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-rw-r--r--src/renderer/PlayerSkin.cpp164
1 files changed, 164 insertions, 0 deletions
diff --git a/src/renderer/PlayerSkin.cpp b/src/renderer/PlayerSkin.cpp
new file mode 100644
index 00000000..ee944ca7
--- /dev/null
+++ b/src/renderer/PlayerSkin.cpp
@@ -0,0 +1,164 @@
+#include "common.h"
+
+#include "main.h"
+#include "PlayerSkin.h"
+#include "TxdStore.h"
+#include "rtbmp.h"
+#include "ClumpModelInfo.h"
+#include "VisibilityPlugins.h"
+#include "World.h"
+#include "PlayerInfo.h"
+#include "CdStream.h"
+#include "FileMgr.h"
+#include "Directory.h"
+#include "RwHelper.h"
+#include "Timer.h"
+#include "Lights.h"
+#include "MemoryMgr.h"
+
+RpClump *gpPlayerClump;
+float gOldFov;
+
+int CPlayerSkin::m_txdSlot;
+
+void
+FindPlayerDff(uint32 &offset, uint32 &size)
+{
+ int file;
+ CDirectory::DirectoryInfo info;
+
+ file = CFileMgr::OpenFile("models\\gta3.dir", "rb");
+
+ do {
+ if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo)))
+ return;
+ } while (strcasecmp("player.dff", info.name) != 0);
+
+ offset = info.offset;
+ size = info.size;
+}
+
+void
+LoadPlayerDff(void)
+{
+ RwStream *stream;
+ RwMemory mem;
+ uint32 offset, size;
+ uint8 *buffer;
+ bool streamWasAdded = false;
+
+ if (CdStreamGetNumImages() == 0) {
+ CdStreamAddImage("models\\gta3.img");
+ streamWasAdded = true;
+ }
+
+ FindPlayerDff(offset, size);
+ buffer = (uint8*)RwMallocAlign(size << 11, 2048);
+ CdStreamRead(0, buffer, offset, size);
+ CdStreamSync(0);
+
+ mem.start = buffer;
+ mem.length = size << 11;
+ stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
+
+ if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
+ gpPlayerClump = RpClumpStreamRead(stream);
+
+ RwStreamClose(stream, &mem);
+ RwFreeAlign(buffer);
+
+ if (streamWasAdded)
+ CdStreamRemoveImages();
+}
+
+void
+CPlayerSkin::Initialise(void)
+{
+ // empty on PS2
+ m_txdSlot = CTxdStore::AddTxdSlot("skin");
+ CTxdStore::Create(m_txdSlot);
+ CTxdStore::AddRef(m_txdSlot);
+}
+
+void
+CPlayerSkin::Shutdown(void)
+{
+ // empty on PS2
+ CTxdStore::RemoveTxdSlot(m_txdSlot);
+}
+
+RwTexture *
+CPlayerSkin::GetSkinTexture(const char *texName)
+{
+ RwTexture *tex;
+ RwRaster *raster;
+ int32 width, height, depth, format;
+
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(m_txdSlot);
+ tex = RwTextureRead(texName, NULL);
+ CTxdStore::PopCurrentTxd();
+ if (tex != nil) return tex;
+
+ if (strcmp(DEFAULT_SKIN_NAME, texName) == 0 || texName[0] == '\0')
+ sprintf(gString, "models\\generic\\player.bmp");
+ else
+ sprintf(gString, "skins\\%s.bmp", texName);
+
+ if (RwImage *image = RtBMPImageRead(gString)) {
+ RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
+ raster = RwRasterCreate(width, height, depth, format);
+ RwRasterSetFromImage(raster, image);
+
+ tex = RwTextureCreate(raster);
+ RwTextureSetName(tex, texName);
+ RwTextureSetFilterMode(tex, rwFILTERLINEAR);
+ RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
+
+ RwImageDestroy(image);
+ }
+ return tex;
+}
+
+void
+CPlayerSkin::BeginFrontendSkinEdit(void)
+{
+ LoadPlayerDff();
+ RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
+ CWorld::Players[0].LoadPlayerSkin();
+ gOldFov = CDraw::GetFOV();
+ CDraw::SetFOV(30.0f);
+}
+
+void
+CPlayerSkin::EndFrontendSkinEdit(void)
+{
+ RpClumpDestroy(gpPlayerClump);
+ gpPlayerClump = NULL;
+ CDraw::SetFOV(gOldFov);
+}
+
+void
+CPlayerSkin::RenderFrontendSkinEdit(void)
+{
+ static float rotation = 0.0f;
+ RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
+ const RwV3d pos = { 1.35f, 0.35f, 7.725f };
+ const RwV3d axis = { 0.0f, 1.0f, 0.0f };
+ static uint32 LastFlash = 0;
+
+ RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
+
+ if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
+ rotation += 2.0f;
+ if (rotation > 360.0f)
+ rotation -= 360.0f;
+ LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE);
+ RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT);
+ RwFrameRotate(frame, &axis, rotation, rwCOMBINEPRECONCAT);
+ RwFrameUpdateObjects(frame);
+ SetAmbientColours(&AmbientColor);
+ RpClumpRender(gpPlayerClump);
+}