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-rw-r--r--src/renderer/Font.cpp1612
1 files changed, 1612 insertions, 0 deletions
diff --git a/src/renderer/Font.cpp b/src/renderer/Font.cpp
new file mode 100644
index 00000000..b38b0efd
--- /dev/null
+++ b/src/renderer/Font.cpp
@@ -0,0 +1,1612 @@
+#include "common.h"
+
+#include "main.h"
+#include "Sprite2d.h"
+#include "TxdStore.h"
+#include "Font.h"
+#ifdef BUTTON_ICONS
+#include "FileMgr.h"
+#endif
+#include "Timer.h"
+#include "Frontend.h"
+
+//--LCS: todo scaling (needs CSprite2d reversed), SuspendHandler, ReplaceGermanSZ, volatile mem, other todos
+
+void
+AsciiToUnicode(const char *src, wchar *dst)
+{
+ while((*dst++ = (unsigned char)*src++) != '\0');
+}
+
+void
+UnicodeStrcat(wchar *dst, wchar *append)
+{
+ UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
+}
+
+void
+UnicodeStrcpy(wchar *dst, const wchar *src)
+{
+ while((*dst++ = *src++) != '\0');
+}
+
+int
+UnicodeStrlen(const wchar *str)
+{
+ int len;
+ for(len = 0; *str != '\0'; len++, str++);
+ return len;
+}
+
+void
+UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
+{
+ while (*src != '\0') {
+ if (*src < 'a' || *src > 'z')
+ *dst = *src;
+ else
+ *dst = *src - 32;
+ dst++;
+ src++;
+ }
+ *dst = '\0';
+}
+
+CFontDetails CFont::Details;
+bool16 CFont::NewLine;
+CSprite2d CFont::Sprite[MAX_FONTS];
+CFontRenderState CFont::RenderState;
+
+int16 CFont::Size[MAX_FONTS][419] = {
+ {15, 6, 8, 24, 22, 28, 28, 2, 8, 8, 12, 24, 8, 10, 8, 12, 24, 8, 22, 20, 24, 22, 22, 22, 24, 22, 8, 8, 22, 22, 24, 16, 28, 26, 20, 22, 22, 18, 18,
+ 24, 22, 4, 16, 20, 18, 26, 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 6, 26, 20, 22, 22, 18, 18, 24, 22, 4, 16, 20, 18, 26,
+ 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24,
+ 24, 24, 22, 24, 20, 20, 20, 20, 26, 22, 20, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24, 24, 24, 22, 24, 20, 20, 20,
+ 20, 26, 22, 24, 24, 8, 16, 10, 8, 28, 8, 8, 18, 16, 10, 28, 8, 28, 24, 6, 16, 22, 18, 24, 4, 14, 10, 26, 14, 16, 26, 12, 2, 16, 16, 32, 19, 19, 19,
+ 19, 19, 19, 19, 19, 24, 19, 19, 19, 19, 19, 19, 19, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28},
+ {10, 12, 20, 24, 28, 30, 28, 12, 14, 14, 20, 24, 12, 16, 10, 28, 26, 20, 24, 24, 26, 24, 24, 24, 24, 24, 12, 12, 22, 22, 24, 24, 32, 28, 24, 26, 26, 24, 22,
+ 28, 26, 10, 22, 26, 22, 30, 28, 28, 26, 30, 26, 26, 28, 26, 26, 32, 26, 26, 26, 14, 18, 14, 22, 22, 14, 22, 22, 22, 22, 22, 18, 22, 22, 10, 12, 20, 10, 28,
+ 20, 22, 22, 22, 20, 22, 20, 20, 20, 30, 20, 22, 20, 16, 10, 16, 20, 0, 28, 28, 28, 28, 28, 28, 32, 26, 24, 24, 24, 24, 14, 14, 18, 16, 30, 28, 28, 28, 28,
+ 28, 28, 20, 30, 26, 26, 26, 26, 28, 26, 22, 22, 22, 22, 22, 22, 22, 32, 22, 22, 22, 22, 22, 14, 14, 18, 16, 22, 20, 22, 22, 22, 22, 22, 22, 24, 20, 20, 20,
+ 20, 22, 22, 22, 26, 12, 18, 18, 12, 32, 12, 12, 18, 18, 18, 32, 12, 32, 28, 10, 22, 28, 24, 28, 10, 26, 16, 30, 16, 20, 30, 18, 14, 18, 24, 32, 30, 30, 30,
+ 30, 24, 28, 24, 20, 24, 20, 20, 22, 20, 20, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, -2, 0, 0, 2, 0, 0, 0, 0, -2, -2, 0, 0, 0, -2, -2, -2, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0,
+ 0, 0, -2, -2, 0, 0, -2, 0, -2, 1, 0, -2, -1, 0, 0, 0, -2, 0, 0, 0, -2, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, -2, -2, -2, -2, 0, 0, -2, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28},
+ {15, 8, 0, 0, 18, 0, 22, 8, 13, 13, 0, 0, 7, 0, 8, 22, 18, 17, 18, 18, 20, 18, 18, 18, 18, 18, 8, 18, 18, 18, 18, 18, 15, 18, 18, 8, 18, 18, 13,
+ 28, 18, 18, 18, 18, 18, 18, 20, 18, 19, 30, 18, 18, 18, 18, 18, 18, 0, 18, 0, 28, 18, 18, 18, 18, 0, 8, 8, 8, 8, 0, 18, 18, 18, 18, 0, 18, 0, 0,
+ 18, 18, 18, 18, 0, 0, 20, 30, 18, 8, 9, 9, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22}
+};
+
+
+int FontSizeIncrementers[] = { 4, -2, 2 };
+
+wchar foreign_table[128] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175,
+ 128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141,
+ 0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150,
+ 151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164,
+ 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
+};
+
+union tFontRenderStatePointer
+{
+ CFontRenderState *pRenderState;
+ wchar *pStr;
+
+ void Align()
+ {
+ if ((uintptr)pStr % 4)
+ pStr++;
+ }
+};
+
+tFontRenderStatePointer FontRenderStatePointer;
+uint8 FontRenderStateBuf[1024];
+
+#ifdef BUTTON_ICONS
+CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
+int CFont::PS2Symbol = BUTTON_NONE;
+int CFont::ButtonsSlot = -1;
+#endif // BUTTON_ICONS
+
