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-rw-r--r--src/peds/Ped.cpp843
-rw-r--r--src/peds/Ped.h22
-rw-r--r--src/peds/PlayerPed.cpp9
-rw-r--r--src/peds/PlayerPed.h3
4 files changed, 633 insertions, 244 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 5ca9a030..68b7579a 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -38,6 +38,8 @@
#include "Font.h"
#include "Text.h"
#include "CopPed.h"
+#include "Script.h"
+#include "CarCtrl.h"
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
@@ -61,6 +63,7 @@ WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
WRAPPER void CPed::ReactToPointGun(CEntity*) { EAXJMP(0x4DD980); }
WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); }
WRAPPER void CPed::SeekBoatPosition(void) { EAXJMP(0x4E4C70); }
+WRAPPER bool CPed::PositionPedOutOfCollision(void) { EAXJMP(0x4E4F30); }
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
@@ -468,7 +471,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_ped_flagC40 = false;
bFindNewNodeAfterStateRestore = false;
- m_ped_flagD1 = false;
+ bHasACamera = false;
m_ped_flagD2 = false;
m_ped_flagD4 = false;
m_ped_flagD8 = false;
@@ -484,7 +487,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bIsDucking = false;
bGetUpAnimStarted = false;
bDoBloodyFootprints = false;
- m_ped_flagE80 = false;
+ bFleeAfterExitingCar = false;
bWanderPathAfterExitingCar = false;
m_ped_flagF2 = false;
@@ -501,10 +504,10 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bStartWanderPathOnFoot = false;
m_ped_flagG10 = false;
bBusJacked = false;
- m_ped_flagG40 = false;
+ bGonnaKillTheCarJacker = false;
bFadeOut = false;
- m_ped_flagH1 = false;
+ bKnockedUpIntoAir = false;
m_ped_flagH2 = false;
m_ped_flagH4 = false;
bClearObjective = false;
@@ -523,7 +526,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
#endif
if ((CGeneral::GetRandomNumber() & 3) == 0)
- m_ped_flagD1 = true;
+ bHasACamera = true;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
DMAudio.SetEntityStatus(m_audioEntityId, 1);
@@ -2476,7 +2479,7 @@ CPed::SetLeader(CEntity *leader)
void
CPed::SetObjective(eObjective newObj, void *entity)
{
- if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
+ if (DyingOrDead())
return;
if (m_prevObjective == newObj) {
@@ -2635,7 +2638,7 @@ CPed::SetIdle(void)
void
CPed::SetObjective(eObjective newObj)
{
- if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
+ if (DyingOrDead())
return;
if (newObj == OBJECTIVE_NONE) {
@@ -2691,7 +2694,7 @@ CPed::SetObjective(eObjective newObj)
void
CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
{
- if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
+ if (DyingOrDead())
return;
if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE)
@@ -2805,7 +2808,7 @@ CPed::QuitEnteringCar(void)
CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
AddWeaponModel(curWeapon->m_nModelId);
}
- if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) {
+ if (DyingOrDead()) {
animAssoc = m_pVehicleAnim;
if (animAssoc) {
animAssoc->blendDelta = -4.0f;
@@ -3200,7 +3203,7 @@ CPed::ClearAll(void)
ClearLookFlag();
bIsPointingGunAt = false;
bRenderPedInCar = true;
- m_ped_flagH1 = false;
+ bKnockedUpIntoAir = false;
m_pCollidingEntity = nil;
}
@@ -3284,7 +3287,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
}
m_threatEntity = nil;
- if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
+ if (DyingOrDead())
return;
if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP)
@@ -3346,7 +3349,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
player->AnnoyPlayerPed(false);
}
- if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
+ if (DyingOrDead())
return false;
if (!bUsesCollision && method != WEAPONTYPE_WATER)
@@ -3789,7 +3792,7 @@ CPed::SetGetUp(void)
}
bGetUpAnimStarted = true;
m_pCollidingEntity = nil;
- m_ped_flagH1 = false;
+ bKnockedUpIntoAir = false;
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT);
if (animAssoc) {
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN)) {
@@ -3867,12 +3870,11 @@ void
CPed::ClearObjective(void)
{
if (IsPedInControl() || m_nPedState == PED_DRIVING) {
-
m_objective = OBJECTIVE_NONE;
+
if (m_nPedState == PED_DRIVING && m_pMyVehicle) {
if (m_pMyVehicle->pDriver != this) {
-
bWanderPathAfterExitingCar = true;
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
}
@@ -4735,7 +4737,7 @@ CPed::FightStrike(CVector &touchedNodePos)
PlayHitSound(nearPed);
m_fightState = FIGHTSTATE_JUST_ATTACKED;
RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId)->speed = 0.6f;
- if (nearPed->m_nPedState != PED_DIE && nearPed->m_nPedState != PED_DEAD) {
+ if (!nearPed->DyingOrDead()) {
nearPed->InflictDamage(this, WEAPONTYPE_UNARMED, damageMult * 3.0f, closestPedPiece, direction);
}
@@ -4795,7 +4797,7 @@ CPed::FightStrike(CVector &touchedNodePos)
void
CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
{
- if (!IsPedInControl() && (!evenIfNotInControl || m_nPedState == PED_DIE || m_nPedState == PED_DEAD))
+ if (!IsPedInControl() && (!evenIfNotInControl || DyingOrDead()))
return;
ClearLookFlag();
@@ -5820,7 +5822,7 @@ CPed::EndFight(uint8 endType)
void
CPed::EnterCar(void)
{
- if (m_pMyVehicle && m_pMyVehicle->m_status != STATUS_WRECKED && m_fHealth > 0.0f) {
+ if (!m_pMyVehicle->IsWrecked() && m_fHealth > 0.0f) {
CVehicle *veh = (CVehicle*)m_pSeekTarget;
// Not used.
