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-rw-r--r--src/render/Clouds.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index 6854c80c..bf572841 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -208,15 +208,15 @@ CClouds::Render(void)
int br = CTimeCycle::GetFluffyCloudsBottomRed();
int bg = CTimeCycle::GetFluffyCloudsBottomGreen();
int bb = CTimeCycle::GetFluffyCloudsBottomBlue();
- if(sundist < SCREENW/2){
- hilight = (1.0f - coverage) * (1.0f - sundist/(SCREENW/2));
+ if(sundist < SCREEN_WIDTH/2){
+ hilight = (1.0f - coverage) * (1.0f - sundist/(SCREEN_WIDTH/2));
tr = tr*(1.0f-hilight) + 255*hilight;
tg = tg*(1.0f-hilight) + 190*hilight;
tb = tb*(1.0f-hilight) + 190*hilight;
br = br*(1.0f-hilight) + 255*hilight;
bg = bg*(1.0f-hilight) + 190*hilight;
bb = bb*(1.0f-hilight) + 190*hilight;
- if(sundist < SCREENW/10)
+ if(sundist < SCREEN_WIDTH/10)
CCoronas::SunBlockedByClouds = true;
}else
hilight = 0.0f;
@@ -317,16 +317,16 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
}
}
ms_colourBottom = ms_colourTop;
- CRect r(0, 0, SCREENW, SCREENH);
+ CRect r(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
CSprite2d::DrawRect(r, ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
}else{
ms_horizonZ = CSprite::CalcHorizonCoors();
// Draw top/bottom gradient
- float gradheight = SCREENH/2.0f;
+ float gradheight = SCREEN_HEIGHT/2.0f;
float topedge = ms_horizonZ - gradheight;
float botpos, toppos;
- if(ms_horizonZ > 0.0f && topedge < SCREENH){
+ if(ms_horizonZ > 0.0f && topedge < SCREEN_HEIGHT){
ms_colourTop.r = topred;
ms_colourTop.g = topgreen;
ms_colourTop.b = topblue;
@@ -336,14 +336,14 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
ms_colourBottom.b = botblue;
ms_colourBottom.a = alpha;
- if(ms_horizonZ < SCREENH)
+ if(ms_horizonZ < SCREEN_HEIGHT)
botpos = ms_horizonZ;
else{
- float f = (ms_horizonZ - SCREENH)/gradheight;
+ float f = (ms_horizonZ - SCREEN_HEIGHT)/gradheight;
ms_colourBottom.r = topred*f + (1.0f-f)*botred;
ms_colourBottom.g = topgreen*f + (1.0f-f)*botgreen;
ms_colourBottom.b = topblue*f + (1.0f-f)*botblue;
- botpos = SCREENH;
+ botpos = SCREEN_HEIGHT;
}
if(topedge >= 0.0f)
toppos = topedge;
@@ -354,17 +354,17 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
ms_colourTop.b = botblue*f + (1.0f-f)*topblue;
toppos = 0.0f;
}
- CSprite2d::DrawRect(CRect(0, toppos, SCREENW, botpos),
+ CSprite2d::DrawRect(CRect(0, toppos, SCREEN_WIDTH, botpos),
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
}
// draw the small stripe (whatever it's supposed to be)
- if(ms_horizonZ > -SMALLSTRIPHEIGHT && ms_horizonZ < SCREENH){
+ if(ms_horizonZ > -SMALLSTRIPHEIGHT && ms_horizonZ < SCREEN_HEIGHT){
// Same colour as fog
ms_colourTop.r = (topred + 2 * botred) / 3;
ms_colourTop.g = (topgreen + 2 * botgreen) / 3;
ms_colourTop.b = (topblue + 2 * botblue) / 3;
- CSprite2d::DrawRect(CRect(0, ms_horizonZ, SCREENW, ms_horizonZ+SMALLSTRIPHEIGHT),
+ CSprite2d::DrawRect(CRect(0, ms_horizonZ, SCREEN_WIDTH, ms_horizonZ+SMALLSTRIPHEIGHT),
ms_colourTop, ms_colourTop, ms_colourTop, ms_colourTop);
}
@@ -379,8 +379,8 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
ms_colourBottom.b = topblue;
ms_colourBottom.a = alpha;
- botpos = min(SCREENH, topedge);
- CSprite2d::DrawRect(CRect(0, 0, SCREENW, botpos),
+ botpos = min(SCREEN_HEIGHT, topedge);
+ CSprite2d::DrawRect(CRect(0, 0, SCREEN_WIDTH, botpos),
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
}
@@ -403,22 +403,22 @@ CClouds::RenderHorizon(void)
ms_colourBottom.a = 230;
ms_colourTop.a = 80;
- if(ms_horizonZ > SCREENH)
+ if(ms_horizonZ > SCREEN_HEIGHT)
return;
- float z1 = min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREENH);
- CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREENW, z1),
+ float z1 = min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREEN_HEIGHT);
+ CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREEN_WIDTH, z1),
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
// This is just weird
- float a = SCREENH/400.0f * HORIZSTRIPHEIGHT +
- SCREENH/300.0f * max(TheCamera.GetPosition().z, 0.0f);
+ float a = SCREEN_HEIGHT/400.0f * HORIZSTRIPHEIGHT +
+ SCREEN_HEIGHT/300.0f * max(TheCamera.GetPosition().z, 0.0f);
float b = TheCamera.GetUp().z < 0.0f ?
- SCREENH :
- SCREENH * fabs(TheCamera.GetRight().z);
+ SCREEN_HEIGHT :
+ SCREEN_HEIGHT * fabs(TheCamera.GetRight().z);
float z2 = z1 + (a + b)*TheCamera.LODDistMultiplier;
- z2 = min(z2, SCREENH);
- CSprite2d::DrawRect(CRect(0, z1, SCREENW, z2),
+ z2 = min(z2, SCREEN_HEIGHT);
+ CSprite2d::DrawRect(CRect(0, z1, SCREEN_WIDTH, z2),
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
}