+//--TODO(LCS): volatile memory
+void
+CFont::Initialise(void)
+{
+ int slot;
+
+ if (gMakeResources)
+ {
+ slot = CTxdStore::AddTxdSlot("fonts");
+ CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
+ CTxdStore::AddRef(slot);
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(slot);
+ Sprite[0].SetTexture("font2", "font2m");
+ Sprite[1].SetTexture("font1", "font1m");
+ Sprite[2].SetTexture("font3", "font3m");
+ CTxdStore::PopCurrentTxd();
+ }
+ else
+ slot = CTxdStore::FindTxdSlot("fonts");
+ SetScale(1.0f, 1.0f);
+ SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
+ SetSlant(0.0f);
+ SetColor(CRGBA(255, 255, 255, 0));
+ SetJustifyOff();
+ SetCentreOff();
+ SetWrapx(SCREEN_WIDTH);
+ SetCentreSize(SCREEN_WIDTH);
+ SetBackgroundOff();
+ SetBackgroundColor(CRGBA(128, 128, 128, 128));
+ SetBackGroundOnlyTextOff();
+ SetPropOn();
+ SetFontStyle(FONT_BANK);
+ SetRightJustifyWrap(0.0f);
+ SetAlphaFade(255.0f);
+ SetDropShadowPosition(0);
+ SetOutlineColor(CRGBA(0, 0, 0, 0));
+ SetOutlineOn(0);
+ SetNewLineAdd(0);
+ SetNewLineAdd(2);
+
+ /*
+ if (mspCompressedTexList)
+ {
+ // TODO (LCS): volatile shit
+ }
+ */
+
+#if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS)
+ // loaded in CMenuManager with GAMEPAD_MENU defined
+ LoadButtons("MODELS/X360BTNS.TXD");
+#endif
+}
+
+#ifdef BUTTON_ICONS
+void
+CFont::LoadButtons(const char *txdPath)
+{
+ if (int file = CFileMgr::OpenFile(txdPath)) {
+ CFileMgr::CloseFile(file);
+ if (ButtonsSlot == -1)
+ ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
+ else {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxd(ButtonsSlot);
+ }
+ CTxdStore::LoadTxd(ButtonsSlot, txdPath);
+ CTxdStore::AddRef(ButtonsSlot);
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(ButtonsSlot);
+ ButtonSprite[BUTTON_UP].SetTexture("thumblyu");
+ ButtonSprite[BUTTON_DOWN].SetTexture("thumblyd");
+ ButtonSprite[BUTTON_LEFT].SetTexture("thumblxl");
+ ButtonSprite[BUTTON_RIGHT].SetTexture("thumblxr");
+ ButtonSprite[BUTTON_CROSS].SetTexture("cross");
+ ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
+ ButtonSprite[BUTTON_SQUARE].SetTexture("square");
+ ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
+ ButtonSprite[BUTTON_L1].SetTexture("l1");
+ ButtonSprite[BUTTON_L2].SetTexture("l2");
+ ButtonSprite[BUTTON_L3].SetTexture("l3");
+ ButtonSprite[BUTTON_R1].SetTexture("r1");
+ ButtonSprite[BUTTON_R2].SetTexture("r2");
+ ButtonSprite[BUTTON_R3].SetTexture("r3");
+ ButtonSprite[BUTTON_RSTICK_UP].SetTexture("thumbryu");
+ ButtonSprite[BUTTON_RSTICK_DOWN].SetTexture("thumbryd");
+ ButtonSprite[BUTTON_RSTICK_LEFT].SetTexture("thumbrxl");
+ ButtonSprite[BUTTON_RSTICK_RIGHT].SetTexture("thumbrxr");
+ CTxdStore::PopCurrentTxd();
+ }
+ else {
+ if (ButtonsSlot != -1) {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxdSlot(ButtonsSlot);
+ ButtonsSlot = -1;
+ }
+ }
+}
+#endif // BUTTON_ICONS
+
+#ifdef MORE_LANGUAGES
+void
+CFont::ReloadFonts(uint8 set)
+{
+ if (Slot != -1 && LanguageSet != set) {
+ Sprite[0].Delete();
+ Sprite[1].Delete();
+ Sprite[2].Delete();
+ if (IsJapanese())
+ Sprite[3].Delete();
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::RemoveTxd(Slot);
+ switch (set)
+ {
+ case FONT_LANGSET_EFIGS:
+ default:
+ CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD");
+ break;
+ case FONT_LANGSET_POLISH:
+ CTxdStore::LoadTxd(Slot, "MODELS/FONTS_P.TXD");
+ break;
+ case FONT_LANGSET_RUSSIAN:
+ CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD");
+ break;
+ case FONT_LANGSET_JAPANESE:
+ CTxdStore::LoadTxd(Slot, "MODELS/FONTS_J.TXD");
+ break;
+ }
+ CTxdStore::SetCurrentTxd(Slot);
+ Sprite[0].SetTexture("font2", "font2_mask");
+ if (set == FONT_LANGSET_JAPANESE) {
+ Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
+ Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
+ }
+ else
+ Sprite[1].SetTexture("pager", "pager_mask");
+ Sprite[2].SetTexture("font1", "font1_mask");
+ CTxdStore::PopCurrentTxd();
+ }
+ LanguageSet = set;
+}
+#endif
+
+//--TODO(LCS): gpFonts
+void
+CFont::Shutdown(void)
+{
+#ifdef BUTTON_ICONS
+ if (ButtonsSlot != -1) {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxdSlot(ButtonsSlot);
+ ButtonsSlot = -1;
+ }
+#endif
+ Sprite[0].Delete();
+ Sprite[1].Delete();
+ Sprite[2].Delete();
+#ifdef MORE_LANGUAGES
+ if (IsJapanese())
+ Sprite[3].Delete();
+ CTxdStore::RemoveTxdSlot(Slot);
+ Slot = -1;
+#else
+ CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts"));
+#endif
+}
+
+//--LCS: Done
+void
+CFont::InitPerFrame(void)
+{
+ RenderState.style = -1;
+ Details.anonymous_25 = 0;
+ FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
+ SetDropShadowPosition(0);
+ NewLine = false;
+#ifdef BUTTON_ICONS
+ PS2Symbol = BUTTON_NONE;
+#endif
+}
+
+#ifdef BUTTON_ICONS
+void
+CFont::DrawButton(float x, float y)
+{
+ if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
+ return;
+
+ if (PS2Symbol != BUTTON_NONE) {
+ CRect rect;
+ rect.left = x;
+ rect.top = RenderState.scaleY + RenderState.scaleY + y;
+ rect.right = RenderState.scaleY * 17.0f + x;
+ rect.bottom = RenderState.scaleY * 19.0f + y;
+
+ int vertexAlphaState;
+ void *raster;
+ RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
+ RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
+ if (RenderState.bIsShadow)
+ ButtonSprite[PS2Symbol].Draw(rect, RenderState.color);
+ else
+ ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, RenderState.color.a));
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
+ }
+}
+#endif
+
+//--LCS: TODO (mostly done but could use some checking)
+void
+CFont::PrintChar(float x, float y, wchar c)
+{
+ if (!(c >= 0 && c < 209)) return;
+
+ bool bDontPrint = false;
+ if(x <= 0.0f || x > SCREEN_WIDTH ||
+ y <= -12.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
+ return;
+
+ bDontPrint = c == '\0';
+ float w = GetCharacterWidth(c) / 32.0f;
+
+ if ( !RenderState.proportional && RenderState.rightJustify )
+ x += (GetCharacterWidth(c) - GetCharacterWidth(c, true)) * RenderState.scaleX;
+
+ if (Details.bFontHalfTexture && c == 208)
+ c = '\0';
+
+
+ float xoff = c % 16;
+ float yoff = c / 16;
+
+ // small float modifiers were left for pc
+
+ if(RenderState.style == FONT_BANK || RenderState.style == FONT_STANDARD){
+ if (bDontPrint) return;
+ if (RenderState.slant == 0.0f) {
+ if (c < 192) {
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.scaleX * 0.96f,
+ y + 40.0f * RenderState.scaleY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 12.8f + 0.0021f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f,
+ (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f);
+ } else {
+ float xScale = 0.54f;
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ xScale = 0.486f;
+ CSprite2d::AddToBuffer(
+ CRect(x, y + RenderState.scaleY * 4.0f,
+ x + 32.0f * RenderState.scaleY * xScale * 0.96f,
+ y + 4.0f * RenderState.scaleY + 16.0f * RenderState.scaleY),
+ RenderState.color,
+ xoff / 16.0f, yoff / 12.8f + 0.0021f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.017f,
+ (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f);
+ }
+ } else
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.scaleX * 0.96f,
+ y + 40.0f * RenderState.scaleY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 12.8f + 0.00055f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
+ (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
+ } else {
+ if (bDontPrint) return;
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.scaleX * w,
+ y + 32.0f * RenderState.scaleY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 6.4f,
+ (xoff + w) / 16.0f, yoff / 6.4f,
+ xoff / 16.0f, (yoff + 1.0f) / 6.4f,
+ (xoff + w) / 16.0f, (yoff + 1.0f) / 6.4f);
+ }
+}
+
+#ifdef MORE_LANGUAGES
+bool CFont::IsJapanesePunctuation(wchar *str)
+{
+ return (*str == 0xE7 || *str == 0x124 || *str == 0x126 || *str == 0x128 || *str == 0x104 || *str == ',' || *str == '>' || *str == '!' || *str == 0x99 || *str == '?' || *str == ':');
+}
+
+bool CFont::IsAnsiCharacter(wchar *s)
+{
+ if (*s >= 'A' && *s <= 'Z')
+ return true;
+ if (*s >= 'a' && *s <= 'z')
+ return true;
+ if (*s >= '0' && *s <= ':')
+ return true;
+ if (*s == '(' || *s == ')')
+ return true;
+ if (*s == 'D' || *s == '$')
+ return true;
+ return false;
+}
+#endif
+
+//--LCS: TODO (mostly done but could use some checking)
+void
+CFont::RenderFontBuffer()
+{
+ if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
+
+ float textPosX;
+ float textPosY;
+ CRGBA color;
+ bool bBold = false;
+ bool bFlash = false;
+
+ Sprite[RenderState.style].SetRenderState();
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); // TODO: not in lcs
+ RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
+ textPosX = RenderState.fTextPosX;
+ textPosY = RenderState.fTextPosY;
+ color = RenderState.color;
+ tFontRenderStatePointer pRenderStateBufPointer;
+ pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
+ for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
+ if (*pRenderStateBufPointer.pStr == '\0') {
+ tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
+ tmpPointer.pStr++;
+ tmpPointer.Align();
+ if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