@@ -6597,7 +6599,7 @@ CPed::Wait(void)
CAnimBlendAssociation *animAssoc;
CPed *pedWeLook;
- if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) {
+ if (DyingOrDead()) {
m_nWaitState = WAITSTATE_FALSE;
RestoreHeadingRate();
return;
@@ -7612,7 +7614,7 @@ CPed::InTheAir(void)
bitBelow.z -= 4.04f;
if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) {
- if (m_nPedState != PED_DIE && m_nPedState != PED_DEAD) {
+ if (!DyingOrDead()) {
if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) {
if (GetPosition().z - foundCol.point.z < 1.3f)
SetLanding();
@@ -7629,7 +7631,7 @@ CPed::InTheAir(void)
void
CPed::SetLanding(void)
{
- if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
+ if (DyingOrDead())
return;
CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL);
@@ -7802,7 +7804,7 @@ CPed::InvestigateEvent(void)
case EVENT_FIRE:
case EVENT_EXPLOSION:
- if (m_ped_flagD1 && CTimer::GetTimeInMilliseconds() > m_lookTimer) {
+ if (bHasACamera && CTimer::GetTimeInMilliseconds() > m_lookTimer) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CAM);
if (!animAssoc)
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
@@ -8001,6 +8003,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
if (m_pCurSurface->IsVehicle() && (((CVehicle*)m_pCurSurface)->m_vehType == VEHICLE_TYPE_BOAT || IsPlayer()))
return;
}
+
CVector distVec = GetPosition() - car->GetPosition();
if ((impulse > 12.0f || car->m_modelIndex == MI_TRAIN) && !IsPlayer()) {
@@ -8157,14 +8160,14 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
}
CPed::InflictDamage(car, killMethod, 1000.0f, pieceToDamage, damageDir);
- if ((m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
+ if (DyingOrDead()
&& bIsPedDieAnimPlaying && !m_pCollidingEntity) {
m_pCollidingEntity = car;
}
if (nodeToDamage == PED_MID)
- m_ped_flagH1 = true;
+ bKnockedUpIntoAir = true;
else
- m_ped_flagH1 = false;
+ bKnockedUpIntoAir = false;
distVec.Normalise();
car->ApplyMoveForce(distVec * -100.0f);
@@ -8191,7 +8194,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
m_pCollidingEntity = car;
}
- m_ped_flagH1 = false;
+ bKnockedUpIntoAir = false;
if (car->m_modelIndex != MI_TRAIN && !m_ped_flagD2) {
m_vecMoveSpeed = car->m_vecMoveSpeed * 0.75f;
}
@@ -8653,111 +8656,110 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
- if (veh && veh->m_status != STATUS_WRECKED) {
- if (ped->m_nPedState != PED_ENTER_CAR && ped->m_nPedState != PED_CARJACK) {
- ped->QuitEnteringCar();
- return;
- }
- if (ped->m_fHealth == 0.0f) {
- ped->QuitEnteringCar();
- return;
- }
- bool itsVan = veh->bIsVan;
- bool itsBus = veh->bIsBus;
- eDoors enterDoor;
- AnimationId enterAnim;
+ if (veh->IsWrecked())
+ return;
- switch (ped->m_vehEnterType) {
- case CAR_DOOR_RF:
- itsVan = false;
- enterDoor = DOOR_FRONT_RIGHT;
- break;
- case CAR_DOOR_RR:
- enterDoor = DOOR_REAR_RIGHT;
- break;
- case CAR_DOOR_LF:
- itsVan = false;
- enterDoor = DOOR_FRONT_LEFT;
- break;
- case CAR_DOOR_LR:
- enterDoor = DOOR_REAR_LEFT;
- break;
- default:
- break;
- }
+ if (ped->m_nPedState != PED_ENTER_CAR && ped->m_nPedState != PED_CARJACK) {
+ ped->QuitEnteringCar();
+ return;
+ }
+ if (ped->m_fHealth == 0.0f) {
+ ped->QuitEnteringCar();
+ return;
+ }
+ bool itsVan = veh->bIsVan;
+ bool itsBus = veh->bIsBus;
+ eDoors enterDoor;
+ AnimationId enterAnim;
- if (veh->IsDoorMissing(enterDoor) || veh->IsDoorFullyOpen(enterDoor)) {
+ switch (ped->m_vehEnterType) {
+ case CAR_DOOR_RF:
+ itsVan = false;
+ enterDoor = DOOR_FRONT_RIGHT;
+ break;
+ case CAR_DOOR_RR:
+ enterDoor = DOOR_REAR_RIGHT;
+ break;
+ case CAR_DOOR_LF:
+ itsVan = false;
+ enterDoor = DOOR_FRONT_LEFT;
+ break;
+ case CAR_DOOR_LR:
+ enterDoor = DOOR_REAR_LEFT;
+ break;
+ default:
+ break;
+ }
- veh->AutoPilot.m_nCruiseSpeed = 0;
- if (ped->m_nPedState == PED_CARJACK) {
- ped->PedAnimDoorOpenCB(nil, ped);
- return;
- }
- if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
- if (itsVan) {
- enterAnim = ANIM_VAN_GETIN;
- } else if (itsBus) {
- enterAnim = ANIM_COACH_IN_R;
- } else {
- enterAnim = ANIM_CAR_GETIN_RHS;
- }
- } else if (itsVan) {
- enterAnim = ANIM_VAN_GETIN_L;
+ if (veh->IsDoorMissing(enterDoor) || veh->IsDoorFullyOpen(enterDoor)) {
+
+ veh->AutoPilot.m_nCruiseSpeed = 0;
+ if (ped->m_nPedState == PED_CARJACK) {
+ ped->PedAnimDoorOpenCB(nil, ped);
+ return;
+ }
+ if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
+ if (itsVan) {
+ enterAnim = ANIM_VAN_GETIN;
