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Diffstat (limited to 'src/skel/win/win.cpp')
-rw-r--r--src/skel/win/win.cpp114
1 files changed, 73 insertions, 41 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 484c6fe8..5c5c7ece 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -19,7 +19,12 @@
#pragma warning( push )
#pragma warning( disable : 4005)
+
+#ifdef USE_D3D9
+#include <d3d9.h>
+#else
#include <d3d8.h>
+#endif
#include <ddraw.h>
#include <dinput.h>
#include <DShow.h>
@@ -27,7 +32,9 @@
#define WM_GRAPHNOTIFY WM_USER+13
+#ifndef USE_D3D9
#pragma comment( lib, "d3d8.lib" )
+#endif
#pragma comment( lib, "ddraw.lib" )
#pragma comment( lib, "Winmm.lib" )
#pragma comment( lib, "dxguid.lib" )
@@ -76,7 +83,6 @@ static psGlobalType PsGlobal;
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
#include "common.h"
-#include "patcher.h"
#include "main.h"
#include "FileMgr.h"
#include "Text.h"
@@ -103,7 +109,7 @@ IMediaSeeking *pMS = nil;
DWORD dwDXVersion;
SIZE_T _dwMemTotalPhys;
-SIZE_T _dwMemAvailPhys;
+size_t _dwMemAvailPhys;
SIZE_T _dwMemTotalVirtual;
SIZE_T _dwMemAvailVirtual;
DWORD _dwMemTotalVideo;
@@ -306,34 +312,6 @@ psNativeTextureSupport(void)
/*
*****************************************************************************
*/
-static BOOL
-InitApplication(HANDLE instance)
-{
- /*
- * Perform any necessary MS Windows application initialization. Basically,
- * this means registering the window class for this application.
- */
-
- WNDCLASS windowClass;
-
- windowClass.style = CS_BYTEALIGNWINDOW;
- windowClass.lpfnWndProc = (WNDPROC) MainWndProc;
- windowClass.cbClsExtra = 0;
- windowClass.cbWndExtra = 0;
- windowClass.hInstance = (HINSTANCE)instance;
- windowClass.hIcon = nil;
- windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
- windowClass.hbrBackground = nil;
- windowClass.lpszMenuName = NULL;
- windowClass.lpszClassName = AppClassName;
-
- return RegisterClass(&windowClass);
-}
-
-
-/*
- *****************************************************************************
- */
static HWND
InitInstance(HANDLE instance)
{
@@ -450,6 +428,16 @@ DWORD GetDXVersion()
dwDXVersion = 0x700;
pDD7->Release();
+#ifdef USE_D3D9
+ HINSTANCE hD3D9DLL = LoadLibrary("D3D9.DLL");
+ if (hD3D9DLL != nil) {
+ FreeLibrary(hDDrawDLL);
+ FreeLibrary(hD3D9DLL);
+
+ dwDXVersion = 0x900;
+ return dwDXVersion;
+ }
+#endif
//-------------------------------------------------------------------------
// DirectX 8.0 Checks
@@ -499,6 +487,7 @@ DWORD GetDXVersion()
/*
*****************************************************************************
*/
+#ifndef _WIN64
static char cpuvendor[16] = "UnknownVendr";
__declspec(naked) const char * _psGetCpuVendr()
{
@@ -572,6 +561,7 @@ void _psPrintCpuInfo()
if ( FeaturesEx & 0x80000000 )
debug("with 3DNow");
}
+#endif
/*
*****************************************************************************
@@ -647,9 +637,9 @@ psInitialize(void)
gGameState = GS_START_UP;
TRACE("gGameState = GS_START_UP");
-
+#ifndef _WIN64
_psPrintCpuInfo();
-
+#endif
OSVERSIONINFO verInfo;
verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
@@ -1277,6 +1267,34 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
/*
*****************************************************************************
*/
+static BOOL
+InitApplication(HANDLE instance)
+{
+ /*
+ * Perform any necessary MS Windows application initialization. Basically,
+ * this means registering the window class for this application.
+ */
+
+ WNDCLASS windowClass;
+
+ windowClass.style = CS_BYTEALIGNWINDOW;
+ windowClass.lpfnWndProc = (WNDPROC)MainWndProc;
+ windowClass.cbClsExtra = 0;
+ windowClass.cbWndExtra = 0;
+ windowClass.hInstance = (HINSTANCE)instance;
+ windowClass.hIcon = nil;
+ windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
+ windowClass.hbrBackground = nil;
+ windowClass.lpszMenuName = NULL;
+ windowClass.lpszClassName = AppClassName;
+
+ return RegisterClass(&windowClass);
+}
+
+
+/*
+ *****************************************************************************
+ */
RwBool IsForegroundApp()
{
@@ -1285,8 +1303,11 @@ RwBool IsForegroundApp()
UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
{
+#ifdef USE_D3D9
+ LPDIRECT3D9 d3d = Direct3DCreate9(D3D_SDK_VERSION);
+#else
LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION);
-
+#endif
ASSERT(d3d != nil);
UINT refreshRate = INT_MAX;
@@ -1299,14 +1320,21 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
else
format = D3DFMT_R5G6B5;
+#ifdef USE_D3D9
+ UINT modeCount = d3d->GetAdapterModeCount(GcurSel, format);
+#else
UINT modeCount = d3d->GetAdapterModeCount(GcurSel);
-
+#endif
+
for ( UINT i = 0; i < modeCount; i++ )
{
D3DDISPLAYMODE mode;
+#ifdef USE_D3D9
+ d3d->EnumAdapterModes(GcurSel, format, i, &mode);
+#else
d3d->EnumAdapterModes(GcurSel, i, &mode);
-
+#endif
if ( mode.Width == width && mode.Height == height && mode.Format == format )
{
if ( mode.RefreshRate == 0 )
@@ -1600,7 +1628,7 @@ CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount)
RwInt32 i, len;
RwChar *res, *str, **aptr;
- len = strlen(cmdLine);
+ len = (int)strlen(cmdLine);
/*
* Count the number of arguments...
@@ -1688,11 +1716,11 @@ void InitialiseLanguage()
{
WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID());
WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID());
- WORD primLayout = PRIMARYLANGID((DWORD)GetKeyboardLayout(0));
+ WORD primLayout = PRIMARYLANGID((DWORD_PTR)GetKeyboardLayout(0));
WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID());
WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID());
- WORD subLayout = SUBLANGID((DWORD)GetKeyboardLayout(0));
+ WORD subLayout = SUBLANGID((DWORD_PTR)GetKeyboardLayout(0));
if ( primUserLCID == LANG_GERMAN
|| primSystemLCID == LANG_GERMAN
@@ -1926,16 +1954,15 @@ WinMain(HINSTANCE instance,
RwV2d pos;
RwInt32 argc, i;
RwChar **argv;
- StaticPatcher::Apply();
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
-/*
+#if 0
// TODO: make this an option somewhere
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
-*/
+#endif
/*
* Initialize the platform independent data.
@@ -2235,6 +2262,11 @@ WinMain(HINSTANCE instance,
CloseClip();
CoUninitialize();
+#ifdef FIX_BUGS
+ // draw one frame because otherwise we'll end up looking at black screen for a while if vsync is on
+ RsCameraShowRaster(Scene.camera);
+#endif
+
#ifdef PS2_MENU
extern char version_name[64];
if ( CGame::frenchGame || CGame::germanGame )