diff options
Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r-- | src/audio/AudioLogic.cpp | 1453 |
1 files changed, 884 insertions, 569 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index ac81523c..e76bb99d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -37,6 +37,8 @@ #include "Weather.h" #include "ZoneCull.h" #include "sampman.h" +#include "Bike.h" + const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); const int policeChannel = channels + 1; @@ -58,7 +60,7 @@ enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOAD void cAudioManager::PreInitialiseGameSpecificSetup() const { - BankStartOffset[SAMPLEBANK_MAIN] = SAMPLEBANK_START; + BankStartOffset[SFX_BANK_0] = SAMPLEBANK_START; #ifdef GTA_PS2 BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1; BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2; @@ -120,7 +122,7 @@ cAudioManager::PreInitialiseGameSpecificSetup() const BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9; BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1; #endif // GTA_PS2 - BankStartOffset[SAMPLEBANK_PED] = SAMPLEBANK_PED_START; + BankStartOffset[SFX_BANK_PED_COMMENTS] = SAMPLEBANK_PED_START; } void @@ -288,7 +290,11 @@ void cAudioManager::CalculateDistance(bool &distCalculated, float dist) { if (!distCalculated) { - m_sQueueSample.m_fDistance = Sqrt(dist); + if (dist > 0.0f) + m_sQueueSample.m_fDistance = Sqrt(dist); + + else + m_sQueueSample.m_fDistance = 0.0f; distCalculated = true; } } @@ -562,116 +568,116 @@ struct tVehicleSampleData { uint8 m_bDoorType; }; -const tVehicleSampleData aVehicleSettings[110] = { {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 10928, 1}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9935, 2}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 8941, 0}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 11922, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 7948, 2}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 8941, 2}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 12220, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9935, 1}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_HORN_JEEP, 12200, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 13400, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9935, 2}, - {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 13600, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 8000, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 8543, 1}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_HORN_JEEP, 9935, 1}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9935, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 10000, 0}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9935, 2}, - {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 10123, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 10554, 3}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 8000, 2}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9935, 2}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9935, 3}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 7500, 3}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 8935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 8935, 0}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_HORN_JEEP, 17000, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9935, 1}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9935, 1}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9935, 1}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 2}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9000, 0}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9935, 2}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9935, 2}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 13400, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0} }; +const tVehicleSampleData aVehicleSettings[110] = { {SFX_CAR_REV_10, 13, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_11, 14, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, 0}, + {SFX_CAR_REV_2, 5, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, 1}, + {SFX_CAR_REV_5, 8, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, 2}, + {SFX_CAR_REV_11, 14, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, 0}, + {SFX_CAR_REV_4, 7, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, 1}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9700, 1}, + {SFX_CAR_REV_5, 8, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, 2}, + {SFX_CAR_REV_5, 8, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, 2}, + {SFX_CAR_REV_11, 14, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, 1}, + {SFX_CAR_REV_11, 14, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, 0}, + {SFX_CAR_REV_7, 10, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9900, 1}, + {SFX_CAR_REV_9, 12, SFX_CAR_HORN_JEEP, 22293, SFX_CAR_HORN_JEEP, 9800, 1}, + {SFX_CAR_REV_3, 6, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, 0}, + {SFX_CAR_REV_3, 6, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, 0}, + {SFX_CAR_REV_2, 5, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, 1}, + {SFX_CAR_REV_3, 6, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 12688, 0}, + {SFX_CAR_REV_4, 7, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, 1}, + {SFX_CAR_REV_11, 14, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, 0}, + {SFX_CAR_REV_11, 14, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, 0}, + {SFX_CAR_REV_10, 13, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, 1}, + {SFX_CAR_REV_4, 7, SFX_CAR_HORN_BMW328, 10500, SFX_CAR_HORN_JEEP, 9100, 1}, + {SFX_CAR_REV_10, 13, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, 0}, + {SFX_CAR_REV_3, 6, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0}, + {SFX_CAR_REV_6, 9, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, 0}, + {SFX_HELI_APACHE_1, 30, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, 1}, + {SFX_CAR_REV_4, 7, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, 1}, + {SFX_CAR_REV_3, 6, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, 0}, + {SFX_CAR_REV_3, 6, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, 0}, + {SFX_CAR_REV_7, 10, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, 1}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, 1}, + {SFX_CAR_REV_5, 8, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, 3}, + {SFX_CAR_REV_5, 8, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, 2}, + {SFX_CAR_REV_5, 8, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, 2}, + {SFX_CAR_REV_6, 9, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, 0}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, 1}, + {SFX_CAR_REV_17, 20, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, 1}, + {SFX_CAR_REV_5, 8, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, 3}, + {SFX_CAR_REV_11, 14, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, 0}, + {SFX_CAR_REV_11, 14, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, 1}, + {SFX_CAR_REV_3, 6, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, 0}, + {SFX_RC_REV, 17, SFX_CAR_HORN_PICKUP, 20000, SFX_CAR_HORN_JEEP, 9600, 1}, + {SFX_CAR_REV_11, 14, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, 1}, + {SFX_CAR_REV_5, 8, SFX_CAR_HORN_TRUCK, 29000, SFX_CAR_HORN_JEEP, 9400, 2}, + {SFX_CAR_REV_1, 4, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, 1}, + {SFX_CAR_REV_4, 7, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9200, 1}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9100, 1}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9000, 2}, + {SFX_MOPED_REV, 21, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, 1}, + {SFX_CAR_REV_7, 10, SFX_CAR_HORN_JEEP, 22043, SFX_CAR_HORN_JEEP, 9200, 0}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, 1}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, 1}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, 1}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, 1}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9700, 1}, + {SFX_CAR_REV_5, 8, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, 2}, + {SFX_CAR_REV_3, 6, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, 