} else if (itsBus) {
- enterAnim = ANIM_COACH_IN_L;
+ enterAnim = ANIM_COACH_IN_R;
} else {
- enterAnim = ANIM_CAR_GETIN_LHS;
+ enterAnim = ANIM_CAR_GETIN_RHS;
}
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim);
- ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ } else if (itsVan) {
+ enterAnim = ANIM_VAN_GETIN_L;
+ } else if (itsBus) {
+ enterAnim = ANIM_COACH_IN_L;
+ } else {
+ enterAnim = ANIM_CAR_GETIN_LHS;
+ }
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
- } else if (veh->CanPedOpenLocks(ped)) {
+ } else if (veh->CanPedOpenLocks(ped)) {
- veh->AutoPilot.m_nCruiseSpeed = 0;
- if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
- if (itsVan) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN);
- } else if (itsBus) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_R);
- } else {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_RHS);
- }
- } else if (itsVan) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN_L);
+ veh->AutoPilot.m_nCruiseSpeed = 0;
+ if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
+ if (itsVan) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN);
} else if (itsBus) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_L);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_R);
} else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_RHS);
+ }
+ } else if (itsVan) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN_L);
+ } else if (itsBus) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_L);
+ } else {
- if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) {
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) {
- if (!veh->bLowVehicle
- && veh->pDriver->CharCreatedBy != MISSION_CHAR
- && veh->pDriver->m_nPedState == PED_DRIVING) {
+ if (!veh->bLowVehicle
+ && veh->pDriver->CharCreatedBy != MISSION_CHAR
+ && veh->pDriver->m_nPedState == PED_DRIVING) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK);
- ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
- veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
- if (veh->pDriver->IsGangMember())
- veh->pDriver->RegisterThreatWithGangPeds(ped);
- return;
- }
+ if (veh->pDriver->IsGangMember())
+ veh->pDriver->RegisterThreatWithGangPeds(ped);
+ return;
}
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS);
}
- ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS);
+ }
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
- } else {
- AnimationId animToPlay;
- if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT)
- animToPlay = ANIM_CAR_DOORLOCKED_RHS;
- else
- animToPlay = ANIM_CAR_DOORLOCKED_LHS;
+ } else {
+ if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT)
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_RHS);
+ else
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_LHS);
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
- ped->bCancelEnteringCar = true;
- ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
- }
+ ped->bCancelEnteringCar = true;
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
}
}
@@ -8806,14 +8808,13 @@ CPed::ProcessControl(void)
for (int i = 0; i < m_numNearPeds; ++i) {
CPed *nearPed = m_nearPeds[i];
- PedState nearPedState = nearPed->m_nPedState;
- if (nearPedState != PED_DIE && nearPedState != PED_DEAD) {
+ if (!nearPed->DyingOrDead()) {
CVector dist = nearPed->GetPosition() - GetPosition();
if (dist.MagnitudeSqr() < sq(timeDependentDist)) {
nearPed->m_bloodyFootprintCount = 200;
nearPed->bDoBloodyFootprints = true;
if (nearPed->IsPlayer()) {
- if (!nearPed->bIsLooking && nearPedState != PED_ATTACK) {
+ if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) {
int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
if (camMode != CCam::MODE_SNIPER
&& camMode != CCam::MODE_ROCKET
@@ -9275,7 +9276,7 @@ CPed::ProcessControl(void)
ApplyMoveForce(forceDir);
}
- if (bIsInTheAir && m_nPedState != PED_DIE && m_nPedState != PED_DEAD) {
+ if (bIsInTheAir && !DyingOrDead()) {
if (m_nPedStateTimer <= 1000 && m_nPedStateTimer) {
forceDir = GetPosition() - m_vecHitLastPos;
} else {
@@ -9831,7 +9832,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
CAutomobile *veh = (CAutomobile*)(ped->m_pMyVehicle);
- if (!veh || veh->m_status == STATUS_WRECKED || ped->m_nPedState == PED_DIE || ped->m_nPedState == PED_DEAD)
+ if (veh->IsWrecked() || ped->DyingOrDead())
return;
if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
