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-rw-r--r--src/extras/shaders/Makefile53
-rw-r--r--src/extras/shaders/colourfilterVC.frag2
-rw-r--r--src/extras/shaders/colourfilterVC_fs_gl3.inc2
-rw-r--r--src/extras/shaders/default_UV2.vert29
-rw-r--r--src/extras/shaders/default_UV2_VS.csobin0 -> 628 bytes
-rw-r--r--src/extras/shaders/default_UV2_VS.hlsl54
-rw-r--r--src/extras/shaders/default_UV2_VS.inc55
-rw-r--r--src/extras/shaders/default_UV2_gl3.inc31
-rw-r--r--src/extras/shaders/lighting.h44
-rw-r--r--src/extras/shaders/neoGloss.frag26
-rw-r--r--src/extras/shaders/neoGloss.vert29
-rw-r--r--src/extras/shaders/neoGloss_PS.csobin0 -> 444 bytes
-rw-r--r--src/extras/shaders/neoGloss_PS.hlsl20
-rw-r--r--src/extras/shaders/neoGloss_PS.inc39
-rw-r--r--src/extras/shaders/neoGloss_VS.csobin0 -> 764 bytes
-rw-r--r--src/extras/shaders/neoGloss_VS.hlsl35
-rw-r--r--src/extras/shaders/neoGloss_VS.inc66
-rw-r--r--src/extras/shaders/neoGloss_fs_gl3.inc28
-rw-r--r--src/extras/shaders/neoGloss_vs_gl3.inc31
-rw-r--r--src/extras/shaders/neoRim.vert37
-rw-r--r--src/extras/shaders/neoRimSkin.vert48
-rw-r--r--src/extras/shaders/neoRimSkin_VS.csobin0 -> 2404 bytes
-rw-r--r--src/extras/shaders/neoRimSkin_VS.hlsl73
-rw-r--r--src/extras/shaders/neoRimSkin_VS.inc203
-rw-r--r--src/extras/shaders/neoRimSkin_gl3.inc50
-rw-r--r--src/extras/shaders/neoRim_VS.csobin0 -> 1384 bytes
-rw-r--r--src/extras/shaders/neoRim_VS.hlsl61
-rw-r--r--src/extras/shaders/neoRim_VS.inc118
-rw-r--r--src/extras/shaders/neoRim_gl3.inc39
-rw-r--r--src/extras/shaders/neoVehicle.frag28
-rw-r--r--src/extras/shaders/neoVehicle.vert54
-rw-r--r--src/extras/shaders/neoVehicle_PS.csobin0 -> 476 bytes
-rw-r--r--src/extras/shaders/neoVehicle_PS.hlsl34
-rw-r--r--src/extras/shaders/neoVehicle_PS.inc42
-rw-r--r--src/extras/shaders/neoVehicle_VS.csobin0 -> 1896 bytes
-rw-r--r--src/extras/shaders/neoVehicle_VS.hlsl64
-rw-r--r--src/extras/shaders/neoVehicle_VS.inc160
-rw-r--r--src/extras/shaders/neoVehicle_fs_gl3.inc30
-rw-r--r--src/extras/shaders/neoVehicle_vs_gl3.inc56
-rw-r--r--src/extras/shaders/neoWorldVC.frag25
-rw-r--r--src/extras/shaders/neoWorldVC_PS.csobin0 -> 524 bytes
-rw-r--r--src/extras/shaders/neoWorldVC_PS.hlsl25
-rw-r--r--src/extras/shaders/neoWorldVC_PS.inc46
-rw-r--r--src/extras/shaders/neoWorldVC_fs_gl3.inc27
-rw-r--r--src/extras/shaders/simple.frag16
-rw-r--r--src/extras/shaders/simple_fs_gl3.inc18
-rw-r--r--src/extras/shaders/standardConstants.h28
47 files changed, 1821 insertions, 5 deletions
diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile
index effb6afc..605190c9 100644
--- a/src/extras/shaders/Makefile
+++ b/src/extras/shaders/Makefile
@@ -1,4 +1,8 @@
-all: im2d_gl3.inc colourfilterVC_fs_gl3.inc contrast_fs_gl3.inc
+all: im2d_gl3.inc simple_fs_gl3.inc default_UV2_gl3.inc \
+ colourfilterVC_fs_gl3.inc contrast_fs_gl3.inc \
+ neoRim_gl3.inc neoRimSkin_gl3.inc \
+ neoWorldVC_fs_gl3.inc neoGloss_vs_gl3.inc neoGloss_fs_gl3.inc \
+ neoVehicle_vs_gl3.inc neoVehicle_fs_gl3.inc
im2d_gl3.inc: im2d.vert
(echo 'const char *im2d_vert_src =';\
@@ -9,8 +13,55 @@ colourfilterVC_fs_gl3.inc: colourfilterVC.frag
(echo 'const char *colourfilterVC_frag_src =';\
sed 's/..*/"&\\n"/' colourfilterVC.frag;\
echo ';') >colourfilterVC_fs_gl3.inc
+simple_fs_gl3.inc: simple.frag
+ (echo 'const char *simple_frag_src =';\
+ sed 's/..*/"&\\n"/' simple.frag;\
+ echo ';') >simple_fs_gl3.inc
+
+default_UV2_gl3.inc: default_UV2.vert
+ (echo 'const char *default_UV2_vert_src =';\
+ sed 's/..*/"&\\n"/' default_UV2.vert;\
+ echo ';') >default_UV2_gl3.inc
+
+
contrast_fs_gl3.inc: contrast.frag
(echo 'const char *contrast_frag_src =';\
sed 's/..*/"&\\n"/' contrast.frag;\
echo ';') >contrast_fs_gl3.inc
+
+
+neoRim_gl3.inc: neoRim.vert
+ (echo 'const char *neoRim_vert_src =';\
+ sed 's/..*/"&\\n"/' neoRim.vert;\
+ echo ';') >neoRim_gl3.inc
+
+neoRimSkin_gl3.inc: neoRimSkin.vert
+ (echo 'const char *neoRimSkin_vert_src =';\
+ sed 's/..*/"&\\n"/' neoRimSkin.vert;\
+ echo ';') >neoRimSkin_gl3.inc
+
+neoWorldVC_fs_gl3.inc: neoWorldVC.frag
+ (echo 'const char *neoWorldVC_frag_src =';\
+ sed 's/..*/"&\\n"/' neoWorldVC.frag;\
+ echo ';') >neoWorldVC_fs_gl3.inc
+
+neoGloss_fs_gl3.inc: neoGloss.frag
+ (echo 'const char *neoGloss_frag_src =';\
+ sed 's/..*/"&\\n"/' neoGloss.frag;\
+ echo ';') >neoGloss_fs_gl3.inc
+
+neoGloss_vs_gl3.inc: neoGloss.vert
+ (echo 'const char *neoGloss_vert_src =';\
+ sed 's/..*/"&\\n"/' neoGloss.vert;\
+ echo ';') >neoGloss_vs_gl3.inc
+
+neoVehicle_vs_gl3.inc: neoVehicle.vert
+ (echo 'const char *neoVehicle_vert_src =';\
+ sed 's/..*/"&\\n"/' neoVehicle.vert;\
+ echo ';') >neoVehicle_vs_gl3.inc
+
+neoVehicle_fs_gl3.inc: neoVehicle.frag
+ (echo 'const char *neoVehicle_frag_src =';\
+ sed 's/..*/"&\\n"/' neoVehicle.frag;\
+ echo ';') >neoVehicle_fs_gl3.inc
diff --git a/src/extras/shaders/colourfilterVC.frag b/src/extras/shaders/colourfilterVC.frag
index e19a8600..5069af52 100644
--- a/src/extras/shaders/colourfilterVC.frag
+++ b/src/extras/shaders/colourfilterVC.frag
@@ -11,12 +11,10 @@ void
main(void)
{
float a = u_blurcolor.a;
-
vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);
vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
vec4 prev = dst;
for(int i = 0; i < 5; i++){
-// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);
vec4 tmp = dst*(1.0-a) + prev*doublec*a;
tmp += prev*u_blurcolor;
tmp += prev*u_blurcolor;
diff --git a/src/extras/shaders/colourfilterVC_fs_gl3.inc b/src/extras/shaders/colourfilterVC_fs_gl3.inc
index acb9b15c..d11cdc5a 100644
--- a/src/extras/shaders/colourfilterVC_fs_gl3.inc
+++ b/src/extras/shaders/colourfilterVC_fs_gl3.inc
@@ -12,12 +12,10 @@ const char *colourfilterVC_frag_src =
"main(void)\n"
"{\n"
" float a = u_blurcolor.a;\n"
-
" vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n"
" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
" vec4 prev = dst;\n"
" for(int i = 0; i < 5; i++){\n"
-"// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n"
" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n"
" tmp += prev*u_blurcolor;\n"
" tmp += prev*u_blurcolor;\n"
diff --git a/src/extras/shaders/default_UV2.vert b/src/extras/shaders/default_UV2.vert
new file mode 100644
index 00000000..3dbad20f
--- /dev/null
+++ b/src/extras/shaders/default_UV2.vert
@@ -0,0 +1,29 @@
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+layout(location = 4) in vec2 in_tex1;
+
+out vec4 v_color;
+out vec2 v_tex0;
+out vec2 v_tex1;
+out float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+ v_tex1 = in_tex1;
+
+ v_color = in_color;
+ v_color.rgb += u_ambLight.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color *= u_matColor;
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/default_UV2_VS.cso b/src/extras/shaders/default_UV2_VS.cso
new file mode 100644
index 00000000..5a48c663
--- /dev/null
+++ b/src/extras/shaders/default_UV2_VS.cso
Binary files differ
diff --git a/src/extras/shaders/default_UV2_VS.hlsl b/src/extras/shaders/default_UV2_VS.hlsl
new file mode 100644
index 00000000..e78a9907
--- /dev/null
+++ b/src/extras/shaders/default_UV2_VS.hlsl
@@ -0,0 +1,54 @@
+#include "standardConstants.h"
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Color : COLOR0;
+};
+
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ float3 Normal = mul(normalMat, input.Normal);
+
+ output.TexCoord0.xy = input.TexCoord;
+ output.TexCoord1.xy = input.TexCoord1;
+
+ output.Color = input.Prelight;
+ output.Color.rgb += ambientLight.rgb * surfAmbient;
+
+ int i;
+#ifdef DIRECTIONALS
+ for(i = 0; i < numDirLights; i++)
+ output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse;
+#endif
+#ifdef POINTLIGHTS
+ for(i = 0; i < numPointLights; i++)
+ output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse;
+#endif
+#ifdef SPOTLIGHTS
+ for(i = 0; i < numSpotLights; i++)
+ output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse;
+#endif
+ // PS2 clamps before material color
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color *= matCol;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/default_UV2_VS.inc b/src/extras/shaders/default_UV2_VS.inc
new file mode 100644
index 00000000..de832107
--- /dev/null
+++ b/src/extras/shaders/default_UV2_VS.inc
@@ -0,0 +1,55 @@
+static unsigned char default_UV2_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x45, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xd5, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
