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-rw-r--r--src/vehicles/Automobile.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 8c5c8f8e..883177aa 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -83,14 +83,16 @@ public:
float m_aWheelRotation[4];
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
+ float m_fRotorSpeed;
uint8 field_4D8;
uint8 bTaxiLight : 1;
- uint8 bHadDriver : 1; // for bombs
+ //uint8 bHadDriver : 1; // for bombs
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
uint8 bWaterTight : 1; // no damage for non-player peds
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
+ uint8 bTankDetonateCars : 1;
int16 field_4E0;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
@@ -145,7 +147,7 @@ public:
void RemoveRefsToVehicle(CEntity *ent);
void BlowUpCar(CEntity *ent);
bool SetUpWheelColModel(CColModel *colModel);
- void BurstTyre(uint8 tyre);
+ void BurstTyre(uint8 tyre, bool applyForces);
bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset);
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
@@ -178,6 +180,8 @@ public:
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
+ void TellHeliToGoToCoors(float x, float y, float z, uint8 speed);
+
void Fix(void);
void SetComponentVisibility(RwFrame *frame, uint32 flags);
void SetupModelNodes(void);