@@ -9867,7 +9868,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
if (!ped->IsPlayer())
- ped->m_ped_flagE80 = true;
+ ped->bFleeAfterExitingCar = true;
ped->bUsePedNodeSeek = true;
ped->m_pNextPathNode = nil;
@@ -9920,7 +9921,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
- if (!veh || veh->m_status == STATUS_WRECKED)
+ if (veh->IsWrecked())
return;
if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
@@ -10155,129 +10156,128 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
- if (!veh || veh->m_status == STATUS_WRECKED)
+ if (veh->IsWrecked() || ped->DyingOrDead())
return;
- if (ped->m_nPedState != PED_DIE && ped->m_nPedState != PED_DEAD) {
- if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
- ped->QuitEnteringCar();
- return;
+ if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
+ ped->QuitEnteringCar();
+ return;
+ }
+
+ if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) {
+ PedSetInCarCB(nil, ped);
+ ped->m_nLastPedState = ped->m_nPedState;
+ ped->m_nPedState = PED_ARRESTED;
+ ped->bGonnaKillTheCarJacker = false;
+ if (veh) {
+ veh->m_nNumGettingIn = 0;
+ veh->m_nGettingInFlags = 0;
+ veh->bIsHandbrakeOn = true;
+ veh->m_status = STATUS_PLAYER_DISABLED;
}
- if (ped->IsPlayer() && ped->m_ped_flagG40 && ((CPlayerPed*)ped)->m_pArrestingCop) {
- PedSetInCarCB(nil, ped);
- ped->m_nLastPedState = ped->m_nPedState;
- ped->m_nPedState = PED_ARRESTED;
- ped->m_ped_flagG40 = false;
- if (veh) {
- veh->m_nNumGettingIn = 0;
- veh->m_nGettingInFlags = 0;
+ return;
+ }
+ if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF
+ && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
+ && veh->IsCar()) {
+ if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING)
+ ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
+
+ PedSetInCarCB(nil, ped);
+ return;
+ }
+ bool isVan = veh->bIsVan;
+ bool isBus = veh->bIsBus;
+ bool isLow = veh->bLowVehicle;
+ eDoors enterDoor;
+ switch (ped->m_vehEnterType) {
+ case CAR_DOOR_RF:
+ isVan = false;
+ enterDoor = DOOR_FRONT_RIGHT;
+ break;
+ case CAR_DOOR_RR:
+ enterDoor = DOOR_REAR_RIGHT;
+ break;
+ case CAR_DOOR_LF:
+ isVan = false;
+ enterDoor = DOOR_FRONT_LEFT;
+ break;
+ case CAR_DOOR_LR:
+ enterDoor = DOOR_REAR_LEFT;
+ break;
+ default:
+ break;
+ }
+ if (!veh->IsDoorMissing(enterDoor)) {
+ if (veh->IsCar())
+ ((CAutomobile*)veh)->Damage.SetDoorStatus(enterDoor, DOOR_STATUS_SWINGING);
+ }
+ CPed *driver = veh->pDriver;
+ if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
+ if (veh->bIsBus) {
+ driver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ if (driver->IsPlayer()) {
veh->bIsHandbrakeOn = true;
veh->m_status = STATUS_PLAYER_DISABLED;
}
- return;
- }
- if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF
- && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
- && veh->IsCar()) {
- if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING)
- ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
-
+ driver->bBusJacked = true;
+ veh->m_veh_flagC10 = false;
PedSetInCarCB(nil, ped);
+ if (ped->m_nPedType == PEDTYPE_COP
+ || ped->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT
+ || ped->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
+ ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ }
+ ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
return;
}
- bool isVan = veh->bIsVan;
- bool isBus = veh->bIsBus;
- bool isLow = veh->bLowVehicle;
- eDoors enterDoor;
- switch (ped->m_vehEnterType) {
- case CAR_DOOR_RF:
- isVan = false;
- enterDoor = DOOR_FRONT_RIGHT;
- break;
- case CAR_DOOR_RR:
- enterDoor = DOOR_REAR_RIGHT;
- break;
- case CAR_DOOR_LF:
- isVan = false;
- enterDoor = DOOR_FRONT_LEFT;
- break;
- case CAR_DOOR_LR:
- enterDoor = DOOR_REAR_LEFT;
- break;
- default:
- break;
- }
- if (!veh->IsDoorMissing(enterDoor)) {
- if (veh->IsCar())
- ((CAutomobile*)veh)->Damage.SetDoorStatus(enterDoor, DOOR_STATUS_SWINGING);
- }
- CPed *driver = veh->pDriver;
- if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
- if (veh->bIsBus) {
- driver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
- if (driver->IsPlayer()) {
- veh->bIsHandbrakeOn = true;
- veh->m_status = STATUS_PLAYER_DISABLED;
- }
- driver->bBusJacked = true;
- veh->m_veh_flagC10 = false;
- PedSetInCarCB(nil, ped);
- if (ped->m_nPedType == PEDTYPE_COP
- || ped->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT
- || ped->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
- ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
- }
- ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
- return;
- }
- if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) {
- if (!driver->IsPlayer()) {
- driver->bUsePedNodeSeek = true;
- driver->m_pLastPathNode = nil;
- if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear
- || driver->CharCreatedBy == MISSION_CHAR
- || veh->VehicleCreatedBy == MISSION_VEHICLE) {
- driver->m_ped_flagE80 = true;
- } else {
- driver->m_ped_flagG40 = true;
- veh->pDriver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, ped);
+ if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) {
+ if (!driver->IsPlayer()) {
+ driver->bUsePedNodeSeek = true;
+ driver->m_pLastPathNode = nil;
+ if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear
+ || driver->CharCreatedBy == MISSION_CHAR
+ || veh->VehicleCreatedBy == MISSION_VEHICLE) {
+ driver->bFleeAfterExitingCar = true;
+ } else {
+ driver->bGonnaKillTheCarJacker = true;
+ veh->pDriver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, ped);
- if (veh->pDriver->m_nPedType == PEDTYPE_COP && ped->IsPlayer()) {
- FindPlayerPed()->SetWantedLevelNoDrop(1);
- }
+ if (veh->pDriver->m_nPedType == PEDTYPE_COP && ped->IsPlayer()) {
+ FindPlayerPed()->SetWantedLevelNoDrop(1);
}
}
- if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY)
- && (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) {
- veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
- veh->pDriver->Say(SOUND_PICKUP_WEAPON_BOUGHT);
- } else {
- ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
- }
+ }
+ if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY)
+ && (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) {
+ veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ veh->pDriver->Say(SOUND_PICKUP_WEAPON_BOUGHT);
+ } else {
+ ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
}
}
- if (veh->IsDoorMissing(enterDoor) || isBus) {
- PedAnimDoorCloseCB(nil, ped);
- } else {
- AnimationId animToPlay;
- if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
- if (isVan) {
- animToPlay = ANIM_VAN_CLOSE;
- } else if (isLow) {
- animToPlay = ANIM_CAR_CLOSEDOOR_LOW_RHS;
- } else {
- animToPlay = ANIM_CAR_CLOSEDOOR_RHS;
- }
- } else if (isVan) {
- animToPlay = ANIM_VAN_CLOSE_L;
+ }
+ if (veh->IsDoorMissing(enterDoor) || isBus) {
+ PedAnimDoorCloseCB(nil, ped);
+ } else {
+ AnimationId animToPlay;
+ if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
+ if (isVan) {
+ animToPlay = ANIM_VAN_CLOSE;
} else if (isLow) {
- animToPlay = ANIM_CAR_CLOSEDOOR_LOW_LHS;
+ animToPlay = ANIM_CAR_CLOSEDOOR_LOW_RHS;
} else {
- animToPlay = ANIM_CAR_CLOSEDOOR_LHS;
+ animToPlay = ANIM_CAR_CLOSEDOOR_RHS;
}
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
- ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped);
+ } else if (isVan) {
+ animToPlay = ANIM_VAN_CLOSE_L;
+ } else if (isLow) {
+ animToPlay = ANIM_CAR_CLOSEDOOR_LOW_LHS;
+ } else {
+ animToPlay = ANIM_CAR_CLOSEDOOR_LHS;
}
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped);
}
}
@@ -10297,7 +10297,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
animAssoc->blendDelta = -1000.0f;
if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
- if (!veh || veh->m_status == STATUS_WRECKED)
+ if (veh->IsWrecked())
return;
bool isLow = veh->bLowVehicle;
@@ -10455,7 +10455,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
}
- if (ped->m_ped_flagE80 || ped->m_ped_flagG40) {
+ if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) {
// POTENTIAL BUG? Why DOOR_FRONT_LEFT instead of door variable? or vice versa?
if (!veh->IsDoorMissing(door))
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
@@ -10483,16 +10483,387 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
}
-WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
+void
+CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ if (!animAssoc) {
+ ped->ClearLookFlag();
+ if (ped->m_nPedState != PED_DIVE_AWAY && ped->m_nPedState != PED_STEP_AWAY)
+ return;
+
+ ped->RestorePreviousState();
+ } else if (animAssoc->animId == ANIM_EV_DIVE) {
+ ped->bUpdateAnimHeading = true;
+ ped->ClearLookFlag();
+ if (ped->m_nPedState == PED_DIVE_AWAY)
+ {
+ ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1;
+ ped->m_nPedState = PED_FALL;
+ }
+ animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ } else if (animAssoc->flags & ASSOC_FADEOUTWHENDONE) {