+ 0x01, 0x00, 0x3e, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xa0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
+ 0xac, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00, 0x90, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x32, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xcb, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0d, 0x00, 0x01, 0x00, 0x36, 0x00,
+ 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69,
+ 0x65, 0x6e, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0xab, 0xab,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62, 0x69, 0x6e, 0x65, 0x64,
+ 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x44,
+ 0x61, 0x74, 0x61, 0x00, 0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00, 0x73,
+ 0x75, 0x72, 0x66, 0x50, 0x72, 0x6f, 0x70, 0x73, 0x00, 0x76, 0x73, 0x5f,
+ 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66,
+ 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53,
+ 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c,
+ 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e,
+ 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05,
+ 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x0a, 0x00, 0x00, 0x80, 0x03, 0x00, 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x07, 0x80, 0x0f, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0d, 0x00, 0x00, 0xa0,
+ 0x03, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x03, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0, 0x00, 0x00, 0xe4, 0x80,
+ 0x0c, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x55, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90,
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/default_UV2_gl3.inc b/src/extras/shaders/default_UV2_gl3.inc
new file mode 100644
index 00000000..14106b29
--- /dev/null
+++ b/src/extras/shaders/default_UV2_gl3.inc
@@ -0,0 +1,31 @@
+const char *default_UV2_vert_src =
+"layout(location = 0) in vec3 in_pos;\n"
+"layout(location = 1) in vec3 in_normal;\n"
+"layout(location = 2) in vec4 in_color;\n"
+"layout(location = 3) in vec2 in_tex0;\n"
+"layout(location = 4) in vec2 in_tex1;\n"
+
+"out vec4 v_color;\n"
+"out vec2 v_tex0;\n"
+"out vec2 v_tex1;\n"
+"out float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+" v_tex1 = in_tex1;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color *= u_matColor;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/lighting.h b/src/extras/shaders/lighting.h
new file mode 100644
index 00000000..4b081962
--- /dev/null
+++ b/src/extras/shaders/lighting.h
@@ -0,0 +1,44 @@
+struct Light
+{
+ float4 color; // and radius
+ float4 position; // and -cos(angle)
+ float4 direction; // and falloff clamp
+};
+
+float3 DoDirLight(Light L, float3 N)
+{
+ float l = max(0.0, dot(N, -L.direction.xyz));
+ return l*L.color.xyz;
+}
+
+float3 DoDirLightSpec(Light L, float3 N, float3 V, float power)
+{
+ return pow(saturate(dot(N, normalize(V + -L.direction.xyz))), power)*L.color.xyz;
+}
+
+float3 DoPointLight(Light L, float3 V, float3 N)
+{
+ // As on PS2
+ float3 dir = V - L.position.xyz;
+ float dist = length(dir);
+ float atten = max(0.0, (1.0 - dist/L.color.w));
+ float l = max(0.0, dot(N, -normalize(dir)));
+ return l*L.color.xyz*atten;
+}
+
+float3 DoSpotLight(Light L, float3 V, float3 N)
+{
+ // As on PS2
+ float3 dir = V - L.position.xyz;
+ float dist = length(dir);
+ float atten = max(0.0, (1.0 - dist/L.color.w));
+ dir /= dist;
+ float l = max(0.0, dot(N, -dir));
+ float pcos = dot(dir, L.direction.xyz); // cos to point
+ float ccos = -L.position.w; // cos of cone
+ float falloff = (pcos-ccos)/(1.0-ccos);
+ if(falloff < 0) // outside of cone
+ l = 0;
+ l *= max(falloff, L.direction.w); // falloff clamp
+ return l*L.color.xyz*atten;
+}
diff --git a/src/extras/shaders/neoGloss.frag b/src/extras/shaders/neoGloss.frag
new file mode 100644
index 00000000..14ef0e15
--- /dev/null
+++ b/src/extras/shaders/neoGloss.frag
@@ -0,0 +1,26 @@
+uniform sampler2D tex0;
+
+uniform vec4 u_reflProps;
+
+#define glossMult (u_reflProps.x)
+
+in vec3 v_normal;
+in vec3 v_light;
+in vec2 v_tex0;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ vec3 n = 2.0*v_normal-1.0; // unpack
+ vec3 v = 2.0*v_light-1.0; //
+
+ float s = dot(n, v);
+ color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;
+
+ DoAlphaTest(color.a);
+}
+
diff --git a/src/extras/shaders/neoGloss.vert b/src/extras/shaders/neoGloss.vert
new file mode 100644
index 00000000..78dd1b33
--- /dev/null
+++ b/src/extras/shaders/neoGloss.vert
@@ -0,0 +1,29 @@
+uniform vec3 u_eye;
+
+
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+
+out vec3 v_normal;
+out vec3 v_light;
+out vec2 v_tex0;
+out float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+
+ vec3 viewVec = normalize(u_eye - Vertex.xyz);
+ vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);
+ v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress
+ v_light = 0.5*(1.0 + Light); //
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/neoGloss_PS.cso b/src/extras/shaders/neoGloss_PS.cso
new file mode 100644
index 00000000..aa88e450
--- /dev/null
+++ b/src/extras/shaders/neoGloss_PS.cso
Binary files differ
diff --git a/src/extras/shaders/neoGloss_PS.hlsl b/src/extras/shaders/neoGloss_PS.hlsl
new file mode 100644
index 00000000..b3c97639
--- /dev/null
+++ b/src/extras/shaders/neoGloss_PS.hlsl
@@ -0,0 +1,20 @@
+sampler2D tex0 : register(s0);
+float glossMult : register(c1);
+
+struct VS_out
+{
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float3 Normal : COLOR0;
+ float3 Light : COLOR1;
+};
+
+float4 main(VS_out input) : COLOR
+{
+ float4 color = tex2D(tex0, input.TexCoord0.xy);
+ float3 n = 2.0*input.Normal-1.0; // unpack
+ float3 v = 2.0*input.Light-1.0; //
+
+ float s = dot(n, v);
+ return s*s*s*s*s*s*s*s*color*input.TexCoord0.z*glossMult;
+}
diff --git a/src/extras/shaders/neoGloss_PS.inc b/src/extras/shaders/neoGloss_PS.inc
new file mode 100644
index 00000000..97e5641d
--- /dev/null
+++ b/src/extras/shaders/neoGloss_PS.inc
@@ -0,0 +1,39 @@
+static unsigned char neoGloss_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2d, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x78, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x06, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x60, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x6f, 0x73,
+ 0x73, 0x4d, 0x75, 0x6c, 0x74, 0x00, 0xab, 0xab, 0x00, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x74, 0x65, 0x78, 0x30, 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f,
+ 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53,
+ 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d,
+ 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39,
+ 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05,
+ 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x80, 0xbf,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x00, 0x00, 0xa0,
+ 0x00, 0x00, 0x55, 0xa0, 0x08, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoGloss_VS.cso b/src/extras/shaders/neoGloss_VS.cso
new file mode 100644
index 00000000..9635b8b7
--- /dev/null
+++ b/src/extras/shaders/neoGloss_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoGloss_VS.hlsl b/src/extras/shaders/neoGloss_VS.hlsl
new file mode 100644
index 00000000..d166171c
--- /dev/null
+++ b/src/extras/shaders/neoGloss_VS.hlsl
@@ -0,0 +1,35 @@
+#include "standardConstants.h"
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float2 TexCoord : TEXCOORD0;
+};
+
+struct VS_out
+{
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float3 Normal : COLOR0;
+ float3 Light : COLOR1;
+};
+
+float3 eye : register(c41);
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ output.TexCoord0.xy = input.TexCoord;
+
+ float3 viewVec = normalize(eye - Vertex);
+ float3 Light = normalize(viewVec - lights[0].direction.xyz);
+ output.Normal = 0.5*(1.0 + float3(0.0, 0.0, 1.0)); // compress
+ output.Light = 0.5*(1.0 + Light); //
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/neoGloss_VS.inc b/src/extras/shaders/neoGloss_VS.inc
new file mode 100644
index 00000000..1ec03761
--- /dev/null
+++ b/src/extras/shaders/neoGloss_VS.inc
@@ -0,0 +1,66 @@
+static unsigned char neoGloss_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x5b, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x34, 0x01, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x2d, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x04, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x9c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00,
