\HOT9.WAV",
- "AUDIO\\HOT10.WAV",
- "AUDIO\\HOT11.WAV",
- "AUDIO\\HOT12.WAV",
- "AUDIO\\HOT13.WAV",
- "AUDIO\\HOT14.WAV",
- "AUDIO\\HOT15.WAV",
- "AUDIO\\LANSTP1.WAV",
- "AUDIO\\LANSTP2.WAV",
- "AUDIO\\LANAMU1.WAV",
- "AUDIO\\LANAMU2.WAV",
- "AUDIO\\AIRHORNL.WAV",
- "AUDIO\\AIRHORNR.WAV",
- "AUDIO\\SNIPSCRL.WAV",
- "AUDIO\\SNIPSHORT.WAV",
- "AUDIO\\BLOWROOF.WAV",
- "AUDIO\\ASS_1.WAV",
- "AUDIO\\ASS_2.WAV",
- "AUDIO\\ASS_3.WAV",
- "AUDIO\\ASS_4.WAV",
- "AUDIO\\ASS_5.WAV",
- "AUDIO\\ASS_6.WAV",
- "AUDIO\\ASS_7.WAV",
- "AUDIO\\ASS_8.WAV",
- "AUDIO\\ASS_9.WAV",
- "AUDIO\\ASS_10.WAV",
- "AUDIO\\ASS_11.WAV",
- "AUDIO\\ASS_12.WAV",
- "AUDIO\\ASS_13.WAV",
- "AUDIO\\ASS_14.WAV",
- "AUDIO\\BIKE1_1.WAV",
- "AUDIO\\BIKE1_2.WAV",
- "AUDIO\\BIKE1_3.WAV",
- "AUDIO\\BNK1_1.WAV",
- "AUDIO\\BNK1_2.WAV",
- "AUDIO\\BNK1_3.WAV",
- "AUDIO\\BNK1_4.WAV",
- "AUDIO\\BNK1_5.WAV",
- "AUDIO\\BNK1_6.WAV",
- "AUDIO\\BNK1_7.WAV",
- "AUDIO\\BNK1_8.WAV",
- "AUDIO\\BNK1_10.WAV",
- "AUDIO\\BNK1_11.WAV",
- "AUDIO\\BNK1_12.WAV",
- "AUDIO\\BNK1_13.WAV",
- "AUDIO\\BNK1_14.WAV",
- "AUDIO\\BNK2_1.WAV",
- "AUDIO\\BNK2_2.WAV",
- "AUDIO\\BNK2_3.WAV",
- "AUDIO\\BNK2_4.WAV",
- "AUDIO\\BNK2_5.WAV",
- "AUDIO\\BNK2_6.WAV",
- "AUDIO\\BNK2_7.WAV",
- "AUDIO\\BNK2_8.WAV",
- "AUDIO\\BNK2_9.WAV",
- "AUDIO\\BNK3_1.WAV",
- "AUDIO\\BNK3_2.WAV",
- "AUDIO\\BNK3_3A.WAV",
- "AUDIO\\BNK3_3B.WAV",
- "AUDIO\\BNK3_3C.WAV",
- "AUDIO\\BNK3_4A.WAV",
- "AUDIO\\BNK3_4B.WAV",
- "AUDIO\\BNK3_4C.WAV",
- "AUDIO\\BNK4_1.WAV",
- "AUDIO\\BNK4_2.WAV",
- "AUDIO\\BNK4_3A.WAV",
- "AUDIO\\BNK4_3B.WAV",
- "AUDIO\\BNK4_3C.WAV",
- "AUDIO\\BNK4_3D.WAV",
- "AUDIO\\BNK4_3E.WAV",
- "AUDIO\\BNK4_3F.WAV",
- "AUDIO\\BNK4_3G.WAV",
- "AUDIO\\BNK4_3H.WAV",
- "AUDIO\\BNK4_3I.WAV",
- "AUDIO\\BNK4_3J.WAV",
- "AUDIO\\BNK4_3K.WAV",
- "AUDIO\\BNK4_3M.WAV",
- "AUDIO\\BNK4_3O.WAV",
- "AUDIO\\BNK4_3P.WAV",
- "AUDIO\\BNK4_3Q.WAV",
- "AUDIO\\BNK4_3R.WAV",
- "AUDIO\\BNK4_3S.WAV",
- "AUDIO\\BNK4_3T.WAV",
- "AUDIO\\BNK4_3U.WAV",
- "AUDIO\\BNK4_3V.WAV",
- "AUDIO\\BNK4_4A.WAV",
- "AUDIO\\BNK4_4B.WAV",
- "AUDIO\\BNK4_5.WAV",
- "AUDIO\\BNK4_6.WAV",
- "AUDIO\\BNK4_7.WAV",
- "AUDIO\\BNK4_8.WAV",
- "AUDIO\\BNK4_9.WAV",
- "AUDIO\\BNK4_10.WAV",
- "AUDIO\\BNK4_11.WAV",
- "AUDIO\\BK4_12A.WAV",
- "AUDIO\\BK4_12B.WAV",
- "AUDIO\\BK4_12C.WAV",
- "AUDIO\\BNK4_13.WAV",
- "AUDIO\\BK4_14A.WAV",
- "AUDIO\\BK4_14B.WAV",
- "AUDIO\\BNK4_15.WAV",
- "AUDIO\\BNK4_16.WAV",
- "AUDIO\\BNK4_17.WAV",
- "AUDIO\\BNK4_18.WAV",
- "AUDIO\\BK4_19A.WAV",
- "AUDIO\\BK4_19B.WAV",
- "AUDIO\\BK4_20A.WAV",
- "AUDIO\\BK4_20B.WAV",
- "AUDIO\\BNK4_21.WAV",
- "AUDIO\\BNK422A.WAV",
- "AUDIO\\BNK422B.WAV",
- "AUDIO\\BK4_23A.WAV",
- "AUDIO\\BK4_23B.WAV",
- "AUDIO\\BK4_23C.WAV",
- "AUDIO\\BK4_23D.WAV",
- "AUDIO\\BK4_24A.WAV",
- "AUDIO\\BK4_24B.WAV",
- "AUDIO\\BNK4_25.WAV",
- "AUDIO\\BNK4_26.WAV",
- "AUDIO\\BNK4_27.WAV",
- "AUDIO\\BNK4_28.WAV",
- "AUDIO\\BNK4_29.WAV",
- "AUDIO\\BNK4_30.WAV",
- "AUDIO\\BK4_31A.WAV",
- "AUDIO\\BK4_31B.WAV",
- "AUDIO\\BNK4_32.WAV",
- "AUDIO\\BK4_34A.WAV",
- "AUDIO\\BK4_34B.WAV",
- "AUDIO\\BK4_35A.WAV",
- "AUDIO\\BK4_35B.WAV",
- "AUDIO\\BNK4_36.WAV",
- "AUDIO\\BNK4_37.WAV",
- "AUDIO\\BNK4_38.WAV",
- "AUDIO\\BNK4_39.WAV",
- "AUDIO\\BK4_40A.WAV",
- "AUDIO\\BK4_40B.WAV",
- "AUDIO\\BNK4_41.WAV",
- "AUDIO\\BNK4_42.WAV",
- "AUDIO\\BNK4_43.WAV",
- "AUDIO\\BNK4_44.WAV",
- "AUDIO\\BNK4_45.WAV",
- "AUDIO\\BNK4_46.WAV",
- "AUDIO\\BNK4_47.WAV",
- "AUDIO\\BNK4_48.WAV",
- "AUDIO\\BNK4_49.WAV",
- "AUDIO\\BNK450A.WAV",
- "AUDIO\\BNK450B.WAV",
- "AUDIO\\BNK4_51.WAV",
- "AUDIO\\BNK4_94.WAV",
- "AUDIO\\BNK4_95.WAV",
- "AUDIO\\BNK4_96.WAV",
- "AUDIO\\BNK4_97.WAV",
- "AUDIO\\BNK4_98.WAV",
- "AUDIO\\BNK4_99.WAV",
- "AUDIO\\BUD1_1.WAV",
- "AUDIO\\BUD1_2.WAV",
- "AUDIO\\BUD1_3.WAV",
- "AUDIO\\BUD1_4.WAV",
- "AUDIO\\BUD1_5.WAV",
- "AUDIO\\BUD1_9.WAV",
- "AUDIO\\BUD1_10.WAV",
- "AUDIO\\BUD2_1.WAV",
- "AUDIO\\BUD2_2.WAV",
- "AUDIO\\BUD2_3.WAV",
- "AUDIO\\BUD2_4.WAV",
- "AUDIO\\BUD2_5.WAV",
- "AUDIO\\BUD2_6.WAV",
- "AUDIO\\BUD2_7.WAV",
- "AUDIO\\BUD3_1.WAV",
- "AUDIO\\BUD3_1A.WAV",
- "AUDIO\\BUD3_1B.WAV",
- "AUDIO\\BUD3_1C.WAV",
- "AUDIO\\BUD3_2.WAV",
- "AUDIO\\BUD3_3.WAV",
- "AUDIO\\BUD3_4.WAV",
- "AUDIO\\BUD3_5.WAV",
- "AUDIO\\BUD3_6.WAV",
- "AUDIO\\BUD3_7.WAV",
- "AUDIO\\BUD3_8A.WAV",
- "AUDIO\\BUD3_8B.WAV",
- "AUDIO\\BUD3_8C.WAV",
- "AUDIO\\BUD3_9A.WAV",
- "AUDIO\\BUD3_9B.WAV",
- "AUDIO\\BUD3_9C.WAV",
- "AUDIO\\CAP1_2.WAV",
- "AUDIO\\CAP1_3.WAV",
- "AUDIO\\CAP1_4.WAV",
- "AUDIO\\CAP1_5.WAV",
- "AUDIO\\CAP1_6.WAV",
- "AUDIO\\CAP1_7.WAV",
- "AUDIO\\CAP1_8.WAV",
- "AUDIO\\CAP1_9.WAV",
- "AUDIO\\CAP1_10.WAV",
- "AUDIO\\CAP1_11.WAV",
- "AUDIO\\CAP1_12.WAV",
- "AUDIO\\CNT1_1.WAV",
- "AUDIO\\CNT1_2.WAV",
- "AUDIO\\CNT1_3.WAV",
- "AUDIO\\CNT1_4.WAV",
- "AUDIO\\CNT1_5.WAV",
- "AUDIO\\CNT2_1.WAV",
- "AUDIO\\CNT2_2.WAV",
- "AUDIO\\CNT2_3.WAV",
- "AUDIO\\CNT2_4.WAV",
- "AUDIO\\COK1_1.WAV",
- "AUDIO\\COK1_2.WAV",
- "AUDIO\\COK1_3.WAV",
- "AUDIO\\COK1_4.WAV",
- "AUDIO\\COK1_5.WAV",
- "AUDIO\\COK1_6.WAV",
- "AUDIO\\COK2_1.WAV",
- "AUDIO\\COK2_2.WAV",
- "AUDIO\\COK2_3.WAV",
- "AUDIO\\COK2_4.WAV",
- "AUDIO\\COK2_5.WAV",
- "AUDIO\\COK2_6.WAV",
- "AUDIO\\COK2_7A.WAV",
- "AUDIO\\COK2_7B.WAV",
- "AUDIO\\COK2_7C.WAV",
- "AUDIO\\COK2_8A.WAV",
- "AUDIO\\COK2_8B.WAV",
- "AUDIO\\COK2_8C.WAV",
- "AUDIO\\COK2_8D.WAV",
- "AUDIO\\COK2_9.WAV",
- "AUDIO\\COK210A.WAV",
- "AUDIO\\COK210B.WAV",
- "AUDIO\\COK210C.WAV",
- "AUDIO\\COK212A.WAV",
- "AUDIO\\COK212B.WAV",
- "AUDIO\\COK2_13.WAV",
- "AUDIO\\COK2_14.WAV",
- "AUDIO\\COK2_15.WAV",
- "AUDIO\\COK2_16.WAV",
- "AUDIO\\COK2_20.WAV",
- "AUDIO\\COK2_21.WAV",
- "AUDIO\\COK2_2.WAV", // this is probably a typo of COK2_22
- "AUDIO\\COK3_1.WAV",
- "AUDIO\\COK3_2.WAV",
- "AUDIO\\COK3_3.WAV",
- "AUDIO\\COK3_4.WAV",
- "AUDIO\\COK4_1.WAV",
- "AUDIO\\COK4_2.WAV",
- "AUDIO\\COK4_3.WAV",
- "AUDIO\\COK4_4.WAV",
- "AUDIO\\COK4_5.WAV",
- "AUDIO\\COK4_6.WAV",
- "AUDIO\\COK4_7.WAV",
- "AUDIO\\COK4_8.WAV",
- "AUDIO\\COK4_9.WAV",
- "AUDIO\\COK4_9A.WAV",
- "AUDIO\\COK4_10.WAV",
- "AUDIO\\COK4_11.WAV",
- "AUDIO\\COK4_12.WAV",
- "AUDIO\\COK4_13.WAV",
- "AUDIO\\COK4_14.WAV",
- "AUDIO\\COK4_15.WAV",
- "AUDIO\\COK4_16.WAV",
- "AUDIO\\COK4_17.WAV",
- "AUDIO\\COK4_18.WAV",
- "AUDIO\\COK4_19.WAV",
- "AUDIO\\COK4_20.WAV",
- "AUDIO\\COK4_21.WAV",
- "AUDIO\\COK4_22.WAV",
- "AUDIO\\COK4_23.WAV",
- "AUDIO\\COK4_24.WAV",
- "AUDIO\\COK4_25.WAV",
- "AUDIO\\COK4_26.WAV",
- "AUDIO\\COK4_27.WAV",
- "AUDIO\\COL1_1.WAV",
- "AUDIO\\COL1_2.WAV",
- "AUDIO\\COL1_3.WAV",
- "AUDIO\\COL1_4.WAV",
- "AUDIO\\COL1_5.WAV",
- "AUDIO\\COL1_6.WAV",
- "AUDIO\\COL1_7.WAV",
- "AUDIO\\COL1_8.WAV",
- "AUDIO\\COL2_1.WAV",
- "AUDIO\\COL2_2.WAV",
- "AUDIO\\COL2_3.WAV",
- "AUDIO\\COL2_4.WAV",
- "AUDIO\\COL2_5.WAV",
- "AUDIO\\COL2_6A.WAV",
- "AUDIO\\COL2_7.WAV",
- "AUDIO\\COL2_8.WAV",
- "AUDIO\\COL2_9.WAV",
- "AUDIO\\COL2_10.WAV",
- "AUDIO\\COL2_11.WAV",
- "AUDIO\\COL2_12.WAV",
- "AUDIO\\COL2_13.WAV",
- "AUDIO\\COL2_14.WAV",
- "AUDIO\\COL2_15.WAV",
- "AUDIO\\COL2_16.WAV",
- "AUDIO\\COL3_1.WAV",
- "AUDIO\\COL3_2.WAV",
- "AUDIO\\COL3_2A.WAV",
- "AUDIO\\COL3_2B.WAV",
- "AUDIO\\COL3_3.WAV",
- "AUDIO\\COL3_4.WAV",
- "AUDIO\\COL3_5.WAV",
- "AUDIO\\COL3_6.WAV",
- "AUDIO\\COL3_7.WAV",
- "AUDIO\\COL3_8.WAV",
- "AUDIO\\COL3_9.WAV",
- "AUDIO\\COL3_10.WAV",
- "AUDIO\\COL3_11.WAV",
- "AUDIO\\COL3_12.WAV",
- "AUDIO\\COL3_13.WAV",
- "AUDIO\\COL3_14.WAV",
- "AUDIO\\COL3_15.WAV",
- "AUDIO\\COL3_16.WAV",
- "AUDIO\\COL3_17.WAV",
- "AUDIO\\COL3_18.WAV",
- "AUDIO\\COL3_19.WAV",
- "AUDIO\\COL3_20.WAV",
- "AUDIO\\COL3_21.WAV",
- "AUDIO\\COL3_23.WAV",
- "AUDIO\\COL3_24.WAV",
- "AUDIO\\COL3_25.WAV",
- "AUDIO\\COL4_1.WAV",
- "AUDIO\\COL4_2.WAV",
- "AUDIO\\COL4_3.WAV",
- "AUDIO\\COL4_4.WAV",
- "AUDIO\\COL4_5.WAV",
- "AUDIO\\COL4_6.WAV",
- "AUDIO\\COL4_7.WAV",
- "AUDIO\\COL4_8.WAV",
- "AUDIO\\COL4_9.WAV",
- "AUDIO\\COL4_10.WAV",
- "AUDIO\\COL4_11.WAV",
- "AUDIO\\COL4_12.WAV",
- "AUDIO\\COL4_13.WAV",
- "AUDIO\\COL4_14.WAV",
- "AUDIO\\COL4_15.WAV",
- "AUDIO\\COL4_16.WAV",
- "AUDIO\\COL4_17.WAV",
- "AUDIO\\COL4_18.WAV",
- "AUDIO\\COL4_19.WAV",
- "AUDIO\\COL4_20.WAV",
- "AUDIO\\COL4_21.WAV",
- "AUDIO\\COL4_22.WAV",
- "AUDIO\\COL4_23.WAV",
- "AUDIO\\COL4_24.WAV",
- "AUDIO\\COL4_25.WAV",
- "AUDIO\\COL4_26.WAV",
- "AUDIO\\COL5_1.WAV",
- "AUDIO\\COL5_2.WAV",
- "AUDIO\\COL5_3.WAV",
- "AUDIO\\COL5_4.WAV",
- "AUDIO\\COL5_5.WAV",
- "AUDIO\\COL5_6.WAV",
- "AUDIO\\COL5_7.WAV",
- "AUDIO\\COL5_8.WAV",
- "AUDIO\\COL5_9.WAV",
- "AUDIO\\COL5_10.WAV",
- "AUDIO\\COL5_11.WAV",
- "AUDIO\\COL5_12.WAV",
- "AUDIO\\COL5_13.WAV",
- "AUDIO\\COL5_14.WAV",
- "AUDIO\\COL5_15.WAV",
- "AUDIO\\COL5_16.WAV",
- "AUDIO\\COL5_17.WAV",
- "AUDIO\\COL5_18.WAV",
- "AUDIO\\COL5_19.WAV",
- "AUDIO\\COL5_20.WAV",
- "AUDIO\\COL5_21.WAV",
- "AUDIO\\COL5_22.WAV",
- "AUDIO\\CUB1_1.WAV",
- "AUDIO\\CUB1_2.WAV",
- "AUDIO\\CUB1_3.WAV",
- "AUDIO\\CUB1_4.WAV",
- "AUDIO\\CUB1_5.WAV",
- "AUDIO\\CUB1_6.WAV",
- "AUDIO\\CUB1_7.WAV",
- "AUDIO\\CUB1_8.WAV",
- "AUDIO\\CUB1_9.WAV",
- "AUDIO\\CUB1_10.WAV",
- "AUDIO\\CUB2_1.WAV",
- "AUDIO\\CUB2_2.WAV",
- "AUDIO\\CUB2_3A.WAV",
- "AUDIO\\CUB2_3B.WAV",
- "AUDIO\\CUB2_3C.WAV",
- "AUDIO\\CUB2_4A.WAV",
- "AUDIO\\CUB2_5.WAV",
- "AUDIO\\CUB2_6.WAV",
- "AUDIO\\CUB2_7.WAV",
- "AUDIO\\CUB2_8.WAV",
- "AUDIO\\CUB2_9.WAV",
- "AUDIO\\CUB2_10.WAV",
- "AUDIO\\CUB2_11.WAV",
- "AUDIO\\CUB3_1.WAV",
- "AUDIO\\CUB3_2.WAV",
- "AUDIO\\CUB3_3.WAV",
- "AUDIO\\CUB3_4.WAV",
- "AUDIO\\CUB4_1.WAV",
- "AUDIO\\CUB4_2.WAV",
- "AUDIO\\CUB4_3.WAV",
- "AUDIO\\CUB4_4.WAV",
- "AUDIO\\CUB4_5.WAV",
- "AUDIO\\CUB4_5A.WAV",
- "AUDIO\\CUB4_6.WAV",
- "AUDIO\\CUB4_7.WAV",
- "AUDIO\\CUB4_8.WAV",
- "AUDIO\\CUB4_9.WAV",
- "AUDIO\\CUB4_10.WAV",
- "AUDIO\\CUB4_11.WAV",
- "AUDIO\\CUB4_12.WAV",
- "AUDIO\\CUB4_13.WAV",
- "AUDIO\\CUB4_14.WAV",
- "AUDIO\\CUB4_15.WAV",
- "AUDIO\\CUB4_16.WAV",
- "AUDIO\\GOLF_1.WAV",
- "AUDIO\\GOLF_2.WAV",
- "AUDIO\\GOLF_3.WAV",
- "AUDIO\\BAR_1.WAV",
- "AUDIO\\BAR_2.WAV",
- "AUDIO\\BAR_3.WAV",
- "AUDIO\\BAR_4.WAV",
- "AUDIO\\BAR_5.WAV",
- "AUDIO\\BAR_6.WAV",
- "AUDIO\\BAR_7.WAV",
- "AUDIO\\BAR_8.WAV",
- "AUDIO\\STRIP_1.WAV",
- "AUDIO\\STRIP_2.WAV",
- "AUDIO\\STRIP_3.WAV",
- "AUDIO\\STRIP_4.WAV",
- "AUDIO\\STRIP_5.WAV",
- "AUDIO\\STRIP_6.WAV",
- "AUDIO\\STRIP_7.WAV",
- "AUDIO\\STRIP_8.WAV",
- "AUDIO\\STRIP_9.WAV",
- "AUDIO\\STAR_1.WAV",
- "AUDIO\\STAR_2.WAV",
- "AUDIO\\STAR_3.WAV",
- "AUDIO\\STAR_4.WAV",
- "AUDIO\\FIN_1A.WAV",
- "AUDIO\\FIN_1B.WAV",
- "AUDIO\\FIN_1C.WAV",
- "AUDIO\\FIN_2B.WAV",
- "AUDIO\\FIN_2C.WAV",
- "AUDIO\\FIN_3.WAV",
- "AUDIO\\FIN_4.WAV",
- "AUDIO\\FIN_5.WAV",
- "AUDIO\\FIN_6.WAV",
- "AUDIO\\FIN_10.WAV",
- "AUDIO\\FIN_11A.WAV",
- "AUDIO\\FIN_11B.WAV",
- "AUDIO\\FIN_12A.WAV",
- "AUDIO\\FIN_12B.WAV",
- "AUDIO\\FIN_12C.WAV",
- "AUDIO\\FIN_13.WAV",
- "AUDIO\\FINKILL.WAV",
- "AUDIO\\LAW1_1.WAV",
- "AUDIO\\LAW1_2.WAV",
- "AUDIO\\LAW1_3.WAV",
- "AUDIO\\LAW1_4.WAV",
- "AUDIO\\LAW1_5.WAV",
- "AUDIO\\LAW1_6.WAV",
- "AUDIO\\LAW1_7.WAV",
- "AUDIO\\LAW1_8.WAV",
- "AUDIO\\LAW1_9.WAV",
- "AUDIO\\LAW1_10.WAV",
- "AUDIO\\LAW2_1.WAV",
- "AUDIO\\LAW2_2.WAV",
- "AUDIO\\LAW2_3.WAV",
- "AUDIO\\LAW2_4.WAV",
- "AUDIO\\LAW2_5.WAV",
- "AUDIO\\LAW2_6.WAV",
- "AUDIO\\LAW2_7.WAV",
- "AUDIO\\LAW2_8.WAV",
- "AUDIO\\LAW2_9.WAV",
- "AUDIO\\LAW2_10.WAV",
- "AUDIO\\LAW3_1.WAV",
- "AUDIO\\LAW3_2.WAV",
- "AUDIO\\LAW3_3.WAV",
- "AUDIO\\LAW3_4.WAV",
- "AUDIO\\LAW3_5.WAV",
- "AUDIO\\LAW3_6.WAV",
- "AUDIO\\LAW3_10.WAV",
- "AUDIO\\LAW3_11.WAV",
- "AUDIO\\LAW3_12.WAV",
- "AUDIO\\LAW3_13.WAV",
- "AUDIO\\LAW3_14.WAV",
- "AUDIO\\LAW3_16.WAV",
- "AUDIO\\LAW3_17.WAV",
- "AUDIO\\LAW3_18.WAV",
- "AUDIO\\LAW3_19.WAV",
- "AUDIO\\LAW3_20.WAV",
- "AUDIO\\LAW3_21.WAV",
- "AUDIO\\LAW3_22.WAV",
- "AUDIO\\LAW3_23.WAV",
- "AUDIO\\LAW3_24.WAV",
- "AUDIO\\LAW3_25.WAV",
- "AUDIO\\LAW4_1A.WAV",
- "AUDIO\\LAW4_1B.WAV",
- "AUDIO\\LAW4_1C.WAV",
- "AUDIO\\LAW4_1D.WAV",
- "AUDIO\\LAW4_10.WAV",
- "AUDIO\\LAW4_3.WAV",
- "AUDIO\\LAW4_4.WAV",
- "AUDIO\\LAW4_5.WAV",
- "AUDIO\\LAW4_6.WAV",
- "AUDIO\\LAW4_7.WAV",
- "AUDIO\\LAW4_8.WAV",
- "AUDIO\\LAW4_9.WAV",
- "AUDIO\\PHIL1_2.WAV",
- "AUDIO\\PHIL1_3.WAV",
- "AUDIO\\PHIL2_1.WAV",
- "AUDIO\\PHIL2_2.WAV",
- "AUDIO\\PHIL2_3.WAV",
- "AUDIO\\PHIL2_4.WAV",
- "AUDIO\\PHIL2_5.WAV",
- "AUDIO\\PHIL2_6.WAV",
- "AUDIO\\PHIL2_7.WAV",
- "AUDIO\\PHIL2_8.WAV",
- "AUDIO\\PHIL2_9.WAV",
- "AUDIO\\PHIL210.WAV",
- "AUDIO\\PHIL211.WAV",
- "AUDIO\\PORN1_1.WAV",
- "AUDIO\\PORN1_2.WAV",
- "AUDIO\\PORN1_3.WAV",
- "AUDIO\\PRN1_3A.WAV",
- "AUDIO\\PORN1_4.WAV",
- "AUDIO\\PORN1_5.WAV",
- "AUDIO\\PORN1_6.WAV",
- "AUDIO\\PORN1_7.WAV",
- "AUDIO\\PORN1_8.WAV",
- "AUDIO\\PORN1_9.WAV",
- "AUDIO\\PRN1_10.WAV",
- "AUDIO\\PRN1_11.WAV",
- "AUDIO\\PRN1_12.WAV",
- "AUDIO\\PRN1_13.WAV",
- "AUDIO\\PRN1_14.WAV",
- "AUDIO\\PRN1_15.WAV",
- "AUDIO\\PRN1_16.WAV",
- "AUDIO\\PRN1_17.WAV",
- "AUDIO\\PRN1_18.WAV",
- "AUDIO\\PRN1_19.WAV",
- "AUDIO\\PRN1_20.WAV",
- "AUDIO\\PRN1_21.WAV",
- "AUDIO\\PORN3_1.WAV",
- "AUDIO\\PORN3_2.WAV",
- "AUDIO\\PORN3_3.WAV",
- "AUDIO\\PORN3_4.WAV",
- "AUDIO\\PSYCH_1.WAV",
- "AUDIO\\PSYCH_2.WAV",
- "AUDIO\\ROK2_01.WAV",
- "AUDIO\\ROK3_1.WAV",
- "AUDIO\\ROK3_2.WAV",
- "AUDIO\\ROK3_3.WAV",
- "AUDIO\\ROK3_4.WAV",
- "AUDIO\\ROK3_5.WAV",
- "AUDIO\\ROK3_6.WAV",
- "AUDIO\\ROK3_7.WAV",
- "AUDIO\\ROK3_8.WAV",
- "AUDIO\\ROK3_9.WAV",
- "AUDIO\\ROK3_10.WAV",
- "AUDIO\\ROK3_11.WAV",
- "AUDIO\\ROK3_12.WAV",
- "AUDIO\\ROK3_13.WAV",
- "AUDIO\\ROK3_14.WAV",
- "AUDIO\\ROK3_15.WAV",
- "AUDIO\\ROK3_16.WAV",
- "AUDIO\\ROK3_17.WAV",
- "AUDIO\\ROK3_18.WAV",
- "AUDIO\\ROK3_19.WAV",
- "AUDIO\\ROK3_20.WAV",
- "AUDIO\\ROK3_21.WAV",
- "AUDIO\\ROK3_22.WAV",
- "AUDIO\\ROK3_23.WAV",
- "AUDIO\\ROK3_24.WAV",
- "AUDIO\\ROK3_25.WAV",
- "AUDIO\\ROK3_26.WAV",
- "AUDIO\\ROK3_27.WAV",
- "AUDIO\\ROK3_62.WAV",
- "AUDIO\\ROK3_63.WAV",
- "AUDIO\\ROK3_64.WAV",
- "AUDIO\\ROK3_65.WAV",
- "AUDIO\\ROK3_66.WAV",
- "AUDIO\\ROK3_67.WAV",
- "AUDIO\\ROK3_68.WAV",
- "AUDIO\\ROK3_69.WAV",
- "AUDIO\\ROK3_70.WAV",
- "AUDIO\\ROK3_71.WAV",
- "AUDIO\\ROK3_73.WAV",
- "AUDIO\\RESC_1.WAV",
- "AUDIO\\RESC_2.WAV",
- "AUDIO\\RESC_3.WAV",
- "AUDIO\\RESC_4.WAV",
- "AUDIO\\RESC_5.WAV",
- "AUDIO\\RESC_6.WAV",
- "AUDIO\\RESC_7.WAV",
- "AUDIO\\RESC_8.WAV",
- "AUDIO\\RESC_9.WAV",
- "AUDIO\\RESC_10.WAV",
- "AUDIO\\ROK1_1A.WAV",
- "AUDIO\\ROK1_1B.WAV",
- "AUDIO\\ROK1_5.WAV",
- "AUDIO\\ROK1_6.WAV",
- "AUDIO\\ROK1_7.WAV",
- "AUDIO\\ROK1_8.WAV",
- "AUDIO\\ROK1_9.WAV",
- "AUDIO\\TAX1_1.WAV",
- "AUDIO\\TAX1_2.WAV",
- "AUDIO\\TAX1_3.WAV",
- "AUDIO\\TAX1_4.WAV",
- "AUDIO\\TAX1_5.WAV",
- "AUDIO\\TAX2_1.WAV",
- "AUDIO\\TAX2_2.WAV",
- "AUDIO\\TAX2_3.WAV",
- "AUDIO\\TAX2_4.WAV",
- "AUDIO\\TAX2_5.WAV",
- "AUDIO\\TAX2_6.WAV",
- "AUDIO\\TAX2_7.WAV",
- "AUDIO\\TAX3_1.WAV",
- "AUDIO\\TAX3_2.WAV",
- "AUDIO\\TAX3_3.WAV",
- "AUDIO\\TAX3_4.WAV",
- "AUDIO\\TAX3_5.WAV",
- "AUDIO\\TEX1_1.WAV",
- "AUDIO\\TEX1_2.WAV",
- "AUDIO\\TEX1_3.WAV",
- "AUDIO\\TEX1_4.WAV",
- "AUDIO\\TEX1_5.WAV",
- "AUDIO\\TEX1_6.WAV",
- "AUDIO\\TEX2_1.WAV",
- "AUDIO\\TEX3_1.WAV",
- "AUDIO\\TEX3_2.WAV",
- "AUDIO\\TEX3_3.WAV",
- "AUDIO\\TEX3_4.WAV",
- "AUDIO\\TEX3_5.WAV",
- "AUDIO\\TEX3_6.WAV",
- "AUDIO\\TEX3_7.WAV",
- "AUDIO\\TEX3_8.WAV",
- "AUDIO\\HAT_1A.WAV",
- "AUDIO\\INTRO1.WAV",
- "AUDIO\\INTRO2.WAV",
- "AUDIO\\INTRO3.WAV",
- "AUDIO\\INTRO4.WAV",
- "AUDIO\\MOB_01A.WAV",
- "AUDIO\\MOB_01B.WAV",
- "AUDIO\\MOB_01C.WAV",
- "AUDIO\\MOB_02A.WAV",
- "AUDIO\\MOB_02B.WAV",
- "AUDIO\\MOB_02C.WAV",
- "AUDIO\\MOB_03A.WAV",
- "AUDIO\\MOB_03B.WAV",
- "AUDIO\\MOB_03C.WAV",
- "AUDIO\\MOB_03D.WAV",
- "AUDIO\\MOB_03E.WAV",
- "AUDIO\\SHARK_1.WAV",
- "AUDIO\\SHARK_2.WAV",
- "AUDIO\\SHARK_3.WAV",
- "AUDIO\\SHARK_4.WAV",
- "AUDIO\\SHARK_5.WAV",
- "AUDIO\\MOB_04A.WAV",
- "AUDIO\\MOB_04B.WAV",
- "AUDIO\\MOB_04C.WAV",
- "AUDIO\\MOB_04D.WAV",
- "AUDIO\\MOB_05A.WAV",
- "AUDIO\\MOB_05B.WAV",
- "AUDIO\\MOB_05C.WAV",
- "AUDIO\\MOB_05D.WAV",
- "AUDIO\\MOB_06A.WAV",
- "AUDIO\\MOB_06B.WAV",
- "AUDIO\\MOB_06C.WAV",
- "AUDIO\\MOB_07A.WAV",
- "AUDIO\\MOB_07B.WAV",
- "AUDIO\\MOB_08A.WAV",
- "AUDIO\\MOB_08B.WAV",
- "AUDIO\\MOB_08C.WAV",
- "AUDIO\\MOB_08D.WAV",
- "AUDIO\\MOB_08E.WAV",
- "AUDIO\\MOB_08F.WAV",
- "AUDIO\\MOB_08G.WAV",
- "AUDIO\\MOB_09A.WAV",
- "AUDIO\\MOB_09B.WAV",
- "AUDIO\\MOB_09C.WAV",
- "AUDIO\\MOB_09D.WAV",
- "AUDIO\\MOB_09E.WAV",
- "AUDIO\\MOB_09F.WAV",
- "AUDIO\\MOB_10A.WAV",
- "AUDIO\\MOB_10B.WAV",
- "AUDIO\\MOB_10C.WAV",
- "AUDIO\\MOB_10D.WAV",
- "AUDIO\\MOB_10E.WAV",
- "AUDIO\\MOB_11A.WAV",
- "AUDIO\\MOB_11B.WAV",
- "AUDIO\\MOB_11C.WAV",
- "AUDIO\\MOB_11D.WAV",
- "AUDIO\\MOB_11E.WAV",
- "AUDIO\\MOB_11F.WAV",
- "AUDIO\\MOB_14A.WAV",
- "AUDIO\\MOB_14B.WAV",
- "AUDIO\\MOB_14C.WAV",
- "AUDIO\\MOB_14D.WAV",
- "AUDIO\\MOB_14E.WAV",
- "AUDIO\\MOB_14F.WAV",
- "AUDIO\\MOB_14G.WAV",
- "AUDIO\\MOB_14H.WAV",
- "AUDIO\\MOB_16A.WAV",
- "AUDIO\\MOB_16B.WAV",
- "AUDIO\\MOB_16C.WAV",
- "AUDIO\\MOB_16D.WAV",
- "AUDIO\\MOB_16E.WAV",
- "AUDIO\\MOB_16F.WAV",
- "AUDIO\\MOB_16G.WAV",
- "AUDIO\\MOB_17A.WAV",
- "AUDIO\\MOB_17B.WAV",
- "AUDIO\\MOB_17C.WAV",
- "AUDIO\\MOB_17D.WAV",
- "AUDIO\\MOB_17E.WAV",
- "AUDIO\\MOB_17G.WAV",
- "AUDIO\\MOB_17H.WAV",
- "AUDIO\\MOB_17I.WAV",
- "AUDIO\\MOB_17J.WAV",
- "AUDIO\\MOB_17K.WAV",
- "AUDIO\\MOB_17L.WAV",
- "AUDIO\\MOB_18A.WAV",
- "AUDIO\\MOB_18B.WAV",
- "AUDIO\\MOB_18C.WAV",
- "AUDIO\\MOB_18D.WAV",
- "AUDIO\\MOB_18E.WAV",
- "AUDIO\\MOB_18F.WAV",
- "AUDIO\\MOB_18G.WAV",
- "AUDIO\\MOB_20A.WAV",
- "AUDIO\\MOB_20B.WAV",
- "AUDIO\\MOB_20C.WAV",
- "AUDIO\\MOB_20D.WAV",
- "AUDIO\\MOB_20E.WAV",
- "AUDIO\\MOB_24A.WAV",
- "AUDIO\\MOB_24B.WAV",
- "AUDIO\\MOB_24C.WAV",
- "AUDIO\\MOB_24D.WAV",
- "AUDIO\\MOB_24E.WAV",
- "AUDIO\\MOB_24F.WAV",
- "AUDIO\\MOB_24G.WAV",
- "AUDIO\\MOB_24H.WAV",
- "AUDIO\\MOB_25A.WAV",
- "AUDIO\\MOB_25B.WAV",
- "AUDIO\\MOB_25C.WAV",
- "AUDIO\\MOB_25D.WAV",
- "AUDIO\\MOB_26A.WAV",
- "AUDIO\\MOB_26B.WAV",
- "AUDIO\\MOB_26C.WAV",
- "AUDIO\\MOB_26D.WAV",
- "AUDIO\\MOB_26E.WAV",
- "AUDIO\\MOB_29A.WAV",
- "AUDIO\\MOB_29B.WAV",
- "AUDIO\\MOB_29C.WAV",
- "AUDIO\\MOB_29D.WAV",
- "AUDIO\\MOB_29E.WAV",
- "AUDIO\\MOB_29F.WAV",
- "AUDIO\\MOB_29G.WAV",
- "AUDIO\\MOB_30A.WAV",
- "AUDIO\\MOB_30B.WAV",
- "AUDIO\\MOB_30C.WAV",
- "AUDIO\\MOB_30D.WAV",
- "AUDIO\\MOB_30E.WAV",
- "AUDIO\\MOB_30F.WAV",
- "AUDIO\\MOB_33A.WAV",
- "AUDIO\\MOB_33B.WAV",
- "AUDIO\\MOB_33C.WAV",
- "AUDIO\\MOB_33D.WAV",
- "AUDIO\\MOB_34A.WAV",
- "AUDIO\\MOB_34B.WAV",
- "AUDIO\\MOB_34C.WAV",
- "AUDIO\\MOB_34D.WAV",
- "AUDIO\\MOB_35A.WAV",
- "AUDIO\\MOB_35B.WAV",
- "AUDIO\\MOB_35C.WAV",
- "AUDIO\\MOB_35D.WAV",
- "AUDIO\\MOB_36A.WAV",
- "AUDIO\\MOB_36B.WAV",
- "AUDIO\\MOB_36C.WAV",
- "AUDIO\\MOB_40A.WAV",
- "AUDIO\\MOB_40B.WAV",
- "AUDIO\\MOB_40C.WAV",
- "AUDIO\\MOB_40D.WAV",
- "AUDIO\\MOB_40E.WAV",
- "AUDIO\\MOB_40F.WAV",
- "AUDIO\\MOB_40G.WAV",
- "AUDIO\\MOB_40H.WAV",
- "AUDIO\\MOB_40I.WAV",
- "AUDIO\\MOB_41A.WAV",
- "AUDIO\\MOB_41B.WAV",
- "AUDIO\\MOB_41C.WAV",
- "AUDIO\\MOB_41D.WAV",
- "AUDIO\\MOB_41E.WAV",
- "AUDIO\\MOB_41F.WAV",
- "AUDIO\\MOB_41G.WAV",
- "AUDIO\\MOB_41H.WAV",
- "AUDIO\\MOB_42A.WAV",
- "AUDIO\\MOB_42B.WAV",
- "AUDIO\\MOB_42C.WAV",
- "AUDIO\\MOB_42D.WAV",
- "AUDIO\\MOB_42E.WAV",
- "AUDIO\\MOB_43A.WAV",
- "AUDIO\\MOB_43B.WAV",
- "AUDIO\\MOB_43C.WAV",
- "AUDIO\\MOB_43D.WAV",
- "AUDIO\\MOB_43E.WAV",
- "AUDIO\\MOB_43F.WAV",
- "AUDIO\\MOB_43G.WAV",
- "AUDIO\\MOB_43H.WAV",
- "AUDIO\\MOB_45A.WAV",
- "AUDIO\\MOB_45B.WAV",
- "AUDIO\\MOB_45C.WAV",
- "AUDIO\\MOB_45D.WAV",
- "AUDIO\\MOB_45E.WAV",
- "AUDIO\\MOB_45F.WAV",
- "AUDIO\\MOB_45G.WAV",
- "AUDIO\\MOB_45H.WAV",
- "AUDIO\\MOB_45I.WAV",
- "AUDIO\\MOB_45J.WAV",
- "AUDIO\\MOB_45K.WAV",
- "AUDIO\\MOB_45L.WAV",
- "AUDIO\\MOB_45M.WAV",
- "AUDIO\\MOB_45N.WAV",
- "AUDIO\\MOB_46A.WAV",
- "AUDIO\\MOB_46B.WAV",
- "AUDIO\\MOB_46C.WAV",
- "AUDIO\\MOB_46D.WAV",
- "AUDIO\\MOB_46E.WAV",
- "AUDIO\\MOB_46F.WAV",
- "AUDIO\\MOB_46G.WAV",
- "AUDIO\\MOB_46H.WAV",
- "AUDIO\\MOB_47A.WAV",
- "AUDIO\\MOB_52A.WAV",
- "AUDIO\\MOB_52B.WAV",
- "AUDIO\\MOB_52C.WAV",
- "AUDIO\\MOB_52D.WAV",
- "AUDIO\\MOB_52E.WAV",
- "AUDIO\\MOB_52F.WAV",
- "AUDIO\\MOB_52G.WAV",
- "AUDIO\\MOB_52H.WAV",
- "AUDIO\\MOB_54A.WAV",
- "AUDIO\\MOB_54B.WAV",
- "AUDIO\\MOB_54C.WAV",
- "AUDIO\\MOB_54D.WAV",
- "AUDIO\\MOB_54E.WAV",
- "AUDIO\\MOB_55A.WAV",
- "AUDIO\\MOB_55B.WAV",
- "AUDIO\\MOB_55C.WAV",
- "AUDIO\\MOB_55D.WAV",
- "AUDIO\\MOB_55E.WAV",
- "AUDIO\\MOB_55F.WAV",
- "AUDIO\\MOB_56A.WAV",
- "AUDIO\\MOB_56B.WAV",
- "AUDIO\\MOB_56C.WAV",
- "AUDIO\\MOB_56D.WAV",
- "AUDIO\\MOB_56E.WAV",
- "AUDIO\\MOB_56F.WAV",
- "AUDIO\\MOB_57A.WAV",
- "AUDIO\\MOB_57B.WAV",
- "AUDIO\\MOB_57C.WAV",
- "AUDIO\\MOB_57D.WAV",
- "AUDIO\\MOB_57E.WAV",
- "AUDIO\\MOB_58A.WAV",
- "AUDIO\\MOB_58B.WAV",
- "AUDIO\\MOB_58C.WAV",
- "AUDIO\\MOB_58D.WAV",
- "AUDIO\\MOB_58E.WAV",
- "AUDIO\\MOB_58F.WAV",
- "AUDIO\\MOB_58G.WAV",
- "AUDIO\\MOB_61A.WAV",
- "AUDIO\\MOB_61B.WAV",
- "AUDIO\\MOB_62A.WAV",
- "AUDIO\\MOB_62B.WAV",
- "AUDIO\\MOB_62C.WAV",
- "AUDIO\\MOB_62D.WAV",
- "AUDIO\\MOB_63A.WAV",
- "AUDIO\\MOB_63B.WAV",
- "AUDIO\\MOB_63C.WAV",
- "AUDIO\\MOB_63D.WAV",
- "AUDIO\\MOB_63E.WAV",
- "AUDIO\\MOB_63F.WAV",
- "AUDIO\\MOB_63G.WAV",
- "AUDIO\\MOB_63H.WAV",
- "AUDIO\\MOB_63I.WAV",
- "AUDIO\\MOB_63J.WAV",
- "AUDIO\\MOB_66A.WAV",
- "AUDIO\\MOB_66B.WAV",
- "AUDIO\\MOB_68A.WAV",
- "AUDIO\\MOB_68B.WAV",
- "AUDIO\\MOB_68C.WAV",
- "AUDIO\\MOB_68D.WAV",
- "AUDIO\\MOB_70A.WAV",
- "AUDIO\\MOB_70B.WAV",
- "AUDIO\\MOB_71A.WAV",
- "AUDIO\\MOB_71B.WAV",
- "AUDIO\\MOB_71C.WAV",
- "AUDIO\\MOB_71D.WAV",
- "AUDIO\\MOB_71E.WAV",
- "AUDIO\\MOB_71F.WAV",
- "AUDIO\\MOB_71G.WAV",
- "AUDIO\\MOB_71H.WAV",
- "AUDIO\\MOB_71I.WAV",
- "AUDIO\\MOB_71J.WAV",
- "AUDIO\\MOB_71K.WAV",
- "AUDIO\\MOB_71L.WAV",
- "AUDIO\\MOB_71M.WAV",
- "AUDIO\\MOB_71N.WAV",
- "AUDIO\\MOB_72A.WAV",
- "AUDIO\\MOB_72B.WAV",
- "AUDIO\\MOB_72C.WAV",
- "AUDIO\\MOB_72D.WAV",
- "AUDIO\\MOB_72E.WAV",
- "AUDIO\\MOB_72F.WAV",
- "AUDIO\\MOB_72G.WAV",
- "AUDIO\\MOB_73A.WAV",
- "AUDIO\\MOB_73C.WAV",
- "AUDIO\\MOB_73D.WAV",
- "AUDIO\\MOB_73F.WAV",
- "AUDIO\\MOB_73G.WAV",
- "AUDIO\\MOB_73I.WAV",
- "AUDIO\\MOB_95A.WAV",
- "AUDIO\\MOB_96A.WAV",
- "AUDIO\\MOB_98A.WAV",
- "AUDIO\\MOB_99A.WAV",
- "AUDIO\\JOB1_1B.WAV",
- "AUDIO\\JOB1_1C.WAV",
- "AUDIO\\JOB1_1D.WAV",
- "AUDIO\\JOB2_1B.WAV",
- "AUDIO\\JOB2_2.WAV",
- "AUDIO\\JOB2_3.WAV",
- "AUDIO\\JOB2_4.WAV",
- "AUDIO\\JOB2_5.WAV",
- "AUDIO\\JOB2_6.WAV",
- "AUDIO\\JOB2_7.WAV",
- "AUDIO\\JOB2_8.WAV",
- "AUDIO\\JOB2_9.WAV",
- "AUDIO\\JOB3_1.WAV",
- "AUDIO\\JOB3_2.WAV",
- "AUDIO\\JOB3_3.WAV",
- "AUDIO\\JOB4_1.WAV",
- "AUDIO\\JOB4_2.WAV",
- "AUDIO\\JOB4_3.WAV",
- "AUDIO\\JOB5_1.WAV",
- "AUDIO\\JOB5_2.WAV",
- "AUDIO\\JOB5_3.WAV",
- "AUDIO\\BJM1_20.WAV",
- "AUDIO\\BJM1_4.WAV",
- "AUDIO\\BJM1_5.WAV",
- "AUDIO\\MERC_39.WAV",
- "AUDIO\\MONO_1.WAV",
- "AUDIO\\MONO_2.WAV",
- "AUDIO\\MONO_3.WAV",
- "AUDIO\\MONO_4.WAV",
- "AUDIO\\MONO_5.WAV",
- "AUDIO\\MONO_6.WAV",
- "AUDIO\\MONO_7.WAV",
- "AUDIO\\MONO_8.WAV",
- "AUDIO\\MONO_9.WAV",
- "AUDIO\\MONO10.WAV",
- "AUDIO\\MONO11.WAV",
- "AUDIO\\MONO12.WAV",
- "AUDIO\\MONO13.WAV",
- "AUDIO\\MONO14.WAV",
- "AUDIO\\MONO15.WAV",
- "AUDIO\\MONO16.WAV",
- "AUDIO\\FUD_01.WAV",
- "AUDIO\\FUD_02.WAV",
- "AUDIO\\FUD_03.WAV",
- "AUDIO\\FUD_04.WAV",
- "AUDIO\\FUD_05.WAV",
- "AUDIO\\FUD_06.WAV",
- "AUDIO\\FUD_07.WAV",
- "AUDIO\\FUD_08.WAV",
- "AUDIO\\FUD_09.WAV",
- "AUDIO\\FUD_10.WAV",
- "AUDIO\\FUD_11.WAV",
- "AUDIO\\FUD_12.WAV",
- "AUDIO\\FUD_13.WAV",
- "AUDIO\\FUD_14.WAV",
- "AUDIO\\FUD_15.WAV",
- "AUDIO\\FUD_16.WAV",
- "AUDIO\\FUD_17.WAV",
- "AUDIO\\FUD_18.WAV",
- "AUDIO\\FUD_19.WAV",
- "AUDIO\\FUD_20.WAV",
- "AUDIO\\BURG_01.WAV",
- "AUDIO\\BURG_02.WAV",
- "AUDIO\\BURG_03.WAV",
- "AUDIO\\BURG_04.WAV",
- "AUDIO\\BURG_05.WAV",
- "AUDIO\\BURG_06.WAV",
- "AUDIO\\BURG_07.WAV",
- "AUDIO\\BURG_08.WAV",
- "AUDIO\\BURG_09.WAV",
- "AUDIO\\BURG_10.WAV",
- "AUDIO\\BURG_11.WAV",
- "AUDIO\\BURG_12.WAV",
- "AUDIO\\CRUST01.WAV",
- "AUDIO\\CRUST02.WAV",
- "AUDIO\\CRUST03.WAV",
- "AUDIO\\CRUST04.WAV",
- "AUDIO\\CRUST05.WAV",
- "AUDIO\\CRUST06.WAV",
- "AUDIO\\CRUST07.WAV",
- "AUDIO\\CRUST08.WAV",
- "AUDIO\\CRUST09.WAV",
- "AUDIO\\BAND_01.WAV",
- "AUDIO\\BAND_02.WAV",
- "AUDIO\\BAND_03.WAV",
- "AUDIO\\BAND_04.WAV",
- "AUDIO\\BAND_05.WAV",
- "AUDIO\\BAND_06.WAV",
- "AUDIO\\BAND_07.WAV",
- "AUDIO\\BAND_08.WAV",
- "AUDIO\\SHAFT01.WAV",
- "AUDIO\\SHAFT02.WAV",
- "AUDIO\\SHAFT03.WAV",
- "AUDIO\\SHAFT04.WAV",
- "AUDIO\\SHAFT05.WAV",
- "AUDIO\\SHAFT06.WAV",
- "AUDIO\\SHAFT07.WAV",
- "AUDIO\\SHAFT08.WAV",
- "AUDIO\\PISS_01.WAV",
- "AUDIO\\PISS_02.WAV",
- "AUDIO\\PISS_03.WAV",
- "AUDIO\\PISS_04.WAV",
- "AUDIO\\PISS_05.WAV",
- "AUDIO\\PISS_06.WAV",
- "AUDIO\\PISS_07.WAV",
- "AUDIO\\PISS_08.WAV",
- "AUDIO\\PISS_09.WAV",
- "AUDIO\\PISS_10.WAV",
- "AUDIO\\PISS_11.WAV",
- "AUDIO\\PISS_12.WAV",
- "AUDIO\\PISS_13.WAV",
- "AUDIO\\PISS_14.WAV",
- "AUDIO\\PISS_15.WAV",
- "AUDIO\\PISS_16.WAV",
- "AUDIO\\PISS_17.WAV",
- "AUDIO\\PISS_18.WAV",
- "AUDIO\\PISS_19.WAV",
- "AUDIO\\GIMME01.WAV",
- "AUDIO\\GIMME02.WAV",
- "AUDIO\\GIMME03.WAV",
- "AUDIO\\GIMME04.WAV",
- "AUDIO\\GIMME05.WAV",
- "AUDIO\\GIMME06.WAV",
- "AUDIO\\GIMME07.WAV",
- "AUDIO\\GIMME08.WAV",
- "AUDIO\\GIMME09.WAV",
- "AUDIO\\GIMME10.WAV",
- "AUDIO\\GIMME11.WAV",
- "AUDIO\\GIMME12.WAV",
- "AUDIO\\GIMME13.WAV",
- "AUDIO\\GIMME14.WAV",
- "AUDIO\\GIMME15.WAV",
- "AUDIO\\BUST_01.WAV",
- "AUDIO\\BUST_02.WAV",
- "AUDIO\\BUST_03.WAV",
- "AUDIO\\BUST_04.WAV",
- "AUDIO\\BUST_05.WAV",
- "AUDIO\\BUST_06.WAV",
- "AUDIO\\BUST_07.WAV",
- "AUDIO\\BUST_08.WAV",
- "AUDIO\\BUST_09.WAV",
- "AUDIO\\BUST_10.WAV",
- "AUDIO\\BUST_11.WAV",
- "AUDIO\\BUST_12.WAV",
- "AUDIO\\BUST_13.WAV",
- "AUDIO\\BUST_14.WAV",
- "AUDIO\\BUST_15.WAV",
- "AUDIO\\BUST_16.WAV",
- "AUDIO\\BUST_17.WAV",
- "AUDIO\\BUST_18.WAV",
- "AUDIO\\BUST_19.WAV",
- "AUDIO\\BUST_20.WAV",
- "AUDIO\\BUST_21.WAV",
- "AUDIO\\BUST_22.WAV",
- "AUDIO\\BUST_23.WAV",
- "AUDIO\\BUST_24.WAV",
- "AUDIO\\BUST_25.WAV",
- "AUDIO\\BUST_26.WAV",
- "AUDIO\\BUST_27.WAV",
- "AUDIO\\BUST_28.WAV",
+static char StreamedNameTable[][40] = {
+ "AUDIO\\MUSIC\\HEAD",
+ "AUDIO\\MUSIC\\DOUBLE",
+ "AUDIO\\MUSIC\\KJAH",
+ "AUDIO\\MUSIC\\RISE",
+ "AUDIO\\MUSIC\\LIPS",
+ "AUDIO\\MUSIC\\MUNDO",
+ "AUDIO\\MUSIC\\MSX",
+ "AUDIO\\MUSIC\\FLASH",
+ "AUDIO\\MUSIC\\LCJ",
+ "AUDIO\\MUSIC\\LCFR",
+ "AUDIO\\MUSIC\\MISCOM2",
+ "AUDIO\\MUSIC\\CITY",
+ "AUDIO\\MUSIC\\WATER",
+ "AUDIO\\MUSIC\\SAWMILL",
+ "AUDIO\\MUSIC\\CITY",
+ "AUDIO\\MUSIC\\WATER",
+ "AUDIO\\MUSIC\\WATER",
+ "AUDIO\\MUSIC\\CITY",
+ "AUDIO\\MUSIC\\CITY",
+ "AUDIO\\MUSIC\\CITY",
+ "AUDIO\\MUSIC\\CITY",
+ "AUDIO\\MUSIC\\CITY",
+ "AUDIO\\MUSIC\\CITY",
+ "AUDIO\\MUSIC\\CITY",
+ "AUDIO\\MUSIC\\POLICE",
+ "AUDIO\\MUSIC\\TAXI",
+ "AUDIO\\NEWS\\NEWS_A",
+ "AUDIO\\NEWS\\NEWS_B",
+ "AUDIO\\NEWS\\NEWS_C",
+ "AUDIO\\NEWS\\NEWS_D",
+ "AUDIO\\NEWS\\NEWS_E",
+ "AUDIO\\NEWS\\NEWS_F",
+ "AUDIO\\NEWS\\NEWS_G",
+ "AUDIO\\NEWS\\NEWS_H",
+ "AUDIO\\NEWS\\NEWS_I",
+ "AUDIO\\NEWS\\NEWS_J",
+ "AUDIO\\NEWS\\NEWS_K",
+ "AUDIO\\NEWS\\NEWS_L",
+ "AUDIO\\NEWS\\NEWS_M",
+ "AUDIO\\NEWS\\NEWS_N",
+ "AUDIO\\CUTSCENE\\BIKER",
+ "AUDIO\\CUTSCENE\\BONEVOY",
+ "AUDIO\\CUTSCENE\\CAMPAIN",
+ "AUDIO\\CUTSCENE\\CASHCHP",
+ "AUDIO\\CUTSCENE\\CONTBAN",
+ "AUDIO\\CUTSCENE\\CRAZY69",
+ "AUDIO\\CUTSCENE\\CRAZY69",
+ "AUDIO\\CUTSCENE\\DEADLY",
+ "AUDIO\\CUTSCENE\\DONPROB",
+ "AUDIO\\CUTSCENE\\DRIVNMR",
+ "AUDIO\\CUTSCENE\\ELECTON",
+ "AUDIO\\CUTSCENE\\FINAL",
+ "AUDIO\\CUTSCENE\\FINAL_2",
+ "AUDIO\\CUTSCENE\\HOMSWET",
+ "AUDIO\\CUTSCENE\\HOTWHEL",
+ "AUDIO\\CUTSCENE\\KIDNAPP",
+ "AUDIO\\CUTSCENE\\LANDGRB",
+ "AUDIO\\CUTSCENE\\MORGUE",
+ "AUDIO\\CUTSCENE\\OVERDOS",
+ "AUDIO\\CUTSCENE\\RUFJUST",
+ "AUDIO\\CUTSCENE\\SAYONAR",
+ "AUDIO\\CUTSCENE\\SICILAN",
+ "AUDIO\\CUTSCENE\\THEOFER",
+ "AUDIO\\CUTSCENE\\INTRO",
+ "AUDIO\\MUSIC\\FINALE",
+ "AUDIO\\MUSIC\\MISCOM2"
}; \ No newline at end of file
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 00663add..9e412e4a 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -327,6 +327,80 @@ cSampleManager::~cSampleManager(void)
}
+int gBankStartOffset[67];
+
+void
+SetUpDebugBanksInfo()
+{
+ gBankStartOffset[3] = SFX_FE_BACK;
+ gBankStartOffset[4] = SFX_CAR_ACCEL_1;
+ gBankStartOffset[5] = SFX_CAR_ACCEL_2;
+ gBankStartOffset[9] = SFX_CAR_ACCEL_6;
+ gBankStartOffset[10] = SFX_CAR_ACCEL_7;
+ gBankStartOffset[1] = SFX_EMPTY;
+ gBankStartOffset[11] = SFX_CAR_ACCEL_8;
+ gBankStartOffset[7] = SFX_CAR_ACCEL_4;
+ gBankStartOffset[15] = SFX_CAR_ACCEL_12;
+ gBankStartOffset[13] = SFX_CAR_ACCEL_10;
+ gBankStartOffset[16] = SFX_CAR_CHAINSAW_IDLE;
+ gBankStartOffset[0] = SFX_AIR_BRAKES;
+ gBankStartOffset[17] = SFX_RC_IDLE;
+ gBankStartOffset[6] = SFX_CAR_ACCEL_3;
+ gBankStartOffset[19] = SFX_CAR_ACCEL_16;
+ gBankStartOffset[12] = SFX_CAR_ACCEL_9;
+ gBankStartOffset[2] = SFX_AMBULAN_VOICE_1_VAN_1;
+ gBankStartOffset[21] = SFX_CAR_ACCEL_18;
+ gBankStartOffset[22] = SFX_CAR_ACCEL_19;
+ gBankStartOffset[8] = SFX_CAR_ACCEL_5;
+ gBankStartOffset[23] = SFX_CAR_ACCEL_20;
+ gBankStartOffset[14] = SFX_CAR_ACCEL_11;
+ gBankStartOffset[20] = SFX_CAR_ACCEL_17;
+ gBankStartOffset[18] = SFX_CAR_RC_HELI;
+ gBankStartOffset[25] = SFX_CAR_AFTER_ACCEL_21;
+ gBankStartOffset[26] = SFX_CAR_FINGER_OFF_ACCEL_21;
+ gBankStartOffset[27] = SFX_CAR_ACCEL_22;
+ gBankStartOffset[28] = SFX_CAR_AFTER_ACCEL_22;
+ gBankStartOffset[29] = SFX_CAR_FINGER_OFF_ACCEL_22;
+ gBankStartOffset[24] = SFX_CAR_ACCEL_21;
+ gBankStartOffset[30] = SFX_HELI_APACHE_1;
+ gBankStartOffset[31] = SFX_HELI_UNUSED_1;
+ gBankStartOffset[32] = SFX_HELI_UNUSED_2;
+ gBankStartOffset[33] = SFX_HELI_UNUSED_3;
+ gBankStartOffset[34] = SFX_HELI_UNUSED_4;
+ gBankStartOffset[35] = SFX_SEAPLANE_LOW;
+ gBankStartOffset[37] = SFX_PLANE_UNUSED_2;
+ gBankStartOffset[38] = SFX_PLANE_UNUSED_3;
+ gBankStartOffset[39] = SFX_PLANE_UNUSED_4;
+ gBankStartOffset[40] = SFX_BUILDINGS_BANK_ALARM;
+ gBankStartOffset[41] = SFX_BUILDING_SNORE;
+ gBankStartOffset[36] = SFX_PLANE_UNUSED_1;
+ gBankStartOffset[43] = SFX_BUILDING_BAR_2;
+ gBankStartOffset[44] = SFX_BUILDING_BAR_3;
+ gBankStartOffset[45] = SFX_BUILDING_BAR_4;
+ gBankStartOffset[46] = SFX_BUILDING_MAL1;
+ gBankStartOffset[47] = SFX_BUILDING_MAL2;
+ gBankStartOffset[42] = SFX_BUILDING_BAR_1;
+ gBankStartOffset[49] = SFX_BUILDING_STR1;
+ gBankStartOffset[50] = SFX_BUILDING_STR2;
+ gBankStartOffset[51] = SFX_BUILDING_STR3;
+ gBankStartOffset[52] = SFX_BUILDING_CHURCH;
+ gBankStartOffset[53] = SFX_BUILDING_FAN_1;
+ gBankStartOffset[48] = SFX_BUILDING_MAL3;
+ gBankStartOffset[55] = SFX_BUILDING_INSECTS_1;
+ gBankStartOffset[56] = SFX_BUILDING_INSECTS_2;
+ gBankStartOffset[54] = SFX_BUILDING_FAN_2;
+ gBankStartOffset[57] = SFX_CLUB_1;
+ gBankStartOffset[58] = SFX_CLUB_2;
+ gBankStartOffset[59] = SFX_CLUB_3;
+ gBankStartOffset[60] = SFX_CLUB_4;
+ gBankStartOffset[61] = SFX_FOOTSTEP_GRASS_1;
+ gBankStartOffset[62] = SFX_FOOTSTEP_GRAVEL_1;
+ gBankStartOffset[63] = SFX_FOOTSTEP_WOOD_1;
+ gBankStartOffset[64] = SFX_FOOTSTEP_METAL_1;
+ gBankStartOffset[65] = SFX_FOOTSTEP_WATER_1;
+ gBankStartOffset[66] = SFX_FOOTSTEP_SAND_1;
+}
+
#ifdef EXTERNAL_3D_SOUND
void
cSampleManager::SetSpeakerConfig(int32 which)
@@ -1036,20 +1110,20 @@ cSampleManager::Initialise(void)
if ( GetDriveType(m_szCDRomRootPath) == DRIVE_CDROM )
{
- FILE *f;
-#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_szCDRomRootPath);
- strcat(filepath, PS2StreamedNameTable[0]);
- f = fopen(filepath, "rb");
-
+ strcat(filepath, StreamedNameTable[0]);
+ strcat(filepath, ".VB");
+
+ FILE *f = fopen(filepath, "rb");
+
if ( !f )
-#endif
{
strcpy(filepath, m_szCDRomRootPath);
strcat(filepath, StreamedNameTable[0]);
-
+ strcat(filepath, ".MP3");
f = fopen(filepath, "rb");
}
+
if ( f )
{
fclose(f);
@@ -1077,26 +1151,16 @@ cSampleManager::Initialise(void)
m_szCDRomRootPath[0] = '\0';
strcpy(m_WavFilesPath, m_szCDRomRootPath);
-
+ /*
#ifdef AUDIO_CACHE
if ( CreateCache )
#endif
for ( int32 i = STREAMED_SOUND_MISSION_MOBR1; i < TOTAL_STREAMED_SOUNDS; i++ )
{
-#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_szCDRomRootPath);
- strcat(filepath, PS2StreamedNameTable[i]);
-
+ strcat(filepath, StreamedNameTable[i]);
+
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
-
- if ( !mp3Stream[0] )
-#endif
- {
- strcpy(filepath, m_szCDRomRootPath);
- strcat(filepath, StreamedNameTable[i]);
-
- mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
- }
if ( mp3Stream[0] )
{
@@ -1114,7 +1178,7 @@ cSampleManager::Initialise(void)
return FALSE;
}
}
-
+ */
// Find path of MP3s (originally in CD-Rom)
// if NO_CDCHECK is NOT defined but AUDIO_CACHE is defined, we still need to find MP3s' path, but will exit after the first file
#ifndef NO_CDCHECK
@@ -1132,20 +1196,18 @@ cSampleManager::Initialise(void)
{
#endif
- for (int32 i = 0; i < STREAMED_SOUND_MISSION_MOBR1; i++)
+ for (int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++)
{
-#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_MP3FilesPath);
- strcat(filepath, PS2StreamedNameTable[i]);
+ strcat(filepath, StreamedNameTable[i]);
+ strcat(filepath, ".VB");
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
-
- if ( !mp3Stream[0] )
-#endif
+ if (!mp3Stream[0])
{
strcpy(filepath, m_MP3FilesPath);
strcat(filepath, StreamedNameTable[i]);
-
+ strcat(filepath, ".MP3");
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
}
@@ -1183,26 +1245,16 @@ cSampleManager::Initialise(void)
#endif
if ( !bFileNotFound ) {
-
+/*
#ifdef AUDIO_CACHE
if ( CreateCache )
#endif
for ( int32 i = STREAMED_SOUND_MISSION_COMPLETED4; i < STREAMED_SOUND_MISSION_PAGER; i++ )
{
-#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_MiscomPath);
- strcat(filepath, PS2StreamedNameTable[i]);
-
- mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
-
- if ( !mp3Stream[0] )
-#endif
- {
- strcpy(filepath, m_MiscomPath);
- strcat(filepath, StreamedNameTable[i]);
+ strcat(filepath, StreamedNameTable[i]);
- mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
- }
+ mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( mp3Stream[0] )
{
@@ -1219,7 +1271,7 @@ cSampleManager::Initialise(void)
bFileNotFound = TRUE;
break;
}
- }
+ }*/
}
m_bInitialised = !bFileNotFound;
@@ -1436,7 +1488,6 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
{
#if !defined(NO_CDCHECK) // TODO: check steam, probably GTAVC_STEAM_PATCH needs to be added
char filepath[MAX_PATH];
- FILE *f;
strcpy(filepath, m_MiscomPath);
strcat(filepath, StreamedNameTable[STREAMED_SOUND_MISSION_COMPLETED4]);
@@ -1761,6 +1812,8 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
switch ( nChannel )
{
case CHANNEL_POLICE_RADIO:
+ case CHANNEL_MISSION_AUDIO_1:
+ case CHANNEL_MISSION_AUDIO_2:
{
b2d = TRUE;
break;
@@ -1792,6 +1845,8 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
switch ( nChannel )
{
case CHANNEL_POLICE_RADIO:
+ case CHANNEL_MISSION_AUDIO_1:
+ case CHANNEL_MISSION_AUDIO_2:
{
b2d = TRUE;
break;
@@ -1900,6 +1955,8 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
switch ( nChannel )
{
case CHANNEL_POLICE_RADIO:
+ case CHANNEL_MISSION_AUDIO_1:
+ case CHANNEL_MISSION_AUDIO_2:
{
#endif
nChannelVolume[nChannel] = vol;
@@ -1931,6 +1988,8 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
switch ( nChannel )
{
case CHANNEL_POLICE_RADIO:
+ case CHANNEL_MISSION_AUDIO_1:
+ case CHANNEL_MISSION_AUDIO_2:
{
#endif
#if !defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND)
@@ -1956,6 +2015,8 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
switch ( nChannel )
{
case CHANNEL_POLICE_RADIO:
+ case CHANNEL_MISSION_AUDIO_1:
+ case CHANNEL_MISSION_AUDIO_2:
{
b2d = TRUE;
break;
@@ -1986,6 +2047,8 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n
switch ( nChannel )
{
case CHANNEL_POLICE_RADIO:
+ case CHANNEL_MISSION_AUDIO_1:
+ case CHANNEL_MISSION_AUDIO_2:
{
b2d = TRUE;
break;
@@ -2016,6 +2079,8 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
switch ( nChannel )
{
case CHANNEL_POLICE_RADIO:
+ case CHANNEL_MISSION_AUDIO_1:
+ case CHANNEL_MISSION_AUDIO_2:
{
b2d = TRUE;
break;
@@ -2046,6 +2111,8 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
switch ( nChannel )
{
case CHANNEL_POLICE_RADIO:
+ case CHANNEL_MISSION_AUDIO_1:
+ case CHANNEL_MISSION_AUDIO_2:
{
b2d = TRUE;
break;
@@ -2081,6 +2148,8 @@ cSampleManager::StartChannel(uint32 nChannel)
switch ( nChannel )
{
case CHANNEL_POLICE_RADIO:
+ case CHANNEL_MISSION_AUDIO_1:
+ case CHANNEL_MISSION_AUDIO_2:
{
b2d = TRUE;
break;
@@ -2111,6 +2180,8 @@ cSampleManager::StopChannel(uint32 nChannel)
switch ( nChannel )
{
case CHANNEL_POLICE_RADIO:
+ case CHANNEL_MISSION_AUDIO_1:
+ case CHANNEL_MISSION_AUDIO_2:
{
b2d = TRUE;
break;
@@ -2149,18 +2220,18 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
}
char filepath[MAX_PATH];
-#ifdef PS2_AUDIO_PATHS
- strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
- strcat(filepath, PS2StreamedNameTable[nFile]);
-
+
+ strcpy(filepath, m_MP3FilesPath);
+ strcat(filepath, StreamedNameTable[nFile]);
+ strcat(filepath, ".VB");
+
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
- if ( !mp3Stream[nStream] )
-#endif
+ if(!mp3Stream[nStream])
{
- strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
+ strcpy(filepath, m_MP3FilesPath);
strcat(filepath, StreamedNameTable[nFile]);
-
+ strcat(filepath, ".MP3");
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
}
@@ -2224,19 +2295,18 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
// Try to continue from previous song, if already started
if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
nFile = 0;
-#ifdef PS2_AUDIO_PATHS
strcpy(filename, m_MiscomPath);
- strcat(filename, PS2StreamedNameTable[nFile]);
-
- mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+ strcat(filename, StreamedNameTable[nFile]);
+ strcat(filename, ".VB");
+ mp3Stream[nStream] =
+ AIL_open_stream(DIG, filename, 0);
- if ( !mp3Stream[nStream] )
-#endif
+ if(!mp3Stream[nStream])
{
- strcpy(filename, m_MiscomPath);
+ strcpy(filename, m_MP3FilesPath);
strcat(filename, StreamedNameTable[nFile]);
- mp3Stream[nStream] =
- AIL_open_stream(DIG, filename, 0);
+ strcat(filename, ".MP3");
+ mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
}
if(mp3Stream[nStream]) {
AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
@@ -2281,19 +2351,18 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
{
nFile = 0;
_bIsMp3Active = FALSE;
-#ifdef PS2_AUDIO_PATHS
strcpy(filename, m_MiscomPath);
- strcat(filename, PS2StreamedNameTable[nFile]);
-
- mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
+ strcat(filename, StreamedNameTable[nFile]);
+ strcat(filename, ".VB");
- if ( !mp3Stream[nStream] )
-#endif
+ mp3Stream[nStream] =
+ AIL_open_stream(DIG, filename, 0);
+ if(!mp3Stream[nStream])
{
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
- mp3Stream[nStream] =
- AIL_open_stream(DIG, filename, 0);
+ strcat(filename, ".MP3");
+ mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
}
if(mp3Stream[nStream]) {
AIL_set_stream_loop_count(
@@ -2335,20 +2404,18 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
position = 0;
nFile = 0;
}
-#ifdef PS2_AUDIO_PATHS
strcpy(filename, m_MiscomPath);
- strcat(filename, PS2StreamedNameTable[nFile]);
-
+ strcat(filename, StreamedNameTable[nFile]);
+ strcat(filename, ".VB");
+
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
-
- if ( !mp3Stream[nStream] )
-#endif
+ if( !mp3Stream[nStream] )
{
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
+ strcat(filename, ".MP3");
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
}
-
if ( mp3Stream[nStream] )
{
AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
@@ -2472,6 +2539,8 @@ cSampleManager::IsStreamPlaying(uint8 nStream)
bool8
cSampleManager::InitialiseSampleBanks(void)
{
+ SetUpDebugBanksInfo();
+
int32 nBank = SFX_BANK_0;
fpSampleDescHandle = fopen(SampleBankDescFilename, "rb");
@@ -2495,7 +2564,7 @@ cSampleManager::InitialiseSampleBanks(void)
fclose(fpSampleDescHandle);
fpSampleDescHandle = NULL;
-
+
for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ )
{
#ifdef FIX_BUGS
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index e20da0b2..697b5d0b 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -301,7 +301,7 @@ set_new_provider(int index)
static bool8
IsThisTrackAt16KHz(uint32 track)
{
- return track == STREAMED_SOUND_RADIO_KCHAT || track == STREAMED_SOUND_RADIO_VCPR || track == STREAMED_SOUND_RADIO_POLICE;
+ return false;// track == STREAMED_SOUND_RADIO_KCHAT || track == STREAMED_SOUND_RADIO_VCPR || track == STREAMED_SOUND_RADIO_POLICE;
}
cSampleManager::cSampleManager(void)
@@ -314,6 +314,80 @@ cSampleManager::~cSampleManager(void)
}
+int gBankStartOffset[67];
+
+void
+SetUpDebugBanksInfo()
+{
+ gBankStartOffset[3] = SFX_FE_BACK;
+ gBankStartOffset[4] = SFX_CAR_ACCEL_1;
+ gBankStartOffset[5] = SFX_CAR_ACCEL_2;
+ gBankStartOffset[9] = SFX_CAR_ACCEL_6;
+ gBankStartOffset[10] = SFX_CAR_ACCEL_7;
+ gBankStartOffset[1] = SFX_EMPTY;
+ gBankStartOffset[11] = SFX_CAR_ACCEL_8;
+ gBankStartOffset[7] = SFX_CAR_ACCEL_4;
+ gBankStartOffset[15] = SFX_CAR_ACCEL_12;
+ gBankStartOffset[13] = SFX_CAR_ACCEL_10;
+ gBankStartOffset[16] = SFX_CAR_CHAINSAW_IDLE;
+ gBankStartOffset[0] = SFX_AIR_BRAKES;
+ gBankStartOffset[17] = SFX_RC_IDLE;
+ gBankStartOffset[6] = SFX_CAR_ACCEL_3;
+ gBankStartOffset[19] = SFX_CAR_ACCEL_16;
+ gBankStartOffset[12] = SFX_CAR_ACCEL_9;
+ gBankStartOffset[2] = SFX_AMBULAN_VOICE_1_VAN_1;
+ gBankStartOffset[21] = SFX_CAR_ACCEL_18;
+ gBankStartOffset[22] = SFX_CAR_ACCEL_19;
+ gBankStartOffset[8] = SFX_CAR_ACCEL_5;
+ gBankStartOffset[23] = SFX_CAR_ACCEL_20;
+ gBankStartOffset[14] = SFX_CAR_ACCEL_11;
+ gBankStartOffset[20] = SFX_CAR_ACCEL_17;
+ gBankStartOffset[18] = SFX_CAR_RC_HELI;
+ gBankStartOffset[25] = SFX_CAR_AFTER_ACCEL_21;
+ gBankStartOffset[26] = SFX_CAR_FINGER_OFF_ACCEL_21;
+ gBankStartOffset[27] = SFX_CAR_ACCEL_22;
+ gBankStartOffset[28] = SFX_CAR_AFTER_ACCEL_22;
+ gBankStartOffset[29] = SFX_CAR_FINGER_OFF_ACCEL_22;
+ gBankStartOffset[24] = SFX_CAR_ACCEL_21;
+ gBankStartOffset[30] = SFX_HELI_APACHE_1;
+ gBankStartOffset[31] = SFX_HELI_UNUSED_1;
+ gBankStartOffset[32] = SFX_HELI_UNUSED_2;
+ gBankStartOffset[33] = SFX_HELI_UNUSED_3;
+ gBankStartOffset[34] = SFX_HELI_UNUSED_4;
+ gBankStartOffset[35] = SFX_SEAPLANE_LOW;
+ gBankStartOffset[37] = SFX_PLANE_UNUSED_2;
+ gBankStartOffset[38] = SFX_PLANE_UNUSED_3;
+ gBankStartOffset[39] = SFX_PLANE_UNUSED_4;
+ gBankStartOffset[40] = SFX_BUILDINGS_BANK_ALARM;
+ gBankStartOffset[41] = SFX_BUILDING_SNORE;
+ gBankStartOffset[36] = SFX_PLANE_UNUSED_1;
+ gBankStartOffset[43] = SFX_BUILDING_BAR_2;
+ gBankStartOffset[44] = SFX_BUILDING_BAR_3;
+ gBankStartOffset[45] = SFX_BUILDING_BAR_4;
+ gBankStartOffset[46] = SFX_BUILDING_MAL1;
+ gBankStartOffset[47] = SFX_BUILDING_MAL2;
+ gBankStartOffset[42] = SFX_BUILDING_BAR_1;
+ gBankStartOffset[49] = SFX_BUILDING_STR1;
+ gBankStartOffset[50] = SFX_BUILDING_STR2;
+ gBankStartOffset[51] = SFX_BUILDING_STR3;
+ gBankStartOffset[52] = SFX_BUILDING_CHURCH;
+ gBankStartOffset[53] = SFX_BUILDING_FAN_1;
+ gBankStartOffset[48] = SFX_BUILDING_MAL3;
+ gBankStartOffset[55] = SFX_BUILDING_INSECTS_1;
+ gBankStartOffset[56] = SFX_BUILDING_INSECTS_2;
+ gBankStartOffset[54] = SFX_BUILDING_FAN_2;
+ gBankStartOffset[57] = SFX_CLUB_1;
+ gBankStartOffset[58] = SFX_CLUB_2;
+ gBankStartOffset[59] = SFX_CLUB_3;
+ gBankStartOffset[60] = SFX_CLUB_4;
+ gBankStartOffset[61] = SFX_FOOTSTEP_GRASS_1;
+ gBankStartOffset[62] = SFX_FOOTSTEP_GRAVEL_1;
+ gBankStartOffset[63] = SFX_FOOTSTEP_WOOD_1;
+ gBankStartOffset[64] = SFX_FOOTSTEP_METAL_1;
+ gBankStartOffset[65] = SFX_FOOTSTEP_WATER_1;
+ gBankStartOffset[66] = SFX_FOOTSTEP_SAND_1;
+}
+
void cSampleManager::SetSpeakerConfig(int32 nConfig)
{
@@ -759,7 +833,7 @@ cSampleManager::Initialise(void)
{
if ( _bSampmanInitialised )
return TRUE;
-
+ SetUpDebugBanksInfo();
EFXInit();
for(int i = 0; i < MAX_STREAMS; i++)
@@ -920,11 +994,21 @@ cSampleManager::Initialise(void)
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
- if ( aStream[0] && (
-#ifdef PS2_AUDIO_PATHS
- aStream[0]->Open(PS2StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000) ||
-#endif
- aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000)) )
+ bool opened = false;
+ char filename[MAX_PATH];
+ sprintf(filename, "%s.VB", StreamedNameTable[i]);
+ if ( aStream[0] )
+ opened = aStream[0]->Open(filename, IsThisTrackAt16KHz(i) ? 16000 : 32000);
+
+ if ( !opened )
+ {
+ sprintf(filename, "%s.MP3", StreamedNameTable[i]);
+ if ( aStream[0] )
+ {
+ opened = aStream[0]->Open(filename, IsThisTrackAt16KHz(i) ? 16000 : 32000);
+ }
+ }
+ if ( opened )
{
uint32 tatalms = aStream[0]->GetLengthMS();
aStream[0]->Close();
@@ -1551,7 +1635,7 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
ASSERT( nChannel >= MAXCHANNELS );
ASSERT( nChannel < NUM_CHANNELS );
- if ( nChannel == CHANNEL_POLICE_RADIO )
+ if( nChannel >= CHANNEL_POLICE_RADIO )
{
uint32 vol = nVolume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
@@ -1576,7 +1660,7 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
ASSERT( nChannel >= MAXCHANNELS );
ASSERT( nChannel < NUM_CHANNELS );
- if ( nChannel == CHANNEL_POLICE_RADIO )
+ if ( nChannel >= CHANNEL_POLICE_RADIO )
{
aChannel[nChannel].SetPan(nPan);
}
@@ -1632,7 +1716,9 @@ cSampleManager::StopChannel(uint32 nChannel)
void
cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
-{
+{
+ char filename[MAX_PATH];
+
ASSERT( nStream < MAX_STREAMS );
if ( nFile < TOTAL_STREAMED_SOUNDS )
@@ -1640,11 +1726,15 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
CStream *stream = aStream[nStream];
stream->Close();
-#ifdef PS2_AUDIO_PATHS
- if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
-#endif
- stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- if ( !stream->Setup() )
+ sprintf(filename, "%s.VB", StreamedNameTable[nFile]);
+ bool opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ if ( !opened )
+ {
+ sprintf(filename, "%s.MP3", StreamedNameTable[nFile]);
+ opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ }
+
+ if ( opened && !stream->Setup() )
{
stream->Close();
}
@@ -1704,12 +1794,18 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
nFile = 0;
+ sprintf(filename, "%s.VB", StreamedNameTable[nFile]);
+
CStream *stream = aStream[nStream];
-#ifdef PS2_AUDIO_PATHS
- if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
-#endif
- stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- if ( stream->Setup() ) {
+ bool opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+
+ if ( !opened )
+ {
+ sprintf(filename, "%s.MP3", StreamedNameTable[nFile]);
+ opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ }
+
+ if ( opened && stream->Setup() ) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = TRUE;
if (position != 0)
@@ -1760,14 +1856,18 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
{
nFile = 0;
_bIsMp3Active = FALSE;
+ sprintf(filename, "%s.VB", StreamedNameTable[nFile]);
- CStream *stream = aStream[nStream];
-#ifdef PS2_AUDIO_PATHS
- if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
-#endif
- stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ CStream* stream = aStream[nStream];
+ bool opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
- if (stream->Setup()) {
+ if ( !opened )
+ {
+ sprintf(filename, "%s.MP3", StreamedNameTable[nFile]);
+ opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ }
+
+ if (opened && stream->Setup()) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = TRUE;
if (position != 0)
@@ -1808,16 +1908,19 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
position = 0;
nFile = 0;
}
- strcpy(filename, StreamedNameTable[nFile]);
-
+ sprintf(filename, "%s.VB", StreamedNameTable[nFile]);
+
CStream *stream = aStream[nStream];
+
+ bool opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
-#ifdef PS2_AUDIO_PATHS
- if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
-#endif
- stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ if ( !opened )
+ {
+ sprintf(filename, "%s.MP3", StreamedNameTable[nFile]);
+ opened = stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
+ }
- if ( stream->Setup() ) {
+ if ( opened && stream->Setup() ) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = TRUE;
if (position != 0)
diff --git a/src/collision/ColBox.h b/src/collision/ColBox.h
index 0df55925..721756b4 100644
--- a/src/collision/ColBox.h
+++ b/src/collision/ColBox.h
@@ -19,4 +19,12 @@ struct CColBox : public CBox
using CBox::Set;
CColBox& operator=(const CColBox &other);
-}; \ No newline at end of file
+};
+
+// no name for this
+// bounds for a number of triangles
+struct CColTriBBox : public CBox
+{
+ int32 first;
+ int32 last;
+};
diff --git a/src/collision/ColLine.h b/src/collision/ColLine.h
index 21587a06..a2cb9a0b 100644
--- a/src/collision/ColLine.h
+++ b/src/collision/ColLine.h
@@ -4,9 +4,9 @@ struct CColLine
{
// NB: this has to be compatible with two CVuVectors
CVector p0;
- int pad0;
+// int pad0;
CVector p1;
- int pad1;
+// int pad1;
CColLine(void) { };
CColLine(const CVector &p0, const CVector &p1) { this->p0 = p0; this->p1 = p1; };
diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp
index 2224a804..944f76d8 100644
--- a/src/collision/ColModel.cpp
+++ b/src/collision/ColModel.cpp
@@ -1,4 +1,5 @@
#include "common.h"
+#include "main.h"
#include "ColModel.h"
#include "Collision.h"
#include "Game.h"
@@ -7,6 +8,10 @@
CColModel::CColModel(void)
{
+ boundingSphere.Set(0.0001f, CVector(0.0f, 0.0f, 0.0f));
+ boundingBox.Set(CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f));
+ numTriBBoxes = 0;
+ triBBoxes = nil;
numSpheres = 0;
spheres = nil;
numLines = 0;
@@ -18,14 +23,18 @@ CColModel::CColModel(void)
triangles = nil;
trianglePlanes = nil;
level = LEVEL_GENERIC; // generic col slot
- ownsCollisionVolumes = true;
+// ownsCollisionVolumes = true;
}
CColModel::~CColModel(void)
{
- RemoveCollisionVolumes();
+ if(!gNASTY_NASTY_MEM_SHUTDOWN_HACK){
+ RemoveTrianglePlanes();
+ RemoveCollisionVolumes();
+ }
}
+//--LCS: no pool used, but maybe we better keep it?
void*
CColModel::operator new(size_t) throw()
{
@@ -43,19 +52,28 @@ CColModel::operator delete(void *p, size_t) throw()
void
CColModel::RemoveCollisionVolumes(void)
{
- if(ownsCollisionVolumes){
- RwFree(spheres);
- RwFree(lines);
- RwFree(boxes);
- RwFree(vertices);
- RwFree(triangles);
- CCollision::RemoveTrianglePlanes(this);
+#ifdef FIX_BUGS
+ // why is this missing?
+ if(ownsCollisionVolumes)
+#endif
+ if(!gUseChunkFiles){
+ delete[] triBBoxes;
+ delete[] spheres;
+ delete[] lines;
+ delete[] boxes;
+ delete[] vertices;
+ delete[] triangles;
}
+ CCollision::RemoveTrianglePlanes(this);
numSpheres = 0;
+ numTriBBoxes = 0;
numLines = 0;
numBoxes = 0;
numTriangles = 0;
spheres = nil;
+#ifdef FIX_BUGS
+ triBBoxes = nil;
+#endif
lines = nil;
boxes = nil;
vertices = nil;
@@ -68,7 +86,7 @@ CColModel::CalculateTrianglePlanes(void)
PUSH_MEMID(MEMID_COLLISION);
// HACK: allocate space for one more element to stuff the link pointer into
- trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1));
+ trianglePlanes = new CColTrianglePlane[numTriangles+1];
REGISTER_MEMPTR(&trianglePlanes);
for(int i = 0; i < numTriangles; i++)
trianglePlanes[i].Set(vertices, triangles[i]);
@@ -79,8 +97,10 @@ CColModel::CalculateTrianglePlanes(void)
void
CColModel::RemoveTrianglePlanes(void)
{
- RwFree(trianglePlanes);
- trianglePlanes = nil;
+ if(trianglePlanes){
+ delete[] trianglePlanes;
+ trianglePlanes = nil;
+ }
}
void
@@ -112,20 +132,33 @@ CColModel::operator=(const CColModel &other)
boundingSphere = other.boundingSphere;
boundingBox = other.boundingBox;
+ // copy tri bboxes
+ if(other.numTriBBoxes){
+ if(numTriBBoxes != other.numTriBBoxes){
+ numTriBBoxes = other.numTriBBoxes;
+ delete[] triBBoxes;
+ triBBoxes = new CColTriBBox[numTriBBoxes];
+ }
+ for(i = 0; i < numTriBBoxes; i++)
+ triBBoxes[i] = other.triBBoxes[i];
+ }else{
+ numTriBBoxes = 0;
+ delete[] triBBoxes;
+ triBBoxes = nil;
+ }
+
// copy spheres
if(other.numSpheres){
if(numSpheres != other.numSpheres){
numSpheres = other.numSpheres;
- if(spheres)
- RwFree(spheres);
- spheres = (CColSphere*)RwMalloc(numSpheres*sizeof(CColSphere));
+ delete[] spheres;
+ spheres = new CColSphere[numSpheres];
}
for(i = 0; i < numSpheres; i++)
spheres[i] = other.spheres[i];
}else{
numSpheres = 0;
- if(spheres)
- RwFree(spheres);
+ delete[] spheres;
spheres = nil;
}
@@ -133,16 +166,14 @@ CColModel::operator=(const CColModel &other)
if(other.numLines){
if(numLines != other.numLines){
numLines = other.numLines;
- if(lines)
- RwFree(lines);
- lines = (CColLine*)RwMalloc(numLines*sizeof(CColLine));
+ delete[] lines;
+ lines = new CColLine[numLines];
}
for(i = 0; i < numLines; i++)
lines[i] = other.lines[i];
}else{
numLines = 0;
- if(lines)
- RwFree(lines);
+ delete[] lines;
lines = nil;
}
@@ -150,23 +181,21 @@ CColModel::operator=(const CColModel &other)
if(other.numBoxes){
if(numBoxes != other.numBoxes){
numBoxes = other.numBoxes;
- if(boxes)
- RwFree(boxes);
- boxes = (CColBox*)RwMalloc(numBoxes*sizeof(CColBox));
+ delete[] boxes;
+ boxes = new CColBox[numBoxes];
}
for(i = 0; i < numBoxes; i++)
boxes[i] = other.boxes[i];
}else{
numBoxes = 0;
- if(boxes)
- RwFree(boxes);
+ delete[] boxes;
boxes = nil;
}
// copy mesh
if(other.numTriangles){
// copy vertices
- numVerts = 0;
+ numVerts = -1;
for(i = 0; i < other.numTriangles; i++){
if(other.triangles[i].a > numVerts)
numVerts = other.triangles[i].a;
@@ -176,10 +205,9 @@ CColModel::operator=(const CColModel &other)
numVerts = other.triangles[i].c;
}
numVerts++;
- if(vertices)
- RwFree(vertices);
+ delete[] vertices;
if(numVerts){
- vertices = (CompressedVector*)RwMalloc(numVerts*sizeof(CompressedVector));
+ vertices = new CompressedVector[numVerts];
for(i = 0; i < numVerts; i++)
vertices[i] = other.vertices[i];
}
@@ -187,20 +215,54 @@ CColModel::operator=(const CColModel &other)
// copy triangles
if(numTriangles != other.numTriangles){
numTriangles = other.numTriangles;
- if(triangles)
- RwFree(triangles);
- triangles = (CColTriangle*)RwMalloc(numTriangles*sizeof(CColTriangle));
+ delete[] triangles;
+ triangles = new CColTriangle[numTriangles];
}
for(i = 0; i < numTriangles; i++)
triangles[i] = other.triangles[i];
}else{
numTriangles = 0;
- if(triangles)
- RwFree(triangles);
+ delete[] triangles;
triangles = nil;
- if(vertices)
- RwFree(vertices);
+ delete[] vertices;
vertices = nil;
}
return *this;
}
+
+bool
+CColModel::Write(base::cRelocatableChunkWriter &writer, bool allocSpace)
+{
+ int numVerts = -1;
+ for(int i = 0; i < numTriangles; i++){
+ if(triangles[i].a > numVerts)
+ numVerts = triangles[i].a;
+ if(triangles[i].b > numVerts)
+ numVerts = triangles[i].b;
+ if(triangles[i].c > numVerts)
+ numVerts = triangles[i].c;
+ }
+ numVerts++;
+
+ if(allocSpace)
+ writer.AllocateRaw(this, sizeof(*this), 16, false, true);
+ writer.AllocateRaw(spheres, sizeof(*spheres)*numSpheres, 16, false, true);
+ writer.AddPatch(&spheres);
+ writer.AllocateRaw(lines, sizeof(*lines)*numLines, 16, false, true);
+ writer.AddPatch(&lines);
+ writer.AllocateRaw(boxes, sizeof(*boxes)*numBoxes, 16, false, true);
+ writer.AddPatch(&boxes);
+ if(triBBoxes && numTriBBoxes != 0){
+ writer.AllocateRaw(triBBoxes, sizeof(*triBBoxes)*numTriBBoxes, 16, false, true);
+ writer.AddPatch(&triBBoxes);
+ }else
+ triBBoxes = nil;
+ if(numTriangles != 0){
+ writer.AllocateRaw(vertices, sizeof(*vertices)*numVerts, 2, false, true);
+ writer.AddPatch(&vertices);
+ writer.AllocateRaw(triangles, sizeof(*triangles)*numTriangles, 2, false, true);
+ writer.AddPatch(&triangles);
+ RemoveTrianglePlanes();
+ }
+ return 1;
+}
diff --git a/src/collision/ColModel.h b/src/collision/ColModel.h
index 64f05f76..ce6dcd6d 100644
--- a/src/collision/ColModel.h
+++ b/src/collision/ColModel.h
@@ -15,11 +15,13 @@ struct CColModel
int16 numBoxes;
int16 numTriangles;
int8 numLines;
+ int8 numTriBBoxes;
uint8 level; // colstore slot but probably still named level
bool ownsCollisionVolumes;
CColSphere *spheres;
CColLine *lines;
CColBox *boxes;
+ CColTriBBox *triBBoxes;
CompressedVector *vertices;
CColTriangle *triangles;
CColTrianglePlane *trianglePlanes;
@@ -36,4 +38,6 @@ struct CColModel
void *operator new(size_t) throw();
void operator delete(void *p, size_t) throw();
CColModel& operator=(const CColModel& other);
+
+ bool Write(base::cRelocatableChunkWriter &writer, bool allocSpace);
}; \ No newline at end of file
diff --git a/src/collision/ColPoint.h b/src/collision/ColPoint.h
index a15b2345..36801efc 100644
--- a/src/collision/ColPoint.h
+++ b/src/collision/ColPoint.h
@@ -3,15 +3,13 @@
struct CColPoint
{
CVector point;
- int pad1;
+ float depth;
// the surface normal on the surface of point
CVector normal;
- int pad2;
uint8 surfaceA;
uint8 pieceA;
uint8 surfaceB;
uint8 pieceB;
- float depth;
const CVector &GetNormal() { return normal; }
float GetDepth() { return depth; }
diff --git a/src/collision/ColSphere.h b/src/collision/ColSphere.h
index f86b282a..3f18d8c0 100644
--- a/src/collision/ColSphere.h
+++ b/src/collision/ColSphere.h
@@ -2,10 +2,11 @@
#include "SurfaceTable.h"
-struct CSphere
+// TODO(LCS): maybe this was in a union with CVuVector? or is the alignment manual?
+struct TYPEALIGN(16) CSphere
{
// NB: this has to be compatible with a CVuVector
- CVector center;
+ RwV3d center;
float radius;
void Set(float radius, const CVector &center) { this->center = center; this->radius = radius; }
};
diff --git a/src/collision/ColStore.cpp b/src/collision/ColStore.cpp
index c74bf5ba..c50e6cbd 100644
--- a/src/collision/ColStore.cpp
+++ b/src/collision/ColStore.cpp
@@ -1,5 +1,7 @@
#include "common.h"
+#include "main.h"
+#include "smallHeap.h"
#include "templates.h"
#include "General.h"
#include "ModelInfo.h"
@@ -8,6 +10,9 @@
#include "Script.h"
#include "Timer.h"
#include "Camera.h"
+#include "World.h"
+#include "Zones.h"
+#include "Garages.h"
#include "Frontend.h"
#include "Physical.h"
#include "ColStore.h"
@@ -15,16 +20,55 @@
#include "Pools.h"
CPool<ColDef,ColDef> *CColStore::ms_pColPool;
+bool CColStore::m_onlyBB;
#ifndef MASTER
bool bDispColInMem;
#endif
+// LCS: file done except unused:
+// CColStore::LoadCol(int,char const*)
+// CColStore::LoadAllBoundingBoxes(void)
+// CColStore::Write(base::cRelocatableChunkWriter &)
+
+const CVector&
+LevelPos(eLevelName level)
+{
+ static CVector pos[4] = {
+ CVector(1060.0f, -800.0f, 0.0f),
+ CVector(1060.0f, -800.0f, 0.0f),
+ CVector(350.0f, -624.0f, 0.0f),
+ CVector(-670.0f, -511.0f, 0.0f)
+ };
+ return pos[level];
+};
+
+static eLevelName
+PosLevel(const CVector &pos)
+{
+ static eLevelName lastPlayerLevel = LEVEL_INDUSTRIAL;
+ static eLevelName lastOtherLevel = LEVEL_INDUSTRIAL;
+
+ if(Abs(FindPlayerCoors().x - pos.x) < 5.0f &&
+ Abs(FindPlayerCoors().y - pos.y) < 5.0f &&
+ Abs(FindPlayerCoors().z - pos.z) < 5.0f){
+ if(CGame::currLevel != LEVEL_GENERIC)
+ lastPlayerLevel = CGame::currLevel;
+ return lastPlayerLevel;
+ }else{
+ eLevelName lvl = CTheZones::GetLevelFromPosition(&pos);
+ if(lvl != LEVEL_GENERIC)
+ lastOtherLevel = lvl;
+ return lastOtherLevel;
+ }
+}
+
void
CColStore::Initialise(void)
{
- if(ms_pColPool == nil)
+ if(ms_pColPool == nil){
ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles");
- AddColSlot("generic"); // slot 0. not streamed
+ AddColSlot("generic"); // slot 0. not streamed
+ }
#ifndef MASTER
VarConsole.Add("Display collision in memory", &bDispColInMem, true);
#endif
@@ -38,7 +82,9 @@ CColStore::Shutdown(void)
RemoveColSlot(i);
if(ms_pColPool)
delete ms_pColPool;
+#ifdef FIX_BUGS
ms_pColPool = nil;
+#endif
}
int
@@ -119,11 +165,34 @@ CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize)
return success;
}
+struct ColChunkEntry
+{
+ int32 modelId; // -1 marks end
+ CColModel *colModel;
+};
+
+void
+CColStore::LoadColCHK(int32 slot, void *data, void *chunk)
+{
+ ColDef *def = GetSlot(slot);
+ def->chunk = chunk;
+ CStreaming::RegisterPointer(&def->chunk, 1, true);
+ for(ColChunkEntry *entry = (ColChunkEntry*)data; entry->modelId != -1; entry++){
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(entry->modelId);
+ mi->SetColModel(entry->colModel, true); // we own this? can that work?
+ CStreaming::RegisterPointer(&mi->m_colModel, 1, true);
+ }
+ def->isLoaded = true;
+}
+
+CColModel nullCollision;
+
void
CColStore::RemoveCol(int32 slot)
{
int id;
- GetSlot(slot)->isLoaded = false;
+ ColDef *def = GetSlot(slot);
+ def->isLoaded = false;
for(id = 0; id < MODELINFOSIZE; id++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(id);
if(mi){
@@ -132,6 +201,23 @@ CColStore::RemoveCol(int32 slot)
col->RemoveCollisionVolumes();
}
}
+ if(gUseChunkFiles){
+ for(id = 0; id < MODELINFOSIZE; id++){
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(id);
+ if(mi){
+ CColModel *col = mi->GetColModel();
+ if(col && col->level == slot){
+ mi->SetColModel(&nullCollision);
+ CStreaming::UnregisterPointer(&mi->m_colModel, 1);
+ }
+ }
+ }
+ if(def->chunk){
+ CStreaming::UnregisterPointer(&def->chunk, 1);
+ cSmallHeap::msInstance.Free(def->chunk);
+ def->chunk = nil;
+ }
+ }
}
void
@@ -156,29 +242,49 @@ CColStore::RemoveAllCollision(void)
}
static bool bLoadAtSecondPosition;
-static CVector2D secondPosition;
+static CVector secondPosition;
void
-CColStore::AddCollisionNeededAtPosn(const CVector2D &pos)
+CColStore::AddCollisionNeededAtPosn(const CVector &pos)
{
bLoadAtSecondPosition = true;
secondPosition = pos;
}
void
-CColStore::LoadCollision(const CVector2D &pos)
+CColStore::LoadCollision(const CVector &pos, eLevelName level)
{
int i;
if(CStreaming::ms_disableStreaming)
return;
+ if(level == LEVEL_GENERIC)
+ level = PosLevel(pos);
+
+ eLevelName allowedLevel = (eLevelName)CTheScripts::AllowedCollision[0];
+ if(allowedLevel == LEVEL_GENERIC)
+ allowedLevel = (eLevelName)CTheScripts::AllowedCollision[1];
+
+ bool requestedSomething = false;
+
for(i = 1; i < COLSTORESIZE; i++){
- if(GetSlot(i) == nil)
+ if(GetSlot(i) == nil || !DoScriptsWantThisIn(i))
continue;
bool wantThisOne = false;
+ if(strcmp(GetColName(i), "indust") == 0){
+ if(allowedLevel != LEVEL_GENERIC && level != LEVEL_INDUSTRIAL)
+ wantThisOne = allowedLevel == LEVEL_INDUSTRIAL;
+ else
+ wantThisOne = level == LEVEL_INDUSTRIAL;
+ }else if(GetBoundingBox(i).IsPointInside(LevelPos(level)))
+ wantThisOne = true;
+ else if(allowedLevel != LEVEL_GENERIC && GetBoundingBox(i).IsPointInside(LevelPos(allowedLevel)))
+ wantThisOne = true;
+
+/* // LCS: removed
if(GetBoundingBox(i).IsPointInside(pos) ||
bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) ||
strcmp(GetColName(i), "yacht") == 0){
@@ -203,28 +309,38 @@ CColStore::LoadCollision(const CVector2D &pos)
}
}
}
+*/
- if(wantThisOne)
+ if(wantThisOne){
CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
- else
+ requestedSomething = true;
+ }else
CStreaming::RemoveCol(i);
}
+ if(requestedSomething){
+ CTimer::Suspend();
+ // BUG? request was done with priority but now loading non-priority?
+ CStreaming::LoadAllRequestedModels(false);
+ CGarages::SetupAnyGaragesForThisIsland();
+ CTimer::Resume();
+ }
bLoadAtSecondPosition = false;
}
void
-CColStore::RequestCollision(const CVector2D &pos)
+CColStore::RequestCollision(const CVector &pos)
{
int i;
for(i = 1; i < COLSTORESIZE; i++)
- if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f))
+ if(GetSlot(i) && DoScriptsWantThisIn(i) && GetBoundingBox(i).IsPointInside(LevelPos(PosLevel(pos)), -115.0f))
CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
}
void
-CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
+CColStore::EnsureCollisionIsInMemory(const CVector &pos)
{
+/* // LCS: removed
int i;
if(CStreaming::ms_disableStreaming)
@@ -240,16 +356,48 @@ CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
CStreaming::LoadAllRequestedModels(false);
CTimer::Resume();
}
+*/
}
bool
-CColStore::HasCollisionLoaded(const CVector2D &pos)
+CColStore::DoScriptsWantThisIn(int32 slot)
+{
+ if(slot == 0)
+ return false;
+ ColDef *coldef = GetSlot(slot);
+ if(coldef == nil)
+ return false;
+ if(strcmp(coldef->name, "fortstaunton") == 0)
+ return !CTheScripts::IsFortStauntonDestroyed();
+ if(strcmp(coldef->name, "fortdestroyed") == 0)
+ return CTheScripts::IsFortStauntonDestroyed();
+ return true;
+}
+
+bool
+CColStore::HasCollisionLoaded(eLevelName level)
{
int i;
+ const CVector &pos = LevelPos(level);
for(i = 1; i < COLSTORESIZE; i++)
- if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) &&
+ if(GetSlot(i) && DoScriptsWantThisIn(i) &&
+ (!CGeneral::faststricmp(GetColName(i), "indust") && level == LEVEL_INDUSTRIAL ||
+ GetBoundingBox(i).IsPointInside(pos)) &&
!GetSlot(i)->isLoaded)
return false;
return true;
}
+
+bool
+CColStore::HasCollisionLoaded(const CVector &pos)
+{
+ return HasCollisionLoaded(PosLevel(pos));
+}
+
+void
+CColStore::Load(bool onlyBB, CPool<ColDef> *pool)
+{
+ ms_pColPool = pool;
+ m_onlyBB = onlyBB;
+}
diff --git a/src/collision/ColStore.h b/src/collision/ColStore.h
index 8e2a3a70..c66a67ed 100644
--- a/src/collision/ColStore.h
+++ b/src/collision/ColStore.h
@@ -9,11 +9,13 @@ struct ColDef { // made up name
char name[20];
int16 minIndex;
int16 maxIndex;
+ void *chunk;
};
class CColStore
{
static CPool<ColDef,ColDef> *ms_pColPool;
+ static bool m_onlyBB;
public:
static void Initialise(void);
@@ -25,14 +27,18 @@ public:
static CRect &GetBoundingBox(int32 slot);
static void IncludeModelIndex(int32 slot, int32 modelIndex);
static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize);
+ static void LoadColCHK(int32 slot, void *data, void *chunk);
static void RemoveCol(int32 slot);
- static void AddCollisionNeededAtPosn(const CVector2D &pos);
+ static void AddCollisionNeededAtPosn(const CVector &pos);
static void LoadAllCollision(void);
static void RemoveAllCollision(void);
- static void LoadCollision(const CVector2D &pos);
- static void RequestCollision(const CVector2D &pos);
- static void EnsureCollisionIsInMemory(const CVector2D &pos);
- static bool HasCollisionLoaded(const CVector2D &pos);
+ static void LoadCollision(const CVector &pos, eLevelName level = LEVEL_GENERIC);
+ static void RequestCollision(const CVector &pos);
+ static void EnsureCollisionIsInMemory(const CVector &pos);
+ static bool DoScriptsWantThisIn(int32 slot);
+ static bool HasCollisionLoaded(eLevelName level);
+ static bool HasCollisionLoaded(const CVector &pos);
+ static void Load(bool, CPool<ColDef> *pool);
static ColDef *GetSlot(int slot) {
assert(slot >= 0);
@@ -41,3 +47,5 @@ public:
return ms_pColPool->GetSlot(slot);
}
};
+
+const CVector& LevelPos(eLevelName level);
diff --git a/src/collision/ColTriangle.h b/src/collision/ColTriangle.h
index a2580c58..5ce543b5 100644
--- a/src/collision/ColTriangle.h
+++ b/src/collision/ColTriangle.h
@@ -62,6 +62,7 @@ struct CColTrianglePlane
}
#endif
#else
+ // TODO(LCS): LCS actually uses CompressedVector too
CVector normal;
float dist;
uint8 dir;
diff --git a/src/collision/Collision.cpp b/src/collision/Collision.cpp
index f39f3f35..946513d3 100644
--- a/src/collision/Collision.cpp
+++ b/src/collision/Collision.cpp
@@ -24,6 +24,10 @@
#include "Camera.h"
#include "ColStore.h"
+// gotta figure out how they handled CSphere exactly
+// so using this to remind me to look into it again.
+#define CVECTORHACK(rwv3d) CVector(rwv3d)
+
#ifdef VU_COLLISION
#include "VuCollision.h"
@@ -398,7 +402,7 @@ CCollision::TestLineSphere(const CColLine &line, const CColSphere &sph)
// The length of the tangent would be this: Sqrt((c-p0)^2 - r^2).
// Negative if p0 is inside the sphere! This breaks the test!
float tansq = 4.0f * linesq *
- (sph.center.MagnitudeSqr() - 2.0f*DotProduct(sph.center, line.p0) + line.p0.MagnitudeSqr() - sph.radius*sph.radius);
+ (CVECTORHACK(sph.center).MagnitudeSqr() - 2.0f*DotProduct(sph.center, line.p0) + line.p0.MagnitudeSqr() - sph.radius*sph.radius);
float diffsq = projline*projline - tansq;
// if diffsq < 0 that means the line is a passant, so no intersection
if(diffsq < 0.0f)
@@ -477,9 +481,9 @@ CCollision::TestSphereTriangle(const CColSphere &sphere,
case 2:
// closest to an edge
// looks like original game as DistToLine manually inlined
- if(!insideAB) dist = DistToLine(&va, &vb, &sphere.center);
- else if(!insideAC) dist = DistToLine(&va, &vc, &sphere.center);
- else if(!insideBC) dist = DistToLine(&vb, &vc, &sphere.center);
+ if(!insideAB) dist = DistToLine(&va, &vb, &CVECTORHACK(sphere.center));
+ else if(!insideAC) dist = DistToLine(&va, &vc, &CVECTORHACK(sphere.center));
+ else if(!insideBC) dist = DistToLine(&vb, &vc, &CVECTORHACK(sphere.center));
else assert(0);
break;
case 3:
@@ -1295,9 +1299,9 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere,
case 2:
// closest to an edge
// looks like original game as DistToLine manually inlined
- if(!insideAB) dist = DistToLine(&va, &vb, &sphere.center, p);
- else if(!insideAC) dist = DistToLine(&va, &vc, &sphere.center, p);
- else if(!insideBC) dist = DistToLine(&vb, &vc, &sphere.center, p);
+ if(!insideAB) dist = DistToLine(&va, &vb, &CVECTORHACK(sphere.center), p);
+ else if(!insideAC) dist = DistToLine(&va, &vc, &CVECTORHACK(sphere.center), p);
+ else if(!insideBC) dist = DistToLine(&vb, &vc, &CVECTORHACK(sphere.center), p);
else assert(0);
break;
case 3:
diff --git a/src/collision/TempColModels.cpp b/src/collision/TempColModels.cpp
index 0c0d4376..148b86fe 100644
--- a/src/collision/TempColModels.cpp
+++ b/src/collision/TempColModels.cpp
@@ -1,22 +1,25 @@
#include "common.h"
+#include "main.h"
#include "TempColModels.h"
#include "Game.h"
-CColModel CTempColModels::ms_colModelPed1;
+// LCS: haven't yet checked the numbers but they probably haven't changed
+
CColModel CTempColModels::ms_colModelPed2;
-CColModel CTempColModels::ms_colModelBBox;
CColModel CTempColModels::ms_colModelBumper1;
CColModel CTempColModels::ms_colModelWheel1;
CColModel CTempColModels::ms_colModelPanel1;
CColModel CTempColModels::ms_colModelBodyPart2;
CColModel CTempColModels::ms_colModelBodyPart1;
-CColModel CTempColModels::ms_colModelCutObj[5];
+CColModel CTempColModels::ms_colModelCutObj[10];
CColModel CTempColModels::ms_colModelPedGroundHit;
CColModel CTempColModels::ms_colModelBoot1;
CColModel CTempColModels::ms_colModelDoor1;
CColModel CTempColModels::ms_colModelBonnet1;
-CColModel CTempColModels::ms_colModelWeapon;
+CColModel CTempColModels::ms_colModelFerryDocked;
+
+CTempColModels *gpTempColModels;
CColSphere s_aPedSpheres[3];
@@ -34,6 +37,7 @@ CColSphere s_aBootSpheres[4];
CColSphere s_aWheelSpheres[2];
CColSphere s_aBodyPartSpheres1[2];
CColSphere s_aBodyPartSpheres2[2];
+CColBox S_aFerryDockedBoxes[1];
void
CTempColModels::Initialise(void)
@@ -44,11 +48,26 @@ CTempColModels::Initialise(void)
colmodel.level = LEVEL_GENERIC;\
colmodel.ownsCollisionVolumes = false;
- int i;
+ if(gMakeResources){
+ if(gpTempColModels == nil){
+ gpTempColModels = new CTempColModels;
+ gpTempColModels->Initialise();
+ return;
+ }
+
+ ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
+ ms_colModelBBox.level = LEVEL_GENERIC;
- ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
- ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
- ms_colModelBBox.level = LEVEL_GENERIC;
+ ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f));
+ SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
+
+ ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25f, -0.25f), CVector(0.25f, 0.25f, 0.25f));
+ }
+
+ int i;
for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
@@ -74,10 +93,6 @@ CTempColModels::Initialise(void)
s_aPedSpheres[i].piece = 0;
}
- ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f));
- ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f));
- SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
-
// Ped 2 Spheres
s_aPed2Spheres[0].radius = 0.3f;
@@ -294,13 +309,47 @@ CTempColModels::Initialise(void)
SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
- ms_colModelWeapon.boundingSphere.radius = 0.25f;
- ms_colModelWeapon.boundingBox.min.x = -0.25f;
- ms_colModelWeapon.boundingBox.min.y = -0.25f;
- ms_colModelWeapon.boundingBox.min.z = -0.25f;
- ms_colModelWeapon.boundingBox.max.x = 0.25f;
- ms_colModelWeapon.boundingBox.max.y = 0.25f;
- ms_colModelWeapon.boundingBox.max.z = 0.25f;
+ // Ferry Docked
+
+ S_aFerryDockedBoxes[0].Set(CVector(-6.3f, -22.78f, -2.0f), CVector(6.3f, 22.78f, 2.8f), SURFACE_THICK_METAL_PLATE, SURFACE_DEFAULT);
+
+ ms_colModelFerryDocked.boundingSphere.Set(35.0f, CVector(0.0f, -0.0f, 0.0f));
+ ms_colModelFerryDocked.boundingBox.Set(S_aFerryDockedBoxes[0].min, S_aFerryDockedBoxes[0].max);
+ ms_colModelFerryDocked.spheres = nil;
+ ms_colModelFerryDocked.numSpheres = 0;
+ ms_colModelFerryDocked.boxes = S_aFerryDockedBoxes;
+ ms_colModelFerryDocked.numBoxes = ARRAY_SIZE(S_aFerryDockedBoxes);
+ ms_colModelFerryDocked.level = LEVEL_GENERIC;
+
#undef SET_COLMODEL_SPHERES
}
+
+void
+CTempColModels::Write(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), 0x10, false, true);
+
+ ms_colModelBBox.Write(writer, false);
+ writer.AddPatch(&ms_colModelBBox);
+
+ ms_colModelPed1.Write(writer, false);
+ writer.AddPatch(&ms_colModelPed1);
+
+ ms_colModelWeapon.Write(writer, false);
+ writer.AddPatch(&ms_colModelWeapon);
+
+ for(int i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++)
+ ms_colModelCutObj[i].Write(writer, true);
+ ms_colModelPed2.Write(writer, true);
+ ms_colModelPedGroundHit.Write(writer, true);
+ ms_colModelDoor1.Write(writer, true);
+ ms_colModelBumper1.Write(writer, true);
+ ms_colModelPanel1.Write(writer, true);
+ ms_colModelBonnet1.Write(writer, true);
+ ms_colModelBoot1.Write(writer, true);
+ ms_colModelWheel1.Write(writer, true);
+ ms_colModelBodyPart1.Write(writer, true);
+ ms_colModelBodyPart2.Write(writer, true);
+ ms_colModelFerryDocked.Write(writer, true);
+}
diff --git a/src/collision/TempColModels.h b/src/collision/TempColModels.h
index 1a888723..0f1f06c3 100644
--- a/src/collision/TempColModels.h
+++ b/src/collision/TempColModels.h
@@ -5,20 +5,25 @@
class CTempColModels
{
public:
- static CColModel ms_colModelPed1;
+ CColModel ms_colModelPed1;
+ CColModel ms_colModelBBox;
+ CColModel ms_colModelWeapon;
+
static CColModel ms_colModelPed2;
- static CColModel ms_colModelBBox;
static CColModel ms_colModelBumper1;
static CColModel ms_colModelWheel1;
static CColModel ms_colModelPanel1;
static CColModel ms_colModelBodyPart2;
static CColModel ms_colModelBodyPart1;
- static CColModel ms_colModelCutObj[5];
+ static CColModel ms_colModelCutObj[10];
static CColModel ms_colModelPedGroundHit;
static CColModel ms_colModelBoot1;
static CColModel ms_colModelDoor1;
static CColModel ms_colModelBonnet1;
- static CColModel ms_colModelWeapon;
+ static CColModel ms_colModelFerryDocked;
- static void Initialise(void);
+ void Initialise(void);
+ void Write(base::cRelocatableChunkWriter &writer);
};
+
+extern CTempColModels *gpTempColModels;
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index d7c17a68..e52d788d 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -7,6 +7,8 @@
#include "PathFind.h"
#include "SaveBuf.h"
+//--LCS: file done
+
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = Max(0.01f, speed);
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index 1e63cf30..c1bf0369 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -6,6 +6,8 @@
#include "PathFind.h"
#include "Stats.h"
+//--LCS: file done except TODO
+
CEntity *CBridge::pLiftRoad;
CEntity *CBridge::pLiftPart;
CEntity *CBridge::pWeight;
@@ -25,14 +27,14 @@ void CBridge::Init()
{
#ifdef GTA_BRIDGE
FindBridgeEntities();
+ State = STATE_BRIDGE_LOCKED;
OldLift = -1.0f;
if (pLiftPart && pWeight)
{
DefaultZLiftPart = pLiftPart->GetPosition().z;
- DefaultZLiftWeight = pWeight->GetPosition().z;
-
if (pLiftRoad)
DefaultZLiftRoad = pLiftRoad->GetPosition().z;
+ DefaultZLiftWeight = pWeight->GetPosition().z;
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
}
@@ -49,36 +51,42 @@ void CBridge::Update()
float liftHeight;
- // Set bridge height and state
- if (CStats::CommercialPassed)
- {
+ if (State == STATE_BRIDGE_LOCKED) {
+ liftHeight = 25.0f;
+ TimeOfBridgeBecomingOperational = 0;
+ }
+ else if (State == STATE_BRIDGE_ALWAYS_UNLOCKED) {
+ liftHeight = 0.0f;
+ TimeOfBridgeBecomingOperational = CTimer::GetTimeInMilliseconds() - 20001;
+ }
+ else {
if (TimeOfBridgeBecomingOperational == 0)
TimeOfBridgeBecomingOperational = CTimer::GetTimeInMilliseconds();
// Time remaining for bridge to become operational
- // uint16, so after about a minute it overflows to 0 and the cycle repeats
- uint16 timeElapsed = CTimer::GetTimeInMilliseconds() - TimeOfBridgeBecomingOperational;
+ // this time cycle duration is 0x20000, so ~2:11
+ uint32 timeElapsed = (CTimer::GetTimeInMilliseconds() - TimeOfBridgeBecomingOperational) % 0x20000;
// Calculate lift part height and bridge state
- if (timeElapsed < 10000)
+ if (timeElapsed < 20000)
{
State = STATE_LIFT_PART_MOVING_DOWN;
- liftHeight = 25.0f - timeElapsed / 10000.0f * 25.0f;
+ liftHeight = 25.0f - timeElapsed / 20000.0f * 25.0f;
}
- else if (timeElapsed < 40000)
+ else if (timeElapsed < 80000)
{
liftHeight = 0.0f;
State = STATE_LIFT_PART_IS_DOWN;
}
- else if (timeElapsed < 50000)
+ else if (timeElapsed < 90000)
{
liftHeight = 0.0f;
State = STATE_LIFT_PART_ABOUT_TO_MOVE_UP;
}
- else if (timeElapsed < 60000)
+ else if (timeElapsed < 110000)
{
State = STATE_LIFT_PART_MOVING_UP;
- liftHeight = (timeElapsed - 50000) / 10000.0f * 25.0f;
+ liftHeight = (timeElapsed - 90000) / 20000.0f * 25.0f;
}
else
{
@@ -86,12 +94,7 @@ void CBridge::Update()
State = STATE_LIFT_PART_IS_UP;
}
}
- else
- {
- liftHeight = 25.0f;
- TimeOfBridgeBecomingOperational = 0;
- State = STATE_BRIDGE_LOCKED;
- }
+
// Move bridge part
if (liftHeight != OldLift)
@@ -112,6 +115,8 @@ void CBridge::Update()
OldLift = liftHeight;
}
+ // TODO(LCS): cWorldStream
+
if (State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP && OldState == STATE_LIFT_PART_IS_DOWN)
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
@@ -161,3 +166,23 @@ bool CBridge::ThisIsABridgeObjectMovingUp(int index)
return false;
#endif
}
+
+void CBridge::ForceBridgeState(uint8 state)
+{
+#ifdef GTA_BRIDGE
+ State = state;
+ switch (state)
+ {
+ case STATE_BRIDGE_LOCKED:
+ case STATE_LIFT_PART_MOVING_DOWN:
+ case STATE_LIFT_PART_ABOUT_TO_MOVE_UP:
+ ThePaths.SetLinksBridgeLights(-330.0f, -230.0f, -700.0f, -588.0f, true);
+ break;
+ case STATE_BRIDGE_ALWAYS_UNLOCKED:
+ ThePaths.SetLinksBridgeLights(-330.0f, -230.0f, -700.0f, -588.0f, false);
+ break;
+ default:
+ break;
+ }
+#endif
+} \ No newline at end of file
diff --git a/src/control/Bridge.h b/src/control/Bridge.h
index c5702629..e639d4c1 100644
--- a/src/control/Bridge.h
+++ b/src/control/Bridge.h
@@ -8,7 +8,8 @@ enum bridgeStates {
STATE_LIFT_PART_MOVING_DOWN,
STATE_LIFT_PART_IS_DOWN,
STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
- STATE_LIFT_PART_MOVING_UP
+ STATE_LIFT_PART_MOVING_UP,
+ STATE_BRIDGE_ALWAYS_UNLOCKED
};
class CBridge
@@ -25,4 +26,5 @@ public:
static bool ShouldLightsBeFlashing();
static void FindBridgeEntities();
static bool ThisIsABridgeObjectMovingUp(int);
+ static void ForceBridgeState(uint8 state);
};
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index c8230d4d..1ee99b89 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -4,6 +4,7 @@
#include "Accident.h"
#include "AutoPilot.h"
+#include "Bridge.h"
#include "CarCtrl.h"
#include "General.h"
#include "HandlingMgr.h"
@@ -20,6 +21,8 @@
#include "World.h"
#include "ZoneCull.h"
+//--LCS: file done
+
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
@@ -72,6 +75,18 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
case STATUS_PLAYER_DISABLED:
break;
case STATUS_SIMPLE:
+ {
+ if (pVehicle->m_pCurGroundEntity && CBridge::ThisIsABridgeObjectMovingUp(pVehicle->m_pCurGroundEntity->GetModelIndex()))
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ CColPoint colPoint;
+ CEntity* pEntity;
+ if ((pVehicle->m_randomSeed & 0x3F) == (CTimer::GetFrameCounter() & 0x3F) &&
+ !CWorld::ProcessVerticalLine(pVehicle->GetPosition(), -2.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) {
+ debug("FLOATING CAR TURNED INTO PHYSICS CAR!\n");
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ }
+ }
+ // fallthough
case STATUS_PHYSICS:
switch (pVehicle->AutoPilot.m_nCarMission) {
case MISSION_RAMPLAYER_FARAWAY:
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index fa5ac1fe..927ee148 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -11,11 +11,13 @@
#include "Cranes.h"
#include "Curves.h"
#include "CutsceneMgr.h"
+#include "Frontend.h"
#include "Gangs.h"
#include "Game.h"
#include "Garages.h"
#include "General.h"
#include "IniFile.h"
+#include "Lines.h"
#include "ModelIndices.h"
#include "PathFind.h"
#include "Ped.h"
@@ -37,7 +39,9 @@
#include "Zones.h"
#include "Pickups.h"
-#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS (51.0f)
+//--LCS: file done except TODO
+
+#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS (51.0f) // apparently POPULATION_CULL_RANGE? TODO: unite with CPopulation
#define DISTANCE_TO_SCAN_FOR_DANGER (14.0f)
#define DISTANCE_TO_SCAN_FOR_PED_DANGER (11.0f)
#define SAFE_DISTANCE_TO_PED (3.0f)
@@ -77,10 +81,19 @@
#define DISTANCE_BETWEEN_CAR_AND_DEAD_PED (6.0f)
#define PROBABILITY_OF_PASSENGER_IN_VEHICLE (0.125f)
-#define ONSCREEN_DESPAWN_RANGE (120.0f)
+#ifdef GTA_PSP
+#define ONSCREEN_DESPAWN_RANGE (160.0f)
#define MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN (100.0f)
-#define REQUEST_ONSCREEN_DISTANCE ((ONSCREEN_DESPAWN_RANGE + MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) / 2)
-#define OFFSCREEN_DESPAWN_RANGE (40.0f)
+#define MAX_DISTANCE_FROM_CAMERA_TO_SPAWN_ONSCREEN (82.5f)
+#else
+#define ONSCREEN_DESPAWN_RANGE (190.0f)
+#define MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN (130.0f)
+#define MAX_DISTANCE_FROM_CAMERA_TO_SPAWN_ONSCREEN (105.0f)
+#endif
+
+#define REQUEST_ONSCREEN_DISTANCE (140.0f)
+#define OFFSCREEN_DESPAWN_RANGE (60.0f)
+#define MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN (40.0f)
#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
bool CCarCtrl::bMadDriversCheat;
@@ -109,6 +122,8 @@ int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
+bool gbEmergencyVehiclesEnabled = true;
+
void
CCarCtrl::GenerateRandomCars()
{
@@ -141,31 +156,56 @@ CCarCtrl::GenerateOneRandomCar()
CZoneInfo zone;
CTheZones::GetZoneInfoForTimeOfDay(&vecTargetPos, &zone);
pPlayer->m_nTrafficMultiplier = pPlayer->m_fRoadDensity * zone.carDensity;
- if (NumRandomCars >= pPlayer->m_nTrafficMultiplier * CarDensityMultiplier * CIniFile::CarNumberMultiplier)
- return;
- if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars >= MaxNumberOfCarsInUse)
- return;
+#ifdef GTA_NETWORK
+ if (gIsMultiplayerGame) {
+ // TODO
+ }
+ else
+#endif
+ {
+ if (NumRandomCars >= pPlayer->m_nTrafficMultiplier * CarDensityMultiplier * CIniFile::CarNumberMultiplier)
+ return;
+ if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars >= MaxNumberOfCarsInUse)
+ return;
+ }
CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
int carClass;
int carModel;
- if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
- pWanted->m_CurrentCops < pWanted->m_MaxCops && !CGame::IsInInterior() && (
- pWanted->GetWantedLevel() > 3 ||
- pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
- pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
- /* Last pWanted->GetWantedLevel() > 1 is unnecessary but I added it for better readability. */
- /* Wouldn't be surprised it was there originally but was optimized out. */
- carClass = COPS;
- carModel = ChoosePoliceCarModel();
- }else{
+#ifdef GTA_NETWORK
+ if (gIsMultiplayerGame) {
carModel = ChooseModel(&zone, &carClass);
- if (carModel == -1 || (carClass == COPS && pWanted->GetWantedLevel() >= 1))
- /* All cop spawns with wanted level are handled by condition above. */
- /* In particular it means that cop cars never spawn if player has wanted level of 1. */
+ if (carModel == -1)
return;
}
+ else
+#else
+ {
+ if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
+ pWanted->m_CurrentCops < pWanted->m_MaxCops && !CGame::IsInInterior() && (
+ pWanted->GetWantedLevel() > 3 ||
+ pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
+ pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
+ /* Last pWanted->GetWantedLevel() > 1 is unnecessary but I added it for better readability. */
+ /* Wouldn't be surprised it was there originally but was optimized out. */
+ carClass = COPS;
+ carModel = ChoosePoliceCarModel();
+ }
+ else {
+ for (int i = 0; i < 5; i++) {
+ carModel = ChooseModel(&zone, &carClass);
+ if (carModel == -1)
+ return;
+ if (!(carClass == COPS && pWanted->GetWantedLevel() >= 1))
+ /* All cop spawns with wanted level are handled by condition above. */
+ /* In particular it means that cop cars never spawn if player has wanted level of 1. */
+ break;
+ }
+ }
+ }
+#endif
float frontX, frontY;
float preferredDistance, angleLimit;
+ float requestMultiplier = 1.0f;
bool invertAngleLimitTest;
CVector spawnPosition;
int32 curNodeId, nextNodeId;
@@ -185,11 +225,14 @@ CCarCtrl::GenerateOneRandomCar()
angleLimit = -1.0f;
bTopDownCamera = true;
invertAngleLimitTest = true;
- preferredDistance = OFFSCREEN_DESPAWN_RANGE + 15.0f;
+ preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN + 15.0f;
/* BUG: testForCollision not initialized in original game. */
testForCollision = false;
}else if (!pPlayerVehicle){
/* Player is not in vehicle. */
+ requestMultiplier = 13.0f / 20.0f;
+ if (FrontEndMenuManager.m_PrefsUseWideScreen) // TODO(LCS): static
+ requestMultiplier *= 4.0f / 3.0f;
testForCollision = true;
frontX = TheCamera.CamFrontXNorm;
frontY = TheCamera.CamFrontYNorm;
@@ -199,95 +242,105 @@ CCarCtrl::GenerateOneRandomCar()
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
- preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
break;
case 1:
/* Spawn a vehicle close to player to his side. */
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
- preferredDistance = OFFSCREEN_DESPAWN_RANGE;
+ preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
break;
}
- }else if (fPlayerVehicleSpeed > 0.4f){ /* 72 km/h */
+ }
+ else {
+ requestMultiplier = 13.0f / 20.0f;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON && !FrontEndMenuManager.m_PrefsUseWideScreen)
+ requestMultiplier *= 0.9f;
+ if (FrontEndMenuManager.m_PrefsUseWideScreen) // TODO(LCS): static
+ requestMultiplier *= 4.0f / 3.0f;
+ if (fPlayerVehicleSpeed > 0.4f) { /* 72 km/h */
/* Player is moving fast in vehicle */
/* Prefer spawning vehicles very far away from him. */
- frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
- frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
- testForCollision = false;
- switch (CTimer::GetFrameCounter() & 3) {
- case 0:
- case 1:
- /* Spawn a vehicle in a very narrow gap in front of a player */
- angleLimit = 0.85f; /* approx 30 degrees */
- invertAngleLimitTest = true;
- preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
- break;
- case 2:
- /* Spawn a vehicle relatively far away from player. */
- /* Forward to his current direction (camera direction). */
- angleLimit = 0.707f; /* 45 degrees */
- invertAngleLimitTest = true;
- preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
- break;
- case 3:
- /* Spawn a vehicle close to player to his side. */
- /* Kinda not within camera angle. */
- angleLimit = 0.707f; /* 45 degrees */
- invertAngleLimitTest = false;
- preferredDistance = OFFSCREEN_DESPAWN_RANGE;
- break;
+ frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
+ frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
+ testForCollision = false;
+ switch (CTimer::GetFrameCounter() & 3) {
+ case 0:
+ case 1:
+ /* Spawn a vehicle in a very narrow gap in front of a player */
+ angleLimit = 0.85f; /* approx 30 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
+ break;
+ case 2:
+ /* Spawn a vehicle relatively far away from player. */
+ /* Forward to his current direction (camera direction). */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
+ break;
+ case 3:
+ /* Spawn a vehicle close to player to his side. */
+ /* Kinda not within camera angle. */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = false;
+ preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
+ break;
+ }
}
- }else if (fPlayerVehicleSpeed > 0.1f){ /* 18 km/h */
- /* Player is moving moderately fast in vehicle */
- /* Spawn more vehicles to player's side. */
- frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
- frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
- testForCollision = false;
- switch (CTimer::GetFrameCounter() & 3) {
- case 0:
- /* Spawn a vehicle in a very narrow gap in front of a player */
- angleLimit = 0.85f; /* approx 30 degrees */
- invertAngleLimitTest = true;
- preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
- break;
- case 1:
- /* Spawn a vehicle relatively far away from player. */
- /* Forward to his current direction (camera direction). */
- angleLimit = 0.707f; /* 45 degrees */
- invertAngleLimitTest = true;
- preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
- break;
- case 2:
- case 3:
- /* Spawn a vehicle close to player to his side. */
- /* Kinda not within camera angle. */
- angleLimit = 0.707f; /* 45 degrees */
- invertAngleLimitTest = false;
- preferredDistance = OFFSCREEN_DESPAWN_RANGE;
- break;
+ else if (fPlayerVehicleSpeed > 0.1f) { /* 18 km/h */
+ /* Player is moving moderately fast in vehicle */
+ /* Spawn more vehicles to player's side. */
+ frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
+ frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
+ testForCollision = false;
+ switch (CTimer::GetFrameCounter() & 3) {
+ case 0:
+ /* Spawn a vehicle in a very narrow gap in front of a player */
+ angleLimit = 0.85f; /* approx 30 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
+ break;
+ case 1:
+ /* Spawn a vehicle relatively far away from player. */
+ /* Forward to his current direction (camera direction). */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
+ break;
+ case 2:
+ case 3:
+ /* Spawn a vehicle close to player to his side. */
+ /* Kinda not within camera angle. */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = false;
+ preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
+ break;
+ }
}
- }else{
- /* Player is in vehicle but moving very slow. */
- /* Then use camera direction instead of vehicle direction. */
- testForCollision = true;
- frontX = TheCamera.CamFrontXNorm;
- frontY = TheCamera.CamFrontYNorm;
- switch (CTimer::GetFrameCounter() & 1) {
- case 0:
- /* Spawn a vehicle relatively far away from player. */
- /* Forward to his current direction (camera direction). */
- angleLimit = 0.707f; /* 45 degrees */
- invertAngleLimitTest = true;
- preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
- break;
- case 1:
- /* Spawn a vehicle close to player to his side. */
- /* Kinda not within camera angle. */
- angleLimit = 0.707f; /* 45 degrees */
- invertAngleLimitTest = false;
- preferredDistance = OFFSCREEN_DESPAWN_RANGE;
- break;
+ else {
+ /* Player is in vehicle but moving very slow. */
+ /* Then use camera direction instead of vehicle direction. */
+ testForCollision = true;
+ frontX = TheCamera.CamFrontXNorm;
+ frontY = TheCamera.CamFrontYNorm;
+ switch (CTimer::GetFrameCounter() & 1) {
+ case 0:
+ /* Spawn a vehicle relatively far away from player. */
+ /* Forward to his current direction (camera direction). */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = true;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
+ break;
+ case 1:
+ /* Spawn a vehicle close to player to his side. */
+ /* Kinda not within camera angle. */
+ angleLimit = 0.707f; /* 45 degrees */
+ invertAngleLimitTest = false;
+ preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
+ break;
+ }
}
}
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
@@ -297,6 +350,8 @@ CCarCtrl::GenerateOneRandomCar()
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
bool bBoatGenerated = false;
+ if (!OkToCreateVehicleAtThisPosition(spawnPosition))
+ return;
if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate))
return;
if (pCurNode->bWaterPath) {
@@ -346,10 +401,16 @@ CCarCtrl::GenerateOneRandomCar()
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(carModel))
pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
- else if (CModelInfo::IsBikeModel(carModel))
- pVehicle = new CBike(carModel, RANDOM_VEHICLE);
else
- pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE);
+ {
+ if (CModelInfo::IsBikeModel(carModel))
+ pVehicle = new CBike(carModel, RANDOM_VEHICLE);
+ else
+ pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE);
+#ifdef GTA_NETWORK
+ // TODO
+#endif
+ }
pVehicle->AutoPilot.m_nPrevRouteNode = 0;
pVehicle->AutoPilot.m_nCurrentRouteNode = curNodeId;
pVehicle->AutoPilot.m_nNextRouteNode = nextNodeId;
@@ -367,7 +428,7 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
}
- if (carModel == MI_FBIRANCH){
+ if (carModel == MI_FBICAR){
pVehicle->m_currentColour1 = 0;
pVehicle->m_currentColour2 = 0;
}
@@ -589,6 +650,9 @@ CCarCtrl::GenerateOneRandomCar()
break;
}
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
+#ifdef GTA_MOBILE
+ //CVisibilityPlugins::SetObjectDistanceAlpha(pVehicle->GetClump(), 0) // TODO(LCS)
+#endif
if (!pVehicle->GetIsOnScreen()){
if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > OFFSCREEN_DESPAWN_RANGE * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f)) {
/* Too far away cars that are not visible aren't needed. */
@@ -596,12 +660,12 @@ CCarCtrl::GenerateOneRandomCar()
return;
}
}else{
- if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f) * ONSCREEN_DESPAWN_RANGE ||
- (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) {
+ if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * requestMultiplier * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f) * ONSCREEN_DESPAWN_RANGE ||
+ (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * requestMultiplier * MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) {
delete pVehicle;
return;
}
- if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera) {
+ if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < MAX_DISTANCE_FROM_CAMERA_TO_SPAWN_ONSCREEN * requestMultiplier * TheCamera.GenerationDistMultiplier || bTopDownCamera) {
delete pVehicle;
return;
}
@@ -635,29 +699,34 @@ CCarCtrl::GenerateOneRandomCar()
CCarAI::AddPoliceCarOccupants(pVehicle);
else {
pVehicle->SetUpDriver();
- int32 passengers = 0;
- for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++)
- passengers += (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < PROBABILITY_OF_PASSENGER_IN_VEHICLE) ? 1 : 0;
- if (CModelInfo::IsCarModel(carModel) && (CModelInfo::GetModelInfo(carModel)->GetAnimFileIndex() == CAnimManager::GetAnimationBlockIndex("van") && passengers >= 1))
- passengers = 1;
- for (int i = 0; i < passengers; i++) {
- CPed* pPassenger = pVehicle->SetupPassenger(i);
- if (pPassenger) {
- ++CPopulation::ms_nTotalCarPassengerPeds;
- pPassenger->bCarPassenger = true;
+#ifdef GTA_NETWORK
+ if (!gIsMultiplayerGame)
+#endif
+ {
+ int32 passengers = 0;
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++)
+ passengers += (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < PROBABILITY_OF_PASSENGER_IN_VEHICLE) ? 1 : 0;
+ if (CModelInfo::IsCarModel(carModel) && (CModelInfo::GetModelInfo(carModel)->GetAnimFileIndex() == CAnimManager::GetAnimationBlockIndex("van") && passengers >= 1))
+ passengers = 1;
+ for (int i = 0; i < passengers; i++) {
+ CPed* pPassenger = pVehicle->SetupPassenger(i);
+ if (pPassenger) {
+ ++CPopulation::ms_nTotalCarPassengerPeds;
+ pPassenger->bCarPassenger = true;
+ }
}
}
}
int nMadDrivers;
switch (pVehicle->GetVehicleAppearance()) {
case VEHICLE_APPEARANCE_BIKE:
- nMadDrivers = 30;
+ nMadDrivers = 20;
break;
case VEHICLE_APPEARANCE_BOAT:
nMadDrivers = 40;
break;
default:
- nMadDrivers = 6;
+ nMadDrivers = 3;
break;
}
if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers || bMadDriversCheat) {
@@ -714,12 +783,9 @@ CCarCtrl::GenerateOneRandomCar()
}
}
}
-}
-
-bool
-CCarCtrl::BoatWithTallMast(int32 mi)
-{
- return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS;
+#ifdef GTA_NETWORK
+ // TODO
+#endif
}
int32
@@ -781,6 +847,8 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, int* pClass) {
}
if (i == 0)
return -1;
+ if (CModelInfo::GetColModel(model)->boundingSphere.radius > 20.0f)
+ return -1;
return model;
}
@@ -941,6 +1009,7 @@ CCarCtrl::RemoveCarsIfThePoolGetsFull(void)
}
}
if (pClosestVehicle) {
+ debug(":::::::::::\'Nearest removed\' cause pools was full -> NumRandomCars %d\n", NumRandomCars);
CWorld::Remove(pClosestVehicle);
delete pClosestVehicle;
}
@@ -963,7 +1032,12 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
return;
}
float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D();
- float threshold = OFFSCREEN_DESPAWN_RANGE;
+ float despawnMultiplier = 1.0f;
+#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
+ if (FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON && !FrontEndMenuManager.m_PrefsUseWideScreen)
+ despawnMultiplier = 0.75f;
+#endif
+ float threshold = OFFSCREEN_DESPAWN_RANGE * despawnMultiplier;
#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
if (pVehicle->GetIsOnScreen() ||
TheCamera.Cams[TheCamera.ActiveCam].LookingLeft ||
@@ -979,7 +1053,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
)
#endif
{
- threshold = ONSCREEN_DESPAWN_RANGE * TheCamera.GenerationDistMultiplier;
+ threshold = ONSCREEN_DESPAWN_RANGE * despawnMultiplier * TheCamera.GenerationDistMultiplier;
}
#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
if (TheCamera.GetForward().z < -0.9f)
@@ -1572,7 +1646,7 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMCAR_CLOSE && pOtherEntity == pVehicle->AutoPilot.m_pTargetCar)
return;
CVector2D vecDiff = pOtherCar->GetPosition() - pVehicle->GetPosition();
- float angleBetweenVehicles = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
+ float angleBetweenVehicles = GetATanOfXY(vecDiff.x, vecDiff.y);
float distance = vecDiff.Magnitude();
if (distance < 1.0f)
return;
@@ -1582,7 +1656,7 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
return;
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
- float forwardAngle = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float forwardAngle = GetATanOfXY(forward.x, forward.y);
float angleDiff = angleBetweenVehicles - forwardAngle;
float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * Sin(angleDiff));
float widthProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.x * Cos(angleDiff));
@@ -1591,16 +1665,12 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
diffToLeftAngle = ABS(diffToLeftAngle);
float angleToWeave = lengthToEvade / 2;
if (diffToLeftAngle < angleToWeave){
- *pAngleToWeaveLeft = angleBetweenVehicles - angleToWeave;
- while (*pAngleToWeaveLeft < -PI)
- *pAngleToWeaveLeft += TWOPI;
+ *pAngleToWeaveLeft = LimitRadianAngle(angleBetweenVehicles - angleToWeave);
}
float diffToRightAngle = LimitRadianAngle(angleBetweenVehicles - *pAngleToWeaveRight);
diffToRightAngle = ABS(diffToRightAngle);
if (diffToRightAngle < angleToWeave){
- *pAngleToWeaveRight = angleBetweenVehicles + angleToWeave;
- while (*pAngleToWeaveRight > PI)
- *pAngleToWeaveRight -= TWOPI;
+ *pAngleToWeaveRight = LimitRadianAngle(angleBetweenVehicles + angleToWeave);
}
}
@@ -1632,23 +1702,19 @@ void CCarCtrl::WeaveForPed(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAn
return;
CPed* pPed = (CPed*)pOtherEntity;
CVector2D vecDiff = pPed->GetPosition() - pVehicle->GetPosition();
- float angleBetweenVehicleAndPed = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
+ float angleBetweenVehicleAndPed = GetATanOfXY(vecDiff.x, vecDiff.y);
float distance = vecDiff.Magnitude();
float lengthToEvade = (WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x + PED_WIDTH_TO_WEAVE) / distance;
float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicleAndPed - *pAngleToWeaveLeft);
diffToLeftAngle = ABS(diffToLeftAngle);
float angleToWeave = lengthToEvade / 2;
if (diffToLeftAngle < angleToWeave) {
- *pAngleToWeaveLeft = angleBetweenVehicleAndPed - angleToWeave;
- while (*pAngleToWeaveLeft < -PI)
- *pAngleToWeaveLeft += TWOPI;
+ *pAngleToWeaveLeft = LimitRadianAngle(angleBetweenVehicleAndPed - angleToWeave);
}
float diffToRightAngle = LimitRadianAngle(angleBetweenVehicleAndPed - *pAngleToWeaveRight);
diffToRightAngle = ABS(diffToRightAngle);
if (diffToRightAngle < angleToWeave) {
- *pAngleToWeaveRight = angleBetweenVehicleAndPed + angleToWeave;
- while (*pAngleToWeaveRight > PI)
- *pAngleToWeaveRight -= TWOPI;
+ *pAngleToWeaveRight = LimitRadianAngle(angleBetweenVehicleAndPed + angleToWeave);
}
}
@@ -1704,23 +1770,19 @@ void CCarCtrl::WeaveForObject(CEntity* pOtherEntity, CVehicle* pVehicle, float*
rightCoef * pObject->GetRight() +
forwardCoef * pObject->GetForward() -
pVehicle->GetPosition();
- float angleBetweenVehicleAndObject = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
+ float angleBetweenVehicleAndObject = GetATanOfXY(vecDiff.x, vecDiff.y);
float distance = vecDiff.Magnitude();
float lengthToEvade = (WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x + OBJECT_WIDTH_TO_WEAVE) / distance;
float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicleAndObject - *pAngleToWeaveLeft);
diffToLeftAngle = ABS(diffToLeftAngle);
float angleToWeave = lengthToEvade / 2;
if (diffToLeftAngle < angleToWeave) {
- *pAngleToWeaveLeft = angleBetweenVehicleAndObject - angleToWeave;
- while (*pAngleToWeaveLeft < -PI)
- *pAngleToWeaveLeft += TWOPI;
+ *pAngleToWeaveLeft = LimitRadianAngle(angleBetweenVehicleAndObject - angleToWeave);
}
float diffToRightAngle = LimitRadianAngle(angleBetweenVehicleAndObject - *pAngleToWeaveRight);
diffToRightAngle = ABS(diffToRightAngle);
if (diffToRightAngle < angleToWeave) {
- *pAngleToWeaveRight = angleBetweenVehicleAndObject + angleToWeave;
- while (*pAngleToWeaveRight > PI)
- *pAngleToWeaveRight -= TWOPI;
+ *pAngleToWeaveRight = LimitRadianAngle(angleBetweenVehicleAndObject + angleToWeave);
}
}
@@ -1762,7 +1824,7 @@ bool CCarCtrl::PickNextNodeAccordingStrategy(CVehicle* pVehicle)
void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
{
if (pVehicle->m_nRouteSeed)
- CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed++);
int32 prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
int32 curNode = pVehicle->AutoPilot.m_nNextRouteNode;
uint8 totalLinks = ThePaths.m_pathNodes[curNode].numLinks;
@@ -1848,13 +1910,15 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
(!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel))
- /* Nice way to exit loop but this will fail because this is used for indexing! */
- nextLink = 1000;
+ break;
}
}
- if (nextLink < 999)
+ if (nextLink >= totalLinks) {
/* If everything else failed, turn vehicle around */
+ nextLink = 0;
+ debug("Couldn\'t find ANYTHING. Just go back from where we came.\n");
pVehicle->AutoPilot.m_nNextRouteNode = prevNode;
+ }
}
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
@@ -1967,7 +2031,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
#endif
{
if (pVehicle->m_nRouteSeed)
- CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed++);
int prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNode];
@@ -1987,7 +2051,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
int nextLink;
if (numNodes != 1 && numNodes != 2 || pTargetNode[0] == pCurNode){
if (numNodes != 2 || pTargetNode[1] == pCurNode) {
- float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
+ float currentAngle = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
nextLink = 0;
float lowestAngleChange = 10.0f;
int numLinks = pCurNode->numLinks;
@@ -1997,7 +2061,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
if (conNode == prevNode && i > 1)
continue;
CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode];
- float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY());
+ float angle = GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY());
angle = LimitRadianAngle(angle - currentAngle);
angle = ABS(angle);
if (angle < lowestAngleChange) {
@@ -2415,6 +2479,16 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
*pHandbrake = true;
return;
case MISSION_CRUISE:
+ if (CTrafficLights::ShouldCarStopForBridge(pVehicle)) {
+ *pAccel = 0.0f;
+ *pBrake = 1.0f;
+ *pHandbrake = true;
+#ifdef FIX_BUGS
+ *pSwerve = 0.0f;
+#endif
+ break;
+ }
+ // fallthough
case MISSION_RAMPLAYER_FARAWAY:
case MISSION_BLOCKPLAYER_FARAWAY:
case MISSION_GOTOCOORDS:
@@ -2485,11 +2559,19 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
*pHandbrake = false;
return;
case MISSION_RAMCAR_CLOSE:
+ if (!pVehicle->AutoPilot.m_pTargetCar) {
+ debug("NO TARGET VEHICLE FOR MISSION_RAMCAR_CLOSE\n");
+ return;
+ }
SteerAICarWithPhysicsHeadingForTarget(pVehicle, pVehicle->AutoPilot.m_pTargetCar,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_BLOCKCAR_CLOSE:
+ if (!pVehicle->AutoPilot.m_pTargetCar) {
+ debug("NO TARGET VEHICLE FOR MISSION_BLOCKCAR_CLOSE\n");
+ return;
+ }
SteerAICarWithPhysicsTryingToBlockTarget(pVehicle,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
@@ -2498,6 +2580,9 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_BLOCKCAR_HANDBRAKESTOP:
+ if (!pVehicle->AutoPilot.m_pTargetCar) {
+ return;
+ }
SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
@@ -2575,8 +2660,8 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float
{
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
- float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
- float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float angleToTarget = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
+ float angleForward = GetATanOfXY(forward.x, forward.y);
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
steerAngle = Clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
#ifdef FIX_BUGS
@@ -2607,8 +2692,8 @@ void CCarCtrl::SteerAIBoatWithPhysicsAttackingPlayer(CVehicle* pVehicle, float*
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
CVector2D vecToProjection = FindPlayerCoors() + FindPlayerSpeed() * projection * GAME_SPEED_TO_CARAI_SPEED;
- float angleToTarget = CGeneral::GetATanOfXY(vecToProjection.x - pVehicle->GetPosition().x, vecToProjection.y - pVehicle->GetPosition().y);
- float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float angleToTarget = GetATanOfXY(vecToProjection.x - pVehicle->GetPosition().x, vecToProjection.y - pVehicle->GetPosition().y);
+ float angleForward = GetATanOfXY(forward.x, forward.y);
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
#ifdef FIX_BUGS
float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed();
@@ -2696,7 +2781,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f)
ZTurnSpeedTarget = 0.0f;
else {
- float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
+ float fAngleTarget = GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
if (pHeli->m_fHeliOrientation >= 0.0f)
fAngleTarget = pHeli->m_fHeliOrientation;
fAngleTarget -= pHeli->m_fOrientation;
@@ -2739,7 +2824,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition();
float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude();
fForwardZ = Clamp(fForwardZ, -0.3f, 0.3f);
- float angle = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y);
+ float angle = GetATanOfXY(vecToTarget.x, vecToTarget.y);
while (angle > TWOPI)
angle -= TWOPI;
float difference = LimitRadianAngle(angle - pPlane->m_fOrientation);
@@ -2836,8 +2921,8 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
projectedPosition.y = positionOnCurrentLinkIncludingLane.y;
}
CVector2D distanceToProjectedPosition = projectedPosition - pVehicle->GetPosition();
- float angleCurrentLink = CGeneral::GetATanOfXY(distanceToProjectedPosition.x, distanceToProjectedPosition.y);
- float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float angleCurrentLink = GetATanOfXY(distanceToProjectedPosition.x, distanceToProjectedPosition.y);
+ float angleForward = GetATanOfXY(forward.x, forward.y);
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
angleCurrentLink = FindAngleToWeaveThroughTraffic(pVehicle, nil, angleCurrentLink, angleForward);
float steerAngle = LimitRadianAngle(angleCurrentLink - angleForward);
@@ -2882,11 +2967,11 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
trajectory -= pVehicle->GetPosition();
float speedAngleMultiplier = FindSpeedMultiplier(
- CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
+ GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
float tmpWideMultiplier = FindSpeedMultiplier(
- CGeneral::GetATanOfXY(currentPathLinkForward.x, currentPathLinkForward.y) -
- CGeneral::GetATanOfXY(nextPathLinkForwardX, nextPathLinkForwardY),
+ GetATanOfXY(currentPathLinkForward.x, currentPathLinkForward.y) -
+ GetATanOfXY(nextPathLinkForwardX, nextPathLinkForwardY),
MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
float speedNodesMultiplier;
if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN || pVehicle->AutoPilot.m_nCruiseSpeed < 12)
@@ -2920,8 +3005,8 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic
*pHandbrake = false;
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
- float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
- float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float angleToTarget = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
+ float angleForward = GetATanOfXY(forward.x, forward.y);
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
angleToTarget = FindAngleToWeaveThroughTraffic(pVehicle, pTarget, angleToTarget, angleForward);
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
@@ -3127,7 +3212,7 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar
void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
{
if (pVehicle->m_nRouteSeed)
- CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed++);
int nextLink;
CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
for (nextLink = 0; nextLink < 12; nextLink++)
@@ -3169,10 +3254,12 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
return;
if (CGame::IsInInterior())
return;
+ if (TheCamera.m_WideScreenOn) // TODO(LCS): verify
+ return;
if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars +
NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse)
return;
- if (NumAmbulancesOnDuty == 0){
+ if (NumAmbulancesOnDuty == 0 && gbEmergencyVehiclesEnabled){
if (gAccidentManager.CountActiveAccidents() < 2){
if (CStreaming::HasModelLoaded(MI_AMBULAN))
CStreaming::SetModelIsDeletable(MI_MEDIC);
@@ -3192,7 +3279,7 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
}
}
}
- if (NumFiretrucksOnDuty == 0){
+ if (NumFiretrucksOnDuty == 0 && gbEmergencyVehiclesEnabled){
if (gFireManager.GetTotalActiveFires() < 3){
if (CStreaming::HasModelLoaded(MI_FIRETRUCK))
CStreaming::SetModelIsDeletable(MI_FIREMAN);
@@ -3356,6 +3443,23 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
#endif
}
+bool
+CCarCtrl::BoatWithTallMast(int32 mi)
+{
+ return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS;
+}
+
+bool CCarCtrl::OkToCreateVehicleAtThisPosition(const CVector& pos)
+{
+#ifdef GTA_NETWORK
+ if (gIsMultiplayerGame) {
+ // TODO
+ }
+#else
+ return true;
+#endif
+}
+
float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
{
switch (type)
@@ -3365,3 +3469,36 @@ float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
}
return 1.0f;
}
+
+void CCarCtrl::RenderDebugInfo(CVehicle* pVehicle)
+{
+ if (!pVehicle->AutoPilot.m_nNextRouteNode || !pVehicle->AutoPilot.m_nCurrentRouteNode)
+ return;
+
+ CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
+ CPathNode* pNextNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
+ CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
+ CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
+
+ CVector vCurNodePos(pCurNode->GetPosition());
+ vCurNodePos.z += 1.0f;
+ CVector vNextNodePos(pNextNode->GetPosition());
+ vNextNodePos.z += 1.0f;
+ CVector vCurLinkDir(pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection, pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection, 0.0f);
+ CVector vNextLinkDir(pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection, pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection, 0.0f);
+ vCurLinkDir.Normalise();
+ vNextLinkDir.Normalise();
+
+ if (vCurLinkDir.x * vNextLinkDir.x + vCurLinkDir.y * vNextLinkDir.y < 0.5f) {
+ CVector vCurPos(vCurNodePos);
+ CVector vCurDir(0.0f, 0.0f, 1.0f);
+ for (int i = 0; i < 10; i++) {
+ CVector vPrevPos = vCurPos;
+ CCurves::CalcCurvePoint(&vCurNodePos, &vNextNodePos, &vCurLinkDir, &vNextLinkDir, i * 0.1f, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve, &vCurPos, &vCurDir);
+ // Render3DLine(&vCurPos, &vNextPos, CVector(255.0f, 255.0f, 0.0f, 255.0f)); // <- originally this is called, let's reuse stuff we have
+ // TODO: not drawing :(
+ CLines::RenderLineWithClipping(vPrevPos.x, vPrevPos.y, vCurNodePos.z, vCurPos.x, vCurPos.y, vNextNodePos.z, 0xFFFF00FF, 0xFFFF00FF); // using NodePos for Z coord cause Curves set it to 0
+ }
+ DefinedState();
+ }
+}
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 5efbe275..edf1f41e 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -1,6 +1,7 @@
#pragma once
#include "PathFind.h"
#include "Boat.h"
+#include "General.h"
#include "Vehicle.h"
#define GAME_SPEED_TO_METERS_PER_SECOND 50.0f
@@ -130,6 +131,10 @@ public:
static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*);
static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*);
+ static bool OkToCreateVehicleAtThisPosition(const CVector&);
+ static void RenderDebugInfo(CVehicle*);
+ static float GetATanOfXY(float x, float y) { float t = CGeneral::GetATanOfXY(x, y); if (t < 0.0f) t += TWOPI; return t; }
+
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{
uint32 timeInCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve;
@@ -138,11 +143,7 @@ public:
static float LimitRadianAngle(float angle)
{
- while (angle < -PI)
- angle += TWOPI;
- while (angle > PI)
- angle -= TWOPI;
- return angle;
+ return CGeneral::LimitRadianAngle(angle);
}
static bool bMadDriversCheat;
@@ -171,4 +172,5 @@ public:
static int32 LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
};
-extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP]; \ No newline at end of file
+extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
+extern bool gbEmergencyVehiclesEnabled; \ No newline at end of file
diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp
index 5b590440..9b075fb5 100644
--- a/src/control/Curves.cpp
+++ b/src/control/Curves.cpp
@@ -2,6 +2,8 @@
#include "Curves.h"
+//--LCS: file done except TODO
+
float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
{
CVector2D dir1(dir1X, dir1Y);
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 63c685d1..595845c1 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -46,6 +46,7 @@ float CGameLogic::AfterDeathStartPointOrientation[NUM_SHORTCUT_START_POINTS];
CVector CGameLogic::ShortCutDropOffForMission;
float CGameLogic::ShortCutDropOffOrientationForMission;
bool CGameLogic::MissionDropOffReadyToBeUsed;
+char CGameLogic::mStoredPlayerOutfit[8] = "plr3";
#define SHORTCUT_TAXI_COST (9)
#define TOTAL_BUSTED_AUDIO (28)
@@ -89,7 +90,7 @@ CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
CStreaming::DeleteRwObjectsAfterDeath(pos);
CStreaming::RemoveUnusedModelsInLoadedList();
CGame::DrasticTidyUpMemory(true);
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->Undress("player");
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->Undress(mStoredPlayerOutfit);
CStreaming::LoadSceneCollision(pos);
CStreaming::LoadScene(pos);
CWorld::Players[CWorld::PlayerInFocus].m_pPed->Dress();
@@ -102,15 +103,6 @@ CGameLogic::Update()
CVector vecRestartPos;
float fRestartFloat;
-#ifdef MISSION_REPLAY
- // what a place to check!
- if (gbTryingPorn4Again) {
- CRunningScript* pScript = CTheScripts::pActiveScripts;
- if (pScript && !CGeneral::faststricmp(pScript->m_abScriptName, "porno4"))
- gbTryingPorn4Again = false;
- }
-#endif
-
if (CCutsceneMgr::IsCutsceneProcessing()) return;
UpdateShortCut();
@@ -401,7 +393,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
CWorld::Add(pPlayerPed);
CHud::ResetWastedText();
CStreaming::StreamZoneModels(pos);
- clearWaterDrop = true;
+ //clearWaterDrop = true;
}
void
@@ -428,7 +420,7 @@ CGameLogic::SetUpShortCut(CVector vStartPos, float fStartAngle, CVector vEndPos,
ShortCutStartOrientation = fStartAngle;
ShortCutDestination = vEndPos;
ShortCutDestinationOrientation = fEndAngle;
- CStreaming::RequestModel(MI_KAUFMAN, 0);
+ CStreaming::RequestModel(MI_CABBIE, 0);
}
void
@@ -460,11 +452,11 @@ CGameLogic::UpdateShortCut()
{
switch (ShortCutState) {
case SHORTCUT_INIT:
- if (!CStreaming::HasModelLoaded(MI_KAUFMAN)) {
- CStreaming::RequestModel(MI_KAUFMAN, 0);
+ if (!CStreaming::HasModelLoaded(MI_CABBIE)) {
+ CStreaming::RequestModel(MI_CABBIE, 0);
return;
}
- pShortCutTaxi = new CAutomobile(MI_KAUFMAN, RANDOM_VEHICLE);
+ pShortCutTaxi = new CAutomobile(MI_CABBIE, RANDOM_VEHICLE);
if (!pShortCutTaxi)
return;
pShortCutTaxi->SetPosition(ShortCutStart);
diff --git a/src/control/GameLogic.h b/src/control/GameLogic.h
index 9b774cc7..a12b4031 100644
--- a/src/control/GameLogic.h
+++ b/src/control/GameLogic.h
@@ -48,4 +48,5 @@ public:
static CVector ShortCutDropOffForMission;
static float ShortCutDropOffOrientationForMission;
static bool MissionDropOffReadyToBeUsed;
+ static char mStoredPlayerOutfit[8];
}; \ No newline at end of file
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index b24c9122..c4916878 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -8,6 +8,7 @@
#include "DMAudio.h"
#include "General.h"
#include "Font.h"
+#include "Frontend.h"
#include "HandlingMgr.h"
#include "Hud.h"
#include "Messages.h"
@@ -15,7 +16,9 @@
#include "Pad.h"
#include "Particle.h"
#include "PlayerPed.h"
+#include "Radar.h"
#include "Replay.h"
+#include "Script.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
@@ -26,6 +29,8 @@
#include "VarConsole.h"
#include "SaveBuf.h"
+//--LCS: file done except TODO
+
#define ROTATED_DOOR_OPEN_SPEED (0.015f)
#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
@@ -37,7 +42,7 @@
#define RESPRAY_PRICE (100)
// Distances
-#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
+#define DISTANCE_TO_CALL_OFF_CHASE (50.0f)
#define DISTANCE_FOR_MRWHOOP_HACK (0.5f)
#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
@@ -94,10 +99,10 @@
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{
- { MI_LANDSTAL, MI_IDAHO, MI_ESPERANT, MI_STALLION, MI_RANCHER, MI_BLISTAC },
- { MI_SABRE, MI_VIRGO, MI_SENTINEL, MI_STRETCH, MI_WASHING, MI_ADMIRAL },
- { MI_CHEETAH, MI_INFERNUS, MI_BANSHEE, MI_PHEONIX, MI_COMET, MI_STINGER },
- { MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
+ { MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
+ { MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
+ { MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
+ { MI_HEARSE, MI_FAGGIO, MI_FREEWAY, MI_SPIDER, MI_MANANA, MI_SHELBY, MI_PONTIAC, MI_ESPRIT, MI_HOTROD, MI_PCJ600, MI_SENTINEL, MI_INFERNUS, MI_BANSHEE, MI_PATRIOT, MI_BFINJECT, MI_LANDSTAL },
};
const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
@@ -121,6 +126,7 @@ CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_
int32 hGarages = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
+uint8 CGarages::CrusherRewardMultiplier;
#ifndef MASTER
bool bPrintNearestObject;
@@ -131,6 +137,7 @@ void CGarages::Init(void)
#ifndef MASTER
VarConsole.Add("Print nearest object", &bPrintNearestObject, true);
#endif
+ CrusherRewardMultiplier = 1;
CrushedCarId = -1;
NumGarages = 0;
MessageEndTime = 0;
@@ -211,7 +218,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_fSupX = Max(Max(X1, X2), X3);
pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1);
pGarage->m_fSupY = Max(Max(Y1, Y2), Y3);
- pGarage->m_vecCorner1 = CVector(X1, Y1, Z1);
+ pGarage->m_vecCorner1 = CVector2D(X1, Y1);
pGarage->m_fInfZ = Z1;
pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1);
pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1);
@@ -229,6 +236,22 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_bRecreateDoorOnNextRefresh = false;
pGarage->m_bRotatedDoor = false;
pGarage->m_bCameraFollowsPlayer = false;
+ pGarage->m_nTimeToStartAction = 0;
+ pGarage->field_2 = false;
+ pGarage->m_nTargetModelIndex = targetId;
+ pGarage->m_bCollectedCarsState = 0;
+ pGarage->m_bDeactivated = false;
+ pGarage->m_bResprayHappened = false;
+ pGarage->m_bInitialized = false;
+ pGarage->m_bSSGarageAcceptedVehicle = false;
+ pGarage->m_bSSGarageStateChanging = false;
+ pGarage->m_bInitialized = InitDoorGubbins(NumGarages, type);
+ return NumGarages++;
+}
+
+bool CGarages::InitDoorGubbins(uint32 id, uint8 type)
+{
+ CGarage* pGarage = &aGarages[id];
pGarage->RefreshDoorPointers(true);
if (pGarage->m_pDoor1) {
pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
@@ -243,12 +266,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
pGarage->m_fDoorPos = 0.0f;
pGarage->m_eGarageState = GS_FULLYCLOSED;
- pGarage->m_nTimeToStartAction = 0;
- pGarage->field_2 = false;
- pGarage->m_nTargetModelIndex = targetId;
- pGarage->m_bCollectedCarsState = 0;
- pGarage->m_bDeactivated = false;
- pGarage->m_bResprayHappened = false;
switch (type) {
case GARAGE_MISSION:
case GARAGE_COLLECTORSITEMS:
@@ -257,7 +274,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
- case GARAGE_60SECONDS:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
@@ -284,6 +300,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
case GARAGE_RESPRAY:
+ case GARAGE_CRATE_GARAGE:
pGarage->m_eGarageState = GS_OPENED;
pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
break;
@@ -298,7 +315,16 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->UpdateCrusherAngle();
else
pGarage->UpdateDoorsHeight();
- return NumGarages++;
+ return pGarage->m_fDoorHeight > 0.0f;
+}
+
+void CGarages::SetupAnyGaragesForThisIsland(void)
+{
+ for (uint32 i = 0; i < NumGarages; i++) {
+ CGarage* pGarage = &aGarages[i];
+ if (!pGarage->m_bInitialized)
+ pGarage->m_bInitialized = InitDoorGubbins(i, pGarage->m_eGarageType);
+ }
}
void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
@@ -309,8 +335,27 @@ void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
pGarage->m_eGarageState = GS_FULLYCLOSED;
}
+void CGarages::LockGarage(int16 garage, bool state)
+{
+ CGarage* pGarage = &aGarages[garage];
+ pGarage->m_bLocked = state;
+ if (pGarage->m_bLocked) {
+ pGarage->m_fDoorPos = 0.0f;
+ pGarage->m_eGarageState = GS_FULLYCLOSED;
+ pGarage->m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + 2000;
+ pGarage->UpdateDoorsHeight();
+ }
+ else {
+ pGarage->m_eGarageState = GS_OPENING;
+ }
+}
+
void CGarage::Update()
{
+#ifdef GTA_NETWORK
+ if (/* gIsMultiplayerGame && */m_eGarageType != GARAGE_CRATE_GARAGE) // TODO(multiplayer)
+ return;
+#endif
if (m_eGarageType != GARAGE_CRUSHER) {
switch (m_eGarageState) {
case GS_FULLYCLOSED:
@@ -348,7 +393,7 @@ void CGarage::Update()
if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
return;
if (m_bRotatedDoor) {
-#ifdef GTA_PS2
+#if defined GTA_PS2 || defined GTA_PSP
if (m_eGarageState == GS_OPENING) {
if (m_pDoor1) {
if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1)
@@ -432,7 +477,10 @@ void CGarage::Update()
#else
if (FindPlayerVehicle())
#endif
+ {
((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ FindPlayerVehicle()->m_bGarageTurnedLightsOff = true;
+ }
CWorld::CallOffChaseForArea(
m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
@@ -440,6 +488,7 @@ void CGarage::Update()
m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_FULLYCLOSED:
+ m_fDoorPos = 0.0f;
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
@@ -474,11 +523,8 @@ void CGarage::Update()
FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
}
bChangedColour = false;
-#ifdef FIX_BUGS
- if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
-#else
- if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
-#endif
+ if ((!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) &&
+ (!FindPlayerVehicle()->IsBike() || !((CBike*)(FindPlayerVehicle()))->bFixedColour)) {
uint8 colour1, colour2;
uint16 attempt;
FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
@@ -491,12 +537,36 @@ void CGarage::Update()
FindPlayerVehicle()->m_currentColour1 = colour1;
FindPlayerVehicle()->m_currentColour2 = colour2;
if (bChangedColour) {
+ CVector vCorners[] = {
+ CVector(m_fInfX, m_fInfY, 0.0f), CVector(m_fInfX, m_fSupY, 0.0f),
+ CVector(m_fSupX, m_fInfY, 0.0f), CVector(m_fSupX, m_fSupY, 0.0f)
+ };
+ CVector vMiddles[] = {
+ CVector(m_fInfX + (m_fSupX - m_fInfX) / 2, m_fInfY, 0.0f), CVector(m_fInfX, m_fInfY + (m_fSupY - m_fInfY) / 2, 0.0f),
+ CVector(m_fInfX + (m_fSupX - m_fInfX) / 2, m_fSupY, 0.0f), CVector(m_fSupX, m_fInfY + (m_fSupY - m_fInfY) / 2, 0.0f),
+ };
+ int nClosestCornerToCamera = 0;
+ int nClosestMiddleToCamera = 0;
+ for (int i = 1; i < 4; i++) {
+ if ((vCorners[nClosestCornerToCamera] - TheCamera.GetPosition()).Magnitude() >
+ (vCorners[i] - TheCamera.GetPosition()).Magnitude())
+ nClosestCornerToCamera = i;
+ if ((vMiddles[nClosestMiddleToCamera] - TheCamera.GetPosition()).Magnitude() >
+ (vMiddles[i] - TheCamera.GetPosition()).Magnitude())
+ nClosestMiddleToCamera = i;
+ }
+ CVector vDirectionCenterToMiddle = vMiddles[nClosestMiddleToCamera] - CVector(GetGarageCenterX(), GetGarageCenterY(), 0.0f);
+ vDirectionCenterToMiddle.Normalise();
+
for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
- CVector pos;
- pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f);
- pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f);
- pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
- CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
+ CVector pos(vMiddles[nClosestMiddleToCamera] - vDirectionCenterToMiddle * 0.5f);
+ CVector dir(CrossProduct(vDirectionCenterToMiddle, CVector(0.0f, 0.0f, 1.0f)));
+ float fDirMultiplier = (vCorners[nClosestCornerToCamera] - vMiddles[nClosestMiddleToCamera]).Magnitude();
+ pos += dir * CGeneral::GetRandomNumberInRange(-1.0f, 1.0f) * fDirMultiplier; // TODO: base::RandomReal?
+ pos += vDirectionCenterToMiddle * CGeneral::GetRandomNumberInRange(-6.0f, 0.4f);
+ dir = vDirectionCenterToMiddle * 0.04f;
+ pos.z = m_fInfZ + CGeneral::GetRandomNumberInRange(-0.4f, 0.0f);
+ CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, dir, nil, 0.0f, CVehicleModelInfo::mspInfo->ms_vehicleColourTable[colour1]);
}
}
}
@@ -506,8 +576,11 @@ void CGarage::Update()
if (!CGarages::RespraysAreFree) {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
CStats::AutoPaintingBudget += RESPRAY_PRICE;
+ CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
+ }
+ else {
+ CGarages::TriggerMessage("GA_17", -1, 4000, -1);
}
- CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
}
else if (bChangedColour) {
if (CGeneral::GetRandomTrueFalse())
@@ -532,6 +605,8 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
+ if (FindPlayerVehicle())
+ FindPlayerVehicle()->m_bGarageTurnedLightsOff = false;
if (IsPlayerOutsideGarage())
m_eGarageState = GS_OPENED;
break;
@@ -544,9 +619,20 @@ void CGarage::Update()
case GARAGE_BOMBSHOP1:
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
+ if (m_bLocked) {
+ UpdateDoorsHeight();
+ break;
+ }
switch (m_eGarageState) {
case GS_OPENED:
+ UpdateDoorsHeight();
if (IsStaticPlayerCarEntirelyInside()) {
+ if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
+ CGarages::TriggerMessage("GA_22", -1, 4000, -1);
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
+ break;
+ }
if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) {
CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
m_eGarageState = GS_OPENEDCONTAINSCAR;
@@ -573,6 +659,8 @@ void CGarage::Update()
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
+ if (FindPlayerVehicle())
+ FindPlayerVehicle()->m_bGarageTurnedLightsOff = true;
UpdateDoorsHeight();
if (m_eGarageType == GARAGE_BOMBSHOP3)
CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
@@ -589,13 +677,25 @@ void CGarage::Update()
if (!CGarages::BombsAreFree)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
-#if (!defined GTA_PS2 || defined FIX_BUGS)
+#if (!defined GTA_PS2 || defined FIX_BUGS) // <- this remained in CAutomobile in LCS
FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory
((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
#endif
+ // what is this
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (pVehicle) {
+ if (pVehicle->IsCar() && pVehicle->GetStatus() == STATUS_WRECKED) {
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ pCar->m_pBombRigger = nil;
+ pCar->m_pBlowUpEntity = nil;
+ }
+ }
+ }
if (m_eGarageType == GARAGE_BOMBSHOP3)
CGarages::GivePlayerDetonator();
CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
@@ -634,6 +734,7 @@ void CGarage::Update()
CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
break;
}
+ CGarages::TriggerMessage(CGarages::BombsAreFree ? "GA_24" : "GA_23", -1, 4000, -1);
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
@@ -651,6 +752,8 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
+ if (FindPlayerVehicle())
+ FindPlayerVehicle()->m_bGarageTurnedLightsOff = false;
if (IsPlayerOutsideGarage())
m_eGarageState = GS_OPENED;
break;
@@ -664,16 +767,12 @@ void CGarage::Update()
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
- if ((CTimer::GetFrameCounter() & 0x1F) == 0
-#ifndef GTA_PS2
- && (!m_pTarget || IsEntityTouching3D(m_pTarget))
-#endif
- ) {
+ if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
}
- else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
+ else if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
@@ -685,7 +784,11 @@ void CGarage::Update()
if (m_pTarget)
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
- if (m_fDoorPos == 0.0f) {
+ if (!IsEntityEntirelyOutside(FindPlayerPed(), 1.0f)) {
+ printf("FIX FOR IE GARAGE TRAPPING PLAYER\n");
+ m_eGarageState = GS_OPENING;
+ }
+ else if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
@@ -781,22 +884,21 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
+ if (CTheScripts::IsPlayerOnAMission()) {
+ m_pTarget = nil;
+ break;
+ }
+ if (!IsEntityEntirelyOutside(FindPlayerPed(), 0.0f)) {
+ printf("FIX FOR IE GARAGE TRAPPING PLAYER\n");
+ m_eGarageState = GS_OPENING;
+ }
if (FindPlayerVehicle() &&
CalcSmallestDistToGarageDoorSquared(
FindPlayerVehicle()->GetPosition().x,
FindPlayerVehicle()->GetPosition().y
) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
- if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
- CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
- else
- m_eGarageState = GS_OPENING;
- }
- else {
- if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
- CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
- else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
- CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
+ m_eGarageState = GS_OPENING;
}
}
m_pTarget = nil;
@@ -832,6 +934,7 @@ void CGarage::Update()
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
+ UpdateDoorsHeight();
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
break;
@@ -852,8 +955,169 @@ void CGarage::Update()
break;
}
break;
+ case GARAGE_CRATE_GARAGE:
+#ifdef GTA_NETWORK
+ {
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (m_pSSVehicle) {
+ // if (m_pSSVehicle->GetVehiclePointer() && IsEntityEntirelyInside3D(m_pSSVehicle->GetVehiclePointer())
+ {
+ if (m_pSSTargetCar)
+ m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
+ // m_pSSTargetCar = m_pSSVehicle->GetVehiclePointer();
+ m_pSSTargetCar->RegisterReference((CEntity**)&m_pSSTargetCar);
+ }
+ // else
+ {
+ if (m_pSSTargetCar)
+ m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
+ m_pSSTargetCar = nil;
+ }
+ if (m_pSSTargetCar) {
+ if (!FindPlayerVehicle()/* && m_pSSTargetCar == m_pSSVehicle->GetVehiclePointer() */)
+ {
+ if (IsEntityEntirelyOutside(FindPlayerPed(), 6.0f)) {
+ if (FindPlayerPed()->m_fHealth > 0.0f) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_CLOSING;
+ m_bSSGarageStateChanging = true;
+ }
+ }
+ }
+ }
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ // if (? == m_nSSGarageState)
+ {
+ if (m_pSSTargetCar) {
+ // if (m_pSSVehicle->GetVehiclePointer())
+ {
+ if (IsEntityEntirelyInside3D(/* m_pSSVehicle->GetVehiclePointer() */nil, 0.0f)) {
+ if (m_pSSTargetCar)
+ m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
+ CWorld::Remove(m_pSSTargetCar);
+ delete m_pSSTargetCar;
+ m_pSSTargetCar = nil;
+ m_pSSVehicle = nil;
+ m_bSSGarageAcceptedVehicle = true;
+ printf("Destroying Car Inside Crate....\n");
+ }
+ }
+ }
+ }
+ // TODO: some loop :(
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ if (!IsGarageEmpty())
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_FULLYCLOSED:
+ {
+ // if (? == m_nSSGarageState)
+ {
+ if (CalcDistToGarageRectangleSquared(FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y) > SQR(10.0f))
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ }
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_bSSGarageStateChanging = false;
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ }
+ break;
+ }
+#endif
case GARAGE_CRUSHER:
+ {
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ {
+ int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN;
+ int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN;
+ for (; i < end; i++) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if ((pVehicle->IsCar() || pVehicle->IsBike()) && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
+ m_eGarageState = GS_WAITINGFORCAR;
+ m_pTarget = pVehicle;
+ m_nTimeCrusherCraneActivated = CTimer::GetTimeInMilliseconds();
+ m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+ }
+ }
+ break;
+ }
+ case GS_CLOSING:
+ if (m_pTarget) {
+ m_fDoorPos = Max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep());
+ if (m_fDoorPos < TWOPI / 5) {
+ m_pTarget->bUsesCollision = false;
+ m_pTarget->bAffectedByGravity = false;
+ m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ }
+ else {
+ m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep()));
+ }
+ if (m_fDoorPos == 0.0f) {
+ CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
+ float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward * CGarages::CrusherRewardMultiplier;
+ CMessages::AddMessageWithNumber(TheText.Get("CRUSHED"), 5000, 1, reward* CGarages::CrusherRewardMultiplier, -1, -1, -1, -1, -1);
+ DestroyVehicleAndDriverAndPassengers(m_pTarget);
+ //++CStats::CarsCrushed; // TODO
+ m_pTarget = nil;
+ m_eGarageState = GS_AFTERDROPOFF;
+ m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ }
+ else
+ m_eGarageState = GS_OPENING;
+ UpdateCrusherAngle();
+ break;
+ case GS_AFTERDROPOFF:
+ if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) {
+ UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f);
+ }
+ else {
+ UpdateCrusherShake(0.0f, 0.0f);
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED);
+ if (m_fDoorPos == HALFPI) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateCrusherAngle();
+ break;
+ case GS_WAITINGFORCAR:
+ if (m_pTarget) {
+ if (CTimer::GetTimeInMilliseconds() - m_nTimeCrusherCraneActivated > 3000)
+ m_eGarageState = GS_CLOSING;
+ }
+ break;
+ default:
+ break;
+ }
+ if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside3D(FindPlayerPed(), 0.0f))
+ FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0);
break;
+ }
case GARAGE_MISSION_KEEPCAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
switch (m_eGarageState) {
@@ -1011,7 +1275,10 @@ void CGarage::Update()
break;
case GS_FULLYCLOSED:
{
- float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
+ float distance = INFINITY;
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) {
+ distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
+ }
if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) {
@@ -1203,8 +1470,15 @@ bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (!IsPointInsideGarage(pos, fMargin - radius))
- return false;
+ if (m_eGarageType == GARAGE_CRATE_GARAGE) {
+ if (pos.x + radius < m_fInfX - fMargin || pos.x - radius > m_fSupX + fMargin ||
+ pos.y + radius < m_fInfY - fMargin || pos.y - radius > m_fSupX + fMargin)
+ return false;
+ }
+ else {
+ if (!IsPointInsideGarage(pos, fMargin - radius))
+ return false;
+ }
}
return true;
}
@@ -1218,12 +1492,23 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (IsPointInsideGarage(pos, fMargin + radius))
- return false;
+ if (m_eGarageType == GARAGE_CRATE_GARAGE) {
+ if (pos.x + radius > m_fInfX - fMargin && pos.x - radius < m_fSupX + fMargin &&
+ pos.y + radius > m_fInfY - fMargin && pos.y - radius < m_fSupX + fMargin)
+ return false;
+ }
+ else {
+ if (IsPointInsideGarage(pos, fMargin + radius))
+ return false;
+ }
}
return true;
}
+#ifdef GTA_NETWORK
+// some CGarage method (0x134E7C)
+#endif
+
bool CGarage::IsGarageEmpty()
{
int16 num;
@@ -1394,23 +1679,20 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
+ // CRadar::m_FadeDownRadar = true; // TODO
CFont::DrawFonts();
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+ float x_scale = FrontEndMenuManager.m_PrefsUseWideScreen ? 0.34506f : 0.3834f;
+ CFont::SetScale(PSP_SCREEN_SCALE_X(x_scale), PSP_SCREEN_SCALE_Y(0.71f));
CFont::SetPropOn();
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
-#ifdef FIX_BUGS
- CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 50));
-#else
- CFont::SetCentreSize(SCREEN_WIDTH - 50);
-#endif
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
-
- float y_offset = SCREEN_SCALE_Y(140.0f);
+ CFont::SetCentreSize(PSP_SCREEN_SCALE_X(454.0f));
+ float y_offset = PSP_SCREEN_SCALE_Y(170.0f);
if (MessageNumberInString2 >= 0) {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
@@ -1431,6 +1713,7 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
switch (pVehicle->GetModelIndex()) {
case MI_FIRETRUCK:
case MI_AMBULAN:
+ case MI_FBICAR:
case MI_POLICE:
case MI_ENFORCER:
case MI_BUS:
@@ -1438,9 +1721,6 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
-#ifndef GTA_PS2
- case MI_FBIRANCH:
-#endif
return false;
default:
break;
@@ -1497,6 +1777,7 @@ void CGarage::UpdateCrusherAngle()
void CGarage::UpdateCrusherShake(float X, float Y)
{
+ /*
RefreshDoorPointers(false);
m_pDoor1->GetMatrix().GetPosition().x += X;
m_pDoor1->GetMatrix().GetPosition().y += Y;
@@ -1510,6 +1791,7 @@ void CGarage::UpdateCrusherShake(float X, float Y)
m_pDoor2->UpdateRwFrame();
m_pDoor2->GetMatrix().GetPosition().x -= X;
m_pDoor2->GetMatrix().GetPosition().y -= Y;
+ */
}
void CGarage::RefreshDoorPointers(bool bCreate)
@@ -1575,6 +1857,7 @@ void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 n
MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time;
}
else {
+ CMessages::AddToPreviousBriefArray(TheText.Get(text), -1, -1, -1, -1, -1, -1, nil);
strcpy(MessageIDString, text);
MessageStartTime = CTimer::GetTimeInMilliseconds();
MessageEndTime = CTimer::GetTimeInMilliseconds() + time;
@@ -1620,7 +1903,8 @@ int32 CGarages::QueryCarsCollected(int16 garage)
bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
{
- return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car));
+ uint32 total;
+ return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType, total)] & (BIT(car));
}
bool CGarages::IsGarageOpen(int16 garage)
@@ -1640,8 +1924,9 @@ bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
bool CGarage::DoesCraigNeedThisCar(int32 mi)
{
- int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
- for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ uint32 total;
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total);
+ for (int i = 0; i < total; i++) {
if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
}
@@ -1650,9 +1935,10 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi)
bool CGarage::HasCraigCollectedThisCar(int32 mi)
{
- int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
- for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
+ uint32 total;
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total);
+ for (int i = 0; i < total; i++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i])
return CGarages::CarTypesCollected[ct] & BIT(i);
}
return false;
@@ -1660,24 +1946,21 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi)
bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
{
- int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
+ uint32 total;
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType, total);
int index;
- for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][index] || (gaCarsToCollectInCraigsGarages[ct][index] == MI_CHEETAH && mi == MI_VICECHEE))
+ for (index = 0; index < total; index++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][index])
break;
}
- if (index >= TOTAL_COLLECTCARS_CARS)
+ if (index >= total)
return false;
CGarages::CarTypesCollected[ct] |= BIT(index);
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD;
- for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ for (int i = 0; i < total; i++) {
if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) {
- CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you.
return false;
}
}
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD;
- CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something.
return true;
}
@@ -1745,15 +2028,17 @@ void CGarage::FindDoorsEntities()
}
}
if (m_pDoor1 && m_pDoor2) {
- CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
- CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
- if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
- if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
- m_pDoor1 = m_pDoor2;
- m_bDoor1IsDummy = m_bDoor2IsDummy;
- }
- m_pDoor2 = nil;
- m_bDoor2IsDummy = false;
+ if (m_pDoor1->GetModelIndex() != MI_CRUSHERBODY && m_pDoor1->GetModelIndex() != MI_CRUSHERLID) {
+ CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
+ CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
+ if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
+ if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
+ m_pDoor1 = m_pDoor2;
+ m_bDoor1IsDummy = m_bDoor2IsDummy;
+ }
+ m_pDoor2 = nil;
+ m_bDoor2IsDummy = false;
+ }
}
}
if (m_pDoor1)
@@ -1772,8 +2057,27 @@ void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
pEntity->m_scanCode = CWorld::GetCurrentScanCode();
if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
continue;
- if (!IsPointInsideGarage(pEntity->GetPosition(), 2.0f))
+ if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= 20.0f ||
+ Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= 20.0f)
+ continue;
+ if (pEntity->GetModelIndex() == MI_CRUSHERBODY) {
+ m_pDoor1 = pEntity;
+ m_bDoor1IsDummy = dummy;
+ if (dummy)
+ m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
continue;
+ }
+ if (pEntity->GetModelIndex() == MI_CRUSHERLID) {
+ m_pDoor2 = pEntity;
+ m_bDoor2IsDummy = dummy;
+ if (dummy)
+ m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ continue;
+ }
if (!m_pDoor1) {
m_pDoor1 = pEntity;
m_bDoor1IsDummy = dummy;
@@ -1830,26 +2134,48 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
void CStoredCar::StoreCar(CVehicle* pVehicle)
{
m_nModelIndex = pVehicle->GetModelIndex();
- m_vecPos = pVehicle->GetPosition();
- m_vecAngle = pVehicle->GetForward();
+ m_fPosX = pVehicle->GetPosition().x;
+ m_fPosY = pVehicle->GetPosition().y;
+ m_fPosZ = pVehicle->GetPosition().z;
+ m_fForwardX = pVehicle->GetForward().x;
+ m_fForwardY = pVehicle->GetForward().y;
+ m_fForwardZ = pVehicle->GetForward().z;
+ m_fTractionMultiplier = 1.0f;
m_nPrimaryColor = pVehicle->m_currentColour1;
m_nSecondaryColor = pVehicle->m_currentColour2;
m_nRadioStation = pVehicle->m_nRadioStation;
m_nVariationA = pVehicle->m_aExtras[0];
m_nVariationB = pVehicle->m_aExtras[1];
m_nFlags = 0;
+ if (pVehicle->bRewardVehicle) m_nFlags |= FLAG_REWARD_VEHICLE;
if (pVehicle->bBulletProof) m_nFlags |= FLAG_BULLETPROOF;
if (pVehicle->bFireProof) m_nFlags |= FLAG_FIREPROOF;
if (pVehicle->bExplosionProof) m_nFlags |= FLAG_EXPLOSIONPROOF;
if (pVehicle->bCollisionProof) m_nFlags |= FLAG_COLLISIONPROOF;
if (pVehicle->bMeleeProof) m_nFlags |= FLAG_MELEEPROOF;
- if (pVehicle->IsCar() || pVehicle->IsBike())
- m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour
+ if (pVehicle->bTyresDontBurst) m_nFlags |= FLAG_TIRES_INVULNERABLE;
+ if (pVehicle->bTakeLessDamage) m_nFlags |= FLAG_STRONG;
+ if (pVehicle->bIsHeavy) m_nFlags |= FLAG_HEAVY;
+ if (pVehicle->IsCar()) {
+ CAutomobile* pAutomobile = (CAutomobile*)pVehicle;
+ if (pAutomobile->bFixedColour) m_nFlags |= FLAG_PERMANENT_COLOUR;
+ if (pAutomobile->m_bombType) m_nFlags |= FLAG_BOMB;
+ if (pAutomobile->bNotDamagedUpsideDown) m_nFlags |= FLAG_NOT_DAMAGED_UPSIDEDOWN;
+ m_fTractionMultiplier = pAutomobile->m_fTraction;
+ }
+ else if (pVehicle->IsBike()) {
+ CBike* pBike = (CBike*)pVehicle;
+ if (pBike->bFixedColour) m_nFlags |= FLAG_PERMANENT_COLOUR;
+ m_fTractionMultiplier = pBike->m_fTraction;
+ }
}
CVehicle* CStoredCar::RestoreCar()
{
CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
+ uint8 owner = RANDOM_VEHICLE;
+ if (m_nFlags & FLAG_REWARD_VEHICLE)
+ owner = MISSION_VEHICLE;
if (!CStreaming::HasModelLoaded(m_nModelIndex))
return nil;
#ifdef FIX_BUGS
@@ -1862,19 +2188,19 @@ CVehicle* CStoredCar::RestoreCar()
}
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(m_nModelIndex))
- pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
+ pVehicle = new CBoat(m_nModelIndex, owner);
else if (CModelInfo::IsBikeModel(m_nModelIndex))
{
- CBike* pBike = new CBike(m_nModelIndex, RANDOM_VEHICLE);
+ CBike* pBike = new CBike(m_nModelIndex, owner);
pBike->bIsStanding = true;
pVehicle = pBike;
}
else
- pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
- pVehicle->SetPosition(m_vecPos);
+ pVehicle = new CAutomobile(m_nModelIndex, owner);
+ pVehicle->SetPosition(m_fPosX, m_fPosY, m_fPosZ);
pVehicle->SetStatus(STATUS_ABANDONED);
- pVehicle->GetForward() = m_vecAngle;
- pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
+ pVehicle->GetForward() = CVector(m_fForwardX, m_fForwardY, m_fForwardZ);
+ pVehicle->GetRight() = CVector(m_fForwardY, -m_fForwardX, 0.0f);
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
pVehicle->pDriver = nil;
pVehicle->m_currentColour1 = m_nPrimaryColor;
@@ -1891,11 +2217,36 @@ CVehicle* CStoredCar::RestoreCar()
}
pVehicle->bHasBeenOwnedByPlayer = true;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ if (m_nFlags & FLAG_REWARD_VEHICLE) pVehicle->bRewardVehicle = true;
if (m_nFlags & FLAG_BULLETPROOF) pVehicle->bBulletProof = true;
if (m_nFlags & FLAG_FIREPROOF) pVehicle->bFireProof = true;
if (m_nFlags & FLAG_EXPLOSIONPROOF) pVehicle->bExplosionProof = true;
if (m_nFlags & FLAG_COLLISIONPROOF) pVehicle->bCollisionProof = true;
if (m_nFlags & FLAG_MELEEPROOF) pVehicle->bMeleeProof = true;
+ if (m_nFlags & FLAG_TIRES_INVULNERABLE) pVehicle->bTyresDontBurst = true;
+ if (m_nFlags & FLAG_STRONG) pVehicle->bTakeLessDamage = true;
+ if (m_nFlags & FLAG_HEAVY) {
+ pVehicle->bIsHeavy = true;
+ pVehicle->m_fMass = pVehicle->pHandling->GetMass();
+ pVehicle->m_fTurnMass = pVehicle->pHandling->GetTurnMass();
+ }
+ else {
+ pVehicle->bIsHeavy = false;
+ pVehicle->m_fMass = pVehicle->pHandling->GetMass() * 3.0f;
+ pVehicle->m_fTurnMass = pVehicle->pHandling->GetTurnMass() * 5.0f;
+ }
+ if (pVehicle->IsCar()) {
+ CAutomobile* pAutomobile = (CAutomobile*)pVehicle;
+ if (m_nFlags & FLAG_PERMANENT_COLOUR) pAutomobile->bFixedColour = true;
+ if (m_nFlags & FLAG_BOMB) pAutomobile->m_bombType = CARBOMB_TIMED;
+ if (m_nFlags & FLAG_NOT_DAMAGED_UPSIDEDOWN) pAutomobile->bNotDamagedUpsideDown = true;
+ m_fTractionMultiplier = pAutomobile->m_fTraction;
+ }
+ else if (pVehicle->IsBike()) {
+ CBike* pBike = (CBike*)pVehicle;
+ if (m_nFlags & FLAG_PERMANENT_COLOUR) pBike->bFixedColour = true;
+ m_fTractionMultiplier = pBike->m_fTraction;
+ }
return pVehicle;
}
@@ -1910,13 +2261,23 @@ void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
if (!pVehicle)
continue;
if (IsPointInsideGarage(pVehicle->GetPosition())) {
- if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
- if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
- aCars[index++].StoreCar(pVehicle);
+#if defined GTA_PS2 || defined GTA_MOBILE
+ if (pVehicle->GetStatus() == STATUS_WRECKED) {
CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
CWorld::Remove(pVehicle);
delete pVehicle;
}
+ else if (pVehicle->m_bombType == CARBOMB_NONE || pVehicle->bRewardVehicle) // <- probably condition looked different
+#endif
+ {
+ if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE || pVehicle->bRewardVehicle) {
+ if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
+ aCars[index++].StoreCar(pVehicle);
+ CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
}
}
// why?
@@ -2067,7 +2428,7 @@ void CGarage::PlayerArrestedOrDied()
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
- case GARAGE_60SECONDS:
+ case GARAGE_CRATE_GARAGE:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
@@ -2254,14 +2615,12 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
}
}
+#define GARAGE_SIZE 208
+
void CGarages::Save(uint8 * buf, uint32 * size)
{
-//INITSAVEBUF
- *size = 7876; // for some reason it's not actual size again
- //*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
-#if !defined THIS_IS_STUPID && defined COMPATIBLE_SAVES
- memset(buf + 7340, 0, *size - 7340); // garbage data is written otherwise
-#endif
+INITSAVEBUF
+ *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * GARAGE_SIZE);
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
WriteSaveBuf(buf, (uint32)BombsAreFree);
@@ -2302,12 +2661,16 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, aGarages[i].m_vDir1);
WriteSaveBuf(buf, aGarages[i].m_vDir2);
WriteSaveBuf(buf, aGarages[i].m_fSupZ);
+ WriteSaveBuf(buf, aGarages[i].m_vecSSGaragePos);
+ WriteSaveBuf(buf, aGarages[i].m_fSSGarageAngle);
WriteSaveBuf(buf, aGarages[i].m_fDir1Len);
WriteSaveBuf(buf, aGarages[i].m_fDir2Len);
WriteSaveBuf(buf, aGarages[i].m_fInfX);
WriteSaveBuf(buf, aGarages[i].m_fSupX);
WriteSaveBuf(buf, aGarages[i].m_fInfY);
WriteSaveBuf(buf, aGarages[i].m_fSupY);
+ WriteSaveBuf(buf, aGarages[i].m_nTimeCrusherCraneActivated);
+ ZeroSaveBuf(buf, 4);
WriteSaveBuf(buf, aGarages[i].m_fDoorPos);
WriteSaveBuf(buf, aGarages[i].m_fDoorHeight);
WriteSaveBuf(buf, aGarages[i].m_fDoor1X);
@@ -2320,33 +2683,26 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, aGarages[i].m_bCollectedCarsState);
ZeroSaveBuf(buf, 3 + 4);
ZeroSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
+ WriteSaveBuf(buf, aGarages[i].m_bInitialized);
+ ZeroSaveBuf(buf, 3);
+#ifdef GTA_NETWORK
+ ZeroSaveBuf(buf, 4);
+#endif
+ WriteSaveBuf(buf, aGarages[i].m_bSSGarageAcceptedVehicle);
+ WriteSaveBuf(buf, aGarages[i].m_bLocked);
+ WriteSaveBuf(buf, aGarages[i].m_nSSGarageState);
+ WriteSaveBuf(buf, aGarages[i].m_bSSGarageStateChanging);
#else
WriteSaveBuf(buf, aGarages[i]);
#endif
}
-//VALIDATESAVEBUF(*size);
-}
-
-const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
-{
- m_nModelIndex = other.m_nModelIndex;
- m_vecPos = other.m_vecPos;
- m_vecAngle = other.m_vecAngle;
- m_nFlags = other.m_nFlags;
- m_nPrimaryColor = other.m_nPrimaryColor;
- m_nSecondaryColor = other.m_nSecondaryColor;
- m_nRadioStation = other.m_nRadioStation;
- m_nVariationA = other.m_nVariationA;
- m_nVariationB = other.m_nVariationB;
- m_nCarBombType = other.m_nCarBombType;
- return *this;
+VALIDATESAVEBUF(*size);
}
void CGarages::Load(uint8* buf, uint32 size)
{
-//INITSAVEBUF
- assert(size == 7876);
- //assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
+INITSAVEBUF
+ assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * GARAGE_SIZE));
CloseHideOutGaragesBeforeSave();
ReadSaveBuf(&NumGarages, buf);
int32 tempInt;
@@ -2390,12 +2746,16 @@ void CGarages::Load(uint8* buf, uint32 size)
ReadSaveBuf(&aGarages[i].m_vDir1, buf);
ReadSaveBuf(&aGarages[i].m_vDir2, buf);
ReadSaveBuf(&aGarages[i].m_fSupZ, buf);
+ ReadSaveBuf(&aGarages[i].m_vecSSGaragePos, buf);
+ ReadSaveBuf(&aGarages[i].m_fSSGarageAngle, buf);
ReadSaveBuf(&aGarages[i].m_fDir1Len, buf);
ReadSaveBuf(&aGarages[i].m_fDir2Len, buf);
ReadSaveBuf(&aGarages[i].m_fInfX, buf);
ReadSaveBuf(&aGarages[i].m_fSupX, buf);
ReadSaveBuf(&aGarages[i].m_fInfY, buf);
ReadSaveBuf(&aGarages[i].m_fSupY, buf);
+ ReadSaveBuf(&aGarages[i].m_nTimeCrusherCraneActivated, buf);
+ SkipSaveBuf(buf, 4);
ReadSaveBuf(&aGarages[i].m_fDoorPos, buf);
ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf);
ReadSaveBuf(&aGarages[i].m_fDoor1X, buf);
@@ -2408,6 +2768,15 @@ void CGarages::Load(uint8* buf, uint32 size)
ReadSaveBuf(&aGarages[i].m_bCollectedCarsState, buf);
SkipSaveBuf(buf, 3 + 4);
SkipSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
+ ReadSaveBuf(&aGarages[i].m_bInitialized, buf);
+ SkipSaveBuf(buf, 3);
+#ifdef GTA_NETWORK
+ SkipSaveBuf(buf, 4);
+#endif
+ ReadSaveBuf(&aGarages[i].m_bSSGarageAcceptedVehicle, buf);
+ ReadSaveBuf(&aGarages[i].m_bLocked, buf);
+ ReadSaveBuf(&aGarages[i].m_nSSGarageState, buf);
+ ReadSaveBuf(&aGarages[i].m_bSSGarageStateChanging, buf);
#else
ReadSaveBuf(&aGarages[i], buf);
#endif
@@ -2421,17 +2790,37 @@ void CGarages::Load(uint8* buf, uint32 size)
else
aGarages[i].UpdateDoorsHeight();
}
-//VALIDATESAVEBUF(size);
+VALIDATESAVEBUF(size);
MessageEndTime = 0;
bCamShouldBeOutisde = false;
MessageStartTime = 0;
+ hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
+ if (hGarages >= 0)
+ DMAudio.SetEntityStatus(hGarages, TRUE);
}
bool
CGarages::IsModelIndexADoor(uint32 id)
{
- return id == MI_GARAGEDOOR2 ||
+ return id == MI_GARAGEDOOR1 ||
+ id == MI_GARAGEDOOR17 ||
+ id == MI_GARAGEDOOR27 ||
+ id == MI_GARAGEDOOR28 ||
+ id == MI_GARAGEDOOR29 ||
+ id == MI_GARAGEDOOR30 ||
+ id == MI_GARAGEDOOR31 ||
+ id == MI_GARAGEDOOR32 ||
+ id == MI_GARAGEDOOR33 ||
+ id == MI_GARAGEDOOR34 ||
+ id == MI_GARAGEDOOR35 ||
+ id == MI_GARAGEDOOR36 ||
+ id == MI_GARAGEDOOR37 ||
+ id == MI_GARAGEDOOR38 ||
+ id == MI_GARAGEDOOR39 ||
+ id == MI_CRUSHERBODY ||
+ id == MI_CRUSHERLID ||
+ id == MI_GARAGEDOOR2 ||
id == MI_GARAGEDOOR3 ||
id == MI_GARAGEDOOR4 ||
id == MI_GARAGEDOOR5 ||
@@ -2453,7 +2842,8 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_GARAGEDOOR23 ||
id == MI_GARAGEDOOR24 ||
id == MI_GARAGEDOOR25 ||
- id == MI_GARAGEDOOR26;
+ id == MI_GARAGEDOOR26 ||
+ id == MI_DOOR2_SJL;
}
void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)
@@ -2493,3 +2883,109 @@ bool CGarage::IsPlayerEntirelyInsideGarage()
{
return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
}
+
+int16 CGarages::AddCrateGarage(CVector pos, float angle)
+{
+ CMatrix matrix;
+ matrix.SetUnity();
+ matrix.SetRotateZOnly(DEGTORAD(angle));
+ CStreaming::RequestModel(MI_CRATE_SJL, STREAMFLAGS_DEPENDENCY);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false);
+#endif
+ CObject* pCrate = new CObject(MI_CRATE_SJL, false);
+ pCrate->ObjectCreatedBy = MISSION_OBJECT;
+ pCrate->SetPosition(pos);
+ pCrate->SetOrientation(0.0f, 0.0f, DEGTORAD(angle));
+ pCrate->GetMatrix().UpdateRW();
+ pCrate->UpdateRwFrame();
+ pCrate->bAffectedByGravity = false;
+ pCrate->m_phy_flagA08 = true;
+ pCrate->bExplosionProof = true;
+ pCrate->bIsStatic = false;
+
+ CStreaming::RequestModel(MI_DOOR1_SJL, STREAMFLAGS_DEPENDENCY);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false);
+#endif
+ CObject* pDoor1 = new CObject(MI_DOOR1_SJL, false);
+ pDoor1->ObjectCreatedBy = MISSION_OBJECT;
+ CVector vDoor1Pos = matrix * CVector(0.0f, 5.64f, 5.168f);
+ pDoor1->SetPosition(vDoor1Pos);
+ pDoor1->SetOrientation(0.0f, 0.0f, DEGTORAD(angle));
+ pDoor1->GetMatrix().UpdateRW();
+ pDoor1->UpdateRwFrame();
+ pDoor1->bAffectedByGravity = false;
+ pDoor1->m_phy_flagA08 = true;
+ pDoor1->bExplosionProof = true;
+ pDoor1->bIsStatic = false;
+
+ CStreaming::RequestModel(MI_DOOR2_SJL, STREAMFLAGS_DEPENDENCY);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false);
+#endif
+ CObject* pDoor2 = new CObject(MI_DOOR2_SJL, false);
+ pDoor2->ObjectCreatedBy = MISSION_OBJECT;
+ CVector vDoor2Pos = matrix * CVector(0.0f, -5.64f, 5.168f);
+ pDoor2->SetPosition(vDoor2Pos);
+ pDoor2->SetOrientation(0.0f, 0.0f, DEGTORAD(angle));
+ pDoor2->GetMatrix().UpdateRW();
+ pDoor2->UpdateRwFrame();
+ pDoor2->bAffectedByGravity = false;
+ pDoor2->m_phy_flagA08 = true;
+ pDoor2->bExplosionProof = true;
+ pDoor2->bIsStatic = false;
+
+ CWorld::Add(pCrate);
+ CWorld::Add(pDoor1);
+ CWorld::Add(pDoor2);
+
+ CVector corner = matrix * CVector(-3.0f, -3.5f, -0.5f) + pos;
+ CVector xplane = matrix * CVector(0.0f, 2.0f, 0.0f) + pos;
+ CVector yplane = matrix * CVector(0.0f, 0.0f, 0.0f) + pos;
+
+ printf("Posttrans Corner[%f][%f][%f] XPlane[%f][%f][%f] YPlane[%f][%f][%f]",
+ corner.x, corner.y, corner.z, xplane.x, xplane.y, xplane.z, yplane.x, yplane.y, yplane.z);
+ int16 index = AddOne(corner.x, corner.y, corner.z, xplane.x, xplane.y, yplane.x, yplane.y, pos.z + 4.0f, GARAGE_CRATE_GARAGE, 0);
+ SetLeaveCameraForThisGarage(index);
+ CGarage* pGarage = &aGarages[index];
+ pGarage->m_bSSGarageAcceptedVehicle = false;
+ pGarage->m_bSSGarageStateChanging = false;
+ pGarage->m_vecSSGaragePos = pos;
+ pGarage->m_fSSGarageAngle = angle;
+ return index;
+}
+
+#ifdef GTA_NETWORK
+void CGarages::RemoveAllCrateGarages()
+{
+ for (uint32 i = 0; i < NUM_GARAGES; i++) {
+ CGarage* pGarage = &aGarages[i];
+ if (pGarage->m_eGarageType == GARAGE_CRATE_GARAGE) {
+ pGarage->m_eGarageType = GARAGE_NONE;
+ pGarage->m_bSSGarageStateChanging = false;
+ pGarage->m_bSSGarageAcceptedVehicle = false;
+ pGarage->m_pSSVehicle = nil;
+ --NumGarages;
+ }
+ }
+}
+
+bool CGarages::HasSSGarageAcceptedVehicle(int16 garage)
+{
+ return aGarages[garage].m_bSSGarageAcceptedVehicle;
+}
+
+void CGarages::SetVehicleForSSGarage(bool state, int16 garage, void* pVehicle)
+{
+ CGarage* pGarage = &aGarages[garage];
+ pGarage->m_pSSVehicle = pVehicle;
+ pGarage->m_nSSGarageState = state;
+ pGarage->m_bSSGarageAcceptedVehicle = false;
+ if (!pVehicle) {
+ if (pGarage->m_pSSTargetCar)
+ pGarage->m_pSSTargetCar->CleanUpOldReference((CEntity**)pGarage->m_pSSTargetCar);
+ pGarage->m_pSSTargetCar = nil;
+ }
+}
+#endif
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 358d404d..5230b657 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -15,6 +15,7 @@ enum eGarageState
GS_OPENEDCONTAINSCAR,
GS_CLOSEDCONTAINSCAR,
GS_AFTERDROPOFF,
+ GS_WAITINGFORCAR
};
enum eGarageType
@@ -31,7 +32,7 @@ enum eGarageType
GARAGE_COLLECTCARS_2,
GARAGE_COLLECTCARS_3,
GARAGE_FORCARTOCOMEOUTOF,
- GARAGE_60SECONDS,
+ GARAGE_CRATE_GARAGE,
GARAGE_CRUSHER,
GARAGE_MISSION_KEEPCAR,
GARAGE_FOR_SCRIPT_TO_OPEN,
@@ -58,7 +59,7 @@ enum
{
TOTAL_COLLECTCARS_GARAGES = 4,
TOTAL_HIDEOUT_GARAGES = 12,
- TOTAL_COLLECTCARS_CARS = 6
+ TOTAL_COLLECTCARS_CARS = 16
};
class CStoredCar
@@ -69,10 +70,22 @@ class CStoredCar
FLAG_EXPLOSIONPROOF = 0x4,
FLAG_COLLISIONPROOF = 0x8,
FLAG_MELEEPROOF = 0x10,
+ FLAG_TIRES_INVULNERABLE = 0x20,
+ FLAG_STRONG = 0x40,
+ FLAG_HEAVY = 0x80,
+ FLAG_PERMANENT_COLOUR = 0x100,
+ FLAG_BOMB = 0x200,
+ FLAG_NOT_DAMAGED_UPSIDEDOWN = 0x400,
+ FLAG_REWARD_VEHICLE = 0x8000
};
int32 m_nModelIndex;
- CVector m_vecPos;
- CVector m_vecAngle;
+ float m_fPosX;
+ float m_fPosY;
+ float m_fPosZ;
+ float m_fForwardX;
+ float m_fForwardY;
+ float m_fForwardZ;
+ float m_fTractionMultiplier;
int32 m_nFlags;
int8 m_nPrimaryColor;
int8 m_nSecondaryColor;
@@ -84,7 +97,6 @@ public:
void Init() { m_nModelIndex = 0; }
void Clear() { m_nModelIndex = 0; }
bool HasCar() { return m_nModelIndex != 0; }
- const CStoredCar &operator=(const CStoredCar& other);
void StoreCar(CVehicle*);
CVehicle* RestoreCar();
};
@@ -118,12 +130,16 @@ public:
CVector2D m_vDir1;
CVector2D m_vDir2;
float m_fSupZ;
+ CVector m_vecSSGaragePos;
+ float m_fSSGarageAngle;
float m_fDir1Len;
float m_fDir2Len;
float m_fInfX;
float m_fSupX;
float m_fInfY;
float m_fSupY;
+ uint32 m_nTimeCrusherCraneActivated;
+ CVehicle* m_pSSTargetCar;
float m_fDoorPos;
float m_fDoorHeight;
float m_fDoor1X;
@@ -136,6 +152,14 @@ public:
uint8 m_bCollectedCarsState;
CVehicle *m_pTarget;
CStoredCar m_sStoredCar; // not needed
+ bool m_bInitialized;
+#ifdef GTA_NETWORK
+ void* m_pSSVehicle; // some multiplayer vehicle structure, +104 == GetVehiclePointer
+#endif
+ bool m_bSSGarageAcceptedVehicle;
+ bool m_bLocked;
+ bool m_nSSGarageState;
+ bool m_bSSGarageStateChanging;
void OpenThisGarage();
void CloseThisGarage();
@@ -222,6 +246,7 @@ public:
static CGarage aGarages[NUM_GARAGES];
static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
static bool bCamShouldBeOutisde;
+ static uint8 CrusherRewardMultiplier;
static void Init(void);
#ifndef PS2
@@ -269,13 +294,13 @@ public:
static void CloseHideOutGaragesBeforeSave(void);
static int32 CountCarsInHideoutGarage(uint8);
static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
- static int32 GetCarsCollectedIndexForGarageType(uint8 type)
+ static int32 GetCarsCollectedIndexForGarageType(uint8 type, uint32& total)
{
switch (type) {
- case GARAGE_COLLECTCARS_1: return 0;
- case GARAGE_COLLECTCARS_2: return 1;
- case GARAGE_COLLECTCARS_3: return 2;
- case GARAGE_COLLECTCARS_4: return 3;
+ case GARAGE_COLLECTCARS_1: total = TOTAL_COLLECTCARS_CARS; return 0;
+ case GARAGE_COLLECTCARS_2: total = 0; return 1;
+ case GARAGE_COLLECTCARS_3: total = 0; return 2;
+ case GARAGE_COLLECTCARS_4: total = 0; return 3;
default: assert(0);
}
return 0;
@@ -300,4 +325,15 @@ public:
}
static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
+ static bool InitDoorGubbins(uint32, uint8);
+ static void SetupAnyGaragesForThisIsland(void);
+ static void LockGarage(int16, bool);
+ static int16 AddCrateGarage(CVector, float);
+
+#ifdef GTA_NETWORK
+ static void RemoveAllCrateGarages();
+ static bool HasSSGarageAcceptedVehicle(int16 garage);
+ static void SetVehicleForSSGarage(bool state, int16 garage, void* pVehicle); // void* -> ?
