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-rw-r--r--src/objects/Object.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index fb1ab1a7..a5896975 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -174,12 +174,12 @@ CObject::ObjectDamage(float amount)
const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect)
{
- case COLDAMAGE_EFFECT_CHANGE_MODEL:
+ case DAMAGE_EFFECT_CHANGE_MODEL:
bRenderDamaged = true;
break;
- case COLDAMAGE_EFFECT_SPLIT_MODEL:
+ case DAMAGE_EFFECT_SPLIT_MODEL:
break;
- case COLDAMAGE_EFFECT_SMASH_COMPLETELY:
+ case DAMAGE_EFFECT_SMASH_COMPLETELY:
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -187,7 +187,7 @@ CObject::ObjectDamage(float amount)
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
break;
- case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
+ case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
if (!bRenderDamaged) {
bRenderDamaged = true;
}
@@ -200,7 +200,7 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f);
}
break;
- case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
+ case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -223,7 +223,7 @@ CObject::ObjectDamage(float amount)
PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
break;
}
- case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
+ case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -246,7 +246,7 @@ CObject::ObjectDamage(float amount)
PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
break;
}
- case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
+ case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -271,7 +271,7 @@ CObject::ObjectDamage(float amount)
PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
break;
}
- case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
+ case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;