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-rw-r--r--src/math/Vector.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/math/Vector.cpp b/src/math/Vector.cpp
new file mode 100644
index 00000000..d9cc590f
--- /dev/null
+++ b/src/math/Vector.cpp
@@ -0,0 +1,78 @@
+#include "common.h"
+#include "Vector.h"
+
+void CVector::Normalise()
+{
+ float sq = MagnitudeSqr();
+ if(sq > 0.0f){
+ float invsqrt = 1.0f/sqrt(sq); // CMaths::RecipSqrt
+ x *= invsqrt;
+ y *= invsqrt;
+ z *= invsqrt;
+ }else
+ x = 1.0f;
+}
+
+// operator +
+CVector operator + (CVector const &refLeft, CVector const &refRight)
+{
+ return CVector(refLeft.x + refRight.x, refLeft.y + refRight.y, refLeft.z + refRight.z);
+}
+
+CVector operator + (CVector const &refLeft, float fRight)
+{
+ return CVector(refLeft.x + fRight, refLeft.y + fRight, refLeft.z + fRight);
+}
+
+CVector operator + (float fLeft, CVector const &refRight)
+{
+ return CVector(fLeft + refRight.x, fLeft + refRight.y, fLeft + refRight.z);
+}
+
+// operator -
+CVector operator - (CVector const &refLeft, CVector const &refRight)
+{
+ return CVector(refLeft.x - refRight.x, refLeft.y - refRight.y, refLeft.z - refRight.z);
+}
+
+CVector operator - (CVector const &refLeft, float fRight)
+{
+ return CVector(refLeft.x - fRight, refLeft.y - fRight, refLeft.z - fRight);
+}
+
+CVector operator - (float fLeft, CVector const &refRight)
+{
+ return CVector(fLeft - refRight.x, fLeft - refRight.y, fLeft - refRight.z);
+}
+
+// operator *
+CVector operator * (CVector const &refLeft, CVector const &refRight)
+{
+ return CVector(refLeft.x * refRight.x, refLeft.y * refRight.y, refLeft.z * refRight.z);
+}
+
+CVector operator * (CVector const &refLeft, float fRight)
+{
+ return CVector(refLeft.x * fRight, refLeft.y * fRight, refLeft.z * fRight);
+}
+
+CVector operator * (float fLeft, CVector const &refRight)
+{
+ return CVector(fLeft * refRight.x, fLeft * refRight.y, fLeft * refRight.z);
+}
+
+// operator /
+CVector operator / (CVector const &refLeft, CVector const &refRight)
+{
+ return CVector(refLeft.x / refRight.x, refLeft.y / refRight.y, refLeft.z / refRight.z);
+}
+
+CVector operator / (CVector const &refLeft, float fRight)
+{
+ return CVector(refLeft.x / fRight, refLeft.y / fRight, refLeft.z / fRight);
+}
+
+CVector operator / (float fLeft, CVector const &refRight)
+{
+ return CVector(fLeft / refRight.x, fLeft / refRight.y, fLeft / refRight.z);
+} \ No newline at end of file