+#endif
+
};
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 80d40b45..f9d58687 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -1763,18 +1763,18 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
float dist;
if(type == PATH_CAR)
- DoPathSearch(type, start, -1, target, pNodeList, &DummyResult, 32, nil, &dist, 999999.88f, -1);
+ DoPathSearch(type, start, -1, target, pNodeList, &DummyResult, 32, nil, &dist, 170.0f, -1);
else
DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1);
#ifdef FIX_BUGS
// dist has GenerationDistMultiplier as a factor, so our reference dist should have it too
if(type == PATH_CAR)
- return dist < 150.0f*TheCamera.GenerationDistMultiplier;
+ return dist < 180.0f*TheCamera.GenerationDistMultiplier;
else
return dist < 100.0f*TheCamera.GenerationDistMultiplier;
#else
if(type == PATH_CAR)
- return dist < 150.0f;
+ return dist < 180.0f;
else
return dist < 100.0f;
#endif
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index f6b1a9b9..f31d89b3 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -1739,4 +1739,20 @@ CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
*y = GetPosition().y;
*z = GetPosition().z + 0.4f;
#undef NUMBER_OF_ATTEMPTS
-} \ No newline at end of file
+}
+
+float CPickups::GetValue(int index)
+{
+ int i = GetActualPickupIndex(index);
+ if (i == -1)
+ return 0.0f;
+ return aPickUps[i].m_fRevenue;
+}
+
+void CPickups::SetValue(int index, float value)
+{
+ int i = GetActualPickupIndex(index);
+ if (i == -1)
+ return;
+ aPickUps[i].m_fRevenue = value;
+}
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 0de7f827..fd8b15cd 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -117,6 +117,9 @@ public:
static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType);
static CPickup *FindPickUpForThisObject(CEntity*);
+
+ static float GetValue(int);
+ static void SetValue(int, float);
};
extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1];
diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp
index 047b19f3..dc025549 100644
--- a/src/control/Remote.cpp
+++ b/src/control/Remote.cpp
@@ -9,7 +9,7 @@
#include "PlayerInfo.h"
#include "Vehicle.h"
-void
+CVehicle*
CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
{
CAutomobile *car = new CAutomobile(model, MISSION_VEHICLE);
@@ -40,6 +40,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
TheCamera.SetZoomValueCamStringScript(0);
} else
TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT);
+ return car;
}
void
diff --git a/src/control/Remote.h b/src/control/Remote.h
index 72cabb7c..4c40dd96 100644
--- a/src/control/Remote.h
+++ b/src/control/Remote.h
@@ -3,6 +3,6 @@
class CRemote
{
public:
- static void GivePlayerRemoteControlledCar(float, float, float, float, uint16);
+ static CVehicle* GivePlayerRemoteControlledCar(float, float, float, float, uint16);
static void TakeRemoteControlledCarFromPlayer(bool blowUp = true);
};
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 71b28f7a..8d7dbf85 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1285,7 +1285,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
CEscalators::Shutdown();
- CWaterCreatures::RemoveAll();
+ //CWaterCreatures::RemoveAll();
int current;
for (current = 0; current < NUM_REPLAYBUFFERS; current++)
if (BufferStatus[current] == REPLAYBUFFER_RECORD)
diff --git a/src/control/Replay.h b/src/control/Replay.h
index 5dd8b651..98e02577 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -46,7 +46,7 @@ enum {
struct CStoredDetailedAnimationState
{
- uint8 aAnimId[NUM_MAIN_ANIMS_IN_REPLAY];
+ uint16 aAnimId[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY];
@@ -54,7 +54,7 @@ struct CStoredDetailedAnimationState
uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY];
uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aGroupId[NUM_MAIN_ANIMS_IN_REPLAY];
- uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
+ uint16 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY];
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index a2dd8512..1e76e509 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -11,15 +11,14 @@
#include "CivilianPed.h"
#include "Clock.h"
#include "CopPed.h"
+#include "Coronas.h"
#include "Debug.h"
#include "DMAudio.h"
#include "EmergencyPed.h"
#include "FileMgr.h"
#include "Frontend.h"
#include "General.h"
-#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
-#endif
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
@@ -49,16 +48,19 @@
#include "Timecycle.h"
#include "TxdStore.h"
#include "Bike.h"
+#include "smallHeap.h"
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#include <stdarg.h>
#endif
-uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
+//--LCS: file done except TODOs and command table
+uint8* CTheScripts::ScriptSpace;
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
+tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES];
tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
@@ -94,60 +96,87 @@ uint32 CTheScripts::LastMissionPassedTime;
uint16 CTheScripts::NumberOfExclusiveMissionScripts;
bool CTheScripts::bPlayerHasMetDebbieHarry;
bool CTheScripts::bPlayerIsInTheStatium;
-#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
-int16 CTheScripts::CardStack[CARDS_IN_DECK * MAX_DECKS];
-int16 CTheScripts::CardStackPosition;
-#endif
+int CTheScripts::AllowedCollision[MAX_ALLOWED_COLLISIONS];
+int CTheScripts::FSDestroyedFlag;
+short* CTheScripts::SavedVarIndices;
+int CTheScripts::NumSaveVars;
+int gScriptsFile = -1;
+int CTheScripts::NextProcessId = 1;
+bool CTheScripts::InTheScripts;
+CRunningScript* pCurrent;
+uint16 CTheScripts::NumTrueGlobals;
+uint16 CTheScripts::MostGlobals;
+CVector gVectorSetInLua;
+int CTheScripts::NextScriptCoronaID;
+base::cSList<script_corona> CTheScripts::mCoronas;
#ifdef MISSION_REPLAY
-static const char* nonMissionScripts[] = {
- "copcar",
- "ambulan",
- "taxi",
- "firetru",
- "rampage",
- "t4x4_1",
- "t4x4_2",
- "t4x4_3",
- "rc1",
- "rc2",
- "rc3",
- "rc4",
- "hj",
- "usj",
- "mayhem",
- "range",
- "race",
- "pizza",
- "rcheli",
- "rcplne1",
- "rcrace1",
- "cokerun",
- "buypro1",
- "carbuy1",
- "buypro2",
- "icecut",
- "icecre1",
- "buypro3",
- "buypro4",
- "buypro5",
- "buypro6",
- "buypro7",
- "buypro8",
- "buypro9",
- "buypro10",
- "buypro11",
- "ovalrng",
- "mm",
- "kickst",
- "heli1sc",
- "heli2sc",
- "heli3sc",
- "heli4sc",
- "carpark_1",
- "bmx_1",
- "bmx_2"
+static const char* MissionScripts[] = {
+ "VIC2",
+ "VIC3",
+ "VIC4",
+ "VIC5",
+ "VIC6",
+ "VIC7",
+ "SAL1",
+ "SAL2",
+ "SAL3",
+ "SAL4",
+ "SAL5",
+ "SAL6",
+ "SAL7",
+ "SAL8",
+ "JDT1",
+ "JDT2",
+ "JDT3",
+ "JDT4",
+ "JDT5",
+ "JDT6",
+ "JDT7",
+ "JDT8",
+ "MAC1",
+ "MAC2",
+ "MAC3",
+ "MAC4",
+ "MAC5",
+ "SALS1",
+ "SALS2",
+ "SALS3",
+ "SALS4",
+ "SALS5",
+ "SALS6",
+ "RAYS1",
+ "RAYS2",
+ "RAYS3",
+ "RAYS4",
+ "RAYS5",
+ "DONS1",
+ "DONS2",
+ "DONS3",
+ "DONS4",
+ "DONS5",
+ "DONS6",
+ "DONS7",
+ "NEDS1",
+ "NEDS2",
+ "NEDS3",
+ "NEDS4",
+ "SALH1",
+ "SALH2",
+ "SALH3",
+ "SALH4",
+ "SALH5",
+ "DONH1",
+ "DONH2",
+ "DONH3",
+ "DONH4",
+ "DONH5",
+ "DONH6",
+ "TOSH1",
+ "TOSH2",
+ "TOSH3",
+ "TOSH4"
};
static const char* MissionScripts[] = {
@@ -223,7 +252,6 @@ int IsInAmmunation;
int MissionSkipLevel;
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
-bool UsingMobileScript;
bool AlreadySavedGame;
#endif
@@ -231,7 +259,7 @@ bool AlreadySavedGame;
const uint32 CRunningScript::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
- 136;
+ 536;
#else
sizeof(CRunningScript);
#endif
@@ -260,6 +288,23 @@ cleanup_entity_struct* CMissionCleanup::FindFree()
return nil;
}
+void SleepThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
+{
+ printf("*** SLEEPING PED %i %i\n", pCleanup->id, pPed->GetModelIndex());
+ if (!pPed->GetIsStatic())
+ pPed->RemoveFromMovingList();
+ pPed->bIsStaticWaitingForCollision = true;
+}
+
+void WakeThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
+{
+ printf("*** WAKING UP PED %i %i\n", pCleanup->id, pPed->GetModelIndex());
+ pPed->bIsStaticWaitingForCollision = false;
+ if (!pPed->bIsStatic)
+ pPed->AddToMovingList();
+
+}
+
void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
cleanup_entity_struct* pNew = FindFree();
@@ -329,46 +374,100 @@ void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
{
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (pVehicle) {
- if (pVehicle->bIsStaticWaitingForCollision) {
- if (CColStore::HasCollisionLoaded(pVehicle->GetPosition())) {
- pVehicle->bIsStaticWaitingForCollision = false;
+ eLevelName level = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
+ if (level == LEVEL_GENERIC)
+ level = CGame::currLevel;
+ if (!CColStore::HasCollisionLoaded(level)) {
+ if (!pVehicle->bIsStaticWaitingForCollision) {
+ if (!pVehicle->IsHeli() && !pVehicle->IsPlane() && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI &&
+ pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) {
+ printf("*** SLEEPING VEHICLE %i %i\n", m_sEntities[i].id, pVehicle->GetModelIndex());
if (!pVehicle->GetIsStatic())
- pVehicle->AddToMovingList();
+ pVehicle->RemoveFromMovingList();
+ pVehicle->bIsStaticWaitingForCollision = true;
+ }
}
}
- }
- break;
- }
- case CLEANUP_CHAR:
- {
- CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
- if (pPed) {
- if (pPed->bIsStaticWaitingForCollision) {
- if (CColStore::HasCollisionLoaded(pPed->GetPosition())) {
- pPed->bIsStaticWaitingForCollision = false;
- if (!pPed->GetIsStatic())
- pPed->AddToMovingList();
+ else {
+ if (pVehicle->bIsStaticWaitingForCollision) {
+ printf("*** WAKING UP VEHICLE %i %i\n", m_sEntities[i].id, pVehicle->GetModelIndex());
+ pVehicle->bIsStaticWaitingForCollision = false;
+ if (!pVehicle->bIsStatic)
+ pVehicle->AddToMovingList();
}
}
}
- break;
}
+ break;
case CLEANUP_OBJECT:
- {
CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (pObject) {
- if (pObject->bIsStaticWaitingForCollision) {
- if (CColStore::HasCollisionLoaded(pObject->GetPosition())) {
- pObject->bIsStaticWaitingForCollision = false;
+ eLevelName level = CTheZones::GetLevelFromPosition(&pObject->GetPosition());
+ if (level == LEVEL_GENERIC)
+ level = CGame::currLevel;
+ if (!CColStore::HasCollisionLoaded(level)) {
+ if (!pObject->bIsStaticWaitingForCollision) {
if (!pObject->GetIsStatic())
+ pObject->RemoveFromMovingList();
+ pObject->bIsStaticWaitingForCollision = true;
+ }
+ }
+ else {
+ if (pObject->bIsStaticWaitingForCollision) {
+ pObject->bIsStaticWaitingForCollision = false;
+ if (!pObject->bIsStatic)
pObject->AddToMovingList();
}
}
}
- break;
}
- default:
- break;
+ }
+ for (int i = 0; i < MAX_CLEANUP; i++) {
+ switch (m_sEntities[i].type) {
+ case CLEANUP_CHAR:
+ {
+ CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (pPed) {
+ eLevelName level = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
+ if (level == LEVEL_GENERIC)
+ level = CGame::currLevel;
+ if (!pPed->bIsStaticWaitingForCollision) {
+ if (pPed->bInVehicle) {
+ if (pPed->m_pMyVehicle->GetIsStatic()) {
+ SleepThisPed(&m_sEntities[i], pPed);
+ continue;
+ }
+ }
+ if (!CColStore::HasCollisionLoaded(level)) {
+ if (pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
+ pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic())
+ SleepThisPed(&m_sEntities[i], pPed);
+ }
+ }
+ else {
+ if (!pPed->bInVehicle) {
+ if (CColStore::HasCollisionLoaded(level)) {
+ if (!(pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
+ pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic()))
+ WakeThisPed(&m_sEntities[i], pPed);
+ }
+ }
+ else {
+ if (!pPed->m_pMyVehicle->GetIsStatic()) {
+ WakeThisPed(&m_sEntities[i], pPed);
+ continue;
+ }
+ if (CColStore::HasCollisionLoaded(level)) {
+ if (!(pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
+ pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic()))
+ WakeThisPed(&m_sEntities[i], pPed);
+ }
+ }
+ }
+
+ }
+ }
+ break;
}
}
}
@@ -380,6 +479,8 @@ void CMissionCleanup::Process()
CCarCtrl::CarDensityMultiplier = 1.0f;
CPed::nThreatReactionRangeMultiplier = 1;
CPed::nEnterCarRangeMultiplier = 1;
+ for (int i = 0; i < MAX_ALLOWED_COLLISIONS; i++)
+ CTheScripts::AllowedCollision[i] = 0;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
CRoadBlocks::ClearScriptRoadBlocks();
CRouteNode::Initialise();
@@ -387,20 +488,19 @@ void CMissionCleanup::Process()
TheCamera.Restore();
TheCamera.SetWideScreenOff();
CSpecialFX::bLiftCam = false;
- CSpecialFX::bVideoCam = false;
- CTimeCycle::StopExtraColour(0);
+ // TODO(LCS): CHud::m_ClockEventWarningMinutes = 0;
+ // TODO(LCS): CHud::m_ClockEventFlashTimer = 0;
+ CTimeCycle::StopExtraColour(0); // TODO: thiscall
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
DMAudio.ClearMissionAudio(i);
CWeather::ReleaseWeather();
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
CStreaming::SetMissionDoesntRequireSpecialChar(i);
- for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
- CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
CStreaming::ms_disableStreaming = false;
- CHud::m_ItemToFlash = -1;
- CHud::SetHelpMessage(nil, false);
+ if (CHud::m_ItemToFlash != ITEM_ARMOUR && CHud::m_ItemToFlash != ITEM_HEALTH)
+ CHud::m_ItemToFlash = -1;
+ CHud::SetHelpMessage(nil, false); // nil, false, false, true TODO(LCS)
CUserDisplay::OnscnTimer.m_bDisabled = false;
- CTheScripts::RemoveScriptTextureDictionary();
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
@@ -408,10 +508,11 @@ void CMissionCleanup::Process()
CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
CPad::GetPad(0)->SetDrunkInputDelay(0);
CWorld::Players[0].m_bDriveByAllowed = true;
+ CPad::GetPad(0)->unk_B4 = 1.0f;
+ CPad::GetPad(0)->unk_B8 = 0.5f;
DMAudio.ShutUpPlayerTalking(FALSE);
CVehicle::bDisableRemoteDetonation = false;
CVehicle::bDisableRemoteDetonationOnContact = false;
- CGameLogic::ClearShortCut();
CTheScripts::RiotIntensity = 0;
CTheScripts::StoreVehicleIndex = -1;
CTheScripts::StoreVehicleWasRandom = true;
@@ -447,6 +548,10 @@ void CMissionCleanup::Process()
}
RemoveEntityFromList(m_sEntities[i].id, m_sEntities[i].type);
}
+ for (int i = 1; i < NUMSTREAMINFO; i++) {
+ if (CStreaming::IsScriptOwnedModel(i))
+ CStreaming::SetMissionDoesntRequireModel(i);
+ }
#ifdef SECUROM
if ((myrand() & 3) == 2){
// if pirated game
@@ -475,7 +580,7 @@ bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
{
- assert(pVehicle);
+ script_assert(pVehicle);
return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD &&
pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD &&
pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD;
@@ -614,50 +719,71 @@ bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
return false;
}
-void CRunningScript::CollectParameters(uint32* pIp, int16 total)
+void CRunningScript::CollectParameters(uint32* pIp, int16 total, int* pParameters)
{
- for (int16 i = 0; i < total; i++){
- uint16 varIndex;
+ while (total--){
switch (CTheScripts::Read1ByteFromScript(pIp))
{
- case ARGUMENT_INT32:
- case ARGUMENT_FLOAT:
- ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp);
+ case ARGUMENT_END:
+ return;
+ case ARGUMENT_INT_ZERO:
+ *pParameters = 0;
+ break;
+ case ARGUMENT_FLOAT_ZERO:
+ *pParameters = 0;
break;
- case ARGUMENT_GLOBALVAR:
- varIndex = CTheScripts::Read2BytesFromScript(pIp);
- script_assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace());
- ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[varIndex]);
+ case ARGUMENT_FLOAT_1BYTE:
+ *pParameters = (uint32)(uint8)CTheScripts::Read1ByteFromScript(pIp) << 24;
break;
- case ARGUMENT_LOCALVAR:
- varIndex = CTheScripts::Read2BytesFromScript(pIp);
- script_assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables));
- ScriptParams[i] = m_anLocalVariables[varIndex];
+ case ARGUMENT_FLOAT_2BYTES:
+ *pParameters = (uint32)(uint16)CTheScripts::Read2BytesFromScript(pIp) << 16;
+ break;
+ case ARGUMENT_FLOAT_3BYTES:
+ *pParameters = (uint32)(uint8)CTheScripts::Read1ByteFromScript(pIp) << 8;
+ *pParameters |= (uint32)(uint16)CTheScripts::Read2BytesFromScript(pIp) << 16;
+ break;
+ case ARGUMENT_INT32:
+ case ARGUMENT_FLOAT:
+ *pParameters = CTheScripts::Read4BytesFromScript(pIp);
break;
case ARGUMENT_INT8:
- ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp);
+ *pParameters = CTheScripts::Read1ByteFromScript(pIp);
break;
case ARGUMENT_INT16:
- ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp);
+ *pParameters = CTheScripts::Read2BytesFromScript(pIp);
break;
default:
- script_assert(0);
+ *pIp -= 1;
+ *pParameters = *GetPointerToScriptVariable(pIp, 0);
break;
}
+ pParameters++;
}
}
+
int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
{
uint32* pIp = &ip;
+ int tmp;
switch (CTheScripts::Read1ByteFromScript(pIp))
{
+ case ARGUMENT_END:
+ return 0; // TODO(LCS)
+ case ARGUMENT_INT_ZERO:
+ return 0;
+ case ARGUMENT_FLOAT_ZERO:
+ return 0;
+ case ARGUMENT_FLOAT_1BYTE:
+ return (uint32)(uint8)CTheScripts::Read1ByteFromScript(pIp) << 24;
+ case ARGUMENT_FLOAT_2BYTES:
+ return (uint32)(uint16)CTheScripts::Read2BytesFromScript(pIp) << 16;
+ case ARGUMENT_FLOAT_3BYTES:
+ tmp = (uint32)(uint8)CTheScripts::Read1ByteFromScript(pIp) << 8;
+ tmp |= (uint32)(uint16)CTheScripts::Read2BytesFromScript(pIp) << 16;
+ return tmp;
case ARGUMENT_INT32:
return CTheScripts::Read4BytesFromScript(pIp);
- case ARGUMENT_GLOBALVAR:
- return *((int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]);
- case ARGUMENT_LOCALVAR:
- return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
case ARGUMENT_INT8:
return CTheScripts::Read1ByteFromScript(pIp);
case ARGUMENT_INT16:
@@ -665,7 +791,8 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
case ARGUMENT_FLOAT:
return CTheScripts::Read4BytesFromScript(pIp);
default:
- script_assert(0);
+ (*pIp)--;
+ return *GetPointerToScriptVariable(pIp, 0);
}
return -1;
}
@@ -673,38 +800,61 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
void CRunningScript::StoreParameters(uint32* pIp, int16 number)
{
for (int16 i = 0; i < number; i++){
- switch (CTheScripts::Read1ByteFromScript(pIp)) {
- case ARGUMENT_GLOBALVAR:
- *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
- break;
- case ARGUMENT_LOCALVAR:
- m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
- break;
- default:
- script_assert(0);
- }
+ *GetPointerToScriptVariable(pIp, 0) = ScriptParams[i];
}
}
+int32* GetPointerToScriptVariable(CRunningScript* pScript, uint32* pIp)
+{
+ uint8 type = CTheScripts::Read1ByteFromScript(pIp);
+ if (type >= ARGUMENT_GLOBAL_ARRAY) {
+ uint8 index_in_block = CTheScripts::Read1ByteFromScript(pIp);
+ uint8 index_id = CTheScripts::Read1ByteFromScript(pIp);
+ uint8 size = CTheScripts::Read1ByteFromScript(pIp);
+ script_assert(size > 0);
+ script_assert(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id] < size);
+ uint8 index = Min(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id], size - 1);
+ return (int32*)&CTheScripts::ScriptSpace[4 * (((int)(type - ARGUMENT_GLOBAL_ARRAY) << 8) + index + index_in_block)];
+ }
+ else if (type >= ARGUMENT_GLOBAL) {
+ uint8 index_in_block = CTheScripts::Read1ByteFromScript(pIp);
+ return (int32*)&CTheScripts::ScriptSpace[4 * (((int)(type - ARGUMENT_GLOBAL) << 8) + index_in_block)];
+ }
+ else if (type >= ARGUMENT_LOCAL_ARRAY) {
+ uint8 index_id = CTheScripts::Read1ByteFromScript(pIp);
+ uint8 size = CTheScripts::Read1ByteFromScript(pIp);
+ script_assert(size > 0);
+ script_assert(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id] < size);
+ uint8 index = Min(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id], size - 1);
+ return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL_ARRAY) + index];
+ }
+ else if (type >= ARGUMENT_LOCAL) {
+ return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL)];
+ }
+ else if (type >= ARGUMENT_TIMER) {
+ return &pScript->m_anLocalVariables[NUM_LOCAL_VARS + 8 + (type - ARGUMENT_TIMER)];
+ }
+ script_assert(false && "wrong type for variable");
+ return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL)];
+}
+
int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
{
- switch (CTheScripts::Read1ByteFromScript(pIp))
- {
- case ARGUMENT_GLOBALVAR:
- script_assert(type == VAR_GLOBAL);
- return (int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)];
- case ARGUMENT_LOCALVAR:
- script_assert(type == VAR_LOCAL);
- return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
- default:
- script_assert(0);
+ return ::GetPointerToScriptVariable(this, pIp);
+}
+
+int CTheScripts::GetSaveVarIndex(int var)
+{
+ for (int i = 0; i < NumSaveVars; i++) {
+ if (SavedVarIndices[i] == var)
+ return i;
}
- return nil;
+ return -1;
}
void CRunningScript::Init()
{
- strcpy(m_abScriptName, "noname");
+ sprintf(m_abScriptName, "id%02i", m_nId);
next = prev = nil;
SetIP(0);
for (int i = 0; i < MAX_STACK_DEPTH; i++)
@@ -715,13 +865,28 @@ void CRunningScript::Init()
m_bCondResult = false;
m_bIsMissionScript = false;
m_bSkipWakeTime = false;
- for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ for (int i = 0; i < NUM_LOCAL_VARS + 8 + NUM_TIMERS; i++)
m_anLocalVariables[i] = 0;
m_nAndOrState = 0;
m_bNotFlag = false;
m_bDeatharrestEnabled = true;
m_bDeatharrestExecuted = false;
m_bMissionFlag = false;
+ m_nLocalsPointer = 0;
+}
+
+void CTheScripts::Shutdown()
+{
+ if (gScriptsFile != -1) {
+ CFileMgr::CloseFile(gScriptsFile);
+ gScriptsFile = -1;
+ }
+ if (ScriptSpace) {
+ base::cMainMemoryManager::Instance()->Free(ScriptSpace);
+ ScriptSpace = nil;
+ FSDestroyedFlag = false;
+ OnAMissionFlag = 0;
+ }
}
#ifdef USE_DEBUG_SCRIPT_LOADER
@@ -731,18 +896,18 @@ int CTheScripts::OpenScript()
{
CFileMgr::ChangeDir("\\");
switch (ScriptToLoad) {
- case 0: return CFileMgr::OpenFile("data\\main.scm", "rb");
- case 1: return CFileMgr::OpenFile("data\\freeroam_miami.scm", "rb");
- case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb");
+ case 0: return CFileMgr::OpenFile("DATA\\main.scm", "rb");
+ case 1: return CFileMgr::OpenFile("DATA\\freeroam_lcs.scm", "rb");
+ case 2: return CFileMgr::OpenFile("DATA\\main_d.scm", "rb");
}
- return CFileMgr::OpenFile("data\\main.scm", "rb");
+ return CFileMgr::OpenFile("DATA\\main.scm", "rb");
}
#endif
-void CTheScripts::Init()
+bool CTheScripts::Init(bool loaddata)
{
- for (int i = 0; i < SIZE_SCRIPT_SPACE; i++)
- ScriptSpace[i] = 0;
+ bool retval = false;
+ printf("CTheScripts::Init\n");
pActiveScripts = pIdleScripts = nil;
for (int i = 0; i < MAX_NUM_SCRIPTS; i++){
ScriptsArray[i].Init();
@@ -751,31 +916,52 @@ void CTheScripts::Init()
MissionCleanUp.Init();
UpsideDownCars.Init();
StuckCars.Init();
-#ifdef USE_DEBUG_SCRIPT_LOADER
- // glfwGetKey doesn't work because of CGame::Initialise is blocking
- CPad::UpdatePads();
- if(CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0;
- if(CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1;
- if(CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2;
-
- int mainf = OpenScript();
-#else
- CFileMgr::SetDir("data");
- int mainf = CFileMgr::OpenFile("main.scm", "rb");
-#endif
- CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
- CFileMgr::CloseFile(mainf);
- CFileMgr::SetDir("");
StoreVehicleIndex = -1;
StoreVehicleWasRandom = true;
OnAMissionFlag = 0;
LastMissionPassedTime = (uint32)-1;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ NextFreeCollectiveIndex = 0;
LastRandomPedId = -1;
for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name));
UsedObjectArray[i].index = 0;
}
+#if defined FIX_BUGS || (!defined GTA_PS2 && !defined GTA_PSP)
+ for (base::cSList<script_corona>::tSItem* i = CTheScripts::mCoronas.first; i;) {
+ base::cSList<script_corona>::tSItem* next = i->next;
+ delete i;
+ i = next;
+ }
+ CTheScripts::mCoronas.first = nil;
+#endif
NumberOfUsedObjects = 0;
+ if (ScriptSpace)
+ Shutdown();
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ // glfwGetKey doesn't work because of CGame::Initialise is blocking
+ CPad::UpdatePads();
+ if (CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0;
+ if (CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1;
+ if (CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2;
+ int mainf = OpenScript();
+#else
+ CFileMgr::SetDir("DATA");
+ int mainf = CFileMgr::OpenFile("main.scm", "rb");
+#endif
+ CFileMgr::Read(mainf, (char*)&MainScriptSize, sizeof(MainScriptSize));
+ int nLargestMissionSize = 0;
+ CFileMgr::Read(mainf, (char*)&nLargestMissionSize, sizeof(nLargestMissionSize));
+ if (!cSmallHeap::msInstance.IsLocked())
+ cSmallHeap::msInstance.Lock();
+ ScriptSpace = (uint8*)base::cMainMemoryManager::Instance()->Allocate(MainScriptSize + nLargestMissionSize);
+ memset(ScriptSpace, 0, MainScriptSize + nLargestMissionSize);
+ CFileMgr::Read(mainf, (char*)ScriptSpace, MainScriptSize);
+ gScriptsFile = mainf;
+ CFileMgr::SetDir("");
ReadObjectNamesFromScript();
UpdateObjectIndices();
bAlreadyRunningAMissionScript = false;
@@ -785,11 +971,10 @@ void CTheScripts::Init()
NumberOfExclusiveMissionScripts = 0;
NumberOfMissionScripts = 0;
LargestMissionScriptSize = 0;
- MainScriptSize = 0;
ReadMultiScriptFileOffsetsFromScript();
FailCurrentMission = 0;
DbgFlag = false;
- NumScriptDebugLines = 0;
+ //NumScriptDebugLines = 0;
RiotIntensity = 0;
bPlayerHasMetDebbieHarry = false;
bPlayerIsInTheStatium = false;
@@ -813,7 +998,7 @@ void CTheScripts::Init()
IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
}
NumberOfIntroRectanglesThisFrame = 0;
- RemoveScriptTextureDictionary();
+ //RemoveScriptTextureDictionary(); // TODO(LCS) - probably not needed
for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
BuildingSwapArray[i].m_pBuilding = nil;
BuildingSwapArray[i].m_nNewModel = -1;
@@ -821,16 +1006,23 @@ void CTheScripts::Init()
}
for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++)
InvisibilitySettingArray[i] = nil;
+ if (loaddata) {
+ printf("loaddata = true\n");
+ retval = GenericLoad();
+ }
+ for (int i = 0; i < MAX_ALLOWED_COLLISIONS; i++)
+ AllowedCollision[i] = 0;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogAfterScriptInitializing();
#endif
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
- UsingMobileScript = false;
AlreadySavedGame = false;
#endif
+ return retval;
}
+/*
void CTheScripts::RemoveScriptTextureDictionary()
{
for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
@@ -839,6 +1031,7 @@ void CTheScripts::RemoveScriptTextureDictionary()
if (slot != -1)
CTxdStore::RemoveTxd(slot);
}
+*/
void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
{
@@ -864,6 +1057,7 @@ CRunningScript* CTheScripts::StartNewScript(uint32 ip)
CRunningScript* pNew = pIdleScripts;
script_assert(pNew);
pNew->RemoveScriptFromList(&pIdleScripts);
+ pNew->m_nId = NextProcessId++;
pNew->Init();
pNew->SetIP(ip);
pNew->AddScriptToList(&pActiveScripts);
@@ -875,6 +1069,8 @@ void CTheScripts::Process()
{
if (CReplay::IsPlayingBack())
return;
+ if (!ScriptSpace)
+ return;
CommandsExecuted = 0;
ScriptsUpdated = 0;
float timeStep = CTimer::GetTimeStepInMilliseconds();
@@ -949,6 +1145,7 @@ void CTheScripts::Process()
#endif
CRunningScript* script = pActiveScripts;
+ InTheScripts = true;
while (script != nil){
CRunningScript* next = script->GetNext();
++ScriptsUpdated;
@@ -958,6 +1155,11 @@ void CTheScripts::Process()
if (script && !script->m_bIsActive)
script = nil;
}
+ InTheScripts = false;
+ for (base::cSList<script_corona>::tSItem* i = CTheScripts::mCoronas.first; i; i = i->next) {
+ CCoronas::RegisterCorona((uint32)(uintptr)i, i->item.r, i->item.g, i->item.b, 255, CVector(i->item.x, i->item.y, i->item.z),
+ -i->item.size, 450.0f, i->item.type, i->item.flareType, 1, 0, 0, 0.0f);
+ }
DbgFlag = false;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
@@ -980,6 +1182,7 @@ void CRunningScript::Process()
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogOnStartProcessing();
#endif
+ pCurrent = this;
if (m_bIsMissionScript)
DoDeatharrestCheck();
if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1)
@@ -1016,34 +1219,40 @@ int8 CRunningScript::ProcessOneCommand()
retval = ProcessCommands0To99(command);
else if (command < 200)
retval = ProcessCommands100To199(command);
- else if (command < 300)
+ else if (command < 305)
retval = ProcessCommands200To299(command);
- else if (command < 400)
+ else if (command < 405)
retval = ProcessCommands300To399(command);
- else if (command < 500)
+ else if (command < 505)
retval = ProcessCommands400To499(command);
- else if (command < 600)
+ else if (command < 605)
retval = ProcessCommands500To599(command);
- else if (command < 700)
+ else if (command < 705)
retval = ProcessCommands600To699(command);
- else if (command < 800)
+ else if (command < 805)
retval = ProcessCommands700To799(command);
- else if (command < 900)
+ else if (command < 905)
retval = ProcessCommands800To899(command);
- else if (command < 1000)
+ else if (command < 1005)
retval = ProcessCommands900To999(command);
- else if (command < 1100)
+ else if (command < 1105)
retval = ProcessCommands1000To1099(command);
- else if (command < 1200)
+ else if (command < 1205)
retval = ProcessCommands1100To1199(command);
- else if (command < 1300)
+ else if (command < 1305)
retval = ProcessCommands1200To1299(command);
- else if (command < 1400)
+ else if (command < 1405)
retval = ProcessCommands1300To1399(command);
- else if (command < 1500)
+ else if (command < 1497)
retval = ProcessCommands1400To1499(command);
+ else if (command < 1600)
+ retval = ProcessCommands1500To1599(command);
+ else if (command < 1700)
+ retval = ProcessCommands1600To1699(command);
+ else
+ script_assert(false);
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
- if (!AlreadySavedGame) // we need to ignore first "fake" command which actually just saves the game
+ if (!AlreadySavedGame)
#endif
{
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
@@ -1064,16 +1273,18 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
float *fScriptVar1;
int *nScriptVar1;
switch (command) {
+ /*
case COMMAND_NOP:
return 0;
+ */
case COMMAND_WAIT:
CollectParameters(&m_nIp, 1);
- m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
+ m_nWakeTime = CTimer::GetTimeInMilliseconds() + GET_INTEGER_PARAM(0);
m_bSkipWakeTime = false;
return 1;
case COMMAND_GOTO:
CollectParameters(&m_nIp, 1);
- SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
+ SetIP(GET_INTEGER_PARAM(0) >= 0 ? GET_INTEGER_PARAM(0) : CTheScripts::MainScriptSize - GET_INTEGER_PARAM(0));
/* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */
/* simply because it never makes sense to jump to start of the script */
/* but jumping to start of a custom mission is an issue for simple mission-like scripts */
@@ -1082,174 +1293,174 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
return 0;
case COMMAND_SHAKE_CAM:
CollectParameters(&m_nIp, 1);
- CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f);
+ CamShakeNoPos(&TheCamera, GET_INTEGER_PARAM(0) / 1000.0f);
return 0;
case COMMAND_SET_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *ptr = ScriptParams[0];
+ *ptr = GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_SET_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr = *(float*)&ScriptParams[0];
+ *(float*)ptr = GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_SET_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *ptr = ScriptParams[0];
+ *ptr = GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_SET_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr = *(float*)&ScriptParams[0];
+ *(float*)ptr = GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_ADD_VAL_TO_INT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *ptr += ScriptParams[0];
+ *ptr += GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_ADD_VAL_TO_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr += *(float*)&ScriptParams[0];
+ *(float*)ptr += GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_ADD_VAL_TO_INT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *ptr += ScriptParams[0];
+ *ptr += GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_ADD_VAL_TO_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr += *(float*)&ScriptParams[0];
+ *(float*)ptr += GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_SUB_VAL_FROM_INT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *ptr -= ScriptParams[0];
+ *ptr -= GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_SUB_VAL_FROM_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr -= *(float*)&ScriptParams[0];
+ *(float*)ptr -= GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_SUB_VAL_FROM_INT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *ptr -= ScriptParams[0];
+ *ptr -= GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_SUB_VAL_FROM_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr -= *(float*)&ScriptParams[0];
+ *(float*)ptr -= GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_MULT_INT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *ptr *= ScriptParams[0];
+ *ptr *= GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_MULT_FLOAT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr *= *(float*)&ScriptParams[0];
+ *(float*)ptr *= GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_MULT_INT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *ptr *= ScriptParams[0];
+ *ptr *= GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_MULT_FLOAT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr *= *(float*)&ScriptParams[0];
+ *(float*)ptr *= GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_DIV_INT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *ptr /= ScriptParams[0];
+ *ptr /= GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_DIV_FLOAT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr /= *(float*)&ScriptParams[0];
+ *(float*)ptr /= GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_DIV_INT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *ptr /= ScriptParams[0];
+ *ptr /= GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_DIV_FLOAT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr /= *(float*)&ScriptParams[0];
+ *(float*)ptr /= GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*ptr > ScriptParams[0]);
+ UpdateCompareFlag(*ptr > GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*ptr > ScriptParams[0]);
+ UpdateCompareFlag(*ptr > GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
- UpdateCompareFlag(ScriptParams[0] > *ptr);
+ UpdateCompareFlag(GET_INTEGER_PARAM(0) > *ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
- UpdateCompareFlag(ScriptParams[0] > *ptr);
+ UpdateCompareFlag(GET_INTEGER_PARAM(0) > *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR:
@@ -1284,28 +1495,28 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
+ UpdateCompareFlag(*(float*)ptr > GET_FLOAT_PARAM(0));
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
+ UpdateCompareFlag(*(float*)ptr > GET_FLOAT_PARAM(0));
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
- UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
+ UpdateCompareFlag(GET_FLOAT_PARAM(0) > *(float*)ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
- UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
+ UpdateCompareFlag(GET_FLOAT_PARAM(0) > *(float*)ptr);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR:
@@ -1340,28 +1551,28 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*ptr >= ScriptParams[0]);
+ UpdateCompareFlag(*ptr >= GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*ptr >= ScriptParams[0]);
+ UpdateCompareFlag(*ptr >= GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
- UpdateCompareFlag(ScriptParams[0] >= *ptr);
+ UpdateCompareFlag(GET_INTEGER_PARAM(0) >= *ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
- UpdateCompareFlag(ScriptParams[0] >= *ptr);
+ UpdateCompareFlag(GET_INTEGER_PARAM(0) >= *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR:
@@ -1396,28 +1607,28 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
+ UpdateCompareFlag(*(float*)ptr >= GET_FLOAT_PARAM(0));
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
+ UpdateCompareFlag(*(float*)ptr >= GET_FLOAT_PARAM(0));
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
- UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
+ UpdateCompareFlag(GET_FLOAT_PARAM(0) >= *(float*)ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
- UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
+ UpdateCompareFlag(GET_FLOAT_PARAM(0) >= *(float*)ptr);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
@@ -1452,14 +1663,14 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*ptr == ScriptParams[0]);
+ UpdateCompareFlag(*ptr == GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*ptr == ScriptParams[0]);
+ UpdateCompareFlag(*ptr == GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR:
@@ -1492,14 +1703,14 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
+ UpdateCompareFlag(*(float*)ptr == GET_FLOAT_PARAM(0));
return 0;
}
case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
+ UpdateCompareFlag(*(float*)ptr == GET_FLOAT_PARAM(0));
return 0;
}
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR:
@@ -1528,17 +1739,15 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
//case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
- /*
case COMMAND_GOTO_IF_TRUE:
CollectParameters(&m_nIp, 1);
if (m_bCondResult)
- SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
+ SetIP(GET_INTEGER_PARAM(0) >= 0 ? GET_INTEGER_PARAM(0) : CTheScripts::MainScriptSize - GET_INTEGER_PARAM(0));
return 0;
- */
case COMMAND_GOTO_IF_FALSE:
CollectParameters(&m_nIp, 1);
if (!m_bCondResult)
- SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
+ SetIP(GET_INTEGER_PARAM(0) >= 0 ? GET_INTEGER_PARAM(0) : CTheScripts::MainScriptSize - GET_INTEGER_PARAM(0));
/* Check COMMAND_GOTO note. */
return 0;
case COMMAND_TERMINATE_THIS_SCRIPT:
@@ -1564,47 +1773,19 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
case COMMAND_START_NEW_SCRIPT:
{
CollectParameters(&m_nIp, 1);
- script_assert(ScriptParams[0] >= 0);
- CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
- pNew->m_bIsActive = true;
- int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
- float tmp;
- for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
- switch (type) {
- case ARGUMENT_INT32:
- pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
- break;
- case ARGUMENT_GLOBALVAR:
- pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(&m_nIp)];
- break;
- case ARGUMENT_LOCALVAR:
- pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
- break;
- case ARGUMENT_INT8:
- pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp);
- break;
- case ARGUMENT_INT16:
- pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp);
- break;
- case ARGUMENT_FLOAT:
- tmp = CTheScripts::ReadFloatFromScript(&m_nIp);
- pNew->m_anLocalVariables[i] = *(int32*)&tmp;
- break;
- default:
- break;
- }
- }
+ script_assert(GET_INTEGER_PARAM(0) >= 0);
+ CRunningScript* pNew = CTheScripts::StartNewScript(GET_INTEGER_PARAM(0));
+ CollectParameters(&m_nIp, NUM_LOCAL_VARS, pNew->m_anLocalVariables);
return 0;
}
case COMMAND_GOSUB:
CollectParameters(&m_nIp, 1);
script_assert(m_nStackPointer < MAX_STACK_DEPTH);
m_anStack[m_nStackPointer++] = m_nIp;
- SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
+ SetIP(GET_INTEGER_PARAM(0) >= 0 ? GET_INTEGER_PARAM(0) : CTheScripts::MainScriptSize - GET_INTEGER_PARAM(0));
return 0;
case COMMAND_RETURN:
- script_assert(m_nStackPointer > 0); /* No more SSU */
- SetIP(m_anStack[--m_nStackPointer]);
+ ReturnFromGosubOrFunction();
return 0;
case COMMAND_LINE:
CollectParameters(&m_nIp, 6);
@@ -1613,7 +1794,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
case COMMAND_CREATE_PLAYER:
{
CollectParameters(&m_nIp, 4);
- int32 index = ScriptParams[0];
+ int32 index = GET_INTEGER_PARAM(0);
script_assert(index < NUMPLAYERS);
printf("&&&&&&&&&&&&&Creating player: %d\n", index);
if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
@@ -1623,14 +1804,14 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
CPlayerPed::SetupPlayerPed(index);
CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR;
CPlayerPed::DeactivatePlayerPed(index);
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
CWorld::Players[index].m_pPed->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
CPlayerPed::ReactivatePlayerPed(index);
- ScriptParams[0] = index;
+ SET_INTEGER_PARAM(0, index);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -1638,23 +1819,23 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
{
CVector pos;
CollectParameters(&m_nIp, 1);
- if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle)
- pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition();
+ if (CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->bInVehicle && CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->m_pMyVehicle)
+ pos = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->m_pMyVehicle->GetPosition();
else
- pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition();
- *(CVector*)&ScriptParams[0] = pos;
+ pos = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->GetPosition();
+ SET_VECTOR_PARAM(0, pos);
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_PLAYER_COORDINATES:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[1];
- int index = ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(1);
+ int index = GET_INTEGER_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPlayerPed* ped = CWorld::Players[index].m_pPed;
- if (ped->bInVehicle) {
+ if (ped->bInVehicle && ped->m_pMyVehicle) {
pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here
CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
@@ -1702,39 +1883,43 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
case COMMAND_IS_PLAYER_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
- CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
- float x1 = *(float*)&ScriptParams[1];
- float y1 = *(float*)&ScriptParams[2];
- float x2 = *(float*)&ScriptParams[3];
- float y2 = *(float*)&ScriptParams[4];
+ CPlayerPed* ped = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
+ float x1 = GET_FLOAT_PARAM(1);
+ float y1 = GET_FLOAT_PARAM(2);
+ float x2 = GET_FLOAT_PARAM(3);
+ float y2 = GET_FLOAT_PARAM(4);
if (!ped->bInVehicle)
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
- if (ScriptParams[5])
+ if (GET_INTEGER_PARAM(5))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ */
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
- CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
- float x1 = *(float*)&ScriptParams[1];
- float y1 = *(float*)&ScriptParams[2];
- float z1 = *(float*)&ScriptParams[3];
- float x2 = *(float*)&ScriptParams[4];
- float y2 = *(float*)&ScriptParams[5];
- float z2 = *(float*)&ScriptParams[6];
+ CPlayerPed* ped = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
+ float x1 = GET_FLOAT_PARAM(1);
+ float y1 = GET_FLOAT_PARAM(2);
+ float z1 = GET_FLOAT_PARAM(3);
+ float x2 = GET_FLOAT_PARAM(4);
+ float y2 = GET_FLOAT_PARAM(5);
+ float z2 = GET_FLOAT_PARAM(6);
if (ped->bInVehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
- if (ScriptParams[7])
+ if (GET_INTEGER_PARAM(7))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ /*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
+ */
return 0;
}
case COMMAND_ADD_INT_VAR_TO_INT_VAR:
@@ -1881,33 +2066,25 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
+ *(float*)ptr += CTimer::GetTimeStep() * GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
+ *(float*)ptr += CTimer::GetTimeStep() * GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
-#ifdef FIX_BUGS
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
-#else
- case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
-#endif
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
-#ifdef FIX_BUGS
case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
-#else
- case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
-#endif
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
@@ -1919,33 +2096,25 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
+ *(float*)ptr -= CTimer::GetTimeStep() * GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
+ *(float*)ptr -= CTimer::GetTimeStep() * GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
-#ifdef FIX_BUGS // in SA it was fixed by reversing their order in enum
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
-#else
- case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
-#endif
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
-#ifdef FIX_BUGS
case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
-#else
- case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
-#endif
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
@@ -2094,46 +2263,46 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_CREATE_CHAR:
{
CollectParameters(&m_nIp, 5);
- switch (ScriptParams[1]) {
+ switch (GET_INTEGER_PARAM(1)) {
case MI_COP:
- if (ScriptParams[0] == PEDTYPE_COP)
- ScriptParams[1] = COP_STREET;
+ if (GET_INTEGER_PARAM(0) == PEDTYPE_COP)
+ SET_INTEGER_PARAM(1, COP_STREET);
break;
case MI_SWAT:
- if (ScriptParams[0] == PEDTYPE_COP)
- ScriptParams[1] = COP_SWAT;
+ if (GET_INTEGER_PARAM(0) == PEDTYPE_COP)
+ SET_INTEGER_PARAM(1, COP_SWAT);
break;
case MI_FBI:
- if (ScriptParams[0] == PEDTYPE_COP)
- ScriptParams[1] = COP_FBI;
+ if (GET_INTEGER_PARAM(0) == PEDTYPE_COP)
+ SET_INTEGER_PARAM(1, COP_FBI);
break;
case MI_ARMY:
- if (ScriptParams[0] == PEDTYPE_COP)
- ScriptParams[1] = COP_ARMY;
+ if (GET_INTEGER_PARAM(0) == PEDTYPE_COP)
+ SET_INTEGER_PARAM(1, COP_ARMY);
break;
case MI_MEDIC:
- if (ScriptParams[0] == PEDTYPE_EMERGENCY)
- ScriptParams[1] = PEDTYPE_EMERGENCY;
+ if (GET_INTEGER_PARAM(0) == PEDTYPE_EMERGENCY)
+ SET_INTEGER_PARAM(1, PEDTYPE_EMERGENCY);
break;
case MI_FIREMAN:
- if (ScriptParams[0] == PEDTYPE_FIREMAN)
- ScriptParams[1] = PEDTYPE_FIREMAN;
+ if (GET_INTEGER_PARAM(0) == PEDTYPE_FIREMAN)
+ SET_INTEGER_PARAM(1, PEDTYPE_FIREMAN);
break;
default:
break;
}
CPed* ped;
- if (ScriptParams[0] == PEDTYPE_COP)
- ped = new CCopPed((eCopType)ScriptParams[1]);
- else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
- ped = new CEmergencyPed(ScriptParams[1]);
+ if (GET_INTEGER_PARAM(0) == PEDTYPE_COP)
+ ped = new CCopPed((eCopType)GET_INTEGER_PARAM(1));
+ else if (GET_INTEGER_PARAM(0) == PEDTYPE_EMERGENCY || GET_INTEGER_PARAM(0) == PEDTYPE_FIREMAN)
+ ped = new CEmergencyPed(GET_INTEGER_PARAM(1));
else
- ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]);
+ ped = new CCivilianPed((ePedType)GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->bAllowMedicsToReviveMe = false;
ped->bIsPlayerFriend = false;
- CVector pos = *(CVector*)&ScriptParams[2];
+ CVector pos = GET_VECTOR_PARAM(2);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += 1.0f;
@@ -2145,29 +2314,29 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
- ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
+ SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(ped));
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_DELETE_CHAR:
{
CollectParameters(&m_nIp, 1);
- CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
CTheScripts::RemoveThisPed(ped);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_CHAR_WANDER_DIR:
{
CollectParameters(&m_nIp, 2);
- CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
ped->ClearAll();
- int8 path = ScriptParams[1];
- if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
+ int8 path = GET_INTEGER_PARAM(1);
+ if (GET_INTEGER_PARAM(1) < 0 || GET_INTEGER_PARAM(1) > 7)
// Max number GetRandomNumberInRange returns is max-1
#ifdef FIX_BUGS
path = CGeneral::GetRandomNumberInRange(0, 8);
@@ -2182,19 +2351,19 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_CHAR_FOLLOW_PATH:
{
CollectParameters(&m_nIp, 6);
- CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl())
return 0;
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- float radius = *(float*)&ScriptParams[4];
+ float radius = GET_FLOAT_PARAM(4);
eMoveState state;
- switch (ScriptParams[5]) {
+ switch (GET_INTEGER_PARAM(5)) {
case 0: state = PEDMOVE_WALK; break;
case 1: state = PEDMOVE_RUN; break;
- default: assert(0);
+ default: state = PEDMOVE_WALK; break;
}
ped->ClearAll();
ped->m_pathNodeTimer = 0;
@@ -2204,7 +2373,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_CHAR_SET_IDLE:
{
CollectParameters(&m_nIp, 1);
- CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
ped->bScriptObjectiveCompleted = false;
ped->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
@@ -2213,7 +2382,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_GET_CHAR_COORDINATES:
{
CollectParameters(&m_nIp, 1);
- CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
CVehicle* vehicle;
CVector pos;
@@ -2226,21 +2395,21 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
pos = vehicle->GetPosition();
else
pos = ped->GetPosition();
- *(CVector*)&ScriptParams[0] = pos;
+ SET_VECTOR_PARAM(0, pos);
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_CHAR_COORDINATES:
{
CollectParameters(&m_nIp, 4);
- CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
// removed dumb stuff again
@@ -2263,72 +2432,74 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
}
return 0;
}
- /*
case COMMAND_IS_CHAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
- CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
+ CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ UpdateCompareFlag(ped && !ped->DyingOrDead());
return 0;
}
- */
case COMMAND_IS_CHAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
- CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
- float x1 = *(float*)&ScriptParams[1];
- float y1 = *(float*)&ScriptParams[2];
- float x2 = *(float*)&ScriptParams[3];
- float y2 = *(float*)&ScriptParams[4];
+ float x1 = GET_FLOAT_PARAM(1);
+ float y1 = GET_FLOAT_PARAM(2);
+ float x2 = GET_FLOAT_PARAM(3);
+ float y2 = GET_FLOAT_PARAM(4);
if (vehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
- if (ScriptParams[5])
+ if (GET_INTEGER_PARAM(5))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ */
return 0;
}
case COMMAND_IS_CHAR_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
- CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
- float x1 = *(float*)&ScriptParams[1];
- float y1 = *(float*)&ScriptParams[2];
- float z1 = *(float*)&ScriptParams[3];
- float x2 = *(float*)&ScriptParams[4];
- float y2 = *(float*)&ScriptParams[5];
- float z2 = *(float*)&ScriptParams[6];
+ float x1 = GET_FLOAT_PARAM(1);
+ float y1 = GET_FLOAT_PARAM(2);
+ float z1 = GET_FLOAT_PARAM(3);
+ float x2 = GET_FLOAT_PARAM(4);
+ float y2 = GET_FLOAT_PARAM(5);
+ float z2 = GET_FLOAT_PARAM(6);
if (vehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
- if (ScriptParams[7])
+ if (GET_INTEGER_PARAM(7))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ /*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
+ */
return 0;
}
case COMMAND_CREATE_CAR:
{
CollectParameters(&m_nIp, 4);
int32 handle;
- if (CModelInfo::IsBoatModel(ScriptParams[0])) {
- CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE);
- CVector pos = *(CVector*)&ScriptParams[1];
+ if (CModelInfo::IsBoatModel(GET_INTEGER_PARAM(0))) {
+ CBoat* boat = new CBoat(GET_INTEGER_PARAM(0), MISSION_VEHICLE);
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
@@ -2347,13 +2518,13 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
else {
CVehicle* car;
- if (!CModelInfo::IsBikeModel(ScriptParams[0]))
- car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
+ if (!CModelInfo::IsBikeModel(GET_INTEGER_PARAM(0)))
+ car = new CAutomobile(GET_INTEGER_PARAM(0), MISSION_VEHICLE);
else {
- car = new CBike(ScriptParams[0], MISSION_VEHICLE);
+ car = new CBike(GET_INTEGER_PARAM(0), MISSION_VEHICLE);
((CBike*)(car))->bIsStanding = true;
}
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
@@ -2368,14 +2539,14 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
- car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
+ car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); // TODO: gpTheZones
car->bHasBeenOwnedByPlayer = true;
if (m_bIsMissionScript)
car->bIsStaticWaitingForCollision = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
}
- ScriptParams[0] = handle;
+ SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
@@ -2384,25 +2555,26 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_DELETE_CAR:
{
CollectParameters(&m_nIp, 1);
- CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
if (car) {
CWorld::Remove(car);
CWorld::RemoveReferencesToDeletedObject(car);
delete car;
}
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CAR);
return 0;
}
case COMMAND_CAR_GOTO_COORDINATES:
{
CollectParameters(&m_nIp, 4);
- CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
+ uint8 nOldMission = car->AutoPilot.m_nCarMission;
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
else
@@ -2410,13 +2582,14 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->SetStatus(STATUS_PHYSICS);
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed);
- car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ if (nOldMission != car->AutoPilot.m_nCarMission)
+ car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_WANDER_RANDOMLY:
{
CollectParameters(&m_nIp, 1);
- CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_CRUISE;
@@ -2428,7 +2601,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_CAR_SET_IDLE:
{
CollectParameters(&m_nIp, 1);
- CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
return 0;
@@ -2436,18 +2609,18 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_GET_CAR_COORDINATES:
{
CollectParameters(&m_nIp, 1);
- CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
- *(CVector*)&ScriptParams[0] = car->GetPosition();
+ SET_VECTOR_PARAM(0, car->GetPosition());
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_CAR_COORDINATES:
{
CollectParameters(&m_nIp, 4);
- CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
@@ -2493,73 +2666,77 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
}
return 0;
}
- /*
case COMMAND_IS_CAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
- CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
return 0;
}
- */
case COMMAND_SET_CAR_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
- CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
- car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
+ car->AutoPilot.m_nCruiseSpeed = Min(GET_FLOAT_PARAM(1), 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
return 0;
}
case COMMAND_SET_CAR_DRIVING_STYLE:
{
CollectParameters(&m_nIp, 2);
- CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
- car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
+ car->AutoPilot.m_nDrivingStyle = (uint8)GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_CAR_MISSION:
{
CollectParameters(&m_nIp, 2);
- CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
- car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
- car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ if ((uint8)GET_INTEGER_PARAM(1) != car->AutoPilot.m_nCarMission) {
+ car->AutoPilot.m_nCarMission = (uint8)GET_INTEGER_PARAM(1);
+ car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ }
car->bEngineOn = true;
return 0;
}
case COMMAND_IS_CAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
- CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(vehicle);
- float x1 = *(float*)&ScriptParams[1];
- float y1 = *(float*)&ScriptParams[2];
- float x2 = *(float*)&ScriptParams[3];
- float y2 = *(float*)&ScriptParams[4];
+ float x1 = GET_FLOAT_PARAM(1);
+ float y1 = GET_FLOAT_PARAM(2);
+ float x2 = GET_FLOAT_PARAM(3);
+ float y2 = GET_FLOAT_PARAM(4);
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
- if (ScriptParams[5])
+ if (GET_INTEGER_PARAM(5))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ */
return 0;
}
case COMMAND_IS_CAR_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
- CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(vehicle);
- float x1 = *(float*)&ScriptParams[1];
- float y1 = *(float*)&ScriptParams[2];
- float z1 = *(float*)&ScriptParams[3];
- float x2 = *(float*)&ScriptParams[4];
- float y2 = *(float*)&ScriptParams[5];
- float z2 = *(float*)&ScriptParams[6];
+ float x1 = GET_FLOAT_PARAM(1);
+ float y1 = GET_FLOAT_PARAM(2);
+ float z1 = GET_FLOAT_PARAM(3);
+ float x2 = GET_FLOAT_PARAM(4);
+ float y2 = GET_FLOAT_PARAM(5);
+ float z2 = GET_FLOAT_PARAM(6);
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
- if (ScriptParams[7])
+ if (GET_INTEGER_PARAM(7))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ /*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
+ */
return 0;
}
case COMMAND_SPECIAL_0:
@@ -2584,56 +2761,54 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
}
#endif
CollectParameters(&m_nIp, 2);
- CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
+ CMessages::AddBigMessage(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1) - 1);
return 0;
}
case COMMAND_PRINT:
{
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
- CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
+ CMessages::AddMessage(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_PRINT_NOW:
{
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
- CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
+ CMessages::AddMessageJumpQ(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
}
- /*
case COMMAND_PRINT_SOON:
{
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
- CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
+ CMessages::AddMessageSoon(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
}
- */
case COMMAND_CLEAR_PRINTS:
CMessages::ClearMessages();
return 0;
case COMMAND_GET_TIME_OF_DAY:
- ScriptParams[0] = CClock::GetHours();
- ScriptParams[1] = CClock::GetMinutes();
+ SET_INTEGER_PARAM(0, CClock::GetHours());
+ SET_INTEGER_PARAM(1, CClock::GetMinutes());
StoreParameters(&m_nIp, 2);
return 0;
case COMMAND_SET_TIME_OF_DAY:
CollectParameters(&m_nIp, 2);
- CClock::SetGameClock(ScriptParams[0], ScriptParams[1]);
+ CClock::SetGameClock(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
CollectParameters(&m_nIp, 2);
- ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]);
+ SET_INTEGER_PARAM(0, CClock::GetGameClockMinutesUntil(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_IS_POINT_ON_SCREEN:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= -100)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3]));
+ UpdateCompareFlag(TheCamera.IsSphereVisible(pos, GET_FLOAT_PARAM(3)));
return 0;
}
case COMMAND_DEBUG_ON:
@@ -2642,14 +2817,14 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_DEBUG_OFF:
CTheScripts::DbgFlag = false;
return 0;
- /*
case COMMAND_RETURN_TRUE:
UpdateCompareFlag(true);
+ ReturnFromGosubOrFunction();
return 0;
case COMMAND_RETURN_FALSE:
UpdateCompareFlag(false);
+ ReturnFromGosubOrFunction();
return 0;
- */
//case COMMAND_VAR_INT:
default:
script_assert(0);
@@ -2676,18 +2851,21 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_WHILE:
case COMMAND_WHILENOT:
case COMMAND_ENDWHILE:
+ case COMMAND_214:
+ case COMMAND_215:
+ case COMMAND_216:
+ case COMMAND_217:
+ case COMMAND_218:
*/
case COMMAND_ANDOR:
CollectParameters(&m_nIp, 1);
- m_nAndOrState = ScriptParams[0];
+ m_nAndOrState = GET_INTEGER_PARAM(0);
if (m_nAndOrState == ANDOR_NONE){
m_bCondResult = false; // pointless
}else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){
m_bCondResult = true;
- m_nAndOrState++;
}else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){
m_bCondResult = false;
- m_nAndOrState++;
}else{
script_assert(0 && "COMMAND_ANDOR: invalid ANDOR state");
}
@@ -2695,7 +2873,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_LAUNCH_MISSION:
{
CollectParameters(&m_nIp, 1);
- CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
+ CRunningScript* pNew = CTheScripts::StartNewScript(GET_INTEGER_PARAM(0));
pNew->m_bIsMissionScript = true;
return 0;
}
@@ -2709,7 +2887,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_STORE_CAR_CHAR_IS_IN:
{
CollectParameters(&m_nIp, 1);
- CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
CVehicle* pCurrent = nil;
if (ped->bInVehicle) {
@@ -2754,14 +2932,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
break;
}
}
- ScriptParams[0] = CTheScripts::StoreVehicleIndex;
+ SET_INTEGER_PARAM(0, CTheScripts::StoreVehicleIndex);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_STORE_CAR_PLAYER_IS_IN:
{
CollectParameters(&m_nIp, 1);
- CPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* ped = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(ped);
if (!ped->bInVehicle)
return 0; // No value written to output variable
@@ -2805,15 +2983,15 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
break;
}
}
- ScriptParams[0] = CTheScripts::StoreVehicleIndex;
+ SET_INTEGER_PARAM(0, CTheScripts::StoreVehicleIndex);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CHAR_IN_CAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle);
return 0;
@@ -2821,51 +2999,51 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_IS_PLAYER_IN_CAR:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle);
return 0;
}
case COMMAND_IS_CHAR_IN_MODEL:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
- UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == ScriptParams[1]);
+ UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_IS_PLAYER_IN_MODEL:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == ScriptParams[1]);
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
return 0;
}
case COMMAND_IS_BUTTON_PRESSED:
{
CollectParameters(&m_nIp, 2);
- UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0);
+ UpdateCompareFlag(GetPadState(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)) != 0);
return 0;
}
/*
case COMMAND_GET_PAD_STATE:
{
CollectParameters(&m_nIp, 1);
- ScriptParams[0] = GetPadState(ScriptParams[0], ScriptParams[1]);
+ SET_INTEGER_PARAM(0, GetPadState(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)));
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -2925,10 +3103,10 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_CREATE_OBJECT:
{
CollectParameters(&m_nIp, 4);
- int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
+ int mi = GET_INTEGER_PARAM(0) >= 0 ? GET_INTEGER_PARAM(0) : CTheScripts::UsedObjectArray[-GET_INTEGER_PARAM(0)].index;
CObject* pObj = new CObject(mi, false);
pObj->ObjectCreatedBy = MISSION_OBJECT;
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel();
@@ -2936,73 +3114,72 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
- CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
- if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
- pObj->SetupBigBuilding();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
- ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
+ SET_INTEGER_PARAM(0, CPools::GetObjectPool()->GetIndex(pObj));
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_OBJECT);
return 0;
}
case COMMAND_DELETE_OBJECT:
{
CollectParameters(&m_nIp, 1);
- CObject* pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObj = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
if (pObj){
CWorld::Remove(pObj);
CWorld::RemoveReferencesToDeletedObject(pObj);
delete pObj;
}
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_OBJECT);
return 0;
}
case COMMAND_ADD_SCORE:
CollectParameters(&m_nIp, 2);
- CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
- if (CWorld::Players[ScriptParams[0]].m_nMoney < 0)
- CWorld::Players[ScriptParams[0]].m_nMoney = 0;
+ CWorld::Players[GET_INTEGER_PARAM(0)].m_nMoney += GET_INTEGER_PARAM(1);
+ if (CWorld::Players[GET_INTEGER_PARAM(0)].m_nMoney < 0)
+ CWorld::Players[GET_INTEGER_PARAM(0)].m_nMoney = 0;
return 0;
case COMMAND_IS_SCORE_GREATER:
CollectParameters(&m_nIp, 2);
- UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_nMoney > ScriptParams[1]);
+ UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_nMoney > GET_INTEGER_PARAM(1));
return 0;
case COMMAND_STORE_SCORE:
CollectParameters(&m_nIp, 1);
- ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nMoney;
+ SET_INTEGER_PARAM(0, CWorld::Players[GET_INTEGER_PARAM(0)].m_nMoney);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER:
{
CollectParameters(&m_nIp, 5);
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), MI_RCBANDIT);
+ CVehicle* pVehicle = CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(GET_FLOAT_PARAM(4)), MI_RCBANDIT);
+ SET_INTEGER_PARAM(0, CPools::GetVehiclePool()->GetIndex(pVehicle));
+ StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ALTER_WANTED_LEVEL:
CollectParameters(&m_nIp, 2);
- CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(ScriptParams[1]);
+ CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->SetWantedLevel(GET_INTEGER_PARAM(1));
return 0;
case COMMAND_ALTER_WANTED_LEVEL_NO_DROP:
CollectParameters(&m_nIp, 2);
- CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevelNoDrop(ScriptParams[1]);
+ CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->SetWantedLevelNoDrop(GET_INTEGER_PARAM(1));
return 0;
case COMMAND_IS_WANTED_LEVEL_GREATER:
CollectParameters(&m_nIp, 2);
- UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->GetWantedLevel() > ScriptParams[1]);
+ UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->m_pWanted->GetWantedLevel() > GET_INTEGER_PARAM(1));
return 0;
case COMMAND_CLEAR_WANTED_LEVEL:
CollectParameters(&m_nIp, 1);
- CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(0);
+ CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->SetWantedLevel(0);
return 0;
case COMMAND_SET_DEATHARREST_STATE:
CollectParameters(&m_nIp, 1);
- m_bDeatharrestEnabled = (ScriptParams[0] == 1);
+ m_bDeatharrestEnabled = (GET_INTEGER_PARAM(0) == 1);
return 0;
case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
UpdateCompareFlag(m_bDeatharrestExecuted);
@@ -3011,51 +3188,54 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_ADD_AMMO_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
- CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
+ CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->GrantAmmo((eWeaponType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
*/
case COMMAND_ADD_AMMO_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
+ pPed->GrantAmmo((eWeaponType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
//case COMMAND_ADD_AMMO_TO_CAR:
- //case COMMAND_IS_PLAYER_STILL_ALIVE:
+ case COMMAND_IS_PLAYER_STILL_ALIVE:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_WBState != WBSTATE_WASTED);
+ return 0;
case COMMAND_IS_PLAYER_DEAD:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
+ UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_WBState == WBSTATE_WASTED);
return 0;
case COMMAND_IS_CHAR_DEAD:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(!pPed || pPed->DyingOrDead());
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ UpdateCompareFlag(!pPed || pPed->DyingOrDead() || pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE);
return 0;
}
case COMMAND_IS_CAR_DEAD:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning);
return 0;
}
case COMMAND_SET_CHAR_THREAT_SEARCH:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->m_fearFlags |= ScriptParams[1];
+ pPed->m_fearFlags |= GET_INTEGER_PARAM(1);
return 0;
}
//case COMMAND_SET_CHAR_THREAT_REACTION:
case COMMAND_SET_CHAR_OBJ_NO_OBJ:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->ClearObjective();
@@ -3068,7 +3248,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_IS_PLAYER_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
- CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
+ CPlayerInfo* pPlayer = &CWorld::Players[GET_INTEGER_PARAM(0)];
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
@@ -3081,15 +3261,15 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
}
case COMMAND_IS_PLAYER_PRESSING_HORN:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
- CPad::GetPad(ScriptParams[0])->GetHorn());
+ UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->GetPedState() == PED_DRIVING &&
+ CPad::GetPad(GET_INTEGER_PARAM(0))->GetHorn());
return 0;
case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
+ UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed));
return 0;
}
#ifdef SUPPORT_GINPUT_SCRIPT
@@ -3103,7 +3283,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bScriptObjectiveCompleted);
return 0;
@@ -3115,43 +3295,43 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_CREATE_CHAR_INSIDE_CAR:
{
CollectParameters(&m_nIp, 3);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- switch (ScriptParams[2]) {
+ switch (GET_INTEGER_PARAM(2)) {
case MI_COP:
- if (ScriptParams[1] == PEDTYPE_COP)
- ScriptParams[2] = COP_STREET;
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
+ SET_INTEGER_PARAM(2, COP_STREET);
break;
case MI_SWAT:
- if (ScriptParams[1] == PEDTYPE_COP)
- ScriptParams[2] = COP_SWAT;
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
+ SET_INTEGER_PARAM(2, COP_SWAT);
break;
case MI_FBI:
- if (ScriptParams[1] == PEDTYPE_COP)
- ScriptParams[2] = COP_FBI;
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
+ SET_INTEGER_PARAM(2, COP_FBI);
break;
case MI_ARMY:
- if (ScriptParams[1] == PEDTYPE_COP)
- ScriptParams[2] = COP_ARMY;
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
+ SET_INTEGER_PARAM(2, COP_ARMY);
break;
case MI_MEDIC:
- if (ScriptParams[1] == PEDTYPE_EMERGENCY)
- ScriptParams[2] = PEDTYPE_EMERGENCY;
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_EMERGENCY)
+ SET_INTEGER_PARAM(2, PEDTYPE_EMERGENCY);
break;
case MI_FIREMAN:
- if (ScriptParams[1] == PEDTYPE_FIREMAN)
- ScriptParams[2] = PEDTYPE_FIREMAN;
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_FIREMAN)
+ SET_INTEGER_PARAM(2, PEDTYPE_FIREMAN);
break;
default:
break;
}
CPed* pPed;
- if (ScriptParams[1] == PEDTYPE_COP)
- pPed = new CCopPed((eCopType)ScriptParams[2]);
- else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
- pPed = new CEmergencyPed(ScriptParams[2]);
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
+ pPed = new CCopPed((eCopType)GET_INTEGER_PARAM(2));
+ else if (GET_INTEGER_PARAM(1) == PEDTYPE_EMERGENCY || GET_INTEGER_PARAM(1) == PEDTYPE_FIREMAN)
+ pPed = new CEmergencyPed(GET_INTEGER_PARAM(2));
else
- pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
+ pPed = new CCivilianPed((ePedType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
@@ -3161,7 +3341,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
- CPopulation::ms_nTotalMissionPeds++;
script_assert(!pVehicle->pDriver);
pVehicle->pDriver = pPed;
pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
@@ -3176,17 +3355,18 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->AddInCarAnims(pVehicle, true);
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
- ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ CPopulation::ms_nTotalMissionPeds++;
+ SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pPed));
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[1];
- CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
+ CVector pos = GET_VECTOR_PARAM(1);
+ CPlayerInfo* pPlayer = &CWorld::Players[GET_INTEGER_PARAM(0)];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
if (pPlayer->m_pPed->bInVehicle){
@@ -3229,6 +3409,24 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
return -1;
}
+void CRunningScript::ReturnFromGosubOrFunction()
+{
+ uint32 val = m_nIp = m_anStack[--m_nStackPointer];
+ if (!(m_nIp & BIT(STACKVALUE_IS_FUNCTION_CALL_BIT)))
+ return;
+ if (m_nIp & BIT(STACKVALUE_INVERT_RETURN_BIT))
+ m_bCondResult = !m_bCondResult;
+ m_nIp = m_nIp & STACKVALUE_IP_MASK;
+ uint8 nInputParameters = CTheScripts::Read1ByteFromScript(&m_nIp);
+ uint8 nOutputParameters = CTheScripts::Read1ByteFromScript(&m_nIp);
+ uint8 nLocalsOffset = CTheScripts::Read1ByteFromScript(&m_nIp);
+ for (int i = 0; i < nOutputParameters; i++)
+ ScriptParams[i] = m_anLocalVariables[m_nLocalsPointer + nInputParameters + i];
+ m_nIp += val >> STACKVALUE_IP_PARAMS_OFFSET;
+ m_nLocalsPointer -= nLocalsOffset;
+ StoreParameters(&m_nIp, nOutputParameters);
+}
+
#ifdef MISSION_REPLAY
bool CRunningScript::CanAllowMissionReplay()
diff --git a/src/control/Script.h b/src/control/Script.h
index 7f9a7717..bc16c99d 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -1,7 +1,9 @@
#pragma once
-#include "Font.h"
+#include "Font.h"
+#include "Ped.h"
#include "PedType.h"
#include "Text.h"
+#include "sList.h"
#include "Sprite2d.h"
class CEntity;
@@ -17,7 +19,7 @@ class CRunningScript;
extern int32 ScriptParams[32];
void FlushLog();
-#define script_assert(_Expression) FlushLog(); assert(_Expression);
+#define script_assert(_Expression) { FlushLog(); assert(_Expression); }
#define PICKUP_PLACEMENT_OFFSET (0.5f)
#define PED_FIND_Z_OFFSET (5.0f)
@@ -28,9 +30,9 @@ void FlushLog();
#define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f)
#define UPSIDEDOWN_TIMER_THRESHOLD (1000)
-#define SPHERE_MARKER_R (252)
-#define SPHERE_MARKER_G (138)
-#define SPHERE_MARKER_B (242)
+#define SPHERE_MARKER_R (255)
+#define SPHERE_MARKER_G (255)
+#define SPHERE_MARKER_B (128)
#define SPHERE_MARKER_A (228)
#define SPHERE_MARKER_PULSE_PERIOD 2048
#define SPHERE_MARKER_PULSE_FRACTION 0.1f
@@ -48,6 +50,15 @@ void FlushLog();
#define KEY_LENGTH_IN_SCRIPT (8)
//#define GTA_SCRIPT_COLLECTIVE
+#define GET_INTEGER_PARAM(i) (ScriptParams[i])
+#define GET_FLOAT_PARAM(i) (*(float*)&ScriptParams[i])
+#define GET_VECTOR_PARAM(i) (CVector(GET_FLOAT_PARAM(i), GET_FLOAT_PARAM(i+1), GET_FLOAT_PARAM(i+2)))
+
+#define SET_INTEGER_PARAM(i, x) ScriptParams[i] = x
+#define SET_FLOAT_PARAM(i, x) *(float*)&ScriptParams[i] = x
+#define SET_VECTOR_PARAM(i, v) { *(float*)&ScriptParams[i] = (v).x; *(float*)&ScriptParams[i+1] = (v).y; *(float*)&ScriptParams[i+2] = (v).z; }
+
+#define GTA_SCRIPT_COLLECTIVE
struct intro_script_rectangle
{
@@ -215,15 +226,33 @@ public:
};
enum {
+ MAX_STACK_DEPTH = 16,
+ NUM_LOCAL_VARS = 96,
+ NUM_TIMERS = 2,
+ NUM_GLOBAL_SLOTS = 26
+};
+
+enum {
ARGUMENT_END = 0,
+ ARGUMENT_INT_ZERO,
+ ARGUMENT_FLOAT_ZERO,
+ ARGUMENT_FLOAT_1BYTE,
+ ARGUMENT_FLOAT_2BYTES,
+ ARGUMENT_FLOAT_3BYTES,
ARGUMENT_INT32,
- ARGUMENT_GLOBALVAR,
- ARGUMENT_LOCALVAR,
ARGUMENT_INT8,
ARGUMENT_INT16,
- ARGUMENT_FLOAT
+ ARGUMENT_FLOAT,
+ ARGUMENT_TIMER,
+ ARGUMENT_LOCAL = ARGUMENT_TIMER + NUM_TIMERS,
+ ARGUMENT_LOCAL_ARRAY = ARGUMENT_LOCAL + NUM_LOCAL_VARS,
+ ARGUMENT_GLOBAL = ARGUMENT_LOCAL_ARRAY + NUM_LOCAL_VARS,
+ ARGUMENT_GLOBAL_ARRAY = ARGUMENT_GLOBAL + NUM_GLOBAL_SLOTS,
+ MAX_ARGUMENT = ARGUMENT_GLOBAL_ARRAY + NUM_GLOBAL_SLOTS
};
+static_assert(MAX_ARGUMENT <= 256, "MAX_ARGUMENT must be less or equal to 256");
+
struct tCollectiveData
{
int32 colIndex;
@@ -247,11 +276,18 @@ struct tBuildingSwap
int32 m_nOldModel;
};
-
-enum {
- MAX_STACK_DEPTH = 6,
- NUM_LOCAL_VARS = 16,
- NUM_TIMERS = 2
+struct script_corona
+{
+ int id;
+ float x;
+ float y;
+ float z;
+ float size;
+ uint8 r;
+ uint8 g;
+ uint8 b;
+ int type;
+ int flareType;
};
class CRunningScript
@@ -276,14 +312,25 @@ class CRunningScript
ORS_8
};
+ enum {
+ STACKVALUE_IP_BITS = 22,
+ STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS,
+ STACKVALUE_IS_FUNCTION_CALL_BIT,
+ STACKVALUE_IP_PARAMS_OFFSET,
+
+ STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1)
+ };
+
public:
CRunningScript* next;
CRunningScript* prev;
+ int32 m_nId;
char m_abScriptName[8];
uint32 m_nIp;
uint32 m_anStack[MAX_STACK_DEPTH];
uint16 m_nStackPointer;
- int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
+ int32 m_anLocalVariables[NUM_LOCAL_VARS + 8 + NUM_TIMERS]; // TODO(LCS): figure out why 106
+ int32 m_nLocalsPointer;
bool m_bIsActive;
bool m_bCondResult;
bool m_bIsMissionScript;
@@ -303,8 +350,8 @@ public:
void Load(uint8*& buf);
void UpdateTimers(float timeStep) {
- m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
- m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
+ for (int i = 0; i < NUM_TIMERS; i++)
+ m_anLocalVariables[NUM_LOCAL_VARS + 8 + i] += timeStep;
}
void Init();
@@ -315,14 +362,37 @@ public:
static const uint32 nSaveStructSize;
- void CollectParameters(uint32*, int16);
+ void CollectParameters(uint32*, int16, int* pParams = (int*)&ScriptParams);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
void StoreParameters(uint32*, int16);
int8 ProcessOneCommand();
void DoDeatharrestCheck();
- void UpdateCompareFlag(bool);
+ void UpdateCompareFlag(bool flag)
+ {
+ if (m_bNotFlag)
+ flag = !flag;
+ if (m_nAndOrState == ANDOR_NONE) {
+ m_bCondResult = flag;
+ return;
+ }
+ if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
+ m_bCondResult &= flag;
+ if (m_nAndOrState == ANDS_1) {
+ m_nAndOrState = ANDOR_NONE;
+ return;
+ }
+ }
+ else {
+ m_bCondResult |= flag;
+ if (m_nAndOrState <= ORS_1) {
+ m_nAndOrState = ANDOR_NONE;
+ return;
+ }
+ }
+ m_nAndOrState--;
+ }
int16 GetPadState(uint16, uint16);
int8 ProcessCommands0To99(int32);
@@ -340,7 +410,10 @@ public:
int8 ProcessCommands1200To1299(int32);
int8 ProcessCommands1300To1399(int32);
int8 ProcessCommands1400To1499(int32);
+ int8 ProcessCommands1500To1599(int32);
+ int8 ProcessCommands1600To1699(int32);
+ uint32 CollectLocateParameters(uint32*, bool);
void LocatePlayerCommand(int32, uint32*);
void LocatePlayerCharCommand(int32, uint32*);
void LocatePlayerCarCommand(int32, uint32*);
@@ -385,9 +458,10 @@ public:
bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
+ bool CheckDamagedWeaponType(int32 actual, int32 type);
+
+ void ReturnFromGosubOrFunction();
- bool CheckDamagedWeaponType(int32 actual, int32 type);
-
};
@@ -397,37 +471,30 @@ enum {
};
enum {
-#ifdef PS2
- SIZE_MAIN_SCRIPT = 205512,
-#else
- SIZE_MAIN_SCRIPT = 225512,
-#endif
- SIZE_MISSION_SCRIPT = 35000,
- SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
-};
-
-enum {
MAX_NUM_SCRIPTS = 128,
MAX_NUM_INTRO_TEXT_LINES = 48,
MAX_NUM_INTRO_RECTANGLES = 16,
MAX_NUM_SCRIPT_SRPITES = 16,
MAX_NUM_SCRIPT_SPHERES = 16,
- MAX_NUM_USED_OBJECTS = 220,
- MAX_NUM_MISSION_SCRIPTS = 120,
- MAX_NUM_BUILDING_SWAPS = 25,
- MAX_NUM_INVISIBILITY_SETTINGS = 20,
- MAX_NUM_STORED_LINES = 1024
+ MAX_NUM_COLLECTIVES = 32,
+ MAX_NUM_USED_OBJECTS = 305,
+ MAX_NUM_MISSION_SCRIPTS = 150,
+ MAX_NUM_BUILDING_SWAPS = 80,
+ MAX_NUM_INVISIBILITY_SETTINGS = 52,
+ MAX_NUM_STORED_LINES = 1024,
+ MAX_ALLOWED_COLLISIONS = 2
};
class CTheScripts
{
public:
- static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
+ static uint8* ScriptSpace;
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
+ static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES];
static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
@@ -459,20 +526,24 @@ public:
static uint16 ScriptsUpdated;
static uint32 LastMissionPassedTime;
static uint16 NumberOfExclusiveMissionScripts;
-#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
-#define CARDS_IN_SUIT (13)
-#define NUM_SUITS (4)
-#define MAX_DECKS (6)
-#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS)
-#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
- static int16 CardStack[CARDS_IN_STACK];
- static int16 CardStackPosition;
-#endif
+
static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity;
static bool bPlayerHasMetDebbieHarry;
- static void Init();
+ static int AllowedCollision[MAX_ALLOWED_COLLISIONS];
+ static short* SavedVarIndices;
+ static int NumSaveVars;
+ static int FSDestroyedFlag;
+ static int NextProcessId;
+ static bool InTheScripts;
+ static CRunningScript* pCurrent;
+ static uint16 NumTrueGlobals;
+ static uint16 MostGlobals;
+ static base::cSList<script_corona> mCoronas;
+ static int NextScriptCoronaID;
+
+ static bool Init(bool loaddata = false);
static void Process();
static CRunningScript* StartTestScript();
@@ -482,11 +553,13 @@ public:
static void UndoBuildingSwaps();
static void UndoEntityInvisibilitySettings();
+ /*
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
static void RenderTheScriptDebugLines();
+ */
static void SaveAllScripts(uint8*, uint32*);
- static void LoadAllScripts(uint8*, uint32);
+ static bool LoadAllScripts(uint8*, uint32);
static bool IsDebugOn() { return DbgFlag; };
static void InvertDebugFlag() { DbgFlag = !DbgFlag; }
@@ -542,10 +615,12 @@ public:
static void DrawScriptSpheres();
static void HighlightImportantArea(uint32, float, float, float, float, float);
static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float);
+ /*
static void DrawDebugSquare(float, float, float, float);
static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float);
static void DrawDebugCube(float, float, float, float, float, float);
static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float);
+ */
static void AddToInvisibilitySwapArray(CEntity*, bool);
static void AddToBuildingSwapArray(CBuilding*, int32, int32);
@@ -554,7 +629,7 @@ public:
static int32 AddScriptSphere(int32 id, CVector pos, float radius);
static int32 GetNewUniqueScriptSphereIndex(int32 index);
static void RemoveScriptSphere(int32 index);
- static void RemoveScriptTextureDictionary();
+ //static void RemoveScriptTextureDictionary();
public:
static void RemoveThisPed(CPed* pPed);
@@ -563,6 +638,10 @@ public:
static void SwitchToMission(int32 mission);
#endif
+ static int GetSaveVarIndex(int);
+ static void Shutdown(void);
+ static void SwapNearestBuildingModel(float, float, float, float, int, int);
+
#ifdef GTA_SCRIPT_COLLECTIVE
static void AdvanceCollectiveIndex()
{
@@ -585,9 +664,11 @@ public:
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
static bool MissionSupportsMissionReplay(int index)
{
- return index >= 3 && index <= 35 || index >= 51 && index <= 65 || index >= 67 && index <= 74 || index >= 83 && index <= 87;
+ return (index >= 48 && index <= 61) || (index >= 63 && index <= 117);
}
#endif
+ static bool IsFortStauntonDestroyed() { return FSDestroyedFlag && *(int32*)&ScriptSpace[FSDestroyedFlag] == 1; }
+
#ifdef USE_DEBUG_SCRIPT_LOADER
static int ScriptToLoad;
@@ -601,6 +682,10 @@ public:
#endif
};
+extern int ScriptParams[32];
+
+VALIDATE_SIZE(uStackReturnValue, 4);
+
#ifdef MISSION_REPLAY
extern int AllowMissionReplay;
extern uint32 WaitForMissionActivate;
@@ -613,7 +698,6 @@ extern int IsInAmmunation;
extern int MissionSkipLevel;
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
-extern bool UsingMobileScript;
extern bool AlreadySavedGame;
#endif
@@ -637,3 +721,7 @@ enum {
MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART,
};
#endif
+
+extern int gScriptsFile;
+extern CVector gVectorSetInLua;
+
diff --git a/src/control/Script10.cpp b/src/control/Script10.cpp
new file mode 100644
index 00000000..2fd1c322
--- /dev/null
+++ b/src/control/Script10.cpp
@@ -0,0 +1,422 @@
+#include "common.h"
+
+#include "Script.h"
+#include "ScriptCommands.h"
+
+#include "CarCtrl.h"
+#include "DMAudio.h"
+#include "Frontend.h"
+#include "GameLogic.h"
+#include "Garages.h"
+#include "General.h"
+#include "Hud.h"
+#include "Messages.h"
+#include "Object.h"
+#include "Pad.h"
+#include "Pickups.h"
+#include "PlayerPed.h"
+#include "Pools.h"
+#include "Vehicle.h"
+#include "SpecialFX.h"
+#include "Stats.h"
+#include "User.h"
+#include "Weather.h"
+#include "World.h"
+
+bool gDeveloperFlag;
+
+int8 CRunningScript::ProcessCommands1600To1699(int32 command)
+{
+ switch (command) {
+ case COMMAND_ADD_NOODLES_DELIVERED:
+ CollectParameters(&m_nIp, 1);
+ // CStats::NoodlesDelievered += GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_REGISTER_SCRAPYARD_CHALLENGE_SCORE:
+ CollectParameters(&m_nIp, 1);
+ //CStats::TopScrapyardChallengeScore = Max(CStats::TopScrapyardChallengeScore, GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_REGISTER_9MM_MAYHEM_SCORE:
+ CollectParameters(&m_nIp, 1);
+ //CStats::Top9mmMayhemScore = Max(CStats::Top9mmMayhemScore, GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_REGISTER_SCOOTER_SHOOTER_SCORE:
+ CollectParameters(&m_nIp, 1);
+ //CStats::TopScooterShooterScore = Max(CStats::TopScooterShooterScore, GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_ADD_MONEY_MADE_FROM_TOURIST:
+ CollectParameters(&m_nIp, 1);
+ // CStats::MoneyMadeFromTourist += GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_ADD_TOURISTS_TAKEN_TO_SPOTS:
+ CollectParameters(&m_nIp, 1);
+ // CStats::TouristsTakenToSpots += GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_ADD_EXPORTED_CARS:
+ CollectParameters(&m_nIp, 1);
+ // CStats::NumberOfExportedCars += GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_SET_TOTAL_EXPORT_CARS:
+ CollectParameters(&m_nIp, 1);
+ // CStats::TotalNumberOfCarExport = GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_REGISTER_DIRT_BIKE_FASTEST_LAP:
+ CollectParameters(&m_nIp, 2);
+ // CStats::RegisterDirtBikeFastestLap(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
+ return 0;
+ case COMMAND_REGISTER_DIRT_BIKE_FASTEST_TIME:
+ CollectParameters(&m_nIp, 2);
+ // CStats::RegisterDirtBikeFastestTime(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
+ return 0;
+ case COMMAND_REGISTER_DIRT_BIKE_AIR_TIME:
+ CollectParameters(&m_nIp, 1);
+ //CStats::DirtBikeMostAir = Max(CStats::DirtBikeMostAir, GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_ADD_ARROW_3D_MARKER:
+ {
+ uint32 ip = m_nIp;
+ uint32 id = (uint32)(uintptr)GetPointerToScriptVariable(&ip, 0);
+ CollectParameters(&m_nIp, 10);
+ CVector pos = GET_VECTOR_PARAM(0);
+ CVector dir = GET_VECTOR_PARAM(3);
+ pos.z += GET_FLOAT_PARAM(9) + 7.0f;
+ //C3dMarkers::PlaceMarker(id, MARKERTYPE_ARROW, pos, GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(8), 200, 1, 3.2f, 1, dir, 1.0f, 0, 0); - TODO
+ return 0;
+ }
+ case COMMAND_PRINT_NOW_OVERRIDE_FADE:
+ {
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ CMessages::AddMessageJumpQ(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)); // true, true
+ return 0;
+ }
+ case COMMAND_GET_PICKUP_VALUE:
+ {
+ CollectParameters(&m_nIp, 1);
+ SET_INTEGER_PARAM(0, CPickups::GetValue(GET_INTEGER_PARAM(0)));
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_PICKUP_VALUE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPickups::SetValue(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
+ return 0;
+ }
+ case COMMAND_IS_DEVELOPER:
+ UpdateCompareFlag(gDeveloperFlag);
+ return 0;
+ case COMMAND_SET_DEVELOPER_FLAG:
+ CollectParameters(&m_nIp, 1);
+ gDeveloperFlag = GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_REGISTER_WICHITA_WIPEOUT_SCORE:
+ CollectParameters(&m_nIp, 1);
+ //CStats::TopWichitaWipeoutScore = Max(CStats::TopWichitaWipeoutScore, GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_ATTACH_OBJECT_TO_CAR:
+ {
+ CollectParameters(&m_nIp, 5);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pObject);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
+ script_assert(pVehicle);
+ CVector offset = GET_VECTOR_PARAM(2);
+ // pObject->AttachObjectToEntity(pVehicle, offset);
+ return 0;
+ }
+ case COMMAND_DETACH_OBJECT_FROM_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pObject);
+ // if (pObject && pObject->m_pAttachedTo)
+ // pObject->DettachObjectFromEntity();
+ return 0;
+ }
+ case COMMAND_SET_PAD_STICKS_MULTIPLIER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPad::GetPad(0)->unk_B4 = GET_FLOAT_PARAM(0);
+ CPad::GetPad(0)->unk_B8 = GET_FLOAT_PARAM(1);
+ return 0;
+ }
+ case COMMAND_PRINT_SUBTITLE_NOW:
+ {
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ if (FrontEndMenuManager.m_PrefsShowSubtitles)
+ CMessages::AddMessageJumpQ(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)); // false, true
+ else
+ CMessages::AddToPreviousBriefArray(key, -1, -1, -1, -1, -1, -1, nil);
+ return 0;
+ }
+ case COMMAND_PRINT_SUBTITLE_NOW_OVERRIDE_FADE:
+ {
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ if (FrontEndMenuManager.m_PrefsShowSubtitles)
+ CMessages::AddMessageJumpQ(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)); // true, true
+ else
+ CMessages::AddToPreviousBriefArray(key, -1, -1, -1, -1, -1, -1, nil);
+ return 0;
+ }
+ case COMMAND_PRINT_SUBTITLE_NOW_NO_BRIEF:
+ {
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ if (FrontEndMenuManager.m_PrefsShowSubtitles)
+ CMessages::AddMessageJumpQ(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)); // false, false
+ else
+ CMessages::AddToPreviousBriefArray(key, -1, -1, -1, -1, -1, -1, nil);
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_NUMBER_NOW_NO_BRIEF:
+ {
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 3);
+ CMessages::AddMessageJumpQWithNumber(key, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(0), -1, -1, -1, -1, -1); // 0
+ return 0;
+ }
+ case COMMAND_GET_ANGLE_BETWEEN_POINTS:
+ {
+ CollectParameters(&m_nIp, 4);
+ SET_FLOAT_PARAM(0, CGeneral::GetAngleBetweenPoints(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2), GET_FLOAT_PARAM(3)));
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_OVERRIDE_CHAR_MOVE_ANIM:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ pPed->bOverrideMoveAnim = true;
+ return 0;
+ }
+ case COMMAND_1627:
+ {
+ CollectParameters(&m_nIp, 1);
+ // something related to debug menu, not implemented
+ return 0;
+ }
+ case COMMAND_ENABLE_EMERGENCY_VEHICLES:
+ {
+ CollectParameters(&m_nIp, 1);
+ gbEmergencyVehiclesEnabled = GET_INTEGER_PARAM(0) != 0;
+ return 0;
+ }
+ case COMMAND_ADD_UNLOCKED_COSTUME:
+ CollectParameters(&m_nIp, 1);
+ // CStats::AddUnlockedCostume(GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_CLEAR_MULTIPLAYER_SPLASH_SCREEN:
+ // ClearMultiplayerSplashScreen();
+ return 0;
+ case COMMAND_PRINT_WITH_2_NUMBERS_NOW_NO_BRIEF:
+ {
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 4);
+ CMessages::AddMessageJumpQWithNumber(key, GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), -1, -1, -1, -1); // 0
+ return 0;
+ }
+ case COMMAND_GET_OBJECT_ORIENTATION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pObject);
+ SET_FLOAT_PARAM(1, LimitAngleOnCircle(RADTODEG(Asin(pObject->GetForward().z))));
+ SET_FLOAT_PARAM(2, LimitAngleOnCircle(RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y))));
+ SET_FLOAT_PARAM(0, LimitAngleOnCircle(RADTODEG(Atan2(-pObject->GetRight().z, pObject->GetUp().z))));
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_ORIENTATION:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pObject);
+ pObject->SetOrientation(DEGTORAD(GET_FLOAT_PARAM(2)), DEGTORAD(GET_FLOAT_PARAM(1)), DEGTORAD(GET_FLOAT_PARAM(3)));
+ return 0;
+ }
+ case COMMAND_CHANGE_ONSCREEN_COUNTER_PREFIX:
+ {
+ uint16 offset = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
+ CollectParameters(&m_nIp, 1);
+ //CUserDisplay::OnscnTimer.ChangeCounterPrefix(offset, GET_INTEGER_PARAMS(0));
+ return 0;
+ }
+ case COMMAND_STORE_PLAYER_OUTFIT:
+ {
+ char tmp[12]; // TODO
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
+ for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
+ CGameLogic::mStoredPlayerOutfit[i] = tmp[i];
+ printf("STORED PLAYOUR OUTFIT : %s\n", CGameLogic::mStoredPlayerOutfit);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ return 0;
+ }
+ case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_NUMBER_AND_STRING:
+ {
+ char onscreen_str1[12];
+ uint16 var = (uint8*)GetPointerToScriptVariable(&m_nIp, 0) - CTheScripts::ScriptSpace;
+ CollectParameters(&m_nIp, 2);
+ wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
+ strncpy(onscreen_str1, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CUserDisplay::OnscnTimer.AddCounter(var, GET_INTEGER_PARAM(1), onscreen_str1, 0); // TODO - second set of data
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_CURRENT_WEAPON_AMMO_IN_CLIP:
+ {
+ CollectParameters(&m_nIp, 1);
+ CWeapon* pWeapon = FindPlayerPed()->GetWeapon();
+ if (pWeapon && GET_INTEGER_PARAM(0))
+ pWeapon->m_nAmmoInClip = GET_INTEGER_PARAM(0);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_WAIT_STATE_REPEAT:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ if (pPed)
+ pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? &GET_INTEGER_PARAM(2) : nil, true);
+ return 0;
+ }
+ case COMMAND_REGISTER_BEST_TIME_GOGO_FAGGIO:
+ CollectParameters(&m_nIp, 1);
+ // CStats::RegisterBestTimeGoGoFaggio(GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_LOCK_GARAGE:
+ CollectParameters(&m_nIp, 2);
+ CGarages::LockGarage(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
+ return 0;
+ case COMMAND_IS_FINAL_GAME:
+#ifdef FINAL
+ UpdateCompareFlag(true);
+#else
+ UpdateCompareFlag(false);
+#endif
+ return 0;
+ case COMMAND_SET_ALLOWED_COLLISION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CTheScripts::AllowedCollision[0] = GET_INTEGER_PARAM(0);
+ CTheScripts::AllowedCollision[1] = GET_INTEGER_PARAM(1);
+ return 0;
+ }
+ case COMMAND_REGISTER_GUARDIAN_ANGEL_LEVEL:
+ CollectParameters(&m_nIp, 3);
+ //CStats::GuardianAngelHighestLevel_Ind = Max(CStats::GuardianAngelHighestLevel_Ind, GET_INTEGER_PARAM(0));
+ //CStats::GuardianAngelHighestLevel_Com = Max(CStats::GuardianAngelHighestLevel_Com, GET_INTEGER_PARAM(1));
+ //CStats::GuardianAngelHighestLevel_Sub = Max(CStats::GuardianAngelHighestLevel_Sub, GET_INTEGER_PARAM(2));
+ return 0;
+ case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_NUMBER_AND_2_STRINGS:
+ {
+ char onscreen_str1[12];
+ char onscreen_str2[12];
+ uint16 var = (uint8*)GetPointerToScriptVariable(&m_nIp, 0) - CTheScripts::ScriptSpace;
+ CollectParameters(&m_nIp, 3);
+ wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
+ strncpy(onscreen_str1, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ wchar* text2 = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
+ strncpy(onscreen_str2, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CUserDisplay::OnscnTimer.AddCounter(var, GET_INTEGER_PARAM(1), onscreen_str1, 0); // TODO - second set of data
+ return 0;
+ }
+ case COMMAND_GET_PLAYER_STORED_WEAPON:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
+ script_assert(pPed);
+ SET_INTEGER_PARAM(0, pPed->m_storedWeapon);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_DISABLE_PAUSE_MENU:
+ CollectParameters(&m_nIp, 1);
+ // FrontEndMenuManager.mDisablePauseMenu = GET_INTEGER_PARAM(0) != 0; // TODO: static + member
+ return 0;
+ case COMMAND_IS_CHANNEL_PLAYING:
+ CollectParameters(&m_nIp, 1);
+ //UpdateCompareFlag(DMAudio.IsChannelPlaying(GET_INTEGER_PARAM(0));
+ UpdateCompareFlag(false);
+ return 0;
+ case COMMAND_SET_CLOCK_EVENT_WARNING:
+ CollectParameters(&m_nIp, 3);
+ /*
+ if (CHud::m_ClockEventWarningMinutes || GET_INTEGER_PARAMS(2)){
+ CHud::m_ClockEventWarningMinutes = GET_INTEGER_PARAMS(2);
+ CHud::m_ClockEventMinutes = GET_INTEGER_PARAMS(1);
+ CHud::m_ClockEventHours = GET_INTEGER_PARAMS(0);
+ CHud::m_ClockEventFlashTimer = 0;
+ }
+ */
+ return 0;
+ case COMMAND_SET_EXTRA_COLOUR_LIGHT_DIRECTION:
+ CollectParameters(&m_nIp, 3);
+ // CWeather::ExtraColourLightDir = GET_VECTOR_PARAM(0);
+ // CWeather::ExtraColourLightDir.Normalise();
+ return 0;
+ case COMMAND_SET_CHAR_CAN_BE_TARGETTED_BY_LEADER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ pPed->bCanBeTargettedByLeader = GET_INTEGER_PARAM(1) != 0;
+ return 0;
+ }
+ case COMMAND_PRINT_HELP_NO_BRIEF:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CHud::SetHelpMessage(text, false); // + false, false
+ return 0;
+ }
+ case COMMAND_PRINT_HELP_FOREVER_NO_BRIEF:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CHud::SetHelpMessage(text, false, true); // + false
+ return 0;
+ }
+ case COMMAND_PRINT_HELP_ALWAYS_NO_BRIEF:
+ {
+ // CHud::mAlwaysAllowHelpText = true;
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CHud::SetHelpMessage(text, false); // + false, false
+ return 0;
+ }
+ case COMMAND_PRINT_HELP_FOREVER_ALWAYS_NO_BRIEF:
+ {
+ // CHud::mAlwaysAllowHelpText = true;
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CHud::SetHelpMessage(text, false, true); // + false
+ return 0;
+ }
+ case COMMAND_SET_CAR_IS_REWARD:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ pVehicle->bRewardVehicle = (GET_INTEGER_PARAM(1) != 0);
+ return 0;
+ }
+ case COMMAND_FREEZE_ALL_PLAYER_FOLLOWERS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerPed* pPlayerPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
+ script_assert(pPlayerPed);
+ for (int i = 0; i < CPools::GetVehiclePool()->GetSize(); i++) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (pPed && IsPedPointerValid(pPed)) {
+ if (pPed->m_leader == pPlayerPed || (pPed->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && pPed->m_pedInObjective == pPlayerPed))
+ pPed->bIsFrozen = (GET_INTEGER_PARAM(1) != 0);
+ }
+ }
+ return 0;
+ }
+ default:
+ script_assert(0);
+ }
+ return -1;
+} \ No newline at end of file
diff --git a/src/control/Script2.cpp b/src/control/Script2.cpp
index 4e7a1c3e..6f6e89cc 100644
--- a/src/control/Script2.cpp
+++ b/src/control/Script2.cpp
@@ -28,6 +28,8 @@
#include "World.h"
#include "Zones.h"
+// LCS: file done except TODOs
+
int8 CRunningScript::ProcessCommands300To399(int32 command)
{
switch (command) {
@@ -35,12 +37,10 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
//case COMMAND_SET_PLAYER_INVINCIBLE:
//case COMMAND_SET_CHAR_GRAPHIC_TYPE:
//case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
- /*
case COMMAND_HAS_PLAYER_BEEN_ARRESTED:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED);
+ UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_WBState == WBSTATE_BUSTED);
return 0;
- */
//case COMMAND_STOP_CHAR_DRIVING:
//case COMMAND_KILL_CHAR:
//case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
@@ -49,25 +49,25 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_CHANGE_CAR_LOCK:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
+ pVehicle->m_nDoorLock = (eCarLock)GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SHAKE_CAM_WITH_POINT:
CollectParameters(&m_nIp, 4);
- TheCamera.CamShake(ScriptParams[0] / 1000.0f,
- *(float*)&ScriptParams[1],
- *(float*)&ScriptParams[2],
- *(float*)&ScriptParams[3]);
+ TheCamera.CamShake(GET_INTEGER_PARAM(0) / 1000.0f,
+ GET_FLOAT_PARAM(1),
+ GET_FLOAT_PARAM(2),
+ GET_FLOAT_PARAM(3));
return 0;
*/
case COMMAND_IS_CAR_MODEL:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]);
+ UpdateCompareFlag(pVehicle->GetModelIndex() == GET_INTEGER_PARAM(1));
return 0;
}
//case COMMAND_IS_CAR_REMAP:
@@ -77,15 +77,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_IS_CAR_DEAD_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- float x1 = *(float*)&ScriptParams[1];
- float y1 = *(float*)&ScriptParams[2];
- float x2 = *(float*)&ScriptParams[3];
- float y2 = *(float*)&ScriptParams[4];
+ float x1 = GET_FLOAT_PARAM(1);
+ float y1 = GET_FLOAT_PARAM(2);
+ float x2 = GET_FLOAT_PARAM(3);
+ float y2 = GET_FLOAT_PARAM(4);
UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, x2, y2));
- if (ScriptParams[5])
+ if (GET_INTEGER_PARAM(5))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
@@ -94,17 +94,17 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_IS_CAR_DEAD_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- float x1 = *(float*)&ScriptParams[1];
- float y1 = *(float*)&ScriptParams[2];
- float z1 = *(float*)&ScriptParams[3];
- float x2 = *(float*)&ScriptParams[4];
- float y2 = *(float*)&ScriptParams[5];
- float z2 = *(float*)&ScriptParams[6];
+ float x1 = GET_FLOAT_PARAM(1);
+ float y1 = GET_FLOAT_PARAM(2);
+ float z1 = GET_FLOAT_PARAM(3);
+ float x2 = GET_FLOAT_PARAM(4);
+ float y2 = GET_FLOAT_PARAM(5);
+ float z2 = GET_FLOAT_PARAM(6);
UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
- if (ScriptParams[7])
+ if (GET_INTEGER_PARAM(7))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
@@ -121,38 +121,45 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
//case COMMAND_SET_CAR_FLAMEPROOF:
//case COMMAND_SET_CAR_ROCKETPROOF:
//case COMMAND_IS_CARBOMB_ACTIVE:
- //case COMMAND_GIVE_CAR_ALARM:
+ case COMMAND_GIVE_CAR_ALARM:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ pVehicle->m_nAlarmState = -1;
+ return 0;
+ }
//case COMMAND_PUT_CAR_ON_TRAILER:
- /*
case COMMAND_IS_CAR_CRUSHED:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0]));
+ UpdateCompareFlag(CGarages::HasCarBeenCrushed(GET_INTEGER_PARAM(0)));
return 0;
- */
- //case COMMAND_CREATE_GANG_CAR:
+ //case COMMAND_CREATE_GANG_CAR:
case COMMAND_CREATE_CAR_GENERATOR:
{
CollectParameters(&m_nIp, 12);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z > MAP_Z_LOW_LIMIT)
pos.z += 0.015f;
- ScriptParams[0] = CTheCarGenerators::CreateCarGenerator(
- pos.x, pos.y, pos.z, *(float*)&ScriptParams[3],
- ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7],
- ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
+ SET_INTEGER_PARAM(0, CTheCarGenerators::CreateCarGenerator(
+ pos.x, pos.y, pos.z, GET_FLOAT_PARAM(3),
+ GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7),
+ GET_INTEGER_PARAM(8), GET_INTEGER_PARAM(9), GET_INTEGER_PARAM(10), GET_INTEGER_PARAM(11)));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SWITCH_CAR_GENERATOR:
{
CollectParameters(&m_nIp, 2);
- CCarGenerator* pCarGen = &CTheCarGenerators::CarGeneratorArray[ScriptParams[0]];
- if (ScriptParams[1] == 0){
+ CCarGenerator* pCarGen = &CTheCarGenerators::CarGeneratorArray[GET_INTEGER_PARAM(0)];
+ if (GET_INTEGER_PARAM(1) == 0) {
pCarGen->SwitchOff();
- }else if (ScriptParams[1] <= 100){
+ }
+ else if (GET_INTEGER_PARAM(1) <= 100) {
pCarGen->SwitchOn();
- pCarGen->SetUsesRemaining(ScriptParams[1]);
- }else{
+ pCarGen->SetUsesRemaining(GET_INTEGER_PARAM(1));
+ }
+ else {
pCarGen->SwitchOn();
}
return 0;
@@ -162,40 +169,34 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 3);
- CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]);
+ CUserDisplay::Pager.AddMessage(text, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
*/
case COMMAND_DISPLAY_ONSCREEN_TIMER:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
- m_nIp++;
- uint16 offset = CTheScripts::Read2BytesFromScript(&m_nIp);
+ uint16 offset = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
CollectParameters(&m_nIp, 1);
- CUserDisplay::OnscnTimer.AddClock(offset, nil, ScriptParams[0] != 0);
+ CUserDisplay::OnscnTimer.AddClock(offset, nil, GET_INTEGER_PARAM(0) != 0);
return 0;
}
case COMMAND_CLEAR_ONSCREEN_TIMER:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
- m_nIp++;
- CUserDisplay::OnscnTimer.ClearClock((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
+ uint16 offset = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
+ CUserDisplay::OnscnTimer.ClearClock(offset);
return 0;
}
case COMMAND_DISPLAY_ONSCREEN_COUNTER:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
- m_nIp++;
- int16 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
+ uint16 counter = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
CollectParameters(&m_nIp, 1);
- CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil, 0);
+ CUserDisplay::OnscnTimer.AddCounter(counter, GET_INTEGER_PARAM(0), nil, 0);
return 0;
}
case COMMAND_CLEAR_ONSCREEN_COUNTER:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
- m_nIp++;
- CUserDisplay::OnscnTimer.ClearCounter((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
+ uint16 counter = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
+ CUserDisplay::OnscnTimer.ClearCounter(counter);
return 0;
}
case COMMAND_SET_ZONE_CAR_INFO:
@@ -219,7 +220,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
return 0;
}
while (zone >= 0) {
- CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[11], gangDensities);
+ CTheZones::SetZoneCarInfo(zone, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(11), gangDensities);
zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
}
return 0;
@@ -228,7 +229,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_IS_CHAR_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
@@ -239,39 +240,70 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone)));
return 0;
}
- //case COMMAND_SET_CAR_DENSITY:
- //case COMMAND_SET_PED_DENSITY:
+ case COMMAND_SET_CAR_DENSITY:
+ {
+ char label[12];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+ int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ m_nIp += 8;
+ CollectParameters(&m_nIp, 2);
+ if (zone < 0) {
+ debug("Couldn't find zone - %s\n", label);
+ return 0;
+ }
+ while (zone >= 0) {
+ CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]);
+ zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ }
+ return 0;
+ }
+ case COMMAND_SET_PED_DENSITY:
+ {
+ char label[12];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+ int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CollectParameters(&m_nIp, 2);
+ if (zone < 0) {
+ debug("Couldn't find zone - %s\n", label);
+ return 0;
+ }
+ while (zone >= 0) {
+ CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]);
+ zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ }
+ return 0;
+ }
case COMMAND_POINT_CAMERA_AT_PLAYER:
{
CollectParameters(&m_nIp, 3);
- // ScriptParams[0] is unused.
- TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
+ TheCamera.TakeControl(nil, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_POINT_CAMERA_AT_CAR:
{
CollectParameters(&m_nIp, 3);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
if (pVehicle)
- TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
+ TheCamera.TakeControl(pVehicle, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_POINT_CAMERA_AT_CHAR:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
if (pPed)
- TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
+ TheCamera.TakeControl(pPed, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_RESTORE_CAMERA:
TheCamera.Restore();
return 0;
- /*
- case COMMAND_SHAKE_PAD:
- CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]);
- return 0;
- */
+ /*
+ case COMMAND_SHAKE_PAD:
+ CPad::GetPad(GET_INTEGER_PARAM(0))->StartShake(GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
+ return 0;
+ */
case COMMAND_SET_ZONE_PED_INFO:
{
char label[12];
@@ -284,61 +316,61 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
return 0;
}
while (zone >= 0) {
- CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
- ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
+ CTheZones::SetZonePedInfo(zone, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3),
+ GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(8), GET_INTEGER_PARAM(9), GET_INTEGER_PARAM(10), GET_INTEGER_PARAM(11));
zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
}
return 0;
}
case COMMAND_SET_TIME_SCALE:
CollectParameters(&m_nIp, 1);
- CTimer::SetTimeScale(*(float*)&ScriptParams[0]);
- return 0;
- /*
- case COMMAND_IS_CAR_IN_AIR:
- {
- CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- script_assert(pVehicle && pVehicle->IsCar());
- CAutomobile* pCar = (CAutomobile*)pVehicle;
- UpdateCompareFlag(pCar->GetAllWheelsOffGround());
- return 0;
- }
- */
+ CTimer::SetTimeScale(GET_FLOAT_PARAM(0));
+ return 0;
+ /*
+ case COMMAND_IS_CAR_IN_AIR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle && pVehicle->IsCar());
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ UpdateCompareFlag(pCar->GetAllWheelsOffGround());
+ return 0;
+ }
+ */
case COMMAND_SET_FIXED_CAMERA_POSITION:
{
CollectParameters(&m_nIp, 6);
TheCamera.SetCamPositionForFixedMode(
- CVector(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]),
- CVector(*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5]));
+ CVector(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2)),
+ CVector(GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), GET_FLOAT_PARAM(5)));
return 0;
}
case COMMAND_POINT_CAMERA_AT_POINT:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAMCONTROL_SCRIPT);
+ TheCamera.TakeControlNoEntity(pos, GET_INTEGER_PARAM(3), CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CAR_OLD:
{
CollectParameters(&m_nIp, 3);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
+ SET_INTEGER_PARAM(0, CRadar::SetEntityBlip(BLIP_CAR, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), (eBlipDisplay)GET_INTEGER_PARAM(2)));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CHAR_OLD:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
+ SET_INTEGER_PARAM(0, CRadar::SetEntityBlip(BLIP_CHAR, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), (eBlipDisplay)GET_INTEGER_PARAM(2)));
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -346,57 +378,61 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_ADD_BLIP_FOR_OBJECT_OLD:
{
CollectParameters(&m_nIp, 3);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
+ SET_INTEGER_PARAM(0, CRadar::SetEntityBlip(BLIP_OBJECT, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), (eBlipDisplay)GET_INTEGER_PARAM(2)));
StoreParameters(&m_nIp, 1);
return 0;
}
*/
case COMMAND_REMOVE_BLIP:
CollectParameters(&m_nIp, 1);
- CRadar::ClearBlip(ScriptParams[0]);
+ CRadar::ClearBlip(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_CHANGE_BLIP_COLOUR:
CollectParameters(&m_nIp, 2);
- CRadar::ChangeBlipColour(ScriptParams[0], ScriptParams[1]);
+ CRadar::ChangeBlipColour(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_DIM_BLIP:
CollectParameters(&m_nIp, 2);
- CRadar::ChangeBlipBrightness(ScriptParams[0], ScriptParams[1]);
+ CRadar::ChangeBlipBrightness(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_ADD_BLIP_FOR_COORD_OLD:
{
CollectParameters(&m_nIp, 5);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]);
+ SET_INTEGER_PARAM(0, CRadar::SetCoordBlip(BLIP_COORD, pos, GET_INTEGER_PARAM(3), (eBlipDisplay)GET_INTEGER_PARAM(4)));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CHANGE_BLIP_SCALE:
CollectParameters(&m_nIp, 2);
- CRadar::ChangeBlipScale(ScriptParams[0], ScriptParams[1]);
+ CRadar::ChangeBlipScale(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_SET_FADING_COLOUR:
CollectParameters(&m_nIp, 3);
- TheCamera.SetFadeColour(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
+ TheCamera.SetFadeColour(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
case COMMAND_DO_FADE:
+ {
+ // unknown empty call on PS2, not mobile
CollectParameters(&m_nIp, 2);
- TheCamera.Fade(ScriptParams[0] / 1000.0f, ScriptParams[1]);
+ float fFadeTime = GET_INTEGER_PARAM(0);
+ TheCamera.Fade(fFadeTime > 2 ? fFadeTime / 1000.0f : 0.0f, GET_INTEGER_PARAM(1));
return 0;
+ }
case COMMAND_GET_FADING_STATUS:
UpdateCompareFlag(TheCamera.GetFading());
return 0;
case COMMAND_ADD_HOSPITAL_RESTART:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
- float angle = *(float*)&ScriptParams[3];
+ CVector pos = GET_VECTOR_PARAM(0);
+ float angle = GET_FLOAT_PARAM(3);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::AddHospitalRestartPoint(pos, angle);
@@ -405,8 +441,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_ADD_POLICE_RESTART:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
- float angle = *(float*)&ScriptParams[3];
+ CVector pos = GET_VECTOR_PARAM(0);
+ float angle = GET_FLOAT_PARAM(3);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::AddPoliceRestartPoint(pos, angle);
@@ -415,8 +451,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_OVERRIDE_NEXT_RESTART:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
- float angle = *(float*)&ScriptParams[3];
+ CVector pos = GET_VECTOR_PARAM(0);
+ float angle = GET_FLOAT_PARAM(3);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::OverrideNextRestart(pos, angle);
@@ -426,9 +462,9 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_DRAW_SHADOW:
{
CollectParameters(&m_nIp, 10);
- CVector pos = *(CVector*)&ScriptParams[1];
- float angle = *(float*)&ScriptParams[4];
- float length = *(float*)&ScriptParams[5];
+ CVector pos = GET_VECTOR_PARAM(1);
+ float angle = GET_FLOAT_PARAM(4);
+ float length = GET_FLOAT_PARAM(5);
float x, y;
if (angle != 0.0f){
y = Cos(angle) * length;
@@ -441,40 +477,40 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float frontY = y;
float sideX = y;
float sideY = x;
- CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY,
- ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]);
+ CShadows::StoreShadowToBeRendered(GET_INTEGER_PARAM(0), &pos, frontX, frontY, sideX, sideY,
+ GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(8), GET_INTEGER_PARAM(9));
return 0;
}
*/
case COMMAND_GET_PLAYER_HEADING:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
angle = RADTODEG(angle);
if (angle < 0.0f)
angle += 360.0f;
if (angle > 360.0f)
angle -= 360.0f;
- *(float*)&ScriptParams[0] = angle;
+ SET_FLOAT_PARAM(0, angle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_PLAYER_HEADING:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
if (pPed->bInVehicle)
return 0;
- pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
- pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
+ pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(GET_FLOAT_PARAM(1));
+ pPed->SetHeading(DEGTORAD(GET_FLOAT_PARAM(1)));
return 0;
}
case COMMAND_GET_CHAR_HEADING:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
angle = RADTODEG(angle);
@@ -482,25 +518,25 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
angle += 360.0f;
if (angle > 360.0f)
angle -= 360.0f;
- *(float*)&ScriptParams[0] = angle;
+ SET_FLOAT_PARAM(0, angle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_HEADING:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
if (pPed->bInVehicle)
return 0;
- pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
- pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
+ pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(GET_FLOAT_PARAM(1));
+ pPed->SetHeading(DEGTORAD(GET_FLOAT_PARAM(1)));
return 0;
}
case COMMAND_GET_CAR_HEADING:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
float angle = pVehicle->GetForward().Heading();
angle = RADTODEG(angle);
@@ -508,22 +544,22 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
angle += 360.0f;
if (angle > 360.0f)
angle -= 360.0f;
- *(float*)&ScriptParams[0] = angle;
+ SET_FLOAT_PARAM(0, angle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CAR_HEADING:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
+ pVehicle->SetHeading(DEGTORAD(GET_FLOAT_PARAM(1)));
return 0;
}
case COMMAND_GET_OBJECT_HEADING:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
float angle = pObject->GetForward().Heading();
angle = RADTODEG(angle);
@@ -531,39 +567,39 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
angle += 360.0f;
if (angle > 360.0f)
angle -= 360.0f;
- *(float*)&ScriptParams[0] = angle;
+ SET_FLOAT_PARAM(0, angle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_OBJECT_HEADING:
{
CollectParameters(&m_nIp, 2);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
CWorld::Remove(pObject);
- pObject->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
+ pObject->SetHeading(DEGTORAD(GET_FLOAT_PARAM(1)));
pObject->GetMatrix().UpdateRW();
pObject->UpdateRwFrame();
CWorld::Add(pObject);
return 0;
}
- /*
case COMMAND_IS_PLAYER_TOUCHING_OBJECT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pObject);
CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
return 0;
}
+ /*
case COMMAND_IS_CHAR_TOUCHING_OBJECT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pObject);
CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
@@ -573,121 +609,119 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_SET_PLAYER_AMMO:
{
CollectParameters(&m_nIp, 3);
- CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
+ CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
- /*
case COMMAND_SET_CHAR_AMMO:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ pPed->SetAmmo((eWeaponType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
- */
//case COMMAND_SET_CAR_AMMO:
//case COMMAND_LOAD_CAMERA_SPLINE:
//case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
//case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
case COMMAND_DECLARE_MISSION_FLAG:
- CTheScripts::OnAMissionFlag = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp);
+ CTheScripts::OnAMissionFlag = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
return 0;
case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
return 0;
- //case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
+ //case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
case COMMAND_IS_PLAYER_HEALTH_GREATER:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]);
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
+ UpdateCompareFlag(pPed->m_fHealth > GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_IS_CHAR_HEALTH_GREATER:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]);
+ UpdateCompareFlag(pPed->m_fHealth > GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_IS_CAR_HEALTH_GREATER:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- UpdateCompareFlag(pVehicle->m_fHealth > ScriptParams[1]);
+ UpdateCompareFlag(pVehicle->m_fHealth > GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_ADD_BLIP_FOR_CAR:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
+ int handle = CRadar::SetEntityBlip(BLIP_CAR, GET_INTEGER_PARAM(0), 0, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
- ScriptParams[0] = handle;
+ SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CHAR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
+ int handle = CRadar::SetEntityBlip(BLIP_CHAR, GET_INTEGER_PARAM(0), 1, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
- ScriptParams[0] = handle;
+ SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_OBJECT:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
+ int handle = CRadar::SetEntityBlip(BLIP_OBJECT, GET_INTEGER_PARAM(0), 6, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
- ScriptParams[0] = handle;
+ SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CONTACT_POINT:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
- ScriptParams[0] = handle;
+ SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_COORD:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
- ScriptParams[0] = handle;
+ SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CHANGE_BLIP_DISPLAY:
CollectParameters(&m_nIp, 2);
- CRadar::ChangeBlipDisplay(ScriptParams[0], (eBlipDisplay)ScriptParams[1]);
+ CRadar::ChangeBlipDisplay(GET_INTEGER_PARAM(0), (eBlipDisplay)GET_INTEGER_PARAM(1));
return 0;
case COMMAND_ADD_ONE_OFF_SOUND:
{
CollectParameters(&m_nIp, 4);
- switch (ScriptParams[3]) {
+ switch (GET_INTEGER_PARAM(3)) {
case SCRIPT_SOUND_PART_MISSION_COMPLETE:
DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0);
return 0;
@@ -712,14 +746,20 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case SCRIPT_SOUND_IMRAN_ARM_BOMB:
DMAudio.PlayFrontEndSound(SOUND_AMMUNATION_IMRAN_ARM_BOMB, 0);
return 0;
+ case 0x46: // TODO
+ DMAudio.PlayFrontEndSound(0xC4, 0);
+ return 0;
+ case 0x47: // TODO
+ DMAudio.PlayFrontEndSound(0xCD, 0);
+ return 0;
default:
break;
}
- if (!DMAudio.IsAudioInitialised())
+ if (!DMAudio.IsAudioInitialised()) // LCS doesn't have it. Why?
return 0;
cAudioScriptObject* obj = new cAudioScriptObject();
- obj->Posn = *(CVector*)&ScriptParams[0];
- obj->AudioId = ScriptParams[3];
+ obj->Posn = GET_VECTOR_PARAM(0);
+ obj->AudioId = GET_INTEGER_PARAM(3);
obj->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(obj);
return 0;
@@ -727,23 +767,23 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_ADD_CONTINUOUS_SOUND:
{
CollectParameters(&m_nIp, 4);
- if (DMAudio.IsAudioInitialised()) {
+ if (DMAudio.IsAudioInitialised()) { // LCS doesn't have it. Why?
cAudioScriptObject* obj = new cAudioScriptObject();
- obj->Posn = *(CVector*)&ScriptParams[0];
- obj->AudioId = ScriptParams[3];
+ obj->Posn = GET_VECTOR_PARAM(0);
+ obj->AudioId = GET_INTEGER_PARAM(3);
obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
- ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
+ SET_INTEGER_PARAM(0, CPools::GetAudioScriptObjectPool()->GetIndex(obj));
}
else
- ScriptParams[0] = -1;
+ SET_INTEGER_PARAM(0, -1);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_REMOVE_SOUND:
{
CollectParameters(&m_nIp, 1);
- cAudioScriptObject* obj = CPools::GetAudioScriptObjectPool()->GetAt(ScriptParams[0]);
- if (!obj){
+ cAudioScriptObject* obj = CPools::GetAudioScriptObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ if (!obj) {
debug("REMOVE_SOUND - Sound doesn't exist\n");
return 0;
}
@@ -754,9 +794,9 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_IS_CAR_STUCK_ON_ROOF:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- UpdateCompareFlag(CTheScripts::UpsideDownCars.HasCarBeenUpsideDownForAWhile(ScriptParams[0]));
+ UpdateCompareFlag(CTheScripts::UpsideDownCars.HasCarBeenUpsideDownForAWhile(GET_INTEGER_PARAM(0)));
return 0;
}
default:
@@ -771,22 +811,22 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_ADD_UPSIDEDOWN_CAR_CHECK:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- CTheScripts::UpsideDownCars.AddCarToCheck(ScriptParams[0]);
+ CTheScripts::UpsideDownCars.AddCarToCheck(GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- CTheScripts::UpsideDownCars.RemoveCarFromCheck(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ CTheScripts::UpsideDownCars.RemoveCarFromCheck(GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
@@ -795,7 +835,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE);
@@ -804,32 +844,31 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_GUARD_SPOT:
{
CollectParameters(&m_nIp, 4);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos);
return 0;
}
- /*
case COMMAND_SET_CHAR_OBJ_GUARD_AREA:
{
CollectParameters(&m_nIp, 5);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- float infX = *(float*)&ScriptParams[1];
- float infY = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- if (infX > supX){
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[1];
+ float infX = GET_FLOAT_PARAM(1);
+ float infY = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ if (infX > supX) {
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(1);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[2];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(2);
}
CVector pos;
pos.x = (infX + supX) / 2;
@@ -843,13 +882,12 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR);
return 0;
}
- */
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
@@ -887,17 +925,17 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_GIVE_WEAPON_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- pPed->m_nSelectedWepSlot = pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]);
+ pPed->m_nSelectedWepSlot = pPed->GiveWeapon((eWeaponType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
case COMMAND_GIVE_WEAPON_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]));
+ pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2)));
if (pPed->bInVehicle && pPed->m_pMyVehicle)
pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
return 0;
@@ -906,23 +944,35 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_PLAYER_CONTROL:
{
CollectParameters(&m_nIp, 2);
- CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
- if (ScriptParams[1]){
+ CPlayerInfo* pPlayer = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ if (FindPlayerPed()) {
+ if (FindPlayerPed()->GetPedState() != PED_JUMP) {
+ FindPlayerPed()->bIsLanding = false;
+ FindPlayerPed()->bIsInTheAir = false;
+ }
+ FindPlayerPed()->RestoreHeadingRate();
+ }
+ if (GET_INTEGER_PARAM(1)) {
pPlayer->MakePlayerSafe(false);
- if (strcmp(m_abScriptName, "serg1") == 0) // Four Iron
- pPlayer->m_pPed->ClearFollowPath();
- }else{
+ if (FindPlayerPed()->GetStatus() != PED_DRIVING && !FindPlayerPed()->m_attachedTo) {
+ // FindPlayerPed()->SetIdleAndResetAnim(); // TODO!
+ }
+ }
+ else {
pPlayer->MakePlayerSafe(true);
+ if (FindPlayerPed()->GetPedState() > PED_STATES_NO_AI && FindPlayerPed()->GetPedState() != PED_DRIVING && TheCamera.GetScreenFadeStatus() == FADE_2) {
+ // FindPlayerPed()->SetIdleAndResetAnim(); // TODO!
+ }
}
return 0;
}
case COMMAND_FORCE_WEATHER:
CollectParameters(&m_nIp, 1);
- CWeather::ForceWeather(ScriptParams[0]);
+ CWeather::ForceWeather(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_FORCE_WEATHER_NOW:
CollectParameters(&m_nIp, 1);
- CWeather::ForceWeatherNow(ScriptParams[0]);
+ CWeather::ForceWeatherNow(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_RELEASE_WEATHER:
CWeather::ReleaseWeather();
@@ -930,9 +980,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CURRENT_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 2);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++){
- if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ if (pPed->m_weapons[i].m_eWeaponType == GET_INTEGER_PARAM(1))
pPed->m_nSelectedWepSlot = i;
}
return 0;
@@ -940,9 +990,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CURRENT_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
- if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
+ if (pPed->m_weapons[i].m_eWeaponType == GET_INTEGER_PARAM(1))
pPed->SetCurrentWeapon(i);
}
return 0;
@@ -951,18 +1001,18 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_GET_OBJECT_COORDINATES:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- *(CVector*)&ScriptParams[0] = pObject->GetPosition();
+ SET_VECTOR_PARAM(0, pObject->GetPosition());
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_OBJECT_COORDINATES:
{
CollectParameters(&m_nIp, 4);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pObject->Teleport(pos);
@@ -970,13 +1020,13 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
return 0;
}
case COMMAND_GET_GAME_TIMER:
- ScriptParams[0] = CTimer::GetTimeInMilliseconds();
+ SET_INTEGER_PARAM(0, CTimer::GetTimeInMilliseconds());
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_TURN_CHAR_TO_FACE_COORD:
{
CollectParameters(&m_nIp, 4);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
CVehicle* pVehicle;
CVector pos;
@@ -988,11 +1038,11 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pos = pVehicle->GetPosition();
else
pos = pPed->GetPosition();
- float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]);
+ float heading = CGeneral::GetATanOfXY(pos.x - GET_FLOAT_PARAM(1), pos.y - GET_FLOAT_PARAM(2));
heading += HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
- if (!pVehicle){
+ if (!pVehicle) {
pPed->m_fRotationCur = heading;
pPed->m_fRotationDest = heading;
pPed->SetHeading(heading);
@@ -1002,7 +1052,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_TURN_PLAYER_TO_FACE_COORD:
{
CollectParameters(&m_nIp, 4);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
CVehicle* pVehicle;
CVector pos;
@@ -1014,7 +1064,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pos = pVehicle->GetPosition();
else
pos = pPed->GetPosition();
- float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]);
+ float heading = CGeneral::GetATanOfXY(pos.x - GET_FLOAT_PARAM(1), pos.y - GET_FLOAT_PARAM(2));
heading += HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
@@ -1028,16 +1078,16 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_STORE_WANTED_LEVEL:
{
CollectParameters(&m_nIp, 1);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- ScriptParams[0] = pPed->m_pWanted->GetWantedLevel();
+ SET_INTEGER_PARAM(0, pPed->m_pWanted->GetWantedLevel());
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CAR_STOPPED:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
UpdateCompareFlag(CTheScripts::IsVehicleStopped(pVehicle));
return 0;
@@ -1045,94 +1095,94 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
CTheScripts::CleanUpThisPed(pPed);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
CTheScripts::CleanUpThisVehicle(pVehicle);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CAR);
return 0;
}
case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
CTheScripts::CleanUpThisObject(pObject);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_OBJECT);
return 0;
}
case COMMAND_DONT_REMOVE_CHAR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_DONT_REMOVE_CAR:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CAR);
return 0;
}
case COMMAND_DONT_REMOVE_OBJECT:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_OBJECT);
return 0;
}
case COMMAND_CREATE_CHAR_AS_PASSENGER:
{
CollectParameters(&m_nIp, 4);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- switch (ScriptParams[2]) {
+ switch (GET_INTEGER_PARAM(2)) {
case MI_COP:
- if (ScriptParams[1] == PEDTYPE_COP)
- ScriptParams[2] = COP_STREET;
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
+ SET_INTEGER_PARAM(2, COP_STREET);
break;
case MI_SWAT:
- if (ScriptParams[1] == PEDTYPE_COP)
- ScriptParams[2] = COP_SWAT;
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
+ SET_INTEGER_PARAM(2, COP_SWAT);
break;
case MI_FBI:
- if (ScriptParams[1] == PEDTYPE_COP)
- ScriptParams[2] = COP_FBI;
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
+ SET_INTEGER_PARAM(2, COP_FBI);
break;
case MI_ARMY:
- if (ScriptParams[1] == PEDTYPE_COP)
- ScriptParams[2] = COP_ARMY;
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
+ SET_INTEGER_PARAM(2, COP_ARMY);
break;
case MI_MEDIC:
- if (ScriptParams[1] == PEDTYPE_EMERGENCY)
- ScriptParams[2] = PEDTYPE_EMERGENCY;
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_EMERGENCY)
+ SET_INTEGER_PARAM(2, PEDTYPE_EMERGENCY);
break;
case MI_FIREMAN:
- if (ScriptParams[1] == PEDTYPE_FIREMAN)
- ScriptParams[2] = PEDTYPE_FIREMAN;
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_FIREMAN)
+ SET_INTEGER_PARAM(2, PEDTYPE_FIREMAN);
break;
default:
break;
}
CPed* pPed;
- if (ScriptParams[1] == PEDTYPE_COP)
- pPed = new CCopPed((eCopType)ScriptParams[2]);
- else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
- pPed = new CEmergencyPed(ScriptParams[2]);
+ if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
+ pPed = new CCopPed((eCopType)GET_INTEGER_PARAM(2));
+ else if (GET_INTEGER_PARAM(1) == PEDTYPE_EMERGENCY || GET_INTEGER_PARAM(1) == PEDTYPE_FIREMAN)
+ pPed = new CEmergencyPed(GET_INTEGER_PARAM(2));
else
- pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
+ pPed = new CCivilianPed((ePedType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
@@ -1143,8 +1193,8 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
CPopulation::ms_nTotalMissionPeds++;
CWorld::Add(pPed);
- if (ScriptParams[3] >= 0)
- pVehicle->AddPassenger(pPed, ScriptParams[3]);
+ if (GET_INTEGER_PARAM(3) >= 0)
+ pVehicle->AddPassenger(pPed, GET_INTEGER_PARAM(3));
else
pVehicle->AddPassenger(pPed);
pPed->m_pMyVehicle = pVehicle;
@@ -1154,18 +1204,18 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->bUsesCollision = false;
pPed->AddInCarAnims(pVehicle, false);
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
- ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pPed));
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget);
return 0;
@@ -1173,9 +1223,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
+ CPed* pTarget = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget);
return 0;
@@ -1183,9 +1233,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
return 0;
@@ -1193,9 +1243,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
+ CPed* pTarget = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
return 0;
@@ -1204,9 +1254,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
return 0;
@@ -1215,9 +1265,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
+ CPed* pTarget = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
return 0;
@@ -1225,9 +1275,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget);
return 0;
@@ -1235,9 +1285,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
+ CPed* pTarget = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget);
return 0;
@@ -1245,9 +1295,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget);
return 0;
@@ -1255,9 +1305,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
+ CPed* pTarget = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget);
return 0;
@@ -1265,9 +1315,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_LEAVE_CAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
return 0;
@@ -1275,9 +1325,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
return 0;
@@ -1285,9 +1335,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
return 0;
@@ -1297,9 +1347,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_DESTROY_OBJECT, pObject);
return 0;
@@ -1307,30 +1357,29 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_DESTROY_CAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_DESTROY_CAR, pVehicle);
return 0;
}
- /*
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT:
{
CollectParameters(&m_nIp, 5);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- float infX = *(float*)&ScriptParams[1];
- float infY = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
+ float infX = GET_FLOAT_PARAM(1);
+ float infY = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[1];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(1);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[2];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(2);
}
CVector pos;
pos.x = (infX + supX) / 2;
@@ -1341,32 +1390,31 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
return 0;
}
- */
//case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
//case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
//case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
case COMMAND_SET_CHAR_AS_LEADER:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget);
return 0;
}
case COMMAND_SET_PLAYER_AS_LEADER:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
+ CPed* pTarget = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget);
return 0;
}
case COMMAND_LEAVE_GROUP:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->ClearLeader();
return 0;
@@ -1374,60 +1422,66 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
- pPed->SetObjective(OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]);
+ pPed->SetObjective(OBJECTIVE_FOLLOW_ROUTE, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
case COMMAND_ADD_ROUTE_POINT:
{
CollectParameters(&m_nIp, 4);
- CRouteNode::AddRoutePoint(ScriptParams[0], *(CVector*)&ScriptParams[1]);
+ CRouteNode::AddRoutePoint(GET_INTEGER_PARAM(0), GET_VECTOR_PARAM(1));
return 0;
}
case COMMAND_PRINT_WITH_NUMBER_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 3);
- CMessages::AddBigMessageWithNumber(text, ScriptParams[1], ScriptParams[2] - 1, ScriptParams[0], -1, -1, -1, -1, -1);
+ CMessages::AddBigMessageWithNumber(text, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) - 1, GET_INTEGER_PARAM(0), -1, -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_NUMBER:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 3);
- CMessages::AddMessageWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1);
+ CMessages::AddMessageWithNumber(text, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(0), -1, -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_NUMBER_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 3);
- CMessages::AddMessageJumpQWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1);
+ CMessages::AddMessageJumpQWithNumber(text, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(0), -1, -1, -1, -1, -1); // 1
+ return 0;
+ }
+ case COMMAND_PRINT_WITH_NUMBER_SOON:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 3);
+ CMessages::AddMessageSoonWithNumber(text, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(0), -1, -1, -1, -1, -1);
return 0;
}
- //case COMMAND_PRINT_WITH_NUMBER_SOON:
case COMMAND_SWITCH_ROADS_ON:
{
CollectParameters(&m_nIp, 6);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
- if (infX > supX){
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
+ if (infX > supX) {
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(0);
}
- if (infY > supY){
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
+ if (infY > supY) {
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(1);
}
- if (infZ > supZ){
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
+ if (infZ > supZ) {
+ infZ = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(2);
}
ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false);
return 0;
@@ -1435,23 +1489,23 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_SWITCH_ROADS_OFF:
{
CollectParameters(&m_nIp, 6);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(0);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(1);
}
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
+ infZ = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(2);
}
ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true);
return 0;
@@ -1459,85 +1513,83 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_GET_NUMBER_OF_PASSENGERS:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- ScriptParams[0] = pVehicle->m_nNumPassengers;
+ SET_INTEGER_PARAM(0, pVehicle->m_nNumPassengers);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- ScriptParams[0] = pVehicle->m_nNumMaxPassengers;
+ SET_INTEGER_PARAM(0, pVehicle->m_nNumMaxPassengers);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CAR_DENSITY_MULTIPLIER:
{
CollectParameters(&m_nIp, 1);
- CCarCtrl::CarDensityMultiplier = *(float*)&ScriptParams[0];
+ CCarCtrl::CarDensityMultiplier = GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_SET_CAR_HEAVY:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- if (ScriptParams[1] != 0) {
+ if (GET_INTEGER_PARAM(1) != 0) {
pVehicle->bIsHeavy = true;
- pVehicle->m_fMass = 3.0f * pVehicle->pHandling->fMass;
- pVehicle->m_fTurnMass = 5.0f * pVehicle->pHandling->fTurnMass;
+ pVehicle->m_fMass = 3.0f * pVehicle->pHandling->fMass; // TODO: tHandlingData::GetMass()
+ pVehicle->m_fTurnMass = 5.0f * pVehicle->pHandling->fTurnMass; // TODO: tHandlingData::GetTurnMass()
}
else {
pVehicle->bIsHeavy = false;
- pVehicle->m_fMass = pVehicle->pHandling->fMass;
- pVehicle->m_fTurnMass = pVehicle->pHandling->fTurnMass;
+ pVehicle->m_fMass = pVehicle->pHandling->fMass; // TODO: tHandlingData::GetMass()
+ pVehicle->m_fTurnMass = pVehicle->pHandling->fTurnMass; // TODO: tHandlingData::GetTurnMass()
}
return 0;
}
case COMMAND_CLEAR_CHAR_THREAT_SEARCH:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->m_fearFlags = 0;
return 0;
}
- /*
case COMMAND_ACTIVATE_CRANE:
{
CollectParameters(&m_nIp, 10);
- float infX = *(float*)&ScriptParams[2];
- float infY = *(float*)&ScriptParams[3];
- float supX = *(float*)&ScriptParams[4];
- float supY = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(2);
+ float infY = GET_FLOAT_PARAM(3);
+ float supX = GET_FLOAT_PARAM(4);
+ float supY = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[4];
- supX = *(float*)&ScriptParams[2];
+ infX = GET_FLOAT_PARAM(4);
+ supX = GET_FLOAT_PARAM(2);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[5];
- supY = *(float*)&ScriptParams[3];
+ infY = GET_FLOAT_PARAM(5);
+ supY = GET_FLOAT_PARAM(3);
}
CCranes::ActivateCrane(infX, supX, infY, supY,
- *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
- DEGTORAD(*(float*)&ScriptParams[9]), false, false,
- *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ GET_FLOAT_PARAM(6), GET_FLOAT_PARAM(7), GET_FLOAT_PARAM(8),
+ DEGTORAD(GET_FLOAT_PARAM(9)), false, false,
+ GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1));
return 0;
}
case COMMAND_DEACTIVATE_CRANE:
{
CollectParameters(&m_nIp, 2);
- CCranes::DeActivateCrane(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ CCranes::DeActivateCrane(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1));
return 0;
}
- */
case COMMAND_SET_MAX_WANTED_LEVEL:
{
CollectParameters(&m_nIp, 1);
- CWanted::SetMaximumWantedLevel(ScriptParams[0]);
+ CWanted::SetMaximumWantedLevel(GET_INTEGER_PARAM(0));
return 0;
}
//case COMMAND_SAVE_VAR_INT:
@@ -1545,7 +1597,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
case COMMAND_IS_CAR_IN_AIR_PROPER:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0);
return 0;
diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp
index f831645e..b0f529c0 100644
--- a/src/control/Script3.cpp
+++ b/src/control/Script3.cpp
@@ -6,6 +6,7 @@
#include "Boat.h"
#include "CarCtrl.h"
#include "Clock.h"
+#include "ColStore.h"
#include "Coronas.h"
#include "Cranes.h"
#include "CutsceneMgr.h"
@@ -36,23 +37,25 @@
#include "Bike.h"
#include "Wanted.h"
+// LCS: file done except TODOs
+
int8 CRunningScript::ProcessCommands500To599(int32 command)
{
switch (command) {
case COMMAND_IS_CAR_UPSIDEDOWN:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- UpdateCompareFlag(pVehicle->GetUp().z <= -0.97f);
+ UpdateCompareFlag(pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD);
return 0;
}
case COMMAND_GET_PLAYER_CHAR:
{
CollectParameters(&m_nIp, 1);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pPed));
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -62,9 +65,9 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_SET_POLICE_IGNORE_PLAYER:
{
CollectParameters(&m_nIp, 2);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- if (ScriptParams[1]) {
+ if (GET_INTEGER_PARAM(1)) {
pPed->m_pWanted->m_bIgnoredByCops = true;
CWorld::StopAllLawEnforcersInTheirTracks();
}
@@ -78,8 +81,8 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
- CUserDisplay::Pager.AddMessageWithNumber(text, ScriptParams[0], -1, -1, -1, -1, -1,
- ScriptParams[1], ScriptParams[2], ScriptParams[3]);
+ CUserDisplay::Pager.AddMessageWithNumber(text, GET_INTEGER_PARAM(0), -1, -1, -1, -1, -1,
+ GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3));
return 0;
}
*/
@@ -87,21 +90,21 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
- CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2],
- ScriptParams[3], text, ScriptParams[4], ScriptParams[5],
- ScriptParams[6], ScriptParams[7] != 0, false);
+ CDarkel::StartFrenzy((eWeaponType)GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2),
+ GET_INTEGER_PARAM(3), text, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5),
+ GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7) != 0, false);
return 0;
}
case COMMAND_READ_KILL_FRENZY_STATUS:
{
- ScriptParams[0] = CDarkel::ReadStatus();
+ SET_INTEGER_PARAM(0, CDarkel::ReadStatus());
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SQRT:
{
CollectParameters(&m_nIp, 1);
- *(float*)&ScriptParams[0] = Sqrt(*(float*)&ScriptParams[0]);
+ SET_FLOAT_PARAM(0, Sqrt(GET_FLOAT_PARAM(0)));
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -123,44 +126,40 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
return 0;
case COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE:
CollectParameters(&m_nIp, 2);
- *(float*)&ScriptParams[0] = CGeneral::GetRandomNumberInRange(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ SET_FLOAT_PARAM(0, CGeneral::GetRandomNumberInRange(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1)));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_GENERATE_RANDOM_INT_IN_RANGE:
CollectParameters(&m_nIp, 2);
- ScriptParams[0] = CGeneral::GetRandomNumberInRange(ScriptParams[0], ScriptParams[1]);
+ SET_INTEGER_PARAM(0, CGeneral::GetRandomNumberInRange(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_LOCK_CAR_DOORS:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
+ pVehicle->m_nDoorLock = (eCarLock)GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_EXPLODE_CAR:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
+ pVehicle->bCanBeDamaged = true;
pVehicle->BlowUpCar(nil);
return 0;
}
case COMMAND_ADD_EXPLOSION:
CollectParameters(&m_nIp, 4);
-#ifdef SIMPLER_MISSIONS
- if (!CGeneral::faststricmp(m_abScriptName, "hait2"))
- CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true, 11.25f);
- else
-#endif
- CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true);
+ CExplosion::AddExplosion(nil, nil, (eExplosionType)GET_INTEGER_PARAM(3), GET_VECTOR_PARAM(0), 0, true); // last argument is 0 (default? - TODO)
return 0;
case COMMAND_IS_CAR_UPRIGHT:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->GetUp().z >= 0.0f);
return 0;
@@ -168,8 +167,8 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_TURN_CHAR_TO_FACE_CHAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pSourcePed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
@@ -186,8 +185,8 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_TURN_CHAR_TO_FACE_PLAYER:
{
CollectParameters(&m_nIp, 2);
- CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CPed* pSourcePed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ CPed* pTargetPed = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
@@ -204,8 +203,8 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_TURN_PLAYER_TO_FACE_CHAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
- CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pSourcePed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
@@ -222,11 +221,11 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
CVector target;
- target.x = *(float*)&ScriptParams[1];
- target.y = *(float*)&ScriptParams[2];
+ target.x = GET_FLOAT_PARAM(1);
+ target.y = GET_FLOAT_PARAM(2);
target.z = CWorld::FindGroundZForCoord(target.x, target.y);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, target);
@@ -236,63 +235,61 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_CREATE_PICKUP:
{
CollectParameters(&m_nIp, 5);
- int16 model = ScriptParams[0];
+ int16 model = GET_INTEGER_PARAM(0);
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
- CVector pos = *(CVector*)&ScriptParams[2];
+ CVector pos = GET_VECTOR_PARAM(2);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], 0);
+ SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, model, GET_INTEGER_PARAM(1), 0));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_HAS_PICKUP_BEEN_COLLECTED:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CPickups::IsPickUpPickedUp(ScriptParams[0]) != 0);
+ UpdateCompareFlag(CPickups::IsPickUpPickedUp(GET_INTEGER_PARAM(0)) != 0);
return 0;
case COMMAND_REMOVE_PICKUP:
CollectParameters(&m_nIp, 1);
- CPickups::RemovePickUp(ScriptParams[0]);
+ CPickups::RemovePickUp(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_SET_TAXI_LIGHTS:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
- ((CAutomobile*)pVehicle)->SetTaxiLight(ScriptParams[1] != 0);
+ ((CAutomobile*)pVehicle)->SetTaxiLight(GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_PRINT_BIG_Q:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
- CMessages::AddBigMessageQ(text, ScriptParams[0], ScriptParams[1] - 1);
+ CMessages::AddBigMessageQ(text, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1) - 1);
return 0;
}
- /*
case COMMAND_PRINT_WITH_NUMBER_BIG_Q:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 3);
- CMessages::AddBigMessageWithNumberQ(text, ScriptParams[1], ScriptParams[2] - 1,
- ScriptParams[0], -1, -1, -1, -1, -1);
+ CMessages::AddBigMessageWithNumberQ(text, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) - 1,
+ GET_INTEGER_PARAM(0), -1, -1, -1, -1, -1);
return 0;
}
- */
case COMMAND_SET_GARAGE:
{
CollectParameters(&m_nIp, 9);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float X2 = *(float*)&ScriptParams[3];
- float Y2 = *(float*)&ScriptParams[4];
- float supX = *(float*)&ScriptParams[5];
- float supY = *(float*)&ScriptParams[6];
- float supZ = *(float*)&ScriptParams[7];
- ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, ScriptParams[8], 0);
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float X2 = GET_FLOAT_PARAM(3);
+ float Y2 = GET_FLOAT_PARAM(4);
+ float supX = GET_FLOAT_PARAM(5);
+ float supY = GET_FLOAT_PARAM(6);
+ float supZ = GET_FLOAT_PARAM(7);
+ SET_INTEGER_PARAM(0, CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, GET_INTEGER_PARAM(8), 0));
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -300,15 +297,15 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_SET_GARAGE_WITH_CAR_MODEL:
{
CollectParameters(&m_nIp, 10);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float X2 = *(float*)&ScriptParams[3];
- float Y2 = *(float*)&ScriptParams[4];
- float supX = *(float*)&ScriptParams[5];
- float supY = *(float*)&ScriptParams[6];
- float supZ = *(float*)&ScriptParams[7];
- ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, ScriptParams[8], ScriptParams[9]);
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float X2 = GET_FLOAT_PARAM(3);
+ float Y2 = GET_FLOAT_PARAM(4);
+ float supX = GET_FLOAT_PARAM(5);
+ float supY = GET_FLOAT_PARAM(6);
+ float supZ = GET_FLOAT_PARAM(7);
+ SET_INTEGER_PARAM(0, CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, GET_INTEGER_PARAM(8), GET_INTEGER_PARAM(9)));
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -317,34 +314,34 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pTarget;
- if (ScriptParams[1] >= 0) {
- pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ if (GET_INTEGER_PARAM(1) >= 0) {
+ pTarget = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTarget);
}
else {
pTarget = nil;
}
- CGarages::SetTargetCarForMissonGarage(ScriptParams[0], pTarget);
+ CGarages::SetTargetCarForMissonGarage(GET_INTEGER_PARAM(0), pTarget);
return 0;
}
case COMMAND_IS_CAR_IN_MISSION_GARAGE:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CGarages::HasCarBeenDroppedOffYet(ScriptParams[0]));
+ UpdateCompareFlag(CGarages::HasCarBeenDroppedOffYet(GET_INTEGER_PARAM(0)));
return 0;
-/*
case COMMAND_SET_FREE_BOMBS:
CollectParameters(&m_nIp, 1);
- CGarages::SetFreeBombs(ScriptParams[0] != 0);
+ CGarages::SetFreeBombs(GET_INTEGER_PARAM(0) != 0);
return 0;
+ /*
case COMMAND_SET_POWERPOINT:
{
CollectParameters(&m_nIp, 7);
- float f1 = *(float*)&ScriptParams[0];
- float f2 = *(float*)&ScriptParams[1];
- float f3 = *(float*)&ScriptParams[2];
- float f4 = *(float*)&ScriptParams[3];
- float f5 = *(float*)&ScriptParams[4];
- float f6 = *(float*)&ScriptParams[5];
+ float f1 = GET_FLOAT_PARAM(0);
+ float f2 = GET_FLOAT_PARAM(1);
+ float f3 = GET_FLOAT_PARAM(2);
+ float f4 = GET_FLOAT_PARAM(3);
+ float f5 = GET_FLOAT_PARAM(4);
+ float f6 = GET_FLOAT_PARAM(5);
float temp;
if (f1 > f4) {
@@ -365,43 +362,43 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
f6 = temp;
}
- CPowerPoints::GenerateNewOne(f1, f2, f3, f4, f5, f6, *(uint8*)&ScriptParams[6]);
+ CPowerPoints::GenerateNewOne(f1, f2, f3, f4, f5, f6, *(uint8*)&GET_INTEGER_PARAM(6));
return 0;
}
case COMMAND_SET_ALL_TAXI_LIGHTS:
CollectParameters(&m_nIp, 1);
- CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0);
+ CAutomobile::SetAllTaxiLights(GET_INTEGER_PARAM(0) != 0);
return 0;
+ */
case COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB:
{
CollectParameters(&m_nIp, 1);
- CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pCar);
script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
UpdateCompareFlag(pCar->m_bombType != 0); //TODO: enum
return 0;
}
- */
case COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR:
CollectParameters(&m_nIp, 2);
- CPad::GetPad(ScriptParams[0])->bApplyBrakes = (ScriptParams[1] != 0);
+ CPad::GetPad(GET_INTEGER_PARAM(0))->bApplyBrakes = (GET_INTEGER_PARAM(1) != 0);
return 0;
case COMMAND_SET_PLAYER_HEALTH:
{
CollectParameters(&m_nIp, 2);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- pPed->m_fHealth = Min(ScriptParams[1], CWorld::Players[ScriptParams[0]].m_nMaxHealth);
+ pPed->m_fHealth = Min(GET_INTEGER_PARAM(1), CWorld::Players[GET_INTEGER_PARAM(0)].m_nMaxHealth);
return 0;
}
case COMMAND_SET_CHAR_HEALTH:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- if (ScriptParams[1]) {
- pPed->m_fHealth = ScriptParams[1];
+ if (GET_INTEGER_PARAM(1)) {
+ pPed->m_fHealth = GET_INTEGER_PARAM(1);
}
else if (pPed->bInVehicle) {
pPed->SetDead();
@@ -409,86 +406,84 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->FlagToDestroyWhenNextProcessed();
}
else {
- pPed->SetDie();
+ pPed->SetDie(); // last argument = 13 (default? TODO)
}
return 0;
}
case COMMAND_SET_CAR_HEALTH:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->m_fHealth = ScriptParams[1];
+ pVehicle->m_fHealth = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_GET_PLAYER_HEALTH:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- ScriptParams[0] = pPed->m_fHealth;
+ SET_INTEGER_PARAM(0, pPed->m_fHealth);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CHAR_HEALTH:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- ScriptParams[0] = pPed->m_fHealth;
+ SET_INTEGER_PARAM(0, pPed->m_fHealth);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CAR_HEALTH:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- ScriptParams[0] = pVehicle->m_fHealth;
+ SET_INTEGER_PARAM(0, pVehicle->m_fHealth);
StoreParameters(&m_nIp, 1);
return 0;
}
- /*
case COMMAND_IS_CAR_ARMED_WITH_BOMB:
{
CollectParameters(&m_nIp, 2);
- CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pCar);
- script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
- UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]);
+ //script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
+ UpdateCompareFlag(pCar->m_bombType == GET_INTEGER_PARAM(1));
return 0;
}
- */
case COMMAND_CHANGE_CAR_COLOUR:
{
CollectParameters(&m_nIp, 3);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- if (ScriptParams[1] >= 256 || ScriptParams[2] >= 256)
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ if (GET_INTEGER_PARAM(1) >= 256 || GET_INTEGER_PARAM(2) >= 256)
debug("CHANGE_CAR_COLOUR - Colours must be less than %d", 256);
- pVehicle->m_currentColour1 = ScriptParams[1];
- pVehicle->m_currentColour2 = ScriptParams[2];
+ pVehicle->m_currentColour1 = GET_INTEGER_PARAM(1);
+ pVehicle->m_currentColour2 = GET_INTEGER_PARAM(2);
return 0;
}
case COMMAND_SWITCH_PED_ROADS_ON:
{
CollectParameters(&m_nIp, 6);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(0);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(1);
}
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
+ infZ = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(2);
}
ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false);
return 0;
@@ -496,23 +491,23 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_SWITCH_PED_ROADS_OFF:
{
CollectParameters(&m_nIp, 6);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(0);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(1);
}
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
+ infZ = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(2);
}
ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true);
return 0;
@@ -520,20 +515,20 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS:
{
CollectParameters(&m_nIp, 2);
- CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pSourcePed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pSourcePed);
- CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTargetPed);
- pSourcePed->SetLookFlag(pTargetPed, true);
+ pSourcePed->SetLookFlag(pTargetPed, true, true);
pSourcePed->SetLookTimer(60000);
return 0;
}
case COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS:
{
CollectParameters(&m_nIp, 2);
- CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pSourcePed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pSourcePed);
- CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CPed* pTargetPed = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
script_assert(pTargetPed);
pSourcePed->SetLookFlag(pTargetPed, true);
pSourcePed->SetLookTimer(60000);
@@ -542,9 +537,9 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS:
{
CollectParameters(&m_nIp, 2);
- CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pSourcePed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pSourcePed);
- CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTargetPed);
pSourcePed->SetLookFlag(pTargetPed, true);
pSourcePed->SetLookTimer(60000);
@@ -553,7 +548,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_STOP_CHAR_LOOKING:
{
CollectParameters(&m_nIp, 1);
- CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pSourcePed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pSourcePed);
pSourcePed->ClearLookFlag();
pSourcePed->bKeepTryingToLook = false;
@@ -564,7 +559,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_STOP_PLAYER_LOOKING:
{
CollectParameters(&m_nIp, 1);
- CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pSourcePed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pSourcePed);
pSourcePed->ClearLookFlag();
pSourcePed->bKeepTryingToLook = false;
@@ -575,7 +570,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
/*
case COMMAND_SWITCH_HELICOPTER:
CollectParameters(&m_nIp, 1);
- CHeli::ActivateHeli(ScriptParams[0] != 0);
+ CHeli::ActivateHeli(GET_INTEGER_PARAM(0) != 0);
return 0;
*/
//case COMMAND_SET_GANG_ATTITUDE:
@@ -583,33 +578,33 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
//case COMMAND_SET_GANG_PLAYER_ATTITUDE:
case COMMAND_SET_GANG_PED_MODELS:
CollectParameters(&m_nIp, 3);
- CGangs::SetGangPedModels(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
+ CGangs::SetGangPedModels(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
case COMMAND_SET_GANG_CAR_MODEL:
CollectParameters(&m_nIp, 2);
- CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]);
+ CGangs::SetGangVehicleModel(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_SET_GANG_WEAPONS:
CollectParameters(&m_nIp, 3);
- CGangs::SetGangWeapons(ScriptParams[0], (eWeaponType)ScriptParams[1], (eWeaponType)ScriptParams[2]);
+ CGangs::SetGangWeapons(GET_INTEGER_PARAM(0), (eWeaponType)GET_INTEGER_PARAM(1), (eWeaponType)GET_INTEGER_PARAM(2));
return 0;
/*
case COMMAND_SET_CHAR_OBJ_RUN_TO_AREA:
{
CollectParameters(&m_nIp, 5);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- float infX = *(float*)&ScriptParams[1];
- float infY = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
+ float infX = GET_FLOAT_PARAM(1);
+ float infY = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[1];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(1);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[2];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(2);
}
CVector pos;
pos.x = (infX + supX) / 2;
@@ -624,11 +619,11 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_SET_CHAR_OBJ_RUN_TO_COORD:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
CVector pos;
- pos.x = *(float*)&ScriptParams[1];
- pos.y = *(float*)&ScriptParams[2];
+ pos.x = GET_FLOAT_PARAM(1);
+ pos.y = GET_FLOAT_PARAM(2);
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos);
@@ -638,9 +633,9 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
bool isTouching = false;
if (pPed->bInVehicle)
isTouching = false;
@@ -652,9 +647,9 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
bool isTouching = false;
if (pPed->InVehicle())
isTouching = false;
@@ -671,110 +666,115 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
strncpy(name, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
name[i] = tolower(name[i]);
- CStreaming::RequestSpecialChar(ScriptParams[0] - 1, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ CStreaming::RequestSpecialChar(GET_INTEGER_PARAM(0) - 1, name, STREAMFLAGS_DEPENDENCY | (m_bIsMissionScript ? STREAMFLAGS_SCRIPTOWNED : STREAMFLAGS_AMBIENT_SCRIPT_OWNED));
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
case COMMAND_HAS_SPECIAL_CHARACTER_LOADED:
{
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(ScriptParams[0] - 1));
+ UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(GET_INTEGER_PARAM(0) - 1));
return 0;
}
/*
case COMMAND_FLASH_CAR:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->bHasBlip = (ScriptParams[1] != 0);
+ pVehicle->bHasBlip = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_FLASH_CHAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bHasBlip = (ScriptParams[1] != 0);
+ pPed->bHasBlip = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_FLASH_OBJECT:
{
CollectParameters(&m_nIp, 2);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- pObject->bHasBlip = (ScriptParams[1] != 0);
+ pObject->bHasBlip = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
*/
case COMMAND_IS_PLAYER_IN_REMOTE_MODE:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CWorld::Players[ScriptParams[0]].IsPlayerInRemoteMode());
+ UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].IsPlayerInRemoteMode());
return 0;
- /*
case COMMAND_ARM_CAR_WITH_BOMB:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
- ((CAutomobile*)pVehicle)->m_bombType = ScriptParams[1];
+ ((CAutomobile*)pVehicle)->m_bombType = GET_INTEGER_PARAM(1);
((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
return 0;
}
- */
case COMMAND_SET_CHAR_PERSONALITY:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->SetPedStats((ePedStats)ScriptParams[1]);
+ pPed->SetPedStats((ePedStats)GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_SET_CUTSCENE_OFFSET:
CollectParameters(&m_nIp, 3);
- CCutsceneMgr::SetCutsceneOffset(*(CVector*)&ScriptParams[0]);
+ CCutsceneMgr::SetCutsceneOffset(GET_VECTOR_PARAM(0));
return 0;
case COMMAND_SET_ANIM_GROUP_FOR_CHAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
+ pPed->m_animGroup = (AssocGroupId)GET_INTEGER_PARAM(1);
+ pPed->bOverrideMoveAnim = false;
return 0;
}
/*
case COMMAND_SET_ANIM_GROUP_FOR_PLAYER:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
+ pPed->m_animGroup = (AssocGroupId)GET_INTEGER_PARAM(1);
return 0;
}
*/
case COMMAND_REQUEST_MODEL:
{
CollectParameters(&m_nIp, 1);
- int model = ScriptParams[0];
+ int model = GET_INTEGER_PARAM(0);
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
- CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_NOFADE | STREAMFLAGS_SCRIPTOWNED);
+ CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_NOFADE | (m_bIsMissionScript ? STREAMFLAGS_SCRIPTOWNED : STREAMFLAGS_AMBIENT_SCRIPT_OWNED));
+ if (model == MI_MINIGUN)
+#ifdef FIX_BUGS
+ CStreaming::RequestModel(MI_MINIGUN2, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_NOFADE | (m_bIsMissionScript ? STREAMFLAGS_SCRIPTOWNED : STREAMFLAGS_AMBIENT_SCRIPT_OWNED));
+#else
+ CStreaming::RequestModel(MI_MINIGUN2, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_NOFADE | STREAMFLAGS_SCRIPTOWNED);
+#endif
return 0;
}
case COMMAND_HAS_MODEL_LOADED:
{
CollectParameters(&m_nIp, 1);
- int model = ScriptParams[0];
+ int model = GET_INTEGER_PARAM(0);
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
- UpdateCompareFlag(CStreaming::HasModelLoaded(model));
+ UpdateCompareFlag(CStreaming::HasModelLoaded(model)/* || cWorldStream::Instance()->pDynamic(model, 0) */); // TODO
return 0;
}
case COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
- int model = ScriptParams[0];
+ int model = GET_INTEGER_PARAM(0);
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
CStreaming::SetMissionDoesntRequireModel(model);
@@ -783,7 +783,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
case COMMAND_GRAB_PHONE:
{
CollectParameters(&m_nIp, 2);
- ScriptParams[0] = gPhoneInfo.GrabPhone(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ SET_INTEGER_PARAM(0, gPhoneInfo.GrabPhone(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1)));
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -792,80 +792,85 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
{
CollectParameters(&m_nIp, 1);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text, nil, nil, nil, nil, nil);
+ gPhoneInfo.SetPhoneMessage_Repeatedly(GET_INTEGER_PARAM(0), text, nil, nil, nil, nil, nil);
return 0;
}
case COMMAND_SET_PHONE_MESSAGE:
{
CollectParameters(&m_nIp, 1);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text, nil, nil, nil, nil, nil);
+ gPhoneInfo.SetPhoneMessage_JustOnce(GET_INTEGER_PARAM(0), text, nil, nil, nil, nil, nil);
return 0;
}
case COMMAND_HAS_PHONE_DISPLAYED_MESSAGE:
{
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]));
+ UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(GET_INTEGER_PARAM(0)));
return 0;
}
*/
case COMMAND_TURN_PHONE_OFF:
{
CollectParameters(&m_nIp, 1);
- gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], nil, nil, nil, nil, nil, nil);
+ gPhoneInfo.SetPhoneMessage_JustOnce(GET_INTEGER_PARAM(0), nil, nil, nil, nil, nil, nil);
return 0;
}
case COMMAND_DRAW_CORONA:
{
+ uint32 ip = m_nIp;
+ int32* ptr = GetPointerToScriptVariable(&ip, 0);
CollectParameters(&m_nIp, 9);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
- 255, pos, *(float*)&ScriptParams[3], 450.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
+ CCoronas::RegisterCorona((uintptr)ptr, GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(8),
+ 255, pos, -GET_FLOAT_PARAM(3), 450.0f, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), 1, 0, 0, 0.0f);
return 0;
}
+ /*
case COMMAND_DRAW_LIGHT:
{
CollectParameters(&m_nIp, 6);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
CVector unused(0.0f, 0.0f, 0.0f);
- CPointLights::AddLight(0, *(CVector*)&ScriptParams[0], CVector(0.0f, 0.0f, 0.0f), 12.0f,
- ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true);
+ CPointLights::AddLight(0, GET_VECTOR_PARAM(0), CVector(0.0f, 0.0f, 0.0f), 12.0f,
+ GET_INTEGER_PARAM(3) / 255.0f, GET_INTEGER_PARAM(4) / 255.0f, GET_INTEGER_PARAM(5) / 255.0f, 0, true);
return 0;
}
- //case COMMAND_STORE_WEATHER:
- //case COMMAND_RESTORE_WEATHER:
+ */
+ case COMMAND_STORE_WEATHER:
+ CWeather::StoreWeatherState();
+ return 0;
+ case COMMAND_RESTORE_WEATHER:
+ CWeather::RestoreWeatherState();
case COMMAND_STORE_CLOCK:
CClock::StoreClock();
return 0;
case COMMAND_RESTORE_CLOCK:
CClock::RestoreClock();
return 0;
- /*
case COMMAND_RESTART_CRITICAL_MISSION:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CRestart::OverrideNextRestart(pos, *(float*)&ScriptParams[3]);
+ CRestart::OverrideNextRestart(pos, GET_FLOAT_PARAM(3));
if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING)
printf("RESTART_CRITICAL_MISSION - Player state is not PLAYING\n");
CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission();
return 0;
}
- */
case COMMAND_IS_PLAYER_PLAYING:
{
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_PLAYING);
+ UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_WBState == WBSTATE_PLAYING);
return 0;
}
#ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_NO_OBJ:
CollectParameters(&m_nIp, 1);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_NONE);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_NONE);
return 0;
#endif
default:
@@ -880,134 +885,134 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
#ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT:
CollectParameters(&m_nIp, 1);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_ON_FOOT);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_WAIT_ON_FOOT);
return 0;
case COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE:
CollectParameters(&m_nIp, 1);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
return 0;
case COMMAND_SET_COLL_OBJ_GUARD_SPOT:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_GUARD_AREA, pos);
return 0;
}
case COMMAND_SET_COLL_OBJ_GUARD_AREA:
{
CollectParameters(&m_nIp, 5);
- float infX = *(float*)&ScriptParams[1];
- float supX = *(float*)&ScriptParams[3];
+ float infX = GET_FLOAT_PARAM(1);
+ float supX = GET_FLOAT_PARAM(3);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[1];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(1);
}
- float infY = *(float*)&ScriptParams[2];
- float supY = *(float*)&ScriptParams[4];
+ float infY = GET_FLOAT_PARAM(2);
+ float supY = GET_FLOAT_PARAM(4);
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[2];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(2);
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos, radius);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_GUARD_AREA, pos, radius);
return 0;
}
case COMMAND_SET_COLL_OBJ_WAIT_IN_CAR:
CollectParameters(&m_nIp, 1);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_IN_CAR);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_WAIT_IN_CAR);
return 0;
case COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_LEAVE_CAR:
CollectParameters(&m_nIp, 1);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_LEAVE_CAR);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_LEAVE_CAR);
return 0;
case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
return 0;
}
case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
return 0;
}
/*
@@ -1018,31 +1023,31 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
case COMMAND_SET_COLL_OBJ_DESTROY_CAR:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_DESTROY_CAR, pVehicle);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_DESTROY_CAR, pVehicle);
return 0;
}
case COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT:
{
CollectParameters(&m_nIp, 5);
- float infX = *(float*)&ScriptParams[1];
- float supX = *(float*)&ScriptParams[3];
+ float infX = GET_FLOAT_PARAM(1);
+ float supX = GET_FLOAT_PARAM(3);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[1];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(1);
}
- float infY = *(float*)&ScriptParams[2];
- float supY = *(float*)&ScriptParams[4];
+ float infY = GET_FLOAT_PARAM(2);
+ float supY = GET_FLOAT_PARAM(4);
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[2];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(2);
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
return 0;
}
/*
@@ -1052,66 +1057,66 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
*/
case COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE:
CollectParameters(&m_nIp, 3);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_FOLLOW_ROUTE, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
case COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT:
{
CollectParameters(&m_nIp, 3);
- CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2]));
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos);
+ CVector pos(GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2), CWorld::FindGroundZForCoord(GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2)));
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_GOTO_AREA_ON_FOOT, pos);
return 0;
}
//case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR:
case COMMAND_SET_COLL_OBJ_RUN_TO_AREA:
{
CollectParameters(&m_nIp, 5);
- float infX = *(float*)&ScriptParams[1];
- float supX = *(float*)&ScriptParams[3];
+ float infX = GET_FLOAT_PARAM(1);
+ float supX = GET_FLOAT_PARAM(3);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[1];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(1);
}
- float infY = *(float*)&ScriptParams[2];
- float supY = *(float*)&ScriptParams[4];
+ float infY = GET_FLOAT_PARAM(2);
+ float supY = GET_FLOAT_PARAM(4);
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[2];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(2);
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos, radius);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_RUN_TO_AREA, pos, radius);
return 0;
}
case COMMAND_SET_COLL_OBJ_RUN_TO_COORD:
{
CollectParameters(&m_nIp, 3);
- CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2]));
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos);
+ CVector pos(GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2), CWorld::FindGroundZForCoord(GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2)));
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_RUN_TO_AREA, pos);
return 0;
}
case COMMAND_ADD_PEDS_IN_AREA_TO_COLL:
{
CollectParameters(&m_nIp, 3);
- float X = *(float*)&ScriptParams[0];
- float Y = *(float*)&ScriptParams[1];
+ float X = GET_FLOAT_PARAM(0);
+ float Y = GET_FLOAT_PARAM(1);
float Z = CWorld::FindGroundZForCoord(X, Y);
- float radius = *(float*)&ScriptParams[2];
- ScriptParams[0] = CTheScripts::AddPedsInAreaToCollective(X, Y, Z, radius);
+ float radius = GET_FLOAT_PARAM(2);
+ SET_INTEGER_PARAM(0, CTheScripts::AddPedsInAreaToCollective(X, Y, Z, radius));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL:
CollectParameters(&m_nIp, 1);
- ScriptParams[0] = CTheScripts::AddPedsInVehicleToCollective(ScriptParams[0]);
+ SET_INTEGER_PARAM(0, CTheScripts::AddPedsInVehicleToCollective(GET_INTEGER_PARAM(0)));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_CLEAR_COLL:
CollectParameters(&m_nIp, 1);
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
- if (CTheScripts::CollectiveArray[i].colIndex == ScriptParams[0]) {
+ if (CTheScripts::CollectiveArray[i].colIndex == GET_INTEGER_PARAM(0)) {
CTheScripts::CollectiveArray[i].colIndex = -1;
CTheScripts::CollectiveArray[i].pedIndex = 0;
}
@@ -1180,7 +1185,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
total++;
}
}
- ScriptParams[0] = total;
+ SET_INTEGER_PARAM(0, total);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -1188,72 +1193,77 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
case COMMAND_SET_CHAR_HEED_THREATS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bRespondsToThreats = (ScriptParams[1] != 0);
+ pPed->bRespondsToThreats = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_SET_PLAYER_HEED_THREATS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- pPed->bRespondsToThreats = (ScriptParams[1] != 0);
+ pPed->bRespondsToThreats = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_GET_CONTROLLER_MODE:
#if defined(GTA_PC) && !defined(DETECT_PAD_INPUT_SWITCH)
- ScriptParams[0] = 0;
+ SET_INTEGER_PARAM(0, 0);
#else
- ScriptParams[0] = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
+ SET_INTEGER_PARAM(0, CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0);
#endif
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_CAN_RESPRAY_CAR:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
//assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
// they DO call this for bikes, we don't really want to destroy the structure...
#ifdef FIX_BUGS
if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
#endif
- ((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0);
+ ((CAutomobile*)pVehicle)->bFixedColour = (GET_INTEGER_PARAM(1) == 0);
+#ifdef FIX_BUGS
+ else if (pVehicle->m_vehType == VEHICLE_TYPE_BIKE)
+ ((CBike*)pVehicle)->bFixedColour = (GET_INTEGER_PARAM(1) == 0);
+#endif
return 0;
}
- /*
case COMMAND_IS_TAXI:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->IsTaxi());
return 0;
}
- */
case COMMAND_UNLOAD_SPECIAL_CHARACTER:
CollectParameters(&m_nIp, 1);
- CStreaming::SetMissionDoesntRequireSpecialChar(ScriptParams[0] - 1);
+ if (m_bIsMissionScript)
+ CStreaming::SetMissionDoesntRequireSpecialChar(GET_INTEGER_PARAM(0) - 1);
+ //else
+ // CStreaming::SetAmbientMissionDoesntRequireSpecialChar(GET_INTEGER_PARAM(0) - 1); // TODO
return 0;
case COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER:
CDarkel::ResetModelsKilledByPlayer();
return 0;
case COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER:
CollectParameters(&m_nIp, 1);
- ScriptParams[0] = CDarkel::QueryModelsKilledByPlayer(ScriptParams[0]);
+ SET_INTEGER_PARAM(0, CDarkel::QueryModelsKilledByPlayer(GET_INTEGER_PARAM(0)));
StoreParameters(&m_nIp, 1);
return 0;
/*
case COMMAND_ACTIVATE_GARAGE:
CollectParameters(&m_nIp, 1);
- CGarages::ActivateGarage(ScriptParams[0]);
+ CGarages::ActivateGarage(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_SWITCH_TAXI_TIMER:
{
CollectParameters(&m_nIp, 1);
- if (ScriptParams[0] != 0){
+ if (GET_INTEGER_PARAM(0) != 0){
CWorld::Players[CWorld::PlayerInFocus].m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = true;
}else{
@@ -1265,10 +1275,10 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
case COMMAND_CREATE_OBJECT_NO_OFFSET:
{
CollectParameters(&m_nIp, 4);
- int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
+ int mi = GET_INTEGER_PARAM(0) >= 0 ? GET_INTEGER_PARAM(0) : CTheScripts::UsedObjectArray[-GET_INTEGER_PARAM(0)].index;
CObject* pObj = new CObject(mi, false);
; pObj->ObjectCreatedBy = MISSION_OBJECT;
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pObj->SetPosition(pos);
@@ -1280,37 +1290,37 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
pObj->SetupBigBuilding();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
- ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
+ SET_INTEGER_PARAM(0, CPools::GetObjectPool()->GetIndex(pObj));
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_OBJECT);
return 0;
}
- /*
case COMMAND_IS_BOAT:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- UpdateCompareFlag(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
+ UpdateCompareFlag(pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
return 0;
}
+ /*
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS:
{
CollectParameters(&m_nIp, 5);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- float infX = *(float*)&ScriptParams[1];
- float infY = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
+ float infX = GET_FLOAT_PARAM(1);
+ float infY = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[1];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(1);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[2];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(2);
}
CVector pos;
pos.x = (infX + supX) / 2;
@@ -1321,105 +1331,107 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
return 0;
}
- */
#ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
{
CollectParameters(&m_nIp, 5);
- float infX = *(float*)&ScriptParams[1];
- float supX = *(float*)&ScriptParams[3];
+ float infX = GET_FLOAT_PARAM(1);
+ float supX = GET_FLOAT_PARAM(3);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[1];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(1);
}
- float infY = *(float*)&ScriptParams[2];
- float supY = *(float*)&ScriptParams[4];
+ float infY = GET_FLOAT_PARAM(2);
+ float supY = GET_FLOAT_PARAM(4);
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[2];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(2);
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
return 0;
}
#endif
+*/
case COMMAND_IS_PLAYER_STOPPED:
{
CollectParameters(&m_nIp, 1);
- CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
+ CPlayerInfo* pPlayer = &CWorld::Players[GET_INTEGER_PARAM(0)];
UpdateCompareFlag(CTheScripts::IsPlayerStopped(pPlayer));
return 0;
}
- /*
case COMMAND_IS_CHAR_STOPPED:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(CTheScripts::IsPedStopped(pPed));
return 0;
}
case COMMAND_MESSAGE_WAIT:
CollectParameters(&m_nIp, 2);
- m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
- if (ScriptParams[1] != 0)
+ m_nWakeTime = CTimer::GetTimeInMilliseconds() + GET_INTEGER_PARAM(0);
+ if (GET_INTEGER_PARAM(1) != 0)
m_bSkipWakeTime = true;
return 1;
+ /*
case COMMAND_ADD_PARTICLE_EFFECT:
{
CollectParameters(&m_nIp, 5);
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CParticleObject::AddObject(ScriptParams[0], pos, ScriptParams[4] != 0);
+ CParticleObject::AddObject(GET_INTEGER_PARAM(0), pos, GET_INTEGER_PARAM(4) != 0);
return 0;
}
*/
case COMMAND_SWITCH_WIDESCREEN:
CollectParameters(&m_nIp, 1);
- if (ScriptParams[0] != 0)
+ if (GET_INTEGER_PARAM(0) != 0)
TheCamera.SetWideScreenOn();
- else
+ else {
+ // TODO: unknown field
TheCamera.SetWideScreenOff();
+ }
return 0;
/*
case COMMAND_ADD_SPRITE_BLIP_FOR_CAR:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- int id = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
- CRadar::SetBlipSprite(id, ScriptParams[1]);
- ScriptParams[0] = id;
+ int id = CRadar::SetEntityBlip(BLIP_CAR, GET_INTEGER_PARAM(0), 0, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, GET_INTEGER_PARAM(1));
+ SET_INTEGER_PARAM(0, id);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_SPRITE_BLIP_FOR_CHAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- int id = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
- CRadar::SetBlipSprite(id, ScriptParams[1]);
- ScriptParams[0] = id;
+ int id = CRadar::SetEntityBlip(BLIP_CHAR, GET_INTEGER_PARAM(0), 1, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, GET_INTEGER_PARAM(1));
+ SET_INTEGER_PARAM(0, id);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT:
{
CollectParameters(&m_nIp, 2);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- int id = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
- CRadar::SetBlipSprite(id, ScriptParams[1]);
- ScriptParams[0] = id;
+ int id = CRadar::SetEntityBlip(BLIP_OBJECT, GET_INTEGER_PARAM(0), 6, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, GET_INTEGER_PARAM(1));
+ SET_INTEGER_PARAM(0, id);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -1427,67 +1439,67 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
case COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH);
- CRadar::SetBlipSprite(id, ScriptParams[3]);
- ScriptParams[0] = id;
+ CRadar::SetBlipSprite(id, GET_INTEGER_PARAM(3));
+ SET_INTEGER_PARAM(0, id);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_SPRITE_BLIP_FOR_COORD:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- int id = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
- CRadar::SetBlipSprite(id, ScriptParams[3]);
- ScriptParams[0] = id;
+ int id = CRadar::SetCoordBlip(BLIP_COORD, pos, 4, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, GET_INTEGER_PARAM(3));
+ SET_INTEGER_PARAM(0, id);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bOnlyDamagedByPlayer = (ScriptParams[1] != 0);
+ pPed->bOnlyDamagedByPlayer = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->bOnlyDamagedByPlayer = (ScriptParams[1] != 0);
+ pVehicle->bOnlyDamagedByPlayer = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_SET_CHAR_PROOFS:
{
CollectParameters(&m_nIp, 6);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bBulletProof = (ScriptParams[1] != 0);
- pPed->bFireProof = (ScriptParams[2] != 0);
- pPed->bExplosionProof = (ScriptParams[3] != 0);
- pPed->bCollisionProof = (ScriptParams[4] != 0);
- pPed->bMeleeProof = (ScriptParams[5] != 0);
+ pPed->bBulletProof = (GET_INTEGER_PARAM(1) != 0);
+ pPed->bFireProof = (GET_INTEGER_PARAM(2) != 0);
+ pPed->bExplosionProof = (GET_INTEGER_PARAM(3) != 0);
+ pPed->bCollisionProof = (GET_INTEGER_PARAM(4) != 0);
+ pPed->bMeleeProof = (GET_INTEGER_PARAM(5) != 0);
return 0;
}
case COMMAND_SET_CAR_PROOFS:
{
CollectParameters(&m_nIp, 6);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->bBulletProof = (ScriptParams[1] != 0);
- pVehicle->bFireProof = (ScriptParams[2] != 0);
- pVehicle->bExplosionProof = (ScriptParams[3] != 0);
- pVehicle->bCollisionProof = (ScriptParams[4] != 0);
- pVehicle->bMeleeProof = (ScriptParams[5] != 0);
+ pVehicle->bBulletProof = (GET_INTEGER_PARAM(1) != 0);
+ pVehicle->bFireProof = (GET_INTEGER_PARAM(2) != 0);
+ pVehicle->bExplosionProof = (GET_INTEGER_PARAM(3) != 0);
+ pVehicle->bCollisionProof = (GET_INTEGER_PARAM(4) != 0);
+ pVehicle->bMeleeProof = (GET_INTEGER_PARAM(5) != 0);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
@@ -1507,16 +1519,16 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
/*
case COMMAND_DEACTIVATE_GARAGE:
CollectParameters(&m_nIp, 1);
- CGarages::DeActivateGarage(ScriptParams[0]);
+ CGarages::DeActivateGarage(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE:
CollectParameters(&m_nIp, 1);
- ScriptParams[0] = CGarages::QueryCarsCollected(ScriptParams[0]);
+ SET_INTEGER_PARAM(0, CGarages::QueryCarsCollected(GET_INTEGER_PARAM(0)));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE:
CollectParameters(&m_nIp, 2);
- UpdateCompareFlag(CGarages::HasThisCarBeenCollected(ScriptParams[0], ScriptParams[1] - 1));
+ UpdateCompareFlag(CGarages::HasThisCarBeenCollected(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1) - 1));
return 0;
*/
default:
@@ -1531,54 +1543,55 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
/*
case COMMAND_SET_SWAT_REQUIRED:
CollectParameters(&m_nIp, 1);
- FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0);
+ FindPlayerPed()->m_pWanted->m_bSwatRequired = (GET_INTEGER_PARAM(0) != 0);
return 0;
case COMMAND_SET_FBI_REQUIRED:
CollectParameters(&m_nIp, 1);
- FindPlayerPed()->m_pWanted->m_bFbiRequired = (ScriptParams[0] != 0);
+ FindPlayerPed()->m_pWanted->m_bFbiRequired = (GET_INTEGER_PARAM(0) != 0);
return 0;
case COMMAND_SET_ARMY_REQUIRED:
CollectParameters(&m_nIp, 1);
- FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0);
+ FindPlayerPed()->m_pWanted->m_bArmyRequired = (GET_INTEGER_PARAM(0) != 0);
return 0;
*/
case COMMAND_IS_CAR_IN_WATER:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(pVehicle && pVehicle->bIsInWater);
return 0;
}
case COMMAND_GET_CLOSEST_CHAR_NODE:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f, true)];
- *(CVector*)&ScriptParams[0] = pNode->GetPosition();
+ CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 800.0f, true)];
+ SET_VECTOR_PARAM(0, pNode->GetPosition());
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_GET_CLOSEST_CAR_NODE:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true));
+ SET_VECTOR_PARAM(0, ThePaths.FindNodeCoorsForScript(ThePaths.FindNodeClosestToCoors(pos, 0, 800.0f, true, true)));
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_CAR_GOTO_COORDINATES_ACCURATE:
{
CollectParameters(&m_nIp, 4);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
+ uint8 nOldMission = pVehicle->AutoPilot.m_nCarMission;
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pos, false))
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
else
@@ -1586,19 +1599,20 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->bEngineOn = true;
pVehicle->AutoPilot.m_nCruiseSpeed = Max(1, pVehicle->AutoPilot.m_nCruiseSpeed);
- pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ if (nOldMission != pVehicle->AutoPilot.m_nCarMission)
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
/*
case COMMAND_START_PACMAN_RACE:
CollectParameters(&m_nIp, 1);
- CPacManPickups::StartPacManRace(ScriptParams[0]);
+ CPacManPickups::StartPacManRace(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_START_PACMAN_RECORD:
CPacManPickups::StartPacManRecord();
return 0;
case COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN:
- ScriptParams[0] = CPacManPickups::QueryPowerPillsEatenInRace();
+ SET_INTEGER_PARAM(0, CPacManPickups::QueryPowerPillsEatenInRace());
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_CLEAR_PACMAN:
@@ -1607,14 +1621,14 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_START_PACMAN_SCRAMBLE:
{
CollectParameters(&m_nIp, 5);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CPacManPickups::StartPacManScramble(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
+ CPacManPickups::StartPacManScramble(pos, GET_FLOAT_PARAM(3), GET_INTEGER_PARAM(4));
return 0;
}
case COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED:
- ScriptParams[0] = CPacManPickups::QueryPowerPillsCarriedByPlayer();
+ SET_INTEGER_PARAM(0, CPacManPickups::QueryPowerPillsCarriedByPlayer());
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED:
@@ -1624,7 +1638,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_IS_CAR_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
UpdateCompareFlag(TheCamera.IsSphereVisible(pVehicle->GetBoundCentre(), pVehicle->GetBoundRadius()));
return 0;
@@ -1632,7 +1646,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_IS_CHAR_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(TheCamera.IsSphereVisible(pPed->GetBoundCentre(), pPed->GetBoundRadius()));
return 0;
@@ -1640,67 +1654,65 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_IS_OBJECT_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius()));
return 0;
}
- /*
case COMMAND_GOSUB_FILE:
{
CollectParameters(&m_nIp, 2);
script_assert(m_nStackPointer < MAX_STACK_DEPTH);
m_anStack[m_nStackPointer++] = m_nIp;
- SetIP(ScriptParams[0]);
- // ScriptParams[1] == filename
+ SetIP(GET_INTEGER_PARAM(0));
+ // GET_INTEGER_PARAM(1) == filename
return 0;
}
- */
case COMMAND_GET_GROUND_Z_FOR_3D_COORD:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
bool success;
- *(float*)&ScriptParams[0] = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &success);
+ SET_FLOAT_PARAM(0, CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &success));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_START_SCRIPT_FIRE:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- ScriptParams[0] = gFireManager.StartScriptFire(pos, nil, 0.8f, 1);
+ SET_INTEGER_PARAM(0, gFireManager.StartScriptFire(pos, nil, 0.8f, 1));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(gFireManager.IsScriptFireExtinguish(ScriptParams[0]));
+ UpdateCompareFlag(gFireManager.IsScriptFireExtinguish(GET_INTEGER_PARAM(0)));
return 0;
case COMMAND_REMOVE_SCRIPT_FIRE:
CollectParameters(&m_nIp, 1);
- gFireManager.RemoveScriptFire(ScriptParams[0]);
+ gFireManager.RemoveScriptFire(GET_INTEGER_PARAM(0));
return 0;
/*
case COMMAND_SET_COMEDY_CONTROLS:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->bComedyControls = (ScriptParams[1] != 0);
+ pVehicle->bComedyControls = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
*/
case COMMAND_BOAT_GOTO_COORDS:
{
CollectParameters(&m_nIp, 4);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &pos.z, false);
pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
@@ -1714,7 +1726,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_BOAT_STOP:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
@@ -1727,49 +1739,53 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_IS_PLAYER_SHOOTING_IN_AREA:
{
CollectParameters(&m_nIp, 6);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- float x1 = *(float*)&ScriptParams[1];
- float y1 = *(float*)&ScriptParams[2];
- float x2 = *(float*)&ScriptParams[3];
- float y2 = *(float*)&ScriptParams[4];
+ float x1 = GET_FLOAT_PARAM(1);
+ float y1 = GET_FLOAT_PARAM(2);
+ float x2 = GET_FLOAT_PARAM(3);
+ float y2 = GET_FLOAT_PARAM(4);
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
- if (ScriptParams[5])
+ if (GET_INTEGER_PARAM(5))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ */
return 0;
}
case COMMAND_IS_CHAR_SHOOTING_IN_AREA:
{
CollectParameters(&m_nIp, 6);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- float x1 = *(float*)&ScriptParams[1];
- float y1 = *(float*)&ScriptParams[2];
- float x2 = *(float*)&ScriptParams[3];
- float y2 = *(float*)&ScriptParams[4];
+ float x1 = GET_FLOAT_PARAM(1);
+ float y1 = GET_FLOAT_PARAM(2);
+ float x2 = GET_FLOAT_PARAM(3);
+ float y2 = GET_FLOAT_PARAM(4);
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
- if (ScriptParams[5])
+ if (GET_INTEGER_PARAM(5))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+ */
return 0;
}
case COMMAND_IS_CURRENT_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType);
+ UpdateCompareFlag(GET_INTEGER_PARAM(1) == pPed->GetWeapon()->m_eWeaponType);
return 0;
}
case COMMAND_IS_CURRENT_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType);
+ UpdateCompareFlag(GET_INTEGER_PARAM(1) == pPed->GetWeapon()->m_eWeaponType);
return 0;
}
/*
@@ -1779,7 +1795,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_ADD_POWER_PILL:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPacManPickups::GenerateOnePMPickUp(pos);
@@ -1789,23 +1805,22 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_SET_BOAT_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
- pBoat->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
+ pBoat->AutoPilot.m_nCruiseSpeed = GET_FLOAT_PARAM(1);
return 0;
}
- /*
case COMMAND_GET_RANDOM_CHAR_IN_AREA:
{
- CollectParameters(&m_nIp, 4);
+ CollectParameters(&m_nIp, 7);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
- float x1 = *(float*)&ScriptParams[0];
- float y1 = *(float*)&ScriptParams[1];
- float x2 = *(float*)&ScriptParams[2];
- float y2 = *(float*)&ScriptParams[3];
+ float x1 = GET_FLOAT_PARAM(0);
+ float y1 = GET_FLOAT_PARAM(1);
+ float x2 = GET_FLOAT_PARAM(2);
+ float y2 = GET_FLOAT_PARAM(3);
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1){
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
@@ -1821,9 +1836,9 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
continue;
if (pPed->bFadeOut)
continue;
-// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
-// continue;
- if (!ThisIsAValidRandomPed(pPed->m_nPedType))
+ if (pPed->m_nWaitState != WAITSTATE_FALSE)
+ continue;
+ if (!ThisIsAValidRandomPed(pPed->m_nPedType, GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7)))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
@@ -1841,11 +1856,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
- ScriptParams[0] = ped_handle;
+ SET_INTEGER_PARAM(0, ped_handle);
StoreParameters(&m_nIp, 1);
return 0;
}
- */
case COMMAND_GET_RANDOM_CHAR_IN_ZONE:
{
char zone[KEY_LENGTH_IN_SCRIPT];
@@ -1874,7 +1888,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
continue;
if (pPed->m_nWaitState != WAITSTATE_FALSE)
continue;
- if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[0], ScriptParams[1], ScriptParams[2]))
+ if (!ThisIsAValidRandomPed(pPed->m_nPedType, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2)))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
@@ -1896,14 +1910,14 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
- ScriptParams[0] = ped_handle;
+ SET_INTEGER_PARAM(0, ped_handle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_PLAYER_IN_TAXI:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->IsTaxi());
return 0;
@@ -1911,7 +1925,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_IS_PLAYER_SHOOTING:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bIsShooting);
return 0;
@@ -1919,7 +1933,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_IS_CHAR_SHOOTING:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bIsShooting);
return 0;
@@ -1927,28 +1941,28 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_CREATE_MONEY_PICKUP:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_MONEY, PICKUP_MONEY, ScriptParams[3]);
+ SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_MONEY, PICKUP_MONEY, GET_INTEGER_PARAM(3))); // MI_MONEY -> gpModelIndices[...]
