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-rw-r--r--src/vehicles/Boat.cpp8
-rw-r--r--src/vehicles/Plane.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 5879717a..a86a6914 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -398,10 +398,10 @@ CBoat::ProcessControl(void)
}
// Slow down or push down boat as it approaches the world limits
- m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east
- m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west
- m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north
- m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south
+ m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - (WORLD_MAX_X-50.0f))*0.01f); // east
+ m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - (WORLD_MIN_X+50.0f))*0.01f); // west
+ m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MAX_Y-50.0f))*0.01f); // north
+ m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MIN_Y+50.0f))*0.01f); // south
if(!onLand && bBoatInWater)
ApplyWaterResistance();
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 71189d84..39069364 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -806,7 +806,7 @@ CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool
for(i = 0; i < numNodes; i++){
*gString = '\0';
- for(lp = 0; work_buff[bp] != '\n'; bp++, lp++)
+ for(lp = 0; work_buff[bp] != '\n' && work_buff[bp] != '\0'; bp++, lp++)
gString[lp] = work_buff[bp];
bp++;
// BUG: game doesn't terminate string