diff options
Diffstat (limited to 'src/collision')
-rw-r--r-- | src/collision/ColModel.cpp | 11 | ||||
-rw-r--r-- | src/collision/ColModel.h | 2 | ||||
-rw-r--r-- | src/collision/ColStore.cpp | 176 | ||||
-rw-r--r-- | src/collision/ColStore.h | 17 | ||||
-rw-r--r-- | src/collision/Collision.cpp | 20 | ||||
-rw-r--r-- | src/collision/TempColModels.cpp | 86 | ||||
-rw-r--r-- | src/collision/TempColModels.h | 15 |
7 files changed, 272 insertions, 55 deletions
diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp index 49847dbd..2de7f736 100644 --- a/src/collision/ColModel.cpp +++ b/src/collision/ColModel.cpp @@ -7,6 +7,8 @@ CColModel::CColModel(void) { + boundingSphere.Set(0.0001f, CVector(0.0f, 0.0f, 0.0f)); + boundingBox.Set(CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f)); numSpheres = 0; spheres = nil; numLines = 0; @@ -18,7 +20,7 @@ CColModel::CColModel(void) triangles = nil; trianglePlanes = nil; level = LEVEL_GENERIC; // generic col slot - ownsCollisionVolumes = true; +// ownsCollisionVolumes = true; } CColModel::~CColModel(void) @@ -204,3 +206,10 @@ CColModel::operator=(const CColModel &other) } return *this; } + +bool +CColModel::Write(base::cRelocatableChunkWriter &writer, bool allocSpace) +{ + assert(0 && "TODO(LCS)"); + return 1; +} diff --git a/src/collision/ColModel.h b/src/collision/ColModel.h index cd5ae651..c58a4d9b 100644 --- a/src/collision/ColModel.h +++ b/src/collision/ColModel.h @@ -36,4 +36,6 @@ struct CColModel void *operator new(size_t); void operator delete(void *p, size_t); CColModel& operator=(const CColModel& other); + + bool Write(base::cRelocatableChunkWriter &writer, bool allocSpace); };
\ No newline at end of file diff --git a/src/collision/ColStore.cpp b/src/collision/ColStore.cpp index f1e695fe..90a29bc2 100644 --- a/src/collision/ColStore.cpp +++ b/src/collision/ColStore.cpp @@ -1,5 +1,7 @@ #include "common.h" +#include "main.h" +#include "smallHeap.h" #include "templates.h" #include "General.h" #include "ModelInfo.h" @@ -8,6 +10,9 @@ #include "Script.h" #include "Timer.h" #include "Camera.h" +#include "World.h" +#include "Zones.h" +#include "Garages.h" #include "Frontend.h" #include "Physical.h" #include "ColStore.h" @@ -15,16 +20,55 @@ #include "Pools.h" CPool<ColDef,ColDef> *CColStore::ms_pColPool; +bool CColStore::m_onlyBB; #ifndef MASTER bool bDispColInMem; #endif +// LCS: file done except unused: +// CColStore::LoadCol(int,char const*) +// CColStore::LoadAllBoundingBoxes(void) +// CColStore::Write(base::cRelocatableChunkWriter &) + +const CVector& +LevelPos(eLevelName level) +{ + static CVector pos[4] = { + CVector(1060.0f, -800.0f, 0.0f), + CVector(1060.0f, -800.0f, 0.0f), + CVector(350.0f, -624.0f, 0.0f), + CVector(-670.0f, -511.0f, 0.0f) + }; + return pos[level]; +}; + +static eLevelName +PosLevel(const CVector &pos) +{ + static eLevelName lastPlayerLevel = LEVEL_INDUSTRIAL; + static eLevelName lastOtherLevel = LEVEL_INDUSTRIAL; + + if(Abs(FindPlayerCoors().x - pos.x) < 5.0f && + Abs(FindPlayerCoors().y - pos.y) < 5.0f && + Abs(FindPlayerCoors().z - pos.z) < 5.0f){ + if(CGame::currLevel != LEVEL_GENERIC) + lastPlayerLevel = CGame::currLevel; + return lastPlayerLevel; + }else{ + eLevelName lvl = CTheZones::GetLevelFromPosition(&pos); + if(lvl != LEVEL_GENERIC) + lastOtherLevel = lvl; + return lastOtherLevel; + } +} + void CColStore::Initialise(void) { - if(ms_pColPool == nil) + if(ms_pColPool == nil){ ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles"); - AddColSlot("generic"); // slot 0. not streamed + AddColSlot("generic"); // slot 