diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Accident.cpp | 2 | ||||
-rw-r--r-- | src/core/Camera.cpp | 6 | ||||
-rw-r--r-- | src/core/Clock.cpp | 10 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 5 | ||||
-rw-r--r-- | src/core/Game.cpp | 80 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/core/main.cpp | 28 | ||||
-rw-r--r-- | src/core/re3.cpp | 2 |
8 files changed, 95 insertions, 39 deletions
diff --git a/src/core/Accident.cpp b/src/core/Accident.cpp index c8611323..cb46e181 100644 --- a/src/core/Accident.cpp +++ b/src/core/Accident.cpp @@ -6,6 +6,8 @@ #include "Pools.h" #include "World.h" +// --MIAMI: File done + CAccidentManager gAccidentManager; CAccident* diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index df778815..704e77b8 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -2044,7 +2044,11 @@ CCamera::GetScreenRect(CRect &rect) { rect.left = 0.0f; rect.right = SCREEN_WIDTH; - if(m_WideScreenOn){ + if(m_WideScreenOn +#ifdef CUTSCENE_BORDERS_SWITCH + && CMenuManager::m_PrefsCutsceneBorders +#endif + ){ float borderSize = (SCREEN_HEIGHT / 2) * (m_ScreenReductionPercentage / 100.f); rect.top = borderSize - SCREEN_SCALE_Y(22.f); rect.bottom = SCREEN_HEIGHT - borderSize - SCREEN_SCALE_Y(14.f); diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp index e4b908e0..6c54ac63 100644 --- a/src/core/Clock.cpp +++ b/src/core/Clock.cpp @@ -5,6 +5,8 @@ #include "Clock.h" #include "Stats.h" +// --MIAMI: File done + _TODO("gbFastTime"); bool gbFastTime; @@ -73,8 +75,14 @@ CClock::Update(void) void CClock::SetGameClock(uint8 h, uint8 m) { - ms_nGameClockHours = h; + while (m >= 60) { + m -= 60; + h++; + } ms_nGameClockMinutes = m; + while (h >= 24) + h -= 24; + ms_nGameClockHours = h; ms_nGameClockSeconds = 0; ms_nLastClockTick = CTimer::GetTimeInMilliseconds(); } diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index c55b139c..715e9061 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -3507,8 +3507,9 @@ CMenuManager::Process(void) UserInput(); ProcessFileActions(); DMAudio.Service(); - - // Game calls some texture pool cleanup functions in here +#ifdef USE_TEXTURE_POOL + // TODO +#endif } SwitchMenuOnAndOff(); diff --git a/src/core/Game.cpp b/src/core/Game.cpp index ee3c32b1..d108c78d 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -109,6 +109,7 @@ bool CGame::japaneseGame = false; int gameTxdSlot; +// --MIAMI: File done bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); void DoRWStuffEndOfFrame(void); @@ -153,7 +154,11 @@ CGame::InitialiseOnceBeforeRW(void) { CFileMgr::Initialise(); CdStreamInit(MAX_CDCHANNELS); - ValidateVersion(); + debug("size of matrix %d\n", sizeof(CMatrix)); + debug("size of placeable %d\n", sizeof(CPlaceable)); + debug("size of entity %d\n", sizeof(CEntity)); + debug("size of building %d\n", sizeof(CBuilding)); + debug("size of dummy %d\n", sizeof(CDummy)); #ifdef EXTENDED_COLOURFILTER CPostFX::InitOnce(); #endif @@ -172,6 +177,7 @@ void ReplaceAtomicPipeCallback(); bool CGame::InitialiseRenderWare(void) { + ValidateVersion(); #ifdef USE_TEXTURE_POOL _TexturePoolsInitialise(); #endif @@ -237,7 +243,6 @@ CGame::InitialiseRenderWare(void) void CGame::ShutdownRenderWare(void) { - CMBlur::MotionBlurClose(); DestroySplashScreen(); CHud::Shutdown(); CFont::Shutdown(); @@ -293,7 +298,6 @@ bool CGame::InitialiseOnceAfterRW(void) DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); - CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile); return true; } @@ -311,7 +315,11 @@ bool CGame::Initialise(const char* datFile) strcpy(aDatFile, datFile); CPools::Initialise(); CIniFile::LoadIniFile(); +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(false); +#endif currLevel = LEVEL_BEACH; + currArea = AREA_MAIN_MAP; LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); gameTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(gameTxdSlot); @@ -362,11 +370,12 @@ bool CGame::Initialise(const char* datFile) // for generic fallback CustomPipes::SetTxdFindCallback(); #endif + LoadingScreen("Loading the Game", "Add Particles", nil); CWorld::AddParticles(); CVehicleModelInfo::LoadVehicleColours(); CVehicleModelInfo::LoadEnvironmentMaps(); CTheZones::PostZoneCreation(); - LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen()); + LoadingScreen("Loading