+ 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00, 0xb8, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x11, 0x00,
+ 0x03, 0x00, 0x4e, 0x00, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x24, 0x01, 0x00, 0x00, 0x02, 0x00, 0x04, 0x00, 0x04, 0x00, 0x12, 0x00,
+ 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62,
+ 0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00,
+ 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x65, 0x79, 0x65, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x44,
+ 0x61, 0x74, 0x61, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6c, 0x69, 0x67, 0x68,
+ 0x74, 0x73, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e,
+ 0x00, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0xab,
+ 0xcf, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0xe8, 0x00, 0x00, 0x00,
+ 0xd8, 0x00, 0x00, 0x00, 0xf1, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00,
+ 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x03, 0x00,
+ 0xfc, 0x00, 0x00, 0x00, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x4d, 0x61, 0x74,
+ 0x00, 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72,
+ 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
+ 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
+ 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
+ 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
+ 0x51, 0x00, 0x00, 0x05, 0x08, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f,
+ 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90,
+ 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0x55, 0x90,
+ 0x05, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
+ 0x04, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x06, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x07, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x81, 0x29, 0x00, 0xe4, 0xa0, 0x24, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x13, 0x00, 0xe4, 0xa1,
+ 0x24, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x08, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0xd0,
+ 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x55, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x03, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80,
+ 0x0e, 0x00, 0x55, 0xa1, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0,
+ 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0,
+ 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80,
+ 0x08, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0,
+ 0x01, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0xd0,
+ 0x08, 0x00, 0xc5, 0xa0, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoGloss_fs_gl3.inc b/src/extras/shaders/neoGloss_fs_gl3.inc
new file mode 100644
index 00000000..736b0c5d
--- /dev/null
+++ b/src/extras/shaders/neoGloss_fs_gl3.inc
@@ -0,0 +1,28 @@
+const char *neoGloss_frag_src =
+"uniform sampler2D tex0;\n"
+
+"uniform vec4 u_reflProps;\n"
+
+"#define glossMult (u_reflProps.x)\n"
+
+"in vec3 v_normal;\n"
+"in vec3 v_light;\n"
+"in vec2 v_tex0;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec3 n = 2.0*v_normal-1.0; // unpack\n"
+" vec3 v = 2.0*v_light-1.0; //\n"
+
+" float s = dot(n, v);\n"
+" color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;\n"
+
+" DoAlphaTest(color.a);\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/neoGloss_vs_gl3.inc b/src/extras/shaders/neoGloss_vs_gl3.inc
new file mode 100644
index 00000000..4adc9cb2
--- /dev/null
+++ b/src/extras/shaders/neoGloss_vs_gl3.inc
@@ -0,0 +1,31 @@
+const char *neoGloss_vert_src =
+"uniform vec3 u_eye;\n"
+
+
+"layout(location = 0) in vec3 in_pos;\n"
+"layout(location = 1) in vec3 in_normal;\n"
+"layout(location = 2) in vec4 in_color;\n"
+"layout(location = 3) in vec2 in_tex0;\n"
+
+"out vec3 v_normal;\n"
+"out vec3 v_light;\n"
+"out vec2 v_tex0;\n"
+"out float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n"
+" vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n"
+" v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n"
+" v_light = 0.5*(1.0 + Light); //\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/neoRim.vert b/src/extras/shaders/neoRim.vert
new file mode 100644
index 00000000..4a2b545f
--- /dev/null
+++ b/src/extras/shaders/neoRim.vert
@@ -0,0 +1,37 @@
+uniform vec3 u_viewVec;
+uniform vec4 u_rampStart;
+uniform vec4 u_rampEnd;
+uniform vec3 u_rimData;
+
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+
+out vec4 v_color;
+out vec2 v_tex0;
+out float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+
+ v_color = in_color;
+ v_color.rgb += u_ambLight.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
+
+ // rim light
+ float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);
+ vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);
+ v_color.rgb += rimlight.rgb;
+
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color *= u_matColor;
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/neoRimSkin.vert b/src/extras/shaders/neoRimSkin.vert
new file mode 100644
index 00000000..f16f2310
--- /dev/null
+++ b/src/extras/shaders/neoRimSkin.vert
@@ -0,0 +1,48 @@
+uniform mat4 u_boneMatrices[64];
+
+uniform vec3 u_viewVec;
+uniform vec4 u_rampStart;
+uniform vec4 u_rampEnd;
+uniform vec3 u_rimData;
+
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+layout(location = 11) in vec4 in_weights;
+layout(location = 12) in vec4 in_indices;
+
+out vec4 v_color;
+out vec2 v_tex0;
+out float v_fog;
+
+void
+main(void)
+{
+ vec3 SkinVertex = vec3(0.0, 0.0, 0.0);
+ vec3 SkinNormal = vec3(0.0, 0.0, 0.0);
+ for(int i = 0; i < 4; i++){
+ SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];
+ SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];
+ }
+
+ vec4 Vertex = u_world * vec4(SkinVertex, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * SkinNormal;
+
+ v_tex0 = in_tex0;
+
+ v_color = in_color;
+ v_color.rgb += u_ambLight.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
+
+ // rim light
+ float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);
+ vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);
+ v_color.rgb += rimlight.rgb;
+
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color *= u_matColor;
+
+ v_fog = DoFog(gl_Position.z);
+}
diff --git a/src/extras/shaders/neoRimSkin_VS.cso b/src/extras/shaders/neoRimSkin_VS.cso
new file mode 100644
index 00000000..8410504e
--- /dev/null
+++ b/src/extras/shaders/neoRimSkin_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoRimSkin_VS.hlsl b/src/extras/shaders/neoRimSkin_VS.hlsl
new file mode 100644
index 00000000..87cc0931
--- /dev/null
+++ b/src/extras/shaders/neoRimSkin_VS.hlsl
@@ -0,0 +1,73 @@
+#include "standardConstants.h"
+
+float4x3 boneMatrices[64] : register(c41);
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float4 Prelight : COLOR0;
+ float4 Weights : BLENDWEIGHT;
+ int4 Indices : BLENDINDICES;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float4 Color : COLOR0;
+};
+
+float3 viewVec : register(c233);
+float4 rampStart : register(c234);
+float4 rampEnd : register(c235);
+float3 rimData : register(c236);
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ int j;
+ float3 SkinVertex = float3(0.0, 0.0, 0.0);
+ float3 SkinNormal = float3(0.0, 0.0, 0.0);
+ for(j = 0; j < 4; j++){
+ SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
+ SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
+ }
+
+ output.Position = mul(combinedMat, float4(SkinVertex, 1.0));
+ float3 Vertex = mul(worldMat, float4(SkinVertex, 1.0)).xyz;
+ float3 Normal = mul(normalMat, SkinNormal);
+
+ output.TexCoord0.xy = input.TexCoord;
+
+ output.Color = input.Prelight;
+ output.Color.rgb += ambientLight.rgb * surfAmbient;
+
+ int i;
+//#ifdef DIRECTIONALS
+ for(i = 0; i < numDirLights; i++)
+ output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse;
+//#endif
+//#ifdef POINTLIGHTS
+// for(i = 0; i < numPointLights; i++)
+// output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse;
+//#endif
+//#ifdef SPOTLIGHTS
+// for(i = 0; i < numSpotLights; i++)
+// output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse;
+//#endif
+
+ // rim light
+ float f = rimData.x - rimData.y*dot(Normal, viewVec);
+ float4 rimlight = saturate(lerp(rampEnd, rampStart, f)*rimData.z);
+ output.Color.xyz += rimlight.xyz;
+
+ // PS2 clamps before material color