0. not streamed + } #ifndef MASTER VarConsole.Add("Display collision in memory", &bDispColInMem, true); #endif @@ -38,7 +82,9 @@ CColStore::Shutdown(void) RemoveColSlot(i); if(ms_pColPool) delete ms_pColPool; +#ifdef FIX_BUGS ms_pColPool = nil; +#endif } int @@ -119,11 +165,34 @@ CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize) return success; } +struct ColChunkEntry +{ + int32 modelId; // -1 marks end + CColModel *colModel; +}; + +void +CColStore::LoadColCHK(int32 slot, void *data, void *chunk) +{ + ColDef *def = GetSlot(slot); + def->chunk = chunk; + CStreaming::RegisterPointer(&def->chunk, 1, true); + for(ColChunkEntry *entry = (ColChunkEntry*)data; entry->modelId != -1; entry++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(entry->modelId); + mi->SetColModel(entry->colModel, true); // we own this? can that work? + CStreaming::RegisterPointer(&mi->m_colModel, 1, true); + } + def->isLoaded = true; +} + +CColModel nullCollision; + void CColStore::RemoveCol(int32 slot) { int id; - GetSlot(slot)->isLoaded = false; + ColDef *def = GetSlot(slot); + def->isLoaded = false; for(id = 0; id < MODELINFOSIZE; id++){ CBaseModelInfo *mi = CModelInfo::GetModelInfo(id); if(mi){ @@ -132,6 +201,23 @@ CColStore::RemoveCol(int32 slot) col->RemoveCollisionVolumes(); } } + if(gUseChunkFiles){ + for(id = 0; id < MODELINFOSIZE; id++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(id); + if(mi){ + CColModel *col = mi->GetColModel(); + if(col && col->level == slot){ + mi->SetColModel(&nullCollision); + CStreaming::UnregisterPointer(&mi->m_colModel, 1); + } + } + } + if(def->chunk){ + CStreaming::UnregisterPointer(&def->chunk, 1); + cSmallHeap::msInstance.Free(def->chunk); + def->chunk = nil; + } + } } void @@ -156,29 +242,49 @@ CColStore::RemoveAllCollision(void) } static bool bLoadAtSecondPosition; -static CVector2D secondPosition; +static CVector secondPosition; void -CColStore::AddCollisionNeededAtPosn(const CVector2D &pos) +CColStore::AddCollisionNeededAtPosn(const CVector &pos) { bLoadAtSecondPosition = true; secondPosition = pos; } void -CColStore::LoadCollision(const CVector2D &pos) +CColStore::LoadCollision(const CVector &pos, eLevelName level) { int i; if(CStreaming::ms_disableStreaming) return; + if(level == LEVEL_GENERIC) + level = PosLevel(pos); + + eLevelName allowedLevel = (eLevelName)CTheScripts::AllowedCollision[0]; + if(allowedLevel == LEVEL_GENERIC) + allowedLevel = (eLevelName)CTheScripts::AllowedCollision[1]; + + bool requestedSomething = false; + for(i = 1; i < COLSTORESIZE; i++){ - if(GetSlot(i) == nil) + if(GetSlot(i) == nil || !DoScriptsWantThisIn(i)) continue; bool wantThisOne = false; + if(strcmp(GetColName(i), "indust") == 0){ + if(allowedLevel != LEVEL_GENERIC && level != LEVEL_INDUSTRIAL) + wantThisOne = allowedLevel == LEVEL_INDUSTRIAL; + else + wantThisOne = level == LEVEL_INDUSTRIAL; + }else if(GetBoundingBox(i).IsPointInside(LevelPos(level))) + wantThisOne = true; + else if(allowedLevel != LEVEL_GENERIC && GetBoundingBox(i).IsPointInside(LevelPos(allowedLevel))) + wantThisOne = true; + +/* // LCS: removed if(GetBoundingBox(i).IsPointInside(pos) || bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) || strcmp(GetColName(i), "yacht") == 0){ @@ -203,28 +309,38 @@ CColStore::LoadCollision(const CVector2D &pos) } } } +*/ - if(wantThisOne) + if(wantThisOne){ CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY); - else + requestedSomething = true; + }else CStreaming::RemoveCol(i); } + if(requestedSomething){ + CTimer::Suspend(); + // BUG? request was done with