diff options
Diffstat (limited to 'src/extras')
-rw-r--r-- | src/extras/frontendoption.cpp | 298 | ||||
-rw-r--r-- | src/extras/frontendoption.h | 162 |
2 files changed, 460 insertions, 0 deletions
diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp new file mode 100644 index 00000000..3214bbfd --- /dev/null +++ b/src/extras/frontendoption.cpp @@ -0,0 +1,298 @@ +#include "common.h" + +#ifdef CUSTOM_FRONTEND_OPTIONS +#include "frontendoption.h" +#include "Text.h" + +int numCustomFrontendOptions = 0; +FrontendOption *customFrontendOptions; + +int numCustomFrontendScreens = 0; +FrontendScreen* customFrontendScreens; + +int numFrontendOptionReplacements = 0; +CMenuScreen::CMenuEntry* frontendOptionReplacements; + +int lastOgScreen = MENUPAGES; // means no new pages + +int optionCursor = -2; +int currentMenu; +bool optionOverwrite = false; + +void ChangeScreen(int screen, int option, bool fadeIn) +{ + FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen; + FrontEndMenuManager.m_nCurrScreen = screen; + FrontEndMenuManager.m_nCurrOption = option; + if (fadeIn) + FrontEndMenuManager.m_nMenuFadeAlpha = 0; +} + +void GoBack(bool fadeIn) +{ + int screen = !FrontEndMenuManager.m_bGameNotLoaded ? + aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0]; + int option = !FrontEndMenuManager.m_bGameNotLoaded ? + aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[0]; + + FrontEndMenuManager.ThingsToDoBeforeGoingBack(); + + ChangeScreen(screen, option, fadeIn); +} + +uint8 +GetNumberOfMenuOptions(int screen) +{ + uint8 Rows = 0; + for (int i = 0; i < NUM_MENUROWS; i++) { + if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING) + break; + + ++Rows; + } + return Rows; +} + +uint8 +GetLastMenuScreen() +{ + uint8 page = -1; + for (int i = 0; i < MENUPAGES; i++) { + if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].unk == 0) + break; + + ++page; + } + return page; +} + +// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu +void +RemoveCustomFrontendOptions() +{ + if (numCustomFrontendOptions != 0) { + + for (int i = 0; i < MENUPAGES; i++) { + for (int j = 0; j < NUM_MENUROWS; j++) { + if (aScreens[i].m_aEntries[j].m_SaveSlot == SAVESLOT_CFO) { + int ogOptionId = customFrontendOptions[aScreens[i].m_aEntries[j].m_TargetMenu].ogOptionId; + if (ogOptionId == -1) { + int k; + for (k = j; k < NUM_MENUROWS - 1; k++) { + memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k + 1], sizeof(CMenuScreen::CMenuEntry)); + } + aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING; + aScreens[i].m_aEntries[k].m_SaveSlot = SAVESLOT_NONE; + aScreens[i].m_aEntries[k].m_EntryName[0] = '\0'; + j--; + } else { + memcpy(&aScreens[i].m_aEntries[j], &frontendOptionReplacements[ogOptionId], sizeof(CMenuScreen::CMenuEntry)); + } + } + } + } + free(customFrontendOptions); + numCustomFrontendOptions = 0; + + if (numFrontendOptionReplacements != 0) { + free(frontendOptionReplacements); + numFrontendOptionReplacements = 0; + } + } + + if (numCustomFrontendScreens == 0) + return; + + for (int i = 0; i < MENUPAGES; i++) { + if (i > lastOgScreen) { + aScreens[i].m_ScreenName[0] = '\0'; + aScreens[i].unk = 0; + } + } + free(customFrontendScreens); + numCustomFrontendScreens = 0; + lastOgScreen = MENUPAGES; +} + +int8 RegisterNewScreen(char *name, int prevPage) +{ + if (lastOgScreen == MENUPAGES) + lastOgScreen = GetLastMenuScreen(); + + numCustomFrontendScreens++; + if (numCustomFrontendScreens == 1) + customFrontendScreens = (FrontendScreen*)malloc(5 * sizeof(FrontendScreen)); + else if (numCustomFrontendScreens % 5 == 1) + customFrontendScreens = (FrontendScreen*)realloc(customFrontendScreens, (numCustomFrontendScreens + 4) * sizeof(FrontendScreen)); + + assert(customFrontendScreens != nil && "Custom frontend screens can't be allocated"); + + int id = lastOgScreen + numCustomFrontendScreens; + assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES"); + strncpy(aScreens[id].m_ScreenName, name, 8); + aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage; + aScreens[id].unk = 1; + return id; +} + +int8 RegisterNewOption() +{ + numCustomFrontendOptions++; + if (numCustomFrontendOptions == 1) + customFrontendOptions = (FrontendOption*)malloc(5 * sizeof(FrontendOption)); + else if (numCustomFrontendOptions % 5 == 1) + customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, (numCustomFrontendOptions + 4) * sizeof(FrontendOption)); + + assert(customFrontendOptions != nil && "Custom frontend options can't be allocated"); + + uint8 numOptions = GetNumberOfMenuOptions(currentMenu); + uint8 curIdx; + if (optionCursor < 0) { + optionCursor = curIdx = numOptions + optionCursor + 1; + } else + curIdx = optionCursor; + + if (!optionOverwrite) { + if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) { + for (int i = numOptions - 1; i >= curIdx; i--) { + memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry)); + } + } + } + optionCursor++; + + if (optionOverwrite) { + numFrontendOptionReplacements++; + if (numFrontendOptionReplacements == 1) + frontendOptionReplacements = (CMenuScreen::CMenuEntry*)malloc(5 * sizeof(CMenuScreen::CMenuEntry)); + else if (numFrontendOptionReplacements % 5 == 1) + frontendOptionReplacements = (CMenuScreen::CMenuEntry*)realloc(frontendOptionReplacements, (numFrontendOptionReplacements + 4) * sizeof(CMenuScreen::CMenuEntry)); + + memcpy(&frontendOptionReplacements[numFrontendOptionReplacements - 1], &aScreens[currentMenu].m_aEntries[curIdx], sizeof(CMenuScreen::CMenuEntry)); + customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = numFrontendOptionReplacements - 1; + } else { + customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = -1; + } + customFrontendOptions[numCustomFrontendOptions - 1].screen = currentMenu; + + aScreens[currentMenu].m_aEntries[curIdx].m_Action = MENUACTION_TRIGGERFUNC; + aScreens[currentMenu].m_aEntries[curIdx].m_SaveSlot = SAVESLOT_CFO; + aScreens[currentMenu].m_aEntries[curIdx].m_TargetMenu = numCustomFrontendOptions - 1; + aScreens[currentMenu].m_aEntries[curIdx].m_EntryName[0] = 1; // just something to fool it + return curIdx; +} + +void FrontendOptionSetCursor(int screen, int8 option, bool overwrite) +{ + currentMenu = screen; + optionCursor = option; + optionOverwrite = overwrite; +} + +void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc) { + int8 screenOptionOrder = RegisterNewOption(); + + FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1]; + + // To fool the Frontend, we will still display the text passed via first param. + switch (action) { + case MENUACTION_SCREENRES: + strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FED_RES"); + break; + case MENUACTION_AUDIOHW: + strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FEA_3DH"); + break; + } + aScreens[currentMenu].m_aEntries[screenOptionOrder].m_Action = action; + option.type = FEOPTION_BUILTIN_ACTION; + option.buttonPressFunc = buttonPressFunc; + TextCopy(option.leftText, leftText); + option.screenOptionOrder = screenOptionOrder; + option.returnPrevPageFunc = returnPrevPageFunc; + option.save = false; +} + +void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save) +{ + int8 screenOptionOrder = RegisterNewOption(); + + FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1]; + option.type = FEOPTION_SELECT; + TextCopy(option.leftText, leftText); + option.rightTexts = rightTexts; + option.numRightTexts = numRightTexts; + option.value = var; + option.displayedValue = *var; + option.lastSavedValue = *var; + option.save = save; + option.onlyApplyOnEnter = onlyApplyOnEnter; + option.changeFunc = changeFunc; + option.screenOptionOrder = screenOptionOrder; + option.returnPrevPageFunc = returnPrevPageFunc; +} + +void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save) +{ + int8 screenOptionOrder = RegisterNewOption(); + + FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1]; + option.type = FEOPTION_DYNAMIC; + option.drawFunc = drawFunc; + option.buttonPressFunc = buttonPressFunc; + TextCopy(option.leftText, leftText); + option.value = var; + option.save = save; + option.screenOptionOrder = screenOptionOrder; + option.returnPrevPageFunc = returnPrevPageFunc; +} + +void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption, bool fadeIn) +{ + int8 screenOptionOrder = RegisterNewOption(); + + FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1]; + option.type = FEOPTION_REDIRECT; + option.to = to; + option.option = selectedOption; + option.fadeIn = fadeIn; + TextCopy(option.leftText, text); + option.screenOptionOrder = screenOptionOrder; + option.returnPrevPageFunc = nil; + option.save = false; +} + +void FrontendOptionAddBackButton(const wchar* text, bool fadeIn) +{ + int8 screenOptionOrder = RegisterNewOption(); + + FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1]; + option.type = FEOPTION_GOBACK; + option.fadeIn = fadeIn; + TextCopy(option.leftText, text); + option.screenOptionOrder = screenOptionOrder; + option.returnPrevPageFunc = nil; + option.save = false; +} + +uint8 FrontendScreenAdd(char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, + int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) { + + uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage); + + FrontendScreen &screen = customFrontendScreens[numCustomFrontendScreens - 1]; + screen.id = screenOrder; + screen.sprite = sprite; + screen.prevPage = prevPage; + strncpy(screen.name, gxtKey, 8); + screen.columnWidth = columnWidth; + screen.headerHeight = headerHeight; + screen.lineHeight = lineHeight; + screen.font = font; + screen.fontScaleX = fontScaleX; + screen.fontScaleY = fontScaleY; + screen.alignment = alignment; + screen.returnPrevPageFunc = returnPrevPageFunc; + + return screenOrder; +} +#endif
\ No newline at end of file diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h new file mode 100644 index 00000000..9608870b --- /dev/null +++ b/src/extras/frontendoption.h @@ -0,0 +1,162 @@ +#pragma once +#include "common.h" + +#ifdef CUSTOM_FRONTEND_OPTIONS +#include "Frontend.h" + +// Warning: +// All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page. +// Also congrats if you can make 18 options visible at once. + +// About texts: +// All text parameters accept wchar(including hardcoded wchar* and TheText.Get) +// except FrontendScreenAdd(it's char[8] by the design of Frontend). +// All texts reload if custom options reloaded too, which includes language changes and via live reload feature in debug menu! + +// Execute direction: +// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order, +// i.e. don't set cursor to 8 first and then 3. + +// Live reload: +// You can add/change/undo the new options in-game if you use VS. Change what you want, build the changed bits via "Edit and Continue", +// and hit the "Reload custom frontend options" from debug menu. Or call CustomFrontendOptionsPopulate() from somewhere else. + + +// -- Option types +// +// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function, +// then you can handle ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately) +// and ReturnPrevPageFunc optionally. You can store the option in gta3.set if you pass true to corresponding parameter. +// +// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do +// all the operations with ButtonPressFunc, this includes allocating the variable. +// Left-side text is passed while creating and static, but ofc right-side text is dynamic - +// you should return it in DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed. +// +// Redirect: Redirection to another screen. selectedOption parameter is the highlighted option user will see after the redirection. +// +// Built-in action: As the name suggests, any action that game has built-in. But as an extra you can set the option text, +// and