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color *= matCol;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/neoRimSkin_VS.inc b/src/extras/shaders/neoRimSkin_VS.inc
new file mode 100644
index 00000000..ac182956
--- /dev/null
+++ b/src/extras/shaders/neoRimSkin_VS.inc
@@ -0,0 +1,203 @@
+static unsigned char neoRimSkin_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0xb4, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x99, 0x02, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x0e, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x92, 0x02, 0x00, 0x00, 0x34, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
+ 0x01, 0x00, 0x3e, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x54, 0x01, 0x00, 0x00, 0x02, 0x00, 0x29, 0x00, 0xc0, 0x00, 0xa6, 0x00,
+ 0x64, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00, 0x80, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x42, 0x00, 0x9c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xac, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00,
+ 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x11, 0x00, 0x18, 0x00, 0x46, 0x00, 0x00, 0x02, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x02, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x32, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x17, 0x02, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00, 0x03, 0x00, 0x22, 0x00,
+ 0x24, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x44, 0x02, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00, 0x02, 0x00, 0xeb, 0x00,
+ 0x01, 0x00, 0xae, 0x03, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x5c, 0x02, 0x00, 0x00, 0x02, 0x00, 0xea, 0x00, 0x01, 0x00, 0xaa, 0x03,
+ 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x02, 0x00, 0x00,
+ 0x02, 0x00, 0xec, 0x00, 0x01, 0x00, 0xb2, 0x03, 0x70, 0x02, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x02, 0x00, 0x0d, 0x00,
+ 0x01, 0x00, 0x36, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x8a, 0x02, 0x00, 0x00, 0x02, 0x00, 0xe9, 0x00, 0x01, 0x00, 0xa6, 0x03,
+ 0x70, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69,
+ 0x65, 0x6e, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0xab, 0xab,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x62, 0x6f, 0x6e, 0x65, 0x4d, 0x61, 0x74, 0x72,
+ 0x69, 0x63, 0x65, 0x73, 0x00, 0xab, 0xab, 0xab, 0x03, 0x00, 0x03, 0x00,
+ 0x04, 0x00, 0x03, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x68, 0x74, 0x00, 0xab, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x44,
+ 0x61, 0x74, 0x61, 0x00, 0x6c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x00, 0x63,
+ 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x64, 0x69, 0x72,
+ 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0xab, 0xbb, 0x01, 0x00, 0x00,
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+ 0xdd, 0x01, 0x00, 0x00, 0xc4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
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+ 0x73, 0x00, 0x76, 0x69, 0x65, 0x77, 0x56, 0x65, 0x63, 0x00, 0x76, 0x73,
+ 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f,
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+ 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32,
+ 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05,
+ 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x0a, 0x00, 0x00, 0x80, 0x03, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x00, 0x80, 0x04, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
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+ 0x00, 0x00, 0x0f, 0x80, 0x05, 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0xa0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x00, 0x80,
+ 0x08, 0x00, 0x00, 0x04, 0x01, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x90,
+ 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x08, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0x00, 0x80, 0x08, 0x00, 0x00, 0x04, 0x01, 0x00, 0x02, 0x80,
+ 0x01, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x55, 0x80,
+ 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x90,
+ 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x55, 0x80, 0x08, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0x55, 0x80, 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80,
+ 0x01, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x90, 0x02, 0x00, 0xe4, 0x80,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xaa, 0x80,
+ 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x90,
+ 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xaa, 0x80, 0x08, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0xaa, 0x80, 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80,
+ 0x01, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0xaa, 0x90, 0x01, 0x00, 0xe4, 0x80, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xff, 0x80, 0x08, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x2b, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0xff, 0x80, 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xff, 0x80,
+ 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80, 0x01, 0x00, 0xe4, 0x90,
+ 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xff, 0x90,
+ 0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0x55, 0x80, 0x09, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x0b, 0x80, 0x08, 0x00, 0xa4, 0xa0, 0x01, 0x00, 0x00, 0x80,
+ 0x02, 0x00, 0xa4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
+ 0x0a, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xf4, 0x80,
+ 0x08, 0x00, 0x00, 0x03, 0x01, 0x00, 0x08, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0xe9, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x08, 0x80,
+ 0x03, 0x00, 0xff, 0x90, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x01, 0x80,
+ 0x0d, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80,
+ 0x0f, 0x00, 0xe4, 0xa0, 0x03, 0x00, 0x00, 0x80, 0x03, 0x00, 0xe4, 0x90,
+ 0x01, 0x00, 0x00, 0x02, 0x04, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x80,
+ 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x08, 0x80, 0x04, 0x00, 0x55, 0xa0,
+ 0x26, 0x00, 0x00, 0x01, 0x00, 0x00, 0xe4, 0xf0, 0x02, 0x00, 0x00, 0x03,
+ 0x04, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80, 0x10, 0x00, 0x00, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x04, 0x00, 0x08, 0x80, 0x04, 0x00, 0xff, 0x80,
+ 0x04, 0x00, 0x00, 0xa0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x04, 0x00, 0xff, 0x80, 0x08, 0x00, 0x00, 0x04, 0x05, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x13, 0x20, 0xe4, 0xa1, 0x00, 0x00, 0xff, 0xb0,
+ 0x0b, 0x00, 0x00, 0x03, 0x05, 0x00, 0x01, 0x80, 0x05, 0x00, 0x00, 0x80,
+ 0x04, 0x00, 0x55, 0xa0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x04, 0x00, 0xff, 0x80, 0x05, 0x00, 0x00, 0x04, 0x05, 0x00, 0x07, 0x80,
+ 0x05, 0x00, 0x00, 0x80, 0x11, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x04, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, 0x05, 0x00, 0xe4, 0x80,
+ 0x0d, 0x00, 0xaa, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80, 0x04, 0x00, 0xaa, 0xa0,
+ 0x27, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x01, 0x80,
+ 0xec, 0x00, 0x55, 0xa0, 0x01, 0x00, 0xff, 0x81, 0xec, 0x00, 0x00, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x07, 0x80, 0xeb, 0x00, 0xe4, 0xa0,
+ 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0e, 0x80, 0x03, 0x00, 0x90, 0x81,
+ 0xea, 0x00, 0x90, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0xf9, 0x80, 0xeb, 0x00, 0xe4, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0xec, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xaa, 0xa0,
+ 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xaa, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0, 0x01, 0x00, 0xe4, 0x80,
+ 0x0c, 0x00, 0xe4, 0xa0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0x55, 0x80, 0x09, 0x00, 0x00, 0x04, 0x01, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x55, 0x80,
+ 0x09, 0x00, 0x00, 0x04, 0x01, 0x00, 0x02, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x55, 0x80, 0x09, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x04, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x2b, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0x90, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x09, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0x00, 0x80, 0x09, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x00, 0x80,
+ 0x09, 0x00, 0x00, 0x04, 0x02, 0x00, 0x04, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x90,
