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-rw-r--r--src/render/Fluff.cpp198
1 files changed, 197 insertions, 1 deletions
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 5d8ccf47..77d2af2a 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -7,6 +7,7 @@
#include "Camera.h"
#include "Sprite.h"
#include "Coronas.h"
+#include "PointLights.h"
#include "Rubbish.h"
#include "Timecycle.h"
#include "General.h"
@@ -391,7 +392,7 @@ void CMovingThings::Init()
CPlaneTrails::Init();
CSmokeTrails::Init();
CPlaneBanners::Init();
- CEscalators::Init();
+ CPointLights::Init();
StartCloseList.m_pNext = &CMovingThings::EndCloseList;
StartCloseList.m_pPrev = nil;
@@ -399,6 +400,8 @@ void CMovingThings::Init()
EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
Num = 0;
+ CEscalators::Init();
+
#ifndef MIAMI // something is still used here actually
// Initialize scroll bars
aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f);
@@ -1517,4 +1520,197 @@ CEscalators::Shutdown(void) {
aEscalators[i].SwitchOff();
}
NumEscalators = 0;
+}
+
+
+CScriptPath CScriptPaths::aArray[3];
+
+void CScriptPath::FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ)
+{
+ int32 i;
+ for (i = 0; m_pNode[i + 1].t < t; i++)
+ if (i == m_numNodes - 1) {
+ // don't go beyond last node
+ *pX = m_pNode[m_numNodes - 1].p.x;
+ *pY = m_pNode[m_numNodes - 1].p.y;
+ *pZ = m_pNode[m_numNodes - 1].p.z;
+ return;
+ }
+ float f = (t - m_pNode[i].t) / (m_pNode[i + 1].t - m_pNode[i].t);
+ *pX = (1.0f - f)*m_pNode[i].p.x + f*m_pNode[i + 1].p.x;
+ *pY = (1.0f - f)*m_pNode[i].p.y + f*m_pNode[i + 1].p.y;
+ *pZ = (1.0f - f)*m_pNode[i].p.z + f*m_pNode[i + 1].p.z;
+}
+
+void CScriptPath::Update(void) {
+ if (m_state != SCRIPT_PATH_ACTIVE)
+ return;
+
+ m_fPosition += m_fSpeed * CTimer::GetTimeStepInSeconds();
+ m_fPosition = clamp(m_fPosition, 0.0f, m_fTotalLength);
+
+ if (m_pObjects[0] || m_pObjects[1] || m_pObjects[2] || m_pObjects[3]
+ || m_pObjects[4] || m_pObjects[5]) {
+
+ float t1, t2;
+ CVector pos1, pos2;
+
+ t1 = Max(m_fPosition - m_fObjectLength / 2.0f, 0.0f);
+ FindCoorsFromDistanceOnPath(t1, &pos1.x, &pos1.y, &pos1.z);
+ t2 = Min(m_fPosition + m_fObjectLength / 2.0f, m_fTotalLength);
+ FindCoorsFromDistanceOnPath(t2, &pos2.x, &pos2.y, &pos2.z);
+
+ CVector newForward, newUp(0.0f, 0.0f, 1.0f), newRight;
+
+ newForward = pos2 - pos1;
+ newForward.Normalise();
+ newRight = CrossProduct(newForward, newUp);
+ newRight.Normalise();
+ newUp = CrossProduct(newRight, newForward);
+
+ for (int i = 0; i < 6; i++) {
+ if (m_pObjects[i]) {
+ CMatrix prevMat(m_pObjects[i]->GetMatrix());
+ CVector prevPosition = m_pObjects[i]->GetPosition();
+
+ m_pObjects[i]->SetPosition((pos1 + pos2) / 2.0f);
+ m_pObjects[i]->GetRight() = newRight;
+ m_pObjects[i]->GetUp() = newUp;
+ m_pObjects[i]->GetForward() = newForward;
+ m_pObjects[i]->GetMatrix().UpdateRW();
+ m_pObjects[i]->UpdateRwFrame();
+
+ if (!m_pObjects[i]->bIsBIGBuilding && prevPosition != m_pObjects[i]->GetPosition())
+ m_pObjects[i]->RemoveAndAdd();
+
+ m_pObjects[i]->GetMatrix().UpdateRW();
+ m_pObjects[i]->UpdateRwFrame();
+
+ m_pObjects[i]->m_vecMoveSpeed = (m_pObjects[i]->GetPosition() - prevMat.GetPosition()) / CTimer::GetTimeStep();
+
+ float deltaAngle = m_pObjects[i]->GetForward().Heading() - prevMat.GetForward().Heading();