the Game", "Setup paths", nil); ThePaths.PreparePathData(); for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); @@ -382,10 +391,12 @@ bool CGame::Initialise(const char* datFile) CStreaming::LoadInitialPeds(); CStreaming::RequestBigBuildings(LEVEL_GENERIC); CStreaming::LoadAllRequestedModels(false); + CStreaming::RemoveIslandsNotUsed(currLevel); printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); CAnimManager::LoadAnimFiles(); CStreaming::LoadInitialWeapons(); + CStreaming::LoadAllRequestedModels(0); CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); @@ -449,6 +460,9 @@ bool CGame::Initialise(const char* datFile) CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(true); +#endif // TODO(Miami) // DMAudio.SetStartingTrackPositions(1); DMAudio.ChangeMusicMode(MUSICMODE_GAME); @@ -457,10 +471,16 @@ bool CGame::Initialise(const char* datFile) bool CGame::ShutDown(void) { +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(false); +#endif CReplay::FinishPlayback(); + CReplay::EmptyReplayBuffer(); CPlane::Shutdown(); CTrain::Shutdown(); CScriptPaths::Shutdown(); + // TODO(Miami) + // CWaterCreatures::RemoveAll(); CSpecialFX::Shutdown(); #ifndef PS2 CGarages::Shutdown(); @@ -495,7 +515,7 @@ bool CGame::ShutDown(void) CStreaming::Shutdown(); CTxdStore::GameShutdown(); CCollision::Shutdown(); - CWaterLevel::Shutdown(); + CWaterLevel::DestroyWavyAtomic(); CRubbish::Shutdown(); CClouds::Shutdown(); CShadows::Shutdown(); @@ -505,7 +525,11 @@ bool CGame::ShutDown(void) CParticle::Shutdown(); CPools::ShutDown(); CTxdStore::RemoveTxdSlot(gameTxdSlot); + CMBlur::MotionBlurClose(); CdStreamRemoveImages(); +#ifdef USE_TEXTURE_POOL + _TexturePoolsFinalShutdown(); +#endif return true; } @@ -539,7 +563,10 @@ void CGame::ReInitGameObjectVariables(void) CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; CStreaming::RequestBigBuildings(LEVEL_GENERIC); + CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH); + CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND); CStreaming::LoadAllRequestedModels(false); + currArea = AREA_MAIN_MAP; CPed::Initialise(); CEventList::Initialise(); CWeapon::InitialiseWeapons(); @@ -603,9 +630,13 @@ void CGame::ReloadIPLs(void) void CGame::ShutDownForRestart(void) { +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(false); +#endif CReplay::FinishPlayback(); CReplay::EmptyReplayBuffer(); DMAudio.DestroyAllGameCreatedEntities(); + CMovingThings::Shutdown(); for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); @@ -620,11 +651,10 @@ void CGame::ShutDownForRestart(void) CRadar::RemoveRadarSections(); FrontEndMenuManager.UnloadTextures(); CParticleObject::RemoveAllExpireableParticleObjects(); - //CWaterCreatures::RemoveAll(); //TODO VC + //CWaterCreatures::RemoveAll(); //TODO(Miami) CSetPieces::Init(); CPedType::Shutdown(); CSpecialFX::Shutdown(); - TidyUpMemory(true, false); } void CGame::InitialiseWhenRestarting(void) @@ -649,13 +679,15 @@ void CGame::InitialiseWhenRestarting(void) if ( FrontEndMenuManager.m_bWantToLoad == true ) { RestoreForStartLoad(); - CStreaming::LoadScene(TheCamera.GetPosition()); } ReInitGameObjectVariables(); if ( FrontEndMenuManager.m_bWantToLoad == true ) { + FrontEndMenuManager.m_bWantToLoad = false; + // TODO(Miami) + //InitRadioStationPositionList(); if ( GenericLoad() == true ) { DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); @@ -670,6 +702,7 @@ void CGame::InitialiseWhenRestarting(void) FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now. } + TheCamera.SetFadeColour(0, 0, 0); ShutDownForRestart(); CTimer::Stop(); CTimer::Initialise(); @@ -683,6 +716,9 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Update(); DMAudio.ChangeMusicMode(MUSICMODE_GAME); +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(true); +#endif } void CGame::Process(void) @@ -691,20 +727,20 @@ void CGame::Process(void) #ifdef GTA_PS2 ProcessTidyUpMemory(); #endif - TheCamera.SetMotionBlurAlpha(0); - if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) - TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); #ifdef DEBUGMENU DebugMenuProcess(); #endif CCutsceneMgr::Update(); if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); + CTheZones::Update(); + // DRM