+ 0x01, 0x00, 0xe4, 0x80, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0xaa, 0x80, 0x09, 0x00, 0x00, 0x04, 0x02, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xaa, 0x80,
+ 0x09, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xaa, 0x80, 0x09, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x04, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x2b, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
+ 0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xaa, 0x90, 0x01, 0x00, 0xe4, 0x80,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xff, 0x80,
+ 0x09, 0x00, 0x00, 0x04, 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x29, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xff, 0x80, 0x09, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x02, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0xff, 0x80, 0x09, 0x00, 0x00, 0x04, 0x01, 0x00, 0x04, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0xaa, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoRimSkin_gl3.inc b/src/extras/shaders/neoRimSkin_gl3.inc
new file mode 100644
index 00000000..70948e1f
--- /dev/null
+++ b/src/extras/shaders/neoRimSkin_gl3.inc
@@ -0,0 +1,50 @@
+const char *neoRimSkin_vert_src =
+"uniform mat4 u_boneMatrices[64];\n"
+
+"uniform vec3 u_viewVec;\n"
+"uniform vec4 u_rampStart;\n"
+"uniform vec4 u_rampEnd;\n"
+"uniform vec3 u_rimData;\n"
+
+"layout(location = 0) in vec3 in_pos;\n"
+"layout(location = 1) in vec3 in_normal;\n"
+"layout(location = 2) in vec4 in_color;\n"
+"layout(location = 3) in vec2 in_tex0;\n"
+"layout(location = 11) in vec4 in_weights;\n"
+"layout(location = 12) in vec4 in_indices;\n"
+
+"out vec4 v_color;\n"
+"out vec2 v_tex0;\n"
+"out float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n"
+" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n"
+" for(int i = 0; i < 4; i++){\n"
+" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n"
+" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n"
+" }\n"
+
+" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * SkinNormal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
+
+" // rim light\n"
+" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n"
+" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n"
+" v_color.rgb += rimlight.rgb;\n"
+
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color *= u_matColor;\n"
+
+" v_fog = DoFog(gl_Position.z);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/neoRim_VS.cso b/src/extras/shaders/neoRim_VS.cso
new file mode 100644
index 00000000..4af538b1
--- /dev/null
+++ b/src/extras/shaders/neoRim_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoRim_VS.hlsl b/src/extras/shaders/neoRim_VS.hlsl
new file mode 100644
index 00000000..7f95166d
--- /dev/null
+++ b/src/extras/shaders/neoRim_VS.hlsl
@@ -0,0 +1,61 @@
+#include "standardConstants.h"
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float4 Color : COLOR0;
+};
+
+float3 viewVec : register(c233);
+float4 rampStart : register(c234);
+float4 rampEnd : register(c235);
+float3 rimData : register(c236);
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ float3 Normal = mul(normalMat, input.Normal);
+
+ output.TexCoord0.xy = input.TexCoord;
+
+ output.Color = input.Prelight;
+ output.Color.rgb += ambientLight.rgb * surfAmbient;
+
+ int i;
+//#ifdef DIRECTIONALS
+ for(i = 0; i < numDirLights; i++)
+ output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse;
+//#endif
+//#ifdef POINTLIGHTS
+// for(i = 0; i < numPointLights; i++)
+// output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse;
+//#endif
+//#ifdef SPOTLIGHTS
+// for(i = 0; i < numSpotLights; i++)
+// output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse;
+//#endif
+
+ // rim light
+ float f = rimData.x - rimData.y*dot(Normal, viewVec);
+ float4 rimlight = saturate(lerp(rampEnd, rampStart, f)*rimData.z);
+ output.Color.xyz += rimlight.xyz;
+
+ // PS2 clamps before material color
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color *= matCol;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/neoRim_VS.inc b/src/extras/shaders/neoRim_VS.inc
new file mode 100644
index 00000000..03b044a6
--- /dev/null
+++ b/src/extras/shaders/neoRim_VS.inc
@@ -0,0 +1,118 @@
+static unsigned char neoRim_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0xa7, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x65, 0x02, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x0d, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x5e, 0x02, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
+ 0x01, 0x00, 0x3e, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
+ 0x4c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x10, 0x00, 0x01, 0x00, 0x42, 0x00, 0x68, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x78, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00,
+ 0x01, 0x00, 0x3a, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x11, 0x00, 0x18, 0x00, 0x46, 0x00,
+ 0xcc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xdc, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x32, 0x00, 0x30, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xe3, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00,
+ 0x03, 0x00, 0x22, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x10, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02, 0x00, 0x00,
+ 0x02, 0x00, 0xeb, 0x00, 0x01, 0x00, 0xae, 0x03, 0x30, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, 0x02, 0x00, 0xea, 0x00,
+ 0x01, 0x00, 0xaa, 0x03, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x32, 0x02, 0x00, 0x00, 0x02, 0x00, 0xec, 0x00, 0x01, 0x00, 0xb2, 0x03,
+ 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x02, 0x00, 0x00,
+ 0x02, 0x00, 0x0d, 0x00, 0x01, 0x00, 0x36, 0x00, 0x30, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x02, 0x00, 0x00, 0x02, 0x00, 0xe9, 0x00,
+ 0x01, 0x00, 0xa6, 0x03, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x61, 0x6d, 0x62, 0x69, 0x65, 0x6e, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74,
+ 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62,
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+ 0x69, 0x72, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x00, 0xab, 0xab, 0xab,
+ 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0x6d, 0x44, 0x61, 0x74, 0x61, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00,
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+ 0x65, 0x77, 0x56, 0x65, 0x63, 0x00, 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30,
+ 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28,
+ 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64,
+ 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20,
+ 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31,
+ 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x04, 0x00, 0x0f, 0xa0,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x80, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80,
+ 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80,
+ 0x03, 0x00, 0x0f, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x90, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0x55, 0x90, 0x09, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x08, 0x00, 0xe4, 0xa0,
+ 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0xe9, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x03, 0x00, 0x01, 0x80, 0x0d, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x0e, 0x80, 0x0f, 0x00, 0x90, 0xa0, 0x03, 0x00, 0x00, 0x80,
+ 0x03, 0x00, 0x90, 0x90, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x07, 0x80,
+ 0x02, 0x00, 0xf9, 0x80, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x08, 0x80,
+ 0x04, 0x00, 0x00, 0xa0, 0x26, 0x00, 0x00, 0x01, 0x00, 0x00, 0xe4, 0xf0,
+ 0x02, 0x00, 0x00, 0x03, 0x04, 0x00, 0x01, 0x80, 0x03, 0x00, 0xff, 0x80,
+ 0x10, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x04, 0x00, 0x01, 0x80,
+ 0x04, 0x00, 0x00, 0x80, 0x04, 0x00, 0x55, 0xa0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x01, 0xb0, 0x04, 0x00, 0x00, 0x80, 0x08, 0x00, 0x00, 0x04,
+ 0x04, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x13, 0x20, 0xe4, 0xa1,
+ 0x00, 0x00, 0x00, 0xb0, 0x0b, 0x00, 0x00, 0x03, 0x04, 0x00, 0x01, 0x80,
+ 0x04, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x04,
+ 0x04, 0x00, 0x07, 0x80, 0x04, 0x00, 0x00, 0x80, 0x11, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80,
+ 0x04, 0x00, 0xe4, 0x80, 0x0d, 0x00, 0xaa, 0xa0, 0x03, 0x00, 0xe4, 0x80,
+ 0x02, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80,