+ break;
+
+ RenderState = *(tmpPointer.pRenderState++);
+
+ pRenderStateBufPointer = tmpPointer;
+
+ textPosX = RenderState.fTextPosX;
+ textPosY = RenderState.fTextPosY;
+ color = RenderState.color;
+ }
+ if (*pRenderStateBufPointer.pStr == '~') {
+#ifdef BUTTON_ICONS
+ PS2Symbol = BUTTON_NONE;
+#endif
+ pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
+#ifdef BUTTON_ICONS
+ if(PS2Symbol != BUTTON_NONE) {
+ DrawButton(textPosX, textPosY);
+ textPosX += RenderState.scaleY * 17.0f;
+ PS2Symbol = BUTTON_NONE;
+ }
+#endif
+ if (bFlash) {
+ if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
+ Details.bFlashState = !Details.bFlashState;
+ Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
+ }
+ Details.color.alpha = Details.bFlashState ? 0 : 255;
+ }
+ if (!RenderState.bIsShadow && !RenderState.bOutlineOn)
+ RenderState.color = color;
+ }
+ wchar c = *pRenderStateBufPointer.pStr;
+ c -= ' ';
+ if (c == 200) c = '^';
+ if (c == 201) c = '>';
+ if (RenderState.bFontHalfTexture)
+ c = FindNewCharacter(c);
+ if (RenderState.slant != 0.0f)
+ textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
+ PrintChar(textPosX, textPosY, c);
+ if (bBold) {
+ PrintChar(textPosX + 1.0f, textPosY, c);
+ PrintChar(textPosX + 2.0f, textPosY, c);
+ textPosX += 2.0f;
+ }
+ textPosX += RenderState.scaleX * GetCharacterWidth(c);
+//#ifdef FIX_BUGS
+// // PS2 uses different chars for some symbols
+// if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
+//#endif
+ if (c == '\0')
+ textPosX += RenderState.fExtraSpace;
+ }
+ CSprite2d::RenderVertexBuffer();
+ FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
+}
+
+
+//--LCS: TODO
+void
+CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
+{
+ wchar *s;
+
+ if (RenderState.style != Details.style) {
+ RenderFontBuffer();
+ RenderState.style = Details.style;
+ }
+
+ if (Details.outlineColor.a != 0) {
+ CRGBA color = Details.color;
+ Details.color = Details.outlineColor;
+ Details.bOutlineOn = true;
+ Details.outlineColor.a = 0;
+ Details.dropShadowPosition = 0;
+ Details.bIsShadow = false;
+ PrintString(x, y, Details.anonymous_25, start, end, spwidth);
+ Details.color = color;
+ Details.bOutlineOn = false;
+ } else {
+ float dropShadowPosition = Details.dropShadowPosition;
+ if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
+ CRGBA color = Details.color;
+ Details.color = Details.dropColor;
+ Details.dropShadowPosition = 0;
+ Details.bIsShadow = true;
+ if (Details.slant != 0.0f) {
+ Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
+ Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
+ PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
+ Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
+ Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
+ } else {
+ PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
+ }
+ Details.color = color;
+ Details.dropShadowPosition = dropShadowPosition;
+ Details.bIsShadow = false;
+ }
+ }
+ if ((uintptr)FontRenderStatePointer.pStr >= (uintptr)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - sizeof(wchar) * (end - start + 2) - sizeof(CFontRenderState))
+ RenderFontBuffer();
+ CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
+ pRenderState->fTextPosX = x;
+ pRenderState->fTextPosY = y;
+ pRenderState->scaleX = Details.scaleX;
+ pRenderState->scaleY = Details.scaleY;
+ pRenderState->color = Details.color;
+ pRenderState->fExtraSpace = spwidth;
+ pRenderState->slant = Details.slant;
+ pRenderState->slantRefX = Details.slantRefX;
+ pRenderState->slantRefY = Details.slantRefY;
+ pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
+ pRenderState->proportional = Details.proportional;
+ pRenderState->style = Details.style;
+ pRenderState->bIsShadow = Details.bIsShadow;
+ FontRenderStatePointer.pRenderState++;
+
+ for(s = start; s < end;){
+ if (*s == '~') {
+ for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
+ *FontRenderStatePointer.pStr = *(s++);
+ }
+ if (Details.bFlash) {
+ if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
+ Details.bFlashState = !Details.bFlashState;
+ Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
+ }
+ Details.color.a = Details.bFlashState ? 0 : 255;
+ }
+ } else
+ *(FontRenderStatePointer.pStr++) = *(s++);
+ }
+ *(FontRenderStatePointer.pStr++) = '\0';
+ FontRenderStatePointer.Align();
+}
+
+// LCS: Done
+void
+CFont::PrintStringFromBottom(float x, float y, wchar *str)
+{
+ y -= (32.0f * Details.scaleY / 2.0f + Details.line * Details.scaleY) * GetNumberLines(x, y, str);
+ if (Details.slant != 0.0f)