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_ACCURACY:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->m_wepAccuracy = ScriptParams[1];
+ pPed->m_wepAccuracy = GET_INTEGER_PARAM(1) * 1.25f;
return 0;
}
case COMMAND_GET_CAR_SPEED:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- *(float*)&ScriptParams[0] = pVehicle->GetSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
+ SET_FLOAT_PARAM(0, pVehicle->GetSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -1956,15 +1970,17 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
{
char name[KEY_LENGTH_IN_SCRIPT];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ // unknown call FUN_29df68(name) on PS2
m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CColStore::RemoveAllCollision();
CCutsceneMgr::LoadCutsceneData(name);
return 0;
}
case COMMAND_CREATE_CUTSCENE_OBJECT:
{
CollectParameters(&m_nIp, 1);
- CCutsceneObject* pCutObj = CCutsceneMgr::CreateCutsceneObject(ScriptParams[0]);
- ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutObj);
+ CCutsceneObject* pCutObj = CCutsceneMgr::CreateCutsceneObject(GET_INTEGER_PARAM(0));
+ SET_INTEGER_PARAM(0, CPools::GetObjectPool()->GetIndex(pCutObj));
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -1972,7 +1988,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
{
CollectParameters(&m_nIp, 1);
char name[KEY_LENGTH_IN_SCRIPT];
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
@@ -1980,16 +1996,23 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
return 0;
}
case COMMAND_START_CUTSCENE:
- CCutsceneMgr::ms_cutsceneLoadStatus = 1;
+ CCutsceneMgr::StartCutscene();
return 0;
case COMMAND_GET_CUTSCENE_TIME:
- ScriptParams[0] = CCutsceneMgr::GetCutsceneTimeInMilleseconds();
+ SET_INTEGER_PARAM(0, CCutsceneMgr::GetCutsceneTimeInMilleseconds());
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_HAS_CUTSCENE_FINISHED:
- UpdateCompareFlag(CCutsceneMgr::HasCutsceneFinished());
+ {
+ bool bFinished = CCutsceneMgr::HasCutsceneFinished();
+ if (bFinished)
+ printf("cutscene has now finished\n");
+ UpdateCompareFlag(bFinished);
return 0;
+ }
case COMMAND_CLEAR_CUTSCENE:
+ // unknown call on PS2 FUN_29DFA0();
+ printf("clear cutscene\n");
CCutsceneMgr::DeleteCutsceneData();
return 0;
case COMMAND_RESTORE_CAMERA_JUMPCUT:
@@ -1998,37 +2021,37 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_CREATE_COLLECTABLE1:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
- CPickups::GenerateNewOne(pos, MI_COLLECTABLE1, PICKUP_COLLECTABLE1, 0);
+ CPickups::GenerateNewOne(pos, MI_COLLECTABLE1, PICKUP_COLLECTABLE1, 0); // TODO: gpModelIndices
return 0;
}
case COMMAND_SET_COLLECTABLE1_TOTAL:
CollectParameters(&m_nIp, 1);
- CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0];
+ CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = GET_INTEGER_PARAM(0);
return 0;
/*
case COMMAND_IS_PROJECTILE_IN_AREA:
{
CollectParameters(&m_nIp, 6);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(0);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(1);
}
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
+ infZ = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(2);
}
UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, false));
if (CTheScripts::DbgFlag)
@@ -2038,23 +2061,23 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_DESTROY_PROJECTILES_IN_AREA:
{
CollectParameters(&m_nIp, 6);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(0);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(1);
}
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
+ infZ = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(2);
}
UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, true));
if (CTheScripts::DbgFlag)
@@ -2064,7 +2087,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_DROP_MINE:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GenerateNewOne(pos, MI_CARMINE, PICKUP_MINE_INACTIVE, 0);
@@ -2073,7 +2096,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_DROP_NAUTICAL_MINE:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0);
@@ -2083,9 +2106,9 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_IS_CHAR_MODEL:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- UpdateCompareFlag(ScriptParams[1] == pPed->GetModelIndex());
+ UpdateCompareFlag(GET_INTEGER_PARAM(1) == pPed->GetModelIndex());
return 0;
}
case COMMAND_LOAD_SPECIAL_MODEL:
@@ -2095,7 +2118,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
name[i] = tolower(name[i]);
- CStreaming::RequestSpecialModel(ScriptParams[0], name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ CStreaming::RequestSpecialModel(GET_INTEGER_PARAM(0), name, STREAMFLAGS_DEPENDENCY | (m_bIsMissionScript ? STREAMFLAGS_SCRIPTOWNED : STREAMFLAGS_AMBIENT_SCRIPT_OWNED));
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
@@ -2103,102 +2126,98 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
//case COMMAND_SET_CUTSCENE_HEAD_ANIM:
case COMMAND_SIN:
CollectParameters(&m_nIp, 1);
- *(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0]));
+ SET_FLOAT_PARAM(0, Sin(DEGTORAD(GET_FLOAT_PARAM(0))));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_COS:
CollectParameters(&m_nIp, 1);
- *(float*)&ScriptParams[0] = Cos(DEGTORAD(*(float*)&ScriptParams[0]));
+ SET_FLOAT_PARAM(0, Cos(DEGTORAD(GET_FLOAT_PARAM(0))));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_GET_CAR_FORWARD_X:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
float forwardX = pVehicle->GetForward().x / pVehicle->GetForward().Magnitude2D();
- *(float*)&ScriptParams[0] = forwardX;
+ SET_FLOAT_PARAM(0, forwardX);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CAR_FORWARD_Y:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
float forwardY = pVehicle->GetForward().y / pVehicle->GetForward().Magnitude2D();
- *(float*)&ScriptParams[0] = forwardY;
+ SET_FLOAT_PARAM(0, forwardY);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CHANGE_GARAGE_TYPE:
CollectParameters(&m_nIp, 2);
- CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0);
+ CGarages::ChangeGarageType(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), 0);
return 0;
- /*
case COMMAND_ACTIVATE_CRUSHER_CRANE:
{
CollectParameters(&m_nIp, 10);
- float infX = *(float*)&ScriptParams[2];
- float infY = *(float*)&ScriptParams[3];
- float supX = *(float*)&ScriptParams[4];
- float supY = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(2);
+ float infY = GET_FLOAT_PARAM(3);
+ float supX = GET_FLOAT_PARAM(4);
+ float supY = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[4];
- supX = *(float*)&ScriptParams[2];
+ infX = GET_FLOAT_PARAM(4);
+ supX = GET_FLOAT_PARAM(2);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[5];
- supY = *(float*)&ScriptParams[3];
+ infY = GET_FLOAT_PARAM(5);
+ supY = GET_FLOAT_PARAM(3);
}
CCranes::ActivateCrane(infX, supX, infY, supY,
- *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
- DEGTORAD(*(float*)&ScriptParams[9]), true, false,
- *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ GET_FLOAT_PARAM(6), GET_FLOAT_PARAM(7), GET_FLOAT_PARAM(8),
+ DEGTORAD(GET_FLOAT_PARAM(9)), true, false,
+ GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1));
return 0;
}
case COMMAND_PRINT_WITH_2_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
- CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
+ CMessages::AddMessageWithNumber(text, GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), -1, -1, -1, -1);
return 0;
}
- */
case COMMAND_PRINT_WITH_2_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
- CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
+ CMessages::AddMessageJumpQWithNumber(text, GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), -1, -1, -1, -1);
return 0;
}
- /*
case COMMAND_PRINT_WITH_2_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
- CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
+ CMessages::AddMessageSoonWithNumber(text, GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), -1, -1, -1, -1);
return 0;
}
- */
case COMMAND_PRINT_WITH_3_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
- CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
+ CMessages::AddMessageWithNumber(text, GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), -1, -1, -1);
return 0;
}
- /*
case COMMAND_PRINT_WITH_3_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
- CMessages::AddMessageJumpQWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
+ CMessages::AddMessageJumpQWithNumber(text, GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), -1, -1, -1);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_3_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
- CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
+ CMessages::AddMessageSoonWithNumber(text, GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), -1, -1, -1);
return 0;
}
*/
@@ -2206,7 +2225,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
- CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
+ CMessages::AddMessageWithNumber(text, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), -1, -1);
return 0;
}
/*
@@ -2214,35 +2233,35 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
- CMessages::AddMessageJumpQWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
+ CMessages::AddMessageJumpQWithNumber(text, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_4_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
- CMessages::AddMessageSoonWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
+ CMessages::AddMessageSoonWithNumber(text, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
- CMessages::AddMessageWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
+ CMessages::AddMessageWithNumber(text, GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
- CMessages::AddMessageJumpQWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
+ CMessages::AddMessageJumpQWithNumber(text, GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
- CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
+ CMessages::AddMessageSoonWithNumber(text, GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), -1);
return 0;
}
*/
@@ -2250,7 +2269,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
- CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
+ CMessages::AddMessageWithNumber(text, GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5));
return 0;
}
/*
@@ -2258,71 +2277,69 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
- CMessages::AddMessageJumpQWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
+ CMessages::AddMessageJumpQWithNumber(text, GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5));
return 0;
}
case COMMAND_PRINT_WITH_6_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
- CMessages::AddMessageSoonWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
+ CMessages::AddMessageSoonWithNumber(text, GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5));
return 0;
}
+ */
case COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, pTargetPed);
- pPed->SetFormation((eFormation)ScriptParams[2]);
+ pPed->SetFormation((eFormation)GET_INTEGER_PARAM(2));
return 0;
}
- */
case COMMAND_PLAYER_MADE_PROGRESS:
CollectParameters(&m_nIp, 1);
- CStats::ProgressMade += ScriptParams[0];
+ CStats::ProgressMade += GET_INTEGER_PARAM(0);
return 0;
case COMMAND_SET_PROGRESS_TOTAL:
CollectParameters(&m_nIp, 1);
- CStats::TotalProgressInGame = ScriptParams[0];
- if (CGame::germanGame)
- CStats::TotalProgressInGame -= 2;
+ CStats::TotalProgressInGame = GET_INTEGER_PARAM(0);
return 0;
case COMMAND_REGISTER_JUMP_DISTANCE:
CollectParameters(&m_nIp, 1);
- CStats::MaximumJumpDistance = Max(CStats::MaximumJumpDistance, *(float*)&ScriptParams[0]);
+ CStats::MaximumJumpDistance = Max(CStats::MaximumJumpDistance, GET_FLOAT_PARAM(0));
return 0;
case COMMAND_REGISTER_JUMP_HEIGHT:
CollectParameters(&m_nIp, 1);
- CStats::MaximumJumpHeight = Max(CStats::MaximumJumpHeight, *(float*)&ScriptParams[0]);
+ CStats::MaximumJumpHeight = Max(CStats::MaximumJumpHeight, GET_FLOAT_PARAM(0));
return 0;
case COMMAND_REGISTER_JUMP_FLIPS:
CollectParameters(&m_nIp, 1);
- CStats::MaximumJumpFlips = Max(CStats::MaximumJumpFlips, ScriptParams[0]);
+ CStats::MaximumJumpFlips = Max(CStats::MaximumJumpFlips, GET_INTEGER_PARAM(0));
return 0;
case COMMAND_REGISTER_JUMP_SPINS:
CollectParameters(&m_nIp, 1);
- CStats::MaximumJumpSpins = Max(CStats::MaximumJumpSpins, ScriptParams[0]);
+ CStats::MaximumJumpSpins = Max(CStats::MaximumJumpSpins, GET_INTEGER_PARAM(0));
return 0;
case COMMAND_REGISTER_JUMP_STUNT:
CollectParameters(&m_nIp, 1);
- CStats::BestStuntJump = Max(CStats::BestStuntJump, ScriptParams[0]);
+ CStats::BestStuntJump = Max(CStats::BestStuntJump, GET_INTEGER_PARAM(0));
return 0;
case COMMAND_REGISTER_UNIQUE_JUMP_FOUND:
++CStats::NumberOfUniqueJumpsFound;
return 0;
case COMMAND_SET_UNIQUE_JUMPS_TOTAL:
CollectParameters(&m_nIp, 1);
- CStats::TotalNumberOfUniqueJumps = ScriptParams[0];
+ CStats::TotalNumberOfUniqueJumps = GET_INTEGER_PARAM(0);
return 0;
case COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI:
++CStats::PassengersDroppedOffWithTaxi;
return 0;
case COMMAND_REGISTER_MONEY_MADE_TAXI:
CollectParameters(&m_nIp, 1);
- CStats::MoneyMadeWithTaxi += ScriptParams[0];
+ CStats::MoneyMadeWithTaxi += GET_INTEGER_PARAM(0);
return 0;
case COMMAND_REGISTER_MISSION_GIVEN:
++CStats::MissionsGiven;
@@ -2342,9 +2359,9 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_SET_CHAR_RUNNING:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bIsRunning = (ScriptParams[1] != 0);
+ pPed->bIsRunning = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_REMOVE_ALL_SCRIPT_FIRES:
@@ -2354,32 +2371,32 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_IS_FIRST_CAR_COLOUR:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- UpdateCompareFlag(pVehicle->m_currentColour1 == ScriptParams[1]);
+ UpdateCompareFlag(pVehicle->m_currentColour1 == GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_IS_SECOND_CAR_COLOUR:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]);
+ UpdateCompareFlag(pVehicle->m_currentColour2 == GET_INTEGER_PARAM(1));
return 0;
}
*/
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
bool result = false;
if (!pPed)
printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n");
else {
- if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON)
- result = CheckDamagedWeaponType(pPed->m_lastWepDam, ScriptParams[1]);
+ if (GET_INTEGER_PARAM(1) == WEAPONTYPE_ANYMELEE || GET_INTEGER_PARAM(1) == WEAPONTYPE_ANYWEAPON)
+ result = CheckDamagedWeaponType(pPed->m_lastWepDam, GET_INTEGER_PARAM(1));
else
- result = ScriptParams[1] == pPed->m_lastWepDam;
+ result = GET_INTEGER_PARAM(1) == pPed->m_lastWepDam;
}
UpdateCompareFlag(result);
return 0;
@@ -2387,15 +2404,15 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
bool result = false;
if (!pVehicle)
printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n");
else {
- if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON)
- result = CheckDamagedWeaponType(pVehicle->m_nLastWeaponDamage, ScriptParams[1]);
+ if (GET_INTEGER_PARAM(1) == WEAPONTYPE_ANYMELEE || GET_INTEGER_PARAM(1) == WEAPONTYPE_ANYWEAPON)
+ result = CheckDamagedWeaponType(pVehicle->m_nLastWeaponDamage, GET_INTEGER_PARAM(1));
else
- result = ScriptParams[1] == pVehicle->m_nLastWeaponDamage;
+ result = GET_INTEGER_PARAM(1) == pVehicle->m_nLastWeaponDamage;
}
UpdateCompareFlag(result);
return 0;
@@ -2403,8 +2420,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_IS_CHAR_IN_CHARS_GROUP:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ CPed* pLeader = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pPed);
script_assert(pLeader);
UpdateCompareFlag(pPed->m_leader == pLeader && !pPed->bWaitForLeaderToComeCloser);
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
index ac632b15..7ff785d5 100644
--- a/src/control/Script4.cpp
+++ b/src/control/Script4.cpp
@@ -41,19 +41,12 @@
#include "Bike.h"
#include "Wanted.h"
+// LCS: file done except TODOs
+
#ifdef FIX_BUGS
static bool IsSlideObjectUsedWrongByScript(const CVector& posTarget, const CVector& slideBy)
{
- if (posTarget == CVector(-559.476f, 784.807f, 23.279f) && slideBy == CVector(0.0f, 10.0f, 0.0f))
- return true; // G-Spotlight bottom elevator, east side
- if (posTarget == CVector(-559.476f, 779.64f, 23.279f) && slideBy == CVector(0.0f, 10.0f, 0.0f))
- return true; // G-Spotlight bottom elevator, west side
- if (posTarget == CVector(-553.563f, 790.595f, 97.917f) && slideBy == CVector(0.0f, 10.0f, 0.0f))
- return true; // G-Spotlight top elevator, east side
- if (posTarget == CVector(-553.563f, 785.427f, 97.917f) && slideBy == CVector(0.0f, 10.0f, 0.0f))
- return true; // G-Spotlight top elevator, west side
- if (posTarget == CVector(-866.689f, -572.095f, 15.573f) && slideBy == CVector(0.0f, 0.0f, 4.5f))
- return true; // Cherry Popper garage door
+ // TODO?
return false;
}
#endif
@@ -65,8 +58,8 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_IS_CHAR_IN_PLAYERS_GROUP:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- CPed* pLeader = CWorld::Players[ScriptParams[1]].m_pPed;
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ CPed* pLeader = CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed;
script_assert(pPed);
script_assert(pLeader);
UpdateCompareFlag(pPed->m_leader == pLeader && !pPed->bWaitForLeaderToComeCloser);
@@ -75,7 +68,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_EXPLODE_CHAR_HEAD:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0);
return 0;
@@ -83,7 +76,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_EXPLODE_PLAYER_HEAD:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0);
return 0;
@@ -91,9 +84,9 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_ANCHOR_BOAT:
{
CollectParameters(&m_nIp, 2);
- CBoat* pBoat = (CBoat*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CBoat* pBoat = (CBoat*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pBoat && pBoat->m_vehType == VEHICLE_TYPE_BOAT);
- pBoat->m_bIsAnchored = (ScriptParams[1] != 0);
+ pBoat->m_bIsAnchored = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_SET_ZONE_GROUP:
@@ -108,7 +101,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
return 0;
}
while (zone_id >= 0) {
- CTheZones::SetPedGroup(zone_id, ScriptParams[0], ScriptParams[1]);
+ CTheZones::SetPedGroup(zone_id, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
zone_id = CTheZones::FindNextZoneByLabelAndReturnIndex(zone, ZONE_INFO);
}
return 0;
@@ -116,18 +109,18 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_START_CAR_FIRE:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- ScriptParams[0] = gFireManager.StartScriptFire(pVehicle->GetPosition(), pVehicle, 0.8f, 1);
+ SET_INTEGER_PARAM(0, gFireManager.StartScriptFire(pVehicle->GetPosition(), pVehicle, 0.8f, 1));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_START_CHAR_FIRE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- ScriptParams[0] = gFireManager.StartScriptFire(pPed->GetPosition(), pPed, 0.8f, 1);
+ SET_INTEGER_PARAM(0, gFireManager.StartScriptFire(pPed->GetPosition(), pPed, 0.8f, 1));
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -136,10 +129,10 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 5);
int handle = -1;
uint32 i = CPools::GetVehiclePool()->GetSize();
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float supX = *(float*)&ScriptParams[2];
- float supY = *(float*)&ScriptParams[3];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float supX = GET_FLOAT_PARAM(2);
+ float supY = GET_FLOAT_PARAM(3);
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
@@ -148,7 +141,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
continue;
if (!pVehicle->bUsesCollision)
continue;
- if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0)
+ if (GET_INTEGER_PARAM(4) != pVehicle->GetModelIndex() && GET_INTEGER_PARAM(4) >= 0)
continue;
if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
continue;
@@ -161,7 +154,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
}
- ScriptParams[0] = handle;
+ SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -181,7 +174,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
- if (ScriptParams[0] != pVehicle->GetModelIndex() && ScriptParams[0] >= 0)
+ if (GET_INTEGER_PARAM(0) != pVehicle->GetModelIndex() && GET_INTEGER_PARAM(0) >= 0)
continue;
if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
continue;
@@ -194,7 +187,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
}
- ScriptParams[0] = handle;
+ SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -202,38 +195,38 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_HAS_RESPRAY_HAPPENED:
{
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CGarages::HasResprayHappened(ScriptParams[0]));
+ UpdateCompareFlag(CGarages::HasResprayHappened(GET_INTEGER_PARAM(0)));
return 0;
}
case COMMAND_SET_CAMERA_ZOOM:
{
CollectParameters(&m_nIp, 1);
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FOLLOWPED)
- TheCamera.SetZoomValueFollowPedScript(ScriptParams[0]);
+ TheCamera.SetZoomValueFollowPedScript(GET_INTEGER_PARAM(0));
else if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
- TheCamera.SetZoomValueCamStringScript(ScriptParams[0]);
+ TheCamera.SetZoomValueCamStringScript(GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_CREATE_PICKUP_WITH_AMMO:
{
CollectParameters(&m_nIp, 6);
- int16 model = ScriptParams[0];
+ int16 model = GET_INTEGER_PARAM(0);
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
- CVector pos = *(CVector*)&ScriptParams[3];
+ CVector pos = GET_VECTOR_PARAM(3);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], ScriptParams[2]);
+ SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, model, GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2)));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CAR_RAM_CAR:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTarget);
CCarAI::TellCarToRamOtherCar(pVehicle, pTarget);
return 0;
@@ -242,9 +235,9 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_SET_CAR_BLOCK_CAR:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTarget);
CCarAI::TellCarToBlockOtherCar(pVehicle, pTarget);
return 0;
@@ -252,115 +245,112 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_SET_CHAR_OBJ_CATCH_TRAIN:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_CATCH_TRAIN);
return 0;
}
- */
#ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
CollectParameters(&m_nIp, 1);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_CATCH_TRAIN);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_CATCH_TRAIN);
return 0;
#endif
+ */
case COMMAND_SET_PLAYER_NEVER_GETS_TIRED:
{
CollectParameters(&m_nIp, 2);
- CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
- pPlayer->m_bInfiniteSprint = (ScriptParams[1] != 0);
+ CPlayerInfo* pPlayer = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ pPlayer->m_bInfiniteSprint = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_SET_PLAYER_FAST_RELOAD:
{
CollectParameters(&m_nIp, 2);
- CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
- pPlayer->m_bFastReload = (ScriptParams[1] != 0);
+ CPlayerInfo* pPlayer = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ pPlayer->m_bFastReload = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_SET_CHAR_BLEEDING:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bPedIsBleeding = (ScriptParams[1] != 0);
+ pPed->bPedIsBleeding = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
/*
case COMMAND_SET_CAR_FUNNY_SUSPENSION:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
// no action
return 0;
- }
+ */
case COMMAND_SET_CAR_BIG_WHEELS:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
CAutomobile* pCar = (CAutomobile*)pVehicle;
- pCar->bBigWheels = (ScriptParams[1] != 0);
+ pCar->bBigWheels = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
- */
case COMMAND_SET_FREE_RESPRAYS:
CollectParameters(&m_nIp, 1);
- CGarages::SetFreeResprays(ScriptParams[0] != 0);
+ CGarages::SetFreeResprays(GET_INTEGER_PARAM(0) != 0);
return 0;
case COMMAND_SET_PLAYER_VISIBLE:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- pPed->bIsVisible = (ScriptParams[1] != 0);
+ pPed->bIsVisible = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_SET_CHAR_VISIBLE:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bIsVisible = (ScriptParams[1] != 0);
+ pPed->bIsVisible = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
- /*
case COMMAND_SET_CAR_VISIBLE:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->bIsVisible = (ScriptParams[1] != 0);
+ pVehicle->bIsVisible = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
- */
case COMMAND_IS_AREA_OCCUPIED:
{
CollectParameters(&m_nIp, 11);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(0);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(1);
}
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
+ infZ = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(2);
}
int16 total;
CWorld::FindObjectsIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil,
- !!ScriptParams[6], !!ScriptParams[7], !!ScriptParams[8], !!ScriptParams[9], !!ScriptParams[10]);
+ !!GET_INTEGER_PARAM(6), !!GET_INTEGER_PARAM(7), !!GET_INTEGER_PARAM(8), !!GET_INTEGER_PARAM(9), !!GET_INTEGER_PARAM(10));
UpdateCompareFlag(total > 0);
return 0;
}
@@ -376,15 +366,15 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
return 0;
case COMMAND_SAVE_PLAYER_FROM_FIRES:
CollectParameters(&m_nIp, 1);
- gFireManager.ExtinguishPoint(CWorld::Players[ScriptParams[0]].GetPos(), 3.0f);
+ gFireManager.ExtinguishPoint(CWorld::Players[GET_INTEGER_PARAM(0)].GetPos(), 3.0f);
return 0;
*/
case COMMAND_DISPLAY_TEXT:
{
CollectParameters(&m_nIp, 2);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = GET_FLOAT_PARAM(0);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = GET_FLOAT_PARAM(1);
uint16 len = CMessages::GetWideStringLength(text);
for (uint16 i = 0; i < len; i++)
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = text[i];
@@ -396,47 +386,47 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_SET_TEXT_SCALE:
{
CollectParameters(&m_nIp, 2);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleX = *(float*)&ScriptParams[0];
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleY = *(float*)&ScriptParams[1];
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleX = GET_FLOAT_PARAM(0);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleY = GET_FLOAT_PARAM(1);
return 0;
}
case COMMAND_SET_TEXT_COLOUR:
{
CollectParameters(&m_nIp, 4);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sColor =
- CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]);
+ CRGBA(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3));
return 0;
}
case COMMAND_SET_TEXT_JUSTIFY:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bJustify = (ScriptParams[0] != 0);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bJustify = (GET_INTEGER_PARAM(0) != 0);
return 0;
}
case COMMAND_SET_TEXT_CENTRE:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bCentered = (ScriptParams[0] != 0);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bCentered = (GET_INTEGER_PARAM(0) != 0);
return 0;
}
case COMMAND_SET_TEXT_WRAPX:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = *(float*)&ScriptParams[0];
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = GET_FLOAT_PARAM(0);
return 0;
}
/*
case COMMAND_SET_TEXT_CENTRE_SIZE:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = *(float*)&ScriptParams[0];
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = GET_FLOAT_PARAM(0);
return 0;
}
*/
case COMMAND_SET_TEXT_BACKGROUND:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (ScriptParams[0] != 0);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (GET_INTEGER_PARAM(0) != 0);
return 0;
}
/*
@@ -444,53 +434,56 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
{
CollectParameters(&m_nIp, 4);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sBackgroundColor =
- CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]);
+ CRGBA(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3));
return 0;
}
case COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (ScriptParams[0] != 0);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (GET_INTEGER_PARAM(0) != 0);
return 0;
}
*/
case COMMAND_SET_TEXT_PROPORTIONAL:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (ScriptParams[0] != 0);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (GET_INTEGER_PARAM(0) != 0);
return 0;
}
/*
case COMMAND_SET_TEXT_FONT:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_nFont = ScriptParams[0];
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_nFont = GET_INTEGER_PARAM(0);
return 0;
}
+ */
case COMMAND_INDUSTRIAL_PASSED:
- CStats::IndustrialPassed = true;
- DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN);
+ CollectParameters(&m_nIp, 1);
+ CStats::IndustrialPassed = GET_INTEGER_PARAM(0);
return 0;
case COMMAND_COMMERCIAL_PASSED:
- CStats::CommercialPassed = true;
- DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN);
+ CollectParameters(&m_nIp, 1);
+ CStats::CommercialPassed = GET_INTEGER_PARAM(0);
return 0;
case COMMAND_SUBURBAN_PASSED:
- CStats::SuburbanPassed = true;
+ CollectParameters(&m_nIp, 1);
+ CStats::SuburbanPassed = GET_INTEGER_PARAM(0);
return 0;
- */
case COMMAND_ROTATE_OBJECT:
{
CollectParameters(&m_nIp, 4);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
+ float fx = pObject->GetForward().x;
+ float fy = pObject->GetForward().y;
float heading = LimitAngleOnCircle(
RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y)));
- float headingTarget = *(float*)&ScriptParams[1];
+ float headingTarget = GET_FLOAT_PARAM(1);
#ifdef FIX_BUGS
- float rotateBy = *(float*)&ScriptParams[2] * CTimer::GetTimeStepFix();
+ float rotateBy = GET_FLOAT_PARAM(2) * CTimer::GetTimeStepFix();
#else
- float rotateBy = *(float*)&ScriptParams[2];
+ float rotateBy = GET_FLOAT_PARAM(2);
#endif
if (headingTarget == heading) { // using direct comparasion here is fine
UpdateCompareFlag(true);
@@ -504,7 +497,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
else
newHeading = rotateBy < angleCounterclockwise ? heading - rotateBy : headingTarget;
bool obstacleInPath = false;
- if (ScriptParams[3]) {
+ if (GET_INTEGER_PARAM(3)) {
CVector pos = pObject->GetPosition();
tmp_matrix.SetRotateZ(DEGTORAD(newHeading));
tmp_matrix.GetPosition() += pos;
@@ -536,11 +529,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_SLIDE_OBJECT:
{
CollectParameters(&m_nIp, 8);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
CVector pos = pObject->GetPosition();
- CVector posTarget = *(CVector*)&ScriptParams[1];
- CVector slideBy = *(CVector*)&ScriptParams[4];
+ CVector posTarget = GET_VECTOR_PARAM(1);
+ CVector slideBy = GET_VECTOR_PARAM(4);
#ifdef FIX_BUGS
// the check is a hack for original script, where some objects are moved
// via SLIDE_OBJECT instead of SET_OBJECT_POSITION
@@ -568,7 +561,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
else
newPosition.z = posDiff.z < slideBy.z ? posTarget.z : pos.z - slideBy.z;
bool obstacleInPath = false;
- if (ScriptParams[7]) {
+ if (GET_INTEGER_PARAM(7)) {
tmp_matrix = pObject->GetMatrix();
tmp_matrix.GetPosition() = newPosition;
CColModel* pColModel = pObject->GetColModel();
@@ -597,7 +590,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_REMOVE_CHAR_ELEGANTLY:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
if (pPed && pPed->CharCreatedBy == MISSION_CHAR){
CWorld::RemoveReferencesToDeletedObject(pPed);
if (pPed->bInVehicle && pPed->m_pMyVehicle)
@@ -613,15 +606,15 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
}
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_STAY_IN_SAME_PLACE:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bKindaStayInSamePlace = (ScriptParams[1] != 0);
+ pPed->bKindaStayInSamePlace = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
/*
@@ -632,7 +625,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_UNDRESS_CHAR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
char name[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, name);
@@ -645,7 +638,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_DRESS_CHAR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->Dress();
return 0;
@@ -655,37 +648,39 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
CTimer::Suspend();
CStreaming::DeleteAllRwObjects();
- CRecordDataForChase::StartChaseScene(*(float*)&ScriptParams[0]);
+ CRecordDataForChase::StartChaseScene(GET_FLOAT_PARAM(0));
CTimer::Resume();
return 0;
case COMMAND_STOP_CHASE_SCENE:
CRecordDataForChase::CleanUpChaseScene();
return 0;
+ */
case COMMAND_IS_EXPLOSION_IN_AREA:
{
CollectParameters(&m_nIp, 7);
- float infX = *(float*)&ScriptParams[1];
- float infY = *(float*)&ScriptParams[2];
- float infZ = *(float*)&ScriptParams[3];
- float supX = *(float*)&ScriptParams[4];
- float supY = *(float*)&ScriptParams[5];
- float supZ = *(float*)&ScriptParams[6];
+ float infX = GET_FLOAT_PARAM(1);
+ float infY = GET_FLOAT_PARAM(2);
+ float infZ = GET_FLOAT_PARAM(3);
+ float supX = GET_FLOAT_PARAM(4);
+ float supY = GET_FLOAT_PARAM(5);
+ float supZ = GET_FLOAT_PARAM(6);
if (infX > supX) {
- infX = *(float*)&ScriptParams[4];
- supX = *(float*)&ScriptParams[1];
+ infX = GET_FLOAT_PARAM(4);
+ supX = GET_FLOAT_PARAM(1);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[5];
- supY = *(float*)&ScriptParams[2];
+ infY = GET_FLOAT_PARAM(5);
+ supY = GET_FLOAT_PARAM(2);
}
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[6];
- supZ = *(float*)&ScriptParams[3];
+ infZ = GET_FLOAT_PARAM(6);
+ supZ = GET_FLOAT_PARAM(3);
}
- UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
+ UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)GET_INTEGER_PARAM(0),
infX, supX, infY, supY, infZ, supZ));
return 0;
}
+ /*
case COMMAND_IS_EXPLOSION_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
@@ -695,7 +690,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CZone* pZone = CTheZones::GetNavigationZone(zone_id);
- UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
+ UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)GET_INTEGER_PARAM(0),
pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz));
return 0;
}
@@ -708,17 +703,17 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_FIND_DROP_OFF_PLANE_COORDINATES:
{
CVector pos = CPlane::FindDropOffCesnaCoordinates();
- *(CVector*)&ScriptParams[0] = pos;
+ SET_VECTOR_PARAM(0, pos);
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_CREATE_FLOATING_PACKAGE:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
- ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_FLOATPACKAGE1, PICKUP_FLOATINGPACKAGE, 0);
+ SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_FLOATPACKAGE1, PICKUP_FLOATINGPACKAGE, 0));
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -726,58 +721,58 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR:
{
CollectParameters(&m_nIp, 5);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pVehicle);
- CVector offset = *(CVector*)&ScriptParams[2];
+ CVector offset = GET_VECTOR_PARAM(2);
CPhysical::PlacePhysicalRelativeToOtherPhysical(pVehicle, pObject, offset);
return 0;
}
case COMMAND_MAKE_OBJECT_TARGETTABLE:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
CPlayerPed* pPlayerPed = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
script_assert(pPlayerPed);
- pPlayerPed->MakeObjectTargettable(ScriptParams[0]);
+ pPlayerPed->MakeObjectTargettable(GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_ADD_ARMOUR_TO_PLAYER:
{
CollectParameters(&m_nIp, 2);
- CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPlayerPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPlayerPed);
- pPlayerPed->m_fArmour = Clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
+ pPlayerPed->m_fArmour = Clamp(pPlayerPed->m_fArmour + GET_INTEGER_PARAM(1), 0.0f, CWorld::Players[GET_INTEGER_PARAM(0)].m_nMaxArmour);
return 0;
}
case COMMAND_ADD_ARMOUR_TO_CHAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->m_fArmour = Clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
+ pPed->m_fArmour = Clamp(pPed->m_fArmour + GET_INTEGER_PARAM(1), 0.0f, 100.0f);
return 0;
}
case COMMAND_OPEN_GARAGE:
{
CollectParameters(&m_nIp, 1);
- CGarages::OpenGarage(ScriptParams[0]);
+ CGarages::OpenGarage(GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_CLOSE_GARAGE:
{
CollectParameters(&m_nIp, 1);
- CGarages::CloseGarage(ScriptParams[0]);
+ CGarages::CloseGarage(GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
{
CollectParameters(&m_nIp, 4);
- CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed *pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
if (pPed->bInVehicle){
@@ -848,11 +843,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE:
{
CollectParameters(&m_nIp, 6);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- float range = *(float*)&ScriptParams[3];
- int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
+ float range = GET_FLOAT_PARAM(3);
+ int mi = GET_INTEGER_PARAM(4) < 0 ? CTheScripts::UsedObjectArray[-GET_INTEGER_PARAM(4)].index : GET_INTEGER_PARAM(4);
int16 total;
CEntity* apEntities[16];
CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
@@ -870,27 +865,25 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
}
if (pClosestEntity) {
- pClosestEntity->bIsVisible = (ScriptParams[5] != 0);
- CTheScripts::AddToInvisibilitySwapArray(pClosestEntity, ScriptParams[5] != 0);
+ pClosestEntity->bIsVisible = (GET_INTEGER_PARAM(5) != 0);
+ CTheScripts::AddToInvisibilitySwapArray(pClosestEntity, GET_INTEGER_PARAM(5) != 0);
}
return 0;
}
- /*
case COMMAND_HAS_CHAR_SPOTTED_CHAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTarget);
UpdateCompareFlag(pPed->OurPedCanSeeThisOne(pTarget));
return 0;
}
- */
case COMMAND_SET_CHAR_OBJ_HAIL_TAXI:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_HAIL_TAXI);
@@ -899,110 +892,113 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_HAS_OBJECT_BEEN_DAMAGED:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
UpdateCompareFlag(pObject->bRenderDamaged || !pObject->bIsVisible);
return 0;
}
- /*
case COMMAND_START_KILL_FRENZY_HEADSHOT:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
- CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2],
- ScriptParams[3], text, ScriptParams[4], ScriptParams[5],
- ScriptParams[6], ScriptParams[7] != 0, true);
+ CDarkel::StartFrenzy((eWeaponType)GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2),
+ GET_INTEGER_PARAM(3), text, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5),
+ GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7) != 0, true);
return 0;
}
case COMMAND_ACTIVATE_MILITARY_CRANE:
{
CollectParameters(&m_nIp, 10);
- float infX = *(float*)&ScriptParams[2];
- float infY = *(float*)&ScriptParams[3];
- float supX = *(float*)&ScriptParams[4];
- float supY = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(2);
+ float infY = GET_FLOAT_PARAM(3);
+ float supX = GET_FLOAT_PARAM(4);
+ float supY = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[4];
- supX = *(float*)&ScriptParams[2];
+ infX = GET_FLOAT_PARAM(4);
+ supX = GET_FLOAT_PARAM(2);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[5];
- supY = *(float*)&ScriptParams[3];
+ infY = GET_FLOAT_PARAM(5);
+ supY = GET_FLOAT_PARAM(3);
}
CCranes::ActivateCrane(infX, supX, infY, supY,
- *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
- DEGTORAD(*(float*)&ScriptParams[9]), false, true,
- *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
+ GET_FLOAT_PARAM(6), GET_FLOAT_PARAM(7), GET_FLOAT_PARAM(8),
+ DEGTORAD(GET_FLOAT_PARAM(9)), false, true,
+ GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1));
return 0;
}
- */
case COMMAND_WARP_PLAYER_INTO_CAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pVehicle);
pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
pPed->WarpPedIntoCar(pVehicle);
+ pPed->RestorePreviousObjective();
return 0;
}
case COMMAND_WARP_CHAR_INTO_CAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pVehicle);
pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
pPed->WarpPedIntoCar(pVehicle);
+ pPed->RestorePreviousObjective();
return 0;
}
- //case COMMAND_SWITCH_CAR_RADIO:
+ case COMMAND_SWITCH_CAR_RADIO:
+ CollectParameters(&m_nIp, 1);
+ DMAudio.ChangeMusicMode(GET_INTEGER_PARAM(0));
+ return 0;
//case COMMAND_SET_AUDIO_STREAM:
case COMMAND_PRINT_WITH_2_NUMBERS_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
- CMessages::AddBigMessageWithNumber(text, ScriptParams[2], ScriptParams[3] - 1, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
+ CMessages::AddBigMessageWithNumber(text, GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3) - 1, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), -1, -1, -1, -1);
return 0;
}
- /*
case COMMAND_PRINT_WITH_3_NUMBERS_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
- CMessages::AddBigMessageWithNumber(text, ScriptParams[3], ScriptParams[4] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
+ CMessages::AddBigMessageWithNumber(text, GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4) - 1, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), -1, -1, -1);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_4_NUMBERS_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
- CMessages::AddBigMessageWithNumber(text, ScriptParams[4], ScriptParams[5] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
+ CMessages::AddBigMessageWithNumber(text, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5) - 1, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
- CMessages::AddBigMessageWithNumber(text, ScriptParams[5], ScriptParams[6] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
+ CMessages::AddBigMessageWithNumber(text, GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6) - 1, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), -1);
return 0;
}
case COMMAND_PRINT_WITH_6_NUMBERS_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
- CMessages::AddBigMessageWithNumber(text, ScriptParams[6], ScriptParams[7] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
+ CMessages::AddBigMessageWithNumber(text, GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7) - 1, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5));
return 0;
}
*/
case COMMAND_SET_CHAR_WAIT_STATE:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->SetWaitState((eWaitState)ScriptParams[1], ScriptParams[2] >= 0 ? &ScriptParams[2] : nil);
+ pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? &GET_INTEGER_PARAM(2) : nil);
return 0;
}
case COMMAND_SET_CAMERA_BEHIND_PLAYER:
@@ -1011,14 +1007,14 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
/*
case COMMAND_SET_MOTION_BLUR:
CollectParameters(&m_nIp, 1);
- TheCamera.SetMotionBlur(0, 0, 0, 0, ScriptParams[0]);
+ TheCamera.SetMotionBlur(0, 0, 0, 0, GET_INTEGER_PARAM(0));
return 0;
case COMMAND_PRINT_STRING_IN_STRING:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* string = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
- CMessages::AddMessageWithString(text, ScriptParams[0], ScriptParams[1], string);
+ CMessages::AddMessageWithString(text, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), string);
return 0;
}
*/
@@ -1045,7 +1041,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
ped->bRespondsToThreats = false;
ped->bAllowMedicsToReviveMe = false;
ped->bIsPlayerFriend = false;
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += 1.0f;
@@ -1057,16 +1053,16 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
- ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
+ SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(ped));
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_STEAL_ANY_CAR);
@@ -1078,7 +1074,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, nil, nil, nil, nil);
+ gPhoneInfo.SetPhoneMessage_Repeatedly(GET_INTEGER_PARAM(0), text1, text2, nil, nil, nil, nil);
return 0;
}
case COMMAND_SET_2_PHONE_MESSAGES:
@@ -1086,7 +1082,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, nil, nil, nil, nil);
+ gPhoneInfo.SetPhoneMessage_JustOnce(GET_INTEGER_PARAM(0), text1, text2, nil, nil, nil, nil);
return 0;
}
case COMMAND_SET_3_REPEATED_PHONE_MESSAGES:
@@ -1095,7 +1091,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, nil, nil, nil);
+ gPhoneInfo.SetPhoneMessage_Repeatedly(GET_INTEGER_PARAM(0), text1, text2, text3, nil, nil, nil);
return 0;
}
case COMMAND_SET_3_PHONE_MESSAGES:
@@ -1104,7 +1100,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, nil, nil, nil);
+ gPhoneInfo.SetPhoneMessage_JustOnce(GET_INTEGER_PARAM(0), text1, text2, text3, nil, nil, nil);
return 0;
}
case COMMAND_SET_4_REPEATED_PHONE_MESSAGES:
@@ -1114,7 +1110,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, nil, nil);
+ gPhoneInfo.SetPhoneMessage_Repeatedly(GET_INTEGER_PARAM(0), text1, text2, text3, text4, nil, nil);
return 0;
}
case COMMAND_SET_4_PHONE_MESSAGES:
@@ -1124,30 +1120,30 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, nil, nil);
+ gPhoneInfo.SetPhoneMessage_JustOnce(GET_INTEGER_PARAM(0), text1, text2, text3, text4, nil, nil);
return 0;
}
*/
case COMMAND_IS_SNIPER_BULLET_IN_AREA:
{
CollectParameters(&m_nIp, 6);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(0);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(1);
}
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
+ infZ = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(2);
}
UpdateCompareFlag(CBulletInfo::TestForSniperBullet(infX, supX, infY, supY, infZ, supZ));
return 0;
@@ -1156,33 +1152,33 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_GIVE_PLAYER_DETONATOR:
CGarages::GivePlayerDetonator();
return 0;
- */
#ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
CollectParameters(&m_nIp, 1);
- CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_STEAL_ANY_CAR);
+ CTheScripts::SetObjectiveForAllPedsInCollective(GET_INTEGER_PARAM(0), OBJECTIVE_STEAL_ANY_CAR);
return 0;
#endif
+ */
case COMMAND_SET_OBJECT_VELOCITY:
{
CollectParameters(&m_nIp, 4);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- pObject->SetMoveSpeed(*(CVector*)&ScriptParams[1] * METERS_PER_SECOND_TO_GAME_SPEED);
+ pObject->SetMoveSpeed(GET_VECTOR_PARAM(1) * METERS_PER_SECOND_TO_GAME_SPEED);
return 0;
}
case COMMAND_SET_OBJECT_COLLISION:
{
CollectParameters(&m_nIp, 2);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- pObject->bUsesCollision = (ScriptParams[1] != 0);
+ pObject->bUsesCollision = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_IS_ICECREAM_JINGLE_ON:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
// Adding this check to correspond to command name.
// All original game scripts always assume that the vehicle is actually Mr. Whoopee,
@@ -1207,7 +1203,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
wchar* source = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* pstr = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
- CMessages::AddMessageJumpQWithString(source, ScriptParams[0], ScriptParams[1], pstr);
+ CMessages::AddMessageJumpQWithString(source, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), pstr);
return 0;
}
//case COMMAND_PRINT_STRING_IN_STRING_SOON:
@@ -1220,7 +1216,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, nil);
+ gPhoneInfo.SetPhoneMessage_Repeatedly(GET_INTEGER_PARAM(0), text1, text2, text3, text4, text5, nil);
return 0;
}
case COMMAND_SET_5_PHONE_MESSAGES:
@@ -1231,7 +1227,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, nil);
+ gPhoneInfo.SetPhoneMessage_JustOnce(GET_INTEGER_PARAM(0), text1, text2, text3, text4, text5, nil);
return 0;
}
case COMMAND_SET_6_REPEATED_PHONE_MESSAGES:
@@ -1243,7 +1239,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, text6);
+ gPhoneInfo.SetPhoneMessage_Repeatedly(GET_INTEGER_PARAM(0), text1, text2, text3, text4, text5, text6);
return 0;
}
case COMMAND_SET_6_PHONE_MESSAGES:
@@ -1255,19 +1251,19 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, text6);
+ gPhoneInfo.SetPhoneMessage_JustOnce(GET_INTEGER_PARAM(0), text1, text2, text3, text4, text5, text6);
return 0;
}
*/
case COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY:
{
CollectParameters(&m_nIp, 6);
- float infX = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[3];
- float supX = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[3];
- float infY = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[4];
- float supY = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[4];
- float infZ = *(float*)&ScriptParams[2] - *(float*)&ScriptParams[5];
- float supZ = *(float*)&ScriptParams[2] + *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(0) - GET_FLOAT_PARAM(3);
+ float supX = GET_FLOAT_PARAM(0) + GET_FLOAT_PARAM(3);
+ float infY = GET_FLOAT_PARAM(1) - GET_FLOAT_PARAM(4);
+ float supY = GET_FLOAT_PARAM(1) + GET_FLOAT_PARAM(4);
+ float infZ = GET_FLOAT_PARAM(2) - GET_FLOAT_PARAM(5);
+ float supZ = GET_FLOAT_PARAM(2) + GET_FLOAT_PARAM(5);
if (infX > supX) {
float tmp = infX;
infX = supX;
@@ -1304,19 +1300,20 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_ADD_TO_OBJECT_VELOCITY:
{
CollectParameters(&m_nIp, 4);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- pObject->AddToMoveSpeed(*(CVector*)&ScriptParams[1] * METERS_PER_SECOND_TO_GAME_SPEED);
+ pObject->AddToMoveSpeed(GET_VECTOR_PARAM(1) * METERS_PER_SECOND_TO_GAME_SPEED);
return 0;
}
+ /*
case COMMAND_DRAW_SPRITE:
{
CollectParameters(&m_nIp, 9);
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true;
- CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = ScriptParams[0] - 1;
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = GET_INTEGER_PARAM(0) - 1;
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect(
- *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3], *(float*)&ScriptParams[2] + *(float*)&ScriptParams[4]);
- CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]);
+ GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2), GET_FLOAT_PARAM(1) + GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(2) + GET_FLOAT_PARAM(4));
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(8));
CTheScripts::NumberOfIntroRectanglesThisFrame++;
return 0;
}
@@ -1326,8 +1323,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true;
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = -1;
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect(
- *(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3]);
- CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7]);
+ GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(0) + GET_FLOAT_PARAM(2), GET_FLOAT_PARAM(1) + GET_FLOAT_PARAM(3));
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7));
CTheScripts::NumberOfIntroRectanglesThisFrame++;
return 0;
}
@@ -1341,7 +1338,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
int slot = CTxdStore::FindTxdSlot("script");
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
- CTheScripts::ScriptSprites[ScriptParams[0] - 1].SetTexture(str);
+ CTheScripts::ScriptSprites[GET_INTEGER_PARAM(0) - 1].SetTexture(str);
CTxdStore::PopCurrentTxd();
return 0;
}
@@ -1363,12 +1360,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CTheScripts::RemoveScriptTextureDictionary();
return 0;
}
+ */
case COMMAND_SET_OBJECT_DYNAMIC:
{
CollectParameters(&m_nIp, 2);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- if (ScriptParams[1]) {
+ if (GET_INTEGER_PARAM(1)) {
if (pObject->bIsStatic) {
pObject->SetIsStatic(false);
pObject->AddToMovingList();
@@ -1386,11 +1384,11 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_SET_CHAR_ANIM_SPEED:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetFirstAssociation(pPed->GetClump());
if (pAssoc)
- pAssoc->speed = *(float*)&ScriptParams[1];
+ pAssoc->speed = GET_FLOAT_PARAM(1);
return 0;
}
*/
@@ -1398,126 +1396,127 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
{
CollectParameters(&m_nIp, 1);
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
- DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, FALSE);
+ DMAudio.PlayFrontEndTrack(GET_INTEGER_PARAM(0) + STREAMED_SOUND_MISSION_COMPLETED - 1, FALSE);
+ //DMAudio.SaveAnnouncementsWhenMissionPassedPlayed(); // TODO!
return 0;
}
case COMMAND_CLEAR_AREA:
{
CollectParameters(&m_nIp, 5);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CWorld::ClearExcitingStuffFromArea(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
+ CWorld::ClearExcitingStuffFromArea(pos, GET_FLOAT_PARAM(3), GET_INTEGER_PARAM(4));
return 0;
}
case COMMAND_FREEZE_ONSCREEN_TIMER:
CollectParameters(&m_nIp, 1);
- CUserDisplay::OnscnTimer.m_bDisabled = ScriptParams[0] != 0;
+ CUserDisplay::OnscnTimer.m_bDisabled = GET_INTEGER_PARAM(0) != 0;
return 0;
case COMMAND_SWITCH_CAR_SIREN:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->m_bSirenOrAlarm = ScriptParams[1] != 0;
+ pVehicle->m_bSirenOrAlarm = GET_INTEGER_PARAM(1) != 0;
return 0;
}
/*
case COMMAND_SWITCH_PED_ROADS_ON_ANGLED:
{
CollectParameters(&m_nIp, 7);
- ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
- *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 1);
+ ThePaths.SwitchRoadsInAngledArea(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2),
+ GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), GET_FLOAT_PARAM(5), GET_FLOAT_PARAM(6), 0, 1);
return 0;
}
+ */
case COMMAND_SWITCH_PED_ROADS_OFF_ANGLED:
CollectParameters(&m_nIp, 7);
- ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
- *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 0);
+ ThePaths.SwitchRoadsInAngledArea(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2),
+ GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), GET_FLOAT_PARAM(5), GET_FLOAT_PARAM(6), 0, 0);
return 0;
+ /*
case COMMAND_SWITCH_ROADS_ON_ANGLED:
CollectParameters(&m_nIp, 7);
- ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
- *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 1);
+ ThePaths.SwitchRoadsInAngledArea(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2),
+ GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), GET_FLOAT_PARAM(5), GET_FLOAT_PARAM(6), 1, 1);
return 0;
case COMMAND_SWITCH_ROADS_OFF_ANGLED:
CollectParameters(&m_nIp, 7);
- ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
- *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 0);
+ ThePaths.SwitchRoadsInAngledArea(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2),
+ GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), GET_FLOAT_PARAM(5), GET_FLOAT_PARAM(6), 1, 0);
return 0;
- */
+ */
case COMMAND_SET_CAR_WATERTIGHT:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
if (pVehicle->IsBike()) {
CBike* pBike = (CBike*)pVehicle;
- pBike->bWaterTight = ScriptParams[1] != 0;
+ pBike->bWaterTight = GET_INTEGER_PARAM(1) != 0;
}
else if (pVehicle->IsCar()) {
CAutomobile* pCar = (CAutomobile*)pVehicle;
- pCar->bWaterTight = ScriptParams[1] != 0;
+ pCar->bWaterTight = GET_INTEGER_PARAM(1) != 0;
}
return 0;
}
case COMMAND_ADD_MOVING_PARTICLE_EFFECT:
{
CollectParameters(&m_nIp, 12);
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- float size = Max(0.0f, *(float*)&ScriptParams[7]);
- eParticleObjectType type = (eParticleObjectType)ScriptParams[0];
+ float size = Max(0.0f, GET_FLOAT_PARAM(7));
+ eParticleObjectType type = (eParticleObjectType)GET_INTEGER_PARAM(0);
RwRGBA color;
- if (type == POBJECT_SMOKE_TRAIL){
+ if (type == POBJECT_SMOKE_TRAIL){ // 17 in LCS -- assuming enum is the same
color.alpha = -1;
- color.red = ScriptParams[8];
- color.green = ScriptParams[9];
- color.blue = ScriptParams[10];
+ color.red = GET_INTEGER_PARAM(8);
+ color.green = GET_INTEGER_PARAM(9);
+ color.blue = GET_INTEGER_PARAM(10);
}else{
color.alpha = color.red = color.blue = color.green = 0;
}
- CVector target = *(CVector*)&ScriptParams[4];
- CParticleObject::AddObject(type, pos, target, size, ScriptParams[11], color, 1);
+ CVector target = GET_VECTOR_PARAM(4);
+ CParticleObject::AddObject(type, pos, target, size, GET_INTEGER_PARAM(11), color, 1);
return 0;
}
case COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bDontDragMeOutCar = ScriptParams[1] != 0;
+ pPed->bDontDragMeOutCar = GET_INTEGER_PARAM(1) != 0;
return 0;
}
case COMMAND_TURN_CAR_TO_FACE_COORD:
{
CollectParameters(&m_nIp, 3);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
const CVector& pos = pVehicle->GetPosition();
- float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]) + HALFPI;
+ float heading = CGeneral::GetATanOfXY(pos.x - GET_FLOAT_PARAM(1), pos.y - GET_FLOAT_PARAM(2)) + HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
pVehicle->SetHeading(heading);
return 0;
}
- /*
case COMMAND_IS_CRANE_LIFTING_CAR:
{
CollectParameters(&m_nIp, 3);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[2]);
- UpdateCompareFlag(CCranes::IsThisCarPickedUp(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], pVehicle));
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(2));
+ UpdateCompareFlag(CCranes::IsThisCarPickedUp(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), pVehicle));
return 0;
}
- */
case COMMAND_DRAW_SPHERE:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, MARKERTYPE_CYLINDER, pos, *(float*)&ScriptParams[3],
+ C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, MARKERTYPE_CYLINDER, pos, GET_FLOAT_PARAM(3),
SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A,
SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
return 0;
@@ -1525,15 +1524,15 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_SET_CAR_STATUS:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->SetStatus(ScriptParams[1]);
+ pVehicle->SetStatus(GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_IS_CHAR_MALE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->m_nPedType != PEDTYPE_CIVFEMALE && pPed->m_nPedType != PEDTYPE_PROSTITUTE);
return 0;
@@ -1551,11 +1550,11 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
{
CollectParameters(&m_nIp, 3);
- CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
+ CGarages::ChangeGarageType(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
case COMMAND_FIND_DRUG_PLANE_COORDINATES:
- *(CVector*)&ScriptParams[0] = CPlane::FindDrugPlaneCoordinates();
+ SET_VECTOR_PARAM(0, CPlane::FindDrugPlaneCoordinates());
StoreParameters(&m_nIp, 3);
return 0;
*/
@@ -1570,33 +1569,33 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
case COMMAND_POLICE_RADIO_MESSAGE:
CollectParameters(&m_nIp, 3);
- DMAudio.PlaySuspectLastSeen(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]);
+ DMAudio.PlaySuspectLastSeen(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2));
return 0;
case COMMAND_SET_CAR_STRONG:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->bTakeLessDamage = ScriptParams[1] != 0;
+ pVehicle->bTakeLessDamage = GET_INTEGER_PARAM(1) != 0;
return 0;
}
case COMMAND_REMOVE_ROUTE:
CollectParameters(&m_nIp, 1);
- CRouteNode::RemoveRoute(ScriptParams[0]);
+ CRouteNode::RemoveRoute(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_SWITCH_RUBBISH:
CollectParameters(&m_nIp, 1);
- CRubbish::SetVisibility(ScriptParams[0] != 0);
+ CRubbish::SetVisibility(GET_INTEGER_PARAM(0) != 0);
return 0;
case COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA:
{
CollectParameters(&m_nIp, 6);
- float x1 = *(float*)&ScriptParams[0];
- float y1 = *(float*)&ScriptParams[1];
- float z1 = *(float*)&ScriptParams[2];
- float x2 = *(float*)&ScriptParams[3];
- float y2 = *(float*)&ScriptParams[4];
- float z2 = *(float*)&ScriptParams[5];
+ float x1 = GET_FLOAT_PARAM(0);
+ float y1 = GET_FLOAT_PARAM(1);
+ float z1 = GET_FLOAT_PARAM(2);
+ float x2 = GET_FLOAT_PARAM(3);
+ float y2 = GET_FLOAT_PARAM(4);
+ float z2 = GET_FLOAT_PARAM(5);
CParticleObject* tmp = CParticleObject::pCloseListHead;
while (tmp) {
CParticleObject* next = tmp->m_pNext;
@@ -1615,15 +1614,15 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
case COMMAND_SWITCH_STREAMING:
CollectParameters(&m_nIp, 1);
- CStreaming::ms_disableStreaming = ScriptParams[0] == 0;
+ CStreaming::ms_disableStreaming = GET_INTEGER_PARAM(0) == 0;
return 0;
case COMMAND_IS_GARAGE_OPEN:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CGarages::IsGarageOpen(ScriptParams[0]));
+ UpdateCompareFlag(CGarages::IsGarageOpen(GET_INTEGER_PARAM(0)));
return 0;
case COMMAND_IS_GARAGE_CLOSED:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CGarages::IsGarageClosed(ScriptParams[0]));
+ UpdateCompareFlag(CGarages::IsGarageClosed(GET_INTEGER_PARAM(0)));
return 0;
/*
case COMMAND_START_CATALINA_HELI:
@@ -1642,45 +1641,17 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_SWAP_NEAREST_BUILDING_MODEL:
{
CollectParameters(&m_nIp, 6);
- CVector pos = *(CVector*)&ScriptParams[0];
- if (pos.z <= MAP_Z_LOW_LIMIT)
- pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- float radius = *(float*)&ScriptParams[3];
- int mi1 = ScriptParams[4] >= 0 ? ScriptParams[4] : CTheScripts::UsedObjectArray[-ScriptParams[4]].index;
- int mi2 = ScriptParams[5] >= 0 ? ScriptParams[5] : CTheScripts::UsedObjectArray[-ScriptParams[5]].index;
- int16 total;
- CEntity* apEntities[16];
- CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
- if (total == 0)
- CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities);
- if (total == 0)
- CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
- CEntity* pClosestEntity = nil;
- float min_dist = 2.0f * radius;
- for (int i = 0; i < total; i++) {
- float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
- if (dist < min_dist) {
- min_dist = dist;
- pClosestEntity = apEntities[i];
- }
- }
- if (!pClosestEntity) {
- printf("Failed to find building\n");
- return 0;
- }
- CBuilding* pReplacedBuilding = ((CBuilding*)pClosestEntity);
- pReplacedBuilding->ReplaceWithNewModel(mi2);
- CTheScripts::AddToBuildingSwapArray(pReplacedBuilding, mi1, mi2);
+ CTheScripts::SwapNearestBuildingModel(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2), GET_FLOAT_PARAM(3), GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5));
return 0;
}
case COMMAND_SWITCH_WORLD_PROCESSING:
CollectParameters(&m_nIp, 1);
- CWorld::bProcessCutsceneOnly = ScriptParams[0] == 0;
+ CWorld::bProcessCutsceneOnly = GET_INTEGER_PARAM(0) == 0;
return 0;
case COMMAND_REMOVE_ALL_PLAYER_WEAPONS:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
pPed->ClearWeapons();
return 0;
@@ -1689,7 +1660,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_GRAB_CATALINA_HELI:
{
CHeli* pHeli = CHeli::FindPointerToCatalinasHeli();
- ScriptParams[0] = pHeli ? CPools::GetVehiclePool()->GetIndex(pHeli) : -1;
+ SET_INTEGER_PARAM(0, pHeli ? CPools::GetVehiclePool()->GetIndex(pHeli) : -1);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -1697,46 +1668,46 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_CLEAR_AREA_OF_CARS:
{
CollectParameters(&m_nIp, 6);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(0);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(1);
}
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
+ infZ = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(2);
}
CWorld::ClearCarsFromArea(infX, infY, infZ, supX, supY, supZ);
return 0;
}
case COMMAND_SET_ROTATING_GARAGE_DOOR:
CollectParameters(&m_nIp, 1);
- CGarages::SetGarageDoorToRotate(ScriptParams[0]);
+ CGarages::SetGarageDoorToRotate(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_ADD_SPHERE:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- float radius = *(float*)&ScriptParams[3];
+ float radius = GET_FLOAT_PARAM(3);
CTheScripts::GetActualScriptSphereIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CTheScripts::AddScriptSphere((uintptr)this + m_nIp, pos, radius);
+ SET_INTEGER_PARAM(0, CTheScripts::AddScriptSphere((uintptr)this + m_nIp, pos, radius));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_REMOVE_SPHERE:
CollectParameters(&m_nIp, 1);
- CTheScripts::RemoveScriptSphere(ScriptParams[0]);
+ CTheScripts::RemoveScriptSphere(GET_INTEGER_PARAM(0));
return 0;
/*
case COMMAND_CATALINA_HELI_FLY_AWAY:
@@ -1746,9 +1717,9 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_SET_EVERYONE_IGNORE_PLAYER:
{
CollectParameters(&m_nIp, 2);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- if (ScriptParams[1]) {
+ if (GET_INTEGER_PARAM(1)) {
pPed->m_pWanted->m_bIgnoredByEveryone = true;
CWorld::StopAllLawEnforcersInTheirTracks();
}
@@ -1760,49 +1731,47 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
- ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ SET_INTEGER_PARAM(0, CPools::GetVehiclePool()->GetIndex(pVehicle));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
- ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ SET_INTEGER_PARAM(0, CPools::GetVehiclePool()->GetIndex(pVehicle));
StoreParameters(&m_nIp, 1);
return 0;
}
/*
case COMMAND_IS_PHONE_DISPLAYING_MESSAGE:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(ScriptParams[0]));
+ UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(GET_INTEGER_PARAM(0)));
return 0;
*/
case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
- uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ uint16 var = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
CollectParameters(&m_nIp, 1);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CUserDisplay::OnscnTimer.AddClock(var, onscreen_str, ScriptParams[0] != 0);
+ CUserDisplay::OnscnTimer.AddClock(var, onscreen_str, GET_INTEGER_PARAM(0) != 0);
return 0;
}
case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
- uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ uint16 var = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
CollectParameters(&m_nIp, 1);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, 0);
+ CUserDisplay::OnscnTimer.AddCounter(var, GET_INTEGER_PARAM(0), onscreen_str, 0);
return 0;
}
case COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK:
@@ -1821,6 +1790,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
continue;
if (CModelInfo::IsCarModel(model) || CModelInfo::IsBikeModel(model)) {
switch (model) {
+ // TODO(LCS): do it right
+ // apparently leeds didn't :lmao:
case MI_LANDSTAL:
case MI_LINERUN:
case MI_RIO:
@@ -1846,13 +1817,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case MI_ANGEL:
case MI_COACH:
case MI_RCBANDIT:
- case MI_ROMERO:
- case MI_PACKER:
- case MI_SENTXS:
+ //case MI_ROMERO:
+ //case MI_PACKER:
+ //case MI_SENTXS:
case MI_SQUALO:
case MI_SEASPAR:
case MI_PIZZABOY:
- case MI_GANGBUR:
+ //case MI_GANGBUR:
case MI_AIRTRAIN:
case MI_DEADDODO:
case MI_SPEEDER:
@@ -1861,44 +1832,44 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case MI_FLATBED:
case MI_YANKEE:
case MI_CADDY:
- case MI_ZEBRA:
+ //case MI_ZEBRA:
case MI_TOPFUN:
case MI_SKIMMER:
case MI_RCBARON:
case MI_RCRAIDER:
case MI_SPARROW:
case MI_PATRIOT:
- case MI_LOVEFIST:
+ //case MI_LOVEFIST:
case MI_COASTG:
case MI_DINGHY:
- case MI_HERMES:
- case MI_SABRETUR:
+ //case MI_HERMES:
+ //case MI_SABRETUR:
case MI_PHEONIX:
- case MI_WALTON:
+ //case MI_WALTON:
case MI_COMET:
- case MI_DELUXO:
- case MI_BURRITO:
- case MI_SPAND:
+ //case MI_DELUXO:
+ //case MI_BURRITO:
+ //case MI_SPAND:
case MI_MARQUIS:
case MI_BAGGAGE:
- case MI_KAUFMAN:
+ //case MI_KAUFMAN:
case MI_MAVERICK:
case MI_VCNMAV:
- case MI_RANCHER:
+ //case MI_RANCHER:
case MI_FBIRANCH:
case MI_JETMAX:
- case MI_HOTRING:
+ //case MI_HOTRING:
case MI_SANDKING:
- case MI_BLISTAC:
+ //case MI_BLISTAC:
case MI_POLMAV:
- case MI_BOXVILLE:
- case MI_BENSON:
- case MI_MESA:
+ //case MI_BOXVILLE:
+ //case MI_BENSON:
+ //case MI_MESA:
case MI_RCGOBLIN:
- case MI_HOTRINA:
- case MI_HOTRINB:
- case MI_BLOODRA:
- case MI_BLOODRB:
+ //case MI_HOTRINA:
+ //case MI_HOTRINB:
+ //case MI_BLOODRA:
+ //case MI_BLOODRB:
case MI_VICECHEE:
model = -1;
break;
@@ -1913,23 +1884,23 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case MI_MOONBEAM:
case MI_ESPERANT:
case MI_TAXI:
- case MI_WASHING:
+ //case MI_WASHING:
case MI_BOBCAT:
case MI_BANSHEE:
- case MI_CABBIE:
+ //case MI_CABBIE:
case MI_STALLION:
case MI_RUMPO:
- case MI_ADMIRAL:
+ //case MI_ADMIRAL:
case MI_PCJ600:
case MI_FAGGIO:
case MI_FREEWAY:
- case MI_GLENDALE:
- case MI_OCEANIC:
+ //case MI_GLENDALE:
+ //case MI_OCEANIC:
case MI_SANCHEZ:
- case MI_SABRE:
- case MI_REGINA:
- case MI_VIRGO:
- case MI_GREENWOO:
+ //case MI_SABRE:
+ //case MI_REGINA:
+ //case MI_VIRGO:
+ //case MI_GREENWOO:
break;
default:
printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]);
@@ -1951,10 +1922,10 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
else
car = new CAutomobile(model, RANDOM_VEHICLE);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->SetPosition(pos);
- car->SetHeading(DEGTORAD(*(float*)&ScriptParams[3]));
+ car->SetHeading(DEGTORAD(GET_FLOAT_PARAM(3)));
CTheScripts::ClearSpaceForMissionEntity(pos, car);
car->SetStatus(STATUS_ABANDONED);
car->bIsLocked = false;
@@ -1970,37 +1941,33 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CWorld::Add(car);
return 0;
}
- /*
case COMMAND_IS_COLLISION_IN_MEMORY:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CCollision::ms_collisionInMemory == ScriptParams[0]);
+ UpdateCompareFlag(CGame::currLevel == GET_INTEGER_PARAM(0));
return 0;
- */
case COMMAND_SET_WANTED_MULTIPLIER:
CollectParameters(&m_nIp, 1);
- FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = *(float*)&ScriptParams[0];
+ FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = GET_FLOAT_PARAM(0);
return 0;
case COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER:
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
return 0;
- /*
case COMMAND_IS_CAR_VISIBLY_DAMAGED:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->bIsDamaged);
return 0;
}
- */
case COMMAND_DOES_OBJECT_EXIST:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CPools::GetObjectPool()->GetAt(ScriptParams[0]));
+ UpdateCompareFlag(CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)));
return 0;
case COMMAND_LOAD_SCENE:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
#ifdef FIX_BUGS
CTimer::Suspend();
#else
@@ -2017,20 +1984,20 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_ADD_STUCK_CAR_CHECK:
{
CollectParameters(&m_nIp, 3);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- CTheScripts::StuckCars.AddCarToCheck(ScriptParams[0], *(float*)&ScriptParams[1], ScriptParams[2]);
+ CTheScripts::StuckCars.AddCarToCheck(GET_INTEGER_PARAM(0), GET_FLOAT_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
case COMMAND_REMOVE_STUCK_CAR_CHECK:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::StuckCars.RemoveCarFromCheck(ScriptParams[0]);
+ CTheScripts::StuckCars.RemoveCarFromCheck(GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_CAR_STUCK:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(ScriptParams[0]));
+ UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(GET_INTEGER_PARAM(0)));
return 0;
case COMMAND_LOAD_MISSION_AUDIO:
{
@@ -2039,41 +2006,41 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
str[i] = tolower(str[i]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- DMAudio.PreloadMissionAudio(ScriptParams[0] - 1, str);
+ DMAudio.PreloadMissionAudio(GET_INTEGER_PARAM(0) - 1, str);
return 0;
}
case COMMAND_HAS_MISSION_AUDIO_LOADED:
{
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus(ScriptParams[0] - 1) == 1);
+ UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus(GET_INTEGER_PARAM(0) - 1) == 1);
return 0;
}
case COMMAND_PLAY_MISSION_AUDIO:
CollectParameters(&m_nIp, 1);
- DMAudio.PlayLoadedMissionAudio(ScriptParams[0] - 1);
+ DMAudio.PlayLoadedMissionAudio(GET_INTEGER_PARAM(0) - 1);
return 0;
case COMMAND_HAS_MISSION_AUDIO_FINISHED:
{
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished(ScriptParams[0] - 1));
+ UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished(GET_INTEGER_PARAM(0) - 1));
return 0;
}
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
- *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node);
- *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
+ SET_VECTOR_PARAM(0, ThePaths.FindNodeCoorsForScript(node));
+ SET_FLOAT_PARAM(3, ThePaths.FindNodeOrientationForCarPlacement(node));
StoreParameters(&m_nIp, 4);
return 0;
}
case COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED:
{
CollectParameters(&m_nIp, 2);
- UpdateCompareFlag(CGarages::HasImportExportGarageCollectedThisCar(ScriptParams[0], ScriptParams[1] - 1));
+ UpdateCompareFlag(CGarages::HasImportExportGarageCollectedThisCar(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1) - 1));
return 0;
}
case COMMAND_CLEAR_THIS_PRINT:
@@ -2091,8 +2058,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_SET_MISSION_AUDIO_POSITION:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[1];
- DMAudio.SetMissionAudioLocation(ScriptParams[0] - 1, pos.x, pos.y, pos.z);
+ CVector pos = GET_VECTOR_PARAM(1);
+ DMAudio.SetMissionAudioLocation(GET_INTEGER_PARAM(0) - 1, pos.x, pos.y, pos.z);
return 0;
}
case COMMAND_ACTIVATE_SAVE_MENU:
@@ -2108,15 +2075,15 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE:
CollectParameters(&m_nIp, 1);
- CGarages::SetLeaveCameraForThisGarage(ScriptParams[0]);
+ CGarages::SetLeaveCameraForThisGarage(GET_INTEGER_PARAM(0));
return 0;
/*
case COMMAND_ADD_BLIP_FOR_PICKUP_OLD:
{
CollectParameters(&m_nIp, 3);
- CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
+ CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(GET_INTEGER_PARAM(0))].m_pObject;
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
+ SET_INTEGER_PARAM(0, CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), GET_INTEGER_PARAM(1), (eBlipDisplay)GET_INTEGER_PARAM(2)));
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -2124,11 +2091,11 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_ADD_BLIP_FOR_PICKUP:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
+ CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(GET_INTEGER_PARAM(0))].m_pObject;
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
- ScriptParams[0] = handle;
+ SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -2136,52 +2103,55 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP:
{
CollectParameters(&m_nIp, 2);
- CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
+ CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(GET_INTEGER_PARAM(0))].m_pObject;
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH);
- CRadar::SetBlipSprite(handle, ScriptParams[1]);
- ScriptParams[0] = handle;
+ CRadar::SetBlipSprite(handle, GET_INTEGER_PARAM(1));
+ SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
return 0;
}
*/
case COMMAND_SET_PED_DENSITY_MULTIPLIER:
CollectParameters(&m_nIp, 1);
- CPopulation::PedDensityMultiplier = *(float*)&ScriptParams[0];
+ CPopulation::PedDensityMultiplier = GET_FLOAT_PARAM(0);
return 0;
case COMMAND_FORCE_RANDOM_PED_TYPE:
CollectParameters(&m_nIp, 1);
- CPopulation::m_AllRandomPedsThisType = ScriptParams[0];
+ CPopulation::m_AllRandomPedsThisType = GET_INTEGER_PARAM(0);
return 0;
/*
case COMMAND_SET_TEXT_DRAW_BEFORE_FADE:
CollectParameters(&m_nIp, 1);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = ScriptParams[0] != 0;
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = GET_INTEGER_PARAM(0) != 0;
return 0;
*/
case COMMAND_GET_COLLECTABLE1S_COLLECTED:
- ScriptParams[0] = CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages;
+ SET_INTEGER_PARAM(0, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle);
return 0;
}
+ /*
case COMMAND_SET_SPRITES_DRAW_BEFORE_FADE:
CollectParameters(&m_nIp, 1);
- CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bBeforeFade = ScriptParams[0] != 0;
+ CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bBeforeFade = GET_INTEGER_PARAM(0) != 0;
return 0;
+ */
case COMMAND_SET_TEXT_RIGHT_JUSTIFY:
CollectParameters(&m_nIp, 1);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bRightJustify = ScriptParams[0] != 0;
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bRightJustify = GET_INTEGER_PARAM(0) != 0;
return 0;
case COMMAND_PRINT_HELP:
{
+ /* maybe will be useful? TODO
if (CCamera::m_bUseMouse3rdPerson && (
strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15") == 0 ||
strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A") == 0 ||
@@ -2190,16 +2160,18 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
+ */
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CHud::SetHelpMessage(text, false);
return 0;
}
case COMMAND_CLEAR_HELP:
+ //CHud::gLastPrintForeverString = false; TODO
CHud::SetHelpMessage(nil, false);
return 0;
case COMMAND_FLASH_HUD_OBJECT:
CollectParameters(&m_nIp, 1);
- CHud::m_ItemToFlash = ScriptParams[0];
+ CHud::m_ItemToFlash = GET_INTEGER_PARAM(0);
return 0;
default:
script_assert(0);
@@ -2264,6 +2236,38 @@ void CTheScripts::RemoveScriptSphere(int32 index)
ScriptSphereArray[index].m_Id = 0;
}
+void CTheScripts::SwapNearestBuildingModel(float x, float y, float z, float radius, int mi1, int mi2)
+{
+ CVector pos(x, y, z);
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ if (mi1 < 0)
+ mi1 = CTheScripts::UsedObjectArray[-mi1].index;
+ if (mi2 < 0)
+ mi2 = CTheScripts::UsedObjectArray[-mi2].index;
+ int16 total;
+ CEntity* apEntities[16];
+ CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
+ if (total == 0)
+ CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities);
+ if (total == 0)
+ CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
+ CEntity* pClosestEntity = nil;
+ float min_dist = 2.0f * radius;
+ for (int i = 0; i < total; i++) {
+ float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
+ if (dist < min_dist) {
+ min_dist = dist;
+ pClosestEntity = apEntities[i];
+ }
+ }
+ CBuilding* pReplacedBuilding = ((CBuilding*)pClosestEntity);
+ if (pReplacedBuilding) {
+ pReplacedBuilding->ReplaceWithNewModel(mi2);
+ AddToBuildingSwapArray(pReplacedBuilding, mi1, mi2);
+ }
+}
+
void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model)
{
int i = 0;
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index e9f0967e..174df06a 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -19,32 +19,20 @@
#include "main.h"
#include "SaveBuf.h"
-void CRunningScript::UpdateCompareFlag(bool flag)
+// LCS: file done except TODOs
+
+uint32 CRunningScript::CollectLocateParameters(uint32* pIp, bool b3D)
{
- if (m_bNotFlag)
- flag = !flag;
- if (m_nAndOrState == ANDOR_NONE) {
- m_bCondResult = flag;
- return;
- }
- if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
- m_bCondResult &= flag;
- if (m_nAndOrState == ANDS_1) {
- m_nAndOrState = ANDOR_NONE;
- return;
- }
- }
- else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8) {
- m_bCondResult |= flag;
- if (m_nAndOrState == ORS_1) {
- m_nAndOrState = ANDOR_NONE;
- return;
- }
- }
- else {
- return;
- }
- m_nAndOrState--;
+ CollectParameters(pIp, 1);
+ uint32 id = (uintptr)this + (*pIp - 16);
+ uint32 ip = *pIp;
+ uint8 type = CTheScripts::Read1ByteFromScript(&ip);
+ if (type >= ARGUMENT_LOCAL) {
+ ip--;
+ id = (uint32)(uintptr)GetPointerToScriptVariable(&ip, 0);
+ }
+ CollectParameters(pIp, b3D ? 7 : 5, &(ScriptParams[1]));
+ return id;
}
void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
@@ -64,8 +52,8 @@ void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
b3D = false;
break;
}
- CollectParameters(pIp, b3D ? 8 : 6);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ uint32 id = CollectLocateParameters(pIp, b3D);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
switch (command) {
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
@@ -81,37 +69,23 @@ void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
default:
break;
}
- X = *(float*)&ScriptParams[1];
- Y = *(float*)&ScriptParams[2];
+ X = GET_FLOAT_PARAM(1);
+ Y = GET_FLOAT_PARAM(2);
if (b3D) {
- Z = *(float*)&ScriptParams[3];
- dX = *(float*)&ScriptParams[4];
- dY = *(float*)&ScriptParams[5];
- dZ = *(float*)&ScriptParams[6];
- debug = ScriptParams[7];
+ Z = GET_FLOAT_PARAM(3);
+ dX = GET_FLOAT_PARAM(4);
+ dY = GET_FLOAT_PARAM(5);
+ dZ = GET_FLOAT_PARAM(6);
+ debug = GET_INTEGER_PARAM(7);
} else {
- dX = *(float*)&ScriptParams[3];
- dY = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dX = GET_FLOAT_PARAM(3);
+ dY = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
+ CVector pos = pPlayerInfo->GetPos();
if (!decided) {
- CVector pos = pPlayerInfo->GetPos();
result = false;
- bool in_area;
- if (b3D) {
- in_area = X - dX <= pos.x &&
- X + dX >= pos.x &&
- Y - dY <= pos.y &&
- Y + dY >= pos.y &&
- Z - dZ <= pos.z &&
- Z + dZ >= pos.z;
- } else {
- in_area = X - dX <= pos.x &&
- X + dX >= pos.x &&
- Y - dY <= pos.y &&
- Y + dY >= pos.y;
- }
- if (in_area) {
+ if (Abs(pos.x - X) < dX && Abs(pos.y - Y) < dY && (!b3D || Abs(pos.z - Z) < dZ)) {
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
@@ -138,14 +112,16 @@ void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
}
}
UpdateCompareFlag(result);
- if (debug)
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (debug && Abs(pos.x - X) < 80.0f && Abs(pos.y - Y) < 80.0f)
+ CTheScripts::HighlightImportantArea(id, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
@@ -163,8 +139,8 @@ void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
- CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTarget);
CVector pos = pPlayerInfo->GetPos();
if (pTarget->bInVehicle) {
@@ -176,14 +152,14 @@ void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
}
- dX = *(float*)&ScriptParams[2];
- dY = *(float*)&ScriptParams[3];
+ dX = GET_FLOAT_PARAM(2);
+ dY = GET_FLOAT_PARAM(3);
if (b3D) {
- dZ = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dZ = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
else {
- debug = ScriptParams[4];
+ debug = GET_INTEGER_PARAM(4);
}
result = false;
bool in_area;
@@ -227,12 +203,14 @@ void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
#else
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
@@ -250,21 +228,21 @@ void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
- CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTarget);
CVector pos = pPlayerInfo->GetPos();
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
- dX = *(float*)&ScriptParams[2];
- dY = *(float*)&ScriptParams[3];
+ dX = GET_FLOAT_PARAM(2);
+ dY = GET_FLOAT_PARAM(3);
if (b3D) {
- dZ = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dZ = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
else {
- debug = ScriptParams[4];
+ debug = GET_INTEGER_PARAM(4);
}
result = false;
bool in_area;
@@ -304,12 +282,14 @@ void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
@@ -329,8 +309,8 @@ void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
b3D = false;
break;
}
- CollectParameters(pIp, b3D ? 8 : 6);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ uint32 id = CollectLocateParameters(pIp, b3D);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
CVector pos = pPed->InVehicle() ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
switch (command) {
@@ -348,19 +328,19 @@ void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
default:
break;
}
- X = *(float*)&ScriptParams[1];
- Y = *(float*)&ScriptParams[2];
+ X = GET_FLOAT_PARAM(1);
+ Y = GET_FLOAT_PARAM(2);
if (b3D) {
- Z = *(float*)&ScriptParams[3];
- dX = *(float*)&ScriptParams[4];
- dY = *(float*)&ScriptParams[5];
- dZ = *(float*)&ScriptParams[6];
- debug = ScriptParams[7];
+ Z = GET_FLOAT_PARAM(3);
+ dX = GET_FLOAT_PARAM(4);
+ dY = GET_FLOAT_PARAM(5);
+ dZ = GET_FLOAT_PARAM(6);
+ debug = GET_INTEGER_PARAM(7);
}
else {
- dX = *(float*)&ScriptParams[3];
- dY = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dX = GET_FLOAT_PARAM(3);
+ dY = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
if (!decided) {
result = false;
@@ -407,13 +387,15 @@ void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ CTheScripts::HighlightImportantArea(id, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
@@ -431,9 +413,9 @@ void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTarget);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
if (pTarget->bInVehicle) {
@@ -446,14 +428,14 @@ void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
}
- dX = *(float*)&ScriptParams[2];
- dY = *(float*)&ScriptParams[3];
+ dX = GET_FLOAT_PARAM(2);
+ dY = GET_FLOAT_PARAM(3);
if (b3D) {
- dZ = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dZ = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
else {
- debug = ScriptParams[4];
+ debug = GET_INTEGER_PARAM(4);
}
result = false;
bool in_area;
@@ -497,12 +479,14 @@ void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
#else
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
@@ -520,22 +504,22 @@ void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTarget);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
- dX = *(float*)&ScriptParams[2];
- dY = *(float*)&ScriptParams[3];
+ dX = GET_FLOAT_PARAM(2);
+ dY = GET_FLOAT_PARAM(3);
if (b3D) {
- dZ = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dZ = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
else {
- debug = ScriptParams[4];
+ debug = GET_INTEGER_PARAM(4);
}
result = false;
bool in_area;
@@ -575,12 +559,14 @@ void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
@@ -598,22 +584,22 @@ void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ CObject* pTarget = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTarget);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
- dX = *(float*)&ScriptParams[2];
- dY = *(float*)&ScriptParams[3];
+ dX = GET_FLOAT_PARAM(2);
+ dY = GET_FLOAT_PARAM(3);
if (b3D) {
- dZ = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dZ = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
else {
- debug = ScriptParams[4];
+ debug = GET_INTEGER_PARAM(4);
}
result = false;
bool in_area;
@@ -653,12 +639,14 @@ void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
@@ -674,8 +662,8 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
b3D = false;
break;
}
- CollectParameters(pIp, b3D ? 8 : 6);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ uint32 id = CollectLocateParameters(pIp, b3D);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
CVector pos = pVehicle->GetPosition();
switch (command) {
@@ -689,19 +677,19 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
default:
break;
}
- X = *(float*)&ScriptParams[1];
- Y = *(float*)&ScriptParams[2];
+ X = GET_FLOAT_PARAM(1);
+ Y = GET_FLOAT_PARAM(2);
if (b3D) {
- Z = *(float*)&ScriptParams[3];
- dX = *(float*)&ScriptParams[4];
- dY = *(float*)&ScriptParams[5];
- dZ = *(float*)&ScriptParams[6];
- debug = ScriptParams[7];
+ Z = GET_FLOAT_PARAM(3);
+ dX = GET_FLOAT_PARAM(4);
+ dY = GET_FLOAT_PARAM(5);
+ dZ = GET_FLOAT_PARAM(6);
+ debug = GET_INTEGER_PARAM(7);
}
else {
- dX = *(float*)&ScriptParams[3];
- dY = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dX = GET_FLOAT_PARAM(3);
+ dY = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
if (!decided) {
result = false;
@@ -724,13 +712,15 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ CTheScripts::HighlightImportantArea(id, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp)
@@ -745,23 +735,23 @@ void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp)
b3D = false;
break;
}
- CollectParameters(pIp, b3D ? 8 : 6);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ uint32 id = CollectLocateParameters(pIp, b3D);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
CVector pos = pObject->GetPosition();
- X = *(float*)&ScriptParams[1];
- Y = *(float*)&ScriptParams[2];
+ X = GET_FLOAT_PARAM(1);
+ Y = GET_FLOAT_PARAM(2);
if (b3D) {
- Z = *(float*)&ScriptParams[3];
- dX = *(float*)&ScriptParams[4];
- dY = *(float*)&ScriptParams[5];
- dZ = *(float*)&ScriptParams[6];
- debug = ScriptParams[7];
+ Z = GET_FLOAT_PARAM(3);
+ dX = GET_FLOAT_PARAM(4);
+ dY = GET_FLOAT_PARAM(5);
+ dZ = GET_FLOAT_PARAM(6);
+ debug = GET_INTEGER_PARAM(7);
}
else {
- dX = *(float*)&ScriptParams[3];
- dY = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dX = GET_FLOAT_PARAM(3);
+ dY = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
result = false;
bool in_area;
@@ -782,13 +772,15 @@ void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp)
result = in_area;
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ CTheScripts::HighlightImportantArea(id, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
@@ -804,30 +796,32 @@ void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
break;
}
CollectParameters(pIp, b3D ? 7 : 5);
- X = *(float*)&ScriptParams[0];
- Y = *(float*)&ScriptParams[1];
+ X = GET_FLOAT_PARAM(0);
+ Y = GET_FLOAT_PARAM(1);
if (b3D) {
- Z = *(float*)&ScriptParams[2];
- dX = *(float*)&ScriptParams[3];
- dY = *(float*)&ScriptParams[4];
- dZ = *(float*)&ScriptParams[5];
- debug = ScriptParams[6];
+ Z = GET_FLOAT_PARAM(2);
+ dX = GET_FLOAT_PARAM(3);
+ dY = GET_FLOAT_PARAM(4);
+ dZ = GET_FLOAT_PARAM(5);
+ debug = GET_INTEGER_PARAM(6);
}
else {
- dX = *(float*)&ScriptParams[2];
- dY = *(float*)&ScriptParams[3];
- debug = ScriptParams[4];
+ dX = GET_FLOAT_PARAM(2);
+ dY = GET_FLOAT_PARAM(3);
+ debug = GET_INTEGER_PARAM(4);
}
result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f);
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
@@ -847,8 +841,8 @@ void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
b3D = false;
break;
}
- CollectParameters(pIp, b3D ? 8 : 6);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ uint32 id = CollectLocateParameters(pIp, b3D);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
switch (command) {
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
@@ -864,23 +858,23 @@ void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
default:
break;
}
- infX = *(float*)&ScriptParams[1];
- infY = *(float*)&ScriptParams[2];
+ infX = GET_FLOAT_PARAM(1);
+ infY = GET_FLOAT_PARAM(2);
if (b3D) {
- infZ = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[6];
+ infZ = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(6);
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[6];
- supZ = *(float*)&ScriptParams[3];
+ infZ = GET_FLOAT_PARAM(6);
+ supZ = GET_FLOAT_PARAM(3);
}
- debug = ScriptParams[7];
+ debug = GET_INTEGER_PARAM(7);
}
else {
- supX = *(float*)&ScriptParams[3];
- supY = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ supX = GET_FLOAT_PARAM(3);
+ supY = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
if (infX > supX) {
float tmp = infX;
@@ -939,12 +933,14 @@ void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
+ */
}
void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
@@ -965,7 +961,7 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
break;
}
CollectParameters(pIp, b3D ? 9 : 7);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
switch (command) {
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
@@ -981,25 +977,25 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
default:
break;
}
- infX = *(float*)&ScriptParams[1];
- infY = *(float*)&ScriptParams[2];
+ infX = GET_FLOAT_PARAM(1);
+ infY = GET_FLOAT_PARAM(2);
if (b3D) {
- infZ = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[6];
+ infZ = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(6);
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[6];
- supZ = *(float*)&ScriptParams[3];
+ infZ = GET_FLOAT_PARAM(6);
+ supZ = GET_FLOAT_PARAM(3);
}
- side2length = *(float*)&ScriptParams[7];
- debug = ScriptParams[8];
+ side2length = GET_FLOAT_PARAM(7);
+ debug = GET_INTEGER_PARAM(8);
}
else {
- supX = *(float*)&ScriptParams[3];
- supY = *(float*)&ScriptParams[4];
- side2length = *(float*)&ScriptParams[5];
- debug = ScriptParams[6];
+ supX = GET_FLOAT_PARAM(3);
+ supY = GET_FLOAT_PARAM(4);
+ side2length = GET_FLOAT_PARAM(5);
+ debug = GET_INTEGER_PARAM(6);
}
float initAngle = CGeneral::GetRadianAngleBetweenPoints(infX, infY, supX, supY) + HALFPI;
while (initAngle < 0.0f)
@@ -1062,6 +1058,7 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
if (debug)
CTheScripts::HighlightImportantAngledArea((uintptr)this + m_nIp, infX, infY, supX, supY,
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ,
@@ -1070,6 +1067,7 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
CTheScripts::DrawDebugAngledSquare(infX, infY, supX, supY,
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
}
+ */
}
void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
@@ -1089,8 +1087,8 @@ void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
b3D = false;
break;
}
- CollectParameters(pIp, b3D ? 8 : 6);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ uint32 id = CollectLocateParameters(pIp, b3D);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
CVector pos = pPed->InVehicle() ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
switch (command) {
@@ -1108,23 +1106,23 @@ void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
default:
break;
}
- infX = *(float*)&ScriptParams[1];
- infY = *(float*)&ScriptParams[2];
+ infX = GET_FLOAT_PARAM(1);
+ infY = GET_FLOAT_PARAM(2);
if (b3D) {
- infZ = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[6];
+ infZ = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(6);
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[6];
- supZ = *(float*)&ScriptParams[3];
+ infZ = GET_FLOAT_PARAM(6);
+ supZ = GET_FLOAT_PARAM(3);
}
- debug = ScriptParams[7];
+ debug = GET_INTEGER_PARAM(7);
}
else {
- supX = *(float*)&ScriptParams[3];
- supY = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ supX = GET_FLOAT_PARAM(3);
+ supY = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
if (infX > supX) {
float tmp = infX;
@@ -1181,13 +1179,15 @@ void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ CTheScripts::HighlightImportantArea(id, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
+ */
}
void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
@@ -1203,8 +1203,8 @@ void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
b3D = false;
break;
}
- CollectParameters(pIp, b3D ? 8 : 6);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ uint32 id = CollectLocateParameters(pIp, b3D);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
CVector pos = pVehicle->GetPosition();
switch (command) {
@@ -1218,23 +1218,23 @@ void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
default:
break;
}
- infX = *(float*)&ScriptParams[1];
- infY = *(float*)&ScriptParams[2];
+ infX = GET_FLOAT_PARAM(1);
+ infY = GET_FLOAT_PARAM(2);
if (b3D) {
- infZ = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[6];
+ infZ = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(6);
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[6];
- supZ = *(float*)&ScriptParams[3];
+ infZ = GET_FLOAT_PARAM(6);
+ supZ = GET_FLOAT_PARAM(3);
}
- debug = ScriptParams[7];
+ debug = GET_INTEGER_PARAM(7);
}
else {
- supX = *(float*)&ScriptParams[3];
- supY = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ supX = GET_FLOAT_PARAM(3);
+ supY = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
if (infX > supX) {
float tmp = infX;
@@ -1279,13 +1279,15 @@ void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ CTheScripts::HighlightImportantArea(id, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
+ */
}
void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp)
@@ -1300,27 +1302,27 @@ void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp)
b3D = false;
break;
}
- CollectParameters(pIp, b3D ? 8 : 6);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ uint32 id = CollectLocateParameters(pIp, b3D);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
CVector pos = pObject->GetPosition();
- infX = *(float*)&ScriptParams[1];
- infY = *(float*)&ScriptParams[2];
+ infX = GET_FLOAT_PARAM(1);
+ infY = GET_FLOAT_PARAM(2);
if (b3D) {
- infZ = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[6];
+ infZ = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(6);
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[6];
- supZ = *(float*)&ScriptParams[3];
+ infZ = GET_FLOAT_PARAM(6);
+ supZ = GET_FLOAT_PARAM(3);
}
- debug = ScriptParams[7];
+ debug = GET_INTEGER_PARAM(7);
}
else {
- supX = *(float*)&ScriptParams[3];
- supY = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ supX = GET_FLOAT_PARAM(3);
+ supY = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
if (infX > supX) {
float tmp = infX;
@@ -1361,13 +1363,15 @@ void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ CTheScripts::HighlightImportantArea(id, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
+ */
}
void CRunningScript::DoDeatharrestCheck()
@@ -1390,7 +1394,8 @@ void CRunningScript::DoDeatharrestCheck()
script_assert(m_nStackPointer > 0);
while (m_nStackPointer > 1)
--m_nStackPointer;
- m_nIp = m_anStack[--m_nStackPointer];
+ ReturnFromGosubOrFunction();
+ m_nLocalsPointer = 0;
CMessages::ClearSmallMessagesOnly();
*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
m_bDeatharrestExecuted = true;
@@ -1444,24 +1449,24 @@ void CRunningScript::LocateCollectiveCommand(int32 command, uint32* pIp)
b3D = true;
break;
}
- CollectParameters(pIp, b3D ? 8 : 6);
- X = *(float*)&ScriptParams[1];
- Y = *(float*)&ScriptParams[2];
+ uint32 id = CollectLocateParameters(pIp, b3D);
+ X = GET_FLOAT_PARAM(1);
+ Y = GET_FLOAT_PARAM(2);
if (b3D) {
- Z = *(float*)&ScriptParams[3];
- dX = *(float*)&ScriptParams[4];
- dY = *(float*)&ScriptParams[5];
- dZ = *(float*)&ScriptParams[6];
- debug = ScriptParams[7];
+ Z = GET_FLOAT_PARAM(3);
+ dX = GET_FLOAT_PARAM(4);
+ dY = GET_FLOAT_PARAM(5);
+ dZ = GET_FLOAT_PARAM(6);
+ debug = GET_INTEGER_PARAM(7);
}
else {
- dX = *(float*)&ScriptParams[3];
- dY = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dX = GET_FLOAT_PARAM(3);
+ dY = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
result = true;
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
- if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ if (GET_INTEGER_PARAM(0) != CTheScripts::CollectiveArray[i].colIndex)
continue;
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
@@ -1522,13 +1527,15 @@ void CRunningScript::LocateCollectiveCommand(int32 command, uint32* pIp)
}
UpdateCompareFlag(result);
if (debug)
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ CTheScripts::HighlightImportantArea(id, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::LocateCollectiveCharCommand(int32 command, uint32* pIp)
@@ -1546,7 +1553,7 @@ void CRunningScript::LocateCollectiveCharCommand(int32 command, uint32* pIp)
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
- CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTarget);
if (pTarget->bInVehicle) {
X = pTarget->m_pMyVehicle->GetPosition().x;
@@ -1558,18 +1565,18 @@ void CRunningScript::LocateCollectiveCharCommand(int32 command, uint32* pIp)
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
}
- dX = *(float*)&ScriptParams[2];
- dY = *(float*)&ScriptParams[3];
+ dX = GET_FLOAT_PARAM(2);
+ dY = GET_FLOAT_PARAM(3);
if (b3D) {
- dZ = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dZ = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
else {
- debug = ScriptParams[4];
+ debug = GET_INTEGER_PARAM(4);
}
result = true;
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
- if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ if (GET_INTEGER_PARAM(0) != CTheScripts::CollectiveArray[i].colIndex)
continue;
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
@@ -1614,12 +1621,14 @@ void CRunningScript::LocateCollectiveCharCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::LocateCollectiveCarCommand(int32 command, uint32* pIp)
@@ -1637,23 +1646,23 @@ void CRunningScript::LocateCollectiveCarCommand(int32 command, uint32* pIp)
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
- CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTarget);
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
- dX = *(float*)&ScriptParams[2];
- dY = *(float*)&ScriptParams[3];
+ dX = GET_FLOAT_PARAM(2);
+ dY = GET_FLOAT_PARAM(3);
if (b3D) {
- dZ = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dZ = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
else {
- debug = ScriptParams[4];
+ debug = GET_INTEGER_PARAM(4);
}
result = true;
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
- if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ if (GET_INTEGER_PARAM(0) != CTheScripts::CollectiveArray[i].colIndex)
continue;
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
@@ -1698,12 +1707,14 @@ void CRunningScript::LocateCollectiveCarCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::LocateCollectivePlayerCommand(int32 command, uint32* pIp)
@@ -1721,22 +1732,22 @@ void CRunningScript::LocateCollectivePlayerCommand(int32 command, uint32* pIp)
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
- CVector pos = CWorld::Players[ScriptParams[1]].GetPos();
+ CVector pos = CWorld::Players[GET_INTEGER_PARAM(1)].GetPos();
X = pos.x;
Y = pos.y;
Z = pos.z;
- dX = *(float*)&ScriptParams[2];
- dY = *(float*)&ScriptParams[3];
+ dX = GET_FLOAT_PARAM(2);
+ dY = GET_FLOAT_PARAM(3);
if (b3D) {
- dZ = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ dZ = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
else {
- debug = ScriptParams[4];
+ debug = GET_INTEGER_PARAM(4);
}
result = true;
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
- if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ if (GET_INTEGER_PARAM(0) != CTheScripts::CollectiveArray[i].colIndex)
continue;
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
@@ -1781,12 +1792,14 @@ void CRunningScript::LocateCollectivePlayerCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
+ */
}
void CRunningScript::CollectiveInAreaCheckCommand(int32 command, uint32* pIp)
@@ -1807,23 +1820,23 @@ void CRunningScript::CollectiveInAreaCheckCommand(int32 command, uint32* pIp)
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
- infX = *(float*)&ScriptParams[1];
- infY = *(float*)&ScriptParams[2];
+ infX = GET_FLOAT_PARAM(1);
+ infY = GET_FLOAT_PARAM(2);
if (b3D) {
- infZ = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[6];
+ infZ = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(6);
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[6];
- supZ = *(float*)&ScriptParams[3];
+ infZ = GET_FLOAT_PARAM(6);
+ supZ = GET_FLOAT_PARAM(3);
}
- debug = ScriptParams[7];
+ debug = GET_INTEGER_PARAM(7);
}
else {
- supX = *(float*)&ScriptParams[3];
- supY = *(float*)&ScriptParams[4];
- debug = ScriptParams[5];
+ supX = GET_FLOAT_PARAM(3);
+ supY = GET_FLOAT_PARAM(4);
+ debug = GET_INTEGER_PARAM(5);
}
if (infX > supX) {
float tmp = infX;
@@ -1837,7 +1850,7 @@ void CRunningScript::CollectiveInAreaCheckCommand(int32 command, uint32* pIp)
}
result = true;
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
- if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ if (GET_INTEGER_PARAM(0) != CTheScripts::CollectiveArray[i].colIndex)
continue;
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
@@ -1899,12 +1912,14 @@ void CRunningScript::CollectiveInAreaCheckCommand(int32 command, uint32* pIp)
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ /*
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
+ */
}
#endif
@@ -1991,8 +2006,9 @@ void CTheScripts::PrintListSizes()
debug("active: %d, idle: %d", active, idle);
}
-uint32 DbgLineColour = 0x0000FFFF; // r = 0, g = 0, b = 255, a = 255
+//uint32 DbgLineColour = 0x0000FFFF; // r = 0, g = 0, b = 255, a = 255
+/*
void CTheScripts::DrawDebugSquare(float infX, float infY, float supX, float supY)
{
CColPoint tmpCP;
@@ -2099,9 +2115,10 @@ void CTheScripts::RenderTheScriptDebugLines()
NumScriptDebugLines = 0;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
}
+*/
-#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) +\
- 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
+#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(tCollectiveData) * MAX_NUM_COLLECTIVES +\
+ 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 4 * sizeof(uint32)
void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
{
@@ -2110,7 +2127,7 @@ INITSAVEBUF
uint32 runningScripts = 0;
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
runningScripts++;
- *size = CRunningScript::nSaveStructSize * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
+ *size = CRunningScript::nSaveStructSize * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 5 * sizeof(uint32);
WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buf, varSpace);
for (uint32 i = 0; i < varSpace; i++)
@@ -2122,6 +2139,9 @@ INITSAVEBUF
WriteSaveBuf(buf, script_data_size);
WriteSaveBuf(buf, OnAMissionFlag);
WriteSaveBuf(buf, LastMissionPassedTime);
+ for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
+ WriteSaveBuf(buf, CollectiveArray[i]);
+ WriteSaveBuf(buf, NextFreeCollectiveIndex);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
uint32 type, handle;
@@ -2183,24 +2203,37 @@ INITSAVEBUF
VALIDATESAVEBUF(*size)
}
-void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
+bool CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
{
- Init();
INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
uint32 varSpace, type, handle;
uint32 tmp;
ReadSaveBuf(&varSpace, buf);
- for (uint32 i = 0; i < varSpace; i++)
- ReadSaveBuf(&ScriptSpace[i], buf);
+ if (*(int32*)&ScriptSpace[0] != *(int32*)&buf[0] || *(int32*)&ScriptSpace[4] != *(int32*)&buf[4]) {
+ printf("\n===================================================\nSave Game Mismatch!!!\n");
+ return false;
+ }
+ for (uint32 i = 0; i < varSpace; i++) { // this is not exactly what function does
+ if (i < 8)
+ ReadSaveBuf(&ScriptSpace[i], buf);
+ else if (GetSaveVarIndex(i / 4 * 4) != -1)
+ ReadSaveBuf(&ScriptSpace[i], buf);
+ else
+ SkipSaveBuf(buf, 1);
+ }
ReadSaveBuf(&tmp, buf);
script_assert(tmp == SCRIPT_DATA_SIZE);
ReadSaveBuf(&OnAMissionFlag, buf);
ReadSaveBuf(&LastMissionPassedTime, buf);
+ for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
+ ReadSaveBuf(&CollectiveArray[i], buf);
+ ReadSaveBuf(&NextFreeCollectiveIndex, buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
ReadSaveBuf(&type, buf);
ReadSaveBuf(&handle, buf);
+ /*
switch (type) {
case 0:
BuildingSwapArray[i].m_pBuilding = nil;
@@ -2214,14 +2247,19 @@ INITSAVEBUF
default:
script_assert(false);
}
- ReadSaveBuf(&BuildingSwapArray[i].m_nNewModel, buf);
- ReadSaveBuf(&BuildingSwapArray[i].m_nOldModel, buf);
+ */
+ /*BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);*/
+ /*BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);*/
+ SkipSaveBuf(buf, 8);
+ /*
if (BuildingSwapArray[i].m_pBuilding)
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
+ */
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
ReadSaveBuf(&type, buf);
ReadSaveBuf(&handle, buf);
+ /*
switch (type) {
case 0:
InvisibilitySettingArray[i] = nil;
@@ -2243,12 +2281,16 @@ INITSAVEBUF
}
if (InvisibilitySettingArray[i])
InvisibilitySettingArray[i]->bIsVisible = false;
+ */
}
bool tmpBool;
ReadSaveBuf(&tmpBool, buf);
script_assert(tmpBool == bUsingAMultiScriptFile);
- ReadSaveBuf(&bPlayerHasMetDebbieHarry, buf);
- SkipSaveBuf(buf, 2);
+ ///*bPlayerHasMetDebbieHarry = */ReadSaveBuf<uint8>(buf);
+ //ReadSaveBuf<uint16>(buf);
+
+ SkipSaveBuf(buf, 3);
+
ReadSaveBuf(&tmp, buf);
script_assert(tmp == MainScriptSize);
ReadSaveBuf(&tmp, buf);
@@ -2261,7 +2303,8 @@ INITSAVEBUF
uint32 runningScripts;
ReadSaveBuf(&runningScripts, buf);
for (uint32 i = 0; i < runningScripts; i++)
- StartNewScript(0)->Load(buf);
+ CRunningScript().Load(buf);
+ return true;
VALIDATESAVEBUF(size)
}
@@ -2271,6 +2314,7 @@ void CRunningScript::Save(uint8*& buf)
{
#ifdef COMPATIBLE_SAVES
ZeroSaveBuf(buf, 8);
+ WriteSaveBuf<int32>(buf, m_nId);
for (int i = 0; i < 8; i++)
WriteSaveBuf(buf, m_abScriptName[i]);
WriteSaveBuf(buf, m_nIp);
@@ -2282,10 +2326,11 @@ void CRunningScript::Save(uint8*& buf)
WriteSaveBuf(buf, m_nStackPointer);
ZeroSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
- static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
+ static_assert(NUM_LOCAL_VARS + 8 + NUM_TIMERS == 106, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 106");
#endif
- for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ for (int i = 0; i < NUM_LOCAL_VARS + 8 + NUM_TIMERS; i++)
WriteSaveBuf(buf, m_anLocalVariables[i]);
+ WriteSaveBuf(buf, m_nLocalsPointer);
WriteSaveBuf(buf, m_bIsActive);
WriteSaveBuf(buf, m_bCondResult);
WriteSaveBuf(buf, m_bIsMissionScript);
@@ -2306,6 +2351,7 @@ void CRunningScript::Load(uint8*& buf)
{
#ifdef COMPATIBLE_SAVES
SkipSaveBuf(buf, 8);
+ ReadSaveBuf(&m_nId, buf);
for (int i = 0; i < 8; i++)
ReadSaveBuf(&m_abScriptName[i], buf);
ReadSaveBuf(&m_nIp, buf);
@@ -2317,10 +2363,11 @@ void CRunningScript::Load(uint8*& buf)
ReadSaveBuf(&m_nStackPointer, buf);
SkipSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
- static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
+ static_assert(NUM_LOCAL_VARS + 8 + NUM_TIMERS == 106, "Compatibility loss: NUM_LOCAL_VARS + 8 + NUM_TIMERS != 106");
#endif
- for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ for (int i = 0; i < NUM_LOCAL_VARS + 8 + NUM_TIMERS; i++)
ReadSaveBuf(&m_anLocalVariables[i], buf);
+ ReadSaveBuf(&m_nLocalsPointer, buf);
ReadSaveBuf(&m_bIsActive, buf);
ReadSaveBuf(&m_bCondResult, buf);
ReadSaveBuf(&m_bIsMissionScript, buf);
@@ -2699,8 +2746,14 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
}
else {
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
- pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle);
- pPed->bWanderPathAfterExitingCar = true;
+ if ((pPed->m_fHealth < 1.0f && !pPed->IsPedHeadAbovePos(-0.3f)) || pPed->bBodyPartJustCameOff) {
+ pPed->SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, pPed->m_pMyVehicle);
+ pPed->bWanderPathAfterExitingCar = false;
+ }
+ else {
+ pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle);
+ pPed->bWanderPathAfterExitingCar = true;
+ }
}
}
}
@@ -2713,6 +2766,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
flees = true;
}
pPed->ClearObjective();
+ pPed->SetWaitState(WAITSTATE_FALSE, nil); // third parameter is 0 TODO?
pPed->bRespondsToThreats = true;
pPed->bScriptObjectiveCompleted = false;
pPed->bKindaStayInSamePlace = false;
@@ -2756,6 +2810,9 @@ void CTheScripts::ReadObjectNamesFromScript()
{
int32 varSpace = GetSizeOfVariableSpace();
uint32 ip = varSpace + 8;
+ NumSaveVars = Read4BytesFromScript(&ip);
+ SavedVarIndices = (short*)&ScriptSpace[ip];
+ ip += 2 * NumSaveVars;
NumberOfUsedObjects = Read2BytesFromScript(&ip);
ip += 2;
for (uint16 i = 0; i < NumberOfUsedObjects; i++) {
@@ -2767,30 +2824,16 @@ void CTheScripts::ReadObjectNamesFromScript()
void CTheScripts::UpdateObjectIndices()
{
- char name[USED_OBJECT_NAME_LENGTH];
char error[112];
for (int i = 1; i < NumberOfUsedObjects; i++) {
- bool found = false;
- for (int j = 0; j < MODELINFOSIZE && !found; j++) {
- CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
- if (!pModel)
- continue;
- strcpy(name, pModel->GetModelName());
-#ifdef FIX_BUGS
- for (int k = 0; k < USED_OBJECT_NAME_LENGTH && name[k]; k++)
-#else
- for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++)
-#endif
- name[k] = toupper(name[k]);
- if (strcmp(name, UsedObjectArray[i].name) == 0) {
- found = true;
- UsedObjectArray[i].index = j;
- }
- }
- if (!found) {
+ UsedObjectArray[i].index = -1;
+ CModelInfo::GetModelInfo(UsedObjectArray[i].name, &UsedObjectArray[i].index);
+#ifndef FINAL
+ if (UsedObjectArray[i].index == -1) {
sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name);
debug("%s\n", error);
}
+#endif
}
}
@@ -2800,7 +2843,8 @@ void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
uint32 ip = varSpace + 3;
int32 objectSize = Read4BytesFromScript(&ip);
ip = objectSize + 8;
- MainScriptSize = Read4BytesFromScript(&ip);
+ NumTrueGlobals = Read2BytesFromScript(&ip);
+ MostGlobals = Read2BytesFromScript(&ip);
LargestMissionScriptSize = Read4BytesFromScript(&ip);
NumberOfMissionScripts = Read2BytesFromScript(&ip);
NumberOfExclusiveMissionScripts = Read2BytesFromScript(&ip);
diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp
index 8af32f57..8dcabd30 100644
--- a/src/control/Script6.cpp
+++ b/src/control/Script6.cpp
@@ -17,6 +17,7 @@
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
+#include "Hud.h"
#include "Messages.h"
#include "Pad.h"
#include "Particle.h"
@@ -38,6 +39,8 @@
#include "Pickups.h"
#include "Fluff.h"
+// LCS: file done except TODOs
+
#ifdef USE_DEBUG_SCRIPT_LOADER
extern const char* scriptfile;
#endif
@@ -83,88 +86,85 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
switch (command) {
//case COMMAND_FLASH_RADAR_BLIP:
- /*
case COMMAND_IS_CHAR_IN_CONTROL:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(pPed->IsPedInControl());
return 0;
}
- */
case COMMAND_SET_GENERATE_CARS_AROUND_CAMERA:
CollectParameters(&m_nIp, 1);
- CCarCtrl::bCarsGeneratedAroundCamera = (ScriptParams[0] != 0);
+ CCarCtrl::bCarsGeneratedAroundCamera = (GET_INTEGER_PARAM(0) != 0);
return 0;
case COMMAND_CLEAR_SMALL_PRINTS:
CMessages::ClearSmallMessagesOnly();
+ //CHud::ClearSmallMessages(); // TODO
return 0;
- /*
case COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS:
UpdateCompareFlag(CCranes::HaveAllCarsBeenCollectedByMilitaryCrane());
return 0;
- */
case COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
CAutomobile* pCar = (CAutomobile*)pVehicle;
- pCar->bNotDamagedUpsideDown = (ScriptParams[1] != 0);
+ pCar->bNotDamagedUpsideDown = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_CAN_PLAYER_START_MISSION:
{
CollectParameters(&m_nIp, 1);
- CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPlayerPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPlayerPed);
- UpdateCompareFlag(pPlayerPed->IsPedInControl() || pPlayerPed->m_nPedState == PED_DRIVING);
+ UpdateCompareFlag(pPlayerPed->CanStartMission() || pPlayerPed->m_nPedState == PED_DRIVING);
return 0;
}
case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
{
CollectParameters(&m_nIp, 1);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
- CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ CPad::GetPad(GET_INTEGER_PARAM(0))->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
pPlayerInfo->MakePlayerSafe(true);
CCutsceneMgr::StartCutsceneProcessing();
return 0;
}
case COMMAND_USE_TEXT_COMMANDS:
CollectParameters(&m_nIp, 1);
- CTheScripts::UseTextCommands = (ScriptParams[0] != 0) ? 2 : 1;
+ CTheScripts::UseTextCommands = (GET_INTEGER_PARAM(0) != 0) ? 2 : 1;
return 0;
case COMMAND_SET_THREAT_FOR_PED_TYPE:
CollectParameters(&m_nIp, 2);
- CPedType::AddThreat(ScriptParams[0], ScriptParams[1]);
+ CPedType::AddThreat(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_CLEAR_THREAT_FOR_PED_TYPE:
CollectParameters(&m_nIp, 2);
- CPedType::RemoveThreat(ScriptParams[0], ScriptParams[1]);
+ CPedType::RemoveThreat(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_GET_CAR_COLOURS:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- ScriptParams[0] = pVehicle->m_currentColour1;
- ScriptParams[1] = pVehicle->m_currentColour2;
+ SET_INTEGER_PARAM(0, pVehicle->m_currentColour1);
+ SET_INTEGER_PARAM(1, pVehicle->m_currentColour2);
StoreParameters(&m_nIp, 2);
return 0;
}
case COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED:
CollectParameters(&m_nIp, 1);
- CWorld::SetAllCarsCanBeDamaged(ScriptParams[0] != 0);
- if (!ScriptParams[0])
+ CWorld::SetAllCarsCanBeDamaged(GET_INTEGER_PARAM(0) != 0);
+ if (!GET_INTEGER_PARAM(0))
CWorld::ExtinguishAllCarFiresInArea(FindPlayerCoors(), 4000.0f);
return 0;
case COMMAND_SET_CAR_CAN_BE_DAMAGED:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- pVehicle->bCanBeDamaged = ScriptParams[1] != 0;
- if (!ScriptParams[1])
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ pVehicle->bCanBeDamaged = GET_INTEGER_PARAM(1) != 0;
+ if (!GET_INTEGER_PARAM(1))
pVehicle->ExtinguishCarFire();
return 0;
}
@@ -174,7 +174,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
CollectParameters(&m_nIp, 1);
CTimer::Stop();
- CGame::currLevel = (eLevelName)ScriptParams[0];
+ CGame::currLevel = (eLevelName)GET_INTEGER_PARAM(0);
ISLAND_LOADING_IS(LOW)
{
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
@@ -190,18 +190,18 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
}
case COMMAND_GET_BODY_CAST_HEALTH:
- // ScriptParams[0] = CObject::nBodyCastHealth;
+ // SET_INTEGER_PARAM(0, CObject::nBodyCastHealth);
// StoreParameters(&m_nIp, 1);
return 0;
*/
case COMMAND_SET_CHARS_CHATTING:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed1 = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- CPed* pPed2 = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pPed1 = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ CPed* pPed2 = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pPed1 && pPed2);
- pPed1->SetChat(pPed2, ScriptParams[2]);
- pPed2->SetChat(pPed1, ScriptParams[2]);
+ pPed1->SetChat(pPed2, GET_INTEGER_PARAM(2));
+ pPed2->SetChat(pPed1, GET_INTEGER_PARAM(2));
return 0;
}
//case COMMAND_MAKE_PLAYER_SAFE:
@@ -209,9 +209,9 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- if (ScriptParams[1])
+ if (GET_INTEGER_PARAM(1))
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
else
pVehicle->m_nZoneLevel = LEVEL_GENERIC;
@@ -220,9 +220,9 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- if (ScriptParams[1])
+ if (GET_INTEGER_PARAM(1))
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
else
pPed->m_nZoneLevel = LEVEL_GENERIC;
@@ -232,16 +232,16 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_SET_DRUNK_INPUT_DELAY:
{
CollectParameters(&m_nIp, 2);
- assert(ScriptParams[1] < CPad::DRUNK_STEERING_BUFFER_SIZE);
- CPad::GetPad(ScriptParams[0])->SetDrunkInputDelay(ScriptParams[1]);
+ assert(GET_INTEGER_PARAM(1) < CPad::DRUNK_STEERING_BUFFER_SIZE);
+ CPad::GetPad(GET_INTEGER_PARAM(0))->SetDrunkInputDelay(GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_SET_CHAR_MONEY:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->m_nPedMoney = ScriptParams[1];
+ pPed->m_nPedMoney = GET_INTEGER_PARAM(1);
pPed->bMoneyHasBeenGivenByScript = true;
return 0;
}
@@ -249,10 +249,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS:
{
CollectParameters(&m_nIp, 4);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- CVector result = Multiply3x3(pObject->GetMatrix(), *(CVector*)&ScriptParams[1]) + pObject->GetPosition();
- *(CVector*)&ScriptParams[0] = result;
+ CVector result = Multiply3x3(pObject->GetMatrix(), GET_VECTOR_PARAM(1)) + pObject->GetPosition();
+ SET_VECTOR_PARAM(0, result);
StoreParameters(&m_nIp, 3);
return 0;
}
@@ -264,34 +264,34 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
case COMMAND_REGISTER_AMBULANCE_LEVEL:
CollectParameters(&m_nIp, 1);
- CStats::RegisterLevelAmbulanceMission(ScriptParams[0]);
+ CStats::RegisterLevelAmbulanceMission(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_REGISTER_FIRE_EXTINGUISHED:
CStats::AnotherFireExtinguished();
return 0;
case COMMAND_TURN_PHONE_ON:
CollectParameters(&m_nIp, 1);
- gPhoneInfo.m_aPhones[ScriptParams[0]].m_nState = PHONE_STATE_9;
+ gPhoneInfo.m_aPhones[GET_INTEGER_PARAM(0)].m_nState = PHONE_STATE_9;
return 0;
/*
case COMMAND_REGISTER_LONGEST_DODO_FLIGHT:
CollectParameters(&m_nIp, 1);
- CStats::RegisterLongestFlightInDodo(ScriptParams[0]);
+ CStats::RegisterLongestFlightInDodo(GET_INTEGER_PARAM(0));
return 0;
*/
case COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS:
{
CollectParameters(&m_nIp, 4);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- CVector result = Multiply3x3(pVehicle->GetMatrix(), *(CVector*)&ScriptParams[1]) + pVehicle->GetPosition();
- *(CVector*)&ScriptParams[0] = result;
+ CVector result = Multiply3x3(pVehicle->GetMatrix(), GET_VECTOR_PARAM(1)) + pVehicle->GetPosition();
+ SET_VECTOR_PARAM(0, result);
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES:
CollectParameters(&m_nIp, 1);
- CStats::SetTotalNumberKillFrenzies(ScriptParams[0]);
+ CStats::SetTotalNumberKillFrenzies(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_BLOW_UP_RC_BUGGY:
CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(true);
@@ -299,7 +299,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
/*
case COMMAND_REMOVE_CAR_FROM_CHASE:
CollectParameters(&m_nIp, 1);
- CRecordDataForChase::RemoveCarFromChase(ScriptParams[0]);
+ CRecordDataForChase::RemoveCarFromChase(GET_INTEGER_PARAM(0));
return 0;
*/
case COMMAND_IS_FRENCH_GAME:
@@ -310,57 +310,57 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
case COMMAND_CLEAR_MISSION_AUDIO:
CollectParameters(&m_nIp, 1);
- DMAudio.ClearMissionAudio(ScriptParams[0] - 1);
+ DMAudio.ClearMissionAudio(GET_INTEGER_PARAM(0) - 1);
return 0;
/*
case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST:
CollectParameters(&m_nIp, 1);
- CRestart::bFadeInAfterNextArrest = !!ScriptParams[0];
+ CRestart::bFadeInAfterNextArrest = !!GET_INTEGER_PARAM(0);
return 0;
case COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH:
CollectParameters(&m_nIp, 1);
- CRestart::bFadeInAfterNextDeath = !!ScriptParams[0];
+ CRestart::bFadeInAfterNextDeath = !!GET_INTEGER_PARAM(0);
return 0;
case COMMAND_SET_GANG_PED_MODEL_PREFERENCE:
CollectParameters(&m_nIp, 2);
- CGangs::SetGangPedModelOverride(ScriptParams[0], ScriptParams[1]);
+ CGangs::SetGangPedModelOverride(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
*/
case COMMAND_SET_CHAR_USE_PEDNODE_SEEK:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- if (ScriptParams[1])
+ if (GET_INTEGER_PARAM(1))
pPed->m_pNextPathNode = nil;
- pPed->bUsePedNodeSeek = !!ScriptParams[1];
+ pPed->bUsePedNodeSeek = !!GET_INTEGER_PARAM(1);
return 0;
}
/*
case COMMAND_SWITCH_VEHICLE_WEAPONS:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->bGunSwitchedOff = !ScriptParams[1];
+ pVehicle->bGunSwitchedOff = !GET_INTEGER_PARAM(1);
return 0;
}
+ */
case COMMAND_SET_GET_OUT_OF_JAIL_FREE:
CollectParameters(&m_nIp, 2);
- CWorld::Players[ScriptParams[0]].m_bGetOutOfJailFree = !!ScriptParams[1];
+ CWorld::Players[GET_INTEGER_PARAM(0)].m_bGetOutOfJailFree = !!GET_INTEGER_PARAM(1);
return 0;
- */
case COMMAND_SET_FREE_HEALTH_CARE:
CollectParameters(&m_nIp, 2);
- CWorld::Players[ScriptParams[0]].m_bGetOutOfHospitalFree = !!ScriptParams[1];
+ CWorld::Players[GET_INTEGER_PARAM(0)].m_bGetOutOfHospitalFree = !!GET_INTEGER_PARAM(1);
return 0;
/*
case COMMAND_IS_CAR_DOOR_CLOSED:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)ScriptParams[1]) && pVehicle->IsDoorClosed((eDoors)ScriptParams[1]));
+ UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)GET_INTEGER_PARAM(1)) && pVehicle->IsDoorClosed((eDoors)GET_INTEGER_PARAM(1)));
return 0;
}
*/
@@ -373,12 +373,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
#endif
CollectParameters(&m_nIp, 1);
- if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
- return 0;
+ if (CTheScripts::NumberOfExclusiveMissionScripts > 0) {
+ if (GET_INTEGER_PARAM(0) < UINT16_MAX - 1)
+ return 0;
+ SET_INTEGER_PARAM(0, UINT16_MAX - GET_INTEGER_PARAM(0));
+ }
#ifdef MISSION_REPLAY
- missionRetryScriptIndex = ScriptParams[0];
+ missionRetryScriptIndex = GET_INTEGER_PARAM(0);
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
- if (!UsingMobileScript && CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)){
+ if (CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)){
if (!AlreadySavedGame) {
m_nIp = oldIp - 2;
SaveGameForPause(SAVE_TYPE_QUICKSAVE_FOR_SCRIPT);
@@ -392,41 +395,38 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
#endif
#endif
CTimer::Suspend();
- int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
-#ifdef USE_DEBUG_SCRIPT_LOADER
- int handle = CTheScripts::OpenScript();
-#else
- CFileMgr::ChangeDir("\\");
- int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
-#endif
- CFileMgr::Seek(handle, offset, 0);
- CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
- CFileMgr::CloseFile(handle);
- CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
+ int offset = CTheScripts::MultiScriptArray[GET_INTEGER_PARAM(0)] + 8;
+ int size = CTheScripts::MultiScriptArray[GET_INTEGER_PARAM(0) + 1] - CTheScripts::MultiScriptArray[GET_INTEGER_PARAM(0)];
+ if (size <= 0)
+ size = CTheScripts::LargestMissionScriptSize;
+ CFileMgr::Seek(gScriptsFile, offset, 0);
+ CFileMgr::Read(gScriptsFile, (const char*)&CTheScripts::ScriptSpace[CTheScripts::MainScriptSize], size); // TODO
+ CRunningScript* pMissionScript = CTheScripts::StartNewScript(CTheScripts::MainScriptSize);
CTimer::Resume();
pMissionScript->m_bIsMissionScript = true;
pMissionScript->m_bMissionFlag = true;
CTheScripts::bAlreadyRunningAMissionScript = true;
- CGameLogic::ClearShortCut();
+ memset(&CTheScripts::ScriptSpace[CTheScripts::NumTrueGlobals * 4 + 8], 0, CTheScripts::MostGlobals * 4);
+ pMissionScript->Process();
return 0;
}
case COMMAND_SET_OBJECT_DRAW_LAST:
{
CollectParameters(&m_nIp, 2);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- pObject->bDrawLast = !!ScriptParams[1];
+ pObject->bDrawLast = !!GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_GET_AMMO_IN_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 2);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- ScriptParams[0] = 0;
+ SET_INTEGER_PARAM(0, 0);
for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
- if (pPed->GetWeapon(i).m_eWeaponType == (eWeaponType)ScriptParams[1])
- ScriptParams[0] = pPed->GetWeapon(i).m_nAmmoTotal;
+ if (pPed->GetWeapon(i).m_eWeaponType == (eWeaponType)GET_INTEGER_PARAM(1))
+ SET_INTEGER_PARAM(0, pPed->GetWeapon(i).m_nAmmoTotal);
}
StoreParameters(&m_nIp, 1);
return 0;
@@ -435,83 +435,69 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_GET_AMMO_IN_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]];
- if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1])
- ScriptParams[0] = pWeaponSlot->m_nAmmoTotal;
+ CWeapon* pWeaponSlot = &pPed->m_weapons[GET_INTEGER_PARAM(1)];
+ if (pWeaponSlot->m_eWeaponType == (eWeaponType)GET_INTEGER_PARAM(1))
+ SET_INTEGER_PARAM(0, pWeaponSlot->m_nAmmoTotal);
else
- ScriptParams[0] = 0;
+ SET_INTEGER_PARAM(0, 0);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_REGISTER_KILL_FRENZY_PASSED:
CStats::AnotherKillFrenzyPassed();
return 0;
+ */
case COMMAND_SET_CHAR_SAY:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- switch (ScriptParams[1]) {
- case SCRIPT_SOUND_CHUNKY_RUN_SHOUT:
- pPed->Say(SOUND_PED_FLEE_RUN);
- break;
- case SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT:
- pPed->Say(SOUND_PED_FLEE_RUN);
- break;
- case SCRIPT_SOUND_SWAT_PED_SHOUT:
- pPed->Say(SOUND_PED_PURSUIT_SWAT);
- break;
- case SCRIPT_SOUND_AMMUNATION_CHAT_1:
- pPed->Say(SOUND_AMMUNATION_WELCOME_1);
- break;
- case SCRIPT_SOUND_AMMUNATION_CHAT_2:
- pPed->Say(SOUND_AMMUNATION_WELCOME_2);
- break;
- case SCRIPT_SOUND_AMMUNATION_CHAT_3:
- pPed->Say(SOUND_AMMUNATION_WELCOME_3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ switch (GET_INTEGER_PARAM(1)) {
+ case 15:
+ pPed->Say(0x93); // TODO
break;
default:
break;
}
return 0;
}
- */
case COMMAND_SET_NEAR_CLIP:
CollectParameters(&m_nIp, 1);
- TheCamera.SetNearClipScript(*(float*)&ScriptParams[0]);
+ TheCamera.SetNearClipScript(GET_FLOAT_PARAM(0));
return 0;
case COMMAND_SET_RADIO_CHANNEL:
CollectParameters(&m_nIp, 2);
- DMAudio.SetRadioChannel(ScriptParams[0], ScriptParams[1]);
+ // if (base::cSingleton<cCustomSoundTrack>::Instance()->unk()) - TODO on PS2, but it's not on mobile
+ DMAudio.SetRadioChannel(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
/*
case COMMAND_OVERRIDE_HOSPITAL_LEVEL:
CollectParameters(&m_nIp, 1);
- CRestart::OverrideHospitalLevel = ScriptParams[0];
+ CRestart::OverrideHospitalLevel = GET_INTEGER_PARAM(0);
return 0;
case COMMAND_OVERRIDE_POLICE_STATION_LEVEL:
CollectParameters(&m_nIp, 1);
- CRestart::OverridePoliceStationLevel = ScriptParams[0];
+ CRestart::OverridePoliceStationLevel = GET_INTEGER_PARAM(0);
return 0;
case COMMAND_FORCE_RAIN:
CollectParameters(&m_nIp, 1);
- CWeather::bScriptsForceRain = !!ScriptParams[0];
+ CWeather::bScriptsForceRain = !!GET_INTEGER_PARAM(0);
return 0;
+ */
case COMMAND_DOES_GARAGE_CONTAIN_CAR:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pVehicle);
- UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(ScriptParams[0], pVehicle));
+ UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(GET_INTEGER_PARAM(0), pVehicle));
return 0;
}
- */
case COMMAND_SET_CAR_TRACTION:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- float fTraction = *(float*)&ScriptParams[1];
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ float fTraction = GET_FLOAT_PARAM(1);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR || pVehicle->m_vehType == VEHICLE_TYPE_BIKE);
if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
((CAutomobile*)pVehicle)->m_fTraction = fTraction;
@@ -529,33 +515,32 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_CONVERT_METRES_TO_FEET:
{
CollectParameters(&m_nIp, 1);
- float fMeterValue = *(float*)&ScriptParams[0];
+ float fMeterValue = GET_FLOAT_PARAM(0);
float fFeetValue = fMeterValue / METERS_IN_FOOT;
- *(float*)&ScriptParams[0] = fFeetValue;
+ SET_FLOAT_PARAM(0, fFeetValue);
StoreParameters(&m_nIp, 1);
return 0;
}
- /*
case COMMAND_MARK_ROADS_BETWEEN_LEVELS:
{
CollectParameters(&m_nIp, 6);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(0);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(1);
}
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
+ infZ = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(2);
}
ThePaths.MarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
return 0;
@@ -563,123 +548,136 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS:
{
CollectParameters(&m_nIp, 6);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(0);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(1);
}
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
+ infZ = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(2);
}
ThePaths.PedMarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
return 0;
}
- */
case COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->AutoPilot.m_bStayInCurrentLevel = !!ScriptParams[1];
+ pVehicle->AutoPilot.m_bStayInCurrentLevel = !!GET_INTEGER_PARAM(1);
return 0;
}
/*
case COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pPed);
// not implemented
return 0;
}
case COMMAND_IS_THREAT_FOR_PED_TYPE:
CollectParameters(&m_nIp, 2);
- UpdateCompareFlag(CPedType::IsThreat(ScriptParams[0], ScriptParams[1]));
+ UpdateCompareFlag(CPedType::IsThreat(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)));
return 0;
*/
case COMMAND_CLEAR_AREA_OF_CHARS:
{
CollectParameters(&m_nIp, 6);
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
+ infX = GET_FLOAT_PARAM(3);
+ supX = GET_FLOAT_PARAM(0);
}
if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
+ infY = GET_FLOAT_PARAM(4);
+ supY = GET_FLOAT_PARAM(1);
}
if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
+ infZ = GET_FLOAT_PARAM(5);
+ supZ = GET_FLOAT_PARAM(2);
}
CWorld::ClearPedsFromArea(infX, infY, infZ, supX, supY, supZ);
return 0;
}
case COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS:
CollectParameters(&m_nIp, 1);
- CStats::SetTotalNumberMissions(CGame::germanGame ? ScriptParams[0] - 2 : ScriptParams[0]);
+ CStats::SetTotalNumberMissions(CGame::germanGame ? GET_INTEGER_PARAM(0) - 2 : GET_INTEGER_PARAM(0));
return 0;
case COMMAND_CONVERT_METRES_TO_FEET_INT:
CollectParameters(&m_nIp, 1);
- ScriptParams[0] *= FEET_IN_METER;
+ GET_INTEGER_PARAM(0) *= FEET_IN_METER;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_REGISTER_FASTEST_TIME:
CollectParameters(&m_nIp, 2);
- CStats::RegisterFastestTime(ScriptParams[0], ScriptParams[1]);
+ CStats::RegisterFastestTime(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_REGISTER_HIGHEST_SCORE:
CollectParameters(&m_nIp, 2);
- CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]);
+ CStats::RegisterHighestScore(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
- //case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER:
+ case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
+ script_assert(pPed);
+ script_assert(pVehicle);
+ if (GET_INTEGER_PARAM(2) < 0)
+ pPed->WarpPedIntoCarAsPassenger(pVehicle, GET_INTEGER_PARAM(2));
+ else {
+ script_assert(GET_INTEGER_PARAM(2) >= 0 && GET_INTEGER_PARAM(2) < ARRAY_SIZE(pVehicle->pPassengers));
+ pPed->WarpPedIntoCarAsPassenger(pVehicle, GET_INTEGER_PARAM(2));
+ }
+ return 0;
+
+ }
case COMMAND_IS_CAR_PASSENGER_SEAT_FREE:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil);
+ UpdateCompareFlag(GET_INTEGER_PARAM(1) < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[GET_INTEGER_PARAM(1)] == nil);
return 0;
}
- /*
case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- script_assert(ScriptParams[1] >= 0 && ScriptParams[1] < ARRAY_SIZE(pVehicle->pPassengers));
- CPed* pPassenger = pVehicle->pPassengers[ScriptParams[1]];
- ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPassenger);
+ script_assert(GET_INTEGER_PARAM(1) >= 0 && GET_INTEGER_PARAM(1) < ARRAY_SIZE(pVehicle->pPassengers));
+ CPed* pPassenger = pVehicle->pPassengers[GET_INTEGER_PARAM(1)];
+ SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pPassenger));
StoreParameters(&m_nIp, 1);
return 0;
}
- */
case COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bChrisCriminal = !!ScriptParams[1];
+ pPed->bChrisCriminal = !!GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_START_CREDITS:
- CCredits::Start();
+ CollectParameters(&m_nIp, 1);
+ CCredits::Start(); // TODO: CCredits::Start(GET_INTEGER_PARAM(0))
return 0;
case COMMAND_STOP_CREDITS:
CCredits::Stop();
@@ -689,16 +687,16 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
case COMMAND_CREATE_SINGLE_PARTICLE:
CollectParameters(&m_nIp, 8);
- CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1],
- *(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0);
+ CParticle::AddParticle((tParticleType)GET_INTEGER_PARAM(0), GET_VECTOR_PARAM(1),
+ GET_VECTOR_PARAM(4), nil, GET_FLOAT_PARAM(7), 0, 0, 0, 0);
return 0;
/*
case COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- if (ScriptParams[1])
+ if (GET_INTEGER_PARAM(1))
pPed->m_nZoneLevel = LEVEL_IGNORE;
else
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
@@ -707,11 +705,11 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_GET_CHASE_CAR:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CRecordDataForChase::TurnChaseCarIntoScriptCar(ScriptParams[0]);
- ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ CVehicle* pVehicle = CRecordDataForChase::TurnChaseCarIntoScriptCar(GET_INTEGER_PARAM(0));
+ SET_INTEGER_PARAM(0, CPools::GetVehiclePool()->GetIndex(pVehicle));
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CAR);
return 0;
}
case COMMAND_START_BOAT_FOAM_ANIMATION:
@@ -720,7 +718,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_UPDATE_BOAT_FOAM_ANIMATION:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
CSpecialParticleStuff::UpdateBoatFoamAnimation(&pObject->GetMatrix());
return 0;
@@ -728,12 +726,12 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
*/
case COMMAND_SET_MUSIC_DOES_FADE:
CollectParameters(&m_nIp, 1);
- TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0);
+ TheCamera.m_bIgnoreFadingStuffForMusic = (GET_INTEGER_PARAM(0) == 0);
return 0;
/*
case COMMAND_SET_INTRO_IS_PLAYING:
CollectParameters(&m_nIp, 1);
- if (ScriptParams[0]) {
+ if (GET_INTEGER_PARAM(0)) {
CGame::playingIntro = true;
CStreaming::RemoveCurrentZonesModels();
} else {
@@ -745,17 +743,16 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CStreaming::LoadAllRequestedModels(false);
}
return 0;
- */
case COMMAND_SET_PLAYER_HOOKER:
{
CollectParameters(&m_nIp, 2);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
- if (ScriptParams[1] < 0) {
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ if (GET_INTEGER_PARAM(1) < 0) {
pPlayerInfo->m_pHooker = nil;
pPlayerInfo->m_nNextSexFrequencyUpdateTime = 0;
pPlayerInfo->m_nNextSexMoneyUpdateTime = 0;
} else {
- CPed* pHooker = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pHooker = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pHooker);
pPlayerInfo->m_pHooker = (CCivilianPed*)pHooker;
pPlayerInfo->m_nSexFrequency = 1000;
@@ -764,8 +761,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
}
return 0;
}
+ */
case COMMAND_PLAY_END_OF_GAME_TUNE:
- DMAudio.PlayPreloadedCutSceneMusic();
+ DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
+ DMAudio.PlayFrontEndTrack(STREAMED_SOUND_CUTSCENE_FINALE, 1); // third parameter is 1
return 0;
case COMMAND_STOP_END_OF_GAME_TUNE:
DMAudio.StopCutSceneMusic();
@@ -774,25 +773,25 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_GET_CAR_MODEL:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- ScriptParams[0] = pVehicle->GetModelIndex();
+ SET_INTEGER_PARAM(0, pVehicle->GetModelIndex());
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_PLAYER_SITTING_IN_CAR:
{
CollectParameters(&m_nIp, 2);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_CAR && pPed->m_pMyVehicle == pVehicle);
return 0;
}
case COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_CAR);
return 0;
@@ -800,7 +799,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
/*
case COMMAND_SET_SCRIPT_FIRE_AUDIO:
CollectParameters(&m_nIp, 2);
- gFireManager.SetScriptFireAudio(ScriptParams[0], !!ScriptParams[1]);
+ gFireManager.SetScriptFireAudio(GET_INTEGER_PARAM(0), !!GET_INTEGER_PARAM(1));
return 0;
*/
case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
@@ -809,16 +808,16 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bNoCriticalHits = (ScriptParams[1] == 0);
+ pPed->bNoCriticalHits = (GET_INTEGER_PARAM(1) == 0);
return 0;
}
/*
case COMMAND_IS_PLAYER_LIFTING_A_PHONE:
{
CollectParameters(&m_nIp, 1);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->GetPedState() == PED_MAKE_CALL);
return 0;
@@ -827,9 +826,9 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_IS_CHAR_SITTING_IN_CAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pVehicle);
UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_CAR && pPed->m_pMyVehicle == pVehicle);
return 0;
@@ -837,7 +836,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_IS_CHAR_SITTING_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_CAR);
return 0;
@@ -845,7 +844,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_IS_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 1);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER &&
pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
@@ -854,7 +853,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_IS_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER &&
pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
@@ -874,7 +873,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_LOAD_COLLISION_WITH_SCREEN:
CollectParameters(&m_nIp, 1);
CTimer::Stop();
- CGame::currLevel = (eLevelName)ScriptParams[0];
+ CGame::currLevel = (eLevelName)GET_INTEGER_PARAM(0);
if (CGame::currLevel != CCollision::ms_collisionInMemory) {
ISLAND_LOADING_IS(LOW)
{
@@ -918,9 +917,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- if (ScriptParams[1])
+ if (GET_INTEGER_PARAM(1))
pVehicle->m_nZoneLevel = LEVEL_IGNORE;
else
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
@@ -929,61 +928,55 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
CAutomobile* pCar = (CAutomobile*)pVehicle;
- pCar->bMoreResistantToDamage = ScriptParams[1];
+ pCar->bMoreResistantToDamage = GET_INTEGER_PARAM(1);
return 0;
}
*/
case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), false);
return 0;
}
case COMMAND_LOAD_END_OF_GAME_TUNE:
- DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
- printf("Start preload end of game audio\n");
- DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_CUTSCENE_FINALE);
- printf("End preload end of game audio\n");
return 0;
- /*
case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
return 0;
- */
case COMMAND_SET_OBJECT_ROTATION:
{
CollectParameters(&m_nIp, 4);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
CWorld::Remove(pObject);
pObject->SetOrientation(
- DEGTORAD(*(float*)&ScriptParams[1]),
- DEGTORAD(*(float*)&ScriptParams[2]),
- DEGTORAD(*(float*)&ScriptParams[3]));
+ DEGTORAD(GET_FLOAT_PARAM(1)),
+ DEGTORAD(GET_FLOAT_PARAM(2)),
+ DEGTORAD(GET_FLOAT_PARAM(3)));
pObject->GetMatrix().UpdateRW();
pObject->UpdateRwFrame();
CWorld::Add(pObject);
return 0;
}
case COMMAND_GET_DEBUG_CAMERA_COORDINATES:
- *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source;
+ SET_VECTOR_PARAM(0, TheCamera.Cams[2].Source);
StoreParameters(&m_nIp, 3);
return 0;
/*
case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR:
- *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front;
+ SET_VECTOR_PARAM(0, TheCamera.Cams[2].Front);
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR:
{
CollectParameters(&m_nIp, 1);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
CEntity* pTarget = pPed->m_pPointGunAt;
UpdateCompareFlag(pTarget && pTarget->IsPed());
@@ -993,13 +986,13 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_IS_PLAYER_TARGETTING_CHAR:
{
CollectParameters(&m_nIp, 2);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTestedPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTestedPed);
CEntity* pTarget = pPed->m_pPointGunAt;
bool bTargetting = pTarget && pTarget->IsPed() && pTarget == pTestedPed;
- // PC shit
+#ifdef GTA_PC
static int nCounter = 0;
nCounter = Max(0, nCounter - 1);
if (!pPed->GetWeapon()->IsTypeMelee() && !bTargetting) {
@@ -1026,22 +1019,50 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
}
}
}
+#endif
UpdateCompareFlag(bTargetting);
return 0;
}
- /*
case COMMAND_IS_PLAYER_TARGETTING_OBJECT:
{
CollectParameters(&m_nIp, 2);
- CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- CObject* pTestedObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ CObject* pTestedObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTestedObject);
CEntity* pTarget = pPed->m_pPointGunAt;
- UpdateCompareFlag(pTarget && pTarget->IsObject() && pTarget == pTestedObject);
+ bool bTargetting = pTarget && pTarget->IsObject() && pTarget == pTestedObject;
+#ifdef GTA_PC // we will never know if section is real
+ static int nCounter = 0;
+ nCounter = Max(0, nCounter - 1);
+ if (!pPed->GetWeapon()->IsTypeMelee() && !bTargetting) {
+ if ((pTestedObject->GetPosition() - TheCamera.GetPosition()).Magnitude() < 10.0f) {
+ CVector vTestedPos(pTestedObject->GetPosition().x, pTestedObject->GetPosition().y, pTestedObject->GetPosition().z);
+ CVector vScreenPos;
+ float w, h;
+ if (CSprite::CalcScreenCoors(vTestedPos, &vScreenPos, &w, &h, false)) {
+ CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight);
+ float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude();
+ if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) {
+ CColPoint point;
+ CEntity* entity;
+ if (!CWorld::ProcessLineOfSight(TheCamera.GetPosition() + 2.0f * TheCamera.GetForward(),
+ vTestedPos, point, entity, true, true, true, true, true, false) ||
+ entity == pTestedObject) {
+ nCounter += 2;
+ if (nCounter > 20) {
+ bTargetting = true;
+ nCounter = 20;
+ }
+ }
+ }
+ }
+ }
+ }
+ UpdateCompareFlag(bTargetting);
+#endif
return 0;
}
- */
case COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME:
{
CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
@@ -1063,10 +1084,10 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 2);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = GET_FLOAT_PARAM(0);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = GET_FLOAT_PARAM(1);
CollectParameters(&m_nIp, 1);
- CMessages::InsertNumberInString(text, ScriptParams[0], -1, -1, -1, -1, -1,
+ CMessages::InsertNumberInString(text, GET_INTEGER_PARAM(0), -1, -1, -1, -1, -1,
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text);
return 0;
}
@@ -1074,10 +1095,10 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 2);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
- CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = GET_FLOAT_PARAM(0);
+ CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = GET_FLOAT_PARAM(1);
CollectParameters(&m_nIp, 2);
- CMessages::InsertNumberInString(text, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1,
+ CMessages::InsertNumberInString(text, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), -1, -1, -1, -1,
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text);
return 0;
}
@@ -1092,11 +1113,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
return 0;
/*
CollectParameters(&m_nIp, 5);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- float range = *(float*)&ScriptParams[3];
- int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
+ float range = GET_FLOAT_PARAM(3);
+ int mi = GET_INTEGER_PARAM(4) < 0 ? CTheScripts::UsedObjectArray[-GET_INTEGER_PARAM(4)].index : GET_INTEGER_PARAM(4);
int16 total;
CEntity* apEntities[16];
CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true);
@@ -1128,9 +1149,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
script_assert(pClosestEntity->IsObject());
CObject* pObject = (CObject*)pClosestEntity;
pObject->ObjectCreatedBy = MISSION_OBJECT;
- ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObject);
+ SET_INTEGER_PARAM(0, CPools::GetObjectPool()->GetIndex(pObject));
} else {
- ScriptParams[0] = -1;
+ SET_INTEGER_PARAM(0, -1);
}
StoreParameters(&m_nIp, 1);
return 0;
@@ -1140,11 +1161,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT:
{
CollectParameters(&m_nIp, 5);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ CObject* pTarget = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTarget);
- CVector offset = *(CVector*)&ScriptParams[2];
+ CVector offset = GET_VECTOR_PARAM(2);
CPhysical::PlacePhysicalRelativeToOtherPhysical(pTarget, pObject, offset);
return 0;
}
@@ -1152,79 +1173,81 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
CCarAI::TellOccupantsToLeaveCar(pVehicle);
return 0;
}
case COMMAND_SET_INTERPOLATION_PARAMETERS:
CollectParameters(&m_nIp, 2);
- TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 100.0f - *(float*)&ScriptParams[0], ScriptParams[1]);
+ TheCamera.SetParametersForScriptInterpolation(GET_FLOAT_PARAM(0), 100.0f - GET_FLOAT_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
/*
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT:
{
CollectParameters(&m_nIp, 5);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- float destX = *(float*)&ScriptParams[3];
- float destY = *(float*)&ScriptParams[4];
+ float destX = GET_FLOAT_PARAM(3);
+ float destY = GET_FLOAT_PARAM(4);
int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
CPathNode* pNode = &ThePaths.m_pathNodes[nid];
- *(CVector*)&ScriptParams[0] = pNode->GetPosition();
- *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, true);
+ SET_VECTOR_PARAM(0, pNode->GetPosition());
+ SET_FLOAT_PARAM(3, ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, true));
StoreParameters(&m_nIp, 4);
return 0;
}
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT:
{
CollectParameters(&m_nIp, 5);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- float destX = *(float*)&ScriptParams[3];
- float destY = *(float*)&ScriptParams[4];
+ float destX = GET_FLOAT_PARAM(3);
+ float destY = GET_FLOAT_PARAM(4);
int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
CPathNode* pNode = &ThePaths.m_pathNodes[nid];
- *(CVector*)&ScriptParams[0] = pNode->GetPosition();
- *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, false);
+ SET_VECTOR_PARAM(0, pNode->GetPosition());
+ SET_FLOAT_PARAM(3, ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, false));
StoreParameters(&m_nIp, 4);
return 0;
}
*/
case COMMAND_GET_DEBUG_CAMERA_POINT_AT:
- *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source + TheCamera.Cams[2].Front;
+ SET_VECTOR_PARAM(0, TheCamera.Cams[2].Source + TheCamera.Cams[2].Front);
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_ATTACH_CHAR_TO_CAR:
{
CollectParameters(&m_nIp, 8);
- CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
- pPed->AttachPedToEntity(pVehicle, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(*(float*)&ScriptParams[6]), (eWeaponType)ScriptParams[7]);
+ CPed *pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
+ pPed->AttachPedToEntity(pVehicle, GET_VECTOR_PARAM(2), GET_INTEGER_PARAM(5), DEGTORAD(GET_FLOAT_PARAM(6)), (eWeaponType)GET_INTEGER_PARAM(7));
return 0;
}
case COMMAND_DETACH_CHAR_FROM_CAR:
{
CollectParameters(&m_nIp, 1);
- CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- if (pPed && pPed->m_attachedTo)
+ CPed *pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ if (pPed && pPed->m_attachedTo) {
pPed->DettachPedFromEntity();
+ pPed->bIsAimingGun = false;
+ }
return 0;
}
case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->AutoPilot.m_bStayInFastLane = !ScriptParams[1];
+ pVehicle->AutoPilot.m_bStayInFastLane = !GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
if (pPed)
pPed->m_lastWepDam = -1;
else
@@ -1234,7 +1257,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
if (pVehicle)
pVehicle->m_nLastWeaponDamage = -1;
else
@@ -1246,10 +1269,10 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 9);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
- float x1 = *(float*)&ScriptParams[0];
- float y1 = *(float*)&ScriptParams[1];
- float x2 = *(float*)&ScriptParams[2];
- float y2 = *(float*)&ScriptParams[3];
+ float x1 = GET_FLOAT_PARAM(0);
+ float y1 = GET_FLOAT_PARAM(1);
+ float x2 = GET_FLOAT_PARAM(2);
+ float y2 = GET_FLOAT_PARAM(3);
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
@@ -1259,7 +1282,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (pPed->m_nPedType != PEDTYPE_COP)
continue;
- if (!ThisIsAValidRandomCop(pPed->GetModelIndex(), ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]))
+ if (!ThisIsAValidRandomCop(pPed->GetModelIndex(), GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(8)))
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
@@ -1285,7 +1308,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
- ScriptParams[0] = ped_handle;
+ SET_INTEGER_PARAM(0, ped_handle);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -1333,7 +1356,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
- ScriptParams[0] = ped_handle;
+ SET_INTEGER_PARAM(0, ped_handle);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -1341,9 +1364,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_SET_CHAR_OBJ_FLEE_CAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pVehicle);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CAR, pVehicle);
@@ -1352,20 +1375,20 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_GET_DRIVER_OF_CAR:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
CPed* pDriver = pVehicle->pDriver;
if (pDriver)
- ScriptParams[0] = CPools::GetPedPool()->GetIndex(pDriver);
+ SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pDriver));
else
- ScriptParams[0] = -1;
+ SET_INTEGER_PARAM(0, -1);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_NUMBER_OF_FOLLOWERS:
{
CollectParameters(&m_nIp, 1);
- CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pLeader = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pLeader);
int total = 0;
int i = CPools::GetPedPool()->GetSize();
@@ -1376,34 +1399,34 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
if (pPed->m_leader == pLeader)
total++;
}
- ScriptParams[0] = total;
+ SET_INTEGER_PARAM(0, total);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER:
{
CollectParameters(&m_nIp, 6);
- CVector pos = *(CVector*)&ScriptParams[1];
+ CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), ScriptParams[5]);
+ CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(GET_FLOAT_PARAM(4)), GET_INTEGER_PARAM(5));
return 0;
}
case COMMAND_GET_CURRENT_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
+ SET_INTEGER_PARAM(0, pPed->GetWeapon()->m_eWeaponType);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CURRENT_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
+ SET_INTEGER_PARAM(0, pPed->GetWeapon()->m_eWeaponType);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -1418,36 +1441,36 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_SET_CAR_TEMP_ACTION:
{
CollectParameters(&m_nIp, 3);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->AutoPilot.m_nTempAction = (uint8)ScriptParams[1];
- pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
+ pVehicle->AutoPilot.m_nTempAction = (uint8)GET_INTEGER_PARAM(1);
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + GET_INTEGER_PARAM(2);
return 0;
}
/*
case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNRIGHT;
- pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_CAR_HANDBRAKE_STOP:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
- pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + GET_INTEGER_PARAM(1);
return 0;
}
*/
case COMMAND_IS_CHAR_ON_ANY_BIKE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
return 0;
@@ -1457,16 +1480,16 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_LOCATE_SNIPER_BULLET_3D:
LocateSniperBulletCommand(command, &m_nIp);
return 0;
- */
case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL:
CollectParameters(&m_nIp, 1);
- ScriptParams[0] = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(ScriptParams[0]) + 1;
+ SET_INTEGER_PARAM(0, CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(GET_INTEGER_PARAM(0)) + 1);
StoreParameters(&m_nIp, 1);
return 0;
+ */
case COMMAND_IS_PLAYER_ON_ANY_BIKE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
return 0;
@@ -1475,7 +1498,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_IS_CHAR_LYING_DOWN:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bFallenDown);
return 0;
@@ -1484,9 +1507,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_CAN_CHAR_SEE_DEAD_CHAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- int pedtype = ScriptParams[1];
+ int pedtype = GET_INTEGER_PARAM(1);
bool can = false;
for (int i = 0; i < pPed->m_numNearPeds; i++) {
CPed* pTestPed = pPed->m_nearPeds[i];
@@ -1498,69 +1521,75 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
}
case COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER:
CollectParameters(&m_nIp, 1);
- CPed::nEnterCarRangeMultiplier = *(float*)&ScriptParams[0];
+ CPed::nEnterCarRangeMultiplier = GET_FLOAT_PARAM(0);
return 0;
case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
CollectParameters(&m_nIp, 1);
- CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0];
+ CPed::nThreatReactionRangeMultiplier = GET_FLOAT_PARAM(0);
+ if (CPed::nThreatReactionRangeMultiplier < 1)
+ CPed::nThreatReactionRangeMultiplier = 1;
return 0;
case COMMAND_SET_CHAR_CEASE_ATTACK_TIMER:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->m_ceaseAttackTimer = ScriptParams[1];
+ pPed->m_ceaseAttackTimer = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_GET_REMOTE_CONTROLLED_CAR:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CWorld::Players[ScriptParams[0]].m_pRemoteVehicle;
+ CVehicle* pVehicle = CWorld::Players[GET_INTEGER_PARAM(0)].m_pRemoteVehicle;
if (pVehicle)
- ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ SET_INTEGER_PARAM(0, CPools::GetVehiclePool()->GetIndex(pVehicle));
else
- ScriptParams[0] = -1;
+ SET_INTEGER_PARAM(0, -1);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_PC_VERSION:
+#ifdef GTA_PC
UpdateCompareFlag(true);
+#else
+ UpdateCompareFlag(false);
+#endif
return 0;
//case COMMAND_REPLAY:
//case COMMAND_IS_REPLAY_PLAYING:
case COMMAND_IS_MODEL_AVAILABLE:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CModelInfo::GetModelInfo(ScriptParams[0]) != nil);
+ UpdateCompareFlag(CModelInfo::GetModelInfo(GET_INTEGER_PARAM(0)) != nil);
return 0;
case COMMAND_SHUT_CHAR_UP:
CollectParameters(&m_nIp, 2);
- DMAudio.SetPedTalkingStatus(CPools::GetPedPool()->GetAt(ScriptParams[0]), ScriptParams[1] == 0);
+ DMAudio.SetPedTalkingStatus(CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)), GET_INTEGER_PARAM(1) == 0);
return 0;
case COMMAND_SET_ENABLE_RC_DETONATE:
CollectParameters(&m_nIp, 1);
- CVehicle::bDisableRemoteDetonation = !ScriptParams[0];
+ CVehicle::bDisableRemoteDetonation = !GET_INTEGER_PARAM(0);
return 0;
case COMMAND_SET_CAR_RANDOM_ROUTE_SEED:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->m_nRouteSeed = ScriptParams[1];
+ pVehicle->m_nRouteSeed = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_IS_ANY_PICKUP_AT_COORDS:
{
- CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
- CRunningScript::UpdateCompareFlag(CPickups::TestForPickupsInBubble(pos, 0.5f));
+ CollectParameters(&m_nIp, 4);
+ CVector pos = GET_VECTOR_PARAM(0);
+ CRunningScript::UpdateCompareFlag(CPickups::TestForPickupsInBubble(pos, GET_FLOAT_PARAM(3)));
return 0;
}
- case COMMAND_GET_FIRST_PICKUP_COORDS:
- case COMMAND_GET_NEXT_PICKUP_COORDS:
+ //case COMMAND_GET_FIRST_PICKUP_COORDS:
+ //case COMMAND_GET_NEXT_PICKUP_COORDS:
case COMMAND_REMOVE_ALL_CHAR_WEAPONS:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->ClearWeapons();
return 0;
@@ -1568,11 +1597,26 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_HAS_PLAYER_GOT_WEAPON:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
+ script_assert(pPed);
+ bool bFound = false;
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ if (pPed->GetWeapon(i).m_eWeaponType == GET_INTEGER_PARAM(1)) {
+ bFound = true;
+ break;
+ }
+ }
+ UpdateCompareFlag(bFound);
+ return 0;
+ }
+ case COMMAND_HAS_CHAR_GOT_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
bool bFound = false;
for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
- if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) {
+ if (pPed->GetWeapon(i).m_eWeaponType == GET_INTEGER_PARAM(1)) {
bFound = true;
break;
}
@@ -1580,31 +1624,30 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
UpdateCompareFlag(bFound);
return 0;
}
- //case COMMAND_HAS_CHAR_GOT_WEAPON:
//case COMMAND_IS_PLAYER_FACING_CHAR:
case COMMAND_SET_TANK_DETONATE_CARS:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR);
- ((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1];
+ ((CAutomobile*)pVehicle)->bTankDetonateCars = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_GET_POSITION_OF_ANALOGUE_STICKS:
{
CollectParameters(&m_nIp, 1);
- CPad* pPad = CPad::GetPad(ScriptParams[0]);
- ScriptParams[0] = pPad->NewState.LeftStickX;
- ScriptParams[1] = pPad->NewState.LeftStickY;
- ScriptParams[2] = pPad->NewState.RightStickX;
- ScriptParams[3] = pPad->NewState.RightStickY;
+ CPad* pPad = CPad::GetPad(GET_INTEGER_PARAM(0));
+ SET_INTEGER_PARAM(0, pPad->NewState.LeftStickX);
+ SET_INTEGER_PARAM(1, pPad->NewState.LeftStickY);
+ SET_INTEGER_PARAM(2, pPad->NewState.RightStickX);
+ SET_INTEGER_PARAM(3, pPad->NewState.RightStickY);
StoreParameters(&m_nIp, 4);
return 0;
}
case COMMAND_IS_CAR_ON_FIRE:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
bool bOnFire = false;
if (pVehicle->m_pCarFire)
@@ -1619,35 +1662,35 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_IS_CAR_TYRE_BURST:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
bool bIsBurst = false;
CBike* pBike = (CBike*)pVehicle;
if (pVehicle->IsBike()) {
- if (ScriptParams[1] == 4) {
+ if (GET_INTEGER_PARAM(1) == 4) {
for (int i = 0; i < 2; i++) {
if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST)
bIsBurst = true;
}
}
else {
- if (ScriptParams[1] == 2)
- ScriptParams[1] = 0;
- if (ScriptParams[1] == 3)
- ScriptParams[1] = 1;
- bIsBurst = pBike->m_wheelStatus[ScriptParams[1]] == WHEEL_STATUS_BURST;
+ if (GET_INTEGER_PARAM(1) == 2)
+ SET_INTEGER_PARAM(1, 0);
+ if (GET_INTEGER_PARAM(1) == 3)
+ SET_INTEGER_PARAM(1, 1);
+ bIsBurst = pBike->m_wheelStatus[GET_INTEGER_PARAM(1)] == WHEEL_STATUS_BURST;
}
}
else {
CAutomobile* pCar = (CAutomobile*)pVehicle;
- if (ScriptParams[1] == 4) {
+ if (GET_INTEGER_PARAM(1) == 4) {
for (int i = 0; i < 4; i++) {
if (pCar->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
bIsBurst = true;
}
}
else
- bIsBurst = pCar->Damage.GetWheelStatus(ScriptParams[1] == WHEEL_STATUS_BURST);
+ bIsBurst = pCar->Damage.GetWheelStatus(GET_INTEGER_PARAM(1) == WHEEL_STATUS_BURST);
}
UpdateCompareFlag(bIsBurst);
return 0;
@@ -1663,85 +1706,85 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
while (counter < 3 && CScriptPaths::aArray[counter].m_state != SCRIPT_PATH_DISABLED) {
counter++;
}
- CScriptPaths::aArray[counter].InitialiseOne(ScriptParams[0], *(float*)&ScriptParams[1]);
- ScriptParams[0] = counter;
+ CScriptPaths::aArray[counter].InitialiseOne(GET_INTEGER_PARAM(0), GET_FLOAT_PARAM(1));
+ SET_INTEGER_PARAM(0, counter);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_START_OBJECT_ON_PATH:
{
CollectParameters(&m_nIp, 2);
- CObject *pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject *pObj = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
assert(pObj);
- CScriptPaths::aArray[ScriptParams[1]].SetObjectToControl(pObj);
+ CScriptPaths::aArray[GET_INTEGER_PARAM(1)].SetObjectToControl(pObj);
return 0;
}
case COMMAND_SET_OBJECT_PATH_SPEED:
{
CollectParameters(&m_nIp, 2);
- CScriptPaths::aArray[ScriptParams[0]].m_fSpeed = *(float*)&ScriptParams[1];
+ CScriptPaths::aArray[GET_INTEGER_PARAM(0)].m_fSpeed = GET_FLOAT_PARAM(1);
return 0;
}
case COMMAND_SET_OBJECT_PATH_POSITION:
{
CollectParameters(&m_nIp, 2);
- CScriptPaths::aArray[ScriptParams[0]].m_fPosition = *(float*)&ScriptParams[1];
+ CScriptPaths::aArray[GET_INTEGER_PARAM(0)].m_fPosition = GET_FLOAT_PARAM(1);
return 0;
}
//case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH:
case COMMAND_CLEAR_OBJECT_PATH:
{
CollectParameters(&m_nIp, 1);
- CScriptPaths::aArray[ScriptParams[0]].Clear();
+ CScriptPaths::aArray[GET_INTEGER_PARAM(0)].Clear();
return 0;
}
case COMMAND_HELI_GOTO_COORDS:
{
CollectParameters(&m_nIp, 5);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
- ((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
+ ((CAutomobile*)pVehicle)->TellHeliToGoToCoors(GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2), GET_FLOAT_PARAM(3), GET_INTEGER_PARAM(4));
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*ptr == ScriptParams[0]);
+ UpdateCompareFlag(*ptr == GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*ptr == ScriptParams[0]);
+ UpdateCompareFlag(*ptr == GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_GET_DEAD_CHAR_PICKUP_COORDS:
{
CollectParameters(&m_nIp, 1);
- CPed *pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed *pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
CVector pos;
pTarget->CreateDeadPedPickupCoors(&pos.x, &pos.y, &pos.z);
- *(CVector*)&ScriptParams[0] = pos;
+ SET_VECTOR_PARAM(0, pos);
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_CREATE_PROTECTION_PICKUP:
{
CollectParameters(&m_nIp, 5);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]);
+ SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(4))); // TODO: gpModelIndices
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_BOAT:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
return 0;
@@ -1749,7 +1792,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_IS_PLAYER_IN_ANY_BOAT:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
return 0;
@@ -1757,7 +1800,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_IS_CHAR_IN_ANY_HELI:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
return 0;
@@ -1765,7 +1808,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_IS_PLAYER_IN_ANY_HELI:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
return 0;
@@ -1773,7 +1816,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_IS_CHAR_IN_ANY_PLANE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE);
return 0;
@@ -1781,7 +1824,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_IS_PLAYER_IN_ANY_PLANE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
return 0;
@@ -1789,7 +1832,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_IS_CHAR_IN_WATER:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(pPed && pPed->bIsInWater);
return 0;
}
@@ -1797,14 +1840,14 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- *ptr = ScriptParams[0];
+ *ptr = GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_SET_LVAR_INT_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- *ptr = ScriptParams[0];
+ *ptr = GET_INTEGER_PARAM(0);
return 0;
}
default:
diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp
index 71099cc4..de389a13 100644
--- a/src/control/Script7.cpp
+++ b/src/control/Script7.cpp
@@ -13,6 +13,7 @@
#include "General.h"
#include "Glass.h"
#include "Fluff.h"
+#include "KeyGen.h"
#include "Hud.h"
#include "MBlur.h"
#include "Pad.h"
@@ -31,6 +32,8 @@
#include "World.h"
#include "Zones.h"
+// LCS: file done except TODOs
+
int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
switch (command) {
@@ -38,66 +41,66 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*ptr > ScriptParams[0]);
+ UpdateCompareFlag(*ptr > GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*ptr > ScriptParams[0]);
+ UpdateCompareFlag(*ptr > GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
- UpdateCompareFlag(ScriptParams[0] > *ptr);
+ UpdateCompareFlag(GET_INTEGER_PARAM(0) > *ptr);
return 0;
}
case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
- UpdateCompareFlag(ScriptParams[0] > *ptr);
+ UpdateCompareFlag(GET_INTEGER_PARAM(0) > *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*ptr >= ScriptParams[0]);
+ UpdateCompareFlag(*ptr >= GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(*ptr >= ScriptParams[0]);
+ UpdateCompareFlag(*ptr >= GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
- UpdateCompareFlag(ScriptParams[0] >= *ptr);
+ UpdateCompareFlag(GET_INTEGER_PARAM(0) >= *ptr);
return 0;
}
case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
- UpdateCompareFlag(ScriptParams[0] >= *ptr);
+ UpdateCompareFlag(GET_INTEGER_PARAM(0) >= *ptr);
return 0;
}
case COMMAND_GET_CHAR_WEAPON_IN_SLOT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- ScriptParams[0] = pPed->GetWeapon(ScriptParams[1] - 1).m_eWeaponType;
- ScriptParams[1] = pPed->GetWeapon(ScriptParams[1] - 1).m_nAmmoTotal;
- ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]);
+ SET_INTEGER_PARAM(0, pPed->GetWeapon(GET_INTEGER_PARAM(1) - 1).m_eWeaponType);
+ SET_INTEGER_PARAM(1, pPed->GetWeapon(GET_INTEGER_PARAM(1) - 1).m_nAmmoTotal);
+ SET_INTEGER_PARAM(2, CPickups::ModelForWeapon((eWeaponType)GET_INTEGER_PARAM(0)));
StoreParameters(&m_nIp, 3);
return 0;
}
@@ -106,16 +109,16 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
CollectParameters(&m_nIp, 5);
int node1, node2;
float angle;
- ThePaths.FindNodePairClosestToCoors(*(CVector*)&ScriptParams[0], PATH_CAR, &node1, &node2, &angle,
- *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], true, true);
+ ThePaths.FindNodePairClosestToCoors(GET_VECTOR_PARAM(0), PATH_CAR, &node1, &node2, &angle,
+ GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), true, true);
if (node1 == -1) {
for (int i = 0; i < 7; i++)
ScriptParams[i] = 0;
}
else {
- *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node1);
- *(CVector*)&ScriptParams[3] = ThePaths.FindNodeCoorsForScript(node2);
- *(float*)&ScriptParams[6] = angle;
+ SET_VECTOR_PARAM(0, ThePaths.FindNodeCoorsForScript(node1));
+ SET_VECTOR_PARAM(3, ThePaths.FindNodeCoorsForScript(node2));
+ SET_FLOAT_PARAM(6, angle);
}
StoreParameters(&m_nIp, 7);
return 0;
@@ -123,9 +126,9 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SET_CAR_FORWARD_SPEED:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED;
+ float speed = GET_FLOAT_PARAM(1) / GAME_SPEED_TO_CARAI_SPEED;
pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed);
if (pVehicle->IsRealHeli() && pVehicle->IsCar())
((CAutomobile*)pVehicle)->m_aWheelSpeed[1] = 0.22f;
@@ -133,8 +136,8 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
}
case COMMAND_SET_AREA_VISIBLE:
CollectParameters(&m_nIp, 1);
- CGame::currArea = ScriptParams[0];
- CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]);
+ CGame::currArea = GET_INTEGER_PARAM(0);
+ CStreaming::RemoveBuildingsNotInArea(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP:
{
@@ -147,28 +150,28 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_MARK_CAR_AS_CONVOY_CAR:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->bPartOfConvoy = ScriptParams[1];
+ pVehicle->bPartOfConvoy = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER:
{
CollectParameters(&m_nIp, 1);
- CWorld::Players[ScriptParams[0]].m_nHavocLevel = 0;
+ CWorld::Players[GET_INTEGER_PARAM(0)].m_nHavocLevel = 0;
return 0;
}
case COMMAND_GET_HAVOC_CAUSED_BY_PLAYER:
{
CollectParameters(&m_nIp, 1);
- ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nHavocLevel;
+ SET_INTEGER_PARAM(0, CWorld::Players[GET_INTEGER_PARAM(0)].m_nHavocLevel);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CREATE_SCRIPT_ROADBLOCK:
{
CollectParameters(&m_nIp, 6);
- CRoadBlocks::RegisterScriptRoadBlock(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]);
+ CRoadBlocks::RegisterScriptRoadBlock(GET_VECTOR_PARAM(0), GET_VECTOR_PARAM(3));
return 0;
}
case COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS:
@@ -179,9 +182,9 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTargetPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pTargetPed);
@@ -191,17 +194,17 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS:
{
CollectParameters(&m_nIp, 4);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVector result = Multiply3x3(pPed->GetMatrix(), *(CVector*)&ScriptParams[1]) + pPed->GetPosition();
- *(CVector*)&ScriptParams[0] = result;
+ CVector result = Multiply3x3(pPed->GetMatrix(), GET_VECTOR_PARAM(1)) + pPed->GetPosition();
+ SET_VECTOR_PARAM(0, result);
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
bool result = false;
if (pPed->bHasBeenPhotographed) {
@@ -214,9 +217,9 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pTargetPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_AIM_GUN_AT, pTargetPed);
@@ -225,14 +228,21 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SWITCH_SECURITY_CAMERA:
{
CollectParameters(&m_nIp, 1);
- CSpecialFX::bVideoCam = ScriptParams[0] != 0;
+ if (GET_INTEGER_PARAM(0) != 0) {
+ // TheCamera.MBlur.? = 3; TODO(LCS)
+ CSpecialFX::bVideoCam = true;
+ }
+ else {
+ // TheCamera.MBlur.Reset();
+ CSpecialFX::bVideoCam = false;
+ }
return 0;
}
//case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE));
return 0;
@@ -244,27 +254,27 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
- CRadar::SetBlipSprite(id, ScriptParams[3]);
- ScriptParams[0] = id;
+ CRadar::SetBlipSprite(id, GET_INTEGER_PARAM(3));
+ SET_INTEGER_PARAM(0, id);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES:
CollectParameters(&m_nIp, 1);
- CStats::MoneySpentOnFashion(ScriptParams[0]);
+ //CStats::MoneySpentOnFashion(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_SET_HELI_ORIENTATION:
{
CollectParameters(&m_nIp, 2);
- CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
- float fAngle = DEGTORAD(*(float*)&ScriptParams[1] - 90.0f);
+ float fAngle = DEGTORAD(GET_FLOAT_PARAM(1) - 90.0f);
while (fAngle < 0.0f)
fAngle += TWOPI;
while (fAngle > TWOPI)
@@ -275,7 +285,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_CLEAR_HELI_ORIENTATION:
{
CollectParameters(&m_nIp, 1);
- CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
pHeli->ClearHeliOrientation();
return 0;
@@ -283,66 +293,75 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_PLANE_GOTO_COORDS:
{
CollectParameters(&m_nIp, 5);
- CAutomobile* pPlane = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CAutomobile* pPlane = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPlane && pPlane->IsCar() && pPlane->IsRealPlane());
- pPlane->TellPlaneToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
+ pPlane->TellPlaneToGoToCoors(GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2), GET_FLOAT_PARAM(3), GET_INTEGER_PARAM(4));
return 0;
}
case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ SET_VECTOR_PARAM(0, ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 0, 999999.9f, true, true, GET_INTEGER_PARAM(3) - 1)));
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 0, 999999.9f, true, true, ScriptParams[3] - 1));
+ SET_VECTOR_PARAM(0, ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 1, 999999.9f, true, true, GET_INTEGER_PARAM(3) - 1)));
StoreParameters(&m_nIp, 3);
return 0;
}
- //case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
case COMMAND_DRAW_WEAPONSHOP_CORONA:
{
CollectParameters(&m_nIp, 9);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8], 255, pos, *(float*)&ScriptParams[3],
- 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f, false, 0.2f);
+ CCoronas::RegisterCorona((uintptr)this + m_nIp, GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(8), 255, pos, -GET_FLOAT_PARAM(3),
+ 150.0f, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), 1, 0, 0, 0.0f, false, 0.2f);
return 0;
}
case COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT:
{
CollectParameters(&m_nIp, 1);
- CVehicle::bDisableRemoteDetonationOnContact = (ScriptParams[0] == 0);
+ CVehicle::bDisableRemoteDetonationOnContact = (GET_INTEGER_PARAM(0) == 0);
return 0;
}
case COMMAND_FREEZE_CHAR_POSITION:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bIsFrozen = ScriptParams[1];
+ pPed->bIsFrozen = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_CHAR_DROWNS_IN_WATER:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bDrownsInWater = ScriptParams[1];
+ pPed->bDrownsInWater = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_OBJECT_RECORDS_COLLISIONS:
{
CollectParameters(&m_nIp, 2);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- pObject->bUseCollisionRecords = ScriptParams[1];
+ pObject->bUseCollisionRecords = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
UpdateCompareFlag(pObject->m_nCollisionRecords != 0);
return 0;
@@ -352,13 +371,15 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(false);
return 0;
}
- //case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN:
+ case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN:
+ UpdateCompareFlag(CWeapon::bPhotographHasBeenTaken);
+ return 0;
case COMMAND_GET_CHAR_ARMOUR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- ScriptParams[0] = pPed->m_fArmour;
+ SET_INTEGER_PARAM(0, pPed->m_fArmour);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -366,23 +387,23 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SET_HELI_STABILISER:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->bHeliMinimumTilt = ScriptParams[1];
+ pVehicle->bHeliMinimumTilt = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->AutoPilot.m_nSwitchDistance = ScriptParams[1];
+ pVehicle->AutoPilot.m_nSwitchDistance = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_POP_CAR_BOOT:
{
CollectParameters(&m_nIp, 1);
- CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pCar&& pCar->IsCar());
pCar->PopBoot();
return 0;
@@ -390,21 +411,22 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SHUT_PLAYER_UP:
{
CollectParameters(&m_nIp, 2);
- DMAudio.ShutUpPlayerTalking(!!ScriptParams[1]);
+ DMAudio.ShutUpPlayerTalking(!!GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_SET_PLAYER_MOOD:
{
CollectParameters(&m_nIp, 3);
- DMAudio.SetPlayersMood(ScriptParams[1], ScriptParams[2]);
+ DMAudio.SetPlayersMood(GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
case COMMAND_REQUEST_COLLISION:
{
CollectParameters(&m_nIp, 2);
- CVector2D pos;
- pos.x = *(float*)&ScriptParams[0];
- pos.y = *(float*)&ScriptParams[1];
+ CVector pos;
+ pos.x = GET_FLOAT_PARAM(0);
+ pos.y = GET_FLOAT_PARAM(1);
+ pos.z = 0.0f;
CColStore::RequestCollision(pos);
return 0;
}
@@ -415,9 +437,8 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_IS_OBJECT_IN_WATER:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- script_assert(pObject);
- UpdateCompareFlag(pObject->bIsInWater);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ UpdateCompareFlag(pObject && pObject->bIsInWater);
return 0;
}
//case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR:
@@ -428,11 +449,11 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SET_CHAR_CROUCH:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- if (ScriptParams[1]) {
+ if (GET_INTEGER_PARAM(1)) {
pPed->bCrouchWhenShooting = true;
- pPed->SetDuck(ScriptParams[2], true);
+ pPed->SetDuck(GET_INTEGER_PARAM(2), true);
}
else {
pPed->ClearDuck(true);
@@ -460,7 +481,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
return 0;
}
while (zone >= 0) {
- CTheZones::SetZoneCivilianCarInfo(zone, ScriptParams[0], carDensities, boatDensities);
+ CTheZones::SetZoneCivilianCarInfo(zone, GET_INTEGER_PARAM(0), carDensities, boatDensities);
zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
}
return 0;
@@ -470,7 +491,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
char key[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex(key), STREAMFLAGS_SCRIPTOWNED);
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex(key), (m_bIsMissionScript ? STREAMFLAGS_SCRIPTOWNED : STREAMFLAGS_AMBIENT_SCRIPT_OWNED));
return 0;
}
case COMMAND_HAS_ANIMATION_LOADED:
@@ -487,12 +508,13 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex(key));
+ // + empty function on PS2
return 0;
}
case COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bIsStaticWaitingForCollision);
return 0;
@@ -500,87 +522,101 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->bIsStaticWaitingForCollision);
return 0;
}
+ /*
case COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
UpdateCompareFlag(pObject->bIsStaticWaitingForCollision);
return 0;
}
+ */
case COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
pPed->PedShuffle();
return 0;
}
case COMMAND_ATTACH_CHAR_TO_OBJECT:
{
CollectParameters(&m_nIp, 8);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
- pPed->AttachPedToEntity(pObject, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
+ pPed->AttachPedToEntity(pObject, GET_VECTOR_PARAM(2), GET_INTEGER_PARAM(5), DEGTORAD(GET_INTEGER_PARAM(6)), (eWeaponType)GET_INTEGER_PARAM(7));
return 0;
}
case COMMAND_SET_CHAR_AS_PLAYER_FRIEND:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bIsPlayerFriend = ScriptParams[2];
+ pPed->bIsPlayerFriend = GET_INTEGER_PARAM(2);
return 0;
}
//case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER:
case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
{
char onscreen_str[12];
- script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
- uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ //script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ uint16 var = (uint8*)GetPointerToScriptVariable(&m_nIp, 0) - CTheScripts::ScriptSpace;
CollectParameters(&m_nIp, 2);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, ScriptParams[1] - 1);
+ CUserDisplay::OnscnTimer.AddCounter(var, GET_INTEGER_PARAM(0), onscreen_str, GET_INTEGER_PARAM(1) - 1); // TODO: last params are -1, nil, 0
return 0;
}
case COMMAND_ADD_SET_PIECE:
{
CollectParameters(&m_nIp, 13);
- CSetPieces::AddOne(ScriptParams[0],
- *(CVector2D*)&ScriptParams[1], *(CVector2D*)&ScriptParams[3],
- *(CVector2D*)&ScriptParams[5], *(CVector2D*)&ScriptParams[7],
- *(CVector2D*)&ScriptParams[9], *(CVector2D*)&ScriptParams[11]);
+ float fTriggerInfX = GET_FLOAT_PARAM(1);
+ float fTriggerInfY = GET_FLOAT_PARAM(2);
+ float fTriggerSupX = GET_FLOAT_PARAM(3);
+ float fTriggerSupY = GET_FLOAT_PARAM(4);
+ float fSpawn1X = GET_FLOAT_PARAM(5);
+ float fSpawn1Y = GET_FLOAT_PARAM(6);
+ float fTarget1X = GET_FLOAT_PARAM(7);
+ float fTarget1Y = GET_FLOAT_PARAM(8);
+ float fSpawn2X = GET_FLOAT_PARAM(9);
+ float fSpawn2Y = GET_FLOAT_PARAM(10);
+ float fTarget2X = GET_FLOAT_PARAM(11);
+ float fTarget2Y = GET_FLOAT_PARAM(12);
+ CSetPieces::AddOne(GET_INTEGER_PARAM(0),
+ CVector2D(fTriggerInfX, fTriggerInfY), CVector2D(fTriggerSupX, fTriggerSupY),
+ CVector2D(fSpawn1X, fSpawn1Y), CVector2D(fTarget1X, fTarget1Y),
+ CVector2D(fSpawn2X, fSpawn2Y), CVector2D(fTarget2X, fTarget2Y));
return 0;
}
case COMMAND_SET_EXTRA_COLOURS:
{
CollectParameters(&m_nIp, 2);
- CTimeCycle::StartExtraColour(ScriptParams[0]-1, ScriptParams[1] != 0);
+ CTimeCycle::StartExtraColour(GET_INTEGER_PARAM(0)-1, GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_CLEAR_EXTRA_COLOURS:
{
CollectParameters(&m_nIp, 1);
- CTimeCycle::StopExtraColour(ScriptParams[0]);
+ CTimeCycle::StopExtraColour(GET_INTEGER_PARAM(0));
return 0;
}
//case COMMAND_CLOSE_CAR_BOOT:
case COMMAND_GET_WHEELIE_STATS:
{
CollectParameters(&m_nIp, 1);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
- ScriptParams[0] = pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels;
- *(float*)&ScriptParams[1] = pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels;
- ScriptParams[2] = pPlayerInfo->m_nLastTimeSpentOnWheelie;
- *(float*)&ScriptParams[3] = pPlayerInfo->m_nLastDistanceTravelledOnWheelie;
- ScriptParams[4] = pPlayerInfo->m_nLastTimeSpentOnStoppie;
- *(float*)&ScriptParams[5] = pPlayerInfo->m_nLastDistanceTravelledOnStoppie;
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ SET_INTEGER_PARAM(0, pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels);
+ SET_FLOAT_PARAM(1, pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels);
+ SET_INTEGER_PARAM(2, pPlayerInfo->m_nLastTimeSpentOnWheelie);
+ SET_FLOAT_PARAM(3, pPlayerInfo->m_nLastDistanceTravelledOnWheelie);
+ SET_INTEGER_PARAM(4, pPlayerInfo->m_nLastTimeSpentOnStoppie);
+ SET_FLOAT_PARAM(5, pPlayerInfo->m_nLastDistanceTravelledOnStoppie);
StoreParameters(&m_nIp, 6);
pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels = 0;
pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels = 0.0f;
@@ -594,23 +630,23 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_BURST_CAR_TYRE:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
if (pVehicle->IsBike()) {
- if (ScriptParams[1] == 2)
- ScriptParams[1] = 0;
- else if (ScriptParams[1] == 3)
- ScriptParams[1] = 1;
- pVehicle->BurstTyre(ScriptParams[1], true);
+ if (GET_INTEGER_PARAM(1) == 2)
+ SET_INTEGER_PARAM(1, 0);
+ else if (GET_INTEGER_PARAM(1) == 3)
+ SET_INTEGER_PARAM(1, 1);
+ pVehicle->BurstTyre(GET_INTEGER_PARAM(1), true);
}
else {
- pVehicle->BurstTyre(ScriptParams[1], true);
+ pVehicle->BurstTyre(GET_INTEGER_PARAM(1), true);
}
return 0;
}
case COMMAND_IS_CHAR_OBJ_NO_OBJ:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->m_prevObjective == OBJECTIVE_NONE && pPed->m_objective == OBJECTIVE_NONE);
return 0;
@@ -623,26 +659,26 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
m_nIp += KEY_LENGTH_IN_SCRIPT;
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
key[i] = tolower(key[i]);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName()) == 0);
+ UpdateCompareFlag(CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetNameHashKey() == CKeyGen::GetUppercaseKey(key));
return 0;
}
case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY:
{
CollectParameters(&m_nIp, 2);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
- pPlayerInfo->m_bDriveByAllowed = ScriptParams[1];
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ pPlayerInfo->m_bDriveByAllowed = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD:
{
CollectParameters(&m_nIp, 3);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
CVector pos;
- pos.x = *(float*)&ScriptParams[1];
- pos.y = *(float*)&ScriptParams[2];
+ pos.x = GET_FLOAT_PARAM(1);
+ pos.y = GET_FLOAT_PARAM(2);
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_SPRINT_TO_AREA, pos);
@@ -651,7 +687,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_CREATE_SWAT_ROPE:
{
CollectParameters(&m_nIp, 3);
- CRopes::CreateRopeWithSwatComingDown(*(CVector*)&ScriptParams[0]);
+ CRopes::CreateRopeWithSwatComingDown(GET_VECTOR_PARAM(0));
return 0;
}
//case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA:
@@ -659,19 +695,19 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SET_CAR_MODEL_COMPONENTS:
{
CollectParameters(&m_nIp, 3);
- CVehicleModelInfo::SetComponentsToUse(ScriptParams[1], ScriptParams[2]);
+ CVehicleModelInfo::SetComponentsToUse(GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
case COMMAND_SWITCH_LIFT_CAMERA:
{
CollectParameters(&m_nIp, 1);
- CSpecialFX::bLiftCam = ScriptParams[0] != 0;
+ CSpecialFX::bLiftCam = GET_INTEGER_PARAM(0) != 0;
return 0;
}
case COMMAND_CLOSE_ALL_CAR_DOORS:
{
CollectParameters(&m_nIp, 1);
- CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pCar&& pCar->IsCar());
pCar->CloseAllDoors();
return 0;
@@ -679,21 +715,25 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D:
{
CollectParameters(&m_nIp, 4);
- *(float*)&ScriptParams[0] = (*(CVector2D*)&ScriptParams[0] - *(CVector2D*)&ScriptParams[2]).Magnitude();
+ float X1 = GET_FLOAT_PARAM(0);
+ float Y1 = GET_FLOAT_PARAM(1);
+ float X2 = GET_FLOAT_PARAM(2);
+ float Y2 = GET_FLOAT_PARAM(3);
+ SET_FLOAT_PARAM(0, (CVector2D(X1, Y1) - CVector2D(X2, Y2)).Magnitude());
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D:
{
CollectParameters(&m_nIp, 6);
- *(float*)&ScriptParams[0] = (*(CVector*)&ScriptParams[0] - *(CVector*)&ScriptParams[3]).Magnitude();
+ SET_FLOAT_PARAM(0, (GET_VECTOR_PARAM(0) - GET_VECTOR_PARAM(3)).Magnitude());
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_POP_CAR_BOOT_USING_PHYSICS:
{
CollectParameters(&m_nIp, 1);
- CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pCar && pCar->IsCar());
pCar->PopBootUsingPhysics();
return 0;
@@ -702,7 +742,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE);
return 0;
@@ -710,25 +750,29 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR:
{
CollectParameters(&m_nIp, 2);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
return 0;
}
//case COMMAND_GET_MAX_WANTED_LEVEL:
case COMMAND_IS_CHAR_WANDER_PATH_CLEAR:
{
CollectParameters(&m_nIp, 5);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3], 4));
+ UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), GET_VECTOR_PARAM(0), GET_FLOAT_PARAM(3), 4));
return 0;
}
//case COMMAND_PRINT_HELP_WITH_NUMBER:
case COMMAND_PRINT_HELP_FOREVER:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- CHud::SetHelpMessage(text, false, true);
+ CHud::SetHelpMessage(text, false, true); // + true
+ if (text != CHud::gLastPrintForeverString) {
+ CHud::gLastPrintForeverString = text;
+ DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
+ }
return 0;
}
//case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
@@ -744,10 +788,10 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG:
{
CollectParameters(&m_nIp, 3);
- CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pTarget);
- uint8 flag = 1 << (uint8)ScriptParams[1];
- if (ScriptParams[2])
+ uint8 flag = 1 << (uint8)GET_INTEGER_PARAM(1);
+ if (GET_INTEGER_PARAM(2))
pTarget->m_gangFlags |= flag;
else
pTarget->m_gangFlags &= ~flag;
@@ -760,7 +804,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP:
{
CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
char key[KEY_LENGTH_IN_SCRIPT];
@@ -768,14 +812,14 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
m_nIp += KEY_LENGTH_IN_SCRIPT;
// TheText.Get(key);
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, key);
+ SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, key)); // TODO: gpModelIndices
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CREATE_FORSALE_PROPERTY_PICKUP:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
char key[KEY_LENGTH_IN_SCRIPT];
@@ -783,24 +827,24 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
m_nIp += KEY_LENGTH_IN_SCRIPT;
// TheText.Get(key);
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, key);
+ SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, GET_INTEGER_PARAM(3), 0, false, key)); // TODO: gpModelIndices
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_FREEZE_CAR_POSITION:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->bIsFrozen = ScriptParams[1];
- pVehicle->bInfiniteMass = ScriptParams[1];
+ pVehicle->bIsFrozen = GET_INTEGER_PARAM(1);
+ pVehicle->bInfiniteMass = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ CPed* pTestedPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
bool result = false;
if (pPed) {
if (pPed->m_lastDamEntity) {
@@ -814,16 +858,75 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
UpdateCompareFlag(result);
return 0;
}
- //case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR:
- //case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR:
- //case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR:
- //case COMMAND_GET_RADIO_CHANNEL:
+ case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ CVehicle* pTestedVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
+ bool result = false;
+ if (pPed) {
+ if (pPed->m_lastDamEntity) {
+ if (pPed->m_lastDamEntity == pTestedVehicle)
+ result = true;
+ }
+ }
+ else
+ debug("HAS_CHAR_BEEN_DAMAGED_BY_CAR - Character doesn't exist\n");
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ CPed* pTestedPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
+ bool result = false;
+ if (pVehicle) {
+ if (pVehicle->m_pLastDamageEntity) {
+ if (pVehicle->m_pLastDamageEntity == pTestedPed)
+ result = true;
+ if (pTestedPed->bInVehicle && pVehicle->m_pLastDamageEntity == pTestedPed->m_pMyVehicle)
+ result = true;
+ }
+ }
+ else
+ debug("HAS_CAR_BEEN_DAMAGED_BY_CHAR - Car doesn't exist\n");
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ CVehicle* pTestedVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
+ bool result = false;
+ if (pVehicle) {
+ if (pVehicle->m_pLastDamageEntity) {
+ if (pVehicle->m_pLastDamageEntity == pTestedVehicle)
+ result = true;
+ }
+ }
+ else
+ debug("HAS_CAR_BEEN_DAMAGED_BY_CAR - First car doesn't exist\n");
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ case COMMAND_GET_RADIO_CHANNEL:
+ {
+ uint8 radio = DMAudio.GetRadioInCar();
+ if (radio < NUM_RADIOS || radio == STREAMED_SOUND_MISSION_COMPLETED)
+ SET_INTEGER_PARAM(0, radio);
+ else
+ SET_INTEGER_PARAM(0, -1);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
//case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS:
//case COMMAND_IS_CAR_DROWNING_IN_WATER:
case COMMAND_IS_CHAR_DROWNING_IN_WATER:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(pPed && pPed->bIsDrowning);
return 0;
}
@@ -837,7 +940,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CollectParameters(&m_nIp, 3);
bool shattered = false;
- if ( CGlass::HasGlassBeenShatteredAtCoors(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]) )
+ if ( CGlass::HasGlassBeenShatteredAtCoors(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2)) )
shattered = true;
UpdateCompareFlag(shattered);
@@ -846,14 +949,14 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
{
CollectParameters(&m_nIp, 3);
- CCutsceneMgr::AttachObjectToBone(CPools::GetObjectPool()->GetAt(ScriptParams[0]), CPools::GetObjectPool()->GetAt(ScriptParams[1]), ScriptParams[2]);
+ CCutsceneMgr::AttachObjectToBone(CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)), CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1)), GET_INTEGER_PARAM(2));
return 0;
}
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT:
{
CollectParameters(&m_nIp, 2);
- CObject *obj1 = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- CObject *obj2 = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ CObject *obj1 = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ CObject *obj2 = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
char key[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
@@ -865,26 +968,26 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bStayInCarOnJack = ScriptParams[1];
+ pPed->bStayInCarOnJack = GET_INTEGER_PARAM(1);
return 0;
}
//case COMMAND_IS_MISSION_AUDIO_LOADING:
case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS:
CollectParameters(&m_nIp, 1);
- CStats::MoneySpentOnWeapons(ScriptParams[0]);
+ CStats::MoneySpentOnWeapons(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY:
CollectParameters(&m_nIp, 1);
- CStats::MoneySpentOnProperty(ScriptParams[0]);
+ //CStats::MoneySpentOnProperty(GET_INTEGER_PARAM(0));
return 0;
//case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING:
case COMMAND_SET_CHAR_ANSWERING_MOBILE:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- if (ScriptParams[1])
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ if (GET_INTEGER_PARAM(1))
pPed->SetAnswerMobile();
else
pPed->ClearAnswerMobile();
@@ -893,8 +996,8 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_PLAYER_DRUNKENNESS:
{
CollectParameters(&m_nIp, 2);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
- pPlayerInfo->m_pPed->m_nDrunkenness = ScriptParams[1];
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ pPlayerInfo->m_pPed->m_nDrunkenness = GET_INTEGER_PARAM(1);
pPlayerInfo->m_pPed->m_nFadeDrunkenness = 0;
if (pPlayerInfo->m_pPed->m_nDrunkenness == 0)
CMBlur::ClearDrunkBlur();
@@ -906,21 +1009,21 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
//case COMMAND_ADD_LOAN_SHARK_VISITS:
case COMMAND_ADD_STORES_KNOCKED_OFF:
CollectParameters(&m_nIp, 1);
- CStats::NumOfStoresKnockedOff(ScriptParams[0]);
+ //CStats::NumOfStoresKnockedOff(GET_INTEGER_PARAM(0));
return 0;
//case COMMAND_ADD_MOVIE_STUNTS:
case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS:
CollectParameters(&m_nIp, 1);
- CStats::NumOfAssassinations(ScriptParams[0]);
+ //CStats::NumOfAssassinations(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_ADD_PIZZAS_DELIVERED:
CollectParameters(&m_nIp, 1);
- CStats::NumOfPizzasDelivered(ScriptParams[0]);
+ CStats::NumOfPizzasDelivered(GET_INTEGER_PARAM(0));
return 0;
//case COMMAND_ADD_GARBAGE_PICKUPS:
case COMMAND_ADD_ICE_CREAMS_SOLD:
CollectParameters(&m_nIp, 1);
- CStats::NumOfIceCreamSold(ScriptParams[0]);
+ CStats::NumOfIceCreamSold(GET_INTEGER_PARAM(0));
return 0;
//case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE:
//case COMMAND_ADD_SHOOTING_RANGE_RANK:
@@ -930,15 +1033,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bDontFight = !ScriptParams[1];
+ pPed->bDontFight = !GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_CLEAR_CHAR_WAIT_STATE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->ClearWaitState();
return 0;
@@ -948,17 +1051,17 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CollectParameters(&m_nIp, 5);
int handle = -1;
uint32 i = CPools::GetVehiclePool()->GetSize();
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float supX = *(float*)&ScriptParams[2];
- float supY = *(float*)&ScriptParams[3];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float supX = GET_FLOAT_PARAM(2);
+ float supY = GET_FLOAT_PARAM(3);
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE)
continue;
- if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0)
+ if (GET_INTEGER_PARAM(4) != pVehicle->GetModelIndex() && GET_INTEGER_PARAM(4) >= 0)
continue;
if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
continue;
@@ -966,30 +1069,30 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
continue;
handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
}
- ScriptParams[0] = handle;
+ SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CAN_BURST_CAR_TYRES:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- pVehicle->bTyresDontBurst = !ScriptParams[1];
+ pVehicle->bTyresDontBurst = !GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_PLAYER_AUTO_AIM:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- pPed->bDoomAim = ScriptParams[1];
+ pPed->bDoomAim = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_FIRE_HUNTER_GUN:
{
CollectParameters(&m_nIp, 1);
- CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nGunFiringTime + 150) {
CWeapon gun(WEAPONTYPE_HELICANNON, 5000);
CVector worldGunPos = (pVehicle->GetMatrix() * vecHunterGunPos) + (CTimer::GetTimeStep() * pVehicle->m_vecMoveSpeed);
@@ -1002,27 +1105,27 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
}
case COMMAND_SET_PROPERTY_AS_OWNED:
CollectParameters(&m_nIp, 1);
- CStats::AddPropertyAsOwned(ScriptParams[0]);
+ CStats::AddPropertyAsOwned(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_ADD_BLOOD_RING_KILLS:
CollectParameters(&m_nIp, 1);
- CStats::AddNumBloodRingKills(ScriptParams[0]);
+ CStats::AddNumBloodRingKills(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING:
CollectParameters(&m_nIp, 1);
- CStats::LongestTimeInBloodRing(ScriptParams[0]);
+ CStats::LongestTimeInBloodRing(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE:
{
- CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver();
+ //CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver();
return 0;
}
case COMMAND_IS_PLAYER_TOUCHING_VEHICLE:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
CPhysical* pTestedEntity = pPed;
if (pPed->bInVehicle && pPed->m_pMyVehicle)
pTestedEntity = pPed->m_pMyVehicle;
@@ -1033,15 +1136,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER:
{
CollectParameters(&m_nIp, 6);
- CVector d1 = CWorld::Players[ScriptParams[0]].GetPos() - *(CVector*)&ScriptParams[1];
- CVector d2 = CWorld::Players[ScriptParams[0]].GetPos() + *(CVector*)&ScriptParams[1];
+ CVector d1 = CWorld::Players[GET_INTEGER_PARAM(0)].GetPos() - GET_VECTOR_PARAM(1);
+ CVector d2 = CWorld::Players[GET_INTEGER_PARAM(0)].GetPos() + GET_VECTOR_PARAM(1);
int i = CPools::GetPedPool()->GetSize();
bool result = false;
while (i--) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
- if (ScriptParams[4] != pPed->GetModelIndex() && ScriptParams[5] != pPed->GetModelIndex())
+ if (GET_INTEGER_PARAM(4) != pPed->GetModelIndex() && GET_INTEGER_PARAM(5) != pPed->GetModelIndex())
continue;
if (pPed->IsWithinArea(d1.x, d1.y, d1.z, d2.x, d2.y, d2.z))
result = true;
@@ -1052,7 +1155,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_CLEAR_CHAR_FOLLOW_PATH:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
if (pPed->GetPedState() == PED_FOLLOW_PATH) {
pPed->RestorePreviousState();
@@ -1063,15 +1166,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bCanBeShotInVehicle = ScriptParams[1];
+ pPed->bCanBeShotInVehicle = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE:
{
CollectParameters(&m_nIp, 2);
- CCutsceneMgr::AttachObjectToParent(CPools::GetObjectPool()->GetAt(ScriptParams[0]), CPools::GetVehiclePool()->GetAt(ScriptParams[1]));
+ CCutsceneMgr::AttachObjectToParent(CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)), CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1)));
return 0;
}
case COMMAND_LOAD_MISSION_TEXT:
@@ -1085,39 +1188,48 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_TONIGHTS_EVENT:
{
CollectParameters(&m_nIp, 1);
- CScrollBar::TonightsEvent = ScriptParams[0];
+ CScrollBar::TonightsEvent = GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
if (pPed)
pPed->m_lastDamEntity = nil;
else
debug("CLEAR_CHAR_LAST_DAMAGE_ENTITY - Character doesn't exist\n");
return 0;
}
- //case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY:
+ case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ if (pVehicle)
+ pVehicle->m_pLastDamageEntity = nil;
+ else
+ debug("CLEAR_CAR_LAST_DAMAGE_ENTITY - Car doesn't exist\n");
+ return 0;
+ }
case COMMAND_FREEZE_OBJECT_POSITION:
{
CollectParameters(&m_nIp, 2);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- pObject->bIsFrozen = ScriptParams[1];
- pObject->bInfiniteMass = ScriptParams[1];
+ pObject->bIsFrozen = GET_INTEGER_PARAM(1);
+ pObject->bInfiniteMass = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::bPlayerHasMetDebbieHarry = ScriptParams[0];
+ CTheScripts::bPlayerHasMetDebbieHarry = GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_SET_RIOT_INTENSITY:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::RiotIntensity = ScriptParams[0];
+ CTheScripts::RiotIntensity = GET_INTEGER_PARAM(0);
return 0;
}
//case COMMAND_IS_CAR_IN_ANGLED_AREA_2D:
@@ -1127,27 +1239,28 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 8);
CGameLogic::SetUpShortCut(
- *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3],
- *(CVector*)&ScriptParams[4], *(float*)&ScriptParams[7]);
+ GET_VECTOR_PARAM(0), GET_FLOAT_PARAM(3),
+ GET_VECTOR_PARAM(4), GET_FLOAT_PARAM(7));
return 0;
}
case COMMAND_CLEAR_TAXI_SHORTCUT:
CGameLogic::ClearShortCut();
+ CGameLogic::RemoveShortCutDropOffPointForMission();
return 0;
//case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
//case COMMAND_GET_CLOSEST_WATER_NODE:
case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH:
CollectParameters(&m_nIp, 1);
- CStats::PamphletMissionPassed = ScriptParams[0];
+ CStats::PamphletMissionPassed = GET_INTEGER_PARAM(0);
return 0;
case COMMAND_CREATE_CLOTHES_PICKUP:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, ScriptParams[3]);
+ SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, GET_INTEGER_PARAM(3))); // TODO: gpModelIndices
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -1155,30 +1268,32 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_MAKE_PLAYER_FIRE_PROOF:
{
CollectParameters(&m_nIp, 2);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
- pPlayerInfo->m_bFireproof = ScriptParams[1];
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ pPlayerInfo->m_bFireproof = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_INCREASE_PLAYER_MAX_HEALTH:
{
CollectParameters(&m_nIp, 2);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
- pPlayerInfo->m_nMaxHealth += ScriptParams[1];
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ pPlayerInfo->m_nMaxHealth += GET_INTEGER_PARAM(1);
pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
+ CHud::m_ItemToFlash = ITEM_HEALTH;
return 0;
}
case COMMAND_INCREASE_PLAYER_MAX_ARMOUR:
{
CollectParameters(&m_nIp, 2);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
- pPlayerInfo->m_nMaxArmour += ScriptParams[1];
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ pPlayerInfo->m_nMaxArmour += GET_INTEGER_PARAM(1);
pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour;
+ CHud::m_ItemToFlash = ITEM_ARMOUR;
return 0;
}
case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
CPed* pPed = CPopulation::AddPedInCar(pVehicle, true);
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
@@ -1200,16 +1315,16 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
pVehicle->bEngineOn = true;
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
CPopulation::ms_nTotalMissionPeds++;
- ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pPed));
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
CPed* pPed = CPopulation::AddPedInCar(pVehicle, false);
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
@@ -1221,8 +1336,8 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
CPopulation::ms_nTotalMissionPeds++;
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
- if (ScriptParams[1] >= 0)
- pVehicle->AddPassenger(pPed, ScriptParams[1]);
+ if (GET_INTEGER_PARAM(1) >= 0)
+ pVehicle->AddPassenger(pPed, GET_INTEGER_PARAM(1));
else
pVehicle->AddPassenger(pPed);
@@ -1230,32 +1345,32 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
pPed->SetPedState(PED_DRIVING);
- ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pPed));
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bIgnoreThreatsBehindObjects = ScriptParams[1];
+ pPed->bIgnoreThreatsBehindObjects = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
if (pPed->bInVehicle) {
if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
- if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_nAmmoTotal < ScriptParams[1])
- pPed->SetAmmo(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType, ScriptParams[1]);
+ if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_nAmmoTotal < GET_INTEGER_PARAM(1))
+ pPed->SetAmmo(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType, GET_INTEGER_PARAM(1));
}
else {
- pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true);
+ pPed->GiveWeapon(WEAPONTYPE_UZI, GET_INTEGER_PARAM(1), true);
if (pPed->m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
pPed->m_storedWeapon = pPed->GetWeapon()->m_eWeaponType;
pPed->SetCurrentWeapon(WEAPONTYPE_UZI);
@@ -1266,7 +1381,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_MAKE_HELI_COME_CRASHING_DOWN:
{
CollectParameters(&m_nIp, 1);
- CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
pHeli->bHeliDestroyed = true;
return 0;
@@ -1274,24 +1389,24 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_ADD_EXPLOSION_NO_SOUND:
{
CollectParameters(&m_nIp, 4);
- CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, false);
+ CExplosion::AddExplosion(nil, nil, (eExplosionType)GET_INTEGER_PARAM(3), GET_VECTOR_PARAM(0), 0, false);
return 0;
}
case COMMAND_SET_OBJECT_AREA_VISIBLE:
{
CollectParameters(&m_nIp, 2);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pObject);
- pObject->m_area = ScriptParams[1];
+ pObject->m_area = GET_INTEGER_PARAM(1);
return 0;
}
//case COMMAND_WAS_VEHICLE_EVER_POLICE:
case COMMAND_SET_CHAR_NEVER_TARGETTED:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bNeverEverTargetThisPed = ScriptParams[1];
+ pPed->bNeverEverTargetThisPed = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_LOAD_UNCOMPRESSED_ANIM:
@@ -1310,7 +1425,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bCrouchWhenScared = true;
return 0;
@@ -1318,7 +1433,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle &&
pPed->m_pMyVehicle->IsLawEnforcementVehicle() &&
@@ -1327,27 +1442,42 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
}
case COMMAND_DOES_CHAR_EXIST:
CollectParameters(&m_nIp, 1);
- UpdateCompareFlag(CPools::GetPedPool()->GetAt(ScriptParams[0]) != 0);
+ UpdateCompareFlag(CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)) != 0);
return 0;
- //case COMMAND_DOES_VEHICLE_EXIST:
+ case COMMAND_DOES_VEHICLE_EXIST:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ bool bExist = false;
+ if (pVehicle) {
+ int index = GET_INTEGER_PARAM(0) >> 8;
+#ifdef FIX_BUGS
+ bExist = (index >= 0 && index < NUMVEHICLES); // epic fail
+#else
+ bExist = (index > 0 && index < NUMVEHICLES);
+#endif
+ }
+ UpdateCompareFlag(bExist);
+ return 0;
+ }
//case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT:
case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT:
{
CollectParameters(&m_nIp, 4);
- CVector pos = *(CVector*)&ScriptParams[0];
+ CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
- CRadar::SetBlipSprite(id, ScriptParams[3]);
- ScriptParams[0] = id;
+ CRadar::SetBlipSprite(id, GET_INTEGER_PARAM(3));
+ SET_INTEGER_PARAM(0, id);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CHAR_STUCK:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK);
return 0;
@@ -1355,15 +1485,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_ALL_TAXIS_HAVE_NITRO:
{
CollectParameters(&m_nIp, 1);
- CVehicle::bAllTaxisHaveNitro = ScriptParams[0] != 0;
+ CVehicle::bAllTaxisHaveNitro = GET_INTEGER_PARAM(0) != 0;
return 0;
}
case COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- if (ScriptParams[1]) {
+ if (GET_INTEGER_PARAM(1)) {
pPed->bKindaStayInSamePlace = true;
pPed->bStopAndShoot = true;
}
@@ -1377,9 +1507,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- if (ScriptParams[1]) {
+ if (GET_INTEGER_PARAM(1)) {
pVehicle->bIsFrozen = true;
pVehicle->bInfiniteMass = true;
if (m_bIsMissionScript) {
diff --git a/src/control/Script8.cpp b/src/control/Script8.cpp
index 98f69737..38c28069 100644
--- a/src/control/Script8.cpp
+++ b/src/control/Script8.cpp
@@ -4,7 +4,7 @@
#include "ScriptCommands.h"
#include "DMAudio.h"
-#if ((defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) && defined MORE_LANGUAGES)
+#ifdef MORE_LANGUAGES
#include "Frontend.h"
#endif
#include "GameLogic.h"
@@ -12,13 +12,10 @@
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
-#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
-#include "General.h"
-#include "maths.h"
-#endif
#include "Hud.h"
#include "Pad.h"
#include "PedAttractor.h"
+#include "Pickups.h"
#include "Population.h"
#include "Pools.h"
#include "RpAnimBlend.h"
@@ -29,19 +26,20 @@
#include "World.h"
#include "Zones.h"
+// LCS: file done except TODOs (also check commented out strings)
+
int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
switch (command) {
case COMMAND_REGISTER_VIGILANTE_LEVEL:
CollectParameters(&m_nIp, 1);
- CStats::RegisterLevelVigilanteMission(ScriptParams[0]);
+ CStats::RegisterLevelVigilanteMission(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_CLEAR_ALL_CHAR_ANIMS:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- script_assert(pPed);
- if (!pPed->bInVehicle) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ if (pPed && pPed->GetPedState() != PED_DRIVING && pPed->GetPedState() != PED_AIM_GUN) {
pPed->m_pVehicleAnim = nil;
pPed->RestartNonPartialAnims();
RpAnimBlendClumpRemoveAllAssociations(pPed->GetClump());
@@ -62,7 +60,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
CollectParameters(&m_nIp, 2);
- CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
+ CGarages::SetMaxNumStoredCarsForGarage(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_WANTED_STARS_ARE_FLASHING:
{
@@ -72,25 +70,25 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
case COMMAND_SET_ALLOW_HURRICANES:
CollectParameters(&m_nIp, 1);
- CStats::NoMoreHurricanes = ScriptParams[0];
+ CStats::NoMoreHurricanes = GET_INTEGER_PARAM(0);
return 0;
case COMMAND_PLAY_ANNOUNCEMENT:
{
CollectParameters(&m_nIp, 1);
- DMAudio.PlayRadioAnnouncement(ScriptParams[0] + STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED);
+ DMAudio.PlayRadioAnnouncement(GET_INTEGER_PARAM(0) + STREAMED_SOUND_NEWS_A);
return 0;
}
case COMMAND_SET_PLAYER_IS_IN_STADIUM:
{
CollectParameters(&m_nIp, 1);
- CTheScripts::bPlayerIsInTheStatium = ScriptParams[0];
+ CTheScripts::bPlayerIsInTheStatium = GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER:
{
CollectParameters(&m_nIp, 1);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
- ScriptParams[0] = pPlayerInfo->m_pPed->m_nLastBusFareCollected;
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
+ SET_INTEGER_PARAM(0, pPlayerInfo->m_pPed->m_nLastBusFareCollected);
pPlayerInfo->m_pPed->m_nLastBusFareCollected = 0;
StoreParameters(&m_nIp, 1);
return 0;
@@ -98,11 +96,11 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pVehicle);
- ScriptParams[0] = 0;
+ SET_INTEGER_PARAM(0, 0);
if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) {
C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const
if (pEffect) {
@@ -111,7 +109,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
if ((pPed->GetPosition() - pos).MagnitudeSqr() < SQR(20.0f)) {
if (GetPedAttractorManager()->HasEmptySlot(pEffect) && GetPedAttractorManager()->IsApproachable(pEffect, pVehicle->GetMatrix(), 0, pPed)) {
if (GetPedAttractorManager()->RegisterPedWithAttractor(pPed, pEffect, pVehicle->GetMatrix()))
- ScriptParams[0] = 1;
+ SET_INTEGER_PARAM(0, 1);
}
}
}
@@ -121,16 +119,17 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
case COMMAND_DISPLAY_RADAR:
CollectParameters(&m_nIp, 1);
- CHud::m_HideRadar = ScriptParams[0] == 0;
+ CHud::m_HideRadar = GET_INTEGER_PARAM(0) == 0;
+ // on PS2 two flags are set, on mobile none
return 0;
case COMMAND_REGISTER_BEST_POSITION:
CollectParameters(&m_nIp, 2);
- CStats::RegisterBestPosition(ScriptParams[0], ScriptParams[1]);
+ CStats::RegisterBestPosition(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_IS_PLAYER_IN_INFO_ZONE:
{
CollectParameters(&m_nIp, 1);
- CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
char key[KEY_LENGTH_IN_SCRIPT];
memset(key, 0, KEY_LENGTH_IN_SCRIPT);
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
@@ -143,7 +142,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
if (pPed->m_attractor)
GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor);
@@ -155,7 +154,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor);
return 0;
@@ -163,9 +162,9 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- if (ScriptParams[1]) {
+ if (GET_INTEGER_PARAM(1)) {
pVehicle->bDontLoadCollision = false;
if (m_bMissionFlag) {
CWorld::Remove(pVehicle);
@@ -186,9 +185,9 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- if (ScriptParams[1]) {
+ if (GET_INTEGER_PARAM(1)) {
pPed->bDontLoadCollision = false;
if (m_bMissionFlag) {
CWorld::Remove(pPed);
@@ -210,31 +209,31 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_ADD_BIG_GUN_FLASH:
{
CollectParameters(&m_nIp, 6);
- CWeapon::AddGunFlashBigGuns(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]);
+ CWeapon::AddGunFlashBigGuns(GET_VECTOR_PARAM(0), GET_VECTOR_PARAM(3));
return 0;
}
case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bBoughtIceCream);
return 0;
}
case COMMAND_GET_PROGRESS_PERCENTAGE:
- *(float*)&ScriptParams[0] = CStats::GetPercentageProgress();
+ SET_FLOAT_PARAM(0, CStats::GetPercentageProgress());
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_SHORTCUT_PICKUP_POINT:
{
CollectParameters(&m_nIp, 4);
- CGameLogic::AddShortCutPointAfterDeath(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
+ CGameLogic::AddShortCutPointAfterDeath(GET_VECTOR_PARAM(0), GET_FLOAT_PARAM(3));
return 0;
}
case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
{
CollectParameters(&m_nIp, 4);
- CGameLogic::AddShortCutDropOffPointForMission(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
+ CGameLogic::AddShortCutDropOffPointForMission(GET_VECTOR_PARAM(0), GET_FLOAT_PARAM(3));
return 0;
}
case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
@@ -242,10 +241,10 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
CollectParameters(&m_nIp, 7);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
- float x1 = *(float*)&ScriptParams[0];
- float y1 = *(float*)&ScriptParams[1];
- float x2 = *(float*)&ScriptParams[2];
- float y2 = *(float*)&ScriptParams[3];
+ float x1 = GET_FLOAT_PARAM(0);
+ float y1 = GET_FLOAT_PARAM(1);
+ float x2 = GET_FLOAT_PARAM(2);
+ float y2 = GET_FLOAT_PARAM(3);
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
@@ -267,7 +266,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
continue;
if (pPed->m_attractor)
continue;
- if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[4], ScriptParams[5], ScriptParams[6]))
+ if (!ThisIsAValidRandomPed(pPed->m_nPedType, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6)))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
@@ -285,7 +284,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
- ScriptParams[0] = ped_handle;
+ SET_INTEGER_PARAM(0, ped_handle);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -294,10 +293,10 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 4);
uint32 i = CPools::GetVehiclePool()->GetSize();
- float infX = *(float*)&ScriptParams[0];
- float infY = *(float*)&ScriptParams[1];
- float supX = *(float*)&ScriptParams[2];
- float supY = *(float*)&ScriptParams[3];
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float supX = GET_FLOAT_PARAM(2);
+ float supY = GET_FLOAT_PARAM(3);
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
@@ -309,22 +308,23 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS:
CollectParameters(&m_nIp, 2);
- CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]);
+ CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + GET_INTEGER_PARAM(0)), !!GET_INTEGER_PARAM(1));
return 0;
case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bHeldHostageInCar = ScriptParams[1];
+ pPed->bHeldHostageInCar = GET_INTEGER_PARAM(1);
+ pPed->b1A4_2 = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_VEHICLE_TO_FADE_IN:
{
CollectParameters(&m_nIp, 2);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
- CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]);
+ CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_REGISTER_ODDJOB_MISSION_PASSED:
@@ -336,7 +336,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi);
return 0;
@@ -344,7 +344,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_IS_CHAR_DUCKING:
{
CollectParameters(&m_nIp, 1);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_DUCK_DOWN) != nil);
return 0;
@@ -352,24 +352,24 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
{
CollectParameters(&m_nIp, 3);
- CObject* pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pHeli = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
bool found = false;
float waterLevel = -1000.0f;
CVector pos = pHeli->GetPosition();
- float radius = *(float*)&ScriptParams[1];
+ float radius = GET_FLOAT_PARAM(1);
float ground = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found);
if (!CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
waterLevel = 0.0f;
if (waterLevel > ground)
ground = waterLevel;
- if (ScriptParams[2] > 8)
- ScriptParams[2] = 8;
- CVehicle::HeliDustGenerate(pHeli, (pos.z - ground - 1.0f - radius) * 0.3 + radius, ground, ScriptParams[2]);
+ if (GET_INTEGER_PARAM(2) > 8)
+ SET_INTEGER_PARAM(2, 8);
+ CVehicle::HeliDustGenerate(pHeli, (pos.z - ground - 1.0f - radius) * 0.3 + radius, ground, GET_INTEGER_PARAM(2));
return 0;
}
case COMMAND_REGISTER_FIRE_LEVEL:
CollectParameters(&m_nIp, 1);
- CStats::RegisterLevelFireMission(ScriptParams[0]);
+ CStats::RegisterLevelFireMission(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_IS_AUSTRALIAN_GAME:
UpdateCompareFlag(false); // should we make some check?
