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-rw-r--r--src/core/FileLoader.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index f711407a..3ea73233 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -492,7 +492,7 @@ bool
CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id)
{
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
- printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
+ printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
return RpClumpGtaStreamRead1(stream);
}else{
printf("FAILED\n");
@@ -506,7 +506,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
RpClump *clump;
CClumpModelInfo *mi;
- printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
+ printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
clump = RpClumpGtaStreamRead2(stream);
if(clump){
@@ -739,7 +739,7 @@ CFileLoader::LoadObject(const char *line)
}
mi = CModelInfo::AddSimpleModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@@ -787,7 +787,7 @@ CFileLoader::LoadTimeObject(const char *line)
}
mi = CModelInfo::AddTimeModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@@ -813,7 +813,7 @@ CFileLoader::LoadWeaponObject(const char *line)
sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist);
mi = CModelInfo::AddWeaponModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetNumAtomics(1);
mi->m_lodDistances[0] = dist;
mi->SetTexDictionary(txd);
@@ -832,7 +832,7 @@ CFileLoader::LoadClumpObject(const char *line)
if(sscanf(line, "%d %s %s", &id, model, txd) == 3){
mi = CModelInfo::AddClumpModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelBBox);
}
@@ -857,7 +857,7 @@ CFileLoader::LoadVehicleObject(const char *line)
&normalSplay);
mi = CModelInfo::AddVehicleModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
for(p = gamename; *p; p++)
@@ -938,7 +938,7 @@ CFileLoader::LoadPedObject(const char *line)
animFile, &radio1, &radio2);
mi = CModelInfo::AddPedModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
mi->SetColModel(&CTempColModels::ms_colModelPed1);
@@ -1208,7 +1208,7 @@ CFileLoader::LoadObjectInstance(const char *line)
assert(mi->IsSimple());
if(!CStreaming::IsObjectInCdImage(id))
- debug("Not in cdimage %s\n", mi->GetName());
+ debug("Not in cdimage %s\n", mi->GetModelName());
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
@@ -1441,7 +1441,7 @@ CFileLoader::ReloadObject(const char *line)
#ifdef FIX_BUGS
mi &&
#endif
- mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
+ mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetModelName(), model) && mi->m_numAtomics == numObjs) {
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
} else {