+ 0x04, 0x00, 0xaa, 0xa0, 0x27, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x01, 0x80, 0xec, 0x00, 0x55, 0xa0, 0x02, 0x00, 0x00, 0x81,
+ 0xec, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x07, 0x80,
+ 0xeb, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80,
+ 0x02, 0x00, 0xe4, 0x81, 0xea, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0xeb, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0xec, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0,
+ 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0,
+ 0x0a, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0xaa, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0,
+ 0x01, 0x00, 0xe4, 0x80, 0x0c, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0xaa, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoRim_gl3.inc b/src/extras/shaders/neoRim_gl3.inc
new file mode 100644
index 00000000..7e36e95a
--- /dev/null
+++ b/src/extras/shaders/neoRim_gl3.inc
@@ -0,0 +1,39 @@
+const char *neoRim_vert_src =
+"uniform vec3 u_viewVec;\n"
+"uniform vec4 u_rampStart;\n"
+"uniform vec4 u_rampEnd;\n"
+"uniform vec3 u_rimData;\n"
+
+"layout(location = 0) in vec3 in_pos;\n"
+"layout(location = 1) in vec3 in_normal;\n"
+"layout(location = 2) in vec4 in_color;\n"
+"layout(location = 3) in vec2 in_tex0;\n"
+
+"out vec4 v_color;\n"
+"out vec2 v_tex0;\n"
+"out float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
+
+" // rim light\n"
+" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n"
+" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n"
+" v_color.rgb += rimlight.rgb;\n"
+
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color *= u_matColor;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/neoVehicle.frag b/src/extras/shaders/neoVehicle.frag
new file mode 100644
index 00000000..96d4a632
--- /dev/null
+++ b/src/extras/shaders/neoVehicle.frag
@@ -0,0 +1,28 @@
+uniform sampler2D tex0;
+uniform sampler2D tex1;
+
+in vec4 v_color;
+in vec4 v_reflcolor;
+in vec2 v_tex0;
+in vec2 v_tex1;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;
+ pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);
+ pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
+// pass1.rgb += v_reflcolor.rgb * v_fog;
+
+ vec3 pass2 = v_reflcolor.rgb * v_fog;
+
+ color.rgb = pass1.rgb*pass1.a + pass2;
+ color.a = pass1.a;
+
+// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
+ DoAlphaTest(color.a);
+}
diff --git a/src/extras/shaders/neoVehicle.vert b/src/extras/shaders/neoVehicle.vert
new file mode 100644
index 00000000..f2f54d6d
--- /dev/null
+++ b/src/extras/shaders/neoVehicle.vert
@@ -0,0 +1,54 @@
+uniform vec3 u_eye;
+uniform vec4 u_reflProps;
+uniform vec4 u_specDir[5];
+uniform vec4 u_specColor[5];
+
+#define fresnel (u_reflProps.x)
+#define lightStrength (u_reflProps.y) // speclight alpha
+#define shininess (u_reflProps.z)
+#define specularity (u_reflProps.w)
+
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+
+out vec4 v_color;
+out vec4 v_reflcolor;
+out vec2 v_tex0;
+out vec2 v_tex1;
+out float v_fog;
+
+vec3 DoDirLightSpec(vec3 Ldir, vec3 Lcol, vec3 N, vec3 V, float power)
+{
+ return pow(clamp(dot(N, normalize(V + -Ldir)), 0.0, 1.0), power)*Lcol;
+}
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+ vec3 viewVec = normalize(u_eye - Vertex.xyz);
+
+ v_tex0 = in_tex0;
+
+ v_color = in_color;
+ v_color.rgb += u_ambLight.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse*lightStrength;
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color *= u_matColor;
+
+ // reflect V along Normal
+ vec3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec;
+ v_tex1 = uv2.xy*0.5 + 0.5;
+ float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);
+ v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);
+ v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;
+
+ for(int i = 0; i < 5; i++)
+ v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/neoVehicle_PS.cso b/src/extras/shaders/neoVehicle_PS.cso
new file mode 100644
index 00000000..ded01bfb
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_PS.cso
Binary files differ
diff --git a/src/extras/shaders/neoVehicle_PS.hlsl b/src/extras/shaders/neoVehicle_PS.hlsl
new file mode 100644
index 00000000..fa030dd6
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_PS.hlsl
@@ -0,0 +1,34 @@
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Color : COLOR0;
+ float4 ReflColor : COLOR1;
+};
+
+sampler2D tex0 : register(s0);
+sampler2D tex1 : register(s1);
+
+float4 fogColor : register(c0);
+
+float4 main(VS_out input) : COLOR
+{
+ float4 pass1 = input.Color;
+//#ifdef TEX
+ pass1 *= tex2D(tex0, input.TexCoord0.xy);
+//#endif
+ float3 envmap = tex2D(tex1, input.TexCoord1).rgb;
+ pass1.rgb = lerp(pass1.rgb, envmap, input.ReflColor.a);
+// pass1.rgb = envmap;
+// pass1.rgb *= input.ReflColor.a;
+ pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
+// pass1.rgb += input.ReflColor.rgb * input.TexCoord0.z;
+
+ float3 pass2 = input.ReflColor.rgb*input.TexCoord0.z;
+
+ float4 color;
+ color.rgb = pass1.rgb*pass1.a + pass2;
+ color.a = pass1.a;
+
+ return color;
+}
diff --git a/src/extras/shaders/neoVehicle_PS.inc b/src/extras/shaders/neoVehicle_PS.inc
new file mode 100644
index 00000000..8b77cec2
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_PS.inc
@@ -0,0 +1,42 @@
+static unsigned char neoVehicle_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x38, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xab, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xa4, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x02, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x74, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0x94, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72,
+ 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x30,
+ 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x31,
+ 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32,
+ 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74,
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68,
+ 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65,
+ 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33,
+ 0x31, 0x31, 0x31, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x01, 0x00, 0xe4, 0x81, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xff, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x08, 0x80,
+ 0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
+ 0x02, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xff, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoVehicle_VS.cso b/src/extras/shaders/neoVehicle_VS.cso
new file mode 100644
index 00000000..6ea47987
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoVehicle_VS.hlsl b/src/extras/shaders/neoVehicle_VS.hlsl
new file mode 100644
index 00000000..de75e745
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_VS.hlsl
@@ -0,0 +1,64 @@
+#include "standardConstants.h"
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Color : COLOR0;
+ float4 ReflColor : COLOR1;
+};
+
+float3 eye : register(c41);
+float4 reflProps : register(c42);
+Light specLights[5] : register(c43);
+
+
+#define fresnel (reflProps.x)
+#define lightStrength (reflProps.y) // speclight alpha
+#define shininess (reflProps.z)
+#define specularity (reflProps.w)
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ float3 Normal = mul(normalMat, input.Normal);
+ float3 viewVec = normalize(eye - Vertex);
+
+ output.TexCoord0.xy = input.TexCoord;
+
+ output.Color = input.Prelight;
+ output.Color.rgb += ambientLight.rgb * surfAmbient*lightStrength;
+
+ int i;
+ for(i = 0; i < numDirLights; i++)
+ output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse*lightStrength;
+ // PS2 clamps before material color
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color *= matCol;
+
+ // reflect V along Normal
+ float3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec;
+ output.TexCoord1 = uv2.xy*0.5 + 0.5;
+ float b = 1.0 - saturate(dot(viewVec, Normal));
+ output.ReflColor = float4(0.0, 0.0, 0.0, 1.0);
+ output.ReflColor.a = lerp(b*b*b*b*b, 1.0f, fresnel)*shininess;
+
+ //Light mainLight = lights[0];
+ for(i = 0; i < 5; i++)
+ output.ReflColor.xyz += DoDirLightSpec(specLights[i], Normal, viewVec, specLights[i].direction.w)*specularity*lightStrength;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/neoVehicle_VS.inc b/src/extras/shaders/neoVehicle_VS.inc
new file mode 100644
