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-rw-r--r--src/core/Frontend.cpp6
-rw-r--r--src/core/config.h3
-rw-r--r--src/core/main.cpp2
3 files changed, 9 insertions, 2 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 9f78d483..3bf05836 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -2919,9 +2919,15 @@ CMenuManager::InitialiseChangedLanguageSettings()
{
if (m_bFrontEnd_ReloadObrTxtGxt) {
m_bFrontEnd_ReloadObrTxtGxt = false;
+#ifdef FIX_BUGS
+ if (gGameState > GS_INIT_ONCE)
+#endif
CTimer::Stop();
TheText.Unload();
TheText.Load();
+#ifdef FIX_BUGS
+ if (gGameState > GS_INIT_ONCE)
+#endif
CTimer::Update();
CGame::frenchGame = false;
CGame::germanGame = false;
diff --git a/src/core/config.h b/src/core/config.h
index 3c5f6ba8..f94384cf 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -195,7 +195,8 @@ enum Config {
#define DRAW_GAME_VERSION_TEXT
#ifdef DRAW_GAME_VERSION_TEXT
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
- #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
+ // If you disable this then game will fetch version from peds.col, as R* did while in development.
+ //#define USE_OUR_VERSIONING // enabled from buildfiles by default
#endif
// Memory allocation and compression
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 9d540635..8e53901f 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void)
}
#else
if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
- sprintf(s, "screen_%11lld.png", time(nil));
+ sprintf(s, "screen_0%11lld.png", time(nil));
RwGrabScreen(Scene.camera, s);
}
#endif