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-rw-r--r--src/core/Game.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 8405c2ec..79698dde 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -375,7 +375,7 @@ bool CGame::Initialise(const char* datFile)
#ifdef USE_TEXTURE_POOL
_TexturePoolsUnknown(false);
#endif
- currLevel = LEVEL_BEACH;
+ currLevel = LEVEL_INDUSTRIAL;
currArea = AREA_MAIN_MAP;
PUSH_MEMID(MEMID_TEXTURES);
@@ -441,7 +441,7 @@ bool CGame::Initialise(const char* datFile)
CdStreamAddImage("MODELS\\GTA3.IMG");
- CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
+// CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#ifdef EXTENDED_PIPELINES
// for generic fallback
@@ -661,8 +661,9 @@ void CGame::ReInitGameObjectVariables(void)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
- CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH);
- CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
CStreaming::LoadAllRequestedModels(false);
currArea = AREA_MAIN_MAP;
CPed::Initialise();