priority but now loading non-priority? + CStreaming::LoadAllRequestedModels(false); + CGarages::SetupAnyGaragesForThisIsland(); + CTimer::Resume(); + } bLoadAtSecondPosition = false; } void -CColStore::RequestCollision(const CVector2D &pos) +CColStore::RequestCollision(const CVector &pos) { int i; for(i = 1; i < COLSTORESIZE; i++) - if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f)) + if(GetSlot(i) && DoScriptsWantThisIn(i) && GetBoundingBox(i).IsPointInside(LevelPos(PosLevel(pos)), -115.0f)) CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY); } void -CColStore::EnsureCollisionIsInMemory(const CVector2D &pos) +CColStore::EnsureCollisionIsInMemory(const CVector &pos) { +/* // LCS: removed int i; if(CStreaming::ms_disableStreaming) @@ -240,16 +356,48 @@ CColStore::EnsureCollisionIsInMemory(const CVector2D &pos) CStreaming::LoadAllRequestedModels(false); CTimer::Resume(); } +*/ } bool -CColStore::HasCollisionLoaded(const CVector2D &pos) +CColStore::DoScriptsWantThisIn(int32 slot) +{ + if(slot == 0) + return false; + ColDef *coldef = GetSlot(slot); + if(coldef == nil) + return false; + if(strcmp(coldef->name, "fortstaunton") == 0) + return !CTheScripts::IsFortStauntonDestroyed(); + if(strcmp(coldef->name, "fortdestroyed") == 0) + return CTheScripts::IsFortStauntonDestroyed(); + return true; +} + +bool +CColStore::HasCollisionLoaded(eLevelName level) { int i; + const CVector &pos = LevelPos(level); for(i = 1; i < COLSTORESIZE; i++) - if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) && + if(GetSlot(i) && DoScriptsWantThisIn(i) && + (!CGeneral::faststricmp(GetColName(i), "indust") && level == LEVEL_INDUSTRIAL || + GetBoundingBox(i).IsPointInside(pos)) && !GetSlot(i)->isLoaded) return false; return true; } + +bool +CColStore::HasCollisionLoaded(const CVector &pos) +{ + return HasCollisionLoaded(PosLevel(pos)); +} + +void +CColStore::Load(bool onlyBB, CPool<ColDef> *pool) +{ + ms_pColPool = pool; + m_onlyBB = onlyBB; +} diff --git a/src/collision/ColStore.h b/src/collision/ColStore.h index e0da92ca..d09bbf8f 100644 --- a/src/collision/ColStore.h +++ b/src/collision/ColStore.h @@ -9,11 +9,13 @@ struct ColDef { // made up name char name[20]; int16 minIndex; int16 maxIndex; + void *chunk; }; class CColStore { static CPool<ColDef,ColDef> *ms_pColPool; + static bool m_onlyBB; public: static void Initialise(void); @@ -25,15 +27,18 @@ public: static CRect &GetBoundingBox(int32 slot); static void IncludeModelIndex(int32 slot, int32 modelIndex); static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize); + static void LoadColCHK(int32 slot, void *data, void *chunk); static void RemoveCol(int32 slot); - static void AddCollisionNeededAtPosn(const CVector2D &pos); + static void AddCollisionNeededAtPosn(const CVector &pos); static void LoadAllCollision(void); static void RemoveAllCollision(void); - static void LoadCollision(const CVector2D &pos); - static void RequestCollision(const CVector2D &pos); - static void EnsureCollisionIsInMemory(const CVector2D &pos); - static bool HasCollisionLoaded(const CVector2D &pos); - static bool HasCollisionLoaded(eLevelName level) { return true; }; // TODO + static void LoadCollision(const CVector &pos, eLevelName level = LEVEL_GENERIC); + static void RequestCollision(const CVector &pos); + static void EnsureCollisionIsInMemory(const CVector &pos); + static bool DoScriptsWantThisIn(int32 slot); + static bool HasCollisionLoaded(eLevelName level); + static bool HasCollisionLoaded(const CVector &pos); + static void Load(bool, CPool<ColDef> *pool); static ColDef *GetSlot(int slot) { assert(slot >= 0); diff --git a/src/collision/Collision.cpp b/src/collision/Collision.cpp index 703804d9..bead5183 100644 --- a/src/collision/Collision.cpp +++ b/src/collision/Collision.cpp @@ -24,8 +24,6 @@ #include "Camera.h" #include "ColStore.h" -//--MIAMI: file done - #ifdef VU_COLLISION #include "VuCollision.h" @@ -93,7 +91,7 @@ CCollision::Update(void) { } -//--MIAMI: unused +// unused eLevelName GetCollisionInSectorList(CPtrList &list) { @@ -110,7 +108,7 @@ GetCollisionInSectorList(CPtrList &list) return LEVEL_GENERIC; } -//--MIAMI: unused +// unused // Get a level this sector is in based on collision models eLevelName GetCollisionInSector(CSector §) @@ -880,7 +878,7 @@ CCollision::ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CC return true; } -//--MIAMI: unused +// unused bool CCollision::ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, @@ -2101,12 +2099,12 @@ CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *poin float dot = DotProduct(*point - *l0, *l1 - *l0); // Between 0 and len we're above the line. // if not, calculate distance to endpoint - if(dot <= 0.0f) - return (*point - *l0).Magnitude(); - if(dot >= lensq) - return (*point - *l1).Magnitude(); + if(dot <= 0.0f) return (*point - *l0).Magnitude(); + if(dot >= lensq) return (*point - *l1).Magnitude(); // distance to line - return Sqrt((*point - *l0).MagnitudeSqr() - dot*dot/lensq); + float distSqr = (*point - *l0).MagnitudeSqr() - dot * dot / lensq; + if(distSqr <= 0.f) return 0.f; + return Sqrt(distSqr); } // same as above but also return the point on the line @@ -2573,4 +2571,4 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); -}
\ No newline at end of file +} diff --git a/src/collision/TempColModels.cpp b/src/collision/TempColModels.cpp index 55058bde..148b86fe 100644 --- a/src/collision/TempColModels.cpp +++ b/src/collision/TempColModels.cpp @@ -1,10 +1,12 @@ #include "common.h" +#include "main.h" #include "TempColModels.h" +#include "Game.h" + +// LCS: haven't yet checked the numbers but they probably haven't changed -CColModel CTempColModels::ms_colModelPed1; CColModel CTempColModels::ms_colModelPed2; -CColModel CTempColModels::ms_colModelBBox; CColModel CTempColModels::ms_colModelBumper1; CColModel CTempColModels::ms_colModelWheel1; CColModel CTempColModels::ms_colModelPanel1; @@ -15,7 +17,9 @@ CColModel CTempColModels::ms_colModelPedGroundHit; CColModel CTempColModels::ms_colModelBoot1; CColModel CTempColModels::ms_colModelDoor1; CColModel CTempColModels::ms_colModelBonnet1; -CColModel CTempColModels::ms_colModelWeapon; +CColModel CTempColModels::ms_colModelFerryDocked; + +CTempColModels *gpTempColModels; CColSphere s_aPedSpheres[3]; @@ -33,6 +37,7 @@ CColSphere s_aBootSpheres[4]; CColSphere s_aWheelSpheres[2]; CColSphere s_aBodyPartSpheres1[2]; CColSphere s_aBodyPartSpheres2[2]; +CColBox S_aFerryDockedBoxes[1]; void CTempColModels::Initialise(void) @@ -43,11 +48,26 @@ CTempColModels::Initialise(void) colmodel.level = LEVEL_GENERIC;\ colmodel.ownsCollisionVolumes = false; - int i; + if(gMakeResources){ + if(gpTempColModels == nil){ + gpTempColModels = new CTempColModels; + gpTempColModels->Initialise(); + return; + } + + ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); + ms_colModelBBox.level = LEVEL_GENERIC; - ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); - ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); - ms_colModelBBox.level = LEVEL_GENERIC; + ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f)); + SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres); + + ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25f, -0.25f), CVector(0.25f, 0.25f, 0.25f)); + } + + int i; for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) { ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); @@ -73,10 +93,6 @@ CTempColModels::Initialise(void) s_aPedSpheres[i].piece = 0; } - ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f)); - ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f)); - SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres); - // Ped 2 Spheres s_aPed2Spheres[0].radius = 0.3f; @@ -293,13 +309,47 @@ CTempColModels::Initialise(void) SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2); - ms_colModelWeapon.boundingSphere.radius = 0.25f; - ms_colModelWeapon.boundingBox.min.x = -0.25f; - ms_colModelWeapon.boundingBox.min.y = -0.25f; - ms_colModelWeapon.boundingBox.min.z = -0.25f; - ms_colModelWeapon.boundingBox.max.x = 0.25f; - ms_colModelWeapon.boundingBox.max.y = 0.25f; - ms_colModelWeapon.boundingBox.max.z = 0.25f; + // Ferry Docked + + S_aFerryDockedBoxes[0].Set(CVector(-6.3f, -22.78f, -2.0f), CVector(6.3f, 22.78f, 2.8f), SURFACE_THICK_METAL_PLATE, SURFACE_DEFAULT); + + ms_colModelFerryDocked.boundingSphere.Set(35.0f, CVector(0.0f, -0.0f, 0.0f)); + ms_colModelFerryDocked.boundingBox.Set(S_aFerryDockedBoxes[0].min, S_aFerryDockedBoxes[0].max); + ms_colModelFerryDocked.spheres = nil; + ms_colModelFerryDocked.numSpheres = 0; + ms_colModelFerryDocked.boxes = S_aFerryDockedBoxes; + ms_colModelFerryDocked.numBoxes = ARRAY_SIZE(S_aFerryDockedBoxes); + ms_colModelFerryDocked.level = LEVEL_GENERIC; + #undef SET_COLMODEL_SPHERES } + +void +CTempColModels::Write(base::cRelocatableChunkWriter &writer) +{ + writer.AllocateRaw(this, sizeof(*this), 0x10, false, true); + + ms_colModelBBox.Write(writer, false); + writer.AddPatch(&ms_colModelBBox); + + ms_colModelPed1.Write(writer, false); + writer.AddPatch(&ms_colModelPed1); + + ms_colModelWeapon.Write(writer, false); + writer.AddPatch(&ms_colModelWeapon); + + for(int i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) + ms_colModelCutObj[i].Write(writer, true); + ms_colModelPed2.Write(writer, true); + ms_colModelPedGroundHit.Write(writer, true); + ms_colModelDoor1.Write(writer, true); + ms_colModelBumper1.Write(writer, true); + ms_colModelPanel1.Write(writer, true); + ms_colModelBonnet1.Write(writer, true); + ms_colModelBoot1.Write(writer, true); + ms_colModelWheel1.Write(writer, true); + ms_colModelBodyPart1.Write(writer, true); + ms_colModelBodyPart2.Write(writer, true); + ms_colModelFerryDocked.Write(writer, true); +} diff --git a/src/collision/TempColModels.h b/src/collision/TempColModels.h index 457315b6..0f1f06c3 100644 --- a/src/collision/TempColModels.h +++ b/src/collision/TempColModels.h @@ -1,13 +1,15 @@ #pragma once -#include "Collision.h" +#include "ColModel.h" class CTempColModels { public: - static CColModel ms_colModelPed1; + CColModel ms_colModelPed1; + CColModel ms_colModelBBox; + CColModel ms_colModelWeapon; + static CColModel ms_colModelPed2; - static CColModel ms_colModelBBox; static CColModel ms_colModelBumper1; static CColModel ms_colModelWheel1; static CColModel ms_colModelPanel1; @@ -18,7 +20,10 @@ public: static CColModel ms_colModelBoot1; static CColModel ms_colModelDoor1; static CColModel ms_colModelBonnet1; - static CColModel ms_colModelWeapon; + static CColModel ms_colModelFerryDocked; - static void Initialise(void); + void Initialise(void); + void Write(base::cRelocatableChunkWriter &writer); }; + +extern CTempColModels *gpTempColModels; |