0}, + {SFX_CAR_REV_12, 15, SFX_CAR_HORN_JEEP, 28500, SFX_CAR_HORN_JEEP, 9800, 1}, + {SFX_CAR_REV_1, 4, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, 0}, + {SFX_CAR_REV_8, 11, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, 0}, + {SFX_SEAPLANE_PRO1, 35, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, 1}, + {SFX_CAR_REV_20, 23, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, 1}, + {SFX_MOPED_REV, 21, SFX_CAR_HORN_JEEP, 31000, SFX_CAR_HORN_JEEP, 9500, 1}, + {SFX_CAR_REV_17, 20, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, 1}, + {SFX_RC_REV, 17, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, 1}, + {SFX_CAR_RC_HELI, 18, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, 1}, + {SFX_CAR_REV_9, 12, SFX_CAR_HORN_56CHEV, 10300, SFX_CAR_HORN_JEEP, 9100, 0}, + {SFX_CAR_REV_9, 12, SFX_CAR_HORN_56CHEV, 10500, SFX_CAR_HORN_JEEP, 9000, 0}, + {SFX_CAR_REV_19, 22, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, 1}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, 2}, + {SFX_CAR_REV_3, 6, SFX_CAR_HORN_TRUCK, 28000, SFX_CAR_HORN_JEEP, 9200, 2}, + {SFX_CAR_REV_7, 10, SFX_CAR_HORN_PICKUP, 11200, SFX_CAR_HORN_JEEP, 9300, 1}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, 1}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, 1}, + {SFX_CAR_REV_9, 12, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9600, 0}, + {SFX_CAR_REV_1, 4, SFX_CAR_HORN_BMW328, 9000, SFX_CAR_HORN_JEEP, 9700, 0}, + {SFX_CAR_REV_6, 9, SFX_CAR_HORN_BMW328, 9200, SFX_CAR_HORN_JEEP, 9800, 0}, + {SFX_CAR_REV_7, 10, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, 1}, + {SFX_CAR_REV_11, 14, SFX_CAR_HORN_56CHEV, 10540, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_8, 11, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9700, 1}, + {SFX_CAR_REV_2, 5, SFX_CAR_HORN_BMW328, 9500, SFX_CAR_HORN_JEEP, 9800, 1}, + {SFX_CAR_REV_7, 10, SFX_CAR_HORN_BMW328, 9700, SFX_CAR_HORN_JEEP, 9700, 1}, + {SFX_CAR_REV_8, 11, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9600, 0}, + {SFX_CAR_REV_3, 6, SFX_CAR_HORN_BUS, 18000, SFX_CAR_HORN_JEEP, 9500, 2}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, 1}, + {SFX_CAR_REV_8, 11, SFX_CAR_HORN_JEEP, 27513, SFX_CAR_HORN_JEEP, 9300, 1}, + {SFX_CAR_REV_8, 11, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9200, 0}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, 2}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, 2}, + {SFX_CAR_REV_10, 13, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9100, 2}, + {SFX_CAR_REV_1, 4, SFX_CAR_HORN_BUS2, 17900, SFX_POLICE_SIREN_SLOW, 10511, 2}, + {SFX_CAR_REV_4, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, 1}, + {SFX_CAR_REV_8, 11, SFX_CAR_HORN_BMW328, 9600, SFX_CAR_HORN_JEEP, 9300, 1}, + {SFX_CAR_REV_4, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, 1}, + {SFX_CAR_REV_7, 10, SFX_CAR_HORN_PORSCHE, 10000, SFX_CAR_HORN_JEEP, 9500, 0}, + {SFX_CAR_REV_6, 9, SFX_CAR_HORN_PORSCHE, 10500, SFX_CAR_HORN_JEEP, 9600, 0}, + {SFX_CAR_REV_10, 13, SFX_CAR_HORN_JEEP, 25513, SFX_CAR_HORN_JEEP, 9700, 1}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, 1}, + {SFX_CAR_REV_3, 6, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, 1}, + {SFX_CAR_REV_10, 13, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, 1}, + {SFX_CAR_REV_1, 4, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, 1}, + {SFX_CAR_RC_HELI, 18, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, 1}, + {SFX_CAR_REV_6, 9, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, 1}, + {SFX_CAR_REV_7, 10, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, 1}, + {SFX_CAR_REV_1, 4, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, 1}, + {SFX_CAR_REV_9, 12, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, 1}, + {SFX_CAR_REV_2, 5, SFX_CAR_HORN_PORSCHE, 11025, SFX_POLICE_SIREN_SLOW, 11000, 1}, + {SFX_CAR_REV_1, 4, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, 1}, + {SFX_CAR_REV_1, 4, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9300, 1}, + {SFX_CAR_REV_1, 4, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, 1} }; bool bPlayerJustEnteredCar; @@ -695,97 +701,131 @@ const bool hornPatternsArray[8][44] = { false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false}, }; - -void -cAudioManager::ProcessVehicle(CVehicle *veh) +void cAudioManager::ProcessVehicle(CVehicle* veh) { - tHandlingData *handling = veh->pHandling; - float velChange; + CVehicle* playerVeh; cVehicleParams params; - m_sQueueSample.m_vecPos = veh->GetPosition(); - - params.m_bDistanceCalculated = false; - params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - params.m_pVehicle = veh; - params.m_pTransmission = nil; - params.m_nIndex = 0; - params.m_fVelocityChange = 0.0f; - - if (handling != nil) - params.m_pTransmission = &handling->Transmission; - - params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE; - if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) - velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f; - else - velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); - params.m_fVelocityChange = velChange; - switch (params.m_pVehicle->m_vehType) { - case VEHICLE_TYPE_CAR: - UpdateGasPedalAudio((CAutomobile *)veh); - if (params.m_nIndex == RCBANDIT) { - ProcessModelCarEngine(¶ms); + CBike* bike; + CAutomobile* automobile; + + playerVeh = FindVehicleOfPlayer(); + if (playerVeh == veh + || CGame::currArea == AREA_OVALRING + || CGame::currArea == AREA_BLOOD + || CGame::currArea == AREA_DIRT + || CGame::currArea == AREA_EVERYWHERE + || CGame::currArea == AREA_MALL + || CGame::currArea == AREA_MAIN_MAP) { + m_sQueueSample.m_vecPos = veh->GetPosition(); + params.m_bDistanceCalculated = false; + params.m_pVehicle = veh; + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil; + params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE; + if (veh->GetStatus() == STATUS_SIMPLE) + params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f; + else + params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward()); + params.m_VehicleType = veh->m_vehType; + + if (CGame::currArea == AREA_MALL && playerVeh != veh) { ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; - break; + ProcessVehicleSirenOrAlarm(¶ms); + ProcessEngineDamage(¶ms); + return; } - if (params.m_nIndex == DODO) { - if (!ProcessVehicleRoadNoise(¶ms)) { - ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; - break; + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + automobile = (CAutomobile*)veh; + UpdateGasPedalAudio(veh, params.m_VehicleType); + if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) { + ProcessModelCarEngine(¶ms); + ProcessEngineDamage(¶ms); + } else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) { + //ProcessModelHeliVehicle(this, ¶ms); + ProcessEngineDamage(¶ms); + } else { + switch (veh->GetVehicleAppearance()) { + case VEHICLE_APPEARANCE_HELI: + ProcessHelicopter(¶ms); + //ProcessVehicleFlatTyre(¶ms); + ProcessEngineDamage(¶ms); + break; + case VEHICLE_APPEARANCE_BOAT: + case VEHICLE_APPEARANCE_PLANE: + break; + default: + if (ProcessVehicleRoadNoise(¶ms)) { + ProcessReverseGear(¶ms); + if (CWeather::WetRoads > 0.0) + ProcessWetRoadNoise(¶ms); + ProcessVehicleSkidding(¶ms); + //ProcessVehicleFlatTyre(params); + ProcessVehicleHorn(¶ms); + ProcessVehicleSirenOrAlarm(¶ms); + if (UsesReverseWarning(params.m_nIndex)) + ProcessVehicleReverseWarning(¶ms); + if(HasAirBrakes(params.m_nIndex)) + ProcessAirBrakes(¶ms); + ProcessCarBombTick(¶ms); + ProcessVehicleEngine(¶ms); + ProcessEngineDamage(¶ms); + ProcessVehicleDoors(¶ms); + } + break; + } } - if (CWeather::WetRoads > 0.f) - ProcessWetRoadNoise(¶ms); - ProcessVehicleSkidding(¶ms); - } else { - if (!ProcessVehicleRoadNoise(¶ms)) { - ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + ProcessVehicleOneShots(¶ms); + automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + case VEHICLE_TYPE_BOAT: + if (veh->m_modelIndex == MI_SKIMMER) + ProcessHelicopter(¶ms); + else + ProcessBoatEngine(¶ms); + ProcessBoatMovingOverWater(¶ms); + ProcessVehicleOneShots(¶ms); + break; + case VEHICLE_TYPE_HELI: + ProcessHelicopter(¶ms); + ProcessVehicleOneShots(¶ms); + break; + case VEHICLE_TYPE_PLANE: + switch (params.m_nIndex) { + case AIRTRAIN: + ProcessJumbo(¶ms); + break; + case DEADDODO: + ProcessCesna(¶ms); + break; + default: break; } - ProcessReverseGear(¶ms); - if (CWeather::WetRoads > 0.f) - ProcessWetRoadNoise(¶ms); - ProcessVehicleSkidding(¶ms); - ProcessVehicleHorn(¶ms); - ProcessVehicleSirenOrAlarm(¶ms); - if (UsesReverseWarning(params.m_nIndex)) - ProcessVehicleReverseWarning(¶ms); - if (HasAirBrakes(params.m_nIndex)) - ProcessAirBrakes(¶ms); + ProcessVehicleOneShots(¶ms); + //ProcessVehicleFlatType(¶ms); + break; + case VEHICLE_TYPE_BIKE: + bike = (CBike*)veh; + UpdateGasPedalAudio(veh, params.m_VehicleType); + if (ProcessVehicleRoadNoise(¶ms)) { + if (CWeather::WetRoads > 0.0f) + ProcessWetRoadNoise(¶ms); + ProcessVehicleSkidding(¶ms); + ProcessVehicleHorn(¶ms); + ProcessVehicleSirenOrAlarm(¶ms); + ProcessCarBombTick(¶ms); + ProcessEngineDamage(¶ms); + ProcessVehicleEngine(¶ms); + //ProcessVehicleFlatTyre(); + } + ProcessVehicleOneShots(¶ms); + bike->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + default: + break; } - ProcessCarBombTick(¶ms); - ProcessVehicleEngine(¶ms); - ProcessEngineDamage(¶ms); - ProcessVehicleDoors(¶ms); - - ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; - break; - case VEHICLE_TYPE_BOAT: - ProcessBoatEngine(¶ms); - ProcessBoatMovingOverWater(¶ms); - ProcessVehicleOneShots(¶ms); - break; -#ifdef GTA_TRAIN - case VEHICLE_TYPE_TRAIN: - ProcessTrainNoise(¶ms); - ProcessVehicleOneShots(¶ms); - break; -#endif - case VEHICLE_TYPE_HELI: - ProcessHelicopter(¶ms); - ProcessVehicleOneShots(¶ms); - break; - case VEHICLE_TYPE_PLANE: - ProcessPlane(¶ms); - ProcessVehicleOneShots(¶ms); - break; - default: - break; + ProcessRainOnVehicle(¶ms); } - ProcessRainOnVehicle(¶ms); } void @@ -805,7 +845,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) if (veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; @@ -858,7 +898,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_nCounter = 61; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; @@ -910,7 +950,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f); @@ -956,7 +996,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { @@ -1011,7 +1051,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; modificator = m_sQueueSample.m_fDistance / 6.f; @@ -1036,160 +1076,246 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) } void -cAudioManager::ProcessVehicleEngine(cVehicleParams *params) +cAudioManager::ProcessVehicleEngine(cVehicleParams* params) { const float SOUND_INTENSITY = 50.0f; - CVehicle *playerVeh; - CVehicle *veh; - CAutomobile *automobile; + CVehicle* playerVeh; + CVehicle* veh; + CAutomobile* automobile; + cTransmission* transmission; + CBike* bike; + tWheelState* wheelState; + float* gasPedalAudioPtr; + + int32 freq = 0; + uint8 currentGear; + uint8 emittingVol; + int8 wheelsOnGround; + int8 wheelsOnGroundPrev; float relativeGearChange; float relativeChange; - uint8 volume; - int32 freq = 0; // uninitialized variable - uint8 emittingVol; - cTransmission *transmission; - uint8 currentGear; float modificator; - float traction = 0.f; + float traction; + bool pizzaFaggBool; + bool caddyBool; - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { - playerVeh = FindPlayerVehicle(); - veh = params->m_pVehicle; - if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) { - SampleManager.StopChannel(m_nActiveSamples); + pizzaFaggBool = false; + caddyBool = false; + traction = 0.0f; + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return; + playerVeh = FindPlayerVehicle(); + veh = params->m_pVehicle; + if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) { + SampleManager.StopChannel(m_nActiveSamples); + return; + } + if (!veh->bEngineOn) + return; + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) { + ProcessPlayersVehicleEngine(params, params->m_pVehicle); + return; + } + transmission = params->m_pTransmission; + if (transmission != nil) { + switch (veh->m_modelIndex) { + case MI_PIZZABOY: + case MI_FAGGIO: + pizzaFaggBool = true; + currentGear = transmission->nNumberOfGears; + break; + case MI_CADDY: + currentGear = transmission->nNumberOfGears; + caddyBool = true; + break; + default: + currentGear = veh->m_nCurrentGear; + break; + } + switch (params->m_VehicleType) { + case VEHICLE_TYPE_CAR: + automobile = (CAutomobile*)veh; + wheelsOnGround = automobile->m_nDriveWheelsOnGround; + wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev; + wheelState = automobile->m_aWheelState; + gasPedalAudioPtr = &automobile->m_fGasPedalAudio; + break; + case VEHICLE_TYPE_BIKE: + bike = (CBike*)veh; + wheelsOnGround = bike->m_nDriveWheelsOnGround; + wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev; + wheelState = bike->m_aWheelState; + gasPedalAudioPtr = &bike->m_fGasPedalAudio; + break; + default: + debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params->m_VehicleType); return; } - if (veh->bEngineOn) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - automobile = (CAutomobile *)params->m_pVehicle; - if (params->m_nIndex == DODO) { - ProcessCesna(params); - return; - } - if (FindPlayerVehicle() == veh) { - ProcessPlayersVehicleEngine(params, automobile); - return; - } - transmission = params->m_pTransmission; - if (transmission != nil) { - currentGear = params->m_pVehicle->m_nCurrentGear; - if (automobile->m_nWheelsOnGround != 0) { - if (automobile->bIsHandbrakeOn) { - if (params->m_fVelocityChange == 0.0f) - traction = 0.9f; - } else if (params->m_pVehicle->GetStatus() == STATUS_SIMPLE) { - traction = 0.0f; - } else { - switch (transmission->nDriveType) { - case '4': - for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) + + if (wheelsOnGround != 0) { + if (!veh->bIsHandbrakeOn || pizzaFaggBool && caddyBool) { //mb bug, bcs it's can't be true together + if (veh->GetStatus() == STATUS_SIMPLE || pizzaFaggBool || caddyBool) { + traction = 0.0f; + } else { + switch (transmission->nDriveType) { + case '4': + if (params->m_VehicleType == VEHICLE_TYPE_BIKE) { + for (int i = 0; i < 2; i++) + if (wheelState[i] == WHEEL_STATE_SPINNING) + traction += 0.1f; + } else { + for (int i = 0; i < 4; i++) + if (wheelState[i] == WHEEL_STATE_SPINNING) traction += 0.05f; - } - break; - case 'F': - if (automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING) + } + break; + case 'F': + if (params->m_VehicleType == VEHICLE_TYPE_BIKE) { + if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING) + traction += 0.2f; + } else { + if (wheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING) traction += 0.1f; - if (automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING) + if (wheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING) traction += 0.1f; - break; - case 'R': - if (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING) + } + break; + case 'R': + if (params->m_VehicleType == VEHICLE_TYPE_BIKE) { + if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING) + traction += 0.2f; + } else { + if (wheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING) traction += 0.1f; - if (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING) + if (wheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING) traction += 0.1f; - break; } + break; + default: + break; } - if (transmission->fMaxVelocity <= 0.f) { - relativeChange = 0.f; - } else if (currentGear != 0) { - relativeGearChange = - Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f); - if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE && - params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) { + } + } else if (0.0f == params->m_fVelocityChange) { + traction = 0.9f; + } + if (transmission->fMaxVelocity <= 0.0) { + relativeChange = 0.0f; + modificator = 0.0f; + } else { + if (!pizzaFaggBool && !caddyBool) { + if (currentGear != 0) { + relativeGearChange = Min(1.0f, + params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f; + if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE && + params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) traction = 0.7f; - } - relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange; - } else - relativeChange = - Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); + relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange; + } else { + relativeChange = Min(1.0f, + 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); + } + modificator = relativeChange; } else { - if (automobile->m_nDriveWheelsOnGround != 0) - automobile->m_fGasPedalAudio *= 0.4f; - relativeChange = automobile->m_fGasPedalAudio; + modificator = Min(1.0, Abs(params->m_fVelocityChange / transmission->fMaxVelocity > 1.0f)); } - modificator = relativeChange; - if (currentGear != 0 || automobile->m_nWheelsOnGround == 0) - freq = 1200 * currentGear + 18000.f * modificator + 14000; - else - freq = 13000.f * modificator + 14000; - if (modificator >= 0.75f) { - emittingVol = 120; - volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + } + } else { + if (wheelsOnGroundPrev != 0) + *gasPedalAudioPtr *= 0.4f; + relativeChange = *gasPedalAudioPtr; + modificator = relativeChange; + } + if (currentGear != 0 || wheelsOnGround == 0) + freq = 1200 * currentGear + 18000.0f * modificator + 14000; + else if (params->m_VehicleType == VEHICLE_TYPE_BIKE) + freq = 22050; + else + freq = 13000.0f * modificator + 14000; + if (modificator >= 0.75f) + emittingVol = 90; + else + emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75; + } else { + modificator = 0.0f; + emittingVol = 75; + } + if (veh->bIsDrowning) + emittingVol /= 4; + if (caddyBool) { + emittingVol = 100.0f * modificator; + freq = 2130.0f * modificator + 4270; + m_sQueueSample.m_nCounter = 2; + } + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + if (!caddyBool) { + if (veh->GetStatus() == STATUS_SIMPLE) { + if (modificator < 0.02f) { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + m_sQueueSample.m_nCounter = 52; + freq = 10000.0f * modificator + 22050; } else { - emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f; - volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nCounter = 2; } } else { - modificator = 0.f; - emittingVol = 80; - volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - } - m_sQueueSample.m_nVolume = volume; - if (m_sQueueSample.m_nVolume != 0) { - if (automobile->GetStatus() == STATUS_SIMPLE) { - if (modificator < 0.02f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1; - freq = modificator * 10000 + 22050; - m_sQueueSample.m_nCounter = 52; - } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; - m_sQueueSample.m_nCounter = 2; - } + if (veh->m_fGasPedal < 0.02f) { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + m_sQueueSample.m_nCounter = 52; + freq = 10000.0f * modificator + 22050; } else { - if (automobile->m_fGasPedal < 0.05f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1; - freq = modificator * 10000 + 22050; - m_sQueueSample.m_nCounter = 52; - } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; - m_sQueueSample.m_nCounter = 2; - } + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nCounter = 2; } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; - if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) - m_sQueueSample.m_nFrequency /= 2; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); } + m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000; + } else { + if (FindVehicleOfPlayer() == params->m_pVehicle) + m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12; + else + m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12; + m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100; } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5) + m_sQueueSample.m_nFrequency /= 2; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 8; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); } } void -cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile) +cAudioManager::UpdateGasPedalAudio(CVehicle* veh, int vehType) { - float gasPedal = Abs(automobile->m_fGasPedal); - float gasPedalAudio = automobile->m_fGasPedalAudio; + float gasPedal = Abs(veh->m_fGasPedal); + float* gasPealAudioPtr; - if (gasPedalAudio < gasPedal) - automobile->m_fGasPedalAudio = Min(gasPedalAudio + 0.09f, gasPedal); + switch (vehType) { + case VEHICLE_TYPE_CAR: + gasPealAudioPtr = &((CAutomobile*)veh)->m_fGasPedalAudio; + case VEHICLE_TYPE_BIKE: + gasPealAudioPtr = &((CBike*)veh)->m_fGasPedalAudio; + default: + return; + break; + } + if (*gasPealAudioPtr < gasPedal) + *gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal); else - automobile->m_fGasPedalAudio = Max(gasPedalAudio - 0.07f, gasPedal); + *gasPealAudioPtr = Max(*gasPealAudioPtr - 0.07f, gasPedal); } void @@ -1215,7 +1341,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl #ifdef GTA_PS2 m_sQueueSample.m_nBankIndex = bank; #else - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; #endif // GTA_PS2 m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; @@ -1253,18 +1379,18 @@ cAudioManager::ProcessCesna(cVehicleParams *params) } else if (nAccel < 60) { ++nAccel; } - AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true); - AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SAMPLEBANK_MAIN, 2, true); + AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true); + AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, true); } } else if (params->m_nIndex == DODO) { - AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true); + AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true); } else if (params->m_fDistance < SQR(200)) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 12500; @@ -1285,7 +1411,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 25000; @@ -1306,41 +1432,52 @@ cAudioManager::ProcessCesna(cVehicleParams *params) } void -cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile) +cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh) { - static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000}; + static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 }; - cTransmission *transmission; - float velocityChange; - float relativeVelocityChange; - float accelerationMultipler; + tWheelState* wheelState; + CAutomobile* automobile; + CBike* bike; + CVector pos; + float* gasPedalAudioPtr; + + int32 accelerateState; + int32 brakeState; + int32 freq; + int32 baseFreq; + int32 freqModifier; + uint32 gearSoundLength; + uint32 soundOffset; + uint8 engineSoundType; uint8 wheelInUseCounter; - float time; - int baseFreq; + uint8 wheelsOnGround; uint8 vol; - int gearNr; - int32 freq; + uint8 currentGear; + uint8 wheelsOnGroundPrev; - int freqModifier; - int soundOffset; - uint8 engineSoundType; - int16 accelerateState; + float accelerationMultipler; + float gasPedalAudio; + float velocityChangeForAudio; + float relativeVelocityChange; + float time; bool channelUsed; bool lostTraction; + bool noGearBox; + bool stuckInSand; bool processedAccelSampleStopped; - uint8 currentGear; - float gasPedalAudio; - CVector pos; + bool PizzaFaggBool; + static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds(); + static int32 nCruising = 0; static int16 LastAccel = 0; - static int16 LastBrake = 0; static uint8 CurrentPretendGear = 1; static bool bLostTractionLastFrame = false; static bool bHandbrakeOnLastFrame = false; - static int32 nCruising = 0; static bool bAccelSampleStopped = true; lostTraction = false; + PizzaFaggBool = params->m_pVehicle->m_modelIndex == MI_PIZZABOY || params->m_pVehicle->m_modelIndex == MI_FAGGIO; processedAccelSampleStopped = false; if (bPlayerJustEnteredCar) { bAccelSampleStopped = true; @@ -1348,48 +1485,91 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * nCruising = 0; LastAccel = 0; bLostTractionLastFrame = false; - LastBrake = 0; - bHandbrakeOnLastFrame = false; CurrentPretendGear = 1; + bHandbrakeOnLastFrame = false; } - if (CReplay::IsPlayingBack()) - accelerateState = 255.f * clamp(automobile->m_fGasPedal, 0.0f, 1.0f); - else + if (CReplay::IsPlayingBack()) { + accelerateState = (255.0f * clamp(params->m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); + brakeState = (255.0f * clamp(params->m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); + } else { accelerateState = Pads[0].GetAccelerate(); - + brakeState = Pads[0].GetBrake(); + } channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples); - transmission = params->m_pTransmission; - velocityChange = params->m_fVelocityChange; - relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity; - - accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f); - gasPedalAudio = accelerationMultipler; - currentGear = params->m_pVehicle->m_nCurrentGear; - - switch (transmission->nDriveType) - { - case '4': - wheelInUseCounter = 0; - for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL) - ++wheelInUseCounter; + if (PizzaFaggBool) { + CurrentPretendGear = params->m_pTransmission->nNumberOfGears; + currentGear = CurrentPretendGear; + if (params->m_pVehicle->bIsHandbrakeOn) { + brakeState = 0; + nCruising = 0; + LastAccel = 0; + accelerateState = 0; + } else { + nCruising = 1; } - if (wheelInUseCounter > 2) - lostTraction = true; - break; - case 'F': - if ((automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) && - (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) - lostTraction = true; + } else { + currentGear = params->m_pVehicle->m_nCurrentGear; + } + + switch (params->m_VehicleType) { + case VEHICLE_TYPE_CAR: + automobile = (CAutomobile*)params->m_pVehicle; + wheelsOnGround = automobile->m_nDriveWheelsOnGround; + wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev; + gasPedalAudioPtr = &automobile->m_fGasPedalAudio; + wheelState = automobile->m_aWheelState; + velocityChangeForAudio = automobile->m_fVelocityChangeForAudio; break; - case 'R': - if ((automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) - lostTraction = true; + case VEHICLE_TYPE_BIKE: + bike = (CBike*)params->m_pVehicle; + wheelsOnGround = bike->m_nDriveWheelsOnGround; + wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev; + gasPedalAudioPtr = &bike->m_fGasPedalAudio; + wheelState = bike->m_aWheelState; + velocityChangeForAudio = bike->m_fVelocityChangeForAudio; break; + default: + debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params->m_VehicleType); + return; } - - if (velocityChange != 0.0f) { - time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange; + if (!PizzaFaggBool) { + switch (params->m_pTransmission->nDriveType) { + case '4': + if (params->m_VehicleType != VEHICLE_TYPE_BIKE) { + wheelInUseCounter = 0; + for (uint8 i = 0; i < 4; i++) { + if (wheelState[i] != WHEEL_STATE_NORMAL) + ++wheelInUseCounter; + } + if (wheelInUseCounter > 2) + lostTraction = true; + } + break; + case 'F': + if (params->m_VehicleType == VEHICLE_TYPE_BIKE) { + if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL) + lostTraction = true; + } else { + if ((wheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) && + (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) + lostTraction = true; + } + break; + case 'R': + if (params->m_VehicleType == VEHICLE_TYPE_BIKE) { + if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL) + lostTraction = true; + } else { + if (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL) + lostTraction = true; + } + break; + default: + break; + } + } + if (params->m_fVelocityChange != 0.0f) { + time = params->m_pVehicle->m_vecMoveSpeed.z / params->m_fVelocityChange; if (time > 0.0f) freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f); else @@ -1398,138 +1578,272 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * freqModifier = -freqModifier; } else freqModifier = 0; - + if (params->m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed) + freqModifier += 1400; + gearSoundLength = 0; engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank; - soundOffset = 3 * (engineSoundType - CAR_SAMPLEBANKS_OFFSET); + soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET); + noGearBox = false; + switch (engineSoundType) { + case SFX_BANK_PONTIAC: + gearSoundLength = 2526; + break; + case SFX_BANK_PORSCHE: + gearSoundLength = 3587; + break; + case SFX_BANK_SPIDER: + gearSoundLength = 4898; + break; + case SFX_BANK_MERC: + gearSoundLength = 4003; + break; + case SFX_BANK_TRUCK: + gearSoundLength = 6289; + break; + case SFX_BANK_HOTROD: + gearSoundLength = 2766; + break; + case SFX_BANK_COBRA: + gearSoundLength = 3523; + break; + case SFX_BANK_PONTIAC_SLOW: + gearSoundLength = 2773; + break; + case SFX_BANK_CADILLAC: + gearSoundLength = 2560; + break; + case SFX_BANK_PATHFINDER: + gearSoundLength = 4228; + break; + case SFX_BANK_PACARD: + gearSoundLength = 4648; + break; + case SFX_BANK_VTWIN: + gearSoundLength = 3480; + break; + case SFX_BANK_HONDA250: + gearSoundLength = 2380; + break; + case SFX_BANK_SPORTS_BIKE: + gearSoundLength = 2410; + break; + default: + noGearBox = true; + break; + } + if (!channelUsed || nCruising || noGearBox) { + gearSoundStartTime = CTimer::GetTimeInMilliseconds(); + } else { + gearSoundLength -= 1000; + if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) { + channelUsed = false; + gearSoundStartTime = CTimer::GetTimeInMilliseconds(); + } + } + relativeVelocityChange = 2.0f * params->m_fVelocityChange / params->m_pTransmission->fMaxVelocity; + accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f); + gasPedalAudio = accelerationMultipler; + switch (engineSoundType) { + case SFX_BANK_MOPED: + ++soundOffset; + break; + case SFX_BANK_HONDA250: + soundOffset += 2; + break; + case SFX_BANK_SPORTS_BIKE: + soundOffset += 3; + break; + default: + break; + } if (accelerateState <= 0) { if (params->m_fVelocityChange < -0.001f) { if (channelUsed) { SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } - if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) - gasPedalAudio = automobile->m_fGasPedalAudio; + if (wheelsOnGround == 0 || params->m_pVehicle->bIsHandbrakeOn || lostTraction) + gasPedalAudio = *gasPedalAudioPtr; + else if (params->m_VehicleType == VEHICLE_TYPE_BIKE) + gasPedalAudio = 0.0f; else gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); - - gasPedalAudio = Max(0.0f, gasPedalAudio); - automobile->m_fGasPedalAudio = gasPedalAudio; + *gasPedalAudioPtr = Max(0.0f, gasPedalAudio); } else if (LastAccel > 0) { if (channelUsed) { SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } nCruising = 0; - if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || - params->m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) { - automobile->m_fGasPedalAudio *= 0.6f; - gasPedalAudio = automobile->m_fGasPedalAudio; + if (wheelsOnGround == 0 + || params->m_pVehicle->bIsHandbrakeOn + || lostTraction + || params->m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) { + if (PizzaFaggBool) { + gasPedalAudio = 0.0f; + } else { + *gasPedalAudioPtr *= 0.6f; + gasPedalAudio = *gasPedalAudioPtr; + } } if (gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; - if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK) + vol = (25.0f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40; + if (params->m_pVehicle->bIsDrowning) + vol /= 4; + if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, - false); + AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, false); } } freq = (10000.f * gasPedalAudio) + 22050; - if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK) + vol = 110 - (40.0f * gasPedalAudio); + if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1), SAMPLEBANK_MAIN, 52, true); + if (params->m_pVehicle->bIsDrowning) + vol /= 4; + AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, true); CurrentPretendGear = Max(1, currentGear); - } else { - while (nCruising == 0) { - if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || - currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs - if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) { - if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 || - (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) { - automobile->m_fGasPedalAudio *= 0.6f; + } + else { + if (nCruising == 0){ + stuckInSand = params->m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params->m_pVehicle)->bStuckInSand; + if (accelerateState < 150 || wheelsOnGround == 0 || params->m_pVehicle->bIsHandbrakeOn || lostTraction + || (currentGear < 2 && params->m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) { + + if (((wheelsOnGround && !params->m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) { + baseFreq = (8000.0f * accelerationMultipler) + 16000; + vol = (25.0f * accelerationMultipler) + 60; + *gasPedalAudioPtr = accelerationMultipler; + } else { + if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params->m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) + && wheelsOnGround != 0) { + *gasPedalAudioPtr *= 0.6f; } freqModifier = 0; - baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; - vol = (25.0f * automobile->m_fGasPedalAudio) + 60; - } else { - baseFreq = (8000.f * accelerationMultipler) + 16000; - vol = (25.0f * accelerationMultipler) + 60; - automobile->m_fGasPedalAudio = accelerationMultipler; + if (engineSoundType != SFX_BANK_GOLF_CART && engineSoundType != SFX_BANK_CAR_CHAINSAW) + baseFreq = (25000.0f * *gasPedalAudioPtr) + 14000; + else + baseFreq = (15000.0f * *gasPedalAudioPtr) + 14000; + vol = (25.0f * *gasPedalAudioPtr) + 60; } freq = freqModifier + baseFreq; - if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK) + if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; if (channelUsed) { SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } - AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_REV_1), SAMPLEBANK_MAIN, 2, true); + if (params->m_pVehicle->bIsDrowning) + vol /= 4; + AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, true); } else { TranslateEntity(&m_sQueueSample.m_vecPos, &pos); if (bAccelSampleStopped) { - if (CurrentPretendGear != 1 || currentGear != 2) { - gearNr = currentGear - 1; - if (gearNr < 1) - gearNr = 1; - CurrentPretendGear = gearNr; - } + if (CurrentPretendGear != 1 || currentGear != 2) + CurrentPretendGear = Max(1, currentGear - 1); processedAccelSampleStopped = true; bAccelSampleStopped = false; } - - if (!channelUsed) { - if (!processedAccelSampleStopped) { - if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) - ++CurrentPretendGear; - else { - nCruising = 1; - break; // while was used just for this fucking place - } + if (channelUsed) { + SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120); + SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f); + freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) ; + if (engineSoundType == SFX_BANK_TRUCK) + freq /= 2; + SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + if (!channelUsed) { + SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); + SampleManager.StartChannel(m_nActiveSamples); } + } else if (processedAccelSampleStopped) { + gearSoundStartTime = CTimer::GetTimeInMilliseconds(); + params->m_pVehicle->bAudioChangingGear = true; + if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) + return; + SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); + SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); - if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SAMPLEBANK_MAIN)) + SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120); + SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f); + freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); + if (engineSoundType == SFX_BANK_TRUCK) + freq /= 2; + SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + if (!channelUsed) { + SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); + SampleManager.StartChannel(m_nActiveSamples); + } + } else if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) { + ++CurrentPretendGear; + gearSoundStartTime = CTimer::GetTimeInMilliseconds(); + params->m_pVehicle->bAudioChangingGear = true; + if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); - } - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); - freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK) - freq /= 2; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); - if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); - SampleManager.StartChannel(m_nActiveSamples); + SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120); + SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f); + freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); + if (engineSoundType == SFX_BANK_TRUCK) + freq /= 2; + SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + if (!channelUsed) { + SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); + SampleManager.StartChannel(m_nActiveSamples); + } + } else { + nCruising = 1; + params->m_pVehicle->bAudioChangingGear = true; + bAccelSampleStopped = true; + SampleManager.StopChannel(m_nActiveSamples); + if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params->m_pVehicle->bIsHandbrakeOn + && !lostTraction && currentGear >= params->m_pTransmission->nNumberOfGears - 1) { + if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f >= velocityChangeForAudio) { + if (nCruising < 800) + ++nCruising; + } else if (nCruising > 3) { + --nCruising; + } + freq = 27 * nCruising + freqModifier + 22050; + if (engineSoundType == SFX_BANK_TRUCK) + freq /= 2; + AudioManager.AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true); + } else { + nCruising = 0; + } } } - break; - } - if (nCruising != 0) { + } else { + params->m_pVehicle->bAudioChangingGear = true; bAccelSampleStopped = true; - if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || - currentGear < params->m_pTransmission->nNumberOfGears - 1) { - nCruising = 0; - } else { - if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) { + SampleManager.StopChannel(m_nActiveSamples); + if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params->m_pVehicle->bIsHandbrakeOn + && !lostTraction && currentGear >= params->m_pTransmission->nNumberOfGears - 1) { + if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f >= velocityChangeForAudio) { if (nCruising < 800) ++nCruising; } else if (nCruising > 3) { --nCruising; } freq = 27 * nCruising + freqModifier + 22050; - if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK) + if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true); + AudioManager.AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true); + } else { + nCruising = 0; } } } LastAccel = accelerateState; - - bHandbrakeOnLastFrame = !!automobile->bIsHandbrakeOn; + bHandbrakeOnLastFrame = params->m_pVehicle->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; + return; } bool @@ -1604,7 +1918,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) break; } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nLoopCount = 0; @@ -1694,7 +2008,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency; @@ -1785,7 +2099,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; @@ -1809,7 +2123,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) bool cAudioManager::UsesReverseWarning(int32 model) const { - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; + return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED; } bool @@ -1828,7 +2142,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); @@ -1875,7 +2189,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) m_sQueueSample.m_nCounter = i + 6; m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; @@ -1920,7 +2234,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; @@ -1941,7 +2255,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) bool cAudioManager::HasAirBrakes(int32 model) const { - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS + || model == COACH || model == PACKER || model == FLATBED; } bool @@ -1975,7 +2290,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 28; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVolume; @@ -2007,7 +2322,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); @@ -2072,7 +2387,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); @@ -2106,7 +2421,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); @@ -2120,7 +2435,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) const float SOUND_INTENSITY = 30.0f; maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 68; emittingVol = m_anRandomTable[1] % 30 + 60; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); @@ -2133,7 +2448,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iWheelIndex++; if (iWheelIndex > 85) iWheelIndex = 82; @@ -2153,7 +2468,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) emittingVol = 60; maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER); m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -2165,7 +2480,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) case SOUND_CAR_LIGHT_BREAK: { const float SOUND_INTENSITY = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 