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-rw-r--r--src/renderer/Sprite2d.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/renderer/Sprite2d.h b/src/renderer/Sprite2d.h
new file mode 100644
index 00000000..5abd8d71
--- /dev/null
+++ b/src/renderer/Sprite2d.h
@@ -0,0 +1,54 @@
+#pragma once
+
+class CSprite2d
+{
+ static float RecipNearClip;
+ static float NearScreenZ;
+ static float NearCamZ; // not original
+ static int nextBufferVertex;
+ static int nextBufferIndex;
+ static RwIm2DVertex maVertices[8];
+public:
+ RwTexture *m_pTexture;
+
+ static void SetRecipNearClip(void);
+ static void InitPerFrame(void);
+
+ CSprite2d(void) : m_pTexture(nil) {};
+ ~CSprite2d(void) { Delete(); };
+ void Delete(void);
+ void SetRenderState(void);
+ void SetTexture(const char *name);
+ void SetTexture(const char *name, const char *mask);
+ void SetAddressing(RwTextureAddressMode addr);
+ void Draw(float x, float y, float w, float h, const CRGBA &col);
+ void Draw(const CRect &rect, const CRGBA &col);
+ void Draw(const CRect &rect, const CRGBA &col,
+ float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
+ void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
+ void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col);
+
+ static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
+ static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
+ float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
+ static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
+ const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
+ static void SetVertices(int n, float *positions, float *uvs, const CRGBA &col);
+ static void SetMaskVertices(int n, float *positions);
+ static void SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
+ float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
+
+ static void DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
+ static void DrawRect(const CRect &r, const CRGBA &col);
+ static void DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
+ static void DrawAnyRect(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
+ const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
+
+ static void Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color);
+
+ static RwIm2DVertex* GetVertices() { return maVertices; };
+
+ static bool IsVertexBufferFull();
+ static void AddToBuffer(const CRect &a1, const CRGBA &a2, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10);
+ static void RenderVertexBuffer();
+};