diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/AnimViewer.cpp | 134 | ||||
-rw-r--r-- | src/core/main.cpp | 3 |
2 files changed, 51 insertions, 86 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index 1f28d232..b80fbcc7 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -40,11 +40,9 @@ CEntity *CAnimViewer::pTarget = nil; void CAnimViewer::Render(void) { - if (pTarget) - { + if (pTarget) { // pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); - if (pTarget) - { + if (pTarget) { pTarget->Render(); CRenderer::RenderOneNonRoad(pTarget); } @@ -110,16 +108,14 @@ CAnimViewer::Initialise(void) { int fd = CFileMgr::OpenFile("DATA\\SPECIAL.TXT", "r"); char animGroup[32], modelName[32]; - if (fd) - { + if (fd) { for (int lineId = 0; lineId < NUM_OF_SPECIAL_CHARS; lineId++) { if (!CFileMgr::ReadLine(fd, gString, 255)) break; sscanf(gString, "%s %s", &modelName, &animGroup); int groupId; - for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++) - { + for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++) { if (!strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)groupId))) break; } @@ -173,16 +169,12 @@ FindMeAModelID(int modelId, int wantedChange) int tryCount = 2; int ogModelId = modelId; - while(tryCount != 0) - { + while(tryCount != 0) { modelId += wantedChange; - if (modelId < 0 || modelId >= MODELINFOSIZE) - { + if (modelId < 0 || modelId >= MODELINFOSIZE) { tryCount--; wantedChange = -wantedChange; - } - else if (modelId != 5 && modelId != 6 && modelId != 405) - { + } else if (modelId != 5 && modelId != 6 && modelId != 405) { CBaseModelInfo *model = CModelInfo::GetModelInfo(modelId); if (model) { @@ -223,17 +215,14 @@ CAnimViewer::Update(void) CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId); CEntity *entity = nil; - if (modelInfo->m_type == MITYPE_PED) - { + if (modelInfo->m_type == MITYPE_PED) { int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup; if (animId > ANIM_IDLE_STANCE) animGroup = ASSOCGRP_STD; - if (reloadIFP) - { - if (pTarget) - { + if (reloadIFP) { + if (pTarget) { CWorld::Remove(pTarget); if (pTarget) delete pTarget; @@ -247,24 +236,21 @@ CAnimViewer::Update(void) reloadIFP = 0; } - } - else - { + } else { animGroup = ASSOCGRP_STD; } CPad::UpdatePads(); CPad* pad = CPad::GetPad(0); CStreaming::UpdateForAnimViewer(); CStreaming::RequestModel(modelId, 0); - if (CStreaming::HasModelLoaded(modelId)) - { - if (!pTarget) - { - if (modelInfo->m_type == MITYPE_VEHICLE) - { + if (CStreaming::HasModelLoaded(modelId)) { + + if (!pTarget) { + + if (modelInfo->m_type == MITYPE_VEHICLE) { + CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo; - if (veh->m_vehicleType != VEHICLE_TYPE_CAR) - { + if (veh->m_vehicleType != VEHICLE_TYPE_CAR) { // Not ready yet /* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) { @@ -276,26 +262,19 @@ CAnimViewer::Update(void) else { */ entity = pTarget = new CObject(modelId, true); - if (!modelInfo->GetColModel()) - { + if (!modelInfo->GetColModel()) { modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1); } // } - } - else - { + } else { entity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE); entity->m_status = STATUS_ABANDONED; } entity->bIsStuck = true; - } - else if (modelInfo->m_type == MITYPE_PED) - { + } else if (modelInfo->m_type == MITYPE_PED) { pTarget = entity = new CPed(PEDTYPE_CIVMALE); entity->SetModelIndex(modelId); - } - else - { + } else { entity = pTarget = new CObject(modelId, true); if (!modelInfo->GetColModel()) { @@ -307,63 +286,49 @@ CAnimViewer::Update(void) CWorld::Add(entity); TheCamera.TakeControl(pTarget, 9, 2, 1); } - if (entity && - (entity->m_type == ENTITY_TYPE_VEHICLE || entity->m_type == ENTITY_TYPE_PED || entity->m_type == ENTITY_TYPE_OBJECT)) - { - // Maybe m_vecMoveSpeed or something else? Some structs are different on mobile. - ((CPhysical*)pTarget)->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) { + ((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } pTarget->GetPosition().z = 0.0f; - if (modelInfo->m_type != MITYPE_PED) - { - if (modelInfo->m_type == MITYPE_VEHICLE) - { - if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) - { + if (modelInfo->m_type != MITYPE_PED) { + + if (modelInfo->m_type == MITYPE_VEHICLE) { + + if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) { nextModelId = LastPedModelId(modelId); - } - else - { + } else { // Start in mobile if (pad->NewState.Square && !pad->OldState.Square) CVehicleModelInfo::LoadVehicleColours(); } } - } - else - { + } else { ((CPed*)pTarget)->bKindaStayInSamePlace = true; // Triangle in mobile if (pad->NewState.Square && !pad->OldState.Square) { reloadIFP = 1; - } else if (pad->NewState.Cross && !pad->OldState.Cross) - { + + } else if (pad->NewState.Cross && !pad->OldState.Cross) { PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); - } - else if (pad->NewState.Circle && !pad->OldState.Circle) - { + + } else if (pad->NewState.Circle && !pad->OldState.Circle) { PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE); - } - else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) - { + + } else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) { animId--; - if (animId < 0) - { + if (animId < 0) { animId = NUM_ANIMS - 1; } PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); - } - else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) - { + + } else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) { animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1); PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); - } - else - { - if (pad->NewState.Start && !pad->OldState.Start) - { + + } else { + if (pad->NewState.Start && !pad->OldState.Start) { } else { if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) { @@ -377,19 +342,16 @@ CAnimViewer::Update(void) } } - if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) - { + if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) { nextModelId = FindMeAModelID(modelId, -1); - } else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) - { + } else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) { nextModelId = FindMeAModelID(modelId, 1); } + // There were extra codes here to let us change model id by 50, but xbox CPad struct is different, so I couldn't port. - if (nextModelId != modelId) - { + if (nextModelId != modelId) { modelId = nextModelId; - if (pTarget) - { + if (pTarget) { CWorld::Remove(pTarget); if (pTarget) delete pTarget; diff --git a/src/core/main.cpp b/src/core/main.cpp index ac31b56e..7d60291c 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -110,6 +110,9 @@ InitialiseGame(void) void TheModelViewer(void) { +#ifdef ASPECT_RATIO_SCALE + CDraw::SetAspectRatio(CDraw::FindAspectRatio()); +#endif CAnimViewer::Update(); CTimer::Update(); SetLightsWithTimeOfDayColour(Scene.world); |