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-rw-r--r--src/render/Renderer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index f2f55b92..98dce4ac 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -7,6 +7,7 @@
#include "Ped.h"
#include "Vehicle.h"
#include "Heli.h"
+#include "Bike.h"
#include "Object.h"
#include "PathFind.h"
#include "Collision.h"
@@ -21,7 +22,7 @@
#include "Occlusion.h"
#include "Renderer.h"
-//--MIAMI: file almost done, just one bike flag left
+//--MIAMI: file done
bool gbShowCollisionPolys;
bool gbShowCollisionLines;
@@ -356,8 +357,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
if(mi->GetModelType() != MITYPE_SIMPLE && mi->GetModelType() != MITYPE_WEAPON){
if(FindPlayerVehicle() == ent &&
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON &&
-//TODO(MIAMI): that bike flag
- (!FindPlayerVehicle()->IsBike() || true)){
+ !(FindPlayerVehicle()->IsBike() && ((CBike*)FindPlayerVehicle())->m_bike_flag80)){
// Player's vehicle in first person mode
CVehicle *veh = (CVehicle*)ent;
int model = veh->GetModelIndex();