+ while (deltaAngle < (float)PI) deltaAngle += (float)TWOPI;
+ while (deltaAngle > (float)PI) deltaAngle -= (float)TWOPI;
+ float zTurnSpeed = deltaAngle / CTimer::GetTimeStep();
+
+ m_pObjects[i]->m_vecTurnSpeed = CVector(0.0f, 0.0f, zTurnSpeed);
+ m_pObjects[i]->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
+ m_pObjects[i]->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
+ }
+ }
+ }
+}
+
+void CScriptPath::Clear(void) {
+ if (m_pNode)
+ delete m_pNode;
+ m_pNode = nil;
+ m_numNodes = 0;
+ for (int i = 0; i < 6; i++)
+ m_pObjects[i] = nil;
+ m_state = SCRIPT_PATH_DISABLED;
+}
+
+void CScriptPath::InitialiseOne(int32 numNodes, float width) {
+ char Dest[32];
+ sprintf(Dest, "data\\paths\\spath%d.dat", numNodes);
+ m_pNode = CPlane::LoadPath(Dest, m_numNodes, m_fTotalLength, false);
+ m_fSpeed = 1.0f;
+ m_fPosition = 0.0f;
+ m_fObjectLength = width;
+ m_state = SCRIPT_PATH_INITIALIZED;
+}
+
+void CScriptPath::SetObjectToControl(CObject *pObj) {
+ int32 i = 0;
+ while (i < 6 && m_pObjects[i])
+ i++;
+ m_pObjects[i] = pObj;
+ pObj->RegisterReference((CEntity**)&m_pObjects[i]);
+ pObj->m_phy_flagA08 = false;
+ m_state = SCRIPT_PATH_ACTIVE;
+}
+
+void CScriptPaths::Init(void) {
+ for (int i = 0; i < 3; i++)
+ aArray[i].Clear();
+}
+
+void CScriptPaths::Shutdown(void) {
+ for (int i = 0; i < 3; i++)
+ aArray[i].Clear();
+}
+
+void CScriptPaths::Update(void) {
+ for (int i = 0; i < 3; i++)
+ aArray[i].Update();
+}
+
+bool CScriptPaths::IsOneActive(void) {
+ for (int i = 0; i < 3; i++)
+ if (aArray[i].m_state == SCRIPT_PATH_ACTIVE && aArray[i].m_fSpeed != 0.0f)
+ return true;
+
+ return false;
+}
+
+void CScriptPaths::Load(uint8 *buf, uint32 size) {
+INITSAVEBUF
+ for (int32 i = 0; i < 3; i++)
+ aArray[i].Clear();
+
+ for (int32 i = 0; i < 3; i++) {
+ aArray[i] = ReadSaveBuf<CScriptPath>(buf);
+
+ for (int32 j = 0; j < 6; j++) {
+ CScriptPath *pPath = &aArray[i];
+ if (pPath->m_pObjects[j] != nil) {
+ pPath->m_pObjects[j] = CPools::GetObjectPool()->GetSlot((uintptr)pPath->m_pObjects[j] - 1);
+ pPath->m_pObjects[j]->m_phy_flagA08 = false;
+ }
+ }
+
+ aArray[i].m_pNode = new CPlaneNode[aArray[i].m_numNodes];
+ for (int32 j = 0; j < aArray[i].m_numNodes; j++) {
+ aArray[i].m_pNode[j] = ReadSaveBuf<CPlaneNode>(buf);
+ }
+ }
+VALIDATESAVEBUF(size)
+}
+
+void CScriptPaths::Save(uint8 *buf, uint32 *size) {
+ *size = sizeof(aArray);
+INITSAVEBUF
+ for (int32 i = 0; i < 3; i++) {
+ CScriptPath *pPath = WriteSaveBuf(buf, aArray[i]);
+
+ for (int32 j = 0; j < 6; j++) {
+ if (pPath->m_pObjects[j] != nil)
+ pPath->m_pObjects[j] = (CObject*)(CPools::GetObjectPool()->GetJustIndex(pPath->m_pObjects[j]) + 1);
+ }
+
+ for (int32 j = 0; j < aArray[i].m_numNodes; j++) {
+ WriteSaveBuf(buf, aArray[i].m_pNode[j]);
+ *size += sizeof(aArray[i].m_pNode[j]);
+ }
+ }
+VALIDATESAVEBUF(*size);
+}
+
+CObject* g_pScriptPathObjects[18];
+
+void CScriptPaths::Load_ForReplay(void) {
+ for (int i = 0; i < 3; i++) {
+ for (int32 j = 0; j < 6; j++) {
+ aArray[i].m_pObjects[j] = g_pScriptPathObjects[6 * i + j];
+ }
+ }
+}
+
+void CScriptPaths::Save_ForReplay(void) {
+ for (int i = 0; i < 3; i++) {
+ for (int32 j = 0; j < 6; j++) {
+ g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j];
+ }
+ }
} \ No newline at end of file