@@ -377,14 +377,13 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_DISARM_CAR_BOMB:
{
CollectParameters(&m_nIp, 1);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
if (pVehicle->m_bombType != CARBOMB_NONE) {
pVehicle->m_bombType = CARBOMB_NONE;
pVehicle->m_pBombRigger = nil;
}
return 0;
}
-#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
case COMMAND_IS_JAPANESE_GAME:
#ifdef MORE_LANGUAGES
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_JAPANESE);
@@ -394,223 +393,404 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
UpdateCompareFlag(false);
#endif
return 0;
-#elif (!defined GTA_PS2)
- case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED:
+ case COMMAND_1442:
+ CollectParameters(&m_nIp, 4);
+ return 0;
+ //case COMMAND_1443:
+ case COMMAND_GET_DISTANCE_BETWEEN_2D_POINTS:
{
- script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
- uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
- CollectParameters(&m_nIp, 1);
- //CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]);
+ CollectParameters(&m_nIp, 4);
+ float X1 = GET_FLOAT_PARAM(0);
+ float Y1 = GET_FLOAT_PARAM(1);
+ float X2 = GET_FLOAT_PARAM(2);
+ float Y2 = GET_FLOAT_PARAM(3);
+ float fDistance = Sqrt((X1 - X2) * (X1 - X2) + (Y1 - Y2) * (Y1 - Y2));
+ SET_FLOAT_PARAM(0, fDistance);
+ StoreParameters(&m_nIp, 1);
return 0;
}
-#endif
-#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
- case COMMAND_SHUFFLE_CARD_DECKS:
+ case COMMAND_GET_DISTANCE_BETWEEN_3D_POINTS:
{
- CollectParameters(&m_nIp, 1);
- script_assert(ScriptParams[0] >= 0 && ScriptParams[0] <= 6);
- for (int i = 0; i < CARDS_IN_STACK; i++)
- CTheScripts::CardStack[i] = 0;
- int16 seq[CARDS_IN_STACK];
- for (int i = 0; i < MAX_DECKS * CARDS_IN_DECK; i++)
- seq[i] = i;
- int cards_left = CARDS_IN_DECK * ScriptParams[0];
- for (int k = 1; k < CARDS_IN_DECK + 1; k++) {
- for (int deck = 0; deck < ScriptParams[0]; deck++) {
- int index = CGeneral::GetRandomNumberInRange(0, cards_left);
- CTheScripts::CardStack[seq[index]] = k;
- for (int l = index; l < cards_left; l++) {
- if (l + 1 < CARDS_IN_STACK)
- seq[l] = seq[l + 1];
- else
- seq[l] = 0;
- }
- --cards_left;
- }
- }
- CTheScripts::CardStackPosition = 0;
+ CollectParameters(&m_nIp, 6);
+ float X1 = GET_FLOAT_PARAM(0);
+ float Y1 = GET_FLOAT_PARAM(1);
+ float Z1 = GET_FLOAT_PARAM(2);
+ float X2 = GET_FLOAT_PARAM(3);
+ float Y2 = GET_FLOAT_PARAM(4);
+ float Z2 = GET_FLOAT_PARAM(5);
+ float fDistance = Sqrt((X1 - X2) * (X1 - X2) + (Y1 - Y2) * (Y1 - Y2) + (Z1 - Z2) * (Z1 - Z2));
+ SET_FLOAT_PARAM(0, fDistance);
+ StoreParameters(&m_nIp, 1);
return 0;
}
- case COMMAND_FETCH_NEXT_CARD:
+ case COMMAND_DOT_PRODUCT_2D:
{
- if (CTheScripts::CardStack[CTheScripts::CardStackPosition] == 0)
- CTheScripts::CardStackPosition = 0;
- ScriptParams[0] = CTheScripts::CardStack[CTheScripts::CardStackPosition++];
- if (CTheScripts::CardStackPosition == CARDS_IN_DECK * MAX_DECKS)
- CTheScripts::CardStackPosition = 0;
+ CollectParameters(&m_nIp, 4);
+ float X1 = GET_FLOAT_PARAM(0);
+ float Y1 = GET_FLOAT_PARAM(1);
+ float X2 = GET_FLOAT_PARAM(2);
+ float Y2 = GET_FLOAT_PARAM(3);
+ float fDistance = X1 * X2 + Y1 * Y2;
+ SET_FLOAT_PARAM(0, fDistance);
StoreParameters(&m_nIp, 1);
return 0;
}
- case COMMAND_GET_OBJECT_VELOCITY:
+ case COMMAND_DOT_PRODUCT_3D:
{
- CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- *(CVector*)&ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
- StoreParameters(&m_nIp, 3);
+ CollectParameters(&m_nIp, 6);
+ float X1 = GET_FLOAT_PARAM(0);
+ float Y1 = GET_FLOAT_PARAM(1);
+ float Z1 = GET_FLOAT_PARAM(2);
+ float X2 = GET_FLOAT_PARAM(3);
+ float Y2 = GET_FLOAT_PARAM(4);
+ float Z2 = GET_FLOAT_PARAM(5);
+ float fDistance = X1 * X2 + Y1 * Y2 + Z1 * Z2;
+ SET_FLOAT_PARAM(0, fDistance);
+ StoreParameters(&m_nIp, 1);
return 0;
}
- case COMMAND_IS_DEBUG_CAMERA_ON:
- UpdateCompareFlag(TheCamera.WorldViewerBeingUsed);
+ case COMMAND_DEBUG_PRINT_WITH_1_FLOAT:
return 0;
- case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY:
+ case COMMAND_DEBUG_PRINT_WITH_2_FLOATS:
+ return 0;
+ case COMMAND_DEBUG_PRINT_WITH_3_FLOATS:
+ return 0;
+ case COMMAND_GET_PAD_BUTTON_STATE:
{
- CollectParameters(&m_nIp, 4);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
- if (pObject->bIsStatic) {
- pObject->SetIsStatic(false);
- pObject->AddToMovingList();
+ CollectParameters(&m_nIp, 1);
+ switch (GET_INTEGER_PARAM(0)) {
+ case 0: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetOddJobTrigger()); break;
+ case 1: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetBrake()); break;
+ case 2: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetSteeringLeftRight()); break;
+ case 3: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetSteeringUpDown()); break;
+ case 4: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetCarGunLeftRight()); break;
+ case 5: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetCarGunUpDown()); break;
+ case 6: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetPedWalkLeftRight()); break;
+ case 7: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetPedWalkUpDown()); break;
+ case 8: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetLookLeft()); break;
+ case 9: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetLookRight()); break;
+ case 10: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetLookBehindForCar()); break;
+ case 11: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetLookBehindForPed()); break;
+ case 12: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetHorn()); break;
+ case 13: SET_INTEGER_PARAM(0, CPad::GetPad(0)->HornJustDown()); break;
+ case 14: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetCarGunFired()); break;
+ case 15: SET_INTEGER_PARAM(0, CPad::GetPad(0)->CarGunJustDown()); break;
+ case 16: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetHandBrake()); break;
+ case 17: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetBrake()); break;
+ case 18: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetExitVehicle()); break;
+ case 19: SET_INTEGER_PARAM(0, CPad::GetPad(0)->ExitVehicleJustDown()); break;
+ case 20: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetWeapon()); break;
+ case 21: SET_INTEGER_PARAM(0, CPad::GetPad(0)->WeaponJustDown()); break;
+ case 22: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetAccelerate()); break;
+ case 23: SET_INTEGER_PARAM(0, CPad::GetPad(0)->CycleCameraModeUpJustDown()); break;
+ case 24: SET_INTEGER_PARAM(0, CPad::GetPad(0)->CycleWeaponLeftJustDown()); break;
+ case 25: SET_INTEGER_PARAM(0, CPad::GetPad(0)->CycleWeaponRightJustDown()); break;
+ case 26: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetTarget()); break;
+ case 27: SET_INTEGER_PARAM(0, CPad::GetPad(0)->TargetJustDown()); break;
+ case 28: SET_INTEGER_PARAM(0, CPad::GetPad(0)->JumpJustDown()); break;
+ case 29: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetSprint()); break;
+ case 30: SET_INTEGER_PARAM(0, CPad::GetPad(0)->ShiftTargetLeftJustDown()); break;
+ case 31: SET_INTEGER_PARAM(0, CPad::GetPad(0)->ForceCameraBehindPlayer()); break;
+ case 32: SET_INTEGER_PARAM(0, CPad::GetPad(0)->SniperZoomIn()); break;
+ case 33: SET_INTEGER_PARAM(0, CPad::GetPad(0)->SniperZoomOut()); break;
+ case 34: SET_INTEGER_PARAM(0, CPad::GetPad(0)->SniperModeLookLeftRight()); break;
+ case 35: SET_INTEGER_PARAM(0, CPad::GetPad(0)->SniperModeLookUpDown()); break;
+ case 36: SET_INTEGER_PARAM(0, CPad::GetPad(0)->LookAroundLeftRight()); break;
+ case 37: SET_INTEGER_PARAM(0, CPad::GetPad(0)->LookAroundUpDown()); break;
+ case 38: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiLeft()); break;
+ case 39: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiRight()); break;
+ case 40: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiUp()); break;
+ case 41: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiDown()); break;
+ case 42: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiSelect()); break;
+ case 43: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiBack()); break;
+ case 44: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetSkipCutscene()); if (GET_INTEGER_PARAM(0)) TheCamera.m_bIgnoreFadingStuffForMusic = false; break; // spectacular hack
}
- pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
+ StoreParameters(&m_nIp, 1);
return 0;
}
- case COMMAND_SET_OBJECT_ROTATION_VELOCITY:
+ case COMMAND_SET_NAVIGATION_ARROW:
{
- CollectParameters(&m_nIp, 4);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- CVector newSpeed = *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
- if (pObject->bIsStatic) {
- pObject->SetIsStatic(false);
- pObject->AddToMovingList();
- }
- pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
+ CollectParameters(&m_nIp, 3);
+ // cNavArrow::SetTarget(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(0)); // TODO, although it's unused
return 0;
}
- case COMMAND_IS_OBJECT_STATIC:
+ case COMMAND_CLEAR_NAVIGATION_ARROW:
{
- CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(pObject->GetIsStatic());
+ // cNavArrow::ClearTarget(); // TODO, although it's unused
return 0;
}
- case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
+ case COMMAND_CALL:
+ case COMMAND_CALLNOT:
{
- CollectParameters(&m_nIp, 4);
- CVector2D v1 = *(CVector2D*)&ScriptParams[0];
- CVector2D v2 = *(CVector2D*)&ScriptParams[2];
- float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
-#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
- *(float*)&ScriptParams[0] = RADTODEG(Acos(c));
-#else
- *(float*)&ScriptParams[0] = Acos(c);
-#endif
+ m_anStack[m_nStackPointer++] = m_nIp | BIT(STACKVALUE_IS_FUNCTION_CALL_BIT) | ((command == COMMAND_CALLNOT) ? BIT(STACKVALUE_INVERT_RETURN_BIT) : 0);
+ uint8 nInputParams = CTheScripts::Read1ByteFromScript(&m_nIp);
+ uint8 nOutputParameters = CTheScripts::Read1ByteFromScript(&m_nIp);
+ uint8 nLocalsOffset = CTheScripts::Read1ByteFromScript(&m_nIp);
+ uint32 nIPBeforeParameters = m_nIp;
+ CollectParameters(&m_nIp, 1);
+ if (nInputParams)
+ CollectParameters(&m_nIp, nInputParams, &m_anLocalVariables[m_nLocalsPointer + nLocalsOffset]);
+ m_nLocalsPointer += nLocalsOffset;
+ m_anStack[m_nStackPointer - 1] |= (m_nIp - nIPBeforeParameters) << STACKVALUE_IP_PARAMS_OFFSET;
+ if (GET_INTEGER_PARAM(0) < 0)
+ m_nIp = CTheScripts::MainScriptSize - GET_INTEGER_PARAM(0);
+ else
+ m_nIp = GET_INTEGER_PARAM(0);
return 0;
}
- case COMMAND_DO_2D_RECTANGLES_COLLIDE:
+ case COMMAND_IS_CAR_AUTOMOBILE:
{
- CollectParameters(&m_nIp, 8);
- float infX1 = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[2] * 0.5; // NB: not float
- float supX1 = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2] * 0.5;
- float infX2 = *(float*)&ScriptParams[4] - *(float*)&ScriptParams[6] * 0.5;
- float supX2 = *(float*)&ScriptParams[4] + *(float*)&ScriptParams[6] * 0.5;
- float infY1 = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[3] * 0.5;
- float supY1 = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3] * 0.5;
- float infY2 = *(float*)&ScriptParams[5] - *(float*)&ScriptParams[7] * 0.5;
- float supY2 = *(float*)&ScriptParams[5] + *(float*)&ScriptParams[7] * 0.5;
- bool collide = true;
- if (infY2 > supY1)
- collide = false;
- if (infY1 > supY2)
- collide = false;
- if (infX2 > supX1)
- collide = false;
- if (infX1 > supX2)
- collide = false;
- UpdateCompareFlag(collide);
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->GetModelIndex() >= MI_FIRST_VEHICLE && pVehicle->GetModelIndex() < MI_FERRY);
return 0;
}
- case COMMAND_GET_OBJECT_ROTATION_VELOCITY:
+ case COMMAND_IS_CAR_BIKE:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- *(CVector*)&ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
- StoreParameters(&m_nIp, 3);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->GetModelIndex() >= MI_ANGEL && pVehicle->GetModelIndex() <= MI_SANCHEZ);
return 0;
}
- case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY:
+ return 0;
+ case COMMAND_IS_CAR_PLANE:
{
- CollectParameters(&m_nIp, 4);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- CVector vecAddition = *(CVector*)&ScriptParams[1] * CTimer::GetTimeStep() / GAME_SPEED_TO_METERS_PER_SECOND;
- if (!pObject->bIsStatic) {
- CVector vecCurrSpeed = pObject->GetSpeed();
- vecCurrSpeed.Normalise();
- if (vecCurrSpeed.z != 1.0) { // NB: not float!
- CVector vx = CrossProduct(vecCurrSpeed, CVector(0.0f, 0.0f, 1.0f));
- vx.Normalise();
- CVector vz = CrossProduct(vx, vecCurrSpeed);
- vz.Normalise();
- CVector vecNewSpeed = pObject->GetSpeed() + vecAddition.x * vx + vecAddition.y * vecCurrSpeed + vecAddition.z * vecCurrSpeed;
- if (pObject->bIsStatic) {
- pObject->SetIsStatic(false);
- pObject->AddToMovingList();
- }
- pObject->SetMoveSpeed(vecNewSpeed);
- }
- }
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->GetModelIndex() >= MI_AIRTRAIN && pVehicle->GetModelIndex() <= MI_DEADDODO);
return 0;
}
- case COMMAND_GET_OBJECT_SPEED:
+ case COMMAND_IS_CAR_HELI:
{
CollectParameters(&m_nIp, 1);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- *(float*)&ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
- StoreParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->GetModelIndex() >= MI_ESCAPE && pVehicle->GetModelIndex() <= MI_CHOPPER);
return 0;
}
+#ifdef FIX_BUGS
+ case COMMAND_1476: // they DO have it in script
+ return 0;
#endif
-#if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
- case COMMAND_IS_MISSION_SKIP:
-#ifdef MISSION_REPLAY
- ScriptParams[0] = MissionSkipLevel;
-#else
- ScriptParams[0] = 0;
-#endif
+ case COMMAND_RETURN_IF_TRUE:
+ if (m_bCondResult) {
+ ReturnFromGosubOrFunction();
+ }
+ return 0;
+ case COMMAND_RETURN_TRUE_IF_TRUE:
+ if (m_bCondResult) {
+ UpdateCompareFlag(false);
+ ReturnFromGosubOrFunction();
+ }
+ return 0;
+ case COMMAND_SET_CHAR_ONLY_ALLOWED_TO_SIT_BEHIND:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ pPed->bOnlyAllowedToSitBehind = GET_INTEGER_PARAM(1);
+ return 0;
+ }
+ case COMMAND_SET_RC_HELI_HEIGHT_LIMIT:
+ CollectParameters(&m_nIp, 1);
+ // CVehicle::rcHeliHeightLimit = GET_FLOAT_PARAM(0); // TODO
+ return 0;
+ case COMMAND_CREATE_SCRIPT_CORONA:
+ {
+ CollectParameters(&m_nIp, 9);
+ base::cSList<script_corona>::tSItem* pCorona = new base::cSList<script_corona>::tSItem();
+ pCorona->item.x = GET_FLOAT_PARAM(0);
+ pCorona->item.y = GET_FLOAT_PARAM(1);
+ pCorona->item.z = GET_FLOAT_PARAM(2);
+ pCorona->item.id = CTheScripts::NextScriptCoronaID++;
+ if (pCorona->item.z <= MAP_Z_LOW_LIMIT)
+ pCorona->item.z = CWorld::FindGroundZForCoord(pCorona->item.x, pCorona->item.y);
+ pCorona->item.size = GET_FLOAT_PARAM(3);
+ pCorona->item.r = GET_INTEGER_PARAM(6);
+ pCorona->item.g = GET_INTEGER_PARAM(7);
+ pCorona->item.b = GET_INTEGER_PARAM(8);
+ pCorona->item.type = GET_INTEGER_PARAM(4);
+ pCorona->item.flareType = GET_INTEGER_PARAM(5);
+ SET_INTEGER_PARAM(0, pCorona->item.id);
+ CTheScripts::mCoronas.Insert(pCorona);
StoreParameters(&m_nIp, 1);
return 0;
- case COMMAND_SET_IN_AMMUNATION:
+ }
+ case COMMAND_REMOVE_SCRIPT_CORONA:
+ {
CollectParameters(&m_nIp, 1);
-#ifdef MISSION_REPLAY
- IsInAmmunation = ScriptParams[0];
-#endif
+ for (base::cSList<script_corona>::tSItem* i = CTheScripts::mCoronas.first; i; i = i->next) {
+ if (i->item.id == GET_INTEGER_PARAM(0)) {
+ CTheScripts::mCoronas.Remove(i);
+ delete i;
+ break;
+ }
+ }
return 0;
- case COMMAND_DO_SAVE_GAME:
+ }
+ case COMMAND_IS_BOAT_IN_WATER:
+ {
CollectParameters(&m_nIp, 1);
-#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
- UsingMobileScript = true;
-#endif
-#ifdef MISSION_REPLAY
- SaveGameForPause(ScriptParams[0]);
-#endif
+ CBoat* pVehicle = (CBoat*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle && pVehicle->IsBoat());
+ UpdateCompareFlag(pVehicle->bBoatInWater);
return 0;
- case COMMAND_IS_RETRY:
-#ifdef MISSION_REPLAY
- if (strcmp(m_abScriptName, "porno4") != 0)
- ScriptParams[0] = AllowMissionReplay;
-#ifdef FIX_BUGS
- else
- ScriptParams[0] = gbTryingPorn4Again;
-#else
- else if (gbTryingPorn4Again)
- ScriptParams[0] = 1;
-#endif
-#else
- ScriptParams[0] = 0;
+ }
+ case COMMAND_IS_CAR_DRIVER_BEING_JACKED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ UpdateCompareFlag(pVehicle->bIsBeingCarJacked);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_ONLY_ALLOWED_TO_SIT_IN_FRONT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ pPed->bOnlyAllowedToSitInFront = GET_INTEGER_PARAM(1);
+ return 0;
+ }
+ case COMMAND_SET_CAR_TILTED_BY_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
+ script_assert(pVehicle);
+ pVehicle->ApplyTurnForce(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(-0.8f, -1.2f)* pPed->m_fMass,
+ pPed->GetPosition().x - pVehicle->GetPosition().x, pPed->GetPosition().y - pVehicle->GetPosition().y, 0.0f);
+ DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f);
+ return 0;
+ }
+ case COMMAND_GET_WEAPON_TYPE_FOR_PICKUP_IN_AREA:
+ {
+ CollectParameters(&m_nIp, 4);
+ float X = GET_FLOAT_PARAM(0);
+ float Y = GET_FLOAT_PARAM(1);
+ float Z = GET_FLOAT_PARAM(2);
+ float radius = GET_FLOAT_PARAM(3);
+ int model = -1;
+ bool found = false;
+ for (uint32 i = 0; i < NUMPICKUPS; i++) {
+ CPickup* pPickup = &CPickups::aPickUps[i];
+ if (pPickup->m_eType != PICKUP_NONE) {
+ CVector fDist = pPickup->m_vecPos - CVector(X, Y, Z);
+#ifndef FIX_BUGS // this breaks ALL pickups!
+ pPickup->m_eModelIndex = 4;
#endif
+ if (fDist.Magnitude() < radius && pPickup->m_pObject) {
+ found = true;
+ model = CPickups::WeaponForModel(pPickup->m_pObject->GetModelIndex());
+ }
+ }
+ }
+ SET_INTEGER_PARAM(0, model);
StoreParameters(&m_nIp, 1);
+ }
+ case COMMAND_IS_PLAYER_USING_FIRST_PERSON_WEAPON_CAMERA:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(TheCamera.Using1stPersonWeaponMode());
return 0;
- case COMMAND_DUMMY:
+ //case COMMAND_1489:
+ //case COMMAND_1490:
+ //case COMMAND_1491:
+ case COMMAND_SET_DEBUG_MENU_ACTIVE:
+ CollectParameters(&m_nIp, 1);
+ // this sets two values on PS2, but not on mobile - TODO?
return 0;
-#endif
-#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
- // it is unknown what these commands do but they don't take parameters
- case COMMAND_MARK_CUTSCENE_START:
+ case COMMAND_SET_DRAW_HUD:
+ CollectParameters(&m_nIp, 1);
+ CHud::m_Wants_To_Draw_Hud = (GET_INTEGER_PARAM(0) != 0);
return 0;
- case COMMAND_MARK_CUTSCENE_END:
+ case COMMAND_GET_RANDOM_CHAR_IN_AREA_NO_CHECKS:
+ {
+ CollectParameters(&m_nIp, 4);
+ int ped_handle = -1;
+ CVector pos = FindPlayerCoors();
+ float x1 = GET_FLOAT_PARAM(0);
+ float y1 = GET_FLOAT_PARAM(1);
+ float x2 = GET_FLOAT_PARAM(2);
+ float y2 = GET_FLOAT_PARAM(3);
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i && ped_handle == -1) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (pPed->bRemoveFromWorld)
+ continue;
+ if (pPed->bFadeOut)
+ continue;
+ if (pPed->m_nWaitState != WAITSTATE_FALSE)
+ continue;
+ if (!pPed->IsWithinArea(x1, y1, x2, y2))
+ continue;
+ if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
+ continue;
+ if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
+ continue;
+ ped_handle = CPools::GetPedPool()->GetIndex(pPed);
+ CTheScripts::LastRandomPedId = ped_handle;
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ ++CPopulation::ms_nTotalMissionPeds;
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ }
+ SET_INTEGER_PARAM(0, ped_handle);
+ StoreParameters(&m_nIp, 1);
return 0;
- case COMMAND_CUTSCENE_SCROLL:
+ }
+ case COMMAND_GET_RANDOM_CAR_IN_AREA_NO_CHECKS_NO_SAVE:
+ {
+ CollectParameters(&m_nIp, 4);
+ int handle = -1;
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float supX = GET_FLOAT_PARAM(2);
+ float supY = GET_FLOAT_PARAM(3);
+ while (i-- && handle == -1) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
+ continue;
+ handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ }
+ SET_INTEGER_PARAM(0, handle);
+ StoreParameters(&m_nIp, 1);
return 0;
+ }
+ case COMMAND_STORE_CAR_COLLIDED_WITH_NO_SAVE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ if (!pVehicle)
+ printf("STORE_CAR_COLLIDED_WITH_NO_SAVE - Car doesn\'t exist\n");
+ else {
+ if (pVehicle->m_pLastDamageEntity == nil)
+ SET_INTEGER_PARAM(0, -1);
+ else {
+ // what they are doing is not very safe as m_pLastDamageEntity doesn't have to be CVehicle
+#ifdef FIX_BUGS
+ if (!pVehicle->m_pLastDamageEntity->IsVehicle()) {
+ SET_INTEGER_PARAM(0, -1);
+ }
+ else
#endif
+ {
+ SET_INTEGER_PARAM(0, CPools::GetVehiclePool()->GetIndex((CVehicle*)pVehicle->m_pLastDamageEntity));
+ pVehicle->m_pLastDamageEntity = nil;
+ }
+ }
+ }
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
default:
script_assert(0);
}
diff --git a/src/control/Script9.cpp b/src/control/Script9.cpp
new file mode 100644
index 00000000..5793ca50
--- /dev/null
+++ b/src/control/Script9.cpp
@@ -0,0 +1,775 @@
+#include "common.h"
+
+#include "Script.h"
+#include "ScriptCommands.h"
+
+#include "Bridge.h"
+#include "CarCtrl.h"
+#include "Camera.h"
+#include "CutsceneMgr.h"
+#include "Ferry.h"
+#include "Garages.h"
+#include "GameLogic.h"
+#include "Hud.h"
+#include "Messages.h"
+#include "Object.h"
+#include "Pad.h"
+#include "Ped.h"
+#include "Pools.h"
+#include "Remote.h"
+#include "SpecialFX.h"
+#include "Stats.h"
+#include "Vehicle.h"
+#include "World.h"
+
+// LCS: file done except TODOs (also check commented out strings)
+
+int8 CRunningScript::ProcessCommands1500To1599(int32 command)
+{
+ switch (command) {
+ case COMMAND_DISABLE_FERRY_PATH:
+ {
+ CollectParameters(&m_nIp, 1);
+ CFerry::DissableFerryPath(GET_INTEGER_PARAM(0));
+ return 0;
+ }
+ case COMMAND_ENABLE_FERRY_PATH:
+ {
+ CollectParameters(&m_nIp, 1);
+ CFerry::EnableFerryPath(GET_INTEGER_PARAM(0));
+ return 0;
+ }
+ case COMMAND_GET_CLOSEST_DOCKED_FERRY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CFerry* pFerry = CFerry::GetClosestFerry(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1));
+ int id = -1;
+ if (pFerry && pFerry->IsDocked())
+ id = pFerry->m_nFerryId;
+ SET_INTEGER_PARAM(0, id);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_OPEN_FERRY_DOOR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CFerry* pFerry = CFerry::GetFerry(GET_INTEGER_PARAM(0));
+ script_assert(pFerry);
+ pFerry->OpenDoor();
+ return 0;
+ }
+ case COMMAND_CLOSE_FERRY_DOOR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CFerry* pFerry = CFerry::GetFerry(GET_INTEGER_PARAM(0));
+ script_assert(pFerry);
+ pFerry->CloseDoor();
+ return 0;
+ }
+ case COMMAND_IS_FERRY_DOOR_OPEN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CFerry* pFerry = CFerry::GetFerry(GET_INTEGER_PARAM(0));
+ script_assert(pFerry);
+ UpdateCompareFlag(pFerry->IsDoorOpen());
+ return 0;
+ }
+ case COMMAND_IS_FERRY_DOOR_CLOSED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CFerry* pFerry = CFerry::GetFerry(GET_INTEGER_PARAM(0));
+ script_assert(pFerry);
+ UpdateCompareFlag(pFerry->IsDoorClosed());
+ return 0;
+ }
+ case COMMAND_SKIP_FERRY_TO_NEXT_DOCK:
+ {
+ CollectParameters(&m_nIp, 1);
+ CFerry* pFerry = CFerry::GetFerry(GET_INTEGER_PARAM(0));
+ script_assert(pFerry);
+ pFerry->SkipFerryToNextDock();
+ return 0;
+ }
+ case COMMAND_SET_CHAR_DROPS_WEAPONS_ON_DEATH:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ pPed->bDropsWeaponsOnDeath = (GET_INTEGER_PARAM(1) != 0);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_CROUCHING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ UpdateCompareFlag(pPed->bIsDucking);
+ return 0;
+ }
+ case COMMAND_GET_FERRY_BOARDING_SPACE:
+ {
+ CollectParameters(&m_nIp, 4);
+ CFerry* pFerry = CFerry::GetFerry(GET_INTEGER_PARAM(0));
+ script_assert(pFerry);
+ CVector space = pFerry->GetBoardingSpace((CFerry::eSpaceUse)GET_INTEGER_PARAM(1), (CFerry::eSpaceStyle)GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3));
+ SET_FLOAT_PARAM(0, space.x);
+ SET_FLOAT_PARAM(1, space.y);
+ StoreParameters(&m_nIp, 2);
+ return 0;
+ }
+ case COMMAND_GET_FERRY_HEADING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CFerry* pFerry = CFerry::GetFerry(GET_INTEGER_PARAM(0));
+ script_assert(pFerry);
+ float fHeading = Atan2(-pFerry->GetForward().x, pFerry->GetForward().y);
+ SET_FLOAT_PARAM(0, fHeading);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_FERRIES_DISABLED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CFerry::SetFerriesDisabled(GET_INTEGER_PARAM(1));
+ return 0;
+ }
+ case COMMAND_COMPLETE_FERRY_DOOR_MOVEMENT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CFerry* pFerry = CFerry::GetFerry(GET_INTEGER_PARAM(0));
+ script_assert(pFerry);
+ pFerry->CompleteDorrMovement();
+ return 0;
+ }
+ case COMMAND_OVERRIDE_CAR_REMOTE_CONTROL:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ pVehicle->SetStatus(STATUS_PLAYER_REMOTE);
+ CVehicle::bDisableRemoteDetonation = true;
+ CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = pVehicle;
+ pVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) {
+ TheCamera.TakeControl(pVehicle, CCam::MODE_CAM_ON_A_STRING, GET_INTEGER_PARAM(1) ? INTERPOLATION : JUMP_CUT, CAMCONTROL_SCRIPT);
+ TheCamera.SetZoomValueCamStringScript(0);
+ }
+ else {
+ TheCamera.TakeControl(pVehicle, CCam::MODE_1STPERSON, GET_INTEGER_PARAM(1) ? INTERPOLATION : JUMP_CUT, CAMCONTROL_SCRIPT);
+ script_assert(pVehicle->IsCar());
+ ((CAutomobile*)pVehicle)->Damage.m_bSmashedDoorDoesntClose = true;
+ }
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CAR);
+ if (FindPlayerVehicle())
+ FindPlayerVehicle()->bCanBeDamaged = false;
+ return 0;
+ }
+ case COMMAND_CANCEL_REMOTE_MODE:
+ {
+ if (FindPlayerVehicle())
+ FindPlayerVehicle()->bCanBeDamaged = true;
+ CRemote::TakeRemoteControlledCarFromPlayer(false);
+ CWorld::Players[CWorld::PlayerInFocus].field_D6 = false;
+ CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
+ TheCamera.Restore();
+ return 0;
+ }
+ case COMMAND_REGISTER_CAR_SOLD:
+ // CStats::CarsSold++;
+ return 0;
+ case COMMAND_ADD_MONEY_MADE_WITH_CAR_SALES:
+ CollectParameters(&m_nIp, 1);
+ // CStats::MoneyMadeWithCarSales += GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_SET_BRIDGE_STATE:
+ {
+ CollectParameters(&m_nIp, 1);
+#ifdef GTA_BRIDGE
+ /*
+ * 0 = locked
+ * 1 = unlocked
+ * 2 = operational
+ */
+ switch (GET_INTEGER_PARAM(0)) {
+ case 0: CBridge::ForceBridgeState(STATE_BRIDGE_LOCKED); break;
+ case 1: CBridge::ForceBridgeState(STATE_BRIDGE_ALWAYS_UNLOCKED); break;
+ case 2:
+ if (CBridge::State == STATE_LIFT_PART_IS_DOWN || CBridge::State == STATE_BRIDGE_ALWAYS_UNLOCKED)
+ CBridge::ForceBridgeState(STATE_LIFT_PART_ABOUT_TO_MOVE_UP);
+ else
+ CBridge::ForceBridgeState(STATE_LIFT_PART_MOVING_DOWN);
+ break;
+ default: script_assert(false);
+ }
+#endif
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_TURN_SPEED:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pObject);
+ CVector vSpeed = GET_VECTOR_PARAM(1) / GAME_SPEED_TO_METERS_PER_SECOND;
+ pObject->SetTurnSpeed(vSpeed.x, vSpeed.y, vSpeed.z);
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_MASS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pObject);
+ pObject->m_fMass = GET_FLOAT_PARAM(1);
+ pObject->m_fTurnMass = GET_FLOAT_PARAM(2);
+ pObject->m_fAirResistance = GET_FLOAT_PARAM(3);
+ if (pObject->m_fMass < 99998.0f) {
+ pObject->bInfiniteMass = false;
+ pObject->m_phy_flagA08 = false;
+ pObject->bAffectedByGravity = true;
+ }
+ else {
+ pObject->bInfiniteMass = true;
+ pObject->m_phy_flagA08 = true;
+ pObject->bAffectedByGravity = false;
+ }
+ return 0;
+ }
+ case COMMAND_HAS_CUTSCENE_LOADED:
+ UpdateCompareFlag(CCutsceneMgr::ms_cutsceneLoadStatus == CUTSCENE_LOADED);
+ return 0;
+ case COMMAND_SET_UNIQUE_JUMPS_FOUND:
+ CollectParameters(&m_nIp, 1);
+ CStats::NumberOfUniqueJumpsFound = GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_SET_HIDDEN_PACKAGES_COLLECTED:
+ CollectParameters(&m_nIp, 1);
+ CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_REGISTER_BIKE_SOLD:
+ // CStats::BikesSold++;
+ return 0;
+ case COMMAND_ADD_MONEY_MADE_WITH_BIKE_SALES:
+ CollectParameters(&m_nIp, 1);
+ // CStats::MoneyMadeWithBikeSales += GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_REGISTER_PACKAGE_SMUGGLED:
+ // CStats::PackagesSmuggled++;
+ return 0;
+ case COMMAND_REGISTER_SMUGGLER_WASTED:
+ // CStats::SmugglersWasted++;
+ return 0;
+ case COMMAND_REGISTER_FASTEST_SMUGGLING_TIME:
+ CollectParameters(&m_nIp, 1);
+ // CStats::RegisterFastestSmugglingTime(GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_SET_CHAR_DIVE_FROM_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
+ script_assert(pPed);
+ pPed->bRespondsToThreats = true;
+ pPed->SetEvasiveDive(pVehicle, 1);
+ return 0;
+ }
+ case COMMAND_WRECK_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pVehicle = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ script_assert(pVehicle->IsCar());
+ pVehicle->m_fHealth = 0.0f;
+ pVehicle->SetStatus(STATUS_WRECKED);
+ pVehicle->bRenderScorched = true;
+ pVehicle->Damage.FuckCarCompletely();
+ if (pVehicle->GetModelIndex() != MI_RCBANDIT) {
+ pVehicle->SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
+ pVehicle->SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
+ pVehicle->SetDoorDamage(CAR_BONNET, DOOR_BONNET);
+ pVehicle->SetDoorDamage(CAR_BOOT, DOOR_BOOT);
+ pVehicle->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
+ pVehicle->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
+ pVehicle->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
+ pVehicle->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
+ }
+ pVehicle->m_bombType = CARBOMB_NONE;
+ pVehicle->bEngineOn = false;
+ pVehicle->bLightsOn = false;
+ pVehicle->m_fHealth = 0.0f;
+ pVehicle->m_nBombTimer = 0;
+ pVehicle->m_bSirenOrAlarm = false;
+ return 0;
+ }
+ case COMMAND_ADD_MONEY_MADE_IN_COACH:
+ CollectParameters(&m_nIp, 1);
+ // CStats::MoneyMadeInCoach += GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_ADD_MONEY_MADE_COLLECTING_TRASH:
+ CollectParameters(&m_nIp, 1);
+ // CStats::MoneyMadeCollectingTrash += GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_REGISTER_HITMAN_KILLED:
+ // CStats::HitmenKilled++;
+ return 0;
+ case COMMAND_REGISTER_GUARDIAN_ANGEL_MISSION_PASSED:
+ // CStats::GaurdianAngelMissionsPassed++;
+ return 0;
+ case COMMAND_REGISTER_HIGHEST_GUARDIAN_ANGEL_JUSTICE_DISHED:
+ CollectParameters(&m_nIp, 1);
+ // CStats::RegisterHighestGaurdianAngelJusticeDished(GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_REGISTER_BEST_BANDIT_LAP_TIME:
+ CollectParameters(&m_nIp, 2);
+ // CStats::RegisterBestBanditLapTime(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
+ return 0;
+ case COMMAND_REGISTER_BEST_BANDIT_POSITION:
+ CollectParameters(&m_nIp, 2);
+ // CStats::RegisterBestBanditPosition(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
+ return 0;
+ case COMMAND_REGISTER_MOST_TIME_LEFT_TRAIN_RACE:
+ CollectParameters(&m_nIp, 1);
+ // CStats::RegisterMostTimeLeftTrainRace(GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_REGISTER_HIGHEST_TRAIN_CASH_EARNED:
+ CollectParameters(&m_nIp, 1);
+ // CStats::RegisterHighestTrainCashEarned(GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_REGISTER_FASTEST_HELI_RACE_TIME:
+ // CStats::RegisterFastestHeliRaceTime(GET_INTEGER_PARAM(0));
+ CollectParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_REGISTER_BEST_HELI_RACE_POSITION:
+ // CStats::RegisterBestHeliRacePosition(GET_INTEGER_PARAM(0));
+ CollectParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_REGISTER_OUTFIT_CHANGE:
+ // CStats::NumberOutfitChanges++;
+ return 0;
+ case COMMAND_REGISTER_STREET_RACE_FASTEST_TIME:
+ // CStats::RegisterStreetRaceFastestTime(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
+ CollectParameters(&m_nIp, 2);
+ return 0;
+ case COMMAND_REGISTER_STREET_RACE_FASTEST_LAP:
+ CollectParameters(&m_nIp, 2);
+ // CStats::RegisterStreetRaceFastestLap(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
+ return 0;
+ case COMMAND_REGISTER_STREET_RACE_BEST_POSITION:
+ CollectParameters(&m_nIp, 2);
+ // CStats::RegisterStreetRaceBestPosition(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
+ return 0;
+ case COMMAND_HAS_OBJECT_BEEN_DAMAGED_BY_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ bool result = false;
+ if (!pObject) {
+ printf("HAS_OBJECT_BEEN_DAMAGED_BY_WEAPON - Object doesn\'t exist\n");
+ }
+ else {
+ if (GET_INTEGER_PARAM(1) == WEAPONTYPE_ANYMELEE || GET_INTEGER_PARAM(1) == WEAPONTYPE_ANYWEAPON)
+ result = CheckDamagedWeaponType(pObject->m_nLastWeaponToDamage, GET_INTEGER_PARAM(1));
+ else
+ result = GET_INTEGER_PARAM(1) == pObject->m_nLastWeaponToDamage;
+ }
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ case COMMAND_CLEAR_OBJECT_LAST_WEAPON_DAMAGE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ if (!pObject)
+ printf("CLEAR_OBJECT_LAST_WEAPON_DAMAGE - pObject doesn\'t exist");
+ else
+ pObject->m_nLastWeaponToDamage = -1;
+ return 0;
+ }
+ case COMMAND_SET_CAR_TURN_SPEED:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ CVector vSpeed = GET_VECTOR_PARAM(1) / GAME_SPEED_TO_METERS_PER_SECOND;
+ pVehicle->SetTurnSpeed(vSpeed.x, vSpeed.y, vSpeed.z);
+ return 0;
+ }
+ case COMMAND_SET_CAR_MOVE_SPEED:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ CVector vSpeed = GET_VECTOR_PARAM(1) / GAME_SPEED_TO_METERS_PER_SECOND;
+ pVehicle->SetMoveSpeed(vSpeed);
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_PROOFS:
+ {
+ CollectParameters(&m_nIp, 6);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pObject);
+ pObject->bBulletProof = (GET_INTEGER_PARAM(1) != 0);
+ pObject->bFireProof = (GET_INTEGER_PARAM(2) != 0);
+ pObject->bExplosionProof = (GET_INTEGER_PARAM(3) != 0);
+ pObject->bCollisionProof = (GET_INTEGER_PARAM(4) != 0);
+ pObject->bMeleeProof = (GET_INTEGER_PARAM(5) != 0);
+ return 0;
+ }
+ case COMMAND_GET_CAMERA_PED_ZOOM_INDICATOR:
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FOLLOWPED)
+ SET_INTEGER_PARAM(0, TheCamera.PedZoomIndicator);
+ else
+ SET_INTEGER_PARAM(0, -1);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_SET_CAMERA_PED_ZOOM_INDICATOR:
+ CollectParameters(&m_nIp, 1);
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FOLLOWPED)
+ TheCamera.PedZoomIndicator = GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_GET_CAR_ORIENTATION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ SET_FLOAT_PARAM(1, LimitAngleOnCircle(RADTODEG(Asin(pVehicle->GetForward().z))));
+ SET_FLOAT_PARAM(2, LimitAngleOnCircle(RADTODEG(Atan2(-pVehicle->GetForward().x, pVehicle->GetForward().y))));
+ SET_FLOAT_PARAM(0, LimitAngleOnCircle(RADTODEG(Atan2(-pVehicle->GetRight().z, pVehicle->GetUp().z))));
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_SET_CAR_ORIENTATION:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ pVehicle->SetOrientation(DEGTORAD(GET_FLOAT_PARAM(2)), DEGTORAD(GET_FLOAT_PARAM(1)), DEGTORAD(GET_FLOAT_PARAM(3)));
+ return 0;
+ }
+ case COMMAND_IS_DEBUG_MENU_ON:
+ // on PS2 it's something actual - TODO
+ UpdateCompareFlag(false);
+ return 0;
+ case COMMAND_OPEN_VAN_BACK_DOORS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ assert(pVehicle);
+ pVehicle->ProcessOpenDoor(CAR_DOOR_RR, ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, 1.0f);
+ pVehicle->ProcessOpenDoor(CAR_DOOR_LR, ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, 1.0f);
+ return 0;
+ }
+ case COMMAND_GET_CHAR_THREAT_CHAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ SET_INTEGER_PARAM(0, 0);
+ CEntity* pThreat = pPed->m_threatEntity;
+ if (pThreat && pThreat->IsPed())
+ SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex((CPed*)pThreat));
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_FREEZE_PED_ZOOM_SWITCH:
+ CollectParameters(&m_nIp, 1);
+ TheCamera.m_bFreezePedZoomSwitch = GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_SET_OBJECT_RENDERED_DAMAGED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pObject);
+ pObject->bRenderDamaged = true;
+ return 0;
+ }
+ case COMMAND_GET_RANDOM_CAR_IN_AREA_NO_SAVE:
+ {
+ CollectParameters(&m_nIp, 5);
+ int handle = -1;
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float supX = GET_FLOAT_PARAM(2);
+ float supY = GET_FLOAT_PARAM(3);
+ while (i-- && handle == -1) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE)
+ continue;
+#ifdef FIX_BUGS
+ if (pVehicle->m_fHealth <= 0.0f)
+#else
+ if (pVehicle->m_fHealth == 0.0f)
+#endif
+ continue;
+ if (pVehicle->GetModelIndex() != GET_INTEGER_PARAM(4) && GET_INTEGER_PARAM(4) >= 0)
+ continue;
+ if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
+ continue;
+ if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
+ continue;
+ handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ }
+ SET_INTEGER_PARAM(0, handle);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_MADE_SAFE:
+ {
+ UpdateCompareFlag(CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO));
+ return 0;
+ }
+ case COMMAND_PRINT_IF_FREE:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ //CMessages::AddMessageIfFree(text, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)); TODO
+ return 0;
+ }
+ case COMMAND_IS_E3_BUILD:
+ UpdateCompareFlag(false);
+ return 0;
+ case COMMAND_DECLARE_FORT_STAUNTON_DESTROYED_FLAG:
+ CTheScripts::FSDestroyedFlag = (uint8*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - CTheScripts::ScriptSpace;
+ return 0;
+ case COMMAND_CLEAR_BIG_MESSAGES:
+ //CMessages::ClearBigMessagesOnly(); TODO
+ //CHud::ClearBigMessagesExcept(2, 2); TODO
+ CGarages::MessageEndTime = CGarages::MessageStartTime;
+ return 0;
+ case COMMAND_CLEAR_AREA_OF_OBJECTS:
+ {
+ CollectParameters(&m_nIp, 6);
+ uint32 i = CPools::GetObjectPool()->GetSize();
+ float infX = GET_FLOAT_PARAM(0);
+ float infY = GET_FLOAT_PARAM(1);
+ float infZ = GET_FLOAT_PARAM(2);
+ float supX = GET_FLOAT_PARAM(3);
+ float supY = GET_FLOAT_PARAM(4);
+ float supZ = GET_FLOAT_PARAM(5);
+ while (i--) {
+ CObject* pObject = CPools::GetObjectPool()->GetSlot(i);
+ if (pObject && pObject->CanBeDeleted() && pObject->IsWithinArea(infX, infY, infZ, supX, supY, supZ)) {
+ pObject->DeleteRwObject();
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
+ i = CPools::GetDummyPool()->GetSize();
+ while (i--) {
+ CDummy* pDummy = CPools::GetDummyPool()->GetSlot(i);
+ if (pDummy && pDummy->IsObject() && pDummy->IsWithinArea(infX, infY, infZ, supX, supY, supZ)) {
+ pDummy->DeleteRwObject();
+ CWorld::Remove(pDummy);
+ delete pDummy;
+ }
+ }
+ return 0;
+ }
+ case COMMAND_LOAD_NON_STANDARD_PED_ANIM:
+ CollectParameters(&m_nIp, 1);
+ CPed::LoadNonStandardPedAnim((eWaitState)GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_UNLOAD_NON_STANDARD_PED_ANIM:
+ CollectParameters(&m_nIp, 1);
+ CPed::UnloadNonStandardPedAnim((eWaitState)GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_1566:
+ CollectParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_BUILD_WORLD_GEOMETRY:
+ CollectParameters(&m_nIp, 1);
+ if (/*gBuildWorldGeom*/ false) {
+ //base::cWorldGeom::GetInstance()->Build(GET_INTEGER_PARAM(0));
+ UpdateCompareFlag(true);
+ }
+ else {
+ UpdateCompareFlag(false);
+ }
+ return 0;
+ case COMMAND_STORE_BUILDING_SWAP:
+ CollectParameters(&m_nIp, 4);
+ // base::cWorldGeom::GetInstance()->StoreBuildingSwap(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3) != 0);
+ return 0;
+ case COMMAND_IS_MULTIPLAYER_ACTIVE:
+ UpdateCompareFlag(false); // TODO?
+ return 0;
+ case COMMAND_GET_MULTIPLAYER_MODE:
+ SET_INTEGER_PARAM(0, 0); // TODO
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_MULTIPLAYER_SCRIPT_DONE:
+ //gbStartingScriptsFromLua = false; TODO?
+ return 0;
+ case COMMAND_IS_MULTIPLAYER_SERVER:
+ UpdateCompareFlag(false); // TODO?
+ return 0;
+ case COMMAND_IS_MULTIPLAYER_TEAM_GAME:
+ UpdateCompareFlag(false); // TODO?
+ return 0;
+ case COMMAND_GET_MULTIPLAYER_TEAM_ID:
+ SET_INTEGER_PARAM(0, 0); // TODO
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_DOES_SHORTCUT_TAXI_EXIST:
+ UpdateCompareFlag(CGameLogic::pShortCutTaxi != nil);
+ return 0;
+ case COMMAND_SET_ONSCREEN_TIMER_COLOUR:
+ CollectParameters(&m_nIp, 4);
+ // gbColour = CRGBA(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3));
+ return 0;
+ case COMMAND_SET_ONSCREEN_TIMER_BACKGROUND_COLOUR:
+ CollectParameters(&m_nIp, 4);
+ // gbColour2 = CRGBA(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3));
+ return 0;
+ case COMMAND_REMOVE_CAR_BOOT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pVehicle);
+ script_assert(pVehicle->IsCar());
+ CAutomobile* pAutomobile = (CAutomobile*)pVehicle;
+ pAutomobile->Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
+ pAutomobile->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
+ return 0;
+ }
+ case COMMAND_ADD_POINT_3D_MARKER:
+ {
+ uint32 ip = m_nIp;
+ uint32 id = (uint32)(uintptr)GetPointerToScriptVariable(&ip, 0);
+ static CVector vPreviousLocation;
+ CollectParameters(&m_nIp, 7);
+ CVector pos = GET_VECTOR_PARAM(0);
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ if (vPreviousLocation != pos) {
+ //C3dMarkers::CopyMarker(id, id - 1, 1, 1);
+ }
+ // TODO: 5 is not a valid type
+ //C3dMarkers::PlaceMarker(id, 5, pos, GET_FLOAT_PARAM(3) * 0.7f, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6), 255, 128, 0.0f, 1); // TODO: 0, 100.0f, 1, 0
+ vPreviousLocation = pos;
+ return 0;
+ }
+ case COMMAND_GET_VECTOR_FROM_MULTIPLAYER:
+ SET_VECTOR_PARAM(0, gVectorSetInLua);
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ case COMMAND_PRINT_HELP_ALWAYS:
+ {
+ // CHud::mAlwaysAllowHelpText = true; // TODO
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CHud::SetHelpMessage(text, false); // + false, true
+ return 0;
+ }
+ case COMMAND_PRINT_HELP_FOREVER_ALWAYS:
+ {
+ // CHud::mAlwaysAllowHelpText = true; // TODO
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CHud::SetHelpMessage(text, false, true); // + true
+ return 0;
+ }
+ case COMMAND_SWITCH_FERRY_COLLISION:
+ CollectParameters(&m_nIp, 1);
+ CFerry::SwitchFerryCollision(GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_SET_CHAR_MAX_HEALTH:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ pPed->m_fHealth = GET_INTEGER_PARAM(1);
+ pPed->m_fMaxHealth = GET_INTEGER_PARAM(1);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_SHOOT_TIMER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ pPed->m_nScriptShootTimer = GET_INTEGER_PARAM(1);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_ATTACK_TIMER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ pPed->m_nScriptAttackTimer = GET_INTEGER_PARAM(1);
+ return 0;
+ }
+ case COMMAND_SET_HELI_ROTOR_BLADES_FULLSPEED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pHeli);
+ if (pHeli->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ pHeli->m_aWheelSpeed[1] = 0.22f;
+ return 0;
+ }
+ case COMMAND_SET_CRUSHER_REWARD_MULTIPLIER:
+ {
+ CollectParameters(&m_nIp, 1);
+ // CGarages::CrusherRewardMultiplier = GET_INTEGER_PARAM(0);
+ return 0;
+ }
+ case COMMAND_SWAP_BUILDINGS:
+ {
+ CollectParameters(&m_nIp, 2);
+ // base::cWorldStream::Instance()->SwapBuilding(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
+ return 0;
+ }
+ case COMMAND_STREAM_BUILDING_SWAPS:
+ {
+ // UpdateCompareFlag(base::cWorldStream::Instance()->StreamBuildingSwaps());
+ UpdateCompareFlag(true);
+ return 0;
+ }
+ case COMMAND_IS_WORLD_STREAMING_COMPLETE:
+ {
+ // UpdateCompareFlag(base::cWorldStream::Instance()->IsStreamingComplet());
+ UpdateCompareFlag(true);
+ return 0;
+ }
+ case COMMAND_SWAP_TO_STREAMED_SECTOR:
+ {
+ // base::cWorldStream::Instance()->SwapToStreamedSector();
+ return 0;
+ }
+ case COMMAND_SET_CHAR_ATTACKS_PLAYER_WITH_COPS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
+ script_assert(pPed);
+ pPed->bAttacksPlayerWithCops = (GET_INTEGER_PARAM(1) != 0);
+ return 0;
+ }
+ case COMMAND_REGISTER_FACE_PLANT_DISTANCE:
+ CollectParameters(&m_nIp, 1);
+ //CStats::LongestFacePlantDist = Max(CStats::LongestFacePlantDist, GET_FLOAT_PARAM(0));
+ return 0;
+ case COMMAND_REGISTER_MAX_SECONDS_ON_CARNAGE_LEFT:
+ CollectParameters(&m_nIp, 1);
+ //CStats::MaxSecondsOnCarnageLeft = Max(CStats::MaxSecondsOnCarnageLeft, GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_REGISTER_MAX_KILLS_ON_RC_TRIAD:
+ CollectParameters(&m_nIp, 1);
+ //CStats::MaxKillsOnRcTriad = Max(CStats::MaxKillsOnRcTriad, GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_REGISTER_HIGHEST_LEVEL_SLASH_TV:
+ CollectParameters(&m_nIp, 1);
+ //CStats::HighestLevelSlashTv = Max(CStats::HighestLevelSlashTv, GET_INTEGER_PARAM(0));
+ return 0;
+ case COMMAND_ADD_MONEY_MADE_WITH_SLASH_TV:
+ CollectParameters(&m_nIp, 1);
+ //CStats::MoneyMadeWithSlashTv += GET_INTEGER_PARAM(0);
+ return 0;
+ case COMMAND_ADD_TOTAL_KILLS_ON_SLASH_TV:
+ CollectParameters(&m_nIp, 1);
+ //CStats::TotalKillsOnSlashTV += GET_INTEGER_PARAM(0);
+ return 0;
+ default:
+ script_assert(0);
+ }
+ return -1;
+} \ No newline at end of file
diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h
index 9cb39e23..ea968697 100644
--- a/src/control/ScriptCommands.h
+++ b/src/control/ScriptCommands.h
@@ -215,6 +215,11 @@ enum {
COMMAND_WHILE,
COMMAND_WHILENOT,
COMMAND_ENDWHILE,
+ COMMAND_214,
+ COMMAND_215,
+ COMMAND_216,
+ COMMAND_217,
+ COMMAND_218,
COMMAND_ANDOR,
COMMAND_LAUNCH_MISSION,
COMMAND_MISSION_HAS_FINISHED,
@@ -1441,39 +1446,222 @@ enum {
COMMAND_REGISTER_FIRE_LEVEL,
COMMAND_IS_AUSTRALIAN_GAME,
COMMAND_DISARM_CAR_BOMB,
-#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
COMMAND_IS_JAPANESE_GAME,
-#elif (!defined GTA_PS2)
- COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED,
-#endif
-#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
- COMMAND_SHUFFLE_CARD_DECKS,
- COMMAND_FETCH_NEXT_CARD,
- COMMAND_GET_OBJECT_VELOCITY,
- COMMAND_IS_DEBUG_CAMERA_ON,
- COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY,
- COMMAND_SET_OBJECT_ROTATION_VELOCITY,
- COMMAND_IS_OBJECT_STATIC,
- COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS,
- COMMAND_DO_2D_RECTANGLES_COLLIDE,
- COMMAND_GET_OBJECT_ROTATION_VELOCITY,
- COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY,
- COMMAND_GET_OBJECT_SPEED,
-#endif
-#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT)
- COMMAND_MARK_CUTSCENE_START,
- COMMAND_MARK_CUTSCENE_END,
- COMMAND_CUTSCENE_SCROLL,
-#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
- COMMAND_IS_MISSION_SKIP,
- COMMAND_SET_IN_AMMUNATION,
- COMMAND_DO_SAVE_GAME,
- COMMAND_IS_RETRY,
- COMMAND_DUMMY,
- COMMAND_MARK_CUTSCENE_START,
- COMMAND_MARK_CUTSCENE_END,
- COMMAND_CUTSCENE_SCROLL,
-#endif
+ COMMAND_1442,
+ COMMAND_1443,
+ COMMAND_GET_DISTANCE_BETWEEN_2D_POINTS,
+ COMMAND_GET_DISTANCE_BETWEEN_3D_POINTS,
+ COMMAND_DOT_PRODUCT_2D,
+ COMMAND_DOT_PRODUCT_3D,
+ COMMAND_DEBUG_PRINT_WITH_1_FLOAT,
+ COMMAND_DEBUG_PRINT_WITH_2_FLOATS,
+ COMMAND_DEBUG_PRINT_WITH_3_FLOATS,
+ COMMAND_GET_PAD_BUTTON_STATE,
+ COMMAND_SET_NAVIGATION_ARROW,
+ COMMAND_CLEAR_NAVIGATION_ARROW,
+ COMMAND_CALL,
+ COMMAND_CALLNOT,
+ COMMAND_IS_CAR_AUTOMOBILE,
+ COMMAND_IS_CAR_BIKE,
+ COMMAND_IS_CAR_PLANE,
+ COMMAND_IS_CAR_HELI,
+ COMMAND_1460,
+ COMMAND_1461,
+ COMMAND_1462,
+ COMMAND_1463,
+ COMMAND_1464,
+ COMMAND_1465,
+ COMMAND_1466,
+ COMMAND_1467,
+ COMMAND_1468,
+ COMMAND_1469,
+ COMMAND_1470,
+ COMMAND_1471,
+ COMMAND_1472,
+ COMMAND_1473,
+ COMMAND_1474,
+ COMMAND_1475,
+ COMMAND_1476,
+ COMMAND_RETURN_IF_TRUE,
+ COMMAND_RETURN_TRUE_IF_TRUE,
+ COMMAND_SET_CHAR_ONLY_ALLOWED_TO_SIT_BEHIND,
+ COMMAND_SET_RC_HELI_HEIGHT_LIMIT,
+ COMMAND_CREATE_SCRIPT_CORONA,
+ COMMAND_REMOVE_SCRIPT_CORONA,
+ COMMAND_IS_BOAT_IN_WATER,
+ COMMAND_IS_CAR_DRIVER_BEING_JACKED,
+ COMMAND_SET_CHAR_ONLY_ALLOWED_TO_SIT_IN_FRONT,
+ COMMAND_SET_CAR_TILTED_BY_CHAR,
+ COMMAND_GET_WEAPON_TYPE_FOR_PICKUP_IN_AREA,
+ COMMAND_IS_PLAYER_USING_FIRST_PERSON_WEAPON_CAMERA,
+ COMMAND_1489,
+ COMMAND_1490,
+ COMMAND_1491,
+ COMMAND_SET_DEBUG_MENU_ACTIVE,
+ COMMAND_SET_DRAW_HUD,
+ COMMAND_GET_RANDOM_CHAR_IN_AREA_NO_CHECKS,
+ COMMAND_GET_RANDOM_CAR_IN_AREA_NO_CHECKS_NO_SAVE,
+ COMMAND_STORE_CAR_COLLIDED_WITH_NO_SAVE,
+ COMMAND_DISABLE_FERRY_PATH,
+ COMMAND_ENABLE_FERRY_PATH,
+ COMMAND_GET_CLOSEST_DOCKED_FERRY,
+ COMMAND_OPEN_FERRY_DOOR,
+ COMMAND_CLOSE_FERRY_DOOR,
+ COMMAND_IS_FERRY_DOOR_OPEN,
+ COMMAND_IS_FERRY_DOOR_CLOSED,
+ COMMAND_SKIP_FERRY_TO_NEXT_DOCK,
+ COMMAND_SET_CHAR_DROPS_WEAPONS_ON_DEATH,
+ COMMAND_IS_CHAR_CROUCHING,
+ COMMAND_GET_FERRY_BOARDING_SPACE,
+ COMMAND_GET_FERRY_HEADING,
+ COMMAND_SET_FERRIES_DISABLED,
+ COMMAND_COMPLETE_FERRY_DOOR_MOVEMENT,
+ COMMAND_OVERRIDE_CAR_REMOTE_CONTROL,
+ COMMAND_CANCEL_REMOTE_MODE,
+ COMMAND_REGISTER_CAR_SOLD,
+ COMMAND_ADD_MONEY_MADE_WITH_CAR_SALES,
+ COMMAND_SET_BRIDGE_STATE,
+ COMMAND_SET_OBJECT_TURN_SPEED,
+ COMMAND_SET_OBJECT_MASS,
+ COMMAND_HAS_CUTSCENE_LOADED,
+ COMMAND_SET_UNIQUE_JUMPS_FOUND,
+ COMMAND_SET_HIDDEN_PACKAGES_COLLECTED,
+ COMMAND_REGISTER_BIKE_SOLD,
+ COMMAND_ADD_MONEY_MADE_WITH_BIKE_SALES,
+ COMMAND_REGISTER_PACKAGE_SMUGGLED,
+ COMMAND_REGISTER_SMUGGLER_WASTED,
+ COMMAND_REGISTER_FASTEST_SMUGGLING_TIME,
+ COMMAND_SET_CHAR_DIVE_FROM_CAR,
+ COMMAND_WRECK_CAR,
+ COMMAND_ADD_MONEY_MADE_IN_COACH,
+ COMMAND_ADD_MONEY_MADE_COLLECTING_TRASH,
+ COMMAND_REGISTER_HITMAN_KILLED,
+ COMMAND_REGISTER_GUARDIAN_ANGEL_MISSION_PASSED,
+ COMMAND_REGISTER_HIGHEST_GUARDIAN_ANGEL_JUSTICE_DISHED,
+ COMMAND_REGISTER_BEST_BANDIT_LAP_TIME,
+ COMMAND_REGISTER_BEST_BANDIT_POSITION,
+ COMMAND_REGISTER_MOST_TIME_LEFT_TRAIN_RACE,
+ COMMAND_REGISTER_HIGHEST_TRAIN_CASH_EARNED,
+ COMMAND_REGISTER_FASTEST_HELI_RACE_TIME,
+ COMMAND_REGISTER_BEST_HELI_RACE_POSITION,
+ COMMAND_REGISTER_OUTFIT_CHANGE,
+ COMMAND_REGISTER_STREET_RACE_FASTEST_TIME,
+ COMMAND_REGISTER_STREET_RACE_FASTEST_LAP,
+ COMMAND_REGISTER_STREET_RACE_BEST_POSITION,
+ COMMAND_HAS_OBJECT_BEEN_DAMAGED_BY_WEAPON,
+ COMMAND_CLEAR_OBJECT_LAST_WEAPON_DAMAGE,
+ COMMAND_SET_CAR_TURN_SPEED,
+ COMMAND_SET_CAR_MOVE_SPEED,
+ COMMAND_SET_OBJECT_PROOFS,
+ COMMAND_GET_CAMERA_PED_ZOOM_INDICATOR,
+ COMMAND_SET_CAMERA_PED_ZOOM_INDICATOR,
+ COMMAND_GET_CAR_ORIENTATION,
+ COMMAND_SET_CAR_ORIENTATION,
+ COMMAND_IS_DEBUG_MENU_ON,
+ COMMAND_OPEN_VAN_BACK_DOORS,
+ COMMAND_GET_CHAR_THREAT_CHAR,
+ COMMAND_FREEZE_PED_ZOOM_SWITCH,
+ COMMAND_SET_OBJECT_RENDERED_DAMAGED,
+ COMMAND_GET_RANDOM_CAR_IN_AREA_NO_SAVE,
+ COMMAND_IS_PLAYER_MADE_SAFE,
+ COMMAND_PRINT_IF_FREE,
+ COMMAND_IS_E3_BUILD,
+ COMMAND_DECLARE_FORT_STAUNTON_DESTROYED_FLAG,
+ COMMAND_CLEAR_BIG_MESSAGES,
+ COMMAND_CLEAR_AREA_OF_OBJECTS,
+ COMMAND_LOAD_NON_STANDARD_PED_ANIM,
+ COMMAND_UNLOAD_NON_STANDARD_PED_ANIM,
+ COMMAND_1566,
+ COMMAND_BUILD_WORLD_GEOMETRY,
+ COMMAND_STORE_BUILDING_SWAP,
+ COMMAND_IS_MULTIPLAYER_ACTIVE,
+ COMMAND_GET_MULTIPLAYER_MODE,
+ COMMAND_MULTIPLAYER_SCRIPT_DONE,
+ COMMAND_IS_MULTIPLAYER_SERVER,
+ COMMAND_IS_MULTIPLAYER_TEAM_GAME,
+ COMMAND_GET_MULTIPLAYER_TEAM_ID,
+ COMMAND_DOES_SHORTCUT_TAXI_EXIST,
+ COMMAND_SET_ONSCREEN_TIMER_COLOUR,
+ COMMAND_SET_ONSCREEN_TIMER_BACKGROUND_COLOUR,
+ COMMAND_REMOVE_CAR_BOOT,
+ COMMAND_ADD_POINT_3D_MARKER,
+ COMMAND_GET_VECTOR_FROM_MULTIPLAYER,
+ COMMAND_PRINT_HELP_ALWAYS,
+ COMMAND_PRINT_HELP_FOREVER_ALWAYS,
+ COMMAND_SWITCH_FERRY_COLLISION,
+ COMMAND_SET_CHAR_MAX_HEALTH,
+ COMMAND_SET_CHAR_SHOOT_TIMER,
+ COMMAND_SET_CHAR_ATTACK_TIMER,
+ COMMAND_SET_HELI_ROTOR_BLADES_FULLSPEED,
+ COMMAND_SET_CRUSHER_REWARD_MULTIPLIER,
+ COMMAND_SWAP_BUILDINGS,
+ COMMAND_STREAM_BUILDING_SWAPS,
+ COMMAND_IS_WORLD_STREAMING_COMPLETE,
+ COMMAND_SWAP_TO_STREAMED_SECTOR,
+ COMMAND_SET_CHAR_ATTACKS_PLAYER_WITH_COPS,
+ COMMAND_REGISTER_FACE_PLANT_DISTANCE,
+ COMMAND_REGISTER_MAX_SECONDS_ON_CARNAGE_LEFT,
+ COMMAND_REGISTER_MAX_KILLS_ON_RC_TRIAD,
+ COMMAND_REGISTER_HIGHEST_LEVEL_SLASH_TV,
+ COMMAND_ADD_MONEY_MADE_WITH_SLASH_TV,
+ COMMAND_ADD_TOTAL_KILLS_ON_SLASH_TV,
+ COMMAND_ADD_NOODLES_DELIVERED,
+ COMMAND_REGISTER_SCRAPYARD_CHALLENGE_SCORE,
+ COMMAND_REGISTER_9MM_MAYHEM_SCORE,
+ COMMAND_REGISTER_SCOOTER_SHOOTER_SCORE,
+ COMMAND_ADD_MONEY_MADE_FROM_TOURIST,
+ COMMAND_ADD_TOURISTS_TAKEN_TO_SPOTS,
+ COMMAND_ADD_EXPORTED_CARS,
+ COMMAND_SET_TOTAL_EXPORT_CARS,
+ COMMAND_REGISTER_DIRT_BIKE_FASTEST_LAP,
+ COMMAND_REGISTER_DIRT_BIKE_FASTEST_TIME,
+ COMMAND_REGISTER_DIRT_BIKE_AIR_TIME,
+ COMMAND_ADD_ARROW_3D_MARKER,
+ COMMAND_PRINT_NOW_OVERRIDE_FADE,
+ COMMAND_GET_PICKUP_VALUE,
+ COMMAND_SET_PICKUP_VALUE,
+ COMMAND_IS_DEVELOPER,
+ COMMAND_SET_DEVELOPER_FLAG,
+ COMMAND_REGISTER_WICHITA_WIPEOUT_SCORE,
+ COMMAND_ATTACH_OBJECT_TO_CAR,
+ COMMAND_DETACH_OBJECT_FROM_CAR,
+ COMMAND_SET_PAD_STICKS_MULTIPLIER,
+ COMMAND_PRINT_SUBTITLE_NOW,
+ COMMAND_PRINT_SUBTITLE_NOW_OVERRIDE_FADE,
+ COMMAND_PRINT_SUBTITLE_NOW_NO_BRIEF,
+ COMMAND_PRINT_WITH_NUMBER_NOW_NO_BRIEF,
+ COMMAND_GET_ANGLE_BETWEEN_POINTS,
+ COMMAND_OVERRIDE_CHAR_MOVE_ANIM,
+ COMMAND_1627,
+ COMMAND_ENABLE_EMERGENCY_VEHICLES,
+ COMMAND_ADD_UNLOCKED_COSTUME,
+ COMMAND_CLEAR_MULTIPLAYER_SPLASH_SCREEN,
+ COMMAND_PRINT_WITH_2_NUMBERS_NOW_NO_BRIEF,
+ COMMAND_GET_OBJECT_ORIENTATION,
+ COMMAND_SET_OBJECT_ORIENTATION,
+ COMMAND_CHANGE_ONSCREEN_COUNTER_PREFIX,
+ COMMAND_STORE_PLAYER_OUTFIT,
+ COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_NUMBER_AND_STRING,
+ COMMAND_SET_PLAYER_CURRENT_WEAPON_AMMO_IN_CLIP,
+ COMMAND_SET_CHAR_WAIT_STATE_REPEAT,
+ COMMAND_REGISTER_BEST_TIME_GOGO_FAGGIO,
+ COMMAND_LOCK_GARAGE,
+ COMMAND_IS_FINAL_GAME,
+ COMMAND_SET_ALLOWED_COLLISION,
+ COMMAND_REGISTER_GUARDIAN_ANGEL_LEVEL,
+ COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_NUMBER_AND_2_STRINGS,
+ COMMAND_GET_PLAYER_STORED_WEAPON,
+ COMMAND_DISABLE_PAUSE_MENU,
+ COMMAND_IS_CHANNEL_PLAYING,
+ COMMAND_SET_CLOCK_EVENT_WARNING,
+ COMMAND_SET_EXTRA_COLOUR_LIGHT_DIRECTION,
+ COMMAND_SET_CHAR_CAN_BE_TARGETTED_BY_LEADER,
+ COMMAND_PRINT_HELP_NO_BRIEF,
+ COMMAND_PRINT_HELP_FOREVER_NO_BRIEF,
+ COMMAND_PRINT_HELP_ALWAYS_NO_BRIEF,
+ COMMAND_PRINT_HELP_FOREVER_ALWAYS_NO_BRIEF,
+ COMMAND_SET_CAR_IS_REWARD,
+ COMMAND_FREEZE_ALL_PLAYER_FOLLOWERS,
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LAST_SCRIPT_COMMAND
#endif
@@ -1492,7 +1680,9 @@ enum eScriptArgument
ARGTYPE_PED_HANDLE,
ARGTYPE_VEHICLE_HANDLE,
ARGTYPE_OBJECT_HANDLE,
- ARGTYPE_ANDOR
+ ARGTYPE_ANDOR,
+ ARGTYPE_LIST,
+ ARGTYPE_FUNCTION
};
struct tScriptCommandData
diff --git a/src/control/ScriptDebug.cpp b/src/control/ScriptDebug.cpp
index 1ca5f588..fd64b44e 100644
--- a/src/control/ScriptDebug.cpp
+++ b/src/control/ScriptDebug.cpp
@@ -239,6 +239,11 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_WHILE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_WHILENOT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_ENDWHILE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_214, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_215, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_216, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_217, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_218, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_ANDOR, INPUT_ARGUMENTS(ARGTYPE_ANDOR,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_LAUNCH_MISSION, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_MISSION_HAS_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
@@ -293,7 +298,7 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_ADD_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_SCORE_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_STORE_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
- REGISTER_COMMAND(COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
REGISTER_COMMAND(COMMAND_ALTER_WANTED_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_ALTER_WANTED_LEVEL_NO_DROP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_WANTED_LEVEL_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
@@ -1105,7 +1110,7 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_IS_CAR_PASSENGER_SEAT_FREE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
REGISTER_COMMAND(COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_START_CREDITS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_START_CREDITS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_STOP_CREDITS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_ARE_CREDITS_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_CREATE_SINGLE_PARTICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
@@ -1193,7 +1198,7 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_SHUT_CHAR_UP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_SET_ENABLE_RC_DETONATE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_SET_CAR_RANDOM_ROUTE_SEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_IS_ANY_PICKUP_AT_COORDS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_ANY_PICKUP_AT_COORDS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_GET_FIRST_PICKUP_COORDS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
REGISTER_COMMAND(COMMAND_GET_NEXT_PICKUP_COORDS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
REGISTER_COMMAND(COMMAND_REMOVE_ALL_CHAR_WEAPONS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
@@ -1465,39 +1470,222 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_REGISTER_FIRE_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_AUSTRALIAN_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_DISARM_CAR_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
-#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
REGISTER_COMMAND(COMMAND_IS_JAPANESE_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
-#elif (!defined GTA_PS2)
- REGISTER_COMMAND(COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
-#endif
-#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
- REGISTER_COMMAND(COMMAND_SHUFFLE_CARD_DECKS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_FETCH_NEXT_CARD, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
- REGISTER_COMMAND(COMMAND_GET_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
- REGISTER_COMMAND(COMMAND_IS_DEBUG_CAMERA_ON, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
- REGISTER_COMMAND(COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_IS_OBJECT_STATIC, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
- REGISTER_COMMAND(COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""),
- REGISTER_COMMAND(COMMAND_DO_2D_RECTANGLES_COLLIDE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""),
- REGISTER_COMMAND(COMMAND_GET_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
- REGISTER_COMMAND(COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_GET_OBJECT_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""),
-#endif
-#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT)
- REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_START, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_END, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_CUTSCENE_SCROLL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
-#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
- REGISTER_COMMAND(COMMAND_IS_MISSION_SKIP, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
- REGISTER_COMMAND(COMMAND_SET_IN_AMMUNATION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_DO_SAVE_GAME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_IS_RETRY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
- REGISTER_COMMAND(COMMAND_DUMMY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_START, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_END, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_CUTSCENE_SCROLL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
-#endif
+ REGISTER_COMMAND(COMMAND_1442, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1443, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_DISTANCE_BETWEEN_2D_POINTS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_DISTANCE_BETWEEN_3D_POINTS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DOT_PRODUCT_2D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DOT_PRODUCT_3D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DEBUG_PRINT_WITH_1_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DEBUG_PRINT_WITH_2_FLOATS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DEBUG_PRINT_WITH_3_FLOATS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_PAD_BUTTON_STATE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_NAVIGATION_ARROW, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_NAVIGATION_ARROW, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CALL, INPUT_ARGUMENTS(ARGTYPE_FUNCTION,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CALLNOT, INPUT_ARGUMENTS(ARGTYPE_FUNCTION,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_AUTOMOBILE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_BIKE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_PLANE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_HELI, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_1460, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1461, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1462, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1463, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1464, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1465, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1466, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1467, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1468, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1469, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1470, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1471, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1472, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1473, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1474, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1475, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1476, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RETURN_IF_TRUE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_RETURN_TRUE_IF_TRUE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_ONLY_ALLOWED_TO_SIT_BEHIND, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_RC_HELI_HEIGHT_LIMIT, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_SCRIPT_CORONA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_SCRIPT_CORONA, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_BOAT_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_DRIVER_BEING_JACKED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_ONLY_ALLOWED_TO_SIT_IN_FRONT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_TILTED_BY_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_WEAPON_TYPE_FOR_PICKUP_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_USING_FIRST_PERSON_WEAPON_CAMERA, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_1489, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1490, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1491, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_DEBUG_MENU_ACTIVE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_DRAW_HUD, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RANDOM_CHAR_IN_AREA_NO_CHECKS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RANDOM_CAR_IN_AREA_NO_CHECKS_NO_SAVE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STORE_CAR_COLLIDED_WITH_NO_SAVE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISABLE_FERRY_PATH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ENABLE_FERRY_PATH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CLOSEST_DOCKED_FERRY, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_OPEN_FERRY_DOOR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLOSE_FERRY_DOOR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_FERRY_DOOR_OPEN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_FERRY_DOOR_CLOSED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SKIP_FERRY_TO_NEXT_DOCK, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_DROPS_WEAPONS_ON_DEATH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHAR_CROUCHING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_FERRY_BOARDING_SPACE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_FERRY_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_FERRIES_DISABLED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_COMPLETE_FERRY_DOOR_MOVEMENT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_OVERRIDE_CAR_REMOTE_CONTROL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CANCEL_REMOTE_MODE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_CAR_SOLD, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MONEY_MADE_WITH_CAR_SALES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_BRIDGE_STATE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_TURN_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_MASS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_CUTSCENE_LOADED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_UNIQUE_JUMPS_FOUND, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_HIDDEN_PACKAGES_COLLECTED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_BIKE_SOLD, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MONEY_MADE_WITH_BIKE_SALES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_PACKAGE_SMUGGLED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_SMUGGLER_WASTED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_FASTEST_SMUGGLING_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_DIVE_FROM_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_WRECK_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MONEY_MADE_IN_COACH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MONEY_MADE_COLLECTING_TRASH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_HITMAN_KILLED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_GUARDIAN_ANGEL_MISSION_PASSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_HIGHEST_GUARDIAN_ANGEL_JUSTICE_DISHED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_BEST_BANDIT_LAP_TIME, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_BEST_BANDIT_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_MOST_TIME_LEFT_TRAIN_RACE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_HIGHEST_TRAIN_CASH_EARNED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_FASTEST_HELI_RACE_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_BEST_HELI_RACE_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_OUTFIT_CHANGE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_STREET_RACE_FASTEST_TIME, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_STREET_RACE_FASTEST_LAP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_STREET_RACE_BEST_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_HAS_OBJECT_BEEN_DAMAGED_BY_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_OBJECT_LAST_WEAPON_DAMAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_TURN_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_MOVE_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_PROOFS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CAMERA_PED_ZOOM_INDICATOR, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAMERA_PED_ZOOM_INDICATOR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CAR_ORIENTATION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_ORIENTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_DEBUG_MENU_ON, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_OPEN_VAN_BACK_DOORS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_CHAR_THREAT_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FREEZE_PED_ZOOM_SWITCH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_RENDERED_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_RANDOM_CAR_IN_AREA_NO_SAVE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_PLAYER_MADE_SAFE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_IF_FREE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_E3_BUILD, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_DECLARE_FORT_STAUNTON_DESTROYED_FLAG, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_BIG_MESSAGES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_AREA_OF_OBJECTS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOAD_NON_STANDARD_PED_ANIM, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_UNLOAD_NON_STANDARD_PED_ANIM, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1566, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_BUILD_WORLD_GEOMETRY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STORE_BUILDING_SWAP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_MULTIPLAYER_ACTIVE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_MULTIPLAYER_MODE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MULTIPLAYER_SCRIPT_DONE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_MULTIPLAYER_SERVER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_MULTIPLAYER_TEAM_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_MULTIPLAYER_TEAM_ID, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DOES_SHORTCUT_TAXI_EXIST, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ONSCREEN_TIMER_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ONSCREEN_TIMER_BACKGROUND_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REMOVE_CAR_BOOT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_POINT_3D_MARKER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_VECTOR_FROM_MULTIPLAYER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_HELP_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_HELP_FOREVER_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWITCH_FERRY_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_MAX_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_SHOOT_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_ATTACK_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_HELI_ROTOR_BLADES_FULLSPEED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CRUSHER_REWARD_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWAP_BUILDINGS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STREAM_BUILDING_SWAPS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_WORLD_STREAMING_COMPLETE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SWAP_TO_STREAMED_SECTOR, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_ATTACKS_PLAYER_WITH_COPS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_FACE_PLANT_DISTANCE, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_MAX_SECONDS_ON_CARNAGE_LEFT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_MAX_KILLS_ON_RC_TRIAD, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_HIGHEST_LEVEL_SLASH_TV, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MONEY_MADE_WITH_SLASH_TV, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_TOTAL_KILLS_ON_SLASH_TV, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_NOODLES_DELIVERED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_SCRAPYARD_CHALLENGE_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_9MM_MAYHEM_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_SCOOTER_SHOOTER_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_MONEY_MADE_FROM_TOURIST, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_TOURISTS_TAKEN_TO_SPOTS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_EXPORTED_CARS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_TOTAL_EXPORT_CARS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_DIRT_BIKE_FASTEST_LAP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_DIRT_BIKE_FASTEST_TIME, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_DIRT_BIKE_AIR_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_ARROW_3D_MARKER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_NOW_OVERRIDE_FADE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_PICKUP_VALUE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PICKUP_VALUE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_DEVELOPER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_DEVELOPER_FLAG, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_WICHITA_WIPEOUT_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ATTACH_OBJECT_TO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DETACH_OBJECT_FROM_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PAD_STICKS_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_SUBTITLE_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_SUBTITLE_NOW_OVERRIDE_FADE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_SUBTITLE_NOW_NO_BRIEF, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_NUMBER_NOW_NO_BRIEF, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_ANGLE_BETWEEN_POINTS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_OVERRIDE_CHAR_MOVE_ANIM, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_1627, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ENABLE_EMERGENCY_VEHICLES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_UNLOCKED_COSTUME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CLEAR_MULTIPLAYER_SPLASH_SCREEN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_WITH_2_NUMBERS_NOW_NO_BRIEF, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_ORIENTATION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_ORIENTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CHANGE_ONSCREEN_COUNTER_PREFIX, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_STORE_PLAYER_OUTFIT, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_NUMBER_AND_STRING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PLAYER_CURRENT_WEAPON_AMMO_IN_CLIP, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_WAIT_STATE_REPEAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_BEST_TIME_GOGO_FAGGIO, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_LOCK_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_FINAL_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_ALLOWED_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_REGISTER_GUARDIAN_ANGEL_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_NUMBER_AND_2_STRINGS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_PLAYER_STORED_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DISABLE_PAUSE_MENU, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CHANNEL_PLAYING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CLOCK_EVENT_WARNING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_EXTRA_COLOUR_LIGHT_DIRECTION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CHAR_CAN_BE_TARGETTED_BY_LEADER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_HELP_NO_BRIEF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_HELP_FOREVER_NO_BRIEF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_HELP_ALWAYS_NO_BRIEF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PRINT_HELP_FOREVER_ALWAYS_NO_BRIEF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_CAR_IS_REWARD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FREEZE_ALL_PLAYER_FOLLOWERS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
};
#undef REGISTER_COMMAND
#undef INPUT_ARGUMENTS
@@ -1539,62 +1727,89 @@ void FlushLog()
#endif
}
-#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
-int CRunningScript::CollectParameterForDebug(char* buf, bool& var)
+int32* GetPointerToScriptVariableForDebug(CRunningScript* pScript, uint32* pIp, char* buf)
{
- uint16 varIndex;
char tmpstr[24];
+ uint8 type = CTheScripts::Read1ByteFromScript(pIp);
+ if (type >= ARGUMENT_GLOBAL_ARRAY) {
+ uint8 index_in_block = CTheScripts::Read1ByteFromScript(pIp);
+ uint8 index_id = CTheScripts::Read1ByteFromScript(pIp);
+ uint8 size = CTheScripts::Read1ByteFromScript(pIp);
+ script_assert(size > 0);
+ script_assert(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id] < size);
+ uint8 index = Min(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id], size - 1);
+ sprintf(tmpstr, " $%d[%d@ (%d)]", ((int)(type - ARGUMENT_GLOBAL_ARRAY) << 8) + index_in_block, index_id, pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id]);
+ strcat(buf, tmpstr);
+ return (int32*)&CTheScripts::ScriptSpace[4 * (((int)(type - ARGUMENT_GLOBAL_ARRAY) << 8) + index + index_in_block)];
+ }
+ else if (type >= ARGUMENT_GLOBAL) {
+ uint8 index_in_block = CTheScripts::Read1ByteFromScript(pIp);
+ sprintf(tmpstr, " $%d", ((int)(type - ARGUMENT_GLOBAL) << 8) + index_in_block);
+ strcat(buf, tmpstr);
+ return (int32*)&CTheScripts::ScriptSpace[4 * (((int)(type - ARGUMENT_GLOBAL) << 8) + index_in_block)];
+ }
+ else if (type >= ARGUMENT_LOCAL_ARRAY) {
+ uint8 index_id = CTheScripts::Read1ByteFromScript(pIp);
+ uint8 size = CTheScripts::Read1ByteFromScript(pIp);
+ script_assert(size > 0);
+ script_assert(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id] < size);
+ uint8 index = Min(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id], size - 1);
+ sprintf(tmpstr, " %d@[%d@ (%d)]", (type - ARGUMENT_LOCAL_ARRAY), index_id, pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id]);
+ strcat(buf, tmpstr);
+ return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL_ARRAY) + index];
+ }
+ else if (type >= ARGUMENT_LOCAL) {
+ sprintf(tmpstr, " %d@", (type - ARGUMENT_LOCAL));
+ strcat(buf, tmpstr);
+ return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL)];
+ }
+ else if (type >= ARGUMENT_TIMER) {
+ sprintf(tmpstr, " TIMER%d@", (type - ARGUMENT_TIMER));
+ strcat(buf, tmpstr);
+ return &pScript->m_anLocalVariables[NUM_LOCAL_VARS + 8 + (type - ARGUMENT_TIMER)]; // why 8?
+ }
+ script_assert(false && "wrong type for variable");
+ return nil;
+}
+
+int CRunningScript::CollectParameterForDebug(char* buf, bool& var)
+{
var = false;
+ int tmp;
switch (CTheScripts::Read1ByteFromScript(&m_nIp))
{
+ case ARGUMENT_END:
+ return 0; // TODO(LCS)
+ case ARGUMENT_INT_ZERO:
+ return 0;
+ case ARGUMENT_FLOAT_ZERO:
+ return 0;
+ case ARGUMENT_FLOAT_1BYTE:
+ return (uint32)(uint8)CTheScripts::Read1ByteFromScript(&m_nIp) << 24;
+ case ARGUMENT_FLOAT_2BYTES:
+ return (uint32)(uint16)CTheScripts::Read2BytesFromScript(&m_nIp) << 16;
+ case ARGUMENT_FLOAT_3BYTES:
+ tmp = (uint32)(uint8)CTheScripts::Read1ByteFromScript(&m_nIp) << 8;
+ tmp |= (uint32)(uint16)CTheScripts::Read2BytesFromScript(&m_nIp) << 16;
+ return tmp;
case ARGUMENT_INT32:
case ARGUMENT_FLOAT:
return CTheScripts::Read4BytesFromScript(&m_nIp);
- case ARGUMENT_GLOBALVAR:
- varIndex = CTheScripts::Read2BytesFromScript(&m_nIp);
- script_assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace());
- var = true;
- sprintf(tmpstr, " $%d", varIndex / 4);
- strcat(buf, tmpstr);
- return *((int32*)&CTheScripts::ScriptSpace[varIndex]);
- case ARGUMENT_LOCALVAR:
- varIndex = CTheScripts::Read2BytesFromScript(&m_nIp);
- script_assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables));
- var = true;
- sprintf(tmpstr, " %d@", varIndex);
- strcat(buf, tmpstr);
- return m_anLocalVariables[varIndex];
case ARGUMENT_INT8:
return CTheScripts::Read1ByteFromScript(&m_nIp);
case ARGUMENT_INT16:
return CTheScripts::Read2BytesFromScript(&m_nIp);
default:
- PrintToLog("%s - script assertion failed in CollectParameterForDebug", buf);
- script_assert(0);
- break;
+ var = true;
+ --m_nIp;
+ return *GetPointerToScriptVariableForDebug(this, &m_nIp, buf);
}
return 0;
}
void CRunningScript::GetStoredParameterForDebug(char* buf)
{
- uint16 varIndex;
- char tmpstr[24];
- switch (CTheScripts::Read1ByteFromScript(&m_nIp)) {
- case ARGUMENT_GLOBALVAR:
- varIndex = CTheScripts::Read2BytesFromScript(&m_nIp);
- sprintf(tmpstr, " $%d", varIndex / 4);
- strcat(buf, tmpstr);
- break;
- case ARGUMENT_LOCALVAR:
- varIndex = CTheScripts::Read2BytesFromScript(&m_nIp);
- sprintf(tmpstr, " %d@", varIndex);
- strcat(buf, tmpstr);
- break;
- default:
- PrintToLog("%s - script_assertion failed in GetStoredParameterForDebug", buf);
- script_assert(0);
- }
+ GetPointerToScriptVariableForDebug(this, &m_nIp, buf);
}
void CTheScripts::LogAfterScriptInitializing()
@@ -1641,17 +1856,41 @@ void CRunningScript::LogOnStartProcessing()
void CRunningScript::LogBeforeProcessingCommand(int32 command)
{
storedIp = m_nIp;
+ uint8 nInputParams;
+ uint8 nOutputParameters;
+ uint8 nLocalsOffset;
if (command < ARRAY_SIZE(commands)) {
script_assert(commands[command].id == command);
m_nIp -= 2;
- sprintf(commandInfo, m_nIp >= SIZE_MAIN_SCRIPT ? "M<%5d> " : "<%6d> ", m_nIp >= SIZE_MAIN_SCRIPT ? m_nIp - SIZE_MAIN_SCRIPT : m_nIp);
+ sprintf(commandInfo, m_nIp >= CTheScripts::MainScriptSize ? "M<%5d> " : "<%6d> ", m_nIp >= CTheScripts::MainScriptSize ? m_nIp - CTheScripts::MainScriptSize : m_nIp);
m_nIp += 2;
if (m_bNotFlag)
strcat(commandInfo, "NOT ");
if (commands[command].position == -1)
strcat(commandInfo, commands[command].name + sizeof("COMMAND_") - 1);
+ if (commands[command].input[0] == ARGTYPE_FUNCTION) {
+ char tmp[32];
+ bool var = false;
+ nInputParams = CTheScripts::Read1ByteFromScript(&m_nIp);
+ nOutputParameters = CTheScripts::Read1ByteFromScript(&m_nIp);
+ nLocalsOffset = CTheScripts::Read1ByteFromScript(&m_nIp);
+ int value = CollectParameterForDebug(commandInfo, var);
+ sprintf(tmp, var ? " (%s(%d))" : " %s(%d)", value >= 0 ? "G" : "L", abs(value));
+ strcat(commandInfo, tmp);
+ strcat(commandInfo, "{");
+ for (int i = 0; i < nInputParams; i++) {
+ if (i != 0)
+ strcat(commandInfo, ", ");
+ value = CollectParameterForDebug(commandInfo, var);
+ sprintf(tmp, var ? "(%d)" : "%d", value);
+ strcat(commandInfo, tmp);
+
+ }
+ strcat(commandInfo, "}");
+ }
+ else {
for (int i = 0; commands[command].input[i] != ARGTYPE_NONE; i++) {
- char tmp[16];
+ char tmp[32];
bool var = false;
int value;
switch (commands[command].input[i]) {
@@ -1663,13 +1902,14 @@ void CRunningScript::LogBeforeProcessingCommand(int32 command)
case ARGTYPE_STRING: sprintf(tmp, " '%s'", (const char*)&CTheScripts::ScriptSpace[m_nIp]); m_nIp += KEY_LENGTH_IN_SCRIPT; break;
case ARGTYPE_LABEL: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, var ? " (%s(%d))" : " %s(%d)", value >= 0 ? "G" : "L", abs(value)); break;
case ARGTYPE_BOOL: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, var ? " (%s)" : " %s", value ? "TRUE" : "FALSE"); break;
- case ARGTYPE_ANDOR: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, " %d %ss", (value + 1) % 10, value / 10 == 0 ? "AND" : "OR"); break;
+ case ARGTYPE_ANDOR: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, " %d %ss", (value) % 10, value / 10 == 0 ? "AND" : "OR"); break;
default: script_assert(0);
}
strcat(commandInfo, tmp);
if (commands[command].position == i)
strcat(commandInfo, commands[command].name_override);
}
+ }
uint32 t = m_nIp;
m_nIp = storedIp;
storedIp = t;
@@ -1686,8 +1926,9 @@ void CRunningScript::LogAfterProcessingCommand(int32 command)
uint32 t = m_nIp;
m_nIp = storedIp;
storedIp = t;
+ if (commands[command].input[0] != ARGTYPE_FUNCTION) {
for (int i = 0; commands[command].output[i] != ARGTYPE_NONE; i++) {
- char tmp[16];
+ char tmp[32];
switch (commands[command].output[i]) {
case ARGTYPE_INT:
case ARGTYPE_PED_HANDLE:
@@ -1697,6 +1938,7 @@ void CRunningScript::LogAfterProcessingCommand(int32 command)
default: script_assert(0 && "Script only returns INTs and FLOATs");
}
}
+ }
m_nIp = storedIp;
}
PrintToLog("%s\n", commandInfo);
@@ -1710,8 +1952,6 @@ void CRunningScript::LogAfterProcessingCommand(int32 command)
}
}
-#endif
-
#ifdef MISSION_SWITCHER
void
CTheScripts::SwitchToMission(int32 mission)
@@ -1745,21 +1985,19 @@ CTheScripts::SwitchToMission(int32 mission)
#endif
#endif
CTimer::Suspend();
- int offset = CTheScripts::MultiScriptArray[mission];
-#ifdef USE_DEBUG_SCRIPT_LOADER
- int handle = OpenScript();
-#else
- CFileMgr::ChangeDir("\\");
- int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
-#endif
- CFileMgr::Seek(handle, offset, 0);
- CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
- CFileMgr::CloseFile(handle);
- CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
+ int offset = CTheScripts::MultiScriptArray[mission] + 8;
+ int size = CTheScripts::MultiScriptArray[mission + 1] - CTheScripts::MultiScriptArray[mission];
+ if (size <= 0)
+ size = CTheScripts::LargestMissionScriptSize;
+ CFileMgr::Seek(gScriptsFile, offset, 0);
+ CFileMgr::Read(gScriptsFile, (const char*)&CTheScripts::ScriptSpace[CTheScripts::MainScriptSize], size);
+ CRunningScript* pMissionScript = CTheScripts::StartNewScript(CTheScripts::MainScriptSize);
CTimer::Resume();
pMissionScript->m_bIsMissionScript = true;
pMissionScript->m_bMissionFlag = true;
CTheScripts::bAlreadyRunningAMissionScript = true;
+ memset(&CTheScripts::ScriptSpace[CTheScripts::NumTrueGlobals * 4 + 8], 0, CTheScripts::MostGlobals * 4);
CGameLogic::ClearShortCut();
+ pMissionScript->Process();
}
#endif
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index e484d3be..a3cba9b9 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -114,6 +114,32 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+
+ // TODO(LCS): check coordinates
+ static const float top = -0.127f;
+ static const float bot = -0.539f;
+ static const float mid = bot + (top - bot) / 3.0f;
+ static const float left = 1.256f;
+ static const float right = 0.706f;
+ phase = CTrafficLights::LightForPeds();
+ if (phase == PED_LIGHTS_DONT_WALK) {
+ CVector p0(2.7f, right, top);
+ CVector p1(2.7f, left, top);
+ CVector p2(2.7f, right, mid);
+ CVector p3(2.7f, left, mid);
+ CShinyTexts::RegisterOne(ent->GetMatrix() * p0, ent->GetMatrix() * p1, ent->GetMatrix() * p2, ent->GetMatrix() * p3,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
+ SHINYTEXT_WALK, 255, 0, 0, 60.0f);
+ }
+ else if (phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100) {
+ CVector p0(2.7f, right, mid);
+ CVector p1(2.7f, left, mid);
+ CVector p2(2.7f, right, bot);
+ CVector p3(2.7f, left, bot);
+ CShinyTexts::RegisterOne(ent->GetMatrix() * p0, ent->GetMatrix() * p1, ent->GetMatrix() * p2, ent->GetMatrix() * p3,
+ 1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
+ SHINYTEXT_WALK, 255, 255, 255, 60.0f);
+ }
}
else if (MI_TRAFFICLIGHTS_VERTICAL == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 562b9c15..dc9b44cb 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -81,7 +81,7 @@ CAnimViewer::Initialise(void) {
CCollision::Init();
CWorld::Initialise();
mod_HandlingManager.Initialise();
- CTempColModels::Initialise();
+ gpTempColModels->Initialise();
CAnimManager::Initialise();
CModelInfo::Initialise();
CParticle::Initialise();
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 89a48438..72e1adf0 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -121,6 +121,7 @@ CCam::Process(void)
else
TargetOrientation = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().x, CamTargetEntity->GetForward().y);
+/* LCS: removed
CVector Fwd(0.0f, 0.0f, 0.0f);
Fwd.x = CamTargetEntity->GetForward().x;
Fwd.y = CamTargetEntity->GetForward().y;
@@ -138,6 +139,9 @@ CCam::Process(void)
else
TargetSpeedVar = -Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f);
SpeedVar = 0.895f*SpeedVar + 0.105*TargetSpeedVar;
+*/
+ SpeedVar = 0.0f;
+ TargetSpeedVar = 0.0f;
}else{
if(CamTargetEntity == FindPlayerPed()){
// Some fancy smoothing of player position and speed
@@ -5059,6 +5063,11 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
float stickX = -(pad->GetCarGunLeftRight());
float stickY = -pad->GetCarGunUpDown();
+ // HACK to disable rotation on tank for now
+ if(car->GetModelIndex() == MI_RHINO){
+ stickX = 0.0f;
+ stickY = 0.0f;
+ }
// In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
// when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead
@@ -5353,70 +5362,5 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// SA
// gTargetCoordsForLookingBehind = TargetCoors;
- // SA code from CAutomobile::TankControl/FireTruckControl.
- if (car->GetModelIndex() == MI_RHINO || car->GetModelIndex() == MI_FIRETRUCK) {
-
- float &carGunLR = ((CAutomobile*)car)->m_fCarGunLR;
- CVector hi = Multiply3x3(Front, car->GetMatrix());
-
- // III/VC's firetruck turret angle is reversed
- float angleToFace = (car->GetModelIndex() == MI_FIRETRUCK ? -hi.Heading() : hi.Heading());
-
- if (angleToFace <= carGunLR + PI) {
- if (angleToFace < carGunLR - PI)
- angleToFace = angleToFace + TWOPI;
- } else {
- angleToFace = angleToFace - TWOPI;
- }
-
- float neededTurn = angleToFace - carGunLR;
- float turnPerFrame = CTimer::GetTimeStep() * (car->GetModelIndex() == MI_FIRETRUCK ? 0.05f : 0.015f);
- if (neededTurn <= turnPerFrame) {
- if (neededTurn < -turnPerFrame)
- angleToFace = carGunLR - turnPerFrame;
- } else {
- angleToFace = turnPerFrame + carGunLR;
- }
-
- if (car->GetModelIndex() == MI_RHINO && carGunLR != angleToFace) {
- DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(angleToFace - carGunLR));
- }
- carGunLR = angleToFace;
-
- if (carGunLR < -PI) {
- carGunLR += TWOPI;
- } else if (carGunLR > PI) {
- carGunLR -= TWOPI;
- }
-
- // Because firetruk turret also has Y movement
- if (car->GetModelIndex() == MI_FIRETRUCK) {
- float &carGunUD = ((CAutomobile*)car)->m_fCarGunUD;
-
- float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f);
- float neededAlphaTurn = alphaToFace - carGunUD;
- float alphaTurnPerFrame = CTimer::GetTimeStepInSeconds();
-
- if (neededAlphaTurn > alphaTurnPerFrame) {
- neededTurn = alphaTurnPerFrame;
- carGunUD = neededTurn + carGunUD;
- } else {
- if (neededAlphaTurn >= -alphaTurnPerFrame) {
- carGunUD = alphaToFace;
- } else {
- carGunUD = carGunUD - alphaTurnPerFrame;
- }
- }
-
- float turretMinY = -DEGTORAD(20.0f);
- float turretMaxY = DEGTORAD(20.0f);
- if (turretMinY <= carGunUD) {
- if (carGunUD > turretMaxY)
- carGunUD = turretMaxY;
- } else {
- carGunUD = turretMinY;
- }
- }
- }
}
#endif
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index e7cd65a0..6e632c7c 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -114,6 +114,7 @@ CCamera::Init(void)
m_1rstPersonRunCloseToAWall = false;
m_fPositionAlongSpline = 0.0f;
m_bCameraJustRestored = false;
+ m_bFreezePedZoomSwitch = false;
Cams[0].Init();
Cams[1].Init();
Cams[2].Init();
@@ -985,7 +986,7 @@ CCamera::CamControl(void)
// Change user selected mode
if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() &&
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
- !m_WideScreenOn && !m_bFailedCullZoneTestPreviously && !m_bFirstPersonBeingUsed){
+ !m_WideScreenOn && !m_bFailedCullZoneTestPreviously && !m_bFirstPersonBeingUsed && !m_bFreezePedZoomSwitch){
if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){
if(PedZoomIndicator == CAM_ZOOM_3)
PedZoomIndicator = CAM_ZOOM_1;
@@ -3863,7 +3864,7 @@ CCamera::GetScreenFadeStatus(void)
}
-
+//--LCS: TODO
void
CCamera::RenderMotionBlur(void)
{
@@ -3872,7 +3873,8 @@ CCamera::RenderMotionBlur(void)
CMBlur::MotionBlurRender(m_pRwCamera,
m_BlurRed, m_BlurGreen, m_BlurBlue,
- m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
+// m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
+ m_motionBlur, m_BlurType, 32); // hack hack
}
void
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 39ecb760..66a89f21 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -368,6 +368,7 @@ public:
bool m_bVehicleSuspenHigh;
bool m_bEnable1rstPersonCamCntrlsScript;
bool m_bAllow1rstPersonWeaponsCamera;
+ bool m_bFreezePedZoomSwitch;
bool m_bFailedCullZoneTestPreviously;
bool m_FadeTargetIsSplashScreen;
diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp
index a3298343..0aa841ae 100644
--- a/src/core/Clock.cpp
+++ b/src/core/Clock.cpp
@@ -18,6 +18,7 @@ uint16 CClock::ms_Stored_nGameClockSeconds;
uint32 CClock::ms_nMillisecondsPerGameMinute;
uint32 CClock::ms_nLastClockTick;
bool CClock::ms_bClockHasBeenStored;
+float CClock::ms_EnvMapTimeMultiplicator;
#ifndef MASTER
bool gbFreezeTime;
@@ -33,6 +34,7 @@ CClock::Initialise(uint32 scale)
ms_nMillisecondsPerGameMinute = scale;
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
ms_bClockHasBeenStored = false;
+ ms_EnvMapTimeMultiplicator = 1.0f;
debug("CClock ready\n");
#ifndef MASTER
VarConsole.Add("Time (hour of day)", &ms_nGameClockHours, 1, 0, 23, true);
@@ -134,3 +136,10 @@ CClock::RestoreClock(void)
ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
}
+
+void
+CClock::CalcEnvMapTimeMultiplicator(void)
+{
+ float nightness = Abs(ms_nGameClockHours/24.0f - 0.5f);
+ ms_EnvMapTimeMultiplicator = SQR(1.0f - nightness);;
+}
diff --git a/src/core/Clock.h b/src/core/Clock.h
index a611cd50..808e61f4 100644
--- a/src/core/Clock.h
+++ b/src/core/Clock.h
@@ -12,6 +12,7 @@ public:
static uint32 ms_nMillisecondsPerGameMinute;
static uint32 ms_nLastClockTick;
static bool ms_bClockHasBeenStored;
+ static float ms_EnvMapTimeMultiplicator;
static void Initialise(uint32 scale);
static void Update(void);
@@ -21,6 +22,8 @@ public:
static void StoreClock(void);
static void RestoreClock(void);
+ static void CalcEnvMapTimeMultiplicator(void);
+
static uint8 GetHours(void) { return ms_nGameClockHours; }
static uint8 GetMinutes(void) { return ms_nGameClockMinutes; }
static int16 GetSeconds(void) { return ms_nGameClockSeconds; }
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index dbf2cad9..e2b66286 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -291,7 +291,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
{
int i;
- model.boundingSphere.radius = *(float*)(buf);
+ model.boundingSphere.radius = Max(*(float*)(buf), 0.1f);
model.boundingSphere.center.x = *(float*)(buf+4);
model.boundingSphere.center.y = *(float*)(buf+8);
model.boundingSphere.center.z = *(float*)(buf+12);
@@ -304,10 +304,13 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.numSpheres = *(int16*)(buf+40);
buf += 44;
if(model.numSpheres > 0){
- model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
+ model.spheres = new CColSphere[model.numSpheres];
REGISTER_MEMPTR(&model.spheres);
for(i = 0; i < model.numSpheres; i++){
- model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
+ float radius = *(float*)buf;
+ if(radius > model.boundingSphere.radius)
+ model.boundingSphere.radius = radius + 0.01f;
+ model.spheres[i].Set(radius, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
}
}else
@@ -316,7 +319,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.numLines = *(int16*)buf;
buf += 4;
if(model.numLines > 0){
- //model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
+ //model.lines = new CColLine[model.numLines];;
REGISTER_MEMPTR(&model.lines);
for(i = 0; i < model.numLines; i++){
//model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
@@ -330,7 +333,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.numBoxes = *(int16*)buf;
buf += 4;
if(model.numBoxes > 0){
- model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
+ model.boxes = new CColBox[model.numBoxes];
REGISTER_MEMPTR(&model.boxes);
for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
@@ -342,7 +345,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
int32 numVertices = *(int16*)buf;
buf += 4;
if(numVertices > 0){
- model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
+ model.vertices = new CompressedVector[numVertices];
REGISTER_MEMPTR(&model.vertices);
for(i = 0; i < numVertices; i++){
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
@@ -360,14 +363,64 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.numTriangles = *(int16*)buf;
buf += 4;
if(model.numTriangles > 0){
- model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
+ model.triangles = new CColTriangle[model.numTriangles];
REGISTER_MEMPTR(&model.triangles);
for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(*(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12]);
buf += 16;
+
+ // skip small triangles
+ CVector vA = model.vertices[model.triangles[i].a].Get();
+ CVector vB = model.vertices[model.triangles[i].b].Get();
+ CVector vC = model.vertices[model.triangles[i].c].Get();
+ float area = CrossProduct(vA - vB, vA - vC).Magnitude();
+ if(area < 0.001f || vA == vB || vA == vC || vB == vC){
+ i--;
+ model.numTriangles--;
+ }
}
}else
model.triangles = nil;
+
+ SplitColTrianglesIntoSections(model);
+}
+
+void
+CFileLoader::SplitColTrianglesIntoSections(CColModel &model)
+{
+ if(model.triangles == nil || model.numTriangles == 0)
+ return;
+
+ model.numTriBBoxes = 1;
+ model.triBBoxes = new CColTriBBox[1];
+ model.triBBoxes[0].first = 0;
+ model.triBBoxes[0].last = model.numTriangles-1;
+ CVector v = model.vertices[model.triangles[0].a].Get();
+ model.triBBoxes[0].Set(v, v);
+
+ for(int i = 0; i < model.numTriangles; i++){
+ CVector vA = model.vertices[model.triangles[i].a].Get();
+ CVector vB = model.vertices[model.triangles[i].b].Get();
+ CVector vC = model.vertices[model.triangles[i].c].Get();
+ model.triBBoxes[0].min.x = Min(vA.x, model.triBBoxes[0].min.x);
+ model.triBBoxes[0].min.y = Min(vA.y, model.triBBoxes[0].min.y);
+ model.triBBoxes[0].min.z = Min(vA.z, model.triBBoxes[0].min.z);
+ model.triBBoxes[0].min.x = Min(vB.x, model.triBBoxes[0].min.x);
+ model.triBBoxes[0].min.y = Min(vB.y, model.triBBoxes[0].min.y);
+ model.triBBoxes[0].min.z = Min(vB.z, model.triBBoxes[0].min.z);
+ model.triBBoxes[0].min.x = Min(vC.x, model.triBBoxes[0].min.x);
+ model.triBBoxes[0].min.y = Min(vC.y, model.triBBoxes[0].min.y);
+ model.triBBoxes[0].min.z = Min(vC.z, model.triBBoxes[0].min.z);
+ model.triBBoxes[0].max.x = Max(vA.x, model.triBBoxes[0].max.x);
+ model.triBBoxes[0].max.y = Max(vA.y, model.triBBoxes[0].max.y);
+ model.triBBoxes[0].max.z = Max(vA.z, model.triBBoxes[0].max.z);
+ model.triBBoxes[0].max.x = Max(vB.x, model.triBBoxes[0].max.x);
+ model.triBBoxes[0].max.y = Max(vB.y, model.triBBoxes[0].max.y);
+ model.triBBoxes[0].max.z = Max(vB.z, model.triBBoxes[0].max.z);
+ model.triBBoxes[0].max.x = Max(vC.x, model.triBBoxes[0].max.x);
+ model.triBBoxes[0].max.y = Max(vC.y, model.triBBoxes[0].max.y);
+ model.triBBoxes[0].max.z = Max(vC.z, model.triBBoxes[0].max.z);
+ }
}
static void
@@ -608,11 +661,14 @@ CFileLoader::LoadObjectTypes(const char *filename)
int section;
int pathIndex;
int id, pathType;
- int minID, maxID;
+ //int minID, maxID;
+
+ for(int i = 0; i < ARRAY_SIZE(m_sTempIdeData); i++)
+ m_sTempIdeData[i].id = -1;
section = NONE;
- minID = INT32_MAX;
- maxID = -1;
+ //minID = INT32_MAX;
+ //maxID = -1;
pathIndex = -1;
debug("Loading object types from %s...\n", filename);
@@ -636,13 +692,13 @@ CFileLoader::LoadObjectTypes(const char *filename)
}else switch(section){
case OBJS:
id = LoadObject(line);
- if(id > maxID) maxID = id;
- if(id < minID) minID = id;
+ //if(id > maxID) maxID = id;
+ //if(id < minID) minID = id;
break;
case TOBJ:
id = LoadTimeObject(line);
- if(id > maxID) maxID = id;
- if(id < minID) minID = id;
+ //if(id > maxID) maxID = id;
+ //if(id < minID) minID = id;
break;
case WEAP:
LoadWeaponObject(line);
@@ -679,10 +735,10 @@ CFileLoader::LoadObjectTypes(const char *filename)
}
CFileMgr::CloseFile(fd);
- for(id = minID; id <= maxID; id++){
+ for(id = 0; id < MODELINFOSIZE; id++){
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi && mi->IsBuilding())
- mi->SetupBigBuilding(minID, maxID);
+ mi->SetupBigBuilding();
}
}
@@ -715,6 +771,13 @@ CFileLoader::LoadObject(const char *line)
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
return 0; // game returns return value
+ for(int i = 0; i < ARRAY_SIZE(m_sTempIdeData); i++)
+ if(m_sTempIdeData[i].id == -1){
+ m_sTempIdeData[i].id = id;
+ strcpy(m_sTempIdeData[i].name, model);
+ break;
+ }
+
switch(numObjs){
case 1:
sscanf(line, "%d %s %s %d %f %d",
@@ -763,6 +826,13 @@ CFileLoader::LoadTimeObject(const char *line)
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
return 0; // game returns return value
+ for(int i = 0; i < ARRAY_SIZE(m_sTempIdeData); i++)
+ if(m_sTempIdeData[i].id < 0){
+ m_sTempIdeData[i].id = id;
+ strcpy(m_sTempIdeData[i].name, model);
+ break;
+ }
+
switch(numObjs){
case 1:
sscanf(line, "%d %s %s %d %f %d %d %d",
@@ -793,7 +863,7 @@ CFileLoader::LoadTimeObject(const char *line)
mi->m_firstDamaged = damaged;
mi->SetTimes(timeOn, timeOff);
mi->SetTexDictionary(txd);
- other = mi->FindOtherTimeModel();
+ other = mi->FindOtherTimeModel(model);
if(other)
other->SetOtherTimeModel(id);
MatchModelString(model, id);
@@ -817,7 +887,7 @@ CFileLoader::LoadWeaponObject(const char *line)
mi->m_lodDistances[0] = dist;
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
- mi->SetColModel(&CTempColModels::ms_colModelWeapon);
+ mi->SetColModel(&gpTempColModels->ms_colModelWeapon);
MatchModelString(model, id);
return id;
}
@@ -833,7 +903,7 @@ CFileLoader::LoadClumpObject(const char *line)
mi = CModelInfo::AddClumpModel(id);
mi->SetModelName(model);
mi->SetTexDictionary(txd);
- mi->SetColModel(&CTempColModels::ms_colModelBBox);
+ mi->SetColModel(&gpTempColModels->ms_colModelBBox);
}
}
@@ -845,14 +915,15 @@ CFileLoader::LoadVehicleObject(const char *line)
char type[8], handlingId[16], gamename[32], animFile[16], vehclass[12];
uint32 frequency, comprules;
int32 level, misc;
- float wheelScale;
+ float wheelScale, normalSplay;
CVehicleModelInfo *mi;
char *p;
- sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f",
+ sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f %f",
&id, model, txd,
type, handlingId, gamename, animFile, vehclass,
- &frequency, &level, &comprules, &misc, &wheelScale);
+ &frequency, &level, &comprules, &misc, &wheelScale,
+ &normalSplay);
mi = CModelInfo::AddVehicleModel(id);
mi->SetModelName(model);
@@ -872,6 +943,8 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_vehicleType = VEHICLE_TYPE_BOAT;
}else if(strcmp(type, "train") == 0){
mi->m_vehicleType = VEHICLE_TYPE_TRAIN;
+ }else if(strcmp(type, "ferry") == 0){
+ mi->m_vehicleType = VEHICLE_TYPE_FERRY;
}else if(strcmp(type, "heli") == 0){
mi->m_vehicleType = VEHICLE_TYPE_HELI;
}else if(strcmp(type, "plane") == 0){
@@ -937,7 +1010,7 @@ CFileLoader::LoadPedObject(const char *line)
mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
- mi->SetColModel(&CTempColModels::ms_colModelPed1);
+ mi->SetColModel(&gpTempColModels->ms_colModelPed1);
mi->m_pedType = CPedType::FindPedType(pedType);
mi->m_pedStatType = CPedStats::GetPedStatType(pedStats);
for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++)
diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h
index 077e7bdd..3a7d43a7 100644
--- a/src/core/FileLoader.h
+++ b/src/core/FileLoader.h
@@ -11,6 +11,7 @@ public:
static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
+ static void SplitColTrianglesIntoSections(CColModel &model);
static void LoadModelFile(const char *filename);
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
static void LoadClumpFile(const char *filename);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 875bb76b..b9eb193a 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -36,15 +36,16 @@
#include "User.h"
#include "sampman.h"
+// --LCS: changed a bit to have lcs feel, needs more work
// Similar story to Hud.cpp:
// Game has colors inlined in code.
// For easier modification we collect them here:
-const CRGBA LABEL_COLOR(255, 150, 225, 255);
+const CRGBA LABEL_COLOR(115, 173, 216, 255);
const CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255);
const CRGBA MENUOPTION_COLOR = LABEL_COLOR;
-const CRGBA SELECTEDMENUOPTION_COLOR = LABEL_COLOR;
-const CRGBA HEADER_COLOR = LABEL_COLOR;
-const CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
+const CRGBA SELECTEDMENUOPTION_COLOR(255, 255, 255, 255);
+const CRGBA HEADER_COLOR(197, 0, 0, 255);
+const CRGBA DARKMENUOPTION_COLOR(115/2, 173/2, 216 / 2, 255);
const CRGBA SLIDERON_COLOR(97, 194, 247, 255);
const CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
const CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 130);
@@ -53,6 +54,19 @@ const CRGBA RADIO_SELECTOR_COLOR = SLIDEROFF_COLOR;
const CRGBA INACTIVE_RADIO_COLOR(100, 100, 255, 100);
const CRGBA SCROLLBAR_COLOR = LABEL_COLOR;
+#if 0
+// Mobile
+#define DEFAULT_BRIGHTNESS 0x150
+#define MIN_BRIGHTNESS 180
+#define MAX_BRIGHTNESS 700
+#else
+// PS2, also PSP probably
+// 8 bars (32 step)
+#define DEFAULT_BRIGHTNESS 0x120
+#define MIN_BRIGHTNESS 0x80
+#define MAX_BRIGHTNESS 0x180
+#endif
+
#define MAP_MIN_SIZE 162.f
#define MAP_SIZE_TO_ALLOW_X_MOVE 297.f
@@ -187,7 +201,7 @@ wchar* CMenuManager::m_pDialogText = nil;
#endif
#define SET_FONT_FOR_MENU_HEADER \
- CFont::SetRightJustifyOn(); \
+ CFont::SetRightJustifyOff(); \
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); \
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
CFont::SetDropShadowPosition(0);
@@ -472,7 +486,7 @@ CMenuManager::CMenuManager()
m_PrefsMusicVolume = 49;
m_PrefsRadioStation = 0;
m_PrefsStereoMono = 1;
- m_PrefsBrightness = 256;
+ m_PrefsBrightness = DEFAULT_BRIGHTNESS;
m_PrefsLOD = CRenderer::ms_lodDistScale;
m_KeyPressedCode = -1;
m_bFrontEnd_ReloadObrTxtGxt = false;
@@ -719,12 +733,8 @@ CMenuManager::CheckSliderMovement(int value)
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_BRIGHTNESS:
-#ifdef FIX_BUGS
- m_PrefsBrightness += value * (384 / MENUSLIDER_LOGICAL_BARS);
-#else
- m_PrefsBrightness += value * 24.19f;
-#endif
- m_PrefsBrightness = Clamp(m_PrefsBrightness, 0, 384);
+ m_PrefsBrightness += value * (float)(MAX_BRIGHTNESS - MIN_BRIGHTNESS) / MENUSLIDER_LOGICAL_BARS;
+ m_PrefsBrightness = Clamp(m_PrefsBrightness, MIN_BRIGHTNESS, MAX_BRIGHTNESS);
break;
case MENUACTION_DRAWDIST:
if(value > 0)
@@ -960,14 +970,14 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
#endif
switch (m_nCurrScreen) {
- case MENUPAGE_CHOOSE_LOAD_SLOT:
+ /*case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_CHOOSE_SAVE_SLOT:
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(38.0f), MENU_Y(85.0f),
MENU_X_LEFT_ALIGNED(615.0f), MENU_Y(75.0f),
MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(320.0f),
MENU_X_LEFT_ALIGNED(605.0f), MENU_Y(330.0f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
- break;
+ break;*/
case MENUPAGE_SOUND_SETTINGS:
PrintRadioSelector();
break;
@@ -983,11 +993,11 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
SET_FONT_FOR_MENU_HEADER
- CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ //CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ //CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
}
// Label
@@ -1063,18 +1073,21 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
#endif
wchar* rightText = nil;
wchar* leftText;
- if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
+ /*if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
CFont::SetDropShadowPosition(0);
- } else {
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ } else {*/
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
- CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
- }
+ if (i == m_nCurrOption && itemsAreSelectable)
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
+ else
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
+ //}
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Align == MENUALIGN_LEFT) {
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
@@ -1434,7 +1447,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
// Actually bottomRight and bottomLeft should be exchanged here(although this is original code).
// So this shows us either R* didn't use same struct for menu BG and highlight, or they just kept fields as x1,y1 etc. Yikes.
- if (m_nOptionHighlightTransitionBlend == 0) {
+ /*if (m_nOptionHighlightTransitionBlend == 0) {
if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y),
@@ -1470,7 +1483,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR);
}
- }
+ }*/
static uint32 lastBlendChange = 0;
if (m_nOptionHighlightTransitionBlend <= 255) {
@@ -1502,7 +1515,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
} else {
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(DEFAULT_SCREEN_WIDTH - RIGHT_ALIGNED_TEXT_RIGHT_MARGIN(xMargin)), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y MINUS_SCROLL_OFFSET), rightText);
@@ -1558,7 +1571,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
int lastActiveBarX;
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
case MENUACTION_BRIGHTNESS:
- ProcessSlider(m_PrefsBrightness / 384.0f, SLIDER_Y(70.0f), HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, SCREEN_WIDTH, true);
+ ProcessSlider((float)(m_PrefsBrightness - MIN_BRIGHTNESS) / (MAX_BRIGHTNESS - MIN_BRIGHTNESS), SLIDER_Y(70.0f), HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, SCREEN_WIDTH, true);
break;
case MENUACTION_DRAWDIST:
ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, SLIDER_Y(99.0f), HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, SCREEN_WIDTH, true);
@@ -2096,18 +2109,18 @@ CMenuManager::DrawControllerSetupScreen()
// Shadow
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
- if (m_ControlMethod == CONTROL_STANDARD)
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_STI"));
- else if (m_ControlMethod == CONTROL_CLASSIC)
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_CTI"));
+ //if (m_ControlMethod == CONTROL_STANDARD)
+ // CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_STI"));
+ //else if (m_ControlMethod == CONTROL_CLASSIC)
+ // CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_CTI"));
// Real header
CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
if (m_ControlMethod == CONTROL_STANDARD)
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_STI"));
+ CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_STI"));
else if (m_ControlMethod == CONTROL_CLASSIC)
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI"));
+ CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI"));
wchar *actionTexts[33];
actionTexts[0] = TheText.Get("FEC_FIR");
@@ -2260,7 +2273,7 @@ CMenuManager::DrawControllerSetupScreen()
}
// Back button and it's shadow
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetRightJustifyOn();
CFont::SetDropShadowPosition(2);
@@ -2319,7 +2332,7 @@ CMenuManager::DrawBackground(bool transitionCall)
PrintMap();
// Left border
- CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
+ /*CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
// Top border
@@ -2332,7 +2345,7 @@ CMenuManager::DrawBackground(bool transitionCall)
// Right border
CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
- SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
+ SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));*/
} else {
m_nMenuFadeAlpha = 255;
m_firstStartCounter = 255;
@@ -2341,7 +2354,7 @@ CMenuManager::DrawBackground(bool transitionCall)
PrintMap();
// Left border
- CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
+ /*CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
// Top border
@@ -2354,7 +2367,7 @@ CMenuManager::DrawBackground(bool transitionCall)
// Right border
CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
- SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
+ SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));*/
}
} else {
menuBg.SaveCurrentCoors();
@@ -2444,9 +2457,9 @@ CMenuManager::DrawBackground(bool transitionCall)
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30
|| forceFadeInCounter > 30
) {
- m_nMenuFadeAlpha += 20;
+ m_nMenuFadeAlpha += 50;
if (m_firstStartCounter < 255) {
- m_firstStartCounter = Min(m_firstStartCounter + 20, 255);
+ m_firstStartCounter = Min(m_firstStartCounter + 50, 255);
}
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
#ifdef FIX_BUGS
@@ -2505,12 +2518,12 @@ CMenuManager::DrawBackground(bool transitionCall)
CFont::DrawFonts();
SetFrontEndRenderStates();
- if (m_nCurrScreen != MENUPAGE_OUTRO)
- if (m_firstStartCounter == 255) {
- m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
- } else {
- m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
- }
+ //if (m_nCurrScreen != MENUPAGE_OUTRO)
+ // if (m_firstStartCounter == 255) {
+ // m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
+ // } else {
+ // m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
+ // }
if (m_ShowEmptyBindingError) {
static uint32 lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
@@ -2629,11 +2642,11 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
SET_FONT_FOR_MENU_HEADER
- CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_PS"));
+ //CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ //CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_PS"));
CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
+ CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
// Header (Skin - Date)
if (m_nCurrExLayer == HOVEROPTION_LIST) {
@@ -2813,7 +2826,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
// Big apply button
if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
switch (m_PrefsLanguage) {
case LANGUAGE_FRENCH:
CFont::SetScale(MENU_X(1.1f), MENU_Y(1.9f));
@@ -2833,7 +2846,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
CFont::SetRightJustifyOff();
CFont::PrintString(MENU_X_LEFT_ALIGNED(24.0f), MENU_Y(220.0f), TheText.Get("FET_APP"));
}
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
@@ -2905,7 +2918,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
}
}
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetRightJustifyOn();
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
@@ -3341,7 +3354,7 @@ CMenuManager::SmallMessageScreen(const char* text)
void
CMenuManager::PrintBriefs()
{
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
CFont::SetRightJustifyOff();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
@@ -3497,9 +3510,9 @@ CMenuManager::Process(void)
#ifdef XBOX_MESSAGE_SCREEN
ProcessDialogTimer();
#endif
-
- if (TheCamera.GetScreenFadeStatus() != FADE_0)
- return;
+ // tmp hack to get saving to work
+ //if (TheCamera.GetScreenFadeStatus() != FADE_0)
+ // return;
InitialiseChangedLanguageSettings();
@@ -4836,7 +4849,8 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
break;
case MENUACTION_CANCELGAME:
DMAudio.Service();
- SwitchToNewScreen(MENUPAGE_OUTRO);
+ RsEventHandler(rsQUITAPP, nil);
+ //SwitchToNewScreen(MENUPAGE_OUTRO);
break;
case MENUACTION_RESUME:
#ifdef LEGACY_MENU_OPTIONS
@@ -4908,7 +4922,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
- m_PrefsBrightness = 256;
+ m_PrefsBrightness = DEFAULT_BRIGHTNESS;
m_PrefsLOD = 1.2f;
#ifdef LEGACY_MENU_OPTIONS
m_PrefsVsync = true;
@@ -5779,7 +5793,7 @@ CMenuManager::DrawQuitGameScreen(void)
static CSprite2d *splash = nil;
if (splash == nil)
- splash = LoadSplash("OUTRO");
+ splash = LoadSplash("sceelee");
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(28.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255 - alpha));
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 77c8965f..a1ae4625 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -22,6 +22,7 @@
#include "Darkel.h"
#include "Debug.h"
#include "EventList.h"
+#include "Ferry.h"
#include "FileLoader.h"
#include "FileMgr.h"
#include "Fire.h"
@@ -322,7 +323,7 @@ bool CGame::InitialiseOnceAfterRW(void)
{
TheText.Load();
CTimer::Initialise();
- CTempColModels::Initialise();
+ gpTempColModels->Initialise();
mod_HandlingManager.Initialise();
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
@@ -374,6 +375,9 @@ bool CGame::Initialise(const char* datFile)
CPools::Initialise();
+ if(gMakeResources)
+ CVehicleModelInfo::Load(nil);
+
#ifndef GTA_PS2
#ifdef PED_CAR_DENSITY_SLIDERS
// Load density values from gta3.ini only if our reVC.ini have them 0.6f
@@ -384,7 +388,7 @@ bool CGame::Initialise(const char* datFile)
#ifdef USE_TEXTURE_POOL
_TexturePoolsUnknown(false);
#endif
- currLevel = LEVEL_BEACH;
+ currLevel = LEVEL_INDUSTRIAL;
currArea = AREA_MAIN_MAP;
PUSH_MEMID(MEMID_TEXTURES);
@@ -455,7 +459,7 @@ bool CGame::Initialise(const char* datFile)
CdStreamAddImage("MODELS\\GTA3.IMG");
- CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
+// CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
LoadingScreen("Loading the Game", "Add Particles", nil);
@@ -550,6 +554,7 @@ bool CGame::Initialise(const char* datFile)
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
+ CFerry::InitFerrys();
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
@@ -598,7 +603,7 @@ bool CGame::ShutDown(void)
CPlane::Shutdown();
CTrain::Shutdown();
CScriptPaths::Shutdown();
- CWaterCreatures::RemoveAll();
+ //CWaterCreatures::RemoveAll();
CSpecialFX::Shutdown();
CGarages::Shutdown();
CMovingThings::Shutdown();
@@ -649,7 +654,7 @@ bool CGame::ShutDown(void)
return true;
}
-void CGame::ReInitGameObjectVariables(void)
+bool CGame::ReInitGameObjectVariables(bool load)
{
CGameLogic::InitAtStartOfGame();
#ifdef PS2_MENU
@@ -672,8 +677,9 @@ void CGame::ReInitGameObjectVariables(void)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
- CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH);
- CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
CStreaming::LoadAllRequestedModels(false);
currArea = AREA_MAIN_MAP;
CPed::Initialise();
@@ -693,7 +699,7 @@ void CGame::ReInitGameObjectVariables(void)
gPhoneInfo.Initialise();
PUSH_MEMID(MEMID_SCRIPT);
- CTheScripts::Init();
+ bool res = CTheScripts::Init(load);
CGangs::Initialise();
POP_MEMID();
@@ -706,12 +712,14 @@ void CGame::ReInitGameObjectVariables(void)
CStats::Init();
CPickups::Init();
CPacManPickups::Init();
- CGarages::Init();
+ if (!load)
+ CGarages::Init();
CSpecialFX::Init();
CRopes::Init();
CWaterCannons::Init();
CScriptPaths::Init();
CParticle::ReloadConfig();
+ CParticle::SetPixelData();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
@@ -723,12 +731,15 @@ void CGame::ReInitGameObjectVariables(void)
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
+ CFerry::InitFerrys();
CTrain::InitTrains();
CPlane::InitPlanes();
}
for (int32 i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
+
+ return res;
}
void CGame::ReloadIPLs(void)
@@ -759,7 +770,7 @@ void CGame::ShutDownForRestart(void)
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllExpireableParticleObjects();
- CWaterCreatures::RemoveAll();
+ //CWaterCreatures::RemoveAll();
CSetPieces::Init();
CPedType::Shutdown();
CSpecialFX::Shutdown();
@@ -799,15 +810,15 @@ void CGame::InitialiseWhenRestarting(void)
RestoreForStartLoad();
}
- ReInitGameObjectVariables();
+ bool bLoadSuccessful = ReInitGameObjectVariables(FrontEndMenuManager.m_bWantToLoad);
if ( FrontEndMenuManager.m_bWantToLoad == true )
{
- FrontEndMenuManager.m_bWantToLoad = false;
InitRadioStationPositionList();
- if ( GenericLoad() == true )
+ if ( bLoadSuccessful == true )
{
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
+ CFerry::InitFerrys();
CTrain::InitTrains();
CPlane::InitPlanes();
}
@@ -823,8 +834,8 @@ void CGame::InitialiseWhenRestarting(void)
ShutDownForRestart();
CTimer::Stop();
CTimer::Initialise();
- FrontEndMenuManager.m_bWantToLoad = false;
- ReInitGameObjectVariables();
+ //FrontEndMenuManager.m_bWantToLoad = false;
+ ReInitGameObjectVariables(false);
currLevel = LEVEL_GENERIC;
CCollision::SortOutCollisionAfterLoad();
}
@@ -833,6 +844,7 @@ void CGame::InitialiseWhenRestarting(void)
#endif
}
+ FrontEndMenuManager.m_bWantToLoad = true;
CTimer::Update();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
@@ -843,6 +855,20 @@ void CGame::InitialiseWhenRestarting(void)
void CGame::Process(void)
{
+ if (FrontEndMenuManager.m_bWantToLoad) {
+ CTheScripts::StartTestScript();
+ CTheScripts::Process();
+ TheCamera.Process();
+ CStreaming::LoadScene(TheCamera.GetPosition());
+ //CGame::GenerateTempPedAtStartOfNetworkGame();
+ if (!CStreaming::HasModelLoaded(MI_PLAYER)){
+ CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DEPENDENCY | STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+ }
+ TheCamera.Process();
+ CStreaming::LoadScene(TheCamera.GetPosition());
+ FrontEndMenuManager.m_bWantToLoad = false;
+ }
CPad::UpdatePads();
#ifdef USE_CUSTOM_ALLOCATOR
ProcessTidyUpMemory();
@@ -864,9 +890,9 @@ void CGame::Process(void)
gameProcessPirateCheck = 2;
}
#endif
- uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+ //uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
CStreaming::Update();
- uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
+ //uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
CWindModifiers::Number = 0;
if (!CTimer::GetIsPaused())
{
@@ -891,6 +917,7 @@ void CGame::Process(void)
CCollision::Update();
CScriptPaths::Update();
+ CFerry::UpdateFerrys();
CTrain::UpdateTrains();
CPlane::UpdatePlanes();
CHeli::UpdateHelis();
@@ -905,26 +932,20 @@ void CGame::Process(void)
CEventList::Update();
CParticle::Update();
gFireManager.Update();
-
- // Otherwise even on 30 fps most probably you won't see any peds around Ocean View Hospital
-#if defined FIX_BUGS && !defined SQUEEZE_PERFORMANCE
- if (processTime > 2) {
-#else
- if (processTime >= 2) {
-#endif
- CPopulation::Update(false);
- } else {
- uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+ //if (processTime >= 2) {
+ // CPopulation::Update(false);
+ //} else {
+ // uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
CPopulation::Update(true);
- processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
- }
+ // processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
+ //}
CWeapon::UpdateWeapons();
if (!CCutsceneMgr::IsRunning())
CTheCarGenerators::Process();
if (!CReplay::IsPlayingBack())
CCranes::UpdateCranes();
CClouds::Update();
- CMovingThings::Update();
+ //CMovingThings::Update(); // TODO
CWaterCannons::Update();
CUserDisplay::Process();
CReplay::Update();
@@ -955,7 +976,7 @@ void CGame::Process(void)
if (!CReplay::IsPlayingBack())
{
PUSH_MEMID(MEMID_CARS);
- if (processTime < 2)
+ //if (processTime < 2)
CCarCtrl::GenerateRandomCars();
CRoadBlocks::GenerateRoadBlocks();
CCarCtrl::RemoveDistantCars();
diff --git a/src/core/Game.h b/src/core/Game.h
index 4052eb00..e6016888 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -3,8 +3,10 @@
enum eLevelName {
LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
LEVEL_GENERIC = 0,
- LEVEL_BEACH,
- LEVEL_MAINLAND,
+ LEVEL_INDUSTRIAL,
+ LEVEL_COMMERCIAL,
+ LEVEL_SUBURBAN,
+ LEVEL_UNDERGROUND,
NUM_LEVELS
};
@@ -60,7 +62,7 @@ public:
static void FinalShutdown(void);
static bool Initialise(const char *datFile);
static bool ShutDown(void);
- static void ReInitGameObjectVariables(void);
+ static bool ReInitGameObjectVariables(bool);
static void ReloadIPLs(void);
static void ShutDownForRestart(void);
static void InitialiseWhenRestarting(void);
@@ -78,4 +80,4 @@ public:
static void ProcessTidyUpMemory(void);
};
-inline bool IsAreaVisible(int area) { return area == CGame::currArea || area == AREA_EVERYWHERE; }
+inline bool IsAreaVisible(int area) { return true; }
diff --git a/src/core/General.h b/src/core/General.h
index c17d916d..62613445 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -6,36 +6,10 @@ class CGeneral
{
public:
static float GetATanOfXY(float x, float y){
- if(x == 0.0f && y == 0.0f)
- return 0.0f;
- float xabs = Abs(x);
- float yabs = Abs(y);
-
- if(xabs < yabs){
- if(y > 0.0f){
- if(x > 0.0f)
- return 0.5f*PI - Atan2(x / y, 1.0f);
- else
- return 0.5f*PI + Atan2(-x / y, 1.0f);
- }else{
- if(x > 0.0f)
- return 1.5f*PI + Atan2(x / -y, 1.0f);
- else
- return 1.5f*PI - Atan2(-x / -y, 1.0f);
- }
- }else{
- if(y > 0.0f){
- if(x > 0.0f)
- return Atan2(y / x, 1.0f);
- else
- return PI - Atan2(y / -x, 1.0f);
- }else{
- if(x > 0.0f)
- return 2.0f*PI - Atan2(-y / x, 1.0f);
- else
- return PI + Atan2(-y / -x, 1.0f);
- }
- }
+ float arc = atan2f(y, x);
+ if(arc < 0.0f)
+ arc += TWOPI;
+ return arc;
}
static float LimitAngle(float angle)
diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp
index 5d343ec9..cf7a7f0c 100644
--- a/src/core/IniFile.cpp
+++ b/src/core/IniFile.cpp
@@ -8,7 +8,12 @@
#include "Population.h"
float CIniFile::PedNumberMultiplier = 0.6f;
-float CIniFile::CarNumberMultiplier = 0.6f;
+float CIniFile::CarNumberMultiplier =
+#ifdef GTA_PSP
+ 0.7f;
+#else
+ 0.8f;
+#endif
void CIniFile::LoadIniFile()
{
diff --git a/src/core/IniFile.h b/src/core/IniFile.h
index dcaed980..f23f94b6 100644
--- a/src/core/IniFile.h
+++ b/src/core/IniFile.h
@@ -2,7 +2,7 @@
#define DEFAULT_MAX_NUMBER_OF_PEDS 25.0f
#define DEFAULT_MAX_NUMBER_OF_PEDS_INTERIOR 40.0f
-#define DEFAULT_MAX_NUMBER_OF_CARS 12.0f
+#define DEFAULT_MAX_NUMBER_OF_CARS 30.0f
class CIniFile
{
diff --git a/src/core/KeyGen.cpp b/src/core/KeyGen.cpp
new file mode 100644
index 00000000..c95ab4b1
--- /dev/null
+++ b/src/core/KeyGen.cpp
@@ -0,0 +1,106 @@
+#include "common.h"
+#include "KeyGen.h"
+#include <ctype.h>
+
+uint32 CKeyGen::keyTable[256] =
+{
+ 0, 0x77073096, 0xEE0E612C, 0x990951BA,
+ 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
+ 0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988,
+ 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
+ 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE,
+ 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
+ 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC,
+ 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
+ 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172,
+ 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
+ 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940,
+ 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
+ 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116,
+ 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
+ 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924,
+ 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
+ 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A,
+ 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
+ 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818,
+ 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
+ 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E,
+ 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
+ 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C,
+ 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
+ 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2,
+ 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
+ 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0,
+ 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
+ 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086,
+ 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
+ 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4,
+ 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
+ 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A,
+ 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
+ 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8,
+ 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
+ 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE,
+ 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
+ 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC,
+ 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
+ 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252,
+ 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
+ 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60,
+ 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
+ 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,
+ 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
+ 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04,
+ 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
+ 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A,
+ 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
+ 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38,
+ 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
+ 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E,
+ 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
+ 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C,
+ 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
+ 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2,
+ 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
+ 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0,
+ 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
+ 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6,
+ 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
+ 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94,
+ 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
+};
+
+uint32
+CKeyGen::GetKey(const char *str, int size)
+{
+ uint32 key = 0xffffffff;
+ for (int i = 0; i < size; i++)
+ key = keyTable[(key ^ str[i]) & 0xFF] ^ (key >> 8);
+ return key;
+}
+
+uint32
+CKeyGen::GetKey(const char *str)
+{
+ uint32 key = 0xffffffff;
+ while(*str != '\0')
+ key = keyTable[(key ^ *(str++)) & 0xFF] ^ (key >> 8);
+ return key;
+}
+
+uint32
+CKeyGen::GetUppercaseKey(const char *str)
+{
+ uint32 key = 0xffffffff;
+ while (*str != '\0')
+ key = keyTable[(key ^ toupper(*(str++))) & 0xFF] ^ (key >> 8);
+ return key;
+}
+
+uint32
+CKeyGen::AppendStringToKey(uint32 key, const char *str)
+{
+ while (*str != '\0')
+ key = keyTable[(key ^ *(str++)) & 0xFF] ^ (key >> 8);
+ return key;
+} \ No newline at end of file
diff --git a/src/core/KeyGen.h b/src/core/KeyGen.h
new file mode 100644
index 00000000..129859ce
--- /dev/null
+++ b/src/core/KeyGen.h
@@ -0,0 +1,11 @@
+#pragma once
+
+class CKeyGen
+{
+ static uint32 keyTable[256];
+public:
+ static uint32 GetKey(const char *str, int size);
+ static uint32 GetKey(const char *str);
+ static uint32 GetUppercaseKey(const char *str);
+ static uint32 AppendStringToKey(uint32 key, const char *str);
+}; \ No newline at end of file
diff --git a/src/core/Leeds.cpp b/src/core/Leeds.cpp
new file mode 100644
index 00000000..cda50605
--- /dev/null
+++ b/src/core/Leeds.cpp
@@ -0,0 +1,14 @@
+#include "common.h"
+#include "Leeds.h"
+
+void LoadResource(RpAtomic *atomic) {}
+void LoadResource(RpClump *clump) {}
+
+
+void SaveResource(RwTexture *tex, base::cRelocatableChunkWriter &writer) {}
+void SaveResource(RwTexDictionary *txd, base::cRelocatableChunkWriter &writer) {}
+void SaveResource(RpMaterial *mat, base::cRelocatableChunkWriter &writer) {}
+void SaveResource(RpMaterialList *matlist, base::cRelocatableChunkWriter &writer) {}
+void SaveResource(RpGeometry *geo, base::cRelocatableChunkWriter &writer) {}
+void SaveResource(RpAtomic *atomic, base::cRelocatableChunkWriter &writer) {}
+void SaveResource(RpClump *clump, base::cRelocatableChunkWriter &writer) {}
diff --git a/src/core/Leeds.h b/src/core/Leeds.h
new file mode 100644
index 00000000..bf71d7e0
--- /dev/null
+++ b/src/core/Leeds.h
@@ -0,0 +1,36 @@
+#pragma once
+
+/*
+PatchElementModelInfo(RslElement *,void *)
+ChunkName(char const*)
+DestroyAndFreeResourceImage(void)
+WriteOrder(char const*)
+UnpatchTextures(void)
+IsChunked(int)
+SaveResourceImage(void)
+LoadResourceImage(void)
+SaveResource(RslNode *,base::cRelocatableChunkWriter &)
+SaveResource(RslTAnimTree *,base::cRelocatableChunkWriter &)
+SaveResource(RslSkin *,base::cRelocatableChunkWriter &)
+SaveResource(CAnimBlendTree *,base::cRelocatableChunkWriter &)
+PatchElementTextures(RslElement *)
+PatchElementGroupTextures(RslElementGroup *)
+*/
+
+void LoadResource(RpAtomic *atomic);
+void LoadResource(RpClump *clump);
+
+/*
+cRelocatableChunkWriterGTA::Save(char const*,uint,uint,bool)
+cRelocatableChunkGTA::cRelocatableChunkGTA(char const*,uint,uint,bool)
+SaveAnimBlock(int)
+SaveModel(int,bool)
+*/
+
+void SaveResource(RwTexture *tex, base::cRelocatableChunkWriter &writer);
+void SaveResource(RwTexDictionary *txd, base::cRelocatableChunkWriter &writer);
+void SaveResource(RpMaterial *mat, base::cRelocatableChunkWriter &writer);
+void SaveResource(RpMaterialList *matlist, base::cRelocatableChunkWriter &writer);
+void SaveResource(RpGeometry *geo, base::cRelocatableChunkWriter &writer);
+void SaveResource(RpAtomic *atomic, base::cRelocatableChunkWriter &writer);
+void SaveResource(RpClump *clump, base::cRelocatableChunkWriter &writer);
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index e75510e5..86c218fa 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -88,6 +88,7 @@ extern bool gbFastTime;
extern bool gGravityCheat;
#endif
+/* LCS: removed
void SpecialCarCheats()
{
if ( !CVehicle::bCheat9 )
@@ -136,6 +137,7 @@ void SpecialCarCheats()
CPad::bHasPlayerCheated = true;
}
}
+*/
void PickUpChicksCheat()
{
@@ -361,7 +363,7 @@ void ChangePlayerCheat()
do
{
do {
- modelId = CGeneral::GetRandomNumberInRange(0, MI_PGA);
+ modelId = CGeneral::GetRandomNumberInRange(0, MI_GANG18);
anotherModelId = modelId+1;
} while (!CModelInfo::GetModelInfo(anotherModelId));
} while (anotherModelId >= MI_SPECIAL01 && anotherModelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
@@ -580,16 +582,18 @@ void SuicideCheat(void) {
}
void DoChicksWithGunsCheat(void) {
+/* // broken in LCS
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CStreaming::SetModelIsDeletable(CGangs::GetGangPedModel1(GANG_PLAYER));
CStreaming::SetModelIsDeletable(CGangs::GetGangPedModel2(GANG_PLAYER));
CStreaming::SetModelTxdIsDeletable(CGangs::GetGangPedModel1(GANG_PLAYER));
CStreaming::SetModelTxdIsDeletable(CGangs::GetGangPedModel2(GANG_PLAYER));
CStreaming::RemoveCurrentZonesModels();
- CGangs::SetGangPedModels(GANG_PLAYER, MI_HFYBE, MI_WFYBE);
+ CGangs::SetGangPedModels(GANG_PLAYER, MI_CAS_WOM, MI_HOS_WOM);
CGangs::SetGangWeapons(GANG_PLAYER, WEAPONTYPE_M4, WEAPONTYPE_M4);
CStats::CheatedCount += 1000;
CPad::bHasPlayerCheated = true;
+*/
}
//////////////////////////////////////////////////////////////////////////
@@ -1411,6 +1415,8 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
BlackCarsCheat();
}
+/*
+ // LCS: removed for now
// "TRAVELINSTYLE"
else if (!Cheat_strncmp(KeyBoardCheatString, "HQ`U`iLSFaNZ[")) {
KeyBoardCheatString[0] = ' ';
@@ -1506,6 +1512,7 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("igdiaz");
}
+*/
// DEEPFRIEDMARSBARS
else if (!Cheat_strncmp(KeyBoardCheatString, "VWHC`mDTEPVZMpRK")) {
KeyBoardCheatString[0] = ' ';
@@ -1521,11 +1528,13 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
BackToTheFuture();
}
+/* LCS: removed
// LOADSOFLITTLETHINGS
else if (!Cheat_strncmp(KeyBoardCheatString, "VLUJUoHSU_VTMo`J]bV")) {
KeyBoardCheatString[0] = ' ';
SpecialCarCheats();
}
+*/
// HOPINGIRL
else if (!Cheat_strncmp(KeyBoardCheatString, "OWPH[dSVI")) {
KeyBoardCheatString[0] = ' ';
diff --git a/src/core/Pad.h b/src/core/Pad.h
index f141ed6c..cc0fa9d1 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -140,7 +140,7 @@ class CPad
public:
enum
{
- HORNHISTORY_SIZE = 5,
+ HORNHISTORY_SIZE = 8,
DRUNK_STEERING_BUFFER_SIZE = 10,
};
CControllerState NewState;
@@ -164,6 +164,8 @@ public:
int32 LastTimeTouched;
int32 AverageWeapon;
int32 AverageEntries;
+ float unk_B4;
+ float unk_B8;
#ifdef DETECT_PAD_INPUT_SWITCH
static bool IsAffectedByController;
@@ -275,6 +277,16 @@ public:
uint32 InputHowLongAgo(void);
void SetDrunkInputDelay(int32 delay) { DrunkDrivingBufferUsed = delay; }
+ // TODO(LCS): properly, this is just to get some estimation for script
+ int16 GetOddJobTrigger() { return GetRightShockJustDown(); }
+ int16 GuiLeft() { return GetAnaloguePadLeft() || GetDPadLeftJustDown(); }
+ int16 GuiRight() { return GetAnaloguePadRight() || GetDPadRightJustDown(); }
+ int16 GuiUp() { return GetAnaloguePadUp() || GetDPadUpJustDown(); }
+ int16 GuiDown() { return GetAnaloguePadDown() || GetDPadDownJustDown(); }
+ int16 GuiSelect() { return GetCrossJustDown(); }
+ int16 GuiBack() { return GetTriangleJustDown(); }
+ int16 GetSkipCutscene() { return GetCrossJustDown(); }
+
#ifdef XINPUT
static int XInputJoy1;
static int XInputJoy2;
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 36d05b82..2e3372f1 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -418,8 +418,10 @@ CPlayerInfo::Process(void)
CTimer::Update();
}
m_bInRemoteMode = false;
- CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true;
- CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) {
+ CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true;
+ CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
+ }
if (FindPlayerVehicle()) {
FindPlayerVehicle()->SetStatus(STATUS_PLAYER);
}
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 7e3a75b3..6fb28184 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -57,7 +57,7 @@ CSprite2d CRadar::SpraySprite;
CSprite2d CRadar::TShirtSprite;
CSprite2d CRadar::TommySprite;
CSprite2d CRadar::PhoneSprite;
-CSprite2d CRadar::RadioWildstyleSprite;
+/*CSprite2d CRadar::RadioWildstyleSprite;
CSprite2d CRadar::RadioFlashSprite;
CSprite2d CRadar::RadioKChatSprite;
CSprite2d CRadar::RadioFeverSprite;
@@ -65,10 +65,39 @@ CSprite2d CRadar::RadioVRockSprite;
CSprite2d CRadar::RadioVCPRSprite;
CSprite2d CRadar::RadioEspantosoSprite;
CSprite2d CRadar::RadioEmotionSprite;
-CSprite2d CRadar::RadioWaveSprite;
-#ifdef MAP_ENHANCEMENTS
-CSprite2d CRadar::WaypointSprite;
-#endif
+CSprite2d CRadar::RadioWaveSprite;*/
+CSprite2d CRadar::EightBallSprite;
+CSprite2d CRadar::BurnerSprite;
+CSprite2d CRadar::CiprianiSprite;
+CSprite2d CRadar::DonaldSprite;
+CSprite2d CRadar::JosephSprite;
+CSprite2d CRadar::LeoneSprite;
+CSprite2d CRadar::MariaSprite;
+CSprite2d CRadar::McraySprite;
+CSprite2d CRadar::ToshikoSprite;
+CSprite2d CRadar::VincenzoSprite;
+CSprite2d CRadar::BombSprite;
+CSprite2d CRadar::ClothesShopSprite;
+CSprite2d CRadar::PropertyRedSprite;
+CSprite2d CRadar::PhilCassidySprite;
+CSprite2d CRadar::PowerupSprite;
+CSprite2d CRadar::MPBase;
+CSprite2d CRadar::MPCheckPoint;
+CSprite2d CRadar::MPPlayer;
+CSprite2d CRadar::MPObjective;
+CSprite2d CRadar::MPCar;
+CSprite2d CRadar::MPTank;
+CSprite2d CRadar::MPCarLockup;
+CSprite2d CRadar::MPTargetPlayer;
+CSprite2d CRadar::MapHereSprite0;
+CSprite2d CRadar::MapHereSprite1;
+CSprite2d CRadar::MapHereSprite2;
+CSprite2d CRadar::MapHereSprite3;
+CSprite2d CRadar::MapHereSprite4;
+CSprite2d CRadar::MapHereSprite5;
+CSprite2d CRadar::MapHereSprite6;
+CSprite2d CRadar::MapHereSprite7;
+CSprite2d CRadar::MapWayPoint;
CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
nil,
@@ -102,18 +131,38 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
&TShirtSprite,
&TommySprite,
&PhoneSprite,
- &RadioWildstyleSprite,
- &RadioFlashSprite,
- &RadioKChatSprite,
- &RadioFeverSprite,
- &RadioVRockSprite,
- &RadioVCPRSprite,
- &RadioEspantosoSprite,
- &RadioEmotionSprite,
- &RadioWaveSprite,
-#ifdef MAP_ENHANCEMENTS
- &WaypointSprite,
-#endif
+ &EightBallSprite,
+ &BurnerSprite,
+ &CiprianiSprite,
+ &DonaldSprite,
+ &JosephSprite,
+ &LeoneSprite,
+ &MariaSprite,
+ &McraySprite,
+ &ToshikoSprite,
+ &VincenzoSprite,
+ &BombSprite,
+ &ClothesShopSprite,
+ &PropertyRedSprite,
+ &PhilCassidySprite,
+ &PowerupSprite,
+ &MPBase,
+ &MPCheckPoint,
+ &MPPlayer,
+ &MPObjective,
+ &MPCar,
+ &MPTank,
+ &MPCarLockup,
+ &MPTargetPlayer,
+ &MapHereSprite0,
+ &MapHereSprite1,
+ &MapHereSprite2,
+ &MapHereSprite3,
+ &MapHereSprite4,
+ &MapHereSprite5,
+ &MapHereSprite6,
+ &MapHereSprite7,
+ &MapWayPoint,
};
// Why this doesn't coincide with world coordinates i don't know
@@ -825,9 +874,6 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{
-#ifdef MAP_ENHANCEMENTS
- if(sprite == RADAR_SPRITE_WAYPOINT) alpha = 255;
-#endif
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
if (FrontEndMenuManager.m_bMenuMapActive) {
@@ -945,9 +991,6 @@ const char* gRadarTexNames[] = {
void
CRadar::Initialise()
{
-#ifdef MAP_ENHANCEMENTS
- TargetMarkerId = -1;
-#endif
for (int i = 0; i < NUMRADARBLIPS; i++) {
ms_RadarTrace[i].m_BlipIndex = 1;
SetRadarMarkerState(i, false);
@@ -1087,7 +1130,7 @@ CRadar::LoadTextures()
TShirtSprite.SetTexture("tshirt");
TommySprite.SetTexture("tommy");
PhoneSprite.SetTexture("phone");
- RadioWildstyleSprite.SetTexture("RWildstyle");
+ /*RadioWildstyleSprite.SetTexture("RWildstyle");
RadioFlashSprite.SetTexture("RFlash");
RadioKChatSprite.SetTexture("RKchat");
RadioFeverSprite.SetTexture("RFever");
@@ -1095,44 +1138,39 @@ CRadar::LoadTextures()
RadioVCPRSprite.SetTexture("RVCPR");
RadioEspantosoSprite.SetTexture("REspantoso");
RadioEmotionSprite.SetTexture("REmotion");
- RadioWaveSprite.SetTexture("RWave");
-#ifdef MAP_ENHANCEMENTS
- WaypointSprite.SetTexture("radar_waypoint");
- if(!WaypointSprite.m_pTexture) {
- // create the texture if it's missing in TXD
-#define WAYPOINT_R (255)
-#define WAYPOINT_G (72)
-#define WAYPOINT_B (77)
-
- RwRaster *raster = RwRasterCreate(16, 16, 0, rwRASTERTYPETEXTURE | rwRASTERFORMAT8888);
-
- RwUInt32 *pixels = (RwUInt32 *)RwRasterLock(raster, 0, rwRASTERLOCKWRITE);
- for(int x = 0; x < 16; x++)
- for(int y = 0; y < 16; y++)
- {
- int x2 = x < 8 ? x : 7 - (x & 7);
- int y2 = y < 8 ? y : 7 - (y & 7);
- if ((y2 >= 4 && x2 >= 4) // square in the center is transparent
- || (x2 < 2 && y2 == 0) // two pixels on each side of first/last line are transparent
- || (x2 < 1 && y2 == 1)) // one pixel on each side of second to first/last line is transparent
- pixels[x + y * 16] = 0;
- else if((x2 == 2 && y2 >= 2)|| (y2 == 2 && x2 >= 2) )// colored square inside
-#ifdef RW_GL3
- pixels[x + y * 16] = WAYPOINT_R | (WAYPOINT_G << 8) | (WAYPOINT_B << 16) | (255 << 24);
-#else
- pixels[x + y * 16] = WAYPOINT_B | (WAYPOINT_G << 8) | (WAYPOINT_R << 16) | (255 << 24);
-#endif
- else
- pixels[x + y * 16] = 0xFF000000; // black
- }
- RwRasterUnlock(raster);
- WaypointSprite.m_pTexture = RwTextureCreate(raster);
- RwTextureSetFilterMode(WaypointSprite.m_pTexture, rwFILTERLINEAR);
-#undef WAYPOINT_R
-#undef WAYPOINT_G
-#undef WAYPOINT_B
- }
-#endif
+ RadioWaveSprite.SetTexture("RWave");*/
+ EightBallSprite.SetTexture("radar_8Ball");
+ BurnerSprite.SetTexture("radar_Burner");
+ CiprianiSprite.SetTexture("radar_Cipriani");
+ DonaldSprite.SetTexture("radar_Donald");
+ JosephSprite.SetTexture("radar_Joseph");
+ LeoneSprite.SetTexture("radar_Leone");
+ MariaSprite.SetTexture("radar_Maria");
+ McraySprite.SetTexture("radar_McRay");
+ ToshikoSprite.SetTexture("radar_Toshiko");
+ VincenzoSprite.SetTexture("radar_Vincenzo");
+ BombSprite.SetTexture("radar_Bomb");
+ ClothesShopSprite.SetTexture("radar_cShop");
+ PropertyRedSprite.SetTexture("radar_propertyR");
+ PhilCassidySprite.SetTexture("radar_flag");
+ PowerupSprite.SetTexture("radar_powerup");
+ MPBase.SetTexture("mp_base");
+ MPCheckPoint.SetTexture("radar_mp_checkpoint");
+ MPPlayer.SetTexture("mp_player");
+ MPObjective.SetTexture("mp_objective");
+ MPCar.SetTexture("mp_car");
+ MPTank.SetTexture("mp_tank");
+ MPCarLockup.SetTexture("mp_carlockup");
+ MPTargetPlayer.SetTexture("mp_targetplayer");
+ MapHereSprite0.SetTexture("radar_arrow");
+ MapHereSprite1.SetTexture("radar_arrow_01");
+ MapHereSprite2.SetTexture("radar_arrow_02");
+ MapHereSprite3.SetTexture("radar_arrow_03");
+ MapHereSprite4.SetTexture("radar_arrow_04");
+ MapHereSprite5.SetTexture("radar_arrow_05");
+ MapHereSprite6.SetTexture("radar_arrow_06");
+ MapHereSprite7.SetTexture("radar_arrow_07");
+ MapWayPoint.SetTexture("radar_player_target");
CTxdStore::PopCurrentTxd();
}
@@ -1232,6 +1270,7 @@ void CRadar::SetRadarMarkerState(int32 counter, bool flag)
}
void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
+ /*
float f1 = radius * 1.4f;
float f2 = radius * 0.5f;
CVector p1, p2;
@@ -1251,6 +1290,7 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
p1 = pos - TheCamera.GetRight()*f1;
p2 = pos - TheCamera.GetRight()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
+ */
}
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
@@ -1318,7 +1358,39 @@ void CRadar::Shutdown()
TShirtSprite.Delete();
TommySprite.Delete();
PhoneSprite.Delete();
- RadioWildstyleSprite.Delete();
+ EightBallSprite.Delete();
+ BurnerSprite.Delete();
+ CiprianiSprite.Delete();
+ DonaldSprite.Delete();
+ JosephSprite.Delete();
+ LeoneSprite.Delete();
+ MariaSprite.Delete();
+ McraySprite.Delete();
+ ToshikoSprite.Delete();
+ VincenzoSprite.Delete();
+ BombSprite.Delete();
+ ClothesShopSprite.Delete();
+ PropertyRedSprite.Delete();
+ PhilCassidySprite.Delete();
+ PowerupSprite.Delete();
+ MPBase.Delete();
+ MPCheckPoint.Delete();
+ MPPlayer.Delete();
+ MPObjective.Delete();
+ MPCar.Delete();
+ MPTank.Delete();
+ MPCarLockup.Delete();
+ MPTargetPlayer.Delete();
+ MapHereSprite0.Delete();
+ MapHereSprite1.Delete();
+ MapHereSprite2.Delete();
+ MapHereSprite3.Delete();
+ MapHereSprite4.Delete();
+ MapHereSprite5.Delete();
+ MapHereSprite6.Delete();
+ MapHereSprite7.Delete();
+ MapWayPoint.Delete();
+ /*RadioWildstyleSprite.Delete();
RadioFlashSprite.Delete();
RadioKChatSprite.Delete();
RadioFeverSprite.Delete();
@@ -1326,10 +1398,7 @@ void CRadar::Shutdown()
RadioVCPRSprite.Delete();
RadioEspantosoSprite.Delete();
RadioEmotionSprite.Delete();
- RadioWaveSprite.Delete();
-#ifdef MAP_ENHANCEMENTS
- WaypointSprite.Delete();
-#endif
+ RadioWaveSprite.Delete();*/
RemoveRadarSections();
}
@@ -1504,14 +1573,14 @@ CRadar::ToggleTargetMarker(float x, float y)
ms_RadarTrace[nextBlip].m_bDim = 0;
ms_RadarTrace[nextBlip].m_bInUse = 1;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
- CVector pos(x, y, 0.0f/*CWorld::FindGroundZForCoord(x,y)*/);
+ CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
TargetMarkerPos = pos;
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
ms_RadarTrace[nextBlip].m_vecPos = pos;
ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
ms_RadarTrace[nextBlip].m_wScale = 5;
ms_RadarTrace[nextBlip].m_eBlipDisplay = BLIP_DISPLAY_BLIP_ONLY;
- ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_WAYPOINT;
+ ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
TargetMarkerId = CRadar::GetNewUniqueBlipIndex(nextBlip);
} else {
ClearBlip(TargetMarkerId);
@@ -1772,7 +1841,7 @@ CRadar::DrawLegend(int32 x, int32 y, int32 sprite)
case RADAR_SPRITE_PHONE:
text = TheText.Get("LG_25");
break;
- case RADAR_SPRITE_RADIO_WILDSTYLE:
+ /*case RADAR_SPRITE_RADIO_WILDSTYLE:
text = TheText.Get("LG_26");
break;
case RADAR_SPRITE_RADIO_FLASH:
@@ -1798,13 +1867,9 @@ CRadar::DrawLegend(int32 x, int32 y, int32 sprite)
break;
case RADAR_SPRITE_RADIO_WAVE:
text = TheText.Get("LG_34");
- break;
-#ifdef MAP_ENHANCEMENTS
- case RADAR_SPRITE_WAYPOINT:
- text = TheText.Get("LG_38");
- break;
-#endif
+ break;*/
default:
+ text = TheText.Get("LG_34"); // tmp hack
break;
}
CFont::PrintString(SCREEN_SCALE_X(20.f) + x, SCREEN_SCALE_Y(3.0f) + y, text);
diff --git a/src/core/Radar.h b/src/core/Radar.h
index afb37fe4..dbfcfd0d 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -17,9 +17,9 @@
#define OBJECTBLIP_MARKER_COLOR_B 242
#define OBJECTBLIP_MARKER_COLOR_A 255
-#define COORDBLIP_MARKER_COLOR_R 252
-#define COORDBLIP_MARKER_COLOR_G 138
-#define COORDBLIP_MARKER_COLOR_B 242
+#define COORDBLIP_MARKER_COLOR_R 255
+#define COORDBLIP_MARKER_COLOR_G 255
+#define COORDBLIP_MARKER_COLOR_B 128
#define COORDBLIP_MARKER_COLOR_A 228
#define NUM_MAP_LEGENDS 75
@@ -84,18 +84,38 @@ enum eRadarSprite
RADAR_SPRITE_TSHIRT,
RADAR_SPRITE_TOMMY,
RADAR_SPRITE_PHONE,
- RADAR_SPRITE_RADIO_WILDSTYLE,
- RADAR_SPRITE_RADIO_FLASH,
- RADAR_SPRITE_RADIO_KCHAT,
- RADAR_SPRITE_RADIO_FEVER,
- RADAR_SPRITE_RADIO_VROCK,
- RADAR_SPRITE_RADIO_VCPR,
- RADAR_SPRITE_RADIO_ESPANTOSO,
- RADAR_SPRITE_RADIO_EMOTION,
- RADAR_SPRITE_RADIO_WAVE,
-#ifdef MAP_ENHANCEMENTS
- RADAR_SPRITE_WAYPOINT,
-#endif
+ RADAR_SPRITE_EIGHTBALL,
+ RADAR_SPRITE_BURNER,
+ RADAR_SPRITE_CIPRIANI,
+ RADAR_SPRITE_DONALD,
+ RADAR_SPRITE_JOSEPH,
+ RADAR_SPRITE_LEONE,
+ RADAR_SPRITE_MARIA,
+ RADAR_SPRITE_MCRAY,
+ RADAR_SPRITE_TOSHIKO,
+ RADAR_SPRITE_VINCENZO, // tmp
+ RADAR_SPRITE_BOMB,
+ RADAR_SPRITE_CLOTHES,
+ RADAR_SPRITE_PROPERTY_RED,
+ RADAR_SPRITE_PHIL_CASSIDY,
+ RADAR_SPRITE_POWERUP,
+ RADAR_SPRITE_MPBASE,
+ RADAR_SPRITE_MPCHECKPOINT,
+ RADAR_SPRITE_MPPLAYER,
+ RADAR_SPRITE_MPOBJECTIVE,
+ RADAR_SPRITE_MPCAR,
+ RADAR_SPRITE_MPTANK,
+ RADAR_SPRITE_MPCARLOCKUP,
+ RADAR_SPRITE_MPTARGETPLAYER,
+ RADAR_SPRITE_MAPHERE0,
+ RADAR_SPRITE_MAPHERE1,
+ RADAR_SPRITE_MAPHERE2,
+ RADAR_SPRITE_MAPHERE3,
+ RADAR_SPRITE_MAPHERE4,
+ RADAR_SPRITE_MAPHERE5,
+ RADAR_SPRITE_MAPHERE6,
+ RADAR_SPRITE_MAPHERE7,
+ RADAR_SPRITE_MAPWAYPOINT,
RADAR_SPRITE_COUNT
};
@@ -218,7 +238,7 @@ public:
static CSprite2d TShirtSprite;
static CSprite2d TommySprite;
static CSprite2d PhoneSprite;
- static CSprite2d RadioWildstyleSprite;
+/* static CSprite2d RadioWildstyleSprite;
static CSprite2d RadioFlashSprite;
static CSprite2d RadioKChatSprite;
static CSprite2d RadioFeverSprite;
@@ -226,7 +246,39 @@ public:
static CSprite2d RadioVCPRSprite;
static CSprite2d RadioEspantosoSprite;
static CSprite2d RadioEmotionSprite;
- static CSprite2d RadioWaveSprite;
+ static CSprite2d RadioWaveSprite;*/
+ static CSprite2d EightBallSprite;
+ static CSprite2d BurnerSprite;
+ static CSprite2d CiprianiSprite;
+ static CSprite2d DonaldSprite;
+ static CSprite2d JosephSprite;
+ static CSprite2d LeoneSprite;
+ static CSprite2d MariaSprite;
+ static CSprite2d McraySprite;
+ static CSprite2d ToshikoSprite;
+ static CSprite2d VincenzoSprite;
+ static CSprite2d BombSprite;
+ static CSprite2d ClothesShopSprite;
+ static CSprite2d PropertyRedSprite;
+ static CSprite2d PhilCassidySprite;
+ static CSprite2d PowerupSprite;
+ static CSprite2d MPBase;
+ static CSprite2d MPCheckPoint;
+ static CSprite2d MPPlayer;
+ static CSprite2d MPObjective;
+ static CSprite2d MPCar;
+ static CSprite2d MPTank;
+ static CSprite2d MPCarLockup;
+ static CSprite2d MPTargetPlayer;
+ static CSprite2d MapHereSprite0;
+ static CSprite2d MapHereSprite1;
+ static CSprite2d MapHereSprite2;
+ static CSprite2d MapHereSprite3;
+ static CSprite2d MapHereSprite4;
+ static CSprite2d MapHereSprite5;
+ static CSprite2d MapHereSprite6;
+ static CSprite2d MapHereSprite7;
+ static CSprite2d MapWayPoint;
static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT];
static float cachedCos;
static float cachedSin;
@@ -236,7 +288,6 @@ public:
static int16 MapLegendCounter;
#ifdef MAP_ENHANCEMENTS
- static CSprite2d WaypointSprite;
static int TargetMarkerId;
static CVector TargetMarkerPos;
#endif
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 6d980e18..03b78392 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -37,6 +37,7 @@
#include "Font.h"
#include "Frontend.h"
#include "VarConsole.h"
+#include "KeyGen.h"
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@@ -76,10 +77,16 @@ size_t CStreaming::ms_memoryAvailable;
int32 desiredNumVehiclesLoaded = 12;
-CEntity *pIslandLODmainlandEntity;
-CEntity *pIslandLODbeachEntity;
-int32 islandLODmainland;
-int32 islandLODbeach;
+CEntity *pIslandLODindustEntity;
+CEntity *pIslandLODcomIndEntity;
+CEntity *pIslandLODcomSubEntity;
+CEntity *pIslandLODsubIndEntity;
+CEntity *pIslandLODsubComEntity;
+int32 islandLODindust;
+int32 islandLODcomInd;
+int32 islandLODcomSub;
+int32 islandLODsubInd;
+int32 islandLODsubCom;
#ifndef MASTER
bool gbPrintStats;
@@ -242,12 +249,21 @@ CStreaming::Init2(void)
// find island LODs
- pIslandLODmainlandEntity = nil;
- pIslandLODbeachEntity = nil;
- islandLODmainland = -1;
- islandLODbeach = -1;
- CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
- CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
+ pIslandLODindustEntity = nil;
+ pIslandLODcomIndEntity = nil;
+ pIslandLODcomSubEntity = nil;
+ pIslandLODsubIndEntity = nil;
+ pIslandLODsubComEntity = nil;
+ islandLODindust = -1;
+ islandLODcomInd = -1;
+ islandLODcomSub = -1;
+ islandLODsubInd = -1;
+ islandLODsubCom = -1;
+ CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust);
+ CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd);
+ CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub);
+ CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
+ CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
#ifndef MASTER
VarConsole.Add("Streaming Debug", &gbPrintStats, true);
@@ -919,65 +935,61 @@ CStreaming::RequestIslands(eLevelName level)
{
ISLAND_LOADING_ISNT(HIGH)
switch(level){
- case LEVEL_MAINLAND:
- if(islandLODbeach != -1)
- RequestModel(islandLODbeach, BIGBUILDINGFLAGS);
+ case LEVEL_INDUSTRIAL:
+ RequestModel(islandLODcomInd, BIGBUILDINGFLAGS);
+ RequestModel(islandLODsubInd, BIGBUILDINGFLAGS);
break;
- case LEVEL_BEACH:
- if(islandLODmainland != -1)
- RequestModel(islandLODmainland, BIGBUILDINGFLAGS);
+ case LEVEL_COMMERCIAL:
+ RequestModel(islandLODindust, BIGBUILDINGFLAGS);
+ RequestModel(islandLODsubCom, BIGBUILDINGFLAGS);
+ break;
+ case LEVEL_SUBURBAN:
+ RequestModel(islandLODindust, BIGBUILDINGFLAGS);
+ RequestModel(islandLODcomSub, BIGBUILDINGFLAGS);
break;
default: break;
}
}
-static char *IGnames[] = {
- "player",
- "player2",
- "player3",
- "player4",
- "player5",
- "player6",
- "player7",
- "player8",
- "player9",
- "play10",
- "play11",
- "igken",
- "igcandy",
- "igsonny",
- "igbuddy",
- "igjezz",
- "ighlary",
- "igphil",
- "igmerc",
- "igdick",
- "igdiaz",
+const char *csPlayerNames[] =
+{
+ "csplr",
+ "csplr2",
+ "csplr3",
+ "csplr4",
+ "csplr5",
+ "csplr6",
+ "csplr7",
+ "csplr8",
+ "csplr9",
+ "csplr10",
+ "csplr11",
+ "csplr12",
+ "csplr13",
+ "csplr14",
+ "csplr15",
+ "csplr16",
""
};
-static char *CSnames[] = {
- "csplay",
- "csplay2",
- "csplay3",
- "csplay4",
- "csplay5",
- "csplay6",
- "csplay7",
- "csplay8",
- "csplay9",
- "csplay10",
- "csplay11",
- "csken",
- "cscandy",
- "cssonny",
- "csbuddy",
- "csjezz",
- "cshlary",
- "csphil",
- "csmerc",
- "csdick",
- "csdiaz",
+const char* playerNames[] =
+{
+ "plr",
+ "plr2",
+ "plr3",
+ "plr4",
+ "plr5",
+ "plr6",
+ "plr7",
+ "plr8",
+ "plr9",
+ "plr10",
+ "plr11",
+ "plr12",
+ "plr13",
+ "plr14",
+ "plr15",
+ "plr16",
""
};
@@ -991,15 +1003,17 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
int i, n;
mi = CModelInfo::GetModelInfo(modelId);
- if(strncasecmp("CSPlay", modelName, 6) == 0){
- char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName();
- for(int i = 0; CSnames[i][0]; i++){
- if(strcasecmp(curname, IGnames[i]) == 0){
- modelName = CSnames[i];
+ if (CKeyGen::GetUppercaseKey(modelName) == CKeyGen::GetUppercaseKey("cstoni_a")) {
+ i = 0;
+ while (csPlayerNames[i][0] != '\0') {
+ if (CModelInfo::GetModelInfo(0)->GetNameHashKey() == CKeyGen::GetUppercaseKey(playerNames[i])) {
+ modelName = csPlayerNames[i];
break;
}
+ i++;
}
}
+
if(!CGeneral::faststrcmp(mi->GetModelName(), modelName)){
// Already have the correct name, just request it
RequestModel(modelId, flags);
@@ -1134,10 +1148,9 @@ CStreaming::RemoveModel(int32 id)
void
CStreaming::RemoveUnusedBuildings(eLevelName level)
{
- if(level != LEVEL_BEACH)
- RemoveBuildings(LEVEL_BEACH);
- if(level != LEVEL_MAINLAND)
- RemoveBuildings(LEVEL_MAINLAND);
+ for(int i = LEVEL_INDUSTRIAL; i < NUM_LEVELS; i++)
+ if(level != i)
+ RemoveBuildings((eLevelName)i);
}
void
@@ -1260,10 +1273,9 @@ CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
ISLAND_LOADING_IS(LOW)
{
- if(level != LEVEL_BEACH)
- RemoveBigBuildings(LEVEL_BEACH);
- if(level != LEVEL_MAINLAND)
- RemoveBigBuildings(LEVEL_MAINLAND);
+ for(int i = LEVEL_INDUSTRIAL; i < NUM_LEVELS; i++)
+ if(level != i)
+ RemoveBuildings((eLevelName)i);
}
RemoveIslandsNotUsed(level);
}
@@ -1285,29 +1297,53 @@ void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
int i;
- if(pIslandLODmainlandEntity == nil)
+ if(pIslandLODindustEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
continue;
- if(building->GetModelIndex() == islandLODmainland)
- pIslandLODmainlandEntity = building;
- if(building->GetModelIndex() == islandLODbeach)
- pIslandLODbeachEntity = building;
+ if(building->GetModelIndex() == islandLODindust)
+ pIslandLODindustEntity = building;
+ else if(building->GetModelIndex() == islandLODcomInd)
+ pIslandLODcomIndEntity = building;
+ else if(building->GetModelIndex() == islandLODcomSub)
+ pIslandLODcomSubEntity = building;
+ else if(building->GetModelIndex() == islandLODsubInd)
+ pIslandLODsubIndEntity = building;
+ else if(building->GetModelIndex() == islandLODsubCom)
+ pIslandLODsubComEntity = building;
}
#ifdef NO_ISLAND_LOADING
if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
- DeleteIsland(pIslandLODmainlandEntity);
- DeleteIsland(pIslandLODbeachEntity);
+ DeleteIsland(pIslandLODindustEntity);
+ DeleteIsland(pIslandLODcomIndEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubIndEntity);
+ DeleteIsland(pIslandLODsubComEntity);
} else
#endif
switch(level){
- case LEVEL_MAINLAND:
- DeleteIsland(pIslandLODmainlandEntity);
+ case LEVEL_INDUSTRIAL:
+ DeleteIsland(pIslandLODindustEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubComEntity);
break;
- case LEVEL_BEACH:
- DeleteIsland(pIslandLODbeachEntity);
-
+ case LEVEL_COMMERCIAL:
+ DeleteIsland(pIslandLODcomIndEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubIndEntity);
+ break;
+ case LEVEL_SUBURBAN:
+ DeleteIsland(pIslandLODsubIndEntity);
+ DeleteIsland(pIslandLODsubComEntity);
+ DeleteIsland(pIslandLODcomIndEntity);
+ break;
+ default:
+ DeleteIsland(pIslandLODindustEntity);
+ DeleteIsland(pIslandLODcomIndEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubIndEntity);
+ DeleteIsland(pIslandLODsubComEntity);
break;
}
}
@@ -1569,6 +1605,7 @@ CStreaming::IsObjectInCdImage(int32 id)
void
CStreaming::SetModelIsDeletable(int32 id)
{
+ assert(id >= 0); // guard against fake IDs
ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE;
if ((id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) &&
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0){
@@ -1647,11 +1684,11 @@ CStreaming::StreamVehiclesAndPeds(void)
}
if(FindPlayerPed()->m_pWanted->AreFbiRequired()){
- RequestModel(MI_FBIRANCH, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE);
}else{
- SetModelIsDeletable(MI_FBIRANCH);
- if(!HasModelLoaded(MI_FBIRANCH))
+ SetModelIsDeletable(MI_FBICAR);
+ if(!HasModelLoaded(MI_FBICAR))
SetModelIsDeletable(MI_FBI);
}
@@ -1671,6 +1708,7 @@ CStreaming::StreamVehiclesAndPeds(void)
else
SetModelIsDeletable(MI_CHOPPER);
+/* LCS: removed
if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired()) {
SetModelIsDeletable(MI_VICE1);
SetModelIsDeletable(MI_VICE2);
@@ -1712,6 +1750,7 @@ CStreaming::StreamVehiclesAndPeds(void)
SetModelIsDeletable(MI_VICE7);
SetModelIsDeletable(MI_VICE8);
}
+*/
if(timeBeforeNextLoad >= 0)
timeBeforeNextLoad--;
@@ -3146,6 +3185,46 @@ CStreaming::LoadSceneCollision(const CVector &pos)
CStreaming::LoadAllRequestedModels(false);
}
+//--LCS: TODO PSP and PS2
+// some things commented out that might be Rsl3D dependent
+void CStreaming::RegisterPointer(void *ptr, int, bool) {}
+RpAtomic *CStreaming::RegisterAtomic(RpAtomic *atomic, void *)
+{
+ return atomic;
+}
+void CStreaming::RegisterClump(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, RegisterAtomic, nil);
+}
+RpAtomic *CStreaming::RegisterInstance(RpAtomic *atomic, void *)
+{
+// RegisterPointer(&atomic->geometry, 2, true);
+ return atomic;
+}
+void CStreaming::RegisterInstance(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, RegisterInstance, nil);
+}
+
+void CStreaming::UnregisterPointer(void *ptr, int) {}
+RpAtomic *CStreaming::UnregisterAtomic(RpAtomic *atomic, void *)
+{
+ return atomic;
+}
+void CStreaming::UnregisterClump(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, UnregisterAtomic, nil);
+}
+RpAtomic *CStreaming::UnregisterInstance(RpAtomic *atomic, void *)
+{
+// UnregisterPointer(&atomic->geometry, 2);
+ return atomic;
+}
+void CStreaming::UnregisterInstance(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, UnregisterInstance, nil);
+}
+
void
CStreaming::MemoryCardSave(uint8 *buf, uint32 *size)
{
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index 4ddf0b3b..1ca43671 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -17,7 +17,10 @@ enum StreamFlags
STREAMFLAGS_PRIORITY = 0x08,
STREAMFLAGS_NOFADE = 0x10,
STREAMFLAGS_20 = 0x20, // TODO(MIAMI): what's this
+ STREAMFLAGS_40 = 0x40, // TODO(LCS): what's this
+ STREAMFLAGS_AMBIENT_SCRIPT_OWNED = 0x80,
+ // TODO(LCS): STREAMFLAGS_AMBIENT_SCRIPT_OWNED in STREAMFLAGS_CANT_REMOVE? check CColStore
STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
};
@@ -127,6 +130,7 @@ public:
static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
static bool HasAnimLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_ANIM); }
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
+ static bool IsScriptOwnedModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED); }
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
static bool CanRemoveAnim(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_ANIM); }
@@ -210,6 +214,17 @@ public:
static void LoadScene(const CVector &pos);
static void LoadSceneCollision(const CVector &pos);
+ static void RegisterPointer(void *ptr, int, bool);
+ static RpAtomic *RegisterAtomic(RpAtomic *atomic, void *);
+ static void RegisterClump(RpClump *clump);
+ static RpAtomic *RegisterInstance(RpAtomic *atomic, void *);
+ static void RegisterInstance(RpClump *clump);
+ static void UnregisterPointer(void *ptr, int);
+ static RpAtomic *UnregisterAtomic(RpAtomic *atomic, void *);
+ static void UnregisterClump(RpClump *clump);
+ static RpAtomic *UnregisterInstance(RpAtomic *atomic, void *);
+ static void UnregisterInstance(RpClump *clump);
+
static void MemoryCardSave(uint8 *buffer, uint32 *length);
static void MemoryCardLoad(uint8 *buffer, uint32 length);
@@ -217,3 +232,10 @@ public:
static void PrintStreamingBufferState();
};
+
+// LCS(TODO): put them into CStreaming::mspInst
+extern int32 islandLODindust;
+extern int32 islandLODcomInd;
+extern int32 islandLODcomSub;
+extern int32 islandLODsubInd;
+extern int32 islandLODsubCom;
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 549c2cc0..2de36383 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1788,56 +1788,35 @@ void
CWorld::RepositionOneObject(CEntity *pEntity)
{
int16 modelId = pEntity->GetModelIndex();
- if (modelId == MI_PARKINGMETER || modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN ||
- modelId == MI_BIN || modelId == MI_POSTBOX1 || modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE ||
- modelId == MI_DUMP1 || modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
- modelId == MI_PHONESIGN || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
- modelId == MI_PARKTABLE || modelId == MI_PARKINGMETER2 || modelId == MI_TELPOLE02 ||
- modelId == MI_PARKBENCH || modelId == MI_BARRIER1 || IsTreeModel(modelId)
- ) {
+ if (IsLightThatNeedsRepositioning(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
+ modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
+ modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
+ modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
+ modelId == MI_PHONESIGN || modelId == MI_TAXISIGN || modelId == MI_FISHSTALL01 ||
+ modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 ||
+ modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
+ modelId == MI_PARKTABLE) {
CVector& position = pEntity->GetMatrix().GetPosition();
- CColModel* pColModel = pEntity->GetColModel();
- float fBoundingBoxMinZ = pColModel->boundingBox.min.z;
- float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
- if (fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z;
+ float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z;
position.z = FindGroundZFor3DCoord(position.x, position.y,
- position.z + fHeight, nil) -
- fBoundingBoxMinZ;
+ position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
+ fBoundingBoxMinZ;
pEntity->GetMatrix().UpdateRW();
pEntity->UpdateRwFrame();
- } else if(IsLightThatNeedsRepositioning(modelId)) {
- CVector position = pEntity->GetMatrix().GetPosition();
- CColModel* pColModel = pEntity->GetColModel();
- float fBoundingBoxMinZ = pColModel->boundingBox.min.z;
- float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
- if (fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z;
- if (pColModel->numBoxes == 1)
- position = pEntity->GetMatrix() * CVector(
- (pColModel->boxes[0].min.x + pColModel->boxes[0].max.x) / 2,
- (pColModel->boxes[0].min.y + pColModel->boxes[0].max.y) / 2,
- pColModel->boxes[0].min.z);
- else if (pColModel->numSpheres > 0) {
- position.z = 1000.0f;
- for (int i = 0; i < pColModel->numSpheres; i++) {
- if (pColModel->spheres[i].center.z < position.z)
- position = pColModel->spheres[i].center;
- }
- if (position.z < 1000.0f)
- position = pEntity->GetMatrix() * position;
- }
- pEntity->GetMatrix().GetPosition().z = FindGroundZFor3DCoord(position.x, position.y, pEntity->GetMatrix().GetPosition().z + fHeight, nil) - fBoundingBoxMinZ;
- pEntity->GetMatrix().UpdateRW();
- pEntity->UpdateRwFrame();
-
- }
- if(modelId == MI_BUOY) {
+ } else if(modelId == MI_BUOY) {
+ float fWaterLevel = 0.0f;
bool bFound = true;
const CVector &position = pEntity->GetPosition();
float fGroundZ = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound);
- CColModel *pColModel = pEntity->GetColModel();
- float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
- pEntity->GetMatrix().GetPosition().z = 0.2f * fHeight + 6.0f - 0.5f * fHeight;
+ if(CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z,
+ &fWaterLevel)) {
+ if(!bFound || fWaterLevel > fGroundZ) {
+ CColModel *pColModel = pEntity->GetColModel();
+ float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
+ pEntity->GetMatrix().GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight;
+ }
+ }
}
}
@@ -1927,16 +1906,7 @@ CWorld::Process(void)
for(int i = 0; i < NUMCUTSCENEOBJECTS; i++) {
CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i);
if(csObj && csObj->m_entryInfoList.first) {
- if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
- RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
- if (csObj->IsObject())
- RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), CTimer::GetTimeStepNonClippedInSeconds());
- else {
- if (!csObj->bOffscreen)
- csObj->bOffscreen = !csObj->GetIsOnScreen();
- RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), CTimer::GetTimeStepInSeconds(), !csObj->bOffscreen);
- }
- }
+ csObj->UpdateAnim();
csObj->ProcessControl();
csObj->ProcessCollision();
csObj->GetMatrix().UpdateRW();
@@ -1948,26 +1918,42 @@ CWorld::Process(void)
} else {
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity *movingEnt = (CEntity *)node->item;
- if(!movingEnt->bRemoveFromWorld && movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
- RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
- if (movingEnt->IsObject())
- RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), CTimer::GetTimeStepNonClippedInSeconds());
- else {
- if (!movingEnt->bOffscreen)
- movingEnt->bOffscreen = !movingEnt->GetIsOnScreen();
- RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), CTimer::GetTimeStepInSeconds(), !movingEnt->bOffscreen);
- }
- }
+ if(!movingEnt->bRemoveFromWorld)
+ movingEnt->UpdateAnim();
}
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CPhysical *movingEnt = (CPhysical *)node->item;
if(movingEnt->bRemoveFromWorld) {
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
- movingEnt->ProcessControl();
+ if(!CCutsceneMgr::IsCutsceneProcessing() || movingEnt->UpdatesInCutscene())
+ movingEnt->ProcessControl();
if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
}
}
+#ifdef VIS_DISTANCE_ALPHA
+ for(int y = 0; y < NUMSECTORS_Y; y++)
+ for(int x = 0; x < NUMSECTORS_X; x++){
+ CPtrNode *node;
+ CSector *sect = CWorld::GetSector(x, y);
+ for(node = sect->m_lists[ENTITYLIST_PEDS].first; node; node = node->next)
+ ((CEntity*)node->item)->UpdateDistanceFade();
+ for(node = sect->m_lists[ENTITYLIST_PEDS_OVERLAP].first; node; node = node->next)
+ ((CEntity*)node->item)->UpdateDistanceFade();
+ for(node = sect->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next)
+ ((CEntity*)node->item)->UpdateDistanceFade();
+ for(node = sect->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first; node; node = node->next)
+ ((CEntity*)node->item)->UpdateDistanceFade();
+ for(node = sect->m_lists[ENTITYLIST_OBJECTS].first; node; node = node->next)
+ ((CEntity*)node->item)->UpdateDistanceFade();
+ for(node = sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP].first; node; node = node->next)
+ ((CEntity*)node->item)->UpdateDistanceFade();
+ for(node = sect->m_lists[ENTITYLIST_DUMMIES].first; node; node = node->next)
+ ((CEntity*)node->item)->UpdateDistanceFade();
+ for(node = sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP].first; node; node = node->next)
+ ((CEntity*)node->item)->UpdateDistanceFade();
+ }
+#endif
bForceProcessControl = true;
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CPhysical *movingEnt = (CPhysical *)node->item;
@@ -2154,8 +2140,8 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
} else {
CVector pos = pEntity->GetPosition();
pos.z -= 0.5f;
- CParticleObject::AddObject(POBJECT_FIRE_HYDRANT,
- pos, true);
+ CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, pos, true);
+ CParticleObject::AddObject(POBJECT_FIRE_HYDRANT_STEAM, pos, true);
pObject->bHasBeenDamaged = true;
}
}
@@ -2310,3 +2296,17 @@ CWorld::IsWanderPathClear(CVector const& point1, CVector const& point2, float di
}
return true;
}
+
+void
+CWorld::CheckObjectsEffectedByFire(float x, float y, float z, float radius, CEntity* reason)
+{
+ int32 i = CPools::GetObjectPool()->GetSize();
+ while (i--) {
+ CObject* pObject = CPools::GetObjectPool()->GetSlot(i);
+ if (pObject) {
+ if (Abs(pObject->GetPosition().z - z) < 5.0f && Abs(pObject->GetPosition().x - x) < radius &&
+ Abs(pObject->GetPosition().y - y) < radius)
+ pObject->m_nLastWeaponToDamage = WEAPONTYPE_FLAMETHROWER;
+ }
+ }
+}
diff --git a/src/core/World.h b/src/core/World.h
index 81eb5d4c..cecbf71d 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -5,19 +5,19 @@
#include "PlayerInfo.h"
#include "Collision.h"
-/* Sectors span from -2400 to 1600 in x and -2000 to 2000 y.
- * With 80x80 sectors, each is 50x50 units. */
+/* Sectors span from -2000 to 2000 in x and y.
+ * With 100x100 sectors, each is 40x40 units. */
-#define SECTOR_SIZE_X (50.0f)
-#define SECTOR_SIZE_Y (50.0f)
+#define SECTOR_SIZE_X (40.0f)
+#define SECTOR_SIZE_Y (40.0f)
-#define NUMSECTORS_X (80)
-#define NUMSECTORS_Y (80)
+#define NUMSECTORS_X (100)
+#define NUMSECTORS_Y (100)
#define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X)
#define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y)
-#define WORLD_MIN_X (-2400.0f)
+#define WORLD_MIN_X (-2000.0f)
#define WORLD_MIN_Y (-2000.0f)
#define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X)
@@ -29,6 +29,7 @@ enum
{
ENTITYLIST_BUILDINGS,
ENTITYLIST_BUILDINGS_OVERLAP,
+ ENTITYLIST_MULTIPLAYER,
ENTITYLIST_OBJECTS,
ENTITYLIST_OBJECTS_OVERLAP,
ENTITYLIST_VEHICLES,
@@ -154,6 +155,7 @@ public:
static void TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
static void TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
static void UseDetonator(CEntity *pEntity);
+ static void CheckObjectsEffectedByFire(float, float, float, float, CEntity*);
// NB: following functions are unused (TODO?)
static void CastShadow(float, float, float, float);
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 93eca199..5a53ee29 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -87,20 +87,20 @@ CTheZones::Init(void)
TotalNumberOfInfoZones = 1;
strcpy(InfoZoneArray[0].name, "CITYINF");
- InfoZoneArray[0].minx = -2400.0f;
+ InfoZoneArray[0].minx = -2000.0f;
InfoZoneArray[0].miny = -2000.0f;
InfoZoneArray[0].minz = -500.0f;
- InfoZoneArray[0].maxx = 1600.0f;
+ InfoZoneArray[0].maxx = 2000.0f;
InfoZoneArray[0].maxy = 2000.0f;
InfoZoneArray[0].maxz = 500.0f;
InfoZoneArray[0].level = LEVEL_GENERIC;
InfoZoneArray[0].type = ZONE_INFO;
strcpy(NavigationZoneArray[0].name, "VICE_C");
- NavigationZoneArray[0].minx = -2400.0f;
+ NavigationZoneArray[0].minx = -2000.0f;
NavigationZoneArray[0].miny = -2000.0f;
NavigationZoneArray[0].minz = -500.0f;
- NavigationZoneArray[0].maxx = 1600.0f;
+ NavigationZoneArray[0].maxx = 2000.0f;
NavigationZoneArray[0].maxy = 2000.0f;
NavigationZoneArray[0].maxz = 500.0f;
NavigationZoneArray[0].level = LEVEL_GENERIC;
@@ -114,10 +114,10 @@ CTheZones::Init(void)
}
TotalNumberOfMapZones = 1;
strcpy(MapZoneArray[0].name, "THEMAP");
- MapZoneArray[0].minx = -2400.0f;
+ MapZoneArray[0].minx = -2000.0f;
MapZoneArray[0].miny = -2000.0f;
MapZoneArray[0].minz = -500.0f;
- MapZoneArray[0].maxx = 1600.0f;
+ MapZoneArray[0].maxx = 2000.0f;
MapZoneArray[0].maxy = 2000.0f;
MapZoneArray[0].maxz = 500.0f;
MapZoneArray[0].level = LEVEL_GENERIC;
diff --git a/src/core/common.h b/src/core/common.h
index 12c80b71..361e8515 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -120,6 +120,8 @@ typedef ptrdiff_t ssize_t;
#endif
#include "config.h"
+#include "memoryManager.h"
+#include "relocatableChunk.h"
#include <rphanim.h>
#include <rpskin.h>
@@ -217,6 +219,18 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
#endif
+// these are temp marcos while we don't implement all PSP UI coordinates
+#define PSP_DEFAULT_SCREEN_WIDTH (480)
+#define PSP_DEFAULT_SCREEN_HEIGHT (272)
+
+#define PSP_SCALE_TO_PS2_X(a) ((float)a * ((float)DEFAULT_SCREEN_WIDTH / (float)PSP_DEFAULT_SCREEN_WIDTH))
+#define PSP_SCALE_TO_PS2_Y(a) ((float)a * ((float)DEFAULT_SCREEN_HEIGHT / (float)PSP_DEFAULT_SCREEN_HEIGHT))
+
+#define PSP_SCREEN_SCALE_X(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
+#define PSP_SCREEN_SCALE_Y(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
+#define PSP_SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - PSP_SCREEN_SCALE_X(a))
+#define PSP_SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - PSP_SCREEN_SCALE_Y(a))
+
#include "maths.h"
#include "Vector.h"
#ifdef GTA_PS2
diff --git a/src/core/config.h b/src/core/config.h
index 100b0ec1..47589af3 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -12,15 +12,15 @@ enum Config {
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
- MODELINFOSIZE = 6500, // 4900 on PS2
- TXDSTORESIZE = 1385,
- COLSTORESIZE = 31,
+ MODELINFOSIZE = 4900,
+ TXDSTORESIZE = 1200,
+ COLSTORESIZE = 15,
EXTRADIRSIZE = 256,
CUTSCENEDIRSIZE = 512,
SIMPLEMODELSIZE = 3885,
TIMEMODELSIZE = 385,
- CLUMPMODELSIZE = 5,
+ CLUMPMODELSIZE = 10,
WEAPONMODELSIZE = 37,
PEDMODELSIZE = 130,
VEHICLEMODELSIZE = 110,
@@ -31,19 +31,19 @@ enum Config {
NUMOBJECTINFO = 210,
// Pool sizes
- NUMPTRNODES = 50000,
- NUMENTRYINFOS = 3200,
- NUMPEDS = 140,
- NUMVEHICLES = 110,
- NUMBUILDINGS = 7000,
- NUMTREADABLES = 1,
- NUMOBJECTS = 460,
- NUMDUMMIES = 2340,
+ NUMPTRNODES = 50000, // only 30100
+ NUMENTRYINFOS = 4000,
+ NUMPEDS = 140, // only 70
+ NUMVEHICLES = 110, // only 70
+ NUMBUILDINGS = 7000, // only 6757
+ NUMTREADABLES = 1300,
+ NUMOBJECTS = 475,
+ NUMDUMMIES = 3000,
NUMAUDIOSCRIPTOBJECTS = 192,
NUMCOLMODELS = 4400,
NUMCUTSCENEOBJECTS = 50, // not a pool in VC
- NUMANIMBLOCKS = 35,
+ NUMANIMBLOCKS = 60,
NUMANIMATIONS = 450,
NUMTEMPOBJECTS = 40,
@@ -63,20 +63,20 @@ enum Config {
NUMREFERENCES = 800,
// Zones
- NUMAUDIOZONES = 14,
+ NUMAUDIOZONES = 36,
NUMINFOZONES = 169,
- NUMMAPZONES = 39,
- NUMNAVIGZONES = 20,
+ NUMMAPZONES = 110,
+ NUMNAVIGZONES = 70,
// Cull zones
- NUMATTRIBZONES = 704,
+ NUMATTRIBZONES = 900,
NUMOCCLUSIONVOLUMES = 350,
NUMACTIVEOCCLUDERS = 48,
PATHNODESIZE = 4500,
- NUMWEATHERS = 7,
+ NUMWEATHERS = 8,
NUMHOURS = 24,
NUMEXTRADIRECTIONALS = 4,
@@ -102,7 +102,7 @@ enum Config {
NUMPACMANPICKUPS = 256,
NUMEVENTS = 64,
- NUM_CARGENS = 185,
+ NUM_CARGENS = 195, // 500 on mobile
NUM_PATH_NODES_IN_AUTOPILOT = 8,
@@ -116,7 +116,7 @@ enum Config {
NUM_WATERCANNONS = 3,
NUMPEDROUTES = 200,
- NUMPHONES = 50,
+ NUMPHONES = 60,
NUMPEDGROUPS = 67,
NUMMODELSPERPEDGROUP = 16,
MAXZONEPEDSLOADED = 8,
@@ -139,14 +139,16 @@ enum Config {
NUM_GARAGE_STORED_CARS = 4,
- NUM_CRANES = 8,
+ NUM_CRANES = 11,
NUM_ESCALATORS = 22,
NUM_WATER_CREATURES = 8,
NUM_EXPLOSIONS = 48,
NUM_SETPIECES = 96,
- NUM_SHORTCUT_START_POINTS = 16
+ NUM_SHORTCUT_START_POINTS = 16,
+
+ NUM_FERRY_PATHS = 1
};
// We don't expect to compile for PS2 or Xbox
@@ -155,6 +157,9 @@ enum Config {
//#define GTA_PS2
//#define GTA_XBOX
+#define GTA_TRAIN
+#define GTA_BRIDGE
+
// Version defines
#define GTAVC_PS2 400
#define GTAVC_PC_10 410
@@ -185,7 +190,7 @@ enum Config {
# ifndef GTA_HANDHELD
# define PC_PLAYER_CONTROLS // mouse player/cam mode
# endif
-# define GTA_REPLAY
+//# define GTA_REPLAY
# define GTA_SCENE_EDIT
# define PC_MENU
# define PC_WATER
@@ -255,6 +260,11 @@ enum Config {
# define PS2_MATFX
#endif
+// Mobile only.
+// Looks like they tried to fix fading but it still sucks
+// do not use this
+//#define VIS_DISTANCE_ALPHA
+
#ifdef VU_COLLISION
#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
#endif
@@ -279,9 +289,9 @@ enum Config {
#endif
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
-#define MORE_LANGUAGES // Add more translations to the game
+//#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms
-#define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES
+//#define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define NO_MOVIES // add option to disable intro videos
@@ -312,7 +322,7 @@ enum Config {
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
-#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
+//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
#define ANISOTROPIC_FILTERING // set all textures to max anisotropic filtering
//#define USE_TEXTURE_POOL
@@ -332,6 +342,7 @@ enum Config {
// Water & Particle
#undef PC_WATER
#define WATER_CHEATS
+//#define PSP_WATERCANNON
//#define USE_CUTSCENE_SHADOW_FOR_PED // requires COMPATIBLE_SAVES
//#define DISABLE_CUTSCENE_SHADOWS
@@ -374,7 +385,7 @@ enum Config {
# ifdef CUSTOM_FRONTEND_OPTIONS
# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
-# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
+//# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
# define CUTSCENE_BORDERS_SWITCH
# define MULTISAMPLING // adds MSAA option
# define INVERT_LOOK_FOR_PAD // enable the hidden option
@@ -388,18 +399,18 @@ enum Config {
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
#define SUPPORT_JAPANESE_SCRIPT
//#define SUPPORT_XBOX_SCRIPT
-#define SUPPORT_MOBILE_SCRIPT
-#define SUPPORT_GINPUT_SCRIPT
+//#define SUPPORT_MOBILE_SCRIPT
+//#define SUPPORT_GINPUT_SCRIPT
#if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT)
static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive");
#endif
#ifdef PC_MENU
-#define MISSION_REPLAY // mobile feature
+//#define MISSION_REPLAY // mobile feature
//#define SIMPLER_MISSIONS // apply simplifications from mobile
-#define USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
+//#define USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
#endif
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
-#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
+#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
#if SCRIPT_LOG_FILE_LEVEL == 0
#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
@@ -443,9 +454,9 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define AUDIO_REFLECTIONS // Enable audio reflections. This is enabled in all vanilla versions
#define AUDIO_REVERB // Enable audio reverb. It was disabled in PS2 and mobile versions
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
-#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
-#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
-#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
+//#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
+#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 41 (PSP and mobile have 21 originally)
+//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
diff --git a/src/core/main.cpp b/src/core/main.cpp
index e84c6eeb..d0f59f54 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -81,12 +81,22 @@
GlobalScene Scene;
-uint8 work_buff[55000];
+uint8 work_buff[102400];
char gString[256];
char gString2[512];
wchar gUString[256];
wchar gUString2[256];
+// leeds
+bool gMakeResources = true;
+bool gUseChunkFiles = false;
+bool gSecondExportPass;
+bool gUseModelResources;
+bool gUseResources;
+bool gNASTY_NASTY_MEM_SHUTDOWN_HACK; // rather unused
+bool gbPreviewCity; // don't do worldstream-style rendering but traditional method
+bool gMultiplayerSuperBrakeOnPause = true;
+
float FramesPerSecond = 30.0f;
bool gbPrintShite = false;
@@ -98,7 +108,7 @@ bool gbShowTimebars;
bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
#endif
#ifdef NO_MOVIES
-bool gbNoMovies;
+bool gbNoMovies = true;
#endif
volatile int32 frameCount;
@@ -108,7 +118,7 @@ RwRGBA gColourTop;
bool gameAlreadyInitialised;
float NumberOfChunksLoaded;
-#define TOTALNUMCHUNKS 95.0f
+#define TOTALNUMCHUNKS 52.0f
bool g_SlowMode = false;
char version_name[64];
@@ -135,7 +145,7 @@ bool gbPrintMemoryUsage;
#endif
#ifdef NEW_RENDERER
-bool gbNewRenderer;
+bool gbNewRenderer = true;
#endif
#ifdef FIX_BUGS
// need to clear stencil for mblur fx. no idea why it works in the original game
@@ -606,11 +616,11 @@ GetRandomSplashScreen(void)
static char splashName[128];
static int splashIndex[12] = {
1, 2,
- 3, 4,
- 5, 11,
- 6, 8,
- 9, 10,
- 7, 12
+ 3, 0,
+ 1, 2,
+ 3, 0,
+ 1, 2,
+ 3, 0
};
index = splashIndex[2*index2 + CGeneral::GetRandomNumberInRange(0, 2)];
@@ -624,11 +634,12 @@ GetRandomSplashScreen(void)
Const char*
GetLevelSplashScreen(int level)
{
- static Const char *splashScreens[4] = {
+ static Const char *splashScreens[5] = {
nil,
"splash1",
"splash2",
"splash3",
+ "loadsc0",
};
return splashScreens[level];
@@ -640,6 +651,7 @@ ResetLoadingScreenBar()
NumberOfChunksLoaded = 0.0f;
}
+//--LCS: not the real thing
void
LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
{
@@ -651,7 +663,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
#endif
#ifndef RANDOMSPLASH
- splashscreen = "LOADSC0";
+ splashscreen = "SCEELEE";
#endif
splash = LoadSplash(splashscreen);
@@ -673,24 +685,27 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
NumberOfChunksLoaded += 1;
#ifndef RANDOMSPLASH
+ // this looks nice
float hpos = SCREEN_SCALE_X(40);
float length = SCREEN_WIDTH - SCREEN_SCALE_X(80);
- float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(14);
- float bottom = top + SCREEN_SCALE_Y(5);
+ float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(30);
+ float bottom = top + SCREEN_SCALE_Y(8);
#else
- float hpos = SCREEN_STRETCH_X(40);
- float length = SCREEN_STRETCH_X(440);
- // this is rather weird
- float top = SCREEN_STRETCH_Y(407.4f - 7.0f/3.0f);
- float bottom = SCREEN_STRETCH_Y(407.4f + 7.0f/3.0f);
+ // should correspond to PS2 position
+ float hpos = SCREEN_STRETCH_X(44);
+ float length = SCREEN_STRETCH_X(176);
+ float top = SCREEN_STRETCH_Y(420);
+ float bottom = top + SCREEN_STRETCH_Y(8);
#endif
- CSprite2d::DrawRect(CRect(hpos-1.0f, top-1.0f, hpos+length+1.0f, bottom+1.0f), CRGBA(40, 53, 68, 255));
+ CSprite2d::DrawRect(CRect(hpos+4.0f, top+6.0f, hpos+length+4.0f, bottom+6.0f), CRGBA(0, 0, 0, 200));
- CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(155, 50, 125, 255));
+ CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(0, 0, 0, 255));
+
+ CSprite2d::DrawRect(CRect(hpos+1.0f, top+1.0f, hpos+length-1.0f, bottom-1.0f), CRGBA(99, 99, 99, 255));
length *= NumberOfChunksLoaded/TOTALNUMCHUNKS;
- CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(255, 150, 225, 255));
+ CSprite2d::DrawRect(CRect(hpos+1.0f, top+1.0f, hpos+length-1.0f, bottom-1.0f), CRGBA(126, 15, 0, 255));
// this is done by the game but is unused
CFont::SetBackgroundOff();
@@ -705,7 +720,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
// my attempt
static wchar tmpstr[80];
float yscale = SCREEN_SCALE_Y(0.9f);
- top -= 45*yscale;
+ top = bottom+5*yscale;
CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale);
CFont::SetPropOn();
CFont::SetRightJustifyOff();
@@ -726,12 +741,13 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
}
}
+//--LCS: slightly fixed
void
LoadingIslandScreen(const char *levelName)
{
CSprite2d *splash;
- splash = LoadSplash(nil);
+ splash = LoadSplash(GetLevelSplashScreen(CGame::currLevel));
if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
return;
@@ -1214,7 +1230,6 @@ DisplayGameDebugText()
#ifdef NEW_RENDERER
bool gbRenderRoads = true;
bool gbRenderEverythingBarRoads = true;
-bool gbRenderFadingInUnderwaterEntities = true;
bool gbRenderFadingInEntities = true;
bool gbRenderWater = true;
bool gbRenderBoats = true;
@@ -1230,10 +1245,11 @@ MattRenderScene(void)
/// CWorld::AdvanceCurrentScanCode();
// CMattRenderer::ResetRenderStates
/// CRenderer::ClearForFrame(); // before ConstructRenderList
- // CClock::CalcEnvMapTimeMultiplicator
+ CClock::CalcEnvMapTimeMultiplicator();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
- CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
- // CClock::ms_EnvMapTimeMultiplicator = 1.0f;
+if(gbRenderWater)
+ CRenderer::RenderWater(); // actually CMattRenderer::RenderWater
+ CClock::ms_EnvMapTimeMultiplicator = 1.0f;
// cWorldStream::ClearDynamics
/// CRenderer::ConstructRenderList(); // before PreRender
if(gbRenderWorld0)
@@ -1246,22 +1262,14 @@ if(gbRenderWorld1)
if(gbRenderRoads)
CRenderer::RenderRoads();
- CRenderer::RenderPeds();
-
- // not sure where to put these since LCS has no underwater entities
-if(gbRenderBoats)
- CRenderer::RenderBoats();
-if(gbRenderFadingInUnderwaterEntities)
- CRenderer::RenderFadingInUnderwaterEntities();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
-if(gbRenderWater)
- CRenderer::RenderTransparentWater();
if(gbRenderEverythingBarRoads)
CRenderer::RenderEverythingBarRoads();
- // seam fixer
- // moved this:
- // CRenderer::RenderFadingInEntities();
+ // TODO: seam fixer
+ // these aren't very transparent. just objects
+if(gbRenderFadingInEntities)
+ CRenderer::RenderFadingInEntities();
}
void
@@ -1274,7 +1282,8 @@ RenderScene_new(void)
MattRenderScene();
DefinedState();
// CMattRenderer::ResetRenderStates
- // moved CRenderer::RenderBoats to before transparent water
+if(gbRenderBoats)
+ CRenderer::RenderBoats();
POP_RENDERGROUP();
}
@@ -1284,13 +1293,12 @@ void
RenderEffects_new(void)
{
PUSH_RENDERGROUP("RenderEffects_new");
-/* // stupid to do this before the whole world is drawn!
- CShadows::RenderStaticShadows();
- // CRenderer::GenerateEnvironmentMap
- CShadows::RenderStoredShadows();
- CSkidmarks::Render();
- CRubbish::Render();
-*/
+ // stupid to do this before the whole world is drawn!
