diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/SpecialFX.cpp | 303 | ||||
-rw-r--r-- | src/render/SpecialFX.h | 81 |
2 files changed, 292 insertions, 92 deletions
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 69733aaa..b0506929 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -24,11 +24,15 @@ #include "ColStore.h" #include "Coronas.h" #include "Script.h" +#include "DMAudio.h" RwIm3DVertex StreakVertices[4]; RwImVertexIndex StreakIndexList[12]; RwIm3DVertex TraceVertices[10]; +static RwImVertexIndex TraceIndexList[48] = {0, 5, 7, 0, 7, 2, 0, 7, 5, 0, 2, 7, 0, 4, 9, 0, + 9, 5, 0, 9, 4, 0, 5, 9, 0, 1, 6, 0, 6, 5, 0, 6, + 1, 0, 5, 6, 0, 3, 8, 0, 8, 5, 0, 8, 3, 0, 5, 8 }; bool CSpecialFX::bVideoCam; bool CSpecialFX::bLiftCam; @@ -95,6 +99,37 @@ CSpecialFX::Init(void) CTxdStore::PopCurrentTxd(); } +void +CSpecialFX::AddWeaponStreak(int type) +{ + static CMatrix matrix; + CVector start; + CVector end; + + if (FindPlayerPed() != nil && FindPlayerPed()->m_pWeaponModel != nil) { + switch (type) { + case WEAPONTYPE_BASEBALLBAT: + matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel)); + start = matrix * CVector(0.02f, 0.05f, 0.07f); + end = matrix * CVector(0.246f, 0.0325f, 0.796f); + break; + case WEAPONTYPE_GOLFCLUB: + matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel)); + start = matrix * CVector(0.02f, 0.05f, 0.07f); + end = matrix * CVector(-0.054f, 0.0325f, 0.796f); + break; + case WEAPONTYPE_KATANA: + matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel)); + start = matrix * CVector(0.02f, 0.05f, 0.07f); + end = matrix * CVector(0.096f, -0.0175f, 1.096f); + break; + default: + break; + } + CMotionBlurStreaks::RegisterStreak((uintptr)FindPlayerPed()->m_pWeaponModel, 100, 100, 100, start, end); + } +} + RwObject* LookForBatCB(RwObject *object, void *data) { @@ -279,6 +314,7 @@ void CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { int i; + for(i = 0; i < NUMMBLURSTREAKS; i++){ if(aStreaks[i].m_id == id){ // Found a streak from last frame, update @@ -291,10 +327,12 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto return; } } + // Find free slot - for(i = 0; aStreaks[i].m_id; i++) + for(i = 0; aStreaks[i].m_id != nil ; i++) if(i == NUMMBLURSTREAKS-1) return; + // Create a new streak aStreaks[i].m_id = id; aStreaks[i].m_red = r; @@ -313,7 +351,7 @@ CMotionBlurStreaks::Render(void) bool setRenderStates = false; int i; for(i = 0; i < NUMMBLURSTREAKS; i++) - if(aStreaks[i].m_id){ + if(aStreaks[i].m_id != nil){ if(!setRenderStates){ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); @@ -343,61 +381,222 @@ void CBulletTraces::Init(void) aTraces[i].m_bInUse = false; } -void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget) +void CBulletTraces::AddTrace(CVector* start, CVector* end, float thicknes, uint32 lifeTime, uint8 visibility) { - int index; - for (index = 0; index < NUMBULLETTRACES; index++) { - if (!aTraces[index].m_bInUse) - break; + int32 enabledCount; + uint32 modifiedLifeTime; + int32 nextSlot; + + enabledCount = 0; + for (int i = 0; i < NUMBULLETTRACES; i++) + if (aTraces[i].m_bInUse) + enabledCount++; + if (enabledCount >= 10) + modifiedLifeTime = lifeTime / 4; + else if (enabledCount >= 5) + modifiedLifeTime = lifeTime / 2; + else + modifiedLifeTime = lifeTime; + + nextSlot = 0; + for (int i = 0; nextSlot < NUMBULLETTRACES && aTraces[i].m_bInUse; i++) + nextSlot++; + if (nextSlot < 16) { + aTraces[nextSlot].m_vecCurrentPos = *start; + aTraces[nextSlot].m_vecTargetPos = *end; + aTraces[nextSlot].m_bInUse = true; + aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds(); + aTraces[nextSlot].m_fVisibility = visibility; + aTraces[nextSlot].m_fThicknes = thicknes; + aTraces[nextSlot].m_nLifeTime = modifiedLifeTime; + } + + float upDotProd = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition()); + float forwardDotProd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition()); + float upDotProdEnd = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition()); + float forwardDotProdEnd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition()); + if (forwardDotProd*forwardDotProdEnd < 0.0f) { + float tmp = Abs(forwardDotProd) / (Abs(forwardDotProd) + Abs(forwardDotProdEnd)); + float tmp2 = (upDotProdEnd - upDotProd) * tmp + upDotProd; + float dotProdEndRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition()); + float dotProdRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition()); + float tmp3 = (dotProdEndRight - dotProdRight) * tmp + dotProdRight; + float dist = Sqrt(SQR(tmp2) + SQR(tmp3)); + if (dist < 2.0f) { + if(tmp3 < 0.0f) + DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_2, 127 * (1.0f - dist * 0.5f)); + else + DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_1, 127 * (1.0f - dist * 0.5f)); + } + } +} + +void CBulletTraces::AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter) +{ + CPhysical* player; + float speed; + int16 camMode; + + if (shooter == (CEntity*)FindPlayerPed() || (FindPlayerVehicle() != nil && FindPlayerVehicle() == (CVehicle*)shooter)) { + camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if (camMode == CCam::MODE_M16_1STPERSON + || camMode == CCam::MODE_CAMERA + || camMode == CCam::MODE_SNIPER + || camMode == CCam::MODE_M16_1STPERSON_RUNABOUT +#ifdef MOBILE_IMPROVEMENTS + || camMode == CCam::MODE_ROCKETLAUNCHER + || camMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT +#endif + || camMode == CCam::MODE_SNIPER_RUNABOUT + || camMode == CCam::MODE_HELICANNON_1STPERSON) { + + player = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed(); + speed = player->m_vecMoveSpeed.Magnitude(); + if (speed < 0.05f) + return; + } + } + + switch (weaponType) { + case WEAPONTYPE_PYTHON: + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + CBulletTraces::AddTrace(start, end, 0.7f, 1000, 200); + break; + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_HELICANNON: + CBulletTraces::AddTrace(start, end, 1.0f, 2000, 220); + break; + default: + CBulletTraces::AddTrace(start, end, 0.4f, 750, 150); + break; } - if (index == NUMBULLETTRACES) - return; - aTraces[index].m_vecCurrentPos = *vecStart; - aTraces[index].m_vecTargetPos = *vecTarget; - aTraces[index].m_bInUse = true; - aTraces[index].m_framesInUse = 0; - aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32; } void CBulletTraces::Render(void) { -// for (int i = 0; i < NUMBULLETTRACES; i++) { -// if (!aTraces[i].m_bInUse) -// continue; -// RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); -//#ifdef FIX_BUGS -// // Raster has no transparent pixels so it relies on the raster format having alpha -// // to turn on blending. librw image conversion might get rid of it right now so let's -// // just force it on. -// RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); -//#endif -// RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); -// RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); -// RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex)); -// CVector inf = aTraces[i].m_vecCurrentPos; -// CVector sup = aTraces[i].m_vecTargetPos; -// CVector center = (inf + sup) / 2; -// CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf)); -// width.Normalise(); -// width /= 20; -// uint8 intensity = aTraces[i].m_lifeTime; -// for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++) -// RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF); -// RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z); -// RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z); -// RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z); -// RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z); -// RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z); -// RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z); -// LittleTest(); -// if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { -// RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); -// RwIm3DEnd(); -// } -// } -// RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); -// RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); -// RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + for (int i = 0; i < NUMBULLETTRACES; i++) { + if (!aTraces[i].m_bInUse) + continue; + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSmokeTrailTexture)); + + float nTimeOfLiving = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime; + + float traceThicknes = aTraces[i].m_fThicknes * nTimeOfLiving / aTraces[i].m_nLifeTime; + CVector vecOffset = aTraces[i].m_vecTargetPos - aTraces[i].m_vecCurrentPos; + vecOffset.Normalise(); + vecOffset *= traceThicknes; + uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - nTimeOfLiving) / aTraces[i].m_nLifeTime; + + CVector currentPos = aTraces[i].m_vecCurrentPos; + CVector targetPos = aTraces[i].m_vecTargetPos; + float dotProdCur = DotProduct(currentPos - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f; + float dotProdTar = DotProduct(targetPos - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f; + if (dotProdCur >= 0.0f || dotProdTar >= 0.0f) { + if (dotProdCur < 0.0f) { + float absDotProdCur = Abs(dotProdCur); + float absDotProdTar = Abs(dotProdTar); + currentPos = (absDotProdTar * currentPos + absDotProdCur * targetPos) / (absDotProdCur + absDotProdTar); + } else if (dotProdTar < 0.0f){ + float absDotProdCur = Abs(dotProdCur); + float absDotProdTar = Abs(dotProdTar); + targetPos = (absDotProdTar * currentPos + absDotProdCur * targetPos) / (absDotProdCur + absDotProdTar); + } + RwIm3DVertexSetV(&TraceVertices[5], 10.0f); + RwIm3DVertexSetV(&TraceVertices[6], 10.0f); + RwIm3DVertexSetV(&TraceVertices[7], 10.0f); + RwIm3DVertexSetV(&TraceVertices[8], 10.0f); + RwIm3DVertexSetV(&TraceVertices[9], 10.0f); + + RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue); + + CVector currentPos2 = (7.0f * currentPos + targetPos) / 8; + CVector targetPos2 = (7.0f * targetPos + currentPos) / 8; + RwIm3DVertexSetPos(&TraceVertices[0], currentPos2.x, currentPos2.y, currentPos2.z); + RwIm3DVertexSetPos(&TraceVertices[1], currentPos2.x, currentPos2.y, currentPos2.z + traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[2], currentPos2.x + vecOffset.y, currentPos2.y - vecOffset.x, currentPos2.z); + RwIm3DVertexSetPos(&TraceVertices[3], currentPos2.x, currentPos2.y, currentPos2.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[4], currentPos2.x - vecOffset.y, currentPos2.y - vecOffset.y, currentPos2.z); + + RwIm3DVertexSetPos(&TraceVertices[5], targetPos2.x, targetPos2.y, targetPos2.z); + RwIm3DVertexSetPos(&TraceVertices[6], targetPos2.x, targetPos2.y, targetPos2.z + traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[7], targetPos2.x + vecOffset.y, targetPos2.y - vecOffset.x, targetPos2.z); + RwIm3DVertexSetPos(&TraceVertices[8], targetPos2.x, targetPos2.y, targetPos2.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[9], targetPos2.x - vecOffset.y, targetPos2.y - vecOffset.y, targetPos2.z); + + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); + RwIm3DEnd(); + } + + + RwIm3DVertexSetV(&TraceVertices[5], 2.0f); + RwIm3DVertexSetV(&TraceVertices[6], 2.0f); + RwIm3DVertexSetV(&TraceVertices[7], 2.0f); + RwIm3DVertexSetV(&TraceVertices[8], 2.0f); + RwIm3DVertexSetV(&TraceVertices[9], 2.0f); + RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0); + + RwIm3DVertexSetPos(&TraceVertices[0], currentPos.x, currentPos.y, currentPos.z); + RwIm3DVertexSetPos(&TraceVertices[1], currentPos.x, currentPos.y, currentPos.z + traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[2], currentPos.x + vecOffset.y, currentPos.y - vecOffset.x, currentPos.z); + RwIm3DVertexSetPos(&TraceVertices[3], currentPos.x, currentPos.y, currentPos.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[4], currentPos.x - vecOffset.y, currentPos.y - vecOffset.y, currentPos.z); + + RwIm3DVertexSetPos(&TraceVertices[5], currentPos2.x, currentPos2.y, currentPos2.z); + RwIm3DVertexSetPos(&TraceVertices[6], currentPos2.x, currentPos2.y, currentPos2.z + traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[7], currentPos2.x + vecOffset.y, currentPos2.y - vecOffset.x, currentPos2.z); + RwIm3DVertexSetPos(&TraceVertices[8], currentPos2.x, currentPos2.y, currentPos2.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[9], currentPos2.x - vecOffset.y, currentPos2.y - vecOffset.y, currentPos2.z); + + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); + RwIm3DEnd(); + } + + RwIm3DVertexSetPos(&TraceVertices[1], targetPos.x, targetPos.y, targetPos.z); + RwIm3DVertexSetPos(&TraceVertices[2], targetPos.x, targetPos.y, targetPos.z + traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[3], targetPos.x + vecOffset.y, targetPos.y - vecOffset.x, targetPos.z); + RwIm3DVertexSetPos(&TraceVertices[4], targetPos.x, targetPos.y, targetPos.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[5], targetPos.x - vecOffset.y, targetPos.y - vecOffset.y, targetPos.z); + + RwIm3DVertexSetPos(&TraceVertices[5], targetPos2.x, targetPos2.y, targetPos2.z); + RwIm3DVertexSetPos(&TraceVertices[6], targetPos2.x, targetPos2.y, targetPos2.z + traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[7], targetPos2.x + vecOffset.y, targetPos2.y - vecOffset.x, targetPos2.z); + RwIm3DVertexSetPos(&TraceVertices[8], targetPos2.x, targetPos2.y, targetPos2.z - traceThicknes); + RwIm3DVertexSetPos(&TraceVertices[9], targetPos2.x - vecOffset.y, targetPos2.y - vecOffset.y, targetPos2.z); + + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); + RwIm3DEnd(); + } + } + } + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); } void CBulletTraces::Update(void) @@ -563,7 +762,7 @@ C3dMarkers::Render() CCoronas::RegisterCorona((uintptr)&m_aMarkerArray[i], SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, 192, m_aMarkerArray[i].m_Matrix.GetPosition(), 1.2f * m_aMarkerArray[i].m_fSize, 50.0f * TheCamera.LODDistMultiplier, - CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false); + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false, 1.5f); } } NumActiveMarkers++; diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h index 3e989d1d..0284126c 100644 --- a/src/render/SpecialFX.h +++ b/src/render/SpecialFX.h @@ -1,5 +1,6 @@ #pragma once +//done class CSpecialFX { public: @@ -12,10 +13,11 @@ public: static void Update(void); //done static void Init(void); //done static void Shutdown(void); //done - static void AddWeaponStreak(int type); + static void AddWeaponStreak(int type); //done static void Render2DFXs(); //done }; +//done class CRegisteredMotionBlurStreak { public: @@ -28,19 +30,21 @@ public: bool m_isValid[3]; void Update(void); //done - void Render(void); + void Render(void); //done }; +//done class CMotionBlurStreaks { static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS]; public: - static void Init(void); + static void Init(void); //done static void Update(void); //done - static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); - static void Render(void); + static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); //done + static void Render(void); //done }; +//done struct CBulletTrace { CVector m_vecCurrentPos; @@ -48,31 +52,23 @@ struct CBulletTrace bool m_bInUse; uint32 m_nCreationTime; uint32 m_nLifeTime; - uint32 field_24; - uint8 field_28; - - uint8 m_framesInUse; - uint8 m_lifeTime; + float m_fThicknes; + uint8 m_fVisibility; void Update(void); //done }; +//done class CBulletTraces { public: static CBulletTrace aTraces[NUMBULLETTRACES]; - static void Init(void); - static void AddTrace(CVector*, CVector*); - static void Render(void); + static void Init(void); //done + static void Render(void); //done static void Update(void); //done - -//TODO(MIAMI) - static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {} - static void AddTrace(CVector *a, CVector *b, int32 weapontype, class CEntity *shooter) - { - AddTrace(a, b); //TODO: temp - } + static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility); //done + static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter); //done }; enum @@ -87,7 +83,7 @@ enum MARKERTYPE_INVALID = 0x101 }; - +//done class C3dMarker { public: @@ -108,20 +104,20 @@ public: float m_fBrightness; float m_fCameraRange; - bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); - void DeleteMarkerObject(); - void Render(); + bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done + void DeleteMarkerObject(); //done + void Render(); //done }; class C3dMarkers { public: - static void Init(); - static void Shutdown(); + static void Init(); //done + static void Shutdown(); //done static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); - static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); - static void Render(); - static void Update(); + static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done + static void Render(); //done + static void Update(); //done static C3dMarker m_aMarkerArray[NUM3DMARKERS]; static int32 NumActiveMarkers; @@ -153,6 +149,7 @@ enum BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG, }; +//done class CBrightLight { public: @@ -172,11 +169,11 @@ class CBrightLights static int NumBrightLights; static CBrightLight aBrightLights[NUMBRIGHTLIGHTS]; public: - static void Init(void); + static void Init(void); //done static void RegisterOne(CVector pos, CVector up, CVector side, CVector front, - uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); - static void Render(void); - static void RenderOutGeometryBuffer(void); + uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); //done + static void Render(void); //looks similad but needs recheck + static void RenderOutGeometryBuffer(void); //done }; @@ -186,6 +183,7 @@ enum SHINYTEXT_FLAT }; +//done class CShinyText { public: @@ -198,19 +196,21 @@ public: uint8 m_blue; }; -class CShinyTexts +//done +class CShinyTexts { static int NumShinyTexts; static CShinyText aShinyTexts[NUMSHINYTEXTS]; public: - static void Init(void); + static void Init(void); //done static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3, float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, - uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); - static void Render(void); - static void RenderOutGeometryBuffer(void); + uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //done, not used + static void Render(void); //done + static void RenderOutGeometryBuffer(void); //done }; +//done class CMoneyMessage { friend class CMoneyMessages; @@ -225,13 +225,14 @@ public: void Render(); //done }; +//done class CMoneyMessages { static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES]; public: - static void Init(); + static void Init(); //done static void Render(); //done - static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); + static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); //done }; class CSpecialParticleStuff |