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-rw-r--r--src/math/Matrix.h1
-rw-r--r--src/math/Vector.h1
2 files changed, 1 insertions, 1 deletions
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index 2c0108c1..05a6eb03 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -240,7 +240,6 @@ public:
m_matrix.at.y = 0.0f;
m_matrix.at.z = 1.0f;
m_matrix.pos.x = 0.0f;
- m_matrix.pos.x = 0.0f;
m_matrix.pos.y = 0.0f;
m_matrix.pos.z = 0.0f;
}
diff --git a/src/math/Vector.h b/src/math/Vector.h
index de8092eb..f794a57f 100644
--- a/src/math/Vector.h
+++ b/src/math/Vector.h
@@ -22,6 +22,7 @@ public:
return *((RwV3d*)this);
}
#endif
+ // (0,1,0) means no rotation. So get right vector and its atan
float Heading(void) const { return Atan2(-x, y); }
float Magnitude(void) const { return Sqrt(x*x + y*y + z*z); }
float MagnitudeSqr(void) const { return x*x + y*y + z*z; }