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-rw-r--r--src/render/Draw.cpp65
-rw-r--r--src/render/Draw.h12
-rw-r--r--src/render/Hud.cpp18
3 files changed, 21 insertions, 74 deletions
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index f1b2147f..90875299 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -16,70 +16,43 @@ uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
-void CDraw::CalculateAspectRatio()
+void
+CDraw::CalculateAspectRatio()
{
SetScreenMult(DEFAULT_SCALE);
-#ifndef HOR_PLUS
- if (FrontEndMenuManager.m_PrefsUseWideScreen)
- ms_fAspectRatio = 16.0f / 9.0f;
+ if(FrontEndMenuManager.m_PrefsUseWideScreen)
+ ms_fAspectRatio = 16.0f/9.0f;
else
- ms_fAspectRatio = 4.0f / 3.0f;
-#else
- switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
- case AR_AUTO:
- ms_fAspectRatio = (float)SCREEN_WIDTH / (float)SCREEN_HEIGHT;
- return;
- case AR_3_2:
- ms_fAspectRatio = 3.0f / 2.0f;
- return;
- case AR_4_3:
- ms_fAspectRatio = 4.0f / 3.0f;
- return;
- case AR_5_3:
- ms_fAspectRatio = 5.0f / 3.0f;
- return;
- case AR_5_4:
- ms_fAspectRatio = 5.0f / 4.0f;
- return;
- case AR_15_9:
- ms_fAspectRatio = 15.0f / 9.0f;
- return;
- case AR_16_9:
- ms_fAspectRatio = 16.0f / 9.0f;
- return;
- case AR_16_10:
- ms_fAspectRatio = 16.0f / 10.0f;
- return;
- case AR_64_27:
- ms_fAspectRatio = 64.0f / 27.0f;
- return;
- };
-
-#endif
+ ms_fAspectRatio = 4.0f/3.0f;
}
-float
-HorToVert(float hfov)
+static float hFov2vFov(float hfov)
{
- float vfov = atan(tan(DEGTORAD(hfov) / 2) / (4.0 / 3.0)) * 2;
- return RADTODEG(hfov = atan(tan(vfov / 2) * CDraw::GetAspectRatio()) * 2);
+ float w = SCREENW;
+ float h = SCREENH;
+
+ // => tan(hFOV/2) = tan(vFOV/2)*aspectRatio
+ // => tan(vFOV/2) = tan(hFOV/2)/aspectRatio
+ float ar1 = 4.0/3.0;
+ float ar2 = w/h;
+ hfov = DEGTORAD(hfov);
+ float vfov = atan(tan(hfov/2) / ar1) *2;
+ hfov = atan(tan(vfov/2) * ar2) *2;
+ return RADTODEG(hfov);
}
void
CDraw::SetFOV(float fov)
{
-#ifndef HOR_PLUS
+// TODO: fix FOV here or somewhere else?
+// ms_fFOV = hFov2vFov(fov);
ms_fFOV = fov;
-#else
- ms_fFOV = HorToVert(fov);
-#endif
}
STARTPATCHES
InjectHook(0x4FE7B0, CDraw::SetFOV, PATCH_JUMP);
- // Some patches to fix aiming offset on "CCamera::Find3rdPersonCamTargetVector".
Nop(0x46B618, 2);
Patch<float>(0x5F0A64, 1.3333334f);
ENDPATCHES
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 9e334d02..1fcb5212 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -3,18 +3,6 @@
#define HUD_SCALE 0.8f
#define DEFAULT_SCALE 1.0f
-enum eAspectRatio {
- AR_AUTO,
- AR_3_2,
- AR_4_3,
- AR_5_3,
- AR_5_4,
- AR_15_9,
- AR_16_9,
- AR_16_10,
- AR_64_27,
-};
-
class CDraw
{
private:
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 4b6094f1..2547ab2b 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -125,15 +125,6 @@ WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
#else
void CHud::Draw()
{
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSMIRROR);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
-
if (CReplay::IsPlayingBack())
return;
@@ -177,7 +168,6 @@ void CHud::Draw()
float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
CRect rect;
-#ifndef HOR_PLUS
float fWidescreenOffset[2] = { 0.0f, 0.0f };
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
@@ -188,11 +178,7 @@ void CHud::Draw()
if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) {
float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0];
float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1];
-#else
- if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) {
- float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (4.0f / 3.0f))) + 0.5f) * SCREENW;
- float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY;
-#endif
+
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed && WeaponType == WEAPONTYPE_M16) {
rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f);
@@ -1457,7 +1443,7 @@ STARTPATCHES
InjectHook(0x5048F0, &CHud::Initialise, PATCH_JUMP);
InjectHook(0x504CC0, &CHud::ReInitialise, PATCH_JUMP);
InjectHook(0x50A250, &CHud::SetBigMessage, PATCH_JUMP);
- //InjectHook(0x5051E0, &CHud::SetHelpMessage, PATCH_JUMP);
+ InjectHook(0x5051E0, &CHud::SetHelpMessage, PATCH_JUMP);
InjectHook(0x50A210, &CHud::SetMessage, PATCH_JUMP);
InjectHook(0x50A320, &CHud::SetPagerMessage, PATCH_JUMP);
InjectHook(0x505290, &CHud::SetVehicleName, PATCH_JUMP);