diff options
Diffstat (limited to 'src/objects')
-rw-r--r-- | src/objects/CutsceneHead.cpp | 37 | ||||
-rw-r--r-- | src/objects/ParticleObject.cpp | 6 | ||||
-rw-r--r-- | src/objects/ParticleObject.h | 2 | ||||
-rw-r--r-- | src/objects/Projectile.h | 2 |
4 files changed, 45 insertions, 2 deletions
diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp index 55e75807..15611c29 100644 --- a/src/objects/CutsceneHead.cpp +++ b/src/objects/CutsceneHead.cpp @@ -12,6 +12,10 @@ #include "CutsceneHead.h" #include "CdStream.h" +#ifdef GTA_PS2_STUFF +// this is a total hack to switch between PC and PS2 code +static bool lastLoadedSKA; +#endif CCutsceneHead::CCutsceneHead(CObject *obj) { @@ -87,6 +91,10 @@ CCutsceneHead::ProcessControl(void) assert(RwObjectGetType(m_rwObject) == rpCLUMP); atm = GetFirstAtomic((RpClump*)m_rwObject); hier = RpSkinAtomicGetHAnimHierarchy(atm); +#ifdef GTA_PS2_STUFF + // PS2 only plays anims in cutscene, PC always plays anims + if(!lastLoadedSKA || CCutsceneMgr::IsRunning()) +#endif RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f); } @@ -168,6 +176,10 @@ CCutsceneHead::PlayAnimation(const char *animName) uint32 offset, size; RwStream *stream; +#ifdef GTA_PS2_STUFF + lastLoadedSKA = false; +#endif + assert(RwObjectGetType(m_rwObject) == rpCLUMP); atm = GetFirstAtomic((RpClump*)m_rwObject); hier = RpSkinAtomicGetHAnimHierarchy(atm); @@ -191,4 +203,29 @@ CCutsceneHead::PlayAnimation(const char *animName) RwStreamClose(stream, nil); } +#ifdef GTA_PS2_STUFF +#ifdef LIBRW + else{ + sprintf(gString, "%s.ska", animName); + + if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){ + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG"); + assert(stream); + + CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE); + CStreaming::ImGonnaUseStreamingMemory(); + + RwStreamSkip(stream, offset*2048); + anim = rw::Animation::streamReadLegacy(stream); + RpHAnimHierarchySetCurrentAnim(hier, anim); + + CStreaming::IHaveUsedStreamingMemory(); + + RwStreamClose(stream, nil); + + lastLoadedSKA = true; + } + } +#endif +#endif } diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp index a8afaf6c..71f223d7 100644 --- a/src/objects/ParticleObject.cpp +++ b/src/objects/ParticleObject.cpp @@ -8,6 +8,7 @@ #include "Camera.h" #include "Game.h" #include "DMAudio.h" +#include "screendroplets.h" CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS]; @@ -18,6 +19,8 @@ CParticleObject *CParticleObject::pUnusedListHead; CAudioHydrant List[MAX_AUDIOHYDRANTS]; +CAudioHydrant *CAudioHydrant::Get(int n) { return &List[n]; } + bool CAudioHydrant::Add(CParticleObject *particleobject) { @@ -247,6 +250,9 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe pobj->m_nSkipFrames = 3; #endif pobj->m_nCreationChance = 0; +#ifdef SCREEN_DROPLETS + ScreenDroplets::RegisterSplash(pobj); +#endif break; } diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h index 34a672bb..e4e7fcd2 100644 --- a/src/objects/ParticleObject.h +++ b/src/objects/ParticleObject.h @@ -103,4 +103,6 @@ public: static bool Add (CParticleObject *particleobject); static void Remove(CParticleObject *particleobject); + + static CAudioHydrant *Get(int n); // for neo screen droplets };
\ No newline at end of file diff --git a/src/objects/Projectile.h b/src/objects/Projectile.h index 2f2b541c..4b3eb4b8 100644 --- a/src/objects/Projectile.h +++ b/src/objects/Projectile.h @@ -1,7 +1,5 @@ #pragma once -#pragma once - #include "Object.h" class CProjectile : public CObject |