diff options
Diffstat (limited to 'src/vehicles/Vehicle.cpp')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 33 |
1 files changed, 23 insertions, 10 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 79e27c00..e3d73771 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -41,9 +41,6 @@ bool CVehicle::bCheat3; bool CVehicle::bCheat4; bool CVehicle::bCheat5; bool CVehicle::bCheat8; -#ifdef ALT_DODO_CHEAT -bool CVehicle::bAltDodoCheat; -#endif bool CVehicle::bHoverCheat; bool CVehicle::bAllTaxisHaveNitro; bool CVehicle::m_bDisableMouseSteering = true; @@ -351,14 +348,26 @@ CVehicle::FlyingControl(eFlightModel flightModel) fSteerUD *= -fSteerMult; // thrust + float fThrust = pFlyingHandling->fThrust; + float fThrustFallOff = pFlyingHandling->fThrustFallOff; + float fThrustFallOffBack = pFlyingHandling->fThrustFallOff * 8.0f; +#ifdef BETTER_ALLCARSAREDODO_CHEAT + if (bAllDodosCheat && !IsRealPlane()) { + fThrust = pHandling->Transmission.fEngineAcceleration + * (pHandling->Transmission.nDriveType == '4' ? 4.0f : 2.0f); + fThrust = 5.0f * Max(fThrust, pFlyingHandling->fThrust); //tweak: (cars engines too weak to thrust car on air) + fThrustFallOff = Min(0.7f / pHandling->Transmission.fMaxVelocity, fThrustFallOff); //tweak: (use 0.7 instead of 1.0 to make cars 30% faster) + fThrustFallOffBack = -1.0f / pHandling->Transmission.fMaxReverseVelocity; + } +#endif float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); CVector vecTail = GetColModel()->boundingBox.min.y * GetForward(); - float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; + float fPedalState = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; float fThrustAccel; - if(fForwSpeed > 0.0f || fThrust > 0.0f) - fThrustAccel = (fThrust - pFlyingHandling->fThrustFallOff * fForwSpeed) * pFlyingHandling->fThrust; + if(fForwSpeed > 0.0f || fPedalState > 0.0f) + fThrustAccel = (fPedalState - fThrustFallOff * fForwSpeed) * fThrust; else - fThrustAccel = Min(fThrust - 8.0f * pFlyingHandling->fThrustFallOff * fForwSpeed, 0.0f) * pFlyingHandling->fThrust; + fThrustAccel = Min(fPedalState - fThrustFallOffBack * fForwSpeed, 0.0f) * fThrust; if(flightModel == FLIGHT_MODEL_PLANE_UNUSED) fThrustAccel *= 0.3f; else if(flightModel == FLIGHT_MODEL_PLANE) @@ -396,14 +405,18 @@ CVehicle::FlyingControl(eFlightModel flightModel) float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed; ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail); - float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); - float fLiftAccel = (pFlyingHandling->fAttackLift * fLift + pFlyingHandling->fFormLift) * fForwSpeed * fForwSpeed; + float fLift = DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); //accel*angle + float fLiftAccel = (pFlyingHandling->fFormLift - pFlyingHandling->fAttackLift * fLift) * SQR(fForwSpeed); float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep(); if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) { if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f) fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass; else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f) fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass; +#ifdef BETTER_ALLCARSAREDODO_CHEAT + else if(bAllDodosCheat && GetPosition().z > 170.0f) + fLiftImpulse = CTimer::GetTimeStep() * 0.9f * GRAVITY * m_fMass; +#endif } ApplyMoveForce(fLiftImpulse * GetUp()); @@ -433,7 +446,7 @@ CVehicle::FlyingControl(eFlightModel flightModel) case FLIGHT_MODEL_HELI: { #ifdef RESTORE_ALLCARSHELI_CHEAT - tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling; + tFlyingHandlingData* flyingHandling = bAllCarCheat && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling; #else tFlyingHandlingData* flyingHandling = pFlyingHandling; #endif |