call in here + uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); CStreaming::Update(); + uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime; CWindModifiers::Number = 0; if (!CTimer::GetIsPaused()) { - CTheZones::Update(); CSprite2d::SetRecipNearClip(); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -728,7 +764,13 @@ void CGame::Process(void) CEventList::Update(); CParticle::Update(); gFireManager.Update(); - CPopulation::Update(); + if (processTime >= 2) { + CPopulation::Update(false); + } else { + uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + CPopulation::Update(true); + processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime; + } CWeapon::UpdateWeapons(); if (!CCutsceneMgr::IsRunning()) CTheCarGenerators::Process(); @@ -761,9 +803,11 @@ void CGame::Process(void) gPhoneInfo.Update(); if (!CReplay::IsPlayingBack()) { - CCarCtrl::GenerateRandomCars(); + if (processTime < 2) + CCarCtrl::GenerateRandomCars(); CRoadBlocks::GenerateRoadBlocks(); CCarCtrl::RemoveDistantCars(); + CCarCtrl::RemoveCarsIfThePoolGetsFull(); } } } @@ -794,16 +838,22 @@ CGame::CanSeeOutSideFromCurrArea(void) void CGame::DrasticTidyUpMemory(bool) { +#ifdef USE_TEXTURE_POOL + // TODO +#endif #ifdef PS2 // meow #endif } -void CGame::TidyUpMemory(bool, bool) +void CGame::TidyUpMemory(bool unk1, bool unk2) { #ifdef PS2 // meow #endif + if (unk2) { + DrasticTidyUpMemory(true); // parameter is unknown too + } } void CGame::ProcessTidyUpMemory(void) diff --git a/src/core/config.h b/src/core/config.h index 62c3fa73..276ddefd 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -304,7 +304,6 @@ enum Config { #define PED_SKIN // support for skinned geometry on peds #define ANIMATE_PED_COL_MODEL #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle -// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward #define CANCELLABLE_CAR_ENTER // Camera diff --git a/src/core/main.cpp b/src/core/main.cpp index 0009048d..5a31ad22 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -256,26 +256,11 @@ DoFade(void) fadeColor.a = alpha; } - // This is CCamera::GetScreenRect in VC - if(TheCamera.m_WideScreenOn -#ifdef CUTSCENE_BORDERS_SWITCH - && CMenuManager::m_PrefsCutsceneBorders -#endif - ){ - float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f; - rect.left = 0.0f; - rect.right = SCREEN_WIDTH; - rect.top = y - SCREEN_SCALE_Y(22.0f); - rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(14.0f); - }else{ - rect.left = 0.0f; - rect.right = SCREEN_WIDTH; - rect.top = 0.0f; - rect.bottom = SCREEN_HEIGHT; - } + TheCamera.GetScreenRect(rect); CSprite2d::DrawRect(rect, fadeColor); if(CDraw::FadeValue != 0 && TheCamera.m_FadeTargetIsSplashScreen){ + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); fadeColor.r = 255; fadeColor.g = 255; fadeColor.b = 255; @@ -954,11 +939,12 @@ Render2dStuff(void) if(cammode == CCam::MODE_SNIPER || cammode == CCam::MODE_SNIPER_RUNABOUT || cammode == CCam::MODE_ROCKETLAUNCHER || - cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) + cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + cammode == CCam::MODE_CAMERA) firstPersonWeapon = true; // Draw black border for sniper and rocket launcher - if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){ + if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_LASERSCOPE) && firstPersonWeapon){ CRGBA black(0, 0, 0, 255); // top and bottom strips @@ -980,13 +966,17 @@ Render2dStuff(void) CSceneEdit::Draw(); else CHud::Draw(); + // TODO(Miami) + // CSpecialFX::Render2DFXs(); CUserDisplay::OnscnTimer.ProcessForDisplay(); CMessages::Display(); CDarkel::DrawMessages(); CGarages::PrintMessages(); CPad::PrintErrorMessage(); CFont::DrawFonts(); +#ifndef MASTER COcclusion::Render(); +#endif #ifdef DEBUGMENU DebugMenuRender(); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index ce34dc0f..0b80862e 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -429,7 +429,9 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil); #endif DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f); +#ifndef MASTER DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil); +#endif #ifdef EXTENDED_PIPELINES static const char *vehpipenames[] = { "MatFX", "Neo" }; e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil, |