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-rw-r--r--src/core/config.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 475a63f8..3f077f4c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -87,7 +87,8 @@ enum Config {
NUMMBLURSTREAKS = 4,
NUMSKIDMARKS = 32,
- NUMONSCREENTIMERENTRIES = 1,
+ NUMONSCREENCLOCKS = 1,
+ NUMONSCREENCOUNTERS = 3,
NUMRADARBLIPS = 75,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,
@@ -137,6 +138,7 @@ enum Config {
NUM_CRANES = 8,
NUM_ESCALATORS = 22,
+ NUM_WATER_CREATURES = 8,
NUM_EXPLOSIONS = 48,
@@ -248,6 +250,9 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
+#if !defined(_WIN32) && !defined(__SWITCH__)
+#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
+#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
#define RESTORE_ALLCARSHELI_CHEAT
@@ -257,7 +262,6 @@ enum Config {
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar
-#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
@@ -323,4 +327,4 @@ enum Config {
#undef NO_ISLAND_LOADING
#define PC_PARTICLE
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
-#endif \ No newline at end of file
+#endif