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-rw-r--r--src/rw/MemoryMgr.cpp2
-rw-r--r--src/rw/RwHelper.cpp9
2 files changed, 6 insertions, 5 deletions
diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp
index e2f6f144..2379692c 100644
--- a/src/rw/MemoryMgr.cpp
+++ b/src/rw/MemoryMgr.cpp
@@ -93,7 +93,7 @@ MemoryMgrFree(void *ptr)
void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
{
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
uintptr ptralign = align-1;
void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign);
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index cab3b68c..d3fbd1d0 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -255,7 +255,8 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
parent = stack[sp--];
else
parent = i;
- assert(parent >= 0 && parent < numBones);
+
+ //assert(parent >= 0 && parent < numBones);
}
}
@@ -263,7 +264,7 @@ RpHAnimAnimation*
HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
{
int i;
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined LIBRW
int numNodes = hier->numNodes*2; // you're supposed to have at least two KFs per node
#else
int numNodes = hier->numNodes;
@@ -277,7 +278,7 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
frame->q.real = 1.0f;
frame->q.imag.x = frame->q.imag.y = frame->q.imag.z = 0.0f;
frame->t.x = frame->t.y = frame->t.z = 0.0f;
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined LIBRW
// times are subtracted and divided giving NaNs
// so they can't both be 0
frame->time = i/hier->numNodes;
@@ -483,7 +484,7 @@ CameraSize(RwCamera * camera, RwRect * rect,
RwRaster *zRaster;
// BUG: game just changes camera raster's sizes, but this is a hack
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined LIBRW
/*
* Destroy rasters...
*/