diff options
Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Cranes.cpp | 2 |
3 files changed, 6 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index ecf821bc..6fc0436c 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -107,7 +107,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) else Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0); if(pHandling->Flags & HANDLING_HANGING_BOOT) - Doors[DOOR_BOOT].Init(PI*0.4f, 0.0f, 0, 0); + Doors[DOOR_BOOT].Init(-PI*0.4f, 0.0f, 0, 0); else if(pHandling->Flags & HANDLING_TAILGATE_BOOT) Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0); else diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 2f056b02..784d859f 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -184,7 +184,11 @@ CBoat::ProcessControl(void) } float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse; +#ifdef FIX_BUGS + if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) { +#else if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){ +#endif float prevHealth = m_fHealth; if(this == FindPlayerVehicle()){ if(bTakeLessDamage) diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index 764f9a7c..043f1c73 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -181,7 +181,7 @@ bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle) for (int i = 0; i < NumCranes; i++) { float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude(); if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) { - if (aCranes[i].m_nCraneStatus == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneStatus == CCrane::ROTATING_TARGET) + if (aCranes[i].m_nCraneState == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneState == CCrane::ROTATING_TARGET) result = true; } } |