+ ped->ClearLookFlag();
+ if (ped->m_nPedState != PED_DIVE_AWAY && ped->m_nPedState != PED_STEP_AWAY)
+ return;
+
+ ped->RestorePreviousState();
+ } else if (ped->m_nPedState != PED_ARRESTED) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ if (animAssoc->blendDelta >= 0.0f)
+ animAssoc->blendDelta = -4.0f;
+
+ ped->ClearLookFlag();
+ if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) {
+ ped->RestorePreviousState();
+ }
+ }
+}
+
+void
+CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ if (ped->m_nPedState == PED_GETUP)
+ RpAnimBlendClumpSetBlendDeltas(ped->GetClump(), ASSOC_PARTIAL, -1000.0f);
+
+ ped->bFallenDown = false;
+ animAssoc->blendDelta = -1000.0f;
+ if (ped->m_nPedState == PED_GETUP)
+ ped->RestorePreviousState();
+
+ if (ped->m_nPedState != PED_FLEE_POS && ped->m_nPedState != PED_FLEE_ENTITY)
+ ped->SetMoveState(PEDMOVE_STILL);
+ else
+ ped->SetMoveState(PEDMOVE_RUN);
+
+ ped->SetMoveAnim();
+ ped->bGetUpAnimStarted = false;
+}
+
+void
+CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ animAssoc->blendDelta = -1000.0f;
+ ped->bIsLanding = false;
+
+ if (ped->m_nPedState == PED_JUMP)
+ ped->RestorePreviousState();
+}
+
+void
+CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ ped->bUsesCollision = true;
+ ped->RestartNonPartialAnims();
+ bool itsRearDoor = false;
+
+ if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
+ itsRearDoor = true;
+
+ CMatrix pedMat(ped->GetMatrix());
+ CVector posAfterBeingDragged = Multiply3x3(pedMat, (itsRearDoor ? -vecPedDraggedOutCarAnimOffset : vecPedDraggedOutCarAnimOffset));
+ posAfterBeingDragged += ped->GetPosition();
+ posAfterBeingDragged.z += 1.0f;
+ CPedPlacement::FindZCoorForPed(&posAfterBeingDragged);
+ ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ ped->GetPosition() = posAfterBeingDragged;
+
+ if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) {
+ ped->PositionPedOutOfCollision();
+ }
+
+ if (!ped->CanSetPedState())
+ return;
+
+ if (!ped->m_pMyVehicle) {
+ ped->SetIdle();
+ ped->SetGetUp();
+ return;
+ }
+
+ CPed *driver = ped->m_pMyVehicle->pDriver;
+
+ if (ped->IsPlayer()) {
+ ped->SetIdle();
+
+ } else if (ped->bFleeAfterExitingCar) {
+ ped->bFleeAfterExitingCar = false;
+ ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000);
+
+ } else if (ped->bWanderPathAfterExitingCar) {
+ ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
+ ped->bWanderPathAfterExitingCar = false;
+
+ } else if (ped->bGonnaKillTheCarJacker) {
+ // Kill objective is already set at this point.
+
+ ped->bGonnaKillTheCarJacker = false;
+ if (!ped->m_pedInObjective || !(CGeneral::GetRandomNumber() & 1)) {
+ if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) {
+ ped->m_nPedState = PED_NONE;
+ ped->m_nLastPedState = PED_NONE;
+ ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000);
+ } else {
+ ped->ClearObjective();
+ ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
+ }
+ }
+
+ } else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR
+ && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && driver
+ && driver->IsPlayer() && !CTheScripts::IsPlayerOnAMission()) {
+
+ if (CGeneral::GetRandomNumber() & 1)
+ ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver);
+ else
+ ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
+
+ } else {
+ ped->m_nPedState = PED_NONE;
+ ped->m_nLastPedState = PED_NONE;
+ ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 10000);
+ ped->bUsePedNodeSeek = true;
+ ped->m_pNextPathNode = nil;
+ }
+ ped->SetGetUp();
+}
+
+void
+CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ CVehicle *veh = ped->m_pMyVehicle;
+
+ // Pointless code
+ if (!veh)
+ return;
+
+ if (veh->IsWrecked() || ped->DyingOrDead())
+ return;
+
+ ped->bInVehicle = true;
+ if (ped->m_nPedType == PEDTYPE_PROSTITUTE) {
+ if (veh->pDriver) {
+ if (veh->pDriver->IsPlayer() && ped->CharCreatedBy == RANDOM_CHAR) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1000;
+ CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
+ CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
+ CWorld::Players[CWorld::PlayerInFocus].m_pHooker = (CCivilianPed*)ped;
+ }
+ }
+ }
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ veh->m_veh_flagC10 = false;
+
+ if (veh->m_nNumGettingIn)
+ --veh->m_nNumGettingIn;
+
+ if (ped->IsPlayer() && ((CPlayerPed*)ped)->m_bAdrenalineActive)
+ ((CPlayerPed*)ped)->ClearAdrenaline();
+
+ if (veh->IsBoat()) {