37; m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); @@ -2184,7 +2499,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) else m_sQueueSample.m_nFrequency = 13118; m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 51; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 5; @@ -2197,7 +2512,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) case SOUND_CAR_HYDRAULIC_3: { const float SOUND_INTENSITY = 35.0f; m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 86; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP); m_sQueueSample.m_nReleasingVolumeModificator = 5; @@ -2212,7 +2527,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) case SOUND_CAR_JERK: { const float SOUND_INTENSITY = 35.0f; m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 87; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); @@ -2232,7 +2547,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f; relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = WaveIndex++; if (WaveIndex > 46) WaveIndex = 41; @@ -2247,7 +2562,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) /*case SOUND_17: { const float SOUND_INTENSITY = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 47; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600); m_sQueueSample.m_nReleasingVolumeModificator = 2; @@ -2261,7 +2576,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) case SOUND_TRAIN_DOOR_OPEN: { const float SOUND_INTENSITY = 35.0f; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 59; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025; m_sQueueSample.m_nReleasingVolumeModificator = 5; @@ -2277,7 +2592,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) if (vol > 96.0f / 2500.0f) vol = 96.0f / 2500.0f; m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 79; m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000; m_sQueueSample.m_nReleasingVolumeModificator = 2; @@ -2292,7 +2607,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) case SOUND_CAR_BOMB_TICK: { const float SOUND_INTENSITY = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -2306,7 +2621,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) case SOUND_PLANE_ON_GROUND: { const float SOUND_INTENSITY = 180.0f; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 81; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS); m_sQueueSample.m_nReleasingVolumeModificator = 2; @@ -2321,7 +2636,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) emittingVol = m_anRandomTable[2]; maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = GunIndex++; emittingVol = emittingVol % 15 + 65; if (GunIndex > 58) @@ -2336,7 +2651,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) case SOUND_WEAPON_HIT_VEHICLE: { const float SOUND_INTENSITY = 40.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 34; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); @@ -2353,7 +2668,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) case SOUND_BOMB_TICK: { const float SOUND_INTENSITY = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 36; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB); m_sQueueSample.m_nReleasingVolumeModificator = 0; @@ -2383,7 +2698,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) case SOUND_WATER_FALL: { const float SOUND_INTENSITY = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 15; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000; m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -2397,7 +2712,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) case SOUND_SPLATTER: { const float SOUND_INTENSITY = 40.0f; m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 48; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600); m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -2418,7 +2733,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) continue; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 50; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -2474,7 +2789,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); @@ -2497,7 +2812,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; @@ -2543,7 +2858,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 10386; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; @@ -2583,7 +2898,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; @@ -2639,7 +2954,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) if (!m_sQueueSample.m_nVolume) return true; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; @@ -2681,7 +2996,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; @@ -2737,7 +3052,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i + 65; m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -2911,7 +3226,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); @@ -2943,7 +3258,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; @@ -2974,7 +3289,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; @@ -3005,7 +3320,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nEmittingVolume = emittingVol; @@ -3035,7 +3350,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); @@ -3158,7 +3473,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; } m_sQueueSample.m_nSampleIndex = sampleIndex; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); @@ -3201,7 +3516,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) } else { m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); @@ -3220,7 +3535,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -3240,7 +3555,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_38: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -3260,7 +3575,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_39: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -3280,7 +3595,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_40: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -3300,7 +3615,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_41: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -3320,7 +3635,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_42: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -3340,7 +3655,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_43: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -3360,7 +3675,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_44: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -3380,7 +3695,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_45: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -3400,7 +3715,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_46: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -3420,7 +3735,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_47: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -3440,7 +3755,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_48: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -3459,7 +3774,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case SOUND_WEAPON_BAT_ATTACK: m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; @@ -3484,7 +3799,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) switch (weapon->m_eWeaponType) { case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); @@ -3507,7 +3822,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); @@ -3526,7 +3841,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); @@ -3549,7 +3864,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case WEAPONTYPE_RUGER: m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); @@ -3568,7 +3883,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case WEAPONTYPE_M4: m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT); @@ -3587,7 +3902,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); @@ -3610,7 +3925,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); @@ -3633,7 +3948,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 9; emittingVol = 90; m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); @@ -3696,7 +4011,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -3711,7 +4026,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case SOUND_WEAPON_AK47_BULLET_ECHO: m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); @@ -3734,7 +4049,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case SOUND_WEAPON_FLAMETHROWER_FIRE: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); @@ -3752,7 +4067,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case SOUND_WEAPON_HIT_PED: m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); @@ -3771,7 +4086,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case SOUND_SPLASH: m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; @@ -4001,7 +4316,7 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; AudioManager.m_sQueueSample.m_nCounter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; - AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED; + AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS; AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; @@ -4042,11 +4357,11 @@ cPedComments::Process() // Switch bank if (m_nActiveBank) { - actualUsedBank = SAMPLEBANK_PED; - m_nActiveBank = SAMPLEBANK_MAIN; + actualUsedBank = SFX_BANK_PED_COMMENTS; + m_nActiveBank = SFX_BANK_0; } else { - actualUsedBank = SAMPLEBANK_MAIN; - m_nActiveBank = SAMPLEBANK_PED; + actualUsedBank = SFX_BANK_0; + m_nActiveBank = SFX_BANK_PED_COMMENTS; } comment = m_asPedComments[actualUsedBank]; for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { @@ -4086,14 +4401,14 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; break; case EXPLOSION_MOLOTOV: m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; break; case EXPLOSION_MINE: case EXPLOSION_HELI_BOMB: @@ -4101,7 +4416,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; break; default: m_sQueueSample.m_fSoundIntensity = 400.0f; @@ -4110,7 +4425,7 @@ cAudioManager::ProcessExplosions(int32 explosion) if (type == EXPLOSION_HELI) m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS; + m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; break; } pos = CExplosion::GetExplosionPosition(i); @@ -4189,7 +4504,7 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 10; m_sQueueSample.m_bIs2D = false; @@ -4222,7 +4537,7 @@ cAudioManager::ProcessWaterCannon(int32) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nCounter = i; @@ -4291,7 +4606,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_GATE_STOP_CLUNK: m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; if (sound == SCRIPT_SOUND_GATE_START_CLUNK) m_sQueueSample.m_nFrequency = 10600; else @@ -4307,7 +4622,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_BULLET_HIT_GROUND_3: m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 9; @@ -4332,7 +4647,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_PAYPHONE_RINGING: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -4343,7 +4658,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_GLASS_BREAK_L: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4353,7 +4668,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_GLASS_BREAK_S: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 60; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4363,7 +4678,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_GLASS_CRACK: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4374,7 +4689,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_GLASS_LIGHT_BREAK: m_sQueueSample.m_fSoundIntensity = 55.0f; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -4384,7 +4699,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_BOX_DESTROYED_1: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -4395,7 +4710,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_BOX_DESTROYED_2: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -4406,7 +4721,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_METAL_COLLISION: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4418,7 +4733,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_TIRE_COLLISION: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4443,7 +4758,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.m_nReleasingVolumeModificator = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; @@ -4473,7 +4788,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; m_sQueueSample.m_nReleasingVolumeModificator = 15; m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; @@ -4483,7 +4798,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.m_nReleasingVolumeModificator = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; @@ -4519,7 +4834,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_1_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4529,7 +4844,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_1_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4539,7 +4854,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_2_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2; + m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_2; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4549,7 +4864,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_2_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2; + m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_2; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4559,7 +4874,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3; + m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_3; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4569,7 +4884,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3; + m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_3; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4579,7 +4894,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_4_LOOP_S: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4; + m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_4; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4589,7 +4904,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_4_LOOP_L: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4; + m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_4; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4599,7 +4914,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_1_LOOP: m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1; emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4609,7 +4924,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PRETEND_FIRE_LOOP: m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nReleasingVolumeModificator = 8; @@ -4649,12 +4964,12 @@ cAudioManager::ProcessWeather(int32 id) if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS; + m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40; } else { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0]) + 35; } @@ -4681,7 +4996,7 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain); m_sQueueSample.m_nCounter = 4; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nOffset = 63; m_sQueueSample.m_bIs2D = true; @@ -4847,7 +5162,7 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nBankIndex = frontendBank ? SAMPLEBANK_FRONTEND : SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = frontendBank ? SFX_BANK_FRONT_END_MENU : SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; @@ -4888,7 +5203,7 @@ cAudioManager::ProcessCrane() if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = 6000; @@ -4935,7 +5250,7 @@ cAudioManager::ProcessProjectiles() emittingVol = MAX_VOLUME; m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); m_sQueueSample.m_nReleasingVolumeModificator = 3; break; @@ -4943,7 +5258,7 @@ cAudioManager::ProcessProjectiles() emittingVol = molotovVolume; m_sQueueSample.m_fSoundIntensity = molotovIntensity; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; m_sQueueSample.m_nReleasingVolumeModificator = 7; break; @@ -5039,7 +5354,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_bReleasingSoundFlag = false; } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nEmittingVolume = 90; @@ -5072,7 +5387,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; m_sQueueSample.m_nFrequency = 18000; } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nEmittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -5113,7 +5428,7 @@ cAudioManager::ProcessFireHydrant() if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nFrequency = 15591; @@ -5200,7 +5515,7 @@ cAudioManager::ProcessBridgeMotor() if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = 5500; @@ -5235,7 +5550,7 @@ cAudioManager::ProcessBridgeOneShots() m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); |