+ y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
+ PrintString(x, y, str);
+}
+
+//--LCS: TODO
+void
+CFont::PrintString(float xstart, float ystart, wchar *s)
+{
+ CRect rect;
+ int numSpaces;
+ float lineLength;
+ float x, y;
+ bool first;
+ wchar *start, *t;
+
+ CRGBA outlineColor = Details.outlineColor;
+ CFont::SetFlashOff();
+
+ if(*s == '*')
+ return;
+
+ Details.anonymous_25++;
+ if(Details.background){
+ RenderState.color = Details.color;
+ GetNumberLines(xstart, ystart, s); // BUG: result not used
+ GetTextRect(&rect, xstart, ystart, s);
+ CSprite2d::DrawRect(rect, Details.backgroundColor);
+ }
+
+ lineLength = 0.0f;
+ numSpaces = 0;
+ first = true;
+ if(Details.centre || Details.rightJustify)
+ x = 0.0f;
+ else
+ x = xstart;
+ y = ystart;
+ start = s;
+
+ // This is super ugly, I blame R*
+ for(;;){
+ for(;;){
+ for(;;){
+ if(*s == '\0')
+ return;
+ float xend = Details.centre ? Details.centreSize :
+ Details.rightJustify ? xstart - Details.rightJustifyWrap :
+ Details.wrapX;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont())
+ xend -= SCREEN_SCALE_X(21.0f * 2.0f);
+#endif
+ if(x + GetStringWidth(s) > xend && !first){
+#ifdef MORE_LANGUAGES
+ if (IsJapanese() && IsJapanesePunctuation(s))
+ s--;
+#endif
+ // flush line
+ float spaceWidth = !Details.justify || Details.centre ? 0.0f :
+ (Details.wrapX - lineLength) / numSpaces;
+ float xleft = Details.centre ? xstart - x/2 :
+ Details.rightJustify ? xstart - x :
+ xstart;
+#ifdef MORE_LANGUAGES
+ PrintString(xleft, y, start, s, spaceWidth, xstart);
+#else
+ PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth);
+#endif
+ // reset things
+ lineLength = 0.0f;
+ numSpaces = 0;
+ first = true;
+ if(Details.centre || Details.rightJustify)
+ x = 0.0f;
+ else
+ x = xstart;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont())
+ y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
+ else
+#endif
+ y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
+ start = s;
+ }else
+ break;
+ }
+ // advance by one word
+ t = GetNextSpace(s);
+ if(t[0] == '\0' ||
+ t[0] == ' ' && t[1] == '\0')
+ break;
+ if(!first)
+ numSpaces++;
+ first = false;
+ x += GetStringWidth(s) + GetCharacterSize(*t - ' ');
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont() && IsAnsiCharacter(s))
+ x += 21.0f;
+#endif
+ lineLength = x;
+ s = t+1;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont() && !*s) {
+ x += GetStringWidth(s);
+ if (IsAnsiCharacter(s))
+ x += 21.0f;
+ float xleft = Details.centre ? xstart - x / 2 :
+ Details.rightJustify ? xstart - x :
+ xstart;
+ if (PrintString(xleft, y, start, s, 0.0f, xstart))
+ {
+ start = s;
+ if (!Details.centre && !Details.rightJustify)
+ x = xstart;
+ else
+ x = 0.0f;
+
+ y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
+ numSpaces = 0;
+ first = true;
+ lineLength = 0.0f;
+ }
+ }
+#endif
+ }
+ // print rest
+ if(t[0] == ' ' && t[1] == '\0')
+ t[0] = '\0';
+ x += GetStringWidth(s);
+ s = t;
+ float xleft = Details.centre ? xstart - x/2 :
+ Details.rightJustify ? xstart - x :
+ xstart;
+#ifdef MORE_LANGUAGES
+ if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) {
+ start = s;
+ if (!Details.centre && !Details.rightJustify)
+ x = xstart;
+ else
+ x = 0.0f;
+ y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
+ numSpaces = 0;
+ first = true;
+ lineLength = 0.0f;
+ }
+#else
+ PrintString(xleft, y, Details.anonymous_25, start, s, 0.0f);
+#endif
+ }
+}
+
+//--LCS: TODO
+int
+CFont::GetNumberLines(float xstart, float ystart, wchar *s)
+{
+ int n;
+ float x, y;
+ wchar *t;
+ n = 0;
+
+#ifdef MORE_LANGUAGES
+ bool bSomeJapBool = false;
+
+ if (IsJapanese()) {
+ t = s;
+ wchar unused;
+ while (*t) {
+ if (*t == JAP_TERMINATION || *t == '~')
+ t = ParseToken(t, &unused, true);
+ if (NewLine) {
+ n++;
+ NewLine = false;
+ bSomeJapBool = true;
+ }
+ t++;
+ }
+ }
+
+ if (bSomeJapBool) n--;
+#endif
+
+ if(Details.centre || Details.rightJustify)
+ x = 0.0f;
+ else
+ x = xstart;
+ y = ystart;
+
+ while(*s){
+#ifdef FIX_BUGS
+ float f = Details.centre ? Details.centreSize :
+ Details.rightJustify ? xstart - Details.rightJustifyWrap :
+ Details.wrapX;
+#else
+ float f = (Details.centre ? Details.centreSize : Details.wrapX);
+#endif
+
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont())
+ f -= SCREEN_SCALE_X(21.0f * 2.0f);
+#endif
+
+ if(x + GetStringWidth(s) > f){
+#ifdef MORE_LANGUAGES
+ if (IsJapanese())
+ {
+ if (IsJapanesePunctuation(s))
+ s--;
+ }
+#endif
+ // reached end of line
+ if(Details.centre || Details.rightJustify)
+ x = 0.0f;
+ else
+ x = xstart;
+ n++;
+ // Why even?