+// CShadows::RenderStaticShadows();
+ CRenderer::GenerateEnvironmentMap();
+// CShadows::RenderStoredShadows();
+// CSkidmarks::Render();
+// CRubbish::Render();
// these aren't really effects
DefinedState();
@@ -1308,9 +1316,6 @@ if(gbRenderWorld2)
if(gbRenderVehicles)
CRenderer::RenderVehicles();
}
- // better render these after transparent world
-if(gbRenderFadingInEntities)
- CRenderer::RenderFadingInEntities();
// actual effects here
@@ -1373,7 +1378,7 @@ void
RenderDebugShit(void)
{
PUSH_RENDERGROUP("RenderDebugShit");
- CTheScripts::RenderTheScriptDebugLines();
+ //CTheScripts::RenderTheScriptDebugLines();
#ifndef FINAL
if(gbShowCollisionLines)
CRenderer::RenderCollisionLines();
@@ -1577,12 +1582,8 @@ Idle(void *arg)
#ifdef PC_WATER
CWaterLevel::PreCalcWaterGeometry();
#endif
-#ifdef NEW_RENDERER
- if(gbNewRenderer){
- CWorld::AdvanceCurrentScanCode(); // don't think this is even necessary
- CRenderer::ClearForFrame();
- }
-#endif
+ CWorld::AdvanceCurrentScanCode();
+ CRenderer::ClearForFrame();
CRenderer::ConstructRenderList();
tbEndTimer("CnstrRenderList");
diff --git a/src/core/main.h b/src/core/main.h
index 803afb14..0c43d7f4 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -18,7 +18,7 @@ struct GlobalScene
};
extern GlobalScene Scene;
-extern uint8 work_buff[55000];
+extern uint8 work_buff[102400];
extern char gString[256];
extern char gString2[512];
extern wchar gUString[256];
@@ -35,6 +35,16 @@ extern bool gbShowTimebars;
extern bool gbPrintMemoryUsage;
#endif
+// leeds
+extern bool gMakeResources;
+extern bool gUseChunkFiles;
+extern bool gSecondExportPass;
+extern bool gUseModelResources;
+extern bool gUseResources;
+extern bool gNASTY_NASTY_MEM_SHUTDOWN_HACK;
+extern bool gbPreviewCity;
+extern bool gMultiplayerSuperBrakeOnPause;
+
class CSprite2d;
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index d3b1f266..ca1915b0 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -133,20 +133,20 @@ CustomFrontendOptionsPopulate(void)
int fd;
// These work only if we have neo folder, so they're dynamically added
#ifdef EXTENDED_PIPELINES
- const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
+ const char *pipelineNames[] = { "FED_PSP", "FED_PS2","FED_MOB" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
fd = CFileMgr::OpenFile("neo/neo.txd","r");
if (fd) {
#ifdef GRAPHICS_MENU_OPTIONS
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
- FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
- FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
+ FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
+ FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "Graphics", "WorldPipeline");
FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
#else
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
- FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
- FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
+ FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
+ FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "Graphics", "WorldPipeline");
FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
#endif
@@ -193,7 +193,7 @@ CustomFrontendOptionsPopulate(void)
#define MINI_CASE_SENSITIVE
#include "ini.h"
-mINI::INIFile ini("reVC.ini");
+mINI::INIFile ini("reLCS.ini");
mINI::INIStructure cfg;
bool ReadIniIfExists(const char *cat, const char *key, uint32 *out)
@@ -642,9 +642,6 @@ void SaveINISettings()
StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
#endif
StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling);
-#ifdef NEW_RENDERER
- StoreIni("Rendering", "NewRenderer", gbNewRenderer);
-#endif
#ifdef PROPER_SCALING
StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);
@@ -708,7 +705,6 @@ void FastWeatherCheat();
void OnlyRenderWheelsCheat();
void ChittyChittyBangBangCheat();
void StrongGripCheat();
-void SpecialCarCheats();
void PickUpChicksCheat();
DebugMenuEntry *carCol1;
@@ -827,17 +823,15 @@ SwitchToMission(void)
#endif
static const char *carnames[] = {
- "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana",
- "infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing",
- "bobcat", "mrwhoop", "bfinject", "hunter", "police", "enforcer", "securica", "banshee", "predator", "bus",
- "rhino", "barracks", "cuban", "chopper", "angel", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "romero",
- "packer", "sentxs", "admiral", "squalo", "seaspar", "pizzaboy", "gangbur", "airtrain", "deaddodo", "speeder",
- "reefer", "tropic", "flatbed", "yankee", "caddy", "zebra", "topfun", "skimmer", "pcj600", "faggio", "freeway",
- "rcbaron", "rcraider", "glendale", "oceanic", "sanchez", "sparrow", "patriot", "lovefist", "coastg", "dinghy",
- "hermes", "sabre", "sabretur", "pheonix", "walton", "regina", "comet", "deluxo", "burrito", "spand", "marquis",
- "baggage", "kaufman", "maverick", "vcnmav", "rancher", "fbiranch", "virgo", "greenwoo", "jetmax", "hotring",
- "sandking", "blistac", "polmav", "boxville", "benson", "mesa", "rcgoblin", "hotrina", "hotrinb",
- "bloodra", "bloodrb", "vicechee"
+ "spider", "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch",
+ "manana", "infernus", "blista", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi",
+ "kuruma", "bobcat", "mrwhoop", "bfinject", "hearse", "police", "enforcer", "securica", "banshee", "bus", "rhino",
+ "barracks", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "bellyup", "mrwongs", "mafia", "yardie",
+ "yakuza", "diablos", "columb", "hoods", "panlant", "flatbed", "yankee", "borgnine", "toyz", "campvan", "ballot",
+ "shelby", "pontiac", "esprit", "ammotruk", "hotrod", "Sindacco_Car", "Forelli_Car", "ferry", "ghost", "speeder",
+ "reefer", "predator", "train", "escape", "chopper", "airtrain", "deaddodo", "angel", "pizzaboy", "noodleboy",
+ "pcj600", "faggio", "freeway", "angel2", "sanchez2", "sanchez", "rcgoblin", "rcraider", "hunter", "maverick",
+ "polmav", "vcnmav"
};
static CTweakVar** TweakVarsList;
@@ -967,11 +961,10 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
- DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats);
DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat);
static int spawnCarId = MI_LANDSTAL;
- e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);
+ e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_SPIDER, MI_VCNMAV, carnames);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddCmd("Spawn", "Spawn Car", [](){
if(spawnCarId == MI_CHOPPER ||
@@ -986,22 +979,19 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
- DebugMenuAddCmd("Spawn", "Spawn Phoenix", [](){ SpawnCar(MI_PHEONIX); });
+ DebugMenuAddCmd("Spawn", "Spawn Esprit", [](){ SpawnCar(MI_ESPRIT); });
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
- DebugMenuAddCmd("Spawn", "Spawn Admiral", [](){ SpawnCar(MI_ADMIRAL); });
- DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); });
+ DebugMenuAddCmd("Spawn", "Spawn Mafia", [](){ SpawnCar(MI_MAFIA); });
+ DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
- DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); });
- DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); });
+ DebugMenuAddCmd("Spawn", "Spawn Diablo", [](){ SpawnCar(MI_DIABLOS); });
+ DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
DebugMenuAddCmd("Spawn", "Spawn BF injection", [](){ SpawnCar(MI_BFINJECT); });
DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); });
- DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); });
- DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); });
- DebugMenuAddCmd("Spawn", "Spawn Sea Sparrow", [](){ SpawnCar(MI_SEASPAR); });
DebugMenuAddCmd("Spawn", "Spawn Hunter", [](){ SpawnCar(MI_HUNTER); });
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
@@ -1009,10 +999,9 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); });
DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); });
DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); });
- DebugMenuAddCmd("Spawn", "Spawn Squalo", [](){ SpawnCar(MI_SQUALO); });
- DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); });
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
+ DebugMenuAddVar("Render", "Brightness", &FrontEndMenuManager.m_PrefsBrightness, nil, 16, 0, 700, nil);
#ifdef PROPER_SCALING
DebugMenuAddVarBool8("Render", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
#endif
@@ -1028,10 +1017,8 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
#ifdef NEW_RENDERER
- DebugMenuAddVarBool8("Render", "New Renderer", &gbNewRenderer, nil);
extern bool gbRenderRoads;
extern bool gbRenderEverythingBarRoads;
-extern bool gbRenderFadingInUnderwaterEntities;
extern bool gbRenderFadingInEntities;
extern bool gbRenderWater;
extern bool gbRenderBoats;
@@ -1041,7 +1028,6 @@ extern bool gbRenderWorld1;
extern bool gbRenderWorld2;
DebugMenuAddVarBool8("Debug Render", "gbRenderRoads", &gbRenderRoads, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
- DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderWater", &gbRenderWater, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderBoats", &gbRenderBoats, nil);
@@ -1049,11 +1035,12 @@ extern bool gbRenderWorld2;
DebugMenuAddVarBool8("Debug Render", "gbRenderWorld0", &gbRenderWorld0, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderWorld1", &gbRenderWorld1, nil);
DebugMenuAddVarBool8("Debug Render", "gbRenderWorld2", &gbRenderWorld2, nil);
+ DebugMenuAddVarBool8("Debug Render", "gbPreviewCity", &gbPreviewCity, nil);
#endif
#ifdef EXTENDED_COLOURFILTER
- static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
- e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
+ static const char *filternames[] = { "None", "PSP", "PS2" };
+ e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_PS2, filternames);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil);
@@ -1069,18 +1056,25 @@ extern bool gbRenderWorld2;
DebugMenuAddVarBool32("Render", "MatFX env map use matcolor", &rw::MatFX::envMapUseMatColor, nil);
#endif
#ifdef EXTENDED_PIPELINES
- static const char *vehpipenames[] = { "MatFX", "Neo" };
+ static const char *worldpipenames[] = { "PSP", "PS2", "Mobile" };
+ e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil,
+ 1, CustomPipes::WORLDPIPE_PSP, CustomPipes::WORLDPIPE_MOBILE, worldpipenames);
+ DebugMenuEntrySetWrap(e, true);
+ static const char *vehpipenames[] = { "PSP", "PS2", "Mobile" };
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
- 1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
+ 1, CustomPipes::VEHICLEPIPE_PSP, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
DebugMenuEntrySetWrap(e, true);
- DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
- DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
+ DebugMenuAddVarBool8("Render", "Glass Cars cheat", &CustomPipes::gGlassCarsCheat, nil);
+extern bool gbRenderDebugEnvMap;
+ DebugMenuAddVarBool8("Render", "Show Env map", &gbRenderDebugEnvMap, nil);
+// DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
+// DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil);
DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
- DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil);
- DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
- DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
- DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
+// DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil);
+// DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
+// DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
+// DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
#endif
DebugMenuAddVarBool8("Debug Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Debug Render", "Show Car Paths", &gbShowCarPaths, nil);
@@ -1134,24 +1128,30 @@ extern bool gbRenderWorld2;
#ifdef MISSION_SWITCHER
DebugMenuEntry *missionEntry;
static const char* missions[] = {
- "Initial", "Intro", "An Old Friend", "The Party", "Back Alley Brawl", "Jury Fury", "Riot",
- "Treacherous Swine", "Mall Shootout", "Guardian Angels", "Sir, Yes Sir!", "All Hands On Deck!",
- "The Chase", "Phnom Penh '86", "The Fastest Boat", "Supply & Demand", "Rub Out", "Death Row",
- "Four Iron", "Demolition Man", "Two Bit Hit", "No Escape?", "The Shootist", "The Driver",
- "The Job", "Gun Runner", "Boomshine Saigon", "Recruitment Drive", "Dildo Dodo", "Martha's Mug Shot",
- "G-spotlight", "Shakedown", "Bar Brawl", "Cop Land", "Spilling the Beans", "Hit the Courier",
- "Printworks Buy", "Sunshine Autos", "Interglobal Films Buy", "Cherry Popper Icecreams Buy",
- "Kaufman Cabs Buy", "Malibu Club Buy", "The Boatyard Buy", "Pole Position Club Buy", "El Swanko Casa Buy",
- "Links View Apartment Buy", "Hyman Condo Buy", "Ocean Heighs Aprt. Buy", "1102 Washington Street Buy",
- "Vice Point Buy", "Skumole Shack Buy", "Cap the Collector", "Keep your Friends Close...",
- "Alloy Wheels of Steel", "Messing with the Man", "Hog Tied", "Stunt Boat Challenge", "Cannon Fodder",
- "Naval Engagement", "Trojan Voodoo", "Juju Scramble", "Bombs Away!", "Dirty Lickin's", "Love Juice",
- "Psycho Killer", "Publicity Tour", "Weapon Range", "Road Kill", "Waste the Wife", "Autocide",
- "Check Out at the Check In", "Loose Ends", "V.I.P.", "Friendly Rivalry", "Cabmaggedon", "TAXI DRIVER",
- "PARAMEDIC", "FIREFIGHTER", "VIGILANTE", "HOTRING", "BLOODRING", "DIRTRING", "Sunshine Autos Races",
- "Distribution", "Downtown Chopper Checkpoint", "Ocean Beach Chopper Checkpoint", "Vice Point Chopper Checkpoint",
- "Little Haiti Chopper Checkpoint", "Trial by Dirt", "Test Track", "PCJ Playground", "Cone Crazy",
- "PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie"
+ "initial: objects", "initial: hidden packages", "initial: car generators", "initial: pickups", "initial: unique stunt jumps",
+ "initial: player", "initial: general info", "initial: lods", "initial: weapons", "Home Sweet Home", "Taxi-Driver Sub-Mission",
+ "Paramedic Sub-Mission", "Vigilante Sub-Mission", "Karmageddon", "Firefighter Sub-Mission", "Trash Dash", "RC Triad Take-Down",
+ "Thrashin' RC", "Ragin' RC", "Chasin' RC", "GO GO Faggio", "Noodleboy", "Pizzaboy", "Wong Side Of The Tracks", "Bumps and Grinds: Course 1",
+ "Bumps and Grinds: Course 2", "Bumps and Grinds: Course 3", "Bumps and Grinds: Course 4", "Bumps and Grinds: Course 5", "Bumps and Grinds: Course 6",
+ "Bumps and Grinds: Course 7", "Bumps and Grinds: Course 8", "Bumps and Grinds: Course 9", "Bumps and Grinds: Course 10", "Car Salesman", "Bike Salesman",
+ "RACE: Low-Rider Rumble", "RACE: Deimos Dash", "RACE: Wi-Cheetah Run", "RACE: Red Light Racing", "RACE: Torrington TT", "RACE: Gangsta GP",
+ "Scooter Shooter", "AWOL Angel", "9mm Mayhem", "Scrapyard Challenge", "See the Sight Before your Flight", "SlashTV", "Slacker (Vincenzo)",
+ "Dealing Revenge (Vincenzo)", "Snuff (Vincenzo)", "Smash and Grab (Vincenzo)", "Hot Wheels (Vincenzo)", "The Portland Chainsaw Masquerade (Vincenzo)",
+ "The Offer (Salvatore)", "Ho Selecta! (Salvatore)", "Frighteners (Salvatore)", "Rollercoaster Ride (Salvatore)", "Contra-Banned (Salvatore)",
+ "Sindacco Sabotage (Salvatore)", "The Trouble with Triads (Salvatore)", "Driving Mr Leone (Salvatore)", "conversation (JD)", "Bone Voyeur! (JD)",
+ "Don in 60 Seconds (JD)", "A Volatile Situation (JD)", "Blow up 'Dolls' (JD)", "Salvatore's Salvation (JD)", "The Guns of Leone (JD)",
+ "Calm before the Storm (JD)", "The Made Man (JD)", "Snappy Dresser (Ma Cipriani)", "Big Rumble in Little China (Ma Cipriani)", "Grease Sucho (Ma Cipriani)",
+ "Dead Meat (Ma Cipriani)", "No Son of Mine (Ma Cipriani)", "Shop 'til you Strop (Maria)", "Taken for a Ride (Maria)", "Booby Prize (Maria)",
+ "Biker Heat (Maria)", "Overdose of Trouble (Maria)", "Making Toni (Salvatore)", "A Walk In The Park (Salvatore)", "Caught In The Act (Salvatore)",
+ "Search And Rescue (Salvatore)", "Taking The Peace (Salvatore)", "Shoot The Messenger (Salvatore)", "Sayonara Sindaccos (Leon McAffrey)",
+ "The Whole 9 Yardies (Leon McAffrey)", "Crazy '69' (Leon McAffrey)", "Night Of The Livid Dreads (Leon McAffrey)", "Munitions Dump (Leon McAffrey)",
+ "The Morgue Party Candidate (Donald Love)", "Steering The Vote (Donald Love)", "Cam-Pain (Donald Love)", "Friggin' The Riggin' (Donald Love)",
+ "Love & Bullets (Donald Love)", "Counterfeit Count (Donald Love)", "Love On The Rocks (Donald Love)", "L.C. Confidential (Church Confessional)",
+ "The Passion Of The Heist (Church Confessional)", "Karmageddon (Church Confessional)", "False Idols (Church Confessional)", "Rough Justice (Salvatore)",
+ "Dead Reckoning (Salvatore)", "Shogun Showdown (Salvatore)", "The Shoreside Redemption (Salvatore)", "The Sicilian Gambit (Salvatore)",
+ "Panlantic Land Grab (Donald Love)", "Stop the Press (Donald Love)", "Morgue Party Resurrection (Donald Love)", "No Money, Mo' Problems (Donald Love)",
+ "Bringing the House Down (Donald Love)", "Love on the Run (Donald Love)", "More Deadly than the Male (Toshiko Kasen)", "Cash Clash (Toshiko Kasen)",
+ "A Date with Death (Toshiko Kasen)", "Cash in Kazuki's Chips (Toshiko Kasen)"
};
missionEntry = DebugMenuAddVar("Game", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
@@ -1209,7 +1209,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
- nCode = ::MessageBoxA(nil, re3_buff, "REVC Assertion Failed!",
+ nCode = ::MessageBoxA(nil, re3_buff, "RELCS Assertion Failed!",
MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
if (nCode == IDABORT)
@@ -1230,7 +1230,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
abort();
#else
// TODO
- printf("\nREVC ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
+ printf("\nRELCS ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
assert(false);
#endif
}
@@ -1284,14 +1284,14 @@ void re3_usererror(const char *format, ...)
vsprintf_s(re3_buff, re3_buffsize, format, va);
va_end(va);
- ::MessageBoxA(nil, re3_buff, "REVC Error!",
+ ::MessageBoxA(nil, re3_buff, "RELCS Error!",
MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
raise(SIGABRT);
_exit(3);
#else
vsprintf(re3_buff, format, va);
- printf("\nREVC Error!\n\t%s\n",re3_buff);
+ printf("\nRELCS Error!\n\t%s\n",re3_buff);
assert(false);
#endif
}
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index b2fcfbc7..ed432e77 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -1,10 +1,10 @@
#include "common.h"
-#include "VuVector.h"
#include "General.h"
#include "RwHelper.h"
#include "ModelIndices.h"
#include "Timer.h"
+#include "Streaming.h"
#include "Entity.h"
#include "Object.h"
#include "World.h"
@@ -27,6 +27,12 @@
#include "Dummy.h"
#include "WindModifiers.h"
#include "SaveBuf.h"
+#include "SpecialFX.h"
+#include "VisibilityPlugins.h"
+#include "RpAnimBlend.h"
+#include "CutsceneMgr.h"
+
+//--LCS: file done except TODO for distance alpha
int gBuildings;
@@ -79,6 +85,11 @@ CEntity::CEntity(void)
bUnderwater = false;
bHasPreRenderEffects = false;
+ bIsTreeModel = false;
+ bIsVehicle = false;
+ bIsPed = false;
+ bMakeVisible = false;
+
m_scanCode = 0;
m_modelIndex = -1;
m_rwObject = nil;
@@ -97,6 +108,8 @@ void
CEntity::SetModelIndex(uint32 id)
{
m_modelIndex = id;
+ bIsTreeModel = IsTreeModel(m_modelIndex);
+ bDrawLast |= bIsTreeModel;
bHasPreRenderEffects = HasPreRenderEffects();
CreateRwObject();
}
@@ -105,6 +118,8 @@ void
CEntity::SetModelIndexNoCreate(uint32 id)
{
m_modelIndex = id;
+ bIsTreeModel = IsTreeModel(m_modelIndex);
+ bDrawLast |= bIsTreeModel;
bHasPreRenderEffects = HasPreRenderEffects();
}
@@ -127,6 +142,7 @@ CEntity::CreateRwObject(void)
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false);
+ // useless IsTextureLoaded();
mi->AddRef();
}
}
@@ -183,9 +199,11 @@ CEntity::DeleteRwObject(void)
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC){
f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
+ CStreaming::UnregisterInstance((RpAtomic*)m_rwObject, nil);
RpAtomicDestroy((RpAtomic*)m_rwObject);
RwFrameDestroy(f);
}else if(RwObjectGetType(m_rwObject) == rpCLUMP){
+ CStreaming::UnregisterInstance((RpClump*)m_rwObject);
if(IsClumpSkinned((RpClump*)m_rwObject))
RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil);
RpClumpDestroy((RpClump*)m_rwObject);
@@ -251,9 +269,18 @@ CEntity::UpdateRwFrame(void)
RwFrameUpdateObjects((RwFrame*)rwObjectGetParent(m_rwObject));
}
+bool
+PauseEntityAnims(void)
+{
+ return CSpecialFX::bSnapShotActive;
+}
+
void
CEntity::UpdateRpHAnim(void)
{
+ if(PauseEntityAnims())
+ return;
+
if(IsClumpSkinned(GetClump())){
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
RpHAnimHierarchyUpdateMatrices(hier);
@@ -315,9 +342,10 @@ CEntity::PreRender(void)
if(!bHasPreRenderEffects)
return;
+ // separate function in LCS but we don't know the name
switch(m_type){
case ENTITY_TYPE_BUILDING:
- if(IsTreeModel(GetModelIndex())){
+ if(bIsTreeModel){
float dist = (TheCamera.GetPosition() - GetPosition()).Magnitude2D();
CObject::fDistToNearestTree = Min(CObject::fDistToNearestTree, dist);
ModifyMatrixForTreeInWind();
@@ -416,12 +444,53 @@ void
CEntity::Render(void)
{
if(m_rwObject){
- bImBeingRendered = true;
- if(RwObjectGetType(m_rwObject) == rpATOMIC)
- RpAtomicRender((RpAtomic*)m_rwObject);
- else
- RpClumpRender((RpClump*)m_rwObject);
- bImBeingRendered = false;
+#ifdef VIS_DISTANCE_ALPHA
+ if(CVisibilityPlugins::GetObjectDistanceAlpha(m_rwObject) != 0)
+#endif
+ {
+ // TODO(LCS): LCS does not use bImBeingRendered here,
+ // but that may be due to the streamed world. better keep it for safety
+ bImBeingRendered = true;
+ if(RwObjectGetType(m_rwObject) == rpATOMIC)
+ RpAtomicRender((RpAtomic*)m_rwObject);
+ else
+ RpClumpRender((RpClump*)m_rwObject);
+ bImBeingRendered = false;
+ }
+ }
+}
+
+#ifdef VIS_DISTANCE_ALPHA
+void
+CEntity::UpdateDistanceFade(void)
+{
+ // bDistanceFade is only valid when entity is in alpha list
+ // but we're always checking it here, see fix in CRenderer
+ int alpha = CVisibilityPlugins::GetObjectDistanceAlpha(m_rwObject);
+ if(CCutsceneMgr::IsRunning() || TheCamera.WorldViewerBeingUsed)
+ alpha = 255;
+ else if(bDistanceFade)
+ alpha = Max(alpha-16, 0);
+ else if(alpha < 255)
+ alpha = Min(alpha+32, 255);
+ CVisibilityPlugins::SetObjectDistanceAlpha(m_rwObject, alpha);
+}
+#endif
+
+void
+CEntity::UpdateAnim(void)
+{
+ if(PauseEntityAnims())
+ return;
+
+ if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP && RpAnimBlendClumpGetFirstAssociation(GetClump())) {
+ if (IsObject())
+ RpAnimBlendClumpUpdateAnimations(GetClump(), CTimer::GetTimeStepNonClippedInSeconds());
+ else {
+ if (!bOffscreen)
+ bOffscreen = !GetIsOnScreen();
+ RpAnimBlendClumpUpdateAnimations(GetClump(), CTimer::GetTimeStepInSeconds(), !bOffscreen);
+ }
}
}
@@ -434,6 +503,12 @@ CEntity::GetIsTouching(CVUVECTOR const &center, float radius)
}
bool
+CEntity::GetIsTouching(CEntity *other)
+{
+ return sq(GetBoundRadius()+other->GetBoundRadius()) > (GetBoundCentre()-other->GetBoundCentre()).MagnitudeSqr();
+}
+
+bool
CEntity::IsVisible(void)
{
return m_rwObject && bIsVisible && GetIsOnScreen();
@@ -634,10 +709,15 @@ CEntity::SetupBigBuilding(void)
m_level = CTheZones::GetLevelFromPosition(&GetPosition());
if(mi->m_lodDistances[0] <= 2000.0f)
bStreamBIGBuilding = true;
- if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
+ if(m_modelIndex == islandLODindust ||
+ m_modelIndex == islandLODcomInd ||
+ m_modelIndex == islandLODcomSub ||
+ m_modelIndex == islandLODsubInd ||
+ m_modelIndex == islandLODsubCom ||
+ mi->m_lodDistances[0] > 5000.0f || mi->m_ignoreDrawDist)
m_level = LEVEL_GENERIC;
- else if(m_level == LEVEL_GENERIC)
- printf("%s isn't in a level\n", mi->GetModelName());
+// else if(m_level == LEVEL_GENERIC)
+// printf("%s isn't in a level\n", mi->GetModelName());
}
float WindTabel[] = {
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 957ee3bf..6f948d49 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -14,6 +14,7 @@ enum eEntityType
ENTITY_TYPE_PED,
ENTITY_TYPE_OBJECT,
ENTITY_TYPE_DUMMY,
+ ENTITY_TYPE_MULTIPLAYER
};
enum eEntityStatus
@@ -26,6 +27,8 @@ enum eEntityStatus
STATUS_WRECKED,
STATUS_TRAIN_MOVING,
STATUS_TRAIN_NOT_MOVING,
+ STATUS_FERRY_MOVING,
+ STATUS_FERRY_NOT_MOVING,
STATUS_HELI,
STATUS_PLANE,
STATUS_PLAYER_REMOTE,
@@ -43,6 +46,7 @@ private:
uint32 m_status : 5;
public:
// flagsA
+ // LCS flagsB 02
uint32 bUsesCollision : 1; // does entity use collision
uint32 bCollisionProcessed : 1; // has object been processed by a ProcessEntityCollision function
uint32 bIsStatic : 1; // is entity static
@@ -50,6 +54,7 @@ public:
uint32 bPedPhysics : 1;
uint32 bIsStuck : 1; // is entity stuck
uint32 bIsInSafePosition : 1; // is entity in a collision free safe position
+ // LCS flagsC
uint32 bUseCollisionRecords : 1;
// flagsB
@@ -60,6 +65,7 @@ public:
uint32 bRenderScorched : 1;
uint32 bHasBlip : 1;
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
+ // LCS flagsD
uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
// flagsC
@@ -70,6 +76,7 @@ public:
uint32 bMeleeProof : 1;
uint32 bOnlyDamagedByPlayer : 1;
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
+ // LCS flagsE
uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
// flagsD
@@ -80,6 +87,7 @@ public:
uint32 bDrawLast : 1; // draw object last
uint32 bNoBrightHeadLights : 1;
uint32 bDoNotRender : 1; //-- only applies to CObjects apparently
+ // LCS flagsF
uint32 bDistanceFade : 1; // Fade entity because it is far away
// flagsE
@@ -91,6 +99,12 @@ public:
uint32 bUnderwater : 1; // this object is underwater change drawing order
uint32 bHasPreRenderEffects : 1; // Object has a prerender effects attached to it
+ // LCS flagsG
+ uint32 bIsTreeModel : 1;
+ uint32 bIsVehicle : 1; // not sure what exactly these two are for
+ uint32 bIsPed : 1;
+ uint32 bMakeVisible : 1;
+
uint16 m_scanCode;
uint16 m_randomSeed;
int16 m_modelIndex;
@@ -118,6 +132,7 @@ public:
virtual void Add(void);
virtual void Remove(void);
+ virtual bool UpdatesInCutscene(void) { return false; }
virtual void SetModelIndex(uint32 id);
virtual void SetModelIndexNoCreate(uint32 id);
virtual void CreateRwObject(void);
@@ -129,6 +144,7 @@ public:
virtual void Teleport(CVector v) {}
virtual void PreRender(void);
virtual void Render(void);
+ virtual void UpdateAnim(void);
virtual bool SetupLighting(void);
virtual void RemoveLighting(bool);
virtual void FlagToDestroyWhenNextProcessed(void) {}
@@ -138,6 +154,7 @@ public:
bool IsPed(void) { return m_type == ENTITY_TYPE_PED; }
bool IsObject(void) { return m_type == ENTITY_TYPE_OBJECT; }
bool IsDummy(void) { return m_type == ENTITY_TYPE_DUMMY; }
+ bool IsMultiplayer(void) { return m_type == ENTITY_TYPE_MULTIPLAYER; }
RpAtomic *GetAtomic(void) {
assert(RwObjectGetType(m_rwObject) == rpATOMIC);
@@ -148,11 +165,15 @@ public:
return (RpClump*)m_rwObject;
}
+#ifdef VIS_DISTANCE_ALPHA
+ void UpdateDistanceFade(void);
+#endif
void GetBoundCentre(CVUVECTOR &out);
CVector GetBoundCentre(void);
float GetBoundRadius(void);
float GetDistanceFromCentreOfMassToBaseOfModel(void);
bool GetIsTouching(CVUVECTOR const &center, float r);
+ bool GetIsTouching(CEntity *other);
bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void);
bool IsVisible(void);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index fb796fcd..ef306d5a 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -20,10 +20,12 @@
#include "Bike.h"
#include "Pickups.h"
#include "Physical.h"
+#include "ColStore.h"
+#include "Script.h"
+
+//--LCS: mostly done
-#ifdef WALLCLIMB_CHEAT
bool gGravityCheat;
-#endif
CPhysical::CPhysical(void)
@@ -82,6 +84,9 @@ CPhysical::CPhysical(void)
bIsFrozen = false;
bDontLoadCollision = false;
+
+ phys_lcs_unk1 = true;
+ phys_lcs_unk2 = 0;
}
CPhysical::~CPhysical(void)
@@ -122,6 +127,9 @@ CPhysical::Add(void)
case ENTITY_TYPE_OBJECT:
list = &s->m_lists[ENTITYLIST_OBJECTS];
break;
+ case ENTITY_TYPE_MULTIPLAYER:
+ list = &s->m_lists[ENTITYLIST_MULTIPLAYER];
+ break;
default:
assert(0);
}else switch(m_type){
@@ -134,6 +142,9 @@ CPhysical::Add(void)
case ENTITY_TYPE_OBJECT:
list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
break;
+ case ENTITY_TYPE_MULTIPLAYER:
+ list = &s->m_lists[ENTITYLIST_MULTIPLAYER];
+ break;
default:
assert(0);
}
@@ -154,6 +165,37 @@ CPhysical::Remove(void)
}
}
+static void
+MoveVehicleToSafety(CVehicle* pVehicle)
+{
+ if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
+ CVector2D pos = LevelPos(CGame::currLevel);
+ int node = ThePaths.FindNodeClosestToCoors(CVector(pos.x, pos.y, 10.0f), PATH_CAR, 999999.9f, true, true);
+ CVector nodePos = ThePaths.FindNodeCoorsForScript(node);
+ float orientation = ThePaths.FindNodeOrientationForCarPlacement(node);
+ nodePos.x += 0.1f;
+ nodePos.y += 0.1f;
+ pVehicle->Teleport(nodePos + CVector(0.0f, 0.0f, pVehicle->GetDistanceFromCentreOfMassToBaseOfModel()));
+ CTheScripts::ClearSpaceForMissionEntity(nodePos, pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ }
+}
+
+static void
+MovePedToSafety(CPed* pPed)
+{
+ if (pPed->CharCreatedBy == RANDOM_CHAR) {
+ CVector2D pos = LevelPos(CGame::currLevel);
+ int node = ThePaths.FindNodeClosestToCoors(CVector(pos.x, pos.y, 10.0f), PATH_CAR, 999999.9f, true, true);
+ CVector nodePos = ThePaths.FindNodeCoorsForScript(node);
+ nodePos.x += 0.1f;
+ nodePos.y += 0.1f;
+ pPed->Teleport(nodePos + CVector(0.0f, 0.0f, pPed->GetDistanceFromCentreOfMassToBaseOfModel()));
+ CTheScripts::ClearSpaceForMissionEntity(nodePos, pPed);
+ }
+}
+
void
CPhysical::RemoveAndAdd(void)
{
@@ -169,10 +211,53 @@ CPhysical::RemoveAndAdd(void)
ystart = CWorld::GetSectorIndexY(bounds.top);
yend = CWorld::GetSectorIndexY(bounds.bottom);
ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
- assert(xstart >= 0);
- assert(xend < NUMSECTORS_X);
- assert(ystart >= 0);
- assert(yend < NUMSECTORS_Y);
+ //assert(xstart >= 0);
+ //assert(xend < NUMSECTORS_X);
+ //assert(ystart >= 0);
+ //assert(yend < NUMSECTORS_Y);
+
+ // this is basically a replacement for the asserts above
+ if (xstart < 0 || xstart >= NUMSECTORS_X || ystart < 0 || ystart >= NUMSECTORS_Y) {
+ printf("*****************************\n");
+ printf("ENTITY GONE OUT OF WORLD! :(\n");
+ printf("model id = %d\n", GetModelIndex());
+ printf("type = %d\n", GetType());
+ printf("bound cent = %f %f %f\n",
+ (GetMatrix() * GetColModel()->boundingSphere.center).x,
+ (GetMatrix() * GetColModel()->boundingSphere.center).y,
+ (GetMatrix() * GetColModel()->boundingSphere.center).z);
+ switch (GetType()) {
+ case ENTITY_TYPE_PED:
+ printf("ped created by = %d\n", ((CPed*)this)->CharCreatedBy);
+ break;
+ case ENTITY_TYPE_VEHICLE:
+ printf("vehcile created by = %d\n", ((CVehicle*)this)->VehicleCreatedBy);
+ break;
+ case ENTITY_TYPE_OBJECT:
+ printf("object created by = %d\n", ((CObject*)this)->ObjectCreatedBy);
+ break;
+ case ENTITY_TYPE_DUMMY:
+ printf("no dummy created by info\n");
+ break;
+ default:
+ printf("unknown entity type to be out of world??\n");
+ }
+ printf("*****************************\n");
+ if (GetType() == ENTITY_TYPE_VEHICLE){
+ MoveVehicleToSafety((CVehicle*)this);
+ }
+ else if (GetType() == ENTITY_TYPE_PED) {
+ CPed* pThisPed = ((CPed*)this);
+ if (pThisPed->bInVehicle && pThisPed->m_pMyVehicle)
+ MoveVehicleToSafety(pThisPed->m_pMyVehicle);
+ else if (GetType() == ENTITY_TYPE_PED) // why?
+ MovePedToSafety(pThisPed);
+ else
+ return;
+ }
+ else
+ return;
+ }
// we'll try to recycle nodes from here
CEntryInfoNode *next = m_entryInfoList.first;
@@ -190,6 +275,9 @@ CPhysical::RemoveAndAdd(void)
case ENTITY_TYPE_OBJECT:
list = &s->m_lists[ENTITYLIST_OBJECTS];
break;
+ case ENTITY_TYPE_MULTIPLAYER:
+ list = &s->m_lists[ENTITYLIST_MULTIPLAYER];
+ break;
}else switch(m_type){
case ENTITY_TYPE_VEHICLE:
list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
@@ -200,6 +288,9 @@ CPhysical::RemoveAndAdd(void)
case ENTITY_TYPE_OBJECT:
list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
break;
+ case ENTITY_TYPE_MULTIPLAYER:
+ list = &s->m_lists[ENTITYLIST_MULTIPLAYER];
+ break;
}
if(next){
// If we still have old nodes, use them
@@ -236,7 +327,7 @@ CPhysical::GetBoundRect(void)
void
CPhysical::AddToMovingList(void)
{
- if (!bIsStaticWaitingForCollision)
+ if (m_movingListNode == nil && !bIsStaticWaitingForCollision)
m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this);
}
@@ -334,6 +425,8 @@ CPhysical::PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phy
int32
CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
{
+ if(!GetIsTouching(ent))
+ return 0;
int32 numSpheres = CCollision::ProcessColModels(
GetMatrix(), *GetColModel(),
ent->GetMatrix(), *ent->GetColModel(),
@@ -430,7 +523,7 @@ CPhysical::ApplyTurnSpeed(void)
{
if(bIsFrozen){
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- }else{
+ }else if(!m_vecTurnSpeed.IsZero()){
// Move the coordinate axes by their speed
// Note that this denormalizes the matrix
CVector turnvec = m_vecTurnSpeed*CTimer::GetTimeStep();
@@ -444,6 +537,9 @@ void
CPhysical::ApplyMoveForce(float jx, float jy, float jz)
{
m_vecMoveSpeed += CVector(jx, jy, jz)*(1.0f/m_fMass);
+ m_vecTurnSpeed.x = Clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
+ m_vecTurnSpeed.y = Clamp(m_vecTurnSpeed.y, -4.0f, 4.0f);
+ m_vecTurnSpeed.z = Clamp(m_vecTurnSpeed.z, -4.0f, 4.0f);
}
void
@@ -452,6 +548,23 @@ CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, floa
CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnSpeed += turnimpulse*(1.0f/m_fTurnMass);
+ m_vecTurnSpeed.x = Clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
+ m_vecTurnSpeed.y = Clamp(m_vecTurnSpeed.y, -4.0f, 4.0f);
+ m_vecTurnSpeed.z = Clamp(m_vecTurnSpeed.z, -4.0f, 4.0f);
+}
+
+void
+CPhysical::ApplyTurnForceMultiplayer(const CVector &j, const CVector &p)
+{
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
+ CVector turnimpulse = CrossProduct(p-com, j);
+ turnimpulse *= (1.0f/m_fTurnMass);
+ m_vecTurnSpeed.x += Clamp(turnimpulse.x, -0.1f, 0.1f);
+ m_vecTurnSpeed.y += Clamp(turnimpulse.y, -0.1f, 0.1f);
+ m_vecTurnSpeed.z += Clamp(turnimpulse.z, -0.1f, 0.1f);
+ m_vecTurnSpeed.x = Clamp(m_vecTurnSpeed.x, -1.0f, 1.0f);
+ m_vecTurnSpeed.y = Clamp(m_vecTurnSpeed.y, -1.0f, 1.0f);
+ m_vecTurnSpeed.z = Clamp(m_vecTurnSpeed.z, -1.0f, 1.0f);
}
void
@@ -482,14 +595,14 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
}
bool
-CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir)
+CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir, float &impulse)
{
float compression = 1.0f - springRatio;
if(compression > 0.0f){
if(DotProduct(springDir, forceDir) > 0.0f)
forceDir *= -1.0f;
float step = Min(CTimer::GetTimeStep(), 3.0f);
- float impulse = GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
+ impulse = GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
if(bIsHeavy)
impulse *= 0.75f;
ApplyMoveForce(forceDir*impulse);
@@ -498,9 +611,12 @@ CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVecto
return true;
}
+float DAMPING_LIMIT_OF_SPRING_FORCE = 0.999f;
+float DAMPING_LIMIT_IN_FRAME= 0.25f;
+
// What exactly is speed?
bool
-CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed)
+CPhysical::ApplySpringDampening(float damping, float dampingLimit, CVector &springDir, CVector &point, CVector &speed)
{
float speedA = DotProduct(speed, springDir);
float speedB = DotProduct(GetSpeed(point), springDir);
@@ -509,16 +625,30 @@ CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &poin
return true;
#endif
float step = Min(CTimer::GetTimeStep(), 3.0f);
- float impulse = -damping * (speedA + speedB)/2.0f * m_fMass * step * 0.53f;
+ damping *= step;
if(bIsHeavy)
- impulse *= 2.0f;
+ damping *= 2.0f;
+ damping = Clamp(damping, -DAMPING_LIMIT_IN_FRAME, DAMPING_LIMIT_IN_FRAME);
// what is this?
- float a = m_fTurnMass / ((point.MagnitudeSqr() + 1.0f) * 2.0f * m_fMass);
- a = Min(a, 1.0f);
- float b = Abs(impulse / (speedB * m_fMass));
- if(a < b)
- impulse *= a/b;
+ float fSpeed = -speedA * damping;
+ if(fSpeed > 0.0f && fSpeed+speedB > 0.0f){
+ if(speedB < 0.0f)
+ fSpeed = -speedB;
+ else
+ fSpeed = 0.0f;
+ }else if(fSpeed < 0.0f && fSpeed+speedB < 0.0f){
+ if(speedB > 0.0f)
+ fSpeed = -speedB;
+ else
+ fSpeed = 0.0f;
+ }
+
+ CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ float impulse = fSpeed*GetMass(point-com, springDir);
+ float limit = Abs(dampingLimit)*DAMPING_LIMIT_OF_SPRING_FORCE;
+ if(impulse > limit)
+ impulse = limit;
ApplyMoveForce(springDir*impulse);
ApplyTurnForce(springDir*impulse, point);
@@ -530,7 +660,6 @@ CPhysical::ApplyGravity(void)
{
if (!bAffectedByGravity)
return;
-#ifdef WALLCLIMB_CHEAT
if (gGravityCheat && this == FindPlayerVehicle()) {
static CVector gravityUp(0.0f, 0.0f, 1.0f), surfaceUp(0.0f, 0.0f, 1.0f);
CVector belowCar = GetPosition() - 2.0f*GetUp();
@@ -549,7 +678,6 @@ CPhysical::ApplyGravity(void)
m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * gravityUp;
return;
}
-#endif
m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep();
}
@@ -569,8 +697,8 @@ CPhysical::ApplyAirResistance(void)
float f = Pow(m_fAirResistance, CTimer::GetTimeStep());
m_vecMoveSpeed *= f;
m_vecTurnSpeed *= f;
- }else if(GetStatus() != STATUS_GHOST){
- float f = Pow(1.0f/Abs(1.0f + m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr()), CTimer::GetTimeStep());
+ }else{
+ float f = Pow(1.0f - m_fAirResistance*m_vecMoveSpeed.Magnitude(), CTimer::GetTimeStep());
m_vecMoveSpeed *= f;
m_vecTurnSpeed *= 0.99f;
}
@@ -613,6 +741,14 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
foo = true;
}
+ CVector comA, comB;
+ comA = Multiply3x3(A->GetMatrix(), A->m_vecCentreOfMass);
+ comB = Multiply3x3(B->GetMatrix(), B->m_vecCentreOfMass);
+
+ if(A->IsVehicle() && B->IsObject() && ((CObject*)B)->bIsStreetLight ||
+ B->IsVehicle() && A->IsObject() && ((CObject*)A)->bIsStreetLight)
+ colpoint.normal.z = 0.0f;
+
float speedA, speedB;
if(B->GetIsStatic() && !foo){
if(A->bPedPhysics){
@@ -633,6 +769,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(IsGlass(B->GetModelIndex()))
CGlass::WindowRespondsToSoftCollision(B, impulseA);
if(!A->bInfiniteMass)
+//TODO(LCS): inline without clamp
A->ApplyMoveForce(colpoint.GetNormal() * (1.0f + A->m_fElasticity) * impulseA);
return true;
}
@@ -643,6 +780,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
impulseA = -speedA * A->m_fMass;
impulseB = 0.0f;
if(!A->bInfiniteMass)
+//TODO(LCS): inline without clamp
A->ApplyMoveForce(colpoint.normal*(1.0f + A->m_fElasticity)*impulseA);
return true;
}
@@ -656,7 +794,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
eA = -1.0f;
else
eA = -(1.0f + A->m_fElasticity);
- impulseA = eA * speedA * A->GetMass(pointposA, colpoint.normal);
+ impulseA = eA * speedA * A->GetMass(pointposA-comA, colpoint.normal);
impulseB = impulseA;
if(Bobj->m_nCollisionDamageEffect && impulseA > 20.0f){
@@ -679,6 +817,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
int16 model = B->GetModelIndex();
if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
+ CParticleObject::AddObject(POBJECT_FIRE_HYDRANT_STEAM, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
Bobj->bHasBeenDamaged = true;
}else if((model == MI_PARKINGMETER || model == MI_PARKINGMETER2) && !Bobj->bHasBeenDamaged){
CPickups::CreateSomeMoney(GetPosition(), CGeneral::GetRandomNumber()%100);
@@ -724,7 +863,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
float mA = A->m_fMass;
float mB = B->m_fMass;
float speedSum;
- if(((CPed*)A)->GetPedState() == PED_FOLLOW_PATH){
+ if(A->IsPed() && ((CPed*)A)->GetPedState() == PED_FOLLOW_PATH){
affectB = true;
speedSum = (2.0f*mA*speedA + mB*speedB)/(2.0f*mA + mB);
}else{
@@ -756,7 +895,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
speedB = DotProduct(B->GetSpeed(pointposB), colpoint.normal);
float mA = A->m_fMass*massFactorA;
- float mB = B->GetMassTweak(pointposB, colpoint.normal, massFactorB);
+ float mB = B->GetMassTweak(pointposB-comB, colpoint.normal, massFactorB);
float speedSum;
if(foo)
speedSum = speedB;
@@ -794,7 +933,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
speedA = DotProduct(A->GetSpeed(pointposA), colpoint.normal);
speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal);
- float mA = A->GetMassTweak(pointposA, colpoint.normal, massFactorA);
+ float mA = A->GetMassTweak(pointposA-comA, colpoint.normal, massFactorA);
float mB = B->m_fMass*massFactorB;
float speedSum = (mB*speedB + mA*speedA)/(mA + mB);
if(speedA < speedSum){
@@ -834,8 +973,8 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
CVector pointposB = colpoint.point - B->GetPosition();
speedA = DotProduct(A->GetSpeed(pointposA), colpoint.normal);
speedB = DotProduct(B->GetSpeed(pointposB), colpoint.normal);
- float mA = A->GetMassTweak(pointposA, colpoint.normal, massFactorA);
- float mB = B->GetMassTweak(pointposB, colpoint.normal, massFactorB);
+ float mA = A->GetMassTweak(pointposA-comA, colpoint.normal, massFactorA);
+ float mB = B->GetMassTweak(pointposB-comB, colpoint.normal, massFactorB);
float speedSum = (mB*speedB + mA*speedA)/(mA + mB);
if(speedA < speedSum){
if(A->bHasHitWall)
@@ -851,8 +990,8 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
CVector fA = colpoint.normal*(impulseA/massFactorA);
CVector fB = colpoint.normal*(-impulseB/massFactorB);
if(A->IsVehicle() && !A->bHasHitWall){
- fA.x *= 1.4f;
- fA.y *= 1.4f;
+// fA.x *= 1.4f;
+// fA.y *= 1.4f;
if(colpoint.normal.z < 0.7f)
fA.z *= 0.3f;
if(A->GetStatus() == STATUS_PLAYER)
@@ -863,8 +1002,8 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
}
}
if(B->IsVehicle() && !B->bHasHitWall){
- fB.x *= 1.4f;
- fB.y *= 1.4f;
+// fB.x *= 1.4f;
+// fB.y *= 1.4f;
if(-colpoint.normal.z < 0.7f)
fB.z *= 0.3f;
if(B->GetStatus() == STATUS_PLAYER)
@@ -915,8 +1054,8 @@ CPhysical::ApplyCollision(CColPoint &colpoint, float &impulse)
impulse = -(m_fElasticity + 1.0f) * speed * mass;
CVector f = colpoint.normal*impulse;
if(IsVehicle()){
- f.x *= 1.4f;
- f.y *= 1.4f;
+// f.x *= 1.4f;
+// f.y *= 1.4f;
if(colpoint.normal.z < 0.7f)
f.z *= 0.3f;
}
@@ -1022,6 +1161,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
return false;
}
+//LCS: the div by 0 is fixed differently. probably should use their fix?
bool
CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
{
@@ -1261,6 +1401,10 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
A->GetBoundCentre(center);
radius = A->GetBoundRadius();
+
+ if(A->IsMultiplayer())
+ return false;
+
for(i = 0; i <= ENTITYLIST_PEDS_OVERLAP; i++){
list = &lists[i];
for(node = list->first; node; node = node->next){
@@ -1268,7 +1412,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
Bobj = (CObject*)B;
skipShift = false;
- if(B->IsBuilding() ||
+ if(B->IsMultiplayer() || B->IsBuilding() ||
B->IsObject() && B->bInfiniteMass ||
A->IsPed() && B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged)
canshift = true;
@@ -1335,9 +1479,9 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
else if(A->IsPed() && ((CPed*)A)->m_pCollidingEntity == B ||
B->IsPed() && ((CPed*)B)->m_pCollidingEntity == A)
skipShift = true;
- else if(A->GetModelIndex() == MI_RCBANDIT && B->IsVehicle() ||
- B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle()))
- skipShift = true;
+// else if(A->GetModelIndex() == MI_RCBANDIT && B->IsVehicle() ||
+// B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle()))
+// skipShift = true;
if(skipShift)
continue;
@@ -1379,6 +1523,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
dir.Normalise();
B->GetMatrix().Translate(dir * colpoints[mostColliding].GetDepth() / (1.0f - f));
// BUG? how can that ever happen? A is a Ped
+ // LCS: gone or just optimized away?
if(B->IsVehicle())
B->ProcessEntityCollision(A, colpoints);
}else{
@@ -1441,6 +1586,10 @@ CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists)
B->bUsesCollision &&
B->GetIsTouching(center, radius)){
B->m_scanCode = CWorld::GetCurrentScanCode();
+#ifndef FIX_BUGS
+ // surely they didn't mean to call this twice?
+ numCollisions = A->ProcessEntityCollision(B, aColPoints);
+#endif
numCollisions = A->ProcessEntityCollision(B, aColPoints);
if(numCollisions > 0)
goto collision;
@@ -1591,7 +1740,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
radius = A->GetBoundRadius();
A->GetBoundCentre(center);
- for(j = 0; j <= ENTITYLIST_PEDS_OVERLAP; j++){
+ for(j = A->IsMultiplayer() ? 1 : 0; j <= ENTITYLIST_PEDS_OVERLAP; j++){
list = &lists[j];
CPtrNode *listnode;
@@ -1600,7 +1749,6 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
Bobj = (CObject*)B;
Bped = (CPed*)B;
- bool isTouching = true;
if(!B->bUsesCollision ||
B->m_scanCode == CWorld::GetCurrentScanCode() ||
B == A)
@@ -1635,6 +1783,18 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
skipCollision = true;
A->bSkipLineCol = true;
Bobj->m_pCollidingEntity = A;
+ }else if(A->IsObject() && Aobj->m_nSpecialCollisionResponseCases == COLLRESPONSE_FENCEPART &&
+ B->IsObject() && Bobj->m_nSpecialCollisionResponseCases == COLLRESPONSE_FENCEPART){
+ skipCollision = true;
+ A->bSkipLineCol = true;
+ }else if(A->IsObject() && Aobj->bIsStreetLight && !B->IsBuilding() && IsLCSTrafficLight(A->GetModelIndex())){
+ skipCollision = true;
+ A->bSkipLineCol = true;
+ Aobj->m_pCollidingEntity = B;
+ }else if(B->IsObject() && Bobj->bIsStreetLight && !A->IsBuilding() && IsLCSTrafficLight(B->GetModelIndex())){
+ skipCollision = true;
+ B->bSkipLineCol = true;
+ Bobj->m_pCollidingEntity = A;
}else if(A->IsObject() && B->IsVehicle()){
if(A->GetModelIndex() == MI_CAR_BUMPER)
skipCollision = true;
@@ -1679,20 +1839,39 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
B->GetPosition().z < A->GetPosition().z){
skipCollision = true;
A->bSkipLineCol = true;
- }else if(A->IsPed() && Aped->m_pCollidingEntity == B){
+ }else if(A->IsPed() && (Aped->m_pCollidingEntity == B || !A->phys_lcs_unk1)){
skipCollision = true;
if(!Aped->bKnockedUpIntoAir || Aped->bKnockedOffBike)
A->bSkipLineCol = true;
- }else if(B->IsPed() && Bped->m_pCollidingEntity == A){
- skipCollision = true;
- A->bSkipLineCol = true;
- }else if(A->GetModelIndex() == MI_RCBANDIT && (B->IsPed() || B->IsVehicle()) ||
- B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle())){
+ }else if(B->IsPed() && (Bped->m_pCollidingEntity == A || !B->phys_lcs_unk1)){
skipCollision = true;
A->bSkipLineCol = true;
+// }else if(A->GetModelIndex() == MI_RCBANDIT && (B->IsPed() || B->IsVehicle()) ||
+// B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle())){
+// skipCollision = true;
+// A->bSkipLineCol = true;
}else if(A->IsPed() && B->IsObject() && Bobj->m_fUprootLimit > 0.0f)
altcollision = true;
+ if(A->IsObject() && !B->IsBuilding()){
+ if(!A->phys_lcs_unk1){
+ A->bSkipLineCol = true;
+ skipCollision = true;
+#ifdef FIX_BUGS
+ // looks correct below
+ Aobj->m_pCollidingEntity = B;
+#else
+ Aobj->m_pCollidingEntity = A;
+#endif
+ }
+ }
+ if(B->IsObject() && !A->IsBuilding()){
+ if(!B->phys_lcs_unk1){
+ B->bSkipLineCol = true;
+ skipCollision = true;
+ Bobj->m_pCollidingEntity = A;
+ }
+ }
if(!A->bUsesCollision || skipCollision){
B->m_scanCode = CWorld::GetCurrentScanCode();
@@ -1722,6 +1901,8 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(impulseA > maxImpulseA) maxImpulseA = impulseA;
if(A->IsVehicle()){
+ if(B->IsMultiplayer())
+ A->SendMuliVehicleCollision(B, &aColPoints[i], impulseA);
if(!(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_SOLID) &&
impulseA > A->m_fDamageImpulse)
A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
@@ -1759,6 +1940,8 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions;
if(A->IsVehicle()){
+ if(B->IsMultiplayer())
+ A->SendMuliVehicleCollision(B, &aColPoints[i], impulseA);
if(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_SOLID)
adhesion = 0.0f;
else if(impulseA > A->m_fDamageImpulse)
@@ -2105,7 +2288,7 @@ CPhysical::ProcessCollision(void)
m_bIsVehicleBeingShifted = false;
bSkipLineCol = false;
- if(!bUsesCollision){
+ if(!bUsesCollision || IsMultiplayer()){
bIsStuck = false;
bIsInSafePosition = true;
RemoveAndAdd();
@@ -2135,61 +2318,66 @@ CPhysical::ProcessCollision(void)
float distSq = m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep());
if(IsPed() && (distSq >= sq(0.3f) || ped->IsPlayer())){
- if(ped->IsPlayer()){
- if(ped->m_pCurrentPhysSurface)
- n = Max(NUMSTEPS(0.15f), 4.0f);
- else
- n = Max(NUMSTEPS(0.3f), 2.0f);
- }else
- n = NUMSTEPS(0.45f);
+ if(ped->IsPlayer() && ped->m_pCurrentPhysSurface)
+ n = Max(NUMSTEPS(0.15f), 4.0f);
+ else
+ n = Max(NUMSTEPS(0.3f), 2.0f);
+ if(ped->IsPlayer() && ped->bHasHitWall)
+ n *= 2;
step = savedTimeStep / n;
if(!ped->IsPlayer())
ped->m_fElasticity *= HIGHSPEED_ELASTICITY_MULT_PED;
- }else if(IsVehicle() && distSq >= sq(0.4f)){
+ }else if(IsVehicle()){
if(GetStatus() == STATUS_PLAYER)
- n = NUMSTEPS(0.2f);
+ n = NUMSTEPS(0.3f);
else
- n = distSq > 0.32f ? NUMSTEPS(0.3f) : NUMSTEPS(0.4f);
+ n = NUMSTEPS(0.4f);
+ if(n == 0)
+ n = 1;
step = savedTimeStep / n;
-
- CVector bbox = GetColModel()->boundingBox.GetSize();
- float relDistX = Abs(DotProduct(m_vecMoveSpeed, GetRight())) * CTimer::GetTimeStep() / bbox.x;
- float relDistY = Abs(DotProduct(m_vecMoveSpeed, GetForward())) * CTimer::GetTimeStep() / bbox.y;
- float relDistZ = Abs(DotProduct(m_vecMoveSpeed, GetUp())) * CTimer::GetTimeStep() / bbox.z;
- if(Max(relDistX, Max(relDistY, relDistZ)) < 1.0f){
- // check if we can get away with simplified processing
-
- ApplyMoveSpeed();
- ApplyTurnSpeed();
- GetMatrix().Reorthogonalise();
- bSkipLineCol = false;
- m_bIsVehicleBeingShifted = false;
-
- bJustCheckCollision = true;
- bool savedUsesCollision = bUsesCollision;
- bUsesCollision = false;
- if(!CheckCollision()){
+ if(n > 2){
+ CVector bbox = GetColModel()->boundingBox.GetSize();
+ float relDistX = Abs(DotProduct(m_vecMoveSpeed, GetRight())) * CTimer::GetTimeStep() / bbox.x;
+ float relDistY = Abs(DotProduct(m_vecMoveSpeed, GetForward())) * CTimer::GetTimeStep() / bbox.y;
+ float relDistZ = Abs(DotProduct(m_vecMoveSpeed, GetUp())) * CTimer::GetTimeStep() / bbox.z;
+ float relDist = Max(relDistX, Max(relDistY, relDistZ));
+ if(((CVehicle*)this)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE)
+ relDist *= 2.0f;
+ if(relDist < 1.0f){
+ // check if we can get away with simplified processing
+
+ ApplyMoveSpeed();
+ ApplyTurnSpeed();
+ GetMatrix().Reorthogonalise();
+ bSkipLineCol = false;
+ m_bIsVehicleBeingShifted = false;
+
+ bJustCheckCollision = true;
+ bool savedUsesCollision = bUsesCollision;
+ bUsesCollision = false;
+ if(!CheckCollision()){
+ bJustCheckCollision = false;
+ bUsesCollision = savedUsesCollision;
+ if(IsVehicle())
+ ((CVehicle*)this)->bVehicleColProcessed = true;
+
+ bHitByTrain = false;
+ m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
+ bSkipLineCol = false;
+
+ bIsStuck = false;
+ bIsInSafePosition = true;
+ m_fElasticity = savedElasticity;
+ RemoveAndAdd();
+ return;
+ }
bJustCheckCollision = false;
bUsesCollision = savedUsesCollision;
- if(IsVehicle())
- ((CVehicle*)this)->bVehicleColProcessed = true;
-
- bHitByTrain = false;
- m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
- bSkipLineCol = false;
-
- bIsStuck = false;
- bIsInSafePosition = true;
- m_fElasticity = savedElasticity;
- RemoveAndAdd();
- return;
+ GetMatrix() = savedMatrix;
+ m_vecMoveSpeed = savedMoveSpeed;
+ if(IsVehicle() && ((CVehicle*)this)->bIsLawEnforcer)
+ m_fElasticity *= HIGHSPEED_ELASTICITY_MULT_COPCAR;
}
- bJustCheckCollision = false;
- bUsesCollision = savedUsesCollision;
- GetMatrix() = savedMatrix;
- m_vecMoveSpeed = savedMoveSpeed;
- if(IsVehicle() && ((CVehicle*)this)->bIsLawEnforcer)
- m_fElasticity *= HIGHSPEED_ELASTICITY_MULT_COPCAR;
}
}else if(IsObject() && ((CObject*)this)->ObjectCreatedBy != TEMP_OBJECT){
int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases;
@@ -2272,7 +2460,7 @@ CPhysical::ProcessCollision(void)
bSkipLineCol = false;
if(!m_vecMoveSpeed.IsZero() ||
!m_vecTurnSpeed.IsZero() ||
- bHitByTrain ||
+// bHitByTrain ||
GetStatus() == STATUS_PLAYER ||
IsVehicle() && ((CVehicle*)this)->bRestingOnPhysical ||
IsPed() && ped->IsPlayer()){
@@ -2293,3 +2481,44 @@ CPhysical::ProcessCollision(void)
m_fElasticity = savedElasticity;
RemoveAndAdd();
}
+
+
+
+// TEMP old VC code until bikes are done
+bool
+CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir)
+{
+ float compression = 1.0f - springRatio;
+ if(compression > 0.0f){
+ if(DotProduct(springDir, forceDir) > 0.0f)
+ forceDir *= -1.0f;
+ float step = Min(CTimer::GetTimeStep(), 3.0f);
+ float impulse = GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
+ if(bIsHeavy)
+ impulse *= 0.75f;
+ ApplyMoveForce(forceDir*impulse);
+ ApplyTurnForce(forceDir*impulse, point);
+ }
+ return true;
+}
+bool
+CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed)
+{
+ float speedA = DotProduct(speed, springDir);
+ float speedB = DotProduct(GetSpeed(point), springDir);
+ float step = Min(CTimer::GetTimeStep(), 3.0f);
+ float impulse = -damping * (speedA + speedB)/2.0f * m_fMass * step * 0.53f;
+ if(bIsHeavy)
+ impulse *= 2.0f;
+
+ // what is this?
+ float a = m_fTurnMass / ((point.MagnitudeSqr() + 1.0f) * 2.0f * m_fMass);
+ a = Min(a, 1.0f);
+ float b = Abs(impulse / (speedB * m_fMass));
+ if(a < b)
+ impulse *= a/b;
+
+ ApplyMoveForce(springDir*impulse);
+ ApplyTurnForce(springDir*impulse, point);
+ return true;
+}
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index f552da6c..71e30485 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -61,9 +61,13 @@ public:
uint8 m_bIsVehicleBeingShifted : 1; // wrong name - also used on but never set for peds
uint8 bJustCheckCollision : 1; // just see if there is a collision
+bool phys_lcs_unk1;
+
uint8 m_nSurfaceTouched;
int8 m_nZoneLevel;
+int8 phys_lcs_unk2;
+
CPhysical(void);
~CPhysical(void);
@@ -75,6 +79,9 @@ public:
void ProcessShift(void);
void ProcessCollision(void);
+ // these two are virtual in LCS...why?
+ virtual void ApplyMoveSpeed(void);
+ virtual void ApplyTurnSpeed(void);
virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
void RemoveAndAdd(void);
@@ -141,8 +148,6 @@ public:
m_vecCentreOfMass.z = z;
}
- void ApplyMoveSpeed(void);
- void ApplyTurnSpeed(void);
// Force actually means Impulse here
void ApplyMoveForce(float jx, float jy, float jz);
void ApplyMoveForce(const CVector &j) { ApplyMoveForce(j.x, j.y, j.z); }
@@ -150,14 +155,15 @@ public:
void ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz);
// j is direction of force, p is point relative to model center where force is applied
void ApplyTurnForce(const CVector &j, const CVector &p) { ApplyTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); }
+ void ApplyTurnForceMultiplayer(const CVector &j, const CVector &p);
void ApplyFrictionMoveForce(float jx, float jy, float jz);
void ApplyFrictionMoveForce(const CVector &j) { ApplyFrictionMoveForce(j.x, j.y, j.z); }
void ApplyFrictionTurnForce(float jx, float jy, float jz, float rx, float ry, float rz);
void ApplyFrictionTurnForce(const CVector &j, const CVector &p) { ApplyFrictionTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); }
// springRatio: 1.0 fully extended, 0.0 fully compressed
bool ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias);
- bool ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir);
- bool ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed);
+ bool ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir, float &impulse);
+ bool ApplySpringDampening(float damping, float dampingLimit, CVector &springDir, CVector &point, CVector &speed);
void ApplyGravity(void);
void ApplyFriction(void);
void ApplyAirResistance(void);
@@ -172,4 +178,10 @@ public:
bool ProcessCollisionSectorList(CPtrList *lists);
bool CheckCollision(void);
bool CheckCollision_SimpleCar(void);
+
+ void SendMuliVehicleCollision(CEntity *,CColPoint *,float) {}
+
+ // TEMP
+ bool ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir);
+ bool ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed);
};
diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp
index a485138e..a874343d 100644
--- a/src/extras/custompipes.cpp
+++ b/src/extras/custompipes.cpp
@@ -46,13 +46,14 @@ CustomMatCopy(void *dst, void *src, int32, int32)
rw::TexDictionary *neoTxd;
+bool gGlassCarsCheat;
bool bRenderingEnvMap;
-int32 EnvMapSize = 128;
+int32 EnvMapSize = 512;
rw::Camera *EnvMapCam;
rw::Texture *EnvMapTex;
rw::Texture *EnvMaskTex;
-static rw::RWDEVICE::Im2DVertex EnvScreenQuad[4];
-static int16 QuadIndices[6] = { 0, 1, 2, 0, 2, 3 };
+rw::RWDEVICE::Im2DVertex EnvScreenQuad[4];
+int16 QuadIndices[6] = { 0, 1, 2, 0, 2, 3 };
static rw::Camera*
CreateEnvMapCam(rw::World *world)
@@ -341,7 +342,7 @@ ReadTweakValueTable(char *fp, InterpolatedValue &interp)
* Neo Vehicle pipe
*/
-int32 VehiclePipeSwitch = VEHICLEPIPE_MATFX;
+int32 VehiclePipeSwitch = VEHICLEPIPE_PS2;
float VehicleShininess = 1.0f;
float VehicleSpecularity = 1.0f;
InterpolatedFloat Fresnel(0.4f);
@@ -369,6 +370,7 @@ AttachVehiclePipe(rw::Clump *clump)
* Neo World pipe
*/
+int32 WorldPipeSwitch = WORLDPIPE_PS2;
bool LightmapEnable;
float LightmapMult = 1.0f;
InterpolatedFloat WorldLightmapBlend(1.0f);
diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h
index 7ad239f0..faf99efc 100644
--- a/src/extras/custompipes.h
+++ b/src/extras/custompipes.h
@@ -75,16 +75,23 @@ void CustomPipeInit(void);
void CustomPipeShutdown(void);
void SetTxdFindCallback(void);
+extern bool gGlassCarsCheat;
extern bool bRenderingEnvMap;
extern int32 EnvMapSize;
extern rw::Camera *EnvMapCam;
extern rw::Texture *EnvMapTex;
extern rw::Texture *EnvMaskTex;
+extern rw::RWDEVICE::Im2DVertex EnvScreenQuad[4];
+extern int16 QuadIndices[6];
void EnvMapRender(void);
enum {
- VEHICLEPIPE_MATFX,
- VEHICLEPIPE_NEO
+ VEHICLEPIPE_PSP,
+ VEHICLEPIPE_PS2,
+ VEHICLEPIPE_MOBILE,
+
+// maybe later again...
+ VEHICLEPIPE_NEO = -1
};
extern int32 VehiclePipeSwitch;
extern float VehicleShininess;
@@ -99,6 +106,12 @@ void DestroyVehiclePipe(void);
void AttachVehiclePipe(rw::Atomic *atomic);
void AttachVehiclePipe(rw::Clump *clump);
+enum {
+ WORLDPIPE_PSP,
+ WORLDPIPE_PS2,
+ WORLDPIPE_MOBILE
+};
+extern int32 WorldPipeSwitch;
extern bool LightmapEnable;
extern float LightmapMult;
extern InterpolatedFloat WorldLightmapBlend;
@@ -133,8 +146,6 @@ void AttachRimPipe(rw::Clump *clump);
}
-#endif
-
namespace WorldRender{
extern int numBlendInsts[3];
void AtomicFirstPass(RpAtomic *atomic, int pass);
@@ -143,3 +154,4 @@ void RenderBlendPass(int pass);
}
#endif
+#endif
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
index 3ad824e3..dd3a95b7 100644
--- a/src/extras/custompipes_d3d9.cpp
+++ b/src/extras/custompipes_d3d9.cpp
@@ -2,6 +2,10 @@
#include "common.h"
#ifdef RW_D3D9
+#ifdef EXTENDED_PIPELINES
+
+#include "rpmatfx.h"
+
#include "main.h"
#include "RwHelper.h"
#include "Lights.h"
@@ -12,15 +16,15 @@
#include "TxdStore.h"
#include "Renderer.h"
#include "World.h"
+#include "VisibilityPlugins.h"
#include "custompipes.h"
-#ifdef EXTENDED_PIPELINES
-
#ifndef LIBRW
#error "Need librw for EXTENDED_PIPELINES"
#endif
-extern RwTexture *gpWhiteTexture; // from vehicle model info
+//extern RwTexture *gpWhiteTexture; // from vehicle model info
+static RwTexture *gpWhiteTexture; // nil works as white in librw currently
namespace CustomPipes {
@@ -36,13 +40,212 @@ enum {
VSLOC_eye = rw::d3d::VSLOC_afterLights,
VSLOC_reflProps,
- VSLOC_specLights
+ VSLOC_specLights,
+
+ // Leeds building, Leeds vehicle mobile
+ VSLOC_emissive = rw::d3d::VSLOC_afterLights,
+ VSLOC_ambient,
+ VSLOC_viewMat, // only vehicle
+
+ // Leeds vehicle PS2
+ VSLOC_texMat = rw::d3d::VSLOC_afterLights,
+
+ PSLOC_colorscale = 1,
+ PSLOC_shininess,
+ PSLOC_skyTop,
+ PSLOC_skyBot
};
/*
- * Neo Vehicle pipe
+ * Leeds & Neo Vehicle pipe
*/
+static void *leedsVehicle_VS;
+static void *leedsVehicle_mobile_VS;
+static void *leedsVehicle_blend_PS;
+static void *leedsVehicle_add_PS;
+static void *leedsVehicle_mobile_PS;
+
+static rw::RawMatrix normal2texcoord_flipU = {
+ { -0.5f, 0.0f, 0.0f }, 0.0f,
+ { 0.0f, -0.5f, 0.0f }, 0.0f,
+ { 0.0f, 0.0f, 1.0f }, 0.0f,
+ { 0.5f, 0.5f, 0.0f }, 1.0f
+};
+
+void
+uploadEnvMatrix(rw::Frame *frame)
+{
+ using namespace rw;
+ Matrix invMat;
+ if(frame == nil)
+ frame = engine->currentCamera->getFrame();
+
+ RawMatrix envMtx, invMtx;
+ Matrix tmp = *frame->getLTM();
+ // Now the weird part: we remove the camera pitch
+ tmp.at.z = 0.0f;
+ tmp.at = normalize(tmp.at);
+ tmp.right.x = -tmp.at.y;
+ tmp.right.y = tmp.at.x;
+ tmp.right.z = 0.0f;;
+ tmp.up.set(0.0f, 0.0f, 1.0f);
+ tmp.pos.set(0.0f, 0.0f, 0.0f);
+ tmp.flags = Matrix::TYPEORTHONORMAL;
+
+ Matrix::invert(&invMat, &tmp);
+ convMatrix(&invMtx, &invMat);
+ RawMatrix::mult(&envMtx, &invMtx, &normal2texcoord_flipU);
+ d3d::d3ddevice->SetVertexShaderConstantF(VSLOC_texMat, (float*)&envMtx, 4);
+}
+
+void
+leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ int vsBits;
+ setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
+ setIndices(header->indexBuffer);
+ setVertexDeclaration(header->vertexDeclaration);
+
+ vsBits = lightingCB_Shader(atomic);
+ uploadMatrices(atomic->getFrame()->getLTM());
+
+ setVertexShader(leedsVehicle_VS);
+ if(gGlassCarsCheat)
+ setPixelShader(leedsVehicle_blend_PS);
+ else
+ setPixelShader(leedsVehicle_add_PS);
+
+ d3d::setTexture(1, EnvMapTex);
+ uploadEnvMatrix(nil);
+
+ SetRenderState(SRCBLEND, BLENDONE);
+
+ float colorscale[4];
+ colorscale[3] = 1.0f;
+
+ InstanceData *inst = header->inst;
+ for(rw::uint32 i = 0; i < header->numMeshes; i++){
+ Material *m = inst->material;
+
+ SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
+
+ float coef = 0.0f;
+ if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
+ coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
+ if(gGlassCarsCheat)
+ coef = 1.0f;
+ }
+ d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&coef, 1);
+
+ setMaterial(m->color, m->surfaceProps);
+
+ float cs = 1.0f;
+ // how does the PS2 handle this actually? probably scaled material color?
+ if(VehiclePipeSwitch == VEHICLEPIPE_PSP && m->texture)
+ cs = 2.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ d3ddevice->SetPixelShaderConstantF(PSLOC_colorscale, colorscale, 1);
+
+ if(m->texture)
+ d3d::setTexture(0, m->texture);
+ else
+ d3d::setTexture(0, gpWhiteTexture);
+
+ drawInst(header, inst);
+ inst++;
+ }
+
+ d3d::setTexture(1, nil);
+
+ SetRenderState(SRCBLEND, BLENDSRCALPHA);
+}
+
+void
+uploadWorldLights(void)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ RGBAf amb, emiss;
+ amb.red = CTimeCycle::GetAmbientRed();
+ amb.green = CTimeCycle::GetAmbientGreen();
+ amb.blue = CTimeCycle::GetAmbientBlue();
+ amb.alpha = 1.0f;
+ emiss = pAmbient->color;
+
+ d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
+ d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
+}
+
+void
+leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ int vsBits;
+ setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
+ setIndices(header->indexBuffer);
+ setVertexDeclaration(header->vertexDeclaration);
+
+ vsBits = lightingCB_Shader(atomic);
+ uploadMatrices(atomic->getFrame()->getLTM());
+
+ setVertexShader(leedsVehicle_mobile_VS);
+ setPixelShader(leedsVehicle_mobile_PS);
+
+ uploadWorldLights();
+
+ RGBAf skyTop, skyBot;
+ skyTop.red = CTimeCycle::GetSkyTopRed()/255.0f;
+ skyTop.green = CTimeCycle::GetSkyTopGreen()/255.0f;
+ skyTop.blue = CTimeCycle::GetSkyTopBlue()/255.0f;
+ skyBot.red = CTimeCycle::GetSkyBottomRed()/255.0f;
+ skyBot.green = CTimeCycle::GetSkyBottomGreen()/255.0f;
+ skyBot.blue = CTimeCycle::GetSkyBottomBlue()/255.0f;
+
+ d3ddevice->SetPixelShaderConstantF(PSLOC_skyTop, (float*)&skyTop, 1);
+ d3ddevice->SetPixelShaderConstantF(PSLOC_skyBot, (float*)&skyBot, 1);
+
+ d3ddevice->SetVertexShaderConstantF(VSLOC_viewMat, (float*)&rw::engine->currentCamera->devView, 4);
+
+ d3d::setTexture(1, EnvMapTex);
+
+ InstanceData *inst = header->inst;
+ for(rw::uint32 i = 0; i < header->numMeshes; i++){
+ Material *m = inst->material;
+
+ SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
+
+ float coef = 0.0f;
+ if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
+ coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
+ if(gGlassCarsCheat)
+ coef = 1.0f;
+ }
+ d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&coef, 1);
+
+ setMaterial(m->color, m->surfaceProps);
+
+ if(m->texture)
+ d3d::setTexture(0, m->texture);
+ else
+ d3d::setTexture(0, gpWhiteTexture);
+
+ drawInst(header, inst);
+ inst++;
+ }
+
+ d3d::setTexture(1, nil);
+}
+
static void *neoVehicle_VS;
static void *neoVehicle_PS;
@@ -83,13 +286,17 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d9;
// TODO: make this less of a kludge
- if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){
- matFXGlobals.pipelines[rw::platform]->render(atomic);
+ if(VehiclePipeSwitch == VEHICLEPIPE_PSP || VehiclePipeSwitch == VEHICLEPIPE_PS2){
+ leedsVehicleRenderCB(atomic, header);
+ // matFXGlobals.pipelines[rw::platform]->render(atomic);
+ return;
+ }
+ if(VehiclePipeSwitch == VEHICLEPIPE_MOBILE){
+ leedsVehicleRenderCB_mobile(atomic, header);
return;
}
int vsBits;
- rw::uint32 flags = atomic->geometry->flags;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
setIndices(header->indexBuffer);
setVertexDeclaration(header->vertexDeclaration);
@@ -121,7 +328,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity;
d3ddevice->SetVertexShaderConstantF(VSLOC_reflProps, reflProps, 1);
- setMaterial(flags, m->color, m->surfaceProps);
+ setMaterial(m->color, m->surfaceProps);
if(m->texture)
d3d::setTexture(0, m->texture);
@@ -141,15 +348,15 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void
CreateVehiclePipe(void)
{
- if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
- printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
- else{
- char *fp = (char*)work_buff;
- fp = ReadTweakValueTable(fp, Fresnel);
- fp = ReadTweakValueTable(fp, Power);
- fp = ReadTweakValueTable(fp, DiffColor);
- fp = ReadTweakValueTable(fp, SpecColor);
- }
+// if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
+// printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
+// else{
+// char *fp = (char*)work_buff;
+// fp = ReadTweakValueTable(fp, Fresnel);
+// fp = ReadTweakValueTable(fp, Power);
+// fp = ReadTweakValueTable(fp, DiffColor);
+// fp = ReadTweakValueTable(fp, SpecColor);
+// }
#include "shaders/obj/neoVehicle_VS.inc"
neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso);
@@ -159,6 +366,26 @@ CreateVehiclePipe(void)
neoVehicle_PS = rw::d3d::createPixelShader(neoVehicle_PS_cso);
assert(neoVehicle_PS);
+#include "shaders/obj/leedsDefault_ENV_VS.inc"
+ leedsVehicle_VS = rw::d3d::createVertexShader(leedsDefault_ENV_VS_cso);
+ assert(leedsVehicle_VS);
+
+#include "shaders/obj/leedsVehicle_mobile_VS.inc"
+ leedsVehicle_mobile_VS = rw::d3d::createVertexShader(leedsVehicle_mobile_VS_cso);
+ assert(leedsVehicle_mobile_VS);
+
+#include "shaders/obj/leedsDefault_BLEND_PS.inc"
+ leedsVehicle_blend_PS = rw::d3d::createPixelShader(leedsDefault_BLEND_PS_cso);
+ assert(leedsVehicle_blend_PS);
+
+#include "shaders/obj/leedsDefault_ADD_PS.inc"
+ leedsVehicle_add_PS = rw::d3d::createPixelShader(leedsDefault_ADD_PS_cso);
+ assert(leedsVehicle_add_PS);
+
+#include "shaders/obj/leedsVehicle_mobile_PS.inc"
+ leedsVehicle_mobile_PS = rw::d3d::createPixelShader(leedsVehicle_mobile_PS_cso);
+ assert(leedsVehicle_mobile_PS);
+
rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
pipe->instanceCB = rw::d3d9::defaultInstanceCB;
@@ -176,6 +403,15 @@ DestroyVehiclePipe(void)
rw::d3d::destroyPixelShader(neoVehicle_PS);
neoVehicle_PS = nil;
+ rw::d3d::destroyVertexShader(leedsVehicle_VS);
+ leedsVehicle_VS = nil;
+
+ rw::d3d::destroyPixelShader(leedsVehicle_blend_PS);
+ leedsVehicle_blend_PS = nil;
+
+ rw::d3d::destroyPixelShader(leedsVehicle_add_PS);
+ leedsVehicle_add_PS = nil;
+
((rw::d3d9::ObjPipeline*)vehiclePipe)->destroy();
vehiclePipe = nil;
}
@@ -183,11 +419,12 @@ DestroyVehiclePipe(void)
/*
- * Neo World pipe
+ * Leeds World pipe
*/
-static void *neoWorld_VS;
-static void *neoWorldVC_PS;
+static void *leedsBuilding_VS;
+static void *leedsBuilding_mobile_VS;
+static void *scale_PS;
static void
worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
@@ -196,79 +433,68 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d;
using namespace rw::d3d9;
- if(!LightmapEnable){
- defaultRenderCB_Shader(atomic, header);
- return;
- }
-
- int vsBits;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
setIndices(header->indexBuffer);
setVertexDeclaration(header->vertexDeclaration);
- vsBits = lightingCB_Shader(atomic);
+ if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE)
+ setVertexShader(CustomPipes::leedsBuilding_mobile_VS);
+ else
+ setVertexShader(CustomPipes::leedsBuilding_VS);
+ setPixelShader(scale_PS);
+
uploadMatrices(atomic->getFrame()->getLTM());
+ uploadWorldLights();
- float lightfactor[4];
+ float colorscale[4];
+ colorscale[3] = 1.0f;
InstanceData *inst = header->inst;
for(rw::uint32 i = 0; i < header->numMeshes; i++){
Material *m = inst->material;
- if(MatFX::getEffects(m) == MatFX::DUAL){
- setVertexShader(neoWorld_VS);
-
- MatFX *matfx = MatFX::get(m);
- Texture *dualtex = matfx->getDualTexture();
- if(dualtex == nil)
- goto notex;
- d3d::setTexture(1, dualtex);
- lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult;
- }else{
- notex:
- setVertexShader(default_amb_VS);
-
- d3d::setTexture(1, nil);
- lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f;
- }
- lightfactor[3] = m->color.alpha/255.0f;
- d3d::setTexture(0, m->texture);
- d3ddevice->SetPixelShaderConstantF(1, lightfactor, 1);
-
- SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
-
- RGBA color = { 255, 255, 255, m->color.alpha };
- setMaterial(color, m->surfaceProps);
+ float cs = 1.0f;
+ if(WorldPipeSwitch != WORLDPIPE_MOBILE && m->texture)
+ cs = 255/128.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ d3ddevice->SetPixelShaderConstantF(PSLOC_colorscale, colorscale, 1);
if(m->texture)
d3d::setTexture(0, m->texture);
else
- d3d::setTexture(0, gpWhiteTexture);
- setPixelShader(neoWorldVC_PS);
+ d3d::setTexture(0, gpWhiteTexture); // actually we don't even render this
+
+ rw::RGBA color = m->color;
+#ifdef VIS_DISTANCE_ALPHA
+ color.alpha = (color.alpha * CVisibilityPlugins::GetObjectDistanceAlpha((RwObject*)atomic))/255.0f;
+#endif
+ setMaterial(color, m->surfaceProps, WorldPipeSwitch == WORLDPIPE_PS2 ? 0.5f : 1.0f);
+
+ SetRenderState(VERTEXALPHA, inst->vertexAlpha || color.alpha != 255);
drawInst(header, inst);
inst++;
}
- d3d::setTexture(1, nil);
}
void
CreateWorldPipe(void)
{
- if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
- printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
- else
- ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
-
-#include "shaders/obj/default_UV2_VS.inc"
- neoWorld_VS = rw::d3d::createVertexShader(default_UV2_VS_cso);
- assert(neoWorld_VS);
-
-#include "shaders/obj/neoWorldVC_PS.inc"
- neoWorldVC_PS = rw::d3d::createPixelShader(neoWorldVC_PS_cso);
- assert(neoWorldVC_PS);
-
+// if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
+// printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
+// else
+// ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
+
+#include "shaders/obj/leedsBuilding_VS.inc"
+ leedsBuilding_VS = rw::d3d::createVertexShader(leedsBuilding_VS_cso);
+ assert(leedsBuilding_VS);
+#include "shaders/obj/leedsBuilding_mobile_VS.inc"
+ leedsBuilding_mobile_VS = rw::d3d::createVertexShader(leedsBuilding_mobile_VS_cso);
+ assert(leedsBuilding_mobile_VS);
+#include "shaders/obj/scale_PS.inc"
+ scale_PS = rw::d3d::createPixelShader(scale_PS_cso);
+ assert(scale_PS);
rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
pipe->instanceCB = rw::d3d9::defaultInstanceCB;
@@ -280,10 +506,12 @@ CreateWorldPipe(void)
void
DestroyWorldPipe(void)
{
- rw::d3d::destroyVertexShader(neoWorld_VS);
- neoWorld_VS = nil;
- rw::d3d::destroyPixelShader(neoWorldVC_PS);
- neoWorldVC_PS = nil;
+ rw::d3d::destroyVertexShader(leedsBuilding_VS);
+ leedsBuilding_VS = nil;
+ rw::d3d::destroyVertexShader(leedsBuilding_mobile_VS);
+ leedsBuilding_mobile_VS = nil;
+ rw::d3d::destroyPixelShader(scale_PS);
+ scale_PS = nil;
((rw::d3d9::ObjPipeline*)worldPipe)->destroy();
@@ -422,7 +650,6 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
}
int vsBits;
- rw::uint32 flags = atomic->geometry->flags;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
setIndices(header->indexBuffer);
setVertexDeclaration(header->vertexDeclaration);
@@ -440,7 +667,7 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
- setMaterial(flags, m->color, m->surfaceProps);
+ setMaterial(m->color, m->surfaceProps);
if(m->texture){
d3d::setTexture(0, m->texture);
@@ -466,7 +693,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
}
int vsBits;
- rw::uint32 flags = atomic->geometry->flags;
+
setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
0, header->vertexStream[0].stride);
setIndices((IDirect3DIndexBuffer9*)header->indexBuffer);
@@ -487,7 +714,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
- setMaterial(flags, m->color, m->surfaceProps);
+ setMaterial(m->color, m->surfaceProps);
if(inst->material->texture){
d3d::setTexture(0, m->texture);
@@ -555,12 +782,7 @@ DestroyRimLightPipes(void)
}
-#endif
-
#ifdef NEW_RENDERER
-#ifndef LIBRW
-#error "Need librw for NEW_PIPELINES"
-#endif
namespace WorldRender
{
@@ -613,16 +835,20 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
assert(building->instHeader->platform == PLATFORM_D3D9);
building->fadeAlpha = 255;
building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
- rw::uint32 flags = atomic->geometry->flags;
bool setupDone = false;
bool defer = false;
SetMatrix(building, atomic->getFrame()->getLTM());
+ float colorscale[4];
+
InstanceData *inst = building->instHeader->inst;
for(rw::uint32 i = 0; i < building->instHeader->numMeshes; i++, inst++){
Material *m = inst->material;
+ if(m->texture == nil)
+ continue;
+
if(inst->vertexAlpha || m->color.alpha != 255 ||
IsTextureTransparent(m->texture)){
defer = true;
@@ -634,22 +860,29 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride);
setIndices(building->instHeader->indexBuffer);
setVertexDeclaration(building->instHeader->vertexDeclaration);
- setVertexShader(default_amb_VS);
- d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
- if(building->lighting)
- setAmbient(pAmbient->color);
+ if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE)
+ setVertexShader(CustomPipes::leedsBuilding_mobile_VS);
else
- setAmbient(black);
+ setVertexShader(CustomPipes::leedsBuilding_VS);
+ setPixelShader(CustomPipes::scale_PS);
+ d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
+
+ CustomPipes::uploadWorldLights();
+
+ colorscale[3] = 1.0f;
+
setupDone = true;
}
- setMaterial(flags, m->color, m->surfaceProps);
+ float cs = 1.0f;
+ if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
+ cs = 255/128.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ d3ddevice->SetPixelShaderConstantF(CustomPipes::PSLOC_colorscale, colorscale, 1);
- if(m->texture){
- d3d::setTexture(0, m->texture);
- setPixelShader(default_tex_PS);
- }else
- setPixelShader(default_PS);
+ d3d::setTexture(0, m->texture);
+
+ setMaterial(m->color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
drawInst(building->instHeader, inst);
}
@@ -683,7 +916,16 @@ RenderBlendPass(int pass)
using namespace rw::d3d;
using namespace rw::d3d9;
- setVertexShader(default_amb_VS);
+ if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE)
+ setVertexShader(CustomPipes::leedsBuilding_mobile_VS);
+ else
+ setVertexShader(CustomPipes::leedsBuilding_VS);
+ setPixelShader(CustomPipes::scale_PS);
+
+ CustomPipes::uploadWorldLights();
+
+ float colorscale[4];
+ colorscale[3] = 1.0f;
int i;
for(i = 0; i < numBlendInsts[pass]; i++){
@@ -693,26 +935,26 @@ RenderBlendPass(int pass)
setIndices(building->instHeader->indexBuffer);
setVertexDeclaration(building->instHeader->vertexDeclaration);
d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
- if(building->lighting)
- setAmbient(pAmbient->color);
- else
- setAmbient(black);
InstanceData *inst = building->instHeader->inst;
for(rw::uint32 j = 0; j < building->instHeader->numMeshes; j++, inst++){
Material *m = inst->material;
+ if(m->texture == nil)
+ continue;
if(!inst->vertexAlpha && m->color.alpha == 255 && !IsTextureTransparent(m->texture) && building->fadeAlpha == 255)
continue; // already done this one
+ float cs = 1.0f;
+ if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
+ cs = 255/128.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ d3ddevice->SetPixelShaderConstantF(CustomPipes::PSLOC_colorscale, colorscale, 1);
+
+ d3d::setTexture(0, m->texture);
+
rw::RGBA color = m->color;
color.alpha = (color.alpha * building->fadeAlpha)/255;
- setMaterial(color, m->surfaceProps); // always modulate here
-
- if(m->texture){
- d3d::setTexture(0, m->texture);
- setPixelShader(default_tex_PS);
- }else
- setPixelShader(default_PS);
+ setMaterial(color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
drawInst(building->instHeader, inst);
}
@@ -722,3 +964,4 @@ RenderBlendPass(int pass)
#endif
#endif
+#endif
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index d74e40db..0860d59e 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -1,6 +1,10 @@
#include "common.h"
#ifdef RW_OPENGL
+#ifdef EXTENDED_PIPELINES
+
+#include "rpmatfx.h"
+
#include "main.h"
#include "RwHelper.h"
#include "Lights.h"
@@ -11,10 +15,9 @@
#include "TxdStore.h"
#include "Renderer.h"
#include "World.h"
+#include "VisibilityPlugins.h"
#include "custompipes.h"
-#ifdef EXTENDED_PIPELINES
-
#ifndef LIBRW
#error "Need librw for EXTENDED_PIPELINES"
#endif
@@ -33,14 +36,211 @@ static int32 u_reflProps;
static int32 u_specDir;
static int32 u_specColor;
+static int32 u_amb;
+static int32 u_emiss;
+static int32 u_colorscale;
+
+static int32 u_texMatrix;
+static int32 u_shininess;
+
+static int32 u_skyTop;
+static int32 u_skyBot;
+
#define U(i) currentShader->uniformLocations[i]
/*
- * Neo Vehicle pipe
+ * Leeds & Neo Vehicle pipe
*/
+rw::gl3::Shader *leedsVehicleShader_add;
+rw::gl3::Shader *leedsVehicleShader_blend;
+rw::gl3::Shader *leedsVehicleShader_mobile;
+
rw::gl3::Shader *neoVehicleShader;
+static rw::RawMatrix normal2texcoord_flipU = {
+ { -0.5f, 0.0f, 0.0f }, 0.0f,
+ { 0.0f, -0.5f, 0.0f }, 0.0f,
+ { 0.0f, 0.0f, 1.0f }, 0.0f,
+ { 0.5f, 0.5f, 0.0f }, 1.0f
+};
+
+static void
+uploadEnvMatrix(rw::Frame *frame)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ Matrix invMat;
+ if(frame == nil)
+ frame = engine->currentCamera->getFrame();
+
+ // cache the matrix across multiple meshes
+ static RawMatrix envMtx;
+// can't do it, frame matrix may change
+// if(frame != lastEnvFrame){
+// lastEnvFrame = frame;
+ {
+
+ Matrix tmp = *frame->getLTM();
+ // Now the weird part: we remove the camera pitch
+ tmp.at.z = 0.0f;
+ tmp.at = normalize(tmp.at);
+ tmp.right.x = -tmp.at.y;
+ tmp.right.y = tmp.at.x;
+ tmp.right.z = 0.0f;;
+ tmp.up.set(0.0f, 0.0f, 1.0f);
+ tmp.pos.set(0.0f, 0.0f, 0.0f);
+ tmp.flags = Matrix::TYPEORTHONORMAL;
+
+ RawMatrix invMtx;
+ Matrix::invert(&invMat, &tmp);
+ convMatrix(&invMtx, &invMat);
+ RawMatrix::mult(&envMtx, &invMtx, &normal2texcoord_flipU);
+ }
+ setUniform(u_texMatrix, &envMtx);
+}
+
+static void
+leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ Material *m;
+
+ setWorldMatrix(atomic->getFrame()->getLTM());
+ lightingCB(atomic);
+
+ setupVertexInput(header);
+
+ InstanceData *inst = header->inst;
+ rw::int32 n = header->numMeshes;
+
+ if(gGlassCarsCheat)
+ leedsVehicleShader_blend->use();
+ else
+ leedsVehicleShader_add->use();
+
+ setTexture(1, EnvMapTex);
+ uploadEnvMatrix(nil);
+
+ SetRenderState(SRCBLEND, BLENDONE);
+
+ float colorscale[4];
+ colorscale[3] = 1.0f;
+
+ while(n--){
+ m = inst->material;
+
+ rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
+
+ float coef = 0.0f;
+ if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
+ coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
+ if(gGlassCarsCheat)
+ coef = 1.0f;
+ }
+ glUniform1f(U(u_shininess), coef);
+
+ setMaterial(m->color, m->surfaceProps);
+
+ float cs = 1.0f;
+ // how does the PS2 handle this actually? probably scaled material color?
+ if(VehiclePipeSwitch == VEHICLEPIPE_PSP && m->texture)
+ cs = 2.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ glUniform4fv(U(u_colorscale), 1, colorscale);
+
+ setTexture(0, m->texture);
+
+ drawInst(header, inst);
+ inst++;
+ }
+
+ setTexture(1, nil);
+
+ SetRenderState(SRCBLEND, BLENDSRCALPHA);
+
+ teardownVertexInput(header);
+}
+
+void
+uploadWorldLights(void)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ RGBAf amb, emiss;
+ amb.red = CTimeCycle::GetAmbientRed();
+ amb.green = CTimeCycle::GetAmbientGreen();
+ amb.blue = CTimeCycle::GetAmbientBlue();
+ amb.alpha = 1.0f;
+ emiss = pAmbient->color;
+
+ glUniform4fv(U(CustomPipes::u_amb), 1, (float*)&amb);
+ glUniform4fv(U(CustomPipes::u_emiss), 1, (float*)&emiss);
+}
+
+static void
+leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ Material *m;
+
+ setWorldMatrix(atomic->getFrame()->getLTM());
+ lightingCB(atomic);
+
+ setupVertexInput(header);
+
+ InstanceData *inst = header->inst;
+ rw::int32 n = header->numMeshes;
+
+ leedsVehicleShader_mobile->use();
+
+ uploadWorldLights();
+
+ RGBAf skyTop, skyBot;
+ skyTop.red = CTimeCycle::GetSkyTopRed()/255.0f;
+ skyTop.green = CTimeCycle::GetSkyTopGreen()/255.0f;
+ skyTop.blue = CTimeCycle::GetSkyTopBlue()/255.0f;
+ skyBot.red = CTimeCycle::GetSkyBottomRed()/255.0f;
+ skyBot.green = CTimeCycle::GetSkyBottomGreen()/255.0f;
+ skyBot.blue = CTimeCycle::GetSkyBottomBlue()/255.0f;
+
+ glUniform3fv(U(u_skyTop), 1, (float*)&skyTop);
+ glUniform3fv(U(u_skyBot), 1, (float*)&skyBot);
+
+ setTexture(1, EnvMapTex);
+
+ while(n--){
+ m = inst->material;
+
+ rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
+
+ float coef = 0.0f;
+ if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
+ coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
+ if(gGlassCarsCheat)
+ coef = 1.0f;
+ }
+ glUniform1f(U(u_shininess), coef);
+
+ setMaterial(m->color, m->surfaceProps);
+
+ setTexture(0, m->texture);
+
+ drawInst(header, inst);
+ inst++;
+ }
+
+ setTexture(1, nil);
+
+ teardownVertexInput(header);
+}
+
static void
uploadSpecLights(void)
{
@@ -80,14 +280,18 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw::gl3;
// TODO: make this less of a kludge
- if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){
- matFXGlobals.pipelines[rw::platform]->render(atomic);
+ if(VehiclePipeSwitch == VEHICLEPIPE_PSP || VehiclePipeSwitch == VEHICLEPIPE_PS2){
+ leedsVehicleRenderCB(atomic, header);
+// matFXGlobals.pipelines[rw::platform]->render(atomic);
+ return;
+ }
+ if(VehiclePipeSwitch == VEHICLEPIPE_MOBILE){
+ leedsVehicleRenderCB_mobile(atomic, header);
return;
}
Material *m;
- rw::uint32 flags = atomic->geometry->flags;
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
@@ -114,7 +318,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
while(n--){
m = inst->material;
- setMaterial(flags, m->color, m->surfaceProps);
+ setMaterial(m->color, m->surfaceProps);
setTexture(0, m->texture);
@@ -141,15 +345,15 @@ CreateVehiclePipe(void)
using namespace rw;
using namespace rw::gl3;
- if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
- printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
- else{
- char *fp = (char*)work_buff;
- fp = ReadTweakValueTable(fp, Fresnel);
- fp = ReadTweakValueTable(fp, Power);
- fp = ReadTweakValueTable(fp, DiffColor);
- fp = ReadTweakValueTable(fp, SpecColor);
- }
+// if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
+// printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
+// else{
+// char *fp = (char*)work_buff;
+// fp = ReadTweakValueTable(fp, Fresnel);
+// fp = ReadTweakValueTable(fp, Power);
+// fp = ReadTweakValueTable(fp, DiffColor);
+// fp = ReadTweakValueTable(fp, SpecColor);
+// }
{
@@ -161,6 +365,27 @@ CreateVehiclePipe(void)
assert(neoVehicleShader);
}
+ {
+#include "shaders/obj/leedsDefault_vert.inc"
+#include "shaders/obj/leedsDefault_frag.inc"
+ const char *vs[] = { shaderDecl, "#define ENVMAP\n#define DIRECTIONALS\n", header_vert_src, leedsDefault_vert_src, nil };
+ const char *fs_add[] = { shaderDecl, "#define PASS_ADD\n", header_frag_src, leedsDefault_frag_src, nil };
+ const char *fs_blend[] = { shaderDecl, "#define PASS_BLEND\n", header_frag_src, leedsDefault_frag_src, nil };
+ leedsVehicleShader_add = Shader::create(vs, fs_add);
+ assert(leedsVehicleShader_add);
+ leedsVehicleShader_blend = Shader::create(vs, fs_blend);
+ assert(leedsVehicleShader_blend);
+ }
+
+ {
+#include "shaders/obj/leedsVehicle_mobile_frag.inc"
+#include "shaders/obj/leedsVehicle_mobile_vert.inc"
+ const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, leedsVehicle_mobile_vert_src, nil };
+ const char *fs[] = { shaderDecl, header_frag_src, leedsVehicle_mobile_frag_src, nil };
+ leedsVehicleShader_mobile = Shader::create(vs, fs);
+ assert(leedsVehicleShader_mobile);
+ }
+
rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create();
pipe->instanceCB = rw::gl3::defaultInstanceCB;
@@ -175,6 +400,15 @@ DestroyVehiclePipe(void)
neoVehicleShader->destroy();
neoVehicleShader = nil;
+ leedsVehicleShader_add->destroy();
+ leedsVehicleShader_add = nil;
+
+ leedsVehicleShader_blend->destroy();
+ leedsVehicleShader_blend = nil;
+
+ leedsVehicleShader_mobile->destroy();
+ leedsVehicleShader_mobile = nil;
+
((rw::gl3::ObjPipeline*)vehiclePipe)->destroy();
vehiclePipe = nil;
}
@@ -182,10 +416,11 @@ DestroyVehiclePipe(void)
/*
- * Neo World pipe
+ * Leeds World pipe
*/
-rw::gl3::Shader *neoWorldShader;
+rw::gl3::Shader *leedsWorldShader;
+rw::gl3::Shader *leedsWorldShader_mobile;
static void
worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
@@ -193,54 +428,47 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw;
using namespace rw::gl3;
- if(!LightmapEnable){
- gl3::defaultRenderCB(atomic, header);
- return;
- }
-
Material *m;
setWorldMatrix(atomic->getFrame()->getLTM());
- lightingCB(atomic);
setupVertexInput(header);
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
- neoWorldShader->use();
+ if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE)
+ CustomPipes::leedsWorldShader_mobile->use();
+ else
+ CustomPipes::leedsWorldShader->use();
+
+ uploadWorldLights();
- float lightfactor[4];
+ float colorscale[4];
+ colorscale[3] = 1.0f;
while(n--){
m = inst->material;
- if(MatFX::getEffects(m) == MatFX::DUAL){
- MatFX *matfx = MatFX::get(m);
- Texture *dualtex = matfx->getDualTexture();
- if(dualtex == nil)
- goto notex;
- setTexture(1, dualtex);
- lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult;
- }else{
- notex:
- setTexture(1, nil);
- lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f;
- }
- lightfactor[3] = m->color.alpha/255.0f;
- glUniform4fv(U(u_lightMap), 1, lightfactor);
-
- RGBA color = { 255, 255, 255, m->color.alpha };
- setMaterial(color, m->surfaceProps);
+ float cs = 1.0f;
+ if(WorldPipeSwitch != WORLDPIPE_MOBILE && m->texture)
+ cs = 255/128.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ glUniform4fv(U(u_colorscale), 1, colorscale);
setTexture(0, m->texture);
- rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
+ rw::RGBA color = m->color;
+#ifdef VIS_DISTANCE_ALPHA
+ color.alpha = (color.alpha * CVisibilityPlugins::GetObjectDistanceAlpha((RwObject*)atomic))/255.0f;
+#endif
+ setMaterial(color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
+
+ rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || color.alpha != 0xFF);
drawInst(header, inst);
inst++;
}
- setTexture(1, nil);
teardownVertexInput(header);
}
@@ -250,18 +478,22 @@ CreateWorldPipe(void)
using namespace rw;
using namespace rw::gl3;
- if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
- printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
- else
- ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
+// if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
+// printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
+// else
+// ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
{
-#include "shaders/obj/neoWorldVC_frag.inc"
-#include "shaders/obj/default_UV2_vert.inc"
- const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil };
- const char *fs[] = { shaderDecl, header_frag_src, neoWorldVC_frag_src, nil };
- neoWorldShader = Shader::create(vs, fs);
- assert(neoWorldShader);
+#include "shaders/obj/scale_frag.inc"
+#include "shaders/obj/leedsBuilding_vert.inc"
+#include "shaders/obj/leedsBuilding_mobile_vert.inc"
+ const char *vs[] = { shaderDecl, header_vert_src, leedsBuilding_vert_src, nil };
+ const char *vs_mobile[] = { shaderDecl, header_vert_src, leedsBuilding_mobile_vert_src, nil };
+ const char *fs[] = { shaderDecl, header_frag_src, scale_frag_src, nil };
+ leedsWorldShader = Shader::create(vs, fs);
+ assert(leedsWorldShader);
+ leedsWorldShader_mobile = Shader::create(vs_mobile, fs);
+ assert(leedsWorldShader_mobile);
}
@@ -275,8 +507,10 @@ CreateWorldPipe(void)
void
DestroyWorldPipe(void)
{
- neoWorldShader->destroy();
- neoWorldShader = nil;
+ leedsWorldShader->destroy();
+ leedsWorldShader = nil;
+ leedsWorldShader_mobile->destroy();
+ leedsWorldShader_mobile = nil;
((rw::gl3::ObjPipeline*)worldPipe)->destroy();
worldPipe = nil;
@@ -312,12 +546,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
glUniform3fv(U(u_eye), 1, (float*)&eyePos);
- float reflProps[4];
- reflProps[0] = GlossMult;
- reflProps[1] = 0.0f;
- reflProps[2] = 0.0f;
- reflProps[3] = 0.0f;
- glUniform4fv(U(u_reflProps), 1, reflProps);
+ glUniform4fv(U(u_reflProps), 1, (float*)&GlossMult);
SetRenderState(VERTEXALPHA, TRUE);
SetRenderState(SRCBLEND, BLENDONE);
@@ -426,7 +655,6 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
Material *m;
- rw::uint32 flags = atomic->geometry->flags;
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
@@ -444,7 +672,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
while(n--){
m = inst->material;
- setMaterial(flags, m->color, m->surfaceProps);
+ setMaterial(m->color, m->surfaceProps);
setTexture(0, m->texture);
@@ -469,7 +697,6 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
Material *m;
- rw::uint32 flags = atomic->geometry->flags;
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
@@ -485,7 +712,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
while(n--){
m = inst->material;
- setMaterial(flags, m->color, m->surfaceProps);
+ setMaterial(m->color, m->surfaceProps);
setTexture(0, m->texture);
@@ -577,17 +804,22 @@ CustomPipeRegisterGL(void)
u_reflProps = rw::gl3::registerUniform("u_reflProps");
u_specDir = rw::gl3::registerUniform("u_specDir");
u_specColor = rw::gl3::registerUniform("u_specColor");
-}
+ u_amb = rw::gl3::registerUniform("u_amb");
+ u_emiss = rw::gl3::registerUniform("u_emiss");
+ u_colorscale = rw::gl3::registerUniform("u_colorscale");
+
+ u_texMatrix = rw::gl3::registerUniform("u_texMatrix", rw::gl3::UNIFORM_MAT4);
+ u_shininess = rw::gl3::registerUniform("u_shininess");
+ u_skyTop = rw::gl3::registerUniform("u_skyTop");
+ u_skyBot = rw::gl3::registerUniform("u_skyBot");
}
-#endif
+
+}
#ifdef NEW_RENDERER
-#ifndef LIBRW
-#error "Need librw for NEW_PIPELINES"
-#endif
namespace WorldRender
{
@@ -628,25 +860,20 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
assert(building->instHeader->platform == PLATFORM_GL3);
building->fadeAlpha = 255;
building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
- rw::uint32 flags = atomic->geometry->flags;
-
- WorldLights lights;
- lights.numAmbients = 1;
- lights.numDirectionals = 0;
- lights.numLocals = 0;
- if(building->lighting)
- lights.ambient = pAmbient->color;
- else
- lights.ambient = black;
bool setupDone = false;
bool defer = false;
building->matrix = *atomic->getFrame()->getLTM();
+ float colorscale[4];
+
InstanceData *inst = building->instHeader->inst;
for(rw::uint32 i = 0; i < building->instHeader->numMeshes; i++, inst++){
Material *m = inst->material;
+ if(m->texture == nil)
+ continue;
+
if(inst->vertexAlpha || m->color.alpha != 255 ||
IsTextureTransparent(m->texture)){
defer = true;
@@ -655,14 +882,27 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
// alright we're rendering this atomic
if(!setupDone){
- defaultShader->use();
+ if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE)
+ CustomPipes::leedsWorldShader_mobile->use();
+ else
+ CustomPipes::leedsWorldShader->use();
setWorldMatrix(&building->matrix);
setupVertexInput(building->instHeader);
- setLights(&lights);
+
+ CustomPipes::uploadWorldLights();
+
+ colorscale[3] = 1.0f;
+
setupDone = true;
}
- setMaterial(flags, m->color, m->surfaceProps);
+ setMaterial(m->color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
+
+ float cs = 1.0f;
+ if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
+ cs = 255/128.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ glUniform4fv(U(CustomPipes::u_colorscale), 1, colorscale);
setTexture(0, m->texture);
@@ -697,11 +937,15 @@ RenderBlendPass(int pass)
using namespace rw;
using namespace rw::gl3;
- defaultShader->use();
- WorldLights lights;
- lights.numAmbients = 1;
- lights.numDirectionals = 0;
- lights.numLocals = 0;
+ if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE)
+ CustomPipes::leedsWorldShader_mobile->use();
+ else
+ CustomPipes::leedsWorldShader->use();
+
+ CustomPipes::uploadWorldLights();
+
+ float colorscale[4];
+ colorscale[3] = 1.0f;
int i;
for(i = 0; i < numBlendInsts[pass]; i++){
@@ -709,21 +953,24 @@ RenderBlendPass(int pass)
setupVertexInput(building->instHeader);
setWorldMatrix(&building->matrix);
- if(building->lighting)
- lights.ambient = pAmbient->color;
- else
- lights.ambient = black;
- setLights(&lights);
InstanceData *inst = building->instHeader->inst;
for(rw::uint32 j = 0; j < building->instHeader->numMeshes; j++, inst++){
Material *m = inst->material;
+ if(m->texture == nil)
+ continue;
if(!inst->vertexAlpha && m->color.alpha == 255 && !IsTextureTransparent(m->texture) && building->fadeAlpha == 255)
continue; // already done this one
rw::RGBA color = m->color;
color.alpha = (color.alpha * building->fadeAlpha)/255;
- setMaterial(color, m->surfaceProps); // always modulate here
+ setMaterial(color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
+
+ float cs = 1.0f;
+ if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
+ cs = 255/128.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ glUniform4fv(U(CustomPipes::u_colorscale), 1, colorscale);
setTexture(0, m->texture);
@@ -736,3 +983,4 @@ RenderBlendPass(int pass)
#endif
#endif
+#endif
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index ee6c3964..84c1d059 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -16,23 +16,25 @@
RwRaster *CPostFX::pFrontBuffer;
RwRaster *CPostFX::pBackBuffer;
bool CPostFX::bJustInitialised;
-int CPostFX::EffectSwitch = POSTFX_NORMAL;
+int CPostFX::EffectSwitch = POSTFX_PS2;
bool CPostFX::BlurOn = false;
bool CPostFX::MotionBlurOn = false;
static RwIm2DVertex Vertex[4];
static RwIm2DVertex Vertex2[4];
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
+static RwIm2DVertex BlurVertex[12];
+static RwImVertexIndex BlurIndex[18] = { 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11 };
#ifdef RW_D3D9
-void *colourfilterVC_PS;
+void *colourfilterLCS_PS;
void *contrast_PS;
#endif
#ifdef RW_OPENGL
int32 u_blurcolor;
int32 u_contrastAdd;
int32 u_contrastMult;
-rw::gl3::Shader *colourFilterVC;
+rw::gl3::Shader *colourFilterLCS;
rw::gl3::Shader *contrast;
#endif
@@ -146,8 +148,8 @@ CPostFX::Open(RwCamera *cam)
#ifdef RW_D3D9
-#include "shaders/obj/colourfilterVC_PS.inc"
- colourfilterVC_PS = rw::d3d::createPixelShader(colourfilterVC_PS_cso);
+#include "shaders/obj/colourfilterLCS_PS.inc"
+ colourfilterLCS_PS = rw::d3d::createPixelShader(colourfilterLCS_PS_cso);
#include "shaders/obj/contrastPS.inc"
contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
#endif
@@ -156,11 +158,11 @@ CPostFX::Open(RwCamera *cam)
{
#include "shaders/obj/im2d_vert.inc"
-#include "shaders/obj/colourfilterVC_frag.inc"
+#include "shaders/obj/colourfilterLCS_frag.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
- const char *fs[] = { shaderDecl, header_frag_src, colourfilterVC_frag_src, nil };
- colourFilterVC = Shader::create(vs, fs);
- assert(colourFilterVC);
+ const char *fs[] = { shaderDecl, header_frag_src, colourfilterLCS_frag_src, nil };
+ colourFilterLCS = Shader::create(vs, fs);
+ assert(colourFilterLCS);
}
{
@@ -187,9 +189,9 @@ CPostFX::Close(void)
pBackBuffer = nil;
}
#ifdef RW_D3D9
- if(colourfilterVC_PS){
- rw::d3d::destroyPixelShader(colourfilterVC_PS);
- colourfilterVC_PS = nil;
+ if(colourfilterLCS_PS){
+ rw::d3d::destroyPixelShader(colourfilterLCS_PS);
+ colourfilterLCS_PS = nil;
}
if(contrast_PS){
rw::d3d::destroyPixelShader(contrast_PS);
@@ -197,9 +199,9 @@ CPostFX::Close(void)
}
#endif
#ifdef RW_OPENGL
- if(colourFilterVC){
- colourFilterVC->destroy();
- colourFilterVC = nil;
+ if(colourFilterLCS){
+ colourFilterLCS->destroy();
+ colourFilterLCS = nil;
}
if(contrast){
contrast->destroy();
@@ -208,9 +210,44 @@ CPostFX::Close(void)
#endif
}
+static float blurOffset = 0.6f;//3.0f/16.0f; // not quite sure sure about this
+static float blurIntensity = 0.25f;
+
void
CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
{
+ memcpy(BlurVertex, Vertex, sizeof(Vertex));
+ memcpy(BlurVertex+4, Vertex, sizeof(Vertex));
+ memcpy(BlurVertex+8, Vertex, sizeof(Vertex));
+ int intensity = 255*blurIntensity;
+ int i;
+ for(i = 0; i < 4; i++){
+ RwIm2DVertexSetScreenX(&BlurVertex[i], RwIm2DVertexGetScreenX(&BlurVertex[i]) + blurOffset);
+ RwIm2DVertexSetIntRGBA(&BlurVertex[i], 255, 255, 255, intensity);
+ }
+ for(i = 4; i < 8; i++){
+ RwIm2DVertexSetScreenX(&BlurVertex[i], RwIm2DVertexGetScreenX(&BlurVertex[i]) + blurOffset);
+ RwIm2DVertexSetScreenY(&BlurVertex[i], RwIm2DVertexGetScreenY(&BlurVertex[i]) + blurOffset);
+ RwIm2DVertexSetIntRGBA(&BlurVertex[i], 255, 255, 255, intensity);
+ }
+ for(i = 8; i < 12; i++){
+ RwIm2DVertexSetScreenY(&BlurVertex[i], RwIm2DVertexGetScreenY(&BlurVertex[i]) + blurOffset);
+ RwIm2DVertexSetIntRGBA(&BlurVertex[i], 255, 255, 255, intensity);
+ }
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pBackBuffer);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurVertex, 12, BlurIndex, 18);
+
+ // this sucks: should render colourfilter with blending instead
+ // but can't change equation to subtraction for PSP here
+ GetBackBuffer(cam);
+
+/* the old way
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@@ -243,6 +280,7 @@ CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurOn ? Vertex2 : Vertex, 4, Index, 6);
+*/
}
void
@@ -294,15 +332,15 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
blurcolors[0] = r*f/255.0f;
blurcolors[1] = g*f/255.0f;
blurcolors[2] = b*f/255.0f;
- blurcolors[3] = 30/255.0f;
+ blurcolors[3] = EffectSwitch == POSTFX_PSP ? -1.0f : 1.0f;
#ifdef RW_D3D9
rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1);
- rw::d3d::im2dOverridePS = colourfilterVC_PS;
+ rw::d3d::im2dOverridePS = colourfilterLCS_PS;
#endif
#ifdef RW_OPENGL
- rw::gl3::im2dOverrideShader = colourFilterVC;
- colourFilterVC->use();
- glUniform4fv(colourFilterVC->uniformLocations[u_blurcolor], 1, blurcolors);
+ rw::gl3::im2dOverrideShader = colourFilterLCS;
+ colourFilterLCS->use();
+ glUniform4fv(colourFilterLCS->uniformLocations[u_blurcolor], 1, blurcolors);
#endif
}
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
@@ -342,11 +380,8 @@ CPostFX::NeedBackBuffer(void)
case POSTFX_SIMPLE:
// no actual rendering here
return false;
- case POSTFX_NORMAL:
- if(MotionBlurOn)
- return false;
- else
- return true;
+ case POSTFX_PSP:
+ case POSTFX_PS2:
case POSTFX_MOBILE:
return true;
}
@@ -357,24 +392,11 @@ bool
CPostFX::NeedFrontBuffer(int32 type)
{
// Last frame -- needed for motion blur
- if(CMBlur::Drunkness > 0.0f)
+ if(MotionBlurOn)
return true;
if(type == MOTION_BLUR_SNIPER)
return true;
- switch(EffectSwitch){
- case POSTFX_OFF:
- case POSTFX_SIMPLE:
- // no actual rendering here
- return false;
- case POSTFX_NORMAL:
- if(MotionBlurOn)
- return true;
- else
- return false;
- case POSTFX_MOBILE:
- return false;
- }
return false;
}
@@ -391,11 +413,17 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
{
PUSH_RENDERGROUP("CPostFX::Render");
+ // LCS PS2 blur is drawn in three passes:
+ // blend frame with current frame 3 times to blur a bit
+ // blend one more time with colour filter
+ // motion blur like normal
+
if(pFrontBuffer == nil)
Open(cam);
assert(pFrontBuffer);
assert(pBackBuffer);
+/* // LCS: don't need that anymore
if(type == MOTION_BLUR_LIGHT_SCENE){
SmoothColor(red, green, blue, blur);
red = AvgRed;
@@ -403,6 +431,7 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
blue = AvgBlue;
blur = AvgAlpha;
}
+*/
if(NeedBackBuffer())
GetBackBuffer(cam);
@@ -410,10 +439,15 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
DefinedState();
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ if(BlurOn)
+ RenderOverlayBlur(cam, 0, 0, 0, 0);
+
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+
+ // TODO(LCS): check this out
if(type == MOTION_BLUR_SNIPER){
if(!bJustInitialised)
RenderOverlaySniper(cam, red, green, blue, blur);
@@ -422,21 +456,16 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
case POSTFX_SIMPLE:
// no actual rendering here
break;
- case POSTFX_NORMAL:
- if(MotionBlurOn){
- if(!bJustInitialised)
- RenderOverlayBlur(cam, red, green, blue, blur);
- }else{
- RenderOverlayShader(cam, red, green, blue, blur);
- }
- break;
+ case POSTFX_PSP:
+ case POSTFX_PS2:
case POSTFX_MOBILE:
RenderOverlayShader(cam, red, green, blue, blur);
break;
}
- if(!bJustInitialised)
- RenderMotionBlur(cam, 175.0f * CMBlur::Drunkness);
+ if(MotionBlurOn)
+ if(!bJustInitialised)
+ RenderMotionBlur(cam, bluralpha);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
diff --git a/src/extras/postfx.h b/src/extras/postfx.h
index db702bf3..232c151b 100644
--- a/src/extras/postfx.h
+++ b/src/extras/postfx.h
@@ -7,9 +7,12 @@ class CPostFX
public:
enum {
POSTFX_OFF,
- POSTFX_SIMPLE,
- POSTFX_NORMAL,
- POSTFX_MOBILE
+ POSTFX_PSP,
+ POSTFX_PS2,
+
+ // not so sensible for the moment
+ POSTFX_SIMPLE = -1,
+ POSTFX_MOBILE = -2
};
static RwRaster *pFrontBuffer;
static RwRaster *pBackBuffer;
diff --git a/src/extras/shaders/colourfilterLCS.frag b/src/extras/shaders/colourfilterLCS.frag
new file mode 100644
index 00000000..272ebb03
--- /dev/null
+++ b/src/extras/shaders/colourfilterLCS.frag
@@ -0,0 +1,20 @@
+uniform sampler2D tex0;
+uniform vec4 u_blurcolor;
+
+FSIN vec4 v_color;
+FSIN vec2 v_tex0;
+FSIN float v_fog;
+
+void
+main(void)
+{
+ vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ dst += dst*u_blurcolor;
+
+ vec4 color;
+ color.rgb = dst.rgb;
+ color.a = 1.0;
+
+ FRAGCOLOR(color);
+}
+
diff --git a/src/extras/shaders/colourfilterLCS_PS.hlsl b/src/extras/shaders/colourfilterLCS_PS.hlsl
new file mode 100644
index 00000000..df1beefc
--- /dev/null
+++ b/src/extras/shaders/colourfilterLCS_PS.hlsl
@@ -0,0 +1,10 @@
+sampler2D tex : register(s0);
+float4 blurcol : register(c10);
+
+float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
+{
+ float4 dst = tex2D(tex, texcoord.xy);
+ dst += dst*blurcol*blurcol.a;
+ dst.a = 1.0;
+ return dst;
+}
diff --git a/src/extras/shaders/colourfilterVC.frag b/src/extras/shaders/colourfilterVC.frag
deleted file mode 100644
index 283aa817..00000000
--- a/src/extras/shaders/colourfilterVC.frag
+++ /dev/null
@@ -1,27 +0,0 @@
-uniform sampler2D tex0;
-uniform vec4 u_blurcolor;
-
-FSIN vec4 v_color;
-FSIN vec2 v_tex0;
-FSIN float v_fog;
-
-void
-main(void)
-{
- float a = u_blurcolor.a;
- vec4 doublec = clamp(u_blurcolor*2.0, 0.0, 1.0);
- vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
- vec4 prev = dst;
- for(int i = 0; i < 5; i++){
- vec4 tmp = dst*(1.0-a) + prev*doublec*a;
- tmp += prev*u_blurcolor;
- tmp += prev*u_blurcolor;
- prev = clamp(tmp, 0.0, 1.0);
- }
- vec4 color;
- color.rgb = prev.rgb;
- color.a = 1.0;
-
- FRAGCOLOR(color);
-}
-
diff --git a/src/extras/shaders/colourfilterVC_PS.hlsl b/src/extras/shaders/colourfilterVC_PS.hlsl
deleted file mode 100644
index 90d3b50c..00000000
--- a/src/extras/shaders/colourfilterVC_PS.hlsl
+++ /dev/null
@@ -1,23 +0,0 @@
-sampler2D tex : register(s0);
-float4 blurcol : register(c10);
-
-//float4 blurcols[10] : register(c15);
-
-
-float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
-{
- float a = blurcol.a;
-
- float4 doublec = saturate(blurcol*2);
- float4 dst = tex2D(tex, texcoord.xy);
- float4 prev = dst;
- for(int i = 0; i < 5; i++){
-// float4 doublec = saturate(blurcol*2);
- float4 tmp = dst*(1-a) + prev*doublec*a;
- tmp += prev*blurcol;
- tmp += prev*blurcol;
- prev = saturate(tmp);
- }
- prev.a = 1.0;
- return prev;
-}
diff --git a/src/extras/shaders/leedsBuilding.vert b/src/extras/shaders/leedsBuilding.vert
new file mode 100644
index 00000000..766cd081
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding.vert
@@ -0,0 +1,28 @@
+uniform vec4 u_amb;
+uniform vec4 u_emiss;
+
+#define surfEmissive (u_surfProps.w)
+
+VSIN(ATTRIB_POS) vec3 in_pos;
+
+VSOUT vec4 v_color;
+VSOUT vec2 v_tex0;
+VSOUT float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+
+ v_color = in_color;
+ v_color.rgb *= u_amb.rgb;
+ v_color.rgb += u_emiss.rgb*surfEmissive;
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color.a *= u_matColor.a;
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/leedsBuilding_VS.hlsl b/src/extras/shaders/leedsBuilding_VS.hlsl
new file mode 100644
index 00000000..1ed939cc
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding_VS.hlsl
@@ -0,0 +1,43 @@
+#include "standardConstants.h"
+
+#define surfEmissive (surfProps.w)
+
+float4 emissive : register(c41);
+float4 ambient : register(c42);
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float4 Color : COLOR0;
+};
+
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ float3 Normal = mul(normalMat, input.Normal);
+
+ output.TexCoord0.xy = input.TexCoord;
+
+ output.Color = input.Prelight;
+ output.Color.rgb *= ambient.rgb;
+ output.Color.rgb += emissive.rgb*surfEmissive;
+
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color.a *= matCol.a;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/leedsBuilding_mobile.vert b/src/extras/shaders/leedsBuilding_mobile.vert
new file mode 100644
index 00000000..f06628ee
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding_mobile.vert
@@ -0,0 +1,52 @@
+uniform vec4 u_amb;
+uniform vec4 u_emiss;
+
+#define surfEmissive (u_surfProps.w)
+
+#define vertContrast (1.5)
+#define vertBrightness (0.25)
+#define ambientContrast (1.2)
+#define ambientBrightness (0.1)
+#define emissiveContrast (1.25)
+#define emissiveBrightness (0.05)
+
+
+VSIN(ATTRIB_POS) vec3 in_pos;
+
+VSOUT vec4 v_color;
+VSOUT vec2 v_tex0;
+VSOUT float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+
+ vec4 vertCol = in_color;
+ vec4 amb = u_amb;
+ vec4 emiss = u_emiss;
+
+ vertCol.xyz = ((vertCol.xyz - 0.5) * max(vertContrast, 0.0)) + 0.5;
+ vertCol.xyz += vertBrightness;
+ vertCol.xyz = max(vertCol.xyz, vec3(0.0,0.0,0.0));
+
+ amb.xyz = ((amb.xyz - 0.5) * max(ambientContrast, 0.0)) + 0.5;
+ amb.xyz += ambientBrightness;
+ amb.xyz = max(amb.xyz, vec3(0.0,0.0,0.0));
+
+ emiss.xyz = ((emiss.xyz - 0.5) * max(emissiveContrast, 0.0)) + 0.5;
+ emiss.xyz += emissiveBrightness;
+ emiss.xyz = max(emiss.xyz, vec3(0.0,0.0,0.0));
+ v_color.xyz = emiss.xyz + (vertCol.xyz * amb.xyz);
+ v_color.w = vertCol.w;
+
+
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color.a *= u_matColor.a;
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/leedsBuilding_mobile_VS.hlsl b/src/extras/shaders/leedsBuilding_mobile_VS.hlsl
new file mode 100644
index 00000000..23accf64
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding_mobile_VS.hlsl
@@ -0,0 +1,64 @@
+#include "standardConstants.h"
+
+#define surfEmissive (surfProps.w)
+
+#define vertContrast (1.5)
+#define vertBrightness (0.25)
+#define ambientContrast (1.2)
+#define ambientBrightness (0.1)
+#define emissiveContrast (1.25)
+#define emissiveBrightness (0.05)
+
+float4 emissive : register(c41);
+float4 ambient : register(c42);
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float4 Color : COLOR0;
+};
+
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ float3 Normal = mul(normalMat, input.Normal);
+
+ output.TexCoord0.xy = input.TexCoord;
+
+ float4 vertCol = input.Prelight;
+ float4 amb = ambient;
+ float4 emiss = emissive;
+
+ vertCol.xyz = ((vertCol.xyz - 0.5) * max(vertContrast, 0.0)) + 0.5;
+ vertCol.xyz += vertBrightness;
+ vertCol.xyz = max(vertCol.xyz, float3(0.0,0.0,0.0));
+
+ amb.xyz = ((amb.xyz - 0.5) * max(ambientContrast, 0.0)) + 0.5;
+ amb.xyz += ambientBrightness;
+ amb.xyz = max(amb.xyz, float3(0.0,0.0,0.0));
+
+ emiss.xyz = ((emiss.xyz - 0.5) * max(emissiveContrast, 0.0)) + 0.5;
+ emiss.xyz += emissiveBrightness;
+ emiss.xyz = max(emiss.xyz, float3(0.0,0.0,0.0));
+ output.Color.xyz = emiss.xyz + (vertCol.xyz * amb.xyz);
+ output.Color.w = vertCol.w;
+
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color.a *= matCol.a;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/leedsDefault.frag b/src/extras/shaders/leedsDefault.frag
new file mode 100644
index 00000000..4284fb7a
--- /dev/null
+++ b/src/extras/shaders/leedsDefault.frag
@@ -0,0 +1,46 @@
+uniform sampler2D tex0;
+uniform sampler2D tex1;
+
+uniform float u_shininess;
+uniform vec4 u_colorscale;
+
+FSIN vec4 v_color;
+FSIN vec2 v_tex0;
+#if defined(PASS_BLEND) || defined(PASS_ADD)
+FSIN vec2 v_tex1;
+#endif
+FSIN float v_fog;
+
+void
+main(void)
+{
+ vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;
+ pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);
+ pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
+
+ vec4 color;
+#if defined(PASS_BLEND) || defined(PASS_ADD)
+ vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
+ pass2.a *= u_shininess;
+ pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);
+
+ // We simulate drawing this in two passes.
+#if defined(PASS_ADD)
+ // First pass with standard blending, second with addition
+ // We premultiply alpha so render state should be one.
+ color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;
+ color.a = pass1.a;
+#elif defined(PASS_BLEND)
+ // We premultiply alpha so render state should be one.
+ color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;
+ color.a = pass1.a*(1.0-pass2.a) + pass2.a;
+#endif
+
+#else
+ color = pass1;
+#endif
+
+ DoAlphaTest(color.a);
+
+ FRAGCOLOR(color);
+}
diff --git a/src/extras/shaders/leedsDefault.vert b/src/extras/shaders/leedsDefault.vert
new file mode 100644
index 00000000..9cb18a66
--- /dev/null
+++ b/src/extras/shaders/leedsDefault.vert
@@ -0,0 +1,51 @@
+#ifdef ENVMAP
+uniform mat4 u_texMatrix;
+#endif
+#ifdef SKIN
+uniform mat4 u_boneMatrices[64];
+#endif
+
+VSIN(ATTRIB_POS) vec3 in_pos;
+
+VSOUT vec4 v_color;
+VSOUT vec2 v_tex0;
+#ifdef ENVMAP
+VSOUT vec2 v_tex1;
+#endif
+VSOUT float v_fog;
+
+void
+main(void)
+{
+#ifdef SKIN
+ vec3 SkinVertex = vec3(0.0, 0.0, 0.0);
+ vec3 SkinNormal = vec3(0.0, 0.0, 0.0);
+ for(int i = 0; i < 4; i++){
+ SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];
+ SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];
+ }
+
+ vec4 Vertex = u_world * vec4(SkinVertex, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * SkinNormal;
+#else
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+#endif
+
+ v_tex0 = in_tex0;
+#ifdef ENVMAP
+ v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;
+#endif
+
+ v_color = in_color;
+ v_color.rgb += u_ambLight.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
+ // PS2 clamps before material color
+ // PSP clamps after...maybe another constant for this?
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color *= u_matColor;
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/leedsDefault_PS_x.hlsl b/src/extras/shaders/leedsDefault_PS_x.hlsl
new file mode 100644
index 00000000..0b546523
--- /dev/null
+++ b/src/extras/shaders/leedsDefault_PS_x.hlsl
@@ -0,0 +1,49 @@
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+#if defined(PASS_BLEND) || defined(PASS_ADD)
+ float2 TexCoord1 : TEXCOORD1;
+#endif
+ float4 Color : COLOR0;
+};
+
+sampler2D diffTex : register(s0);
+sampler2D envTex : register(s1);
+
+float4 fogColor : register(c0);
+
+float4 colorscale : register(c1);
+float4 fxparams : register(c2);
+
+#define shininess (fxparams.x)
+
+float4 main(VS_out input) : COLOR
+{
+ float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy)*colorscale;
+ pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);
+ pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
+
+ float4 color;
+#if defined(PASS_BLEND) || defined(PASS_ADD)
+ float4 pass2 = tex2D(envTex, input.TexCoord1.xy);
+ pass2.a *= shininess;
+ pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z);
+
+ // We simulate drawing this in two passes.
+#if defined(PASS_ADD)
+ // First pass with standard blending, second with addition
+ // We premultiply alpha so render state should be one.
+ color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;
+ color.a = pass1.a;
+#elif defined(PASS_BLEND)
+ // We premultiply alpha so render state should be one.
+ color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;
+ color.a = pass1.a*(1.0-pass2.a) + pass2.a;
+#endif
+
+#else
+ color = pass1;
+#endif
+
+ return color;
+}
diff --git a/src/extras/shaders/leedsDefault_VS_x.hlsl b/src/extras/shaders/leedsDefault_VS_x.hlsl
new file mode 100644
index 00000000..58bee097
--- /dev/null
+++ b/src/extras/shaders/leedsDefault_VS_x.hlsl
@@ -0,0 +1,72 @@
+#include "standardConstants.h"
+
+#ifdef ENVMAP
+float4x4 texMat : register(c41);
+#endif
+#ifdef SKIN
+float4x3 boneMatrices[64] : register(c41);
+#endif
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float4 Prelight : COLOR0;
+#ifdef SKIN
+ float4 Weights : BLENDWEIGHT;
+ int4 Indices : BLENDINDICES;
+#endif
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+#ifdef ENVMAP
+ float2 TexCoord1 : TEXCOORD1;
+#endif
+ float4 Color : COLOR0;
+};
+
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+#ifdef SKIN
+ int j;
+ float3 SkinVertex = float3(0.0, 0.0, 0.0);
+ float3 SkinNormal = float3(0.0, 0.0, 0.0);
+ for(j = 0; j < 4; j++){
+ SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
+ SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
+ }
+ output.Position = mul(combinedMat, SkinVertex);
+// float3 V = mul(worldMat, SkinVertex).xyz;
+ float3 N = mul(normalMat, SkinNormal);
+#else
+ output.Position = mul(combinedMat, input.Position);
+// float3 V = mul(worldMat, input.Position).xyz;
+ float3 N = mul(normalMat, input.Normal);
+#endif
+
+ output.TexCoord0.xy = input.TexCoord;
+#ifdef ENVMAP
+ output.TexCoord1 = mul(texMat, float4(N, 1.0)).xy;
+#endif
+
+ output.Color = input.Prelight;
+ output.Color.rgb += ambientLight.rgb * surfAmbient;
+
+ int i;
+ for(i = 0; i < numDirLights; i++)
+ output.Color.xyz += DoDirLight(lights[i+firstDirLight], N)*surfDiffuse;
+ // PS2 clamps before material color
+ // PSP clamps after...maybe another constant for this?
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color *= matCol;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/leedsVehicle_mobile.frag b/src/extras/shaders/leedsVehicle_mobile.frag
new file mode 100644
index 00000000..5c7a60b9
--- /dev/null
+++ b/src/extras/shaders/leedsVehicle_mobile.frag
@@ -0,0 +1,74 @@
+uniform sampler2D tex0;
+uniform sampler2D tex1;
+
+uniform float u_shininess;
+uniform vec3 u_skyTop;
+uniform vec3 u_skyBot;
+
+// matfx:
+// case 1 normal envmap
+// custom1 (4.0, 1.0, 1.0, coef)
+// custom2 (0.25, 3.0, 1.0, 1.0)
+// case 2 too strong
+// custom1 (4.0, 1.0, 2.0, coef)
+// custom2 (0.5, 3.0, 1.0, 1.0)
+// ???: practically no fresnel
+// custom1 (4.0, 1.25, 0.01, coef)
+// custom2 (1.0, 2.0, 1.1, 2.0)
+
+#define power (4.0)
+
+#define preMult (1.0)
+#define postMult (1.0)
+#define minRefl (0.25)
+#define maxRefl (3.0)
+#define minOpacity (1.0)
+#define maxOpacity (1.0)
+
+//#define preMult (1.0)
+//#define postMult (2.0)
+//#define minRefl (0.5)
+//#define maxRefl (3.0)
+//#define minOpacity (1.0)
+//#define maxOpacity (1.0)
+
+//#define preMult (1.25)
+//#define postMult (0.01)
+//#define minRefl (1.0)
+//#define maxRefl (2.0)
+//#define minOpacity (1.1)
+//#define maxOpacity (2.0)
+
+FSIN vec4 v_color;
+FSIN vec2 v_tex0;
+FSIN vec2 v_tex1;
+FSIN float v_fog;
+FSIN vec2 v_reflData;
+
+#define v_NdotV (v_reflData.x)
+#define v_lightingCont (v_reflData.y)
+
+void
+main(void)
+{
+ vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+
+ vec3 envtex = texture(tex1, v_tex1).rgb; // V flipped
+ vec3 skyColour = mix(u_skyBot, u_skyTop, envtex.g);
+ vec3 envOut = mix(envtex.rrr, skyColour, envtex.b);
+
+ float fresnel = mix(u_shininess, u_shininess * 2.0, v_NdotV);
+ fresnel = pow(v_NdotV * preMult, power);
+ fresnel = clamp(fresnel * postMult, 0.0, 1.0);
+ float reflectivity = v_lightingCont * mix(minRefl, maxRefl, fresnel)*u_shininess;
+
+ float opacity = mix(minOpacity, maxOpacity, fresnel)*pass1.a;
+ vec4 color = pass1 + vec4(reflectivity * envOut, 0.0);
+ color.a = opacity;
+
+ color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
+
+ DoAlphaTest(color.a);
+
+ FRAGCOLOR(color);
+}
diff --git a/src/extras/shaders/leedsVehicle_mobile.vert b/src/extras/shaders/leedsVehicle_mobile.vert
new file mode 100644
index 00000000..b2123fa4
--- /dev/null
+++ b/src/extras/shaders/leedsVehicle_mobile.vert
@@ -0,0 +1,40 @@
+uniform vec4 u_amb;
+uniform vec4 u_emiss;
+
+VSIN(ATTRIB_POS) vec3 in_pos;
+
+VSOUT vec4 v_color;
+VSOUT vec2 v_tex0;
+VSOUT vec2 v_tex1;
+VSOUT float v_fog;
+VSOUT vec2 v_reflData;
+
+#define v_NdotV (v_reflData.x)
+#define v_lightingCont (v_reflData.y)
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+
+ vec3 ViewNormal = mat3(u_view) * Normal;
+ v_tex1 = (ViewNormal.xy + vec2(1.0, 1.0))*0.5;
+
+ v_color = in_color;
+ vec4 combinedAmbient = mix(u_emiss, u_amb, Normal.z);
+ v_color.rgb += combinedAmbient.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
+ v_lightingCont = max(0.5, (v_color.r + v_color.g + v_color.b) / 3.0);
+ v_color *= u_matColor;
+
+ // for fresnel
+ vec3 camPos = -u_view[3].xyz * mat3(u_view);
+ vec3 viewVec = normalize(Vertex.xyz - camPos);
+ v_NdotV = 1.0 - dot(-Normal.xyz, viewVec.xyz);
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/leedsVehicle_mobile_PS.hlsl b/src/extras/shaders/leedsVehicle_mobile_PS.hlsl
new file mode 100644
index 00000000..a343b32f
--- /dev/null
+++ b/src/extras/shaders/leedsVehicle_mobile_PS.hlsl
@@ -0,0 +1,53 @@
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float2 TexCoord1 : TEXCOORD1;
+ float2 ReflData : TEXCOORD2;
+ float4 Color : COLOR0;
+};
+
+#define NdotV (input.ReflData.x)
+#define lightingCont (input.ReflData.y)
+
+sampler2D diffTex : register(s0);
+sampler2D envTex : register(s1);
+
+float4 fogColor : register(c0);
+
+float4 fxparams : register(c2);
+float3 skyTop : register(c3);
+float3 skyBot : register(c4);
+
+#define shininess (fxparams.x)
+
+#define power (4.0)
+
+#define preMult (1.0)
+#define postMult (1.0)
+#define minRefl (0.25)
+#define maxRefl (3.0)
+#define minOpacity (1.0)
+#define maxOpacity (1.0)
+
+
+float4 main(VS_out input) : COLOR
+{
+ float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy);
+
+ float3 envtex = tex2D(envTex, float2(input.TexCoord1.x, 1.0-input.TexCoord1.y)).rgb; // V flipped
+ float3 skyColour = lerp(skyBot, skyTop, envtex.g);
+ float3 envOut = lerp(envtex.rrr, skyColour, envtex.b);
+
+ float fresnel = lerp(shininess, shininess * 2.0, NdotV);
+ fresnel = pow(NdotV * preMult, power);
+ fresnel = clamp(fresnel * postMult, 0.0, 1.0);
+ float reflectivity = lightingCont * lerp(minRefl, maxRefl, fresnel)*shininess;
+
+ float opacity = lerp(minOpacity, maxOpacity, fresnel)*pass1.a;
+ float4 color = pass1 + float4(reflectivity * envOut, 0.0);
+ color.a = opacity;
+
+ color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z);
+
+ return color;
+}
diff --git a/src/extras/shaders/leedsVehicle_mobile_VS.hlsl b/src/extras/shaders/leedsVehicle_mobile_VS.hlsl
new file mode 100644
index 00000000..3085c5e4
--- /dev/null
+++ b/src/extras/shaders/leedsVehicle_mobile_VS.hlsl
@@ -0,0 +1,57 @@
+#include "standardConstants.h"
+
+float4 emissive : register(c41);
+float4 ambient : register(c42);
+float4x4 viewMat : register(c43);
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float2 TexCoord1 : TEXCOORD1;
+ float2 ReflData : TEXCOORD2;
+ float4 Color : COLOR0;
+};
+
+#define NdotV (output.ReflData.x)
+#define lightingCont (output.ReflData.y)
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 V = mul(worldMat, input.Position).xyz;
+ float3 N = mul(normalMat, input.Normal);
+
+ output.TexCoord0.xy = input.TexCoord;
+
+ float4 ViewNormal = mul(viewMat, float4(N, 0.0));
+ output.TexCoord1 = (ViewNormal.xy + float2(1.0, 1.0))*0.5;
+
+ output.Color = input.Prelight;
+ float4 combinedAmbient = lerp(emissive, ambient, N.z);
+ output.Color.rgb += combinedAmbient.rgb * surfAmbient;
+
+ int i;
+ for(i = 0; i < numDirLights; i++)
+ output.Color.xyz += DoDirLight(lights[i+firstDirLight], N)*surfDiffuse;
+ lightingCont = max(0.5, (output.Color.r + output.Color.g + output.Color.b) / 3.0);
+ output.Color *= matCol;
+
+ // for fresnel
+ float3 camPos = mul(-viewMat._m03_m13_m23, (float3x3)(viewMat));
+ float3 viewVec = normalize(V.xyz - camPos);
+ NdotV = 1.0 - dot(-N.xyz, viewVec.xyz);
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/make_hlsl.cmd b/src/extras/shaders/make_hlsl.cmd
deleted file mode 100644
index dee95283..00000000
--- a/src/extras/shaders/make_hlsl.cmd
+++ /dev/null
@@ -1,3 +0,0 @@
-@echo off
-for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
-for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
diff --git a/src/extras/shaders/obj/colourfilterLCS_PS.cso b/src/extras/shaders/obj/colourfilterLCS_PS.cso
new file mode 100644
index 00000000..17f2d612
--- /dev/null
+++ b/src/extras/shaders/obj/colourfilterLCS_PS.cso
Binary files differ
diff --git a/src/extras/shaders/obj/colourfilterLCS_PS.inc b/src/extras/shaders/obj/colourfilterLCS_PS.inc
new file mode 100644
index 00000000..20738662
--- /dev/null
+++ b/src/extras/shaders/obj/colourfilterLCS_PS.inc
@@ -0,0 +1,28 @@
+static unsigned char colourfilterLCS_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x70, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00,
+ 0x01, 0x00, 0x2a, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x6c, 0x75, 0x72,
+ 0x63, 0x6f, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00,
+ 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
+ 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
+ 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
+ 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
+ 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
+ 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xff, 0xa0,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/obj/colourfilterLCS_frag.inc b/src/extras/shaders/obj/colourfilterLCS_frag.inc
new file mode 100644
index 00000000..886f0671
--- /dev/null
+++ b/src/extras/shaders/obj/colourfilterLCS_frag.inc
@@ -0,0 +1,22 @@
+const char *colourfilterLCS_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform vec4 u_blurcolor;\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" dst += dst*u_blurcolor;\n"
+
+" vec4 color;\n"
+" color.rgb = dst.rgb;\n"
+" color.a = 1.0;\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/obj/colourfilterVC_PS.cso b/src/extras/shaders/obj/colourfilterVC_PS.cso
deleted file mode 100644
index 4b0e9f3f..00000000
--- a/src/extras/shaders/obj/colourfilterVC_PS.cso
+++ /dev/null
Binary files differ
diff --git a/src/extras/shaders/obj/colourfilterVC_PS.inc b/src/extras/shaders/obj/colourfilterVC_PS.inc
deleted file mode 100644
index daa18360..00000000
--- a/src/extras/shaders/obj/colourfilterVC_PS.inc
+++ /dev/null
@@ -1,56 +0,0 @@
-static unsigned char colourfilterVC_PS_cso[] = {
- 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42,
- 0x1c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
- 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
- 0x70, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00,
- 0x01, 0x00, 0x2a, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
- 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x6c, 0x75, 0x72,
- 0x63, 0x6f, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00,
- 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
- 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
- 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
- 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
- 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
- 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x40,
- 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
- 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
- 0x00, 0x08, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x17, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x0a, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03,
- 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80,
- 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xff, 0xa0,
- 0x02, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0,
- 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
- 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
- 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
- 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80,
- 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
- 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02,
- 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
-};
diff --git a/src/extras/shaders/obj/colourfilterVC_frag.inc b/src/extras/shaders/obj/colourfilterVC_frag.inc
deleted file mode 100644
index b61322d9..00000000
--- a/src/extras/shaders/obj/colourfilterVC_frag.inc
+++ /dev/null
@@ -1,29 +0,0 @@
-const char *colourfilterVC_frag_src =
-"uniform sampler2D tex0;\n"
-"uniform vec4 u_blurcolor;\n"
-
-"FSIN vec4 v_color;\n"
-"FSIN vec2 v_tex0;\n"
-"FSIN float v_fog;\n"
-
-"void\n"
-"main(void)\n"
-"{\n"
-" float a = u_blurcolor.a;\n"
-" vec4 doublec = clamp(u_blurcolor*2.0, 0.0, 1.0);\n"
-" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
-" vec4 prev = dst;\n"
-" for(int i = 0; i < 5; i++){\n"
-" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n"
-" tmp += prev*u_blurcolor;\n"
-" tmp += prev*u_blurcolor;\n"
-" prev = clamp(tmp, 0.0, 1.0);\n"
-" }\n"
-" vec4 color;\n"
-" color.rgb = prev.rgb;\n"
-" color.a = 1.0;\n"
-
-" FRAGCOLOR(color);\n"
-"}\n"
-
-;
diff --git a/src/extras/shaders/obj/leedsBuilding_VS.cso b/src/extras/shaders/obj/leedsBuilding_VS.cso
new file mode 100644
index 00000000..6720364d
--- /dev/null
+++ b/src/extras/shaders/obj/leedsBuilding_VS.cso
Binary files differ
diff --git a/src/extras/shaders/obj/leedsBuilding_VS.inc b/src/extras/shaders/obj/leedsBuilding_VS.inc
new file mode 100644
index 00000000..490a8c01
--- /dev/null
+++ b/src/extras/shaders/obj/leedsBuilding_VS.inc
@@ -0,0 +1,57 @@
+static unsigned char leedsBuilding_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x4a, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xf1, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x06, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xea, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x02, 0x00, 0x2a, 0x00,
+ 0x01, 0x00, 0xaa, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xac, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
+ 0xb8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00, 0x9c, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xd1, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00,
+ 0x01, 0x00, 0x3a, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xd9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x32, 0x00,
+ 0x9c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x0d, 0x00, 0x01, 0x00, 0x36, 0x00, 0x9c, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69, 0x65, 0x6e, 0x74, 0x00,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62, 0x69, 0x6e, 0x65, 0x64,
+ 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x6d, 0x69, 0x73,
+ 0x73, 0x69, 0x76, 0x65, 0x00, 0x66, 0x6f, 0x67, 0x44, 0x61, 0x74, 0x61,
+ 0x00, 0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00, 0x73, 0x75, 0x72, 0x66,
+ 0x50, 0x72, 0x6f, 0x70, 0x73, 0x00, 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30,
+ 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28,
+ 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64,
+ 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20,
+ 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31,
+ 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x04, 0x00, 0x0f, 0xa0,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80,
+ 0x02, 0x00, 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80,
+ 0x29, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x0d, 0x00, 0xff, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x90, 0x2a, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x02, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0xd0, 0x00, 0x00, 0xff, 0x80,
+ 0x0c, 0x00, 0xff, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0xd0,
+ 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x55, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/obj/leedsBuilding_mobile_VS.cso b/src/extras/shaders/obj/leedsBuilding_mobile_VS.cso
new file mode 100644
index 00000000..c3ac2b9b
--- /dev/null
+++ b/src/extras/shaders/obj/leedsBuilding_mobile_VS.cso
Binary files differ
diff --git a/src/extras/shaders/obj/leedsBuilding_mobile_VS.inc b/src/extras/shaders/obj/leedsBuilding_mobile_VS.inc
new file mode 100644
index 00000000..1433ca3f
--- /dev/null
+++ b/src/extras/shaders/obj/leedsBuilding_mobile_VS.inc
@@ -0,0 +1,70 @@
+static unsigned char leedsBuilding_mobile_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x42, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xd3, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xcc, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x2a, 0x00,
+ 0x01, 0x00, 0xaa, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x98, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
+ 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00, 0x88, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xbd, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00,
+ 0x01, 0x00, 0x3a, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x32, 0x00,
+ 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69,
+ 0x65, 0x6e, 0x74, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62,
+ 0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00,
+ 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x65, 0x6d, 0x69, 0x73, 0x73, 0x69, 0x76, 0x65, 0x00, 0x66, 0x6f, 0x67,
+ 0x44, 0x61, 0x74, 0x61, 0x00, 0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00,
+ 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f,
+ 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53,
+ 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d,
+ 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39,
+ 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05,
+ 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0xbf, 0x00, 0x00, 0xc0, 0x3f,
+ 0x00, 0x00, 0x40, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x05,
+ 0x05, 0x00, 0x0f, 0xa0, 0x9a, 0x99, 0x99, 0x3f, 0x9a, 0x99, 0x19, 0x3f,
+ 0x00, 0x00, 0xa0, 0x3f, 0xcd, 0xcc, 0x0c, 0x3f, 0x51, 0x00, 0x00, 0x05,
+ 0x06, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x0a, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x02, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x55, 0xa0, 0x04, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xff, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x01, 0x80, 0x04, 0x00, 0x00, 0xa0,
+ 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0e, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x2a, 0x00, 0x90, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0e, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x55, 0xa0,
+ 0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0e, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0xff, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x29, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x05, 0x00, 0xaa, 0xa0,
+ 0x05, 0x00, 0xff, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80,
+ 0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xff, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xf9, 0x80,
+ 0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x02, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x06, 0x00, 0x00, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0xd0, 0x00, 0x00, 0xff, 0x80,
+ 0x0c, 0x00, 0xff, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0xd0,
+ 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x06, 0x00, 0x00, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/obj/leedsBuilding_mobile_vert.inc b/src/extras/shaders/obj/leedsBuilding_mobile_vert.inc
new file mode 100644
index 00000000..56bb8a80
--- /dev/null
+++ b/src/extras/shaders/obj/leedsBuilding_mobile_vert.inc
@@ -0,0 +1,54 @@
+const char *leedsBuilding_mobile_vert_src =
+"uniform vec4 u_amb;\n"
+"uniform vec4 u_emiss;\n"
+
+"#define surfEmissive (u_surfProps.w)\n"
+
+"#define vertContrast (1.5)\n"
+"#define vertBrightness (0.25)\n"
+"#define ambientContrast (1.2)\n"
+"#define ambientBrightness (0.1)\n"
+"#define emissiveContrast (1.25)\n"
+"#define emissiveBrightness (0.05)\n"
+
+
+"VSIN(ATTRIB_POS) vec3 in_pos;\n"
+
+"VSOUT vec4 v_color;\n"
+"VSOUT vec2 v_tex0;\n"
+"VSOUT float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" vec4 vertCol = in_color;\n"
+" vec4 amb = u_amb;\n"
+" vec4 emiss = u_emiss;\n"
+
+" vertCol.xyz = ((vertCol.xyz - 0.5) * max(vertContrast, 0.0)) + 0.5;\n"
+" vertCol.xyz += vertBrightness;\n"
+" vertCol.xyz = max(vertCol.xyz, vec3(0.0,0.0,0.0));\n"
+" \n"
+" amb.xyz = ((amb.xyz - 0.5) * max(ambientContrast, 0.0)) + 0.5;\n"
+" amb.xyz += ambientBrightness;\n"
+" amb.xyz = max(amb.xyz, vec3(0.0,0.0,0.0));\n"
+" \n"
+" emiss.xyz = ((emiss.xyz - 0.5) * max(emissiveContrast, 0.0)) + 0.5;\n"
+" emiss.xyz += emissiveBrightness;\n"
+" emiss.xyz = max(emiss.xyz, vec3(0.0,0.0,0.0));\n"
+" v_color.xyz = emiss.xyz + (vertCol.xyz * amb.xyz);\n"
+" v_color.w = vertCol.w;\n"
+
+
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color.a *= u_matColor.a;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/obj/leedsBuilding_vert.inc b/src/extras/shaders/obj/leedsBuilding_vert.inc
new file mode 100644
index 00000000..33c5eccc
--- /dev/null
+++ b/src/extras/shaders/obj/leedsBuilding_vert.inc
@@ -0,0 +1,30 @@
+const char *leedsBuilding_vert_src =
+"uniform vec4 u_amb;\n"
+"uniform vec4 u_emiss;\n"
+
+"#define surfEmissive (u_surfProps.w)\n"
+
+"VSIN(ATTRIB_POS) vec3 in_pos;\n"
+
+"VSOUT vec4 v_color;\n"
+"VSOUT vec2 v_tex0;\n"
+"VSOUT float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb *= u_amb.rgb;\n"
+" v_color.rgb += u_emiss.rgb*surfEmissive;\n"
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color.a *= u_matColor.a;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/obj/leedsDefault_ADD_PS.cso b/src/extras/shaders/obj/leedsDefault_ADD_PS.cso
new file mode 100644
index 00000000..db862fdb
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_ADD_PS.cso
Binary files differ
diff --git a/src/extras/shaders/obj/leedsDefault_ADD_PS.inc b/src/extras/shaders/obj/leedsDefault_ADD_PS.inc
new file mode 100644
index 00000000..7a04522f
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_ADD_PS.inc
@@ -0,0 +1,47 @@
+static unsigned char leedsDefault_ADD_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x47, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xde, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x06, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0xbc, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xd5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00,
+ 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f,
+ 0x72, 0x73, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x66, 0x78, 0x70,
+ 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30,
+ 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28,
+ 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64,
+ 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20,
+ 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31,
+ 0x31, 0x00, 0xab, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80,
+ 0x02, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x17, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x01, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
+ 0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/obj/leedsDefault_BLEND_PS.cso b/src/extras/shaders/obj/leedsDefault_BLEND_PS.cso
new file mode 100644
index 00000000..e875c795
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_BLEND_PS.cso
Binary files differ
diff --git a/src/extras/shaders/obj/leedsDefault_BLEND_PS.inc b/src/extras/shaders/obj/leedsDefault_BLEND_PS.inc
new file mode 100644
index 00000000..be3a6d96
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_BLEND_PS.inc
@@ -0,0 +1,53 @@
+static unsigned char leedsDefault_BLEND_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x47, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xde, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x06, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0xbc, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xd5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00,
+ 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f,
+ 0x72, 0x73, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x66, 0x78, 0x70,
+ 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30,
+ 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28,
+ 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64,
+ 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20,
+ 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31,
+ 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x03, 0x00, 0x0f, 0xa0,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x17, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xff, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0,
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0x80, 0x01, 0x00, 0xff, 0x80,
+ 0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x08, 0x80,
+ 0x02, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x08, 0x80,
+ 0x01, 0x00, 0xff, 0x80, 0x03, 0x00, 0xff, 0x81, 0x03, 0x00, 0x00, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80,
+ 0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0x80, 0x12, 0x00, 0x00, 0x04,
+ 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x03, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/obj/leedsDefault_ENV_VS.cso b/src/extras/shaders/obj/leedsDefault_ENV_VS.cso
new file mode 100644
index 00000000..57db3798
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_ENV_VS.cso
Binary files differ
diff --git a/src/extras/shaders/obj/leedsDefault_ENV_VS.inc b/src/extras/shaders/obj/leedsDefault_ENV_VS.inc
new file mode 100644
index 00000000..ed27d470
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_ENV_VS.inc
@@ -0,0 +1,103 @@
+static unsigned char leedsDefault_ENV_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x8d, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x0a, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xf5, 0x01, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
+ 0x01, 0x00, 0x3e, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x04, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
+ 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x10, 0x00, 0x01, 0x00, 0x42, 0x00, 0x2c, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x3c, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00,
+ 0x01, 0x00, 0x3a, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x44, 0x01, 0x00, 0x00, 0x02, 0x00, 0x11, 0x00, 0x18, 0x00, 0x46, 0x00,
+ 0x90, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x32, 0x00, 0xf4, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xa7, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00,
+ 0x03, 0x00, 0x22, 0x00, 0xb4, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc4, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0xd4, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe4, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x0d, 0x00, 0x01, 0x00, 0x36, 0x00, 0xf4, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xee, 0x01, 0x00, 0x00, 0x02, 0x00, 0x29, 0x00,
+ 0x04, 0x00, 0xa6, 0x00, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x61, 0x6d, 0x62, 0x69, 0x65, 0x6e, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74,
+ 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62,
+ 0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00,
+ 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x66, 0x69, 0x72, 0x73, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab,
+ 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x44, 0x61, 0x74, 0x61, 0x00,
+ 0x6c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72,
+ 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69,
+ 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69,
+ 0x6f, 0x6e, 0x00, 0xab, 0x4b, 0x01, 0x00, 0x00, 0x54, 0x01, 0x00, 0x00,
+ 0x64, 0x01, 0x00, 0x00, 0x54, 0x01, 0x00, 0x00, 0x6d, 0x01, 0x00, 0x00,
+ 0x54, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0c, 0x00,
+ 0x08, 0x00, 0x03, 0x00, 0x78, 0x01, 0x00, 0x00, 0x6d, 0x61, 0x74, 0x43,
+ 0x6f, 0x6c, 0x00, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x4d, 0x61, 0x74,
+ 0x00, 0xab, 0xab, 0xab, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6e, 0x75, 0x6d, 0x44,
+ 0x69, 0x72, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x00, 0xab, 0xab, 0xab,
+ 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x73, 0x75, 0x72, 0x66, 0x50, 0x72, 0x6f, 0x70,
+ 0x73, 0x00, 0x74, 0x65, 0x78, 0x4d, 0x61, 0x74, 0x00, 0x76, 0x73, 0x5f,
+ 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66,
+ 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53,
+ 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c,
+ 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e,
+ 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05,
+ 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x0a, 0x00, 0x00, 0x80, 0x03, 0x00, 0x0f, 0x90, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x03, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0x55, 0x90,
+ 0x09, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
+ 0x08, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xe4, 0xa0,
+ 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x01, 0x80, 0x0d, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x07, 0x80, 0x0f, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x80,
+ 0x03, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x08, 0x80,
+ 0x04, 0x00, 0x00, 0xa0, 0x26, 0x00, 0x00, 0x01, 0x00, 0x00, 0xe4, 0xf0,
+ 0x02, 0x00, 0x00, 0x03, 0x03, 0x00, 0x01, 0x80, 0x01, 0x00, 0xff, 0x80,
+ 0x10, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x01, 0x80,
+ 0x03, 0x00, 0x00, 0x80, 0x04, 0x00, 0x55, 0xa0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x01, 0xb0, 0x03, 0x00, 0x00, 0x80, 0x08, 0x00, 0x00, 0x04,
+ 0x03, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x13, 0x20, 0xe4, 0xa1,
+ 0x00, 0x00, 0x00, 0xb0, 0x0b, 0x00, 0x00, 0x03, 0x03, 0x00, 0x01, 0x80,
+ 0x03, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x04,
+ 0x03, 0x00, 0x07, 0x80, 0x03, 0x00, 0x00, 0x80, 0x11, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x07, 0x80,
+ 0x03, 0x00, 0xe4, 0x80, 0x0d, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0xe4, 0x80,
+ 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x08, 0x80, 0x01, 0x00, 0xff, 0x80,
+ 0x04, 0x00, 0xaa, 0xa0, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02,
+ 0x02, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0,
+ 0x0a, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0xaa, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0,
+ 0x01, 0x00, 0xe4, 0x80, 0x0c, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x03, 0x80, 0x00, 0x00, 0x55, 0x80, 0x2a, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x03, 0x80, 0x29, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x03, 0x80, 0x2b, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x03, 0xe0,
+ 0x00, 0x00, 0xe4, 0x80, 0x2c, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0xaa, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/obj/leedsDefault_frag.inc b/src/extras/shaders/obj/leedsDefault_frag.inc
new file mode 100644
index 00000000..e00eb66c
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_frag.inc
@@ -0,0 +1,48 @@
+const char *leedsDefault_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform sampler2D tex1;\n"
+
+"uniform float u_shininess;\n"
+"uniform vec4 u_colorscale;\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec2 v_tex0;\n"
+"#if defined(PASS_BLEND) || defined(PASS_ADD)\n"
+"FSIN vec2 v_tex1;\n"
+"#endif\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n"
+" pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);\n"
+" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
+
+" vec4 color;\n"
+"#if defined(PASS_BLEND) || defined(PASS_ADD)\n"
+" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
+" pass2.a *= u_shininess;\n"
+" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n"
+
+" // We simulate drawing this in two passes.\n"
+"#if defined(PASS_ADD)\n"
+" // First pass with standard blending, second with addition\n"
+" // We premultiply alpha so render state should be one.\n"
+" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n"
+" color.a = pass1.a;\n"
+"#elif defined(PASS_BLEND)\n"
+" // We premultiply alpha so render state should be one.\n"
+" color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;\n"
+" color.a = pass1.a*(1.0-pass2.a) + pass2.a;\n"
+"#endif\n"
+
+"#else\n"
+" color = pass1;\n"
+"#endif\n"
+
+" DoAlphaTest(color.a);\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/obj/leedsDefault_vert.inc b/src/extras/shaders/obj/leedsDefault_vert.inc
new file mode 100644
index 00000000..4ff94fd4
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_vert.inc
@@ -0,0 +1,53 @@
+const char *leedsDefault_vert_src =
+"#ifdef ENVMAP\n"
+"uniform mat4 u_texMatrix;\n"
+"#endif\n"
+"#ifdef SKIN\n"
+"uniform mat4 u_boneMatrices[64];\n"
+"#endif\n"
+
+"VSIN(ATTRIB_POS) vec3 in_pos;\n"
+
+"VSOUT vec4 v_color;\n"
+"VSOUT vec2 v_tex0;\n"
+"#ifdef ENVMAP\n"
+"VSOUT vec2 v_tex1;\n"
+"#endif\n"
+"VSOUT float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+"#ifdef SKIN\n"
+" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n"
+" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n"
+" for(int i = 0; i < 4; i++){\n"
+" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n"
+" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n"
+" }\n"
+
+" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * SkinNormal;\n"
+"#else\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+"#endif\n"
+
+" v_tex0 = in_tex0;\n"
+"#ifdef ENVMAP\n"
+" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n"
+"#endif\n"
+
+" v_color = in_color;\n"
+" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
+" // PS2 clamps before material color\n"
+" // PSP clamps after...maybe another constant for this?\n"
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color *= u_matColor;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/obj/leedsVehicle_mobile_PS.cso b/src/extras/shaders/obj/leedsVehicle_mobile_PS.cso
new file mode 100644
index 00000000..b6f70b5b
--- /dev/null
+++ b/src/extras/shaders/obj/leedsVehicle_mobile_PS.cso
Binary files differ
diff --git a/src/extras/shaders/obj/leedsVehicle_mobile_PS.inc b/src/extras/shaders/obj/leedsVehicle_mobile_PS.inc
new file mode 100644
index 00000000..946b1c7a
--- /dev/null
+++ b/src/extras/shaders/obj/leedsVehicle_mobile_PS.inc
@@ -0,0 +1,63 @@
+static unsigned char leedsVehicle_mobile_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x51, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x0e, 0x01, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x06, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x07, 0x01, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x02, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xac, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
+ 0xb4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xd0, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00,
+ 0x01, 0x00, 0x0a, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xe9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x04, 0x00, 0x01, 0x00, 0x12, 0x00,
+ 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x0e, 0x00, 0xf0, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00,
+ 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab,
+ 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72,
+ 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x78, 0x70, 0x61,
+ 0x72, 0x61, 0x6d, 0x73, 0x00, 0x73, 0x6b, 0x79, 0x42, 0x6f, 0x74, 0x00,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x73, 0x6b, 0x79, 0x54, 0x6f, 0x70, 0x00, 0x70,
+ 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73,
+ 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c,
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70,
+ 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35,
+ 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05,
+ 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0xbf,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x05,
+ 0x05, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x30, 0x40, 0x00, 0x00, 0x80, 0x3e,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x90, 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x04, 0x00, 0xe4, 0xa0,
+ 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x81,
+ 0x03, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x03, 0x80,
+ 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xd2, 0xa0,
+ 0x42, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x01, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
+ 0x02, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xe4, 0xa0,
+ 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0xaa, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x08, 0x80, 0x02, 0x00, 0x00, 0xb0, 0x02, 0x00, 0x00, 0xb0,
+ 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x18, 0x80, 0x03, 0x00, 0xff, 0x80,
+ 0x03, 0x00, 0xff, 0x80, 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x08, 0x80,
+ 0x03, 0x00, 0xff, 0x80, 0x05, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x55, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80,
+ 0x02, 0x00, 0x55, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80,
+ 0x03, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x03, 0x00, 0xff, 0x80,
+ 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x01, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/obj/leedsVehicle_mobile_VS.cso b/src/extras/shaders/obj/leedsVehicle_mobile_VS.cso
new file mode 100644
index 00000000..85796f30
--- /dev/null
+++ b/src/extras/shaders/obj/leedsVehicle_mobile_VS.cso
Binary files differ
diff --git a/src/extras/shaders/obj/leedsVehicle_mobile_VS.inc b/src/extras/shaders/obj/leedsVehicle_mobile_VS.inc
new file mode 100644
index 00000000..aa8859b1
--- /dev/null
+++ b/src/extras/shaders/obj/leedsVehicle_mobile_VS.inc
@@ -0,0 +1,132 @@
+static unsigned char leedsVehicle_mobile_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x99, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x2e, 0x02, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x0c, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x27, 0x02, 0x00, 0x00, 0x0c, 0x01, 0x00, 0x00, 0x02, 0x00, 0x2a, 0x00,
+ 0x01, 0x00, 0xaa, 0x00, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x24, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
+ 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00, 0x14, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x49, 0x01, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x42, 0x00, 0x54, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x64, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00,
+ 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6c, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x11, 0x00, 0x18, 0x00, 0x46, 0x00, 0xb8, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xc8, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x32, 0x00, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xcf, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00, 0x03, 0x00, 0x22, 0x00,
+ 0xdc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xec, 0x01, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x0c, 0x02, 0x00, 0x00, 0x02, 0x00, 0x0d, 0x00,
+ 0x01, 0x00, 0x36, 0x00, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x16, 0x02, 0x00, 0x00, 0x02, 0x00, 0x2b, 0x00, 0x04, 0x00, 0xae, 0x00,
+ 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x02, 0x00, 0x00,
+ 0x02, 0x00, 0x04, 0x00, 0x04, 0x00, 0x12, 0x00, 0x30, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69, 0x65, 0x6e, 0x74, 0x00,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62, 0x69, 0x6e, 0x65, 0x64,
+ 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x6d, 0x69, 0x73,
+ 0x73, 0x69, 0x76, 0x65, 0x00, 0x66, 0x69, 0x72, 0x73, 0x74, 0x4c, 0x69,
+ 0x67, 0x68, 0x74, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x44,
+ 0x61, 0x74, 0x61, 0x00, 0x6c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x00, 0x63,
+ 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x64, 0x69, 0x72,
+ 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0xab, 0x73, 0x01, 0x00, 0x00,
+ 0x7c, 0x01, 0x00, 0x00, 0x8c, 0x01, 0x00, 0x00, 0x7c, 0x01, 0x00, 0x00,
+ 0x95, 0x01, 0x00, 0x00, 0x7c, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x03, 0x00, 0xa0, 0x01, 0x00, 0x00,
+ 0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00, 0x6e, 0x6f, 0x72, 0x6d, 0x61,
+ 0x6c, 0x4d, 0x61, 0x74, 0x00, 0xab, 0xab, 0xab, 0x03, 0x00, 0x03, 0x00,
+ 0x03, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x6e, 0x75, 0x6d, 0x44, 0x69, 0x72, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x73,
+ 0x00, 0xab, 0xab, 0xab, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x75, 0x72, 0x66,
+ 0x50, 0x72, 0x6f, 0x70, 0x73, 0x00, 0x76, 0x69, 0x65, 0x77, 0x4d, 0x61,
+ 0x74, 0x00, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x76,
+ 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73,
+ 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c,
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70,
+ 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35,
+ 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05,
+ 0x0b, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x51, 0x00, 0x00, 0x05,
+ 0x0f, 0x00, 0x0f, 0xa0, 0xab, 0xaa, 0xaa, 0x3e, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x0a, 0x00, 0x00, 0x80, 0x03, 0x00, 0x0f, 0x90, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x03, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0x55, 0x90,
+ 0x05, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
+ 0x04, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x06, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x07, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80,
+ 0x2e, 0x00, 0xe4, 0xa0, 0x08, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0xe4, 0x81, 0x2b, 0x00, 0xe4, 0xa0, 0x08, 0x00, 0x00, 0x03,
+ 0x02, 0x00, 0x02, 0x80, 0x01, 0x00, 0xe4, 0x81, 0x2c, 0x00, 0xe4, 0xa0,
+ 0x08, 0x00, 0x00, 0x03, 0x02, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x81,
+ 0x2d, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x81, 0x24, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0x55, 0x90, 0x09, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x08, 0x00, 0xe4, 0xa0,
+ 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0xe4, 0x81, 0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x06, 0x80, 0x00, 0x00, 0x55, 0x80, 0x2c, 0x00, 0xd0, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x06, 0x80, 0x2b, 0x00, 0xd0, 0xa0,
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x06, 0x80, 0x2d, 0x00, 0xd0, 0xa0, 0x00, 0x00, 0xaa, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x06, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe9, 0x80, 0x0b, 0x00, 0x55, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x07, 0x80, 0x29, 0x00, 0xe4, 0xa0,
+ 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0e, 0x80, 0x02, 0x00, 0x90, 0x81,
+ 0x2a, 0x00, 0x90, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0e, 0x80,
+ 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x29, 0x00, 0x90, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0e, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x0d, 0x00, 0x00, 0xa0, 0x03, 0x00, 0x90, 0x90, 0x01, 0x00, 0x00, 0x02,
+ 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xf9, 0x80, 0x01, 0x00, 0x00, 0x02,
+ 0x03, 0x00, 0x01, 0x80, 0x0b, 0x00, 0xaa, 0xa0, 0x26, 0x00, 0x00, 0x01,
+ 0x00, 0x00, 0xe4, 0xf0, 0x02, 0x00, 0x00, 0x03, 0x03, 0x00, 0x02, 0x80,
+ 0x03, 0x00, 0x00, 0x80, 0x10, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x02, 0x80, 0x03, 0x00, 0x55, 0x80, 0x0b, 0x00, 0xff, 0xa0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0xb0, 0x03, 0x00, 0x55, 0x80,
+ 0x08, 0x00, 0x00, 0x04, 0x03, 0x00, 0x02, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x13, 0x20, 0xe4, 0xa1, 0x00, 0x00, 0x00, 0xb0, 0x0b, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x02, 0x80, 0x03, 0x00, 0x55, 0x80, 0x0b, 0x00, 0xaa, 0xa0,
+ 0x05, 0x00, 0x00, 0x04, 0x03, 0x00, 0x0e, 0x80, 0x03, 0x00, 0x55, 0x80,
+ 0x11, 0x20, 0x90, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x07, 0x80, 0x03, 0x00, 0xf9, 0x80, 0x0d, 0x00, 0xaa, 0xa0,
+ 0x02, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x03, 0x00, 0x01, 0x80,
+ 0x03, 0x00, 0x00, 0x80, 0x0b, 0x00, 0x00, 0xa0, 0x27, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x90,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0, 0x02, 0x00, 0xe4, 0x80,
+ 0x0c, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0xe0,
+ 0x01, 0x00, 0x00, 0x81, 0x0b, 0x00, 0x00, 0xa0, 0x02, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x01, 0x80, 0x02, 0x00, 0x55, 0x80, 0x02, 0x00, 0x00, 0x80,
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x02, 0x00, 0xaa, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0f, 0x00, 0x00, 0xa0, 0x0b, 0x00, 0x00, 0x03,
+ 0x02, 0x00, 0x02, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x0b, 0x00, 0x55, 0xa0,
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80,
+ 0x0e, 0x00, 0x55, 0xa1, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0,
+ 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80,
+ 0x0b, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0,
+ 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/obj/leedsVehicle_mobile_frag.inc b/src/extras/shaders/obj/leedsVehicle_mobile_frag.inc
new file mode 100644
index 00000000..a937c327
--- /dev/null
+++ b/src/extras/shaders/obj/leedsVehicle_mobile_frag.inc
@@ -0,0 +1,76 @@
+const char *leedsVehicle_mobile_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform sampler2D tex1;\n"
+
+"uniform float u_shininess;\n"
+"uniform vec3 u_skyTop;\n"
+"uniform vec3 u_skyBot;\n"
+
+"// matfx:\n"
+"// case 1 normal envmap\n"
+"// custom1 (4.0, 1.0, 1.0, coef)\n"
+"// custom2 (0.25, 3.0, 1.0, 1.0)\n"
+"// case 2 too strong\n"
+"// custom1 (4.0, 1.0, 2.0, coef)\n"
+"// custom2 (0.5, 3.0, 1.0, 1.0)\n"
+"// ???: practically no fresnel\n"
+"// custom1 (4.0, 1.25, 0.01, coef)\n"
+"// custom2 (1.0, 2.0, 1.1, 2.0)\n"
+
+"#define power (4.0)\n"
+
+"#define preMult (1.0)\n"
+"#define postMult (1.0)\n"
+"#define minRefl (0.25)\n"
+"#define maxRefl (3.0)\n"
+"#define minOpacity (1.0)\n"
+"#define maxOpacity (1.0)\n"
+
+"//#define preMult (1.0)\n"
+"//#define postMult (2.0)\n"
+"//#define minRefl (0.5)\n"
+"//#define maxRefl (3.0)\n"
+"//#define minOpacity (1.0)\n"
+"//#define maxOpacity (1.0)\n"
+
+"//#define preMult (1.25)\n"
+"//#define postMult (0.01)\n"
+"//#define minRefl (1.0)\n"
+"//#define maxRefl (2.0)\n"
+"//#define minOpacity (1.1)\n"
+"//#define maxOpacity (2.0)\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN vec2 v_tex1;\n"
+"FSIN float v_fog;\n"
+"FSIN vec2 v_reflData;\n"
+
+"#define v_NdotV (v_reflData.x)\n"
+"#define v_lightingCont (v_reflData.y)\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+
+" vec3 envtex = texture(tex1, v_tex1).rgb; // V flipped\n"
+" vec3 skyColour = mix(u_skyBot, u_skyTop, envtex.g);\n"
+" vec3 envOut = mix(envtex.rrr, skyColour, envtex.b);\n"
+
+" float fresnel = mix(u_shininess, u_shininess * 2.0, v_NdotV);\n"
+" fresnel = pow(v_NdotV * preMult, power);\n"
+" fresnel = clamp(fresnel * postMult, 0.0, 1.0);\n"
+" float reflectivity = v_lightingCont * mix(minRefl, maxRefl, fresnel)*u_shininess;\n"
+
+" float opacity = mix(minOpacity, maxOpacity, fresnel)*pass1.a;\n"
+" vec4 color = pass1 + vec4(reflectivity * envOut, 0.0);\n"
+" color.a = opacity;\n"
+
+" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+
+" DoAlphaTest(color.a);\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/obj/leedsVehicle_mobile_vert.inc b/src/extras/shaders/obj/leedsVehicle_mobile_vert.inc
new file mode 100644
index 00000000..3609e369
--- /dev/null
+++ b/src/extras/shaders/obj/leedsVehicle_mobile_vert.inc
@@ -0,0 +1,42 @@
+const char *leedsVehicle_mobile_vert_src =
+"uniform vec4 u_amb;\n"
+"uniform vec4 u_emiss;\n"
+
+"VSIN(ATTRIB_POS) vec3 in_pos;\n"
+
+"VSOUT vec4 v_color;\n"
+"VSOUT vec2 v_tex0;\n"
+"VSOUT vec2 v_tex1;\n"
+"VSOUT float v_fog;\n"
+"VSOUT vec2 v_reflData;\n"
+
+"#define v_NdotV (v_reflData.x)\n"
+"#define v_lightingCont (v_reflData.y)\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" vec3 ViewNormal = mat3(u_view) * Normal;\n"
+" v_tex1 = (ViewNormal.xy + vec2(1.0, 1.0))*0.5;\n"
+
+" v_color = in_color;\n"
+" vec4 combinedAmbient = mix(u_emiss, u_amb, Normal.z);\n"
+" v_color.rgb += combinedAmbient.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
+" v_lightingCont = max(0.5, (v_color.r + v_color.g + v_color.b) / 3.0);\n"
+" v_color *= u_matColor;\n"
+
+" // for fresnel\n"
+" vec3 camPos = -u_view[3].xyz * mat3(u_view);\n"
+" vec3 viewVec = normalize(Vertex.xyz - camPos);\n"
+" v_NdotV = 1.0 - dot(-Normal.xyz, viewVec.xyz);\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/obj/scale_PS.cso b/src/extras/shaders/obj/scale_PS.cso
new file mode 100644
index 00000000..7d8e0734
--- /dev/null
+++ b/src/extras/shaders/obj/scale_PS.cso
Binary files differ
diff --git a/src/extras/shaders/obj/scale_PS.inc b/src/extras/shaders/obj/scale_PS.inc
new file mode 100644
index 00000000..e8f42e38
--- /dev/null
+++ b/src/extras/shaders/obj/scale_PS.inc
@@ -0,0 +1,31 @@
+static unsigned char scale_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x34, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x9b, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x94, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x06, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x84, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x73, 0x63, 0x61,
+ 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x43,
+ 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x74, 0x65, 0x78, 0x30, 0x00, 0xab, 0xab,
+ 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
+ 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
+ 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
+ 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
+ 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x17, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x12, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0,
+ 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/obj/scale_frag.inc b/src/extras/shaders/obj/scale_frag.inc
new file mode 100644
index 00000000..14082bb9
--- /dev/null
+++ b/src/extras/shaders/obj/scale_frag.inc
@@ -0,0 +1,21 @@
+const char *scale_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform vec4 u_colorscale;\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 color;\n"
+" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n"
+" color.rgb = clamp(color.rgb, 0.0, 1.0);\n"
+" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/scale.frag b/src/extras/shaders/scale.frag
new file mode 100644
index 00000000..7d9d1ff4
--- /dev/null
+++ b/src/extras/shaders/scale.frag
@@ -0,0 +1,19 @@
+uniform sampler2D tex0;
+uniform vec4 u_colorscale;
+
+FSIN vec4 v_color;
+FSIN vec2 v_tex0;
+FSIN float v_fog;
+
+void
+main(void)
+{
+ vec4 color;
+ color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;
+ color.rgb = clamp(color.rgb, 0.0, 1.0);
+ color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
+ DoAlphaTest(color.a);
+
+ FRAGCOLOR(color);
+}
+
diff --git a/src/extras/shaders/scale_PS.hlsl b/src/extras/shaders/scale_PS.hlsl
new file mode 100644
index 00000000..54da9c82
--- /dev/null
+++ b/src/extras/shaders/scale_PS.hlsl
@@ -0,0 +1,19 @@
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float4 Color : COLOR0;
+};
+
+sampler2D tex0 : register(s0);
+
+float4 fogColor : register(c0);
+float4 colorscale : register(c1);
+
+float4 main(VS_out input) : COLOR
+{
+ float4 color = input.Color;
+ color *= tex2D(tex0, input.TexCoord0.xy)*colorscale;
+ color.rgb = clamp(color.rgb, 0.0, 1.0);
+ color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z);
+ return color;
+}
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index ee779788..f2232e99 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -393,7 +393,7 @@ RwStream *RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, const v
return nil;
}
}
-RwBool RwStreamClose(RwStream * stream, void *pData) { stream->close(); rwFree(stream); return true; }
+RwBool RwStreamClose(RwStream * stream, void *pData) { if (!stream) return false; stream->close(); rwFree(stream); return true; }
RwUInt32 RwStreamRead(RwStream * stream, void *buffer, RwUInt32 length) { return stream->read8(buffer, length); }
RwStream *RwStreamWrite(RwStream * stream, const void *buffer, RwUInt32 length) { stream->write8(buffer, length); return stream; }
RwStream *RwStreamSkip(RwStream * stream, RwUInt32 offset) { stream->seek(offset); return stream; }
@@ -410,6 +410,9 @@ void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz) { vert->setR
void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx) { vert->setScreenX(scrnx); }
void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny) { vert->setScreenY(scrny); }
void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz) { vert->setScreenZ(scrnz); }
+float RwIm2DVertexGetScreenX(RwIm2DVertex *vert) { return vert->getScreenX(); }
+float RwIm2DVertexGetScreenY(RwIm2DVertex *vert) { return vert->getScreenY(); }
+float RwIm2DVertexGetScreenZ(RwIm2DVertex *vert) { return vert->getScreenZ(); }
void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz) { vert->setU(texU, recipz); }
void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz) { vert->setV(texV, recipz); }
void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha) { vert->setColor(red, green, blue, alpha); }
diff --git a/src/fakerw/rpworld.h b/src/fakerw/rpworld.h
index f10a3754..8e3b09f0 100644
--- a/src/fakerw/rpworld.h
+++ b/src/fakerw/rpworld.h
@@ -13,6 +13,7 @@
//struct RpMaterial;
typedef rw::Material RpMaterial;
+typedef rw::MaterialList RpMaterialList;
typedef RpMaterial *(*RpMaterialCallBack)(RpMaterial *material, void *data);
diff --git a/src/fakerw/rwcore.h b/src/fakerw/rwcore.h
index ab0a719f..4f690fd3 100644
--- a/src/fakerw/rwcore.h
+++ b/src/fakerw/rwcore.h
@@ -34,6 +34,9 @@ void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz);
void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx);
void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny);
void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz);
+float RwIm2DVertexGetScreenX(RwIm2DVertex *vert);
+float RwIm2DVertexGetScreenY(RwIm2DVertex *vert);
+float RwIm2DVertexGetScreenZ(RwIm2DVertex *vert);
void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz);
void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz);
void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha);
diff --git a/src/leeds/base/memoryManager.cpp b/src/leeds/base/memoryManager.cpp
new file mode 100644
index 00000000..57e7d954
--- /dev/null
+++ b/src/leeds/base/memoryManager.cpp
@@ -0,0 +1,75 @@
+#include "common.h"
+#include "memoryManager.h"
+
+namespace base
+{
+ cMemoryManager::cMemoryManager()
+ {
+
+ }
+
+ void* cMemoryManager::Allocate(uint32 size)
+ {
+ void* buf = malloc(size);
+ memset(buf, 0, size);
+ return buf;
+ }
+
+ void* cMemoryManager::AllocateAligned(uint32 size)
+ {
+ void* buf = malloc(size);
+ memset(buf, 0, size);
+ return buf;
+ }
+
+ void* cMemoryManager::Realloc(void* buf, uint32 newSize, bool unk)
+ {
+ return realloc(buf, newSize);
+ }
+
+ void cMemoryManager::Free(void* buf)
+ {
+ if (buf)
+ free(buf);
+ }
+
+ bool cMemoryManager::IsFree(void* buf)
+ {
+ return buf == nil;
+ }
+
+
+ cMainMemoryManager* cMainMemoryManager::m_pInstance = nil;
+
+ cMainMemoryManager::cMainMemoryManager()
+ {
+ assert(m_pInstance == nil);
+ m_pInstance = this;
+ Init(nil, 0);
+ }
+
+ void cMainMemoryManager::Init(void*, uint32)
+ {
+
+ }
+};
+
+void* operator new(size_t size)
+{
+ return base::cMainMemoryManager::Instance()->Allocate(size);
+}
+
+void* operator new[](size_t size)
+{
+ return base::cMainMemoryManager::Instance()->Allocate(size);
+}
+
+void operator delete(void* buf) noexcept
+{
+ base::cMainMemoryManager::Instance()->Free(buf);
+}
+
+void operator delete[](void* buf) noexcept
+{
+ base::cMainMemoryManager::Instance()->Free(buf);
+} \ No newline at end of file
diff --git a/src/leeds/base/memoryManager.h b/src/leeds/base/memoryManager.h
new file mode 100644
index 00000000..91124cd1
--- /dev/null
+++ b/src/leeds/base/memoryManager.h
@@ -0,0 +1,39 @@
+#pragma once
+
+namespace base
+{
+ class cMemoryManager
+ {
+ public:
+ cMemoryManager();
+ void* Allocate(uint32 size);
+ void* AllocateAligned(uint32 size);
+ void* Realloc(void* buf, uint32 newSize, bool unk);
+ void Free(void* buf);
+ bool IsFree(void* buf);
+ };
+
+ class cMainMemoryManager : public cMemoryManager
+ {
+ static cMainMemoryManager* m_pInstance;
+ static void Init(void*, uint32);
+
+ public:
+ cMainMemoryManager();
+ static cMainMemoryManager *Instance()
+ {
+ static cMainMemoryManager instance;
+ return &instance;
+ }
+ };
+
+ class cMemoryBlock
+ {
+ // TODO
+ };
+}
+
+void* operator new(size_t size);
+void* operator new[](size_t size);
+void operator delete(void* buf) noexcept;
+void operator delete[](void* buf) noexcept; \ No newline at end of file
diff --git a/src/leeds/base/relocatableChunk.cpp b/src/leeds/base/relocatableChunk.cpp
new file mode 100644
index 00000000..5391f420
--- /dev/null
+++ b/src/leeds/base/relocatableChunk.cpp
@@ -0,0 +1,38 @@
+#include "common.h"
+#include "relocatableChunk.h"
+
+namespace base
+{
+ // TODO(LCS): add actual code (all of these are stubs)
+
+ void* cRelocatableChunk::Load(void* data, bool bShrink) { return nil; }
+ void* cRelocatableChunk::Load(const char* name, bool bShrink) { return nil; }
+ void cRelocatableChunk::Fixup(const sChunkHeader& header, void* data) {}
+ void cRelocatableChunk::Fixup(void* data) {}
+ void* cRelocatableChunk::Shrink(const sChunkHeader& header, void* data) { return nil; }
+ void* cRelocatableChunk::Shrink(void* data) { return nil; }
+
+ cRelocatableChunkClassInfo::cRelocatableChunkClassInfo(const char* class_name, const void* pVmt, int size) {}
+
+ cRelocatableChunkWriter::cRelocatableChunkWriter() {}
+ cRelocatableChunkWriter::~cRelocatableChunkWriter() {}
+
+ void cRelocatableChunkWriter::AddPatch(void* addr) {}
+ void cRelocatableChunkWriter::AddPatchWithInfo(const char* str, int unk, void* addr) {}
+ void cRelocatableChunkWriter::AllocateRaw(void* addr, uint32 size, uint32 align, bool a5, bool a6) {}
+
+ void cRelocatableChunkWriter::Clear() {}
+ void cRelocatableChunkWriter::Class(void* ptr, const cRelocatableChunkClassInfo& classInfo) {}
+ void cRelocatableChunkWriter::DebugFileLine(void*) {}
+
+ void cRelocatableChunkWriter::PatchFunc(void* ptr) {}
+
+ bool cRelocatableChunkWriter::IsAllocated(void* addr) { return false; }
+
+ void cRelocatableChunkWriter::Reserve(int, int) {}
+
+ void cRelocatableChunkWriter::Save(const char* filename, uint32 a3, uint32 a4, bool a5) {}
+ void cRelocatableChunkWriter::Save(void* file, uint32 a3, uint32 a4, bool a5, sChunkHeader* pHeader) {}
+
+ void RegisterRelocatableChunkFunc(const void *func) {}
+}; \ No newline at end of file
diff --git a/src/leeds/base/relocatableChunk.h b/src/leeds/base/relocatableChunk.h
new file mode 100644
index 00000000..6e9e21e0
--- /dev/null
+++ b/src/leeds/base/relocatableChunk.h
@@ -0,0 +1,55 @@
+#pragma once
+
+namespace base
+{
+ // TODO(LCS): add actual struct fields
+
+ struct sChunkHeader;
+ struct sDataBlock;
+ struct sFileLine;
+
+ class cRelocatableChunk
+ {
+ public:
+ void* Load(void* data, bool bShrink);
+ void* Load(const char* name, bool bShrink);
+ void Fixup(const sChunkHeader& header, void* data);
+ void Fixup(void* data);
+ void* Shrink(const sChunkHeader& header, void* data);
+ void* Shrink(void* data);
+ };
+
+#define VTABLE_ADDR(obj) ((void*)obj) // TODO: make this portable
+
+ class cRelocatableChunkClassInfo
+ {
+ public:
+ cRelocatableChunkClassInfo(const char* class_name, const void* pVmt, int size);
+ };
+
+ class cRelocatableChunkWriter
+ {
+ public:
+ cRelocatableChunkWriter();
+ ~cRelocatableChunkWriter();
+
+ void AddPatch(void* addr);
+ void AddPatchWithInfo(const char* str, int unk, void* addr);
+ void AllocateRaw(void* addr, uint32 size, uint32 align, bool a5 = false, bool a6 = false);
+
+ void Clear();
+ void Class(void* ptr, const cRelocatableChunkClassInfo& classInfo);
+ void DebugFileLine(void*);
+
+ void PatchFunc(void* ptr);
+
+ bool IsAllocated(void* addr);
+
+ void Reserve(int, int);
+
+ void Save(const char* filename, uint32 a3, uint32 a4, bool a5);
+ void Save(void* file, uint32 a3, uint32 a4, bool a5, sChunkHeader* pHeader);
+ };
+
+ void RegisterRelocatableChunkFunc(const void *func);
+}; \ No newline at end of file
diff --git a/src/leeds/base/sList.h b/src/leeds/base/sList.h
new file mode 100644
index 00000000..378d8e31
--- /dev/null
+++ b/src/leeds/base/sList.h
@@ -0,0 +1,35 @@
+#pragma once
+
+namespace base
+{
+
+template<typename T>
+class cSList
+{
+public:
+ struct tSItem
+ {
+ tSItem* next;
+ T item;
+ };
+ // extra field on PS2
+ tSItem* first;
+
+ cSList() { first = nil; }
+ void Insert(tSItem* item) { tSItem* n = first; first = item; item->next = n; }
+ void Remove(tSItem* item) {
+ if (first == item) {
+ first = item->next;
+ return;
+ }
+ tSItem* i = first;
+ while (i && i->next != item)
+ i = i->next;
+ assert(i);
+ i->next = item->next;
+
+ }
+
+};
+
+} \ No newline at end of file
diff --git a/src/leeds/smallHeap.cpp b/src/leeds/smallHeap.cpp
new file mode 100644
index 00000000..262113af
--- /dev/null
+++ b/src/leeds/smallHeap.cpp
@@ -0,0 +1,20 @@
+#include "common.h"
+#include "smallHeap.h"
+
+cSmallHeap cSmallHeap::msInstance;
+
+cSmallHeap::cSmallHeap()
+{
+ bLocked = false;
+ bUnk = false;
+}
+
+void cSmallHeap::Lock()
+{
+ // TODO: PS2 code
+}
+
+void cSmallHeap::Unlock()
+{
+ // TODO: PS2 code
+} \ No newline at end of file
diff --git a/src/leeds/smallHeap.h b/src/leeds/smallHeap.h
new file mode 100644
index 00000000..f2897688
--- /dev/null
+++ b/src/leeds/smallHeap.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "memoryManager.h"
+
+class cSmallHeap : public base::cMemoryManager
+{
+ bool bLocked;
+ bool bUnk;
+public:
+ cSmallHeap();
+ void Lock();
+ void Unlock();
+
+ bool IsLocked() const { return bLocked; }
+
+ static cSmallHeap msInstance;
+}; \ No newline at end of file
diff --git a/src/math/Vector.cpp b/src/math/Vector.cpp
index ee76e555..e29d4335 100644
--- a/src/math/Vector.cpp
+++ b/src/math/Vector.cpp
@@ -44,3 +44,18 @@ operator*(const CMatrix &mat, const CVector &vec)
mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z + mat.py,
mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z + mat.pz);
}
+
+void
+RwV3dTransformPoints(CVector * pointsOut, const CVector * pointsIn, RwInt32 numPoints, const RwMatrix * matrix)
+{
+ while(numPoints--){
+ float x = pointsIn->x*matrix->right.x + pointsIn->y*matrix->up.x + pointsIn->z*matrix->at.x + matrix->pos.x;
+ float y = pointsIn->x*matrix->right.y + pointsIn->y*matrix->up.y + pointsIn->z*matrix->at.y + matrix->pos.y;
+ float z = pointsIn->x*matrix->right.z + pointsIn->y*matrix->up.z + pointsIn->z*matrix->at.z + matrix->pos.z;
+ pointsOut->x = x;
+ pointsOut->y = y;
+ pointsOut->z = z;
+ pointsOut++;
+ pointsIn++;
+ }
+}
diff --git a/src/math/Vector.h b/src/math/Vector.h
index 02128454..a86e4e72 100644
--- a/src/math/Vector.h
+++ b/src/math/Vector.h
@@ -1,8 +1,12 @@
#pragma once
+// TODO(LCS): this should have 16 byte alignment but VS doesn't like passing aligned values by value
+// need a solution for this eventually if we ever want to load original assets
class CVector : public RwV3d
{
public:
+ float w;
+
CVector(void) {}
CVector(float x, float y, float z)
{
@@ -18,7 +22,7 @@ public:
z = v.z;
}
// (0,1,0) means no rotation. So get right vector and its atan
- float Heading(void) const { return Atan2(-x, y); }
+ float Heading(void) const { return x == 0.0f && y == 0.0f ? 0.0f : Atan2(-x, y); }
float Magnitude(void) const { return Sqrt(x*x + y*y + z*z); }
float MagnitudeSqr(void) const { return x*x + y*y + z*z; }
float Magnitude2D(void) const { return Sqrt(x*x + y*y); }
@@ -126,4 +130,7 @@ class CMatrix;
CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
-CVector operator*(const CMatrix &mat, const CVector &vec); \ No newline at end of file
+CVector operator*(const CMatrix &mat, const CVector &vec);
+
+// we need this because CVector and RwV3d have different size now
+void RwV3dTransformPoints(CVector * pointsOut, const CVector * pointsIn, RwInt32 numPoints, const RwMatrix * matrix);
diff --git a/src/math/VuVector.h b/src/math/VuVector.h
index 41584095..ccaa4cfb 100644
--- a/src/math/VuVector.h
+++ b/src/math/VuVector.h
@@ -3,10 +3,10 @@
class TYPEALIGN(16) CVuVector : public CVector
{
public:
- float w;
+// float w; // in CVector now
CVuVector(void) {}
CVuVector(float x, float y, float z) : CVector(x, y, z) {}
- CVuVector(float x, float y, float z, float w) : CVector(x, y, z), w(w) {}
+ CVuVector(float x, float y, float z, float w) : CVector(x, y, z)/*, w(w)*/ { this->w = w;}
CVuVector(const CVector &v) : CVector(v.x, v.y, v.z) {}
CVuVector(const RwV3d &v) : CVector(v) {}
/*
diff --git a/src/modelinfo/BaseModelInfo.cpp b/src/modelinfo/BaseModelInfo.cpp
index 709420fd..6d1a7c79 100644
--- a/src/modelinfo/BaseModelInfo.cpp
+++ b/src/modelinfo/BaseModelInfo.cpp
@@ -1,11 +1,15 @@
#include "common.h"
#include "templates.h"
+#include "main.h"
#include "TxdStore.h"
#include "2dEffect.h"
#include "BaseModelInfo.h"
#include "ModelInfo.h"
-#include "ColModel.h"
+#include "KeyGen.h"
+#include "Streaming.h"
+#include "smallHeap.h"
+#include "TempColModels.h"
CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
{
@@ -17,6 +21,11 @@ CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
m_type = type;
m_num2dEffects = 0;
m_bOwnsColModel = false;
+ m_nameKey = 0;
+ m_unk1 = 0;
+ m_unk2 = 0;
+ m_name = new char[MAX_MODEL_NAME];
+ *(int32*)m_name = 0;
}
void
@@ -24,6 +33,7 @@ CBaseModelInfo::Shutdown(void)
{
DeleteCollisionModel();
DeleteRwObject();
+ DeleteChunk();
m_2dEffectsID = -1;
m_num2dEffects = 0;
m_txdSlot = -1;
@@ -33,11 +43,11 @@ CBaseModelInfo::Shutdown(void)
void
CBaseModelInfo::DeleteCollisionModel(void)
{
- if(m_colModel && m_bOwnsColModel){
+ if(!gUseChunkFiles && m_colModel && m_bOwnsColModel){
if(m_colModel)
delete m_colModel;
- m_colModel = nil;
}
+ m_colModel = nil;
}
void
@@ -50,8 +60,10 @@ CBaseModelInfo::AddRef(void)
void
CBaseModelInfo::RemoveRef(void)
{
- m_refCount--;
- RemoveTexDictionaryRef();
+ if(m_refCount > 0){
+ m_refCount--;
+ RemoveTexDictionaryRef();
+ }
}
void
@@ -70,12 +82,24 @@ CBaseModelInfo::AddTexDictionaryRef(void)
}
void
+CBaseModelInfo::AddTexDictionaryRefGu(void)
+{
+ CTxdStore::AddRefGu(m_txdSlot);
+}
+
+void
CBaseModelInfo::RemoveTexDictionaryRef(void)
{
CTxdStore::RemoveRef(m_txdSlot);
}
void
+CBaseModelInfo::RemoveTexDictionaryRefGu(void)
+{
+ CTxdStore::RemoveRefGu(m_txdSlot);
+}
+
+void
CBaseModelInfo::Init2dEffects(void)
{
m_2dEffectsID = -1;
@@ -101,3 +125,60 @@ CBaseModelInfo::Get2dEffect(int n)
else
return nil;
}
+
+
+void
+CBaseModelInfo::SetModelName(const char *name)
+{
+ m_nameKey = CKeyGen::GetUppercaseKey(name);
+ if (!gUseChunkFiles)
+ strcpy(m_name, name);
+}
+
+void
+CBaseModelInfo::DeleteChunk(void)
+{
+ // BUG? what if we're not using chunks?
+ if(m_chunk){
+ CStreaming::UnregisterPointer(&m_chunk, 2);
+ cSmallHeap::msInstance.Free(m_chunk);
+ m_chunk = nil;
+ }
+}
+
+inline int
+GetColmodelID(CColModel *model)
+{
+ int colModelid = 0;
+ if(model == &gpTempColModels->ms_colModelBBox) colModelid = 1;
+ if(model == &gpTempColModels->ms_colModelPed1) colModelid = 2;
+ if(model == &gpTempColModels->ms_colModelWeapon) colModelid = 3;
+ if(model == &CTempColModels::ms_colModelPed2) colModelid = 4;
+ if(model == &CTempColModels::ms_colModelPedGroundHit) colModelid = 5;
+ if(model == &CTempColModels::ms_colModelDoor1) colModelid = 6;
+ if(model == &CTempColModels::ms_colModelBumper1) colModelid = 7;
+ if(model == &CTempColModels::ms_colModelPanel1) colModelid = 8;
+ if(model == &CTempColModels::ms_colModelBonnet1) colModelid = 9;
+ if(model == &CTempColModels::ms_colModelBoot1) colModelid = 10;
+ if(model == &CTempColModels::ms_colModelWheel1) colModelid = 11;
+ if(model == &CTempColModels::ms_colModelBodyPart1) colModelid = 12;
+ if(model == &CTempColModels::ms_colModelBodyPart2) colModelid = 13;
+ if(model == &CTempColModels::ms_colModelCutObj[0]) colModelid = 14;
+ if(model == &CTempColModels::ms_colModelCutObj[1]) colModelid = 15;
+ if(model == &CTempColModels::ms_colModelCutObj[2]) colModelid = 16;
+ if(model == &CTempColModels::ms_colModelCutObj[3]) colModelid = 17;
+ if(model == &CTempColModels::ms_colModelCutObj[4]) colModelid = 18;
+ return colModelid;
+}
+
+void
+CBaseModelInfo::Write(base::cRelocatableChunkWriter &writer)
+{
+ m_chunk = nil;
+ RcWriteThis(writer);
+ if(m_colModel){
+ if(m_bOwnsColModel || GetColmodelID(m_colModel) != 0)
+ m_colModel->Write(writer, true);
+ writer.AddPatch(&m_colModel);
+ }
+}
diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h
index 2d1dc8ac..c9ea13bb 100644
--- a/src/modelinfo/BaseModelInfo.h
+++ b/src/modelinfo/BaseModelInfo.h
@@ -2,7 +2,7 @@
struct CColModel;
-#define MAX_MODEL_NAME (21)
+#define MAX_MODEL_NAME (24)
enum ModelInfoType
{
@@ -23,11 +23,19 @@ class C2dEffect;
class CBaseModelInfo
{
protected:
- char m_name[MAX_MODEL_NAME];
+ uint32 m_unk1;
+ uint32 m_unk2;
+ uint32 m_nameKey;
+ union {
+ char *m_name; // if not using chunks
+ void *m_chunk; // else
+ };
uint8 m_type;
uint8 m_num2dEffects;
bool m_bOwnsColModel;
+public: // need this in colstore
CColModel *m_colModel;
+protected:
int16 m_2dEffectsID;
int16 m_objectId;
uint16 m_refCount;
@@ -35,7 +43,11 @@ protected:
public:
CBaseModelInfo(ModelInfoType type);
+#ifdef FIX_BUGS
+ virtual ~CBaseModelInfo() { delete []m_name; }
+#else
virtual ~CBaseModelInfo() {}
+#endif
virtual void Shutdown(void);
virtual void DeleteRwObject(void) = 0;
virtual RwObject *CreateInstance(void) = 0;
@@ -45,13 +57,24 @@ public:
virtual void ConvertAnimFileIndex(void) {}
virtual int GetAnimFileIndex(void) { return -1; }
+ virtual void LoadModel(void *model, const void *chunk) = 0;
+ virtual void DeleteChunk(void);
+ // this writes the modelinfo struct, possibly including actual RW models
+ virtual void Write(base::cRelocatableChunkWriter &writer);
+ // this writes the RW models
+ virtual void *WriteModel(base::cRelocatableChunkWriter &writer) { return nil; } // = 0; // this is not in the vtable for some reason???
