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-rw-r--r--src/core/Cam.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index bb3a0fbe..d3768a2c 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -5066,6 +5066,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float stickX = -(pad->GetCarGunLeftRight());
float stickY = pad->GetCarGunUpDown();
+ // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
+ // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead
+ if (!CPad::IsAffectedByController && !isCar)
+ stickY = 0.0f;
+ else if (CPad::bInvertLook4Pad)
+ stickY = -stickY;
+
if (CCamera::m_bUseMouse3rdPerson)
stickY = 0.0f;