index 00000000..37c5858d
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_VS.inc
@@ -0,0 +1,160 @@
+static unsigned char neoVehicle_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0xab, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x76, 0x02, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x0d, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x6f, 0x02, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
+ 0x01, 0x00, 0x3e, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
+ 0x4c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00, 0x60, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x01, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x42, 0x00, 0x7c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x8c, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00,
+ 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x94, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x11, 0x00, 0x18, 0x00, 0x46, 0x00, 0xe0, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x32, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf7, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00, 0x03, 0x00, 0x22, 0x00,
+ 0x04, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x02, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x24, 0x02, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, 0x00, 0x02, 0x00, 0x2a, 0x00,
+ 0x01, 0x00, 0xaa, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x3e, 0x02, 0x00, 0x00, 0x02, 0x00, 0x2b, 0x00, 0x0f, 0x00, 0xae, 0x00,
+ 0x4c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x02, 0x00, 0x00,
+ 0x02, 0x00, 0x0d, 0x00, 0x01, 0x00, 0x36, 0x00, 0x30, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x66, 0x02, 0x00, 0x00, 0x02, 0x00, 0x04, 0x00,
+ 0x04, 0x00, 0x12, 0x00, 0x4c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x61, 0x6d, 0x62, 0x69, 0x65, 0x6e, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74,
+ 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62,
+ 0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00,
+ 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x65, 0x79, 0x65, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x69, 0x72, 0x73,
+ 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0x01, 0x00, 0x02, 0x00,
+ 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x66, 0x6f, 0x67, 0x44, 0x61, 0x74, 0x61, 0x00, 0x6c, 0x69, 0x67, 0x68,
+ 0x74, 0x73, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e,
+ 0x00, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0xab,
+ 0x9b, 0x01, 0x00, 0x00, 0xa4, 0x01, 0x00, 0x00, 0xb4, 0x01, 0x00, 0x00,
+ 0xa4, 0x01, 0x00, 0x00, 0xbd, 0x01, 0x00, 0x00, 0xa4, 0x01, 0x00, 0x00,
+ 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x03, 0x00,
+ 0xc8, 0x01, 0x00, 0x00, 0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00, 0x6e,
+ 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x4d, 0x61, 0x74, 0x00, 0xab, 0xab, 0xab,
+ 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x6e, 0x75, 0x6d, 0x44, 0x69, 0x72, 0x4c, 0x69,
+ 0x67, 0x68, 0x74, 0x73, 0x00, 0xab, 0xab, 0xab, 0x00, 0x00, 0x02, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x72, 0x65, 0x66, 0x6c, 0x50, 0x72, 0x6f, 0x70, 0x73, 0x00, 0x73, 0x70,
+ 0x65, 0x63, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x00, 0xab, 0xab, 0xab,
+ 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0c, 0x00, 0x05, 0x00, 0x03, 0x00,
+ 0xc8, 0x01, 0x00, 0x00, 0x73, 0x75, 0x72, 0x66, 0x50, 0x72, 0x6f, 0x70,
+ 0x73, 0x00, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x76,
+ 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73,
+ 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c,
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70,
+ 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35,
+ 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05,
+ 0x0b, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x40, 0x51, 0x00, 0x00, 0x05,
+ 0x3a, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x05,
+ 0x01, 0x00, 0x0f, 0xf0, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x0a, 0x00, 0x00, 0x80, 0x03, 0x00, 0x0f, 0x90, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x03, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0x55, 0x90,
+ 0x09, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
+ 0x08, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xe4, 0xa0,
+ 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x01, 0x80, 0x0d, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0x00, 0x80, 0x0f, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x2a, 0x00, 0x55, 0xa0, 0x03, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02,
+ 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x08, 0x80, 0x0b, 0x00, 0x00, 0xa0, 0x26, 0x00, 0x00, 0x01,
+ 0x00, 0x00, 0xe4, 0xf0, 0x02, 0x00, 0x00, 0x03, 0x03, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0xff, 0x80, 0x10, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x01, 0x80, 0x03, 0x00, 0x00, 0x80, 0x0b, 0x00, 0x55, 0xa0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0xb0, 0x03, 0x00, 0x00, 0x80,
+ 0x08, 0x00, 0x00, 0x04, 0x03, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x13, 0x20, 0xe4, 0xa1, 0x00, 0x00, 0x00, 0xb0, 0x0b, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x01, 0x80, 0x03, 0x00, 0x00, 0x80, 0x0b, 0x00, 0x00, 0xa0,
+ 0x05, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x03, 0x00, 0x00, 0x80,
+ 0x11, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x0d, 0x00, 0xaa, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x80,
+ 0x2a, 0x00, 0x55, 0xa0, 0x02, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x08, 0x80, 0x01, 0x00, 0xff, 0x80, 0x0b, 0x00, 0xaa, 0xa0,
+ 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x08, 0x80,
+ 0x03, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0xaa, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0, 0x01, 0x00, 0xe4, 0x80,
+ 0x0c, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0x55, 0x90, 0x05, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x07, 0x80, 0x04, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
+ 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
+ 0x06, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x01, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x07, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0x90, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x81, 0x29, 0x00, 0xe4, 0xa0,
+ 0x24, 0x00, 0x00, 0x02, 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x08, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x06, 0x80,
+ 0x00, 0x00, 0xd0, 0x80, 0x01, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x06, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0xff, 0xa0,
+ 0x02, 0x00, 0xd0, 0x81, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x03, 0xe0,
+ 0x01, 0x00, 0xe9, 0x80, 0x3a, 0x00, 0x00, 0xa0, 0x3a, 0x00, 0x00, 0xa0,
+ 0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x0b, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x0b, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x81, 0x0b, 0x00, 0xaa, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x02, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x02, 0x80,
+ 0x01, 0x00, 0x55, 0x80, 0x01, 0x00, 0x55, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x04, 0x80, 0x01, 0x00, 0x55, 0x80, 0x01, 0x00, 0x00, 0x81,
+ 0x0b, 0x00, 0xaa, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x55, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x01, 0x80, 0x2a, 0x00, 0x00, 0xa0, 0x01, 0x00, 0xaa, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x08, 0xd0,
+ 0x01, 0x00, 0x00, 0x80, 0x2a, 0x00, 0xaa, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x0f, 0x80, 0x0b, 0x00, 0x00, 0xa0, 0x26, 0x00, 0x00, 0x01,
+ 0x01, 0x00, 0xe4, 0xf0, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80,
+ 0x01, 0x00, 0xff, 0x80, 0x0b, 0x00, 0x55, 0xa0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x01, 0xb0, 0x02, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0x04,
+ 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x2d, 0x20, 0xe4, 0xa1,
+ 0x00, 0x00, 0x00, 0xb0, 0x24, 0x00, 0x00, 0x02, 0x04, 0x00, 0x07, 0x80,
+ 0x03, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0x00, 0x03,
+ 0x02, 0x00, 0x08, 0x80, 0x02, 0x00, 0xff, 0x80, 0x0b, 0x00, 0x00, 0xa0,
+ 0x0a, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80, 0x02, 0x00, 0xff, 0x80,
+ 0x0b, 0x00, 0xaa, 0xa0, 0x20, 0x00, 0x00, 0x04, 0x03, 0x00, 0x01, 0x80,