+ // these allocate the space for a modelinfo struct and patch the vtable pointer
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer) = 0;
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer) = 0;
+
// one day it becomes virtual
uint8 GetModelType() const { return m_type; }
bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; }
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; }
char *GetModelName(void) { return m_name; }
- void SetModelName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
+ void SetModelName(const char *name);
+ uint32 GetNameHashKey() { return m_nameKey; }
void SetColModel(CColModel *col, bool owns = false){
m_colModel = col; m_bOwnsColModel = owns; }
CColModel *GetColModel(void) { return m_colModel; }
@@ -65,7 +88,9 @@ public:
void RemoveRef(void);
void SetTexDictionary(const char *name);
void AddTexDictionaryRef(void);
+ void AddTexDictionaryRefGu(void);
void RemoveTexDictionaryRef(void);
+ void RemoveTexDictionaryRefGu(void);
void Init2dEffects(void);
void Add2dEffect(C2dEffect *fx);
C2dEffect *Get2dEffect(int n);
diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp
index ba18bfa7..00c2c0fe 100644
--- a/src/modelinfo/ClumpModelInfo.cpp
+++ b/src/modelinfo/ClumpModelInfo.cpp
@@ -1,17 +1,30 @@
#include "common.h"
+#include "main.h"
#include "RwHelper.h"
#include "General.h"
#include "NodeName.h"
#include "VisibilityPlugins.h"
#include "ModelInfo.h"
#include "AnimManager.h"
+#include "Streaming.h"
+#include "Leeds.h"
+
+base::cRelocatableChunkClassInfo CClumpModelInfo::msClassInfo("CElementGroupModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance)); // the real name
+CClumpModelInfo CClumpModelInfo::msClassInstance;
void
CClumpModelInfo::DeleteRwObject(void)
{
if(m_clump){
- RpClumpDestroy(m_clump);
+ if(!gUseChunkFiles)
+ RpClumpDestroy(m_clump);
+ else{
+ CStreaming::UnregisterClump(m_clump);
+ CStreaming::UnregisterPointer(&m_clump, 2);
+ DeleteChunk();
+ }
+
m_clump = nil;
RemoveTexDictionaryRef();
if(GetAnimFileIndex() != -1)
@@ -52,6 +65,7 @@ CClumpModelInfo::CreateInstance(RwMatrix *m)
if(m_clump){
RpClump *clump = (RpClump*)CreateInstance();
*RwFrameGetMatrix(RpClumpGetFrame(clump)) = *m;
+ CStreaming::RegisterInstance(clump);
return (RwObject*)clump;
}
return nil;
@@ -73,14 +87,15 @@ CClumpModelInfo::SetClump(RpClump *clump)
if(GetAnimFileIndex() != -1)
CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
if(IsClumpSkinned(clump)){
- int i;
+ //int i;
RpHAnimHierarchy *hier;
- RpAtomic *skinAtomic;
- RpSkin *skin;
+ //RpAtomic *skinAtomic;
+ //RpSkin *skin;
hier = GetAnimHierarchyFromClump(clump);
assert(hier);
RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier);
+/*
skinAtomic = GetFirstAtomic(clump);
assert(skinAtomic);
@@ -94,6 +109,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
weights->w2 /= sum;
weights->w3 /= sum;
}
+*/
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
}
}
@@ -203,3 +219,47 @@ CClumpModelInfo::GetFrameFromId(RpClump *clump, int32 id)
RwFrameForAllChildren(RpClumpGetFrame(clump), FindFrameFromIdCB, &assoc);
return assoc.frame;
}
+
+
+void
+CClumpModelInfo::LoadModel(void *clump, const void *chunk)
+{
+ m_chunk = (void*)chunk;
+ m_clump = (RpClump*)clump;
+ LoadResource(m_clump);
+ CStreaming::RegisterPointer(&m_chunk, 2, true);
+ CStreaming::RegisterClump(m_clump);
+ CStreaming::RegisterPointer(&m_clump, 2, true);
+}
+
+void
+CClumpModelInfo::Write(base::cRelocatableChunkWriter &writer)
+{
+ CBaseModelInfo::Write(writer);
+ if(m_clump){
+ writer.AddPatch(&m_clump);
+ SaveResource(m_clump, writer);
+ }
+}
+
+void*
+CClumpModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
+{
+ if(m_clump)
+ SaveResource(m_clump, writer);
+ return m_clump;
+}
+
+void
+CClumpModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CClumpModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/ClumpModelInfo.h b/src/modelinfo/ClumpModelInfo.h
index 0113d340..b8507e5f 100644
--- a/src/modelinfo/ClumpModelInfo.h
+++ b/src/modelinfo/ClumpModelInfo.h
@@ -35,6 +35,9 @@ public:
char *m_animFileName;
};
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CClumpModelInfo msClassInstance;
+
CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) { m_animFileIndex = -1; }
CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) { m_animFileIndex = -1; }
~CClumpModelInfo() {}
@@ -48,6 +51,12 @@ public:
virtual void ConvertAnimFileIndex(void);
virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
+ virtual void LoadModel(void *model, const void *chunk);
+ virtual void Write(base::cRelocatableChunkWriter &writer);
+ virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
+
static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data);
void SetFrameIds(RwObjectNameIdAssocation *assocs);
static RwFrame *FindFrameFromNameCB(RwFrame *frame, void *data);
diff --git a/src/modelinfo/MloModelInfo.cpp b/src/modelinfo/MloModelInfo.cpp
index fa12b900..dc5e64fa 100644
--- a/src/modelinfo/MloModelInfo.cpp
+++ b/src/modelinfo/MloModelInfo.cpp
@@ -3,10 +3,13 @@
#include "VisibilityPlugins.h"
#include "ModelInfo.h"
-/*
+base::cRelocatableChunkClassInfo CMloModelInfo::msClassInfo("CMloModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
+CMloModelInfo CMloModelInfo::msClassInstance;
+
void
CMloModelInfo::ConstructClump()
{
+/*
m_clump = RpClumpCreate();
RwFrame *mainFrame = RwFrameCreate();
RwFrameSetIdentity(mainFrame);
@@ -37,5 +40,19 @@ CMloModelInfo::ConstructClump()
RpClumpDestroy(m_clump);
m_clump = nil;
}
+*/
+}
+
+void
+CMloModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CMloModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
}
-*/ \ No newline at end of file
diff --git a/src/modelinfo/MloModelInfo.h b/src/modelinfo/MloModelInfo.h
index b1ae3298..918efb89 100644
--- a/src/modelinfo/MloModelInfo.h
+++ b/src/modelinfo/MloModelInfo.h
@@ -11,4 +11,10 @@ public:
public:
CMloModelInfo(void) : CClumpModelInfo(MITYPE_MLO) {}
void ConstructClump();
+
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
+
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CMloModelInfo msClassInstance;
}; \ No newline at end of file
diff --git a/src/modelinfo/ModelIndices.cpp b/src/modelinfo/ModelIndices.cpp
index 98c7fb38..83539404 100644
--- a/src/modelinfo/ModelIndices.cpp
+++ b/src/modelinfo/ModelIndices.cpp
@@ -2,17 +2,25 @@
#include "General.h"
#include "ModelIndices.h"
+#include "main.h"
-#define X(name, var) int16 var = -1;
+CModelIndices *gpModelIndices;
+
+/*#define X(name, var) int16 var = -1;
MODELINDICES
-#undef X
+#undef X*/
void
InitModelIndices(void)
{
-#define X(name, var) var = -1;
+/*#define X(name, var) var = -1;
MODELINDICES
-#undef X
+#undef X*/
+ if (gMakeResources)
+ {
+ gpModelIndices = new CModelIndices;
+ memset(gpModelIndices, -1, sizeof(CModelIndices));
+ }
}
void
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index 836c4092..d24c8549 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -2,8 +2,591 @@
#include "ModelInfo.h"
+struct CModelIndices
+{
+ int16 TRAFFICLIGHTS;
+ int16 TLIGHT_POST;
+ int16 TLIGHT_WALK;
+ int16 TLIGHT_BOX1;
+ int16 TLIGHT_BOX2;
+ int16 TRAFFICLIGHTS_VERTICAL;
+ int16 TRAFFICLIGHTS_MIAMI;
+ int16 TRAFFICLIGHTS_TWOVERTICAL;
+ int16 SINGLESTREETLIGHTS1;
+ int16 SINGLESTREETLIGHTS2;
+ int16 SINGLESTREETLIGHTS3;
+ int16 DOUBLESTREETLIGHTS;
+ int16 STREETLAMP1;
+ int16 STREETLAMP2;
+ int16 ROADSFORROADBLOCKSSTART;
+ int16 ROADSFORROADBLOCKSEND;
+ int16 TREE2;
+ int16 TREE3;
+ int16 TREE6;
+ int16 TREE8;
+ int16 TREE1;
+ int16 TREE4;
+ int16 TREE5;
+ int16 TREE7;
+ int16 TREE9;
+ int16 TREE10;
+ int16 TREE11;
+ int16 TREE12;
+ int16 TREE13;
+ int16 TREE14;
+ int16 CRANE_1;
+ int16 CRANE_2;
+ int16 CRANE_3;
+ int16 CRANE_4;
+ int16 CRANE_5;
+ int16 CRANE_6;
+ int16 PARKINGMETER;
+ int16 PARKINGMETER2;
+ int16 MALLFAN;
+ int16 HOTELFAN_NIGHT;
+ int16 HOTELFAN_DAY;
+ int16 HOTROOMFAN;
+ int16 PHONEBOOTH1;
+ int16 WASTEBIN;
+ int16 BIN;
+ int16 POSTBOX1;
+ int16 NEWSSTAND;
+ int16 TRAFFICCONE;
+ int16 DUMP1;
+ int16 ROADWORKBARRIER1;
+ int16 BUSSIGN1;
+ int16 NOPARKINGSIGN1;
+ int16 PHONESIGN;
+ int16 TAXISIGN;
+ int16 FISHSTALL01;
+ int16 FISHSTALL02;
+ int16 FISHSTALL03;
+ int16 FISHSTALL04;
+ int16 BAGELSTAND2;
+ int16 FIRE_HYDRANT;
+ int16 COLLECTABLE1;
+ int16 MONEY;
+ int16 CARMINE;
+ int16 GARAGEDOOR1;
+ int16 GARAGEDOOR2;
+ int16 GARAGEDOOR3;
+ int16 GARAGEDOOR4;
+ int16 GARAGEDOOR5;
+ int16 GARAGEDOOR6;
+ int16 GARAGEDOOR7;
+ int16 GARAGEDOOR9;
+ int16 GARAGEDOOR10;
+ int16 GARAGEDOOR11;
+ int16 GARAGEDOOR12;
+ int16 GARAGEDOOR13;
+ int16 GARAGEDOOR14;
+ int16 GARAGEDOOR15;
+ int16 GARAGEDOOR16;
+ int16 GARAGEDOOR17;
+ int16 GARAGEDOOR18;
+ int16 GARAGEDOOR19;
+ int16 GARAGEDOOR20;
+ int16 GARAGEDOOR21;
+ int16 GARAGEDOOR22;
+ int16 GARAGEDOOR23;
+ int16 GARAGEDOOR24;
+ int16 GARAGEDOOR25;
+ int16 GARAGEDOOR26;
+ int16 GARAGEDOOR27;
+ int16 GARAGEDOOR28;
+ int16 GARAGEDOOR29;
+ int16 GARAGEDOOR30;
+ int16 GARAGEDOOR31;
+ int16 GARAGEDOOR32;
+ int16 GARAGEDOOR33;
+ int16 GARAGEDOOR34;
+ int16 GARAGEDOOR35;
+ int16 GARAGEDOOR36;
+ int16 GARAGEDOOR37;
+ int16 GARAGEDOOR38;
+ int16 GARAGEDOOR39;
+ int16 TESTRAMP1; // UNUSED
+ int16 TESTRAMP2;
+ int16 NAUTICALMINE;
+ int16 CRUSHERBODY;
+ int16 CRUSHERLID;
+ int16 DONKEYMAG;
+ int16 BULLION;
+ int16 FLOATPACKAGE1;
+ int16 BRIEFCASE;
+ int16 CHINABANNER1;
+ int16 CHINABANNER2;
+ int16 CHINABANNER3;
+ int16 CHINABANNER4;
+ int16 CHINABANNER5;
+ int16 CHINABANNER6;
+ int16 CHINABANNER7;
+ int16 CHINABANNER8;
+ int16 CHINABANNER9;
+ int16 CHINABANNER10;
+ int16 CHINABANNER11;
+ int16 CHINABANNER12;
+ int16 CHINALANTERN;
+ int16 GLASS1;
+ int16 GLASS2;
+ int16 GLASS3;
+ int16 GLASS4;
+ int16 GLASS5;
+ int16 GLASS6;
+ int16 GLASS7;
+ int16 GLASS8;
+ int16 BRIDGELIFT;
+ int16 BRIDGEWEIGHT;
+ int16 BRIDGEROADSEGMENT;
+ int16 EXPLODINGBARREL;
+ int16 ITALYBANNER1;
+ int16 MEGADAMAGE;
+ int16 REGENERATOR;
+ int16 INVISIBLE;
+ int16 GOOD_CAR;
+ int16 BAD_CAR;
+ int16 PICKUP_ADRENALINE;
+ int16 PICKUP_BODYARMOUR;
+ int16 PICKUP_INFO;
+ int16 PICKUP_HEALTH;
+ int16 PICKUP_BONUS;
+ int16 PICKUP_BRIBE;
+ int16 PICKUP_KILLFRENZY;
+ int16 PICKUP_CAMERA;
+ int16 PICKUP_REVENUE;
+ int16 PICKUP_SAVEGAME;
+ int16 PICKUP_PROPERTY;
+ int16 PICKUP_PROPERTY_FORSALE;
+ int16 PICKUP_CLOTHES;
+ int16 BOLLARDLIGHT;
+ int16 CA_SP1;
+ int16 CA_SP2;
+ int16 CA_SP3;
+ int16 CA_SP4;
+ int16 PACKAGE1IZZY;
+ int16 MAGNET;
+ int16 RAILTRACKS;
+ int16 FENCE;
+ int16 FENCE2;
+ int16 PETROLPUMP;
+ int16 PETROLPUMP2;
+ int16 BODYCAST;
+ int16 IZZY_CONFDOOR;
+ int16 SHIPDOOR;
+ int16 IZZY_JDDOOR;
+ int16 IZZY_JDDOOR_SLIDER;
+ int16 LITEHOUSE_GATE;
+ int16 COFFEE;
+ int16 BUOY;
+ int16 PARKTABLE;
+ int16 SUBWAY1;
+ int16 SUBWAY2;
+ int16 SUBWAY3;
+ int16 SUBWAY4;
+ int16 SUBWAY5;
+ int16 SUBWAY6;
+ int16 SUBWAY7;
+ int16 SUBWAY8;
+ int16 SUBWAY9;
+ int16 SUBWAY10;
+ int16 SUBWAY11;
+ int16 SUBWAY12;
+ int16 SUBWAY13;
+ int16 SUBWAY14;
+ int16 SUBWAY15;
+ int16 SUBWAY16;
+ int16 SUBWAY17;
+ int16 SUBWAY18;
+ int16 SUBPLATFORM_IND;
+ int16 SUBPLATFORM_COMS;
+ int16 SUBPLATFORM_COMS2;
+ int16 SUBPLATFORM_COMN;
+ int16 SUBPLATFORM_SUB;
+ int16 SUBPLATFORM_SUB2;
+ int16 FILES;
+ int16 LAMPPOST1;
+ int16 VEG_PALM01;
+ int16 VEG_PALM02;
+ int16 VEG_PALM03;
+ int16 VEG_PALM04;
+ int16 VEG_PALM05;
+ int16 VEG_PALM06;
+ int16 VEG_PALM07;
+ int16 VEG_PALM08;
+ int16 MLAMPPOST;
+ int16 BARRIER1;
+ int16 LITTLEHA_POLICE;
+ int16 TELPOLE02;
+ int16 TRAFFICLIGHT01;
+ int16 PARKBENCH;
+ int16 PLC_STINGER;
+ int16 LIGHTBEAM;
+ int16 AIRPORTRADAR;
+ int16 RCBOMB;
+ int16 JM_SALRADIO;
+ int16 BEACHBALL;
+ int16 SANDCASTLE1;
+ int16 SANDCASTLE2;
+ int16 JELLYFISH;
+ int16 JELLYFISH01;
+ int16 FISH1SINGLE;
+ int16 FISH1S;
+ int16 FISH2SINGLE;
+ int16 FISH2S;
+ int16 FISH3SINGLE;
+ int16 FISH3S;
+ int16 TURTLE;
+ int16 DOLPHIN;
+ int16 SHARK;
+ int16 SUBMARINE;
+ int16 ESCALATORSTEP;
+ int16 LOUNGE_WOOD_UP;
+ int16 LOUNGE_TOWEL_UP;
+ int16 LOUNGE_WOOD_DN;
+ int16 LOTION;
+ int16 BEACHTOWEL01;
+ int16 BEACHTOWEL02;
+ int16 BEACHTOWEL03;
+ int16 BEACHTOWEL04;
+ int16 BLIMP_NIGHT;
+ int16 BLIMP_DAY;
+ int16 YT_MAIN_BODY;
+ int16 YT_MAIN_BODY2;
+ int16 SMALL_HELIX;
+ int16 PT_BARRIER;
+ int16 SUBWAYGATE;
+ int16 IN_PMBRIDRAMP3;
+ int16 IN_PMBRIDG2_UPGS;
+ int16 IN_PMBRIDGE2;
+ int16 IN_PMBRIDG1_UPGS;
+ int16 PM_LIGHTRIG3;
+ int16 PM_LIGHTRIG1;
+ int16 IN_PMSCAFF_UPS;
+ int16 IN_PM_CONCBLOK2;
+ int16 IN_PMSCAFFH_NS;
+ int16 IN_PM_GRAVL_JMP;
+ int16 IN_PM_SCAFFCOVR;
+ int16 IN_PM_GIRDER2;
+ int16 IN_PM_SCAFFH_WE;
+ int16 IN_PM_SIXCONC2;
+ int16 IN_BMBRIDRAMP3;
+ int16 IN_BMBRIDG2_UPGS;
+ int16 IN_BMBRIDGE2;
+ int16 IN_BMBRIDG1_UPGS;
+ int16 BM_LIGHTRIG3;
+ int16 BM_LIGHTRIG1;
+ int16 IN_BMSCAFF_UPS;
+ int16 IN_BM_CONCBLOK2;
+ int16 IN_BMSCAFFH_NS;
+ int16 IN_BM_GRAVL_JMP;
+ int16 IN_BM_SCAFFCOVR;
+ int16 IN_BM_GIRDER2;
+ int16 IN_BM_SCAFFH_WE;
+ int16 IN_BM_SIXCONC2;
+ int16 CRATE_SJL;
+ int16 DOOR1_SJL;
+ int16 DOOR2_SJL;
+ int16 SJL_PORTACABIN;
+ int16 SJL_PORTACABINRED;
+ int16 advert_test; // txd
+};
+
+extern CModelIndices *gpModelIndices;
+
+#define MI_TRAFFICLIGHTS gpModelIndices->TRAFFICLIGHTS
+#define MI_TLIGHT_POST gpModelIndices->TLIGHT_POST
+#define MI_TLIGHT_WALK gpModelIndices->TLIGHT_WALK
+#define MI_TLIGHT_BOX1 gpModelIndices->TLIGHT_BOX1
+#define MI_TLIGHT_BOX2 gpModelIndices->TLIGHT_BOX2
+#define MI_TRAFFICLIGHTS_VERTICAL gpModelIndices->TRAFFICLIGHTS_VERTICAL
+#define MI_TRAFFICLIGHTS_MIAMI gpModelIndices->TRAFFICLIGHTS_MIAMI
+#define MI_TRAFFICLIGHTS_TWOVERTICAL gpModelIndices->TRAFFICLIGHTS_TWOVERTICAL
+#define MI_SINGLESTREETLIGHTS1 gpModelIndices->SINGLESTREETLIGHTS1
+#define MI_SINGLESTREETLIGHTS2 gpModelIndices->SINGLESTREETLIGHTS2
+#define MI_SINGLESTREETLIGHTS3 gpModelIndices->SINGLESTREETLIGHTS3
+#define MI_DOUBLESTREETLIGHTS gpModelIndices->DOUBLESTREETLIGHTS
+#define MI_STREETLAMP1 gpModelIndices->STREETLAMP1
+#define MI_STREETLAMP2 gpModelIndices->STREETLAMP2
+#define MI_ROADSFORROADBLOCKSSTART gpModelIndices->ROADSFORROADBLOCKSSTART
+#define MI_ROADSFORROADBLOCKSEND gpModelIndices->ROADSFORROADBLOCKSEND
+#define MI_TREE2 gpModelIndices->TREE2
+#define MI_TREE3 gpModelIndices->TREE3
+#define MI_TREE6 gpModelIndices->TREE6
+#define MI_TREE8 gpModelIndices->TREE8
+#define MI_TREE1 gpModelIndices->TREE1
+#define MI_TREE4 gpModelIndices->TREE4
+#define MI_TREE5 gpModelIndices->TREE5
+#define MI_TREE7 gpModelIndices->TREE7
+#define MI_TREE9 gpModelIndices->TREE9
+#define MI_TREE10 gpModelIndices->TREE10
+#define MI_TREE11 gpModelIndices->TREE11
+#define MI_TREE12 gpModelIndices->TREE12
+#define MI_TREE13 gpModelIndices->TREE13
+#define MI_TREE14 gpModelIndices->TREE14
+#define MODELID_CRANE_1 gpModelIndices->CRANE_1
+#define MODELID_CRANE_2 gpModelIndices->CRANE_2
+#define MODELID_CRANE_3 gpModelIndices->CRANE_3
+#define MODELID_CRANE_4 gpModelIndices->CRANE_4
+#define MODELID_CRANE_5 gpModelIndices->CRANE_5
+#define MODELID_CRANE_6 gpModelIndices->CRANE_6
+#define MI_PARKINGMETER gpModelIndices->PARKINGMETER
+#define MI_PARKINGMETER2 gpModelIndices->PARKINGMETER2
+#define MI_MALLFAN gpModelIndices->MALLFAN
+#define MI_HOTELFAN_NIGHT gpModelIndices->HOTELFAN_NIGHT
+#define MI_HOTELFAN_DAY gpModelIndices->HOTELFAN_DAY
+#define MI_HOTROOMFAN gpModelIndices->HOTROOMFAN
+#define MI_PHONEBOOTH1 gpModelIndices->PHONEBOOTH1
+#define MI_WASTEBIN gpModelIndices->WASTEBIN
+#define MI_BIN gpModelIndices->BIN
+#define MI_POSTBOX1 gpModelIndices->POSTBOX1
+#define MI_NEWSSTAND gpModelIndices->NEWSSTAND
+#define MI_TRAFFICCONE gpModelIndices->TRAFFICCONE
+#define MI_DUMP1 gpModelIndices->DUMP1
+#define MI_ROADWORKBARRIER1 gpModelIndices->ROADWORKBARRIER1
+#define MI_BUSSIGN1 gpModelIndices->BUSSIGN1
+#define MI_NOPARKINGSIGN1 gpModelIndices->NOPARKINGSIGN1
+#define MI_PHONESIGN gpModelIndices->PHONESIGN
+#define MI_TAXISIGN gpModelIndices->TAXISIGN
+#define MI_FISHSTALL01 gpModelIndices->FISHSTALL01
+#define MI_FISHSTALL02 gpModelIndices->FISHSTALL02
+#define MI_FISHSTALL03 gpModelIndices->FISHSTALL03
+#define MI_FISHSTALL04 gpModelIndices->FISHSTALL04
+#define MI_BAGELSTAND2 gpModelIndices->BAGELSTAND2
+#define MI_FIRE_HYDRANT gpModelIndices->FIRE_HYDRANT
+#define MI_COLLECTABLE1 gpModelIndices->COLLECTABLE1
+#define MI_MONEY gpModelIndices->MONEY
+#define MI_CARMINE gpModelIndices->CARMINE
+#define MI_GARAGEDOOR1 gpModelIndices->GARAGEDOOR1
+#define MI_GARAGEDOOR2 gpModelIndices->GARAGEDOOR2
+#define MI_GARAGEDOOR3 gpModelIndices->GARAGEDOOR3
+#define MI_GARAGEDOOR4 gpModelIndices->GARAGEDOOR4
+#define MI_GARAGEDOOR5 gpModelIndices->GARAGEDOOR5
+#define MI_GARAGEDOOR6 gpModelIndices->GARAGEDOOR6
+#define MI_GARAGEDOOR7 gpModelIndices->GARAGEDOOR7
+#define MI_GARAGEDOOR9 gpModelIndices->GARAGEDOOR9
+#define MI_GARAGEDOOR10 gpModelIndices->GARAGEDOOR10
+#define MI_GARAGEDOOR11 gpModelIndices->GARAGEDOOR11
+#define MI_GARAGEDOOR12 gpModelIndices->GARAGEDOOR12
+#define MI_GARAGEDOOR13 gpModelIndices->GARAGEDOOR13
+#define MI_GARAGEDOOR14 gpModelIndices->GARAGEDOOR14
+#define MI_GARAGEDOOR15 gpModelIndices->GARAGEDOOR15
+#define MI_GARAGEDOOR16 gpModelIndices->GARAGEDOOR16
+#define MI_GARAGEDOOR17 gpModelIndices->GARAGEDOOR17
+#define MI_GARAGEDOOR18 gpModelIndices->GARAGEDOOR18
+#define MI_GARAGEDOOR19 gpModelIndices->GARAGEDOOR19
+#define MI_GARAGEDOOR20 gpModelIndices->GARAGEDOOR20
+#define MI_GARAGEDOOR21 gpModelIndices->GARAGEDOOR21
+#define MI_GARAGEDOOR22 gpModelIndices->GARAGEDOOR22
+#define MI_GARAGEDOOR23 gpModelIndices->GARAGEDOOR23
+#define MI_GARAGEDOOR24 gpModelIndices->GARAGEDOOR24
+#define MI_GARAGEDOOR25 gpModelIndices->GARAGEDOOR25
+#define MI_GARAGEDOOR26 gpModelIndices->GARAGEDOOR26
+#define MI_GARAGEDOOR27 gpModelIndices->GARAGEDOOR27
+#define MI_GARAGEDOOR28 gpModelIndices->GARAGEDOOR28
+#define MI_GARAGEDOOR29 gpModelIndices->GARAGEDOOR29
+#define MI_GARAGEDOOR30 gpModelIndices->GARAGEDOOR30
+#define MI_GARAGEDOOR31 gpModelIndices->GARAGEDOOR31
+#define MI_GARAGEDOOR32 gpModelIndices->GARAGEDOOR32
+#define MI_GARAGEDOOR33 gpModelIndices->GARAGEDOOR33
+#define MI_GARAGEDOOR34 gpModelIndices->GARAGEDOOR34
+#define MI_GARAGEDOOR35 gpModelIndices->GARAGEDOOR35
+#define MI_GARAGEDOOR36 gpModelIndices->GARAGEDOOR36
+#define MI_GARAGEDOOR37 gpModelIndices->GARAGEDOOR37
+#define MI_GARAGEDOOR38 gpModelIndices->GARAGEDOOR38
+#define MI_GARAGEDOOR39 gpModelIndices->GARAGEDOOR39
+#define MI_TESTRAMP1 gpModelIndices->TESTRAMP1 // UNUSED
+#define MI_TESTRAMP2 gpModelIndices->TESTRAMP2
+#define MI_NAUTICALMINE gpModelIndices->NAUTICALMINE
+#define MI_CRUSHERBODY gpModelIndices->CRUSHERBODY
+#define MI_CRUSHERLID gpModelIndices->CRUSHERLID
+#define MI_DONKEYMAG gpModelIndices->DONKEYMAG
+#define MI_BULLION gpModelIndices->BULLION
+#define MI_FLOATPACKAGE1 gpModelIndices->FLOATPACKAGE1
+#define MI_BRIEFCASE gpModelIndices->BRIEFCASE
+#define MI_CHINABANNER1 gpModelIndices->CHINABANNER1
+#define MI_CHINABANNER2 gpModelIndices->CHINABANNER2
+#define MI_CHINABANNER3 gpModelIndices->CHINABANNER3
+#define MI_CHINABANNER4 gpModelIndices->CHINABANNER4
+#define MI_CHINABANNER5 gpModelIndices->CHINABANNER5
+#define MI_CHINABANNER6 gpModelIndices->CHINABANNER6
+#define MI_CHINABANNER7 gpModelIndices->CHINABANNER7
+#define MI_CHINABANNER8 gpModelIndices->CHINABANNER8
+#define MI_CHINABANNER9 gpModelIndices->CHINABANNER9
+#define MI_CHINABANNER10 gpModelIndices->CHINABANNER10
+#define MI_CHINABANNER11 gpModelIndices->CHINABANNER11
+#define MI_CHINABANNER12 gpModelIndices->CHINABANNER12
+#define MI_CHINALANTERN gpModelIndices->CHINALANTERN
+#define MI_GLASS1 gpModelIndices->GLASS1
+#define MI_GLASS2 gpModelIndices->GLASS2
+#define MI_GLASS3 gpModelIndices->GLASS3
+#define MI_GLASS4 gpModelIndices->GLASS4
+#define MI_GLASS5 gpModelIndices->GLASS5
+#define MI_GLASS6 gpModelIndices->GLASS6
+#define MI_GLASS7 gpModelIndices->GLASS7
+#define MI_GLASS8 gpModelIndices->GLASS8
+#define MI_BRIDGELIFT gpModelIndices->BRIDGELIFT
+#define MI_BRIDGEWEIGHT gpModelIndices->BRIDGEWEIGHT
+#define MI_BRIDGEROADSEGMENT gpModelIndices->BRIDGEROADSEGMENT
+#define MI_EXPLODINGBARREL gpModelIndices->EXPLODINGBARREL
+#define MI_ITALYBANNER1 gpModelIndices->ITALYBANNER1
+#define MI_MEGADAMAGE gpModelIndices->MEGADAMAGE
+#define MI_REGENERATOR gpModelIndices->REGENERATOR
+#define MI_INVISIBLE gpModelIndices->INVISIBLE
+#define MI_GOOD_CAR gpModelIndices->GOOD_CAR
+#define MI_BAD_CAR gpModelIndices->BAD_CAR
+#define MI_PICKUP_ADRENALINE gpModelIndices->PICKUP_ADRENALINE
+#define MI_PICKUP_BODYARMOUR gpModelIndices->PICKUP_BODYARMOUR
+#define MI_PICKUP_INFO gpModelIndices->PICKUP_INFO
+#define MI_PICKUP_HEALTH gpModelIndices->PICKUP_HEALTH
+#define MI_PICKUP_BONUS gpModelIndices->PICKUP_BONUS
+#define MI_PICKUP_BRIBE gpModelIndices->PICKUP_BRIBE
+#define MI_PICKUP_KILLFRENZY gpModelIndices->PICKUP_KILLFRENZY
+#define MI_PICKUP_CAMERA gpModelIndices->PICKUP_CAMERA
+#define MI_PICKUP_REVENUE gpModelIndices->PICKUP_REVENUE
+#define MI_PICKUP_SAVEGAME gpModelIndices->PICKUP_SAVEGAME
+#define MI_PICKUP_PROPERTY gpModelIndices->PICKUP_PROPERTY
+#define MI_PICKUP_PROPERTY_FORSALE gpModelIndices->PICKUP_PROPERTY_FORSALE
+#define MI_PICKUP_CLOTHES gpModelIndices->PICKUP_CLOTHES
+#define MI_BOLLARDLIGHT gpModelIndices->BOLLARDLIGHT
+#define MI_CA_SP1 gpModelIndices->CA_SP1
+#define MI_CA_SP2 gpModelIndices->CA_SP2
+#define MI_CA_SP3 gpModelIndices->CA_SP3
+#define MI_CA_SP4 gpModelIndices->CA_SP4
+#define MI_PACKAGE1IZZY gpModelIndices->PACKAGE1IZZY
+#define MI_MAGNET gpModelIndices->MAGNET
+#define MI_RAILTRACKS gpModelIndices->RAILTRACKS
+#define MI_FENCE gpModelIndices->FENCE
+#define MI_FENCE2 gpModelIndices->FENCE2
+#define MI_PETROLPUMP gpModelIndices->PETROLPUMP
+#define MI_PETROLPUMP2 gpModelIndices->PETROLPUMP2
+#define MI_BODYCAST gpModelIndices->BODYCAST
+#define MI_IZZY_CONFDOOR gpModelIndices->IZZY_CONFDOOR
+#define MI_SHIPDOOR gpModelIndices->SHIPDOOR
+#define MI_IZZY_JDDOOR gpModelIndices->IZZY_JDDOOR
+#define MI_IZZY_JDDOOR_SLIDER gpModelIndices->IZZY_JDDOOR_SLIDER
+#define MI_LITEHOUSE_GATE gpModelIndices->LITEHOUSE_GATE
+#define MI_COFFEE gpModelIndices->COFFEE
+#define MI_BUOY gpModelIndices->BUOY
+#define MI_PARKTABLE gpModelIndices->PARKTABLE
+#define MI_SUBWAY1 gpModelIndices->SUBWAY1
+#define MI_SUBWAY2 gpModelIndices->SUBWAY2
+#define MI_SUBWAY3 gpModelIndices->SUBWAY3
+#define MI_SUBWAY4 gpModelIndices->SUBWAY4
+#define MI_SUBWAY5 gpModelIndices->SUBWAY5
+#define MI_SUBWAY6 gpModelIndices->SUBWAY6
+#define MI_SUBWAY7 gpModelIndices->SUBWAY7
+#define MI_SUBWAY8 gpModelIndices->SUBWAY8
+#define MI_SUBWAY9 gpModelIndices->SUBWAY9
+#define MI_SUBWAY10 gpModelIndices->SUBWAY10
+#define MI_SUBWAY11 gpModelIndices->SUBWAY11
+#define MI_SUBWAY12 gpModelIndices->SUBWAY12
+#define MI_SUBWAY13 gpModelIndices->SUBWAY13
+#define MI_SUBWAY14 gpModelIndices->SUBWAY14
+#define MI_SUBWAY15 gpModelIndices->SUBWAY15
+#define MI_SUBWAY16 gpModelIndices->SUBWAY16
+#define MI_SUBWAY17 gpModelIndices->SUBWAY17
+#define MI_SUBWAY18 gpModelIndices->SUBWAY18
+#define MI_SUBPLATFORM_IND gpModelIndices->SUBPLATFORM_IND
+#define MI_SUBPLATFORM_COMS gpModelIndices->SUBPLATFORM_COMS
+#define MI_SUBPLATFORM_COMS2 gpModelIndices->SUBPLATFORM_COMS2
+#define MI_SUBPLATFORM_COMN gpModelIndices->SUBPLATFORM_COMN
+#define MI_SUBPLATFORM_SUB gpModelIndices->SUBPLATFORM_SUB
+#define MI_SUBPLATFORM_SUB2 gpModelIndices->SUBPLATFORM_SUB2
+#define MI_FILES gpModelIndices->FILES
+#define MI_LAMPPOST1 gpModelIndices->LAMPPOST1
+#define MI_VEG_PALM01 gpModelIndices->VEG_PALM01
+#define MI_VEG_PALM02 gpModelIndices->VEG_PALM02
+#define MI_VEG_PALM03 gpModelIndices->VEG_PALM03
+#define MI_VEG_PALM04 gpModelIndices->VEG_PALM04
+#define MI_VEG_PALM05 gpModelIndices->VEG_PALM05
+#define MI_VEG_PALM06 gpModelIndices->VEG_PALM06
+#define MI_VEG_PALM07 gpModelIndices->VEG_PALM07
+#define MI_VEG_PALM08 gpModelIndices->VEG_PALM08
+#define MI_MLAMPPOST gpModelIndices->MLAMPPOST
+#define MI_BARRIER1 gpModelIndices->BARRIER1
+#define MI_LITTLEHA_POLICE gpModelIndices->LITTLEHA_POLICE
+#define MI_TELPOLE02 gpModelIndices->TELPOLE02
+#define MI_TRAFFICLIGHT01 gpModelIndices->TRAFFICLIGHT01
+#define MI_PARKBENCH gpModelIndices->PARKBENCH
+#define MI_PLC_STINGER gpModelIndices->PLC_STINGER
+#define MI_LIGHTBEAM gpModelIndices->LIGHTBEAM
+#define MI_AIRPORTRADAR gpModelIndices->AIRPORTRADAR
+#define MI_RCBOMB gpModelIndices->RCBOMB
+#define MI_JM_SALRADIO gpModelIndices->JM_SALRADIO
+#define MI_BEACHBALL gpModelIndices->BEACHBALL
+#define MI_SANDCASTLE1 gpModelIndices->SANDCASTLE1
+#define MI_SANDCASTLE2 gpModelIndices->SANDCASTLE2
+#define MI_JELLYFISH gpModelIndices->JELLYFISH
+#define MI_JELLYFISH01 gpModelIndices->JELLYFISH01
+#define MI_FISH1SINGLE gpModelIndices->FISH1SINGLE
+#define MI_FISH1S gpModelIndices->FISH1S
+#define MI_FISH2SINGLE gpModelIndices->FISH2SINGLE
+#define MI_FISH2S gpModelIndices->FISH2S
+#define MI_FISH3SINGLE gpModelIndices->FISH3SINGLE
+#define MI_FISH3S gpModelIndices->FISH3S
+#define MI_TURTLE gpModelIndices->TURTLE
+#define MI_DOLPHIN gpModelIndices->DOLPHIN
+#define MI_SHARK gpModelIndices->SHARK
+#define MI_SUBMARINE gpModelIndices->SUBMARINE
+#define MI_ESCALATORSTEP gpModelIndices->ESCALATORSTEP
+#define MI_LOUNGE_WOOD_UP gpModelIndices->LOUNGE_WOOD_UP
+#define MI_LOUNGE_TOWEL_UP gpModelIndices->LOUNGE_TOWEL_UP
+#define MI_LOUNGE_WOOD_DN gpModelIndices->LOUNGE_WOOD_DN
+#define MI_LOTION gpModelIndices->LOTION
+#define MI_BEACHTOWEL01 gpModelIndices->BEACHTOWEL01
+#define MI_BEACHTOWEL02 gpModelIndices->BEACHTOWEL02
+#define MI_BEACHTOWEL03 gpModelIndices->BEACHTOWEL03
+#define MI_BEACHTOWEL04 gpModelIndices->BEACHTOWEL04
+#define MI_BLIMP_NIGHT gpModelIndices->BLIMP_NIGHT
+#define MI_BLIMP_DAY gpModelIndices->BLIMP_DAY
+#define MI_YT_MAIN_BODY gpModelIndices->YT_MAIN_BODY
+#define MI_YT_MAIN_BODY2 gpModelIndices->YT_MAIN_BODY2
+#define MI_SMALL_HELIX gpModelIndices->SMALL_HELIX
+#define MI_PT_BARRIER gpModelIndices->PT_BARRIER
+#define MI_SUBWAYGATE gpModelIndices->SUBWAYGATE
+#define MI_IN_PMBRIDRAMP3 gpModelIndices->IN_PMBRIDRAMP3
+#define MI_IN_PMBRIDG2_UPGS gpModelIndices->IN_PMBRIDG2_UPGS
+#define MI_IN_PMBRIDGE2 gpModelIndices->IN_PMBRIDGE2
+#define MI_IN_PMBRIDG1_UPGS gpModelIndices->IN_PMBRIDG1_UPGS
+#define MI_PM_LIGHTRIG3 gpModelIndices->PM_LIGHTRIG3
+#define MI_PM_LIGHTRIG1 gpModelIndices->PM_LIGHTRIG1
+#define MI_IN_PMSCAFF_UPS gpModelIndices->IN_PMSCAFF_UPS
+#define MI_IN_PM_CONCBLOK2 gpModelIndices->IN_PM_CONCBLOK2
+#define MI_IN_PMSCAFFH_NS gpModelIndices->IN_PMSCAFFH_NS
+#define MI_IN_PM_GRAVL_JMP gpModelIndices->IN_PM_GRAVL_JMP
+#define MI_IN_PM_SCAFFCOVR gpModelIndices->IN_PM_SCAFFCOVR
+#define MI_IN_PM_GIRDER2 gpModelIndices->IN_PM_GIRDER2
+#define MI_IN_PM_SCAFFH_WE gpModelIndices->IN_PM_SCAFFH_WE
+#define MI_IN_PM_SIXCONC2 gpModelIndices->IN_PM_SIXCONC2
+#define MI_IN_BMBRIDRAMP3 gpModelIndices->IN_BMBRIDRAMP3
+#define MI_IN_BMBRIDG2_UPGS gpModelIndices->IN_BMBRIDG2_UPGS
+#define MI_IN_BMBRIDGE2 gpModelIndices->IN_BMBRIDGE2
+#define MI_IN_BMBRIDG1_UPGS gpModelIndices->IN_BMBRIDG1_UPGS
+#define MI_BM_LIGHTRIG3 gpModelIndices->BM_LIGHTRIG3
+#define MI_BM_LIGHTRIG1 gpModelIndices->BM_LIGHTRIG1
+#define MI_IN_BMSCAFF_UPS gpModelIndices->IN_BMSCAFF_UPS
+#define MI_IN_BM_CONCBLOK2 gpModelIndices->IN_BM_CONCBLOK2
+#define MI_IN_BMSCAFFH_NS gpModelIndices->IN_BMSCAFFH_NS
+#define MI_IN_BM_GRAVL_JMP gpModelIndices->IN_BM_GRAVL_JMP
+#define MI_IN_BM_SCAFFCOVR gpModelIndices->IN_BM_SCAFFCOVR
+#define MI_IN_BM_GIRDER2 gpModelIndices->IN_BM_GIRDER2
+#define MI_IN_BM_SCAFFH_WE gpModelIndices->IN_BM_SCAFFH_WE
+#define MI_IN_BM_SIXCONC2 gpModelIndices->IN_BM_SIXCONC2
+#define MI_CRATE_SJL gpModelIndices->CRATE_SJL
+#define MI_DOOR1_SJL gpModelIndices->DOOR1_SJL
+#define MI_DOOR2_SJL gpModelIndices->DOOR2_SJL
+#define MI_SJL_PORTACABIN gpModelIndices->SJL_PORTACABIN
+#define MI_SJL_PORTACABINRED gpModelIndices->SJL_PORTACABINRED
+
#define MODELINDICES \
X("fire_hydrant", MI_FIRE_HYDRANT) \
+ X("fire_hydrant", MI_FIRE_HYDRANT) /* BUG: second time */ \
+ X("bagelstnd02", MI_BAGELSTAND2) \
+ X("fish01", MI_FISHSTALL01) \
+ X("fishstall02", MI_FISHSTALL02) \
+ X("fishstall03", MI_FISHSTALL03) \
+ X("fishstall04", MI_FISHSTALL04) \
+ X("taxisign", MI_TAXISIGN) \
X("phonesign", MI_PHONESIGN) \
X("noparkingsign1", MI_NOPARKINGSIGN1) \
X("bussign1", MI_BUSSIGN1) \
@@ -16,12 +599,17 @@
X("wastebin", MI_WASTEBIN) \
X("phonebooth1", MI_PHONEBOOTH1) \
X("parkingmeter", MI_PARKINGMETER) \
+ X("trafficlight1", MI_TRAFFICLIGHTS) \
+ X("tlight_post", MI_TLIGHT_POST) \
+ X("tlight_walk", MI_TLIGHT_WALK) \
+ X("tlight_box1", MI_TLIGHT_BOX1) \
+ X("tlight_box2", MI_TLIGHT_BOX2) \
X("parkingmeterg", MI_PARKINGMETER2) \
X("mall_fans", MI_MALLFAN) \
X("htl_fan_rotate_nt", MI_HOTELFAN_NIGHT) \
X("htl_fan_rotate_dy", MI_HOTELFAN_DAY) \
X("hotroomfan", MI_HOTROOMFAN) \
- X("trafficlight1", MI_TRAFFICLIGHTS) \
+ X("trafficlight1", MI_TRAFFICLIGHTS) /* BUG: second time */ \
X("MTraffic4", MI_TRAFFICLIGHTS_VERTICAL) \
X("MTraffic1", MI_TRAFFICLIGHTS_MIAMI) \
X("MTraffic2", MI_TRAFFICLIGHTS_TWOVERTICAL) \
@@ -31,47 +619,110 @@
X("doublestreetlght1", MI_DOUBLESTREETLIGHTS) \
X("Streetlamp1", MI_STREETLAMP1) \
X("Streetlamp2", MI_STREETLAMP2) \
+ X("rd_Road2A10", MI_ROADSFORROADBLOCKSSTART) \
+ X("rd_Road1A30", MI_ROADSFORROADBLOCKSEND) \
+ X("veg_tree1", MI_TREE1) \
X("veg_tree3", MI_TREE2) \
X("veg_treea1", MI_TREE3) \
+ X("veg_treenew01", MI_TREE4) \
+ X("veg_treenew05", MI_TREE5) \
X("veg_treeb1", MI_TREE6) \
+ X("veg_treenew10", MI_TREE7) \
X("veg_treea3", MI_TREE8) \
- X("doc_crane_cab0", MODELID_CRANE_1) \
- X("doc_crane_cab01", MODELID_CRANE_2) \
- X("doc_crane_cab02", MODELID_CRANE_3) \
- X("doc_crane_cab03", MODELID_CRANE_4) \
- X("boatcranelg0", MODELID_CRANE_5) \
- X("LODnetopa0", MODELID_CRANE_6) \
+ X("veg_treenew09", MI_TREE9) \
+ X("veg_treenew08", MI_TREE10) \
+ X("veg_treenew03", MI_TREE11) \
+ X("veg_treenew16", MI_TREE12) \
+ X("veg_treenew17", MI_TREE13) \
+ X("veg_treenew06", MI_TREE14) \
+ X("crusher_crane", MODELID_CRANE_1) \
X("package1", MI_COLLECTABLE1) \
X("Money", MI_MONEY) \
X("barrel1", MI_CARMINE) \
- X("dk_paynspraydoor", MI_GARAGEDOOR2) \
- X("dk_waretankdoor1", MI_GARAGEDOOR3) \
- X("hav_garagedoor1", MI_GARAGEDOOR4) \
- X("hav_garagedoor02", MI_GARAGEDOOR5) \
- X("hav_garagedoor03", MI_GARAGEDOOR6) \
- X("hav_garagedoor04", MI_GARAGEDOOR7) \
- X("lh_showdoor03", MI_GARAGEDOOR9) \
- X("lh_showdoor1", MI_GARAGEDOOR10) \
- X("lhtankdoor", MI_GARAGEDOOR11) \
- X("nbtgardoor", MI_GARAGEDOOR12) \
- X("dk_camjonesdoor", MI_GARAGEDOOR13) \
- X("nbtgardoor02", MI_GARAGEDOOR14) \
- X("dt_savedra", MI_GARAGEDOOR15) \
- X("dt_savedrb", MI_GARAGEDOOR16) \
- X("dk_bombdoor", MI_GARAGEDOOR18) \
- X("haiwshpnsdoor", MI_GARAGEDOOR19) \
- X("wshpnsdoor", MI_GARAGEDOOR20) \
- X("nbecpnsdoor", MI_GARAGEDOOR21) \
- X("nbtgardoor03", MI_GARAGEDOOR22) \
- X("dt_savedrc", MI_GARAGEDOOR23) \
- X("dt_savedrd", MI_GARAGEDOOR24) \
- X("man_frntstepGD", MI_GARAGEDOOR25) \
- X("svegrgedoor", MI_GARAGEDOOR26) \
+ X("oddjgaragdoor", MI_GARAGEDOOR1) \
+ X("bombdoor", MI_GARAGEDOOR2) \
+ X("door_bombshop", MI_GARAGEDOOR3) \
+ X("vheistlocdoor", MI_GARAGEDOOR4) \
+ X("door2_garage", MI_GARAGEDOOR5) \
+ X("ind_slidedoor", MI_GARAGEDOOR6) \
+ X("bankjobdoor", MI_GARAGEDOOR7) \
+ X("door_jmsgrage", MI_GARAGEDOOR9) \
+ X("ind_safeh_gdoor", MI_GARAGEDOOR10) \
+ X("door_sfehousegrge", MI_GARAGEDOOR11) \
+ X("shedgaragedoor", MI_GARAGEDOOR12) \
+ X("door4_garage", MI_GARAGEDOOR13) \
+ X("door_col_compnd_01", MI_GARAGEDOOR14) \
+ X("door_col_compnd_02", MI_GARAGEDOOR15) \
+ X("door_col_compnd_03", MI_GARAGEDOOR16) \
+ X("door_col_compnd_04", MI_GARAGEDOOR17) \
+ X("door_col_compnd_05", MI_GARAGEDOOR18) \
+ X("impex_door", MI_GARAGEDOOR19) \
+ X("SalvGarage", MI_GARAGEDOOR20) \
+ X("door3_garage", MI_GARAGEDOOR21) \
+ X("leveldoor2", MI_GARAGEDOOR22) \
+ X("double_garage_dr", MI_GARAGEDOOR23) \
+ X("amcogaragedoor", MI_GARAGEDOOR24) \
+ X("towergaragedoor1", MI_GARAGEDOOR25) \
+ X("towergaragedoor2", MI_GARAGEDOOR26) \
+ X("towergaragedoor3", MI_GARAGEDOOR27) \
+ X("plysve_gragedoor", MI_GARAGEDOOR28) \
+ X("impexpsubgrgdoor", MI_GARAGEDOOR29) \
+ X("Sub_sprayshopdoor", MI_GARAGEDOOR30) \
+ X("ind_plyrwoor", MI_GARAGEDOOR31) \
+ X("8ballsuburbandoor", MI_GARAGEDOOR32) \
+ X("door_nthgrage", MI_GARAGEDOOR33) \
+ X("hangardoor1", MI_GARAGEDOOR34) \
+ X("hangardoor2", MI_GARAGEDOOR35) \
+ X("neds_door", MI_GARAGEDOOR36) \
+ X("fs_wrhsedoor", MI_GARAGEDOOR37) \
+ X("jm_ContraGarage", MI_GARAGEDOOR38) \
+ X("jm_imp_SalvGarage", MI_GARAGEDOOR39) \
+ X("Testramp1", MI_TESTRAMP1) /* BUG: LCS used MI_TESTRAMP2 here */ \
+ X("Testramp2", MI_TESTRAMP2) \
X("barrel2", MI_NAUTICALMINE) \
+ X("crushercrush", MI_CRUSHERBODY) \
+ X("crushertop", MI_CRUSHERLID) \
+ X("donkeymag", MI_DONKEYMAG) \
+ X("bullion", MI_BULLION) \
+ X("floatpackge1", MI_FLOATPACKAGE1) \
X("briefcase", MI_BRIEFCASE) \
- X("wglasssmash", MI_GLASS1) \
+ X("chinabanner1", MI_CHINABANNER1) \
+ X("chinabanner2", MI_CHINABANNER2) \
+ X("chinabanner3", MI_CHINABANNER3) \
+ X("chinabanner4", MI_CHINABANNER4) \
+ X("iten_chinatown5", MI_CHINABANNER5) \
+ X("iten_chinatown7", MI_CHINABANNER6) \
+ X("iten_chinatown3", MI_CHINABANNER7) \
+ X("iten_chinatown2", MI_CHINABANNER8) \
+ X("iten_chinatown4", MI_CHINABANNER9) \
+ X("iten_washline01", MI_CHINABANNER10) \
+ X("iten_washline02", MI_CHINABANNER11) \
+ X("iten_washline03", MI_CHINABANNER12) \
+ X("chinalanterns", MI_CHINALANTERN) \
+ X("glassfx1", MI_GLASS1) \
+ X("glassfx2", MI_GLASS2) \
+ X("glassfx3", MI_GLASS3) \
+ X("glassfx4", MI_GLASS4) \
+ X("glassfx55", MI_GLASS5) \
+ X("glassfxsub1", MI_GLASS6) \
+ X("glassfxsub2", MI_GLASS7) \
X("glassfx_composh", MI_GLASS8) \
+ X("bridge_liftsec", MI_BRIDGELIFT) \
+ X("bridge_liftweight", MI_BRIDGEWEIGHT) \
+ X("subbridge_lift", MI_BRIDGEROADSEGMENT) \
+ X("flagsitaly", MI_ITALYBANNER1) \
+ X("small_helix", MI_SMALL_HELIX) \
X("barrel4", MI_EXPLODINGBARREL) \
+ X("Crate_sjl", MI_CRATE_SJL) \
+ X("Door1_sjl", MI_DOOR1_SJL) \
+ X("Door2_sjl", MI_DOOR2_SJL) \
+ X("SJL_PortaCabin", MI_SJL_PORTACABIN) \
+ X("SJL_PortaCabinred", MI_SJL_PORTACABINRED) \
+ X("megaDamage", MI_MEGADAMAGE) \
+ X("regenerator", MI_REGENERATOR) \
+ X("invisible", MI_INVISIBLE) \
+ X("good_car", MI_GOOD_CAR) \
+ X("bad_car", MI_BAD_CAR) \
X("adrenaline", MI_PICKUP_ADRENALINE) \
X("bodyarmour", MI_PICKUP_BODYARMOUR) \
X("info", MI_PICKUP_INFO) \
@@ -82,16 +733,57 @@
X("camerapickup", MI_PICKUP_CAMERA) \
X("bigdollar", MI_PICKUP_REVENUE) \
X("pickupsave", MI_PICKUP_SAVEGAME) \
+ X("clothesp", MI_PICKUP_CLOTHES) \
X("property_locked", MI_PICKUP_PROPERTY) \
X("property_fsale", MI_PICKUP_PROPERTY_FORSALE) \
- X("clothesp", MI_PICKUP_CLOTHES) \
X("bollardlight", MI_BOLLARDLIGHT) \
+ X("ca_sp1", MI_CA_SP1) \
+ X("ca_sp2", MI_CA_SP2) \
+ X("ca_sp3", MI_CA_SP3) \
+ X("ca_sp4", MI_CA_SP4) \
+ X("package1izzy", MI_PACKAGE1IZZY) \
+ X("magnet", MI_MAGNET) \
+ X("streetlamp1", MI_STREETLAMP1) \
+ X("streetlamp2", MI_STREETLAMP2) \
+ X("railtrax_lo4b", MI_RAILTRACKS) \
X("bar_barrier10", MI_FENCE) \
X("bar_barrier12", MI_FENCE2) \
X("petrolpump", MI_PETROLPUMP) \
X("washgaspump", MI_PETROLPUMP2) \
+ X("bodycast", MI_BODYCAST) \
+ X("izzy_confDoor", MI_IZZY_CONFDOOR) \
+ X("shipdoor", MI_SHIPDOOR) \
+ X("izzy_jdDoor", MI_IZZY_JDDOOR) \
+ X("izzy_jdDoor_slider", MI_IZZY_JDDOOR_SLIDER) \
+ X("litehouse_gate", MI_LITEHOUSE_GATE) \
+ X("coffee", MI_COFFEE) \
X("bouy", MI_BUOY) \
X("parktable1", MI_PARKTABLE) \
+ X("sbwy_tunl_start", MI_SUBWAY1) \
+ X("sbwy_tunl_bit", MI_SUBWAY2) \
+ X("sbwy_tunl_bend", MI_SUBWAY3) \
+ X("sbwy_tunl_cstm6", MI_SUBWAY4) \
+ X("sbwy_tunl_cstm7", MI_SUBWAY5) \
+ X("sbwy_tunl_cstm8", MI_SUBWAY6) \
+ X("sbwy_tunl_cstm10", MI_SUBWAY7) \
+ X("sbwy_tunl_cstm9", MI_SUBWAY8) \
+ X("sbwy_tunl_cstm11", MI_SUBWAY9) \
+ X("sbwy_tunl_cstm1", MI_SUBWAY10) \
+ X("sbwy_tunl_cstm2", MI_SUBWAY11) \
+ X("sbwy_tunl_cstm4", MI_SUBWAY12) \
+ X("sbwy_tunl_cstm3", MI_SUBWAY13) \
+ X("sbwy_tunl_cstm5", MI_SUBWAY14) \
+ X("subplatform_n2", MI_SUBWAY15) \
+ X("suby_tunl_start", MI_SUBWAY16) \
+ X("sbwy_tunl_start2", MI_SUBWAY17) \
+ X("indy_tunl_start", MI_SUBWAY18) \
+ X("indsubway03", MI_SUBPLATFORM_IND) \
+ X("comerside_subway", MI_SUBPLATFORM_COMS) \
+ X("subplatform", MI_SUBPLATFORM_COMS2) \
+ X("subplatform_n", MI_SUBPLATFORM_COMN) \
+ X("Otherside_subway", MI_SUBPLATFORM_SUB) \
+ X("subplatform_sub", MI_SUBPLATFORM_SUB2) \
+ X("files", MI_FILES) \
X("lamppost1", MI_LAMPPOST1) \
X("veg_palm04", MI_VEG_PALM01) \
X("veg_palwee02", MI_VEG_PALM02) \
@@ -107,10 +799,12 @@
X("telgrphpole02", MI_TELPOLE02) \
X("trafficlight1", MI_TRAFFICLIGHT01) \
X("parkbench1", MI_PARKBENCH) \
+ X("Money", MI_MONEY) \
X("plc_stinger", MI_PLC_STINGER) \
X("od_lightbeam", MI_LIGHTBEAM) \
X("ap_radar1_01", MI_AIRPORTRADAR) \
X("rcbomb", MI_RCBOMB) \
+ X("jm_salradio", MI_JM_SALRADIO) \
X("beachball", MI_BEACHBALL) \
X("sandcastle1", MI_SANDCASTLE1) \
X("sandcastle2", MI_SANDCASTLE2) \
@@ -138,11 +832,42 @@
X("blimp_night", MI_BLIMP_NIGHT) \
X("blimp_day", MI_BLIMP_DAY) \
X("yt_main_body", MI_YT_MAIN_BODY) \
- X("yt_main_body2", MI_YT_MAIN_BODY2)
+ X("pt_barrier", MI_PT_BARRIER) \
+ X("subwaygate", MI_SUBWAYGATE) \
+ X("in_PMbridramp3", MI_IN_PMBRIDRAMP3) \
+ X("in_PMbridg2_upgs", MI_IN_PMBRIDG2_UPGS) \
+ X("in_PMbridge2", MI_IN_PMBRIDGE2) \
+ X("in_PMbridg1_upgs", MI_IN_PMBRIDG1_UPGS) \
+ X("pm_lightrig3", MI_PM_LIGHTRIG3) \
+ X("pm_lightrig1", MI_PM_LIGHTRIG1) \
+ X("in_pmSCAFF_UPS", MI_IN_PMSCAFF_UPS) \
+ X("in_pm_concblok2", MI_IN_PM_CONCBLOK2) \
+ X("in_pmSCAFFH_ns", MI_IN_PMSCAFFH_NS) \
+ X("in_pm_gravl_jmp", MI_IN_PM_GRAVL_JMP) \
+ X("in_pm_scaffcovr", MI_IN_PM_SCAFFCOVR) \
+ X("in_pm_girder2", MI_IN_PM_GIRDER2) \
+ X("in_pm_scaffH_we", MI_IN_PM_SCAFFH_WE) \
+ X("in_pm_sixconc2", MI_IN_PM_SIXCONC2) \
+ X("in_BMbridramp3", MI_IN_BMBRIDRAMP3) \
+ X("in_BMbridg2_upgs", MI_IN_BMBRIDG2_UPGS) \
+ X("in_BMbridge2", MI_IN_BMBRIDGE2) \
+ X("in_BMbridg1_upgs", MI_IN_BMBRIDG1_UPGS) \
+ X("Bm_lightrig3", MI_BM_LIGHTRIG3) \
+ X("bm_lightrig1", MI_BM_LIGHTRIG1) \
+ X("in_BmSCAFF_UPS", MI_IN_BMSCAFF_UPS) \
+ X("in_Bm_concblok2", MI_IN_BM_CONCBLOK2) \
+ X("in_BmSCAFFH_ns", MI_IN_BMSCAFFH_NS) \
+ X("in_Bm_gravl_jmp", MI_IN_BM_GRAVL_JMP) \
+ X("in_Bm_scaffcovr", MI_IN_BM_SCAFFCOVR) \
+ X("in_Bm_girder2", MI_IN_BM_GIRDER2) \
+ X("in_Bm_scaffH_we", MI_IN_BM_SCAFFH_WE) \
+ X("in_Bm_sixconc2", MI_IN_BM_SIXCONC2)
+
+ /*X("yt_main_body2", MI_YT_MAIN_BODY2) \*/
-#define X(name, var) extern int16 var;
- MODELINDICES
-#undef X
+//#define X(name, var) extern int16 var;
+// MODELINDICES
+//#undef X
// and some hardcoded ones
// expand as needed
@@ -157,96 +882,87 @@ enum
MI_FIREMAN,
MI_MALE01,
- MI_HFYST = 9,
- MI_HFOST,
- MI_HMYST,
- MI_HMOST,
- MI_HFYRI,
- MI_HFORI,
- MI_HMYRI,
- MI_HMORI,
- MI_HFYBE,
- MI_HFOBE,
- MI_HMYBE,
- MI_HMOBE,
- MI_HFYBU,
- MI_HFYMD,
- MI_HFYCG,
- MI_HFYPR,
- MI_HFOTR,
- MI_HMOTR,
- MI_HMYAP,
- MI_HMOCA,
- MI_TAXI_D = MI_HMOCA,
- MI_BMODK,
- MI_BMYKR,
- MI_BFYST,
- MI_BFOST,
- MI_BMYST,
- MI_BMOST,
- MI_BFYRI,
- MI_BFORI,
- MI_BMYRI,
- MI_BFYBE,
- MI_BMYBE,
- MI_BFOBE,
- MI_BMOBE,
- MI_BMYBU,
- MI_BFYPR,
- MI_BFOTR,
- MI_BMOTR,
- MI_BMYPI,
- MI_BMYBB,
- MI_WMYCR,
- MI_WFYST,
- MI_WFOST,
- MI_WMYST,
- MI_WMOST,
- MI_WFYRI,
- MI_WFORI,
- MI_WMYRI,
- MI_WMORI,
- MI_WFYBE,
- MI_WMYBE,
- MI_WFOBE,
- MI_WMOBE,
- MI_WMYCW,
- MI_WMYGO,
- MI_WFOGO,
- MI_WMOGO,
- MI_WFYLG,
- MI_WMYLG,
- MI_WFYBU,
- MI_WMYBU,
- MI_WMOBU,
- MI_WFYPR,
- MI_WFOTR,
- MI_WMOTR,
- MI_WMYPI,
- MI_WMOCA,
- MI_WFYJG,
- MI_WMYJG,
- MI_WFYSK,
- MI_WMYSK,
- MI_WFYSH,
- MI_WFOSH,
- MI_JFOTO,
- MI_JMOTO,
+ MI_TAXI_D = 9,
+ MI_PIMP,
+ MI_CRIMINAL01,
+ MI_CRIMINAL02,
+ MI_MALE02,
+ MI_MALE03,
+ MI_FATMALE01,
+ MI_FATMALE02,
+ MI_FEMALE01,
+ MI_FEMALE02,
+ MI_FEMALE03,
+ MI_FATFEMALE01,
+ MI_FATFEMALE02,
+ MI_PROSTITUTE,
+ MI_PROSTITUTE2,
+ MI_P_MAN1,
+ MI_P_MAN2,
+ MI_P_WOM1,
+ MI_P_WOM2,
+ MI_CT_MAN1,
+ MI_CT_MAN2,
+ MI_CT_WOM1,
+ MI_CT_WOM2,
+ MI_LI_MAN1,
+ MI_LI_MAN2,
+ MI_LI_WOM1,
+ MI_LI_WOM2,
+ MI_DOCKER1,
+ MI_DOCKER2,
+ MI_SCUM_MAN,
+ MI_SCUM_WOM,
+ MI_WORKER1,
+ MI_WORKER2,
+ MI_B_MAN1,
+ MI_B_MAN2,
+ MI_B_MAN3,
+ MI_B_WOM1,
+ MI_B_WOM2,
+ MI_B_WOM3,
+ MI_MOD_MAN,
+ MI_MOD_WOM,
+ MI_ST_MAN,
+ MI_ST_WOM,
+ MI_FAN_MAN1,
+ MI_FAN_MAN2,
+ MI_FAN_WOM,
+ MI_HOS_MAN,
+ MI_HOS_WOM,
+ MI_CONST1,
+ MI_CONST2,
+ MI_SHOPPER1,
+ MI_SHOPPER2,
+ MI_SHOPPER3,
+ MI_STUD_MAN,
+ MI_STUD_WOM,
+ MI_CAS_MAN,
+ MI_CAS_WOM,
+ MI_CAMP_MAN,
+ MI_CAMP_WOM,
+ MI_HITMAN,
- MI_CBA,// = 83,
- MI_CBB,
- MI_HNA,
- MI_HNB,
- MI_SGA,
- MI_SGB,
- MI_CLA,
- MI_CLB,
- MI_GDA,
- MI_GDB,
- MI_BKA,
- MI_BKB,
- MI_PGA,
- MI_PGB,
+ MI_JFOTO = 77,
+ MI_JMOTO,
+ MI_GANG01,
+ MI_GANG02,
+ MI_GANG03,
+ MI_GANG04,
+ MI_GANG05,
+ MI_GANG06,
+ MI_GANG07,
+ MI_GANG08,
+ MI_GANG09,
+ MI_GANG10,
+ MI_GANG11,
+ MI_GANG12,
+ MI_GANG13,
+ MI_GANG14,
+ MI_GANG15,
+ MI_GANG16,
+ MI_GANG17,
+ MI_GANG18,
MI_VICE1,
MI_VICE2,
MI_VICE3,
@@ -283,19 +999,20 @@ enum
MI_LAST_PED = MI_SPECIAL21,
MI_FIRST_VEHICLE,
- MI_LANDSTAL = MI_FIRST_VEHICLE,
+ MI_SPIDER = MI_FIRST_VEHICLE,
+ MI_LANDSTAL,
MI_IDAHO,
MI_STINGER,
MI_LINERUN,
MI_PEREN,
MI_SENTINEL,
- MI_RIO,
+ MI_PATRIOT,
MI_FIRETRUCK,
MI_TRASH,
MI_STRETCH,
MI_MANANA,
MI_INFERNUS,
- MI_VOODOO,
+ MI_BLISTA,
MI_PONY,
MI_MULE,
MI_CHEETAH,
@@ -304,100 +1021,125 @@ enum
MI_MOONBEAM,
MI_ESPERANT,
MI_TAXI,
- MI_WASHING,
+ MI_KURUMA,
MI_BOBCAT,
MI_MRWHOOP,
MI_BFINJECT,
- MI_HUNTER,
+ MI_HEARSE,
MI_POLICE,
MI_ENFORCER,
MI_SECURICA,
MI_BANSHEE,
- MI_PREDATOR,
MI_BUS,
MI_RHINO,
MI_BARRACKS,
- MI_CUBAN,
- MI_CHOPPER,
- MI_ANGEL,
+ MI_DODO,
MI_COACH,
MI_CABBIE,
MI_STALLION,
MI_RUMPO,
MI_RCBANDIT,
- MI_ROMERO,
- MI_PACKER,
- MI_SENTXS,
- MI_ADMIRAL,
- MI_SQUALO,
- MI_SEASPAR,
- MI_PIZZABOY,
- MI_GANGBUR,
- MI_AIRTRAIN,
- MI_DEADDODO,
- MI_SPEEDER,
- MI_REEFER,
- MI_TROPIC,
+ MI_BELLYUP,
+ MI_MRWONGS,
+ MI_MAFIA,
+ MI_YARDIE,
+ MI_YAKUZA,
+ MI_DIABLOS,
+ MI_COLUMB,
+ MI_HOODS,
+ MI_PANLANT,
MI_FLATBED,
MI_YANKEE,
- MI_CADDY,
- MI_ZEBRA,
+ MI_BORGNINE,
MI_TOPFUN,
- MI_SKIMMER,
+ MI_CAMPVAN,
+ MI_BALLOT,
+ MI_SHELBY,
+ MI_PONTIAC,
+ MI_ESPRIT,
+ MI_AMMOTRUK,
+ MI_HOTROD,
+ MI_SINDACCO_CAR,
+ MI_FORELLI_CAR,
+ MI_FERRY,
+ MI_GHOST,
+ MI_SPEEDER,
+ MI_REEFER,
+ MI_PREDATOR,
+ MI_TRAIN,
+ MI_ESCAPE,
+ MI_CHOPPER,
+ MI_AIRTRAIN,
+ MI_DEADDODO,
+ MI_ANGEL,
+ MI_PIZZABOY,
+ MI_NOODLEBOY,
MI_PCJ600,
MI_FAGGIO,
MI_FREEWAY,
- MI_RCBARON,
- MI_RCRAIDER,
- MI_GLENDALE,
- MI_OCEANIC,
+ MI_ANGEL2,
+ MI_SANCHEZ2,
MI_SANCHEZ,
- MI_SPARROW,
- MI_PATRIOT,
- MI_LOVEFIST,
+ MI_RCGOBLIN,
+ MI_RCRAIDER,
+ MI_HUNTER,
+ MI_MAVERICK,
+ MI_POLMAV,
+ MI_VCNMAV,
+
+ MI_LAST_VEHICLE = MI_VCNMAV,
+
+
+ // these indices are original
+ MI_CADDY = -999,
+ MI_MARQUIS = -990,
+ MI_SEASPAR = -986,
+ MI_SPARROW = -985,
+ MI_VOODOO = -984,
+ MI_FBIRANCH = -982,
+ MI_SANDKING = -981,
+ MI_COMET = -972,
+ MI_PHEONIX = -973,
+ MI_KAUFMAN = -967,
+ MI_BAGGAGE = -963,
+ MI_VICECHEE = -954,
+ MI_RCBARON = -955,
+
+ // these two are unknown
+ MI_RIO = -992,
+ MI_TROPIC = -988,
+
+ // HACK HACK, hopefully temporary
+ MI_SQUALO = -2000,
+ MI_JETMAX,
MI_COASTG,
MI_DINGHY,
- MI_HERMES,
+ MI_SKIMMER,
+ MI_CUBAN,
MI_SABRE,
+ MI_VIRGO,
+ MI_RANCHER,
+ MI_BLISTAC,
+ MI_WASHING,
+ MI_ADMIRAL,
MI_SABRETUR,
- MI_PHEONIX,
- MI_WALTON,
- MI_REGINA,
- MI_COMET,
MI_DELUXO,
+ MI_HOTRING,
+ MI_REGINA,
+ MI_SENTXS,
+ MI_GLENDALE,
+ MI_OCEANIC,
+ MI_HERMES,
+ MI_GREENWOO,
+ MI_LOVEFIST,
+ MI_GANGBUR,
MI_BURRITO,
MI_SPAND,
- MI_MARQUIS,
- MI_BAGGAGE,
- MI_KAUFMAN,
- MI_MAVERICK,
- MI_VCNMAV,
- MI_RANCHER,
- MI_FBIRANCH,
- MI_VIRGO,
- MI_GREENWOO,
- MI_JETMAX,
- MI_HOTRING,
- MI_SANDKING,
- MI_BLISTAC,
- MI_POLMAV,
- MI_BOXVILLE,
- MI_BENSON,
- MI_MESA,
- MI_RCGOBLIN,
- MI_HOTRINA,
- MI_HOTRINB,
- MI_BLOODRA,
- MI_BLOODRB,
- MI_VICECHEE,
-
- // HACK
- MI_TRAIN = -1,
- MI_DODO = -2,
-
- MI_LAST_VEHICLE = MI_VICECHEE,
+ MI_PACKER,
+ MI_WALTON,
+ MI_ROMERO,
- MI_WHEEL_RIM,
+ MI_WHEEL_RIM = 237,
MI_WHEEL_OFFROAD,
MI_WHEEL_TRUCK,
@@ -458,14 +1200,18 @@ enum
MI_FINGERS,
MI_MINIGUN2,
- MI_CUTOBJ01,// = 295,
+ MI_CUTOBJ01 = 120,
MI_CUTOBJ02,
MI_CUTOBJ03,
MI_CUTOBJ04,
MI_CUTOBJ05,
+ MI_CUTOBJ06,
+ MI_CUTOBJ07,
+ MI_CUTOBJ08,
+ MI_CUTOBJ09,
+ MI_CUTOBJ10,
-
- NUM_DEFAULT_MODELS,// = 300
+ NUM_DEFAULT_MODELS = 300
};
enum{
@@ -519,11 +1265,7 @@ IsLightThatNeedsRepositioning(int16 id)
return id == MI_SINGLESTREETLIGHTS1 ||
id == MI_SINGLESTREETLIGHTS2 ||
id == MI_SINGLESTREETLIGHTS3 ||
- id == MI_TRAFFICLIGHTS_MIAMI ||
- id == MI_TRAFFICLIGHTS_TWOVERTICAL ||
- id == MI_MLAMPPOST ||
- id == MI_STREETLAMP1 ||
- id == MI_STREETLAMP2;
+ id == MI_DOUBLESTREETLIGHTS;
}
inline bool
@@ -535,7 +1277,9 @@ IsLightObject(int16 id)
id == MI_SINGLESTREETLIGHTS2 ||
id == MI_SINGLESTREETLIGHTS3 ||
id == MI_DOUBLESTREETLIGHTS ||
- id == MI_TRAFFICLIGHTS_TWOVERTICAL;
+ id == MI_TRAFFICLIGHTS_TWOVERTICAL ||
+ id == MI_TRAFFICLIGHTS ||
+ id == MI_FENCE;
}
inline bool
@@ -554,6 +1298,15 @@ IsLampPost(int16 id)
}
inline bool
+IsLCSTrafficLight(int16 id)
+{
+ return id == MI_TLIGHT_POST ||
+ id == MI_TLIGHT_WALK ||
+ id == MI_TLIGHT_BOX1 ||
+ id == MI_TLIGHT_BOX2;
+}
+
+inline bool
IsBodyPart(int16 id)
{
return id == MI_BODYPARTA || id == MI_BODYPARTB;
@@ -567,24 +1320,26 @@ IsPedModel(int16 id)
inline bool
IsPalmTreeModel(int16 id)
{
- return id == MI_VEG_PALM01 ||
- id == MI_VEG_PALM02 ||
- id == MI_VEG_PALM03 ||
- id == MI_VEG_PALM04 ||
- id == MI_VEG_PALM05 ||
- id == MI_VEG_PALM06 ||
- id == MI_VEG_PALM07 ||
- id == MI_VEG_PALM08;
+ return false;
}
inline bool
IsTreeModel(int16 id)
{
- return id == MI_TREE2 ||
+ return id == MI_TREE1 ||
+ id == MI_TREE2 ||
id == MI_TREE3 ||
+ id == MI_TREE4 ||
+ id == MI_TREE5 ||
id == MI_TREE6 ||
+ id == MI_TREE7 ||
id == MI_TREE8 ||
- IsPalmTreeModel(id);
+ id == MI_TREE9 ||
+ id == MI_TREE10 ||
+ id == MI_TREE11 ||
+ id == MI_TREE12 ||
+ id == MI_TREE13 ||
+ id == MI_TREE14;
}
inline bool
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index 41515e20..47f4e309 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -4,6 +4,7 @@
#include "TempColModels.h"
#include "ModelIndices.h"
#include "ModelInfo.h"
+#include "KeyGen.h"
CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
@@ -184,10 +185,11 @@ CModelInfo::AddVehicleModel(int id)
CBaseModelInfo*
CModelInfo::GetModelInfo(const char *name, int *id)
{
+ uint32 hashKey = CKeyGen::GetUppercaseKey(name);
CBaseModelInfo *modelinfo;
for(int i = 0; i < MODELINFOSIZE; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
- if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name)){
+ if(modelinfo && hashKey == modelinfo->GetNameHashKey()){
if(id)
*id = i;
return modelinfo;
@@ -199,13 +201,14 @@ CModelInfo::GetModelInfo(const char *name, int *id)
CBaseModelInfo*
CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
{
+ uint32 hashKey = CKeyGen::GetUppercaseKey(name);
if (minIndex > maxIndex)
return 0;
CBaseModelInfo *modelinfo;
for(int i = minIndex; i <= maxIndex; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
- if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name))
+ if(modelinfo && hashKey == modelinfo->GetNameHashKey())
return modelinfo;
}
return nil;
diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h
index a0ee0015..a0be1937 100644
--- a/src/modelinfo/ModelInfo.h
+++ b/src/modelinfo/ModelInfo.h
@@ -8,6 +8,7 @@
#include "ClumpModelInfo.h"
#include "PedModelInfo.h"
#include "VehicleModelInfo.h"
+#include "XtraCompsModelInfo.h"
#include "templates.h"
class CModelInfo
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp
index 25b260d3..1d519b10 100644
--- a/src/modelinfo/PedModelInfo.cpp
+++ b/src/modelinfo/PedModelInfo.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "main.h"
#include "RwHelper.h"
#include "General.h"
#include "Bones.h"
@@ -9,12 +10,19 @@
#include "VisibilityPlugins.h"
#include "ModelInfo.h"
#include "custompipes.h"
+#include "Streaming.h"
+#include "Leeds.h"
+#include "TempColModels.h"
+
+base::cRelocatableChunkClassInfo CPedModelInfo::msClassInfo("CPedModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
+CPedModelInfo CPedModelInfo::msClassInstance;
void
CPedModelInfo::DeleteRwObject(void)
{
+ CStreaming::UnregisterPointer(&m_hitColModel, 2);
CClumpModelInfo::DeleteRwObject();
- if(m_hitColModel)
+ if(!gUseChunkFiles && m_hitColModel)
delete m_hitColModel;
m_hitColModel = nil;
}
@@ -41,13 +49,15 @@ CPedModelInfo::SetClump(RpClump *clump)
#ifdef EXTENDED_PIPELINES
CustomPipes::AttachRimPipe(clump);
#endif
+ if(!IsClumpSkinned(clump))
+ return;
CClumpModelInfo::SetClump(clump);
SetFrameIds(m_pPedIds); // not needed in VC actually
if(m_hitColModel == nil)
CreateHitColModelSkinned(clump);
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
- if(strcmp(GetModelName(), "player") == 0)
- RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
+ //if(strcmp(GetModelName(), "player") == 0)
+ // RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
}
struct ColNodeInfo
@@ -73,46 +83,27 @@ ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
{ nil, PED_FOOTR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.15f },
};
-void
+bool
CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
{
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
CColModel *colmodel = new CColModel;
CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
- RwFrame *root = RpClumpGetFrame(m_clump);
- RwMatrix *invmat = RwMatrixCreate();
- RwMatrix *mat = RwMatrixCreate();
- RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
for(int i = 0; i < NUMPEDINFONODES; i++){
- *mat = *invmat;
-
- // From LCS. Otherwise gives FPE
-#ifdef FIX_BUGS
- spheres[i].center = CVector(0.0f, 0.0f, 0.0f);
-#else
- int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); // this is wrong, wtf R* ???
- int idx = RpHAnimIDGetIndex(hier, id);
-
- // This doesn't really work as the positions are not initialized yet
- RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
- RwV3d pos = { 0.0f, 0.0f, 0.0f };
- RwV3dTransformPoints(&pos, &pos, 1, mat);
-
- spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
-#endif
+ spheres[i].center.x = 0.0f;
+ spheres[i].center.y = 0.0f;
+ spheres[i].center.z = 0.0f;
spheres[i].radius = m_pColNodeInfos[i].radius;
spheres[i].surface = SURFACE_PED;
spheres[i].piece = m_pColNodeInfos[i].pieceType;
}
- RwMatrixDestroy(invmat);
- RwMatrixDestroy(mat);
colmodel->spheres = spheres;
colmodel->numSpheres = NUMPEDINFONODES;
colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f));
colmodel->level = LEVEL_GENERIC;
m_hitColModel = colmodel;
+ return true;
}
CColModel*
@@ -120,28 +111,27 @@ CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
{
if(m_hitColModel == nil){
CreateHitColModelSkinned(clump);
+#ifndef FIX_BUGS
return m_hitColModel;
+#endif
+ // we should really animate this now
}
- RwMatrix *invmat, *mat;
+ RwMatrix invmat, mat;
CColSphere *spheres = m_hitColModel->spheres;
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
- invmat = RwMatrixCreate();
- mat = RwMatrixCreate();
- RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
+ RwMatrixInvert(&invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
for(int i = 0; i < NUMPEDINFONODES; i++){
- *mat = *invmat;
+ mat = invmat;
int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode);
int idx = RpHAnimIDGetIndex(hier, id);
- RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
- RwV3d pos = { 0.0f, 0.0f, 0.0f };
- RwV3dTransformPoints(&pos, &pos, 1, mat);
+ RwMatrixTransform(&mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
+ RwV3d pos = { 0.0f, 0.0f, 0.0f }; // actually CVector
+ RwV3dTransformPoints(&pos, &pos, 1, &mat);
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
}
- RwMatrixDestroy(invmat);
- RwMatrixDestroy(mat);
return m_hitColModel;
}
@@ -159,10 +149,71 @@ CPedModelInfo::AnimatePedColModelSkinnedWorld(RpClump *clump)
int idx = RpHAnimIDGetIndex(hier, id);
mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
- RwV3d pos = { 0.0f, 0.0f, 0.0f };
+ RwV3d pos = { 0.0f, 0.0f, 0.0f }; // actually CVector
RwV3dTransformPoints(&pos, &pos, 1, mat);
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
}
return m_hitColModel;
}
+
+
+struct PedChunk
+{
+ CColModel *colmodel;
+ RpClump *clump;
+};
+
+void
+CPedModelInfo::LoadModel(void *data, const void *chunk)
+{
+ PedChunk *chk = (PedChunk*)data;
+ m_hitColModel = chk->colmodel;
+ CStreaming::RegisterPointer(&m_hitColModel, 2, true);
+ CClumpModelInfo::LoadModel(chk->clump, chunk);
+}
+
+void
+CPedModelInfo::Write(base::cRelocatableChunkWriter &writer)
+{
+ SetColModel(&gpTempColModels->ms_colModelPed1);
+ CClumpModelInfo::Write(writer);
+ if(m_hitColModel){
+ writer.AddPatch(&m_hitColModel);
+ m_hitColModel->Write(writer, true);
+ }
+}
+
+void*
+CPedModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
+{
+ PedChunk *chunk = new PedChunk; // LEAK
+ chunk->colmodel = nil;
+ chunk->clump = nil;
+ writer.AllocateRaw(chunk, sizeof(*chunk), sizeof(void*), false, true);
+
+ chunk->clump = (RpClump*)CClumpModelInfo::WriteModel(writer);
+ if(chunk->clump)
+ writer.AddPatch(&chunk->clump);
+
+ chunk->colmodel = m_hitColModel;
+ if(chunk->colmodel){
+ writer.AddPatch(&chunk->colmodel);
+ chunk->colmodel->Write(writer, true);
+ }
+ return nil;
+}
+
+void
+CPedModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CPedModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/PedModelInfo.h b/src/modelinfo/PedModelInfo.h
index 79bd7eaa..7baa2bd8 100644
--- a/src/modelinfo/PedModelInfo.h
+++ b/src/modelinfo/PedModelInfo.h
@@ -38,6 +38,8 @@ public:
CColModel *m_hitColModel;
int8 radio1, radio2;
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CPedModelInfo msClassInstance;
static RwObjectNameIdAssocation m_pPedIds[PED_NODE_MAX];
CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { m_hitColModel = nil; }
@@ -45,7 +47,13 @@ public:
void DeleteRwObject(void);
void SetClump(RpClump *);
- void CreateHitColModelSkinned(RpClump *clump);
+ virtual void LoadModel(void *model, const void *chunk);
+ virtual void Write(base::cRelocatableChunkWriter &writer);
+ virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
+
+ bool CreateHitColModelSkinned(RpClump *clump);
CColModel *GetHitColModel(void) { return m_hitColModel; }
CColModel *AnimatePedColModelSkinned(RpClump *clump);
CColModel *AnimatePedColModelSkinnedWorld(RpClump *clump);
diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp
index 18eb7e5f..ba1cfb40 100644
--- a/src/modelinfo/SimpleModelInfo.cpp
+++ b/src/modelinfo/SimpleModelInfo.cpp
@@ -1,37 +1,61 @@
#include "common.h"
+#include "main.h"
#include "General.h"
+#include "Renderer.h"
#include "Camera.h"
#include "Renderer.h"
#include "ModelInfo.h"
#include "AnimManager.h"
#include "custompipes.h"
+#include "Streaming.h"
+#include "smallHeap.h"
+#include "Leeds.h"
+
+TempIdeData m_sTempIdeData[800];
+
+base::cRelocatableChunkClassInfo CSimpleModelInfo::msClassInfo("CSimpleModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
+CSimpleModelInfo CSimpleModelInfo::msClassInstance;
void
CSimpleModelInfo::DeleteRwObject(void)
{
int i;
RwFrame *f;
- for(i = 0; i < m_numAtomics; i++)
- if(m_atomics[i]){
- f = RpAtomicGetFrame(m_atomics[i]);
- RpAtomicDestroy(m_atomics[i]);
- RwFrameDestroy(f);
- m_atomics[i] = nil;
- RemoveTexDictionaryRef();
- if(GetAnimFileIndex() != -1)
- CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
- }
+ if(m_atomics == nil)
+ return;
+ if(!gUseChunkFiles){
+ for(i = 0; i < m_numAtomics; i++)
+ if(m_atomics[i]){
+ f = RpAtomicGetFrame(m_atomics[i]);
+ RpAtomicDestroy(m_atomics[i]);
+ RwFrameDestroy(f);
+ m_atomics[i] = nil;
+ RemoveTexDictionaryRef();
+ if(GetAnimFileIndex() != -1)
+ CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
+ }
+ }else if(m_chunk){
+ CStreaming::UnregisterPointer(&m_atomics, 2);
+ for(i = 0; i < m_numAtomics; i++)
+ CStreaming::UnregisterAtomic(m_atomics[i], nil);
+ DeleteChunk();
+ RemoveTexDictionaryRef();
+ if(GetAnimFileIndex() != -1)
+ CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
+ }
+ m_atomics = nil;
}
RwObject*
CSimpleModelInfo::CreateInstance(void)
{
RpAtomic *atomic;
- if(m_atomics[0] == nil)
+ if(m_atomics == nil || m_atomics[0] == nil)
return nil;
atomic = RpAtomicClone(m_atomics[0]);
RpAtomicSetFrame(atomic, RwFrameCreate());
+ CStreaming::RegisterInstance(atomic, nil);
return (RwObject*)atomic;
}
@@ -41,21 +65,20 @@ CSimpleModelInfo::CreateInstance(RwMatrix *matrix)
RpAtomic *atomic;
RwFrame *frame;
- if(m_atomics[0] == nil)
+ if(m_atomics == nil || m_atomics[0] == nil)
return nil;
atomic = RpAtomicClone(m_atomics[0]);
frame = RwFrameCreate();
*RwFrameGetMatrix(frame) = *matrix;
RpAtomicSetFrame(atomic, frame);
+ CStreaming::RegisterInstance(atomic, nil);
return (RwObject*)atomic;
}
void
CSimpleModelInfo::Init(void)
{
- m_atomics[0] = nil;
- m_atomics[1] = nil;
- m_atomics[2] = nil;
+ m_atomics = new RpAtomic*[3];
m_numAtomics = 0;
m_firstDamaged = 0;
m_wetRoadReflection = 0;
@@ -71,21 +94,30 @@ CSimpleModelInfo::Init(void)
m_ignoreDrawDist = 0;
m_isCodeGlass = 0;
m_isArtistGlass = 0;
+ m_relatedModel = nil;
}
void
CSimpleModelInfo::SetAtomic(int n, RpAtomic *atomic)
{
- AddTexDictionaryRef();
+ if(m_atomics == nil){
+ m_atomics = new RpAtomic*[3];
+ m_atomics[0] = nil;
+ m_atomics[1] = nil;
+ m_atomics[2] = nil;
+ }
m_atomics[n] = atomic;
+ AddTexDictionaryRef();
if(GetAnimFileIndex() != -1)
CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
RpGeometry *geo = RpAtomicGetGeometry(atomic);
if(m_ignoreLight)
RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) & ~rpGEOMETRYLIGHT);
+/*
if(RpGeometryGetFlags(geo) & rpGEOMETRYNORMALS &&
RpGeometryGetNumTriangles(geo) > 200)
debug("%s has %d polys\n", m_name, RpGeometryGetNumTriangles(geo));
+*/
#ifdef EXTENDED_PIPELINES
if(m_wetRoadReflection)
@@ -136,10 +168,46 @@ CSimpleModelInfo::GetLargestLodDistance(void)
}
RpAtomic*
+CSimpleModelInfo::GetLodAtomic(int n)
+{
+ if(m_atomics == nil || n >= m_numAtomics)
+ return nil;
+ return m_atomics[n];
+}
+
+RpAtomic*
+CSimpleModelInfo::GetLastAtomic(void)
+{
+ if(m_atomics == nil)
+ return nil;
+ if(m_firstDamaged == 0 || m_isDamaged)
+ return m_atomics[m_numAtomics-1];
+ else
+ return m_atomics[m_firstDamaged-1];
+}
+
+RpAtomic*
+CSimpleModelInfo::GetLastAtomic(float dist)
+{
+ int n;
+ if(m_atomics == nil)
+ return nil;
+ if(m_firstDamaged == 0 || m_isDamaged)
+ n = m_numAtomics-1;
+ else
+ n = m_firstDamaged-1;
+ if(dist < m_lodDistances[n] * TheCamera.LODDistMultiplier)
+ return m_atomics[n];
+ return nil;
+}
+
+RpAtomic*
CSimpleModelInfo::GetAtomicFromDistance(float dist)
{
int i;
i = 0;
+ if(m_atomics == nil)
+ return nil;
if(m_isDamaged)
i = m_firstDamaged;
for(; i < m_numAtomics; i++)
@@ -151,20 +219,40 @@ CSimpleModelInfo::GetAtomicFromDistance(float dist)
RpAtomic*
CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
{
+ if(m_atomics == nil)
+ return nil;
if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier)
return m_atomics[0];
return nil;
}
void
-CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID)
+CSimpleModelInfo::FindRelatedModel(void)
{
- int i;
CBaseModelInfo *mi;
- for(i = minID; i <= maxID; i++){
- mi = CModelInfo::GetModelInfo(i);
+ int thisIndex, otherIndex;
+
+ // find our own index in temp data
+ for(thisIndex = 0; thisIndex < ARRAY_SIZE(m_sTempIdeData); thisIndex++){
+ if(m_sTempIdeData[thisIndex].id == -1)
+ break;
+ if(this == CModelInfo::GetModelInfo(m_sTempIdeData[thisIndex].id))
+ goto found;
+ }
+ thisIndex = -1;
+found:
+#ifdef FIX_BUGS
+ if(thisIndex == -1)
+ return;
+#endif
+
+ for(otherIndex = 0; otherIndex < ARRAY_SIZE(m_sTempIdeData); otherIndex++){
+ if(m_sTempIdeData[otherIndex].id == -1)
+ break;
+
+ mi = CModelInfo::GetModelInfo(m_sTempIdeData[otherIndex].id);
if(mi && mi != this &&
- !CGeneral::faststrcmp(GetModelName()+3, mi->GetModelName()+3)){
+ !CGeneral::faststrcmp(m_sTempIdeData[thisIndex].name+3, m_sTempIdeData[otherIndex].name+3)){
assert(mi->IsSimple());
this->SetRelatedModel((CSimpleModelInfo*)mi);
return;
@@ -172,15 +260,17 @@ CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID)
}
}
-#define NEAR_DRAW_DIST 0.0f // 100.0f in liberty city
+#define NEAR_DRAW_DIST 100.0f // 0.0f in vice city
void
-CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID)
+CSimpleModelInfo::SetupBigBuilding(void)
{
CSimpleModelInfo *related;
- if(m_lodDistances[0] > LOD_DISTANCE && GetRelatedModel() == nil){
+ if(m_lodDistances[0] < 0.0f)
+ m_lodDistances[0] = -m_lodDistances[0]; // what?
+ else if(m_lodDistances[0] > LOD_DISTANCE && GetRelatedModel() == nil){
m_isBigBuilding = 1;
- FindRelatedModel(minID, maxID);
+ FindRelatedModel();
related = GetRelatedModel();
if(related){
m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
@@ -192,3 +282,79 @@ CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID)
m_lodDistances[2] = NEAR_DRAW_DIST;
}
}
+
+
+void
+CSimpleModelInfo::LoadModel(void *atomics, const void *chunk)
+{
+ int i;
+ m_chunk = (void*)chunk;
+ m_atomics = (RpAtomic**)atomics;
+ CStreaming::RegisterPointer(m_chunk, 2, true);
+ CStreaming::RegisterPointer(m_atomics, 2, true);
+ for(i = 0; i < m_numAtomics; i++){
+ LoadResource(m_atomics[i]);
+ CStreaming::RegisterAtomic(m_atomics[i], nil);
+ }
+}
+
+void
+CSimpleModelInfo::Write(base::cRelocatableChunkWriter &writer)
+{
+ CBaseModelInfo::Write(writer);
+ if(WriteModel(writer))
+ writer.AddPatch(&m_atomics);
+ else
+ m_atomics = nil;
+ if(m_isBigBuilding)
+ writer.AddPatch(&m_relatedModel);
+}
+
+void*
+CSimpleModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
+{
+ int i;
+ if(m_atomics == nil || m_atomics[0] == nil)
+ return nil;
+
+ // remove empty atomics
+ int numAtomics = 0;
+ for(i = 0; i < m_numAtomics; i++)
+ if(m_atomics[i]){
+ m_atomics[numAtomics] = m_atomics[i];
+#ifdef FIX_BUGS
+ m_lodDistances[numAtomics] = m_lodDistances[i];
+#endif
+ numAtomics++;
+ }
+ if(m_firstDamaged){
+ int firstDam = m_firstDamaged - m_numAtomics + numAtomics;
+ if(firstDam < numAtomics)
+ m_firstDamaged = firstDam;
+ else
+ m_firstDamaged = 0;
+ }
+ m_numAtomics = numAtomics;
+
+ // write the actual models
+ writer.AllocateRaw(m_atomics, m_numAtomics*sizeof(void*), sizeof(void*), false, true);
+ for(i = 0; m_numAtomics; i++){
+ writer.AddPatch(&m_atomics[i]);
+ SaveResource(m_atomics[i], writer);
+ }
+ return m_atomics;
+}
+
+void
+CSimpleModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), 0x10, false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CSimpleModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), 0x10, false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/SimpleModelInfo.h b/src/modelinfo/SimpleModelInfo.h
index 986cb886..f9191944 100644
--- a/src/modelinfo/SimpleModelInfo.h
+++ b/src/modelinfo/SimpleModelInfo.h
@@ -2,11 +2,18 @@
#include "BaseModelInfo.h"
+// For linking up models by name
+struct TempIdeData
+{
+ char name[24];
+ int16 id;
+};
+extern TempIdeData m_sTempIdeData[800];
+
class CSimpleModelInfo : public CBaseModelInfo
{
public:
- // atomics[2] is often a pointer to the non-LOD modelinfo
- RpAtomic *m_atomics[3];
+ RpAtomic **m_atomics;
// m_lodDistances[2] holds the near distance for LODs
float m_lodDistances[3];
uint8 m_numAtomics;
@@ -31,15 +38,26 @@ public:
uint16 m_isCodeGlass : 1;
uint16 m_isArtistGlass : 1;
+ CSimpleModelInfo *m_relatedModel;
+
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CSimpleModelInfo msClassInstance;
+
CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {}
CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}
~CSimpleModelInfo() {}
void DeleteRwObject(void);
RwObject *CreateInstance(void);
RwObject *CreateInstance(RwMatrix *);
- RwObject *GetRwObject(void) { return (RwObject*)m_atomics[0]; }
+ RwObject *GetRwObject(void) { return m_atomics ? (RwObject*)m_atomics[0] : nil; }
+
+ virtual void LoadModel(void *atomics, const void *chunk);
+ virtual void Write(base::cRelocatableChunkWriter &writer);
+ virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
- virtual void SetAtomic(int n, RpAtomic *atomic);
+ /*virtual*/ void SetAtomic(int n, RpAtomic *atomic);
void Init(void);
void IncreaseAlpha(void);
@@ -47,15 +65,18 @@ public:
float GetLodDistance(int i);
float GetNearDistance(void);
float GetLargestLodDistance(void);
+ RpAtomic *GetLodAtomic(int n);
+ RpAtomic *GetLastAtomic(void);
+ RpAtomic *GetLastAtomic(float dist);
RpAtomic *GetAtomicFromDistance(float dist);
RpAtomic *GetFirstAtomicFromDistance(float dist);
- void FindRelatedModel(int32 minID, int32 maxID);
- void SetupBigBuilding(int32 minID, int32 maxID);
+ void FindRelatedModel(void);
+ void SetupBigBuilding(void);
void SetNumAtomics(int n) { m_numAtomics = n; }
CSimpleModelInfo *GetRelatedModel(void){
- return (CSimpleModelInfo*)m_atomics[2]; }
+ return m_relatedModel; }
void SetRelatedModel(CSimpleModelInfo *m){
- m_atomics[2] = (RpAtomic*)m; }
+ m_relatedModel = m; }
};
//static_assert(sizeof(CSimpleModelInfo) == 0x4C, "CSimpleModelInfo: error");
diff --git a/src/modelinfo/TimeModelInfo.cpp b/src/modelinfo/TimeModelInfo.cpp
index 0db5fb78..85b59e43 100644
--- a/src/modelinfo/TimeModelInfo.cpp
+++ b/src/modelinfo/TimeModelInfo.cpp
@@ -3,15 +3,20 @@
#include "Camera.h"
#include "ModelInfo.h"
#include "General.h"
+#include "KeyGen.h"
+
+base::cRelocatableChunkClassInfo CTimeModelInfo::msClassInfo("CTimeModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
+CTimeModelInfo CTimeModelInfo::msClassInstance;
+
CTimeModelInfo*
-CTimeModelInfo::FindOtherTimeModel(void)
+CTimeModelInfo::FindOtherTimeModel(const char *modelname)
{
char name[40];
char *p;
int i;
- strcpy(name, GetModelName());
+ strcpy(name, modelname);
// change _nt to _dy
if(p = strstr(name, "_nt"))
strncpy(p, "_dy", 4);
@@ -21,13 +26,29 @@ CTimeModelInfo::FindOtherTimeModel(void)
else
return nil;
+ uint32 nameKey = CKeyGen::GetUppercaseKey(name);
+
for(i = 0; i < MODELINFOSIZE; i++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
- if (mi && mi->GetModelType() == MITYPE_TIME &&
- !CGeneral::faststrncmp(name, mi->GetModelName(), MAX_MODEL_NAME)){
+ if (mi && mi->GetModelType() == MITYPE_TIME && nameKey == mi->GetNameHashKey()){
m_otherTimeModelID = i;
return (CTimeModelInfo*)mi;
}
}
return nil;
}
+
+
+void
+CTimeModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CTimeModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/TimeModelInfo.h b/src/modelinfo/TimeModelInfo.h
index 6e3c64fb..67273b21 100644
--- a/src/modelinfo/TimeModelInfo.h
+++ b/src/modelinfo/TimeModelInfo.h
@@ -7,14 +7,21 @@ class CTimeModelInfo : public CSimpleModelInfo
int32 m_timeOn;
int32 m_timeOff;
int32 m_otherTimeModelID;
+
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CTimeModelInfo msClassInstance;
+
public:
CTimeModelInfo(void) : CSimpleModelInfo(MITYPE_TIME) { m_otherTimeModelID = -1; }
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
+
int32 GetTimeOn(void) { return m_timeOn; }
int32 GetTimeOff(void) { return m_timeOff; }
void SetTimes(int32 on, int32 off) { m_timeOn = on; m_timeOff = off; }
int32 GetOtherTimeModel(void) { return m_otherTimeModelID; }
void SetOtherTimeModel(int32 other) { m_otherTimeModelID = other; }
- CTimeModelInfo *FindOtherTimeModel(void);
+ CTimeModelInfo *FindOtherTimeModel(const char *name);
};
//static_assert(sizeof(CTimeModelInfo) == 0x58, "CTimeModelInfo: error");
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index d31962ce..21583709 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include <rpmatfx.h>
+#include "main.h"
#include "RwHelper.h"
#include "General.h"
#include "NodeName.h"
@@ -14,20 +15,28 @@
#include "Automobile.h"
#include "Boat.h"
#include "Train.h"
+#include "Ferry.h"
#include "Plane.h"
#include "Heli.h"
#include "Bike.h"
#include "ModelIndices.h"
#include "ModelInfo.h"
#include "custompipes.h"
+#include "Streaming.h"
+#include "Leeds.h"
-int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
-int8 CVehicleModelInfo::ms_compsUsed[2];
-RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
-RwTexture *CVehicleModelInfo::ms_colourTextureTable[256];
+base::cRelocatableChunkClassInfo CVehicleModelInfo::msClassInfo("CVehicleModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
+CVehicleModelInfo CVehicleModelInfo::msClassInstance;
-RwTexture *gpWhiteTexture;
-RwFrame *pMatFxIdentityFrame;
+//int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
+//int8 CVehicleModelInfo::ms_compsUsed[2];
+//RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
+CVehicleModelInfo::Statics *CVehicleModelInfo::mspInfo;
+
+//RwTexture *CVehicleModelInfo::ms_colourTextureTable[256];
+
+//RwTexture *gpWhiteTexture;
+//RwFrame *pMatFxIdentityFrame;
enum {
VEHICLE_FLAG_COLLAPSE = 0x2,
@@ -114,6 +123,22 @@ RwObjectNameIdAssocation trainIds[] = {
{ nil, 0, 0 }
};
+RwObjectNameIdAssocation ferryIds[] = {
+ { "door_front_dummy", FERRY_DOOR_FRONT, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_COLLAPSE },
+ { "door_back_dummy", FERRY_DOOR_BACK, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_COLLAPSE },
+ { "ramp_front_dummy", FERRY_RAMP_FRONT, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_COLLAPSE },
+ { "ramp_back_dummy", FERRY_RAMP_BACK, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_COLLAPSE },
+ { "light_front", FERRY_POS_LIGHT_FRONT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { "light_rear", FERRY_POS_LIGHT_REAR, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { "chim_left", FERRY_POS_CHIM_LEFT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { "ped_point", FERRY_POS_PED_POINT, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { "car1_dummy", FERRY_POS_CAR1, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { "car2_dummy", FERRY_POS_CAR2, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { "car3_dummy", FERRY_POS_CAR3, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { "car4_dummy", FERRY_POS_CAR4, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { nil, 0, 0 }
+};
+
RwObjectNameIdAssocation heliIds[] = {
{ "chassis_dummy", HELI_CHASSIS, VEHICLE_FLAG_COLLAPSE },
{ "toprotor", HELI_TOPROTOR, 0 },
@@ -162,12 +187,36 @@ RwObjectNameIdAssocation *CVehicleModelInfo::ms_vehicleDescs[] = {
trainIds,
heliIds,
planeIds,
- bikeIds
+ bikeIds,
+ ferryIds
};
bool gbBlackCars;
bool gbPinkCars;
+void
+CVehicleModelInfo::Load(void *inst)
+{
+ if(inst)
+ mspInfo = (CVehicleModelInfo::Statics*)inst;
+ else{
+ mspInfo = new CVehicleModelInfo::Statics;
+ memset(mspInfo, 0, sizeof(*mspInfo));
+ mspInfo->ms_compsToUse[0] = -2;
+ mspInfo->ms_compsToUse[1] = -2;
+ }
+}
+
+void*
+CVehicleModelInfo::WriteStaticInfo(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(mspInfo, sizeof(*mspInfo), sizeof(void*), false, true);
+ if(mspInfo->unknown)
+ writer.AddPatch(&mspInfo->unknown);
+ return mspInfo;
+
+}
+
CVehicleModelInfo::CVehicleModelInfo(void)
: CClumpModelInfo(MITYPE_VEHICLE)
{
@@ -178,7 +227,12 @@ CVehicleModelInfo::CVehicleModelInfo(void)
m_positions[i].z = 0.0f;
}
m_numColours = 0;
+ CClumpModelInfo::m_animFileIndex = -1;
+
+ memset(m_materials1, 0, sizeof(m_materials1));
+ memset(m_materials2, 0, sizeof(m_materials2));
m_animFileIndex = -1;
+ m_normalSplay = 0.3f;
}
void
@@ -187,16 +241,78 @@ CVehicleModelInfo::DeleteRwObject(void)
int32 i;
RwFrame *f;
- for(i = 0; i < m_numComps; i++){
- f = RpAtomicGetFrame(m_comps[i]);
- RpAtomicDestroy(m_comps[i]);
- RwFrameDestroy(f);
+ if(!gUseChunkFiles){
+ for(i = 0; i < m_numComps; i++){
+ f = RpAtomicGetFrame(m_comps[i]);
+ RpAtomicDestroy(m_comps[i]);
+ RwFrameDestroy(f);
+ }
+#ifdef FIX_BUGS
+ delete[] m_comps;
+ m_comps = nil;
+#endif
+ m_numComps = 0;
}
- m_numComps = 0;
+
+ RemoveWheels();
+
+ for(i = 0; i < ARRAY_SIZE(m_materials1); i++)
+ CStreaming::UnregisterPointer(&m_materials1[i], 2);
+ for(i = 0; i < ARRAY_SIZE(m_materials2); i++)
+ CStreaming::UnregisterPointer(&m_materials2[i], 2);
+
+ if(m_numComps > 0){
+ CStreaming::UnregisterPointer(&m_comps, 2);
+ for(i = 0; i < m_numComps; i++)
+ CStreaming::UnregisterAtomic(m_comps[i], nil);
+ m_comps = nil;
+ }
+
CClumpModelInfo::DeleteRwObject();
}
RwObject*
+RemoveWheelCB(RwObject *object, void *arg)
+{
+ RpAtomic *atomic = (RpAtomic*)object;
+ if(RwObjectGetType(object) == rpATOMIC){
+ RpClumpRemoveAtomic((RpClump*)arg, atomic);
+#ifdef LIBRW
+ CStreaming::UnregisterPointer(&atomic->inClump.next, 2);
+ CStreaming::UnregisterPointer(&atomic->inClump.prev, 2);
+ CStreaming::UnregisterPointer(&atomic->object.object.parent, 2);
+ CStreaming::UnregisterPointer(&atomic->object.inFrame.next, 2);
+ CStreaming::UnregisterPointer(&atomic->object.inFrame.prev, 2);
+ CStreaming::UnregisterPointer(&atomic->clump, 2);
+#endif
+ RpAtomicDestroy(atomic);
+ }
+ return object;
+}
+
+void
+CVehicleModelInfo::RemoveWheels(void)
+{
+#ifdef FIX_BUGS
+ if(m_clump == nil)
+ return;
+#endif
+ RwObjectNameIdAssocation *desc = ms_vehicleDescs[m_vehicleType];
+ for(int i = 0; desc[i].name; i++){
+ RwObjectIdAssociation assoc;
+
+ if(desc[i].flags & (VEHICLE_FLAG_COMP|VEHICLE_FLAG_POS))
+ continue;
+ assoc.frame = nil;
+ assoc.id = desc[i].hierId;
+ RwFrameForAllChildren(RpClumpGetFrame(m_clump),
+ FindFrameFromIdCB, &assoc);
+ if(assoc.frame && desc[i].flags & VEHICLE_FLAG_ADD_WHEEL && m_wheelId != -1)
+ RwFrameForAllObjects(assoc.frame, RemoveWheelCB, m_clump);
+ }
+}
+
+RwObject*
CVehicleModelInfo::CreateInstance(void)
{
RpClump *clump;
@@ -205,7 +321,7 @@ CVehicleModelInfo::CreateInstance(void)
int32 comp1, comp2;
clump = (RpClump*)CClumpModelInfo::CreateInstance();
- if(m_numComps != 0){
+ if(clump && m_numComps != 0 && strcmp(m_gameName, "POLICAR") != 0){
clumpframe = RpClumpGetFrame(clump);
comp1 = ChooseComponent();
@@ -219,7 +335,7 @@ CVehicleModelInfo::CreateInstance(void)
RpClumpAddAtomic(clump, atomic);
RwFrameAddChild(clumpframe, f);
}
- ms_compsUsed[0] = comp1;
+ mspInfo->ms_compsUsed[0] = comp1;
comp2 = ChooseSecondComponent();
if(comp2 != -1 && m_comps[comp2]){
@@ -232,18 +348,27 @@ CVehicleModelInfo::CreateInstance(void)
RpClumpAddAtomic(clump, atomic);
RwFrameAddChild(clumpframe, f);
}
- ms_compsUsed[1] = comp2;
+ mspInfo->ms_compsUsed[1] = comp2;
}else{
- ms_compsUsed[0] = -1;
- ms_compsUsed[1] = -1;
+ mspInfo->ms_compsUsed[0] = -1;
+ mspInfo->ms_compsUsed[1] = -1;
}
+ CStreaming::RegisterInstance(clump);
return (RwObject*)clump;
}
+RpAtomic*
+SplayNormals(RpAtomic *atomic, void *arg)
+{
+ // PSP only?
+ return atomic;
+}
+
void
CVehicleModelInfo::SetClump(RpClump *clump)
{
CClumpModelInfo::SetClump(clump);
+ RpClumpForAllAtomics((RpClump*)GetRwObject(), SplayNormals, this);
SetAtomicRenderCallbacks();
SetFrameIds(ms_vehicleDescs[m_vehicleType]);
PreprocessHierarchy();
@@ -398,35 +523,76 @@ CVehicleModelInfo::SetAtomicRendererCB_Train(RpAtomic *atomic, void *data)
}
RpAtomic*
-CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
+CVehicleModelInfo::SetAtomicRendererCB_Ferry(RpAtomic *atomic, void *data)
{
- RpClump *clump;
char *name;
bool alpha;
- clump = (RpClump*)data;
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
alpha = false;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
- if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5))
- CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat);
- else if(strstr(name, "_hi")){
+ if(strstr(name, "_hi")){
if(alpha)
- CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderTrainHiDetailAlphaCB);
else
- CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderTrainHiDetailCB);
}else if(strstr(name, "_lo")){
+ if(alpha)
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle);
+ else
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle);
+ }else if(strstr(name, "_vlo"))
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle);
+ else
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+ HideDamagedAtomicCB(atomic, nil);
+ return atomic;
+}
+
+RpAtomic*
+CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
+{
+ RpClump *clump;
+ char *name;
+
+ clump = (RpClump*)data;
+ name = GetFrameNodeName(RpAtomicGetFrame(atomic));
+ if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5))
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat);
+ else if(strstr(name, "_hi"))
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB);
+ else if(strstr(name, "_lo")){
RpClumpRemoveAtomic(clump, atomic);
RpAtomicDestroy(atomic);
return atomic; // BUG: not done by gta
}else if(strstr(name, "_vlo"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLoDetailCB_Boat);
- else{
- if(alpha)
- CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat);
- else
- CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
- }
+ else
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+ HideDamagedAtomicCB(atomic, nil);
+ return atomic;
+}
+
+RpAtomic*
+CVehicleModelInfo::SetAtomicRendererCB_Boat_Far(RpAtomic *atomic, void *data)
+{
+ RpClump *clump;
+ char *name;
+
+ clump = (RpClump*)data;
+ name = GetFrameNodeName(RpAtomicGetFrame(atomic));
+ if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5))
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat_Far);
+ else if(strstr(name, "_hi"))
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB);
+ else if(strstr(name, "_lo")){
+ RpClumpRemoveAtomic(clump, atomic);
+ RpAtomicDestroy(atomic);
+ return atomic; // BUG: not done by gta
+ }else if(strstr(name, "_vlo"))
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLoDetailCB_Boat_Far);
+ else
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
HideDamagedAtomicCB(atomic, nil);
return atomic;
}
@@ -434,6 +600,7 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
RpAtomic*
CVehicleModelInfo::SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data)
{
+/* // LCS: gone, may be better to keep it though
char *name;
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
@@ -442,6 +609,7 @@ CVehicleModelInfo::SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data)
else if(strncmp(name, "rearrotor", 9) == 0)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleTailRotorAlphaCB);
else
+*/
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
return atomic;
}
@@ -486,13 +654,18 @@ CVehicleModelInfo::SetAtomicRenderCallbacks(void)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Train, nil);
else
#endif
- if(m_vehicleType == VEHICLE_TYPE_HELI)
+ if(m_vehicleType == VEHICLE_TYPE_FERRY)
+ RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Ferry, nil);
+ else if(m_vehicleType == VEHICLE_TYPE_HELI)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Heli, nil);
else if(m_vehicleType == VEHICLE_TYPE_PLANE)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_BigVehicle, nil);
- else if(m_vehicleType == VEHICLE_TYPE_BOAT)
- RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat, m_clump);
- else if(mod_HandlingManager.GetHandlingData((tVehicleType)m_handlingId)->Flags & HANDLING_IS_HELI)
+ else if(m_vehicleType == VEHICLE_TYPE_BOAT){
+ if(strcmp(m_gameName, "REEFER") == 0)
+ RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat_Far, m_clump);
+ else
+ RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat, m_clump);
+ }else if(mod_HandlingManager.GetHandlingData((tVehicleType)m_handlingId)->Flags & HANDLING_IS_HELI)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_RealHeli, m_clump);
else
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, m_clump);
@@ -540,6 +713,8 @@ CVehicleModelInfo::PreprocessHierarchy(void)
m_numDoors = 0;
m_numComps = 0;
+ m_comps = new RpAtomic*[7];
+
for(i = 0; desc[i].name; i++){
RwObjectNameAssociation assoc;
@@ -597,21 +772,23 @@ CVehicleModelInfo::PreprocessHierarchy(void)
SetVehicleComponentFlags(assoc.frame, desc[i].flags);
- if(desc[i].flags & VEHICLE_FLAG_ADD_WHEEL){
- if(m_wheelId == -1)
- RwFrameDestroy(assoc.frame);
- else{
- RwV3d scale;
- atomic = (RpAtomic*)CModelInfo::GetModelInfo(m_wheelId)->CreateInstance();
- RwFrameDestroy(RpAtomicGetFrame(atomic));
- RpAtomicSetFrame(atomic, assoc.frame);
- RpClumpAddAtomic(m_clump, atomic);
- CVisibilityPlugins::SetAtomicRenderCallback(atomic,
- CVisibilityPlugins::RenderWheelAtomicCB);
- scale.x = m_wheelScale;
- scale.y = m_wheelScale;
- scale.z = m_wheelScale;
- RwFrameScale(assoc.frame, &scale, rwCOMBINEPRECONCAT);
+ if(!(gMakeResources && gUseResources)){
+ if(desc[i].flags & VEHICLE_FLAG_ADD_WHEEL){
+ if(m_wheelId == -1)
+ RwFrameDestroy(assoc.frame);
+ else{
+ RwV3d scale;
+ atomic = (RpAtomic*)CModelInfo::GetModelInfo(m_wheelId)->CreateInstance();
+ RwFrameDestroy(RpAtomicGetFrame(atomic));
+ RpAtomicSetFrame(atomic, assoc.frame);
+ RpClumpAddAtomic(m_clump, atomic);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic,
+ CVisibilityPlugins::RenderWheelAtomicCB);
+ scale.x = m_wheelScale;
+ scale.y = m_wheelScale;
+ scale.z = m_wheelScale;
+ RwFrameScale(assoc.frame, &scale, rwCOMBINEPRECONCAT);
+ }
}
}
}
@@ -756,7 +933,7 @@ CVehicleModelInfo::ChooseComponent(void)
int32 n;
comp = -1;
- if(ms_compsToUse[0] == -2){
+ if(mspInfo->ms_compsToUse[0] == -2){
if(COMPRULE_RULE(m_compRules) && IsValidCompRule(COMPRULE_RULE(m_compRules)))
comp = ::ChooseComponent(COMPRULE_RULE(m_compRules), COMPRULE_COMPS(m_compRules));
else if(CGeneral::GetRandomNumberInRange(0, 3) < 2){
@@ -765,8 +942,8 @@ CVehicleModelInfo::ChooseComponent(void)
comp = comps[(int)CGeneral::GetRandomNumberInRange(0, n)];
}
}else{
- comp = ms_compsToUse[0];
- ms_compsToUse[0] = -2;
+ comp = mspInfo->ms_compsToUse[0];
+ mspInfo->ms_compsToUse[0] = -2;
}
return comp;
}
@@ -779,7 +956,7 @@ CVehicleModelInfo::ChooseSecondComponent(void)
int32 n;
comp = -1;
- if(ms_compsToUse[1] == -2){
+ if(mspInfo->ms_compsToUse[1] == -2){
if(COMPRULE2_RULE(m_compRules) && IsValidCompRule(COMPRULE2_RULE(m_compRules)))
comp = ::ChooseComponent(COMPRULE2_RULE(m_compRules), COMPRULE2_COMPS(m_compRules));
else if(COMPRULE_RULE(m_compRules) && IsValidCompRule(COMPRULE_RULE(m_compRules)) &&
@@ -790,8 +967,8 @@ CVehicleModelInfo::ChooseSecondComponent(void)
comp = comps[(int)CGeneral::GetRandomNumberInRange(0, n)];
}
}else{
- comp = ms_compsToUse[1];
- ms_compsToUse[1] = -2;
+ comp = mspInfo->ms_compsToUse[1];
+ mspInfo->ms_compsToUse[1] = -2;
}
return comp;
}
@@ -859,7 +1036,7 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
RpMaterial **matp;
if(c1 != m_currentColour1){
- col = ms_vehicleColourTable[c1];
+ col = mspInfo->ms_vehicleColourTable[c1];
for(matp = m_materials1; *matp; matp++){
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
colp->red = col.red;
@@ -870,7 +1047,7 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
}
if(c2 != m_currentColour2){
- col = ms_vehicleColourTable[c2];
+ col = mspInfo->ms_vehicleColourTable[c2];
for(matp = m_materials2; *matp; matp++){
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
colp->red = col.red;
@@ -995,8 +1172,8 @@ CVehicleModelInfo::LoadVehicleColours(void)
fd = CFileMgr::OpenFile("CARCOLS.DAT", "r");
CFileMgr::ChangeDir("\\");
- for(i = 0; i < 256; i++)
- ms_colourTextureTable[i] = nil;
+ //for(i = 0; i < 256; i++)
+ // ms_colourTextureTable[i] = nil;
section = 0;
numCols = 0;
@@ -1028,10 +1205,10 @@ CVehicleModelInfo::LoadVehicleColours(void)
}else if(section == COLOURS){
sscanf(&line[start], // BUG: games doesn't add start
"%d %d %d", &r, &g, &b);
- ms_vehicleColourTable[numCols].red = r;
- ms_vehicleColourTable[numCols].green = g;
- ms_vehicleColourTable[numCols].blue = b;
- ms_vehicleColourTable[numCols].alpha = 0xFF;
+ mspInfo->ms_vehicleColourTable[numCols].red = r;
+ mspInfo->ms_vehicleColourTable[numCols].green = g;
+ mspInfo->ms_vehicleColourTable[numCols].blue = b;
+ mspInfo->ms_vehicleColourTable[numCols].alpha = 0xFF;
numCols++;
}else if(section == CARS){
n = sscanf(&line[start], // BUG: games doesn't add start
@@ -1061,6 +1238,7 @@ CVehicleModelInfo::LoadVehicleColours(void)
void
CVehicleModelInfo::DeleteVehicleColourTextures(void)
{
+/*
int i;
for(i = 0; i < 256; i++){
@@ -1069,6 +1247,7 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
ms_colourTextureTable[i] = nil;
}
}
+*/
}
RpMaterial*
@@ -1080,6 +1259,7 @@ CVehicleModelInfo::GetMatFXEffectMaterialCB(RpMaterial *material, void *data)
return nil;
}
+/*
RpMaterial*
CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data)
{
@@ -1096,7 +1276,9 @@ CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data)
}
return material;
}
+*/
+/*
RpAtomic*
CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
{
@@ -1112,10 +1294,12 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
}
return atomic;
}
+*/
void
CVehicleModelInfo::SetEnvironmentMap(void)
{
+/*
CSimpleModelInfo *wheelmi;
int32 i;
@@ -1133,6 +1317,7 @@ CVehicleModelInfo::SetEnvironmentMap(void)
for(i = 0; i < wheelmi->m_numAtomics; i++)
SetEnvironmentMapCB(wheelmi->m_atomics[i], nil);
}
+*/
#ifdef EXTENDED_PIPELINES
CustomPipes::AttachVehiclePipe(m_clump);
@@ -1147,21 +1332,23 @@ CVehicleModelInfo::LoadEnvironmentMaps(void)
txdslot = CTxdStore::FindTxdSlot("particle");
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(txdslot);
- if(gpWhiteTexture == nil){
+ /*if(gpWhiteTexture == nil){
gpWhiteTexture = RwTextureRead("white", nil);
RwTextureGetName(gpWhiteTexture)[0] = '@';
RwTextureSetFilterMode(gpWhiteTexture, rwFILTERLINEAR);
- }
+ }*/
CTxdStore::PopCurrentTxd();
}
void
CVehicleModelInfo::ShutdownEnvironmentMaps(void)
{
+/*
RwTextureDestroy(gpWhiteTexture);
gpWhiteTexture = nil;
RwFrameDestroy(pMatFxIdentityFrame);
pMatFxIdentityFrame = nil;
+*/
}
int
@@ -1184,10 +1371,162 @@ CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(int id)
}
if(n == 0)
- return id == MI_RCBANDIT || id == MI_PIZZABOY || id == MI_BAGGAGE ? 0 : 1;
+ return id == MI_RCBANDIT /*|| id == MI_PIZZABOY || id == MI_BAGGAGE*/ ? 0 : 1;
if(id == MI_COACH)
return 8;
return n - 1;
}
+
+
+struct VehicleChunk
+{
+ RpClump *clump;
+ int32 numComps;
+ RpAtomic **comp;
+ RpMaterial *materials1[NUM_FIRST_MATERIALS];
+ RpMaterial *materials2[NUM_SECOND_MATERIALS];
+};
+
+void
+CVehicleModelInfo::LoadModel(void *data, const void *chunk)
+{
+ int i;
+ VehicleChunk *chk = (VehicleChunk*)data;
+ CClumpModelInfo::LoadModel(chk->clump, chunk);
+
+ // editable materials
+ for(i = 0; i < NUM_FIRST_MATERIALS; i++){
+ m_materials1[i] = chk->materials1[i];
+ if(m_materials1[i])
+ CStreaming::RegisterPointer(&m_materials1[i], 2, true);
+ }
+ for(i = 0; i < NUM_SECOND_MATERIALS; i++){
+ m_materials2[i] = chk->materials2[i];
+ if(m_materials2[i])
+ CStreaming::RegisterPointer(&m_materials2[i], 2, true);
+ }
+
+ // extra components
+ m_numComps = chk->numComps;
+ if(m_numComps > 0){
+ m_comps = chk->comp;
+ CStreaming::RegisterPointer(&m_comps, 2, true);
+ for(i = 0; i < m_numComps; i++){
+ LoadResource(m_comps[i]);
+ CStreaming::RegisterAtomic(m_comps[i], nil);
+ }
+ }else
+ m_comps = nil;
+
+ m_currentColour1 = -1;
+ m_currentColour2 = -1;
+
+ // add wheels
+ RwObjectNameIdAssocation *desc = ms_vehicleDescs[m_vehicleType];
+ for(i = 0; desc[i].name; i++){
+ RwObjectIdAssociation assoc;
+
+ if(desc[i].flags & (VEHICLE_FLAG_COMP|VEHICLE_FLAG_POS))
+ continue;
+ assoc.frame = nil;
+ assoc.id = desc[i].hierId;
+ RwFrameForAllChildren(RpClumpGetFrame(m_clump),
+ FindFrameFromIdCB, &assoc);
+ if(assoc.frame && desc[i].flags & VEHICLE_FLAG_ADD_WHEEL && m_wheelId != -1){
+ RwV3d scale;
+ RpAtomic *atomic = (RpAtomic*)CModelInfo::GetModelInfo(m_wheelId)->CreateInstance();
+ RwFrameDestroy(RpAtomicGetFrame(atomic));
+ RpAtomicSetFrame(atomic, assoc.frame);
+ RpClumpAddAtomic(m_clump, atomic);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic,
+ CVisibilityPlugins::RenderWheelAtomicCB);
+ scale.x = m_wheelScale;
+ scale.y = m_wheelScale;
+ scale.z = m_wheelScale;
+ RwFrameScale(assoc.frame, &scale, rwCOMBINEPRECONCAT);
+#ifdef LIBRW
+ CStreaming::RegisterPointer(&atomic->inClump.next, 2, true);
+ CStreaming::RegisterPointer(&atomic->inClump.prev, 2, true);
+ CStreaming::RegisterPointer(&atomic->object.object.parent, 2, true);
+ CStreaming::RegisterPointer(&atomic->object.inFrame.next, 2, true);
+ CStreaming::RegisterPointer(&atomic->object.inFrame.prev, 2, true);
+ CStreaming::RegisterPointer(&atomic->clump, 2, true);
+#endif
+ }
+ }
+}
+
+void
+CVehicleModelInfo::Write(base::cRelocatableChunkWriter &writer)
+{
+ CClumpModelInfo::Write(writer);
+}
+
+void*
+CVehicleModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
+{
+ if(GetRwObject() == nil)
+ return nil;
+
+ int i;
+ VehicleChunk *chk = new VehicleChunk;
+ memset(chk, 0, sizeof(*chk));
+ writer.AllocateRaw(chk, sizeof(*chk), sizeof(void*), false, true);
+
+ // clump
+ chk->clump = (RpClump*)CClumpModelInfo::WriteModel(writer);
+ if(chk->clump)
+ writer.AddPatch(&chk->clump);
+
+ // materials
+ for(i = 0; i < NUM_FIRST_MATERIALS; i++){
+ if(m_materials1[i] == nil || m_vehicleType == VEHICLE_TYPE_FERRY)
+ chk->materials1[i] = nil;
+ else{
+ SaveResource(m_materials1[i], writer);
+ chk->materials1[i] = m_materials1[i];
+ writer.AddPatch(&chk->materials1[i]);
+ }
+ }
+ for(i = 0; i < NUM_SECOND_MATERIALS; i++){
+ if(m_materials2[i] == nil || m_vehicleType == VEHICLE_TYPE_FERRY)
+ chk->materials2[i] = nil;
+ else{
+ SaveResource(m_materials2[i], writer);
+ chk->materials2[i] = m_materials2[i];
+ writer.AddPatch(&chk->materials2[i]);
+ }
+ }
+
+ // extra components
+ chk->numComps = m_numComps;
+ chk->comp = nil;
+ if(m_numComps > 0){
+ chk->comp = m_comps;
+ writer.AddPatch(&chk->comp);
+
+ writer.AllocateRaw(m_comps, m_numComps*sizeof(void*), sizeof(void*), false, true);
+ for(i = 0; i < m_numComps; i++)
+ if(m_comps[i]){
+ SaveResource(m_comps[i], writer);
+ writer.AddPatch(&m_comps[i]);
+ }
+ }
+ return chk;
+}
+
+void
+CVehicleModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CVehicleModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index c7a41126..6f2cea3c 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -3,8 +3,8 @@
#include "ClumpModelInfo.h"
enum {
- NUM_FIRST_MATERIALS = 24,
- NUM_SECOND_MATERIALS = 20,
+ NUM_FIRST_MATERIALS = 25,
+ NUM_SECOND_MATERIALS = 25,
NUM_VEHICLE_COLOURS = 8,
};
@@ -31,6 +31,7 @@ enum eVehicleType {
VEHICLE_TYPE_HELI,
VEHICLE_TYPE_PLANE,
VEHICLE_TYPE_BIKE,
+ VEHICLE_TYPE_FERRY,
NUM_VEHICLE_TYPES
};
@@ -48,6 +49,18 @@ enum eBoatPositions
BOAT_POS_FRONTSEAT
};
+enum eFerryPositions
+{
+ FERRY_POS_LIGHT_FRONT,
+ FERRY_POS_LIGHT_REAR,
+ FERRY_POS_CHIM_LEFT,
+ FERRY_POS_PED_POINT,
+ FERRY_POS_CAR1,
+ FERRY_POS_CAR2,
+ FERRY_POS_CAR3,
+ FERRY_POS_CAR4
+};
+
enum eTrainPositions
{
TRAIN_POS_LIGHT_FRONT,
@@ -97,19 +110,30 @@ public:
uint8 m_lastColorVariation;
uint8 m_currentColour1;
uint8 m_currentColour2;
- RpAtomic *m_comps[6];
+ RpAtomic **m_comps;
+ float m_normalSplay;
// This is stupid, CClumpModelInfo already has it!
union {
int32 m_animFileIndex;
char *m_animFileName;
};
- static int8 ms_compsToUse[2];
- static int8 ms_compsUsed[2];
- static RwRGBA ms_vehicleColourTable[256];
- static RwTexture *ms_colourTextureTable[256];
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CVehicleModelInfo msClassInstance;
+
+ struct Statics {
+ void *unknown; // unused too it seems
+ RwRGBA ms_vehicleColourTable[256];
+ int8 ms_compsUsed[2];
+ int8 ms_compsToUse[2];
+ };
+ //static RwTexture *ms_colourTextureTable[256];
+ static Statics *mspInfo;
static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES];
+ static void Load(void *inst);
+ static void *WriteStaticInfo(base::cRelocatableChunkWriter &writer);
+
CVehicleModelInfo(void);
void DeleteRwObject(void);
RwObject *CreateInstance(void);
@@ -118,6 +142,12 @@ public:
void ConvertAnimFileIndex(void);
int GetAnimFileIndex(void) { return m_animFileIndex; }
+ virtual void LoadModel(void *model, const void *chunk);
+ virtual void Write(base::cRelocatableChunkWriter &writer);
+ virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
+
static RwFrame *CollapseFramesCB(RwFrame *frame, void *data);
static RwObject *MoveObjectsCB(RwObject *object, void *data);
static RpAtomic *HideDamagedAtomicCB(RpAtomic *atomic, void *data);
@@ -127,13 +157,16 @@ public:
static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Train(RpAtomic *atomic, void *data);
+ static RpAtomic *SetAtomicRendererCB_Ferry(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data);
+ static RpAtomic *SetAtomicRendererCB_Boat_Far(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data);
void SetAtomicRenderCallbacks(void);
static RwObject *SetAtomicFlagCB(RwObject *object, void *data);
static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data);
+ void RemoveWheels(void);
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);
@@ -159,7 +192,7 @@ public:
static void ShutdownEnvironmentMaps(void);
static int GetMaximumNumberOfPassengersFromNumberOfDoors(int id);
- static void SetComponentsToUse(int8 c1, int8 c2) { ms_compsToUse[0] = c1; ms_compsToUse[1] = c2; }
+ static void SetComponentsToUse(int8 c1, int8 c2) { mspInfo->ms_compsToUse[0] = c1; mspInfo->ms_compsToUse[1] = c2; }
};
extern bool gbBlackCars;
diff --git a/src/modelinfo/WeaponModelInfo.cpp b/src/modelinfo/WeaponModelInfo.cpp
index d9294c3f..1d194ec4 100644
--- a/src/modelinfo/WeaponModelInfo.cpp
+++ b/src/modelinfo/WeaponModelInfo.cpp
@@ -4,6 +4,9 @@
#include "AnimManager.h"
#include "VisibilityPlugins.h"
+base::cRelocatableChunkClassInfo CWeaponModelInfo::msClassInfo("CWeaponModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
+CWeaponModelInfo CWeaponModelInfo::msClassInstance;
+
void
CWeaponModelInfo::SetAnimFile(const char *file)
{
@@ -35,19 +38,34 @@ CWeaponModelInfo::Init(void)
void
CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
{
- m_atomics[2] = (RpAtomic*)weaponId;
+ m_relatedModel = (CSimpleModelInfo*)weaponId;
}
eWeaponType
CWeaponModelInfo::GetWeaponInfo(void)
{
- return (eWeaponType)(uintptr)m_atomics[2];
+ return (eWeaponType)(uintptr)m_relatedModel;
}
+/*
void
CWeaponModelInfo::SetAtomic(int n, RpAtomic *atomic)
{
CSimpleModelInfo::SetAtomic(n, atomic);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderWeaponCB);
}
+*/
+
+void
+CWeaponModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+void
+CWeaponModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/WeaponModelInfo.h b/src/modelinfo/WeaponModelInfo.h
index 548bf8a6..8dc9baf1 100644
--- a/src/modelinfo/WeaponModelInfo.h
+++ b/src/modelinfo/WeaponModelInfo.h
@@ -9,13 +9,21 @@ class CWeaponModelInfo : public CSimpleModelInfo
int32 m_animFileIndex;
char *m_animFileName;
};
+
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CWeaponModelInfo msClassInstance;
+
public:
CWeaponModelInfo(void) : CSimpleModelInfo(MITYPE_WEAPON) { m_animFileIndex = -1; }
virtual void SetAnimFile(const char *file);
virtual void ConvertAnimFileIndex(void);
virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
- virtual void SetAtomic(int n, RpAtomic *atomic);
+
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
+
+ //virtual void SetAtomic(int n, RpAtomic *atomic);
void Init(void);
void SetWeaponInfo(int32 weaponId);
diff --git a/src/modelinfo/XtraCompsModelInfo.cpp b/src/modelinfo/XtraCompsModelInfo.cpp
new file mode 100644
index 00000000..c11edaf8
--- /dev/null
+++ b/src/modelinfo/XtraCompsModelInfo.cpp
@@ -0,0 +1,21 @@
+#include "common.h"
+
+#include "VisibilityPlugins.h"
+#include "ModelInfo.h"
+
+base::cRelocatableChunkClassInfo CXtraCompsModelInfo::msClassInfo("CXtraCompsModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
+CXtraCompsModelInfo CXtraCompsModelInfo::msClassInstance;
+
+void
+CXtraCompsModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CXtraCompsModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/XtraCompsModelInfo.h b/src/modelinfo/XtraCompsModelInfo.h
new file mode 100644
index 00000000..7cd9b7ea
--- /dev/null
+++ b/src/modelinfo/XtraCompsModelInfo.h
@@ -0,0 +1,19 @@
+#pragma once
+
+#include "ClumpModelInfo.h"
+
+class CXtraCompsModelInfo : public CClumpModelInfo
+{
+ int field_34;
+public:
+ CXtraCompsModelInfo(void) : CClumpModelInfo(MITYPE_XTRACOMPS) { field_34 = 0; }
+ void Shutdown(void) {};
+ RwObject *CreateInstance(void) { return nil; }
+ void SetClump(RpClump*) {};
+
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
+
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CXtraCompsModelInfo msClassInstance;
+}; \ No newline at end of file
diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp
index 7d9fe640..803fcf0f 100644
--- a/src/objects/CutsceneObject.cpp
+++ b/src/objects/CutsceneObject.cpp
@@ -53,12 +53,15 @@ CCutsceneObject::SetModelIndex(uint32 id)
void
CCutsceneObject::CreateShadow(void)
{
+ // empty in LCS
+ /*
if ( IsPedModel(GetModelIndex()) )
{
m_pShadow = new CCutsceneShadow();
if (!m_pShadow->IsInitialized())
m_pShadow->Create(m_rwObject, 6, true, 4, true);
}
+ */
}
void
diff --git a/src/objects/CutsceneObject.h b/src/objects/CutsceneObject.h
index af24c0a6..b0659c08 100644
--- a/src/objects/CutsceneObject.h
+++ b/src/objects/CutsceneObject.h
@@ -14,6 +14,7 @@ public:
CCutsceneObject(void);
~CCutsceneObject(void);
+ bool UpdatesInCutscene(void) { return true; }
void SetModelIndex(uint32 id);
void CreateShadow(void);
void ProcessControl(void);
diff --git a/src/objects/Object.h b/src/objects/Object.h
index f59379bf..a535732c 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -71,6 +71,7 @@ public:
uint8 bIsWeapon : 1;
uint8 bIsStreetLight : 1;
int8 m_nBonusValue;
+ int8 m_nLastWeaponToDamage;
uint16 m_nCostValue;
float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect;
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index 28c5240f..c49044a0 100644
--- a/src/objects/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
@@ -248,6 +248,16 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
break;
}
+ case POBJECT_FIRE_HYDRANT_STEAM:
+ {
+ pobj->m_ParticleType = PARTICLE_HYDRANT_STEAM;
+ pobj->m_nNumEffectCycles = 2;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 8;
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ break;
+ }
+
case POBJECT_CAR_WATER_SPLASH:
case POBJECT_PED_WATER_SPLASH:
{
@@ -927,6 +937,7 @@ void CParticleObject::UpdateClose(void)
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
}
+
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
{
CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color);
diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h
index f199e533..1ac29451 100644
--- a/src/objects/ParticleObject.h
+++ b/src/objects/ParticleObject.h
@@ -15,6 +15,7 @@ enum eParticleObjectType
POBJECT_WALL_STEAM_SLOWMOTION,
POBJECT_DARK_SMOKE,
POBJECT_FIRE_HYDRANT,
+ POBJECT_FIRE_HYDRANT_STEAM,
POBJECT_CAR_WATER_SPLASH,
POBJECT_PED_WATER_SPLASH,
POBJECT_SPLASHES_AROUND,
@@ -49,7 +50,7 @@ public:
CParticleObject *m_pNext;
CParticleObject *m_pPrev;
CParticle *m_pParticle;
- uint32 m_nRemoveTimer;
+ uint32 m_nRemoveTimer;
eParticleObjectType m_Type;
tParticleType m_ParticleType;
uint8 m_nNumEffectCycles;
@@ -109,4 +110,4 @@ public:
static void Remove(CParticleObject *particleobject);
static CAudioHydrant *Get(int n); // for neo screen droplets
-}; \ No newline at end of file
+};
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
index 240f6b37..5cec5e12 100644
--- a/src/peds/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -21,23 +21,24 @@ CGangInfo::CGangInfo() :
void CGangs::Initialise(void)
{
- SetGangPedModels(GANG_CUBAN, MI_CBA, MI_CBB);
- SetGangPedModels(GANG_HAITIAN, MI_HNA, MI_HNB);
- SetGangPedModels(GANG_STREET, MI_SGA, MI_SGB);
- SetGangPedModels(GANG_DIAZ, MI_CLA, MI_CLB);
- SetGangPedModels(GANG_SECURITY, MI_GDA, MI_GDB);
- SetGangPedModels(GANG_BIKER, MI_BKA, MI_BKB);
- SetGangPedModels(GANG_PLAYER, MI_PGA, MI_PGB);
- SetGangPedModels(GANG_GOLFER, MI_WFOGO, MI_WMOGO);
- SetGangVehicleModel(GANG_CUBAN, MI_CUBAN);
- SetGangVehicleModel(GANG_HAITIAN, MI_VOODOO);
- SetGangVehicleModel(GANG_STREET, MI_GANGBUR);
- SetGangVehicleModel(GANG_DIAZ, -1);
- SetGangVehicleModel(GANG_SECURITY, -1);
- SetGangVehicleModel(GANG_BIKER, MI_ANGEL);
- SetGangVehicleModel(GANG_PLAYER, -1);
- SetGangVehicleModel(GANG_GOLFER, MI_CADDY);
- SetGangWeapons(GANG_GOLFER, WEAPONTYPE_GOLFCLUB, WEAPONTYPE_GOLFCLUB);
+ SetGangPedModels(GANG_MAFIA, MI_GANG01, MI_GANG02);
+ SetGangPedModels(GANG_TRIAD, MI_GANG03, MI_GANG04);
+ SetGangPedModels(GANG_DIABLOS, MI_GANG05, MI_GANG06);
+ SetGangPedModels(GANG_YAKUZA, MI_GANG07, MI_GANG08);
+ SetGangPedModels(GANG_YARDIE, MI_GANG09, MI_GANG10);
+ SetGangPedModels(GANG_COLUMB, MI_GANG11, MI_GANG12);
+ SetGangPedModels(GANG_HOODS, MI_GANG13, MI_GANG14);
+ SetGangPedModels(GANG_FORELLI, MI_GANG15, MI_GANG16);
+ SetGangPedModels(GANG_SINDACCO, MI_GANG17, MI_GANG18);
+ SetGangVehicleModel(GANG_MAFIA, MI_MAFIA);
+ SetGangVehicleModel(GANG_TRIAD, MI_BELLYUP);
+ SetGangVehicleModel(GANG_DIABLOS, MI_DIABLOS);
+ SetGangVehicleModel(GANG_YAKUZA, MI_YAKUZA);
+ SetGangVehicleModel(GANG_YARDIE, MI_YARDIE);
+ SetGangVehicleModel(GANG_COLUMB, MI_COLUMB);
+ SetGangVehicleModel(GANG_HOODS, MI_HOODS);
+ SetGangVehicleModel(GANG_FORELLI, MI_FORELLI_CAR);
+ SetGangVehicleModel(GANG_SINDACCO, MI_SINDACCO_CAR);
#ifdef FIX_BUGS
for (int i = 0; i < NUM_GANGS; i++)
SetGangPedModelOverride(i, -1);
diff --git a/src/peds/Gangs.h b/src/peds/Gangs.h
index c6381343..acb2fb99 100644
--- a/src/peds/Gangs.h
+++ b/src/peds/Gangs.h
@@ -17,15 +17,15 @@ struct CGangInfo
VALIDATE_SIZE(CGangInfo, 0x10);
enum {
- GANG_CUBAN = 0,
- GANG_HAITIAN,
- GANG_STREET,
- GANG_DIAZ,
- GANG_SECURITY,
- GANG_BIKER,
- GANG_PLAYER,
- GANG_GOLFER,
- GANG_9,
+ GANG_MAFIA = 0,
+ GANG_TRIAD,
+ GANG_DIABLOS,
+ GANG_YAKUZA,
+ GANG_YARDIE,
+ GANG_COLUMB,
+ GANG_HOODS,
+ GANG_FORELLI,
+ GANG_SINDACCO,
NUM_GANGS
};
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 6cbe7484..8657c426 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -307,6 +307,10 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bDonePositionOutOfCollision = false;
bCanAttackPlayerWithCops = false;
+ bDropsWeaponsOnDeath = false;
+ b1A4_2 = true;
+ bAttacksPlayerWithCops = false;
+
if (CGeneral::GetRandomNumber() & 3)
bHasACamera = false;
else
@@ -8157,6 +8161,62 @@ CPed::ClearWaitState(void)
if (assoc)
assoc->blendDelta = -8.0f;
break;
+ case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE:
+ case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP:
+ case WAITSTATE_CS_MISC_IDLE_NO:
+ case WAITSTATE_CS_MISC_IDLE_YES:
+ case WAITSTATE_CS_MISC_IDLE_CHAT2:
+ case WAITSTATE_CS_MISC_IDLE_COUGH:
+ case WAITSTATE_CS_MISC_IDLE_GIGGLE_FEMALE:
+ case WAITSTATE_CS_MISC_IDLE_TOUGH_CHAT:
+ case WAITSTATE_DONH2_CAMERA:
+ case WAITSTATE_JDT2_ANXIOUS_TALK:
+ case WAITSTATE_JDT2_SHRUG:
+ case WAITSTATE_JDT4_DILDO_TALK:
+ case WAITSTATE_JDT5_CALM_DOWN:
+ case WAITSTATE_JDT5_POINT:
+ case WAITSTATE_JDT6_PICKUP:
+ case WAITSTATE_MAR1_SKIRT:
+ case WAITSTATE_MAR2_CELL_ANSWER:
+ case WAITSTATE_MAR2_CELL_END:
+ case WAITSTATE_MAR2_CELL_TALK:
+ case WAITSTATE_MAR2_FOOT_TAP:
+ case WAITSTATE_MAR3_HOOCHY:
+ case WAITSTATE_MAR3_NOTE_IDLE:
+ case WAITSTATE_MAR3_NOTE_PICKUP:
+ case WAITSTATE_SAL1_BIREFCASE_DOWN:
+ case WAITSTATE_SAL2_IDLE_SEATED:
+ case WAITSTATE_SAL2_SEAT_TO_STAND:
+ case WAITSTATE_SAL3_SEATED_TALK:
+ case WAITSTATE_SAL3_SEATED_IDLE:
+ case WAITSTATE_SAL4_DUST_DOWN:
+ case WAITSTATE_SAL4_GIRL_RUN:
+ case WAITSTATE_SAL6_ANGRY_SEATED:
+ case WAITSTATE_SAL6_IDLE_SEATED:
+ case WAITSTATE_SAL7_LOOKOUT:
+ case WAITSTATE_VIC2_POINT_ANGRY:
+ case WAITSTATE_VIC3_WAFT:
+ case WAITSTATE_VIC3_PICKUP_ROLL:
+ case WAITSTATE_VIC4_CARRY_BOX:
+ case WAITSTATE_VIC4_CELL_LOOK:
+ case WAITSTATE_VIC4_CRATE_IDLE:
+ case WAITSTATE_VIC6_CELL_ANGRY:
+ case WAITSTATE_TOURIST3:
+ case WAITSTATE_TOURIST2:
+ case WAITSTATE_TOURIST1:
+ case WAITSTATE_MAC2_PLEAD:
+ case WAITSTATE_JDT6_KNOCK:
+ case WAITSTATE_SAL3_SIT_DOWN:
+ case WAITSTATE_VIC7_PROD_WITH_FOOT:
+ assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE);
+ if (assoc)
+ assoc->Remove();
+ break;
+ case WAITSTATE_DONH3_HAPPY:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DONH3_HAPPY);
+ if (assoc)
+ assoc->blendDelta = -1.0f;
+ break;
default:
break;
}
@@ -8164,10 +8224,10 @@ CPed::ClearWaitState(void)
}
void
-CPed::SetWaitState(eWaitState state, void *time)
+CPed::SetWaitState(eWaitState state, void *time, bool repeat)
{
AnimationId waitAnim = ANIM_STD_NUM;
- CAnimBlendAssociation *animAssoc;
+ CAnimBlendAssociation *animAssoc = nil;
if (!IsPedInControl())
return;
@@ -8346,7 +8406,7 @@ CPed::SetWaitState(eWaitState state, void *time)
SetFall(-1, ANIM_STD_HIGHIMPACT_FRONT, true);
break;
case WAITSTATE_BOMBER:
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DETONATE, 4.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DETONATE, 4.0f);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
break;
case WAITSTATE_GROUND_ATTACK:
@@ -8365,7 +8425,7 @@ CPed::SetWaitState(eWaitState state, void *time)
break;
}
case WAITSTATE_LANCESITTING:
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_LANCE, ANIM_SUNBATHE_IDLE, 4.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_LANCE, ANIM_SUNBATHE_IDLE, 4.0f);
break;
case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP, 4.0f);
@@ -8374,12 +8434,193 @@ CPed::SetWaitState(eWaitState state, void *time)
animAssoc->SetDeleteCallback(FinishedWaitCB, this);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
break;
+ case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MPNOTE, ANIM_MULTIPLAYER_CUTSCENE_MPNOTE, 1.0f);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MPNOTE, ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP, 1.0f);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_CS_MISC_IDLE_NO:
+ case WAITSTATE_CS_MISC_IDLE_YES:
+ case WAITSTATE_CS_MISC_IDLE_CHAT2:
+ case WAITSTATE_CS_MISC_IDLE_COUGH:
+ case WAITSTATE_CS_MISC_IDLE_GIGGLE_FEMALE:
+ case WAITSTATE_CS_MISC_IDLE_TOUGH_CHAT:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_CSMISC,
+ (AnimationId)(ANIM_CS_MISC_IDLE_LOOK + (int)(state - WAITSTATE_CS_MISC_IDLE_LOOK)), 1.0f);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_DONH2_CAMERA:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_DONH2, ANIM_DONH2_CAMERA, 1.0f);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_DONH3_HAPPY:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_DONH3, ANIM_DONH3_HAPPY, 1.0f);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_JDT2_ANXIOUS_TALK:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT2, ANIM_JDT2_ANXIOUS_TALK);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_JDT2_SHRUG:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT2, ANIM_JDT2_SHRUG);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_JDT4_DILDO_TALK:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT4, ANIM_JDT4_DILDO_TALK);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_JDT5_CALM_DOWN:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT5, ANIM_JDT5_CALM_DOWN);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_JDT5_POINT:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT5, ANIM_JDT5_POINT);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_JDT6_PICKUP:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT6, ANIM_JDT6_PICKUP);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_MAR1_SKIRT:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR1, ANIM_MAR1_SKIRT);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_MAR2_CELL_ANSWER:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR2, ANIM_MAR2_CELL_ANSWER);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_MAR2_CELL_END:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR2, ANIM_MAR2_CELL_END);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_MAR2_CELL_TALK:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR2, ANIM_MAR2_CELL_TALK);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_MAR2_FOOT_TAP:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR2, ANIM_MAR2_FOOT_TAP);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_MAR3_HOOCHY:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR3, ANIM_MAR3_HOOCHY);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_MAR3_NOTE_IDLE:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR3, ANIM_MAR3_NOTE_IDLE);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_MAR3_NOTE_PICKUP:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAR3, ANIM_MAR3_NOTE_PICKUP);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_SAL1_BIREFCASE_DOWN:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL1, ANIM_SAL1_BIREFCASE_DOWN);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_SAL2_IDLE_SEATED:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL2, ANIM_SAL2_IDLE_SEATED);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_SAL2_SEAT_TO_STAND:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL2, ANIM_SAL2_SEAT_TO_STAND);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_SAL3_SEATED_TALK:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL3, ANIM_SAL3_SEATED_TALK);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_SAL3_SEATED_IDLE:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL3, ANIM_SAL3_SEATED_IDLE);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_SAL4_DUST_DOWN:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL4, ANIM_SAL4_DUST_DOWN);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_SAL4_GIRL_RUN:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL4, ANIM_SAL4_GIRL_RUN);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_SAL6_ANGRY_SEATED:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL6, ANIM_SAL6_ANGRY_SEATED);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_SAL6_IDLE_SEATED:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL6, ANIM_SAL6_IDLE_SEATED);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_SAL7_LOOKOUT:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL7, ANIM_SAL7_LOOKOUT);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_VIC2_POINT_ANGRY:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC2, ANIM_VIC2_POINT_ANGRY);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_VIC3_WAFT:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC3, ANIM_VIC3_WAFT);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_VIC3_PICKUP_ROLL:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC3, ANIM_VIC3_PICKUP_ROLL);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_VIC4_CARRY_BOX:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC4, ANIM_VIC4_CARRY_BOX);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_VIC4_CELL_LOOK:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC4, ANIM_VIC4_CELL_LOOK);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_VIC4_CRATE_IDLE:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC4, ANIM_VIC4_CRATE_IDLE);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_VIC6_CELL_ANGRY:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC6, ANIM_VIC6_CELL_ANGRY);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_TOURIST3:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_TOURIST, ANIM_TOURIST3);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_TOURIST2:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_TOURIST, ANIM_TOURIST2);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_TOURIST1:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_TOURIST, ANIM_TOURIST1);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_MAC2_PLEAD:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_MAC2, ANIM_MAC2_PLEAD);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_JDT6_KNOCK:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_JDT6, ANIM_JDT6_KNOCK);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_SAL3_SIT_DOWN:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_SAL3, ANIM_SAL3_SIT_DOWN);
+ animAssoc->speed = 1.0f;
+ break;
+ case WAITSTATE_VIC7_PROD_WITH_FOOT:
+ animAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VIC7, ANIM_VIC7_PROD_WITH_FOOT);
+ animAssoc->speed = 1.0f;
+ break;
default:
ClearWaitState();
RestoreHeadingRate();
return;
}
+ bool rep = animAssoc ? repeat : false;
m_nWaitState = state;
+ if (rep)
+ animAssoc->flags |= ASSOC_REPEAT;
}
void
@@ -9337,7 +9578,7 @@ CPed::SetRadioStation(void)
if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
return;
- if (GetModelIndex() != MI_PGA && GetModelIndex() != MI_PGB) {
+ if (GetModelIndex() != MI_GANG13 && GetModelIndex() != MI_GANG14) {
if (m_pMyVehicle->m_nRadioStation != modelInfo->radio1 && m_pMyVehicle->m_nRadioStation != modelInfo->radio2) {
if (CGeneral::GetRandomTrueFalse())
m_pMyVehicle->m_nRadioStation = modelInfo->radio1;
@@ -9350,8 +9591,10 @@ CPed::SetRadioStation(void)
}
void
-CPed::WarpPedIntoCar(CVehicle *car)
+CPed::WarpPedIntoCar(CVehicle *car) // LCS TODO: remove passenger logic
{
+ if (GetPedState() == PED_FACE_PHONE)
+ QuitEnteringCar();
bInVehicle = true;
m_pMyVehicle = car;
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
@@ -9416,6 +9659,77 @@ CPed::WarpPedIntoCar(CVehicle *car)
bChangedSeat = true;
}
+void
+CPed::WarpPedIntoCarAsPassenger(CVehicle* pVehicle, int32 position)
+{
+ if (GetPedState() == PED_FACE_PHONE)
+ QuitEnteringCar();
+ bInVehicle = true;
+ m_pMyVehicle = pVehicle;
+ m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle);
+ m_carInObjective = pVehicle;
+ m_carInObjective->RegisterReference((CEntity**)&m_carInObjective);
+ SetPedState(PED_DRIVING); // TODO: this is PED_PASSENGER, but it needs to have some logic applied first
+ bUsesCollision = false;
+ bIsInTheAir = false;
+ bVehExitWillBeInstant = true;
+ if (pVehicle->IsBike() && !pVehicle->pPassengers[0]) {
+ pVehicle->pPassengers[0] = this;
+ pVehicle->pPassengers[0]->RegisterReference((CEntity**)&pVehicle->pPassengers[0]);
+ }
+ if (position >= 0) {
+ if (!pVehicle->pPassengers[position]) {
+ pVehicle->pPassengers[position] = this;
+ pVehicle->pPassengers[position]->RegisterReference((CEntity**)&pVehicle->pPassengers[position]);
+ }
+ }
+ else {
+ for (int i = 0; i < 4; i++) {
+ if (!pVehicle->pPassengers[i]) {
+ pVehicle->pPassengers[i] = this;
+ pVehicle->pPassengers[i]->RegisterReference((CEntity**)&pVehicle->pPassengers[i]);
+ break;
+ }
+ }
+ }
+
+ if (IsPlayer()) {
+ pVehicle->SetStatus(STATUS_PLAYER);
+ AudioManager.PlayerJustGotInCar();
+ CCarCtrl::RegisterVehicleOfInterest(pVehicle);
+ }
+ else {
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ }
+
+ CWorld::Remove(this);
+ SetPosition(pVehicle->GetPosition());
+ CWorld::Add(this);
+
+ if (pVehicle->bIsAmbulanceOnDuty) {
+ pVehicle->bIsAmbulanceOnDuty = false;
+ --CCarCtrl::NumAmbulancesOnDuty;
+ }
+ if (pVehicle->bIsFireTruckOnDuty) {
+ pVehicle->bIsFireTruckOnDuty = false;
+ --CCarCtrl::NumFiretrucksOnDuty;
+ }
+ if (!pVehicle->bEngineOn) {
+ pVehicle->bEngineOn = true;
+ DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
+ }
+
+ RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
+
+ AddInCarAnims(pVehicle, pVehicle->pDriver == this);
+ RemoveWeaponWhenEnteringVehicle();
+
+ if (pVehicle->bIsBus)
+ bRenderPedInCar = false;
+
+ bChangedSeat = true;
+}
+
bool
CPed::HasAttractor(void)
{
@@ -9602,6 +9916,247 @@ CPed::Say(uint16 audio, int32 time)
}
}
+void
+CPed::LoadNonStandardPedAnim(eWaitState waitState)
+{
+ switch(waitState) {
+ case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE:
+ case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("MPNote"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_CS_MISC_IDLE_LOOK:
+ case WAITSTATE_CS_MISC_IDLE_NO:
+ case WAITSTATE_CS_MISC_IDLE_YES:
+ case WAITSTATE_CS_MISC_IDLE_CHAT2:
+ case WAITSTATE_CS_MISC_IDLE_COUGH:
+ case WAITSTATE_CS_MISC_IDLE_GIGGLE_FEMALE:
+ case WAITSTATE_CS_MISC_IDLE_TOUGH_CHAT:
+ case WAITSTATE_CS_MISC_IDLE_CELL_TALK:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("cs_misc"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_DONH2_CAMERA:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("donh2"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_DONH3_HAPPY:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("donh3"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_JDT2_ANXIOUS_TALK:
+ case WAITSTATE_JDT2_SHRUG:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("jdt2"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_JDT4_DILDO_TALK:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("jdt4"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_JDT5_CALM_DOWN:
+ case WAITSTATE_JDT5_POINT:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("jdt5"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_JDT6_PICKUP:
+ case WAITSTATE_JDT6_KNOCK:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("jdt6"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_MAR1_SKIRT:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("mar1"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_MAR2_CELL_ANSWER:
+ case WAITSTATE_MAR2_CELL_END:
+ case WAITSTATE_MAR2_CELL_TALK:
+ case WAITSTATE_MAR2_FOOT_TAP:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("mar2"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_MAR3_HOOCHY:
+ case WAITSTATE_MAR3_NOTE_IDLE:
+ case WAITSTATE_MAR3_NOTE_PICKUP:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("mar3"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_SAL1_BIREFCASE_DOWN:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("sal1"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_SAL2_IDLE_SEATED:
+ case WAITSTATE_SAL2_SEAT_TO_STAND:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("sal2"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_SAL3_SEATED_TALK:
+ case WAITSTATE_SAL3_SEATED_IDLE:
+ case WAITSTATE_SAL3_SIT_DOWN:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("sal3"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_SAL4_DUST_DOWN:
+ case WAITSTATE_SAL4_GIRL_RUN:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("sal4"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_SAL6_ANGRY_SEATED:
+ case WAITSTATE_SAL6_IDLE_SEATED:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("sal6"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_SAL7_LOOKOUT:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("sal7"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_VIC2_POINT_ANGRY:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("vic2"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_VIC3_WAFT:
+ case WAITSTATE_VIC3_PICKUP_ROLL:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("vic3"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_VIC4_CARRY_BOX:
+ case WAITSTATE_VIC4_CELL_LOOK:
+ case WAITSTATE_VIC4_CRATE_IDLE:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("vic4"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_VIC6_CELL_ANGRY:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("vic6"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_TOURIST3:
+ case WAITSTATE_TOURIST2:
+ case WAITSTATE_TOURIST1:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("tourist"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_MAC2_PLEAD:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("mac2"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ case WAITSTATE_VIC7_PROD_WITH_FOOT:
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex("vic7"), STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ default:
+ CStreaming::RequestAnim(0, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ break;
+ }
+ CStreaming::LoadAllRequestedModels(false);
+}
+
+void
+CPed::UnloadNonStandardPedAnim(eWaitState waitState)
+{
+ switch(waitState) {
+ case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE:
+ case WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP:
+ if(CAnimManager::GetAnimationBlock("MPNote"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("MPNote"));
+ break;
+ case WAITSTATE_CS_MISC_IDLE_LOOK:
+ case WAITSTATE_CS_MISC_IDLE_NO:
+ case WAITSTATE_CS_MISC_IDLE_YES:
+ case WAITSTATE_CS_MISC_IDLE_CHAT2:
+ case WAITSTATE_CS_MISC_IDLE_COUGH:
+ case WAITSTATE_CS_MISC_IDLE_GIGGLE_FEMALE:
+ case WAITSTATE_CS_MISC_IDLE_TOUGH_CHAT:
+ case WAITSTATE_CS_MISC_IDLE_CELL_TALK:
+ if(CAnimManager::GetAnimationBlock("cs_misc"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("cs_misc"));
+ break;
+ case WAITSTATE_DONH2_CAMERA:
+ if(CAnimManager::GetAnimationBlock("donh2"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("donh2"));
+ break;
+ case WAITSTATE_DONH3_HAPPY:
+ if(CAnimManager::GetAnimationBlock("donh3"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("donh3"));
+ break;
+ case WAITSTATE_JDT2_ANXIOUS_TALK:
+ case WAITSTATE_JDT2_SHRUG:
+ if(CAnimManager::GetAnimationBlock("cs_misc"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("cs_misc"));
+ break;
+ case WAITSTATE_JDT4_DILDO_TALK:
+ if(CAnimManager::GetAnimationBlock("jdt4"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("jdt4"));
+ break;
+ case WAITSTATE_JDT5_CALM_DOWN:
+ case WAITSTATE_JDT5_POINT:
+ if(CAnimManager::GetAnimationBlock("jdt5"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("jdt5"));
+ break;
+ case WAITSTATE_JDT6_PICKUP:
+ case WAITSTATE_JDT6_KNOCK:
+ if(CAnimManager::GetAnimationBlock("jdt6"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("jdt6"));
+ break;
+ case WAITSTATE_MAR1_SKIRT:
+ if(CAnimManager::GetAnimationBlock("mar1"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("mar1"));
+ break;
+ case WAITSTATE_MAR2_CELL_ANSWER:
+ case WAITSTATE_MAR2_CELL_END:
+ case WAITSTATE_MAR2_CELL_TALK:
+ case WAITSTATE_MAR2_FOOT_TAP:
+ if(CAnimManager::GetAnimationBlock("mar2"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("mar2"));
+ break;
+ case WAITSTATE_MAR3_HOOCHY:
+ case WAITSTATE_MAR3_NOTE_IDLE:
+ case WAITSTATE_MAR3_NOTE_PICKUP:
+ if(CAnimManager::GetAnimationBlock("mar3"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("mar3"));
+ break;
+ case WAITSTATE_SAL1_BIREFCASE_DOWN:
+ if(CAnimManager::GetAnimationBlock("sal1"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("sal1"));
+ break;
+ case WAITSTATE_SAL2_IDLE_SEATED:
+ case WAITSTATE_SAL2_SEAT_TO_STAND:
+ if(CAnimManager::GetAnimationBlock("sal2"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("sal2"));
+ break;
+ case WAITSTATE_SAL3_SEATED_TALK:
+ case WAITSTATE_SAL3_SEATED_IDLE:
+ case WAITSTATE_SAL3_SIT_DOWN:
+ if(CAnimManager::GetAnimationBlock("sal3"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("sal3"));
+ break;
+ case WAITSTATE_SAL4_DUST_DOWN:
+ case WAITSTATE_SAL4_GIRL_RUN:
+ if(CAnimManager::GetAnimationBlock("sal4"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("sal4"));
+ break;
+ case WAITSTATE_SAL6_ANGRY_SEATED:
+ case WAITSTATE_SAL6_IDLE_SEATED:
+ if(CAnimManager::GetAnimationBlock("sal6"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("sal6"));
+ break;
+ case WAITSTATE_SAL7_LOOKOUT:
+ if(CAnimManager::GetAnimationBlock("sal7"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("sal7"));
+ break;
+ case WAITSTATE_VIC2_POINT_ANGRY:
+ if(CAnimManager::GetAnimationBlock("vic2"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("vic2"));
+ break;
+ case WAITSTATE_VIC3_WAFT:
+ case WAITSTATE_VIC3_PICKUP_ROLL:
+ if(CAnimManager::GetAnimationBlock("vic3"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("vic3"));
+ break;
+ case WAITSTATE_VIC4_CARRY_BOX:
+ case WAITSTATE_VIC4_CELL_LOOK:
+ case WAITSTATE_VIC4_CRATE_IDLE:
+ if(CAnimManager::GetAnimationBlock("vic4"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("vic4"));
+ break;
+ case WAITSTATE_VIC6_CELL_ANGRY:
+ if(CAnimManager::GetAnimationBlock("vic6"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("vic6"));
+ break;
+ case WAITSTATE_TOURIST3:
+ case WAITSTATE_TOURIST2:
+ case WAITSTATE_TOURIST1:
+ if(CAnimManager::GetAnimationBlock("tourist"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("tourist"));
+ break;
+ case WAITSTATE_MAC2_PLEAD:
+ if(CAnimManager::GetAnimationBlock("mac2"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("mac2"));
+ break;
+ case WAITSTATE_VIC7_PROD_WITH_FOOT:
+ if(CAnimManager::GetAnimationBlock("vic7"))
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex("vic7"));
+ break;
+ default:
+ break;
+ }
+}
+
+
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index f5a7d7dc..7984b0f8 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -100,9 +100,31 @@ enum PedFightMoves
{
FIGHTMOVE_NULL,
// Attacker
- FIGHTMOVE_STDPUNCH,
+// FIGHTMOVE_STDPUNCH,
FIGHTMOVE_IDLE,
FIGHTMOVE_SHUFFLE_F,
+ // Combos
+ FIGHTMOVE_COMBO_A1,
+ FIGHTMOVE_COMBO_A2,
+ FIGHTMOVE_COMBO_A3,
+ FIGHTMOVE_COMBO_B1,
+ FIGHTMOVE_COMBO_B2,
+ FIGHTMOVE_COMBO_B3,
+ // Melee
+ FIGHTMOVE_MELEE1,
+ FIGHTMOVE_MELEE2,
+ FIGHTMOVE_MELEE3,
+ // Special
+ FIGHTMOVE_GROUNDKICK,
+ // Opponent
+ FIGHTMOVE_HITFRONT,
+ FIGHTMOVE_HITBACK,
+ FIGHTMOVE_HITRIGHT,
+ FIGHTMOVE_HITLEFT,
+ FIGHTMOVE_HITONFLOOR,
+ FIGHTMOVE_HITBEHIND,
+ FIGHTMOVE_IDLE2NORM,
+/*
FIGHTMOVE_KNEE,
FIGHTMOVE_PUNCHHOOK,
FIGHTMOVE_PUNCHJAB,
@@ -134,7 +156,16 @@ enum PedFightMoves
FIGHTMOVE_MELEE2,
FIGHTMOVE_MELEE3,
FIGHTMOVE_IDLE2NORM,
- NUM_FIGHTMOVES
+*/
+
+ NUM_FIGHTMOVES,
+
+ // LCS replacements for the old names:
+ // NB: this may be totally bogus, i just need it to compile
+ FIGHTMOVE_PUNCH = FIGHTMOVE_COMBO_A2,
+ FIGHTMOVE_FWDRIGHT = FIGHTMOVE_COMBO_B1,
+ FIGHTMOVE_LONGKICK = FIGHTMOVE_COMBO_B2,
+ FIGHTMOVE_ROUNDHOUSE = FIGHTMOVE_COMBO_B3,
};
enum ePedPieceTypes
@@ -185,6 +216,56 @@ enum eWaitState {
WAITSTATE_GROUND_ATTACK,
WAITSTATE_LANCESITTING,
WAITSTATE_PLAYANIM_HANDSUP_SIMPLE,
+ WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE,
+ WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP,
+ WAITSTATE_CS_MISC_IDLE_LOOK,
+ WAITSTATE_CS_MISC_IDLE_NO,
+ WAITSTATE_CS_MISC_IDLE_YES,
+ WAITSTATE_CS_MISC_IDLE_CHAT2,
+ WAITSTATE_CS_MISC_IDLE_COUGH,
+ WAITSTATE_CS_MISC_IDLE_GIGGLE_FEMALE,
+ WAITSTATE_CS_MISC_IDLE_TOUGH_CHAT,
+ WAITSTATE_CS_MISC_IDLE_CELL_TALK,
+ WAITSTATE_DONH2_CAMERA,
+ WAITSTATE_DONH3_HAPPY,
+ WAITSTATE_JDT2_ANXIOUS_TALK,
+ WAITSTATE_JDT2_SHRUG,
+ WAITSTATE_JDT4_DILDO_TALK,
+ WAITSTATE_JDT5_CALM_DOWN,
+ WAITSTATE_JDT5_POINT,
+ WAITSTATE_JDT6_PICKUP,
+ WAITSTATE_MAR1_SKIRT,
+ WAITSTATE_MAR2_CELL_ANSWER,
+ WAITSTATE_MAR2_CELL_END,
+ WAITSTATE_MAR2_CELL_TALK,
+ WAITSTATE_MAR2_FOOT_TAP,
+ WAITSTATE_MAR3_HOOCHY,
+ WAITSTATE_MAR3_NOTE_IDLE,
+ WAITSTATE_MAR3_NOTE_PICKUP,
+ WAITSTATE_SAL1_BIREFCASE_DOWN,
+ WAITSTATE_SAL2_IDLE_SEATED,
+ WAITSTATE_SAL2_SEAT_TO_STAND,
+ WAITSTATE_SAL3_SEATED_TALK,
+ WAITSTATE_SAL3_SEATED_IDLE,
+ WAITSTATE_SAL4_DUST_DOWN,
+ WAITSTATE_SAL4_GIRL_RUN,
+ WAITSTATE_SAL6_ANGRY_SEATED,
+ WAITSTATE_SAL6_IDLE_SEATED,
+ WAITSTATE_SAL7_LOOKOUT,
+ WAITSTATE_VIC2_POINT_ANGRY,
+ WAITSTATE_VIC3_WAFT,
+ WAITSTATE_VIC3_PICKUP_ROLL,
+ WAITSTATE_VIC4_CARRY_BOX,
+ WAITSTATE_VIC4_CELL_LOOK,
+ WAITSTATE_VIC4_CRATE_IDLE,
+ WAITSTATE_VIC6_CELL_ANGRY,
+ WAITSTATE_TOURIST3,
+ WAITSTATE_TOURIST2,
+ WAITSTATE_TOURIST1,
+ WAITSTATE_MAC2_PLEAD,
+ WAITSTATE_JDT6_KNOCK,
+ WAITSTATE_SAL3_SIT_DOWN,
+ WAITSTATE_VIC7_PROD_WITH_FOOT
};
enum eObjective {
@@ -347,7 +428,8 @@ enum PedState
PED_EXIT_CAR,
PED_HANDS_UP,
PED_ARRESTED,
- PED_DEPLOY_STINGER
+ PED_DEPLOY_STINGER,
+ PED_STATE64
};
enum eMoveState {
@@ -375,7 +457,7 @@ public:
float m_fCollisionSpeed;
// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
- uint32 bIsStanding : 1;
+ uint32 bIsStanding : 1; // 0x194 on PS2, 0x1A4 on android
uint32 bWasStanding : 1;
uint32 bIsAttacking : 1; // doesn't reset after fist fight
uint32 bIsPointingGunAt : 1;
@@ -468,7 +550,7 @@ public:
uint32 bIsDrowning : 1;
uint32 bDrownsInWater : 1;
uint32 bWaitForLeaderToComeCloser : 1;
- uint32 bHeldHostageInCar : 1;
+ uint32 bHeldHostageInCar : 1; // one flag was added somewhere after this one (TODO: figure out where and which)
uint32 bIsPlayerFriend : 1;
uint32 bHeadStuckInCollision : 1;
uint32 bDeadPedInFrontOfCar : 1;
@@ -481,7 +563,7 @@ public:
uint32 bMakeFleeScream : 1;
uint32 bPushedAlongByCar : 1;
uint32 bRemoveMeWhenIGotIntoCar : 1;
- uint32 bIgnoreThreatsBehindObjects : 1;
+ uint32 bIgnoreThreatsBehindObjects : 1; // one flag was added somewhere before this one (TODO: figure out where and which)
uint32 bNeverEverTargetThisPed : 1;
uint32 bCrouchWhenScared : 1;
@@ -490,18 +572,42 @@ public:
uint32 bCollectBusFare : 1;
uint32 bBoughtIceCream : 1;
uint32 bDonePositionOutOfCollision : 1;
- uint32 bCanAttackPlayerWithCops : 1;
+
+ uint32 bCanAttackPlayerWithCops : 1; // 1A1_1 on PS2
+ uint32 bOnlyAllowedToSitBehind : 1;
+ uint32 bOnlyAllowedToSitInFront : 1;
+ uint32 b1A1_8 : 1;
+ uint32 b1A1_10 : 1;
+ uint32 bOverrideMoveAnim : 1;
#ifdef KANGAROO_CHEAT
// our own flags
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
#endif
- uint8 m_gangFlags;
- uint8 m_unused15D; // these 3 can't be padding but had to actually have been members ...
- uint8 m_unused15E;
- uint8 m_unused15F;
- uint8 CharCreatedBy;
+ uint16 m_gangFlags; // <- this one is uint16
+
+ uint8 bDropsWeaponsOnDeath : 1;
+ uint8 b1A4_2 : 1; // something to do with car hostages
+ uint8 bAttacksPlayerWithCops : 1;
+ uint8 b1A4_8 : 1;
+ uint8 b1A4_10 : 1;
+ uint8 b1A4_20 : 1;
+ uint8 b1A4_40 : 1;
+ uint8 b1A4_80 : 1;
+
+ uint8 bCanBeTargettedByLeader : 1;
+ uint8 b1A5_2 : 1;
+ uint8 b1A5_4 : 1;
+ uint8 b1A5_8 : 1;
+ uint8 b1A5_10 : 1;
+ uint8 b1A5_20 : 1;
+ uint8 b1A5_40 : 1;
+ uint8 b1A5_80 : 1;
+
+ uint8 unk_1A6; // <- init with 100 in constructor
+
+ uint8 CharCreatedBy; // 1AC
eObjective m_objective;
eObjective m_prevObjective;
CPed *m_pedInObjective;
@@ -550,6 +656,8 @@ public:
float m_fHealth;
float m_fArmour;
uint32 m_nExtendedRangeTimer;
+ uint32 m_nScriptShootTimer;
+ uint32 m_nScriptAttackTimer;
int16 m_routeLastPoint;
uint16 m_routeStartPoint;
int16 m_routePointsPassed;
@@ -649,6 +757,7 @@ public:
uint32 m_lastComment;
CVector m_vecSpotToGuard;
float m_radiusToGuard;
+ float m_fMaxHealth;
static void *operator new(size_t) throw();
static void *operator new(size_t, int) throw();
@@ -718,6 +827,7 @@ public:
void SetObjective(eObjective);
void SetObjective(eObjective, int16, int16);
void SetObjective(eObjective, CVector);
+ void SetObjective(eObjective, CVector, float);
void SetObjective(eObjective, float, const CVector&);
void ClearChat(void);
void InformMyGangOfAttack(CEntity*);
@@ -767,7 +877,7 @@ public:
void SetEvasiveDive(CPhysical*, uint8);
void SetAttack(CEntity*);
void StartFightAttack(uint8);
- void SetWaitState(eWaitState, void*);
+ void SetWaitState(eWaitState, void*, bool repeat = false);
bool FightStrike(CVector&, bool);
void FightHitPed(CPed*, CVector&, CVector&, int16);
int32 ChooseAttackPlayer(uint8, bool);
@@ -850,6 +960,7 @@ public:
void SetSolicit(uint32 time);
void ScanForInterestingStuff(void);
void WarpPedIntoCar(CVehicle*);
+ void WarpPedIntoCarAsPassenger(CVehicle*, int32);
void SetCarJack(CVehicle*);
bool WarpPedToNearLeaderOffScreen(void);
void Solicit(void);
@@ -1004,6 +1115,16 @@ public:
{
return m_pMyVehicle != nil && ((CEntity*)m_pMyVehicle)->GetStatus() != STATUS_WRECKED;
}
+ bool CanStartMission() // used in CAN_PLAYER_START_MISSION and can looks like inlined function
+ {
+ if (m_nPedState >= PED_WANDER_RANGE && m_nPedState < PED_STATES_NO_AI && m_nPedState != PED_ANSWER_MOBILE)
+ return false;
+ if (m_nPedState >= PED_JUMP && m_nPedState < PED_STATES_NO_ST)
+ return false;
+ if (m_nPedState >= PED_ENTER_TRAIN && m_nPedState < PED_DEPLOY_STINGER)
+ return false;
+ return !bIsInTheAir && !bIsLanding && m_fHealth > 0.0f;
+ }
// My names. Inlined in VC
AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) {
@@ -1022,7 +1143,7 @@ public:
static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) {
if (weapon->IsFlagSet(WEAPONFLAG_GROUND_2ND))
- return ANIM_WEAPON_CROUCHFIRE;
+ return ANIM_ATTACK_2;
else if (weapon->IsFlagSet(WEAPONFLAG_GROUND_3RD))
return ANIM_WEAPON_FIRE_3RD;
else if (kickFloorIfNone)
@@ -1035,26 +1156,26 @@ public:
if (weapon->IsFlagSet(WEAPONFLAG_ANIMDETONATE))
return ANIM_STD_DETONATE;
else
- return ANIM_WEAPON_FIRE;
+ return ANIM_ATTACK_1;
}
static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
- return ANIM_WEAPON_CROUCHRELOAD;
+ return ANIM_ATTACK_EXTRA2;
else
return (AnimationId)0;
}
static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE))
- return ANIM_WEAPON_CROUCHFIRE;
+ return ANIM_ATTACK_2;
else
return (AnimationId)0;
}
static AnimationId GetReloadAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
- return ANIM_WEAPON_RELOAD;
+ return ANIM_ATTACK_EXTRA1;
else
return (AnimationId)0;
}
@@ -1155,6 +1276,9 @@ public:
static bool bPedCheat3;
static CVector2D ms_vec2DFleePosition;
+ static void LoadNonStandardPedAnim(eWaitState waitState);
+ static void UnloadNonStandardPedAnim(eWaitState waitState);
+
#ifndef MASTER
// Mobile things
void DebugDrawPedDestination(CPed *, int, int);
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index e204dad9..73522fe3 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -362,6 +362,51 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
}
+void
+CPed::SetObjective(eObjective newObj, CVector dest, float safeDist)
+{
+ if (DyingOrDead())
+ return;
+
+ if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj)
+ return;
+
+ if (m_objective == newObj) {
+ if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA || newObj == OBJECTIVE_SPRINT_TO_AREA) {
+ if (m_nextRoutePointPos == dest && m_distanceToCountSeekDone == safeDist)
+ return;
+ }
+ else if (newObj == OBJECTIVE_GUARD_SPOT) {
+ if (m_vecSpotToGuard == dest && m_radiusToGuard == safeDist)
+ return;
+ }
+ }
+
+ ClearPointGunAt();
+ SetObjectiveTimer(0);
+ bObjectiveCompleted = false;
+ if (IsTemporaryObjective(m_objective)) {
+ m_prevObjective = newObj;
+ }
+ else {
+ if (m_objective != newObj)
+ SetStoredObjective();
+
+ m_objective = newObj;
+ }
+
+ if (newObj == OBJECTIVE_GUARD_SPOT) {
+ m_vecSpotToGuard = dest;
+ m_radiusToGuard = safeDist;
+ }
+ else if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA || newObj == OBJECTIVE_SPRINT_TO_AREA) {
+ m_pNextPathNode = nil;
+ m_nextRoutePointPos = dest;
+ m_vecSeekPos = m_nextRoutePointPos;
+ bUsePedNodeSeek = true;
+ }
+}
+
// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode
// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call...
void
@@ -6454,7 +6499,7 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
}
}
if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP
- && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
+ && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops != 0/* TODO: && !bAttacksPlayerWithCops*/) {
SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
return CANT_ATTACK;
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index 43ded57a..eda59f2e 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -31,6 +31,7 @@ RpClump* flyingClumpTemp;
FightMove tFightMoves[NUM_FIGHTMOVES] =
{
+/*
{ ANIM_STD_NUM, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
{ ANIM_STD_PUNCH, 0.2f, 8.f/30.f, 0.0f, 0.3f, 1.0f, HITLEVEL_HIGH, 1, 0 },
{ ANIM_STD_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
@@ -63,6 +64,7 @@ FightMove tFightMoves[NUM_FIGHTMOVES] =
{ ANIM_ATTACK_2, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 },
{ ANIM_ATTACK_3, 4.f / 30.f, 7.f / 30.f, 10.f / 30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 },
{ ANIM_STD_FIGHT_2IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }
+*/
};
static PedOnGroundState
@@ -182,14 +184,14 @@ CPed::SetPointGunAt(CEntity *to)
if (bCrouchWhenShooting && bIsDucking && GetCrouchFireAnim(curWeapon)) {
aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon));
} else {
- aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
+ aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_1);
}
if (!aimAssoc || aimAssoc->blendDelta < 0.0f) {
if (bCrouchWhenShooting && bIsDucking && GetCrouchFireAnim(curWeapon)) {
aimAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 4.0f);
} else {
- aimAssoc = CAnimManager::AddAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE);
+ aimAssoc = CAnimManager::AddAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_ATTACK_1);
}
aimAssoc->blendAmount = 0.0f;
@@ -204,7 +206,7 @@ CPed::PointGunAt(void)
{
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
float animLoopStart = weaponInfo->m_fAnimLoopStart;
- CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
+ CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_1);
if (!weaponAssoc || weaponAssoc->blendDelta < 0.0f) {
if (weaponInfo->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) {
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo));
@@ -240,7 +242,7 @@ CPed::ClearPointGunAt(void)
RestorePreviousState();
}
weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_1);
if (!animAssoc || animAssoc->blendDelta < 0.0f) {
if (weaponInfo->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo));
@@ -1013,7 +1015,7 @@ CPed::Attack(void)
weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this);
} else if (GetSecondFireAnim(ourWeapon)) {
if (weaponAnimAssoc->animId == GetSecondFireAnim(ourWeapon)) {
- weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE, 8.0f);
+ weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_ATTACK_1, 8.0f);
} else {
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetSecondFireAnim(ourWeapon), 8.0f);
}
@@ -1128,10 +1130,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
break;
}
} else {
- if (m_curFightMove == FIGHTMOVE_BACKKICK)
- animAssoc->speed = 1.15f;
- else
- animAssoc->speed = 0.8f;
+ animAssoc->speed = 0.8f;
}
if (IsPlayer())
animAssoc->SetCurrentTime(0.08f);
@@ -1239,12 +1238,14 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
default:
if (hitLevel == HITLEVEL_LOW) {
hitAnim = ANIM_STD_KO_SHOT_STOMACH;
+/* LCS: removed
} else if (CGeneral::GetRandomNumber() & 1) {
fall = false;
hitAnim = ANIM_STD_HIT_WALK;
} else if (CGeneral::GetRandomNumber() & 1) {
fall = false;
hitAnim = ANIM_STD_HIT_HEAD;
+*/
} else {
hitAnim = ANIM_STD_KO_SHOT_FACE;
}
@@ -1279,7 +1280,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
Say(SOUND_PED_DEFEND);
return;
}
- m_curFightMove = FIGHTMOVE_HITBODY;
+ m_curFightMove = FIGHTMOVE_HITFRONT; // LCS
break;
case HITLEVEL_HIGH:
switch (direction) {
@@ -1293,10 +1294,12 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
m_curFightMove = FIGHTMOVE_HITRIGHT;
break;
default:
- if (unk <= 5)
- m_curFightMove = FIGHTMOVE_HITHEAD;
- else
- m_curFightMove = FIGHTMOVE_HITBIGSTEP;
+ // LCS: removed
+ //if (unk <= 5)
+ // m_curFightMove = FIGHTMOVE_HITHEAD;
+ //else
+ // m_curFightMove = FIGHTMOVE_HITBIGSTEP;
+ m_curFightMove = FIGHTMOVE_HITFRONT;
break;
}
break;
@@ -1312,10 +1315,12 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
m_curFightMove = FIGHTMOVE_HITRIGHT;
break;
default:
- if (unk <= 5)
- m_curFightMove = FIGHTMOVE_HITCHEST;
- else
- m_curFightMove = FIGHTMOVE_HITBIGSTEP;
+ // LCS: removed
+ //if (unk <= 5)
+ // m_curFightMove = FIGHTMOVE_HITCHEST;
+ //else
+ // m_curFightMove = FIGHTMOVE_HITBIGSTEP;
+ m_curFightMove = FIGHTMOVE_HITFRONT;
break;
}
break;
@@ -1468,30 +1473,30 @@ CPed::Fight(void)
CVector touchingNodePos(0.0f, 0.0f, 0.0f);
switch (m_curFightMove) {
- case FIGHTMOVE_KNEE:
- TransformToNode(touchingNodePos, PED_LOWERLEGR);
- break;
- case FIGHTMOVE_PUNCHHOOK:
- case FIGHTMOVE_PUNCHJAB:
- TransformToNode(touchingNodePos, PED_HANDL);
- break;
+ // case FIGHTMOVE_KNEE:
+ // TransformToNode(touchingNodePos, PED_LOWERLEGR);
+ // break;
+ // case FIGHTMOVE_PUNCHHOOK:
+ // case FIGHTMOVE_PUNCHJAB:
+ // TransformToNode(touchingNodePos, PED_HANDL);
+ // break;
case FIGHTMOVE_LONGKICK:
case FIGHTMOVE_ROUNDHOUSE:
- case FIGHTMOVE_FWDLEFT:
- case FIGHTMOVE_BACKRIGHT:
+ // case FIGHTMOVE_FWDLEFT:
+ // case FIGHTMOVE_BACKRIGHT:
case FIGHTMOVE_GROUNDKICK:
TransformToNode(touchingNodePos, PED_FOOTR);
break;
case FIGHTMOVE_FWDRIGHT:
TransformToNode(touchingNodePos, PED_HEAD);
break;
- case FIGHTMOVE_BACKKICK:
- case FIGHTMOVE_BACKFLIP:
- TransformToNode(touchingNodePos, PED_FOOTL);
- break;
- case FIGHTMOVE_BACKLEFT:
- TransformToNode(touchingNodePos, PED_UPPERARML);
- break;
+ // case FIGHTMOVE_BACKKICK:
+ // case FIGHTMOVE_BACKFLIP:
+ // TransformToNode(touchingNodePos, PED_FOOTL);
+ // break;
+ // case FIGHTMOVE_BACKLEFT:
+ // TransformToNode(touchingNodePos, PED_UPPERARML);
+ // break;
default:
TransformToNode(touchingNodePos, PED_HANDR);
break;
@@ -1543,10 +1548,7 @@ CPed::Fight(void)
tFightMoves[m_curFightMove].animId, 8.0f);
if (weaponInfo->m_AnimToPlay != ASSOCGRP_KNIFE || m_curFightMove < FIGHTMOVE_MELEE1) {
- if (m_curFightMove == FIGHTMOVE_BACKKICK)
- animAssoc->speed = 1.15f;
- else
- animAssoc->speed = 0.8f;
+ animAssoc->speed = 0.8f;
} else {
switch (GetWeapon()->m_eWeaponType) {
case WEAPONTYPE_SCREWDRIVER:
@@ -1686,8 +1688,9 @@ CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
return FIGHTMOVE_IDLE;
}
}
- if (dist < 0.95f && canKneeHead)
- return FIGHTMOVE_KNEE;
+ // LCS: removed
+ //if (dist < 0.95f && canKneeHead)
+ // return FIGHTMOVE_KNEE;
if (dist < 1.4f)
return FIGHTMOVE_PUNCH;
if (dist < 2.f && canKick) {
@@ -1805,9 +1808,11 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
switch (dir) {
case 0: // forward
if (fightWithWeapon) {
- if (distToVictim < 0.95f - 0.2f && m_nPedState == PED_FIGHT) {
- choosenMove = FIGHTMOVE_KNEE;
- } else {
+ // LCS: removed
+ //if (distToVictim < 0.95f - 0.2f && m_nPedState == PED_FIGHT) {
+ // choosenMove = FIGHTMOVE_KNEE;
+ //} else
+ {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CLEAVER) {
if (distToVictim < 0.85f * weaponInfo->m_fRange)
choosenMove = FIGHTMOVE_MELEE1;
@@ -1830,18 +1835,20 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
}
}
}
- } else if (distToVictim < 0.95f && m_nPedState == PED_FIGHT) {
- choosenMove = FIGHTMOVE_KNEE;
+ // LCS: removed
+ //} else if (distToVictim < 0.95f && m_nPedState == PED_FIGHT) {
+ // choosenMove = FIGHTMOVE_KNEE;
} else if (distToVictim < 1.4f) {
- if (m_curFightMove == FIGHTMOVE_PUNCHJAB) {
+ // LCS: removed
+ /*if (m_curFightMove == FIGHTMOVE_PUNCHJAB) {
choosenMove = FIGHTMOVE_PUNCH;
- } else if (m_curFightMove != FIGHTMOVE_PUNCH || randVal != 1) {
- if (randVal == 2)
+ } else*/ if (m_curFightMove != FIGHTMOVE_PUNCH || randVal != 1) {
+ //if (randVal == 2)
choosenMove = FIGHTMOVE_PUNCH;
- else
- choosenMove = FIGHTMOVE_PUNCHJAB;
+ //else
+ // choosenMove = FIGHTMOVE_PUNCHJAB;
} else {
choosenMove = FIGHTMOVE_LONGKICK;
}
@@ -1849,6 +1856,7 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
choosenMove = FIGHTMOVE_LONGKICK;
}
break;
+/* LCS: removed
case 1:
choosenMove = FIGHTMOVE_FWDLEFT;
break;
@@ -1861,6 +1869,7 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
case 4:
choosenMove = FIGHTMOVE_BACKRIGHT;
break;
+*/
default:
choosenMove = FIGHTMOVE_FWDRIGHT;
break;
@@ -1926,20 +1935,22 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
#else
switch (CGeneral::GetRandomNumberInRange(0,3)) {
#endif
- case 0:
- choosenMove = FIGHTMOVE_PUNCHJAB;
- break;
+ // LCS: hack hack
+ // case 0:
+ // choosenMove = FIGHTMOVE_PUNCHJAB;
+ // break;
+ default:
case 1:
choosenMove = FIGHTMOVE_PUNCH;
break;
case 2:
choosenMove = FIGHTMOVE_LONGKICK;
break;
- case 3:
- choosenMove = FIGHTMOVE_KNEE;
- break;
- default:
- break;
+ // case 3:
+ // choosenMove = FIGHTMOVE_KNEE;
+ // break;
+ // default:
+ // break;
}
}
return choosenMove;
@@ -1982,6 +1993,7 @@ CPed::EndFight(uint8 endType)
void
CPed::PlayHitSound(CPed *hitTo)
{
+#if 0 // LCS: temporarily removed
// That was very complicated to reverse for me...
// First index is our fight move ID (from 1 to 17, total 17), second is the one of we fight with (from 18 to 27, total 10).
enum {
@@ -2052,6 +2064,7 @@ CPed::PlayHitSound(CPed *hitTo)
if (soundId != NO_SND)
DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | ENTITY_TYPE_PED);
+#endif
}
bool
@@ -2183,8 +2196,9 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece)
bool brassKnucklePunch = false;
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) {
- if (m_curFightMove == FIGHTMOVE_PUNCHHOOK || m_curFightMove == FIGHTMOVE_PUNCHJAB || m_curFightMove == FIGHTMOVE_BACKLEFT ||
- m_curFightMove == FIGHTMOVE_STDPUNCH || m_curFightMove == FIGHTMOVE_PUNCH) {
+ // LCS: removed
+ if (/*m_curFightMove == FIGHTMOVE_PUNCHHOOK || m_curFightMove == FIGHTMOVE_PUNCHJAB || m_curFightMove == FIGHTMOVE_BACKLEFT ||
+ m_curFightMove == FIGHTMOVE_STDPUNCH ||*/ m_curFightMove == FIGHTMOVE_PUNCH) {
brassKnucklePunch = true;
damageMult *= 1.5f;
}
@@ -4172,7 +4186,7 @@ CPed::RemoveWeaponAnims(int unused, float animDelta)
CAnimBlendAssociation *weaponAssoc;
//CWeaponInfo::GetWeaponInfo(unused);
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_1);
if (weaponAssoc) {
weaponAssoc->blendDelta = animDelta;
weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -4187,7 +4201,7 @@ CPed::RemoveWeaponAnims(int unused, float animDelta)
weaponAssoc->blendDelta = animDelta;
weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_RELOAD);
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_EXTRA1);
if (weaponAssoc) {
weaponAssoc->blendDelta = animDelta;
weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
diff --git a/src/peds/PedType.h b/src/peds/PedType.h
index a4698bbb..776dd14d 100644
--- a/src/peds/PedType.h
+++ b/src/peds/PedType.h
@@ -95,6 +95,9 @@ VALIDATE_SIZE(CPedType, 0x20);
enum ePedStats
{
+ PEDSTAT_COWARD,
+ PEDSTAT_SHOPPER,
+ PEDSTAT_OLDSHOPPER,
PEDSTAT_PLAYER,
PEDSTAT_COP,
PEDSTAT_MEDIC,
@@ -106,6 +109,8 @@ enum ePedStats
PEDSTAT_GANG5,
PEDSTAT_GANG6,
PEDSTAT_GANG7,
+ PEDSTAT_GANG8,
+ PEDSTAT_GANG9,
PEDSTAT_STREET_GUY,
PEDSTAT_SUIT_GUY,
PEDSTAT_SENSIBLE_GUY,
@@ -128,13 +133,10 @@ enum ePedStats
PEDSTAT_PSYCHO,
PEDSTAT_STEWARD,
PEDSTAT_SPORTSFAN,
- PEDSTAT_SHOPPER,
- PEDSTAT_OLDSHOPPER,
PEDSTAT_BEACH_GUY,
PEDSTAT_BEACH_GIRL,
PEDSTAT_SKATER,
PEDSTAT_STD_MISSION,
- PEDSTAT_COWARD,
NUM_PEDSTATS
};
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index b0b82640..3da6c500 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1146,7 +1146,8 @@ void
CPlayerPed::ProcessAnimGroups(void)
{
AssocGroupId groupToSet;
-#ifdef PC_PLAYER_CONTROLS
+//#ifdef PC_PLAYER_CONTROLS
+#if 0 // chainsaw anims missing in LCS
if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
&& TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
&& CanStrafeOrMouseControl()) {
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 495cad16..6a2e5a8f 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -1211,10 +1211,11 @@ CPopulation::IsSkateable(CVector const& pos)
return foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT;
}
+//--LCS: done
bool
CPopulation::CanJeerAtStripper(int32 model)
{
- return model == MI_WMOBE || model == MI_WMYBE || model == MI_WMOST || model == MI_BMYBB;
+ return false;
}
void
@@ -1246,46 +1247,38 @@ bool
CPopulation::IsMale(int32 model)
{
switch (model) {
- case MI_HMYST:
- case MI_HMOST:
- case MI_HMYRI:
- case MI_HMORI:
- case MI_HMYBE:
- case MI_HMOBE:
- case MI_HMOTR:
- case MI_HMYAP:
- case MI_HMOCA:
- case MI_BMODK:
- case MI_BMYKR:
- case MI_BMYST:
- case MI_BMOST:
- case MI_BMYRI:
- case MI_BMYBE:
- case MI_BMOBE:
- case MI_BMYBU:
- case MI_BMOTR:
- case MI_BMYPI:
- case MI_BMYBB:
- case MI_WMYCR:
- case MI_WMYST:
- case MI_WMOST:
- case MI_WMYRI:
- case MI_WMORI:
- case MI_WMYBE:
- case MI_WMOBE:
- case MI_WMYCW:
- case MI_WMYGO:
- case MI_WMOGO:
- case MI_WMYLG:
- case MI_WMYBU:
- case MI_WMOBU:
- case MI_WMOTR:
- case MI_WMYPI:
- case MI_WMOCA:
- case MI_WMYJG:
- case MI_WMYSK:
-
- // BUG? Why no JMOTO?
+ // TODO(LCS): do this right
+ case MI_TAXI_D:
+ case MI_PIMP:
+ case MI_CRIMINAL01:
+ case MI_CRIMINAL02:
+ case MI_MALE02:
+ case MI_MALE03:
+ case MI_P_MAN1:
+ case MI_P_MAN2:
+ case MI_CT_MAN1:
+ case MI_CT_MAN2:
+ case MI_LI_MAN1:
+ case MI_LI_MAN2:
+ case MI_DOCKER1:
+ case MI_DOCKER2:
+ case MI_SCUM_MAN:
+ case MI_WORKER1:
+ case MI_WORKER2:
+ case MI_B_MAN1:
+ case MI_B_MAN2:
+ case MI_B_MAN3:
+ case MI_MOD_MAN:
+ case MI_ST_MAN:
+ case MI_FAN_MAN1:
+ case MI_FAN_MAN2:
+ case MI_HOS_MAN:
+ case MI_CONST1:
+ case MI_CONST2:
+ case MI_STUD_MAN:
+ case MI_CAS_MAN:
+ case MI_CAMP_MAN:
+ case MI_HITMAN:
return true;
default:
return false;
@@ -1296,41 +1289,34 @@ bool
CPopulation::IsFemale(int32 model)
{
switch (model) {
- case MI_HFYST:
- case MI_HFOST:
- case MI_HFYRI:
- case MI_HFORI:
- case MI_HFYBE:
- case MI_HFOBE:
- case MI_HFYBU:
- case MI_HFYMD:
- case MI_HFYCG:
- case MI_HFYPR:
- case MI_HFOTR:
- case MI_BFYST:
- case MI_BFOST:
- case MI_BFYRI:
- case MI_BFORI:
- case MI_BFYBE:
- case MI_BFOBE:
- case MI_BFYPR:
- case MI_BFOTR:
- case MI_WFYST:
- case MI_WFOST:
- case MI_WFYRI:
- case MI_WFORI:
- case MI_WFYBE:
- case MI_WFOBE:
- case MI_WFOGO:
- case MI_WFYLG:
- case MI_WFYBU:
- case MI_WFYPR:
- case MI_WFOTR:
- case MI_WFYJG:
- case MI_WFYSK:
- case MI_WFYSH:
- case MI_WFOSH:
- case MI_JFOTO:
+ // TODO(LCS): do this right
+ case MI_FEMALE01:
+ case MI_FEMALE02:
+ case MI_FEMALE03:
+ case MI_FATFEMALE01:
+ case MI_FATFEMALE02:
+ case MI_PROSTITUTE:
+ case MI_PROSTITUTE2:
+ case MI_P_WOM1:
+ case MI_P_WOM2:
+ case MI_CT_WOM1:
+ case MI_CT_WOM2:
+ case MI_LI_WOM1:
+ case MI_LI_WOM2:
+ case MI_SCUM_WOM:
+ case MI_B_WOM1:
+ case MI_B_WOM2:
+ case MI_B_WOM3:
+ case MI_MOD_WOM:
+ case MI_ST_WOM:
+ case MI_FAN_WOM:
+ case MI_HOS_WOM:
+ case MI_SHOPPER1:
+ case MI_SHOPPER2:
+ case MI_SHOPPER3:
+ case MI_STUD_WOM:
+ case MI_CAS_WOM:
+ case MI_CAMP_WOM:
return true;
default:
return false;
@@ -1340,23 +1326,7 @@ CPopulation::IsFemale(int32 model)
bool
CPopulation::IsSunbather(int32 model)
{
- switch (model) {
- case MI_HFYBE:
- case MI_HFOBE:
- case MI_HMYBE:
- case MI_HMOBE:
- case MI_BFYBE:
- case MI_BMYBE:
- case MI_BFOBE:
- case MI_BMOBE:
- case MI_WFYBE:
- case MI_WMYBE:
- case MI_WFOBE:
- case MI_WMOBE:
- return true;
- default:
- return false;
- }
+ return false;
}
int32
@@ -1368,13 +1338,13 @@ CPopulation::ComputeRandomisedGangSize(void)
bool
CPopulation::CanSolicitPlayerInCar(int32 model)
{
- return model == MI_HFYPR || model == MI_BFYPR || model == MI_WFYPR;
+ return model == MI_PROSTITUTE || model == MI_PROSTITUTE2;
}
bool
CPopulation::CanSolicitPlayerOnFoot(int32 model)
{
- return model == MI_HFYMD || model == MI_HFYCG || model == MI_BFOTR || model == MI_BMOTR || model == MI_WFOTR || model == MI_WMOTR;
+ return model == MI_B_WOM3 || model == MI_FEMALE01 || model == MI_FEMALE02 || model == MI_FEMALE03;
}
bool
diff --git a/src/renderer/Coronas.cpp b/src/renderer/Coronas.cpp
index d9bf88d1..a00dc165 100644
--- a/src/renderer/Coronas.cpp
+++ b/src/renderer/Coronas.cpp
@@ -913,9 +913,9 @@ CEntity::ProcessLightsForEntity(void)
effect->light.shadowSize, 0.0f,
0.0f, -effect->light.shadowSize,
128,
- effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.r,
+ effect->col.g,
+ effect->col.b,
15.0f, 1.0f, 40.0f, false, 0.0f);
}else if(lightFlickering){
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
diff --git a/src/renderer/Fluff.cpp b/src/renderer/Fluff.cpp
index 59d3668d..b914d1bc 100644
--- a/src/renderer/Fluff.cpp
+++ b/src/renderer/Fluff.cpp
@@ -424,8 +424,9 @@ void CMovingThings::Init()
}
}
- CEscalators::Init();
- aScrollBars[0].Init(CVector(-1069.209f, 1320.126f, 18.848f), CVector(-1069.209f, 1342.299f, 22.612f), SCROLL_ARENA_STRING, 128, 255, 0, 0.3f);
+// LCS: removed
+// CEscalators::Init();
+// aScrollBars[0].Init(CVector(-1069.209f, 1320.126f, 18.848f), CVector(-1069.209f, 1342.299f, 22.612f), SCROLL_ARENA_STRING, 128, 255, 0, 0.3f);
}
void CMovingThings::Shutdown()
diff --git a/src/renderer/Font.cpp b/src/renderer/Font.cpp
index 6ae10011..b38b0efd 100644
--- a/src/renderer/Font.cpp
+++ b/src/renderer/Font.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "main.h"
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
@@ -7,6 +8,9 @@
#include "FileMgr.h"
#endif
#include "Timer.h"
+#include "Frontend.h"
+
+//--LCS: todo scaling (needs CSprite2d reversed), SuspendHandler, ReplaceGermanSZ, volatile mem, other todos
void
AsciiToUnicode(const char *src, wchar *dst)
@@ -53,221 +57,44 @@ bool16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
CFontRenderState CFont::RenderState;
-#ifdef MORE_LANGUAGES
-uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
-int32 CFont::Slot = -1;
-#define JAP_TERMINATION (0x8000 | '~')
-
-int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = {
- {
-#else
-int16 CFont::Size[MAX_FONTS][210] = {
-#endif
- {
- //FONT2 EFIGS
- //SPC,!, $, %, &, ', [, ], +, , -, .,
- 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33,
- //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, ??,
- 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30,
- // A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
- 12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19,
- //P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \,
- #ifdef FIX_BUGS
- 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19,
- #else
- 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19,
- #endif
- //??,a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
- 12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12,
- //p, q, r, s, t, u, v, w, x, y, z, ??, ??, ??, ??, ??,
- 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37,
- //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó,
- 16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19,
- //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
- 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11,
- //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
- #ifdef FIX_BUGS
- 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21,
- #else
- 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 24, 18, 21,
- #endif
- //i,BLANKS
- 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- //space, unprop
- 19, 16
- },
- {
- //FONT1 EFIGS
- //Characters with a '2' refer to the Pricedown font.
- //Characters that are referred as '*I' are characters that contain icons for PS2/XBOX, but contain regular characters on PC
- //in order to display them properly in the Keyboard controls menu.
- //!2,!, *I,(R), $, %, &, ', [, ], *I, +, , -, ., *I,
- 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26,
- //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, *I, *I, *I, *I, ?,
- 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19,
- //TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
- 20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24,
- //P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °,
- #ifdef FIX_BUGS
- 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19,
- #else
- 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19,
- #endif
- //(C),a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
- 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17,
- //p, q, r, s, t, u, v, w, x, y, z, *I, *I, $2, (2, )2,
- 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15,
- //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó,
- 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23,
- //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
- 23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17,
- //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
- #ifdef FIX_BUGS
- 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19,
- #else
- 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20,
- #endif
- //02,12,22, 32, 42, 52, 62, 72, 82, 92, :2, A2, B2, C2, D2, E2,
- 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19,
- //F2,G2,H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, T2, U2,
- 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19,
- //V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2,
- 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9,
- //Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2,
- #ifdef FIX_BUGS
- 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9,
- #else
- 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9,
- #endif
- //space, unprop
- 10, 20
- }
-
-#ifdef MORE_LANGUAGES
- },
- {
- {
- 5, 9, 9, 0, 17, 17, 23, 3, 21, 18, 0, 8, 3, 8, 3, 0,
- 16, 9, 16, 16, 15, 19, 15, 14, 17, 17, 4, 4, 0, 0, 0, 17,
- 19, 17, 19, 15, 21, 18, 19, 16, 21, 13, 15, 21, 20, 28, 21, 18,
- 22, 17, 21, 20, 18, 18, 20, 26, 22, 18, 18, 0, 8, 0, 9, 8,
- 0, 14, 11, 12, 16, 11, 13, 13, 15, 10, 14, 15, 11, 21, 17, 10,
- 20, 15, 12, 12, 16, 17, 13, 16, 13, 21, 11, 0, 0, 0, 0, 0,
- 20, 19, 19, 22, 27, 15, 18, 18, 20, 26, 21, 23, 17, 22, 21, 17,
- 26, 25, 26, 17, 20, 26, 17, 16, 11, 12, 13, 21, 11, 17, 17, 12,
- 21, 17, 17, 15, 24, 16, 10, 20, 23, 16, 7, 9, 16, 23, 12, 11,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19,
- 19, 16
- },
- {
- 11, 5, 10, 15, 19, 22, 20, 5, 9, 8, 11, 12, 5, 12, 6, 12,
- 19, 5, 18, 19, 20, 18, 19, 18, 20, 19, 5, 6, 26, 12, 30, 19,
- 23, 21, 20, 20, 20, 16, 16, 21, 19, 5, 13, 19, 16, 24, 20, 21,
- 20, 21, 20, 19, 17, 20, 21, 30, 22, 21, 20, 25, 13, 30, 5, 9,
- 10, 15, 15, 14, 15, 16, 10, 15, 15, 5, 5, 15, 5, 23, 15, 16,
- 15, 15, 9, 16, 10, 15, 17, 24, 18, 15, 15, 27, 5, 19, 2, 2,
- 20, 20, 16, 23, 30, 19, 20, 20, 21, 24, 19, 19, 20, 23, 22, 19,
- 27, 29, 25, 20, 20, 28, 24, 16, 16, 14, 19, 25, 16, 16, 16, 17,
- 19, 16, 16, 17, 25, 19, 15, 23, 26, 21, 16, 14, 22, 20, 16, 19,
- 15, 14, 15, 16, 17, 15, 15, 15, 15, 15, 7, 15, 15, 15, 15, 15,
- 13, 15, 15, 7, 15, 16, 13, 23, 15, 15, 15, 15, 15, 15, 17, 15,
- 16, 24, 17, 17, 17, 15, 15, 13, 20, 23, 15, 17, 17, 16, 24, 15,
- 15, 15, 23, 18, 15, 23, 26, 23, 16, 15, 23, 15, 15, 19, 2, 2,
- 10, 20
- },
- },
- {
- {
- //FONT2 EFIGS
- //SPC,!, $, %, &, ', [, ], +, , -, .,
- 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33,
- //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, ??,
- 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30,
- // A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
- 12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19,
- //P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \,
- 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19,
- //??,a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
- 12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12,
- //p, q, r, s, t, u, v, w, x, y, z, ??, ??, ??, ??, ??,
- 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37,
- //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó,
- 16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19,
- //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
- 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11,
- //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
- 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21,
- //i,BLANKS
- 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- //space, unprop
- 19, 16
- },
- {
- //FONT1 EFIGS
- //Characters with a '2' refer to the Pricedown font.
- //Characters that are referred as '*I' are characters that contain icons for PS2/XBOX, but contain regular characters on PC
- //in order to display them properly in the Keyboard controls menu.
- //!2,!, *I,(R), $, %, &, ', [, ], *I, +, , -, ., *I,
- 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26,
- //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, *I, *I, *I, *I, ?,
- 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19,
- //TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
- 20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24,
- //P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °,
- 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19,
- //(C),a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
- 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17,
- //p, q, r, s, t, u, v, w, x, y, z, *I, *I, $2, (2, )2,
- 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15,
- //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó,
- 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23,
- //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
- 23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17,
- //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
- 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19,
- //02,12,22, 32, 42, 52, 62, 72, 82, 92, :2, A2, B2, C2, D2, E2,
- 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19,
- //F2,G2,H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, T2, U2,
- 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19,
- //V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2,
- 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9,
- //Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2,
- 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9,
- //space, unprop
- 10, 20
- }
- }
-#endif
+int16 CFont::Size[MAX_FONTS][419] = {
+ {15, 6, 8, 24, 22, 28, 28, 2, 8, 8, 12, 24, 8, 10, 8, 12, 24, 8, 22, 20, 24, 22, 22, 22, 24, 22, 8, 8, 22, 22, 24, 16, 28, 26, 20, 22, 22, 18, 18,
+ 24, 22, 4, 16, 20, 18, 26, 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 6, 26, 20, 22, 22, 18, 18, 24, 22, 4, 16, 20, 18, 26,
+ 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24,
+ 24, 24, 22, 24, 20, 20, 20, 20, 26, 22, 20, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24, 24, 24, 22, 24, 20, 20, 20,
+ 20, 26, 22, 24, 24, 8, 16, 10, 8, 28, 8, 8, 18, 16, 10, 28, 8, 28, 24, 6, 16, 22, 18, 24, 4, 14, 10, 26, 14, 16, 26, 12, 2, 16, 16, 32, 19, 19, 19,
+ 19, 19, 19, 19, 19, 24, 19, 19, 19, 19, 19, 19, 19, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28},
+ {10, 12, 20, 24, 28, 30, 28, 12, 14, 14, 20, 24, 12, 16, 10, 28, 26, 20, 24, 24, 26, 24, 24, 24, 24, 24, 12, 12, 22, 22, 24, 24, 32, 28, 24, 26, 26, 24, 22,
+ 28, 26, 10, 22, 26, 22, 30, 28, 28, 26, 30, 26, 26, 28, 26, 26, 32, 26, 26, 26, 14, 18, 14, 22, 22, 14, 22, 22, 22, 22, 22, 18, 22, 22, 10, 12, 20, 10, 28,
+ 20, 22, 22, 22, 20, 22, 20, 20, 20, 30, 20, 22, 20, 16, 10, 16, 20, 0, 28, 28, 28, 28, 28, 28, 32, 26, 24, 24, 24, 24, 14, 14, 18, 16, 30, 28, 28, 28, 28,
+ 28, 28, 20, 30, 26, 26, 26, 26, 28, 26, 22, 22, 22, 22, 22, 22, 22, 32, 22, 22, 22, 22, 22, 14, 14, 18, 16, 22, 20, 22, 22, 22, 22, 22, 22, 24, 20, 20, 20,
+ 20, 22, 22, 22, 26, 12, 18, 18, 12, 32, 12, 12, 18, 18, 18, 32, 12, 32, 28, 10, 22, 28, 24, 28, 10, 26, 16, 30, 16, 20, 30, 18, 14, 18, 24, 32, 30, 30, 30,
+ 30, 24, 28, 24, 20, 24, 20, 20, 22, 20, 20, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, -2, 0, 0, 2, 0, 0, 0, 0, -2, -2, 0, 0, 0, -2, -2, -2, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0,
+ 0, 0, -2, -2, 0, 0, -2, 0, -2, 1, 0, -2, -1, 0, 0, 0, -2, 0, 0, 0, -2, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, -2, -2, -2, -2, 0, 0, -2, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28},
+ {15, 8, 0, 0, 18, 0, 22, 8, 13, 13, 0, 0, 7, 0, 8, 22, 18, 17, 18, 18, 20, 18, 18, 18, 18, 18, 8, 18, 18, 18, 18, 18, 15, 18, 18, 8, 18, 18, 13,
+ 28, 18, 18, 18, 18, 18, 18, 20, 18, 19, 30, 18, 18, 18, 18, 18, 18, 0, 18, 0, 28, 18, 18, 18, 18, 0, 8, 8, 8, 8, 0, 18, 18, 18, 18, 0, 18, 0, 0,
+ 18, 18, 18, 18, 0, 0, 20, 30, 18, 8, 9, 9, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22}
};
-#ifdef MORE_LANGUAGES
-int16 Size_jp[] = {
- 15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0
- 19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13
- 13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26
- 19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39
- 19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52
- 21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65
- 19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78
- 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91
- 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104
- 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118
- 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131
- 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157
- 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 21
-};
-#endif
+
+int FontSizeIncrementers[] = { 4, -2, 2 };
wchar foreign_table[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@@ -301,44 +128,26 @@ int CFont::PS2Symbol = BUTTON_NONE;
int CFont::ButtonsSlot = -1;
#endif // BUTTON_ICONS
+//--TODO(LCS): volatile memory
void
CFont::Initialise(void)
{
int slot;
- slot = CTxdStore::AddTxdSlot("fonts");
-#ifdef MORE_LANGUAGES
- Slot = slot;
- switch (LanguageSet)
+ if (gMakeResources)
{
- case FONT_LANGSET_EFIGS:
- default:
+ slot = CTxdStore::AddTxdSlot("fonts");
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
- break;
- case FONT_LANGSET_POLISH:
- CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD");
- break;
- case FONT_LANGSET_RUSSIAN:
- CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD");
- break;
- case FONT_LANGSET_JAPANESE:
- CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD");
- break;
- }
-#else
- CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
-#endif
- CTxdStore::AddRef(slot);
- CTxdStore::PushCurrentTxd();
- CTxdStore::SetCurrentTxd(slot);
- Sprite[0].SetTexture("font2", "font2m");
-#ifdef MORE_LANGUAGES
- if (IsJapanese()) {
- Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
- Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
+ CTxdStore::AddRef(slot);
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(slot);
+ Sprite[0].SetTexture("font2", "font2m");
+ Sprite[1].SetTexture("font1", "font1m");
+ Sprite[2].SetTexture("font3", "font3m");
+ CTxdStore::PopCurrentTxd();
}
-#endif // MORE_LANGUAGES
- Sprite[1].SetTexture("font1", "font1m");
+ else
+ slot = CTxdStore::FindTxdSlot("fonts");
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
@@ -355,7 +164,17 @@ CFont::Initialise(void)
SetRightJustifyWrap(0.0f);
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
- CTxdStore::PopCurrentTxd();
+ SetOutlineColor(CRGBA(0, 0, 0, 0));
+ SetOutlineOn(0);
+ SetNewLineAdd(0);
+ SetNewLineAdd(2);
+
+ /*
+ if (mspCompressedTexList)
+ {
+ // TODO (LCS): volatile shit
+ }
+ */
#if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS)
// loaded in CMenuManager with GAMEPAD_MENU defined
@@ -418,8 +237,9 @@ CFont::ReloadFonts(uint8 set)
if (Slot != -1 && LanguageSet != set) {
Sprite[0].Delete();
Sprite[1].Delete();
+ Sprite[2].Delete();
if (IsJapanese())
- Sprite[2].Delete();
+ Sprite[3].Delete();
CTxdStore::PushCurrentTxd();
CTxdStore::RemoveTxd(Slot);
switch (set)
@@ -441,15 +261,19 @@ CFont::ReloadFonts(uint8 set)
CTxdStore::SetCurrentTxd(Slot);
Sprite[0].SetTexture("font2", "font2_mask");
if (set == FONT_LANGSET_JAPANESE) {
- Sprite[2].SetTexture("FONTJAP", "FONTJAP_mask");
+ Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
+ Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
- Sprite[1].SetTexture("font1", "font1_mask");
+ else
+ Sprite[1].SetTexture("pager", "pager_mask");
+ Sprite[2].SetTexture("font1", "font1_mask");
CTxdStore::PopCurrentTxd();
}
LanguageSet = set;
}
#endif
+//--TODO(LCS): gpFonts
void
CFont::Shutdown(void)
{
@@ -463,6 +287,7 @@ CFont::Shutdown(void)
#endif
Sprite[0].Delete();
Sprite[1].Delete();
+ Sprite[2].Delete();
#ifdef MORE_LANGUAGES
if (IsJapanese())
Sprite[3].Delete();
@@ -473,6 +298,7 @@ CFont::Shutdown(void)
#endif
}
+//--LCS: Done
void
CFont::InitPerFrame(void)
{
@@ -515,39 +341,39 @@ CFont::DrawButton(float x, float y)
}
#endif
+//--LCS: TODO (mostly done but could use some checking)
void
CFont::PrintChar(float x, float y, wchar c)
{
+ if (!(c >= 0 && c < 209)) return;
+
bool bDontPrint = false;
if(x <= 0.0f || x > SCREEN_WIDTH ||
- y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
+ y <= -12.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
return;
bDontPrint = c == '\0';
float w = GetCharacterWidth(c) / 32.0f;
+
+ if ( !RenderState.proportional && RenderState.rightJustify )
+ x += (GetCharacterWidth(c) - GetCharacterWidth(c, true)) * RenderState.scaleX;
+
if (Details.bFontHalfTexture && c == 208)
c = '\0';
+
+
float xoff = c % 16;
float yoff = c / 16;
-#ifdef MORE_LANGUAGES
- if (IsJapaneseFont()) {
- w = 21.0f;
- xoff = (float)(c % 48);
- yoff = c / 48;
- }
-#endif
+
+ // small float modifiers were left for pc
if(RenderState.style == FONT_BANK || RenderState.style == FONT_STANDARD){
if (bDontPrint) return;
if (RenderState.slant == 0.0f) {
-#ifdef FIX_BUGS
if (c < 192) {
-#else
- if (c < 193) {
-#endif
CSprite2d::AddToBuffer(
CRect(x, y,
- x + 32.0f * RenderState.scaleX * 1.0f,
+ x + 32.0f * RenderState.scaleX * 0.96f,
y + 40.0f * RenderState.scaleY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f,
@@ -555,10 +381,13 @@ CFont::PrintChar(float x, float y, wchar c)
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f);
} else {
+ float xScale = 0.54f;
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ xScale = 0.486f;
CSprite2d::AddToBuffer(
- CRect(x, y,
- x + 32.0f * RenderState.scaleX * 1.0f,
- y + 33.0f * RenderState.scaleY * 0.5f),
+ CRect(x, y + RenderState.scaleY * 4.0f,
+ x + 32.0f * RenderState.scaleY * xScale * 0.96f,
+ y + 4.0f * RenderState.scaleY + 16.0f * RenderState.scaleY),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
@@ -568,37 +397,13 @@ CFont::PrintChar(float x, float y, wchar c)
} else
CSprite2d::AddToBuffer(
CRect(x, y,
- x + 32.0f * RenderState.scaleX * 1.0f,
+ x + 32.0f * RenderState.scaleX * 0.96f,
y + 40.0f * RenderState.scaleY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.00055f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
-#ifdef MORE_LANGUAGES
- /*}else if (IsJapaneseFont()) {
- if (Details.dropShadowPosition != 0) {
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
- CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
- y + SCREEN_SCALE_Y(Details.dropShadowPosition),
- x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
- y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
- Details.dropColor,
- xoff * w / 1024.0f, yoff / 25.6f,
- xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
- xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f,
- xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
- }
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
- CRect(x, y,
- x + 32.0f * Details.scaleX * 1.0f,
- y + 40.0f * Details.scaleY / 2.75f),
- Details.color,
- xoff * w / 1024.0f, yoff / 25.6f,
- xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
- xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
- xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);*/
-#endif
} else {
if (bDontPrint) return;
CSprite2d::AddToBuffer(
@@ -606,10 +411,10 @@ CFont::PrintChar(float x, float y, wchar c)
x + 32.0f * RenderState.scaleX * w,
y + 32.0f * RenderState.scaleY * 0.5f),
RenderState.color,
- xoff / 16.0f, yoff / 16.0f,
- (xoff + w) / 16.0f, yoff / 16.0f,
- xoff / 16.0f, (yoff + 1.0f) / 16.0f,
- (xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f);
+ xoff / 16.0f, yoff / 6.4f,
+ (xoff + w) / 16.0f, yoff / 6.4f,
+ xoff / 16.0f, (yoff + 1.0f) / 6.4f,
+ (xoff + w) / 16.0f, (yoff + 1.0f) / 6.4f);
}
}
@@ -635,6 +440,7 @@ bool CFont::IsAnsiCharacter(wchar *s)
}
#endif
+//--LCS: TODO (mostly done but could use some checking)
void
CFont::RenderFontBuffer()
{
@@ -647,7 +453,7 @@ CFont::RenderFontBuffer()
bool bFlash = false;
Sprite[RenderState.style].SetRenderState();
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); // TODO: not in lcs
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
textPosX = RenderState.fTextPosX;
textPosY = RenderState.fTextPosY;
@@ -689,16 +495,15 @@ CFont::RenderFontBuffer()
}
Details.color.alpha = Details.bFlashState ? 0 : 255;
}
- if (!RenderState.bIsShadow)
+ if (!RenderState.bIsShadow && !RenderState.bOutlineOn)
RenderState.color = color;
}
wchar c = *pRenderStateBufPointer.pStr;
c -= ' ';
+ if (c == 200) c = '^';
+ if (c == 201) c = '>';
if (RenderState.bFontHalfTexture)
- c = FindNewCharacter(c);
- else if (c > 155)
- c = '\0';
-
+ c = FindNewCharacter(c);
if (RenderState.slant != 0.0f)
textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
PrintChar(textPosX, textPosY, c);
@@ -707,11 +512,11 @@ CFont::RenderFontBuffer()
PrintChar(textPosX + 2.0f, textPosY, c);
textPosX += 2.0f;
}
-#ifdef FIX_BUGS
- // PS2 uses different chars for some symbols
- if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
-#endif
textPosX += RenderState.scaleX * GetCharacterWidth(c);
+//#ifdef FIX_BUGS
+// // PS2 uses different chars for some symbols
+// if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
+//#endif
if (c == '\0')
textPosX += RenderState.fExtraSpace;
}
@@ -719,50 +524,8 @@ CFont::RenderFontBuffer()
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
}
-#if 0 //def MORE_LANGUAGES
-bool
-CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
-{
- wchar *s, c, unused;
- if (IsJapanese()) {
- float jx = 0.0f;
- for (s = start; s < end; s++) {
- if (*s == JAP_TERMINATION || *s == '~')
- s = ParseToken(s, &unused, true);
- if (NewLine) {
- NewLine = false;
- break;
- }
- jx += GetCharacterSize(*s - ' ');
- }
- s = start;
- if (Details.centre)
- x = japX - jx / 2.0f;
- else if (Details.rightJustify)
- x = japX - jx;
- }
-
- for (s = start; s < end; s++) {
- if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
- s = ParseToken(s, &unused);
- if (NewLine && IsJapanese()) {
- NewLine = false;
- end = s;
- return true;
- }
- c = *s - ' ';
- if (Details.slant != 0.0f && !IsJapanese())
- y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
-
- PrintChar(x, y, c);
- x += GetCharacterSize(c);
- if (c == 0 && (!NewLine || !IsJapanese())) // space
- x += spwidth;
- }
- return false;
-}
-#else
+//--LCS: TODO
void
CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
{
@@ -773,26 +536,38 @@ CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spw
RenderState.style = Details.style;
}
- float dropShadowPosition = Details.dropShadowPosition;
- if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
+ if (Details.outlineColor.a != 0) {
CRGBA color = Details.color;
- Details.color = Details.dropColor;
+ Details.color = Details.outlineColor;
+ Details.bOutlineOn = true;
+ Details.outlineColor.a = 0;
Details.dropShadowPosition = 0;
- Details.bIsShadow = true;
- if (Details.slant != 0.0f) {
- Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
- Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
- PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
- Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
- Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
- } else {
- PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
- }
- Details.color = color;
- Details.dropShadowPosition = dropShadowPosition;
Details.bIsShadow = false;
+ PrintString(x, y, Details.anonymous_25, start, end, spwidth);
+ Details.color = color;
+ Details.bOutlineOn = false;
+ } else {
+ float dropShadowPosition = Details.dropShadowPosition;
+ if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
+ CRGBA color = Details.color;
+ Details.color = Details.dropColor;
+ Details.dropShadowPosition = 0;
+ Details.bIsShadow = true;
+ if (Details.slant != 0.0f) {
+ Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
+ Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
+ PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
+ Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
+ Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
+ } else {
+ PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
+ }
+ Details.color = color;
+ Details.dropShadowPosition = dropShadowPosition;
+ Details.bIsShadow = false;
+ }
}
- if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26?