+ if (ped->IsPlayer()) {
+ if (veh->m_status == STATUS_SIMPLE) {
+ veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f);
+ veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+ veh->m_status = STATUS_PLAYER;
+ AudioManager.PlayerJustGotInCar();
+ }
+ veh->SetDriver(ped);
+ if (!veh->bEngineOn)
+ veh->bEngineOn = true;
+
+ ped->m_nPedState = PED_DRIVING;
+ ped->StopNonPartialAnims();
+ return;
+ }
+
+ if (ped->m_pVehicleAnim)
+ ped->m_pVehicleAnim->blendDelta = -1000.0f;
+
+ ped->bDoBloodyFootprints = false;
+ if (veh->m_nAlarmState == -1)
+ veh->m_nAlarmState = 15000;
+
+ if (ped->IsPlayer()) {
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (veh->m_status == STATUS_SIMPLE) {
+ veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+ veh->m_status = STATUS_PLAYER;
+ }
+ AudioManager.PlayerJustGotInCar();
+ } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (veh->m_status == STATUS_SIMPLE) {
+ veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+ veh->m_status = STATUS_PHYSICS;
+ }
+
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) {
+ CPed *passenger = veh->pPassengers[i];
+ if (passenger && passenger->CharCreatedBy == RANDOM_CHAR)
+ passenger->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ }
+ } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
+ if (ped->m_nPedState == PED_CARJACK) {
+ veh->AddPassenger(ped, 0);
+ ped->m_nPedState = PED_DRIVING;
+ ped->RestorePreviousObjective();
+ ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ } else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) {
+ veh->AutoPilot.m_nCruiseSpeed = 17;
+ }
+ }
+
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) {
+ veh->SetDriver(ped);
+ if (veh->VehicleCreatedBy == PARKED_VEHICLE) {
+ veh->VehicleCreatedBy = RANDOM_VEHICLE;
+ ++CCarCtrl::NumRandomCars;
+ --CCarCtrl::NumParkedCars;
+ }
+ if (veh->bIsAmbulanceOnDuty) {
+ veh->bIsAmbulanceOnDuty = false;
+ --CCarCtrl::NumAmbulancesOnDuty;
+ }
+ if (veh->bIsFireTruckOnDuty) {
+ veh->bIsFireTruckOnDuty = false;
+ --CCarCtrl::NumFiretrucksOnDuty;
+ }
+ if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle())
+ veh->ChangeLawEnforcerState(true);
+
+ if (!veh->bEngineOn) {
+ veh->bEngineOn = true;
+ DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
+ }
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && ped->CharCreatedBy == RANDOM_CHAR
+ && ped != FindPlayerPed() && ped->m_nPedType != PEDTYPE_EMERGENCY) {
+
+ CCarCtrl::JoinCarWithRoadSystem(veh);
+ veh->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ veh->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ veh->AutoPilot.m_nCruiseSpeed = 25;
+ }
+ ped->m_nPedState = PED_DRIVING;
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+
+ if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
+ ped->m_prevObjective = OBJECTIVE_NONE;
+
+ ped->RestorePreviousObjective();
+ }
+
+ } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
+ switch (ped->m_vehEnterType) {
+ if (!veh->bIsBus) {
+ case CAR_DOOR_RF:
+ veh->AddPassenger(ped, 0);
+ break;
+ case CAR_DOOR_RR:
+ veh->AddPassenger(ped, 2);
+ break;
+ case CAR_DOOR_LR:
+ veh->AddPassenger(ped, 1);
+ break;
+ }
+ default:
+ veh->AddPassenger(ped);
+ break;
+ }
+ ped->m_nPedState = PED_DRIVING;
+ if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
+ ped->m_prevObjective = OBJECTIVE_NONE;
+
+ ped->RestorePreviousObjective();
+ }
+
+ veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+
+ if (veh->bIsBus && !veh->m_nGettingInFlags)
+ ((CAutomobile*)veh)->SetBusDoorTimer(1000, 1);
+
+ switch (ped->m_objective) {
+ case OBJECTIVE_KILL_CHAR_ON_FOOT:
+ case OBJECTIVE_KILL_CHAR_ANY_MEANS:
+ case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_FOLLOW_CAR_IN_CAR:
+ case OBJECTIVE_GOTO_AREA_ANY_MEANS:
+ case OBJECTIVE_GOTO_AREA_ON_FOOT:
+ case OBJECTIVE_RUN_TO_AREA:
+ break;
+ default:
+ ped->SetObjective(OBJECTIVE_NONE);
+ }
+
+ if (veh->pDriver == ped) {
+ if (veh->bLowVehicle) {
+ ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
+ }
+ } else if (veh->bLowVehicle) {
+ ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITPLO, 100.0f);
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITP, 100.0f);
+ }
+
+ ped->StopNonPartialAnims();
+ if (veh->bIsBus)
+ ped->bRenderPedInCar = false;
+
+ // FIX: RegisterVehicleOfInterest not just registers the vehicle, but also updates register time. So remove the IsThisVehicleInteresting check.
