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-rw-r--r--src/extras/shaders/leedsVehicle_mobile_PS.hlsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/extras/shaders/leedsVehicle_mobile_PS.hlsl b/src/extras/shaders/leedsVehicle_mobile_PS.hlsl
index e81c66c9..da09b872 100644
--- a/src/extras/shaders/leedsVehicle_mobile_PS.hlsl
+++ b/src/extras/shaders/leedsVehicle_mobile_PS.hlsl
@@ -45,7 +45,6 @@ float4 main(VS_out input) : COLOR
float opacity = lerp(minOpacity, maxOpacity, fresnel)*pass1.a;
float4 color = pass1 + float4(reflectivity * envOut, 0.0);
-//float4 color = float4(reflectivity, reflectivity, reflectivity, reflectivity);
color.a = opacity;
color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z);