+#ifdef MORE_LANGUAGES
+ if (IsJapanese())
+ y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
+ else
+#endif
+ y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
+ }else{
+ // still space in current line
+ t = GetNextSpace(s);
+ if(*t == '\0'){
+ // end of string
+ x += GetStringWidth(s);
+#ifdef MORE_LANGUAGES
+ if (IsJapanese() && IsAnsiCharacter(s))
+ x += 21.0f;
+#endif
+ n++;
+ s = t;
+ }else{
+ x += GetStringWidth(s);
+#ifdef MORE_LANGUAGES
+ if (IsJapanese() && IsAnsiCharacter(s))
+ x += 21.0f;
+#endif
+ s = t+1;
+ x += GetCharacterSize(*t - ' ');
+#ifdef MORE_LANGUAGES
+ if (IsJapanese() && !*s)
+ n++;
+#endif
+ }
+ }
+ }
+
+ return n;
+}
+
+//--LCS: TODO
+void
+CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
+{
+ int numLines;
+ float x, y;
+ int16 maxlength;
+ wchar *t;
+
+ maxlength = 0;
+ numLines = 0;
+
+#ifdef MORE_LANGUAGES
+ if (IsJapanese()) {
+ numLines = GetNumberLines(xstart, ystart, s);
+ }else{
+#endif
+ if(Details.centre || Details.rightJustify)
+ x = 0.0f;
+ else
+ x = xstart;
+ y = ystart;
+
+#ifdef FIX_BUGS
+ float xEnd = Details.centre ? Details.centreSize :
+ Details.rightJustify ? xstart - Details.rightJustifyWrap :
+ Details.wrapX;
+#else
+ float xEnd = (Details.centre ? Details.centreSize : Details.wrapX);
+#endif
+ while(*s){
+ if(x + GetStringWidth(s) > xEnd){
+ // reached end of line
+ if(x > maxlength)
+ maxlength = x;
+ if(Details.centre || Details.rightJustify)
+ x = 0.0f;
+ else
+ x = xstart;
+ numLines++;
+ y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
+ }else{
+ // still space in current line
+ t = GetNextSpace(s);
+ if(*t == '\0'){
+ // end of string
+ x += GetStringWidth(s);
+ if(x > maxlength)
+ maxlength = x;
+ numLines++;
+ s = t;
+ }else{
+ x += GetStringWidth(s);
+ x += GetCharacterSize(*t - ' ');
+ s = t+1;
+ }
+ }
+ }
+#ifdef MORE_LANGUAGES
+ }
+#endif
+
+ if(Details.centre){
+ if(Details.backgroundOnlyText){
+ rect->left = xstart - maxlength/2 - 4.0f;
+ rect->right = xstart + maxlength/2 + 4.0f;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont()) {
+ rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
+ rect->top = ystart - (4.0f / 2.75f);
+ } else {
+#endif
+ rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f;
+ rect->top = ystart - 2.0f;
+#ifdef MORE_LANGUAGES
+ }
+#endif
+ }else{
+ rect->left = xstart - Details.centreSize*0.5f - 4.0f;
+ rect->right = xstart + Details.centreSize*0.5f + 4.0f;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont()) {
+ rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
+ rect->top = ystart - (4.0f / 2.75f);
+ } else {
+#endif
+ rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f;
+ rect->top = ystart - 2.0f;
+#ifdef MORE_LANGUAGES
+ }
+#endif
+ }
+ }else{
+ rect->left = xstart - 4.0f;
+ rect->right = Details.wrapX;
+ // WTF?
+ rect->bottom = ystart - 4.0f + 4.0f;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont())
+ rect->top = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f);
+ else
+#endif
+ rect->top = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + 2.0f;
+ }
+}
+
+//--LCS: done
+bool IsPunctuation(wchar c)
+{
+ switch (c)
+ {
+ case '!':
+ case '?':
+ case '.':
+ case ',':
+ case ':':
+ case ';':
+
+ // these are lucid it seems
+ //case '$':
+ //case '/':
+ //case '\\':
+ return true;
+ }
+ return false;
+}
+
+//--LCS: done
+float
+CFont::GetCharacterWidth(wchar c, bool forceProportional)
+{
+ if (RenderState.proportional || forceProportional)
+ {
+ float inc = c < 192 ? 0.0f : 4.0f;
+ return Size[RenderState.style][c] + Size[RenderState.style][c + 209] + FontSizeIncrementers[RenderState.style] + inc;
+ } else {
+ if (IsPunctuation(c + ' '))
+ return Size[RenderState.style][418] / 1.6f + FontSizeIncrementers[RenderState.style];
+ else
+ return Size[RenderState.style][418] + FontSizeIncrementers[RenderState.style];
+ }
+}
+
+//--LCS: done
+float
+CFont::GetCharacterSize(wchar c)
+{
+//#ifdef FIX_BUGS
+ // PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols
+// if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
+//#endif
+ if (Details.bFontHalfTexture)
+ c = FindNewCharacter(c);
+ if (Details.proportional) {
+ float inc = c < 192 ? 0.0f : 4.0f;
+ return (Size[Details.style][c] + Size[Details.style][c + 209] + FontSizeIncrementers[Details.style] + inc) * Details.scaleX;
+ } else {
+ if (IsPunctuation(c + ' '))
+ return (Size[Details.style][418] + FontSizeIncrementers[Details.style]) / 1.6f * Details.scaleX;
+ else
+ return Size[Details.style][418] + FontSizeIncrementers[Details.style] * Details.scaleX;
+ }
+}
+
+//--LCS: TODO
+float
+CFont::GetStringWidth(wchar *s, bool spaces)
+{
