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-rw-r--r--src/vehicles/Automobile.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 66452477..95a68769 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "main.h"
#include "General.h"
@@ -2192,8 +2192,8 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
}
// move body cast
- if(phys->IsStatic()){
- phys->bIsStatic = false;
+ if(phys->GetIsStatic()){
+ phys->SetIsStatic(false);
phys->m_nStaticFrames = 0;
phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
phys->AddToMovingList();
@@ -3746,7 +3746,6 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
case ANIM_CAR_ROLLDOOR_LOW:
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
break;
- break;
case ANIM_CAR_GETOUT_LHS:
case ANIM_CAR_GETOUT_LOW_LHS:
case ANIM_CAR_GETOUT_RHS:
@@ -3760,6 +3759,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
case ANIM_CAR_PULLOUT_RHS:
case ANIM_CAR_PULLOUT_LOW_RHS:
OpenDoor(component, door, 1.0f);
+ break;
case ANIM_COACH_OPEN_L:
case ANIM_COACH_OPEN_R:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
@@ -4385,7 +4385,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
- obj->bIsStatic = false;
+ obj->SetIsStatic(false);
obj->bIsPickup = false;
obj->bUseVehicleColours = true;
obj->m_colour1 = m_currentColour1;