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-rw-r--r--src/control/Pickups.cpp21
-rw-r--r--src/control/RoadBlocks.cpp2
-rw-r--r--src/control/Script.cpp12
3 files changed, 17 insertions, 18 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 7a9808f6..490be370 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -122,11 +122,11 @@ CPickup::GiveUsAPickUpObject(int32 handle)
{
CObject *object;
- if (handle <= 0) object = new CObject(m_eModelIndex, false);
- else {
+ if (handle >= 0) {
CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
- object = new(handle) CObject(m_eModelIndex, false);
- }
+ object = new (handle) CObject(m_eModelIndex, false);
+ } else
+ object = new CObject(m_eModelIndex, false);
if (object == nil) return nil;
object->ObjectCreatedBy = MISSION_OBJECT;
@@ -729,7 +729,7 @@ CPickups::Update()
#ifdef CAMERA_PICKUP
if ( bPickUpcamActivated ) // taken from PS2
{
- float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
+ float dist = Distance2D(StaticCamCoors, FindPlayerCoors());
float mult;
if ( dist < 10.0f )
mult = 1.0f - (dist / 10.0f );
@@ -745,8 +745,7 @@ CPickups::Update()
TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
}
- if ( FindPlayerVehicle() != pPlayerVehicle
- || (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
+ if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f
|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
{
TheCamera.RestoreWithJumpCut();
@@ -836,7 +835,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
CObject *object = (CObject*)entity;
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance2D(pos, TheCamera.GetPosition());
const float MAXDIST = 12.0f;
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
@@ -879,7 +878,7 @@ void
CPickups::DoMineEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
@@ -898,7 +897,7 @@ void
CPickups::DoMoneyEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
@@ -917,7 +916,7 @@ void
CPickups::DoCollectableEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 14.0f;
if (dist < MAXDIST) {
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index e7831b82..dee2cbe3 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -236,7 +236,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
tmp.GetPosition().z += fModelRadius - 0.6f;
pVehicle->m_matrix = tmp;
pVehicle->PlaceOnRoadProperly();
- pVehicle->bIsStatic = false;
+ pVehicle->SetIsStatic(false);
pVehicle->m_matrix.UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 1cef2a46..a2ab5f0b 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1704,7 +1704,7 @@ static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
return;
if (!ifColLoaded || CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
pEntity->bIsStaticWaitingForCollision = false;
- if (!pEntity->IsStatic())
+ if (!pEntity->GetIsStatic())
pEntity->AddToMovingList();
}
}
@@ -3973,7 +3973,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
- car->bIsStatic = false;
+ car->SetIsStatic(false);
/* Again weird usage of virtual functions. */
if (car->IsBoat()) {
car->Teleport(pos);
@@ -9649,13 +9649,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
script_assert(pObject);
if (ScriptParams[1]) {
if (pObject->bIsStatic) {
- pObject->bIsStatic = false;
+ pObject->SetIsStatic(false);
pObject->AddToMovingList();
}
}
else {
if (!pObject->bIsStatic) {
- pObject->bIsStatic = true;
+ pObject->SetIsStatic(true);
pObject->RemoveFromMovingList();
}
}
@@ -13727,7 +13727,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
pVehicle->bDontLoadCollision = true;
if (pVehicle->bIsStaticWaitingForCollision) {
pVehicle->bIsStaticWaitingForCollision = false;
- if (!pVehicle->IsStatic())
+ if (!pVehicle->GetIsStatic())
pVehicle->AddToMovingList();
}
}
@@ -13750,7 +13750,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
pPed->bDontLoadCollision = true;
if (pPed->bIsStaticWaitingForCollision) {
pPed->bIsStaticWaitingForCollision = false;
- if (!pPed->IsStatic())
+ if (!pPed->GetIsStatic())
pPed->AddToMovingList();
}
}