can be informed on button press/focus loss via buttonPressFunc. ReturnPrevPageFunc is also here. + +#define FEOPTION_SELECT 0 +#define FEOPTION_DYNAMIC 1 +#define FEOPTION_REDIRECT 2 +#define FEOPTION_GOBACK 3 +#define FEOPTION_BUILTIN_ACTION 4 + +// -- Returned via ButtonPressFunc() action param. +#define FEOPTION_ACTION_LEFT 0 +#define FEOPTION_ACTION_RIGHT 1 +#define FEOPTION_ACTION_SELECT 2 +#define FEOPTION_ACTION_FOCUSLOSS 3 + +// -- Passed via FrontendScreenAdd() +#define FESCREEN_CENTER 0 +#define FESCREEN_LEFT_ALIGN 1 +#define FESCREEN_RIGHT_ALIGN 2 + +// -- Callbacks + +// pretty much in everything I guess, and optional in all of them +typedef void (*ReturnPrevPageFunc)(); + +// for static options +typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value. + // only called on enter if onlyApplyOnEnter set, otherwise called on every value change + +// for dynamic options +typedef wchar* (*DrawFunc)(bool* disabled, bool userHovering); // you must return a pointer for right text. + // you can also set *disabled if you want to gray it out. +typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above + +struct FrontendScreen +{ + int id; + char name[8]; + eMenuSprites sprite; + int prevPage; + int columnWidth; + int headerHeight; + int lineHeight; + int8 font; + float fontScaleX; + float fontScaleY; + int8 alignment; + bool showLeftRightHelper; + ReturnPrevPageFunc returnPrevPageFunc; +}; + +struct FrontendOption +{ + int8 type; + int8 screenOptionOrder; + int32 screen; + wchar leftText[64]; + ReturnPrevPageFunc returnPrevPageFunc; + int8* value; + int8 displayedValue; // only if onlyApplyOnEnter enabled for now + bool save; + int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor + + union { + // Only for dynamic / built-in action + struct { + DrawFunc drawFunc; + ButtonPressFunc buttonPressFunc; + }; + + // Only for static/select + struct { + const wchar** rightTexts; + int8 numRightTexts; + bool onlyApplyOnEnter; + ChangeFunc changeFunc; + int8 lastSavedValue; // only if onlyApplyOnEnter enabled + }; + + // Only for redirect + struct { + int to; + int8 option; + bool fadeIn; + }; + }; +}; + +// -- Internal things +void RemoveCustomFrontendOptions(); +void CustomFrontendOptionsPopulate(); + +extern int lastOgScreen; // for reloading + +extern int numCustomFrontendOptions; +extern FrontendOption* customFrontendOptions; + +extern int numCustomFrontendScreens; +extern FrontendScreen* customFrontendScreens; + +// -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird): +void ChangeScreen(int screen, int option = 0, bool fadeIn = true); +void GoBack(bool fadeIn = true); + +uint8 GetNumberOfMenuOptions(int screen); + +// -- Placing the cursor to append/overwrite option +// +// Done via FrontendOptionSetCursor(screen, position, overwrite = false), parameters explained below: +// Screen: as the name suggests. Also accepts the screen IDs returned from FrontendScreenAdd. +// Option: if positive, next AddOption call will put the option to there and progress the cursor. +// if negative, cursor will be placed on bottom-(pos+1), so -1 means the very bottom, -2 means before the back button etc. +// Overwrite: Use to overwrite the options, not appending a new one. AddOption calls will still progress the cursor. + +void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false); + +// var is optional in AddDynamic, you can enable save parameter if you pass one, otherwise pass nil/0 +void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc); +void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false); +void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false); +void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true); +void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true); + +uint8 FrontendScreenAdd(char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil); +#endif
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