+ float w;
+
+ w = 0.0f;
+#ifdef MORE_LANGUAGES
+ if (IsJapanese())
+ {
+ do
+ {
+ if ((*s != ' ' || spaces) && *s != '\0') {
+ do {
+ while (*s == '~' || *s == JAP_TERMINATION) {
+ s++;
+#ifdef BUTTON_ICONS
+ switch (*s) {
+ case 'U':
+ case 'D':
+ case '<':
+ case '>':
+ case 'X':
+ case 'O':
+ case 'Q':
+ case 'T':
+ case 'K':
+ case 'M':
+ case 'A':
+ case 'J':
+ case 'V':
+ case 'C':
+ case '(':
+ case ')':
+ w += 17.0f * Details.scaleY;
+ break;
+ default:
+ break;
+ }
+#endif
+ while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
+ s++;
+ }
+ w += GetCharacterSize(*s - ' ');
+ ++s;
+ } while (*s == '~' || *s == JAP_TERMINATION);
+ }
+ } while (IsAnsiCharacter(s));
+ } else
+#endif
+ {
+ for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
+ if (c == '~') {
+ s++;
+#ifdef BUTTON_ICONS
+ switch (*s) {
+ case 'U':
+ case 'D':
+ case '<':
+ case '>':
+ case 'X':
+ case 'O':
+ case 'Q':
+ case 'T':
+ case 'K':
+ case 'M':
+ case 'A':
+ case 'J':
+ case 'V':
+ case 'C':
+ case '(':
+ case ')':
+ w += 17.0f * Details.scaleY;
+ break;
+ default:
+ break;
+ }
+#endif
+ while (*s != '~') {
+ s++;
+ }
+ }
+ else {
+ w += GetCharacterSize(c - ' ');
+ }
+ }
+ }
+ return w;
+}
+
+
+#ifdef MORE_LANGUAGES
+float
+CFont::GetStringWidth_Jap(wchar* s)
+{
+ float w;
+
+ w = 0.0f;
+ for (; *s != '\0';) {
+ do {
+ while (*s == '~' || *s == JAP_TERMINATION) {
+ s++;
+ while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
+ s++;
+ }
+ w += GetCharacterSize(*s - ' ');
+ ++s;
+ } while (*s == '~' || *s == JAP_TERMINATION);
+ }
+ return w;
+}
+#endif
+
+//--LCS: done
+bool16
+CFont::CheckNewLine(wchar *s)
+{
+ while (*s == ' ')
+ s++;
+
+ if (*s == '~')
+ return s[1] == 'N' || s[1] == 'n';
+ return false;
+}
+
+//--LCS: TODO
+wchar*
+CFont::GetNextSpace(wchar *s)
+{
+#ifdef MORE_LANGUAGES
+ if (IsJapanese()) {
+ do
+ {
+ if (*s != ' ' && *s != '\0') {
+ do {
+ while (*s == '~' || *s == JAP_TERMINATION) {
+ s++;
+ while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
+ s++;
+ }
+ ++s;
+ } while (*s == '~' || *s == JAP_TERMINATION);
+ }
+ } while (IsAnsiCharacter(s));
+ } else
+#endif
+ {
+ for(; *s != ' ' && *s != '\0'; s++)
+ if(*s == '~'){
+ s++;
+ while(*s != '~') s++;
+ }
+ }
+ return s;
+}
+
+//--LCS: done
+wchar*
+CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
+{
+ Details.anonymous_23 = false;
+ wchar *s = str + 1;
+ if (Details.color.r || Details.color.g || Details.color.b)
+ {
+ switch (*s)
+ {
+ case 'B':
+ bold = !bold;
+ break;
+ case 'Y':
+ color.r = 255;
+ color.g = 227;
+ color.b = 79;
+ break;
+ case 'b':
+ color.r = 77;
+ color.g = 155;
+ color.b = 210;
+ break;
+ case 'f':
+ flash = !flash;
+ break;
+ case 'g':
+ color.r = 75;
+ color.g = 151;
+ color.b = 75;
+ Details.anonymous_23 = true;
+ break;
+ case 'h':
+ color.r = 255;
+ color.g = 255;
+ color.b = 255;
+ Details.anonymous_23 = true;
+ break;
+ case 'l':
+ color.r = 0;
+ color.g = 0;
+ color.b = 0;
+ Details.anonymous_23 = true;
+ break;
+ case 'o':
+ color.r = 229;
+ color.g = 125;
+ color.b = 126;
+ break;
+ case 'p':
+ color.r = 151;
+ color.g = 82;
+ color.b = 197;
+ break;
+ case 'q':
+ color.r = 199;
+ color.g = 144;
+ color.b = 203;
+ break;
+ case 'r':
+ color.r = 174;
+ color.g = 0;
+ color.b = 0;
+ break;
+ case 't':
+ color.r = 86;
+ color.g = 212;
+ color.b = 146;
+ break;
+ case 'w':
+ color.r = 225;
+ color.g = 225;
+ color.b = 225;
+ Details.anonymous_23 = true;
+ break;
+ case 'x':
+ color.r = 132;
+ color.g = 146;
+ color.b = 197;
+ break;
+ case 'y':
+ color.r = 255;
+ color.g = 255;
+ color.b = 0;
+ break;
+#ifdef BUTTON_ICONS
+ case 'U': PS2Symbol = BUTTON_UP; break;
+ case 'D': PS2Symbol = BUTTON_DOWN; break;
+ case '<': PS2Symbol = BUTTON_LEFT; break;
+ case '>': PS2Symbol = BUTTON_RIGHT; break;
+ case 'X': PS2Symbol = BUTTON_CROSS; break;
+ case 'O': PS2Symbol = BUTTON_CIRCLE; break;
+ case 'Q': PS2Symbol = BUTTON_SQUARE; break;
+ case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
+ case 'K': PS2Symbol = BUTTON_L1; break;
+ case 'M': PS2Symbol = BUTTON_L2; break;
+ case 'A': PS2Symbol = BUTTON_L3; break;
+ case 'J': PS2Symbol = BUTTON_R1; break;
+ case 'V': PS2Symbol = BUTTON_R2; break;
+ case 'C': PS2Symbol = BUTTON_R3; break;
+ case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
+ case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
+ case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
+ case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
+#endif
+ default:
+ break;
+ }
+ }
+ while (*s != '~')
+ ++s;
+
+ // seem to be gone in lcs
+ //if (*(++s) == '~')
+ // s = ParseToken(s, color, flash, bold);
+
+ // wtf?