+#ifndef FIX_BUGS
+ if (ped->IsPlayer() && !CCarCtrl::IsThisVehicleInteresting(veh) && veh->VehicleCreatedBy != MISSION_VEHICLE) {
+#else
+ if (ped->IsPlayer() && veh->VehicleCreatedBy != MISSION_VEHICLE) {
+#endif
+ CCarCtrl::RegisterVehicleOfInterest(veh);
+
+ if (!veh->bHasBeenOwnedByPlayer && veh->VehicleCreatedBy != MISSION_VEHICLE)
+ CEventList::RegisterEvent(EVENT_STEAL_CAR, EVENT_ENTITY_VEHICLE, veh, ped, 1500);
+
+ veh->bHasBeenOwnedByPlayer = true;
+ }
+ ped->bChangedSeat = true;
+}
+
+void
+CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ CVehicle* veh = ped->m_pMyVehicle;
+
+ if (!veh)
+ return;
+
+ ped->bInVehicle = true;
+ ped->m_nPedState = PED_DRIVING;
+ ped->RestorePreviousObjective();
+ ped->SetMoveState(PEDMOVE_STILL);
+ veh->AddPassenger(ped);
+}
+
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
-WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
-WRAPPER void CPed::PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); }
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
-WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
-WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
WRAPPER void CPed::PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E36E0); }
-WRAPPER void CPed::PedLandCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8A0); }
class CPed_ : public CPed
{
@@ -10677,4 +11048,10 @@ STARTPATCHES
InjectHook(0x4DEC80, &CPed::PedAnimGetInCB, PATCH_JUMP);
InjectHook(0x4DEAF0, &CPed::PedAnimPullPedOutCB, PATCH_JUMP);
InjectHook(0x4DF5C0, &CPed::PedAnimStepOutCarCB, PATCH_JUMP);
+ InjectHook(0x4D36E0, &CPed::PedEvadeCB, PATCH_JUMP);
+ InjectHook(0x4CE810, &CPed::PedGetupCB, PATCH_JUMP);
+ InjectHook(0x4CE8A0, &CPed::PedLandCB, PATCH_JUMP);
+ InjectHook(0x4E2920, &CPed::PedSetDraggedOutCarPositionCB, PATCH_JUMP);
+ InjectHook(0x4CF220, &CPed::PedSetInCarCB, PATCH_JUMP);
+ InjectHook(0x4E3290, &CPed::PedSetInTrainCB, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 2a745436..a14a8c4b 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -277,7 +277,7 @@ public:
uint8 bIsLanding : 1;
uint8 bIsRunning : 1; // on some conditions
uint8 bHitSomethingLastFrame : 1;
- uint8 m_ped_flagB80 : 1; // something related with reaction to colliding vehicle
+ uint8 m_ped_flagB80 : 1; // bIsNearCar? something related with reaction to colliding vehicle
uint8 m_ped_flagC1 : 1;
uint8 bRespondsToThreats : 1;
@@ -288,9 +288,9 @@ public:
uint8 m_ped_flagC40 : 1;
uint8 bFindNewNodeAfterStateRestore : 1;
- uint8 m_ped_flagD1 : 1; // so far only used for reaction type to fire/explosion
- uint8 m_ped_flagD2 : 1; // set when event has been seen
- uint8 m_ped_flagD4 : 1; // so far only creates blood pool in hands up state
+ uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion
+ uint8 m_ped_flagD2 : 1; // set when ped witnessed an event
+ uint8 m_ped_flagD4 : 1; // bPedIsBleeding? so far only creates blood pool in hands up state
uint8 m_ped_flagD8 : 1;
uint8 bIsPedDieAnimPlaying : 1;
uint8 bUsePedNodeSeek : 1;
@@ -304,11 +304,11 @@ public:
uint8 bIsDucking : 1;
uint8 bGetUpAnimStarted : 1;
uint8 bDoBloodyFootprints : 1;
- uint8 m_ped_flagE80 : 1; // bDontDragMeOutCar? bStayInCarOnJack?
+ uint8 bFleeAfterExitingCar : 1;
uint8 bWanderPathAfterExitingCar : 1;
uint8 m_ped_flagF2 : 1;
- uint8 m_ped_flagF4 : 1; // Unfinished feature from VC
+ uint8 m_ped_flagF4 : 1; // Unfinished feature from VC, probably bDontDragMeOutCar
uint8 m_ped_flagF8 : 1;
uint8 bWillBeQuickJacked : 1;
uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
@@ -317,14 +317,14 @@ public:
uint8 m_ped_flagG1 : 1;
uint8 m_ped_flagG2 : 1;
- uint8 m_ped_flagG4 : 1;
+ uint8 m_ped_flagG4 : 1; // bStillOnValidPoly?
uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
- uint8 m_ped_flagG10 : 1;
+ uint8 m_ped_flagG10 : 1; // bOnBoat? (but not in the sense of driving)
uint8 bBusJacked : 1;
- uint8 m_ped_flagG40 : 1; // had to exit car due to someone jacked it from RF door
+ uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door
uint8 bFadeOut : 1;
- uint8 m_ped_flagH1 : 1;
+ uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision
uint8 m_ped_flagH2 : 1;
uint8 m_ped_flagH4 : 1;
uint8 bClearObjective : 1;
@@ -645,6 +645,7 @@ public:
void ReactToPointGun(CEntity*);
void SeekCar(void);
void SeekBoatPosition(void);
+ bool PositionPedOutOfCollision(void);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -722,6 +723,7 @@ public:
RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
PedState GetPedState(void) { return m_nPedState; }
void SetPedState(PedState state) { m_nPedState = state; }
+ bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
// set by 0482:set_threat_reaction_range_multiplier opcode
static uint16 &nThreatReactionRangeMultiplier;
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 5ae8c4be..ceee0bd2 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -94,6 +94,15 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
}
}
+void
+CPlayerPed::ClearAdrenaline(void)
+{
+ if (m_bAdrenalineActive && m_nAdrenalineTime != 0) {
+ m_nAdrenalineTime = 0;
+ CTimer::SetTimeStep(1.0f);
+ }
+}
+
class CPlayerPed_ : public CPlayerPed
{
public:
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index ecef9bef..16fc65ee 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -29,7 +29,7 @@ public:
bool m_bHasLockOnTarget;
int8 field_1406;
int8 field_1407;
- uint32 m_bAdrenalineTime;
+ uint32 m_nAdrenalineTime;
bool m_bCanBeDamaged;
int8 field_1413;
int8 field_1414;
@@ -52,6 +52,7 @@ public:
void SetInitialState(void);
void SetMoveAnim(void);
void ProcessControl(void);
+ void ClearAdrenaline(void);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);