+ 0x02, 0x00, 0xff, 0x80, 0x2d, 0x20, 0xff, 0xa0, 0x00, 0x00, 0x00, 0xb0,
+ 0x05, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x03, 0x00, 0x00, 0x80,
+ 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x2a, 0x00, 0xff, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x80,
+ 0x2a, 0x00, 0x55, 0xa0, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x08, 0x80, 0x01, 0x00, 0xff, 0x80, 0x0b, 0x00, 0xaa, 0xa0,
+ 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0xd0,
+ 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xaa, 0xa0,
+ 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x04, 0xe0,
+ 0x00, 0x00, 0x00, 0x80, 0x0b, 0x00, 0xaa, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoVehicle_fs_gl3.inc b/src/extras/shaders/neoVehicle_fs_gl3.inc
new file mode 100644
index 00000000..c75ba717
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_fs_gl3.inc
@@ -0,0 +1,30 @@
+const char *neoVehicle_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform sampler2D tex1;\n"
+
+"in vec4 v_color;\n"
+"in vec4 v_reflcolor;\n"
+"in vec2 v_tex0;\n"
+"in vec2 v_tex1;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;\n"
+" pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);\n"
+" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
+"// pass1.rgb += v_reflcolor.rgb * v_fog;\n"
+
+" vec3 pass2 = v_reflcolor.rgb * v_fog;\n"
+
+" color.rgb = pass1.rgb*pass1.a + pass2;\n"
+" color.a = pass1.a;\n"
+
+"// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/neoVehicle_vs_gl3.inc b/src/extras/shaders/neoVehicle_vs_gl3.inc
new file mode 100644
index 00000000..268180e1
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_vs_gl3.inc
@@ -0,0 +1,56 @@
+const char *neoVehicle_vert_src =
+"uniform vec3 u_eye;\n"
+"uniform vec4 u_reflProps;\n"
+"uniform vec4 u_specDir[5];\n"
+"uniform vec4 u_specColor[5];\n"
+
+"#define fresnel (u_reflProps.x)\n"
+"#define lightStrength (u_reflProps.y) // speclight alpha\n"
+"#define shininess (u_reflProps.z)\n"
+"#define specularity (u_reflProps.w)\n"
+
+"layout(location = 0) in vec3 in_pos;\n"
+"layout(location = 1) in vec3 in_normal;\n"
+"layout(location = 2) in vec4 in_color;\n"
+"layout(location = 3) in vec2 in_tex0;\n"
+
+"out vec4 v_color;\n"
+"out vec4 v_reflcolor;\n"
+"out vec2 v_tex0;\n"
+"out vec2 v_tex1;\n"
+"out float v_fog;\n"
+
+"vec3 DoDirLightSpec(vec3 Ldir, vec3 Lcol, vec3 N, vec3 V, float power)\n"
+"{\n"
+" return pow(clamp(dot(N, normalize(V + -Ldir)), 0.0, 1.0), power)*Lcol;\n"
+"}\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n"
+
+" v_tex0 = in_tex0;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse*lightStrength;\n"
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color *= u_matColor;\n"
+
+" // reflect V along Normal\n"
+" vec3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec;\n"
+" v_tex1 = uv2.xy*0.5 + 0.5;\n"
+" float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);\n"
+" v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);\n"
+" v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;\n"
+
+" for(int i = 0; i < 5; i++)\n"
+" v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/neoWorldVC.frag b/src/extras/shaders/neoWorldVC.frag
new file mode 100644
index 00000000..0270f305
--- /dev/null
+++ b/src/extras/shaders/neoWorldVC.frag
@@ -0,0 +1,25 @@
+uniform sampler2D tex0;
+uniform sampler2D tex1;
+
+uniform vec4 u_lightMap;
+
+in vec4 v_color;
+in vec2 v_tex0;
+in vec2 v_tex1;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
+
+ color = t0*v_color*(1 + u_lightMap*(t1-1));
+ color.a = v_color.a*t0.a*u_lightMap.a;
+
+ color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
+ DoAlphaTest(color.a);
+}
+
diff --git a/src/extras/shaders/neoWorldVC_PS.cso b/src/extras/shaders/neoWorldVC_PS.cso
new file mode 100644
index 00000000..5e8d1696
--- /dev/null
+++ b/src/extras/shaders/neoWorldVC_PS.cso
Binary files differ
diff --git a/src/extras/shaders/neoWorldVC_PS.hlsl b/src/extras/shaders/neoWorldVC_PS.hlsl
new file mode 100644
index 00000000..fc4f1de9
--- /dev/null
+++ b/src/extras/shaders/neoWorldVC_PS.hlsl
@@ -0,0 +1,25 @@
+sampler2D Diffuse : register(s0);
+sampler2D Light : register(s1);
+float4 fogColor : register(c0);
+float4 lm : register(c1);
+
+struct PS_INPUT
+{
+ float4 Color : COLOR0;
+ float3 Tex0 : TEXCOORD0;
+ float2 Tex1 : TEXCOORD1;
+};
+
+float4
+main(PS_INPUT IN) : COLOR
+{
+ float4 t0 = tex2D(Diffuse, IN.Tex0.xy);
+ float4 t1 = tex2D(Light, IN.Tex1);
+
+ float4 col = t0*IN.Color*(1 + lm*(t1-1));
+ col.a = IN.Color.a*t0.a*lm.a;
+
+ col.rgb = lerp(fogColor.rgb, col.rgb, IN.Tex0.z);
+
+ return col;
+}
diff --git a/src/extras/shaders/neoWorldVC_PS.inc b/src/extras/shaders/neoWorldVC_PS.inc
new file mode 100644
index 00000000..eb8bf2ee
--- /dev/null
+++ b/src/extras/shaders/neoWorldVC_PS.inc
@@ -0,0 +1,46 @@
+static unsigned char neoWorldVC_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x3e, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xc2, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xbb, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x84, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
+ 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xa8, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x06, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x44, 0x69, 0x66, 0x66, 0x75, 0x73, 0x65, 0x00, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x6c, 0x6d, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f,
+ 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20,
+ 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61,
+ 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72,
+ 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31,
+ 0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0,
+ 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x02, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xff, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80,
+ 0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, 0x05, 0x00, 0x00, 0x03,
+ 0x02, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xff, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa1, 0x04, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoWorldVC_fs_gl3.inc b/src/extras/shaders/neoWorldVC_fs_gl3.inc
new file mode 100644
index 00000000..c861d334
--- /dev/null
+++ b/src/extras/shaders/neoWorldVC_fs_gl3.inc
@@ -0,0 +1,27 @@
+const char *neoWorldVC_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform sampler2D tex1;\n"
+
+"uniform vec4 u_lightMap;\n"
+
+"in vec4 v_color;\n"
+"in vec2 v_tex0;\n"
+"in vec2 v_tex1;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
+
+" color = t0*v_color*(1 + u_lightMap*(t1-1));\n"
+" color.a = v_color.a*t0.a*u_lightMap.a;\n"
+
+" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/simple.frag b/src/extras/shaders/simple.frag
new file mode 100644
index 00000000..87157beb
--- /dev/null
+++ b/src/extras/shaders/simple.frag
@@ -0,0 +1,16 @@
+uniform sampler2D tex0;
+
+in vec4 v_color;
+in vec2 v_tex0;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
+ DoAlphaTest(color.a);
+}
+
diff --git a/src/extras/shaders/simple_fs_gl3.inc b/src/extras/shaders/simple_fs_gl3.inc
new file mode 100644
index 00000000..47d89971
--- /dev/null
+++ b/src/extras/shaders/simple_fs_gl3.inc
@@ -0,0 +1,18 @@
+const char *simple_frag_src =
+"uniform sampler2D tex0;\n"
+
+"in vec4 v_color;\n"
+"in vec2 v_tex0;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/standardConstants.h b/src/extras/shaders/standardConstants.h
new file mode 100644
index 00000000..088df7dd
--- /dev/null
+++ b/src/extras/shaders/standardConstants.h
@@ -0,0 +1,28 @@
+float4x4 combinedMat : register(c0);
+float4x4 worldMat : register(c4);
+float3x3 normalMat : register(c8);
+float4 matCol : register(c12);
+float4 surfProps : register(c13);
+float4 fogData : register(c14);
+float4 ambientLight : register(c15);
+
+#define surfAmbient (surfProps.x)
+#define surfSpecular (surfProps.y)
+#define surfDiffuse (surfProps.z)
+
+#define fogStart (fogData.x)
+#define fogEnd (fogData.y)
+#define fogRange (fogData.z)
+#define fogDisable (fogData.w)
+
+#include "lighting.h"
+
+int numDirLights : register(i0);
+int numPointLights : register(i1);
+int numSpotLights : register(i2);
+int4 firstLight : register(c16);
+Light lights[8] : register(c17);
+
+#define firstDirLight (firstLight.x)
+#define firstPointLight (firstLight.y)
+#define firstSpotLight (firstLight.z)