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-rw-r--r--src/extras/shaders/obj/leedsDefault_frag.inc6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/extras/shaders/obj/leedsDefault_frag.inc b/src/extras/shaders/obj/leedsDefault_frag.inc
index 312a32a3..e00eb66c 100644
--- a/src/extras/shaders/obj/leedsDefault_frag.inc
+++ b/src/extras/shaders/obj/leedsDefault_frag.inc
@@ -2,11 +2,9 @@ const char *leedsDefault_frag_src =
"uniform sampler2D tex0;\n"
"uniform sampler2D tex1;\n"
-"uniform float u_fxparams;\n"
+"uniform float u_shininess;\n"
"uniform vec4 u_colorscale;\n"
-"#define shininess (u_fxparams)\n"
-
"FSIN vec4 v_color;\n"
"FSIN vec2 v_tex0;\n"
"#if defined(PASS_BLEND) || defined(PASS_ADD)\n"
@@ -24,7 +22,7 @@ const char *leedsDefault_frag_src =
" vec4 color;\n"
"#if defined(PASS_BLEND) || defined(PASS_ADD)\n"
" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
-" pass2.a *= shininess;\n"
+" pass2.a *= u_shininess;\n"
" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n"
" // We simulate drawing this in two passes.\n"