+ if (*s == '\0') s++;
+ s++;
+ return s;
+}
+
+//--LCS: done
+wchar*
+CFont::ParseToken(wchar *s)
+{
+ bool flash = false;
+ bool bold = false;
+ CRGBA color = Details.color;
+ s = ParseToken(s, color, flash, bold);
+ Details.bFlash = flash;
+ Details.bBold = bold;
+
+ if (Details.anonymous_23)
+ Details.color = color;
+ return s;
+}
+
+//--LCS: done
+void
+CFont::FilterOutTokensFromString(wchar *str)
+{
+ int newIdx = 0;
+ wchar copy[256], *c;
+ UnicodeStrcpy(copy, str);
+
+ for (c = copy; *c != '\0'; c++) {
+ if (*c == '~') {
+ c++;
+ while (*c != '~') c++;
+ } else {
+ str[newIdx++] = *c;
+ }
+ }
+ str[newIdx] = '\0';
+}
+
+//--LCS: done
+void
+CFont::DrawFonts(void)
+{
+ RenderFontBuffer();
+}
+
+//--LCS: done
+void
+CFont::SetScale(float x, float y)
+{
+ Details.scaleX = x;
+ Details.scaleY = y;
+}
+
+//--LCS: done
+void
+CFont::SetSlantRefPoint(float x, float y)
+{
+ Details.slantRefX = x;
+ Details.slantRefY = y;
+}
+
+//--LCS: done
+void
+CFont::SetSlant(float s)
+{
+ Details.slant = s;
+}
+
+//--LCS: done
+void
+CFont::SetColor(CRGBA col)
+{
+ Details.color = col;
+ if (Details.alphaFade < 255.0f)
+ Details.color.a *= Details.alphaFade / 255.0f;
+}
+
+//--LCS: done
+void
+CFont::SetFlashOff()
+{
+ Details.bFlash = false;
+}
+
+//--LCS: done
+void
+CFont::SetJustifyOn(void)
+{
+ Details.justify = true;
+ Details.centre = false;
+ Details.rightJustify = false;
+}
+
+//--LCS: done
+void
+CFont::SetJustifyOff(void)
+{
+ Details.justify = false;
+ Details.rightJustify = false;
+}
+
+//--LCS: done
+void
+CFont::SetCentreOn(void)
+{
+ Details.centre = true;
+ Details.justify = false;
+ Details.rightJustify = false;
+}
+
+//--LCS: done
+void
+CFont::SetCentreOff(void)
+{
+ Details.centre = false;
+}
+
+//--LCS: TODO
+void
+CFont::SetWrapx(float x)
+{
+ // uncomment when scaling is done
+ //x = clamp(x, 0.0f, DEFAULT_SCREEN_WIDTH);
+ Details.wrapX = x;
+}
+
+//--LCS: done
+void
+CFont::SetCentreSize(float s)
+{
+ Details.centreSize = s;
+}
+
+//--LCS: done
+void
+CFont::SetBackgroundOn(void)
+{
+ Details.background = true;
+}
+
+//--LCS: done
+void
+CFont::SetBackgroundOff(void)
+{
+ Details.background = false;
+}
+
+//--LCS: done
+void
+CFont::SetBackgroundColor(CRGBA col)
+{
+ Details.backgroundColor = col;
+}
+
+//--LCS: done
+void
+CFont::SetBackGroundOnlyTextOn(void)
+{
+ Details.backgroundOnlyText = true;
+}
+
+//--LCS: done
+void
+CFont::SetBackGroundOnlyTextOff(void)
+{
+ Details.backgroundOnlyText = false;
+}
+
+//--LCS: done
+void
+CFont::SetRightJustifyOn(void)
+{
+ Details.rightJustify = true;
+ Details.justify = false;
+ Details.centre = false;
+}
+
+//--LCS: done
+void
+CFont::SetRightJustifyOff(void)
+{
+ Details.rightJustify = false;
+ Details.justify = false;
+ Details.centre = false;
+}
+
+//--LCS: done
+void
+CFont::SetPropOff(void)
+{
+ Details.proportional = false;
+}
+
+//--LCS: done
+void
+CFont::SetPropOn(void)
+{
+ Details.proportional = true;
+}
+
+//--LCS: done
+void
+CFont::SetFontStyle(int16 style)
+{
+ if (style == FONT_HEADING) {
+ Details.style = FONT_HEADING;
+ Details.bFontHalfTexture = true;
+ }
+ else {
+ Details.style = style;
+ Details.bFontHalfTexture = false;
+ }
+}
+
+//--LCS: done
+void
+CFont::SetRightJustifyWrap(float wrap)
+{
+ Details.rightJustifyWrap = wrap;
+}
+
+//--LCS: done
+void
+CFont::SetAlphaFade(float fade)
+{
+ Details.alphaFade = fade;
+}
+
+//--LCS: done
+void
+CFont::SetDropColor(CRGBA col)
+{
+ Details.dropColor = col;
+ if (Details.alphaFade < 255.0f)
+ // TODO: was this a copypaste bug in here?
+ //Details.dropColor.a *= Details.alphaFade / 255.0f;
+ Details.dropColor.a = Details.color.a * Details.alphaFade / 255.0f;
+}
+
+
+//--LCS: done
+void
+CFont::SetOutlineColor(CRGBA col)
+{
+ Details.outlineColor = col;
+ if (Details.alphaFade < 255.0f)
+ Details.outlineColor.a *= Details.alphaFade / 255.0f;
+}
+
+//--LCS: done
+void
+CFont::SetOutlineOn(int on)
+{
+ Details.bOutlineOn = on;
+}
+
+//--LCS: done
+void
+CFont::SetNewLineAdd(int line)
+{
+ Details.line = line;
+}
+
+//--LCS: done
+void
+CFont::SetDropShadowPosition(int16 pos)
+{
+ Details.dropShadowPosition = pos;
+}
+
+int16 CFont::FindNewCharacter(int16 c)
+{
+ if (c >= 33 && c <= 33 + 25)
+ return c - 6;
+ else if(c >= 65 && c <= 65 + 25)
+ return c - 38;
+ else if (c >= 96 && c <= 96 + 31)
+ return c - 43;
+ else if (c >= 128 && c <= 128 + 31)
+ return c - 75;
+
+ switch (c)
+ {
+ case 190:
+ return 90;
+ case 175:
+ return 87;
+ case 184:
+ return 88;
+ case 187:
+ return 89;
+ case 31:
+ return 88;
+ }
+ if (c >= 27 && c < 31)
+ return 2;
+ if (c >= 180 && c < 256)
+ c = 2;
+ return c;
+}
+
+wchar
+CFont::character_code(uint8 c)
+{
+ if(c < 128)
+ return c;
+ return foreign_table[c-128];
+}