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-rw-r--r--src/core/config.h22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/core/config.h b/src/core/config.h
index c3904fa9..2109f3b9 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -7,14 +7,9 @@ enum Config {
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
-#ifndef MIAMI
- MODELINFOSIZE = 5500,
- TXDSTORESIZE = 850,
-#else
MODELINFOSIZE = 6500,
TXDSTORESIZE = 1385,
COLSTORESIZE = 31,
-#endif
EXTRADIRSIZE = 128,
CUTSCENEDIRSIZE = 512,
@@ -47,17 +42,10 @@ enum Config {
NUMTEMPOBJECTS = 30,
// Path data
-#ifndef MIAMI
- NUM_PATHNODES = 4930,
- NUM_CARPATHLINKS = 2076,
- NUM_MAPOBJECTS = 1250,
- NUM_PATHCONNECTIONS = 10260,
-#else
NUM_PATHNODES = 9650,
NUM_CARPATHLINKS = 3500,
NUM_MAPOBJECTS = 1250,
NUM_PATHCONNECTIONS = 20400,
-#endif
// Link list lengths
NUMALPHALIST = 20,
@@ -123,11 +111,7 @@ enum Config {
NUMMODELSPERPEDGROUP = 8,
NUMSHOTINFOS = 100,
-#ifndef MIAMI
- NUMROADBLOCKS = 600,
-#else
NUMROADBLOCKS = 300,
-#endif
NUMVISIBLEENTITIES = 2000,
NUMINVISIBLEENTITIES = 150,
@@ -160,12 +144,6 @@ enum Config {
//#define GTA_PS2
//#define GTA_XBOX
-#ifndef MIAMI
-#define GTA_TRAIN // This game has trains
-#define GTA_BRIDGE // This game has the bridge
-#define GTA_ZONECULL // This game culls by zones
-#endif
-
// This enables things from the PS2 version on PC
#define GTA_PS2_STUFF