+ if ((uintptr)FontRenderStatePointer.pStr >= (uintptr)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - sizeof(wchar) * (end - start + 2) - sizeof(CFontRenderState))
RenderFontBuffer();
CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
pRenderState->fTextPosX = x;
@@ -828,17 +603,18 @@ CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spw
*(FontRenderStatePointer.pStr++) = '\0';
FontRenderStatePointer.Align();
}
-#endif
+// LCS: Done
void
CFont::PrintStringFromBottom(float x, float y, wchar *str)
{
- y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
+ y -= (32.0f * Details.scaleY / 2.0f + Details.line * Details.scaleY) * GetNumberLines(x, y, str);
if (Details.slant != 0.0f)
y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
PrintString(x, y, str);
}
+//--LCS: TODO
void
CFont::PrintString(float xstart, float ystart, wchar *s)
{
@@ -849,7 +625,8 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
bool first;
wchar *start, *t;
- Details.bFlash = false;
+ CRGBA outlineColor = Details.outlineColor;
+ CFont::SetFlashOff();
if(*s == '*')
return;
@@ -896,7 +673,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
-#if 0//def MORE_LANGUAGES
+#ifdef MORE_LANGUAGES
PrintString(xleft, y, start, s, spaceWidth, xstart);
#else
PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth);
@@ -934,7 +711,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
#endif
lineLength = x;
s = t+1;
-#if 0 //def MORE_LANGUAGES
+#ifdef MORE_LANGUAGES
if (IsJapaneseFont() && !*s) {
x += GetStringWidth(s);
if (IsAnsiCharacter(s))
@@ -966,7 +743,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
-#if 0 //def MORE_LANGUAGES
+#ifdef MORE_LANGUAGES
if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) {
start = s;
if (!Details.centre && !Details.rightJustify)
@@ -984,6 +761,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
}
}
+//--LCS: TODO
int
CFont::GetNumberLines(float xstart, float ystart, wchar *s)
{
@@ -992,7 +770,7 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s)
wchar *t;
n = 0;
-#if 0//def MORE_LANGUAGES
+#ifdef MORE_LANGUAGES
bool bSomeJapBool = false;
if (IsJapanese()) {
@@ -1085,6 +863,7 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s)
return n;
}
+//--LCS: TODO
void
CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
{
@@ -1190,101 +969,65 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
}
}
-float
-CFont::GetCharacterWidth(wchar c)
+//--LCS: done
+bool IsPunctuation(wchar c)
{
-#ifdef MORE_LANGUAGES
- if (IsJapanese()) {
- if (!RenderState.proportional)
- return Size[0][Details.style][192];
- if (c <= 94 || Details.style == FONT_HEADING || RenderState.style == FONT_BANK) {
- switch (RenderState.style)
- {
- case FONT_JAPANESE:
- return Size_jp[c];
- default:
- return Size[0][RenderState.style][c];
- }
- }
-
- switch (RenderState.style)
- {
- case FONT_JAPANESE:
- return 29.4f;
- case FONT_BANK:
- return 10.0f;
- default:
- return Size[0][RenderState.style][c];
- }
+ switch (c)
+ {
+ case '!':
+ case '?':
+ case '.':
+ case ',':
+ case ':':
+ case ';':
+
+ // these are lucid it seems
+ //case '$':
+ //case '/':
+ //case '\\':
+ return true;
}
-
- else if (RenderState.proportional)
- return Size[LanguageSet][RenderState.style][c];
- else
- return Size[LanguageSet][RenderState.style][209];
-#else
-
- if (RenderState.proportional)
- return Size[RenderState.style][c];
- else
- return Size[RenderState.style][209];
-#endif // MORE_LANGUAGES
+ return false;
}
+//--LCS: done
float
-CFont::GetCharacterSize(wchar c)
+CFont::GetCharacterWidth(wchar c, bool forceProportional)
{
-#ifdef MORE_LANGUAGES
-
- if (IsJapanese())
- {
- if (!Details.proportional)
- return Size[0][Details.style][209] * Details.scaleX;
- if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
- switch (Details.style)
- {
- case FONT_JAPANESE:
- return Size_jp[c] * Details.scaleX;
- default:
- return Size[0][Details.style][c] * Details.scaleX;
- }
- }
-
- switch (Details.style)
- {
- case FONT_JAPANESE:
- return 29.4f * Details.scaleX;
- case FONT_BANK:
- return 10.0f * Details.scaleX;
- default:
- return Size[0][Details.style][c] * Details.scaleX;
- }
- }
- else
+ if (RenderState.proportional || forceProportional)
{
- if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
- if (Details.bFontHalfTexture)
- c = FindNewCharacter(c);
- if (Details.proportional)
- return Size[LanguageSet][Details.style][c] * Details.scaleX;
+ float inc = c < 192 ? 0.0f : 4.0f;
+ return Size[RenderState.style][c] + Size[RenderState.style][c + 209] + FontSizeIncrementers[RenderState.style] + inc;
+ } else {
+ if (IsPunctuation(c + ' '))
+ return Size[RenderState.style][418] / 1.6f + FontSizeIncrementers[RenderState.style];
else
- return Size[LanguageSet][Details.style][209] * Details.scaleX;
+ return Size[RenderState.style][418] + FontSizeIncrementers[RenderState.style];
}
-#else
+}
-#ifdef FIX_BUGS
+//--LCS: done
+float
+CFont::GetCharacterSize(wchar c)
+{
+//#ifdef FIX_BUGS
// PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols
- if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
-#endif
+// if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
+//#endif
if (Details.bFontHalfTexture)
c = FindNewCharacter(c);
- if (Details.proportional)
- return Size[Details.style][c] * Details.scaleX;
- else
- return Size[Details.style][209] * Details.scaleX;
-#endif // MORE_LANGUAGES
+ if (Details.proportional) {
+ float inc = c < 192 ? 0.0f : 4.0f;
+ return (Size[Details.style][c] + Size[Details.style][c + 209] + FontSizeIncrementers[Details.style] + inc) * Details.scaleX;
+ } else {
+ if (IsPunctuation(c + ' '))
+ return (Size[Details.style][418] + FontSizeIncrementers[Details.style]) / 1.6f * Details.scaleX;
+ else
+ return Size[Details.style][418] + FontSizeIncrementers[Details.style] * Details.scaleX;
+ }
}
+//--LCS: TODO
float
CFont::GetStringWidth(wchar *s, bool spaces)
{
@@ -1397,6 +1140,19 @@ CFont::GetStringWidth_Jap(wchar* s)
}
#endif
+//--LCS: done
+bool16
+CFont::CheckNewLine(wchar *s)
+{
+ while (*s == ' ')
+ s++;
+
+ if (*s == '~')
+ return s[1] == 'N' || s[1] == 'n';
+ return false;
+}
+
+//--LCS: TODO
wchar*
CFont::GetNextSpace(wchar *s)
{
@@ -1427,6 +1183,7 @@ CFont::GetNextSpace(wchar *s)
return s;
}
+//--LCS: done
wchar*
CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
{
@@ -1439,28 +1196,36 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
case 'B':
bold = !bold;
break;
+ case 'Y':
+ color.r = 255;
+ color.g = 227;
+ color.b = 79;
+ break;
case 'b':
- color.r = 27;
- color.g = 89;
- color.b = 130;
+ color.r = 77;
+ color.g = 155;
+ color.b = 210;
break;
case 'f':
flash = !flash;
break;
case 'g':
- color.r = 255;
- color.g = 150;
- color.b = 225;
+ color.r = 75;
+ color.g = 151;
+ color.b = 75;
+ Details.anonymous_23 = true;
break;
case 'h':
- color.r = 225;
- color.g = 225;
- color.b = 225;
+ color.r = 255;
+ color.g = 255;
+ color.b = 255;
+ Details.anonymous_23 = true;
break;
case 'l':
color.r = 0;
color.g = 0;
color.b = 0;
+ Details.anonymous_23 = true;
break;
case 'o':
color.r = 229;
@@ -1468,9 +1233,9 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
color.b = 126;
break;
case 'p':
- color.r = 168;
- color.g = 110;
- color.b = 252;
+ color.r = 151;
+ color.g = 82;
+ color.b = 197;
break;
case 'q':
color.r = 199;
@@ -1478,9 +1243,9 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
color.b = 203;
break;
case 'r':
- color.r = 255;
- color.g = 150;
- color.b = 225;
+ color.r = 174;
+ color.g = 0;
+ color.b = 0;
break;
case 't':
color.r = 86;
@@ -1488,27 +1253,20 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
color.b = 146;
break;
case 'w':
- color.r = 175;
- color.g = 175;
- color.b = 175;
- break;
-#ifdef FIX_BUGS
- case 'x':
- color.r = 0;
- color.g = 255;
- color.b = 255;
+ color.r = 225;
+ color.g = 225;
+ color.b = 225;
+ Details.anonymous_23 = true;
break;
-#else
case 'x':
color.r = 132;
color.g = 146;
color.b = 197;
break;
-#endif
case 'y':
color.r = 255;
- color.g = 227;
- color.b = 79;
+ color.g = 255;
+ color.b = 0;
break;
#ifdef BUTTON_ICONS
case 'U': PS2Symbol = BUTTON_UP; break;
@@ -1536,187 +1294,34 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
}
while (*s != '~')
++s;
- if (*(++s) == '~')
- s = ParseToken(s, color, flash, bold);
- return s;
-}
-#if 0//def MORE_LANGUAGES
-wchar*
-CFont::ParseToken(wchar *s, bool japShit)
-{
+ // seem to be gone in lcs
+ //if (*(++s) == '~')
+ // s = ParseToken(s, color, flash, bold);
+
+ // wtf?
+ if (*s == '\0') s++;
s++;
- if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
- wchar c = *s;
- if (IsJapanese())
- c &= 0x7FFF;
- switch (c) {
- case 'N':
- case 'n':
- NewLine = true;
- break;
- case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
- case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
- case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
- case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
- case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
- case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
- case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
- case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
-#ifdef BUTTON_ICONS
- case 'U': PS2Symbol = BUTTON_UP; break;
- case 'D': PS2Symbol = BUTTON_DOWN; break;
- case '<': PS2Symbol = BUTTON_LEFT; break;
- case '>': PS2Symbol = BUTTON_RIGHT; break;
- case 'X': PS2Symbol = BUTTON_CROSS; break;
- case 'O': PS2Symbol = BUTTON_CIRCLE; break;
- case 'Q': PS2Symbol = BUTTON_SQUARE; break;
- case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
- case 'K': PS2Symbol = BUTTON_L1; break;
- case 'M': PS2Symbol = BUTTON_L2; break;
- case 'A': PS2Symbol = BUTTON_L3; break;
- case 'J': PS2Symbol = BUTTON_R1; break;
- case 'V': PS2Symbol = BUTTON_R2; break;
- case 'C': PS2Symbol = BUTTON_R3; break;
- case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
- case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
- case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
- case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
-#endif
- }
- } else if (IsJapanese()) {
- if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
- NewLine = true;
- }
- while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
- return s + 1;
+ return s;
}
-#else
+
+//--LCS: done
wchar*
CFont::ParseToken(wchar *s)
{
- Details.anonymous_23 = false;
- s++;
- if(Details.color.r || Details.color.g || Details.color.b)
- switch(*s){
- case 'B':
- Details.bBold = !Details.bBold;
- break;
- case 'N':
- case 'n':
- NewLine = true;
- break;
- case 'b':
- Details.color.r = 27;
- Details.color.g = 89;
- Details.color.b = 130;
- Details.anonymous_23 = true;
- break;
- case 'f':
- Details.bFlash = !Details.bFlash;
- if (!Details.bFlash)
- Details.color.a = 255;
- break;
- case 'g':
- Details.color.r = 255;
- Details.color.g = 150;
- Details.color.b = 225;
- Details.anonymous_23 = true;
- break;
- case 'h':
- Details.color.r = 225;
- Details.color.g = 225;
- Details.color.b = 225;
- Details.anonymous_23 = true;
- break;
- case 'l':
- Details.color.r = 0;
- Details.color.g = 0;
- Details.color.b = 0;
- Details.anonymous_23 = true;
- break;
- case 'o':
- Details.color.r = 229;
- Details.color.g = 125;
- Details.color.b = 126;
- Details.anonymous_23 = true;
- break;
- case 'p':
- Details.color.r = 168;
- Details.color.g = 110;
- Details.color.b = 252;
- Details.anonymous_23 = true;
- break;
- case 'q':
- Details.color.r = 199;
- Details.color.g = 144;
- Details.color.b = 203;
- Details.anonymous_23 = true;
- break;
- case 'r':
- Details.color.r = 255;
- Details.color.g = 150;
- Details.color.b = 225;
- Details.anonymous_23 = true;
- break;
- case 't':
- Details.color.r = 86;
- Details.color.g = 212;
- Details.color.b = 146;
- Details.anonymous_23 = true;
- break;
- case 'w':
- Details.color.r = 175;
- Details.color.g = 175;
- Details.color.b = 175;
- Details.anonymous_23 = true;
- break;
- case 'x':
-#ifdef FIX_BUGS
- Details.color.r = 0;
- Details.color.g = 255;
- Details.color.b = 255;
-#else
- Details.color.r = 132;
- Details.color.g = 146;
- Details.color.b = 197;
-#endif
- Details.anonymous_23 = true;
- break;
- case 'y':
- Details.color.r = 255;
- Details.color.g = 227;
- Details.color.b = 79;
- Details.anonymous_23 = true;
- break;
-#ifdef BUTTON_ICONS
- case 'U': PS2Symbol = BUTTON_UP; break;
- case 'D': PS2Symbol = BUTTON_DOWN; break;
- case '<': PS2Symbol = BUTTON_LEFT; break;
- case '>': PS2Symbol = BUTTON_RIGHT; break;
- case 'X': PS2Symbol = BUTTON_CROSS; break;
- case 'O': PS2Symbol = BUTTON_CIRCLE; break;
- case 'Q': PS2Symbol = BUTTON_SQUARE; break;
- case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
- case 'K': PS2Symbol = BUTTON_L1; break;
- case 'M': PS2Symbol = BUTTON_L2; break;
- case 'A': PS2Symbol = BUTTON_L3; break;
- case 'J': PS2Symbol = BUTTON_R1; break;
- case 'V': PS2Symbol = BUTTON_R2; break;
- case 'C': PS2Symbol = BUTTON_R3; break;
- case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
- case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
- case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
- case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
-#endif
- }
- while(*s != '~') s++;
- if (*(++s) == '~')
- s = ParseToken(s);
+ bool flash = false;
+ bool bold = false;
+ CRGBA color = Details.color;
+ s = ParseToken(s, color, flash, bold);
+ Details.bFlash = flash;
+ Details.bBold = bold;
+
+ if (Details.anonymous_23)
+ Details.color = color;
return s;
}
-#endif
+//--LCS: done
void
CFont::FilterOutTokensFromString(wchar *str)
{
@@ -1735,25 +1340,22 @@ CFont::FilterOutTokensFromString(wchar *str)
str[newIdx] = '\0';
}
+//--LCS: done
void
CFont::DrawFonts(void)
{
RenderFontBuffer();
}
+//--LCS: done
void
CFont::SetScale(float x, float y)
{
-#ifdef MORE_LANGUAGES
- /*if (IsJapanese()) {
- x *= 1.35f;
- y *= 1.25f;
- }*/
-#endif
Details.scaleX = x;
Details.scaleY = y;
}
+//--LCS: done
void
CFont::SetSlantRefPoint(float x, float y)
{
@@ -1761,12 +1363,14 @@ CFont::SetSlantRefPoint(float x, float y)
Details.slantRefY = y;
}
+//--LCS: done
void
CFont::SetSlant(float s)
{
Details.slant = s;
}
+//--LCS: done
void
CFont::SetColor(CRGBA col)
{
@@ -1775,6 +1379,14 @@ CFont::SetColor(CRGBA col)
Details.color.a *= Details.alphaFade / 255.0f;
}
+//--LCS: done
+void
+CFont::SetFlashOff()
+{
+ Details.bFlash = false;
+}
+
+//--LCS: done
void
CFont::SetJustifyOn(void)
{
@@ -1783,6 +1395,7 @@ CFont::SetJustifyOn(void)
Details.rightJustify = false;
}
+//--LCS: done
void
CFont::SetJustifyOff(void)
{
@@ -1790,6 +1403,7 @@ CFont::SetJustifyOff(void)
Details.rightJustify = false;
}
+//--LCS: done
void
CFont::SetCentreOn(void)
{
@@ -1798,54 +1412,65 @@ CFont::SetCentreOn(void)
Details.rightJustify = false;
}
+//--LCS: done
void
CFont::SetCentreOff(void)
{
Details.centre = false;
}
+//--LCS: TODO
void
CFont::SetWrapx(float x)
{
+ // uncomment when scaling is done
+ //x = clamp(x, 0.0f, DEFAULT_SCREEN_WIDTH);
Details.wrapX = x;
}
+//--LCS: done
void
CFont::SetCentreSize(float s)
{
Details.centreSize = s;
}
+//--LCS: done
void
CFont::SetBackgroundOn(void)
{
Details.background = true;
}
+//--LCS: done
void
CFont::SetBackgroundOff(void)
{
Details.background = false;
}
+//--LCS: done
void
CFont::SetBackgroundColor(CRGBA col)
{
Details.backgroundColor = col;
}
+//--LCS: done
void
CFont::SetBackGroundOnlyTextOn(void)
{
Details.backgroundOnlyText = true;
}
+//--LCS: done
void
CFont::SetBackGroundOnlyTextOff(void)
{
Details.backgroundOnlyText = false;
}
+//--LCS: done
void
CFont::SetRightJustifyOn(void)
{
@@ -1854,6 +1479,7 @@ CFont::SetRightJustifyOn(void)
Details.centre = false;
}
+//--LCS: done
void
CFont::SetRightJustifyOff(void)
{
@@ -1862,70 +1488,118 @@ CFont::SetRightJustifyOff(void)
Details.centre = false;
}
+//--LCS: done
void
CFont::SetPropOff(void)
{
Details.proportional = false;
}
+//--LCS: done
void
CFont::SetPropOn(void)
{
Details.proportional = true;
}
+//--LCS: done
void
CFont::SetFontStyle(int16 style)
{
if (style == FONT_HEADING) {
- Details.style = FONT_STANDARD;
+ Details.style = FONT_HEADING;
Details.bFontHalfTexture = true;
- } else {
+ }
+ else {
Details.style = style;
Details.bFontHalfTexture = false;
}
}
+//--LCS: done
void
CFont::SetRightJustifyWrap(float wrap)
{
Details.rightJustifyWrap = wrap;
}
+//--LCS: done
void
CFont::SetAlphaFade(float fade)
{
Details.alphaFade = fade;
}
+//--LCS: done
void
CFont::SetDropColor(CRGBA col)
{
Details.dropColor = col;
if (Details.alphaFade < 255.0f)
- Details.dropColor.a *= Details.alphaFade / 255.0f;
+ // TODO: was this a copypaste bug in here?
+ //Details.dropColor.a *= Details.alphaFade / 255.0f;
+ Details.dropColor.a = Details.color.a * Details.alphaFade / 255.0f;
+}
+
+
+//--LCS: done
+void
+CFont::SetOutlineColor(CRGBA col)
+{
+ Details.outlineColor = col;
+ if (Details.alphaFade < 255.0f)
+ Details.outlineColor.a *= Details.alphaFade / 255.0f;
+}
+
+//--LCS: done
+void
+CFont::SetOutlineOn(int on)
+{
+ Details.bOutlineOn = on;
}
+//--LCS: done
+void
+CFont::SetNewLineAdd(int line)
+{
+ Details.line = line;
+}
+
+//--LCS: done
void
CFont::SetDropShadowPosition(int16 pos)
{
Details.dropShadowPosition = pos;
}
-wchar CFont::FindNewCharacter(wchar c)
+int16 CFont::FindNewCharacter(int16 c)
{
- if (c >= 16 && c <= 26) return c + 128;
- if (c >= 8 && c <= 9) return c + 86;
- if (c == 4) return c + 89;
- if (c == 7) return 206;
- if (c == 14) return 207;
- if (c >= 33 && c <= 58) return c + 122;
- if (c >= 65 && c <= 90) return c + 90;
- if (c >= 96 && c <= 118) return c + 85;
- if (c >= 119 && c <= 140) return c + 62;
- if (c >= 141 && c <= 142) return 204;
- if (c == 143) return 205;
- if (c == 1) return 208;
+ if (c >= 33 && c <= 33 + 25)
+ return c - 6;
+ else if(c >= 65 && c <= 65 + 25)
+ return c - 38;
+ else if (c >= 96 && c <= 96 + 31)
+ return c - 43;
+ else if (c >= 128 && c <= 128 + 31)
+ return c - 75;
+
+ switch (c)
+ {
+ case 190:
+ return 90;
+ case 175:
+ return 87;
+ case 184:
+ return 88;
+ case 187:
+ return 89;
+ case 31:
+ return 88;
+ }
+ if (c >= 27 && c < 31)
+ return 2;
+ if (c >= 180 && c < 256)
+ c = 2;
return c;
}
@@ -1935,4 +1609,4 @@ CFont::character_code(uint8 c)
if(c < 128)
return c;
return foreign_table[c-128];
-} \ No newline at end of file
+}
diff --git a/src/renderer/Font.h b/src/renderer/Font.h
index 02e7df3b..fdf5f3f2 100644
--- a/src/renderer/Font.h
+++ b/src/renderer/Font.h
@@ -39,6 +39,9 @@ struct CFontDetails
int nFlashTimer;
bool8 anonymous_23;
uint32 anonymous_25;
+ CRGBA outlineColor;
+ int bOutlineOn;
+ int line;
};
struct CFontRenderState
@@ -58,6 +61,9 @@ struct CFontRenderState
bool8 proportional;
bool8 anonymous_14;
int16 style;
+ int bOutlineOn;
+ int line;
+ bool8 rightJustify;
};
class CSprite2d;
@@ -66,10 +72,7 @@ enum {
FONT_BANK,
FONT_STANDARD,
FONT_HEADING,
-#ifdef MORE_LANGUAGES
- FONT_JAPANESE,
-#endif
- MAX_FONTS = FONT_HEADING
+ MAX_FONTS
};
enum {
@@ -127,7 +130,7 @@ class CFont
static uint8 LanguageSet;
static int32 Slot;
#else
- static int16 Size[MAX_FONTS][210];
+ static int16 Size[MAX_FONTS][419];
#endif
static bool16 NewLine;
public:
@@ -151,7 +154,6 @@ public:
static void PrintChar(float x, float y, wchar c);
static void PrintString(float x, float y, wchar *s);
#ifdef XBOX_SUBTITLES
- static void PrintStringFromBottom(float x, float y, wchar *str);
static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
#endif
static int GetNumberLines(float xstart, float ystart, wchar *s);
@@ -162,7 +164,7 @@ public:
static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth);
//#endif
static void PrintStringFromBottom(float x, float y, wchar *str);
- static float GetCharacterWidth(wchar c);
+ static float GetCharacterWidth(wchar c, bool forceProportional = false);
static float GetCharacterSize(wchar c);
static float GetStringWidth(wchar *s, bool spaces = false);
#ifdef MORE_LANGUAGES
@@ -194,6 +196,7 @@ public:
static void SetBackgroundOff(void);
static void SetBackGroundOnlyTextOn(void);
static void SetBackGroundOnlyTextOff(void);
+ static void SetFlashOff(void);
static void SetPropOn(void);
static void SetPropOff(void);
static void SetFontStyle(int16 style);
@@ -203,8 +206,14 @@ public:
static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);
- static wchar FindNewCharacter(wchar c);
+
+ static void SetOutlineColor(CRGBA col);
+ static void SetOutlineOn(int on);
+ static void SetNewLineAdd(int line);
+
+ static int16 FindNewCharacter(int16 c);
static void FilterOutTokensFromString(wchar*);
+ static bool16 CheckNewLine(wchar *s);
#ifdef MORE_LANGUAGES
static void ReloadFonts(uint8 set);
diff --git a/src/renderer/Hud.cpp b/src/renderer/Hud.cpp
index d7d8050f..5c0db44c 100644
--- a/src/renderer/Hud.cpp
+++ b/src/renderer/Hud.cpp
@@ -45,14 +45,14 @@
// Game has colors inlined in code.
// For easier modification we collect them here:
CRGBA MONEY_COLOR(0, 207, 133, 255);
-CRGBA AMMO_COLOR(255, 150, 225, 255);
+CRGBA AMMO_COLOR(255, 255, 255, 255);
CRGBA HEALTH_COLOR(255, 150, 225, 255);
CRGBA ARMOUR_COLOR(185, 185, 185, 255);
CRGBA NOTWANTED_COLOR(27, 89, 130, 255);
CRGBA WANTED_COLOR_FLASH(62, 141, 181, 255);
CRGBA WANTED_COLOR(97, 194, 247, 255);
-CRGBA ZONE_COLOR(45, 155, 90, 255);
-CRGBA VEHICLE_COLOR(97, 194, 247, 255);
+CRGBA ZONE_COLOR(255, 255, 255, 255);
+CRGBA VEHICLE_COLOR(255, 255, 255, 255);
CRGBA CLOCK_COLOR(97, 194, 247, 255);
CRGBA TIMER_COLOR(97, 194, 247, 255);
CRGBA COUNTER_COLOR(97, 194, 247, 255);
@@ -95,7 +95,7 @@ bool CHud::m_HideRadar;
int32 CHud::m_ClockState;
// These aren't really in CHud
-float CHud::BigMessageInUse[6];
+float BigMessageInUse[6];
float CHud::BigMessageAlpha[6];
float CHud::BigMessageX[6];
float CHud::OddJob2OffTimer;
@@ -134,6 +134,10 @@ uint32 CHud::m_LastTimeEnergyLost;
CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
+wchar* CHud::gLastPrintForeverString;
+
+uint8 CHud::m_HudAlpha = 209;
+
struct
{
const char *name;
@@ -190,24 +194,25 @@ struct
{ "", "" },
{ "", "" },
{ "radardisc", "radardisc" },
+ { "radardiscback", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
- { "", "" },
- { "", "" },
- { "", "" },
- { "", "" },
- { "", "" },
- { "", "" },
- { "", "" },
+ { "bar_inside1dark", "" },
+ { "bar_inside2dark", "" },
+ { "hudnumbers", "" },
+ { "bar_inside1", "" },
+ { "bar_inside2", "" },
+ { "bar_outline", "" },
{ "sitesniper", "sitesniperm" },
{ "siteM16", "siteM16m" },
{ "sitelaser", "sitelaserm" },
{ "laserdot", "laserdotm" },
{ "viewfinder_128", "viewfinder_128m" },
- { "bleeder", "" }
+ { "bleeder", "" },
+ { "gren_rem", "noMaskNeeded" }
};
RwTexture *gpSniperSightTex;
@@ -216,6 +221,7 @@ RwTexture *gpLaserSightTex;
RwTexture *gpLaserDotTex;
RwTexture *gpViewFinderTex;
+// TODO(LCS): some things were reversed from LCS but not all
void CHud::Draw()
{
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@@ -408,6 +414,8 @@ void CHud::Draw()
DrawMoneyCounter
*/
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); // TODO(LCS): temp filtering fix for money counter, remove later
+
wchar sPrint[16];
wchar sPrintIcon[16];
char sTemp[16];
@@ -420,25 +428,8 @@ void CHud::Draw()
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
}
if (m_DisplayScoreState != FADED_OUT) {
- sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- AsciiToUnicode(sTemp, sPrint);
-
- CFont::SetPropOff();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetCentreOff();
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetPropOff();
- CFont::SetDropShadowPosition(2);
- CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
- MONEY_COLOR.a = alpha;
- CFont::SetColor(MONEY_COLOR);
-
if (FrontEndMenuManager.m_PrefsShowHud) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
+ DrawCash();
}
}
@@ -451,46 +442,23 @@ void CHud::Draw()
alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1);
m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType;
}
+ alpha = Min(alpha, m_HudAlpha);
if (m_WeaponState != FADED_OUT) {
CWeapon *weapon = playerPed->GetWeapon();
- int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
- int32 AmmoInClip = weapon->m_nAmmoInClip;
- int32 TotalAmmo = weapon->m_nAmmoTotal;
- int32 Ammo, Clip;
-
- if (AmmoAmount <= 1 || AmmoAmount >= 1000)
- sprintf(sTemp, "%d", TotalAmmo);
- else {
- if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
- Clip = AmmoInClip / 10;
-
- Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
- } else {
- Clip = AmmoInClip;
-
- Ammo = Min(TotalAmmo - AmmoInClip, 9999);
- }
-
- sprintf(sTemp, "%d-%d", Ammo, Clip);
- }
-
- AsciiToUnicode(sTemp, sPrint);
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
/*
DrawWeaponIcon
*/
if (FrontEndMenuManager.m_PrefsShowHud) {
+ float right = FrontEndMenuManager.m_PrefsUseWideScreen ? 468.6f : 470.0f;
+ float left = right - (FrontEndMenuManager.m_PrefsUseWideScreen ? 48.6f : 54.0f);
if (weaponInfo->m_nModelId <= 0) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
if (FrontEndMenuManager.m_PrefsShowHud)
Sprites[WeaponType].Draw(
- CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
- CRGBA(255, 255, 255, alpha),
- 0.015f, 0.015f,
- 1.0f, 0.0f,
- 0.015f, 1.0f,
- 1.0f, 1.0f);
+ CRect(PSP_SCREEN_SCALE_X(left), PSP_SCREEN_SCALE_Y(16.0f), PSP_SCREEN_SCALE_X(right), PSP_SCREEN_SCALE_Y(60.0f)),
+ CRGBA(255, 255, 255, alpha));
} else {
CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
@@ -510,12 +478,8 @@ void CHud::Draw()
static CSprite2d sprite;
sprite.m_pTexture = weaponIcon;
sprite.Draw(
- CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
- CRGBA(255, 255, 255, alpha),
- 0.015f, 0.015f,
- 1.0f, 0.0f,
- 0.015f, 1.0f,
- 1.0f, 1.0f);
+ CRect(PSP_SCREEN_SCALE_X(left), PSP_SCREEN_SCALE_Y(16.0f), PSP_SCREEN_SCALE_X(right), PSP_SCREEN_SCALE_Y(60.0f)),
+ CRGBA(255, 255, 255, alpha));
sprite.m_pTexture = nil;
#endif
}
@@ -523,7 +487,7 @@ void CHud::Draw()
}
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
+ CFont::SetScale(PSP_SCREEN_SCALE_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.18f : 0.2f), PSP_SCREEN_SCALE_Y(0.44f));
CFont::SetJustifyOff();
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
@@ -531,13 +495,65 @@ void CHud::Draw()
CFont::SetDropShadowPosition(0);
CFont::SetFontStyle(FONT_STANDARD);
+ int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
+ int32 AmmoInClip = weapon->m_nAmmoInClip;
+ int32 TotalAmmo = weapon->m_nAmmoTotal;
+ int32 Ammo, Clip;
+
if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
AMMO_COLOR.a = alpha;
CFont::SetColor(AMMO_COLOR);
- if (FrontEndMenuManager.m_PrefsShowHud)
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+
+
+ if (AmmoAmount <= 1 || AmmoAmount >= 1000)
+ {
+ sprintf(sTemp, "%d", TotalAmmo);
+ AsciiToUnicode(sTemp, sPrint);
+ float pos = 435.0f;
+#ifdef FIX_BUGS
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ pos = 438.0f;
+#endif
+ CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - pos), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
+ }
+ else {
+
+ if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
+ Clip = AmmoInClip / 10;
+
+ Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
+ }
+ else {
+ Clip = AmmoInClip;
+
+ Ammo = Min(TotalAmmo - AmmoInClip, 9999);
+ }
+
+ char sMinus[10];
+ char sAmmo[20];
+ char sClip[20];
+
+ sprintf(sMinus, "-");
+ sprintf(sAmmo, "%d", Ammo);
+ sprintf(sClip, "%d", Clip);
+
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ AsciiToUnicode(sAmmo, sPrint);
+ CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 438.0f : 435.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
+
+ CFont::SetRightJustifyOff();
+ AsciiToUnicode(sMinus, sPrint);
+ CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 439.0f : 436.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
+
+ AsciiToUnicode(sClip, sPrint);
+ CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 441.0f : 439.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
+
+ }
+ }
CFont::SetDropShadowPosition(0);
}
}
@@ -571,23 +587,8 @@ void CHud::Draw()
&& FRAMECOUNTER & 8) {
if (playerPed->m_fHealth >= 10
|| playerPed->m_fHealth < 10 && FRAMECOUNTER & 8) {
-
- AsciiToUnicode("{", sPrintIcon);
-#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
-#else
- sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
-#endif
- AsciiToUnicode(sTemp, sPrint);
-
- CFont::SetColor(HEALTH_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
-
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4) {
- // CFont::SetColor(HEALTH_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
- }
+ DrawHealthBar(playerPed->m_fHealth);
}
}
}
@@ -608,13 +609,7 @@ void CHud::Draw()
CFont::SetColor(ARMOUR_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud) {
-
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
-
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 4) {
- // CFont::SetColor(ARMOUR_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
- }
+ DrawArmourBar(playerPed->m_fArmour);
}
}
}
@@ -631,36 +626,23 @@ void CHud::Draw()
}
if (m_WantedState != FADED_OUT) {
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetJustifyOff();
- CFont::SetCentreOff();
- CFont::SetRightJustifyOn();
- CFont::SetPropOn();
- CFont::SetFontStyle(FONT_STANDARD);
-
- AsciiToUnicode(">", sPrintIcon);
-
+ char wantedStar[] = "\x16";
+ float starX = 441.0f;
for (int i = 0; i < 6; i++) {
if (FrontEndMenuManager.m_PrefsShowHud) {
if (playerPed->m_pWanted->GetWantedLevel() > i
&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
+ 2000 || FRAMECOUNTER & 4)) {
- WANTED_COLOR.a = alpha;
- CFont::SetColor(WANTED_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+ DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, false);
} else if (playerPed->m_pWanted->m_nMinWantedLevel > i && FRAMECOUNTER & 4) {
- WANTED_COLOR_FLASH.a = alpha;
- CFont::SetColor(WANTED_COLOR_FLASH);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
-
- } else if (playerPed->m_pWanted->GetWantedLevel() <= i) {
- NOTWANTED_COLOR.a = alpha;
- CFont::SetColor(NOTWANTED_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+ DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, true);
}
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ starX -= 11.0f;
+ else
+ starX -= 13.5f;
}
}
}
@@ -788,14 +770,14 @@ void CHud::Draw()
CFont::SetPropOn();
CFont::SetBackgroundOff();
- if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH)
- CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.8f), SCREEN_SCALE_Y(1.8f));
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.42768f), PSP_SCREEN_SCALE_Y(0.88f));
else
- CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f));
-
- CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f));
- CFont::SetSlant(0.15f);
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.4752f), PSP_SCREEN_SCALE_Y(0.88f));
+ //CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f));
+ //CFont::SetSlant(0.15f);
+ CFont::SetWrapx(SCREEN_WIDTH);
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
@@ -805,9 +787,9 @@ void CHud::Draw()
CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
if (!CTheScripts::bPlayerIsInTheStatium)
- CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint);
+ CFont::PrintStringFromBottom(PSP_SCREEN_SCALE_FROM_RIGHT(24.0f), PSP_SCREEN_SCALE_FROM_BOTTOM(16.0f), m_ZoneToPrint);
- CFont::SetSlant(0.f);
+ //CFont::SetSlant(0.f);
} else {
m_ZoneState = 3;
}
@@ -888,13 +870,14 @@ void CHud::Draw()
CFont::SetPropOn();
CFont::SetBackgroundOff();
- if (FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_ITALIAN && FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_SPANISH)
- CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f));
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.42768f), PSP_SCREEN_SCALE_Y(0.88f));
else
- CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.85f), SCREEN_SCALE_Y(1.8f));
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.4752f), PSP_SCREEN_SCALE_Y(0.88f));
- CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f));
- CFont::SetSlant(0.15f);
+ CFont::SetWrapx(SCREEN_WIDTH);
+ CFont::SetSlantRefPoint(PSP_SCREEN_SCALE_FROM_RIGHT(24.0f), PSP_SCREEN_SCALE_FROM_BOTTOM(35.6f));
+ CFont::SetSlant(0.f);
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
@@ -904,7 +887,7 @@ void CHud::Draw()
CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
CFont::SetDropColor(CRGBA(0, 0, 0, fVehicleAlpha));
- CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint);
+ CFont::PrintStringFromBottom(PSP_SCREEN_SCALE_FROM_RIGHT(24.0f), PSP_SCREEN_SCALE_FROM_BOTTOM(35.6f), m_pVehicleNameToPrint);
CFont::SetSlant(0.f);
}
@@ -921,24 +904,8 @@ void CHud::Draw()
DrawClock
*/
if (m_ClockState) {
- CFont::SetJustifyOff();
- CFont::SetCentreOff();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetPropOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetDropShadowPosition(2);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
-
- sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
- AsciiToUnicode(sTemp, sPrint);
-
- CFont::SetColor(CLOCK_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud)
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
+ DrawTime();
}
/*
@@ -1205,7 +1172,7 @@ void CHud::Draw()
onceItWasWidescreen = false;
CFont::DrawFonts();
- CFont::SetDropShadowPosition(2);
+ CFont::SetDropShadowPosition(0);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.22f));
@@ -1431,6 +1398,221 @@ void CHud::Draw()
}
}
+int HealthFlashTimer = 50;
+
+void
+CHud::DrawHealthBar(int16 value)
+{
+ if (m_ItemToFlash == ITEM_HEALTH) {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth > 10.0f) {
+ if (HealthFlashTimer-- == 0) {
+ m_ItemToFlash = -1;
+ HealthFlashTimer = 50;
+ }
+ }
+ }
+ float fHealth = value;
+ float fMaxHealth = CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth;
+ fHealth = Clamp(fHealth, 0.0f, fMaxHealth);
+ float fWidth = (fHealth / fMaxHealth) * 40.0f + 16.0f + 4.0f;
+ float u = fWidth / 64.0f;
+ if (value == 0) {
+ fWidth = 0.0f;
+ u = 0.0f;
+ } else if (value == fMaxHealth) {
+ fWidth = 64.0f;
+ u = 1.0f;
+ }
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ fWidth *= 0.68f;
+ else
+ fWidth *= 0.85f;
+
+ float fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
+ float fX2 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect1(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
+ CRGBA color1(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_INSIDE2].Draw(rect1, color1, 0.0f, 0.0f, u, 0.0f, 0.0f, 1.0f, u, 1.0f);
+
+ fX1 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect2(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
+ CRGBA color2(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_INSIDE2DARK].Draw(rect2, color2, u, 0.0f, 1.0f, 0.0f, u, 1.0f, 1.0f, 1.0f);
+
+ fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
+ fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect3(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
+ CRGBA color3(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_OUTLINE].Draw(rect3, color3, 0.01f, 0.0f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
+
+ if (fMaxHealth > 100.0f)
+ {
+ CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetDropShadowPosition(0);
+ CFont::SetDropColor(CRGBA(0, 0, 0, m_HudAlpha));
+ CFont::SetColor(CRGBA(255, 255, 255, m_HudAlpha));
+ CFont::SetCentreOn();
+ if (fMaxHealth > 125.0f)
+ CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.3375f : 0.45f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.75f)));
+ else
+ CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.2625f : 0.35f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.6f)));
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ fX1 = 375.0f + 12.0f;
+ else
+ fX1 = 360.0f + 15.0f;
+ CFont::PrintString(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(36.0f), (wchar*)L"+");
+ }
+
+}
+
+int ArmourFlashTimer = 50;
+
+void
+CHud::DrawArmourBar(int16 value)
+{
+ if (m_ItemToFlash == ITEM_ARMOUR) {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fArmour > 10.0f) {
+ if (ArmourFlashTimer-- == 0) {
+ m_ItemToFlash = -1;
+ ArmourFlashTimer = 50;
+ }
+ }
+ }
+ float fArmour = value;
+ float fMaxArmour = CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour;
+ fArmour = Clamp(fArmour, 0.0f, fMaxArmour);
+ float fWidth = (fArmour / fMaxArmour) * 40.0f + 16.0f + 4.0f;
+ float u = fWidth / 64.0f;
+ if (value == 0) {
+ fWidth = 0.0f;
+ u = 0.0f;
+ } else if (value == fMaxArmour) {
+ fWidth = 64.0f;
+ u = 1.0f;
+ }
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ fWidth *= 0.68f;
+ else
+ fWidth *= 0.85f;
+
+ float fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
+ float fX2 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect1(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
+ CRGBA color1(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_INSIDE1].Draw(rect1, color1, 0.0f, 0.0f, u, 0.0f, 0.0f, 1.0f, u, 1.0f);
+
+ fX1 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect2(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
+ CRGBA color2(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_INSIDE1DARK].Draw(rect2, color2, u, 0.0f, 1.0f, 0.0f, u, 1.0f, 1.0f, 1.0f);
+
+ fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
+ fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect3(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
+ CRGBA color3(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_OUTLINE].Draw(rect3, color3, 0.01f, 0.0f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
+
+ if (fMaxArmour > 100.0f) {
+ CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetDropShadowPosition(0);
+ CFont::SetDropColor(CRGBA(0, 0, 0, m_HudAlpha));
+ CFont::SetColor(CRGBA(255, 255, 255, m_HudAlpha));
+ CFont::SetCentreOn();
+ if (fMaxArmour > 125.0f)
+ CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.3375f : 0.45f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.75f)));
+ else
+ CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.2625f : 0.35f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.6f)));
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ fX1 = 375.0f + 12.0f;
+ else
+ fX1 = 360.0f + 15.0f;
+ CFont::PrintString(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(24.0f), (wchar*)L"+");
+ }
+
+}
+
+void
+CHud::DrawTimeAndCashNumbers(char *str, float x, float y, bool secondSet)
+{
+ CRGBA color(255, 255, 255, m_HudAlpha);
+
+ float width = 11.0f;
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ width = 9.0f;
+
+ float height = 10.0f;
+ while (*str) {
+ uint8 c = *str;
+ if (c >= '0' && c <= ':')
+ {
+ if (secondSet) c -= '%';
+ else c -= '0';
+ } else {
+ if (c == 22) {
+ if (secondSet)
+ color = CRGBA(62, 141, 188, m_HudAlpha);
+ else
+ color = CRGBA(192, 155, 54, m_HudAlpha);
+ } else if (!secondSet)
+ c = 10;
+ else
+ c = 21;
+ }
+
+ int row = c / 8;
+ int col = c - row * 8;
+ float width2 = width;
+ if (c == 22)
+ width2 += 3.0f;
+ CRect rect(PSP_SCREEN_SCALE_X(x), PSP_SCREEN_SCALE_Y(y), PSP_SCREEN_SCALE_X(x+ width2), PSP_SCREEN_SCALE_Y(y) + PSP_SCREEN_SCALE_Y(height));
+
+ float u = col * 0.125f;
+ // TODO(LCS): some odd calculation with u going on in here if it's < 0, it might be fabs, but maybe not
+
+ float v = row * 0.265625f;
+ // TODO(LCS): same odd calculation with v as above
+
+ str++;
+ Sprites[HUD_HUDNUMBERS].Draw(rect, color, u, v, u + 0.125f, v, u, v + 0.265625f, u + 0.125f, v + 0.265625f);
+
+ x += (width - 2.0f);
+ if (c == 10)
+ x -= 4.0f;
+
+#ifdef GTA_PSP
+ x = Ceil(PSP_SCREEN_SCALE_X(x)) * ((float)PSP_DEFAULT_SCREEN_WIDTH / (float)SCREEN_WIDTH);
+#else
+ // BUG: actually above wasn't PSP only but on higher resolutions things don't look like they were meant to, so we stick with PS2 version here
+ x = Ceil(PSP_SCALE_TO_PS2_X(x)) * ((float)PSP_DEFAULT_SCREEN_WIDTH / (float)DEFAULT_SCREEN_WIDTH);
+#endif
+ }
+}
+
+void
+CHud::DrawCash()
+{
+ char str[200];
+ sprintf(str, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ DrawTimeAndCashNumbers(str, FrontEndMenuManager.m_PrefsUseWideScreen ? 386.0f : 373.0f, 53.0f, true);
+}
+
+void
+CHud::DrawTime()
+{
+ // TODO(LCS): a lot more code should be here
+
+ char str[24];
+ sprintf(str, "%02d:%02d", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
+ DrawTimeAndCashNumbers(str, FrontEndMenuManager.m_PrefsUseWideScreen ? 386.0f : 373.0f, 17.0f, false);
+}
+
+
void CHud::DrawAfterFade()
{
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@@ -2086,4 +2268,4 @@ CHud::ResetWastedText(void)
BigMessageInUse[0] = 0.0f;
m_BigMessage[2][0] = 0;
m_BigMessage[0][0] = 0;
-}
+} \ No newline at end of file
diff --git a/src/renderer/Hud.h b/src/renderer/Hud.h
index a4b9609a..4ae36886 100644
--- a/src/renderer/Hud.h
+++ b/src/renderer/Hud.h
@@ -38,15 +38,23 @@ enum eSprites
HUD_FIST,
HUD_SITEROCKET = 41,
HUD_RADARDISC = 50,
- HUD_SITESNIPER = 63,
+ HUD_BAR_INSIDE1DARK = 57,
+ HUD_BAR_INSIDE2DARK,
+ HUD_HUDNUMBERS,
+ HUD_BAR_INSIDE1,
+ HUD_BAR_INSIDE2,
+ HUD_BAR_OUTLINE,
+ HUD_SITESNIPER,
HUD_SITEM16,
HUD_SITELASER,
HUD_LASERDOT,
HUD_VIEWFINDER,
HUD_BLEEDER,
- NUM_HUD_SPRITES = 69,
+ NUM_HUD_SPRITES = 70,
};
+extern float BigMessageInUse[6];
+
class CHud
{
public:
@@ -82,7 +90,6 @@ public:
static int32 m_ClockState;
// These aren't really in CHud
- static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
static float OddJob2OffTimer;
@@ -117,6 +124,9 @@ public:
static uint32 m_LastWeapon;
static uint32 m_LastTimeEnergyLost;
+ static wchar* gLastPrintForeverString;
+ static uint8 m_HudAlpha;
+
public:
static void Draw();
static void DrawAfterFade();
@@ -136,4 +146,9 @@ public:
static void Shutdown();
static float DrawFadeState(DRAW_FADE_STATE, int);
static void ResetWastedText(void);
+ static void DrawHealthBar(int16 value);
+ static void DrawArmourBar(int16 value);
+ static void DrawTimeAndCashNumbers(char *str, float x, float y, bool secondSet);
+ static void DrawCash();
+ static void DrawTime();
};
diff --git a/src/renderer/MBlur.cpp b/src/renderer/MBlur.cpp
index cc8270ce..f2c85719 100644
--- a/src/renderer/MBlur.cpp
+++ b/src/renderer/MBlur.cpp
@@ -593,6 +593,8 @@ CMBlur::AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type)
void
CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
{
+ //TODO(LCS)
+#if 0
bool drawWaterDrops = false;
RwIm2DVertex verts[4];
int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255;
@@ -798,4 +800,5 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
pBufVertCount = 0;
+#endif
}
diff --git a/src/renderer/Particle.cpp b/src/renderer/Particle.cpp
index 461a10a6..18e9e415 100644
--- a/src/renderer/Particle.cpp
+++ b/src/renderer/Particle.cpp
@@ -13,6 +13,7 @@
#include "Replay.h"
#include "Stats.h"
#include "Weather.h"
+#include "WaterLevel.h"
#include "MBlur.h"
#include "main.h"
#include "AudioScriptObject.h"
@@ -213,7 +214,6 @@ RwRaster *gpRainDropRaster;
RwTexture *gpSparkTex;
RwTexture *gpNewspaperTex;
RwTexture *gpGunSmokeTex;
-RwTexture *gpDotTex;
RwTexture *gpHeatHazeTex;
RwTexture *gpBeastieTex;
RwTexture *gpRainDripTex[MAX_RAINDRIP_FILES];
@@ -222,34 +222,30 @@ RwTexture *gpRainDripDarkTex[MAX_RAINDRIP_FILES];
RwRaster *gpSparkRaster;
RwRaster *gpNewspaperRaster;
RwRaster *gpGunSmokeRaster;
-RwRaster *gpDotRaster;
RwRaster *gpHeatHazeRaster;
RwRaster *gpBeastieRaster;
RwRaster *gpRainDripRaster[MAX_RAINDRIP_FILES];
RwRaster *gpRainDripDarkRaster[MAX_RAINDRIP_FILES];
+RwTexture *gpFireHoseTex;
+RwRaster *gpFireHoseRaster;
+
+RwTexture *gpMultiPlayerHitTex;
+RwRaster *gpMultiPlayerHitRaster;
+
float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE];
CParticle *CParticle::m_pUnusedListHead;
float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE];
float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE];
int32 Randomizer;
-int32 nParticleCreationInterval = 1;
float PARTICLE_WIND_TEST_SCALE = 0.002f;
-float fParticleScaleLimit = 0.5f;
-
-bool clearWaterDrop;
-int32 numWaterDropOnScreen;
#ifdef DEBUGMENU
SETTWEAKPATH("Particle");
-TWEAKINT32(nParticleCreationInterval, 0, 5, 1);
-TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f);
TWEAKFUNC(CParticle::ReloadConfig);
#endif
-
-
void CParticle::ReloadConfig()
{
debug("Initialising CParticleMgr...");
@@ -287,14 +283,6 @@ void CParticle::ReloadConfig()
gParticleArray[i].m_nFadeAlphaTimer = 0;
- gParticleArray[i].m_nCurrentZRotation = 0;
-
- gParticleArray[i].m_nZRotationTimer = 0;
-
- gParticleArray[i].m_fCurrentZRadius = 0.0f;
-
- gParticleArray[i].m_nZRadiusTimer = 0;
-
gParticleArray[i].m_nCurrentFrame = 0;
gParticleArray[i].m_nAnimationSpeedTimer = 0;
@@ -319,7 +307,7 @@ void CParticle::Initialise()
}
for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ )
- {
+ {
float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE));
m_SinTable[i] = ::Sin(angle);
@@ -334,83 +322,98 @@ void CParticle::Initialise()
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
{
gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil);
+ ASSERT(gpSmokeTex[i] != nil);
gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]);
}
gpSmoke2Tex = RwTextureRead("smokeII_3", nil);
+ ASSERT(gpSmoke2Tex != nil);
gpSmoke2Raster = RwTextureGetRaster(gpSmoke2Tex);
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
{
gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil);
+ ASSERT(gpRubberTex[i] != nil);
gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]);
}
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
{
gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil);
+ ASSERT(gpRainSplashTex[i] != nil);
gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]);
}
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
{
gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil);
+ ASSERT(gpWatersprayTex[i] != nil);
gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]);
}
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
{
gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil);
+ ASSERT(gpExplosionMediumTex[i] != nil);
gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]);
}
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
{
gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], nil);
+ ASSERT(gpGunFlashTex[i] != nil);
gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]);
}
gpRainDropTex = RwTextureRead("raindrop4", nil);
+ ASSERT(gpRainDropTex != nil);
gpRainDropRaster = RwTextureGetRaster(gpRainDropTex);
-
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
{
gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil);
+ ASSERT(gpRainSplashupTex[i] != nil);
gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]);
}
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
{
gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], nil);
+ ASSERT(gpBirdfrontTex[i] != nil);
gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]);
}
for ( int32 i = 0; i < MAX_BOAT_FILES; i++ )
{
gpBoatTex[i] = RwTextureRead(BoatFiles[i], nil);
+ ASSERT(gpBoatTex[i] != nil);
gpBoatRaster[i] = RwTextureGetRaster(gpBoatTex[i]);
}
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
{
gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil);
+ ASSERT(gpCarDebrisTex[i] != nil);
gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]);
}
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
{
gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil);
+ ASSERT(gpCarSplashTex[i] != nil);
gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]);
}
gpBoatWakeTex = RwTextureRead("boatwake2", nil);
+ ASSERT(gpBoatWakeTex != nil);
gpBoatWakeRaster = RwTextureGetRaster(gpBoatWakeTex);
gpFlame1Tex = RwTextureRead("flame1", nil);
+ ASSERT(gpFlame1Tex != nil);
gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex);
gpFlame5Tex = RwTextureRead("flame5", nil);
+ ASSERT(gpFlame5Tex != nil);
//#ifdef FIX_BUGS
#if 0
@@ -421,257 +424,409 @@ void CParticle::Initialise()
#endif
gpRainDropSmallTex = RwTextureRead("rainsmall", nil);
+ ASSERT(gpRainDropSmallTex != nil);
gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex);
gpBloodTex = RwTextureRead("blood", nil);
+ ASSERT(gpBloodTex != nil);
gpBloodRaster = RwTextureGetRaster(gpBloodTex);
gpLeafTex[0] = RwTextureRead("gameleaf01_64", nil);
+ ASSERT(gpLeafTex[0] != nil);
gpLeafRaster[0] = RwTextureGetRaster(gpLeafTex[0]);
gpLeafTex[1] = RwTextureRead("letter", nil);
+ ASSERT(gpLeafTex[1] != nil);
gpLeafRaster[1] = RwTextureGetRaster(gpLeafTex[1]);
gpCloudTex1 = RwTextureRead("cloud3", nil);
+ ASSERT(gpCloudTex1 != nil);
gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1);
gpCloudTex4 = RwTextureRead("cloudmasked", nil);
+ ASSERT(gpCloudTex4 != nil);
gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4);
gpBloodSmallTex = RwTextureRead("bloodsplat2", nil);
+ ASSERT(gpBloodSmallTex != nil);
gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex);
gpGungeTex = RwTextureRead("gunge", nil);
+ ASSERT(gpGungeTex != nil);
gpGungeRaster = RwTextureGetRaster(gpGungeTex);
gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil);
+ ASSERT(gpCollisionSmokeTex != nil);
gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex);
gpBulletHitTex = RwTextureRead("bullethitsmoke", nil);
+ ASSERT(gpBulletHitTex != nil);
gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex);
gpGunShellTex = RwTextureRead("gunshell", nil);
+ ASSERT(gpGunShellTex != nil);
gpGunShellRaster = RwTextureGetRaster(gpGunShellTex);
- gpPointlightTex = RwTextureRead("pointlight", nil);
+ gpPointlightTex = RwTextureRead("smoke5", nil);
+ ASSERT(gpPointlightTex != nil);
gpPointlightRaster = RwTextureGetRaster(gpPointlightTex);
gpSparkTex = RwTextureRead("spark", nil);
+ ASSERT(gpSparkTex != nil);
gpSparkRaster = RwTextureGetRaster(gpSparkTex);
- gpNewspaperTex = RwTextureRead("newspaper02_64", nil);
+ gpNewspaperTex = RwTextureRead("ballot_paper", nil);
+ ASSERT(gpNewspaperTex != nil);
gpNewspaperRaster = RwTextureGetRaster(gpNewspaperTex);
gpGunSmokeTex = RwTextureRead("gunsmoke3", nil);
+ ASSERT(gpGunSmokeTex != nil);
gpGunSmokeRaster = RwTextureGetRaster(gpGunSmokeTex);
- gpDotTex = RwTextureRead("dot", nil);
- gpDotRaster = RwTextureGetRaster(gpDotTex);
-
gpHeatHazeTex = RwTextureRead("heathaze", nil);
+ ASSERT(gpHeatHazeTex != nil);
gpHeatHazeRaster = RwTextureGetRaster(gpHeatHazeTex);
gpBeastieTex = RwTextureRead("beastie", nil);
+ ASSERT(gpBeastieTex != nil);
gpBeastieRaster = RwTextureGetRaster(gpBeastieTex);
gpRainDripTex[0] = RwTextureRead("raindrip64", nil);
+ ASSERT(gpRainDripTex[0] != nil);
gpRainDripRaster[0] = RwTextureGetRaster(gpRainDripTex[0]);
gpRainDripTex[1] = RwTextureRead("raindripb64", nil);
+ ASSERT(gpRainDripTex[1] != nil);
gpRainDripRaster[1] = RwTextureGetRaster(gpRainDripTex[1]);
gpRainDripDarkTex[0] = RwTextureRead("raindrip64_d", nil);
+ ASSERT(gpRainDripDarkTex[0] != nil);
gpRainDripDarkRaster[0] = RwTextureGetRaster(gpRainDripDarkTex[0]);
- gpRainDripDarkTex[1] = RwTextureRead("raindripb64_d", nil);
- gpRainDripDarkRaster[1] = RwTextureGetRaster(gpRainDripDarkTex[1]);
+ gpMultiPlayerHitTex = RwTextureRead("mphit", nil);
+ ASSERT(gpMultiPlayerHitTex != nil);
+ gpMultiPlayerHitRaster = RwTextureGetRaster(gpMultiPlayerHitTex);
- CTxdStore::PopCurrentTxd();
+ gpFireHoseTex = RwTextureRead("firehose", nil);
+ ASSERT(gpFireHoseTex != nil);
+ gpFireHoseRaster = RwTextureGetRaster(gpFireHoseTex);
- for ( int32 i = 0; i < MAX_PARTICLES; i++ )
+ CTxdStore::PopCurrentTxd();
+ SetPixelData();
+
+ debug("CParticle ready");
+}
+
+void CParticle::SetPixelData()
+{
+ for (int32 i = 0; i < MAX_PARTICLES; i++)
{
- tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i];
-
- switch ( i )
+ tParticleSystemData* entry = &mod_ParticleSystemManager.m_aParticles[i];
+
+ switch (i)
{
- case PARTICLE_SPARK:
- case PARTICLE_SPARK_SMALL:
- case PARTICLE_RAINDROP_SMALL:
- case PARTICLE_HELI_ATTACK:
- entry->m_ppRaster = &gpRainDropSmallRaster;
- break;
-
- case PARTICLE_WATER_SPARK:
- entry->m_ppRaster = &gpSparkRaster;
- break;
-
- case PARTICLE_WHEEL_DIRT:
- case PARTICLE_SAND:
- case PARTICLE_STEAM2:
- case PARTICLE_STEAM_NY:
- case PARTICLE_STEAM_NY_SLOWMOTION:
- case PARTICLE_GROUND_STEAM:
- case PARTICLE_ENGINE_STEAM:
- case PARTICLE_PEDFOOT_DUST:
- case PARTICLE_CAR_DUST:
- case PARTICLE_EXHAUST_FUMES:
- entry->m_ppRaster = &gpSmoke2Raster;
- break;
-
- case PARTICLE_WHEEL_WATER:
- case PARTICLE_WATER:
- case PARTICLE_SMOKE:
- case PARTICLE_SMOKE_SLOWMOTION:
- case PARTICLE_DRY_ICE:
- case PARTICLE_GARAGEPAINT_SPRAY:
- case PARTICLE_STEAM:
- case PARTICLE_WATER_CANNON:
- case PARTICLE_EXTINGUISH_STEAM:
- case PARTICLE_HELI_DUST:
- case PARTICLE_PAINT_SMOKE:
- case PARTICLE_BULLETHIT_SMOKE:
- entry->m_ppRaster = gpSmokeRaster;
- break;
-
- case PARTICLE_BLOOD:
- entry->m_ppRaster = &gpBloodRaster;
- break;
-
- case PARTICLE_BLOOD_SMALL:
- case PARTICLE_BLOOD_SPURT:
- entry->m_ppRaster = &gpBloodSmallRaster;
- break;
-
- case PARTICLE_DEBRIS:
- case PARTICLE_TREE_LEAVES:
- entry->m_ppRaster = gpLeafRaster;
- break;
-
- case PARTICLE_DEBRIS2:
- entry->m_ppRaster = &gpGungeRaster;
- break;
-
- case PARTICLE_FLYERS:
- entry->m_ppRaster = &gpNewspaperRaster;
- break;
-
- case PARTICLE_FLAME:
- case PARTICLE_CARFLAME:
- entry->m_ppRaster = &gpFlame1Raster;
- break;
-
- case PARTICLE_FIREBALL:
- entry->m_ppRaster = &gpFlame5Raster;
- break;
-
- case PARTICLE_GUNFLASH:
- case PARTICLE_GUNFLASH_NOANIM:
- entry->m_ppRaster = gpGunFlashRaster;
- break;
-
-
- case PARTICLE_GUNSMOKE:
- case PARTICLE_WATERDROP:
- case PARTICLE_BLOODDROP:
- case PARTICLE_HEATHAZE:
- case PARTICLE_HEATHAZE_IN_DIST:
- entry->m_ppRaster = nil;
- break;
-
- case PARTICLE_GUNSMOKE2:
- case PARTICLE_BOAT_THRUSTJET:
- case PARTICLE_RUBBER_SMOKE:
- entry->m_ppRaster = gpRubberRaster;
- break;
-
- case PARTICLE_CIGARETTE_SMOKE:
- entry->m_ppRaster = &gpGunSmokeRaster;
- break;
-
- case PARTICLE_TEARGAS:
- entry->m_ppRaster = &gpHeatHazeRaster;
- break;
-
- case PARTICLE_SHARD:
- case PARTICLE_RAINDROP:
- case PARTICLE_RAINDROP_2D:
- entry->m_ppRaster = &gpRainDropRaster;
- break;
-
- case PARTICLE_SPLASH:
- case PARTICLE_PED_SPLASH:
- case PARTICLE_CAR_SPLASH:
- case PARTICLE_WATER_HYDRANT:
- entry->m_ppRaster = gpCarSplashRaster;
- break;
-
- case PARTICLE_RAIN_SPLASH:
- case PARTICLE_RAIN_SPLASH_BIGGROW:
- entry->m_ppRaster = gpRainSplashRaster;
- break;
-
- case PARTICLE_RAIN_SPLASHUP:
- entry->m_ppRaster = gpRainSplashupRaster;
- break;
-
- case PARTICLE_WATERSPRAY:
- entry->m_ppRaster = gpWatersprayRaster;
- break;
-
- case PARTICLE_EXPLOSION_MEDIUM:
- case PARTICLE_EXPLOSION_LARGE:
- case PARTICLE_EXPLOSION_MFAST:
- case PARTICLE_EXPLOSION_LFAST:
- entry->m_ppRaster = gpExplosionMediumRaster;
- break;
-
- case PARTICLE_BOAT_SPLASH:
- entry->m_ppRaster = &gpBoatWakeRaster;
- break;
-
- case PARTICLE_ENGINE_SMOKE:
- case PARTICLE_ENGINE_SMOKE2:
- case PARTICLE_CARFLAME_SMOKE:
- case PARTICLE_FIREBALL_SMOKE:
- case PARTICLE_ROCKET_SMOKE:
- case PARTICLE_TEST:
- entry->m_ppRaster = &gpCloudRaster4;
- break;
-
- case PARTICLE_CARCOLLISION_DUST:
- case PARTICLE_BURNINGRUBBER_SMOKE:
- entry->m_ppRaster = &gpCollisionSmokeRaster;
- break;
-
- case PARTICLE_CAR_DEBRIS:
- case PARTICLE_HELI_DEBRIS:
- case PARTICLE_BIRD_DEBRIS:
- entry->m_ppRaster = gpCarDebrisRaster;
- break;
-
- case PARTICLE_GUNSHELL_FIRST:
- case PARTICLE_GUNSHELL:
- case PARTICLE_GUNSHELL_BUMP1:
- case PARTICLE_GUNSHELL_BUMP2:
- entry->m_ppRaster = &gpGunShellRaster;
- break;
-
-
- case PARTICLE_BIRD_FRONT:
- entry->m_ppRaster = gpBirdfrontRaster;
- break;
-
- case PARTICLE_SHIP_SIDE:
- entry->m_ppRaster = gpBoatRaster;
- break;
-
- case PARTICLE_BEASTIE:
- entry->m_ppRaster = &gpBeastieRaster;
- break;
+ case PARTICLE_SPARK:
+ entry->m_ppRaster = &gpRainDropSmallRaster;
+ break;
+
+ case PARTICLE_SPARK_SMALL:
+ entry->m_ppRaster = &gpRainDropSmallRaster;
+ break;
+
+ case PARTICLE_WATER_SPARK:
+ entry->m_ppRaster = &gpSparkRaster;
+ break;
+
+ case PARTICLE_WHEEL_DIRT:
+ entry->m_ppRaster = &gpSmoke2Raster;
+ break;
+
+ case PARTICLE_SAND:
+ entry->m_ppRaster = &gpSmoke2Raster;
+ break;
+
+ case PARTICLE_WHEEL_WATER:
+ entry->m_ppRaster = gpSmokeRaster;
+ break;
+
+ case PARTICLE_BLOOD:
+ entry->m_ppRaster = &gpBloodRaster;
+ break;
+
+ case PARTICLE_BLOOD_SMALL:
+ entry->m_ppRaster = &gpBloodSmallRaster;
+ break;
+
+ case PARTICLE_BLOOD_SPURT:
+ entry->m_ppRaster = &gpBloodSmallRaster;
+ break;
+
+ case PARTICLE_DEBRIS:
+ entry->m_ppRaster = gpLeafRaster;
+ break;
+
+ case PARTICLE_DEBRIS2:
+ entry->m_ppRaster = &gpGungeRaster;
+ break;
+
+ case PARTICLE_FLYERS:
+ entry->m_ppRaster = &gpNewspaperRaster;
+ break;
+
+ case PARTICLE_WATER:
+ entry->m_ppRaster = gpSmokeRaster;
+ break;
+
+ case PARTICLE_FLAME:
+ entry->m_ppRaster = &gpFlame1Raster;
+ break;
+
+ case PARTICLE_FIREBALL:
+ entry->m_ppRaster = &gpFlame5Raster;
+ break;
+
+ case PARTICLE_GUNFLASH:
+ entry->m_ppRaster = gpGunFlashRaster;
+ break;
+
+ case PARTICLE_GUNFLASH_NOANIM:
+ entry->m_ppRaster = gpGunFlashRaster;
+ break;
+
+ case PARTICLE_GUNSMOKE:
+ entry->m_ppRaster = nil;
+ break;
+
+ case PARTICLE_GUNSMOKE2:
+ entry->m_ppRaster = gpRubberRaster;
+ break;
+
+ case PARTICLE_CIGARETTE_SMOKE:
+ entry->m_ppRaster = &gpGunSmokeRaster;
+ break;
+
+ case PARTICLE_TEARGAS:
+ entry->m_ppRaster = &gpHeatHazeRaster;
+ break;
+
+ case PARTICLE_SMOKE:
+ case PARTICLE_SMOKE_SLOWMOTION:
+ case PARTICLE_DRY_ICE:
+ entry->m_ppRaster = gpSmokeRaster;
+ break;
+
+ case PARTICLE_GARAGEPAINT_SPRAY:
+ entry->m_ppRaster = gpSmokeRaster;
+ break;
+
+ case PARTICLE_SHARD:
+ entry->m_ppRaster = &gpRainDropRaster;
+ break;
+
+ case PARTICLE_SPLASH:
+ entry->m_ppRaster = gpCarSplashRaster;
+ break;
+
+ case PARTICLE_CARFLAME:
+ entry->m_ppRaster = &gpFlame1Raster;
+ break;
+
+ case PARTICLE_STEAM:
+ entry->m_ppRaster = gpSmokeRaster;
+ break;
+
+ case PARTICLE_STEAM2:
+ entry->m_ppRaster = &gpSmoke2Raster;
+ break;
+
+ case PARTICLE_STEAM_NY:
+ case PARTICLE_STEAM_NY_SLOWMOTION:
+ case PARTICLE_GROUND_STEAM:
+ case PARTICLE_HYDRANT_STEAM:
+ entry->m_ppRaster = &gpSmoke2Raster;
+ break;
+
+ case PARTICLE_ENGINE_STEAM:
+ entry->m_ppRaster = &gpSmoke2Raster;
+ break;
+
+ case PARTICLE_RAINDROP:
+ entry->m_ppRaster = &gpRainDropRaster;
+ break;
+
+ case PARTICLE_RAINDROP_SMALL:
+ entry->m_ppRaster = &gpRainDropSmallRaster;
+ break;
+
+ case PARTICLE_RAIN_SPLASH:
+ case PARTICLE_RAIN_SPLASH_BIGGROW:
+ entry->m_ppRaster = gpRainSplashRaster;
+ break;
+
+ case PARTICLE_RAIN_SPLASHUP:
+ entry->m_ppRaster = gpRainSplashupRaster;
+ break;
+
+ case PARTICLE_WATERSPRAY:
+ entry->m_ppRaster = gpWatersprayRaster;
+ break;
+
+ case PARTICLE_RAINDROP_2D:
+ entry->m_ppRaster = &gpRainDropRaster;
+ break;
+
+ case PARTICLE_EXPLOSION_MEDIUM:
+ entry->m_ppRaster = gpExplosionMediumRaster;
+ break;
+
+ case PARTICLE_EXPLOSION_LARGE:
+ entry->m_ppRaster = gpExplosionMediumRaster;
+ break;
+
+ case PARTICLE_EXPLOSION_MFAST:
+ entry->m_ppRaster = gpExplosionMediumRaster;
+ break;
+
+ case PARTICLE_EXPLOSION_LFAST:
+ entry->m_ppRaster = gpExplosionMediumRaster;
+ break;
+
+ case PARTICLE_CAR_SPLASH:
+ entry->m_ppRaster = gpCarSplashRaster;
+ break;
+
+ case PARTICLE_BOAT_SPLASH:
+ entry->m_ppRaster = &gpBoatWakeRaster;
+ break;
+
+ case PARTICLE_BOAT_THRUSTJET:
+ entry->m_ppRaster = gpRubberRaster;
+ break;
+
+ case PARTICLE_WATER_HYDRANT:
+ entry->m_ppRaster = gpCarSplashRaster;
+ break;
+
+ case PARTICLE_WATER_CANNON:
+ entry->m_ppRaster = gpSmokeRaster;
+ break;
+
+ case PARTICLE_EXTINGUISH_STEAM:
+ entry->m_ppRaster = gpSmokeRaster;
+ break;
+
+ case PARTICLE_PED_SPLASH:
+ entry->m_ppRaster = gpCarSplashRaster;
+ break;
+
+ case PARTICLE_PEDFOOT_DUST:
+ entry->m_ppRaster = &gpSmoke2Raster;
+ break;
+
+ case PARTICLE_CAR_DUST:
+ entry->m_ppRaster = &gpSmoke2Raster;
+ break;
+
+ case PARTICLE_HELI_DUST:
+ entry->m_ppRaster = gpSmokeRaster;
+ break;
+
+ case PARTICLE_HELI_ATTACK:
+ entry->m_ppRaster = &gpRainDropSmallRaster;
+ break;
+
+ case PARTICLE_ENGINE_SMOKE:
+ entry->m_ppRaster = &gpCloudRaster4;
+ break;
+
+ case PARTICLE_ENGINE_SMOKE2:
+ case PARTICLE_ROCKET_SMOKE:
+ entry->m_ppRaster = &gpCloudRaster4;
+ break;
+
+ case PARTICLE_CARFLAME_SMOKE:
+ entry->m_ppRaster = &gpCloudRaster4;
+ break;
+
+ case PARTICLE_FIREBALL_SMOKE:
+ entry->m_ppRaster = &gpCloudRaster4;
+ break;
+
+ case PARTICLE_PAINT_SMOKE:
+ entry->m_ppRaster = gpSmokeRaster;
+ break;
+
+ case PARTICLE_TREE_LEAVES:
+ entry->m_ppRaster = gpLeafRaster;
+ break;
+
+ case PARTICLE_CARCOLLISION_DUST:
+ entry->m_ppRaster = &gpCollisionSmokeRaster;
+ break;
+
+ case PARTICLE_CAR_DEBRIS:
+ case PARTICLE_BIRD_DEBRIS:
+ case PARTICLE_HELI_DEBRIS:
+ entry->m_ppRaster = gpCarDebrisRaster;
+ break;
+
+ case PARTICLE_EXHAUST_FUMES:
+ entry->m_ppRaster = &gpSmoke2Raster;
+ break;
+
+ case PARTICLE_RUBBER_SMOKE:
+ entry->m_ppRaster = gpRubberRaster;
+ break;
+
+ case PARTICLE_BURNINGRUBBER_SMOKE:
+ entry->m_ppRaster = &gpCollisionSmokeRaster;
+ break;
+
+ case PARTICLE_BULLETHIT_SMOKE:
+ entry->m_ppRaster = gpSmokeRaster;
+ break;
+
+ case PARTICLE_GUNSHELL_FIRST:
+ entry->m_ppRaster = &gpGunShellRaster;
+ break;
+
+ case PARTICLE_GUNSHELL:
+ entry->m_ppRaster = &gpGunShellRaster;
+ break;
+
+ case PARTICLE_GUNSHELL_BUMP1:
+ entry->m_ppRaster = &gpGunShellRaster;
+ break;
+
+ case PARTICLE_GUNSHELL_BUMP2:
+ entry->m_ppRaster = &gpGunShellRaster;
+ break;
+
+ case PARTICLE_TEST:
+ entry->m_ppRaster = &gpCloudRaster4;
+ break;
+
+ case PARTICLE_BIRD_FRONT:
+ entry->m_ppRaster = gpBirdfrontRaster;
+ break;
+
+ case PARTICLE_SHIP_SIDE:
+ entry->m_ppRaster = gpBoatRaster;
+ break;
+
+ case PARTICLE_BEASTIE:
+ entry->m_ppRaster = &gpBeastieRaster;
+ break;
+
+ case PARTICLE_FERRY_CHIM_SMOKE:
+ entry->m_ppRaster = gpSmokeRaster;
+ break;
+
+ case PARTICLE_MULTIPLAYER_HIT:
+ entry->m_ppRaster = &gpMultiPlayerHitRaster;
+ break;
}
}
-
- debug("CParticle ready");
}
void CParticle::Shutdown()
@@ -755,8 +910,13 @@ void CParticle::Shutdown()
RwTextureDestroy(gpRainDripTex[i]);
gpRainDripTex[i] = nil;
- RwTextureDestroy(gpRainDripDarkTex[i]);
- gpRainDripDarkTex[i] = nil;
+#ifdef FIX_BUGS
+ if (gpRainDripDarkTex[i])
+#endif
+ {
+ RwTextureDestroy(gpRainDripDarkTex[i]);
+ gpRainDripDarkTex[i] = nil;
+ }
}
RwTextureDestroy(gpBoatWakeTex);
@@ -812,14 +972,18 @@ void CParticle::Shutdown()
RwTextureDestroy(gpGunSmokeTex);
gpGunSmokeTex = nil;
-
- RwTextureDestroy(gpDotTex);
- gpDotTex = nil;
+
RwTextureDestroy(gpHeatHazeTex);
gpHeatHazeTex = nil;
RwTextureDestroy(gpBeastieTex);
gpBeastieTex = nil;
+
+ RwTextureDestroy(gpMultiPlayerHitTex);
+ gpBeastieTex = nil;
+
+ RwTextureDestroy(gpFireHoseTex);
+ gpFireHoseTex = nil;
int32 slot;
@@ -871,24 +1035,12 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
{
- if ( CTimer::GetIsPaused() )
+ if ( CTimer::GetIsPaused() /*TODO: || byte_355C47*/ )
return nil;
-
- if ( ( type == PARTICLE_ENGINE_SMOKE
- || type == PARTICLE_ENGINE_SMOKE2
- || type == PARTICLE_ENGINE_STEAM
- || type == PARTICLE_CARFLAME_SMOKE
- || type == PARTICLE_RUBBER_SMOKE
- || type == PARTICLE_BURNINGRUBBER_SMOKE
- || type == PARTICLE_EXHAUST_FUMES
- || type == PARTICLE_CARCOLLISION_DUST )
- && nParticleCreationInterval & CTimer::GetFrameCounter() )
- {
- return nil;
- }
-
+/*
if ( !CReplay::IsPlayingBack() )
CReplay::RecordParticle(type, vecPos, vecDir, fSize, color);
+*/
CParticle *pParticle = m_pUnusedListHead;
@@ -923,38 +1075,15 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
if ( psystem->m_nFadeAlphaTime )
pParticle->m_nFadeAlphaTimer /= psystem->m_nFadeAlphaTime;
- pParticle->m_nCurrentZRotation = psystem->m_nZRotationInitialAngle;
- pParticle->m_fCurrentZRadius = psystem->m_fInitialZRadius;
-
if ( nCurFrame != 0 )
pParticle->m_nCurrentFrame = nCurFrame;
else
pParticle->m_nCurrentFrame = psystem->m_nStartAnimationFrame;
-
- pParticle->m_nZRotationTimer = 0;
- pParticle->m_nZRadiusTimer = 0;
pParticle->m_nAnimationSpeedTimer = 0;
pParticle->m_fZGround = 0.0f;
-
- if ( type != PARTICLE_HEATHAZE )
- pParticle->m_vecPosition = vecPos;
- else
- {
- CVector screen;
- float w, h;
-
- if ( !CSprite::CalcScreenCoors(vecPos, &screen, &w, &h, true) )
- return nil;
-
- pParticle->m_vecPosition = screen;
- psystem->m_vecTextureStretch.x = w;
- psystem->m_vecTextureStretch.y = h;
- }
-
+ pParticle->m_vecPosition = vecPos;
pParticle->m_vecVelocity = vecDir;
-
- pParticle->m_vecParticleMovementOffset = CVector(0.0f, 0.0f, 0.0f);
pParticle->m_nTimeWhenColorWillBeChanged = 0;
if ( color.alpha != 0 )
@@ -1091,14 +1220,14 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
break;
case PARTICLE_EXPLOSION_MEDIUM:
- pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ?
+ pParticle->m_nColorIntensity -= 2 * 15 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ?
pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7;
pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.3f, 0.8f);
pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
break;
case PARTICLE_EXPLOSION_LARGE:
- pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ?
+ pParticle->m_nColorIntensity -= 2 * 15 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ?
pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7;
pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.8f, 1.4f);
pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.3f, 0.3f);
@@ -1124,7 +1253,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
void CParticle::Update()
{
- if ( CTimer::GetIsPaused() )
+ if ( CTimer::GetIsPaused() /*TODO: || byte_355C47*/ )
return;
CRGBA color(0, 0, 0, 0);
@@ -1137,7 +1266,9 @@ void CParticle::Update()
float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
CParticleObject::UpdateAll();
-
+
+ // no more erectedcocks
+#ifndef FIX_BUGS
// ejaculation at 23:00, 23:15, 23:30, 23:45
if ( CClock::ms_nGameClockHours == 23 &&
( CClock::ms_nGameClockMinutes == 0
@@ -1156,6 +1287,7 @@ void CParticle::Update()
1,
1000);
}
+#endif
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
{
@@ -1175,68 +1307,7 @@ void CParticle::Update()
CVector vecMoveStep = particle->m_vecVelocity * CTimer::GetTimeStep();
CVector vecPos = particle->m_vecPosition;
-
- if ( numWaterDropOnScreen == 0 )
- clearWaterDrop = false;
-
- if ( psystem->m_Type == PARTICLE_WATERDROP )
- {
- if ( CGame::IsInInterior() || clearWaterDrop == true )
- {
- bRemoveParticle = true;
- continue;
- }
-
- static uint8 nWaterDropCount;
-
- if ( nWaterDropCount == 5 )
- {
- vecMoveStep = CVector(0.0f, 0.0f, 0.0f);
- particle->m_nTimeWhenWillBeDestroyed += 1250;
- nWaterDropCount = 0;
- }
- else
- {
- if ( TheCamera.m_CameraAverageSpeed > 0.35f )
- {
- if ( vecMoveStep.Magnitude() > 0.5f )
- {
- if ( vecMoveStep.Magnitude() > 0.4f && vecMoveStep.Magnitude() < 0.8f )
- {
- vecMoveStep.x += TheCamera.m_CameraAverageSpeed * 1.5f;
- vecMoveStep.y += TheCamera.m_CameraAverageSpeed * 1.5f;
- }
- else if ( vecMoveStep.Magnitude() != 0.0f )
- {
- vecMoveStep.x += CGeneral::GetRandomNumberInRange(0.01f, 0.05f);
- vecMoveStep.y += CGeneral::GetRandomNumberInRange(0.01f, 0.05f);
- }
- }
- }
-
- nWaterDropCount++;
- }
-
- if ( vecPos.z <= 1.5f )
- vecMoveStep.z = 0.0f;
- }
-
- if ( psystem->m_Type == PARTICLE_HEATHAZE || psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST )
- {
-#ifdef FIX_BUGS
- int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
-#else
- int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
-#endif
- vecMoveStep.x = Sin(nSinCosIndex);
- vecMoveStep.y = Sin(nSinCosIndex);
-
- if ( psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST )
- particle->m_nRotation = int16((float)particle->m_nRotation + 0.75f);
- else
- particle->m_nRotation = int16((float)particle->m_nRotation + 1.0f);
- }
-
+
if ( psystem->m_Type == PARTICLE_BEASTIE )
{
#ifdef FIX_BUGS
@@ -1259,28 +1330,7 @@ void CParticle::Update()
}
vecPos += vecMoveStep;
-
- if ( psystem->m_Type == PARTICLE_FIREBALL )
- {
- AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f),
- nil, particle->m_fSize * 5.0f);
- }
-
- if ( psystem->m_Type == PARTICLE_GUNSMOKE2 )
- {
- if ( CTimer::GetFrameCounter() & 10 )
- {
-#ifdef FIX_BUGS
- if ( FindPlayerPed() && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
-#else
- if ( FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
-#endif
- {
- AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f));
- }
- }
- }
-
+
if ( CWeather::Wind > 0.0f )
{
if ( vecMoveStep.Magnitude() != 0.0f )
@@ -1300,12 +1350,15 @@ void CParticle::Update()
|| psystem->m_Type == PARTICLE_BOAT_SPLASH
|| psystem->m_Type == PARTICLE_RAINDROP_2D )
{
- int32 nMaxDrops = int32(6.0f * TheCamera.m_CameraAverageSpeed + 1.0f);
+ //int32 nMaxDrops = int32(6.0f * TheCamera.m_CameraAverageSpeed + 1.0f);
float fDistToCam = 0.0f;
if ( psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_CAR_SPLASH )
{
- if ( vecPos.z + particle->m_fSize < 5.0f )
+ float fWaterLevel = 0.0f;
+ CWaterLevel::GetWaterLevelNoWaves(vecPos.x, vecPos.y, vecPos.z, &fWaterLevel);
+
+ if ( vecPos.z + particle->m_fSize < fWaterLevel )
{
bRemoveParticle = true;
continue;
@@ -1316,61 +1369,16 @@ void CParticle::Update()
case LOOKING_LEFT:
case LOOKING_RIGHT:
case LOOKING_FORWARD:
- nMaxDrops /= 2;
+ //nMaxDrops /= 2;
break;
default:
- nMaxDrops = 0;
+ //nMaxDrops = 0;
break;
}
fDistToCam = (TheCamera.GetPosition() - vecPos).Magnitude();
}
-
- if ( numWaterDropOnScreen < nMaxDrops && numWaterDropOnScreen < 63
- && fDistToCam < 10.0f
- && clearWaterDrop == false
- && !CGame::IsInInterior() )
- {
- CVector vecWaterdropTarget
- (
- CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.75f),
- -0.01f
- );
-
- CVector vecWaterdropPos;
-
- if ( TheCamera.m_CameraAverageSpeed < 0.35f )
- vecWaterdropPos.x = (float)CGeneral::GetRandomNumberInRange(50, int32(SCREEN_WIDTH) - 50);
- else
- vecWaterdropPos.x = (float)CGeneral::GetRandomNumberInRange(200, int32(SCREEN_WIDTH) - 200);
-
- if ( psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_CAR_SPLASH )
- vecWaterdropPos.y = (float)CGeneral::GetRandomNumberInRange(SCREEN_HEIGHT / 2, SCREEN_HEIGHT);
- else
- {
- if ( TheCamera.m_CameraAverageSpeed < 0.35f )
- vecWaterdropPos.y = (float)CGeneral::GetRandomNumberInRange(0, int32(SCREEN_HEIGHT));
- else
- vecWaterdropPos.y = (float)CGeneral::GetRandomNumberInRange(150, int32(SCREEN_HEIGHT) - 200);
- }
-
- vecWaterdropPos.z = 2.0f;
-
- if ( AddParticle(PARTICLE_WATERDROP,
- vecWaterdropPos,
- vecWaterdropTarget,
- nil,
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
- 0,
- 0,
- CGeneral::GetRandomNumber() & 1,
- 0) != nil )
- {
- numWaterDropOnScreen++;
- }
- }
}
if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 )
@@ -1433,10 +1441,7 @@ void CParticle::Update()
}
else
size = particle->m_fSize + particle->m_fExpansionRate;
-
- if ( psystem->m_Type == PARTICLE_WATERDROP )
- size = (size - Abs(vecMoveStep.x) * 0.000150000007f) + (Abs(vecMoveStep.z) * 0.0500000007f); //TODO:
-
+
if ( size < 0.0f )
{
bRemoveParticle = true;
@@ -1717,28 +1722,6 @@ void CParticle::Update()
continue;
}
}
-
- if ( psystem->m_nZRotationAngleChangeAmount != 0 )
- {
- if ( particle->m_nZRotationTimer >= psystem->m_nZRotationChangeTime )
- {
- particle->m_nZRotationTimer = 0;
- particle->m_nCurrentZRotation += psystem->m_nZRotationAngleChangeAmount;
- }
- else
- ++particle->m_nZRotationTimer;
- }
-
- if ( psystem->m_fZRadiusChangeAmount != 0.0f )
- {
- if ( particle->m_nZRadiusTimer >= psystem->m_nZRadiusChangeTime )
- {
- particle->m_nZRadiusTimer = 0;
- particle->m_fCurrentZRadius += psystem->m_fZRadiusChangeAmount;
- }
- else
- ++particle->m_nZRadiusTimer;
- }
if ( psystem->m_nAnimationSpeed != 0 )
{
@@ -1765,21 +1748,6 @@ void CParticle::Update()
particle->m_nRotation += particle->m_nRotationStep;
#endif
- if ( particle->m_fCurrentZRadius != 0.0f )
- {
- int32 nSinCosIndex = particle->m_nCurrentZRotation % SIN_COS_TABLE_SIZE;
-
- float fX = (Cos(nSinCosIndex) - Sin(nSinCosIndex)) * particle->m_fCurrentZRadius;
-
- float fY = (Sin(nSinCosIndex) + Cos(nSinCosIndex)) * particle->m_fCurrentZRadius;
-
- vecPos -= particle->m_vecParticleMovementOffset;
-
- vecPos += CVector(fX, fY, 0.0f);
-
- particle->m_vecParticleMovementOffset = CVector(fX, fY, 0.0f);
- }
-
particle->m_vecPosition = vecPos;
}
}
@@ -1812,6 +1780,8 @@ void CParticle::Render()
RwRaster **frames = psystem->m_ppRaster;
tParticleType type = psystem->m_Type;
+ /*
+ something on ps2
if ( type == PARTICLE_ENGINE_SMOKE
|| type == PARTICLE_ENGINE_SMOKE2
|| type == PARTICLE_ENGINE_STEAM
@@ -1823,7 +1793,7 @@ void CParticle::Render()
{
particleBanned = true;
}
-
+ */
if ( particle )
{
if ( (flags & DRAW_OPAQUE) != (psystem->Flags & DRAW_OPAQUE)
@@ -1868,6 +1838,8 @@ void CParticle::Render()
if ( particle->m_nAlpha == 0 )
canDraw = false;
+ // TODO: psp vert buffer check
+
if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil )
{
RwRaster *curFrame = frames[particle->m_nCurrentFrame];
@@ -1881,20 +1853,7 @@ void CParticle::Render()
if ( canDraw && psystem->Flags & DRAWTOP2D )
{
- float screenZ;
-#ifdef FIX_BUGS
- bool zIsZero = true;
- if ( particle->m_vecPosition.z != 0.0f ) {
-#endif
- screenZ = (particle->m_vecPosition.z - CDraw::GetNearClipZ())
- * (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ())
- * CDraw::GetFarClipZ()
- / ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * particle->m_vecPosition.z )
- + CSprite::GetNearScreenZ();
-#ifdef FIX_BUGS
- zIsZero = false;
- }
-#endif
+ float screenZ = CalcScreenZ(particle->m_vecPosition.z);
float stretchTexW;
float stretchTexH;
@@ -1909,115 +1868,7 @@ void CParticle::Render()
stretchTexW = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.x + 63.0f;
stretchTexH = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y + 63.0f;
}
-
-#ifdef FIX_BUGS
- if (!zIsZero) {
-#endif
-
- if ( i == PARTICLE_WATERDROP )
- {
- int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed;
-
- stretchTexH += (1.0f - (float)timeLeft ) * psystem->m_vecTextureStretch.y;
-
- RwRect rect;
-
- rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * stretchTexW));
- rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH));
- rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW));
- rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH));
-
- FxType fxtype;
-
- if ( particle->m_nCurrentFrame != 0 )
- fxtype = FXTYPE_WATER2;
- else
- fxtype = FXTYPE_WATER1;
-
- CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, fxtype);
-
- canDraw = false;
- }
-
- if ( i == PARTICLE_BLOODDROP )
- {
- int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed;
-
- stretchTexH += (1.0f + (float)timeLeft) * psystem->m_vecTextureStretch.y;
- stretchTexW += (1.0f - (float)timeLeft) * psystem->m_vecTextureStretch.x;
-
- RwRect rect;
-
- rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * stretchTexW));
- rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH));
- rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW));
- rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH));
-
- FxType fxtype;
-
- if ( particle->m_nCurrentFrame )
- fxtype = FXTYPE_BLOOD2;
- else
- fxtype = FXTYPE_BLOOD1;
-
- CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, fxtype);
-
- canDraw = false;
- }
-
- if ( i == PARTICLE_HEATHAZE_IN_DIST )
- {
- RwRect rect;
-
- rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * stretchTexW));
- rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH * 0.15f));
- rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW));
- rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH * 0.15f));
-
- CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_HEATHAZE);
-
- canDraw = false;
- }
- if ( i == PARTICLE_HEATHAZE )
- {
- RwRect rect;
-
- switch ( TheCamera.GetLookDirection() )
- {
- case LOOKING_LEFT:
- rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x * 2.0f));
- rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y));
- rect.w = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x));
- rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y));
-
- break;
-
- case LOOKING_RIGHT:
- rect.x = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x));
- rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y));
- rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x * 4.0f));
- rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y));
-
- break;
-
- default:
- rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x));
- rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y));
- rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x));
- rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y));
-
- break;
- }
-
- CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_HEATHAZE);
-
- canDraw = false;
- }
-#ifdef FIX_BUGS
- }
- if ( !(zIsZero && (i == PARTICLE_WATERDROP || i == PARTICLE_BLOODDROP || i == PARTICLE_HEATHAZE_IN_DIST || i == PARTICLE_HEATHAZE) ) )
-#endif
if ( canDraw )
{
if ( particle->m_nRotation != 0 )
@@ -2082,6 +1933,8 @@ void CParticle::Render()
}
else if ( i == PARTICLE_WATER_HYDRANT )
{
+ float screenZ = CalcScreenZ(particle->m_vecPosition.z);
+
int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed;
w += (1.0f - (float)timeLeft) * psystem->m_vecTextureStretch.x;
@@ -2101,190 +1954,149 @@ void CParticle::Render()
h += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y;
}
- if ( i == PARTICLE_WATER_HYDRANT
- || (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w)
- && SCREEN_HEIGHT * fParticleScaleLimit >= h )
+ if ( particle->m_nRotation != 0 && i != PARTICLE_BEASTIE )
+ {
+ CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z,
+ particle->m_fSize * w, particle->m_fSize * h,
+ particle->m_Color.red,
+ particle->m_Color.green,
+ particle->m_Color.blue,
+ particle->m_nColorIntensity,
+ 1.0f / coors.z,
+ DEGTORAD((float)particle->m_nRotation),
+ particle->m_nAlpha);
+ }
+ else if ( psystem->Flags & SCREEN_TRAIL )
{
- if ( i == PARTICLE_WATER_HYDRANT )
+ float fRotation;
+ float fTrailLength;
+
+ if ( particle->m_fZGround == 0.0f )
{
- RwRect rect;
-
- if ( w > 0.0f )
- {
- rect.x = int32(coors.x - SCREEN_STRETCH_X(particle->m_fSize * w));
- rect.w = int32(coors.x + SCREEN_STRETCH_X(particle->m_fSize * w));
- }
- else
- {
- rect.w = int32(coors.x - SCREEN_STRETCH_X(particle->m_fSize * w));
- rect.x = int32(coors.x + SCREEN_STRETCH_X(particle->m_fSize * w));
- }
-
- if ( h > 0.0f )
- {
- rect.y = int32(coors.y - SCREEN_STRETCH_Y(particle->m_fSize * h));
- rect.h = int32(coors.y + SCREEN_STRETCH_Y(particle->m_fSize * h));
- }
- else
- {
- rect.h = int32(coors.y - SCREEN_STRETCH_Y(particle->m_fSize * h));
- rect.y = int32(coors.y + SCREEN_STRETCH_Y(particle->m_fSize * h));
- }
-
- float screenZ = (coors.z - CDraw::GetNearClipZ())
- * (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) * CDraw::GetFarClipZ()
- / ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * coors.z ) + CSprite::GetNearScreenZ();
-
- CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_SPLASH1);
+ fTrailLength = 0.0f;
+ fRotation = 0.0f;
}
else
{
- if ( particle->m_nRotation != 0 && i != PARTICLE_BEASTIE )
- {
- CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z,
- particle->m_fSize * w, particle->m_fSize * h,
- particle->m_Color.red,
- particle->m_Color.green,
- particle->m_Color.blue,
- particle->m_nColorIntensity,
- 1.0f / coors.z,
- DEGTORAD((float)particle->m_nRotation),
- particle->m_nAlpha);
- }
- else if ( psystem->Flags & SCREEN_TRAIL )
- {
- float fRotation;
- float fTrailLength;
-
- if ( particle->m_fZGround == 0.0f )
- {
- fTrailLength = 0.0f;
- fRotation = 0.0f;
- }
- else
- {
- CVector2D vecDist
- (
- coors.x - particle->m_fZGround,
- coors.y - particle->m_fExpansionRate
- );
+ CVector2D vecDist
+ (
+ coors.x - particle->m_fZGround,
+ coors.y - particle->m_fExpansionRate
+ );
- float fDist = vecDist.Magnitude();
+ float fDist = vecDist.Magnitude();
- fTrailLength = fDist;
-
- float fRot = Asin(vecDist.x / fDist);
+ fTrailLength = fDist;
+
+ float fRot = Asin(vecDist.x / fDist);
- fRotation = fRot;
+ fRotation = fRot;
- if ( vecDist.y < 0.0f )
- fRotation = -1.0f * fRot + DEGTORAD(180.0f);
-
- float fSpeed = particle->m_vecVelocity.Magnitude();
-
- float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
-
- if ( fDist > fNewTrailLength )
- fTrailLength = fNewTrailLength;
- }
-
- CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z,
- particle->m_fSize * w,
- particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier,
- particle->m_Color.red,
- particle->m_Color.green,
- particle->m_Color.blue,
- particle->m_nColorIntensity,
- 1.0f / coors.z,
- fRotation,
- particle->m_nAlpha);
+ if ( vecDist.y < 0.0f )
+ fRotation = -1.0f * fRot + DEGTORAD(180.0f);
+
+ float fSpeed = particle->m_vecVelocity.Magnitude();
+
+ float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
+
+ if ( fDist > fNewTrailLength )
+ fTrailLength = fNewTrailLength;
+ }
+
+ CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z,
+ particle->m_fSize * w,
+ particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier,
+ particle->m_Color.red,
+ particle->m_Color.green,
+ particle->m_Color.blue,
+ particle->m_nColorIntensity,
+ 1.0f / coors.z,
+ fRotation,
+ particle->m_nAlpha);
- particle->m_fZGround = coors.x; // WTF ?
- particle->m_fExpansionRate = coors.y; // WTF ?
- }
- else if ( psystem->Flags & SPEED_TRAIL )
- {
- CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity;
- float fRotation;
- float fTrailLength;
- CVector vecScreenPosition;
-
- if ( CSprite::CalcScreenCoors(vecPrevPos, &vecScreenPosition, &fTrailLength, &fRotation, true) )
- {
- CVector2D vecDist
- (
- coors.x - vecScreenPosition.x,
- coors.y - vecScreenPosition.y
- );
-
- float fDist = vecDist.Magnitude();
-
- fTrailLength = fDist;
-
- float fRot = Asin(vecDist.x / fDist);
-
- fRotation = fRot;
-
- if ( vecDist.y < 0.0f )
- fRotation = -1.0f * fRot + DEGTORAD(180.0f);
- }
- else
- {
- fRotation = 0.0f;
- fTrailLength = 0.0f;
- }
-
- CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z,
- particle->m_fSize * w,
- particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier,
- particle->m_Color.red,
- particle->m_Color.green,
- particle->m_Color.blue,
- particle->m_nColorIntensity,
- 1.0f / coors.z,
- fRotation,
- particle->m_nAlpha);
- }
- else if ( psystem->Flags & VERT_TRAIL )
- {
- float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f);
-
- CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
- particle->m_fSize * w,
- (particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h,
- particle->m_Color.red,
- particle->m_Color.green,
- particle->m_Color.blue,
- particle->m_nColorIntensity,
- 1.0f / coors.z,
- particle->m_nAlpha);
- }
- else if ( i == PARTICLE_RAINDROP_SMALL )
- {
- CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
- particle->m_fSize * w * 0.05f,
- particle->m_fSize * h,
- particle->m_Color.red,
- particle->m_Color.green,
- particle->m_Color.blue,
- particle->m_nColorIntensity,
- 1.0f / coors.z,
- particle->m_nAlpha);
- }
- /*else if ( i == PARTICLE_BOAT_WAKE )*/
- else
- {
- CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
- particle->m_fSize * w,
- particle->m_fSize * h,
- particle->m_Color.red,
- particle->m_Color.green,
- particle->m_Color.blue,
- particle->m_nColorIntensity,
- 1.0f / coors.z,
- particle->m_nAlpha);
- }
+ particle->m_fZGround = coors.x; // WTF ?
+ particle->m_fExpansionRate = coors.y; // WTF ?
+ }
+ else if ( psystem->Flags & SPEED_TRAIL )
+ {
+ CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity;
+ float fRotation;
+ float fTrailLength;
+ CVector vecScreenPosition;
+
+ if ( CSprite::CalcScreenCoors(vecPrevPos, &vecScreenPosition, &fTrailLength, &fRotation, true) )
+ {
+ CVector2D vecDist
+ (
+ coors.x - vecScreenPosition.x,
+ coors.y - vecScreenPosition.y
+ );
+
+ float fDist = vecDist.Magnitude();
+
+ fTrailLength = fDist;
+
+ float fRot = Asin(vecDist.x / fDist);
+
+ fRotation = fRot;
+
+ if ( vecDist.y < 0.0f )
+ fRotation = -1.0f * fRot + DEGTORAD(180.0f);
+ }
+ else
+ {
+ fRotation = 0.0f;
+ fTrailLength = 0.0f;
}
+
+ CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z,
+ particle->m_fSize * w,
+ particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier,
+ particle->m_Color.red,
+ particle->m_Color.green,
+ particle->m_Color.blue,
+ particle->m_nColorIntensity,
+ 1.0f / coors.z,
+ fRotation,
+ particle->m_nAlpha);
+ }
+ else if ( psystem->Flags & VERT_TRAIL )
+ {
+ float fTrailLength = Abs(particle->m_vecVelocity.z * 10.0f);
+
+ CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
+ particle->m_fSize * w,
+ (particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h,
+ particle->m_Color.red,
+ particle->m_Color.green,
+ particle->m_Color.blue,
+ particle->m_nColorIntensity,
+ 1.0f / coors.z,
+ particle->m_nAlpha);
+ }
+ else if ( i == PARTICLE_RAINDROP_SMALL )
+ {
+ CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
+ particle->m_fSize * w * 0.05f,
+ particle->m_fSize * h,
+ particle->m_Color.red,
+ particle->m_Color.green,
+ particle->m_Color.blue,
+ particle->m_nColorIntensity,
+ 1.0f / coors.z,
+ particle->m_nAlpha);
+ }
+ else
+ {
+ CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
+ particle->m_fSize * w,
+ particle->m_fSize * h,
+ particle->m_Color.red,
+ particle->m_Color.green,
+ particle->m_Color.blue,
+ particle->m_nColorIntensity,
+ 1.0f / coors.z,
+ particle->m_nAlpha);
}
}
}
@@ -2315,9 +2127,6 @@ void CParticle::RemovePSystem(tParticleType type)
void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData)
{
- if ( pPSystemData->m_Type == PARTICLE_WATERDROP )
- --numWaterDropOnScreen;
-
if ( pPrevParticle )
pPrevParticle->m_pNext = pParticle->m_pNext;
else
@@ -2417,18 +2226,7 @@ void CParticle::CalWindDir(CVector *vecDirIn, CVector *vecDirOut)
void CParticle::HandleShipsAtHorizonStuff()
{
- tParticleSystemData *psystemdata = &mod_ParticleSystemManager.m_aParticles[PARTICLE_SHIP_SIDE];
-
- for ( CParticle *particle = psystemdata->m_pParticles; particle; particle = particle->m_pNext )
- {
- if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed - 32000
- && CTimer::GetTimeInMilliseconds() < particle->m_nTimeWhenWillBeDestroyed - 22000 )
- {
- particle->m_nAlpha = Min(particle->m_nAlpha + 1, 96);
- }
- if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed - 10000 )
- particle->m_nFadeAlphaTimer = 1;
- }
+ ;
}
void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
@@ -2468,7 +2266,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
bRemoveParticle = true;
for ( int32 i = 0; i < 8; i++ )
- {
+ {
CParticle *pBirdDerbis = AddParticle(PARTICLE_BIRD_DEBRIS,
particle->m_vecPosition,
CVector
diff --git a/src/renderer/Particle.h b/src/renderer/Particle.h
index 5542dc02..57e36f82 100644
--- a/src/renderer/Particle.h
+++ b/src/renderer/Particle.h
@@ -18,11 +18,6 @@ public:
uint32 m_nTimeWhenWillBeDestroyed;
uint32 m_nTimeWhenColorWillBeChanged;
float m_fZGround;
- CVector m_vecParticleMovementOffset;
- int16 m_nCurrentZRotation;
- uint16 m_nZRotationTimer;
- float m_fCurrentZRadius;
- uint16 m_nZRadiusTimer;
uint8 m_nColorIntensity;
uint8 m_nAlpha;
float m_fSize;
@@ -35,12 +30,13 @@ public:
uint8 m_nCurrentFrame;
RwRGBA m_Color;
CParticle *m_pNext;
-
+ int32 field_4C;
+
CParticle()
{
;
}
-
+
~CParticle()
{
;
@@ -95,14 +91,13 @@ public:
static void HandleShipsAtHorizonStuff();
static void HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos);
+
+ static void SetPixelData();
};
-extern bool clearWaterDrop;
-extern int32 numWaterDropOnScreen;
extern RwRaster *gpCarSplashRaster[];
extern RwRaster *gpHeatHazeRaster;
-extern RwRaster *gpDotRaster;
extern RwRaster *gpRainDripRaster[];
extern RwRaster *gpRainDripDarkRaster[];
-VALIDATE_SIZE(CParticle, 0x58);
+VALIDATE_SIZE(CParticle, 0x50);
diff --git a/src/renderer/ParticleMgr.cpp b/src/renderer/ParticleMgr.cpp
index f6919435..04f42c82 100644
--- a/src/renderer/ParticleMgr.cpp
+++ b/src/renderer/ParticleMgr.cpp
@@ -4,18 +4,30 @@
#include "FileMgr.h"
#include "ParticleMgr.h"
+// --LCS: File done
+
cParticleSystemMgr mod_ParticleSystemManager;
const char *ParticleFilename = "PARTICLE.CFG";
cParticleSystemMgr::cParticleSystemMgr()
{
- memset(this, 0, sizeof(*this));
+#ifdef FIX_BUGS
+ m_aParticles = nil;
+#endif
+}
+
+#ifdef FIX_BUGS
+cParticleSystemMgr::~cParticleSystemMgr()
+{
+ delete [] m_aParticles;
}
+#endif
void cParticleSystemMgr::Initialise()
{
- LoadParticleData();
+ if ( gMakeResources )
+ LoadParticleData();
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
m_aParticles[i].m_pParticles = nil;
@@ -23,20 +35,30 @@ void cParticleSystemMgr::Initialise()
void cParticleSystemMgr::LoadParticleData()
{
- CFileMgr::SetDir("DATA");
- CFileMgr::LoadFile(ParticleFilename, work_buff, ARRAY_SIZE(work_buff), "r");
+#ifdef FIX_BUGS
+ delete [] m_aParticles;
+#endif
+ m_aParticles = new tParticleSystemData[MAX_PARTICLES];
+
+ memset(m_aParticles, 0, sizeof(tParticleSystemData)*MAX_PARTICLES);
+
+ CFileMgr::SetDir("Data");
+ ssize_t len = CFileMgr::LoadFile(ParticleFilename, work_buff, ARRAY_SIZE(work_buff), "r");
CFileMgr::SetDir("");
+ ASSERT(!(len <= 0));
+
tParticleSystemData *entry = nil;
int32 type = PARTICLE_FIRST;
+ char *buffEnd = (char *)&work_buff[len];
char *lineStart = (char *)work_buff;
char *lineEnd = lineStart + 1;
char line[500];
char delims[4];
- while ( true )
+ while ( lineStart < buffEnd )
{
ASSERT(lineStart != nil);
ASSERT(lineEnd != nil);
diff --git a/src/renderer/ParticleMgr.h b/src/renderer/ParticleMgr.h
index f4afc018..16da2c5f 100644
--- a/src/renderer/ParticleMgr.h
+++ b/src/renderer/ParticleMgr.h
@@ -124,15 +124,18 @@ class cParticleSystemMgr
};
public:
- tParticleSystemData m_aParticles[MAX_PARTICLES];
+ tParticleSystemData *m_aParticles;//[MAX_PARTICLES];
cParticleSystemMgr();
+#ifdef FIX_BUGS
+ ~cParticleSystemMgr();
+#endif
void Initialise();
void LoadParticleData();
void RangeCheck(tParticleSystemData *pData) { }
};
-VALIDATE_SIZE(cParticleSystemMgr, 0x2FFC);
+VALIDATE_SIZE(cParticleSystemMgr, 0x4);
extern cParticleSystemMgr mod_ParticleSystemManager;
diff --git a/src/renderer/ParticleType.h b/src/renderer/ParticleType.h
index 9578083d..cb3d53f0 100644
--- a/src/renderer/ParticleType.h
+++ b/src/renderer/ParticleType.h
@@ -42,8 +42,6 @@ enum tParticleType
PARTICLE_RAIN_SPLASH_BIGGROW,
PARTICLE_RAIN_SPLASHUP,
PARTICLE_WATERSPRAY,
- PARTICLE_WATERDROP,
- PARTICLE_BLOODDROP,
PARTICLE_EXPLOSION_MEDIUM,
PARTICLE_EXPLOSION_LARGE,
PARTICLE_EXPLOSION_MFAST,
@@ -83,10 +81,11 @@ enum tParticleType
PARTICLE_SHIP_SIDE,
PARTICLE_BEASTIE,
PARTICLE_RAINDROP_2D,
- PARTICLE_HEATHAZE,
- PARTICLE_HEATHAZE_IN_DIST,
+ PARTICLE_FERRY_CHIM_SMOKE,
+ PARTICLE_MULTIPLAYER_HIT,
+ PARTICLE_HYDRANT_STEAM,
MAX_PARTICLES,
PARTICLE_FIRST = PARTICLE_SPARK,
- PARTICLE_LAST = PARTICLE_HEATHAZE_IN_DIST
+ PARTICLE_LAST = PARTICLE_HYDRANT_STEAM
}; \ No newline at end of file
diff --git a/src/renderer/PlayerSkin.cpp b/src/renderer/PlayerSkin.cpp
index ee944ca7..672312d4 100644
--- a/src/renderer/PlayerSkin.cpp
+++ b/src/renderer/PlayerSkin.cpp
@@ -124,7 +124,7 @@ void
CPlayerSkin::BeginFrontendSkinEdit(void)
{
LoadPlayerDff();
- RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
+// RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
CWorld::Players[0].LoadPlayerSkin();
gOldFov = CDraw::GetFOV();
CDraw::SetFOV(30.0f);
diff --git a/src/renderer/Renderer.cpp b/src/renderer/Renderer.cpp
index 96e3a329..28177cca 100644
--- a/src/renderer/Renderer.cpp
+++ b/src/renderer/Renderer.cpp
@@ -2,6 +2,7 @@
#include "common.h"
#include "main.h"
+#include "General.h"
#include "Lights.h"
#include "ModelInfo.h"
#include "Treadable.h"
@@ -20,11 +21,18 @@
#include "ModelIndices.h"
#include "Streaming.h"
#include "Shadows.h"
+#include "Coronas.h"
#include "PointLights.h"
#include "Occlusion.h"
#include "Renderer.h"
#include "custompipes.h"
#include "Frontend.h"
+#include "Ferry.h"
+#include "Plane.h"
+#include "WaterLevel.h"
+
+// maybe some day...
+//#define GTA_WORLDSTREAM
bool gbShowPedRoadGroups;
bool gbShowCarRoadGroups;
@@ -40,6 +48,11 @@ bool gbDontRenderPeds;
bool gbDontRenderObjects;
bool gbDontRenderVehicles;
+bool gbRenderDebugEnvMap;
+
+// unused
+bool gbLighting;
+
// unused
int16 TestCloseThings;
int16 TestBigThings;
@@ -56,9 +69,9 @@ int32 CRenderer::ms_nNoOfVisibleEntities;
CEntity *CRenderer::ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
CEntity *CRenderer::ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
int32 CRenderer::ms_nNoOfInVisibleEntities;
-#ifdef NEW_RENDERER
int32 CRenderer::ms_nNoOfVisibleVehicles;
CEntity *CRenderer::ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES];
+#ifdef NEW_RENDERER
int32 CRenderer::ms_nNoOfVisibleBuildings;
CEntity *CRenderer::ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES];
#endif
@@ -68,16 +81,12 @@ CVehicle *CRenderer::m_pFirstPersonVehicle;
bool CRenderer::m_loadingPriority;
float CRenderer::ms_lodDistScale = 1.2f;
-// unused
-BlockedRange CRenderer::aBlockedRanges[16];
-BlockedRange* CRenderer::pFullBlockedRanges;
-BlockedRange* CRenderer::pEmptyBlockedRanges;
-
void
CRenderer::Init(void)
{
gSortedVehiclesAndPeds.Init(40);
- SortBIGBuildings();
+ if(gMakeResources)
+ SortBIGBuildings();
}
void
@@ -95,10 +104,10 @@ CRenderer::PreRender(void)
for(i = 0; i < ms_nNoOfVisibleEntities; i++)
ms_aVisibleEntityPtrs[i]->PreRender();
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++)
+ ms_aVisibleVehiclePtrs[i]->PreRender();
#ifdef NEW_RENDERER
if(gbNewRenderer){
- for(i = 0; i < ms_nNoOfVisibleVehicles; i++)
- ms_aVisibleVehiclePtrs[i]->PreRender();
// How is this done with cWorldStream?
for(i = 0; i < ms_nNoOfVisibleBuildings; i++)
ms_aVisibleBuildingPtrs[i]->PreRender();
@@ -128,11 +137,9 @@ CRenderer::PreRender(void)
void
CRenderer::RenderOneRoad(CEntity *e)
{
-#ifndef FINAL
+#ifndef MASTER
if(gbDontRenderBuildings)
return;
-#endif
-#ifndef MASTER
if(gbShowCollisionPolys || gbShowCollisionPolysReflections || gbShowCollisionPolysNoShadows)
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex());
else
@@ -206,16 +213,36 @@ CRenderer::RenderOneNonRoad(CEntity *e)
// Render Peds in vehicle before vehicle itself
if(e->IsVehicle()){
veh = (CVehicle*)e;
- if(veh->pDriver && veh->pDriver->m_nPedState == PED_DRIVING)
+#ifdef VIS_DISTANCE_ALPHA
+ int vehalpha = CVisibilityPlugins::GetObjectDistanceAlpha(veh->m_rwObject);
+#endif
+ if(veh->pDriver && veh->pDriver->m_nPedState == PED_DRIVING){
+#ifdef VIS_DISTANCE_ALPHA
+ int alpha = CVisibilityPlugins::GetObjectDistanceAlpha(veh->pDriver->m_rwObject);
+ CVisibilityPlugins::SetObjectDistanceAlpha(veh->pDriver->m_rwObject, vehalpha);
+ veh->pDriver->Render();
+ CVisibilityPlugins::SetObjectDistanceAlpha(veh->pDriver->m_rwObject, alpha);
+#else
veh->pDriver->Render();
+#endif
+ }
for(i = 0; i < 8; i++)
- if(veh->pPassengers[i] && veh->pPassengers[i]->m_nPedState == PED_DRIVING)
+ if(veh->pPassengers[i] && veh->pPassengers[i]->m_nPedState == PED_DRIVING){
+#ifdef VIS_DISTANCE_ALPHA
+ int alpha = CVisibilityPlugins::GetObjectDistanceAlpha(veh->pPassengers[i]->m_rwObject);
+ CVisibilityPlugins::SetObjectDistanceAlpha(veh->pPassengers[i]->m_rwObject, vehalpha);
+ veh->pPassengers[i]->Render();
+ CVisibilityPlugins::SetObjectDistanceAlpha(veh->pPassengers[i]->m_rwObject, alpha);
+#else
veh->pPassengers[i]->Render();
+#endif
+ }
SetCullMode(rwCULLMODECULLNONE);
}
e->Render();
if(e->IsVehicle()){
+ // TODO(LCS): LCS does not use bImBeingRendered, keeping it for safety
e->bImBeingRendered = true;
CVisibilityPlugins::RenderAlphaAtomics();
e->bImBeingRendered = false;
@@ -252,7 +279,7 @@ CRenderer::RenderRoads(void)
PUSH_RENDERGROUP("CRenderer::RenderRoads");
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+// RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
SetCullMode(rwCULLMODECULLBACK);
DeActivateDirectional();
SetAmbientColours();
@@ -278,18 +305,18 @@ inline bool PutIntoSortedVehicleList(CVehicle *veh)
return veh->bTouchingWater;
}
+// this only renders objects in LCS
void
CRenderer::RenderEverythingBarRoads(void)
{
int i;
CEntity *e;
- EntityInfo ei;
PUSH_RENDERGROUP("CRenderer::RenderEverythingBarRoads");
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+// RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+// RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
SetCullMode(rwCULLMODECULLBACK);
- gSortedVehiclesAndPeds.Clear();
+// gSortedVehiclesAndPeds.Clear();
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
e = ms_aVisibleEntityPtrs[i];
@@ -302,17 +329,19 @@ CRenderer::RenderEverythingBarRoads(void)
continue;
#endif
- if(e->IsVehicle() ||
- e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){
- if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){
- ei.ent = e;
- ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr();
- gSortedVehiclesAndPeds.InsertSorted(ei);
- }else{
- if(!CVisibilityPlugins::InsertEntityIntoSortedList(e, (ms_vecCameraPosition - e->GetPosition()).Magnitude())){
- printf("Ran out of space in alpha entity list");
- RenderOneNonRoad(e);
- }
+ // we're not even rendering peds here....
+#ifdef VIS_DISTANCE_ALPHA
+ // this looks like a fix for objects just popping in
+ int distAlpha = CVisibilityPlugins::GetObjectDistanceAlpha(e->m_rwObject);
+ if(e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255 ||
+ distAlpha != 255){
+ if(distAlpha != 0 && !CVisibilityPlugins::InsertEntityIntoSortedList(e, (ms_vecCameraPosition - e->GetPosition()).Magnitude())){
+#else
+ if(e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){
+ if(!CVisibilityPlugins::InsertEntityIntoSortedList(e, (ms_vecCameraPosition - e->GetPosition()).Magnitude())){
+#endif
+ printf("Ran out of space in alpha entity list");
+ RenderOneNonRoad(e);
}
}else
RenderOneNonRoad(e);
@@ -323,30 +352,26 @@ CRenderer::RenderEverythingBarRoads(void)
void
CRenderer::RenderBoats(void)
{
+ int i;
+ CEntity *e;
+ EntityInfo ei;
CLink<EntityInfo> *node;
PUSH_RENDERGROUP("CRenderer::RenderBoats");
+ gbLighting = true;
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+// RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
SetCullMode(rwCULLMODECULLBACK);
-#ifdef NEW_RENDERER
- int i;
- CEntity *e;
- EntityInfo ei;
- if(gbNewRenderer){
- gSortedVehiclesAndPeds.Clear();
- // not the real thing
- for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
- e = ms_aVisibleVehiclePtrs[i];
- if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){
- ei.ent = e;
- ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr();
- gSortedVehiclesAndPeds.InsertSorted(ei);
- }
+ gSortedVehiclesAndPeds.Clear();
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
+ e = ms_aVisibleVehiclePtrs[i];
+ if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){
+ ei.ent = e;
+ ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr();
+ gSortedVehiclesAndPeds.InsertSorted(ei);
}
}
-#endif
for(node = gSortedVehiclesAndPeds.tail.prev;
node != &gSortedVehiclesAndPeds.head;
@@ -354,6 +379,69 @@ CRenderer::RenderBoats(void)
CVehicle *v = (CVehicle*)node->item.ent;
RenderOneNonRoad(v);
}
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ gbLighting = false;
+ POP_RENDERGROUP();
+}
+
+// also renders peds
+void
+CRenderer::RenderVehicles(void)
+{
+ int i;
+ CEntity *e;
+
+ PUSH_RENDERGROUP("CRenderer::RenderVehicles");
+ // LCS: not on android
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ // TODO(LCS): PS2VehicleAlphaFunc();
+
+ gbLighting = true;
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+
+ CVisibilityPlugins::InitAlphaEntityList();
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
+ e = ms_aVisibleVehiclePtrs[i];
+#ifdef VIS_DISTANCE_ALPHA
+ if(CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) == 0 ||
+ CVisibilityPlugins::GetObjectDistanceAlpha(e->m_rwObject) == 0)
+ continue;
+#endif
+
+ int behindDriver = e->bIsPed && ((CPed*)e)->m_nPedState == PED_DRIVING &&
+ TheCamera.GetLookDirection() == LOOKING_FORWARD;
+ // what is going on here? !behindDriver will always be true because we're checking for !PED_DRIVING
+ if(!e->bDistanceFade && (e->IsPed() || e->bIsPed) && ((CPed*)e)->m_nPedState != PED_DRIVING && !behindDriver){
+#ifdef VIS_DISTANCE_ALPHA
+ if(CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255 ||
+ CVisibilityPlugins::GetObjectDistanceAlpha(e->m_rwObject) != 255)
+ ; // set blend render states
+ else
+ ; // set default render states
+#endif
+ RenderOneNonRoad(e);
+ }else if(!PutIntoSortedVehicleList((CVehicle*)e) && // boats handled elsewhere
+ !CVisibilityPlugins::InsertEntityIntoSortedList(e, (ms_vecCameraPosition - e->GetPosition()).Magnitude())){
+#ifdef VIS_DISTANCE_ALPHA
+ if(CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255 ||
+ CVisibilityPlugins::GetObjectDistanceAlpha(e->m_rwObject) != 255)
+ ; // set blend render states
+ else
+ ; // set default render states
+#endif
+ printf("Ran out of space in alpha entity list");
+ RenderOneNonRoad(e);
+ }
+ }
+ CVisibilityPlugins::RenderFadingEntities();
+
+ CFerry::RenderAllRemaning();
+ CPlane::RenderAllRemaning();
+ // TODO(LCS): gpGlobalEnvironmentMap = nil;
+ // TODO(LCS): CMattRenderer::Get().ResetRenderStates();
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ gbLighting = false;
POP_RENDERGROUP();
}
@@ -361,7 +449,6 @@ CRenderer::RenderBoats(void)
#ifndef LIBRW
#error "Need librw for EXTENDED_PIPELINES"
#endif
-#include "WaterLevel.h"
enum {
// blend passes
@@ -442,12 +529,16 @@ CRenderer::RenderOneBuilding(CEntity *ent, float camdist)
ent->bImBeingRendered = false; // TODO: this seems wrong, but do we even need it?
}
+// our replacement for cWorldStream::Render
void
CRenderer::RenderWorld(int pass)
{
int i;
CEntity *e;
CLink<CVisibilityPlugins::AlphaObjectInfo> *node;
+ // use old renderer
+ if(gbPreviewCity)
+ return;
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
SetCullMode(rwCULLMODECULLBACK);
@@ -511,57 +602,21 @@ CRenderer::RenderWorld(int pass)
break;
}
}
+#endif
+// actually CMattRenderer::RenderWater
+// adapted slightly
void
-CRenderer::RenderPeds(void)
+CRenderer::RenderWater(void)
{
int i;
CEntity *e;
- PUSH_RENDERGROUP("CRenderer::RenderPeds");
- for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
- e = ms_aVisibleVehiclePtrs[i];
- if(e->IsPed())
- RenderOneNonRoad(e);
- }
- POP_RENDERGROUP();
-}
+ PUSH_RENDERGROUP("CRenderer::RenderWater");
-void
-CRenderer::RenderVehicles(void)
-{
- int i;
- CEntity *e;
- EntityInfo ei;
- CLink<EntityInfo> *node;
-
- PUSH_RENDERGROUP("CRenderer::RenderVehicles");
- // not the real thing
- for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
- e = ms_aVisibleVehiclePtrs[i];
- if(!e->IsVehicle())
- continue;
- if(PutIntoSortedVehicleList((CVehicle*)e))
- continue; // boats handled elsewhere
- ei.ent = e;
- ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr();
- gSortedVehiclesAndPeds.InsertSorted(ei);
- }
+ gbLighting = false;
+ CWaterLevel::RenderWater();
- for(node = gSortedVehiclesAndPeds.tail.prev;
- node != &gSortedVehiclesAndPeds.head;
- node = node->prev)
- RenderOneNonRoad(node->item.ent);
- POP_RENDERGROUP();
-}
-
-void
-CRenderer::RenderTransparentWater(void)
-{
- int i;
- CEntity *e;
-
- PUSH_RENDERGROUP("CRenderer::RenderTransparentWater");
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
@@ -585,6 +640,7 @@ CRenderer::RenderTransparentWater(void)
CWaterLevel::RenderTransparentWater();
SetStencilState(0);
+ gbLighting = true;
POP_RENDERGROUP();
}
@@ -593,22 +649,23 @@ CRenderer::ClearForFrame(void)
{
ms_nNoOfVisibleEntities = 0;
ms_nNoOfVisibleVehicles = 0;
- ms_nNoOfVisibleBuildings = 0;
ms_nNoOfInVisibleEntities = 0;
gSortedVehiclesAndPeds.Clear();
+#ifdef NEW_RENDERER
+ ms_nNoOfVisibleBuildings = 0;
WorldRender::numBlendInsts[PASS_NOZ] = 0;
WorldRender::numBlendInsts[PASS_ADD] = 0;
WorldRender::numBlendInsts[PASS_BLEND] = 0;
-}
#endif
+}
void
CRenderer::RenderFadingInEntities(void)
{
PUSH_RENDERGROUP("CRenderer::RenderFadingInEntities");
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+// RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
SetCullMode(rwCULLMODECULLBACK);
DeActivateDirectional();
SetAmbientColours();
@@ -620,6 +677,9 @@ void
CRenderer::RenderFadingInUnderwaterEntities(void)
{
PUSH_RENDERGROUP("CRenderer::RenderFadingInUnderwaterEntities");
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+// RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ SetCullMode(rwCULLMODECULLBACK);
DeActivateDirectional();
SetAmbientColours();
CVisibilityPlugins::RenderFadingUnderwaterEntities();
@@ -666,6 +726,9 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
float dist;
bool request = true;
+ if(mi->GetModelType() == MITYPE_SIMPLE){
+ // TODO(LCS): some cWorldStream dynamics stuff
+ }
if(mi->GetModelType() == MITYPE_TIME){
ti = (CTimeModelInfo*)mi;
other = ti->GetOtherTimeModel();
@@ -687,6 +750,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
if(mi->GetModelType() != MITYPE_SIMPLE && mi->GetModelType() != MITYPE_WEAPON){
if(FindPlayerVehicle() == ent &&
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON &&
+// TODO(LCS): something in CWorld::Players...
!(FindPlayerVehicle()->IsBike() && ((CBike*)FindPlayerVehicle())->bWheelieCam)){
// Player's vehicle in first person mode
CVehicle *veh = (CVehicle*)ent;
@@ -694,6 +758,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
int direction = TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking;
if(direction == LOOKING_FORWARD ||
ent->GetModelIndex() == MI_RHINO ||
+ ent->GetModelIndex() == MI_BUS ||
ent->GetModelIndex() == MI_COACH ||
TheCamera.m_bInATunnelAndABigVehicle ||
direction == LOOKING_BEHIND && veh->pHandling->Flags & HANDLING_UNKNOWN){
@@ -702,7 +767,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
}
if(direction != LOOKING_BEHIND ||
- !veh->IsBoat() || model == MI_REEFER || model == MI_TROPIC || model == MI_PREDATOR || model == MI_SKIMMER){
+ !veh->IsBoat() || model == MI_REEFER || model == MI_PREDATOR){
m_pFirstPersonVehicle = (CVehicle*)ent;
ent->bNoBrightHeadLights = false;
return VIS_OFFSCREEN;
@@ -744,7 +809,8 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
-#ifndef FIX_BUGS
+//#ifndef FIX_BUGS
+#if 0
// Whatever this is supposed to do, it breaks fading for objects
// whose draw dist is > LOD_DISTANCE-FADE_DISTANCE, i.e. 280
// because decreasing dist here makes the object visible above LOD_DISTANCE
@@ -754,6 +820,9 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE)
dist += mi->GetLargestLodDistance() - LOD_DISTANCE;
#endif
+ // LCS has this now, wonder if it's any better:
+ if(LOD_DISTANCE + STREAM_DISTANCE < dist && dist < mi->GetLargestLodDistance())
+ dist = mi->GetLargestLodDistance();
if(ent->IsObject() && ent->bRenderDamaged)
mi->m_isDamaged = true;
@@ -805,7 +874,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
// We might be fading
- a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
+ a = mi->GetLastAtomic(dist - FADE_DISTANCE);
mi->m_isDamaged = false;
if(a == nil){
// request model
@@ -871,7 +940,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
// Find out whether to draw below near distance.
// This is only the case if there is a non-LOD which is either not
// loaded or not completely faded in yet.
- if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE){
+ if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE + STREAM_DISTANCE){
// No non-LOD or non-LOD is completely visible.
if(nonLOD == nil ||
nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
@@ -927,7 +996,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
// get faded atomic
a = mi->GetFirstAtomicFromDistance(dist - FADE_DISTANCE);
if(a == nil){
- if(ent->bStreamBIGBuilding && dist-STREAM_DISTANCE < mi->GetLodDistance(0) && request){
+ if(ent->bStreamBIGBuilding && dist-STREAM_DISTANCE-FADE_DISTANCE < mi->GetLodDistance(0) && request){
return ent->GetIsOnScreen() ? VIS_STREAMME : VIS_INVISIBLE;
}else{
ent->DeleteRwObject();
@@ -956,30 +1025,15 @@ void
CRenderer::ConstructRenderList(void)
{
COcclusion::ProcessBeforeRendering();
-#ifdef NEW_RENDERER
- if(!gbNewRenderer)
-#endif
-{
- ms_nNoOfVisibleEntities = 0;
- ms_nNoOfInVisibleEntities = 0;
-}
ms_vecCameraPosition = TheCamera.GetPosition();
// unused
- pFullBlockedRanges = nil;
- pEmptyBlockedRanges = aBlockedRanges;
- for(int i = 0; i < 16; i++){
- aBlockedRanges[i].prev = &aBlockedRanges[i-1];
- aBlockedRanges[i].next = &aBlockedRanges[i+1];
- }
- aBlockedRanges[0].prev = nil;
- aBlockedRanges[15].next = nil;
-
- // unused
TestCloseThings = 0;
TestBigThings = 0;
ScanWorld();
+
+ // LCS: mobile has a bunch of code after this,
}
void
@@ -1128,7 +1182,9 @@ CRenderer::ScanWorld(void)
poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y);
ScanSectorPoly(poly, 3, ScanSectorList);
}
-
+
+#ifndef GTA_WORLDSTREAM
+ // TODO(LCS): may be better to have this code with gbPreviewCity
#ifdef NO_ISLAND_LOADING
if (FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_BEACH));
@@ -1142,6 +1198,7 @@ CRenderer::ScanWorld(void)
ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
}
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
+#endif
}
}
}
@@ -1434,6 +1491,7 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
}
}
+// probably didn't exist as a separate function in LCS
void
CRenderer::InsertEntityIntoList(CEntity *ent)
{
@@ -1441,15 +1499,32 @@ CRenderer::InsertEntityIntoList(CEntity *ent)
if (!ent->m_rwObject) return;
#endif
-#ifdef NEW_RENDERER
- // TODO: there are more flags being checked here
- if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))
+ if(ent->IsVehicle() || ent->bIsVehicle || ent->IsPed() || ent->bIsPed)
ms_aVisibleVehiclePtrs[ms_nNoOfVisibleVehicles++] = ent;
- else if(gbNewRenderer && ent->IsBuilding())
+#ifdef NEW_RENDERER
+ else if(!gbPreviewCity && ent->IsBuilding())
+ ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent;
+#endif
+ else
+ ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+#if defined(VIS_DISTANCE_ALPHA) && defined(FIX_BUGS)
+ // this flag can only be trusted if entity is in alpha list
+ // unfortunately we're checking it in other cases too, which is bad.
+ // no idea why this isn't a problem on android
+ ent->bDistanceFade = false;
+#endif
+}
+
+void
+CRenderer::AddVisibleEntity(CEntity *ent)
+{
+#ifdef NEW_RENDERER
+ if(!gbPreviewCity && ent->IsBuilding())
ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent;
else
#endif
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ ent->bOffscreen = false;
}
void
@@ -1459,18 +1534,21 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
CEntity *ent;
int vis;
- int f = CTimer::GetFrameCounter() & 3;
+ int f = CTimer::GetFrameCounter() & 6;
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
- if(ent->bOffscreen || (ent->m_randomSeed&3) != f){
+ if(ent->bOffscreen || (ent->m_randomSeed&6) != f){
ent->bOffscreen = true;
vis = SetupBigBuildingVisibility(ent);
}else
- vis = VIS_VISIBLE;
+ vis = ent->bOffscreen ? VIS_INVISIBLE : VIS_VISIBLE;
+ if(ent->bMakeVisible){
+ ent->bMakeVisible = false;
+ ent->bIsVisible = true;
+ }
switch(vis){
case VIS_VISIBLE:
- InsertEntityIntoList(ent);
- ent->bOffscreen = false;
+ AddVisibleEntity(ent);
break;
case VIS_STREAMME:
if(!CStreaming::ms_disableStreaming)
@@ -1489,7 +1567,15 @@ CRenderer::ScanSectorList(CPtrList *lists)
int i;
float dx, dy;
- for(i = 0; i < NUMSECTORENTITYLISTS; i++){
+ int numLists = NUMSECTORENTITYLISTS;
+#ifdef GTA_WORLDSTREAM
+ if(gbPreviewCity){
+ numLists -= ENTITYLIST_UNKNOWN;
+ lists += ENTITYLIST_UNKNOWN;
+ }
+#endif
+
+ for(i = 0; i < numLists; i++){
list = &lists[i];
for(node = list->first; node; node = node->next){
ent = (CEntity*)node->item;
@@ -1498,7 +1584,12 @@ CRenderer::ScanSectorList(CPtrList *lists)
ent->m_scanCode = CWorld::GetCurrentScanCode();
ent->bOffscreen = false;
- switch(SetupEntityVisibility(ent)){
+ int vis = SetupEntityVisibility(ent);
+ if(ent->bMakeVisible){
+ ent->bMakeVisible = false;
+ ent->bIsVisible = true;
+ }
+ switch(vis){
case VIS_VISIBLE:
InsertEntityIntoList(ent);
break;
@@ -1534,7 +1625,15 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
int i;
float dx, dy;
- for(i = 0; i < NUMSECTORENTITYLISTS; i++){
+ int numLists = NUMSECTORENTITYLISTS;
+#ifdef GTA_WORLDSTREAM
+ if(gbPreviewCity){
+ numLists -= ENTITYLIST_UNKNOWN;
+ lists += ENTITYLIST_UNKNOWN;
+ }
+#endif
+
+ for(i = 0; i < numLists; i++){
list = &lists[i];
for(node = list->first; node; node = node->next){
ent = (CEntity*)node->item;
@@ -1543,7 +1642,12 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
ent->m_scanCode = CWorld::GetCurrentScanCode();
ent->bOffscreen = false;
- switch(SetupEntityVisibility(ent)){
+ int vis = SetupEntityVisibility(ent);
+ if(ent->bMakeVisible){
+ ent->bMakeVisible = false;
+ ent->bIsVisible = true;
+ }
+ switch(vis){
case VIS_VISIBLE:
InsertEntityIntoList(ent);
break;
@@ -1582,7 +1686,15 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
int i;
float dx, dy;
- for(i = 0; i < NUMSECTORENTITYLISTS; i++){
+ int numLists = NUMSECTORENTITYLISTS;
+#ifdef GTA_WORLDSTREAM
+ if(gbPreviewCity){
+ numLists -= ENTITYLIST_UNKNOWN;
+ lists += ENTITYLIST_UNKNOWN;
+ }
+#endif
+
+ for(i = 0; i < numLists; i++){
list = &lists[i];
for(node = list->first; node; node = node->next){
ent = (CEntity*)node->item;
@@ -1617,7 +1729,15 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
CEntity *ent;
int i;
- for(i = 0; i < NUMSECTORENTITYLISTS; i++){
+ int numLists = NUMSECTORENTITYLISTS;
+#ifdef GTA_WORLDSTREAM
+ if(gbPreviewCity){
+ numLists -= ENTITYLIST_UNKNOWN;
+ lists += ENTITYLIST_UNKNOWN;
+ }
+#endif
+
+ for(i = 0; i < numLists; i++){
list = &lists[i];
for(node = list->first; node; node = node->next){
ent = (CEntity*)node->item;
@@ -1664,9 +1784,12 @@ CRenderer::ShouldModelBeStreamed(CEntity *ent, const CVector &campos)
if(!IsAreaVisible(ent->m_area))
return false;
CTimeModelInfo *mi = (CTimeModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
- if(mi->GetModelType() == MITYPE_TIME)
- if(!CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
- return false;
+ if(!ent->IsObject() && !ent->IsDummy()){
+ if(mi->GetModelType() == MITYPE_TIME)
+ if(!CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
+ return false;
+ // LCS(TODO): cWorldStream::pDynamic, but just returns 0 anyway
+ }
float dist = (ent->GetPosition() - campos).Magnitude();
if(mi->m_noFade)
return dist - STREAM_DISTANCE < mi->GetLargestLodDistance();
@@ -1682,6 +1805,188 @@ CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
if(reset)
ReSetAmbientAndDirectionalColours();
}
- SetAmbientColours();
- DeActivateDirectional();
+// SetAmbientColours();
+// DeActivateDirectional();
+}
+
+
+#include "postfx.h"
+
+static RwIm2DVertex Screen2EnvQuad[4];
+static RwImVertexIndex EnvQuadIndices[6] = { 0, 1, 2, 0, 2, 3 };
+
+static void
+SetQuadVertices(RwRaster *env, RwRaster *screen, float z)
+{
+ uint32 width = RwRasterGetWidth(env);
+ uint32 height = RwRasterGetHeight(env);
+
+ float zero, xmax, ymax;
+
+ zero = -HALFPX;
+ xmax = width - HALFPX;
+ ymax = height - HALFPX;
+
+ float recipz = 1.0f/z;
+ float umax = (float)SCREEN_WIDTH/RwRasterGetWidth(screen);
+ float vmax = (float)SCREEN_HEIGHT/RwRasterGetHeight(screen);
+
+ RwIm2DVertexSetScreenX(&Screen2EnvQuad[0], zero);
+ RwIm2DVertexSetScreenY(&Screen2EnvQuad[0], zero);
+ RwIm2DVertexSetScreenZ(&Screen2EnvQuad[0], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Screen2EnvQuad[0], z);
+ RwIm2DVertexSetRecipCameraZ(&Screen2EnvQuad[0], recipz);
+ RwIm2DVertexSetU(&Screen2EnvQuad[0], 0.0f, recipz);
+ RwIm2DVertexSetV(&Screen2EnvQuad[0], 0.0f, recipz);
+ RwIm2DVertexSetIntRGBA(&Screen2EnvQuad[0], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Screen2EnvQuad[1], zero);
+ RwIm2DVertexSetScreenY(&Screen2EnvQuad[1], ymax);
+ RwIm2DVertexSetScreenZ(&Screen2EnvQuad[1], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Screen2EnvQuad[1], z);
+ RwIm2DVertexSetRecipCameraZ(&Screen2EnvQuad[1], recipz);
+ RwIm2DVertexSetU(&Screen2EnvQuad[1], 0.0f, recipz);
+ RwIm2DVertexSetV(&Screen2EnvQuad[1], vmax, recipz);
+ RwIm2DVertexSetIntRGBA(&Screen2EnvQuad[1], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Screen2EnvQuad[2], xmax);
+ RwIm2DVertexSetScreenY(&Screen2EnvQuad[2], ymax);
+ RwIm2DVertexSetScreenZ(&Screen2EnvQuad[2], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Screen2EnvQuad[2], z);
+ RwIm2DVertexSetRecipCameraZ(&Screen2EnvQuad[2], recipz);
+ RwIm2DVertexSetU(&Screen2EnvQuad[2], umax, recipz);
+ RwIm2DVertexSetV(&Screen2EnvQuad[2], vmax, recipz);
+ RwIm2DVertexSetIntRGBA(&Screen2EnvQuad[2], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Screen2EnvQuad[3], xmax);
+ RwIm2DVertexSetScreenY(&Screen2EnvQuad[3], zero);
+ RwIm2DVertexSetScreenZ(&Screen2EnvQuad[3], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Screen2EnvQuad[3], z);
+ RwIm2DVertexSetRecipCameraZ(&Screen2EnvQuad[3], recipz);
+ RwIm2DVertexSetU(&Screen2EnvQuad[3], umax, recipz);
+ RwIm2DVertexSetV(&Screen2EnvQuad[3], 0.0f, recipz);
+ RwIm2DVertexSetIntRGBA(&Screen2EnvQuad[3], 255, 255, 255, 255);
+}
+
+static RwIm2DVertex coronaVerts[4*4];
+static RwImVertexIndex coronaIndices[6*4];
+static int numCoronaVerts, numCoronaIndices;
+
+static void
+AddCorona(float x, float y, float sz)
+{
+ float nearz, recipz;
+ RwIm2DVertex *v;
+ nearz = RwIm2DGetNearScreenZ();
+ float z = RwCameraGetNearClipPlane(RwCameraGetCurrentCamera());
+ recipz = 1.0f/z;
+
+ v = &coronaVerts[numCoronaVerts];
+ RwIm2DVertexSetScreenX(&v[0], x);
+ RwIm2DVertexSetScreenY(&v[0], y);
+ RwIm2DVertexSetScreenZ(&v[0], z);
+ RwIm2DVertexSetScreenZ(&v[0], nearz);
+ RwIm2DVertexSetRecipCameraZ(&v[0], recipz);
+ RwIm2DVertexSetU(&v[0], 0.0f, recipz);
+ RwIm2DVertexSetV(&v[0], 0.0f, recipz);
+ RwIm2DVertexSetIntRGBA(&v[0], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&v[1], x);
+ RwIm2DVertexSetScreenY(&v[1], y + sz);
+ RwIm2DVertexSetScreenZ(&v[1], z);
+ RwIm2DVertexSetScreenZ(&v[1], nearz);
+ RwIm2DVertexSetRecipCameraZ(&v[1], recipz);
+ RwIm2DVertexSetU(&v[1], 0.0f, recipz);
+ RwIm2DVertexSetV(&v[1], 1.0f, recipz);
+ RwIm2DVertexSetIntRGBA(&v[1], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&v[2], x + sz);
+ RwIm2DVertexSetScreenY(&v[2], y + sz);
+ RwIm2DVertexSetScreenZ(&v[2], z);
+ RwIm2DVertexSetScreenZ(&v[2], nearz);
+ RwIm2DVertexSetRecipCameraZ(&v[2], recipz);
+ RwIm2DVertexSetU(&v[2], 1.0f, recipz);
+ RwIm2DVertexSetV(&v[2], 1.0f, recipz);
+ RwIm2DVertexSetIntRGBA(&v[2], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&v[3], x + sz);
+ RwIm2DVertexSetScreenY(&v[3], y);
+ RwIm2DVertexSetScreenZ(&v[3], z);
+ RwIm2DVertexSetScreenZ(&v[3], nearz);
+ RwIm2DVertexSetRecipCameraZ(&v[3], recipz);
+ RwIm2DVertexSetU(&v[3], 1.0f, recipz);
+ RwIm2DVertexSetV(&v[3], 0.0f, recipz);
+ RwIm2DVertexSetIntRGBA(&v[3], 255, 255, 255, 255);
+
+
+ coronaIndices[numCoronaIndices++] = numCoronaVerts;
+ coronaIndices[numCoronaIndices++] = numCoronaVerts + 1;
+ coronaIndices[numCoronaIndices++] = numCoronaVerts + 2;
+ coronaIndices[numCoronaIndices++] = numCoronaVerts;
+ coronaIndices[numCoronaIndices++] = numCoronaVerts + 2;
+ coronaIndices[numCoronaIndices++] = numCoronaVerts + 3;
+ numCoronaVerts += 4;
+}
+
+static void
+DrawEnvMapCoronas(float heading)
+{
+ RwRaster *rt = RwTextureGetRaster(CustomPipes::EnvMapTex);
+ const float BIG = 89.0f * RwRasterGetWidth(rt)/128.0f;
+ const float SMALL = 38.0f * RwRasterGetHeight(rt)/128.0f;
+
+ float x;
+ numCoronaVerts = 0;
+ numCoronaIndices = 0;
+ x = (heading - PI)/TWOPI;// - 1.0f;
+ x *= BIG+SMALL;
+ AddCorona(x, 0.0f, BIG); x += BIG;
+ AddCorona(x, 12.0f, SMALL); x += SMALL;
+ AddCorona(x, 0.0f, BIG); x += BIG;
+ AddCorona(x, 12.0f, SMALL); x += SMALL;
+
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[CCoronas::TYPE_STAR]));
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, coronaVerts, numCoronaVerts, coronaIndices, numCoronaIndices);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+}
+
+void
+CRenderer::GenerateEnvironmentMap(void)
+{
+ // We'll probably do this differently eventually
+ // re-using all sorts of stuff here...
+
+ CPostFX::GetBackBuffer(Scene.camera);
+
+ RwCameraBeginUpdate(CustomPipes::EnvMapCam);
+
+ // get current scene
+ SetQuadVertices(RwTextureGetRaster(CustomPipes::EnvMapTex), CPostFX::pBackBuffer, RwCameraGetNearClipPlane(RwCameraGetCurrentCamera()));
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, CPostFX::pBackBuffer);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Screen2EnvQuad, 4, EnvQuadIndices, 6);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+
+ // Draw coronas
+ if(CustomPipes::VehiclePipeSwitch != CustomPipes::VEHICLEPIPE_MOBILE)
+ DrawEnvMapCoronas(TheCamera.GetForward().Heading());
+
+ RwCameraEndUpdate(CustomPipes::EnvMapCam);
+
+
+ RwCameraBeginUpdate(Scene.camera);
+
+ if(gbRenderDebugEnvMap){
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(CustomPipes::EnvMapTex));
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, CustomPipes::EnvScreenQuad, 4, (RwImVertexIndex*)CustomPipes::QuadIndices, 6);
+ }
}
diff --git a/src/renderer/Renderer.h b/src/renderer/Renderer.h
index 9b202098..baf2016b 100644
--- a/src/renderer/Renderer.h
+++ b/src/renderer/Renderer.h
@@ -25,13 +25,6 @@ extern bool gbDontRenderVehicles;
class CVehicle;
class CPtrList;
-// unused
-struct BlockedRange
-{
- float a, b; // unknown
- BlockedRange *prev, *next;
-};
-
class CRenderer
{
static int32 ms_nNoOfVisibleEntities;
@@ -49,10 +42,6 @@ class CRenderer
static CVector ms_vecCameraPosition;
static CVehicle *m_pFirstPersonVehicle;
- // unused
- static BlockedRange aBlockedRanges[16];
- static BlockedRange *pFullBlockedRanges;
- static BlockedRange *pEmptyBlockedRanges;
public:
static float ms_lodDistScale;
static bool m_loadingPriority;
@@ -93,13 +82,15 @@ public:
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
-#ifdef NEW_RENDERER
static void ClearForFrame(void);
- static void RenderPeds(void);
static void RenderVehicles(void); // also renders peds in LCS
+ static void RenderWater(void); // keep-out polys and transparent water
+#ifdef NEW_RENDERER
static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f);
static void RenderWorld(int pass); // like cWorldStream::Render(int)
- static void RenderTransparentWater(void); // keep-out polys and transparent water
#endif
static void InsertEntityIntoList(CEntity *ent);
+ static void AddVisibleEntity(CEntity *ent);
+
+ static void GenerateEnvironmentMap(void);
};
diff --git a/src/renderer/Shadows.cpp b/src/renderer/Shadows.cpp
index dd87bff6..f8c98470 100644
--- a/src/renderer/Shadows.cpp
+++ b/src/renderer/Shadows.cpp
@@ -76,14 +76,14 @@ CShadows::Init(void)
gpShadowBikeTex = RwTextureRead("shad_bike", nil);
gpShadowBaronTex = RwTextureRead("shad_rcbaron", nil);
gpShadowExplosionTex = RwTextureRead("shad_exp", nil);
- gpShadowHeadLightsTex = RwTextureRead("headlight", nil);
+ gpShadowHeadLightsTex = RwTextureRead("headlight_single", nil);
gpOutline1Tex = RwTextureRead("outline_64", nil);
gpOutline2Tex = RwTextureRead("outline2_64", nil);
gpOutline3Tex = RwTextureRead("outline3_64", nil);
gpBloodPoolTex = RwTextureRead("bloodpool_64", nil);
- gpReflectionTex = RwTextureRead("reflection01", nil);
+ //gpReflectionTex = RwTextureRead("reflection01", nil);
gpWalkDontTex = RwTextureRead("walk_dont", nil);
- gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
+ //gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
gpPostShadowTex = RwTextureRead("lamp_shad_64", nil);
CTxdStore::PopCurrentTxd();
@@ -99,9 +99,9 @@ CShadows::Init(void)
ASSERT(gpOutline2Tex != nil);
ASSERT(gpOutline3Tex != nil);
ASSERT(gpBloodPoolTex != nil);
- ASSERT(gpReflectionTex != nil);
+ //ASSERT(gpReflectionTex != nil);
ASSERT(gpWalkDontTex != nil);
- ASSERT(gpCrackedGlassTex != nil);
+ //ASSERT(gpCrackedGlassTex != nil);
ASSERT(gpPostShadowTex != nil);
@@ -178,9 +178,9 @@ CShadows::Shutdown(void)
ASSERT(gpOutline2Tex != nil);
ASSERT(gpOutline3Tex != nil);
ASSERT(gpBloodPoolTex != nil);
- ASSERT(gpReflectionTex != nil);
+ //ASSERT(gpReflectionTex != nil);
ASSERT(gpWalkDontTex != nil);
- ASSERT(gpCrackedGlassTex != nil);
+ //ASSERT(gpCrackedGlassTex != nil);
ASSERT(gpPostShadowTex != nil);
RwTextureDestroy(gpShadowCarTex);
@@ -194,9 +194,9 @@ CShadows::Shutdown(void)
RwTextureDestroy(gpOutline2Tex);
RwTextureDestroy(gpOutline3Tex);
RwTextureDestroy(gpBloodPoolTex);
- RwTextureDestroy(gpReflectionTex);
+ //RwTextureDestroy(gpReflectionTex);
RwTextureDestroy(gpWalkDontTex);
- RwTextureDestroy(gpCrackedGlassTex);
+ //RwTextureDestroy(gpCrackedGlassTex);
RwTextureDestroy(gpPostShadowTex);
}
@@ -725,7 +725,7 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type)
void
CShadows::StoreCarLightShadow(CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn,
float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue,
- float fMaxViewAngle)
+ float fMaxViewAngle, bool arg1, float arg2, float arg3)
{
ASSERT(pCar != nil);
ASSERT(pPosn != nil);
diff --git a/src/renderer/Shadows.h b/src/renderer/Shadows.h
index 937ff4eb..446c8602 100644
--- a/src/renderer/Shadows.h
+++ b/src/renderer/Shadows.h
@@ -159,7 +159,7 @@ public:
static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue);
static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale, CCutsceneShadow *pShadow, bool bDrawOnBuildings);
static void StoreShadowForVehicle (CVehicle *pCar, VEH_SHD_TYPE type);
- static void StoreCarLightShadow (CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle);
+ static void StoreCarLightShadow (CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle, bool arg1 = false, float arg2 = 0.0f, float arg3 = 1.0f);
static void StoreShadowForPed (CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
static void StoreShadowForPedObject (CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
static void StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
diff --git a/src/renderer/SpecialFX.cpp b/src/renderer/SpecialFX.cpp
index 61750f85..4bf94f2b 100644
--- a/src/renderer/SpecialFX.cpp
+++ b/src/renderer/SpecialFX.cpp
@@ -878,7 +878,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->m_Matrix.GetPosition() = pos;
if (pMarker->m_bFindZOnNextPlacement) {
- if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
+ if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(pos)) {
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
if (z != 0.0f)
pMarker->m_Matrix.GetPosition().z = z - 0.05f * size;
@@ -894,7 +894,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
- if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
+ if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(pos)) {
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
if (z != 0.0f)
pos.z = z - 0.05f * size;
diff --git a/src/renderer/Sprite.cpp b/src/renderer/Sprite.cpp
index ecfd3fdc..bf2c929f 100644
--- a/src/renderer/Sprite.cpp
+++ b/src/renderer/Sprite.cpp
@@ -14,6 +14,19 @@ float CSprite::m_f2DFarScreenZ;
float CSprite::m_fRecipNearClipPlane;
int32 CSprite::m_bFlushSpriteBufferSwitchZTest;
+float CalcScreenZ(float z)
+{
+ // LCS TODO: check
+
+ if ( z == 0.0f )
+ return CSprite::GetNearScreenZ();
+
+ return (z - CDraw::GetNearClipZ())
+ * (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) * CDraw::GetFarClipZ()
+ / ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * z )
+ + CSprite::GetNearScreenZ();
+}
+
float
CSprite::CalcHorizonCoors(void)
{
diff --git a/src/renderer/Sprite.h b/src/renderer/Sprite.h
index fae6684e..952837a0 100644
--- a/src/renderer/Sprite.h
+++ b/src/renderer/Sprite.h
@@ -29,3 +29,5 @@ public:
static void RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, float rotation, uint8 alpha);
};
+
+extern float CalcScreenZ(float z); \ No newline at end of file
diff --git a/src/renderer/Timecycle.cpp b/src/renderer/Timecycle.cpp
index 95d9fe3c..8a3efd85 100644
--- a/src/renderer/Timecycle.cpp
+++ b/src/renderer/Timecycle.cpp
@@ -134,6 +134,61 @@ float CTimeCycle::m_fShadowSideY[16];
float CTimeCycle::m_fShadowDisplacementX[16];
float CTimeCycle::m_fShadowDisplacementY[16];
+
+
+static float tmp_nAmbientRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nDirectionalRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyTopRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoreRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fSunSize[NUMHOURS][NUMWEATHERS];
+static float tmp_fSpriteSize[NUMHOURS][NUMWEATHERS];
+static float tmp_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
+static float tmp_nShadowStrength[NUMHOURS][NUMWEATHERS];
+static float tmp_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
+static float tmp_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
+static float tmp_fFogStart[NUMHOURS][NUMWEATHERS];
+static float tmp_fFarClip[NUMHOURS][NUMWEATHERS];
+static float tmp_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
+static float tmp_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fBlurRed[NUMHOURS][NUMWEATHERS];
+static float tmp_fBlurGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_fBlurBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterRed[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterAlpha[NUMHOURS][NUMWEATHERS];
+
void
CTimeCycle::Initialise(void)
{
@@ -171,7 +226,7 @@ CTimeCycle::Initialise(void)
for(h = 0; h < NUMHOURS; h++){
li = 0;
while(work_buff[bi] == '/' || work_buff[bi] == '\n' ||
- work_buff[bi] == '\0' || work_buff[bi] == ' ' || work_buff[bi] == '\r'){
+ work_buff[bi] == '\0' || work_buff[bi] == '\r'){
while(work_buff[bi] != '\n' && work_buff[bi] != '\0' && work_buff[bi] != '\r')
bi++;
bi++;
@@ -207,65 +262,180 @@ CTimeCycle::Initialise(void)
&blurR, &blurG, &blurB,
&waterR, &waterG, &waterB, &waterA);
- m_nAmbientRed[h][w] = ambR;
- m_nAmbientGreen[h][w] = ambG;
- m_nAmbientBlue[h][w] = ambB;
- m_nAmbientRed_Obj[h][w] = ambobjR;
- m_nAmbientGreen_Obj[h][w] = ambobjG;
- m_nAmbientBlue_Obj[h][w] = ambobjB;
- m_nAmbientRed_Bl[h][w] = ambblR;
- m_nAmbientGreen_Bl[h][w] = ambblG;
- m_nAmbientBlue_Bl[h][w] = ambblB;
- m_nAmbientRed_Obj_Bl[h][w] = ambobjblR;
- m_nAmbientGreen_Obj_Bl[h][w] = ambobjblG;
- m_nAmbientBlue_Obj_Bl[h][w] = ambobjblB;
- m_nDirectionalRed[h][w] = dirR;
- m_nDirectionalGreen[h][w] = dirG;
- m_nDirectionalBlue[h][w] = dirB;
- m_nSkyTopRed[h][w] = skyTopR;
- m_nSkyTopGreen[h][w] = skyTopG;
- m_nSkyTopBlue[h][w] = skyTopB;
- m_nSkyBottomRed[h][w] = skyBotR;
- m_nSkyBottomGreen[h][w] = skyBotG;
- m_nSkyBottomBlue[h][w] = skyBotB;
- m_nSunCoreRed[h][w] = sunCoreR;
- m_nSunCoreGreen[h][w] = sunCoreG;
- m_nSunCoreBlue[h][w] = sunCoreB;
- m_nSunCoronaRed[h][w] = sunCoronaR;
- m_nSunCoronaGreen[h][w] = sunCoronaG;
- m_nSunCoronaBlue[h][w] = sunCoronaB;
- m_fSunSize[h][w] = sunSz * 10.0f;
- m_fSpriteSize[h][w] = sprSz * 10.0f;
- m_fSpriteBrightness[h][w] = sprBght * 10.0f;
- m_nShadowStrength[h][w] = shad;
- m_nLightShadowStrength[h][w] = lightShad;
- m_nPoleShadowStrength[h][w] = poleShad;
- m_fFarClip[h][w] = farClp;
- m_fFogStart[h][w] = fogSt;
- m_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f;
- m_nLowCloudsRed[h][w] = cloudR;
- m_nLowCloudsGreen[h][w] = cloudG;
- m_nLowCloudsBlue[h][w] = cloudB;
- m_nFluffyCloudsTopRed[h][w] = fluffyTopR;
- m_nFluffyCloudsTopGreen[h][w] = fluffyTopG;
- m_nFluffyCloudsTopBlue[h][w] = fluffyTopB;
- m_nFluffyCloudsBottomRed[h][w] = fluffyBotR;
- m_nFluffyCloudsBottomGreen[h][w] = fluffyBotG;
- m_nFluffyCloudsBottomBlue[h][w] = fluffyBotB;
- m_fBlurRed[h][w] = blurR;
- m_fBlurGreen[h][w] = blurG;
- m_fBlurBlue[h][w] = blurB;
- m_fWaterRed[h][w] = waterR;
- m_fWaterGreen[h][w] = waterG;
- m_fWaterBlue[h][w] = waterB;
- m_fWaterAlpha[h][w] = waterA;
+ tmp_nAmbientRed[h][w] = ambR;
+ tmp_nAmbientGreen[h][w] = ambG;
+ tmp_nAmbientBlue[h][w] = ambB;
+ tmp_nAmbientRed_Obj[h][w] = ambobjR;
+ tmp_nAmbientGreen_Obj[h][w] = ambobjG;
+ tmp_nAmbientBlue_Obj[h][w] = ambobjB;
+ tmp_nAmbientRed_Bl[h][w] = ambblR;
+ tmp_nAmbientGreen_Bl[h][w] = ambblG;
+ tmp_nAmbientBlue_Bl[h][w] = ambblB;
+ tmp_nAmbientRed_Obj_Bl[h][w] = ambobjblR;
+ tmp_nAmbientGreen_Obj_Bl[h][w] = ambobjblG;
+ tmp_nAmbientBlue_Obj_Bl[h][w] = ambobjblB;
+ tmp_nDirectionalRed[h][w] = dirR;
+ tmp_nDirectionalGreen[h][w] = dirG;
+ tmp_nDirectionalBlue[h][w] = dirB;
+ tmp_nSkyTopRed[h][w] = skyTopR;
+ tmp_nSkyTopGreen[h][w] = skyTopG;
+ tmp_nSkyTopBlue[h][w] = skyTopB;
+ tmp_nSkyBottomRed[h][w] = skyBotR;
+ tmp_nSkyBottomGreen[h][w] = skyBotG;
+ tmp_nSkyBottomBlue[h][w] = skyBotB;
+ tmp_nSunCoreRed[h][w] = sunCoreR;
+ tmp_nSunCoreGreen[h][w] = sunCoreG;
+ tmp_nSunCoreBlue[h][w] = sunCoreB;
+ tmp_nSunCoronaRed[h][w] = sunCoronaR;
+ tmp_nSunCoronaGreen[h][w] = sunCoronaG;
+ tmp_nSunCoronaBlue[h][w] = sunCoronaB;
+ if(sunSz == -1)
+ tmp_fSunSize[h][w] = -1;
+ else
+ tmp_fSunSize[h][w] = sunSz * 10.0f;
+ if(sprSz == -1)
+ tmp_fSpriteSize[h][w] = -1;
+ else
+ tmp_fSpriteSize[h][w] = sprSz * 10.0f;
+ if(sprBght == -1)
+ tmp_fSpriteBrightness[h][w] = -1;
+ else
+ tmp_fSpriteBrightness[h][w] = sprBght * 10.0f;
+ tmp_nShadowStrength[h][w] = shad;
+ tmp_nLightShadowStrength[h][w] = lightShad;
+ tmp_nPoleShadowStrength[h][w] = poleShad;
+ tmp_fFarClip[h][w] = farClp;
+ tmp_fFogStart[h][w] = fogSt;
+ if(lightGnd == -1)
+ tmp_fLightsOnGroundBrightness[h][w] = -1;
+ else
+ tmp_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f;
+ tmp_nLowCloudsRed[h][w] = cloudR;
+ tmp_nLowCloudsGreen[h][w] = cloudG;
+ tmp_nLowCloudsBlue[h][w] = cloudB;
+ tmp_nFluffyCloudsTopRed[h][w] = fluffyTopR;
+ tmp_nFluffyCloudsTopGreen[h][w] = fluffyTopG;
+ tmp_nFluffyCloudsTopBlue[h][w] = fluffyTopB;
+ tmp_nFluffyCloudsBottomRed[h][w] = fluffyBotR;
+ tmp_nFluffyCloudsBottomGreen[h][w] = fluffyBotG;
+ tmp_nFluffyCloudsBottomBlue[h][w] = fluffyBotB;
+ tmp_fBlurRed[h][w] = blurR;
+ tmp_fBlurGreen[h][w] = blurG;
+ tmp_fBlurBlue[h][w] = blurB;
+ tmp_fWaterRed[h][w] = waterR;
+ tmp_fWaterGreen[h][w] = waterG;
+ tmp_fWaterBlue[h][w] = waterB;
+ tmp_fWaterAlpha[h][w] = waterA;
}
+ UpdateArrays();
+
m_FogReduction = 0;
debug("CTimeCycle ready\n");
}
+template<typename T> void
+FillGaps(T (*out)[NUMWEATHERS], float (*in)[NUMWEATHERS])
+{
+ int w;
+ for(w = 0; w < NUMWEATHERS; w++){
+ for(int h = 0; h < NUMHOURS; h++)
+ out[h][w] = in[h][w];
+
+#define NEXT(h) (((h)+1)%NUMHOURS)
+#define PREV(h) (((h)+NUMHOURS-1)%NUMHOURS)
+ int hend, h1, h2;
+ for(hend = 0; hend < NUMHOURS; hend++)
+ if(in[hend][w] != -1.0f)
+ goto foundstart;
+ return; // this should never happen
+foundstart:
+ // Found the start of a block of filled in entries
+ for(h1 = NEXT(hend); h1 != hend; h1 = h2){
+ // Skip filled in entries
+ for(; h1 != hend; h1 = NEXT(h1))
+ if(in[h1][w] == -1.0f)
+ goto foundfirst;
+ break; // all filled in already
+foundfirst:
+ // h1 is now the first -1 after n filled in values
+ for(h2 = NEXT(h1); ; h2 = NEXT(h2))
+ if(in[h2][w] != -1.0f)
+ goto foundlast;
+ break;
+foundlast:
+ // h2 is now the first entry after a row of -1s
+ h1 = PREV(h1); // make h1 the first before a row of -1s
+ int n = (h2-h1 + NUMHOURS) % NUMHOURS;
+ if(n == 0) n = NUMHOURS; // can't happen
+ float step = (in[h2][w] - in[h1][w])/n;
+
+ for(int i = 1; i < n; i++){
+ float f = (float)i/n;
+ out[(h1+i)%NUMHOURS][w] = in[h2][w]*f + in[h1][w]*(1.0f-f);
+ }
+ }
+ }
+}
+
+void
+CTimeCycle::UpdateArrays(void)
+{
+ FillGaps(m_nAmbientRed, tmp_nAmbientRed);
+ FillGaps(m_nAmbientGreen, tmp_nAmbientGreen);
+ FillGaps(m_nAmbientBlue, tmp_nAmbientBlue);
+ FillGaps(m_nAmbientRed_Obj, tmp_nAmbientRed_Obj);
+ FillGaps(m_nAmbientGreen_Obj, tmp_nAmbientGreen_Obj);
+ FillGaps(m_nAmbientBlue_Obj, tmp_nAmbientBlue_Obj);
+ FillGaps(m_nAmbientRed_Bl, tmp_nAmbientRed_Bl);
+ FillGaps(m_nAmbientGreen_Bl, tmp_nAmbientGreen_Bl);
+ FillGaps(m_nAmbientBlue_Bl, tmp_nAmbientBlue_Bl);
+ FillGaps(m_nAmbientRed_Obj_Bl, tmp_nAmbientRed_Obj_Bl);
+ FillGaps(m_nAmbientGreen_Obj_Bl, tmp_nAmbientGreen_Obj_Bl);
+ FillGaps(m_nAmbientBlue_Obj_Bl, tmp_nAmbientBlue_Obj_Bl);
+ FillGaps(m_nDirectionalRed, tmp_nDirectionalRed);
+ FillGaps(m_nDirectionalGreen, tmp_nDirectionalGreen);
+ FillGaps(m_nDirectionalBlue, tmp_nDirectionalBlue);
+ FillGaps(m_nSkyTopRed, tmp_nSkyTopRed);
+ FillGaps(m_nSkyTopGreen, tmp_nSkyTopGreen);
+ FillGaps(m_nSkyTopBlue, tmp_nSkyTopBlue);
+ FillGaps(m_nSkyBottomRed, tmp_nSkyBottomRed);
+ FillGaps(m_nSkyBottomGreen, tmp_nSkyBottomGreen);
+ FillGaps(m_nSkyBottomBlue, tmp_nSkyBottomBlue);
+ FillGaps(m_nSunCoreRed, tmp_nSunCoreRed);
+ FillGaps(m_nSunCoreGreen, tmp_nSunCoreGreen);
+ FillGaps(m_nSunCoreBlue, tmp_nSunCoreBlue);
+ FillGaps(m_nSunCoronaRed, tmp_nSunCoronaRed);
+ FillGaps(m_nSunCoronaGreen, tmp_nSunCoronaGreen);
+ FillGaps(m_nSunCoronaBlue, tmp_nSunCoronaBlue);
+ FillGaps(m_fSunSize, tmp_fSunSize);
+ FillGaps(m_fSpriteSize, tmp_fSpriteSize);
+ FillGaps(m_fSpriteBrightness, tmp_fSpriteBrightness);
+ FillGaps(m_nShadowStrength, tmp_nShadowStrength);
+ FillGaps(m_nLightShadowStrength, tmp_nLightShadowStrength);
+ FillGaps(m_nPoleShadowStrength, tmp_nPoleShadowStrength);
+ FillGaps(m_fFogStart, tmp_fFogStart);
+ FillGaps(m_fFarClip, tmp_fFarClip);
+ FillGaps(m_fLightsOnGroundBrightness, tmp_fLightsOnGroundBrightness);
+ FillGaps(m_nLowCloudsRed, tmp_nLowCloudsRed);
+ FillGaps(m_nLowCloudsGreen, tmp_nLowCloudsGreen);
+ FillGaps(m_nLowCloudsBlue, tmp_nLowCloudsBlue);
+ FillGaps(m_nFluffyCloudsTopRed, tmp_nFluffyCloudsTopRed);
+ FillGaps(m_nFluffyCloudsTopGreen, tmp_nFluffyCloudsTopGreen);
+ FillGaps(m_nFluffyCloudsTopBlue, tmp_nFluffyCloudsTopBlue);
+ FillGaps(m_nFluffyCloudsBottomRed, tmp_nFluffyCloudsBottomRed);
+ FillGaps(m_nFluffyCloudsBottomGreen, tmp_nFluffyCloudsBottomGreen);
+ FillGaps(m_nFluffyCloudsBottomBlue, tmp_nFluffyCloudsBottomBlue);
+ FillGaps(m_fBlurRed, tmp_fBlurRed);
+ FillGaps(m_fBlurGreen, tmp_fBlurGreen);
+ FillGaps(m_fBlurBlue, tmp_fBlurBlue);
+ FillGaps(m_fWaterRed, tmp_fWaterRed);
+ FillGaps(m_fWaterGreen, tmp_fWaterGreen);
+ FillGaps(m_fWaterBlue, tmp_fWaterBlue);
+ FillGaps(m_fWaterAlpha, tmp_fWaterAlpha);
+}
+
static float interp_c0, interp_c1, interp_c2, interp_c3;
float CTimeCycle::Interpolate(int8 *a, int8 *b)
diff --git a/src/renderer/Timecycle.h b/src/renderer/Timecycle.h
index da911b75..d8c333f6 100644
--- a/src/renderer/Timecycle.h
+++ b/src/renderer/Timecycle.h
@@ -185,6 +185,7 @@ public:
static int32 GetWaterAlpha(void) { return m_fCurrentWaterAlpha; }
static void Initialise(void);
+ static void UpdateArrays(void);
static void Update(void);
static float Interpolate(int8 *a, int8 *b);
static float Interpolate(uint8 *a, uint8 *b);
diff --git a/src/renderer/WaterCannon.cpp b/src/renderer/WaterCannon.cpp
index 4976f8a3..4aaa8d6f 100644
--- a/src/renderer/WaterCannon.cpp
+++ b/src/renderer/WaterCannon.cpp
@@ -13,6 +13,16 @@
#include "Camera.h"
#include "Particle.h"
+// --LCS: file done
+
+#ifdef PSP_WATERCANNON
+ //PSP:
+ #define WATER_COLOR 255
+#else
+ //PS2:
+ #define WATER_COLOR 127
+#endif
+
#define WATERCANNONVERTS 4
#define WATERCANNONINDEXES 12
@@ -115,23 +125,33 @@ void CWaterCannon::Update_NewInput(CVector *pos, CVector *dir)
m_abUsed[m_nCur] = true;
}
+static float fWaterCannonU = 0.0f;
void CWaterCannon::Render(void)
{
+ extern RwRaster *gpFireHoseRaster;
+
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpFireHoseRaster);
- float v = float(CGeneral::GetRandomNumber() & 255) / 256;
-
- RwIm3DVertexSetV(&WaterCannonVertices[0], v);
- RwIm3DVertexSetV(&WaterCannonVertices[1], v);
- RwIm3DVertexSetV(&WaterCannonVertices[2], v);
- RwIm3DVertexSetV(&WaterCannonVertices[3], v);
+ fWaterCannonU += CTimer::GetTimeStepInSeconds() * 6.0f;
- int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
+ while ( fWaterCannonU >= 1.0f )
+ fWaterCannonU -= 1.0f;
+ RwIm3DVertexSetU(&WaterCannonVertices[0], -fWaterCannonU);
+ RwIm3DVertexSetV(&WaterCannonVertices[0], 0.0f);
+ RwIm3DVertexSetU(&WaterCannonVertices[1], -fWaterCannonU);
+ RwIm3DVertexSetV(&WaterCannonVertices[1], 1.0f);
+ RwIm3DVertexSetU(&WaterCannonVertices[2], 1.0f - fWaterCannonU);
+ RwIm3DVertexSetV(&WaterCannonVertices[2], 0.0f);
+ RwIm3DVertexSetU(&WaterCannonVertices[3], 1.0f - fWaterCannonU);
+ RwIm3DVertexSetV(&WaterCannonVertices[3], 1.0f);
+
+ int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
int16 pointB = pointA - 1;
+ int16 pointC = pointA;
if ( pointB < 0 )
pointB += NUM_SEGMENTPOINTS;
@@ -142,6 +162,10 @@ void CWaterCannon::Render(void)
{
if ( m_abUsed[pointA] && m_abUsed[pointB] )
{
+ bool bFirst = false;
+ if ( i == 0 || m_abUsed[pointA] && !m_abUsed[pointC] )
+ bFirst = true;
+
if ( !bInit )
{
CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward());
@@ -149,26 +173,25 @@ void CWaterCannon::Render(void)
bInit = true;
}
- float dist = float(i*i*i) / 300.0f + 1.0f;
float brightness = float(i) / NUM_SEGMENTPOINTS;
-
int32 color = (int32)((1.0f - brightness*brightness) * 255.0f);
- CVector offset = dist * norm;
- RwIm3DVertexSetRGBA(&WaterCannonVertices[0], color, color, color, color);
+ CVector offset = (float(i)+1.0f) * norm;
+
+ RwIm3DVertexSetRGBA(&WaterCannonVertices[0], WATER_COLOR, WATER_COLOR, WATER_COLOR, bFirst ? 0 : color);
RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z);
- RwIm3DVertexSetRGBA(&WaterCannonVertices[1], color, color, color, color);
+ RwIm3DVertexSetRGBA(&WaterCannonVertices[1], WATER_COLOR, WATER_COLOR, WATER_COLOR, bFirst ? 0 : color);
RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z);
- RwIm3DVertexSetRGBA(&WaterCannonVertices[2], color, color, color, color);
+ offset = (float(i+1)+1.0f) * norm;
+
+ RwIm3DVertexSetRGBA(&WaterCannonVertices[2], WATER_COLOR, WATER_COLOR, WATER_COLOR, color);
RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z);
- RwIm3DVertexSetRGBA(&WaterCannonVertices[3], color, color, color, color);
+ RwIm3DVertexSetRGBA(&WaterCannonVertices[3], WATER_COLOR, WATER_COLOR, WATER_COLOR, color);
RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z);
- LittleTest();
-
if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) )
{
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES);
@@ -176,6 +199,7 @@ void CWaterCannon::Render(void)
}
}
+ pointC = pointA;
pointA = pointB--;
if ( pointB < 0 )
pointB += NUM_SEGMENTPOINTS;
diff --git a/src/renderer/WaterCannon.h b/src/renderer/WaterCannon.h
index a37bdd12..5b60639c 100644
--- a/src/renderer/WaterCannon.h
+++ b/src/renderer/WaterCannon.h
@@ -14,6 +14,7 @@ public:
int32 m_nId;
int16 m_nCur;
uint32 m_nTimeCreated;
+ int32 field_C;
CVector m_avecPos[NUM_SEGMENTPOINTS];
CVector m_avecVelocity[NUM_SEGMENTPOINTS];
bool m_abUsed[NUM_SEGMENTPOINTS];
@@ -25,7 +26,7 @@ public:
void PushPeds(void);
};
-VALIDATE_SIZE(CWaterCannon, 412);
+VALIDATE_SIZE(CWaterCannon, 0x1A0);
class CWaterCannons
{
diff --git a/src/renderer/WaterCreatures.cpp b/src/renderer/WaterCreatures.cpp
index 92fb74ee..4c6c92a6 100644
--- a/src/renderer/WaterCreatures.cpp
+++ b/src/renderer/WaterCreatures.cpp
@@ -8,6 +8,7 @@
#include "General.h"
#include "Object.h"
+/*
int CWaterCreatures::nNumActiveSeaLifeForms;
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
@@ -272,4 +273,5 @@ void CWaterCreatures::RemoveAll() {
nNumActiveSeaLifeForms--;
}
}
-} \ No newline at end of file
+}
+*/ \ No newline at end of file
diff --git a/src/renderer/WaterCreatures.h b/src/renderer/WaterCreatures.h
index 32754a10..099cc1a4 100644
--- a/src/renderer/WaterCreatures.h
+++ b/src/renderer/WaterCreatures.h
@@ -2,6 +2,7 @@
class CObject;
+/*
enum eFishSlotState {
WATER_CREATURE_INIT = 0,
WATER_CREATURE_ACTIVE,
@@ -46,4 +47,4 @@ struct WaterCreatureProperties {
float fLevel;
float fUnknown; //unused
float fWaterDepth;
-}; \ No newline at end of file
+};*/ \ No newline at end of file
diff --git a/src/renderer/WaterLevel.cpp b/src/renderer/WaterLevel.cpp
index dee60d66..1aa63697 100644
--- a/src/renderer/WaterLevel.cpp
+++ b/src/renderer/WaterLevel.cpp
@@ -374,7 +374,7 @@ CWaterLevel::CreateWavyAtomic()
{
wavyMaterial = RpMaterialCreate();
RpMaterialSetTexture(wavyMaterial, gpWaterTex);
- RwRGBA watercolor = { 255, 255, 255, 192 };
+ RwRGBA watercolor = { 255, 255, 255, 255 /*192*/ };
RpMaterialSetColor(wavyMaterial, &watercolor);
}
@@ -1176,13 +1176,13 @@ CWaterLevel::RenderWater()
if ( WavesCalculatedThisFrame )
{
RenderSeaBirds();
- RenderShipsOnHorizon();
- CParticle::HandleShipsAtHorizonStuff();
- HandleBeachToysStuff();
+ //RenderShipsOnHorizon();
+ //CParticle::HandleShipsAtHorizonStuff();
+ //HandleBeachToysStuff();
}
- if ( _bSeaLife )
- HandleSeaLifeForms();
+ //if ( _bSeaLife )
+ // HandleSeaLifeForms();
DefinedState();
}
@@ -1227,7 +1227,7 @@ CWaterLevel::RenderTransparentWater(void)
colorTrans.red = CTimeCycle::GetWaterRed();
colorTrans.green = CTimeCycle::GetWaterGreen();
colorTrans.blue = CTimeCycle::GetWaterBlue();
- colorTrans.alpha = CTimeCycle::GetWaterAlpha();
+ colorTrans.alpha = 255; //CTimeCycle::GetWaterAlpha();
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
@@ -1676,7 +1676,6 @@ void
CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &color, bool bDontRender)
{
CVector vecSectorPos(fX + (SMALL_SECTOR_SIZE/2), fY + (SMALL_SECTOR_SIZE/2), fZ + 2.0f);
-
if ( COcclusion::IsAABoxOccluded(vecSectorPos, SMALL_SECTOR_SIZE, SMALL_SECTOR_SIZE, 4.0f) )
return;
@@ -1815,6 +1814,7 @@ CWaterLevel::RenderWavyMask(float fX, float fY, float fZ,
int32 nCamDirX, int32 nCamDirY, RwRGBA const&color)
#endif
{
+return; // LCS
#ifndef PC_WATER
bool bRender = true;
if (m_nRenderWaterLayers != 0 && m_nRenderWaterLayers != 2 && m_nRenderWaterLayers != 3)
@@ -2531,7 +2531,7 @@ CWaterLevel::RenderBoatWakes(void)
CBoat::FillBoatList();
- float fWakeZ = 5.97f;
+ float fWakeZ = 0.0f;//5.97f;
float fWakeLifeTimeMult = 0.01f / CBoat::WAKE_LIFETIME;
for ( int32 idx = 0; idx < ARRAY_SIZE(CBoat::apFrameWakeGeneratingBoats); idx++ )
@@ -3110,6 +3110,7 @@ CWaterLevel::RenderShipsOnHorizon()
}
}
+/*
void
CWaterLevel::HandleSeaLifeForms()
{
@@ -3150,7 +3151,7 @@ CWaterLevel::HandleSeaLifeForms()
}
CWaterCreatures::UpdateAll();
-}
+}*/
void
CWaterLevel::HandleBeachToysStuff(void)
diff --git a/src/renderer/WaterLevel.h b/src/renderer/WaterLevel.h
index 6d6614d8..d12fb9f6 100644
--- a/src/renderer/WaterLevel.h
+++ b/src/renderer/WaterLevel.h
@@ -1,6 +1,6 @@
#pragma once
-#define WATER_X_OFFSET (400.0f)
+#define WATER_X_OFFSET (0.0f)
#define WATER_Z_OFFSET (0.5f)
diff --git a/src/renderer/Weather.cpp b/src/renderer/Weather.cpp
index 9f925a8c..7358654c 100644
--- a/src/renderer/Weather.cpp
+++ b/src/renderer/Weather.cpp
@@ -49,6 +49,11 @@ float CWeather::WindClipped;
float CWeather::TrafficLightBrightness;
bool CWeather::bScriptsForceRain;
+bool CWeather::Stored_StateStored;
+float CWeather::Stored_InterpolationValue;
+int16 CWeather::Stored_OldWeatherType;
+int16 CWeather::Stored_NewWeatherType;
+float CWeather::Stored_Rain;
tRainStreak Streaks[NUM_RAIN_STREAKS];
@@ -323,6 +328,7 @@ void CWeather::Update(void)
void CWeather::AddHeatHaze()
{
+ /*
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED)
return;
@@ -334,6 +340,7 @@ void CWeather::AddHeatHaze()
pos.y = CGeneral::GetRandomNumberInRange(SCREEN_HEIGHT*0.4f, SCREEN_HEIGHT*0.9f);
pos.z = 100.0f;
CParticle::AddParticle(PARTICLE_HEATHAZE_IN_DIST, pos, CVector(0.0f, 0.0f, 0.0f));
+ */
}
void CWeather::AddBeastie()
@@ -646,6 +653,26 @@ void CWeather::RenderRainStreaks(void)
TempBufferIndicesStored = 0;
}
+void CWeather::StoreWeatherState()
+{
+ Stored_StateStored = true;
+ Stored_InterpolationValue = InterpolationValue;
+ Stored_Rain = Rain;
+ Stored_NewWeatherType = NewWeatherType;
+ Stored_OldWeatherType = OldWeatherType;
+}
+
+void CWeather::RestoreWeatherState()
+{
+#ifdef FIX_BUGS // it's not used anyway though
+ Stored_StateStored = false;
+#endif
+ InterpolationValue = Stored_InterpolationValue;
+ Rain = Stored_Rain;
+ NewWeatherType = Stored_NewWeatherType;
+ OldWeatherType = Stored_OldWeatherType;
+}
+
#ifdef SECUROM
void CWeather::ForceHurricaneWeather()
{
diff --git a/src/renderer/Weather.h b/src/renderer/Weather.h
index bda57d55..0e7cf9bd 100644
--- a/src/renderer/Weather.h
+++ b/src/renderer/Weather.h
@@ -42,6 +42,11 @@ public:
static float TrafficLightBrightness;
static bool bScriptsForceRain;
+ static bool Stored_StateStored;
+ static float Stored_InterpolationValue;
+ static int16 Stored_OldWeatherType;
+ static int16 Stored_NewWeatherType;
+ static float Stored_Rain;
static void RenderRainStreaks(void);
static void Update(void);
@@ -57,6 +62,8 @@ public:
static void AddBeastie();
static void ForceHurricaneWeather();
+ static void StoreWeatherState();
+ static void RestoreWeatherState();
};
enum {
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
index 772e1961..5f8ba823 100644
--- a/src/rw/Lights.cpp
+++ b/src/rw/Lights.cpp
@@ -24,12 +24,7 @@ RwRGBAReal DirectionalLightColourForFrame;
RwRGBAReal AmbientLightColour;
RwRGBAReal DirectionalLightColour;
-#ifdef EXTENDED_COLOURFILTER
-#include "postfx.h"
-#define USEBLURCOLORS CPostFX::UseBlurColours()
-#else
-#define USEBLURCOLORS CMBlur::BlurOn
-#endif
+#define USEBLURCOLORS true // actually CMBlur::BlurOn, but that's always supposed to be on
void
SetLightsWithTimeOfDayColour(RpWorld *)
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 25cd2eef..8ad57fa1 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -19,7 +19,7 @@ bool gPS2alphaTest = true;
#else
bool gPS2alphaTest = false;
#endif
-bool gBackfaceCulling = true;
+bool gBackfaceCulling = false; // can we ever enable this in LCS even?
#if !defined(FINAL) || defined(DEBUGMENU)
static bool charsetOpen;
@@ -96,6 +96,7 @@ DefinedState(void)
#endif
}
+//LCS: remove this
void
SetCullMode(uint32 mode)
{
diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp
index 1f96180b..ddb178e2 100644
--- a/src/rw/TexRead.cpp
+++ b/src/rw/TexRead.cpp
@@ -321,11 +321,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255));
-#ifdef FIX_BUGS
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 150, 225, 255));
-#else
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255));
-#endif
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(97, 194, 247, 255));
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210));
CFont::SetBackgroundOff();
@@ -334,11 +330,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
CFont::SetJustifyOff();
-#ifdef FIX_BUGS
- CFont::SetColor(CRGBA(255, 150, 225, 255));
-#else
- CFont::SetColor(CRGBA(255, 217, 106, 255));
-#endif
+ CFont::SetColor(CRGBA(115, 173, 216, 255));
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
diff --git a/src/rw/TxdStore.cpp b/src/rw/TxdStore.cpp
index 0bd29718..b7936bcf 100644
--- a/src/rw/TxdStore.cpp
+++ b/src/rw/TxdStore.cpp
@@ -1,5 +1,7 @@
#include "common.h"
+#include "main.h"
+#include "smallHeap.h"
#include "templates.h"
#include "General.h"
#include "Streaming.h"
@@ -9,13 +11,19 @@
CPool<TxdDef,TxdDef> *CTxdStore::ms_pTxdPool;
RwTexDictionary *CTxdStore::ms_pStoredTxd;
+// LCS: file done except unused:
+// CTexListStore::RemoveTexListChunk(int)
+// CTexListStore::validateRefs(void)
+// CTexListStore::Write(base::cRelocatableChunkWriter &)
+
void
CTxdStore::Initialise(void)
{
- if(ms_pTxdPool == nil)
+ if(gMakeResources && ms_pTxdPool == nil)
ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE, "TexDictionary");
}
+// removed in LCS but we should probably keep it
void
CTxdStore::Shutdown(void)
{
@@ -23,6 +31,7 @@ CTxdStore::Shutdown(void)
delete ms_pTxdPool;
}
+// removed in LCS but we should probably keep it
void
CTxdStore::GameShutdown(void)
{
@@ -42,6 +51,7 @@ CTxdStore::AddTxdSlot(const char *name)
assert(def);
def->texDict = nil;
def->refCount = 0;
+ def->refCountGu = 0;
strcpy(def->name, name);
return ms_pTxdPool->GetJustIndex(def);
}
@@ -95,7 +105,11 @@ CTxdStore::SetCurrentTxd(int slot)
void
CTxdStore::Create(int slot)
{
- GetSlot(slot)->texDict = RwTexDictionaryCreate();
+ TxdDef *def = GetSlot(slot);
+ def->texDict = RwTexDictionaryCreate();
+ // LCS: mobile sets the txd name here, but txds don't really have names
+ def->refCount = 0;
+ def->refCountGu = 0;
}
int
@@ -111,6 +125,20 @@ CTxdStore::AddRef(int slot)
}
void
+CTxdStore::AddRefEvenIfNotInMemory(int slot)
+{
+ GetSlot(slot)->refCount++;
+}
+
+void
+CTxdStore::AddRefGu(int slot)
+{
+ TxdDef *def = GetSlot(slot);
+ def->refCount++;
+ def->refCountGu++;
+}
+
+void
CTxdStore::RemoveRef(int slot)
{
if(--GetSlot(slot)->refCount <= 0)
@@ -118,6 +146,15 @@ CTxdStore::RemoveRef(int slot)
}
void
+CTxdStore::RemoveRefGu(int slot)
+{
+ TxdDef *def = GetSlot(slot);
+ def->refCount--;
+ if(gUseChunkFiles)
+ def->refCountGu--;
+}
+
+void
CTxdStore::RemoveRefWithoutDelete(int slot)
{
GetSlot(slot)->refCount--;
@@ -128,15 +165,32 @@ CTxdStore::LoadTxd(int slot, RwStream *stream)
{
TxdDef *def = GetSlot(slot);
- if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)){
- def->texDict = RwTexDictionaryGtaStreamRead(stream);
- return def->texDict != nil;
+ if(stream){
+ if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)){
+ def->texDict = RwTexDictionaryGtaStreamRead(stream);
+ return def->texDict != nil;
+ }
+ }else{
+ // TODO(LCS)? fall back reading from file
}
printf("Failed to load TXD\n");
return false;
}
bool
+CTxdStore::LoadTxd(int slot, void *data, void *chunk)
+{
+ TxdDef *def = GetSlot(slot);
+ def->texDict = (RwTexDictionary*)data;
+ if(strncasecmp(def->name, "radar", 5) == 0){
+ def->refCount = 0;
+ def->refCountGu = 0;
+ }
+ CStreaming::RegisterPointer(&def->texDict, 3, true);
+ return def->texDict != nil;
+}
+
+bool
CTxdStore::LoadTxd(int slot, const char *filename)
{
RwStream *stream;
@@ -152,6 +206,7 @@ CTxdStore::LoadTxd(int slot, const char *filename)
return ret;
}
+// removed in LCS but we should probably keep it
bool
CTxdStore::StartLoadTxd(int slot, RwStream *stream)
{
@@ -165,6 +220,7 @@ CTxdStore::StartLoadTxd(int slot, RwStream *stream)
}
}
+// removed in LCS but we should probably keep it
bool
CTxdStore::FinishLoadTxd(int slot, RwStream *stream)
{
@@ -174,10 +230,31 @@ CTxdStore::FinishLoadTxd(int slot, RwStream *stream)
}
void
-CTxdStore::RemoveTxd(int slot)
+CTxdStore::RemoveTxd(int slot, bool notChunk)
{
TxdDef *def = GetSlot(slot);
- if(def->texDict)
- RwTexDictionaryDestroy(def->texDict);
+ if(def->texDict){
+ if(!gUseChunkFiles || notChunk)
+ RwTexDictionaryDestroy(def->texDict);
+ else{
+ // TODO? Rsl3D specific: RslTextureDestroyDispList for all textures
+ CStreaming::UnregisterPointer(&def->texDict, 3);
+ cSmallHeap::msInstance.Free(def->texDict);
+ }
+ }
def->texDict = nil;
+ def->refCount = 0;
+ def->refCountGu = 0;
+}
+
+void
+CTxdStore::Load(RwTexDictionary *stored, CPool<TxdDef> *pool)
+{
+ ms_pTxdPool = pool;
+ ms_pStoredTxd = stored;
+ for(int i = 0; i < TXDSTORESIZE; i++){
+ TxdDef *def = GetSlot(i);
+ if(def)
+ def->refCount = def->texDict != nil;
+ }
}
diff --git a/src/rw/TxdStore.h b/src/rw/TxdStore.h
index 937fd1b7..31fcf87f 100644
--- a/src/rw/TxdStore.h
+++ b/src/rw/TxdStore.h
@@ -4,7 +4,8 @@
struct TxdDef {
RwTexDictionary *texDict;
- int refCount;
+ int16 refCount;
+ int16 refCountGu;
char name[20];
};
@@ -26,13 +27,19 @@ public:
static void Create(int slot);
static int GetNumRefs(int slot);
static void AddRef(int slot);
+ static void AddRefEvenIfNotInMemory(int slot);
+ static void AddRefGu(int slot);
static void RemoveRef(int slot);
+ static void RemoveRefGu(int slot);
static void RemoveRefWithoutDelete(int slot);
static bool LoadTxd(int slot, RwStream *stream);
+ static bool LoadTxd(int slot, void *data, void *chunk);
static bool LoadTxd(int slot, const char *filename);
static bool StartLoadTxd(int slot, RwStream *stream);
static bool FinishLoadTxd(int slot, RwStream *stream);
- static void RemoveTxd(int slot);
+ static void RemoveTxd(int slot, bool notChunk = false);
+
+ static void Load(RwTexDictionary *stored, CPool<TxdDef> *pool);
static TxdDef *GetSlot(int slot) {
assert(slot >= 0);
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 01f2c8e7..c84c7d8b 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -14,10 +14,13 @@
#include "custompipes.h"
#include "MemoryHeap.h"
+//--LCS: file done
+// LCS: no transparent water in LCS so no need for alpha boat and alpha underwater lists
+
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
-CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList;
+//CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
-CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaUnderwaterEntityList;
+//CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaUnderwaterEntityList;
#ifdef NEW_RENDERER
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBuildingList;
#endif
@@ -34,7 +37,7 @@ float CVisibilityPlugins::ms_vehicleLod1Dist;
float CVisibilityPlugins::ms_vehicleFadeDist;
float CVisibilityPlugins::ms_bigVehicleLod0Dist;
float CVisibilityPlugins::ms_bigVehicleLod1Dist;
-float CVisibilityPlugins::ms_pedLod1Dist;
+float CVisibilityPlugins::ms_pedLodDist;
float CVisibilityPlugins::ms_pedFadeDist;
#define RENDERCALLBACK AtomicDefaultRenderCallBack
@@ -46,9 +49,9 @@ CVisibilityPlugins::Initialise(void)
m_alphaList.head.item.sort = 0.0f;
m_alphaList.tail.item.sort = 100000000.0f;
- m_alphaBoatAtomicList.Init(NUMBOATALPHALIST);
- m_alphaBoatAtomicList.head.item.sort = 0.0f;
- m_alphaBoatAtomicList.tail.item.sort = 100000000.0f;
+// m_alphaBoatAtomicList.Init(NUMBOATALPHALIST);
+// m_alphaBoatAtomicList.head.item.sort = 0.0f;
+// m_alphaBoatAtomicList.tail.item.sort = 100000000.0f;
#ifdef ASPECT_RATIO_SCALE
// default 150 is not enough for bigger FOVs
@@ -59,24 +62,44 @@ CVisibilityPlugins::Initialise(void)
m_alphaEntityList.head.item.sort = 0.0f;
m_alphaEntityList.tail.item.sort = 100000000.0f;
- m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST);
- m_alphaUnderwaterEntityList.head.item.sort = 0.0f;
- m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f;
+// m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST);
+// m_alphaUnderwaterEntityList.head.item.sort = 0.0f;
+// m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f;
#ifdef NEW_RENDERER
m_alphaBuildingList.Init(NUMALPHAENTITYLIST);
m_alphaBuildingList.head.item.sort = 0.0f;
m_alphaBuildingList.tail.item.sort = 100000000.0f;
#endif
+
+ base::RegisterRelocatableChunkFunc((void*)RENDERCALLBACK);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleReallyLowDetailCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailAlphaCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderTrainHiDetailCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderTrainHiDetailAlphaCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderWheelAtomicCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleRotorAlphaCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleTailRotorAlphaCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleReallyLowDetailCB_BigVehicle);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleLowDetailCB_BigVehicle);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB_BigVehicle);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleLowDetailAlphaCB_BigVehicle);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailAlphaCB_BigVehicle);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB_Boat);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleLoDetailCB_Boat);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB_Boat_Far);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleLoDetailCB_Boat_Far);
+ base::RegisterRelocatableChunkFunc((void*)RenderPedCB);
}
void
CVisibilityPlugins::Shutdown(void)
{
m_alphaList.Shutdown();
- m_alphaBoatAtomicList.Shutdown();
+// m_alphaBoatAtomicList.Shutdown();
m_alphaEntityList.Shutdown();
- m_alphaUnderwaterEntityList.Shutdown();
+// m_alphaUnderwaterEntityList.Shutdown();
#ifdef NEW_RENDERER
m_alphaBuildingList.Shutdown();
#endif
@@ -86,8 +109,8 @@ void
CVisibilityPlugins::InitAlphaEntityList(void)
{
m_alphaEntityList.Clear();
- m_alphaBoatAtomicList.Clear();
- m_alphaUnderwaterEntityList.Clear();
+// m_alphaBoatAtomicList.Clear();
+// m_alphaUnderwaterEntityList.Clear();
#ifdef NEW_RENDERER
m_alphaBuildingList.Clear();
#endif
@@ -104,11 +127,11 @@ CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
item.entity = e;
item.sort = dist;
#ifdef NEW_RENDERER
- if(gbNewRenderer && e->IsBuilding())
+ if(!gbPreviewCity && e->IsBuilding())
return !!m_alphaBuildingList.InsertSorted(item);
#endif
- if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item))
- return true;
+// if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item))
+// return true;
return !!m_alphaEntityList.InsertSorted(item);
}
@@ -127,6 +150,7 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
return !!m_alphaList.InsertSorted(item);
}
+/*
bool
CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist)
{
@@ -135,9 +159,11 @@ CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist)
item.sort = dist;
return !!m_alphaBoatAtomicList.InsertSorted(item);
}
+*/
// can't increase this yet unfortunately...
// probably have to fix fading for this so material alpha isn't overwritten
+// LCS: VIS_DISTANCE_ALPHA will probably take care of this
#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier)
void
@@ -157,7 +183,7 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER);
ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER);
ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER);
- ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
+ ms_pedLodDist = sq(70.0f * TheCamera.LODDistMultiplier);
ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
}
@@ -173,7 +199,10 @@ CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle)
RwV3d distToCam;
RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos);
float dist2d = Sqrt(SQR(distToCam.x) + SQR(distToCam.y));
- PitchToCamera = Atan2(distToCam.z, dist2d);
+ if(distToCam.z == 0.0f && dist2d == 0.0f)
+ PitchToCamera = 0.0f;
+ else
+ PitchToCamera = Atan2(distToCam.z, dist2d);
}
RpMaterial*
@@ -204,6 +233,8 @@ CVisibilityPlugins::RenderAlphaAtomics(void)
RenderAtomicList(m_alphaList);
}
+/*
+//LCS: removed
void
CVisibilityPlugins::RenderBoatAlphaAtomics(void)
{
@@ -211,6 +242,7 @@ CVisibilityPlugins::RenderBoatAlphaAtomics(void)
RenderAtomicList(m_alphaBoatAtomicList);
SetCullMode(rwCULLMODECULLBACK);
}
+*/
void
CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
@@ -229,6 +261,8 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
+#if defined(FIX_BUGS) && !defined(VIS_DISTANCE_ALPHA)
+ //LCS: removed, but that's dumb cause it breaks distance fading
if(e->bDistanceFade){
DeActivateDirectional();
SetAmbientColours();
@@ -238,7 +272,18 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
POP_RENDERGROUP();
e->bImBeingRendered = false;
}else
+#endif
+ {
+#ifdef VIS_DISTANCE_ALPHA
+ // BUG: we don't even know if this is a clump
+ if(GetClumpAlpha((RpClump*)e->m_rwObject) != 255 ||
+ GetObjectDistanceAlpha(e->m_rwObject) != 255)
+ ; // set blend render states
+ else
+ ; // set default render states
+#endif
CRenderer::RenderOneNonRoad(e);
+ }
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
@@ -249,13 +294,13 @@ void
CVisibilityPlugins::RenderFadingEntities(void)
{
RenderFadingEntities(m_alphaEntityList);
- RenderBoatAlphaAtomics();
+// RenderBoatAlphaAtomics();
}
void
CVisibilityPlugins::RenderFadingUnderwaterEntities(void)
{
- RenderFadingEntities(m_alphaUnderwaterEntityList);
+// RenderFadingEntities(m_alphaUnderwaterEntityList);
}
RpAtomic*
@@ -267,7 +312,12 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
mi = GetAtomicModelInfo(atomic);
len = Sqrt(DistToCameraSq);
+#ifdef FIX_BUGS
+ len *= 0.5f; // HACK HACK, LOD wheels look shite
lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER);
+#else
+ lodatm = mi->GetAtomicFromDistance(len);
+#endif
if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
@@ -308,6 +358,8 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
return atomic;
}
+/*
+//LCS: removed
RpAtomic*
CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
{
@@ -325,7 +377,9 @@ CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
RENDERCALLBACK(atomic);
return atomic;
}
+*/
+//LCS: removed, but we want it
RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{
@@ -364,7 +418,6 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
}
-
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
{
@@ -381,6 +434,10 @@ CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
return atomic;
}
+#ifdef VIS_DISTANCE_ALPHA
+ if(GetObjectDistanceAlpha((RwObject*)RpAtomicGetClump(atomic)) == 255 ||
+ !InsertAtomicIntoSortedList(atomic, DistToCameraSq))
+#endif
RENDERCALLBACK(atomic);
}
return atomic;
@@ -466,6 +523,16 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
}
RpAtomic*
+CVisibilityPlugins::RenderVehicleHiDetailCB_Boat_Far(RpAtomic *atomic)
+{
+ if(DistToCameraSq < ms_bigVehicleLod1Dist)
+ RENDERCALLBACK(atomic);
+ return atomic;
+}
+
+/*
+//LCS: removed
+RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic)
{
if(DistToCameraSq < ms_vehicleLod0Dist){
@@ -477,6 +544,7 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic)
}
return atomic;
}
+*/
RpAtomic*
CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic)
@@ -487,9 +555,26 @@ CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic)
clump = RpAtomicGetClump(atomic);
if(DistToCameraSq >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
- if(alpha == 255)
- RENDERCALLBACK(atomic);
- else
+// if(alpha == 255)
+// RENDERCALLBACK(atomic);
+// else
+ RenderAlphaAtomic(atomic, alpha);
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleLoDetailCB_Boat_Far(RpAtomic *atomic)
+{
+ RpClump *clump;
+ int32 alpha;
+
+ clump = RpAtomicGetClump(atomic);
+ if(DistToCameraSq >= ms_bigVehicleLod1Dist){
+ alpha = GetClumpAlpha(clump);
+// if(alpha == 255)
+// RENDERCALLBACK(atomic);
+// else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
@@ -549,9 +634,9 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
clump = RpAtomicGetClump(atomic);
if(DistToCameraSq >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
- if(alpha == 255)
- RENDERCALLBACK(atomic);
- else
+// if(alpha == 255)
+// RENDERCALLBACK(atomic);
+// else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
@@ -649,6 +734,7 @@ CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic)
return atomic;
}
+/*
RpAtomic*
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
@@ -657,6 +743,7 @@ CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
RENDERCALLBACK(atomic);
return atomic;
}
+*/
RpAtomic*
CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
@@ -667,11 +754,11 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
- if(dist < ms_pedLod1Dist){
+ if(dist < ms_pedLodDist){
alpha = GetClumpAlpha(clump);
- if(alpha == 255)
- RENDERCALLBACK(atomic);
- else
+// if(alpha == 255)
+// RENDERCALLBACK(atomic);
+// else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
@@ -744,16 +831,7 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
bool
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
{
- RwSphere sphere;
- RwFrame *frame = RpClumpGetFrame(clump);
-
- CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame);
- sphere.radius = modelInfo->GetColModel()->boundingSphere.radius;
- sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x;
- sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y;
- sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z;
- RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame));
- return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE;
+ return true;
}
bool
@@ -812,9 +890,9 @@ CVisibilityPlugins::PluginAttach(void)
return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1;
}
-#define ATOMICEXT(o) (RWPLUGINOFFSET(AtomicExt, o, ms_atomicPluginOffset))
-#define FRAMEEXT(o) (RWPLUGINOFFSET(FrameExt, o, ms_framePluginOffset))
-#define CLUMPEXT(o) (RWPLUGINOFFSET(ClumpExt, o, ms_clumpPluginOffset))
+#define ATOMICEXT(o) (RWPLUGINOFFSET(CVisibilityPlugins::AtomicExt, o, CVisibilityPlugins::ms_atomicPluginOffset))
+#define FRAMEEXT(o) (RWPLUGINOFFSET(CVisibilityPlugins::FrameExt, o, CVisibilityPlugins::ms_framePluginOffset))
+#define CLUMPEXT(o) (RWPLUGINOFFSET(CVisibilityPlugins::ClumpExt, o, CVisibilityPlugins::ms_clumpPluginOffset))
//
// Atomic
@@ -823,7 +901,13 @@ CVisibilityPlugins::PluginAttach(void)
void*
CVisibilityPlugins::AtomicConstructor(void *object, int32, int32)
{
- ATOMICEXT(object)->modelInfo = nil;
+ ATOMICEXT(object)->modelId = -1;
+ ATOMICEXT(object)->flags = 0;
+#ifdef VIS_DISTANCE_ALPHA
+ // This seems strange, want to start out invisible before fading in
+ // but maybe it's set elsewhere?
+ ATOMICEXT(object)->distanceAlpha = 255;
+#endif
return object;
}
@@ -844,14 +928,29 @@ void
CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic,
CSimpleModelInfo *modelInfo)
{
- AtomicExt *ext = ATOMICEXT(atomic);
- ext->modelInfo = modelInfo;
+ int id;
+
+ for(id = 0; id < MODELINFOSIZE; id++)
+ if(CModelInfo::GetModelInfo(id) == modelInfo){
+ ATOMICEXT(atomic)->modelId = id;
+ return;
+ }
+ ATOMICEXT(atomic)->modelId = -1;
+}
+
+void
+CVisibilityPlugins::SetAtomicModelIndex(RpAtomic *atomic, int modelId)
+{
+ ATOMICEXT(atomic)->modelId = modelId;
}
CSimpleModelInfo*
CVisibilityPlugins::GetAtomicModelInfo(RpAtomic *atomic)
{
- return ATOMICEXT(atomic)->modelInfo;
+ int id = ATOMICEXT(atomic)->modelId;
+ if(id == -1)
+ return nil;
+ return (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
}
void
@@ -996,3 +1095,58 @@ CVisibilityPlugins::IsClumpVisible(RpClump *clump)
{
return CLUMPEXT(clump)->visibilityCB(clump);
}
+
+#ifdef VIS_DISTANCE_ALPHA
+// LCS walks the atomic list manually but we want to be compatible with both RW and librw,
+// so this code isn't quite original and uses callbacks instead.
+static RpAtomic*
+SetAtomicDistanceAlphaCB(RpAtomic *atomic, void *data)
+{
+ ATOMICEXT(atomic)->distanceAlpha = *(int*)data;
+ return atomic;
+}
+void
+CVisibilityPlugins::SetClumpDistanceAlpha(RpClump *clump, int alpha)
+{
+ RpClumpForAllAtomics(clump, SetAtomicDistanceAlphaCB, &alpha);
+}
+
+static RpAtomic*
+GetAtomicDistanceAlphaCB(RpAtomic *atomic, void *data)
+{
+ *(int*)data = ATOMICEXT(atomic)->distanceAlpha;
+ return atomic;
+}
+int
+CVisibilityPlugins::GetClumpDistanceAlpha(RpClump *clump)
+{
+ int alpha = 255;
+ RpClumpForAllAtomics(clump, GetAtomicDistanceAlphaCB, &alpha);
+ return alpha;
+}
+
+
+
+
+void
+CVisibilityPlugins::SetObjectDistanceAlpha(RwObject *object, int alpha)
+{
+ if(object == nil)
+ return;
+ if(RwObjectGetType(object) == rpATOMIC)
+ ATOMICEXT(object)->distanceAlpha = alpha;
+ else
+ SetClumpDistanceAlpha((RpClump*)object, alpha);
+}
+
+int
+CVisibilityPlugins::GetObjectDistanceAlpha(RwObject *object)
+{
+ if(object == nil)
+ return 255;
+ if(RwObjectGetType(object) == rpATOMIC)
+ return ATOMICEXT(object)->distanceAlpha;
+ else
+ return GetClumpDistanceAlpha((RpClump*)object);
+}
+#endif
diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
index 90afc0f5..e8ff0735 100644
--- a/src/rw/VisibilityPlugins.h
+++ b/src/rw/VisibilityPlugins.h
@@ -21,9 +21,9 @@ public:
};
static CLinkList<AlphaObjectInfo> m_alphaList;
- static CLinkList<AlphaObjectInfo> m_alphaBoatAtomicList;
+ //static CLinkList<AlphaObjectInfo> m_alphaBoatAtomicList;
static CLinkList<AlphaObjectInfo> m_alphaEntityList;
- static CLinkList<AlphaObjectInfo> m_alphaUnderwaterEntityList;
+ //static CLinkList<AlphaObjectInfo> m_alphaUnderwaterEntityList;
#ifdef NEW_RENDERER
static CLinkList<AlphaObjectInfo> m_alphaBuildingList;
#endif
@@ -35,7 +35,7 @@ public:
static float ms_vehicleFadeDist;
static float ms_bigVehicleLod0Dist;
static float ms_bigVehicleLod1Dist;
- static float ms_pedLod1Dist;
+ static float ms_pedLodDist;
static float ms_pedFadeDist;
static void Initialise(void);
@@ -44,7 +44,7 @@ public:
static bool InsertEntityIntoSortedList(CEntity *e, float dist);
static void InitAlphaAtomicList(void);
static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
- static bool InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist);
+// static bool InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist);
static void SetRenderWareCamera(RwCamera *camera);
static void SetupVehicleVariables(RpClump *vehicle);
@@ -52,7 +52,7 @@ public:
static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha);
- static RpAtomic *RenderWeaponCB(RpAtomic *atomic);
+// static RpAtomic *RenderWeaponCB(RpAtomic *atomic);
static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist);
static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic);
@@ -60,8 +60,10 @@ public:
static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic);
- static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic);
+// static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleHiDetailCB_Boat_Far(RpAtomic *atomic);
static RpAtomic *RenderVehicleLoDetailCB_Boat(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleLoDetailCB_Boat_Far(RpAtomic *atomic);
static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic);
@@ -71,12 +73,12 @@ public:
static RpAtomic *RenderVehicleRotorAlphaCB(RpAtomic *atomic);
static RpAtomic *RenderVehicleTailRotorAlphaCB(RpAtomic *atomic);
- static RpAtomic *RenderPlayerCB(RpAtomic *atomic);
+// static RpAtomic *RenderPlayerCB(RpAtomic *atomic);
static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump
static void RenderAtomicList(CLinkList<AlphaObjectInfo> &list);
static void RenderAlphaAtomics(void);
- static void RenderBoatAlphaAtomics(void);
+// static void RenderBoatAlphaAtomics(void);
static void RenderFadingEntities(CLinkList<AlphaObjectInfo> &list);
static void RenderFadingEntities(void);
static void RenderFadingUnderwaterEntities(void);
@@ -96,12 +98,16 @@ public:
// RW Plugins
//
- union AtomicExt
+ struct AtomicExt
{
- CSimpleModelInfo *modelInfo; // used by SimpleModelInfo
- int flags; // used by ClumpModelInfo
+ int16 modelId; // used by SimpleModelInfo
+ uint16 flags; // used by ClumpModelInfo
+#ifdef VIS_DISTANCE_ALPHA
+ int distanceAlpha;
+#endif
};
static void SetAtomicModelInfo(RpAtomic*, CSimpleModelInfo*);
+ static void SetAtomicModelIndex(RpAtomic *atomic, int modelId);
static CSimpleModelInfo *GetAtomicModelInfo(RpAtomic *atomic);
static void SetAtomicFlag(RpAtomic*, int);
static void ClearAtomicFlag(RpAtomic*, int);
@@ -139,6 +145,8 @@ public:
static void SetClumpAlpha(RpClump*, int);
static int GetClumpAlpha(RpClump*);
static bool IsClumpVisible(RpClump*);
+ static void SetClumpDistanceAlpha(RpClump*, int);
+ static int GetClumpDistanceAlpha(RpClump*);
static void *ClumpConstructor(void *object, int32 offset, int32 len);
static void *ClumpDestructor(void *object, int32 offset, int32 len);
@@ -146,6 +154,11 @@ public:
int32 offset, int32 len);
static int32 ms_clumpPluginOffset;
+#ifdef VIS_DISTANCE_ALPHA
+ static void SetObjectDistanceAlpha(RwObject *object, int alpha);
+ static int GetObjectDistanceAlpha(RwObject *object);
+#endif
+
static bool PluginAttach(void);
};
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index b68b805a..ccf1bec8 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -42,7 +42,7 @@
#include "Fluff.h"
#define BLOCK_COUNT 22
-#define SIZE_OF_SIMPLEVARS 0xE4
+#define SIZE_OF_SIMPLEVARS 0xE8
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
@@ -181,7 +181,7 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
WriteDataToBufferPointer(buf, currPad->Mode);
- WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
+ //WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
@@ -213,7 +213,7 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
PopulateRadioStationPositionList();
WriteDataToBufferPointer(buf, RadioStationPosition);
- assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
+ //assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
// Save scripts, block is nested within the same block as simple vars for some reason
presize = buf;
@@ -228,28 +228,28 @@ GenericSave(int file)
totalSize = buf - work_buff;
// Save the rest
- WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize");
+ //WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize");
WriteSaveDataBlock(CGarages::Save, "GaragesSize");
- WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize");
- WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize");
- WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize");
- WriteSaveDataBlock(ThePaths.Save, "ThePathsSize");
- WriteSaveDataBlock(CCranes::Save, "CranesSize");
- WriteSaveDataBlock(CPickups::Save, "PickUpsSize");
- WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize");
- WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize");
- WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize");
- WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize");
- WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize");
- WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize");
- WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize");
- WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize");
- WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize");
+ //WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize");
+ //WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize");
+ //WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize");
+ //WriteSaveDataBlock(ThePaths.Save, "ThePathsSize");
+ //WriteSaveDataBlock(CCranes::Save, "CranesSize");
+ //WriteSaveDataBlock(CPickups::Save, "PickUpsSize");
+ //WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize");
+ //WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize");
+ //WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize");
+ //WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize");
+ //WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize");
+ //WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize");
+ //WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize");
+ //WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize");
+ //WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize");
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize");
WriteSaveDataBlock(CStats::SaveStats, "StatsSize");
- WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize");
- WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize");
- WriteSaveDataBlock(CPedType::Save, "PedTypeSize");
+ //WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize");
+ //WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize");
+ //WriteSaveDataBlock(CPedType::Save, "PedTypeSize");
// sure just write garbage data repeatedly ...
#ifndef THIS_IS_STUPID
@@ -318,7 +318,7 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
ReadDataFromBufferPointer(buf, currPad->Mode);
- ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
+ //ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale);
ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep);
ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
@@ -359,7 +359,7 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
ReadDataFromBufferPointer(buf, RadioStationPosition);
- assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
+ //assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
#ifdef MISSION_REPLAY
WaitForSave = 0;
if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3)
@@ -368,54 +368,54 @@ GenericLoad()
ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);
// Load the rest
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Garages \n", CGarages::Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading GameLogic \n", CGameLogic::Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
- LoadSaveDataBlock();
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading GameLogic \n", CGameLogic::Load);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
+ //LoadSaveDataBlock();
CProjectileInfo::RemoveAllProjectiles();
CObject::DeleteAllTempObjects();
- ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Cranes \n", CCranes::Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
- CParticle::ReloadConfig();
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading ScriptPaths \n", CScriptPaths::Load);
+ //ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Cranes \n", CCranes::Load);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
+ //CParticle::ReloadConfig();
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading ScriptPaths \n", CScriptPaths::Load);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
-
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
+ CStreaming::ReInit();
DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
if (!CloseFile(file)) {
@@ -423,7 +423,7 @@ GenericLoad()
return false;
}
- DoGameSpecificStuffAfterSucessLoad();
+ //DoGameSpecificStuffAfterSucessLoad();
debug("Game successfully loaded \n");
return true;
}
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index f1f97ee3..eee3dcc9 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -2221,8 +2221,8 @@ main(int argc, char *argv[])
printf("Into TheGame!!!\n");
#else
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -2238,8 +2238,8 @@ main(int argc, char *argv[])
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;
@@ -2398,7 +2398,7 @@ main(int argc, char *argv[])
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
- FrontEndMenuManager.m_bWantToLoad = false;
+ //FrontEndMenuManager.m_bWantToLoad = false;
}
else
{
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index 2bb23460..d5805681 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -397,7 +397,7 @@ RsInitialize(void)
*/
RwBool result;
- RsGlobal.appName = RWSTRING("GTA: Vice City");
+ RsGlobal.appName = RWSTRING("GTA: Liberty City Stories");
RsGlobal.maximumWidth = DEFAULT_SCREEN_WIDTH;
RsGlobal.maximumHeight = DEFAULT_SCREEN_HEIGHT;
RsGlobal.width = DEFAULT_SCREEN_WIDTH;
diff --git a/src/skel/win/gtalcs.ico b/src/skel/win/gtalcs.ico
new file mode 100644
index 00000000..c4b53436
--- /dev/null
+++ b/src/skel/win/gtalcs.ico
Binary files differ
diff --git a/src/skel/win/gtavc.ico b/src/skel/win/gtavc.ico
deleted file mode 100644
index 7bfcc5a5..00000000
--- a/src/skel/win/gtavc.ico
+++ /dev/null
Binary files differ
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index c49f0ab9..639f6272 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -2380,8 +2380,8 @@ WinMain(HINSTANCE instance,
printf("Into TheGame!!!\n");
#else
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -2398,8 +2398,8 @@ WinMain(HINSTANCE instance,
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;
@@ -2560,7 +2560,7 @@ WinMain(HINSTANCE instance,
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
- FrontEndMenuManager.m_bWantToLoad = false;
+ //FrontEndMenuManager.m_bWantToLoad = false;
}
else
{
diff --git a/src/skel/win/win.rc b/src/skel/win/win.rc
index 9b5aa305..702c3de7 100644
--- a/src/skel/win/win.rc
+++ b/src/skel/win/win.rc
@@ -42,6 +42,6 @@ END
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
-IDI_MAIN_ICON ICON DISCARDABLE "gtavc.ico"
+IDI_MAIN_ICON ICON DISCARDABLE "gtalcs.ico"
///////////////////////////////////////////////////////////////////////////// \ No newline at end of file
diff --git a/src/text/Messages.cpp b/src/text/Messages.cpp
index 81339ae0..f55e6bd7 100644
--- a/src/text/Messages.cpp
+++ b/src/text/Messages.cpp
@@ -11,6 +11,8 @@
#include "Font.h"
+#include "Pad.h"
+
tMessage CMessages::BriefMessages[NUMBRIEFMESSAGES];
tPreviousBrief CMessages::PreviousBriefs[NUMPREVIOUSBRIEFS];
tBigMessage CMessages::BIGMessages[NUMBIGMESSAGES];
@@ -441,6 +443,64 @@ CMessages::InsertStringInString(wchar *str1, wchar *str2)
str1[i++] = '\0';
}
+int
+CMessages::GetTokenPadKeyString(const wchar *in, wchar *out)
+{
+ wchar str[256];
+ memset(str, 0, sizeof(str));
+ str[0] = 'C';
+
+ // TODO: there was a switch here but that's stupid
+ str[1] = CPad::GetPad(0)->Mode + 48;
+
+ while (*in != '~') in++;
+ in++;
+
+ int i = 1;
+ while (*in != '~')
+ str[1+i++] = *(in++);
+
+ wchar *text = TheText.Get(UnicodeToAscii(str));
+ if (!text) return i;
+ while (text[0] != '\0')
+ {
+ if (text[0] == '~')
+ {
+ switch (text[1])
+ {
+ case 'L':
+ *(out++) = 'M';
+ break;
+ case 'N':
+ *(out++) = 'O';
+ break;
+ case 'O':
+ *(out++) = 227;
+ break;
+ case 'R':
+ *(out++) = 'S';
+ break;
+ case 'S':
+ *(out++) = 225;
+ break;
+ case 'T':
+ *(out++) = 224;
+ break;
+ case 'X':
+ *(out++) = 226;
+ break;
+ default:
+ break;
+ }
+ text += 3;
+ }
+ else {
+ *(out++) = *(text++);
+ }
+ }
+ return i;
+}
+
void
CMessages::InsertPlayerControlKeysInString(wchar *str)
{
@@ -450,7 +510,7 @@ CMessages::InsertPlayerControlKeysInString(wchar *str)
if (!str) return;
uint16 strSize = GetWideStringLength(str);
- memset(keybuf, 0, 256*sizeof(wchar));
+ memset(keybuf, 0, 256*sizeof(wchar)); // not memset? :O
wchar *_outstr = outstr;
for (i = 0; i < strSize;) {
@@ -460,9 +520,16 @@ CMessages::InsertPlayerControlKeysInString(wchar *str)
#else
if (str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~') {
#endif
+ memset(keybuf, 0, 256 * sizeof(wchar));
i += 4;
- bool done = false;
- for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS && !done; cont++) {
+ i += GetTokenPadKeyString(&str[i], keybuf) + 1;
+ uint16 keybuf_size = GetWideStringLength(keybuf);
+ for (uint16 j = 0; j < keybuf_size; j++) {
+ *(_outstr++) = keybuf[j];
+ keybuf[j] = '\0';
+ }
+
+ /*for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS && !done; cont++) {
uint16 contSize = GetWideStringLength(ControlsManager.m_aActionNames[cont]);
if (contSize != 0) {
if (WideStringCompare(&str[i], ControlsManager.m_aActionNames[cont], contSize)) {
@@ -476,7 +543,7 @@ CMessages::InsertPlayerControlKeysInString(wchar *str)
i += contSize + 1;
}
}
- }
+ }*/
} else {
*(_outstr++) = str[i++];
}
@@ -813,3 +880,13 @@ CMessages::ClearAllMessagesDisplayedByGame()
CHud::GetRidOfAllHudMessages();
CUserDisplay::Pager.ClearMessages();
}
+
+void
+CMessages::ClearThisBigPrintNow(uint32 id)
+{
+ if (BIGMessages[id].m_Stack[0].m_pText)
+ ClearThisBigPrint(BIGMessages[id].m_Stack[0].m_pText);
+ CHud::m_BigMessage[id][0] = '\0';
+ BigMessageInUse[id] = 0.0f;
+}
+
diff --git a/src/text/Messages.h b/src/text/Messages.h
index e8ba1bf7..51112908 100644
--- a/src/text/Messages.h
+++ b/src/text/Messages.h
@@ -61,6 +61,8 @@ public:
static void ClearThisPrint(wchar *str);
static void ClearThisBigPrint(wchar *str);
static void ClearAllMessagesDisplayedByGame(void);
+ static void ClearThisBigPrintNow(uint32 id);
+ static int GetTokenPadKeyString(const wchar *in, wchar *out);
// unused or cut
//static void AddMessageSoonWithString(wchar*, uint32, uint16, wchar*);
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index 1369d1db..e387fe01 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -11,7 +11,7 @@
wchar WideErrorString[25];
-CText TheText;
+CText *CText::msInstance = nil;
CText::CText(void)
{
@@ -39,7 +39,7 @@ CText::Load(void)
CFileMgr::SetDir("TEXT");
switch(FrontEndMenuManager.m_PrefsLanguage){
case CMenuManager::LANGUAGE_AMERICAN:
- sprintf(filename, "AMERICAN.GXT");
+ sprintf(filename, "ENGLISH.GXT");
break;
case CMenuManager::LANGUAGE_FRENCH:
sprintf(filename, "FRENCH.GXT");
@@ -91,11 +91,13 @@ CText::Load(void)
keyArray.Update(data.chars);
CFileMgr::CloseFile(file);
CFileMgr::SetDir("");
+ bIsLoaded = true;
}
void
CText::Unload(void)
{
+ bIsLoaded = false;
CMessages::ClearAllMessagesDisplayedByGame();
keyArray.Unload();
data.Unload();
@@ -243,7 +245,7 @@ CText::LoadMissionText(char *MissionTableName)
CFileMgr::SetDir("TEXT");
switch (FrontEndMenuManager.m_PrefsLanguage) {
case CMenuManager::LANGUAGE_AMERICAN:
- sprintf(filename, "AMERICAN.GXT");
+ sprintf(filename, "ENGLISH.GXT");
break;
case CMenuManager::LANGUAGE_FRENCH:
sprintf(filename, "FRENCH.GXT");
@@ -305,6 +307,11 @@ CText::LoadMissionText(char *MissionTableName)
bIsMissionTextLoaded = true;
}
+bool
+CText::IsLoaded()
+{
+ return bIsLoaded;
+}
void
CKeyArray::Load(size_t length, int file, size_t* offset)
diff --git a/src/text/Text.h b/src/text/Text.h
index 1174216c..05387346 100644
--- a/src/text/Text.h
+++ b/src/text/Text.h
@@ -58,7 +58,7 @@ public:
uint32 offset;
};
- enum {MAX_MISSION_TEXTS = 90}; // beware that LCS has more
+ enum {MAX_MISSION_TEXTS = 200};
Entry data[MAX_MISSION_TEXTS];
uint16 size; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
@@ -84,6 +84,9 @@ class CText
bool bIsMissionTextLoaded;
char szMissionTableName[8];
CMissionTextOffsets MissionTextOffsets;
+ bool bIsLoaded;
+
+ static CText *msInstance;
public:
CText(void);
void Load(void);
@@ -94,6 +97,15 @@ public:
void GetNameOfLoadedMissionText(char *outName);
void ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *bytes_read);
void LoadMissionText(char *MissionTableName);
+ bool IsLoaded();
+ void GetUTF8(const char*, char*, int); // TODO but unused
+
+ static CText &Instance()
+ {
+ if (!msInstance)
+ msInstance = new CText;
+ return *msInstance;
+ }
};
-extern CText TheText;
+#define TheText CText::Instance()
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 815b2534..2e91040d 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -51,6 +51,8 @@
#include "Bike.h"
#include "Wanted.h"
#include "SaveBuf.h"
+#include "Streaming.h"
+#include "sampman.h"
bool bAllCarCheat;
@@ -86,6 +88,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
switch(GetModelIndex()){
case MI_HUNTER:
case MI_ANGEL:
+ case MI_ANGEL2:
case MI_FREEWAY:
m_nRadioStation = V_ROCK;
break;
@@ -103,6 +106,8 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId);
pFlyingHandling = mod_HandlingManager.GetFlyingPointer((tVehicleType)mi->m_handlingId);
+ m_fEngineInertiaVar1 = 0.0f;
+ m_fEngineInertiaVar2 = 0.0f;
m_auto_unused1 = 20.0f;
m_auto_unused2 = 0;
@@ -148,10 +153,10 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
for(i = 0; i < 6; i++)
m_randomValues[i] = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
- m_fMass = pHandling->fMass;
- m_fTurnMass = pHandling->fTurnMass;
+ m_fMass = pHandling->GetMass();
+ m_fTurnMass = pHandling->GetTurnMass();
m_vecCentreOfMass = pHandling->CentreOfMass;
- m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
+ m_fAirResistance = pHandling->fDragMult > 0.01f ? pHandling->fDragMult*0.0005f : pHandling->fDragMult;
m_fElasticity = 0.05f;
m_fBuoyancy = pHandling->fBuoyancy;
@@ -192,12 +197,6 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
m_fTraction = 1.0f;
m_fTireTemperature = 1.0f;
- CColModel *colModel = mi->GetColModel();
- if(colModel->lines == nil){
- colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine));
- colModel->numLines = 4;
- }
-
SetupSuspensionLines();
SetStatus(STATUS_SIMPLE);
@@ -205,6 +204,10 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
m_nNumPassengers = 0;
+ m_pBombRigger = nil;
+ m_bombType = CARBOMB_NONE;
+ bUnknownFlag = false;
+
if(m_nDoorLock == CARLOCK_UNLOCKED &&
(id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO))
m_nDoorLock = CARLOCK_LOCKED_INITIALLY;
@@ -235,6 +238,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
bExplosionProof = true;
bBulletProof = true;
}
+ m_vehLCS_2A3 = -1;
}
void
@@ -246,6 +250,8 @@ CAutomobile::SetModelIndex(uint32 id)
#define SAND_SLOWDOWN (0.01f)
float CAR_BALANCE_MULT = 0.3f;
+float CAR_INAIR_ROTF = 0.0007f;
+float CAR_INAIR_ROTLIM = 0.02f;
float HELI_ROTOR_DOTPROD_LIMIT = 0.95f;
CVector vecSeaSparrowGunPos(-0.5f, 2.4f, -0.785f);
CVector vecHunterGunPos(0.0f, 4.8f, -1.3f);
@@ -263,6 +269,23 @@ CAutomobile::ProcessControl(void)
CColModel *colModel;
float brake = 0.0f;
+ if(TheCamera.WorldViewerBeingUsed){
+ if(bIsAmbulanceOnDuty){
+ bIsAmbulanceOnDuty = false;
+ CCarCtrl::NumAmbulancesOnDuty--;
+ }
+ if(bIsFireTruckOnDuty){
+ bIsFireTruckOnDuty = false;
+ CCarCtrl::NumFiretrucksOnDuty--;
+ }
+ }
+
+ if(m_vehLCS_2A3 >= 0){
+ m_vehLCS_2A4--;
+ if(m_vehLCS_2A4 == 0)
+ m_vehLCS_2A3 = -1;
+ }
+
if(bUsingSpecialColModel)
colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
else
@@ -312,7 +335,7 @@ CAutomobile::ProcessControl(void)
if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED &&
GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PLAYER_DISABLED){
switch(GetModelIndex())
- case MI_FBIRANCH:
+ case MI_FBICAR:
case MI_POLICE:
case MI_ENFORCER:
case MI_SECURICA:
@@ -321,16 +344,18 @@ CAutomobile::ProcessControl(void)
ScanForCrimes();
}
+ // TODO(LCS)? re-inline this and change where bDriverLastFrame is set
+ ActivateBombWhenEntered();
+
// Process driver
- if(pDriver)
+ if(pDriver){
if(IsUpsideDown() && CanPedEnterCar()){
if(!pDriver->IsPlayer() &&
!(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
pDriver->CharCreatedBy != MISSION_CHAR)
pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this);
}
-
- ActivateBombWhenEntered();
+ }
// Process passengers
if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){
@@ -353,7 +378,7 @@ CAutomobile::ProcessControl(void)
if(strongGrip1 || bCheat3)
m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0f*m_fHeightAboveRoad;
else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && GetStatus() == STATUS_PHYSICS)
- m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z;
+ m_vecCentreOfMass.z = pHandling->CentreOfMass.z + (colModel->boundingBox.min.z - pHandling->CentreOfMass.z)*0.4f;
else
m_vecCentreOfMass = pHandling->CentreOfMass;
@@ -373,11 +398,7 @@ CAutomobile::ProcessControl(void)
bool playerRemote = false;
switch(GetStatus()){
case STATUS_PLAYER_REMOTE:
-#ifdef FIX_BUGS
if(CPad::GetPad(0)->CarGunJustDown() && !bDisableRemoteDetonation){
-#else
- if(CPad::GetPad(0)->WeaponJustDown() && !bDisableRemoteDetonation){
-#endif
BlowUpCar(FindPlayerPed());
CRemote::TakeRemoteControlledCarFromPlayer();
}
@@ -396,7 +417,8 @@ CAutomobile::ProcessControl(void)
// fall through
case STATUS_PLAYER:
if(playerRemote ||
- pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR && pDriver->GetPedState() != PED_ARRESTED){
+ // TODO(LCS): ped state 64
+ pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR && pDriver->GetPedState() != PED_ARRESTED && pDriver->GetPedState() != PED_STATE64){
// process control input if controlled by player
if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1)
ProcessControlInputs(0);
@@ -421,6 +443,34 @@ CAutomobile::ProcessControl(void)
}else
m_vecCentreOfMass.z = pHandling->CentreOfMass.z;
+ // in air handling
+ if(m_nWheelsOnGround == 0 &&
+ GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE && GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI){
+ float turnForce = m_fTurnMass * CAR_INAIR_ROTF;
+ turnForce *= Min(3000.0f/m_fTurnMass, 1.0f);
+ if(CPad::GetPad(0)->GetHandBrake()){
+ float upRot = DotProduct(m_vecTurnSpeed, GetUp());
+ if(upRot < CAR_INAIR_ROTLIM && CPad::GetPad(0)->GetSteeringLeftRight() < 0.0f ||
+ upRot > -CAR_INAIR_ROTLIM && CPad::GetPad(0)->GetSteeringLeftRight() > 0.0f)
+ ApplyTurnForce(GetRight() * turnForce * (CPad::GetPad(0)->GetSteeringLeftRight()/128.0f) * CTimer::GetTimeStep(),
+ m_vecCentreOfMass + GetForward());
+ }else if(!CPad::GetPad(0)->GetAccelerate()){
+ float fwdRot = DotProduct(m_vecTurnSpeed, GetForward());
+ if(fwdRot < CAR_INAIR_ROTLIM && CPad::GetPad(0)->GetSteeringLeftRight() < 0.0f ||
+ fwdRot > -CAR_INAIR_ROTLIM && CPad::GetPad(0)->GetSteeringLeftRight() > 0.0f)
+ ApplyTurnForce(GetRight() * turnForce * (CPad::GetPad(0)->GetSteeringLeftRight()/128.0f) * CTimer::GetTimeStep(),
+ m_vecCentreOfMass + GetUp());
+ }
+
+ if(!CPad::GetPad(0)->GetAccelerate()){
+ float rightRot = DotProduct(m_vecTurnSpeed, GetRight());
+ if(rightRot < CAR_INAIR_ROTLIM && CPad::GetPad(0)->GetSteeringUpDown() < 0.0f ||
+ rightRot > -CAR_INAIR_ROTLIM && CPad::GetPad(0)->GetSteeringUpDown() > 0.0f)
+ ApplyTurnForce(GetUp() * turnForce * (CPad::GetPad(0)->GetSteeringUpDown()/128.0f) * CTimer::GetTimeStep(),
+ m_vecCentreOfMass + GetForward());
+ }
+ }
+
if(bHoverCheat)
DoHoverSuspensionRatios();
@@ -456,8 +506,6 @@ CAutomobile::ProcessControl(void)
m_fBrakePedal = 1.0f;
m_fGasPedal = 0.0f;
}
- if(CPad::GetPad(0)->CarGunJustDown())
- ActivateBomb();
break;
case STATUS_SIMPLE:
@@ -532,8 +580,10 @@ CAutomobile::ProcessControl(void)
m_fSteerAngle = 0.0f;
m_fGasPedal = 0.0f;
- if(!IsAlarmOn())
- m_nCarHornTimer = 0;
+ m_nCarHornTimer = 0;
+ // TODO(LCS):
+ // CWeapon::::RemovePlayersRemoteDetonatorForThisVehicle
+ m_pBombRigger = nil;
break;
case STATUS_PLAYER_DISABLED:
@@ -627,9 +677,7 @@ CAutomobile::ProcessControl(void)
// special control
switch(GetModelIndex()){
- case MI_FIRETRUCK:
- FireTruckControl();
- break;
+ // FireTruckControl in PreRender now
case MI_RHINO:
TankControl();
BlowUpCarsInPath();
@@ -724,7 +772,7 @@ CAutomobile::ProcessControl(void)
ApplyTurnSpeed();
}
bIsInSafePosition = true;
- bIsStuck = false;
+ bIsStuck = false;
}
CPhysical::ProcessControl();
@@ -743,6 +791,7 @@ CAutomobile::ProcessControl(void)
CVector contactPoints[4]; // relative to model
CVector contactSpeeds[4]; // speed at contact points
CVector springDirections[4]; // normalized, in world space
+ float springForces[4];
for(i = 0; i < 4; i++){
// Set spring under certain circumstances
@@ -766,10 +815,13 @@ CAutomobile::ProcessControl(void)
}
// get points and directions if spring is compressed
+ springDirections[i] = -GetUp(); // springs are always pointing down anyway
if(m_aSuspensionSpringRatio[i] < 1.0f){
contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
- springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0);
- springDirections[i].Normalise();
+// springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0);
+// springDirections[i].Normalise();
+ }else{
+ contactPoints[i] = CVector(0.0f, 0.0f, 0.0f);
}
}
@@ -782,7 +834,7 @@ CAutomobile::ProcessControl(void)
ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel,
springDirections[i], contactPoints[i],
- m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal);
+ m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal, springForces[i]);
m_aWheelSkidmarkUnk[i] = false;
if(m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
@@ -794,8 +846,8 @@ CAutomobile::ProcessControl(void)
m_aWheelSkidmarkUnk[i] = true;
}else
m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL;
- }else{
- contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
+// }else{
+// contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
}
}
@@ -817,7 +869,7 @@ CAutomobile::ProcessControl(void)
// dampen springs
for(i = 0; i < 4; i++)
if(m_aSuspensionSpringRatio[i] < 0.99999f)
- ApplySpringDampening(pHandling->fSuspensionDampingLevel,
+ ApplySpringDampening(pHandling->fSuspensionDampingLevel, springForces[i],
springDirections[i], contactPoints[i], contactSpeeds[i]);
// Get speed at contact points again
@@ -830,42 +882,6 @@ CAutomobile::ProcessControl(void)
}
}
- bool gripCheat = true;
- fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
- if(!strongGrip1 && !CVehicle::bCheat3)
- gripCheat = false;
- float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
- acceleration /= m_fForceMultiplier;
-
- if(IsRealHeli() || IsRealPlane())
- acceleration = 0.0f;
-
- if(bAudioChangingGear && m_fGasPedal > 0.4f && m_fBrakePedal < 0.1f && fwdSpeed > 0.15f &&
- this == FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){
- if(GetStatus() == STATUS_PLAYER && !(pHandling->Flags & HANDLING_IS_BUS)){
- if(m_nBusDoorTimerEnd == 0)
- m_nBusDoorTimerEnd = 1000;
- else {
- uint32 timeStepInMs = CTimer::GetTimeStepInMilliseconds();
- if(m_nBusDoorTimerEnd > timeStepInMs)
- m_nBusDoorTimerEnd -= timeStepInMs;
- else
- m_nBusDoorTimerEnd = 0;
- }
- }
-
- if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) &&
- (m_aSuspensionSpringRatio[1] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f))
- ApplyTurnForce(-GRAVITY*Min(m_fTurnMass, 2500.0f)*GetUp(), -1.0f*GetForward());
- }
-
- brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
- bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING);
- float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
- float brakeBiasRear = neutralHandling ? 1.0f : 2.0f-pHandling->fBrakeBias; // looks like a bug, but it was correct in III...
- float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
- float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront;
-
// Count how many wheels are touching the ground
m_nWheelsOnGround = 0;
@@ -896,16 +912,37 @@ CAutomobile::ProcessControl(void)
}
}
+ bool gripCheat = true;
+ fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
+ if(!strongGrip1 && !CVehicle::bCheat3)
+ gripCheat = false;
+ float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed,
+ &m_fEngineInertiaVar1, &m_fEngineInertiaVar2, m_nDriveWheelsOnGround, gripCheat);
+ acceleration /= m_fForceMultiplier;
+
+ if(IsRealHeli() || IsRealPlane())
+ acceleration = 0.0f;
+
+ if(Abs(acceleration) > 0.0f)
+ m_fEngineEnergy += Abs(acceleration);
+ else
+ m_fEngineEnergy = 0.0f;
+
float traction;
if(GetStatus() == STATUS_PHYSICS)
traction = 0.004f * m_fTraction;
else
traction = 0.004f;
- traction *= pHandling->fTractionMultiplier / 4.0f;
+ traction *= pHandling->GetTractionMultiplier() / 4.0f;
traction /= m_fForceMultiplier;
if(CVehicle::bCheat3)
traction *= 4.0f;
+ if(FindPlayerVehicle() && FindPlayerVehicle() == this)
+ if(CPad::GetPad(0)->CarGunJustDown())
+ // TODO(LCS)? re-inline this from CVehicle
+ ActivateBomb();
+
if(FindPlayerVehicle() != this && (strongGrip1 || CVehicle::bCheat3)){
traction *= 1.2f;
acceleration *= 1.4f;
@@ -915,429 +952,67 @@ CAutomobile::ProcessControl(void)
}
}
- static float fThrust;
- static tWheelState WheelState[4];
-
- bool rearWheelsFirst = !!(pHandling->Flags & HANDLING_REARWHEEL_1ST);
-
- // Process front wheels on ground - first try
-
- if(!rearWheelsFirst){
- if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- float s = Sin(m_fSteerAngle);
- float c = Cos(m_fSteerAngle);
-
- CVector wheelFwd, wheelRight, tmp;
-
- if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = acceleration;
- else
- fThrust = 0.0f;
-
- wheelFwd = GetForward();
- wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
- wheelFwd.Normalise();
- wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal);
- wheelRight.Normalise();
- tmp = c*wheelFwd - s*wheelRight;
- wheelRight = s*wheelFwd + c*wheelRight;
- wheelFwd = tmp;
-
- m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE;
- float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
- if(GetStatus() == STATUS_PLAYER)
- adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
- WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
-
- if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasFront,
- adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
- CARWHEEL_FRONT_LEFT,
- &m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
- &WheelState[CARWHEEL_FRONT_LEFT],
- WHEEL_STATUS_BURST);
- else
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasFront,
- adhesion*tractionBiasFront,
- CARWHEEL_FRONT_LEFT,
- &m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
- &WheelState[CARWHEEL_FRONT_LEFT],
- WHEEL_STATUS_OK);
- }
-
- if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = acceleration;
- else
- fThrust = 0.0f;
-
- wheelFwd = GetForward();
- wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
- wheelFwd.Normalise();
- wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal);
- wheelRight.Normalise();
- tmp = c*wheelFwd - s*wheelRight;
- wheelRight = s*wheelFwd + c*wheelRight;
- wheelFwd = tmp;
-
- m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE;
- float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
- if(GetStatus() == STATUS_PLAYER)
- adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
- WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
-
- if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasFront,
- adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
- CARWHEEL_FRONT_RIGHT,
- &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
- &WheelState[CARWHEEL_FRONT_RIGHT],
- WHEEL_STATUS_BURST);
- else
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasFront,
- adhesion*tractionBiasFront,
- CARWHEEL_FRONT_RIGHT,
- &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
- &WheelState[CARWHEEL_FRONT_RIGHT],
- WHEEL_STATUS_OK);
- }
- }
-
- // Process front wheels off ground
-
- if(!IsRealHeli()){
- if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
- if(acceleration > 0.0f){
- if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
- }else{
- if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
- }
- }else{
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
- }
- m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
- }
- if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
- if(acceleration > 0.0f){
- if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
- }else{
- if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
- }
- }else{
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
- }
- m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
- }
- }
- }
-
- // Process rear wheels
-
- if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
- CVector wheelFwd = GetForward();
- CVector wheelRight = GetRight(); // overwritten for resp. wheel
-
- float rearBrake = brake;
- float rearTraction = traction;
- if(bIsHandbrakeOn){
-#ifdef FIX_BUGS
- // Not sure if this is needed, but brake usually has timestep as a factor
- rearBrake = 20000.0f * CTimer::GetTimeStepFix();
-#else
- rearBrake = 20000.0f;
-#endif
- if(fwdSpeed > 0.1f && pHandling->Flags & HANDLING_HANDBRAKE_TYRE){
- m_fTireTemperature += 0.005*CTimer::GetTimeStep();
- if(m_fTireTemperature > 2.0f)
- m_fTireTemperature = 2.0f;
+ // TODO(LCS): where did this go?
+/*
+ if(bAudioChangingGear && m_fGasPedal > 0.4f && m_fBrakePedal < 0.1f && fwdSpeed > 0.15f &&
+ this == FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){
+ if(GetStatus() == STATUS_PLAYER && !(pHandling->Flags & HANDLING_IS_BUS)){
+ if(m_nBusDoorTimerEnd == 0)
+ m_nBusDoorTimerEnd = 1000;
+ else {
+ uint32 timeStepInMs = CTimer::GetTimeStepInMilliseconds();
+ if(m_nBusDoorTimerEnd > timeStepInMs)
+ m_nBusDoorTimerEnd -= timeStepInMs;
+ else
+ m_nBusDoorTimerEnd = 0;
}
- }else if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)){
- rearBrake = 0.0f;
- rearTraction = 0.0f;
- // BUG: missing timestep
- ApplyTurnForce(contactPoints[CARWHEEL_REAR_LEFT], -0.001f*m_fTurnMass*m_fSteerAngle*GetRight());
- }else if(m_fTireTemperature > 1.0f){
- rearTraction *= m_fTireTemperature;
}
- if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = acceleration;
- else
- fThrust = 0.0f;
-
- wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal)*m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal;
- wheelFwd.Normalise();
- wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal);
- wheelRight.Normalise();
-
- m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE;
- float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*rearTraction;
- if(GetStatus() == STATUS_PLAYER)
- adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
- WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT];
-
- if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
- m_nWheelsOnGround, fThrust,
- rearBrake*brakeBiasRear,
- adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
- CARWHEEL_REAR_LEFT,
- &m_aWheelSpeed[CARWHEEL_REAR_LEFT],
- &WheelState[CARWHEEL_REAR_LEFT],
- WHEEL_STATUS_BURST);
- else
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
- m_nWheelsOnGround, fThrust,
- rearBrake*brakeBiasRear,
- adhesion*tractionBiasRear,
- CARWHEEL_REAR_LEFT,
- &m_aWheelSpeed[CARWHEEL_REAR_LEFT],
- &WheelState[CARWHEEL_REAR_LEFT],
- WHEEL_STATUS_OK);
- }
-
-#ifdef FIX_BUGS
- // Shouldn't we reset these after the left wheel?
- wheelFwd = GetForward();
- wheelRight = GetRight(); // actually useless
-#endif
-
- if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = acceleration;
- else
- fThrust = 0.0f;
-
- wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal;
- wheelFwd.Normalise();
- wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal);
- wheelRight.Normalise();
-
- m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE;
- float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*rearTraction;
- if(GetStatus() == STATUS_PLAYER)
- adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
- WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT];
-
- if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
- m_nWheelsOnGround, fThrust,
- rearBrake*brakeBiasRear,
- adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
- CARWHEEL_REAR_RIGHT,
- &m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
- &WheelState[CARWHEEL_REAR_RIGHT],
- WHEEL_STATUS_BURST);
- else
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
- m_nWheelsOnGround, fThrust,
- rearBrake*brakeBiasRear,
- adhesion*tractionBiasRear,
- CARWHEEL_REAR_RIGHT,
- &m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
- &WheelState[CARWHEEL_REAR_RIGHT],
- WHEEL_STATUS_OK);
- }
- }
-
- if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) &&
- (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){
- m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
- if(m_fTireTemperature > 3.0f)
- m_fTireTemperature = 3.0f;
- }else if(m_fTireTemperature > 1.0f){
- m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f;
- }
-
- // Process rear wheels off ground
-
- if(!IsRealHeli()){
- if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
- if(bIsHandbrakeOn)
- m_aWheelSpeed[CARWHEEL_REAR_LEFT] = 0.0f;
- else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
- if(acceleration > 0.0f){
- if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
- m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
- }else{
- if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
- m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
- }
- }else{
- m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
- }
- m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
- }
- if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
- if(bIsHandbrakeOn)
- m_aWheelSpeed[CARWHEEL_REAR_RIGHT] = 0.0f;
- else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
- if(acceleration > 0.0f){
- if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
- m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
- }else{
- if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
- m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
- }
- }else{
- m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
- }
- m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
- }
+ if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) &&
+ (m_aSuspensionSpringRatio[1] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f))
+ ApplyTurnForce(-GRAVITY*Min(m_fTurnMass, 2500.0f)*GetUp(), -1.0f*GetForward());
}
-
- // Process front wheels on ground - second try
-
- if(rearWheelsFirst){
- if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- float s = Sin(m_fSteerAngle);
- float c = Cos(m_fSteerAngle);
-
- CVector wheelFwd, wheelRight, tmp;
-
- if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = acceleration;
+*/
+
+ static float magicValue = 4.0f;
+ if(magicValue > 0.0f){
+ float steerRange;
+ // looks like a bug with the wheel ids here, why only left wheels?
+ if(fwdSpeed > 0.01f && (m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f) && GetStatus() == STATUS_PLAYER){
+ CColPoint point;
+ point.surfaceA = SURFACE_WHEELBASE;
+ point.surfaceB = SURFACE_TARMAC;
+ float rightSpeed = DotProduct(m_vecMoveSpeed, GetRight());
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(point);
+ // i have no idea what's going on here
+ float magic = magicValue * traction * adhesion * 4.0f / SQR(fwdSpeed);
+ magic = Clamp(magic, -1.0f, 1.0f);
+ magic = Asin(magic);
+ if(m_fSteerAngle < 0.0f && rightSpeed > 0.05f ||
+ m_fSteerAngle > 0.0f && rightSpeed < -0.05f ||
+ bIsHandbrakeOn)
+ steerRange = 1.0f;
else
- fThrust = 0.0f;
-
- wheelFwd = GetForward();
- wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
- wheelFwd.Normalise();
- wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal);
- wheelRight.Normalise();
- tmp = c*wheelFwd - s*wheelRight;
- wheelRight = s*wheelFwd + c*wheelRight;
- wheelFwd = tmp;
-
- m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE;
- float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
- if(GetStatus() == STATUS_PLAYER)
- adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
- WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
-
- if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasFront,
- adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
- CARWHEEL_FRONT_LEFT,
- &m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
- &WheelState[CARWHEEL_FRONT_LEFT],
- WHEEL_STATUS_BURST);
- else
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasFront,
- adhesion*tractionBiasFront,
- CARWHEEL_FRONT_LEFT,
- &m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
- &WheelState[CARWHEEL_FRONT_LEFT],
- WHEEL_STATUS_OK);
- }
-
- if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = acceleration;
- else
- fThrust = 0.0f;
-
- wheelFwd = GetForward();
- wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
- wheelFwd.Normalise();
- wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal);
- wheelRight.Normalise();
- tmp = c*wheelFwd - s*wheelRight;
- wheelRight = s*wheelFwd + c*wheelRight;
- wheelFwd = tmp;
+ steerRange = Min(magic/DEGTORAD(pHandling->fSteeringLock), 1.0f);
+
+ }else
+ steerRange = 1.0f;
- m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE;
- float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
- if(GetStatus() == STATUS_PLAYER)
- adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
- WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
-
- if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasFront,
- adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
- CARWHEEL_FRONT_RIGHT,
- &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
- &WheelState[CARWHEEL_FRONT_RIGHT],
- WHEEL_STATUS_BURST);
- else
- ProcessWheel(wheelFwd, wheelRight,
- contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
- m_nWheelsOnGround, fThrust,
- brake*brakeBiasFront,
- adhesion*tractionBiasFront,
- CARWHEEL_FRONT_RIGHT,
- &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
- &WheelState[CARWHEEL_FRONT_RIGHT],
- WHEEL_STATUS_OK);
- }
+ m_fSteerAngle *= steerRange;
}
- // Process front wheels off ground
+ brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
- if (!IsRealHeli()) {
- if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
- if(acceleration > 0.0f){
- if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
- }else{
- if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
- }
- }else{
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
- }
- m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
- }
- if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
- if(acceleration > 0.0f){
- if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
- }else{
- if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
- }
- }else{
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
- }
- m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
- }
- }
+ if(pHandling->Flags & HANDLING_REARWHEEL_1ST){
+ ProcessCarWheelPair(CARWHEEL_REAR_LEFT, CARWHEEL_REAR_RIGHT, -999.0f, contactSpeeds, contactPoints,
+ traction, acceleration, brake, false);
+ ProcessCarWheelPair(CARWHEEL_FRONT_LEFT, CARWHEEL_FRONT_RIGHT, m_fSteerAngle, contactSpeeds, contactPoints,
+ traction, acceleration, brake, true);
+ }else{
+ ProcessCarWheelPair(CARWHEEL_FRONT_LEFT, CARWHEEL_FRONT_RIGHT, m_fSteerAngle, contactSpeeds, contactPoints,
+ traction, acceleration, brake, true);
+ ProcessCarWheelPair(CARWHEEL_REAR_LEFT, CARWHEEL_REAR_RIGHT, -999.0f, contactSpeeds, contactPoints,
+ traction, acceleration, brake, false);
}
for(i = 0; i < 4; i++){
@@ -1349,14 +1024,6 @@ CAutomobile::ProcessControl(void)
else
m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f;
}
- for(i = 0; i < 4; i++)
- m_aWheelState[i] = WheelState[i];
- if(m_fGasPedal < 0.0f){
- if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
- m_aWheelState[CARWHEEL_REAR_LEFT] = WHEEL_STATE_NORMAL;
- if(m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
- m_aWheelState[CARWHEEL_REAR_RIGHT] = WHEEL_STATE_NORMAL;
- }
// Process horn
@@ -1367,7 +1034,7 @@ CAutomobile::ProcessControl(void)
if(UsesSiren()){
if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] &&
- Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-2) % CPad::HORNHISTORY_SIZE])
+ Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % CPad::HORNHISTORY_SIZE])
m_nCarHornTimer = 1;
else
m_nCarHornTimer = 0;
@@ -1397,10 +1064,14 @@ CAutomobile::ProcessControl(void)
if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){
if(IsRealHeli()){
bEngineOn = false;
- m_aWheelSpeed[1] = Max(m_aWheelSpeed[1]-0.0005f, 0.0f);
- if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN)
- if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f)
- playRotorSound = true;
+ if(GetStatus() == STATUS_WRECKED)
+ m_aWheelSpeed[1] = 0.0f;
+ else{
+ m_aWheelSpeed[1] = Max(m_aWheelSpeed[1]-0.0005f, 0.0f);
+ if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN)
+ if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f)
+ playRotorSound = true;
+ }
}
}else if(isPlane && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
if(GetModelIndex() == MI_DODO)
@@ -1470,7 +1141,7 @@ CAutomobile::ProcessControl(void)
source = GetMatrix()*source + Max(DotProduct(m_vecMoveSpeed, GetForward()), 0.0f)*GetForward()*CTimer::GetTimeStep();
gun.FireProjectile(this, &source, 0.0f);
- CStats::RoundsFiredByPlayer++;
+// CStats::RoundsFiredByPlayer++;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
// Hunter gun
@@ -1480,7 +1151,7 @@ CAutomobile::ProcessControl(void)
source = GetMatrix()*source + m_vecMoveSpeed*CTimer::GetTimeStep();
gun.FireInstantHit(this, &source);
gun.AddGunshell(this, source, CVector2D(0.0f, 0.1f), 0.025f);
- CStats::RoundsFiredByPlayer++;
+// CStats::RoundsFiredByPlayer++;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
}
@@ -1492,7 +1163,7 @@ CAutomobile::ProcessControl(void)
source = GetMatrix()*source + m_vecMoveSpeed*CTimer::GetTimeStep();
gun.FireInstantHit(this, &source);
gun.AddGunshell(this, source, CVector2D(0.0f, 0.1f), 0.025f);
- CStats::RoundsFiredByPlayer++;
+// CStats::RoundsFiredByPlayer++;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
}
@@ -1593,9 +1264,10 @@ CAutomobile::ProcessControl(void)
float suspShake = 0.0f;
float surfShake = 0.0f;
float speedsq = m_vecMoveSpeed.MagnitudeSqr();
+ float wheelSpin = 0.0f;
for(i = 0; i < 4; i++){
float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
- if(suspChange > 0.3f && !drivingInSand && speedsq > SQR(0.2f)){
+ if(suspChange > 0.1f && !drivingInSand && speedsq > SQR(0.2f)){
if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
else
@@ -1620,10 +1292,27 @@ CAutomobile::ProcessControl(void)
// BUG: this only observes one of the wheels
TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f;
+ if((i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) && mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) ||
+ (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
+ wheelSpin += WHEELSPIN_TARGET_RATE;
+ else if(m_aWheelState[i] == WHEEL_STATE_SPINNING)
+ wheelSpin += WHEELSPIN_INAIR_TARGET_RATE;
+
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
m_aSuspensionSpringRatio[i] = 1.0f;
}
+ if(pHandling->Transmission.nDriveType == '4')
+ wheelSpin /= 4.0f;
+ else
+ wheelSpin /= 2.0f;
+ float spinChange;
+ if(wheelSpin < m_fWheelSpin)
+ spinChange = Pow(WHEELSPIN_FALL_RATE, CTimer::GetTimeStep());
+ else
+ spinChange = Pow(WHEELSPIN_RISE_RATE, CTimer::GetTimeStep());
+ m_fWheelSpin = m_fWheelSpin*spinChange + wheelSpin*(1.0f-spinChange);
+
// Shake pad
if(!drivingInSand && (suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){
@@ -1651,13 +1340,13 @@ CAutomobile::ProcessControl(void)
// TODO: make the numbers defines
float heading;
- if(GetPosition().x > 1950.0f-400.0f){
+ if(GetPosition().x > 1950.0f){
if(m_vecMoveSpeed.x > 0.0f)
m_vecMoveSpeed.x *= -1.0f;
heading = GetForward().Heading();
if(heading > 0.0f) // going west
SetHeading(-heading);
- }else if(GetPosition().x < -1950.0f-400.0f){
+ }else if(GetPosition().x < -1950.0f){
if(m_vecMoveSpeed.x < 0.0f)
m_vecMoveSpeed.x *= -1.0f;
heading = GetForward().Heading();
@@ -1710,17 +1399,262 @@ CAutomobile::ProcessControl(void)
CVector(0.0f, 0.0f, 0.0f), nil, 0.7f, col, 0, 0, 0, 3000);
if(CWorld::TestSphereAgainstWorld(GetPosition(), 10.0f, this, true, false, false, false, false, false) ||
- GetPosition().z < 6.0f)
+ GetPosition().z < 0.0f)
if(!bRenderScorched){ // we already know this is true...
CExplosion::AddExplosion(this, nil, EXPLOSION_CAR, GetPosition(), 0);
bRenderScorched = true;
}
}
+
+ // The rest was in PreRender
+
+ bool onlyFrontWheels = false;
+ if(IsRealHeli()){
+ // Looks like LCS actually uses fmodf for the angles but VC has a loop...
+ // top rotor
+ m_aWheelRotation[1] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
+ while(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI;
+ // rear rotor
+ m_aWheelRotation[3] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
+ while(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI;
+ onlyFrontWheels = true;
+ }
+
+ CVehicleModelInfo *mi = GetModelInfo();
+ CVector contactPoints[4]; // relative to model
+ CVector contactSpeeds[4]; // speed at contact points
+ CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f));
+ CVector rearWheelFwd = GetForward();
+ for(i = 0; i < 4; i++){
+ if (m_aWheelTimer[i] > 0.0f && (!onlyFrontWheels || i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)) {
+ contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
+ contactSpeeds[i] = GetSpeed(contactPoints[i]);
+ if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
+ m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
+ else
+ m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
+ m_aWheelRotation[i] += m_aWheelSpeed[i];
+ }
+ }
+
+ if(GetModelIndex() == MI_DODO){
+ ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT);
+ ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
+ }else if(GetModelIndex() == MI_RHINO){
+ }else if(IsRealHeli()){
+ }else{
+ ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT);
+ ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
+ ProcessSwingingDoor(CAR_DOOR_LR, DOOR_REAR_LEFT);
+ ProcessSwingingDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT);
+ ProcessSwingingDoor(CAR_BONNET, DOOR_BONNET);
+ ProcessSwingingDoor(CAR_BOOT, DOOR_BOOT);
+ }
}
#pragma optimize("", on)
void
+CAutomobile::ProcessCarWheelPair(int leftWheel, int rightWheel, float steerAngle, CVector *contactSpeeds, CVector *contactPoints, float traction, float acceleration, float brake, bool bFront)
+{
+ bool driveWheels;
+ float suspensionBias;
+
+ if(bFront){
+ driveWheels = mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier);
+ suspensionBias = 2.0f*pHandling->fSuspensionBias;
+ }else{
+ driveWheels = mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier);
+ suspensionBias = 2.0f*(1.0f-pHandling->fSuspensionBias);
+
+ float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
+ if(bIsHandbrakeOn && Abs(fwdSpeed) > 0.01f){
+#ifdef FIX_BUGS
+ // Not sure if this is needed, but brake usually has timestep as a factor
+ brake = 20000.0f * CTimer::GetTimeStepFix();
+#else
+ brake = 20000.0f;
+#endif
+/*
+ if(fwdSpeed > 0.1f && pHandling->Flags & HANDLING_HANDBRAKE_TYRE){
+ m_fTireTemperature += 0.005*CTimer::GetTimeStep();
+ if(m_fTireTemperature > 2.0f)
+ m_fTireTemperature = 2.0f;
+ }
+*/
+ }else if(driveWheels && m_doingBurnout){
+ brake = 0.0f;
+ traction = 0.0f;
+ // BUG: missing timestep
+ ApplyTurnForce(contactPoints[leftWheel], -0.003f*m_fTurnMass*Min(3000.0f/m_fTurnMass, 1.0f)*m_fSteerAngle*GetRight());
+ }else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)){
+ traction *= m_fTireTemperature;
+ }
+ }
+
+ // Wheels on ground
+ if(m_aWheelTimer[leftWheel] > 0.0f || m_aWheelTimer[rightWheel] > 0.0f){
+ CVector wheelFwd, wheelRight;
+ float s, c;
+ bool canSteer = steerAngle > -100.0f;
+ if(canSteer){
+ s = Sin(steerAngle);
+ c = Cos(steerAngle);
+ }
+
+ bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING);
+ float brakeBias, tractionBias;
+ if(bFront){
+ brakeBias = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
+ tractionBias = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
+ }else{
+ brakeBias = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
+ tractionBias = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias);
+ }
+
+ if(m_aWheelTimer[leftWheel] > 0.0f){
+ float fThrust = driveWheels ? acceleration : 0.0f;
+
+ wheelFwd = GetForward();
+ wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[leftWheel].normal)*m_aWheelColPoints[leftWheel].normal;
+ wheelFwd.Normalise();
+ wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[leftWheel].normal);
+ wheelRight.Normalise();
+ if(canSteer){
+ CVector tmp = c*wheelFwd - s*wheelRight;
+ wheelRight = s*wheelFwd + c*wheelRight;
+ wheelFwd = tmp;
+ }
+
+ m_aWheelColPoints[leftWheel].surfaceA = SURFACE_WHEELBASE;
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[leftWheel])*traction;
+ if(GetStatus() == STATUS_PLAYER){
+ adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[leftWheel].surfaceB);
+ adhesion *= Min(suspensionBias*pHandling->fSuspensionForceLevel*4.0f*(1.0f-m_aSuspensionSpringRatio[leftWheel]), 2.0f);
+ }
+ tWheelState WheelState = m_aWheelState[leftWheel];
+ if(Damage.GetWheelStatus(leftWheel) == WHEEL_STATUS_BURST)
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[leftWheel], contactPoints[leftWheel],
+ m_nWheelsOnGround, fThrust,
+ brake*brakeBias,
+ adhesion*tractionBias*Damage.m_fWheelDamageEffect,
+ leftWheel,
+ &m_aWheelRotation[leftWheel],
+ &WheelState,
+ WHEEL_STATUS_BURST);
+ else
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[leftWheel], contactPoints[leftWheel],
+ m_nWheelsOnGround, fThrust,
+ brake*brakeBias,
+ adhesion*tractionBias,
+ leftWheel,
+ &m_aWheelRotation[leftWheel],
+ &WheelState,
+ WHEEL_STATUS_OK);
+
+ if(driveWheels && m_fGasPedal < 0.0f && WheelState == WHEEL_STATE_SPINNING)
+ m_aWheelState[leftWheel] = WHEEL_STATE_NORMAL;
+ else
+ m_aWheelState[leftWheel] = WheelState;
+ }
+
+ if(m_aWheelTimer[rightWheel] > 0.0f){
+ float fThrust = driveWheels ? acceleration : 0.0f;
+
+ wheelFwd = GetForward();
+ wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[rightWheel].normal)*m_aWheelColPoints[rightWheel].normal;
+ wheelFwd.Normalise();
+ wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[rightWheel].normal);
+ wheelRight.Normalise();
+ if(canSteer){
+ CVector tmp = c*wheelFwd - s*wheelRight;
+ wheelRight = s*wheelFwd + c*wheelRight;
+ wheelFwd = tmp;
+ }
+
+ m_aWheelColPoints[rightWheel].surfaceA = SURFACE_WHEELBASE;
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[rightWheel])*traction;
+ if(GetStatus() == STATUS_PLAYER){
+ adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[rightWheel].surfaceB);
+ adhesion *= Min(suspensionBias*pHandling->fSuspensionForceLevel*4.0f*(1.0f-m_aSuspensionSpringRatio[rightWheel]), 2.0f);
+ }
+ tWheelState WheelState = m_aWheelState[rightWheel];
+ if(Damage.GetWheelStatus(rightWheel) == WHEEL_STATUS_BURST)
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[rightWheel], contactPoints[rightWheel],
+ m_nWheelsOnGround, fThrust,
+ brake*brakeBias,
+ adhesion*tractionBias*Damage.m_fWheelDamageEffect,
+ rightWheel,
+ &m_aWheelRotation[rightWheel],
+ &WheelState,
+ WHEEL_STATUS_BURST);
+ else
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[rightWheel], contactPoints[rightWheel],
+ m_nWheelsOnGround, fThrust,
+ brake*brakeBias,
+ adhesion*tractionBias,
+ rightWheel,
+ &m_aWheelRotation[rightWheel],
+ &WheelState,
+ WHEEL_STATUS_OK);
+
+ if(driveWheels && m_fGasPedal < 0.0f && WheelState == WHEEL_STATE_SPINNING)
+ m_aWheelState[rightWheel] = WHEEL_STATE_NORMAL;
+ else
+ m_aWheelState[rightWheel] = WheelState;
+ }
+ }
+
+ if(!bFront){
+ if(m_doingBurnout && driveWheels &&
+ (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){
+ m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
+ if(m_fTireTemperature > 3.0f)
+ m_fTireTemperature = 3.0f;
+ }else if(m_fTireTemperature > 1.0f){
+ m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f;
+ }
+ }
+
+ // Process wheels off ground
+
+ if(!IsRealHeli()){
+ if(m_aWheelTimer[leftWheel] <= 0.0f){
+ if(driveWheels && acceleration != 0.0f){
+ if(acceleration > 0.0f){
+ if(m_aWheelSpeed[leftWheel] < 1.0f)
+ m_aWheelSpeed[leftWheel] -= 0.1f;
+ }else{
+ if(m_aWheelSpeed[leftWheel] > -1.0f)
+ m_aWheelSpeed[leftWheel] += 0.05f;
+ }
+ }else{
+ m_aWheelSpeed[leftWheel] *= 0.95f;
+ }
+ m_aWheelRotation[leftWheel] += m_aWheelSpeed[leftWheel]*CTimer::GetTimeStep();
+ }
+ if(m_aWheelTimer[rightWheel] <= 0.0f){
+ if(driveWheels && acceleration != 0.0f){
+ if(acceleration > 0.0f){
+ if(m_aWheelSpeed[rightWheel] < 1.0f)
+ m_aWheelSpeed[rightWheel] -= 0.1f;
+ }else{
+ if(m_aWheelSpeed[rightWheel] > -1.0f)
+ m_aWheelSpeed[rightWheel] += 0.05f;
+ }
+ }else{
+ m_aWheelSpeed[rightWheel] *= 0.95f;
+ }
+ m_aWheelRotation[rightWheel] += m_aWheelSpeed[rightWheel]*CTimer::GetTimeStep();
+ }
+ }
+}
+
+void
CAutomobile::Teleport(CVector pos)
{
CWorld::Remove(this);
@@ -1735,25 +1669,24 @@ CAutomobile::Teleport(CVector pos)
CWorld::Add(this);
}
+float gHeadlightRange = 25.0f;
+float gTaxilightRange = 1.1f;
+CVector gHeadlightColour(0.86, 0.82f, 1.0f);
+CVector gTaxilightColour(1.0, 1.0f, 0.5f);
+
void
CAutomobile::PreRender(void)
{
int i, j, n;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
- if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_WINDSCREEN]){
- // Rotate Rhino turret
- CMatrix m;
- CVector p;
- m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
- p = m.GetPosition();
- m.SetRotateZ(m_fCarGunLR);
- m.Translate(p);
- m.UpdateRW();
- }
+ if(GetModelIndex() == MI_FIRETRUCK)
+ FireTruckControl();
+
+ CVehicle::PreRender();
if(GetModelIndex() == MI_RCBANDIT){
- CVector pos = GetMatrix() * CVector(0.218f, -0.444f, 0.391f);
+ CVector pos = GetMatrix() * CVector(0.218f, -0.3f, 0.0f);
CAntennas::RegisterOne((uintptr)this, GetUp(), pos, 1.0f);
}
@@ -1762,7 +1695,7 @@ CAutomobile::PreRender(void)
// Wheel particles
- if(GetModelIndex() == MI_DODO || GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR){
+ if(GetModelIndex() == MI_DODO){
; // nothing
}else if(GetModelIndex() == MI_RCBANDIT){
for(i = 0; i < 4; i++){
@@ -1958,7 +1891,7 @@ CAutomobile::PreRender(void)
// Rain on roof
- if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() &&
+ if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() && // LCS has those checks twice, but let's not be silly
Abs(fwdSpeed) < 20.0f && CWeather::Rain > 0.02f){
CColModel *colModel = GetColModel();
@@ -1973,7 +1906,7 @@ CAutomobile::PreRender(void)
p3 = GetMatrix() * p3;
c = (p1 + p2 + p3)/3.0f;
- n = 6.0f*CWeather::Rain;
+ n = 4.5f*CWeather::Rain;
for(j = 0; j <= n; j++)
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP,
c + CVector(CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), 0.0f),
@@ -2003,8 +1936,10 @@ CAutomobile::PreRender(void)
dir1.y = m_vecMoveSpeed.y;
}
+ bool dblExhaust = false;
pos1 = GetMatrix() * exhaustPos;
if(pHandling->Flags & HANDLING_DBL_EXHAUST){
+ dblExhaust = true;
pos2 = exhaustPos;
pos2.x = -pos2.x;
pos2 = GetMatrix() * pos2;
@@ -2013,7 +1948,8 @@ CAutomobile::PreRender(void)
static float fumesLimit = 2.0f;
if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit)
- for(i = 0; i < 4;){
+// for(i = 0; i < 4;)
+ {
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir1);
if(pHandling->Flags & HANDLING_DBL_EXHAUST)
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir2);
@@ -2026,6 +1962,7 @@ CAutomobile::PreRender(void)
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir2);
}
+/*
// Fire on Cuban hermes
if(GetModelIndex() == MI_CUBAN && i == 1 && m_fGasPedal > 0.9f){
if(m_nCurrentGear == 1 || m_nCurrentGear == 3 && (CTimer::GetTimeInMilliseconds()%1500) > 750){
@@ -2063,6 +2000,7 @@ CAutomobile::PreRender(void)
dir2 -= 0.05f*GetRight();
}else
i = 99;
+*/
}
}
}
@@ -2082,26 +2020,26 @@ CAutomobile::PreRender(void)
switch(GetModelIndex()){
case MI_FIRETRUCK:
- pos1 = CVector(1.1f, 1.7f, 2.0f);
- pos2 = CVector(-1.1f, 1.7f, 2.0f);
+ pos1 = CVector(0.91f, 1.7f, 1.86f);
+ pos2 = CVector(-0.91f, 1.7f, 1.86f);
r1 = 255; g1 = 0; b1 = 0;
r2 = 255; g2 = 255; b2 = 0;
break;
case MI_AMBULAN:
- pos1 = CVector(1.1f, 0.9f, 1.6f);
- pos2 = CVector(-1.1f, 0.9f, 1.6f);
+ pos1 = CVector(0.95f, 0.64f, 1.6f);
+ pos2 = CVector(-0.95f, 0.64f, 1.6f);
r1 = 255; g1 = 0; b1 = 0;
r2 = 255; g2 = 255; b2 = 255;
break;
case MI_POLICE:
- pos1 = CVector(0.7f, -0.4f, 1.0f);
- pos2 = CVector(-0.7f, -0.4f, 1.0f);
+ pos1 = CVector(0.47f, -0.4f, 1.0f);
+ pos2 = CVector(-0.47f, -0.4f, 1.0f);
r1 = 255; g1 = 0; b1 = 0;
r2 = 0; g2 = 0; b2 = 255;
break;
case MI_ENFORCER:
- pos1 = CVector(1.1f, 0.8f, 1.2f);
- pos2 = CVector(-1.1f, 0.8f, 1.2f);
+ pos1 = CVector(0.7f, 0.98f, 1.55f);
+ pos2 = CVector(-0.7f, 0.98f, 1.55f);
r1 = 255; g1 = 0; b1 = 0;
r2 = 0; g2 = 0; b2 = 255;
break;
@@ -2174,7 +2112,7 @@ CAutomobile::PreRender(void)
}
break;
- case MI_FBIRANCH:
+ //case MI_FBIRANCH:
case MI_VICECHEE:
if(m_bSirenOrAlarm){
CVector pos = GetMatrix() * CVector(0.4f, 0.6f, 0.3f);
@@ -2200,11 +2138,39 @@ CAutomobile::PreRender(void)
break;
case MI_TAXI:
+ if(bTaxiLight){
+ CVector pos = GetPosition() + GetForward()*-0.3f + GetUp()*0.9f;
+ CCoronas::RegisterCorona((uintptr)this + 21,
+ 128, 128, 0, 255,
+ pos, 0.8f, 50.0f,
+ CCoronas::TYPE_NORMAL,
+ CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f), gTaxilightRange,
+ gTaxilightColour.x, gTaxilightColour.y, gTaxilightColour.z, CPointLights::FOG_NONE, true);
+ }
+ break;
+
case MI_CABBIE:
- case MI_ZEBRA:
+ if(bTaxiLight){
+ CVector pos = GetPosition() + GetUp()*0.9f;
+ CCoronas::RegisterCorona((uintptr)this + 21,
+ 128, 128, 0, 255,
+ pos, 0.8f, 50.0f,
+ CCoronas::TYPE_NORMAL,
+ CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f), gTaxilightRange,
+ gTaxilightColour.x, gTaxilightColour.y, gTaxilightColour.z, CPointLights::FOG_NONE, true);
+ }
+ break;
+
+ case MI_BORGNINE:
case MI_KAUFMAN:
if(bTaxiLight){
- CVector pos = GetPosition() + GetUp()*0.95f;
+ CVector pos = GetPosition() + GetForward()*-0.3f + GetUp()*0.85f;
CCoronas::RegisterCorona((uintptr)this + 21,
128, 128, 0, 255,
pos, 0.8f, 50.0f,
@@ -2212,8 +2178,8 @@ CAutomobile::PreRender(void)
CCoronas::FLARE_NONE,
CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f), 10.0f,
- 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true);
+ pos, CVector(0.0f, 0.0f, 0.0f), gTaxilightRange,
+ gTaxilightColour.x, gTaxilightColour.y, gTaxilightColour.z, CPointLights::FOG_NONE, true);
}
break;
}
@@ -2250,7 +2216,8 @@ CAutomobile::PreRender(void)
else
alarmOff = true;
}
- if(bEngineOn && bLightsOn || alarmOn || alarmOff){
+ bool playerRemote = this == FindPlayerVehicle() && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle;
+ if((bEngineOn && bLightsOn && !m_bGarageTurnedLightsOff || alarmOn || alarmOff) && !playerRemote){
CVector lookVector = GetPosition() - TheCamera.GetPosition();
float camDist = lookVector.Magnitude();
if(camDist != 0.0f)
@@ -2374,12 +2341,12 @@ CAutomobile::PreRender(void)
intensity += 0.4f;
size += 0.3f;
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 128*intensity, 128*intensity, 255,
+ CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 128*intensity, 128*intensity, 255,
lightL, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 15, 128*intensity, 128*intensity, 128*intensity, 255,
+ CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 128*intensity, 128*intensity, 255,
lightR, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
@@ -2391,23 +2358,23 @@ CAutomobile::PreRender(void)
if(alarmOff){
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0,
+ CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 0,
lightL, size, 0.0f,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 15, 0, 0, 0, 0,
+ CCoronas::RegisterCorona((uintptr)this + 3, 0, 0, 0, 0,
lightR, size, 0.0f,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}else{
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255,
+ CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 0, 0, 255,
lightL, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 15, 128*intensity, 0, 0, 255,
+ CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 0, 0, 255,
lightR, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
@@ -2433,27 +2400,52 @@ CAutomobile::PreRender(void)
CVector pos = GetPosition();
CVector2D fwd(GetForward());
fwd.Normalise();
- float f = headLightPos.y + 6.0f;
+ float f = headLightPos.y + 7.0f;
pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK ||
- Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK &&
+ Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos,
+ 7.0f*fwd.x, 7.0f*fwd.y, -3.5f*fwd.y, 3.5f*fwd.x, 145, 145, 145, 7.0f, true, -0.4f, 1.4f);
+ else if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos,
- 7.0f*fwd.x, 7.0f*fwd.y, 5.5f*fwd.y, -5.5f*fwd.x, 45, 45, 45, 7.0f);
+ 7.0f*fwd.x, 7.0f*fwd.y, -3.5f*fwd.y, 3.5f*fwd.x, 145, 145, 145, 7.0f, false, 9.9f, 1.4f);
+ else if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos,
+ 7.0f*fwd.x, 7.0f*fwd.y, -3.5f*fwd.y, 3.5f*fwd.x, 145, 145, 145, 7.0f, false, -0.4f, 1.4f);
- f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
+ f = (tailLightPos.y - 2.1f) - (headLightPos.y + 7.0f);
pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK ||
- Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
- 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
+ if(m_fGasPedal < 0.0f){
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK &&
+ Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos,
+ -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 58, 58, 58, 4.0f, true, -0.5f, 1.5f);
+ else if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos,
+ -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 58, 58, 58, 4.0f, false, 9.9f, 1.5f);
+ else if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos,
+ -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 58, 58, 58, 4.0f, false, -0.5f, 1.5f);
+ }else{
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK &&
+ Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos,
+ -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 56, 0, 0, 4.0f, true, -0.5f, 1.5f);
+ else if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos,
+ -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 56, 0, 0, 4.0f, false, 9.9f, 1.5f);
+ else if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos,
+ -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 56, 0, 0, 4.0f, false, -0.5f, 1.5f);
+ }
}
if(this == FindPlayerVehicle() && !alarmOff){
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK ||
Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(),
- 20.0f, 1.0f, 1.0f, 1.0f,
+ gHeadlightRange, gHeadlightColour.x, gHeadlightColour.y, gHeadlightColour.z,
FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE,
false);
CVector pos = GetPosition() - 4.0f*GetForward();
@@ -2461,15 +2453,15 @@ CAutomobile::PreRender(void)
Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) {
if(m_fBrakePedal > 0.0f)
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
- 10.0f, 1.0f, 0.0f, 0.0f,
+ 8.39f, 1.0f, 0.0f, 0.0f,
CPointLights::FOG_NONE, false);
else
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
- 7.0f, 0.6f, 0.0f, 0.0f,
+ 5.13f, 0.64f, 0.0f, 0.0f,
CPointLights::FOG_NONE, false);
}
}
- }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){
+ }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED && !m_bGarageTurnedLightsOff && !playerRemote){
// Lights off
CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
@@ -2538,7 +2530,7 @@ CAutomobile::PreRender(void)
else
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_CAR);
- DoSunGlare();
+// DoSunGlare();
// Heli dust
if(IsRealHeli() && m_aWheelSpeed[1] > 0.1125f && GetPosition().z < 30.0f){
@@ -2559,31 +2551,13 @@ CAutomobile::PreRender(void)
CMatrix mat;
CVector pos;
- bool onlyFrontWheels = false;
- if(IsRealHeli()){
- // top rotor
- m_aWheelRotation[1] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
- while(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI;
- // rear rotor
- m_aWheelRotation[3] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
- while(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI;
- onlyFrontWheels = true;
- }
-
- CVector contactPoints[4]; // relative to model
- CVector contactSpeeds[4]; // speed at contact points
- CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f));
- CVector rearWheelFwd = GetForward();
- for(i = 0; i < 4; i++){
- if (m_aWheelTimer[i] > 0.0f && (!onlyFrontWheels || i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)) {
- contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
- contactSpeeds[i] = GetSpeed(contactPoints[i]);
- if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
- m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
- else
- m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
- m_aWheelRotation[i] += m_aWheelSpeed[i];
- }
+ // what's this supposed to be? Rhino doesn't have this node
+ if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_BONNET]){
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
+ pos = mat.GetPosition();
+ mat.SetRotateZ(m_fCarGunLR);
+ mat.Translate(pos);
+ mat.UpdateRW();
}
RwRGBA hoverParticleCol = { 255, 255, 255, 32 };
@@ -2773,9 +2747,6 @@ CAutomobile::PreRender(void)
mat.Translate(pos);
mat.UpdateRW();
}
-
- ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT);
- ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
}else if(GetModelIndex() == MI_RHINO){
// Front right wheel
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
@@ -2849,8 +2820,8 @@ CAutomobile::PreRender(void)
}else{
CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point,
0.3f*m_vecMoveSpeed+0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol,
- CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
- CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1);
}
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
@@ -2890,8 +2861,8 @@ CAutomobile::PreRender(void)
}else{
CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point,
0.3f*m_vecMoveSpeed-0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol,
- CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
- CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1);
}
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
@@ -2911,13 +2882,6 @@ CAutomobile::PreRender(void)
mat.Scale(mi->m_wheelScale);
mat.Translate(pos);
mat.UpdateRW();
-
- ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT);
- ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
- ProcessSwingingDoor(CAR_DOOR_LR, DOOR_REAR_LEFT);
- ProcessSwingingDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT);
- ProcessSwingingDoor(CAR_BONNET, DOOR_BONNET);
- ProcessSwingingDoor(CAR_BOOT, DOOR_BOOT);
}
if((GetModelIndex() == MI_PHEONIX || GetModelIndex() == MI_BFINJECT) &&
@@ -2968,6 +2932,7 @@ CAutomobile::Render(void)
{
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+ m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000;
mi->SetVehicleColour(m_currentColour1, m_currentColour2);
if(IsRealHeli()){
@@ -3093,6 +3058,9 @@ static float fMouseCentreMult = 0.975f;
void
CAutomobile::ProcessControlInputs(uint8 pad)
{
+ if(this == FindPlayerVehicle() && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
+ return;
+
float speed = DotProduct(m_vecMoveSpeed, GetForward());
if(!CPad::GetPad(pad)->GetExitVehicle() ||
@@ -3103,6 +3071,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
bIsHandbrakeOn = true;
// Steer left/right
+#if 0 // LCS: removed, need mouse for free cam
if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){
if(CPad::GetPad(pad)->GetMouseX() != 0.0f){
m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
@@ -3115,7 +3084,9 @@ CAutomobile::ProcessControlInputs(uint8 pad)
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
- }else{
+ }else
+#endif
+ {
m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
@@ -3209,10 +3180,11 @@ CAutomobile::ProcessControlInputs(uint8 pad)
// Brake if player isn't in control
// BUG: game always uses pad 0 here
#ifdef FIX_BUGS
- if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){
+ if((CPad::GetPad(pad)->ArePlayerControlsDisabled() || CPad::GetPad(pad)->bApplyBrakes || m_bSuperBrake) &&
#else
- if(CPad::GetPad(0)->ArePlayerControlsDisabled()){
+ if((CPad::GetPad(0)->ArePlayerControlsDisabled() || CPad::GetPad(0)->bApplyBrakes || m_bSuperBrake) &&
#endif
+ (gMultiplayerSuperBrakeOnPause || m_bSuperBrake)){
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
m_fGasPedal = 0.0f;
@@ -3226,67 +3198,119 @@ CAutomobile::ProcessControlInputs(uint8 pad)
}
}
+// not sure if global variables
+float FIRETRUCK_LR_SPEED = 0.05f;
+float FIRETRUCK_UD_SPEED = 0.02f;
+
void
CAutomobile::FireTruckControl(void)
{
if(this == FindPlayerVehicle()){
- if(!CPad::GetPad(0)->GetCarGunFired())
- return;
-#ifdef FREE_CAM
- if (!CCamera::bFreeCam)
-#endif
- {
- m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
- m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep();
- }
- m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f);
-
-
- CVector cannonPos(0.0f, 1.5f, 1.9f);
- cannonPos = GetMatrix() * cannonPos;
- CVector cannonDir(
- Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
- Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
- Sin(m_fCarGunUD));
- cannonDir = Multiply3x3(GetMatrix(), cannonDir);
- cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
- CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
- }else if(GetStatus() == STATUS_PHYSICS){
- CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f);
- if(fire == nil)
- return;
+ if(CPad::GetPad(0)->GetCarGunFired()){
+ if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING){
+ // android code differs
+ CVector localFront = Multiply3x3(TheCamera.Cams[TheCamera.ActiveCam].Front, GetMatrix());
+ float targetDirLR = localFront.Heading();
+ float targetDirUD = Atan2(localFront.z, localFront.Magnitude2D());
+
+ targetDirUD += DEGTORAD(15.0f);
+ if(m_fCarGunLR + PI < targetDirLR)
+ targetDirLR -= TWOPI;
+ else if(m_fCarGunLR - PI > targetDirLR)
+ targetDirLR += TWOPI;
+
+ if(targetDirLR - m_fCarGunLR > CTimer::GetTimeStep()*FIRETRUCK_LR_SPEED)
+ m_fCarGunLR += CTimer::GetTimeStep()*FIRETRUCK_LR_SPEED;
+ else if(targetDirLR - m_fCarGunLR < -CTimer::GetTimeStep()*FIRETRUCK_LR_SPEED)
+ m_fCarGunLR -= CTimer::GetTimeStep()*FIRETRUCK_LR_SPEED;
+ else
+ m_fCarGunLR = targetDirLR;
- // Target cannon onto fire
- float targetAngle = CGeneral::GetATanOfXY(fire->m_vecPos.x-GetPosition().x, fire->m_vecPos.y-GetPosition().y);
- float fwdAngle = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
- float targetCannonAngle = fwdAngle - targetAngle;
- float angleDelta = CTimer::GetTimeStep()*0.01f;
- float cannonDelta = targetCannonAngle - m_fCarGunLR;
- while(cannonDelta < PI) cannonDelta += TWOPI;
- while(cannonDelta > PI) cannonDelta -= TWOPI;
- if(Abs(cannonDelta) < angleDelta)
- m_fCarGunLR = targetCannonAngle;
- else if(cannonDelta > 0.0f)
- m_fCarGunLR += angleDelta;
- else
- m_fCarGunLR -= angleDelta;
-
- // Go up and down a bit
- float upDown = Sin((float)(CTimer::GetTimeInMilliseconds() & 0xFFF)/0x1000 * TWOPI);
- m_fCarGunUD = 0.2f + 0.2f*upDown;
-
- // Spray water every once in a while
- if((CTimer::GetTimeInMilliseconds()>>10) & 3){
- CVector cannonPos(0.0f, 0.0f, 2.2f); // different position than player's firetruck!
- cannonPos = GetMatrix() * cannonPos;
- CVector cannonDir(
- Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
- Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
- Sin(m_fCarGunUD));
- cannonDir = Multiply3x3(GetMatrix(), cannonDir);
+ if(targetDirUD - m_fCarGunUD > CTimer::GetTimeStep()*FIRETRUCK_UD_SPEED)
+ m_fCarGunUD += CTimer::GetTimeStep()*FIRETRUCK_UD_SPEED;
+ else if(targetDirUD - m_fCarGunUD < -CTimer::GetTimeStep()*FIRETRUCK_UD_SPEED)
+ m_fCarGunUD -= CTimer::GetTimeStep()*FIRETRUCK_UD_SPEED;
+ else
+ m_fCarGunUD = targetDirUD;
+ }else{
+ m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight()/128.0f * FIRETRUCK_LR_SPEED * CTimer::GetTimeStep();
+ m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown()/128.0f * FIRETRUCK_UD_SPEED * CTimer::GetTimeStep();
+ }
+
+ if(m_fCarGunLR < -PI) m_fCarGunLR += TWOPI;
+ else if(m_fCarGunLR > PI) m_fCarGunLR -= TWOPI;
+ m_fCarGunUD = Clamp(m_fCarGunUD, -0.06f, 0.3f);
+
+ CVector cannonPos, cannonDir;
+ CVector localOffset(0.0f, 0.75f, 0.0f);
+ CVector localPos(0.0f, 1.05f, 2.02f);
+ CMatrix rotMat;
+ rotMat.SetUnity();
+ rotMat.SetRotateZ(m_fCarGunLR);
+ localOffset = rotMat * localOffset;
+ localPos += localOffset;
+ cannonPos = GetMatrix() * localPos;
+ cannonDir = Multiply3x3(GetMatrix(), CVector(-Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
+ Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
+ Sin(m_fCarGunUD)));
cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
}
+ }else if(GetStatus() == STATUS_PHYSICS){
+ CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f);
+ if(fire){
+
+ // Target cannon onto fire
+ float targetAngle = CGeneral::GetATanOfXY(fire->m_vecPos.x-GetPosition().x, fire->m_vecPos.y-GetPosition().y);
+ float fwdAngle = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+#ifdef FIX_BUGS
+ // angle direction changed but they didn't notice
+ targetAngle = TWOPI - targetAngle;
+ fwdAngle = TWOPI - fwdAngle;
+#endif
+ float targetCannonAngle = fwdAngle - targetAngle;
+ float angleDelta = CTimer::GetTimeStep()*0.01f;
+ float cannonDelta = CGeneral::LimitRadianAngle(targetCannonAngle - m_fCarGunLR);
+ if(Abs(cannonDelta) < angleDelta)
+ m_fCarGunLR = targetCannonAngle;
+ else if(cannonDelta > 0.0f)
+ m_fCarGunLR += angleDelta;
+ else
+ m_fCarGunLR -= angleDelta;
+
+ // Go up and down a bit
+ float upDown = Sin((float)(CTimer::GetTimeInMilliseconds() & 0xFFF)/0x1000 * TWOPI);
+ m_fCarGunUD = 0.2f + 0.2f*upDown;
+
+ // Spray water every once in a while
+ if((CTimer::GetTimeInMilliseconds()>>10) & 3){
+ CVector cannonPos, cannonDir;
+ CVector localOffset(0.0f, 0.75f, 0.0f);
+ CVector localPos(0.0f, 1.05f, 2.02f);
+ CMatrix rotMat;
+ rotMat.SetUnity();
+ rotMat.SetRotateZ(m_fCarGunLR);
+ localOffset = rotMat * localOffset;
+ localPos += localOffset;
+ cannonPos = GetMatrix() * localPos;
+ cannonDir = Multiply3x3(GetMatrix(), CVector(-Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
+ Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
+ Sin(m_fCarGunUD)));
+ cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
+#ifdef FIX_BUGS
+ // actual call missing?!?
+ CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
+#endif
+ }
+ }
+ }
+
+ if(m_aCarNodes[CAR_BUMP_REAR]){
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[CAR_BUMP_REAR]));
+ CVector pos = mat.GetPosition();
+ mat.SetRotateZ(m_fCarGunLR);
+ mat.Translate(pos);
+ mat.UpdateRW();
}
}
@@ -3307,10 +3331,7 @@ CAutomobile::TankControl(void)
// Rotate turret
float prevAngle = m_fCarGunLR;
-#ifdef FREE_CAM
- if(!CCamera::bFreeCam)
-#endif
- m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep();
+ m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep();
if(m_fCarGunLR < 0.0f)
m_fCarGunLR += TWOPI;
@@ -3387,6 +3408,14 @@ CAutomobile::TankControl(void)
flashPos += 0.1f*shotDir;
CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.15f, black, 0, 0, 0, lifeSpan);
}
+
+ if(m_aCarNodes[CAR_WINDSCREEN]){
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
+ CVector pos = mat.GetPosition();
+ mat.SetRotateZ(m_fCarGunLR);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
}
#define HYDRAULIC_UPPER_EXT (-0.16f)
@@ -3691,8 +3720,8 @@ CAutomobile::ProcessBuoyancy(void)
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
bTouchingWater = true;
- float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
- float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
+ float timeStep = Max(CTimer::GetTimeStep(), 0.5f); // this seems awfully high
+ float impulseRatio = impulse.z / ((bIsHeavy?GRAVITY/3.0f:GRAVITY) * m_fMass * timeStep);
float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
m_vecMoveSpeed *= waterResistance;
m_vecTurnSpeed *= waterResistance;
@@ -3737,8 +3766,11 @@ CAutomobile::ProcessBuoyancy(void)
if(pDriver){
pDriver->bIsInWater = true;
- if(pDriver->IsPlayer() || !bWaterTight)
+ if(pDriver->IsPlayer() || !bWaterTight){
+ if(pDriver->m_fHealth < 30.0f)
+ SampleManager.SetMusicFadeVolume(Max(0, SampleManager.GetMusicFadeVolume()-4));
pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
}
for(i = 0; i < m_nNumMaxPassengers; i++)
if(pPassengers[i]){
@@ -3907,7 +3939,7 @@ CAutomobile::DoDriveByShootings(void)
if (!anim || !anim->IsRunning()) {
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
weapon->FireFromCar(this, lookingLeft, true);
- weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
+ weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + weapon->GetInfo()->m_nFiringRate;
}
}
}else{
@@ -4158,14 +4190,14 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
case CAR_PIECE_BUMP_FRONT:
GetComponentWorldPosition(CAR_BUMP_FRONT, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){
case CAR_PIECE_BONNET:
GetComponentWorldPosition(CAR_BONNET, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
if(GetModelIndex() != MI_DODO)
- if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
}
break;
@@ -4173,13 +4205,13 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
case CAR_PIECE_BUMP_REAR:
GetComponentWorldPosition(CAR_BUMP_REAR, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){
case CAR_PIECE_BOOT:
GetComponentWorldPosition(CAR_BOOT, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
}
break;
@@ -4187,50 +4219,50 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
case CAR_PIECE_DOOR_LF:
GetComponentWorldPosition(CAR_DOOR_LF, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
break;
case CAR_PIECE_DOOR_RF:
GetComponentWorldPosition(CAR_DOOR_RF, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
break;
case CAR_PIECE_DOOR_LR:
GetComponentWorldPosition(CAR_DOOR_LR, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
break;
case CAR_PIECE_DOOR_RR:
GetComponentWorldPosition(CAR_DOOR_RR, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
break;
case CAR_PIECE_WING_LF:
GetComponentWorldPosition(CAR_WING_LF, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
break;
case CAR_PIECE_WING_RF:
GetComponentWorldPosition(CAR_WING_RF, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
break;
case CAR_PIECE_WING_LR:
GetComponentWorldPosition(CAR_WING_LR, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
break;
case CAR_PIECE_WING_RR:
GetComponentWorldPosition(CAR_WING_RR, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
break;
@@ -4241,7 +4273,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
break;
case CAR_PIECE_WINDSCREEN:
- if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())){
uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN);
SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN);
if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){
@@ -4252,7 +4284,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
}
}
- float damage = (impulse-minImpulse)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier;
+ float damage = (impulse-minImpulse)*pHandling->GetCollisionDamageMultiplier()*0.6f*damageMultiplier;
if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->GetStatus() == STATUS_PLAYER)
damage *= 7.0f;
@@ -4274,6 +4306,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
int oldHealth = m_fHealth;
if(this == FindPlayerVehicle())
+ // android has other values here
m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f;
else if(bTakeLessDamage)
m_fHealth -= damage/12.0f;
@@ -4311,6 +4344,35 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
Damage.SetEngineStatus(100);
}
}
+
+ if(bHitByTrain){
+ for(i = 0; i < PHYSICAL_MAX_COLLISIONRECORDS; i++){
+ CVehicle *train = (CVehicle*)m_aCollisionRecords[i];
+ if(train && train->IsVehicle() &&
+ train->GetModelIndex() == MI_TRAIN &&
+ train->GetSpeed(CVector(0.0f, 0.0, 0.0f)).MagnitudeSqr() > SQR(0.001f)){
+ CPed *ped = KnockPedOutCar(WEAPONTYPE_RAMMEDBYCAR, CAR_DOOR_LF, pDriver);
+ if(ped){
+//TODO(LCS): ped->NailToSubwayTrack();
+ ped->SetDie();
+ }
+ BlowUpCar(train);
+ }
+ }
+ }
+
+ if(pDriver && pDriver->IsPlayer()){
+ for(i = 0; i < PHYSICAL_MAX_COLLISIONRECORDS; i++){
+ CVehicle *airtrain = (CVehicle*)m_aCollisionRecords[i];
+ if(airtrain && airtrain->IsVehicle() &&
+ airtrain->GetModelIndex() == MI_AIRTRAIN){
+ CPed *ped = KnockPedOutCar(WEAPONTYPE_RAMMEDBYCAR, CAR_DOOR_LF, pDriver);
+ if(ped)
+ ped->SetDie();
+ BlowUpCar(airtrain);
+ }
+ }
+ }
}
void
@@ -4339,6 +4401,7 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
CVector(0.0f, 0.0f, 0.0f), nil, 0.5f);
n = (int)amount/50 + 1;
+ n = Min(n, 10);
for(i = 0; i < n; i++)
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos,
CVector(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
@@ -4346,7 +4409,7 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
CGeneral::GetRandomNumberInRange(0.1f, 0.25f)),
nil,
CGeneral::GetRandomNumberInRange(0.02f, 0.08f),
- CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1],
+ CVehicleModelInfo::mspInfo->ms_vehicleColourTable[m_currentColour1],
CGeneral::GetRandomNumberInRange(-40, 40),
0,
CGeneral::GetRandomNumberInRange(0, 4));
@@ -4591,7 +4654,9 @@ CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh?
ShowAllComps();
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f);
+ // TODO(LCS): this makes no sense at all to me
+ if(component != CAR_DOOR_LR || IsDoorReady(DOOR_REAR_RIGHT))
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f);
}
axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
@@ -4644,6 +4709,19 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
{
eDoors door;
+ if(bIsVan){
+ if(component == CAR_DOOR_RR){
+ if(anim == ANIM_STD_VAN_OPEN_DOOR_REAR_RHS || anim == ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS)
+ if(IsDoorReady(DOOR_REAR_LEFT))
+ ProcessOpenDoor(CAR_DOOR_LR, anim, time);
+ }
+ if(component == CAR_DOOR_LR){
+ if(anim == ANIM_STD_VAN_OPEN_DOOR_REAR_LHS || anim == ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS)
+ if(IsDoorReady(DOOR_REAR_RIGHT))
+ ProcessOpenDoor(CAR_DOOR_RR, anim, time);
+ }
+ }
+
switch(component){
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
@@ -4665,7 +4743,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS:
case ANIM_STD_CAR_CLOSE_DOOR_RHS:
case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS:
- ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.45f);
+ ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
break;
case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS:
case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS:
@@ -4679,7 +4757,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
break;
case ANIM_STD_CAR_CLOSE_LHS:
case ANIM_STD_CAR_CLOSE_RHS:
- ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
+ ProcessDoorCloseAnimation(this, component, door, time, 0.35f, 0.5f);
break;
case ANIM_STD_CAR_PULL_OUT_PED_RHS:
case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS:
@@ -4996,7 +5074,9 @@ CAutomobile::PlayCarHorn(void)
{
uint32 r;
- if (IsAlarmOn() || m_nCarHornTimer != 0)
+ if (IsAlarmOn() ||
+ this == FindPlayerVehicle() && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ||
+ m_nCarHornTimer != 0)
return;
if (m_nCarHornDelay) {
@@ -5047,6 +5127,14 @@ CAutomobile::SetupSuspensionLines(void)
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *colModel = mi->GetColModel();
+ bool adjustColModel;
+ if(colModel->lines == nil){
+ adjustColModel = true;
+ colModel->lines = new CColLine[4];
+ colModel->numLines = 4;
+ }else
+ adjustColModel = false;
+
// Each suspension line starts at the uppermost wheel position
// and extends down to the lowermost point on the tyre
for(i = 0; i < 4; i++){
@@ -5086,6 +5174,21 @@ CAutomobile::SetupSuspensionLines(void)
for(i = 0; i < colModel->numSpheres; i++)
colModel->spheres[i].radius = 0.3f;
}
+
+ if(pHandling->Flags & HANDLING_FORCE_GRND_CLR && adjustColModel){
+ // 0.25 is the min distance between ground and col spheres, everything above it is safe
+ float safePos = 0.25f - m_fHeightAboveRoad;
+ for(i = 0; i < colModel->numSpheres; i++){
+ CColSphere *sph = &colModel->spheres[i];
+ if(sph->center.z - sph->radius < safePos){
+ // sphere extends too far down, so move it up
+ // or decrease the radius for bigger spheres
+ if(radius > 0.4f)
+ sph->radius = Max(sph->center.z - safePos, 0.4f);
+ sph->center.z = safePos + sph->radius;
+ }
+ }
+ }
}
// called on police cars
@@ -5108,6 +5211,7 @@ CAutomobile::BlowUpCarsInPath(void)
for(i = 0; i < m_nCollisionRecords; i++)
if(m_aCollisionRecords[i] &&
m_aCollisionRecords[i]->IsVehicle() &&
+ IsVehiclePointerValid((CVehicle*)m_aCollisionRecords[i]) &&
m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
!m_aCollisionRecords[i]->bRenderScorched){
if(this == FindPlayerVehicle())
@@ -5402,6 +5506,7 @@ CAutomobile::Fix(void)
for(component = 0; component < 4; component++)
Damage.SetWheelStatus(component, WHEEL_STATUS_OK);
+/*
if(GetModelIndex() == MI_HUNTER){
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
@@ -5411,6 +5516,7 @@ CAutomobile::Fix(void)
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
}
+*/
}
void
@@ -5472,6 +5578,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
if(obj == nil)
return nil;
+ phys_lcs_unk1 = false;
if(component == CAR_WINDSCREEN){
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
}else switch(type){
@@ -5510,6 +5617,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
*RwFrameGetMatrix(frame) = *matrix;
RpAtomicSetFrame(atomic, frame);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+ CStreaming::RegisterInstance(atomic, nil);
obj->AttachToRwObject((RwObject*)atomic);
obj->bDontStream = true;
@@ -5554,7 +5662,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
CVector dist = obj->GetPosition() - GetPosition();
dist.Normalise();
if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){
- // push these up some
+ // push these up some
dist += GetUp();
if(GetUp().z > 0.0f){
// simulate fast upward movement if going fast
@@ -5577,9 +5685,9 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
ApplyMoveForce(5.0f*dist);
}
- if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
- this->GetMatrix(), *this->GetColModel(),
- CWorld::m_aTempColPts, nil, nil) > 0)
+// if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
+// this->GetMatrix(), *this->GetColModel(),
+// CWorld::m_aTempColPts, nil, nil) > 0)
obj->m_pCollidingEntity = this;
if(bRenderScorched)
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index f4046e9e..de69d381 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -26,6 +26,8 @@ public:
float m_aSuspensionSpringRatioPrev[4];
float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
float m_auto_unused1;
+ float m_fEngineInertiaVar1;
+ float m_fEngineInertiaVar2;
eSkidmarkType m_aWheelSkidmarkType[4];
bool m_aWheelSkidmarkBloody[4];
bool m_aWheelSkidmarkUnk[4];
@@ -37,6 +39,7 @@ public:
uint8 m_bombType : 3;
#endif
uint8 bTaxiLight : 1;
+ uint8 bUnknownFlag : 1; // new in LCS
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
uint8 bWaterTight : 1; // no damage for non-player peds
@@ -114,6 +117,7 @@ public:
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
+ void ProcessCarWheelPair(int leftWheel, int rightWheel, float steerAngle, CVector *contactSpeeds, CVector *contactPoints, float traction, float acceleration, float brake, bool bFront);
void FireTruckControl(void);
void TankControl(void);
void HydraulicControl(void);
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index a65b64d2..60530fff 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -74,15 +74,17 @@ CBike::CBike(int32 id, uint8 CreatedBy)
break;
case MI_PIZZABOY:
case MI_FAGGIO:
+ case MI_NOODLEBOY:
m_bikeAnimType = ASSOCGRP_BIKE_VESPA;
break;
case MI_PCJ600:
m_bikeAnimType = ASSOCGRP_BIKE_STANDARD;
break;
case MI_SANCHEZ:
+ case MI_SANCHEZ2:
m_bikeAnimType = ASSOCGRP_BIKE_DIRT;
break;
- default: assert(0 && "invalid bike model ID");
+ default: m_bikeAnimType = ASSOCGRP_BIKE_STANDARD; //assert(0 && "invalid bike model ID"); // TODO
}
m_vehType = VEHICLE_TYPE_BIKE;
@@ -110,7 +112,7 @@ CBike::CBike(int32 id, uint8 CreatedBy)
m_fTurnMass = pHandling->fTurnMass;
m_vecCentreOfMass = pHandling->CentreOfMass;
m_vecCentreOfMass.z = 0.1f;
- m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
+ m_fAirResistance = pHandling->fDragMult > 0.01f ? pHandling->fDragMult*0.0005f : pHandling->fDragMult;
m_fElasticity = 0.05f;
m_fBuoyancy = pHandling->fBuoyancy;
@@ -134,6 +136,8 @@ CBike::CBike(int32 id, uint8 CreatedBy)
bIsOnFire = false;
bWheelieCam = false;
+ bFixedColour = false; // <- figure out actual place (TODO)
+
m_fTireTemperature = 1.0f;
m_fBrakeDestabilization = 0.0f;
m_fVelocityChangeForAudio = 0;
@@ -1723,7 +1727,7 @@ CBike::PreRender(void)
TheCamera.GetLookDirection() == LOOKING_RIGHT)
pos1 -= 0.2f*GetForward();
- CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
+ //CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
}
}
}
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h
index 219d8872..611cd11d 100644
--- a/src/vehicles/Bike.h
+++ b/src/vehicles/Bike.h
@@ -75,6 +75,7 @@ public:
uint8 bExtraSpeed : 1; // leaning forward
uint8 bIsOnFire : 1;
uint8 bWheelieCam : 1;
+ uint8 bFixedColour : 1; // <- figure out its actual place (TODO)
int16 m_doingBurnout;
float m_fTireTemperature;
float m_fBrakeDestabilization;
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 6320a17f..416f2aa0 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -72,7 +72,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
m_fMass = pHandling->fMass;
m_fTurnMass = pHandling->fTurnMass / 2.0f;
m_vecCentreOfMass = pHandling->CentreOfMass;
- m_fAirResistance = pHandling->Dimension.x * pHandling->Dimension.z / m_fMass;
+ m_fAirResistance = pHandling->fDragMult > 0.01f ? pHandling->fDragMult*0.0005f : pHandling->fDragMult;
m_fElasticity = 0.1f;
m_fBuoyancy = pHandling->fBuoyancy;
m_fSteerAngle = 0.0f;
@@ -682,6 +682,7 @@ CBoat::ProcessControl(void)
}
// Spray waterdrops on screen
+ /*
if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() &&
m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){
CVector dropPos;
@@ -712,7 +713,7 @@ CBoat::ProcessControl(void)
if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm))
numWaterDropOnScreen++;
- }
+ }*/
if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){
CVector splashDir(0.0f, 0.0f, 0.25f*speed);
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 934ccb08..d4b58f05 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -13,7 +13,7 @@
#include "World.h"
#include "SaveBuf.h"
-#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
+#define MAX_DISTANCE_TO_FIND_CRANE (100.0f)
#define CRANE_UPDATE_RADIUS (300.0f)
#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f)
#define CRUSHER_Z (-0.951f)
@@ -67,7 +67,8 @@ void CCranes::InitCranes(void)
}
}
}
- for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) {
+ // TODO(LCS)
+ for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
MODELID_CRANE_2 == pEntity->GetModelIndex() ||
@@ -77,6 +78,7 @@ void CCranes::InitCranes(void)
MODELID_CRANE_6 == pEntity->GetModelIndex())
AddThisOneCrane(pEntity);
}
+
}
void CCranes::AddThisOneCrane(CEntity* pEntity)
@@ -469,7 +471,7 @@ bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi)
case MI_FIRETRUCK: return (CarsCollectedMilitaryCrane & 1);
case MI_AMBULAN: return (CarsCollectedMilitaryCrane & 2);
case MI_ENFORCER: return (CarsCollectedMilitaryCrane & 4);
- case MI_FBIRANCH: return (CarsCollectedMilitaryCrane & 8);
+ case (uint32)MI_FBIRANCH: return (CarsCollectedMilitaryCrane & 8);
case MI_RHINO: return (CarsCollectedMilitaryCrane & 0x10);
case MI_BARRACKS: return (CarsCollectedMilitaryCrane & 0x20);
case MI_POLICE: return (CarsCollectedMilitaryCrane & 0x40);
@@ -484,7 +486,7 @@ void CCranes::RegisterCarForMilitaryCrane(uint32 mi)
case MI_FIRETRUCK: CarsCollectedMilitaryCrane |= 1; break;
case MI_AMBULAN: CarsCollectedMilitaryCrane |= 2; break;
case MI_ENFORCER: CarsCollectedMilitaryCrane |= 4; break;
- case MI_FBIRANCH: CarsCollectedMilitaryCrane |= 8; break;
+ case (uint32)MI_FBIRANCH: CarsCollectedMilitaryCrane |= 8; break;
case MI_RHINO: CarsCollectedMilitaryCrane |= 0x10; break;
case MI_BARRACKS: CarsCollectedMilitaryCrane |= 0x20; break;
case MI_POLICE: CarsCollectedMilitaryCrane |= 0x40; break;
diff --git a/src/vehicles/DamageManager.cpp b/src/vehicles/DamageManager.cpp
index 8ba235b7..b74e7086 100644
--- a/src/vehicles/DamageManager.cpp
+++ b/src/vehicles/DamageManager.cpp
@@ -10,7 +10,8 @@ float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f };
CDamageManager::CDamageManager(void)
{
ResetDamageStatus();
- m_fWheelDamageEffect = 0.5f;
+ m_fWheelDamageEffect = 0.65f;
+ m_bSmashedDoorDoesntClose = false;
field_18 = 1;
}
@@ -136,6 +137,8 @@ void
CDamageManager::SetDoorStatus(int32 door, uint32 status)
{
m_doorStatus[door] = status;
+ if(m_bSmashedDoorDoesntClose && door != DOOR_BONNET && status == DOOR_STATUS_SMASHED)
+ m_doorStatus[door] = DOOR_STATUS_SWINGING;
}
int32
diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h
index 312006e3..1f836429 100644
--- a/src/vehicles/DamageManager.h
+++ b/src/vehicles/DamageManager.h
@@ -81,6 +81,7 @@ class CDamageManager
public:
float m_fWheelDamageEffect;
+ bool m_bSmashedDoorDoesntClose;
uint8 m_engineStatus;
uint8 m_wheelStatus[4];
uint8 m_doorStatus[6];
diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp
index 1b3f9e8f..6e35c951 100644
--- a/src/vehicles/Door.cpp
+++ b/src/vehicles/Door.cpp
@@ -168,3 +168,58 @@ CTrainDoor::IsClosed(void)
{
return m_fPosn == RetTranslationWhenClosed();
}
+
+bool
+CFerryDoor::IsInUse(void)
+{
+ float translationDifference = m_fPrevPosn - m_fPosn;
+ m_fPrevPosn = m_fPosn;
+ return Abs(translationDifference) > 0.002f;
+}
+
+float
+CFerryDoor::RetTranslationWhenClosed(void)
+{
+ if(Abs(m_fClosedPosn) < Abs(m_fOpenPosn))
+ return m_fClosedPosn;
+ else
+ return m_fOpenPosn;
+}
+
+bool
+CFerryDoor::IsClosed(void)
+{
+ return m_fPosn == RetTranslationWhenClosed();
+}
+
+float
+CFerryDoor::RetTranslationWhenOpen(void)
+{
+ if(Abs(m_fClosedPosn) < Abs(m_fOpenPosn))
+ return m_fOpenPosn;
+ else
+ return m_fClosedPosn;
+}
+
+bool
+CFerryDoor::IsFullyOpen(void)
+{
+ if(Abs(m_fPosn) < Abs(RetTranslationWhenOpen()) - 0.5f)
+ return false;
+ return true;
+}
+
+void
+CFerryDoor::Open(float ratio)
+{
+ float open;
+
+ m_fPrevPosn = m_fPosn;
+ open = RetTranslationWhenOpen();
+ if(ratio < 1.0f){
+ m_fPosn = open*ratio;
+ }else{
+ m_nDoorState = DOORST_OPEN;
+ m_fPosn = open;
+ }
+} \ No newline at end of file
diff --git a/src/vehicles/Door.h b/src/vehicles/Door.h
index 567d3263..da5a3de0 100644
--- a/src/vehicles/Door.h
+++ b/src/vehicles/Door.h
@@ -67,3 +67,22 @@ public:
float RetTranslationWhenOpen(void);
void Open(float ratio);
};
+
+
+class CFerryDoor {
+private:
+ float m_fClosedPosn;
+ float m_fOpenPosn;
+ int8 m_nDirn;
+ int8 m_nAxis;
+ int8 m_nDoorState;
+ float m_fPosn;
+ float m_fPrevPosn;
+public:
+ bool IsInUse(void);
+ float RetTranslationWhenClosed(void);
+ float RetTranslationWhenOpen(void);
+ bool IsClosed(void);
+ bool IsFullyOpen(void);
+ void Open(float ratio);
+}; \ No newline at end of file
diff --git a/src/vehicles/Ferry.cpp b/src/vehicles/Ferry.cpp
new file mode 100644
index 00000000..89a0de9f
--- /dev/null
+++ b/src/vehicles/Ferry.cpp
@@ -0,0 +1,832 @@
+#include "common.h"
+#include "main.h"
+#include "Ferry.h"
+
+#include "AudioManager.h"
+#include "Camera.h"
+#include "Coronas.h"
+#include "FileMgr.h"
+#include "General.h"
+#include "Leeds.h"
+#include "Particle.h"
+#include "PlayerPed.h"
+#include "Streaming.h"
+#include "TempColModels.h"
+#include "WaterLevel.h"
+#include "World.h"
+
+CFerryInst* CFerry::mspInst;
+
+#define FERRY_SPEED (0.1f)
+#define FERRY_SLOWDOWN_DISTANCE (50.0f)
+#define FERRY_TIME_STOPPED_AT_STATION (10.0f)
+
+CFerry::CFerry(int32 id, uint8 owner) : CVehicle(owner)
+{
+ m_bPlayerArrivedHorn = false;
+ m_nTimeAlongPath = 0;
+ m_vehType = VEHICLE_TYPE_FERRY;
+ CVehicleModelInfo* mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
+ pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId);
+ SetModelIndex(id);
+ m_doors[0].Init(DEGTORAD(90.0f), 0.0f, 1, 0);
+ m_doors[1].Init(DEGTORAD(-95.0f), 0.0f, 1, 0);
+ m_doors[2].Init(DEGTORAD(-90.0f), 0.0f, 1, 0);
+ m_doors[3].Init(DEGTORAD(95.0f), 0.0f, 1, 0);
+ m_fTurnMass = 100000000.0f;
+ m_fAirResistance = 0.9994f;
+ m_fElasticity = 0.05f;
+ m_nNumMaxPassengers = 1;
+ m_fMass = 100000000.0f;
+ bInfiniteMass = true;
+ m_phy_flagA08 = true;
+ m_bFerryDocked = false;
+ SetStatus(STATUS_FERRY_MOVING);
+ bUsesCollision = true;
+ m_nDoorTimer = CTimer::GetTimeInMilliseconds();
+ m_nDoorState = FERRY_DOOR_CLOSED;
+ m_bApproachingDock = false;
+ m_nSkipFerryStatus = 0;
+ m_nCollision = 0;
+ m_pDefaultColModel = mi->GetColModel();
+ m_level = LEVEL_GENERIC;
+}
+
+void CFerry::Init(void* pInstancePtr)
+{
+ mspInst = (CFerryInst*)pInstancePtr;
+ if (mspInst)
+ return;
+ // the following code should be wrapped in a define
+ mspInst = new CFerryInst();
+ memset(mspInst, 0, sizeof(CFerryInst));
+ for (int k = 0; k < NUM_FERRY_PATHS; k++) {
+ mspInst->pPathData[k] = new CFerryPath();
+ mspInst->pPathData[k]->aLineBits = new CFerryInterpolationLine[NUM_FERRY_STATIONS * 4 + 2];
+
+ const char* filename = "Data\\PATHS\\FERRY1.DAT"; // actually base::cStringT<char> filename; filename += k+1; filename += ".DAT"
+
+ bool readingFile = false;
+ int bp, lp;
+ int i, tmp;
+ CFerryPath* pPath = mspInst->pPathData[k];
+
+ if (pPath->aTrackNodes == nil) {
+ readingFile = true;
+
+ CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
+ *gString = '\0';
+ for (bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++)
+ gString[lp] = work_buff[bp];
+ bp++;
+#ifdef FIX_BUGS
+ gString[lp] = '\0';
+#endif
+ sscanf(gString, "%d", &tmp);
+ pPath->NumTrackNodes = tmp;
+ pPath->aTrackNodes = new CFerryNode[tmp];
+
+ for (i = 0; i < pPath->NumTrackNodes; i++) {
+ *gString = '\0';
+ for (lp = 0; work_buff[bp] != '\n'; bp++, lp++)
+ gString[lp] = work_buff[bp];
+ bp++;
+#ifdef FIX_BUGS
+ gString[lp] = '\0';
+#endif
+ sscanf(gString, "%f %f %f", &pPath->aTrackNodes[i].x, &pPath->aTrackNodes[i].y, &pPath->aTrackNodes[i].z);
+ pPath->aTrackNodes[i].z = 0.0f;
+ }
+ }
+
+ // Calculate length of segments and track
+ float t = 0.0f;
+ for (i = 0; i < pPath->NumTrackNodes; i++) {
+ pPath->aTrackNodes[i].t = t;
+ t += Sqrt(SQR(pPath->aTrackNodes[(i + 1) % pPath->NumTrackNodes].x - pPath->aTrackNodes[i].x) +
+ (SQR(pPath->aTrackNodes[(i + 1) % pPath->NumTrackNodes].y - pPath->aTrackNodes[i].y)));
+ }
+ pPath->TotalLengthOfTrack = t;
+
+ // Find correct z values
+ if (readingFile) {
+ CColPoint colpoint;
+ CEntity* entity;
+ for (i = 0; i < pPath->NumTrackNodes; i++) {
+ CVector p(pPath->aTrackNodes[i].x, pPath->aTrackNodes[i].y, pPath->aTrackNodes[i].z + 1.0f);
+ if (CWorld::ProcessVerticalLine(p, p.z - 0.5f, colpoint, entity, true, false, false, false, true, false, nil))
+ pPath->aTrackNodes[i].z = colpoint.point.z;
+ pPath->aTrackNodes[i].z += 0.2f;
+ }
+ }
+
+ int nStationIndices[NUM_FERRY_STATIONS];
+ for (int i = 0; i < NUM_FERRY_STATIONS; i++)
+ nStationIndices[i] = 0;
+ int nCurrentStation = 0;
+
+ for (i = 0; i < pPath->NumTrackNodes; i++) {
+ CFerryNode* pCurNode = &pPath->aTrackNodes[i];
+ CFerryNode* pNextNode = (i + 1 < pPath->NumTrackNodes) ? &pPath->aTrackNodes[i + 1] : &pPath->aTrackNodes[0];
+ CFerryNode* pPrevNode = (i - 1 >= 0) ? &pPath->aTrackNodes[i - 1] : &pPath->aTrackNodes[pPath->NumTrackNodes - 1];
+ if (pCurNode->x - pNextNode->x > 0.0f && pPrevNode->x - pCurNode->x < 0.0f)
+ nStationIndices[nCurrentStation++] = i;
+ if (pCurNode->x - pNextNode->x < 0.0f && pPrevNode->x - pCurNode->x > 0.0f)
+ nStationIndices[nCurrentStation++] = i;
+ }
+
+ float stationDists[NUM_FERRY_STATIONS];
+ for (i = 0; i < NUM_FERRY_STATIONS; i++)
+ stationDists[i] = pPath->aTrackNodes[nStationIndices[i]].t;
+
+ // Create animation for stopping at stations
+ float position = 0.0f;
+ float time = 0.0f;
+ int j = 0;
+ for (i = 0; i < NUM_FERRY_STATIONS; i++) {
+ // Start at full speed
+ pPath->aLineBits[j].type = FERRY_CRUISING;
+ pPath->aLineBits[j].time = time;
+ pPath->aLineBits[j].position = position;
+ pPath->aLineBits[j].speed = FERRY_SPEED;
+ pPath->aLineBits[j].acceleration = 0.0f;
+ j++;
+ // distance to next keyframe
+ float dist = (stationDists[i] - FERRY_SLOWDOWN_DISTANCE) - position;
+ time += dist / FERRY_SPEED;
+ position += dist;
+
+ // Now slow down 50 units before stop
+ pPath->aLineBits[j].type = FERRY_SLOWING;
+ pPath->aLineBits[j].time = time;
+ pPath->aLineBits[j].position = position;
+ pPath->aLineBits[j].speed = FERRY_SPEED;
+ pPath->aLineBits[j].acceleration = -(FERRY_SPEED * FERRY_SPEED) / (4 * FERRY_SLOWDOWN_DISTANCE);
+ j++;
+ time += 2 * FERRY_SLOWDOWN_DISTANCE / FERRY_SPEED;
+ position += FERRY_SLOWDOWN_DISTANCE; // at station
+
+ // stopping
+ pPath->aLineBits[j].type = FERRY_STOPPED;
+ pPath->aLineBits[j].time = time;
+ pPath->aLineBits[j].position = position;
+ pPath->aLineBits[j].speed = 0.0f;
+ pPath->aLineBits[j].acceleration = 0.0f;
+ j++;
+ time += FERRY_TIME_STOPPED_AT_STATION;
+
+ // accelerate again
+ pPath->aLineBits[j].type = FERRY_ACCELERATING;
+ pPath->aLineBits[j].time = time;
+ pPath->aLineBits[j].position = position;
+ pPath->aLineBits[j].speed = 0.0f;
+ pPath->aLineBits[j].acceleration = (FERRY_SPEED * FERRY_SPEED) / (4 * FERRY_SLOWDOWN_DISTANCE);
+ j++;
+ time += 2 * FERRY_SLOWDOWN_DISTANCE / FERRY_SPEED;
+ position += FERRY_SLOWDOWN_DISTANCE; // after station
+ }
+ // last keyframe
+ pPath->aLineBits[j].type = FERRY_CRUISING;
+ pPath->aLineBits[j].time = time;
+ pPath->aLineBits[j].position = position;
+ pPath->aLineBits[j].speed = FERRY_SPEED;
+ pPath->aLineBits[j].acceleration = 0.0f;
+ j++;
+ pPath->TotalDurationOfTrack = time + (pPath->TotalLengthOfTrack - position) / FERRY_SPEED;
+
+ // end
+ pPath->aLineBits[j].time = pPath->TotalDurationOfTrack;
+ }
+}
+
+void CFerry::InitFerrys(void)
+{
+ printf("init ferrys\n");
+#ifdef GTA_NETWORK
+ if (gIsMultiplayerGame)
+ SetupForMultiplayer();
+#endif
+ if (!mspInst)
+ Init(nil);
+ for (int i = 0; i < NUM_FERRIES; i++)
+ mspInst->m_apFerries[i] = nil;
+ CStreaming::LoadAllRequestedModels(false);
+ CStreaming::RequestModel(MI_FERRY, 0);
+ CStreaming::LoadAllRequestedModels(false);
+}
+
+void CFerry::SwitchFerryCollision(int type)
+{
+ for (int i = 0; i < NUM_FERRIES; i++) {
+ CFerry* pFerry = GetFerry(i);
+ if (pFerry && pFerry->m_nCollision != type) {
+ pFerry->m_nCollision = type;
+ CVehicleModelInfo* mi = pFerry->GetModelInfo();
+ if (type == 1)
+ mi->SetColModel(&CTempColModels::ms_colModelFerryDocked);
+ else
+ mi->SetColModel(pFerry->m_pDefaultColModel, true);
+ }
+ }
+}
+
+void CFerry::UpdateFerrys(void)
+{
+ int i, j;
+ float t, deltaT;
+ if (mspInst->m_bFerriesDisabled)
+ return;
+ for (i = 0; i < NUM_FERRIES; i++) {
+ CFerry* pFerry = GetFerry(i);
+ if (pFerry) {
+ pFerry->m_nTimeAlongPath += CTimer::GetTimeStepInMilliseconds();
+ t = mspInst->pPathData[i/2]->TotalDurationOfTrack * (float)((pFerry->m_nTimeAlongPath + (i & 1) * 0x20000) & 0x3FFFF) / 0x40000;
+ // find current frame
+ for (j = 0; t > mspInst->pPathData[i / 2]->aLineBits[j + 1].time; j++);
+
+ deltaT = t - mspInst->pPathData[i / 2]->aLineBits[j].time;
+ if (pFerry->m_bFerryDocked) {
+ if (mspInst->pPathData[i / 2]->aLineBits[j].type == FERRY_SLOWING) {
+ pFerry->m_nTimeAlongPath += (mspInst->pPathData[i / 2]->aLineBits[j + 1].time - mspInst->pPathData[i / 2]->aLineBits[j].time);
+ j++;
+ if (j > NUM_FERRY_STATIONS * 4 + 1)
+ j = 0;
+ pFerry->m_bApproachingDock = true;
+ if ((i & 1) == 0) {
+ GetFerry(i + 1)->m_bApproachingDock = true;
+ GetFerry(i + 1)->m_nTimeAlongPath += (mspInst->pPathData[i / 2]->aLineBits[j + 1].time - mspInst->pPathData[i / 2]->aLineBits[j].time);
+ }
+ else {
+ GetFerry(i - 1)->m_bApproachingDock = true;
+ GetFerry(i - 1)->m_nTimeAlongPath += (mspInst->pPathData[i / 2]->aLineBits[j + 1].time - mspInst->pPathData[i / 2]->aLineBits[j].time);
+ }
+ }
+ }
+ if (pFerry->m_nSkipFerryStatus == 1) {
+ float fDelta = 0.0f;
+ pFerry->m_nSkipFerryStatus = 2;
+ while (mspInst->pPathData[i / 2]->aLineBits[j].type != FERRY_STOPPED) {
+ fDelta += (mspInst->pPathData[i / 2]->aLineBits[j + 1].time - mspInst->pPathData[i / 2]->aLineBits[j].time);
+ j++;
+ if (j > NUM_FERRY_STATIONS * 4)
+ j = 0;
+ }
+ pFerry->m_nTimeAlongPath += fDelta;
+ pFerry->m_bApproachingDock = true;
+ if ((i & 1) == 0) {
+ GetFerry(i + 1)->m_bApproachingDock = true;
+ GetFerry(i + 1)->m_nTimeAlongPath += fDelta;
+ }
+ else {
+ GetFerry(i - 1)->m_bApproachingDock = true;
+ GetFerry(i - 1)->m_nTimeAlongPath += fDelta;
+ }
+ }
+ switch (mspInst->pPathData[i / 2]->aLineBits[j].type) {
+ case FERRY_STOPPED:
+ mspInst->m_afPositions[i] = mspInst->pPathData[i / 2]->aLineBits[j].position;
+ mspInst->m_afSpeeds[i] = 0.0f;
+ break;
+ case FERRY_CRUISING:
+ mspInst->m_afPositions[i] = mspInst->pPathData[i / 2]->aLineBits[j].position + mspInst->pPathData[i / 2]->aLineBits[j].speed * deltaT;
+ mspInst->m_afSpeeds[i] = (mspInst->pPathData[i / 2]->TotalDurationOfTrack * 1000.0f / 0x40000) * mspInst->pPathData[i / 2]->aLineBits[j].speed;
+ break;
+ case FERRY_SLOWING:
+ case FERRY_ACCELERATING:
+ pFerry->m_bApproachingDock = (mspInst->pPathData[i / 2]->aLineBits[j].type == FERRY_SLOWING);
+ mspInst->m_afPositions[i] = mspInst->pPathData[i / 2]->aLineBits[j].position + (mspInst->pPathData[i / 2]->aLineBits[j].speed + mspInst->pPathData[i / 2]->aLineBits[j].acceleration * deltaT) * deltaT;
+ mspInst->m_afSpeeds[i] = (mspInst->pPathData[i / 2]->TotalDurationOfTrack * 1000.0f / 0x40000) * (mspInst->pPathData[i / 2]->aLineBits[j].speed + 2 * mspInst->pPathData[i / 2]->aLineBits[j].acceleration * deltaT);
+ break;
+ }
+ }
+ }
+}
+
+void CFerry::SetModelIndex(uint32 mi)
+{
+ CVehicle::SetModelIndex(mi);
+ for (int i = 0; i < NUM_FERRY_NODES; i++)
+ m_aFerryNodes[i] = nil;
+ CClumpModelInfo::FillFrameArray(GetClump(), m_aFerryNodes);
+}
+
+void CFerry::PreRender(void)
+{
+ CVehicleModelInfo* mi = GetModelInfo();
+ if (CGeneral::GetRandomTrueFalse())
+ CParticle::AddParticle(PARTICLE_FERRY_CHIM_SMOKE, GetMatrix() * mi->m_positions[FERRY_POS_CHIM_LEFT], CVector(0.0f, 0.0f, 0.2f));
+ CVector vVectorToCamera = GetPosition() - TheCamera.GetPosition();
+ CVector vDirectionToCamera;
+ float fDistanceToCamera = vVectorToCamera.Magnitude();
+ if (fDistanceToCamera == 0.0f)
+ vVectorToCamera = vDirectionToCamera = CVector(1.0f, 0.0f, 0.0f);
+ else
+ vDirectionToCamera = vVectorToCamera / fDistanceToCamera;
+ float dp = DotProduct(GetForward(), vDirectionToCamera);
+ if (dp < 0.0f) {
+ CVector vFrontLightPosition = GetMatrix() * mi->m_positions[FERRY_POS_LIGHT_FRONT];
+ CVector vFrontLightPosition2 = vFrontLightPosition - 2 * mi->m_positions[FERRY_POS_LIGHT_FRONT].x * GetRight();
+ float size = -dp + 1.0f;
+ float fIntensity = -dp * 0.4f + 0.2f;
+ if (dp < -0.9f && fDistanceToCamera < 35.0f) {
+ uint8 intensity = fIntensity * 255.0f;
+ CCoronas::RegisterCorona((uint32)(uintptr)this + 26, intensity, intensity, intensity, 255, vFrontLightPosition2, size, 80.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ CCoronas::RegisterCorona((uint32)(uintptr)this + 27, intensity, intensity, intensity, 255, vFrontLightPosition, size, 80.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ }
+ else {
+ uint8 intensity = fIntensity * 255.0f;
+ CCoronas::RegisterCorona((uint32)(uintptr)this + 26, intensity, intensity, intensity, 255, vFrontLightPosition2, size, 80.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ CCoronas::RegisterCorona((uint32)(uintptr)this + 27, intensity, intensity, intensity, 255, vFrontLightPosition, size, 80.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ }
+ }
+ CVector vRearLightPosition = GetMatrix() * mi->m_positions[FERRY_POS_LIGHT_REAR];
+ CVector vRearLightPosition2 = vRearLightPosition - 2 * mi->m_positions[FERRY_POS_LIGHT_REAR].x * GetRight();
+ CCoronas::RegisterCorona((uint32)(uintptr)this + 28, 255, 0, 0, 255, vRearLightPosition2, 1.0f, 80.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ CCoronas::RegisterCorona((uint32)(uintptr)this + 29, 255, 0, 0, 255, vRearLightPosition, 1.0f, 80.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+}
+
+void CFerry::Render(void)
+{
+ m_bAlreadyRendered = true;
+ CEntity::Render();
+}
+
+void CFerry::RenderAllRemaning(void)
+{
+#ifdef GTA_NETWORK
+ if (gIsMultiplayerGame)
+ return;
+#endif
+ for (int i = 0; i < NUM_FERRIES; i++) {
+ CFerry* pFerry = GetFerry(i);
+ if (pFerry) {
+ if (!pFerry->m_bAlreadyRendered)
+ pFerry->Render();
+ pFerry->m_bAlreadyRendered = false;
+ }
+ }
+}
+
+void CFerry::FerryHitStuff(CPtrList& lst)
+{
+ for (CPtrNode* pNode = lst.first; pNode != nil; pNode = pNode->next) {
+ CPhysical* pEntity = (CPhysical*)pNode->item;
+ if (pEntity != this && Abs(GetPosition().x - pEntity->GetPosition().z) < 1.5f)
+ pEntity->bHitByTrain = true;
+ }
+}
+
+void CFerry::ProcessControl(void)
+{
+ if (gbModelViewer)
+ return;
+ PruneWakeTrail();
+ if (m_isFarAway && (m_nFerryId + CTimer::GetFrameCounter() & 0xF) != 0)
+ return;
+ CFerryPath* pPath = mspInst->pPathData[m_nFerryId / 2];
+ float fPosition = mspInst->m_afPositions[m_nFerryId];
+ float fSpeed = mspInst->m_afSpeeds[m_nFerryId];
+ if (fPosition < 0.0f)
+ fPosition += pPath->TotalLengthOfTrack;
+
+ CFerryNode* trackNodes = mspInst->pPathData[m_nFerryId / 2]->aTrackNodes;
+ int16 numTrackNodes = mspInst->pPathData[m_nFerryId / 2]->NumTrackNodes;
+ float totalLengthOfTrack = mspInst->pPathData[m_nFerryId / 2]->TotalLengthOfTrack;
+ float trackPosition = mspInst->m_afPositions[m_nFerryId];
+ float trackSpeed = mspInst->m_afSpeeds[m_nFerryId];
+
+ float trackPositionRear = trackPosition;
+ if (trackPositionRear < 0.0f)
+ trackPositionRear += totalLengthOfTrack;
+
+ // Advance current node to appropriate position
+ float pos1, pos2;
+ int nextTrackNode = m_nCurTrackNode + 1;
+ pos1 = trackNodes[m_nCurTrackNode].t;
+ if (nextTrackNode < numTrackNodes)
+ pos2 = trackNodes[nextTrackNode].t;
+ else {
+ nextTrackNode = 0;
+ pos2 = totalLengthOfTrack;
+ }
+ while (trackPositionRear < pos1 || trackPositionRear > pos2) {
+ m_nCurTrackNode = (m_nCurTrackNode + 1) % numTrackNodes;
+ nextTrackNode = m_nCurTrackNode + 1;
+ pos1 = trackNodes[m_nCurTrackNode].t;
+ if (nextTrackNode < numTrackNodes)
+ pos2 = trackNodes[nextTrackNode].t;
+ else {
+ nextTrackNode = 0;
+ pos2 = totalLengthOfTrack;
+ }
+ }
+ float dist = trackNodes[nextTrackNode].t - trackNodes[m_nCurTrackNode].t;
+ if (dist < 0.0f)
+ dist += totalLengthOfTrack;
+ float f = (trackPositionRear - trackNodes[m_nCurTrackNode].t) / dist;
+ CVector posRear = (1.0f - f) * CVector(trackNodes[m_nCurTrackNode].x, trackNodes[m_nCurTrackNode].y, trackNodes[m_nCurTrackNode].z) +
+ f * CVector(trackNodes[nextTrackNode].x, trackNodes[nextTrackNode].y, trackNodes[nextTrackNode].z);
+
+ // Now same again for the front
+ float trackPositionFront = trackPositionRear + 20.0f;
+ if (trackPositionFront > totalLengthOfTrack)
+ trackPositionFront -= totalLengthOfTrack;
+ int curTrackNodeFront = m_nCurTrackNode;
+ int nextTrackNodeFront = curTrackNodeFront + 1;
+ pos1 = trackNodes[curTrackNodeFront].t;
+ if (nextTrackNodeFront < numTrackNodes)
+ pos2 = trackNodes[nextTrackNodeFront].t;
+ else {
+ nextTrackNodeFront = 0;
+ pos2 = totalLengthOfTrack;
+ }
+ while (trackPositionFront < pos1 || trackPositionFront > pos2) {
+ curTrackNodeFront = (curTrackNodeFront + 1) % numTrackNodes;
+ nextTrackNodeFront = curTrackNodeFront + 1;
+ pos1 = trackNodes[curTrackNodeFront].t;
+ if (nextTrackNodeFront < numTrackNodes)
+ pos2 = trackNodes[nextTrackNodeFront].t;
+ else {
+ nextTrackNodeFront = 0;
+ pos2 = totalLengthOfTrack;
+ }
+ }
+ dist = trackNodes[nextTrackNodeFront].t - trackNodes[curTrackNodeFront].t;
+ if (dist < 0.0f)
+ dist += totalLengthOfTrack;
+ f = (trackPositionFront - trackNodes[curTrackNodeFront].t) / dist;
+ CVector posFront = (1.0f - f) * CVector(trackNodes[curTrackNodeFront].x, trackNodes[curTrackNodeFront].y, trackNodes[curTrackNodeFront].z) +
+ f * CVector(trackNodes[nextTrackNodeFront].x, trackNodes[nextTrackNodeFront].y, trackNodes[nextTrackNodeFront].z);
+
+ // Now set matrix
+ SetPosition((posRear + posFront) / 2.0f);
+ CVector fwd = posFront - posRear;
+ m_vecForwardSpeed = fwd;
+ fwd.Normalise();
+ float dp = DotProduct(fwd, GetForward());
+ if (Abs(dp) > 1.001f || Abs(dp) < 0.999f) {
+ CVector df = CrossProduct(fwd, GetForward());
+ CMatrix tmp;
+ float angle;
+ if (m_nSkipFerryStatus == 2) {
+ m_nSkipFerryStatus = 0;
+ angle = (fwd.x < 0.0f && GetForward().x < 0.0f) ? PI - Acos(dp) : Acos(dp);
+ }
+ else {
+ angle = 0.001f;
+ }
+ if (dp > 0.0f && df.z < 0.0f || dp <= 0.0f && df.z > 0.0f)
+ angle = -angle;
+ tmp.SetRotateZ(angle);
+ fwd = Multiply3x3(GetForward(), tmp);
+ }
+ else
+ fwd = GetForward();
+ CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
+ right.Normalise();
+ CVector up = CrossProduct(right, fwd);
+ GetRight() = right;
+ GetUp() = up;
+ GetForward() = fwd;
+
+ // Set speed
+ m_vecMoveSpeed = fwd * trackSpeed / 60.0f;
+ m_fSpeed = trackSpeed / 60.0f;
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+
+ if (m_vecMoveSpeed.MagnitudeSqr() > 0.001f || !m_bApproachingDock) {
+ SetStatus(STATUS_FERRY_MOVING);
+ m_bFerryDocked = false;
+ m_bPlayerArrivedHorn = false;
+ m_nTimeLeftStation = CTimer::GetTimeInMilliseconds();
+ }
+ else {
+ SetStatus(STATUS_FERRY_NOT_MOVING);
+ PlayArrivedHorn();
+ m_bFerryDocked = true;
+ }
+
+ m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(1000.0f));
+
+ switch (m_nDoorState) {
+ case FERRY_DOOR_CLOSED:
+ break;
+ case FERRY_DOOR_OPENING:
+ if (CTimer::GetTimeInMilliseconds() < m_nDoorTimer) {
+ OpenFerryDoor(1.0f - (m_nDoorTimer - CTimer::GetTimeInMilliseconds()) / 1000.0f);
+ }
+ else {
+ OpenFerryDoor(1.0f);
+ m_nDoorState = FERRY_DOOR_OPEN;
+ }
+ break;
+
+ case FERRY_DOOR_OPEN:
+ break;
+
+ case FERRY_DOOR_CLOSING:
+ if (CTimer::GetTimeInMilliseconds() < m_nDoorTimer) {
+ OpenFerryDoor((m_nDoorTimer - CTimer::GetTimeInMilliseconds()) / 1000.0f);
+ }
+ else {
+ OpenFerryDoor(0.0f);
+ m_nDoorState = FERRY_DOOR_CLOSED;
+ }
+ break;
+ }
+
+ CVector wn = CWaterLevel::GetWaterNormal(GetPosition().x, GetPosition().y);
+ float fRollAngle = wn.x - GetUp().x;
+ if (fRollAngle < 0.0f)
+ fRollAngle = Max(-0.05f, fRollAngle);
+ else
+ fRollAngle = Min(0.05f, fRollAngle);
+
+ CVector oldPos = GetPosition();
+ SetPosition(-GetPosition());
+ CMatrix tmp2;
+ tmp2.SetRotateX(fRollAngle);
+ tmp2 = tmp2 * GetMatrix();
+ tmp2.SetTranslateOnly(oldPos);
+ GetMatrix() = tmp2;
+
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+ RemoveAndAdd();
+
+ bIsStuck = false;
+ bIsInSafePosition = true;
+ bWasPostponed = false;
+
+ // request/remove model
+ if (m_isFarAway) {
+ if (m_rwObject)
+ DeleteRwObject();
+ }
+ else if (CStreaming::HasModelLoaded(MI_FERRY)) {
+ if (m_rwObject == nil) {
+ m_modelIndex = -1;
+ SetModelIndex(MI_FERRY);
+ }
+ }
+ else {
+ if (FindPlayerCoors().z * GetPosition().z >= 0.0f)
+ CStreaming::RequestModel(MI_FERRY, STREAMFLAGS_DEPENDENCY);
+ }
+
+ // Hit stuff
+ if (GetStatus() == STATUS_TRAIN_MOVING) {
+ CVector nfwd = GetForward() * GetColModel()->boundingBox.max.y;
+ if (m_vecForwardSpeed.x > 0.0f)
+ nfwd = -nfwd;
+ if ((m_nFerryId & 1) == 0)
+ nfwd = -nfwd;
+
+ int x, xmin, xmax;
+ int y, ymin, ymax;
+
+ CVector front = GetPosition() + nfwd + m_vecMoveSpeed * CTimer::GetTimeStep();
+ if (!m_isFarAway && m_vecMoveSpeed.Magnitude2D() > 0.05f)
+ AddWakePoint(nfwd * 0.85f + GetPosition());
+
+ xmin = CWorld::GetSectorIndexX(front.x - 3.0f);
+ if (xmin < 0) xmin = 0;
+ xmax = CWorld::GetSectorIndexX(front.x + 3.0f);
+ if (xmax > NUMSECTORS_X - 1) xmax = NUMSECTORS_X - 1;
+ ymin = CWorld::GetSectorIndexY(front.y - 3.0f);
+ if (ymin < 0) ymin = 0;
+ ymax = CWorld::GetSectorIndexY(front.y + 3.0f);
+ if (ymax > NUMSECTORS_Y - 1) ymax = NUMSECTORS_X - 1;
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for (y = ymin; y <= ymax; y++)
+ for (x = xmin; x <= xmax; x++) {
+ CSector* s = CWorld::GetSector(x, y);
+ FerryHitStuff(s->m_lists[ENTITYLIST_VEHICLES]);
+ FerryHitStuff(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]);
+ FerryHitStuff(s->m_lists[ENTITYLIST_PEDS]);
+ FerryHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]);
+ }
+ }
+}
+
+void CFerry::OpenFerryDoor(float ratio)
+{
+ if (!m_rwObject)
+ return;
+
+ int door1 = 0;
+ int door2 = 1;
+ if (!m_bUseFrontDoor) {
+ door1 = 2;
+ door2 = 3;
+ }
+ int node1 = m_bUseFrontDoor ? FERRY_DOOR_FRONT : FERRY_DOOR_BACK;
+ int node2 = m_bUseFrontDoor ? FERRY_RAMP_FRONT : FERRY_RAMP_BACK;
+ CMatrix doorL(RwFrameGetMatrix(m_aFerryNodes[node1]));
+ CMatrix doorR(RwFrameGetMatrix(m_aFerryNodes[node2]));
+ CVector posL = doorL.GetPosition();
+ CVector posR = doorR.GetPosition();
+
+ bool isClosed = m_doors[0].IsClosed(); // useless
+
+ m_doors[door1].Open(ratio);
+ m_doors[door2].Open(ratio);
+
+ doorL.SetRotateXOnly(m_doors[door1].m_fAngle);
+ doorR.SetRotateXOnly(m_doors[door2].m_fAngle);
+
+ doorL.UpdateRW();
+ doorR.UpdateRW();
+}
+
+CVector CFerry::GetBoardingSpace(CFerry::eSpaceUse use, CFerry::eSpaceStyle style, uint8 position)
+{
+ CVehicleModelInfo* pModelInfo = GetModelInfo();
+ CVector space;
+ if (m_nFerryId & 1) {
+ if (style == FERRY_SPACE_STYLE_0)
+ style = FERRY_SPACE_STYLE_1;
+ else
+ style = FERRY_SPACE_STYLE_0;
+ }
+ switch (use) {
+ case FERRY_SPACE_PED:
+ space = pModelInfo->m_positions[FERRY_POS_PED_POINT];
+ break;
+ case FERRY_SPACE_CAR:
+ space = pModelInfo->m_positions[FERRY_POS_CAR1 + position];
+ break;
+ }
+ switch (style) {
+ case FERRY_SPACE_STYLE_0:
+ space = GetMatrix() * space;
+ break;
+ case FERRY_SPACE_STYLE_1:
+ space = GetMatrix() * space - (2 * space.x) * GetRight() - (2 * space.y) * GetForward();
+ break;
+ }
+ return space;
+}
+
+CFerry* CFerry::GetClosestFerry(float x, float y)
+{
+ int closest = -1;
+ float mindist = 9999.9f;
+ for (int i = 0; i < NUM_FERRIES; i++) {
+ CFerry* pFerry = GetFerry(i);
+ if (pFerry) {
+ float dist = ((CVector2D)pFerry->GetPosition() - CVector2D(x, y)).Magnitude();
+ if (dist < 300.0f && dist < mindist) {
+ mindist = dist;
+ closest = i;
+ }
+ }
+ }
+ if (closest == -1)
+ return nil;
+ return GetFerry(closest);
+}
+
+bool CFerry::IsDocked(void)
+{
+ return m_bFerryDocked;
+}
+
+void CFerry::OpenDoor(void)
+{
+ printf("opening the ferry door\n");
+ m_nDoorState = FERRY_DOOR_OPENING;
+ m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ CVehicleModelInfo* pModelInfo = GetModelInfo();
+ CVector2D vPlayerPos = FindPlayerPed()->GetPosition();
+ float fDistToCar4 = (vPlayerPos - GetMatrix() * pModelInfo->m_positions[FERRY_POS_CAR4]).Magnitude();
+ float fDistToCar1 = (vPlayerPos - GetMatrix() * pModelInfo->m_positions[FERRY_POS_CAR1]).Magnitude();
+ m_bUseFrontDoor = true;
+ if (fDistToCar4 < fDistToCar1)
+ m_bUseFrontDoor = false;
+ // AudioManager.DirectlyEnqueueSample(0xb8,0,0,1,0x5622,0x7f,0x14,0); // TODO
+}
+
+void CFerry::CloseDoor(void)
+{
+ printf("closing the ferry door\n");
+ m_nDoorState = FERRY_DOOR_CLOSING;
+ m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ // AudioManager.DirectlyEnqueueSample(0xb8, 0, 0, 1, 0x5622, 0x7f, 0x14, 0); // TODO
+}
+
+bool CFerry::IsDoorOpen(void)
+{
+ return m_nDoorState == FERRY_DOOR_OPEN;
+}
+
+bool CFerry::IsDoorClosed(void)
+{
+ return m_nDoorState == FERRY_DOOR_CLOSED;
+}
+
+void CFerry::CompleteDorrMovement(void)
+{
+ m_nDoorTimer = 0;
+}
+
+void CFerry::DissableFerryPath(int)
+{
+}
+
+void CFerry::EnableFerryPath(int path)
+{
+ CStreaming::LoadAllRequestedModels(false);
+ CStreaming::RequestModel(MI_FERRY, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ for (int i = path * 2; i < path * 2 + 2; i++) {
+ CFerry* pFerry = new CFerry(MI_FERRY, PERMANENT_VEHICLE);
+ bool bDirect = i & 1;
+ mspInst->m_apFerries[i] = pFerry;
+ pFerry->SetPosition(0.0f, 0.0f, 0.0f);
+ pFerry->SetStatus(STATUS_ABANDONED);
+ pFerry->bIsLocked = true;
+ pFerry->SetHeading(bDirect ? HALFPI : 3 * HALFPI);
+ pFerry->m_nFerryId = i;
+ pFerry->m_nCurTrackNode = 0;
+ CWorld::Add(pFerry);
+ }
+}
+
+void CFerry::SkipFerryToNextDock(void)
+{
+ m_nSkipFerryStatus = 1;
+}
+
+void CFerry::PruneWakeTrail(void)
+{
+ int16 num_remaining = 0;
+ for (int i = 0; i < NUM_WAKE_POINTS; i++) {
+ if (mspInst->m_afWakePointTimer[m_nFerryId][i] <= 0.0f)
+ break;
+ if (mspInst->m_afWakePointTimer[m_nFerryId][i] <= CTimer::GetTimeStep()) {
+ mspInst->m_afWakePointTimer[m_nFerryId][i] = 0.0f;
+ break;
+ }
+ mspInst->m_afWakePointTimer[m_nFerryId][i] -= CTimer::GetTimeStep();
+ num_remaining++;
+ }
+ mspInst->m_anNumWakePoints[m_nFerryId] = num_remaining;
+}
+
+void CFerry::AddWakePoint(CVector point)
+{
+ if (mspInst->m_afWakePointTimer[m_nFerryId][0] > 0.0f) {
+ int nNewWakePoints = Min(NUM_WAKE_POINTS - 1, mspInst->m_anNumWakePoints[m_nFerryId]);
+ for (int i = 0; i < nNewWakePoints; i++) {
+ mspInst->m_avWakePoints[m_nFerryId][i + 1] = mspInst->m_avWakePoints[m_nFerryId][i];
+ mspInst->m_afWakePointTimer[m_nFerryId][i + 1] = mspInst->m_afWakePointTimer[m_nFerryId][i];
+ }
+ }
+ mspInst->m_avWakePoints[m_nFerryId][0] = point;
+ mspInst->m_afWakePointTimer[m_nFerryId][0] = 900.0f; // TODO: define
+ mspInst->m_anNumWakePoints[m_nFerryId] += 1;
+}
+
+void CFerry::PlayArrivedHorn(void)
+{
+ if (m_bPlayerArrivedHorn)
+ return;
+ m_bPlayerArrivedHorn = true;
+ float fDistToCamera = (GetPosition() - TheCamera.GetPosition()).Magnitude();
+ if (fDistToCamera < 200.0f) {
+ uint8 volume = (200.0f - fDistToCamera) / 200.0f * 127;
+ // AudioManager.DirectlyEnqueueSample(0x32, 0, 0, 1, 18000, volume, 0x32, 0); // TODO
+ }
+}
+
+CVector CFerry::GetNearestDoor(CVector)
+{
+ return CVector(0.0f, 0.0f, 1.0f);
+}
+
+void CFerry::SetupForMultiplayer(void)
+{
+ for (int i = 0; i < NUM_FERRIES; i++)
+ mspInst->m_apFerries[i] = nil;
+ printf("setting up the ferrys for multiplayer\n");
+ CStreaming::SetModelIsDeletable(MI_FERRY);
+}
+
+void CFerry::Write(base::cRelocatableChunkWriter& writer)
+{
+ writer.AllocateRaw(mspInst, sizeof(*mspInst), 4);
+ if (!mspInst)
+ return;
+ for (int i = 0; i < NUM_FERRY_PATHS; i++) {
+ writer.AllocateRaw(mspInst->pPathData[i], sizeof(*mspInst->pPathData[i]), 4);
+ writer.AddPatch(&mspInst->pPathData[i]);
+ writer.AllocateRaw(mspInst->pPathData[i]->aTrackNodes, mspInst->pPathData[i]->NumTrackNodes * sizeof(CFerryNode), 4);
+ writer.AddPatch(&mspInst->pPathData[i]->aTrackNodes);
+ writer.AllocateRaw(mspInst->pPathData[i]->aLineBits, (NUM_FERRY_STATIONS * 4 + 2) * sizeof(CFerryInterpolationLine), 4);
+ writer.AddPatch(&mspInst->pPathData[i]->aTrackNodes);
+ }
+}
+
diff --git a/src/vehicles/Ferry.h b/src/vehicles/Ferry.h
new file mode 100644
index 00000000..f7936da9
--- /dev/null
+++ b/src/vehicles/Ferry.h
@@ -0,0 +1,143 @@
+#pragma once
+
+#include "Vehicle.h"
+#include "Door.h"
+
+enum eFerryNodes
+{
+ FERRY_DOOR_FRONT = 1,
+ FERRY_RAMP_FRONT,
+ FERRY_DOOR_BACK,
+ FERRY_RAMP_BACK,
+ NUM_FERRY_NODES
+};
+
+enum {
+ NUM_FERRY_STATIONS = 2,
+ NUM_FERRIES = NUM_FERRY_PATHS * 2,
+ NUM_WAKE_POINTS = 64
+};
+
+enum {
+ FERRY_STOPPED = 0,
+ FERRY_CRUISING,
+ FERRY_SLOWING,
+ FERRY_ACCELERATING
+};
+
+enum
+{
+ FERRY_DOOR_CLOSED = 0,
+ FERRY_DOOR_OPENING,
+ FERRY_DOOR_OPEN,
+ FERRY_DOOR_CLOSING
+};
+
+struct CFerryNode
+{
+ float x;
+ float y;
+ float z;
+ float t;
+};
+
+struct CFerryInterpolationLine
+{
+ uint8 type;
+ float time; // when does this keyframe start
+ // initial values at start of frame
+ float position;
+ float speed;
+ float acceleration;
+};
+
+struct CFerryPath
+{
+ float TotalLengthOfTrack;
+ float TotalDurationOfTrack;
+ int16 NumTrackNodes;
+ CFerryNode* aTrackNodes;
+ CFerryInterpolationLine* aLineBits;
+};
+
+class CFerry;
+
+class CFerryInst
+{
+public:
+ CFerryPath* pPathData[NUM_FERRY_PATHS];
+ float m_afPositions[NUM_FERRIES];
+ float m_afSpeeds[NUM_FERRIES];
+ CFerry* m_apFerries[NUM_FERRIES];
+ bool m_bFerriesDisabled;
+ uint16 m_anNumWakePoints[NUM_FERRIES];
+ CVector2D m_avWakePoints[NUM_FERRIES][NUM_WAKE_POINTS];
+ float m_afWakePointTimer[NUM_FERRIES][NUM_WAKE_POINTS];
+};
+
+class CFerry : public CVehicle
+{
+public:
+ int16 m_nFerryId;
+ uint16 m_isFarAway;
+ uint16 m_nCurTrackNode;
+ float m_fSpeed;
+ bool m_bFerryDocked;
+ uint32 m_nDoorTimer;
+ uint32 m_nTimeLeftStation;
+ int16 m_nDoorState;
+ bool m_bApproachingDock;
+ uint8 m_nSkipFerryStatus;
+ uint32 m_nTimeAlongPath;
+ bool m_bUseFrontDoor;
+ CVector m_vecForwardSpeed;
+ CColModel* m_pDefaultColModel;
+ uint8 m_nCollision;
+ CDoor m_doors[4];
+ RwFrame* m_aFerryNodes[NUM_FERRY_NODES];
+ bool m_bAlreadyRendered;
+ bool m_bPlayerArrivedHorn;
+
+ static CFerryInst* mspInst;
+
+ enum eSpaceUse {
+ FERRY_SPACE_PED = 0,
+ FERRY_SPACE_CAR
+ };
+ enum eSpaceStyle {
+ FERRY_SPACE_STYLE_0 = 0,
+ FERRY_SPACE_STYLE_1
+ };
+ void Render(void);
+ static void EnableFerryPath(int);
+ CFerry(int32, uint8);
+ void SetModelIndex(uint32);
+ static void InitFerrys(void);
+ static void Init(void*);
+ void ProcessControl(void);
+ void PlayArrivedHorn(void);
+ void AddWakePoint(CVector);
+ void PruneWakeTrail(void);
+ void SkipFerryToNextDock(void);
+ static void DissableFerryPath(int);
+ void CompleteDorrMovement(void);
+ bool IsDoorOpen(void);
+ void CloseDoor(void);
+ bool IsDocked(void);
+ static CFerry* GetClosestFerry(float, float);
+ CVector GetBoardingSpace(CFerry::eSpaceUse, CFerry::eSpaceStyle, uint8);
+ CVector GetNearestDoor(CVector);
+ void OpenFerryDoor(float);
+ void FerryHitStuff(CPtrList&);
+ static void RenderAllRemaning(void);
+ static void UpdateFerrys(void);
+ static void SwitchFerryCollision(int);
+ void SetupForMultiplayer(void);
+ void Write(base::cRelocatableChunkWriter&);
+ virtual void OpenDoor(void);
+ void PreRender(void);
+ virtual bool IsDoorClosed(void);
+
+ static CFerry* GetFerry(int i) { return mspInst ? mspInst->m_apFerries[i] : nil; }
+ static void SetFerriesDisabled(bool disabled) { mspInst->m_bFerriesDisabled = disabled; }
+};
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 8438c5c9..b5dc7658 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -42,6 +42,7 @@ const char VehicleNames[NUMHANDLINGS][14] = {
"RHINO",
"BARRACKS",
"TRAIN",
+ "FERRY",
"HELI",
"DODO",
"COACH",
@@ -54,66 +55,40 @@ const char VehicleNames[NUMHANDLINGS][14] = {
"DEADDODO",
"FLATBED",
"YANKEE",
- "GOLFCART",
- "VOODOO",
- "WASHING",
- "CUBAN",
- "ROMERO",
- "PACKER",
- "ADMIRAL",
- "GANGBUR",
- "ZEBRA",
- "TOPFUN",
- "GLENDALE",
- "OCEANIC",
- "HERMES",
- "SABRE1",
- "SABRETUR",
- "PHEONIX",
- "WALTON",
- "REGINA",
- "COMET",
- "DELUXO",
- "BURRITO",
- "SPAND",
- "BAGGAGE",
- "KAUFMAN",
- "RANCHER",
- "FBIRANCH",
- "VIRGO",
- "GREENWOO",
- "HOTRING",
- "SANDKING",
- "BLISTAC",
- "BOXVILLE",
- "BENSON",
- "DESPERAD",
- "LOVEFIST",
- "BLOODRA",
- "BLOODRB",
+ "BLISTA",
+ "BELLYUP",
+ "MRWONGS",
+ "YARDIE",
+ "YAKUZA",
+ "DIABLOS",
+ "COLUMB",
+ "HOODS",
+ "PANLANT",
+ "BORGNINE",
+ "CAMPVAN",
+ "BALLOT",
+ "SPIDER",
+ "SHELBY",
+ "PONTIAC",
+ "ESPRIT",
+ "MINI",
+ "HOTROD",
+ "SINDACCO",
+ "FORELLI",
"BIKE",
"MOPED",
"DIRTBIKE",
"ANGEL",
+ "DIRTBIK2",
+ "ANGE2",
"FREEWAY",
"PREDATOR",
"SPEEDER",
"REEFER",
- "RIO",
- "SQUALO",
- "TROPIC",
- "COASTGRD",
- "DINGHY",
- "MARQUIS",
- "CUPBOAT",
- "SEAPLANE",
- "SPARROW",
- "SEASPAR",
"MAVERICK",
"COASTMAV",
"POLMAV",
"HUNTER",
- "RCBARON",
"RCGOBLIN",
"RCCOPTER"
};
@@ -138,18 +113,17 @@ void
cHandlingDataMgr::LoadHandlingData(void)
{
char *start, *end;
- char line[201]; // weird value
+ char line[300];
char delim[4]; // not sure
char *word;
int field, handlingId;
- int keepGoing;
tHandlingData *handling;
tFlyingHandlingData *flyingHandling;
tBoatHandlingData *boatHandling;
tBikeHandlingData *bikeHandling;
CFileMgr::SetDir("DATA");
- CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r");
+ ssize_t filesz = CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r");
CFileMgr::SetDir("");
start = (char*)work_buff;
@@ -158,21 +132,18 @@ cHandlingDataMgr::LoadHandlingData(void)
flyingHandling = nil;
boatHandling = nil;
bikeHandling = nil;
- keepGoing = 1;
- while(keepGoing){
+ while(start < (char*)&work_buff[filesz]){
// find end of line
while(*end != '\n') end++;
// get line
strncpy(line, start, end - start);
line[end - start] = '\0';
- start = end+1;
- end = start+1;
// yeah, this is kinda crappy
if(strcmp(line, ";the end") == 0)
- keepGoing = 0;
+ break;
else if(line[0] != ';'){
if(line[0] == '!'){
// Bike data
@@ -286,19 +257,19 @@ cHandlingDataMgr::LoadHandlingData(void)
handling->nIdentifier = (tVehicleType)handlingId;
break;
case 1: handling->fMass = atof(word); break;
- case 2: handling->Dimension.x = atof(word); break;
- case 3: handling->Dimension.y = atof(word); break;
- case 4: handling->Dimension.z = atof(word); break;
- case 5: handling->CentreOfMass.x = atof(word); break;
- case 6: handling->CentreOfMass.y = atof(word); break;
- case 7: handling->CentreOfMass.z = atof(word); break;
- case 8: handling->nPercentSubmerged = atoi(word); break;
- case 9: handling->fTractionMultiplier = atof(word); break;
- case 10: handling->fTractionLoss = atof(word); break;
- case 11: handling->fTractionBias = atof(word); break;
- case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
- case 13: handling->Transmission.fMaxVelocity = atof(word); break;
- case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4; break;
+ case 2: handling->fTurnMass = atof(word); break;
+ case 3: handling->fDragMult = atof(word); break;
+ case 4: handling->CentreOfMass.x = atof(word); break;
+ case 5: handling->CentreOfMass.y = atof(word); break;
+ case 6: handling->CentreOfMass.z = atof(word); break;
+ case 7: handling->nPercentSubmerged = atoi(word); break;
+ case 8: handling->fTractionMultiplier = atof(word); break;
+ case 9: handling->fTractionLoss = atof(word); break;
+ case 10: handling->fTractionBias = atof(word); break;
+ case 11: handling->Transmission.nNumberOfGears = atoi(word); break;
+ case 12: handling->Transmission.fMaxVelocity = atof(word); break;
+ case 13: handling->Transmission.fEngineAcceleration = atof(word) * 0.4; break;
+ case 14: handling->Transmission.fEngineInertia = atof(word); break;
case 15: handling->Transmission.nDriveType = word[0]; break;
case 16: handling->Transmission.nEngineType = word[0]; break;
case 17: handling->fBrakeDeceleration = atof(word); break;
@@ -307,25 +278,28 @@ cHandlingDataMgr::LoadHandlingData(void)
case 20: handling->fSteeringLock = atof(word); break;
case 21: handling->fSuspensionForceLevel = atof(word); break;
case 22: handling->fSuspensionDampingLevel = atof(word); break;
- case 23: handling->fSeatOffsetDistance = atof(word); break;
- case 24: handling->fCollisionDamageMultiplier = atof(word); break;
- case 25: handling->nMonetaryValue = atoi(word); break;
- case 26: handling->fSuspensionUpperLimit = atof(word); break;
- case 27: handling->fSuspensionLowerLimit = atof(word); break;
- case 28: handling->fSuspensionBias = atof(word); break;
- case 29: handling->fSuspensionAntidiveMultiplier = atof(word); break;
- case 30:
+ // case 23: // fSuspensionHighSpdComDamp unused
+ case 24: handling->fSuspensionUpperLimit = atof(word); break;
+ case 25: handling->fSuspensionLowerLimit = atof(word); break;
+ case 26: handling->fSuspensionBias = atof(word); break;
+ case 27: handling->fSuspensionAntidiveMultiplier = atof(word); break;
+ case 28: handling->fSeatOffsetDistance = atof(word); break;
+ case 29: handling->fCollisionDamageMultiplier = atof(word); break;
+ case 30: handling->nMonetaryValue = atoi(word); break;
+ case 31:
sscanf(word, "%x", &handling->Flags);
- handling->Transmission.Flags = handling->Flags;
+ // handling->Transmission.Flags = handling->Flags;
break;
- case 31: handling->FrontLights = atoi(word); break;
- case 32: handling->RearLights = atoi(word); break;
+ case 32: handling->FrontLights = atoi(word); break;
+ case 33: handling->RearLights = atoi(word); break;
}
field++;
}
ConvertDataToGameUnits(handling);
}
}
+ start = end+1;
+ end = start+1;
}
}
@@ -353,12 +327,9 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f);
handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);
handling->fBrakeDeceleration *= 1.0f/(50.0f*50.0f);
- handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
- if(handling->fTurnMass < 10.0f)
- handling->fTurnMass *= 5.0f;
- handling->fInvMass = 1.0f/handling->fMass;
- handling->fCollisionDamageMultiplier *= 2000.0f/handling->fMass;
- handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass;
+ handling->fInvMass = 1.0f/handling->GetMass();
+ handling->fCollisionDamageMultiplier = handling->GetCollisionDamageMultiplier() * 2000.0f/handling->GetMass();
+ handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->GetMass();
// Don't quite understand this. What seems to be going on is that
// we calculate a drag (air resistance) deceleration for a given velocity and
@@ -371,10 +342,13 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
velocity -= 0.01f;
// what's the 1/6?
a = handling->Transmission.fEngineAcceleration/6.0f;
- // no density or drag coefficient here...
- float a_drag = 0.5f*SQR(velocity) * handling->Dimension.x*handling->Dimension.z / handling->fMass;
- // can't make sense of this... maybe v - v/(drag + 1) ? but that doesn't make so much sense either
- b = -velocity * (1.0f/(a_drag + 1.0f) - 1.0f);
+ // no idea what's happening here
+ float drag;
+ if(handling->fDragMult < 0.01f)
+ drag = 1.0f - 1.0f/(SQR(velocity)*handling->fDragMult + 1.0f);
+ else
+ drag = 0.0005f*handling->fDragMult * velocity;
+ b = velocity * drag;
}
if(handling->nIdentifier == HANDLING_RCBANDIT){
@@ -420,15 +394,15 @@ cHandlingDataMgr::GetHandlingId(const char *name)
tFlyingHandlingData*
cHandlingDataMgr::GetFlyingPointer(uint8 id)
{
- if(id >= HANDLING_SEAPLANE && id <= HANDLING_RCCOPTER)
- return &FlyingHandlingData[id-HANDLING_SEAPLANE];
+ if(id >= HANDLING_MAVERICK && id <= HANDLING_RCCOPTER)
+ return &FlyingHandlingData[id-HANDLING_MAVERICK];
return &FlyingHandlingData[0];
}
tBoatHandlingData*
cHandlingDataMgr::GetBoatPointer(uint8 id)
{
- if(id >= HANDLING_PREDATOR && id <= HANDLING_SEAPLANE)
+ if(id >= HANDLING_PREDATOR && id <= HANDLING_MAVERICK)
return &BoatHandlingData[id-HANDLING_PREDATOR];
return &BoatHandlingData[0];
}
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 8d290f7d..2d49761c 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -36,6 +36,7 @@ enum tVehicleType
HANDLING_RHINO,
HANDLING_BARRACKS,
HANDLING_TRAIN,
+ HANDLING_FERRY,
HANDLING_HELI,
HANDLING_DODO,
HANDLING_COACH,
@@ -48,76 +49,51 @@ enum tVehicleType
HANDLING_DEADDODO,
HANDLING_FLATBED,
HANDLING_YANKEE,
- HANDLING_GOLFCART,
- HANDLING_VOODOO,
- HANDLING_WASHING,
- HANDLING_CUBAN,
- HANDLING_ROMERO,
- HANDLING_PACKER,
- HANDLING_ADMIRAL,
- HANDLING_GANGBUR,
- HANDLING_ZEBRA,
- HANDLING_TOPFUN,
- HANDLING_GLENDALE,
- HANDLING_OCEANIC,
- HANDLING_HERMES,
- HANDLING_SABRE1,
- HANDLING_SABRETUR,
- HANDLING_PHEONIX,
- HANDLING_WALTON,
- HANDLING_REGINA,
- HANDLING_COMET,
- HANDLING_DELUXO,
- HANDLING_BURRITO,
- HANDLING_SPAND,
- HANDLING_BAGGAGE,
- HANDLING_KAUFMAN,
- HANDLING_RANCHER,
- HANDLING_FBIRANCH,
- HANDLING_VIRGO,
- HANDLING_GREENWOO,
- HANDLING_HOTRING,
- HANDLING_SANDKING,
- HANDLING_BLISTAC,
- HANDLING_BOXVILLE,
- HANDLING_BENSON,
- HANDLING_DESPERAD,
- HANDLING_LOVEFIST,
- HANDLING_BLOODRA,
- HANDLING_BLOODRB,
+ HANDLING_BLISTA,
+ HANDLING_BELLYUP,
+ HANDLING_MRWONGS,
+ HANDLING_YARDIE,
+ HANDLING_YAKUZA,
+ HANDLING_DIABLOS,
+ HANDLING_COLUMB,
+ HANDLING_HOODS,
+ HANDLING_PANLANT,
+ HANDLING_BORGNINE,
+ HANDLING_CAMPVAN,
+ HANDLING_BALLOT,
+ HANDLING_SPIDER,
+ HANDLING_SHELBY,
+ HANDLING_PONTIAC,
+ HANDLING_ESPRIT,
+ HANDLING_MINI,
+ HANDLING_HOTROD,
+ HANDLING_SINDACCO,
+ HANDLING_FORELLI,
HANDLING_BIKE,
HANDLING_MOPED,
HANDLING_DIRTBIKE,
HANDLING_ANGEL,
+ HANDLING_DIRTBIK2,
+ HANDLING_ANGE2,
HANDLING_FREEWAY,
HANDLING_PREDATOR,
HANDLING_SPEEDER,
HANDLING_REEFER,
- HANDLING_RIO,
- HANDLING_SQUALO,
- HANDLING_TROPIC,
- HANDLING_COASTGRD,
- HANDLING_DINGHY,
- HANDLING_MARQUIS,
- HANDLING_CUPBOAT,
- HANDLING_SEAPLANE, // both boat and plane!
- HANDLING_SPARROW,
- HANDLING_SEASPAR,
+
HANDLING_MAVERICK,
HANDLING_COASTMAV,
HANDLING_POLMAV,
HANDLING_HUNTER,
- HANDLING_RCBARON,
HANDLING_RCGOBLIN,
HANDLING_RCCOPTER,
NUMHANDLINGS,
NUMBIKEHANDLINGS = HANDLING_FREEWAY+1 - HANDLING_BIKE,
- NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_SEAPLANE,
- NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR,
+ NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_MAVERICK,
+ NUMBOATHANDLINGS = HANDLING_REEFER+1 - HANDLING_PREDATOR,
};
enum tField // most likely a handling field enum, never used so :shrug:
@@ -155,19 +131,21 @@ enum
HANDLING_NARROW_FRONTW = 0x2000000,
HANDLING_GOOD_INSAND = 0x4000000,
HANDLING_UNKNOWN = 0x8000000, // something for helis and planes
+ HANDLING_FORCE_GRND_CLR = 0x10000000
};
struct tHandlingData
{
- tVehicleType nIdentifier;
float fMass;
- float fInvMass;
float fTurnMass;
- CVector Dimension;
+ float fTractionMultiplier;
+ float fCollisionDamageMultiplier;
+ tVehicleType nIdentifier;
+ float fInvMass;
+ float fDragMult;
CVector CentreOfMass;
int8 nPercentSubmerged;
float fBuoyancy;
- float fTractionMultiplier;
cTransmission Transmission;
float fBrakeDeceleration;
float fBrakeBias;
@@ -182,12 +160,17 @@ struct tHandlingData
float fSuspensionLowerLimit;
float fSuspensionBias;
float fSuspensionAntidiveMultiplier;
- float fCollisionDamageMultiplier;
uint32 Flags;
float fSeatOffsetDistance;
int32 nMonetaryValue;
int8 FrontLights;
int8 RearLights;
+ int unk[4];
+
+ float GetMass(void) const { return fMass; }
+ float GetTurnMass(void) const { return fTurnMass; }
+ float GetTractionMultiplier(void) const { return fTractionMultiplier; }
+ float GetCollisionDamageMultiplier(void) const { return fCollisionDamageMultiplier; }
};
struct tBikeHandlingData
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index f51c8481..a8423855 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -756,7 +756,7 @@ CHeli::InitHelis(void)
for(i = 0; i < NUM_HELIS; i++)
pHelis[i] = nil;
- ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&gpTempColModels->ms_colModelPed1);
}
CHeli*
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 0b40ca7e..7684d7dd 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -681,6 +681,12 @@ CPlane::Render(void)
CEntity::Render();
}
+void
+CPlane::RenderAllRemaning(void)
+{
+ // TODO(LCS)
+}
+
#define CRUISE_SPEED (50.0f)
#define TAXI_SPEED (5.0f)
diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h
index c8f02048..ee65913b 100644
--- a/src/vehicles/Plane.h
+++ b/src/vehicles/Plane.h
@@ -59,6 +59,7 @@ public:
void Render(void);
void FlagToDestroyWhenNextProcessed() { bRemoveFromWorld = true; }
+ static void RenderAllRemaning(void);
static void InitPlanes(void);
static void Shutdown(void);
static CPlaneNode *LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop);
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index 3a04b614..57337459 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -15,6 +15,10 @@
#include "Train.h"
#include "AudioScriptObject.h"
+#define TRAIN_SPEED (15.0f)
+#define TRAIN_SLOWDOWN_DISTANCE (40.0f)
+#define TRAIN_TIME_STOPPED_AT_STATION (25.0f)
+
static CTrainNode* pTrackNodes;
static int16 NumTrackNodes;
static float StationDist[3] = { 873.0f, 1522.0f, 2481.0f };
@@ -459,11 +463,11 @@ CTrain::InitTrains(void)
CStreaming::LoadAllRequestedModels(false);
// El-Train wagons
- float wagonPositions[] = { 0.0f, 20.0f, 40.0f, 0.0f, 20.0f };
- int8 firstWagon[] = { 1, 0, 0, 1, 0 };
- int8 lastWagon[] = { 0, 0, 1, 0, 1 };
- int16 wagonGroup[] = { 0, 0, 0, 1, 1 };
- for(i = 0; i < 5; i++){
+ float wagonPositions[] = { 0.0f, 20.0f, 0.0f, 20.0f };
+ int8 firstWagon[] = { 1, 0, 1, 0 };
+ int8 lastWagon[] = { 0, 1, 0, 1 };
+ int16 wagonGroup[] = { 0, 0, 1, 1 };
+ for(i = 0; i < 4; i++){
train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE);
train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
train->SetStatus(STATUS_ABANDONED);
@@ -598,23 +602,23 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1
interpLines[j].type = 1;
interpLines[j].time = time;
interpLines[j].position = position;
- interpLines[j].speed = 15.0f;
+ interpLines[j].speed = TRAIN_SPEED;
interpLines[j].acceleration = 0.0f;
j++;
// distance to next keyframe
- float dist = (stationDists[i]-40.0f) - position;
- time += dist/15.0f;
+ float dist = (stationDists[i]-TRAIN_SLOWDOWN_DISTANCE) - position;
+ time += dist/TRAIN_SPEED;
position += dist;
// Now slow down 40 units before stop
interpLines[j].type = 2;
interpLines[j].time = time;
interpLines[j].position = position;
- interpLines[j].speed = 15.0f;
- interpLines[j].acceleration = -45.0f/32.0f;
+ interpLines[j].speed = TRAIN_SPEED;
+ interpLines[j].acceleration = -(TRAIN_SPEED * TRAIN_SPEED) / (4 * TRAIN_SLOWDOWN_DISTANCE);
j++;
- time += 80.0f/15.0f;
- position += 40.0f; // at station
+ time += 2*TRAIN_SLOWDOWN_DISTANCE/TRAIN_SPEED;
+ position += TRAIN_SLOWDOWN_DISTANCE; // at station
// stopping
interpLines[j].type = 0;
@@ -623,26 +627,26 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1
interpLines[j].speed = 0.0f;
interpLines[j].acceleration = 0.0f;
j++;
- time += 25.0f;
+ time += TRAIN_TIME_STOPPED_AT_STATION;
// accelerate again
interpLines[j].type = 2;
interpLines[j].time = time;
interpLines[j].position = position;
interpLines[j].speed = 0.0f;
- interpLines[j].acceleration = 45.0f/32.0f;
+ interpLines[j].acceleration = (TRAIN_SPEED * TRAIN_SPEED) / (4 * TRAIN_SLOWDOWN_DISTANCE);
j++;
- time += 80.0f/15.0f;
- position += 40.0f; // after station
+ time += 2*TRAIN_SLOWDOWN_DISTANCE /TRAIN_SPEED;
+ position += TRAIN_SLOWDOWN_DISTANCE; // after station
}
// last keyframe
interpLines[j].type = 1;
interpLines[j].time = time;
interpLines[j].position = position;
- interpLines[j].speed = 15.0f;
+ interpLines[j].speed = TRAIN_SPEED;
interpLines[j].acceleration = 0.0f;
j++;
- *totalDuration = time + (*totalLength - position)/15.0f;
+ *totalDuration = time + (*totalLength - position)/ TRAIN_SPEED;
// end
interpLines[j].time = *totalDuration;
@@ -650,52 +654,6 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1
}
void
-PlayAnnouncement(uint8 sound, uint8 station)
-{
- // this was gone in a PC version but inlined on PS2
- cAudioScriptObject *obj = new cAudioScriptObject;
- obj->AudioId = sound;
- obj->Posn = CTrain::aStationCoors[station];
- obj->AudioEntity = AEHANDLE_NONE;
- DMAudio.CreateOneShotScriptObject(obj);
-}
-
-void
-ProcessTrainAnnouncements(void)
-{
-#ifdef GTA_TRAIN
- for (int i = 0; i < ARRAY_SIZE(StationDist); i++) {
- for (int j = 0; j < ARRAY_SIZE(EngineTrackPosition); j++) {
- if (!bTrainArrivalAnnounced[i]) {
- float preDist = StationDist[i] - 100.0f;
- if (preDist < 0.0f)
- preDist += TotalLengthOfTrack;
- if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) {
- bTrainArrivalAnnounced[i] = true;
- PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i);
- break;
- }
- } else {
- float postDist = StationDist[i] + 10.0f;
-#ifdef FIX_BUGS
- if (postDist > TotalLengthOfTrack)
- postDist -= TotalLengthOfTrack;
-#else
- if (postDist < 0.0f) // does this even make sense here?
- postDist += TotalLengthOfTrack;
-#endif
- if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) {
- bTrainArrivalAnnounced[i] = false;
- PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i);
- break;
- }
- }
- }
- }
-#endif
-}
-
-void
CTrain::UpdateTrains(void)
{
#ifdef GTA_TRAIN
@@ -732,8 +690,6 @@ CTrain::UpdateTrains(void)
// time offset for each train
time += 0x20000/2;
}
-
- ProcessTrainAnnouncements();
}
// Update Subway
diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp
index 1aeabfe0..18e5fa98 100644
--- a/src/vehicles/Transmission.cpp
+++ b/src/vehicles/Transmission.cpp
@@ -4,6 +4,7 @@
#include "HandlingMgr.h"
#include "Transmission.h"
+//--LCS: file done
void
cTransmission::InitGearRatios(void)
{
@@ -14,11 +15,14 @@ cTransmission::InitGearRatios(void)
memset(Gears, 0, sizeof(Gears));
+ float baseVelocity = 0.5f*fMaxVelocity / nNumberOfGears;
+ float step = (fMaxVelocity - baseVelocity) / nNumberOfGears;
+
for(i = 1; i <= nNumberOfGears; i++){
pGearRatio0 = &Gears[i-1];
pGearRatio1 = &Gears[i];
- pGearRatio1->fMaxVelocity = (float)i / nNumberOfGears * fMaxVelocity;
+ pGearRatio1->fMaxVelocity = baseVelocity + i*step;
velocityDiff = pGearRatio1->fMaxVelocity - pGearRatio0->fMaxVelocity;
@@ -45,9 +49,12 @@ cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
pGearRatio = &Gears[gear];
fCurVelocity = speed;
- if(speed > pGearRatio->fShiftUpVelocity)
- gear++;
- else if(speed < pGearRatio->fShiftDownVelocity){
+ if(speed > pGearRatio->fShiftUpVelocity){
+ if(gear + 1 > nNumberOfGears)
+ gear = nNumberOfGears;
+ else
+ gear++;
+ }else if(speed < pGearRatio->fShiftDownVelocity){
if(gear - 1 < 0)
gear = 0;
else
@@ -55,6 +62,109 @@ cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
}
}
+float TRANSMISSION_NITROS_INERTIA_MULT = 0.5f;
+float TRANSMISSION_AI_CHEAT_INERTIA_MULT = 0.75f;
+float TRANSMISSION_NITROS_MULT = 2.0f;
+float TRANSMISSION_AI_CHEAT_MULT = 1.2f;
+float TRANSMISSION_SMOOTHER_FRAC = 0.85f;
+float TRANSMISSION_FREE_ACCELERATION = 0.1f;
+
+float
+cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, float *inertiaVar1, float *inertiaVar2, uint8 nDriveWheels, uint8 cheat)
+{
+ static float fAcceleration = 0.0f;
+ static float fVelocity;
+ static float fCheat;
+ static tGear *pGearRatio;
+
+ fVelocity = velocity;
+ if(fVelocity < fMaxReverseVelocity)
+ return 0.0f;
+ if(fVelocity > fMaxVelocity)
+ return 0.0f;
+ fCurVelocity = fVelocity;
+
+ assert(gear <= nNumberOfGears);
+
+ pGearRatio = &Gears[gear];
+ if(fVelocity > pGearRatio->fShiftUpVelocity){
+ if(gear != 0 || gasPedal > 0.0f){
+ gear++;
+ return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, nil, nil, 0, false);
+ }
+ }else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){
+ if(gear != 1 || gasPedal < 0.0f){
+ gear--;
+ return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, nil, nil, 0, false);
+ }
+ }
+
+ float accelMul;
+
+ if(nNumberOfGears == 1){
+ accelMul = 1.0f;
+ }else if(gear == 0){
+ accelMul = 4.5f;
+ }else{
+ float f = 1.0f - (gear-1.0f)/(nNumberOfGears-1.0f);
+ if(Flags & HANDLING_1G_BOOST)
+ accelMul = SQR(f)*5.0f + 1.0f;
+ else if(Flags & HANDLING_2G_BOOST)
+ accelMul = SQR(f)*4.0f + 1.0f;
+ else
+ accelMul = SQR(f)*3.0f + 1.0f;
+ }
+
+ fCheat = 1.0f;
+ float nitroMult = 1.0f;
+ if(cheat == 1)
+ fCheat = TRANSMISSION_AI_CHEAT_MULT;
+ else if(cheat == 2)
+ nitroMult = TRANSMISSION_NITROS_MULT;
+
+ fAcceleration = fEngineAcceleration*CTimer::GetTimeStep()*0.4f*accelMul*gasPedal*fCheat*nitroMult;
+
+ if(inertiaVar1 != nil && inertiaVar2 != nil){
+ if(nDriveWheels == 0){
+ float f = TRANSMISSION_FREE_ACCELERATION*CTimer::GetTimeStep()*Abs(gasPedal)/fEngineInertia;
+ *inertiaVar1 = Min(*inertiaVar1 + f, 1.0f);
+ *inertiaVar2 = 0.1f;
+ }else{
+ float var1;
+ // What is being calculated here?
+ // TODO: find better names for the inertia vars
+ if(gear == 0){
+ var1 = ((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) - fVelocity) /
+ ((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) - Gears[gear].fShiftDownVelocity);
+ }else if(gear == 1){
+ var1 = ((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) + fVelocity) /
+ ((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) + Gears[gear].fShiftUpVelocity);
+ }else{
+ var1 = (fVelocity - Gears[gear].fShiftDownVelocity) /
+ (Gears[gear].fShiftUpVelocity - Gears[gear].fShiftDownVelocity);
+ }
+ float inertiaMult = var1 - *inertiaVar1;
+ if(cheat == 1)
+ inertiaMult *= TRANSMISSION_AI_CHEAT_INERTIA_MULT;
+ else if(cheat == 2)
+ inertiaMult *= TRANSMISSION_NITROS_INERTIA_MULT;
+ float var2target = 1.0f - inertiaMult*fEngineInertia;
+ var2target = Clamp(var2target, 0.1f, 1.0f);
+ *inertiaVar2 = (1.0f-TRANSMISSION_SMOOTHER_FRAC)*var2target + TRANSMISSION_SMOOTHER_FRAC*(*inertiaVar2);
+ *inertiaVar1 = var1;
+ fAcceleration *= *inertiaVar2;
+ }
+ }
+
+ float targetVelocity = Gears[gear].fMaxVelocity*fCheat;
+ if(Gears[gear].fMaxVelocity < 0.0f && targetVelocity > fVelocity)
+ fAcceleration *= 1.0f - Min((targetVelocity - fVelocity)/0.05f, 1.0f);
+ else if(Gears[gear].fMaxVelocity > 0.0f && targetVelocity < fVelocity)
+ fAcceleration *= 1.0f - Min((fVelocity - targetVelocity)/0.05f, 1.0f);
+ return fAcceleration;
+}
+
+// TEMP old VC code until we have bikes
float
cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat)
{
diff --git a/src/vehicles/Transmission.h b/src/vehicles/Transmission.h
index a3d15513..8aea7b02 100644
--- a/src/vehicles/Transmission.h
+++ b/src/vehicles/Transmission.h
@@ -17,6 +17,7 @@ public:
int8 nNumberOfGears;
uint8 Flags;
float fEngineAcceleration;
+ float fEngineInertia;
float fMaxVelocity;
float fMaxCruiseVelocity;
float fMaxReverseVelocity;
@@ -24,5 +25,6 @@ public:
void InitGearRatios(void);
void CalculateGearForSimpleCar(float speed, uint8 &gear);
+ float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, float *inertiaVar1, float *inertiaVar2, uint8 nDriveWheels, uint8 cheat);
float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat);
};
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index d1054191..be4012eb 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -34,6 +34,8 @@
#include "Coronas.h"
#include "SaveBuf.h"
+// LCS: done except trivial stuff
+
bool CVehicle::bWheelsOnlyCheat;
bool CVehicle::bAllDodosCheat;
bool CVehicle::bCheat3;
@@ -50,6 +52,12 @@ bool CVehicle::bDisableRemoteDetonationOnContact;
#ifndef MASTER
bool CVehicle::m_bDisplayHandlingInfo;
#endif
+float CVehicle::rcHeliHeightLimit = 60.0f;
+float CVehicle::WHEELSPIN_FALL_RATE = 0.7f;
+float CVehicle::WHEELSPIN_RISE_RATE = 0.95f;
+float CVehicle::WHEELSPIN_INAIR_TARGET_RATE = 10.0f;
+float CVehicle::WHEELSPIN_TARGET_RATE = 1.0f;
+
void *CVehicle::operator new(size_t sz) throw() { return CPools::GetVehiclePool()->New(); }
void *CVehicle::operator new(size_t sz, int handle) throw() { return CPools::GetVehiclePool()->New(handle); }
@@ -72,6 +80,17 @@ CVehicle::CVehicle(uint8 CreatedBy)
{
int i;
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = 0.0f;
+ m_fWheelSpin = 0.0f;
+#if defined FIX_BUGS || !defined GTA_PSP
+ bRewardVehicle = false;
+#endif
+ m_vehLCS_29E = 0;
+ m_vehLCS_29C = 0;
+ m_vehLCS_2A3 = -1;
+ m_bSuperBrake = false; // probably for multiplayer
+
m_nCurrentGear = 1;
m_fChangeGearTime = 0.0f;
m_fSteerInput = 0.0f;
@@ -82,9 +101,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
bIsLawEnforcer = false;
bIsAmbulanceOnDuty = false;
bIsFireTruckOnDuty = false;
-#ifdef FIX_BUGS
bIsHandbrakeOn = false;
-#endif
CCarCtrl::UpdateCarCount(this, false);
m_fHealth = 1000.0f;
bEngineOn = true;
@@ -134,6 +151,8 @@ CVehicle::CVehicle(uint8 CreatedBy)
bCreatedAsPoliceVehicle = false;
bRestingOnPhysical = false;
bParking = false;
+ m_bGarageTurnedLightsOff = false;
+ m_vehLCS_259 = -1;
bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well
bIsVan = false;
bIsBus = false;
@@ -141,8 +160,8 @@ CVehicle::CVehicle(uint8 CreatedBy)
bLowVehicle = false;
m_bombType = CARBOMB_NONE;
- bDriverLastFrame = false;
m_pBombRigger = nil;
+ bDriverLastFrame = false;
m_nSetPieceExtendedRangeTime = 0;
m_nAlarmState = 0;
@@ -157,6 +176,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
switch(GetModelIndex()){
case MI_HUNTER:
case MI_ANGEL:
+ case MI_ANGEL2:
case MI_FREEWAY:
m_nRadioStation = V_ROCK;
break;
@@ -189,6 +209,8 @@ CVehicle::CVehicle(uint8 CreatedBy)
CVehicle::~CVehicle()
{
+ //TODO(LCS): clear something in music manager (?)
+
m_nAlarmState = 0;
if (m_audioEntityId >= 0){
DMAudio.DestroyEntity(m_audioEntityId);
@@ -218,8 +240,8 @@ void
CVehicle::SetModelIndex(uint32 id)
{
CEntity::SetModelIndex(id);
- m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
- m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
+ m_aExtras[0] = CVehicleModelInfo::mspInfo->ms_compsUsed[0];
+ m_aExtras[1] = CVehicleModelInfo::mspInfo->ms_compsUsed[1];
m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
}
@@ -247,6 +269,8 @@ void
CVehicle::RemoveLighting(bool reset)
{
CRenderer::RemoveVehiclePedLights(this, reset);
+ SetAmbientColours();
+ DeActivateDirectional();
}
bool
@@ -332,14 +356,16 @@ CVehicle::FlyingControl(eFlightModel flightModel)
{
float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
float fSteerUD = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
+/*
float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown());
#ifdef FREE_CAM
if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
#endif
if(fGunUD > 1.0f)
fSteerUD = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
+*/
- float fSteerAngle = Atan2(fSteerUD, fSteerLR);
+ float fSteerAngle = fSteerUD != 0.0f && fSteerLR != 0.0f ? Atan2(fSteerUD, fSteerLR) : 0.0f;
float fSteerMult = 1.0f;
if(fSteerAngle > -PI/4.0f && fSteerAngle <= PI/4.0f)
fSteerMult = 1.0f/Cos(fSteerAngle);
@@ -440,7 +466,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
-
+/*
float fMoveSpeed = m_vecMoveSpeed.MagnitudeSqr();
if(fMoveSpeed > SQR(1.5f))
m_vecMoveSpeed *= 1.5f/Sqrt(fMoveSpeed);
@@ -448,6 +474,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
float fTurnSpeed = m_vecTurnSpeed.MagnitudeSqr();
if(fTurnSpeed > SQR(0.2f))
m_vecTurnSpeed *= 0.2f/Sqrt(fTurnSpeed);
+*/
break;
}
case FLIGHT_MODEL_RCHELI:
@@ -464,6 +491,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
return;
float fUpSpeed = DotProduct(m_vecMoveSpeed, GetUp());
float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
+#ifdef FREE_CAM
+ if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
+#endif
+ if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f)
+ fThrust = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
if(fThrust < 0.0f)
fThrust *= 2.0f;
if(flightModel == FLIGHT_MODEL_RCHELI){
@@ -472,7 +504,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
}else
fThrust = flyingHandling->fThrust * fThrust + 0.95f;
fThrust -= flyingHandling->fThrustFallOff * fUpSpeed;
- if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f)
+ if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > rcHeliHeightLimit)
fThrust *= 10.0f/(GetPosition().z - 30.0f);
else if(GetPosition().z > 80.0f)
fThrust *= 10.0f/(GetPosition().z - 70.0f);
@@ -515,11 +547,13 @@ CVehicle::FlyingControl(eFlightModel flightModel)
if(Abs(CPad::GetPad(0)->GetCarGunLeftRight()) > 1.0f)
fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f;
}
+/*
#ifdef FREE_CAM
if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
#endif
if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f)
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
+*/
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
fPitch = Clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
@@ -713,7 +747,7 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &
}
ped->InflictDamage(this, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, localDir);
- if(CGame::nastyGame && ped->GetIsOnScreen()){
+ if(ped->GetIsOnScreen()){
for(i = 0; i < 16; i++)
CParticle::AddParticle(PARTICLE_BLOOD_SMALL, ped->GetPosition(), CVector(dirToRotor.x, dirToRotor.y, 1.0f) * 0.01f);
CParticle::AddParticle(PARTICLE_TEST, ped->GetPosition(), CVector(0.0f, 0.0f, 0.02f), nil, 0.1f);
@@ -772,7 +806,9 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &
}
-float fBurstSpeedMax = 0.3f;
+float WS_ALREADY_SPINNING_LOSS = 0.2f;
+float WS_TRAC_FRAC_LIMIT = 0.3f;
+float fBurstSpeedMax = 0.2f;
float fBurstTyreMod = 0.13f;
void
@@ -800,13 +836,15 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd);
float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight);
- if(*wheelState != WHEEL_STATE_NORMAL)
+ adhesion *= CTimer::GetTimeStep();
+ if(*wheelState != WHEEL_STATE_NORMAL){
bAlreadySkidding = true;
+ adhesion *= pHandling->fTractionLoss;
+ if(*wheelState == WHEEL_STATE_SPINNING && (GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_REMOTE))
+ adhesion *= 1.0f - Abs(m_fGasPedal) * WS_ALREADY_SPINNING_LOSS;
+ }
*wheelState = WHEEL_STATE_NORMAL;
- adhesion *= CTimer::GetTimeStep();
- if(bAlreadySkidding)
- adhesion *= pHandling->fTractionLoss;
// moving sideways
if(contactSpeedRight != 0.0f){
@@ -848,13 +886,15 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(!bBraking){
if(m_fGasPedal < 0.01f){
if(IsBike())
- brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f);
- else if(pHandling->fMass < 500.0f)
- brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass;
+ brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->GetMass() + 200.0f);
+ else if(IsPlane())
+ brake = 0.0f;
+ else if(pHandling->GetMass() < 500.0f)
+ brake = 0.1f * mod_HandlingManager.fWheelFriction / pHandling->GetMass();
else if(GetModelIndex() == MI_RCBANDIT)
- brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass;
+ brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->GetMass();
else
- brake = mod_HandlingManager.fWheelFriction / pHandling->fMass;
+ brake = mod_HandlingManager.fWheelFriction / pHandling->GetMass();
#ifdef FIX_BUGS
brake *= CTimer::GetTimeStepFix();
#endif
@@ -878,7 +918,10 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
float speedSq = sq(right) + sq(fwd);
if(sq(adhesion) < speedSq){
if(*wheelState != WHEEL_STATE_FIXED){
- if(bDriving && contactSpeedFwd < 0.2f)
+ float tractionLimit = WS_TRAC_FRAC_LIMIT;
+ if(contactSpeedFwd > 0.15f && (wheelId == CARWHEEL_FRONT_LEFT || wheelId == CARWHEEL_FRONT_RIGHT))
+ tractionLimit *= 2.0f;
+ if(bDriving && tractionLimit*adhesion < Abs(fwd))
*wheelState = WHEEL_STATE_SPINNING;
else
*wheelState = WHEEL_STATE_SKIDDING;
@@ -886,6 +929,8 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
float l = Sqrt(speedSq);
float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
+ if(*wheelState == WHEEL_STATE_SPINNING && (GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_REMOTE))
+ tractionLoss *= 1.0f - Abs(m_fGasPedal) * WS_ALREADY_SPINNING_LOSS;
right *= adhesion * tractionLoss / l;
fwd *= adhesion * tractionLoss / l;
}
@@ -894,7 +939,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
CVector totalSpeed = fwd*wheelFwd + right*wheelRight;
CVector turnDirection = totalSpeed;
- bool separateTurnForce = false; // BUG: not initialized on PC
+ bool separateTurnForce = false;
if(pHandling->fSuspensionAntidiveMultiplier > 0.0f){
if(bBraking){
separateTurnForce = true;
@@ -920,14 +965,14 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
turnDirection = direction;
float impulse = speed*m_fMass;
- float turnImpulse = turnSpeed*GetMass(wheelContactPoint, turnDirection);
+ float turnImpulse = turnSpeed*GetMass(wheelContactPoint - Multiply3x3(GetMatrix(), m_vecCentreOfMass), turnDirection);
ApplyMoveForce(impulse * direction);
ApplyTurnForce(turnImpulse * turnDirection, wheelContactPoint);
}
}
-float fBurstBikeSpeedMax = 0.12f;
+float fBurstBikeSpeedMax = 0.08f;
float fBurstBikeTyreMod = 0.05f;
float fTweakBikeWheelTurnForce = 2.0f;
@@ -1122,6 +1167,84 @@ CVehicle::FindTyreNearestPoint(float x, float y)
return piece - CAR_PIECE_WHEEL_LF;
}
+bool
+CVehicle::PedsShouldScreamOnDisembarking(void)
+{
+ switch(GetModelIndex()){
+ case MI_AMBULAN:
+ case MI_TAXI:
+ case MI_CABBIE:
+ return false;
+ default:
+ return true;
+ }
+}
+
+void
+CVehicle::OccupantsReactToDamage(CEntity *damagedBy)
+{
+ if (VehicleCreatedBy == RANDOM_VEHICLE && !IsBoat()){
+ switch (GetStatus()) {
+ case STATUS_SIMPLE:
+ case STATUS_PHYSICS:
+ if(bIsLawEnforcer &&
+ (GetModelIndex() == MI_POLICE || GetModelIndex() == MI_ENFORCER ||
+ GetModelIndex() == MI_CHOPPER || GetModelIndex() == MI_PREDATOR) &&
+ damagedBy == FindPlayerPed()){
+ // Police gets angry
+ FindPlayerPed()->SetWantedLevelNoDrop(1);
+ }else if(pDriver && pDriver->CharCreatedBy != MISSION_CHAR &&
+ pDriver->m_nPedType >= PEDTYPE_GANG1 && pDriver->m_nPedType <= PEDTYPE_GANG9 &&
+ damagedBy == FindPlayerPed()){
+ // Gang gets angry
+ SetStatus(STATUS_ABANDONED);
+ pDriver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, damagedBy);
+ int time = 200;
+ for (int i = 0; i < m_nNumMaxPassengers; i++) {
+ if (pPassengers[i] &&
+ pPassengers[i]->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT &&
+ pPassengers[i]->CharCreatedBy != MISSION_CHAR) {
+ pPassengers[i]->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, damagedBy);
+ pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time;
+ time += 200;
+ }
+ }
+ }else if(AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH ||
+ CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f && AutoPilot.m_nCarMission == MISSION_CRUISE){
+ // Drive away like a maniac
+ if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_CAR){
+ if(AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH)
+ AutoPilot.m_nCruiseSpeed *= 1.5f;
+ AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ }
+ }else{
+ // Leave vehicle
+ if (pDriver && pDriver->CharCreatedBy != MISSION_CHAR) {
+ SetStatus(STATUS_ABANDONED);
+ pDriver->bFleeAfterExitingCar = true;
+ pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this);
+ pDriver->Say(SOUND_PED_FLEE_SPRINT);
+ }
+ int time = 200;
+ for (int i = 0; i < m_nNumMaxPassengers; i++) {
+ if (pPassengers[i] &&
+ pPassengers[i]->m_objective != OBJECTIVE_LEAVE_CAR &&
+ pPassengers[i]->CharCreatedBy != MISSION_CHAR) {
+ pPassengers[i]->bFleeAfterExitingCar = true;
+ pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this);
+ pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time;
+ pPassengers[i]->Say(SOUND_PED_FLEE_SPRINT);
+ time += 200;
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+}
+
void
CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos)
{
@@ -1207,7 +1330,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
accuracy = 10;
break;
case WEAPONTYPE_PYTHON:
- if(!((CPed*)damagedBy)->IsPlayer())
+// if(!((CPed*)damagedBy)->IsPlayer())
accuracy = 64;
break;
case WEAPONTYPE_SHOTGUN:
@@ -1230,14 +1353,16 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
break;
}
+ // not in LCS (ifdef?)
if(((CPed*)damagedBy)->IsPlayer() && (CCamera::m_bUseMouse3rdPerson || TheCamera.Using1stPersonWeaponMode()))
accuracy = 0;
- if(accuracy != 0 && !bTyresDontBurst && (CGeneral::GetRandomNumber()&0x7F) < accuracy){
+ int difficulty = damagedBy == FindPlayerPed() ? 0x7F : 0xFF;
+ if(accuracy != 0 && !bTyresDontBurst && (CGeneral::GetRandomNumber()&difficulty) < accuracy){
if(IsBike())
BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, false);
- else if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
- BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, true);
+ else// if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
+ BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, false); //true);
}
}
@@ -1257,44 +1382,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
float oldHealth = m_fHealth;
if (m_fHealth > damage) {
m_fHealth -= damage;
- if (VehicleCreatedBy == RANDOM_VEHICLE && !IsBoat()){
- switch (GetStatus()) {
- case STATUS_SIMPLE:
- case STATUS_PHYSICS:
- if(AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH ||
- CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f && AutoPilot.m_nCarMission == MISSION_CRUISE){
- // Drive away like a maniac
- if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_CAR){
- if(AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH)
- AutoPilot.m_nCruiseSpeed *= 1.5f;
- AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
- }
- }else{
- // Leave vehicle
- if (pDriver && pDriver->CharCreatedBy != MISSION_CHAR) {
- SetStatus(STATUS_ABANDONED);
- pDriver->bFleeAfterExitingCar = true;
- pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this);
- pDriver->Say(SOUND_PED_FLEE_SPRINT);
- }
- int time = 200;
- for (int i = 0; i < m_nNumMaxPassengers; i++) {
- if (pPassengers[i] &&
- pPassengers[i]->m_objective != OBJECTIVE_LEAVE_CAR &&
- pPassengers[i]->CharCreatedBy != MISSION_CHAR) {
- pPassengers[i]->bFleeAfterExitingCar = true;
- pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this);
- pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time;
- pPassengers[i]->Say(SOUND_PED_FLEE_SPRINT);
- time += 200;
- }
- }
- }
- break;
- default:
- break;
- }
- }
+ OccupantsReactToDamage(damagedBy);
if (oldHealth >= DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) {
if (IsCar()) {
CAutomobile* pThisCar = (CAutomobile*)this;
@@ -1318,12 +1406,6 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
BlowUpCar(damagedBy);
}
}
-#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level
- if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer)
-#else
- if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed())
-#endif
- FindPlayerPed()->SetWantedLevelNoDrop(1);
}
void
@@ -1356,7 +1438,7 @@ CVehicle::FireFixedMachineGuns(void)
m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
- source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f);
+ source = GetMatrix() * CVector(0.95f, 9.3f, 0.85f);
target = source + CVector(dx, dy, 0.0f) * 60.0f;
target += CVector(
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
@@ -1365,7 +1447,7 @@ CVehicle::FireFixedMachineGuns(void)
CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
FireOneInstantHitRound(&source, &target, 15);
- source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f);
+ source = GetMatrix() * CVector(-0.95f, 9.3f, 0.85f);
target = source + CVector(dx, dy, 0.0f) * 60.0f;
target += CVector(
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
@@ -1383,6 +1465,7 @@ CVehicle::FireFixedMachineGuns(void)
}
}
+//LCS: in CAutomobile
void
CVehicle::ActivateBomb(void)
{
@@ -1399,6 +1482,7 @@ CVehicle::ActivateBomb(void)
}
}
+//LCS: in CAutomobile and CBike
void
CVehicle::ActivateBombWhenEntered(void)
{
@@ -1419,7 +1503,8 @@ CVehicle::ActivateBombWhenEntered(void)
void
CVehicle::ExtinguishCarFire(void)
{
- if(GetStatus() != STATUS_WRECKED)
+//TODO(LCS): check if this line was added in PC VC
+// if(GetStatus() != STATUS_WRECKED)
m_fHealth = Max(m_fHealth, 300.0f);
if(m_pCarFire)
m_pCarFire->Extinguish();
@@ -1438,6 +1523,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
return false;
if (pPassengers[1] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_LR) &&
+ !(m_nGettingOutFlags & CAR_DOOR_FLAG_LR) &&
IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[1];
@@ -1445,7 +1531,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
pPassengers[2]->m_vehDoor = CAR_DOOR_RR;
return true;
}
- if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
+ if (!pPassengers[0] && !pPassengers[1]->bOnlyAllowedToSitBehind && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
pPassengers[0] = pPassengers[1];
pPassengers[1] = nil;
pPassengers[0]->m_vehDoor = CAR_DOOR_RF;
@@ -1455,6 +1541,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
}
if (pPassengers[2] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_RR) &&
+ !(m_nGettingOutFlags & CAR_DOOR_FLAG_RR) &&
IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[2];
@@ -1462,7 +1549,7 @@ CVehicle::ShufflePassengersToMakeSpace(void)
pPassengers[1]->m_vehDoor = CAR_DOOR_LR;
return true;
}
- if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
+ if (!pPassengers[0] && !pPassengers[2]->bOnlyAllowedToSitBehind && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
pPassengers[0] = pPassengers[2];
pPassengers[2] = nil;
pPassengers[0]->m_vehDoor = CAR_DOOR_RF;
@@ -1472,8 +1559,9 @@ CVehicle::ShufflePassengersToMakeSpace(void)
}
if (pPassengers[0] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_RF) &&
+ !(m_nGettingOutFlags & CAR_DOOR_FLAG_RF) &&
IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {
- if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
+ if (!pPassengers[1] && !pPassengers[0]->bOnlyAllowedToSitInFront && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[0];
pPassengers[0] = nil;
pPassengers[1]->m_vehDoor = CAR_DOOR_LR;
@@ -1547,7 +1635,8 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl
for(i = 0; i < numPeds2; i++)
if(peds2[i]->IsFemale() || CGeneral::GetRandomTrueFalse()){
peds2[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 10000;
- peds2[i]->bHeldHostageInCar = true;
+ if(peds2[i]->b1A4_2)
+ peds2[i]->bHeldHostageInCar = true;
peds2[i]->bFleeAfterExitingCar = true;
}
}
@@ -1576,12 +1665,13 @@ bool
CVehicle::IsLawEnforcementVehicle(void)
{
switch(GetModelIndex()){
+ case MI_FBICAR:
case MI_POLICE:
case MI_ENFORCER:
case MI_PREDATOR:
case MI_RHINO:
case MI_BARRACKS:
- case MI_FBIRANCH:
+// case MI_FBIRANCH:
case MI_VICECHEE:
return true;
default:
@@ -1692,8 +1782,8 @@ CVehicle::CanPedOpenLocks(CPed *ped)
m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE ||
m_nDoorLock == CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED)
return false;
- if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
- return false;
+// if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
+// return false;
return true;
}
@@ -1838,6 +1928,9 @@ CVehicle::SetupPassenger(int n)
void
CVehicle::SetDriver(CPed *driver)
{
+ m_vehLCS_258 = false;
+ bCraneMessageDone = false;
+
pDriver = driver;
pDriver->RegisterReference((CEntity**)&pDriver);
@@ -1850,8 +1943,7 @@ CVehicle::SetDriver(CPed *driver)
case MI_TAXI:
case MI_CABBIE:
- case MI_ZEBRA:
- case MI_KAUFMAN:
+ case MI_BORGNINE:
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 12;
break;
@@ -1927,6 +2019,7 @@ CVehicle::AddPassenger(CPed *passenger, uint8 n)
void
CVehicle::RemoveDriver(void)
{
+ m_vehLCS_259 = -1;
#ifdef FIX_BUGS
if (GetStatus() != STATUS_WRECKED)
#endif
@@ -2021,6 +2114,16 @@ CVehicle::UpdatePassengerList(void)
m_nNumPassengers = 0;
}
+bool
+CVehicle::AreThereAnyPassengers(void)
+{
+ int i;
+ for(i = 0; i < m_nNumMaxPassengers; i++)
+ if(pPassengers[i])
+ return true;
+ return false;
+}
+
void
CVehicle::ProcessCarAlarm(void)
{
@@ -2213,6 +2316,7 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
}
}
+/*
#define GLARE_MIN_DIST (13.0f)
#define GLARE_FULL_DIST (30.0f)
#define GLARE_MIN_ANGLE (0.99f)
@@ -2315,6 +2419,7 @@ CVehicle::DoSunGlare(void)
}
}
}
+*/
void
CVehicle::KillPedsInVehicle(void)
@@ -2390,10 +2495,10 @@ CVehicle::Save(uint8*& buf)
ZeroSaveBuf(buf, 42);
WriteSaveBuf(buf, m_nNumMaxPassengers);
ZeroSaveBuf(buf, 3);
- WriteSaveBuf(buf, field_1D0[0]);
- WriteSaveBuf(buf, field_1D0[1]);
- WriteSaveBuf(buf, field_1D0[2]);
- WriteSaveBuf(buf, field_1D0[3]);
+ WriteSaveBuf(buf, m_vehLCS_230.x);
+ WriteSaveBuf(buf, m_vehLCS_230.y);
+ WriteSaveBuf(buf, m_vehLCS_230.z);
+ WriteSaveBuf(buf, m_vehLCS_230.w);
ZeroSaveBuf(buf, 8);
WriteSaveBuf(buf, m_fSteerAngle);
WriteSaveBuf(buf, m_fGasPedal);
@@ -2453,10 +2558,10 @@ CVehicle::Load(uint8*& buf)
SkipSaveBuf(buf, 42);
ReadSaveBuf(&m_nNumMaxPassengers, buf);
SkipSaveBuf(buf, 3);
- ReadSaveBuf(&field_1D0[0], buf);
- ReadSaveBuf(&field_1D0[1], buf);
- ReadSaveBuf(&field_1D0[2], buf);
- ReadSaveBuf(&field_1D0[3], buf);
+ ReadSaveBuf(&m_vehLCS_230.x, buf);
+ ReadSaveBuf(&m_vehLCS_230.y, buf);
+ ReadSaveBuf(&m_vehLCS_230.z, buf);
+ ReadSaveBuf(&m_vehLCS_230.w, buf);
SkipSaveBuf(buf, 8);
ReadSaveBuf(&m_fSteerAngle, buf);
ReadSaveBuf(&m_fGasPedal, buf);
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index b59b6b19..fa2f988c 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -60,6 +60,8 @@ enum eCarLock {
CARLOCK_LOCKED_PLAYER_INSIDE,
CARLOCK_LOCKED_INITIALLY,
CARLOCK_FORCE_SHUT_DOORS,
+ CARLOCK_7,
+ CARLOCK_8,
CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED
};
@@ -189,7 +191,7 @@ public:
int8 m_nGettingInFlags;
int8 m_nGettingOutFlags;
uint8 m_nNumMaxPassengers;
- float field_1D0[4];
+ CVector m_vehLCS_230;
CEntity *m_pCurGroundEntity;
CFire *m_pCarFire;
float m_fSteerAngle;
@@ -225,6 +227,9 @@ public:
uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure
+ uint8 m_vehLCS_258 : 1;
+ int8 m_vehLCS_259;
+
uint8 bOccupantsHaveBeenGenerated : 1; // Is true if the occupants have already been generated. (Shouldn't happen again)
uint8 bGunSwitchedOff : 1; // Level designers can use this to switch off guns on boats
uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
@@ -240,16 +245,20 @@ public:
uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
uint8 bParking : 1;
uint8 bCanPark : 1;
-#if (!defined GTA_PS2 || defined FIX_BUGS)
+#if (!defined GTA_PS2 || defined FIX_BUGS) // <- I think this can be moved back to CAutomobile?
uint8 m_bombType : 3;
#endif
- uint8 bDriverLastFrame : 1;
+ uint8 bDriverLastFrame : 1; // originally not in CVehicle (TODO - carbomb stuff)
+ uint8 bRewardVehicle : 1; // 25B_40
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
uint8 m_nRoadblockType;
+ uint8 m_bGarageTurnedLightsOff;
+ float m_fWheelSpin;
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
+ float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy??
uint8 m_nCurrentGear;
float m_fChangeGearTime;
#if (!defined GTA_PS2 || defined FIX_BUGS)
@@ -264,19 +273,26 @@ public:
float m_fMapObjectHeightAhead; // front Z?
float m_fMapObjectHeightBehind; // rear Z?
eCarLock m_nDoorLock;
- int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
CEntity *m_pLastDamageEntity;
+ int16 m_vehLCS_29C;
+ int8 m_vehLCS_29E;
+ int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
uint8 m_nRadioStation;
uint8 m_bRainAudioCounter;
uint8 m_bRainSamplesCounter;
+ int8 m_vehLCS_2A3; // enables 2A4
+ uint8 m_vehLCS_2A4; // some timer
uint32 m_nCarHornTimer;
uint8 m_nCarHornPattern;
uint8 m_bSirenOrAlarm;
uint8 m_nCarHornDelay;
int8 m_comedyControlState;
+ int32 m_vehLCS_2B0;
+ int32 m_vehLCS_2B4;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
float m_fSteerInput;
eVehicleType m_vehType;
+ bool m_bSuperBrake;
static void *operator new(size_t) throw();
static void *operator new(size_t sz, int slot) throw();
@@ -288,6 +304,7 @@ public:
~CVehicle(void);
// from CEntity
void SetModelIndex(uint32 id);
+ void PreRender(void) {}
bool SetupLighting(void);
void RemoveLighting(bool);
void FlagToDestroyWhenNextProcessed(void) {}
@@ -330,6 +347,9 @@ public:
bool DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float radius, float damageMult);
bool BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &matrix, int16 rotorType, float damageMult);
+ // TODO(LCS)?
+ // CVehicle::ApplyCollisionMultiplayer
+
void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus);
void ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
@@ -365,10 +385,13 @@ public:
bool IsPassenger(CPed *ped);
bool IsPassenger(int32 model);
void UpdatePassengerList(void);
+ bool AreThereAnyPassengers(void);
void ProcessCarAlarm(void);
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
bool ShufflePassengersToMakeSpace(void);
void MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&player, CCopPed *&cop);
+ bool PedsShouldScreamOnDisembarking(void);
+ void OccupantsReactToDamage(CEntity *damagedBy);
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos = CVector(0.0f, 0.0f, 0.0f));
void DoFixedMachineGuns(void);
void FireFixedMachineGuns(void);
@@ -384,8 +407,8 @@ public:
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
- bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; }
- bool IsLimo(void) { return GetModelIndex() == MI_STRETCH || GetModelIndex() == MI_LOVEFIST; }
+ bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
+ bool IsLimo(void) { return GetModelIndex() == MI_STRETCH; }
bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); }
bool IsRealPlane(void) { return !!(pHandling->Flags & HANDLING_IS_PLANE); }
@@ -405,6 +428,11 @@ public:
#ifndef MASTER
static bool m_bDisplayHandlingInfo;
#endif
+ static float rcHeliHeightLimit;
+ static float WHEELSPIN_FALL_RATE;
+ static float WHEELSPIN_RISE_RATE;
+ static float WHEELSPIN_INAIR_TARGET_RATE;
+ static float WHEELSPIN_TARGET_RATE;
};
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);
diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp
index 788bcbe1..b98eaf7a 100644
--- a/src/weapons/ShotInfo.cpp
+++ b/src/weapons/ShotInfo.cpp
@@ -143,7 +143,9 @@ CShotInfo::Update()
}
}
}
- if (!((CTimer::GetFrameCounter() + slot) & 3))
- CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity);
+ if (!((CTimer::GetFrameCounter() + slot) & 3)) {
+ CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 2.0f, shot.m_sourceEntity);
+ CWorld::CheckObjectsEffectedByFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 2.0f, shot.m_sourceEntity);
+ }
}
}
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 2d219e2d..31738dbc 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -537,7 +537,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() )
{
CVector collisionDist;
- CColModel* victimPedCol = &CTempColModels::ms_colModelPed1;
+ CColModel* victimPedCol = &gpTempColModels->ms_colModelPed1;
bool useLocalPos = false;
if (victimPed->m_nPedState == PED_FALL
|| victimPed->m_nPedState == PED_DIE && victimPed->bIsPedDieAnimPlaying
@@ -673,9 +673,9 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
CVector dropDir(CGeneral::GetRandomNumberInRange(-0.15f, 0.15f), CGeneral::GetRandomNumberInRange(0.1f, 0.35f), 0.f);
CVector dropPos(CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f)),
CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f)), 1.f);
- CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
+ /*CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 0);
-
+ */
}
if (info->m_AnimToPlay == ASSOCGRP_KNIFE)
{
@@ -765,7 +765,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
{
nearCar->VehicleDamage(info->m_nDamage * (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
- CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+ //CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
}
else
{
@@ -842,7 +842,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, 0.1f * gaTempSphereColPoints[0].normal, 0, 0.0f, 0, 0, 0, 0);
}
- CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+ //CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
if (!damageEntityRegistered)
{